@woosh/meep-engine 3.12.0 → 3.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +41 -25
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +7 -2
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +755 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/Mesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/Mesh.js +4 -6
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +16 -7
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1342 -1326
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +13 -0
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +14 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +79 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +196 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts +91 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.js +156 -0
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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{"version":3,"file":"Mesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/Mesh.js"],"names":[],"mappings":"
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{"version":3,"file":"Mesh.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/Mesh.js"],"names":[],"mappings":"AAUA;IA2HI;;;;;;OAMG;IACH,mFAFY,IAAI,CAoBf;IAnJD;;OAEG;IACH,0BAAS;IAET;;OAEG;IACH,wBAAS;IAET;;;OAGG;IACH,cAFU,YAAY,CAEa;IAEnC;;;OAGG;IACH,iBAFU,YAAY,CAEgB;IAEtC;;;OAGG;IACH,SAFa,IAAI,CAQhB;IAED;;;OAGG;IACH,YAFW,IAAI,QAiBd;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAQnB;IAQD,0BAOC;IAED,0BAqCC;IA+BL,gBAAqB;CAHpB;uBAvJsB,aAAa"}
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{"version":3,"file":"shader_bvh_extract_instance_leaves.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js"],"names":[],"mappings":"AAUA,4CAA6C;
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{"version":3,"file":"shader_bvh_extract_instance_leaves.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js"],"names":[],"mappings":"AAUA,4CAA6C;AAkH7C;;;;;;;;;;;;;;;;;GAiBG;AACH,iDAFU,aAAa,CAMpB;8BA7I2B,4BAA4B"}
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// The scatter sentinels in scene_bounds are true +/-inf, written host-side as u32 bit patterns.
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const FLOAT_MAX = 3.4028234e38;
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var<workgroup> wg_low: array<vec3<f32>, ${MAX_SUBGROUPS}>;
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var<workgroup> wg_high: array<vec3<f32>, ${MAX_SUBGROUPS}>;
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@compute @workgroup_size(WORKGROUP_SIZE, 1, 1)
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fn main(
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+
@builtin(local_invocation_index) thread_id: u32,
|
|
54
|
+
@builtin(subgroup_invocation_id) lane_id: u32,
|
|
55
|
+
@builtin(subgroup_size) lane_count: u32,
|
|
56
|
+
) {
|
|
57
|
+
let i = gid.x;
|
|
58
|
+
|
|
59
|
+
// Threads past the end contribute the identity element rather than returning: the reduction
|
|
60
|
+
// below is workgroup-wide and every lane has to reach it.
|
|
61
|
+
var low = vec3<f32>(FLOAT_MAX);
|
|
62
|
+
var high = vec3<f32>(-FLOAT_MAX);
|
|
63
|
+
|
|
64
|
+
if (i < settings.element_count) {
|
|
65
|
+
let row = rows[i];
|
|
66
|
+
|
|
67
|
+
let mesh = scene_read_mesh(&scene_database, row);
|
|
68
|
+
|
|
69
|
+
low = vec3<f32>(mesh.bounding_box[0], mesh.bounding_box[1], mesh.bounding_box[2]);
|
|
70
|
+
high = vec3<f32>(mesh.bounding_box[3], mesh.bounding_box[4], mesh.bounding_box[5]);
|
|
71
|
+
|
|
72
|
+
let destination = i * 6u;
|
|
73
|
+
|
|
74
|
+
leaf_bounds[destination] = low.x;
|
|
75
|
+
leaf_bounds[destination + 1u] = low.y;
|
|
76
|
+
leaf_bounds[destination + 2u] = low.z;
|
|
77
|
+
leaf_bounds[destination + 3u] = high.x;
|
|
78
|
+
leaf_bounds[destination + 4u] = high.y;
|
|
79
|
+
leaf_bounds[destination + 5u] = high.z;
|
|
80
|
+
|
|
81
|
+
// The leaf's payload IS the mesh row — what the traversal hands to scene_read_mesh on a hit.
|
|
82
|
+
leaf_payload[i] = row;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
// Subgroups first, workgroup memory only across subgroup boundaries.
|
|
86
|
+
let subgroup_low = subgroupMin(low);
|
|
87
|
+
let subgroup_high = subgroupMax(high);
|
|
88
|
+
|
|
89
|
+
let subgroup_id = thread_id / lane_count;
|
|
90
|
+
let subgroup_count = WORKGROUP_SIZE / lane_count;
|
|
91
|
+
|
|
92
|
+
if (lane_id == 0u) {
|
|
93
|
+
wg_low[subgroup_id] = subgroup_low;
|
|
94
|
+
wg_high[subgroup_id] = subgroup_high;
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
workgroupBarrier();
|
|
98
|
+
|
|
99
|
+
// At most MAX_SUBGROUPS entries left; one thread walks them, so nothing here depends on the
|
|
100
|
+
// subgroup width and no barrier sits under a bound derived from it.
|
|
101
|
+
if (thread_id == 0u) {
|
|
102
|
+
var group_low = wg_low[0];
|
|
103
|
+
var group_high = wg_high[0];
|
|
104
|
+
|
|
105
|
+
for (var s = 1u; s < subgroup_count; s += 1u) {
|
|
106
|
+
group_low = min(group_low, wg_low[s]);
|
|
107
|
+
group_high = max(group_high, wg_high[s]);
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
aabb_atomic_min_f32(&scene_bounds[0], group_low.x);
|
|
111
|
+
aabb_atomic_min_f32(&scene_bounds[1], group_low.y);
|
|
112
|
+
aabb_atomic_min_f32(&scene_bounds[2], group_low.z);
|
|
113
|
+
aabb_atomic_max_f32(&scene_bounds[3], group_high.x);
|
|
114
|
+
aabb_atomic_max_f32(&scene_bounds[4], group_high.y);
|
|
115
|
+
aabb_atomic_max_f32(&scene_bounds[5], group_high.z);
|
|
116
|
+
}
|
|
117
|
+
}
|
|
118
|
+
`, [
|
|
119
|
+
chunk_scene_database_access,
|
|
120
|
+
chunk_aabb_atomic_f32,
|
|
121
|
+
]);
|
|
122
|
+
|
|
123
|
+
body.addExtension(WebGPUExtensionType.Subgroups);
|
|
124
|
+
|
|
125
|
+
/**
|
|
126
|
+
* Turn the TLAS's live instance rows into the flat leaf set {@link graph_bvh_build_lbvh} consumes,
|
|
127
|
+
* and reduce their union into the scene-bounds cell the Morton pass quantises against.
|
|
128
|
+
*
|
|
129
|
+
* World AABBs come from the scene database's `meshes` table rather than from the CPU tree's leaves:
|
|
130
|
+
* it is the single source of truth, it is refreshed GPU-side for GPU-authority rows (which the CPU
|
|
131
|
+
* never learns about at all), and reading it removes the build's dependency on CPU-side bounds
|
|
132
|
+
* bookkeeping.
|
|
133
|
+
*
|
|
134
|
+
* This is the only scene-aware pass in the build, which is why it lives here with the scene code
|
|
135
|
+
* rather than in `gpu_primitive/bvh/` — everything downstream of it takes flat boxes and payloads
|
|
136
|
+
* and serves geometry just as well as instances.
|
|
137
|
+
*
|
|
138
|
+
* `scene_bounds` must be seeded with +/-inf before this runs; a pool-cleared buffer is zeroed, and
|
|
139
|
+
* zero is a perfectly good coordinate.
|
|
140
|
+
*
|
|
141
|
+
* @type {ComputeShader}
|
|
142
|
+
*/
|
|
143
|
+
export const shader_bvh_extract_instance_leaves = ComputeShader.from({
|
|
144
|
+
label: "BVHBuild/ExtractInstanceLeaves",
|
|
145
|
+
resources,
|
|
146
|
+
body,
|
|
147
|
+
});
|
|
@@ -44,9 +44,9 @@ export class ComputeShader {
|
|
|
44
44
|
*
|
|
45
45
|
* @param {ShadeGPUCommandContext} encoder
|
|
46
46
|
* @param {Object} bindings
|
|
47
|
-
* @return {
|
|
47
|
+
* @return {ShadeGPUComputePassEncoder}
|
|
48
48
|
*/
|
|
49
|
-
constructPass({ encoder, bindings }: ShadeGPUCommandContext):
|
|
49
|
+
constructPass({ encoder, bindings }: ShadeGPUCommandContext): ShadeGPUComputePassEncoder;
|
|
50
50
|
/**
|
|
51
51
|
* Shortcut to {@link dispatch}, expressed in threads instead of workgroups.
|
|
52
52
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ComputeShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ComputeShader.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ComputeShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ComputeShader.js"],"names":[],"mappings":"AAMA;IA8FI;;;;;;;;;OASG;IACH,sDARW,MAAM,GAMJ,aAAa,CAuBzB;IA3DD;;;OAGG;IACH,wBAFW,gBAAgB,EAwB1B;IAhFD;;;OAGG;IACH,0CAEC;IAgBD;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,mCAEC;IA+DD;;;;;OAKG;IACH,yFAuBC;IAED;;;;;;;;;;;;;;;OAeG;IACH,sHA6BC;IAED;;;;;;;;;;;OAWG;IACH,mFAmBC;IAED;;;;;;;OAOG;IACH,4GAyCC;IAED;;;;;;OAMG;IACH,+FAsCC;IAGL;;;OAGG;IACH,0BAFU,OAAO,CAEsB;;CANtC;0CApVyC,gEAAgE;iCACzE,uBAAuB"}
|
|
@@ -1,9 +1,6 @@
|
|
|
1
1
|
import { assert } from "../../../core/assert.js";
|
|
2
2
|
import { ComputePipelineDescriptor } from "../../descriptor/pipeline/compute/ComputePipelineDescriptor.js";
|
|
3
3
|
import { ShaderDescriptor } from "./ShaderDescriptor.js";
|
|
4
|
-
import {
|
|
5
|
-
compute_infer_workgroup_size_from_source
|
|
6
|
-
} from "./util/compute_infer_workgroup_size_from_source.js";
|
|
7
4
|
|
|
8
5
|
const VALIDATION_ENABLED = true;
|
|
9
6
|
|
|
@@ -34,7 +31,10 @@ export class ComputeShader {
|
|
|
34
31
|
* the two to drift. A shader that divides a thread count by a stale copy of this number
|
|
35
32
|
* dispatches the wrong number of workgroups and says nothing about it.
|
|
36
33
|
*
|
|
37
|
-
* @
|
|
34
|
+
* Held by {@link ComputePipelineDescriptor}, which reads it as the code is set, so the profiler
|
|
35
|
+
* and the dispatch helpers below are looking at the same array rather than at two parses.
|
|
36
|
+
*
|
|
37
|
+
* @type {readonly number[]}
|
|
38
38
|
*/
|
|
39
39
|
#group_size;
|
|
40
40
|
|
|
@@ -78,20 +78,15 @@ export class ComputeShader {
|
|
|
78
78
|
this.#descriptor = descriptor;
|
|
79
79
|
|
|
80
80
|
// compiled once here rather than read twice off the descriptor, so that a failure to
|
|
81
|
-
// compile stays its own error instead of arriving wrapped in the one
|
|
81
|
+
// compile stays its own error instead of arriving wrapped in the one from the pipeline
|
|
82
82
|
const source = descriptor.source;
|
|
83
83
|
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
error.cause = e;
|
|
91
|
-
|
|
92
|
-
throw error;
|
|
93
|
-
}
|
|
94
|
-
|
|
84
|
+
/*
|
|
85
|
+
Throws here, at construction, when the source does not state a readable `@workgroup_size` —
|
|
86
|
+
the pipeline descriptor reads it as the code is set and names this shader in the message.
|
|
87
|
+
Read from there rather than parsed again: it is the same WGSL, the answer cannot differ,
|
|
88
|
+
and a second parse is a second thing that can disagree.
|
|
89
|
+
*/
|
|
95
90
|
this.#pipeline = ComputePipelineDescriptor.simplified({
|
|
96
91
|
label: descriptor.label,
|
|
97
92
|
code: source,
|
|
@@ -99,6 +94,8 @@ export class ComputeShader {
|
|
|
99
94
|
immediate_size: descriptor.resources.immediateSize
|
|
100
95
|
});
|
|
101
96
|
|
|
97
|
+
this.#group_size = this.#pipeline.workgroup_size;
|
|
98
|
+
|
|
102
99
|
}
|
|
103
100
|
|
|
104
101
|
/**
|
|
@@ -138,7 +135,7 @@ export class ComputeShader {
|
|
|
138
135
|
*
|
|
139
136
|
* @param {ShadeGPUCommandContext} encoder
|
|
140
137
|
* @param {Object} bindings
|
|
141
|
-
* @return {
|
|
138
|
+
* @return {ShadeGPUComputePassEncoder}
|
|
142
139
|
*/
|
|
143
140
|
constructPass({
|
|
144
141
|
encoder,
|
|
@@ -41,9 +41,9 @@ export class RenderPassDescriptor {
|
|
|
41
41
|
* @param {PrimitiveState} [primitive_state]
|
|
42
42
|
* @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
|
|
43
43
|
* @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
|
|
44
|
-
* @returns {
|
|
44
|
+
* @returns {ShadeGPURenderPassEncoder}
|
|
45
45
|
*/
|
|
46
|
-
begin({ encoder, colorTargets, depthTarget, bindings, primitive_state, loadOp, storeOp, }: ShadeGPUCommandContext):
|
|
46
|
+
begin({ encoder, colorTargets, depthTarget, bindings, primitive_state, loadOp, storeOp, }: ShadeGPUCommandContext): ShadeGPURenderPassEncoder;
|
|
47
47
|
/**
|
|
48
48
|
*
|
|
49
49
|
* @param {ShadeGPUCommandContext} encoder
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"RenderPassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/pass/RenderPassDescriptor.js"],"names":[],"mappings":"AAIA;;GAEG;AACH;IACI;;OAEG;IACH,mCAAQ;IAER;;OAEG;IACH,uCAAS;IAET;;;OAGG;IACH,kBAFU,qCAAqC,CAEzB;IAEtB;;;OAGG;IACH,wBAFU,0CAA0C,CAEsB;IAG1E;;;;;;;;;;OAUG;IACH,8GAVW,mBAAmB,2BA+E7B;IAED;;;;;;;;;;OAUG;IACH,
|
|
1
|
+
{"version":3,"file":"RenderPassDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/pass/RenderPassDescriptor.js"],"names":[],"mappings":"AAIA;;GAEG;AACH;IACI;;OAEG;IACH,mCAAQ;IAER;;OAEG;IACH,uCAAS;IAET;;;OAGG;IACH,kBAFU,qCAAqC,CAEzB;IAEtB;;;OAGG;IACH,wBAFU,0CAA0C,CAEsB;IAG1E;;;;;;;;;;OAUG;IACH,8GAVW,mBAAmB,2BA+E7B;IAED;;;;;;;;;;OAUG;IACH,8IAkCC;IAED;;;;;;;OAOG;IACH,0GAcC;IAGL;;;OAGG;IACH,iCAFU,OAAO,CAEoC;CANpD;2DArL0D,iDAAiD"}
|