@woosh/meep-engine 3.12.0 → 3.13.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (301) hide show
  1. package/package.json +1 -1
  2. package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
  3. package/src/core/geom/3d/shape/ConvexHullShape3D.js +41 -25
  4. package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
  5. package/src/core/geom/3d/shape/PosedShape3D.js +7 -2
  6. package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
  7. package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
  8. package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
  9. package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
  10. package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
  11. package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
  12. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  13. package/src/shade/RENDERER_CONTRACT.md +2 -1
  14. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
  15. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
  16. package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
  17. package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +755 -0
  18. package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
  19. package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
  20. package/src/shade/device/ShadeGPUCommandContext.js +801 -994
  21. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
  22. package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
  23. package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
  24. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
  25. package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
  26. package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
  27. package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
  28. package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
  29. package/src/shade/device/timing/GPUTimerArray.js +261 -289
  30. package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
  31. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
  32. package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
  33. package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
  34. package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
  35. package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
  36. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
  37. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
  38. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
  39. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
  40. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
  41. package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
  42. package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
  43. package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
  44. package/src/shade/renderer/Renderer.d.ts +0 -6
  45. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  46. package/src/shade/renderer/Renderer.js +0 -29
  47. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  48. package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
  49. package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
  50. package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
  51. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  52. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
  53. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
  54. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
  55. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
  56. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
  57. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
  58. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
  59. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
  60. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
  61. package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
  62. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
  63. package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
  64. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
  65. package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
  66. package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
  67. package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
  68. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
  69. package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
  70. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
  71. package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
  72. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
  73. package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
  74. package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
  75. package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
  76. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
  77. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
  78. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
  79. package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
  80. package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
  81. package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
  82. package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
  83. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
  84. package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
  85. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
  86. package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
  87. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
  88. package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
  89. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  90. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
  91. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
  92. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  93. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
  94. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
  95. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
  96. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
  97. package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
  98. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
  99. package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
  100. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
  101. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
  102. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
  103. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
  104. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
  105. package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
  106. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
  107. package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
  108. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
  109. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
  110. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
  111. package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
  112. package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
  113. package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
  114. package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
  115. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
  116. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
  117. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
  118. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
  119. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
  120. package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
  121. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
  122. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
  123. package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
  124. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  125. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
  126. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
  127. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
  128. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
  129. package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
  130. package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
  131. package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
  132. package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
  133. package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
  134. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
  135. package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
  136. package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
  137. package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
  138. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
  139. package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
  140. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
  141. package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
  142. package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
  143. package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
  144. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
  145. package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
  146. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  147. package/src/shade/renderer/particles/graph_particles.js +5 -3
  148. package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
  149. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  150. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
  151. package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
  152. package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
  153. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  154. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
  155. package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
  156. package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
  157. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
  158. package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
  159. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
  160. package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
  161. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
  162. package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
  163. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
  164. package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
  165. package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
  166. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
  167. package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
  168. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
  169. package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
  170. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
  171. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
  172. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
  173. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
  174. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
  175. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
  176. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
  177. package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
  178. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
  179. package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
  180. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
  181. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
  182. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
  183. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
  184. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
  185. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
  186. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
  187. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
  188. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
  189. package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
  190. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
  191. package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
  192. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
  193. package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
  194. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
  195. package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
  196. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  197. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
  198. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
  199. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
  200. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
  201. package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
  202. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  203. package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
  204. package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
  205. package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
  206. package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
  207. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
  208. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
  209. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
  210. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
  211. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
  212. package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
  213. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
  214. package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
  215. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
  216. package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
  217. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  218. package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
  219. package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
  220. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  221. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
  222. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
  223. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
  224. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
  225. package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
  226. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
  227. package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
  228. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
  229. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
  230. package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
  231. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
  232. package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
  233. package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
  234. package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
  235. package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
  236. package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
  237. package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
  238. package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
  239. package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
  240. package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
  241. package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
  242. package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
  243. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
  244. package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
  245. package/src/shade/renderer/scene/Mesh.d.ts.map +1 -1
  246. package/src/shade/renderer/scene/Mesh.js +4 -6
  247. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
  248. package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
  249. package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
  250. package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
  251. package/src/shade/renderer/shader/ComputeShader.js +14 -17
  252. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
  253. package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
  254. package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
  255. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
  256. package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
  257. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +16 -7
  258. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  259. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1342 -1326
  260. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +13 -0
  261. package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
  262. package/src/shade/renderer/shadow/map/Shadowmap.js +14 -0
  263. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +79 -0
  264. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -0
  265. package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +196 -0
  266. package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts +91 -0
  267. package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts.map +1 -0
  268. package/src/shade/renderer/shadow/map/ShadowmapRegistry.js +156 -0
  269. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
  270. package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
  271. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
  272. package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
  273. package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
  274. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
  275. package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
  276. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
  277. package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
  278. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
  279. package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
  280. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
  281. package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
  282. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
  283. package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
  284. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
  285. package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
  286. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  287. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
  288. package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
  289. package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
  290. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
  291. package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
  292. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  293. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
  294. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  295. package/src/shade/wgsl/validate_wgsl_source.js +8 -3
  296. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
  297. package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
  298. package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
  299. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
  300. package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
  301. package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
@@ -0,0 +1,317 @@
1
+ import { assert } from "../../../core/assert.js";
2
+
3
+ /**
4
+ * Decorates {@link GPURenderPassEncoder}.
5
+ *
6
+ * The render half of {@link ShadeGPUComputePassEncoder} — see there for why the forwarding is
7
+ * hand-written, why every pass is wrapped rather than only the profiled ones, and what `work` is.
8
+ *
9
+ * **Known blind spot:** draws inside a {@link GPURenderBundle} handed to {@link executeBundles} are
10
+ * not counted, because the bundle was encoded somewhere this pass never saw. The `Proxy` this
11
+ * replaces had the same gap and nothing in Shade uses bundles.
12
+ *
13
+ * @author Alex Goldring
14
+ * @copyright Company Named Limited (c) 2026
15
+ */
16
+ export class ShadeGPURenderPassEncoder {
17
+
18
+ /**
19
+ * @type {GPURenderPassEncoder}
20
+ */
21
+ #pass;
22
+
23
+ /**
24
+ * Where this pass's encoded work is tallied, or null when nothing is profiling.
25
+ *
26
+ * @type {GPUProfileWork|null}
27
+ */
28
+ #work;
29
+
30
+ /**
31
+ * @type {boolean}
32
+ */
33
+ #ended = false;
34
+
35
+ /**
36
+ * @param {GPURenderPassEncoder} pass
37
+ * @param {GPUProfileWork|null} work
38
+ */
39
+ constructor(pass, work) {
40
+ assert.defined(pass, 'pass');
41
+
42
+ this.#pass = pass;
43
+ this.#work = work;
44
+ }
45
+
46
+ /**
47
+ * @returns {string}
48
+ */
49
+ get label() {
50
+ return this.#pass.label;
51
+ }
52
+
53
+ /**
54
+ * @param {string} value
55
+ */
56
+ set label(value) {
57
+ this.#pass.label = value;
58
+ }
59
+
60
+ // --- GPURenderPassEncoder -----------------------------------------------
61
+
62
+ /**
63
+ * @param {number} x
64
+ * @param {number} y
65
+ * @param {number} width
66
+ * @param {number} height
67
+ * @param {number} min_depth
68
+ * @param {number} max_depth
69
+ */
70
+ setViewport(x, y, width, height, min_depth, max_depth) {
71
+ this.#pass.setViewport(x, y, width, height, min_depth, max_depth);
72
+ }
73
+
74
+ /**
75
+ * @param {number} x
76
+ * @param {number} y
77
+ * @param {number} width
78
+ * @param {number} height
79
+ */
80
+ setScissorRect(x, y, width, height) {
81
+ this.#pass.setScissorRect(x, y, width, height);
82
+ }
83
+
84
+ /**
85
+ * @param {GPUColor} color
86
+ */
87
+ setBlendConstant(color) {
88
+ this.#pass.setBlendConstant(color);
89
+ }
90
+
91
+ /**
92
+ * @param {number} reference
93
+ */
94
+ setStencilReference(reference) {
95
+ this.#pass.setStencilReference(reference);
96
+ }
97
+
98
+ /**
99
+ * @param {number} query_index
100
+ */
101
+ beginOcclusionQuery(query_index) {
102
+ this.#pass.beginOcclusionQuery(query_index);
103
+ }
104
+
105
+ endOcclusionQuery() {
106
+ this.#pass.endOcclusionQuery();
107
+ }
108
+
109
+ /**
110
+ * @param {Iterable<GPURenderBundle>} bundles
111
+ */
112
+ executeBundles(bundles) {
113
+ this.#pass.executeBundles(bundles);
114
+ }
115
+
116
+ end() {
117
+ assert.notOk(this.#ended, 'pass already ended');
118
+
119
+ this.#ended = true;
120
+
121
+ this.#pass.end();
122
+ }
123
+
124
+ // --- GPURenderCommandsMixin ---------------------------------------------
125
+
126
+ /**
127
+ * @param {GPURenderPipeline} pipeline
128
+ */
129
+ setPipeline(pipeline) {
130
+ this.#pass.setPipeline(pipeline);
131
+ }
132
+
133
+ /**
134
+ * Rest arguments, so the arity that arrives is the arity that leaves — `size` has no default to
135
+ * stand in for, it means "the rest of the buffer", and a trailing `undefined` is not the same
136
+ * as an absent argument.
137
+ * @see ShadeGPUComputePassEncoder#setBindGroup
138
+ *
139
+ * @param {GPUBuffer} buffer
140
+ * @param {GPUIndexFormat} index_format
141
+ * @param {number} [offset]
142
+ * @param {number} [size]
143
+ */
144
+ setIndexBuffer(...args) {
145
+ this.#pass.setIndexBuffer(...args);
146
+ }
147
+
148
+ /**
149
+ * Rest arguments, for the reason given on {@link setIndexBuffer}.
150
+ *
151
+ * @param {number} slot
152
+ * @param {GPUBuffer} buffer
153
+ * @param {number} [offset]
154
+ * @param {number} [size]
155
+ */
156
+ setVertexBuffer(...args) {
157
+ this.#pass.setVertexBuffer(...args);
158
+ }
159
+
160
+ /**
161
+ * Named parameters rather than rest arguments, because the counts have to be read — and the
162
+ * defaults are WebGPU's own, so materialising them here passes four defined values instead of
163
+ * a trailing `undefined`. @see ShadeGPUComputePassEncoder#setBindGroup
164
+ *
165
+ * @param {number} vertex_count
166
+ * @param {number} [instance_count=1]
167
+ * @param {number} [first_vertex=0]
168
+ * @param {number} [first_instance=0]
169
+ */
170
+ draw(vertex_count, instance_count = 1, first_vertex = 0, first_instance = 0) {
171
+ const work = this.#work;
172
+
173
+ if (work !== null) {
174
+ work.draw_count++;
175
+ work.vertex_count += vertex_count;
176
+ work.instance_count += instance_count;
177
+ }
178
+
179
+ this.#pass.draw(vertex_count, instance_count, first_vertex, first_instance);
180
+ }
181
+
182
+ /**
183
+ * Named parameters with WebGPU's own defaults, for the reason given on {@link draw}.
184
+ *
185
+ * @param {number} index_count
186
+ * @param {number} [instance_count=1]
187
+ * @param {number} [first_index=0]
188
+ * @param {number} [base_vertex=0]
189
+ * @param {number} [first_instance=0]
190
+ */
191
+ drawIndexed(index_count, instance_count = 1, first_index = 0, base_vertex = 0, first_instance = 0) {
192
+ const work = this.#work;
193
+
194
+ if (work !== null) {
195
+ work.draw_count++;
196
+ work.index_count += index_count;
197
+ work.instance_count += instance_count;
198
+ }
199
+
200
+ this.#pass.drawIndexed(index_count, instance_count, first_index, base_vertex, first_instance);
201
+ }
202
+
203
+ /**
204
+ * @param {GPUBuffer} indirect_buffer
205
+ * @param {number} indirect_offset
206
+ */
207
+ drawIndirect(indirect_buffer, indirect_offset) {
208
+ const work = this.#work;
209
+
210
+ if (work !== null) {
211
+ // Counts live in a GPU buffer, so there is nothing to add to the vertex or instance
212
+ // totals. Counted apart so those are not read as covering this.
213
+ work.indirect_draw_count++;
214
+ }
215
+
216
+ this.#pass.drawIndirect(indirect_buffer, indirect_offset);
217
+ }
218
+
219
+ /**
220
+ * @param {GPUBuffer} indirect_buffer
221
+ * @param {number} indirect_offset
222
+ */
223
+ drawIndexedIndirect(indirect_buffer, indirect_offset) {
224
+ const work = this.#work;
225
+
226
+ if (work !== null) {
227
+ work.indirect_draw_count++;
228
+ }
229
+
230
+ this.#pass.drawIndexedIndirect(indirect_buffer, indirect_offset);
231
+ }
232
+
233
+ // --- GPUBindingCommandsMixin --------------------------------------------
234
+
235
+ /**
236
+ * @see ShadeGPUComputePassEncoder#setBindGroup for why the third argument is omitted rather
237
+ * than forwarded as `undefined`
238
+ *
239
+ * @param {number} index
240
+ * @param {GPUBindGroup} bind_group
241
+ * @param {number[]} [dynamic_offsets]
242
+ */
243
+ setBindGroup(index, bind_group, dynamic_offsets) {
244
+ if (dynamic_offsets === undefined) {
245
+ this.#pass.setBindGroup(index, bind_group);
246
+ } else {
247
+ this.#pass.setBindGroup(index, bind_group, dynamic_offsets);
248
+ }
249
+ }
250
+
251
+ /**
252
+ * The `Uint32Array`-slice form of {@link setBindGroup}.
253
+ *
254
+ * @see ShadeGPUComputePassEncoder#setBindGroupRange for why this is named rather than overloaded
255
+ *
256
+ * @param {number} index
257
+ * @param {GPUBindGroup} bind_group
258
+ * @param {Uint32Array} dynamic_offsets_data
259
+ * @param {number} data_start
260
+ * @param {number} data_length
261
+ */
262
+ setBindGroupRange(index, bind_group, dynamic_offsets_data, data_start, data_length) {
263
+ this.#pass.setBindGroup(index, bind_group, dynamic_offsets_data, data_start, data_length);
264
+ }
265
+
266
+ /**
267
+ * Rest arguments, for the reason given on {@link setIndexBuffer}.
268
+ *
269
+ * @param {number} range_offset
270
+ * @param {ArrayBufferView|ArrayBuffer} data
271
+ * @param {number} [data_offset]
272
+ * @param {number} [data_size]
273
+ */
274
+ setImmediates(...args) {
275
+ this.#pass.setImmediates(...args);
276
+ }
277
+
278
+ // --- GPUDebugCommandsMixin ----------------------------------------------
279
+
280
+ /**
281
+ * @param {string} label
282
+ */
283
+ pushDebugGroup(label) {
284
+ this.#pass.pushDebugGroup(label);
285
+ }
286
+
287
+ popDebugGroup() {
288
+ this.#pass.popDebugGroup();
289
+ }
290
+
291
+ /**
292
+ * @param {string} label
293
+ */
294
+ insertDebugMarker(label) {
295
+ this.#pass.insertDebugMarker(label);
296
+ }
297
+
298
+ // --- Shade --------------------------------------------------------------
299
+
300
+ /**
301
+ * Record which pipeline descriptor this pass ran.
302
+ *
303
+ * @see ShadeGPUComputePassEncoder#record_pipeline
304
+ *
305
+ * @param {RenderPipelineDescriptor} descriptor
306
+ * @returns {void}
307
+ */
308
+ record_pipeline(descriptor) {
309
+ const work = this.#work;
310
+
311
+ if (work === null) {
312
+ return;
313
+ }
314
+
315
+ work.pipeline = descriptor.label ?? "";
316
+ }
317
+ }
@@ -26,10 +26,10 @@ export class GPUTimerArray {
26
26
  /**
27
27
  * Visit every slot that was claimed this frame, in slot order, with its raw timestamps.
28
28
  *
29
- * Raw: nanoseconds as the device reported them, `BigInt`, unscaled. {@link
30
- * results_to_console_table} is the same data rounded for a human to read at a glance; a
31
- * recording needs the values themselves, and the difference matters once quantization is in
32
- * play — see the profiler's treatment of `timestamp_period_ns`.
29
+ * Raw: nanoseconds as the device reported them, `BigInt`, unscaled. Rounding belongs to
30
+ * whoever is displaying them; a recording needs the values themselves, and the difference
31
+ * matters once quantization is in play see the profiler's treatment of
32
+ * `timestamp_period_ns`.
33
33
  *
34
34
  * @param {(slot_id: number, label: string, type: string, t_begin: bigint, t_end: bigint) => void} visitor
35
35
  * @returns {void}
@@ -42,11 +42,6 @@ export class GPUTimerArray {
42
42
  */
43
43
  resolve(encoder: GPUCommandEncoder): void;
44
44
  download_results(): Promise<void>;
45
- /**
46
- * prepare tabular formatting for console output
47
- * @returns {Object}
48
- */
49
- results_to_console_table(): any;
50
45
  #private;
51
46
  }
52
47
  //# sourceMappingURL=GPUTimerArray.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GPUTimerArray.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/timing/GPUTimerArray.js"],"names":[],"mappings":"AAGA;IAwKI;;;;OAIG;IACH,sCAFW,MAAM,EAoChB;IAjKD;;;;OAIG;IACH,4BAEC;IAgED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,gCAA8B,SAAS,CAInD;IAED;;;;OAIG;IACH,uBAHW,MAAM,GACJ,+BAA6B,SAAS,CAIlD;IAED;;;;;;;;;;OAUG;IACH,oCAHqB,MAAM,SAAS,MAAM,QAAQ,MAAM,WAAW,MAAM,SAAS,MAAM,KAAK,IAAI,GACpF,IAAI,CAsBhB;IA2CD,gBAQC;IAED;;;OAGG;IACH,0CAQC;IAED,kCAwBC;IAED;;;OAGG;IACH,gCAqBC;;CAEJ"}
1
+ {"version":3,"file":"GPUTimerArray.d.ts","sourceRoot":"","sources":["../../../../../src/shade/device/timing/GPUTimerArray.js"],"names":[],"mappings":"AAGA;IAwKI;;;;OAIG;IACH,sCAFW,MAAM,EAoChB;IAjKD;;;;OAIG;IACH,4BAEC;IAgED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,gCAA8B,SAAS,CAInD;IAED;;;;OAIG;IACH,uBAHW,MAAM,GACJ,+BAA6B,SAAS,CAIlD;IAED;;;;;;;;;;OAUG;IACH,oCAHqB,MAAM,SAAS,MAAM,QAAQ,MAAM,WAAW,MAAM,SAAS,MAAM,KAAK,IAAI,GACpF,IAAI,CAsBhB;IA2CD,gBAQC;IAED;;;OAGG;IACH,0CAQC;IAED,kCAuBC;;CAEJ"}