@woosh/meep-engine 3.17.2 → 3.18.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/actions/concrete/ComponentAddAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +4 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +4 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts +1 -0
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +7 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts +1 -0
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +4 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +10 -0
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +107 -85
- package/editor/actions/concrete/TransformModifyAction.d.ts +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +4 -0
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +10 -6
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +98 -4
- package/editor/particles/effect/make_starter_particle_effect.d.ts.map +1 -1
- package/editor/particles/effect/make_starter_particle_effect.js +0 -2
- package/editor/tools/engine/ToolEngine.d.ts +30 -0
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +257 -188
- package/editor/view/ecs/EntityList.d.ts.map +1 -1
- package/editor/view/ecs/EntityList.js +6 -5
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +17 -9
- package/package.json +1 -1
- package/src/CODEC_LAYOUT_VERIFICATION.md +1 -2
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts +56 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.d.ts.map +1 -0
- package/src/core/binary/meshopt/MESHOPT_VERTEX_BLOCK.js +73 -0
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.d.ts.map +1 -1
- package/src/core/binary/meshopt/meshopt_decode_vertex_buffer.js +18 -63
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts +53 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_byte_group.js +140 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts +32 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_data_block.js +77 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts +46 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_index_sequence.js +146 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts +40 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_encode_vertex_buffer.js +700 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts +24 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.d.ts.map +1 -0
- package/src/core/binary/meshopt/meshopt_write_uint_var.js +39 -0
- package/src/core/math/random/seededRandom_Mulberry32.d.ts.map +1 -1
- package/src/core/math/random/seededRandom_Mulberry32.js +4 -2
- package/src/core/process/undo/Action.d.ts +19 -0
- package/src/core/process/undo/Action.d.ts.map +1 -1
- package/src/core/process/undo/Action.js +17 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +78 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +310 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts +17 -0
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +30 -10
- package/src/engine/graphics3/particles/particle_gpu_records.d.ts.map +1 -1
- package/src/engine/graphics3/particles/particle_gpu_records.js +0 -2
- package/src/engine/interpolation/InterpolationSystem.d.ts +7 -0
- package/src/engine/interpolation/InterpolationSystem.d.ts.map +1 -1
- package/src/engine/interpolation/InterpolationSystem.js +10 -0
- package/src/engine/network/NetworkSession.d.ts.map +1 -1
- package/src/engine/network/NetworkSession.js +14 -34
- package/src/engine/network/time/RenderPlayout.d.ts +76 -0
- package/src/engine/network/time/RenderPlayout.d.ts.map +1 -0
- package/src/engine/network/time/RenderPlayout.js +163 -0
- package/src/engine/network/transport/adapters/WebSocketTransport.d.ts.map +1 -1
- package/src/engine/network/transport/adapters/WebSocketTransport.js +11 -4
- package/src/engine/physics/ecs/PhysicsSystem.d.ts +4 -12
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +39 -13
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/VolumeField.js +4 -1
- package/src/format/scene/gltf/MESHOPT_COMPRESSION_PLAN.md +23 -2
- package/src/shade/playground/particle_system/README.md +139 -139
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +0 -2
- package/src/shade/playground/particle_system/particle_scene.d.ts +6 -9
- package/src/shade/playground/particle_system/particle_scene.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_scene.js +6 -13
- package/src/shade/playground/ssr_reprojection/README.md +103 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts +17 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/SpatialFilterProbe.js +68 -0
- package/src/shade/playground/ssr_reprojection/index.html +79 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts +2 -0
- package/src/shade/playground/ssr_reprojection/main.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/main.js +245 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts +18 -0
- package/src/shade/playground/ssr_reprojection/scene.d.ts.map +1 -0
- package/src/shade/playground/ssr_reprojection/scene.js +51 -0
- package/src/shade/renderer/Renderer.d.ts +2 -23
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +185 -218
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +5 -8
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +12 -12
- package/src/shade/renderer/buffer/table/GPUTypedTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUTypedTable.js +6 -0
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +7 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts +4 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_specular.js +51 -0
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/draw/shader_brick4_specular.js +5 -35
- package/src/shade/renderer/particles/DESIGN.md +703 -514
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +16 -4
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +1189 -991
- package/src/shade/renderer/particles/ParticleConstants.d.ts +64 -0
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +71 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts +57 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +181 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts +7 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/chunk_particle_bounds_unknown.js +12 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts +33 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/graph_particle_bounds.js +67 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts +40 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -0
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +15 -2
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +14 -8
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts +58 -4
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_COUNTERS.js +79 -4
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts +23 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STATE.js +35 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +4 -2
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +5 -8
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/particle_emitter_record.js +0 -6
- package/src/shade/renderer/particles/graph_particles.d.ts +25 -3
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +108 -31
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts +6 -4
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +5 -5
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +5 -0
- package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/EmitterRegistry.js +27 -6
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +4 -0
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +6 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +35 -27
- package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
- package/src/shade/renderer/particles/runtime/ParticleEmitter.js +424 -425
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts +20 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts +4 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +38 -2
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts +22 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/chunk_particle_spawn_budget.js +42 -0
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_draw.js +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_avboit_occupancy.js +53 -22
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emitter_tick.js +213 -216
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts +50 -0
- package/src/shade/renderer/particles/shaders/shader_particle_reclaim.d.ts.map +1 -0
- package/src/shade/renderer/particles/shaders/shader_particle_render.js +1 -1
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts +36 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/chunk_particle_warmup_step.js +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts +102 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +329 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts +112 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup.js +318 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts +35 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +108 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts +3 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +70 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts +62 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.d.ts.map +1 -0
- package/src/shade/renderer/particles/warmup/warmup_schedule.js +55 -0
- package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/PostProcess.js +2 -1
- package/src/shade/renderer/postprocess/ssr/REPROJECTION_PROPOSAL.md +286 -0
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts +57 -21
- package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/SSR.js +230 -129
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts +11 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/SSRReprojectionMode.js +6 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_metadata.js +32 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/chunk_ssr_spatial_variance.js +41 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts +3 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_reprojection.js +30 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts +4 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/reproject/chunk_ssr_sample_history.js +70 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts +21 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/build_ssr_resolve_shader.js +363 -0
- package/src/shade/renderer/postprocess/ssr/resolve/chunk_get_neighbour_weight.js +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts +2 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.d.ts.map +1 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_Brick4.js +24 -0
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +16 -332
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts +1 -6
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +25 -358
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts +0 -5
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_reproject_shader.js +201 -276
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts +1 -0
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +167 -143
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts +15 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.d.ts.map +1 -0
- package/src/shade/renderer/shader/graph/graph_create_buffer.js +20 -0
- package/src/shade/renderer/view/GPUViewContext.d.ts +3 -4
- package/src/shade/renderer/view/GPUViewContext.d.ts.map +1 -1
- package/src/shade/renderer/view/GPUViewContext.js +5 -5
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts +0 -24
- package/src/core/binary/meshopt/__meshopt_test_streams.d.ts.map +0 -1
- package/src/core/binary/meshopt/__meshopt_test_streams.js +0 -237
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts +0 -84
- package/src/core/geom/3d/atlas/atlas_test_fixtures.d.ts.map +0 -1
- package/src/core/geom/3d/atlas/atlas_test_fixtures.js +0 -266
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts +0 -97
- package/src/engine/asset/loaders/gltf_test_fixtures.d.ts.map +0 -1
- package/src/engine/asset/loaders/gltf_test_fixtures.js +0 -359
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts +0 -86
- package/src/shade/renderer/animation/skin_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/animation/skin_test_fixtures.js +0 -250
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts +0 -16
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/geometry/virtual/format/attribute/vgeo_layers_test_fixtures.js +0 -27
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts +0 -151
- package/src/shade/renderer/particles/particle_test_fixtures.d.ts.map +0 -1
- package/src/shade/renderer/particles/particle_test_fixtures.js +0 -229
- package/src/shade/renderer/particles/shaders/chunk_particle_emitter_world_sphere.js +0 -23
- package/src/shade/renderer/postprocess/ssr/reproject/shader_ffx_denoiser_reflections_reproject.js +0 -457
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1
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import { chunk_ssr_spatial_variance } from "./chunk_ssr_spatial_variance.js";
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2
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import { chunk_ssr_metadata } from "./chunk_ssr_metadata.js";
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3
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import { chunk_rgb_to_luminance } from "../../shader/chunk/color/chunk_rgb_to_luminance.js";
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4
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import { chunk_rgb_to_YCoCg } from "../../shader/chunk/color/YCoCg/chunk_rgb_to_YCoCg.js";
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5
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+
import { chunk_decode_g_buffer_normal } from "../../shader/chunk/geometry/normal/chunk_decode_g_buffer_normal.js";
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6
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import { chunk_safe_sqrt } from "../../shader/chunk/math/chunk_safe_sqrt.js";
|
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7
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import {
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8
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chunk_texture_channel_gaussian_3x3
|
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9
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+
} from "../../shader/chunk/texture/chunk_texture_channel_gaussian_3x3.js";
|
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10
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+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
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11
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+
import { ImageShader } from "../../shader/ImageShader.js";
|
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12
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+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
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13
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+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
14
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+
import { chunk_luma_edge_stopping_weight } from "../../shader/chunk/filter/chunk_compute_edge_stopping_weight.js";
|
|
15
|
+
import { ATORUS_UNIFORMS_STRUCT } from "../denoise/fragment_shader_denoise_ao.js";
|
|
16
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+
import {
|
|
17
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight
|
|
18
|
+
} from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight.js";
|
|
19
|
+
import {
|
|
20
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight
|
|
21
|
+
} from "./prefilter/chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight.js";
|
|
22
|
+
|
|
23
|
+
function create_spatial_shader(with_metadata) {
|
|
24
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
25
|
+
|
|
26
|
+
// per-pass, four bytes, read-only: immediate data rather than a uniform buffer
|
|
27
|
+
resources.setImmediate("settings", ATORUS_UNIFORMS_STRUCT);
|
|
28
|
+
const group = resources.createGroup()
|
|
29
|
+
.addTexture("tInput")
|
|
30
|
+
.addTexture("tDepth")
|
|
31
|
+
.addTexture("tNormal", "uint");
|
|
32
|
+
if (with_metadata) { group.addTexture("tMetadata", "unfilterable-float"); }
|
|
33
|
+
|
|
34
|
+
const body = CodeChunk.from(
|
|
35
|
+
//language=WGSL
|
|
36
|
+
`
|
|
37
|
+
const phi_visibility = 10.0;
|
|
38
|
+
const phi_normal = 32.0;
|
|
39
|
+
const sigma_depth = 1.0;
|
|
40
|
+
|
|
41
|
+
@fragment
|
|
42
|
+
fn main(
|
|
43
|
+
@builtin(position) coord: vec4<f32>,
|
|
44
|
+
) -> ${with_metadata ? "SSRResolveOutput" : "@location(0) vec4f"}{
|
|
45
|
+
let ipos = vec2<i32>(coord.xy);
|
|
46
|
+
let screen_size = vec2<i32>(textureDimensions(tInput));
|
|
47
|
+
|
|
48
|
+
const eps_variance = 1e-10;
|
|
49
|
+
const kernel_weights = array<f32,3>( 1.0, 2.0 / 3.0, 1.0 / 6.0 );
|
|
50
|
+
|
|
51
|
+
// constant samplers to prevent the compiler from generating code which
|
|
52
|
+
// fetches the sampler descriptor from memory for each texture access
|
|
53
|
+
let center_color = textureLoad(tInput, ipos, 0);
|
|
54
|
+
|
|
55
|
+
let center_color_luma = rgb_to_luminance(center_color.rgb);
|
|
56
|
+
|
|
57
|
+
// variance for direct and indirect, filtered using 3x3 gaussin blur
|
|
58
|
+
let input_variance = max(0.0, texture_channel_gaussian_3x3(ipos, tInput, 3));
|
|
59
|
+
${with_metadata ? ` let bootstrap_variance = ssr_spatial_variance(tInput,tDepth,tNormal,ipos);
|
|
60
|
+
let variance = max(input_variance,bootstrap_variance);
|
|
61
|
+
var sum_squared_weights = 1.0;` : ` let variance = input_variance;`}
|
|
62
|
+
|
|
63
|
+
// explicitly store/accumulate center pixel with weight 1 to prevent issues
|
|
64
|
+
// with the edge-stopping functions
|
|
65
|
+
var sum_weight = 1.0;
|
|
66
|
+
var sum_color = center_color;
|
|
67
|
+
${with_metadata ? ` let center_metadata = textureLoad(tMetadata, ipos, 0).rg;
|
|
68
|
+
var distance_moments = ssr_distance_moments(center_metadata.x, center_metadata.y, 1.0);` : ""}
|
|
69
|
+
|
|
70
|
+
|
|
71
|
+
let current_normal = decode_g_buffer_normal( textureLoad(tNormal, ipos, 0).xy );
|
|
72
|
+
let center_depth = textureLoad(tDepth, ipos, 0).r;
|
|
73
|
+
|
|
74
|
+
const offsets = array< vec2<i32>,8>(
|
|
75
|
+
vec2( -1, -1 ),
|
|
76
|
+
vec2( 0, -1 ) ,
|
|
77
|
+
vec2( 1, -1 ),
|
|
78
|
+
vec2( -1, 0 ),
|
|
79
|
+
vec2( 1, 0 ),
|
|
80
|
+
vec2( -1, 1 ),
|
|
81
|
+
vec2( 0, 1 ),
|
|
82
|
+
vec2( 1, 1 ),
|
|
83
|
+
);
|
|
84
|
+
|
|
85
|
+
const num_samples = 8;
|
|
86
|
+
|
|
87
|
+
let std_dev = safe_sqrt(variance);
|
|
88
|
+
|
|
89
|
+
for(var i = 0; i < num_samples; i++){
|
|
90
|
+
let offset: vec2i = offsets[i];
|
|
91
|
+
|
|
92
|
+
let p = ipos + offset * settings.step_size;
|
|
93
|
+
let inside = all(p >= vec2(0, 0)) && all(p < screen_size);
|
|
94
|
+
|
|
95
|
+
if(!inside){
|
|
96
|
+
// off-screen
|
|
97
|
+
continue;
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
let kernel = kernel_weights[ abs(offset.x) ] * kernel_weights[ abs(offset.y) ];
|
|
101
|
+
|
|
102
|
+
let sample_color = textureLoad(tInput, p, 0);
|
|
103
|
+
let sample_color_luma = rgb_to_luminance(sample_color.rgb);
|
|
104
|
+
|
|
105
|
+
let sample_normal = decode_g_buffer_normal(textureLoad(tNormal, p, 0).xy);
|
|
106
|
+
let sample_depth = textureLoad(tDepth, p, 0).r;
|
|
107
|
+
|
|
108
|
+
// compute the edge-stopping functions
|
|
109
|
+
var weight = 1.0;
|
|
110
|
+
|
|
111
|
+
let phi_luma = max(0.001,std_dev * phi_visibility);
|
|
112
|
+
|
|
113
|
+
weight *= ffx_dnsr_reflections_get_edge_stopping_normal_weight(current_normal, sample_normal);
|
|
114
|
+
weight *= ffx_dnsr_reflections_get_edge_stopping_depth_weight(center_depth, sample_depth);
|
|
115
|
+
weight *= exp(-luma_edge_stopping_weight(center_color_luma,sample_color_luma,phi_luma));
|
|
116
|
+
|
|
117
|
+
let w_visibility = weight * kernel;
|
|
118
|
+
${with_metadata ? ` let metadata = textureLoad(tMetadata, p, 0).rg;
|
|
119
|
+
distance_moments += ssr_distance_moments(metadata.x, metadata.y, w_visibility);` : ""}
|
|
120
|
+
|
|
121
|
+
// alpha channel contains the variance, therefore the weights need to be squared, see paper for the formula
|
|
122
|
+
sum_weight += w_visibility;
|
|
123
|
+
${with_metadata ? ` sum_squared_weights += w_visibility*w_visibility;` : ""}
|
|
124
|
+
sum_color += vec4(vec3(w_visibility), w_visibility * w_visibility) * sample_color;
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
var out_visibility = sum_color / vec4(vec3(sum_weight), sum_weight * sum_weight);
|
|
128
|
+
${with_metadata ? ` // Carry bootstrap uncertainty forward so the next passes do not freeze again.
|
|
129
|
+
out_visibility.w = max(out_visibility.w,bootstrap_variance*sum_squared_weights/(sum_weight*sum_weight));` : ""}
|
|
130
|
+
|
|
131
|
+
${with_metadata ? ` var output: SSRResolveOutput;
|
|
132
|
+
output.radiance = out_visibility;
|
|
133
|
+
output.metadata = ssr_resolve_metadata(distance_moments, 1.0);
|
|
134
|
+
return output;` : " return out_visibility;"}
|
|
135
|
+
}
|
|
136
|
+
`,
|
|
137
|
+
[
|
|
138
|
+
chunk_ssr_metadata,
|
|
139
|
+
...(with_metadata ? [chunk_ssr_spatial_variance] : []),
|
|
140
|
+
ATORUS_UNIFORMS_STRUCT.declaration_chunk,
|
|
141
|
+
chunk_texture_channel_gaussian_3x3,
|
|
142
|
+
chunk_decode_g_buffer_normal,
|
|
143
|
+
chunk_rgb_to_luminance,
|
|
144
|
+
chunk_rgb_to_YCoCg,
|
|
145
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_normal_weight,
|
|
146
|
+
chunk_ffx_dnsr_reflections_get_edge_stopping_depth_weight,
|
|
147
|
+
chunk_luma_edge_stopping_weight,
|
|
148
|
+
chunk_safe_sqrt,
|
|
149
|
+
]);
|
|
150
|
+
|
|
151
|
+
return new ImageShader({
|
|
152
|
+
descriptor: ShaderDescriptor.from({
|
|
153
|
+
label: with_metadata ? "SSR / spatial denoise with metadata" : "SSR / spatial denoise",
|
|
154
|
+
body,
|
|
155
|
+
resources
|
|
156
|
+
}),
|
|
157
|
+
targets: [
|
|
158
|
+
{
|
|
159
|
+
format: "rgba16float"
|
|
160
|
+
},
|
|
161
|
+
...(with_metadata ? [{ format: "rg32float" }] : [])
|
|
162
|
+
]
|
|
163
|
+
})
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
export const ssr_spatial_denoise_shader = create_spatial_shader(false);
|
|
167
|
+
export const ssr_spatial_denoise_metadata_shader = create_spatial_shader(true);
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A transient buffer with no producing pass of its own, for a binding a shader both reads and
|
|
3
|
+
* writes — the compute pass helpers create a buffer only for write-only bindings, and a read-write
|
|
4
|
+
* one wants a handle to thread.
|
|
5
|
+
*
|
|
6
|
+
* The buffer is created by an empty pass so the graph has a producer to hang it off; the pass
|
|
7
|
+
* executes nothing.
|
|
8
|
+
*
|
|
9
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
|
|
10
|
+
* @param {string} label
|
|
11
|
+
* @param {import("../../../device/graph/BufferResourceDescriptor.js").BufferResourceDescriptor} descriptor
|
|
12
|
+
* @returns {number} the graph handle
|
|
13
|
+
*/
|
|
14
|
+
export function graph_create_buffer(graph: import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph, label: string, descriptor: import("../../../device/graph/BufferResourceDescriptor.js").BufferResourceDescriptor): number;
|
|
15
|
+
//# sourceMappingURL=graph_create_buffer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"graph_create_buffer.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/graph/graph_create_buffer.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH,2CALW,OAAO,8DAA8D,EAAE,UAAU,SACjF,MAAM,cACN,OAAO,mDAAmD,EAAE,wBAAwB,GAClF,MAAM,CAMlB"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { noop } from "../../../../core/function/noop.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* A transient buffer with no producing pass of its own, for a binding a shader both reads and
|
|
5
|
+
* writes — the compute pass helpers create a buffer only for write-only bindings, and a read-write
|
|
6
|
+
* one wants a handle to thread.
|
|
7
|
+
*
|
|
8
|
+
* The buffer is created by an empty pass so the graph has a producer to hang it off; the pass
|
|
9
|
+
* executes nothing.
|
|
10
|
+
*
|
|
11
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} graph
|
|
12
|
+
* @param {string} label
|
|
13
|
+
* @param {import("../../../device/graph/BufferResourceDescriptor.js").BufferResourceDescriptor} descriptor
|
|
14
|
+
* @returns {number} the graph handle
|
|
15
|
+
*/
|
|
16
|
+
export function graph_create_buffer(graph, label, descriptor) {
|
|
17
|
+
const pass = graph.add(`${label} / create`, {}, noop);
|
|
18
|
+
|
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19
|
+
return pass.create(label, descriptor);
|
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20
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+
}
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@@ -45,10 +45,9 @@ export class GPUViewContext {
|
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45
45
|
* @param {number} y
|
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46
46
|
*/
|
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47
47
|
setJitterDelta(x: number, y: number): void;
|
|
48
|
-
/**
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
*/
|
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48
|
+
/** Current raster jitter in internal pixels. @returns {Float32Array} */
|
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49
|
+
get jitter(): Float32Array;
|
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50
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+
/** @returns {Uint32Array} */
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52
51
|
get resolution(): Uint32Array;
|
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53
52
|
/**
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54
53
|
*
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"GPUViewContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewContext.js"],"names":[],"mappings":";;;;;;;;AAyBA;;GAEG;AACH;IAiOI;;;;;OAKG;IACH,uEAFW,gBAAgB,EAuB1B;IA1PD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,OAFU,MAAM,CAEL;IAuBX;;;;OAIG;IACH,mBAHW,MAAM,KACN,MAAM,QAiBhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAQhB;IAED;;;;OAIG;IACH,kBAHW,MAAM,KACN,MAAM,QAOhB;IAED
|
|
1
|
+
{"version":3,"file":"GPUViewContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewContext.js"],"names":[],"mappings":";;;;;;;;AAyBA;;GAEG;AACH;IAiOI;;;;;OAKG;IACH,uEAFW,gBAAgB,EAuB1B;IA1PD;;;OAGG;IACH,aAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,OAFU,MAAM,CAEL;IAuBX;;;;OAIG;IACH,mBAHW,MAAM,KACN,MAAM,QAiBhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAQhB;IAED;;;;OAIG;IACH,kBAHW,MAAM,KACN,MAAM,QAOhB;IAED,wEAAwE;IACxE,2BAAqC;IAErC,6BAA6B;IAC7B,8BAEC;IAQD;;;OAGG;IACH,0BAEC;IAED;;;;OAIG;IACH,mBAHW,MAAM,KACN,MAAM,QAUhB;IAgBD;;;OAGG;IACH,oDAEC;IAdD;;;OAGG;IACH,iDAEC;IAgBD;;;OAGG;IACH,qCAEC;IAQD;;;OAGG;IACH,sCAEC;IA4BD;;;OAGG;IACH,qDAEC;IAdD;;;OAGG;IACH,kDAEC;IAgBD;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,6BAEC;IA+BD;;;;OAIG;IACH,cAHW,cAAc,GACZ,OAAO,CAWnB;IAED;;;OAGG;IACH,QAFY,MAAM,CAIjB;IAED,wBA6BC;IAGD;;;OAGG;IACH,mCASC;IAED;;OAEG;IACH,wDAOC;IAED,gBAgBC;IAGL;;;OAGG;IACH,2BAFU,OAAO,CAEwB;;CANxC;oCArXmC,+BAA+B;+BAFpC,6BAA6B;mCAGzB,sCAAsC;iCAFxC,+BAA+B"}
|
|
@@ -108,10 +108,10 @@ export class GPUViewContext {
|
|
|
108
108
|
this.#jitter[1] = y;
|
|
109
109
|
}
|
|
110
110
|
|
|
111
|
-
/**
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
111
|
+
/** Current raster jitter in internal pixels. @returns {Float32Array} */
|
|
112
|
+
get jitter() { return this.#jitter; }
|
|
113
|
+
|
|
114
|
+
/** @returns {Uint32Array} */
|
|
115
115
|
get resolution() {
|
|
116
116
|
return this.#resolution;
|
|
117
117
|
}
|
|
@@ -386,4 +386,4 @@ export class GPUViewContext {
|
|
|
386
386
|
* @readonly
|
|
387
387
|
* @type {boolean}
|
|
388
388
|
*/
|
|
389
|
-
GPUViewContext.prototype.isGPUViewContext = true;
|
|
389
|
+
GPUViewContext.prototype.isGPUViewContext = true;
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Build an attribute ("mode 0") stream.
|
|
3
|
-
*
|
|
4
|
-
* @param {Uint8Array} data `count * byte_stride` bytes
|
|
5
|
-
* @param {number} count
|
|
6
|
-
* @param {number} byte_stride
|
|
7
|
-
* @param {Object} [options]
|
|
8
|
-
* @param {number} [options.version] 0 or 1
|
|
9
|
-
* @param {number[]} [options.channel_modes] one mode byte per aligned four byte positions;
|
|
10
|
-
* version 1 only, defaults to all zero (byte deltas)
|
|
11
|
-
* @returns {Uint8Array}
|
|
12
|
-
*/
|
|
13
|
-
export function encode_meshopt_attributes(data: Uint8Array, count: number, byte_stride: number, options?: {
|
|
14
|
-
version?: number;
|
|
15
|
-
channel_modes?: number[];
|
|
16
|
-
}): Uint8Array;
|
|
17
|
-
/**
|
|
18
|
-
* Build an index-sequence ("mode 2") stream. Every delta is taken against baseline 0.
|
|
19
|
-
*
|
|
20
|
-
* @param {number[]} indices
|
|
21
|
-
* @returns {Uint8Array}
|
|
22
|
-
*/
|
|
23
|
-
export function encode_meshopt_index_sequence(indices: number[]): Uint8Array;
|
|
24
|
-
//# sourceMappingURL=__meshopt_test_streams.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"__meshopt_test_streams.d.ts","sourceRoot":"","sources":["../../../../../src/core/binary/meshopt/__meshopt_test_streams.js"],"names":[],"mappings":"AAuFA;;;;;;;;;;;GAWG;AACH,gDATW,UAAU,SACV,MAAM,eACN,MAAM;IAEW,OAAO,GAAxB,MAAM;IACa,aAAa,GAAhC,MAAM,EAAE;IAEN,UAAU,CAyGtB;AAED;;;;;GAKG;AACH,uDAHW,MAAM,EAAE,GACN,UAAU,CA4BtB"}
|