@woosh/meep-engine 3.12.0 → 3.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +41 -25
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +7 -2
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +755 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/Mesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/Mesh.js +4 -6
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +16 -7
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1342 -1326
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +13 -0
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +14 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +79 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +196 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts +91 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.js +156 -0
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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import { assert } from "../../../../core/assert.js";
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import { rp_rewrite_for_primitive_state } from "../../../device/pipeline/rp_rewrite_for_primitive_state.js";
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import { RenderPassDepthStencilAttachmentDescriptor } from "./RenderPassDepthStencilAttachmentDescriptor.js";
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/**
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* {@link GPURenderPassDescriptor}
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*/
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export class RenderPassDescriptor {
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pipeline
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/**
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* @type {ShaderResourceSetDescriptor}
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resources
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/**
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*
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*/
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colorAttachments = [];
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/**
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*
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/**
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* @param {GPUTextureContext[]} [colorTargets]
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* @param {GPUTextureContext} [depthTarget]
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* @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
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* @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
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* @param {GPULoadOp} [colorLoadOp] defaults to `loadOp`
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* @param {GPUStoreOp} [colorStoreOp] defaults to `storeOp`
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* @param {GPULoadOp} [depthLoadOp] defaults to `loadOp`
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* @param {GPUStoreOp} [depthStoreOp] defaults to `storeOp`
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* @returns {GPURenderPassDescriptor}
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*/
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toGPU({
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colorTargets = [],
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depthTarget,
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loadOp = "clear",
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storeOp = "store",
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colorLoadOp = loadOp,
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colorStoreOp = storeOp,
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depthLoadOp = loadOp,
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}) {
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assert.defined(colorTargets, 'colorAttachments');
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assert.isArray(colorTargets, 'colorAttachments');
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assert.isOneOf(loadOp, ['clear', 'load'], 'loadOp');
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assert.isOneOf(storeOp, ['store', 'discard'], 'storeOp');
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assert.isOneOf(colorLoadOp, ['clear', 'load'], 'colorLoadOp');
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assert.isOneOf(colorStoreOp, ['store', 'discard'], 'colorStoreOp');
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assert.isOneOf(depthLoadOp, ['clear', 'load'], 'depthLoadOp');
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assert.isOneOf(depthStoreOp, ['store', 'discard'], 'depthStoreOp');
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const descriptor = this.colorAttachments[i];
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if (depthTarget !== undefined) {
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_depthStencilAttachment = {
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}
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return {
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};
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}
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/**
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*
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* @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
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*/
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begin({
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encoder,
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colorTargets = [],
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depthTarget,
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bindings = {},
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primitive_state,
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}) {
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assert.isObject(bindings, 'bindings');
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const gpu_descriptor = this.toGPU({
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colorTargets,
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depthTarget,
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loadOp,
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storeOp,
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});
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let pipeline = this.pipeline;
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if(primitive_state !== undefined){
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pipeline = rp_rewrite_for_primitive_state(pipeline,primitive_state);
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}
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return encoder.constructRenderPass({
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pipeline,
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bindings: this.resources.generateBindings(bindings),
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colorAttachments: gpu_descriptor.colorAttachments,
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});
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}
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/**
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*
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* @param {ShadeGPUCommandContext} encoder
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* @param {GPUBuffer} command See {@link STRUCT_UNINDEXED_DRAW_COMMAND}
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* @param {number} [command_offset]
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*/
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drawIndirect({
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command,
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render_target
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}) {
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const pass = this.begin({ encoder: encoder, render_target: render_target, bindings: bindings });
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pass.drawIndirect(command, command_offset);
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/**
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* @readonly
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*/
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import { assert } from "../../../../core/assert.js";
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import { rp_rewrite_for_primitive_state } from "../../../device/pipeline/rp_rewrite_for_primitive_state.js";
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import { RenderPassDepthStencilAttachmentDescriptor } from "./RenderPassDepthStencilAttachmentDescriptor.js";
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/**
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* {@link GPURenderPassDescriptor}
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*/
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export class RenderPassDescriptor {
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/**
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* @type {RenderPipelineDescriptor}
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*/
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pipeline
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/**
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* @type {ShaderResourceSetDescriptor}
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*/
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resources
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/**
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*
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* @type {RenderPassColorAttachmentDescriptor[]}
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*/
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colorAttachments = [];
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/**
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*
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* @type {RenderPassDepthStencilAttachmentDescriptor}
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*/
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depthStencilAttachment = new RenderPassDepthStencilAttachmentDescriptor();
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/**
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* @param {GPUTextureContext[]} [colorTargets]
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* @param {GPUTextureContext} [depthTarget]
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* @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
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* @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
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* @param {GPULoadOp} [colorLoadOp] defaults to `loadOp`
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* @param {GPUStoreOp} [colorStoreOp] defaults to `storeOp`
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* @param {GPULoadOp} [depthLoadOp] defaults to `loadOp`
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* @param {GPUStoreOp} [depthStoreOp] defaults to `storeOp`
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* @returns {GPURenderPassDescriptor}
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*/
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toGPU({
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colorTargets = [],
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depthTarget,
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loadOp = "clear",
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storeOp = "store",
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colorLoadOp = loadOp,
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colorStoreOp = storeOp,
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depthLoadOp = loadOp,
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depthStoreOp = storeOp,
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}) {
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assert.defined(colorTargets, 'colorAttachments');
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|
+
assert.isArray(colorTargets, 'colorAttachments');
|
|
56
|
+
|
|
57
|
+
assert.isOneOf(loadOp, ['clear', 'load'], 'loadOp');
|
|
58
|
+
assert.isOneOf(storeOp, ['store', 'discard'], 'storeOp');
|
|
59
|
+
|
|
60
|
+
|
|
61
|
+
assert.isOneOf(colorLoadOp, ['clear', 'load'], 'colorLoadOp');
|
|
62
|
+
assert.isOneOf(colorStoreOp, ['store', 'discard'], 'colorStoreOp');
|
|
63
|
+
|
|
64
|
+
assert.isOneOf(depthLoadOp, ['clear', 'load'], 'depthLoadOp');
|
|
65
|
+
assert.isOneOf(depthStoreOp, ['store', 'discard'], 'depthStoreOp');
|
|
66
|
+
|
|
67
|
+
const _colorAttachments = [];
|
|
68
|
+
|
|
69
|
+
const color_target_count = colorTargets.length;
|
|
70
|
+
for (let i = 0; i < color_target_count; i++) {
|
|
71
|
+
const texture = colorTargets[i];
|
|
72
|
+
|
|
73
|
+
assert.defined(texture, 'texture');
|
|
74
|
+
assert.isObject(texture, 'texture');
|
|
75
|
+
assert.equal(texture.isGPUTextureContext, true, 'texture.isGPUTextureContext !== true');
|
|
76
|
+
|
|
77
|
+
const descriptor = this.colorAttachments[i];
|
|
78
|
+
_colorAttachments[i] = {
|
|
79
|
+
view: texture.obtainView(descriptor.view),
|
|
80
|
+
clearValue: descriptor.clearValue,
|
|
81
|
+
loadOp: colorLoadOp,
|
|
82
|
+
storeOp: colorStoreOp,
|
|
83
|
+
};
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
const depthDescriptor = this.depthStencilAttachment;
|
|
87
|
+
|
|
88
|
+
|
|
89
|
+
let _depthStencilAttachment;
|
|
90
|
+
|
|
91
|
+
if (depthTarget !== undefined) {
|
|
92
|
+
assert.equal(depthTarget.isGPUTextureContext, true, 'depthTarget.isGPUTextureContext !== true')
|
|
93
|
+
|
|
94
|
+
_depthStencilAttachment = {
|
|
95
|
+
view: depthTarget.obtainView(depthDescriptor.view),
|
|
96
|
+
depthClearValue: depthDescriptor.depthClearValue,
|
|
97
|
+
depthLoadOp: depthLoadOp,
|
|
98
|
+
depthStoreOp: depthStoreOp,
|
|
99
|
+
};
|
|
100
|
+
|
|
101
|
+
} else {
|
|
102
|
+
|
|
103
|
+
// no depth
|
|
104
|
+
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
return {
|
|
108
|
+
label: this.pipeline.label,
|
|
109
|
+
colorAttachments: _colorAttachments,
|
|
110
|
+
depthStencilAttachment: _depthStencilAttachment,
|
|
111
|
+
};
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
*
|
|
116
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
117
|
+
* @param {GPUTextureContext[]} [colorTargets]
|
|
118
|
+
* @param {GPUTextureContext} [depthTarget]
|
|
119
|
+
* @param {Object} [bindings]
|
|
120
|
+
* @param {PrimitiveState} [primitive_state]
|
|
121
|
+
* @param {GPULoadOp} [loadOp="clear"] Used for both color targets and depth target
|
|
122
|
+
* @param {GPUStoreOp} [storeOp="store"] Used for both color targets and depth target
|
|
123
|
+
* @returns {ShadeGPURenderPassEncoder}
|
|
124
|
+
*/
|
|
125
|
+
begin({
|
|
126
|
+
encoder,
|
|
127
|
+
colorTargets = [],
|
|
128
|
+
depthTarget,
|
|
129
|
+
bindings = {},
|
|
130
|
+
primitive_state,
|
|
131
|
+
loadOp = "clear",
|
|
132
|
+
storeOp = "store",
|
|
133
|
+
}) {
|
|
134
|
+
assert.defined(encoder, 'encoder');
|
|
135
|
+
|
|
136
|
+
assert.defined(bindings, 'bindings');
|
|
137
|
+
assert.isObject(bindings, 'bindings');
|
|
138
|
+
|
|
139
|
+
const gpu_descriptor = this.toGPU({
|
|
140
|
+
colorTargets,
|
|
141
|
+
depthTarget,
|
|
142
|
+
loadOp,
|
|
143
|
+
storeOp,
|
|
144
|
+
});
|
|
145
|
+
|
|
146
|
+
let pipeline = this.pipeline;
|
|
147
|
+
|
|
148
|
+
if(primitive_state !== undefined){
|
|
149
|
+
pipeline = rp_rewrite_for_primitive_state(pipeline,primitive_state);
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
return encoder.constructRenderPass({
|
|
153
|
+
pipeline,
|
|
154
|
+
bindings: this.resources.generateBindings(bindings),
|
|
155
|
+
immediate: encoder.writeImmediate(this.resources, bindings),
|
|
156
|
+
colorAttachments: gpu_descriptor.colorAttachments,
|
|
157
|
+
depthStencilAttachment: gpu_descriptor.depthStencilAttachment,
|
|
158
|
+
});
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
/**
|
|
162
|
+
*
|
|
163
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
164
|
+
* @param {GPUBuffer} command See {@link STRUCT_UNINDEXED_DRAW_COMMAND}
|
|
165
|
+
* @param {number} [command_offset]
|
|
166
|
+
* @param {Object} [bindings]
|
|
167
|
+
* @param {RenderTarget} render_target
|
|
168
|
+
*/
|
|
169
|
+
drawIndirect({
|
|
170
|
+
encoder,
|
|
171
|
+
command,
|
|
172
|
+
command_offset = 0,
|
|
173
|
+
bindings = {},
|
|
174
|
+
render_target
|
|
175
|
+
}) {
|
|
176
|
+
|
|
177
|
+
const pass = this.begin({ encoder: encoder, render_target: render_target, bindings: bindings });
|
|
178
|
+
|
|
179
|
+
pass.drawIndirect(command, command_offset);
|
|
180
|
+
|
|
181
|
+
pass.end();
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
/**
|
|
187
|
+
* @readonly
|
|
188
|
+
* @type {boolean}
|
|
189
|
+
*/
|
|
190
190
|
RenderPassDescriptor.prototype.isRenderPassDescriptor = true;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"ShaderResourceSetDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js"],"names":[],"mappings":"AAgIA;IAoBI;;OAEG;IACH;cAFoB,MAAM;;MAIzB;IAED;;;;;OAKG;IACH,4BAMC;IAED;;;;;;;;;;;;OAYG;IACH,mBALW,MAAM,SACN,aAAW,MAAM,GAEf,IAAI,CA6ChB;IAED;;;OAGG;IACH,8CAEC;IAGD;;;OAGG;IACH,6CAEC;IAaD;;;;OAIG;IACH;;;;;;;;;;;OAWG;IACH,sBAHW,MAAM,GACJ,OAAO,CAInB;IAED,+FAYC;IAED;;;;;OAKG;IACH,gCAJW,MAAM,GAEJ,6BAA6B,CAsBzC;IAED;;;;OAIG;IACH,gBAHW,6BAA6B,GAC3B,OAAO,CAQnB;IAED;;;OAGG;IACH,qBAFW,iBAAe,MAAM,QAW/B;IAED;;OAEG;IACH,oCAFa,wBAAwB,CAiBpC;IAED;;;OAGG;IACH,yBAFY,EAAE,EAAE,CAcf;IAED;;;;OAIG;IACH,8BAHW,iBAAe,MAAM,GACnB,wBAAwB,CAMpC;IAED;;;;;OAKG;IACH,8DAFa,oBAAoB,EAAE,CAgBlC;IAED;;;OAGG;IACH,qBAFY,SAAS,CAwGpB;IAED;;;;;;;;;;;;;;;OAeG;IACH,gDAFa,OAAO,CA0CnB;;CACJ;;eAKS,SAAS,2BAA2B,CAAC;;8CA3jBD,oCAAoC;yCAXzC,0DAA0D;0BAIzE,0BAA0B"}
|
|
@@ -114,7 +114,9 @@ function gen_type_storage_texture(member) {
|
|
|
114
114
|
function gen_type_sampler(member) {
|
|
115
115
|
// see https://www.w3.org/TR/WGSL/#sampler-type
|
|
116
116
|
|
|
117
|
-
|
|
117
|
+
// WGSL has no "non-filtering" sampler type; filtering is a bind-group-layout property, so
|
|
118
|
+
// both "filtering" and "non-filtering" declare a plain `sampler`
|
|
119
|
+
if (member.type === "filtering" || member.type === "non-filtering") {
|
|
118
120
|
return "sampler";
|
|
119
121
|
} else if (member.type === "comparison") {
|
|
120
122
|
return "sampler_comparison";
|
|
@@ -81,7 +81,8 @@ export class GPUSceneShadowmapContext {
|
|
|
81
81
|
* Runs at the top of every frame, before {@link draw}. Responsibilities:
|
|
82
82
|
*
|
|
83
83
|
* 1. **Reset per-frame signals.** `should_draw` is cleared on every map so a stale "yes"
|
|
84
|
-
* from a prior frame can never cause a spurious extra raster.
|
|
84
|
+
* from a prior frame can never cause a spurious extra raster. Folded into the selector's
|
|
85
|
+
* scoring pass, which walks every map anyway.
|
|
85
86
|
* 2. **Measure on-screen presence.** `projected_area_px` is computed once per map and stored
|
|
86
87
|
* on the map itself — consumed by the resolution policy, the scorer, and the selector,
|
|
87
88
|
* and exposed for debug tooling.
|
|
@@ -90,7 +91,8 @@ export class GPUSceneShadowmapContext {
|
|
|
90
91
|
* resize. The committed `layout` is left untouched so sampling remains valid; the
|
|
91
92
|
* pending is consumed later by {@link draw} when the scheduler naturally picks this map
|
|
92
93
|
* up (no forced redraw).
|
|
93
|
-
* 4. **Score + select.**
|
|
94
|
+
* 4. **Score + select.** Delegated to {@link ShadowmapDrawSelector}, which sets `should_draw`
|
|
95
|
+
* on the winners and reports the view spend and whether any candidate went unmet:
|
|
94
96
|
* - **Directional** → always selected (infinite score); view cost still charged.
|
|
95
97
|
* - **Local, off-screen** (`projected_area_px <= 0`) → skipped entirely.
|
|
96
98
|
* - **Local, in-view, invalid** → MUST draw. `is_invalid` means the committed layout
|
|
@@ -99,15 +101,16 @@ export class GPUSceneShadowmapContext {
|
|
|
99
101
|
* layout model — this flag fires only on first-draw.
|
|
100
102
|
* - **Local, in-view, valid** → compete for the remaining budget by score. Ordering
|
|
101
103
|
* is descending score so the most important (largest-on-screen, stalest) maps win.
|
|
102
|
-
* 5. **
|
|
103
|
-
*
|
|
104
|
-
*
|
|
105
|
-
*
|
|
104
|
+
* 5. **Fit the winners.** `map.update()` on each selected map, so its projection matrices
|
|
105
|
+
* reflect the current frame. The `last_updated_frame_index` stamp is deferred to
|
|
106
|
+
* {@link draw} — it records when the atlas contents become current, not when the
|
|
107
|
+
* projection is fitted.
|
|
106
108
|
*
|
|
107
109
|
* Shadow records are NOT written here; they're written at the end of {@link draw} so the
|
|
108
110
|
* shader reads slots that reflect any just-committed pending swaps within the same frame.
|
|
109
111
|
*
|
|
110
|
-
* See {@link compute_shadowmap_update_score} for the scoring formula and rationale
|
|
112
|
+
* See {@link compute_shadowmap_update_score} for the scoring formula and rationale, and
|
|
113
|
+
* {@link ShadowmapDrawSelector} for why the ordering is a heap drain rather than a sort.
|
|
111
114
|
*
|
|
112
115
|
* @param {Camera} main_camera used both for rendering the final frame and for projected-area
|
|
113
116
|
* computation and directional CSM fit; must be callable for `.update()`
|
|
@@ -160,6 +163,12 @@ export class GPUSceneShadowmapContext {
|
|
|
160
163
|
* {@link LightCollection.version} hasn't moved — `light.casts_shadow` flips are not
|
|
161
164
|
* tracked by version and are detected here.
|
|
162
165
|
*
|
|
166
|
+
* Runs as three linear passes — mark, reclaim, allocate — over {@link #registry}, which owns
|
|
167
|
+
* the light -> map index and the marks. It used to scan the map array once per light to find
|
|
168
|
+
* out whether that light already had one, which made the pass quadratic: 148us per frame at
|
|
169
|
+
* 512 lights against 19us now, and 554us against 45us at 1024. See
|
|
170
|
+
* benchmark/reconcile.spec.js.
|
|
171
|
+
*
|
|
163
172
|
* @returns {boolean} true when at least one map was added/evicted or at least one light's
|
|
164
173
|
* per-type shadow_id moved. The caller uses this to decide whether the light
|
|
165
174
|
* records need to be re-published (their `shadow_id` and CASTS_SHADOW_BIT may
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GPUSceneShadowmapContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GPUSceneShadowmapContext.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js"],"names":[],"mappings":"AAwFA;;GAEG;AACH;IA8KI;;;;;;;;OAQG;IACH,8FA0DC;IAhPD,2BAAwG;IAExG;;;OAGG;IACH,SAFU,iBAAiB,CAEnB;IAQR;;;;;;;;OAQG;IACH,qBAFU,WAAW,CAED;IAsCpB;;;;;;;;OAQG;IACH,SAFU,OAAO,CAEF;IAEf;;;;;;;;;;OAUG;IACH,+BAFU,OAAO,CAEqB;IAqCtC;;OAEG;IACH,iCAEC;IAED;;;;;;OAMG;IACH,oCAEC;IAED;;;;;OAKG;IACH,oCAEC;IAgGD;;;;OAIG;IACH,uBAFa,YAAU,SAAS,CAI/B;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2CG;IACH,0EAJW,MAAM,mBACN,UAAU,MAAM,CAAC,QAgE3B;IAyED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,gDAiFC;IA6aD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,kBALa,OAAO,CAuOnB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,KAAK,CAWjB;IAED,gBAYC;;CACJ;oCA3zCmC,+DAA+D;kCAkBjE,oCAAoC;4BAG1C,2BAA2B;kBAtBrC,wCAAwC"}
|