@woosh/meep-engine 3.12.0 → 3.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +41 -25
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +7 -2
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +755 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/Mesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/Mesh.js +4 -6
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +16 -7
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1342 -1326
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +13 -0
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +14 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +79 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +196 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts +91 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.js +156 -0
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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{"version":3,"file":"shader_meshlet_metadata_address_patch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js"],"names":[],"mappings":"
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{"version":3,"file":"shader_meshlet_metadata_address_patch.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js"],"names":[],"mappings":"AAmDA;;;;;;;;;;;;;;;GAeG;AACH,kEAIG;8BApE2B,+BAA+B"}
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//language=WGSL
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`
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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}
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/**
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*/
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export const shader_meshlet_metadata_address_patch = ComputeShader.from({
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label: "Meshlet/MetadataAddressPatch",
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body,
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});
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{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"
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{"version":3,"file":"GPUGeometrySDFManager.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js"],"names":[],"mappings":"AAmBA;IAoKI;;;OAGG;IACH,+BAqBC;IAhLD;;;OAGG;IACH,iCAEC;IAQD;;;OAGG;IACH,8BAEC;IAQD,0CAEC;IAED;;;OAGG;IACH,+BAFY,MAAM,CAMjB;IAED;;;OAGG;IACH,sBAFY,MAAM,CA6BjB;IAED;;;OAGG;IACH,6BAFW,MAAM,QAoChB;IAED,uBAEC;IAED;;;OAGG;IACH,mBAFW,MAAM,QA4BhB;IA6BD,gBAEC;IAGD;;;;;OAKG;IACH,+DAHW,MAAM,EAAE,wCAwDlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACL,MAAM,EAAE,CAgBnB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,GACL,QAAQ,YAAY,CAAC,CAiBhC;;CACJ;kCA5TiC,oCAAoC"}
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};
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import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
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import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
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import { GEOMETRY_METADATA_STRUCT } from "../GEOMETRY_METADATA_STRUCT.js";
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import { chunk_blas_query_sdf } from "./chunk_blas_query_sdf.js";
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resources.createGroup()
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.addStorageBuffer("blas_data", WebGPUArray.from(BVH2_NODE_STRUCT))
|
|
26
|
-
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
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27
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-
|
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28
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resources.createGroup()
|
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.addStorageTexture("output_texture", "r32float", "3d");
|
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30
|
-
|
|
31
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/**
|
|
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* To support non-maniforld (open) meshes, we wrap negative distances after a number of voxels
|
|
33
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-
* @type {number}
|
|
34
|
-
*/
|
|
35
|
-
const NEGATIVE_WRAP_DISTANCE = 4;
|
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36
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-
|
|
37
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-
const body = CodeChunk.from(
|
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38
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//language=WGSL
|
|
39
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-
`
|
|
40
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-
|
|
41
|
-
@compute @workgroup_size(${SFD_BUILD_WORKGROUP_SIZE.join(',')})
|
|
42
|
-
fn main(
|
|
43
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-
@builtin(global_invocation_id) global_id : vec3<u32>,
|
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44
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-
){
|
|
45
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-
let slot_resolution = settings.slot_resolution;
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46
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-
|
|
47
|
-
if(any(global_id >= vec3(slot_resolution))){
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// outside of the slot
|
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-
return;
|
|
50
|
-
}
|
|
51
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-
|
|
52
|
-
let slot_index = settings.slot_index;
|
|
53
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-
|
|
54
|
-
let slice_size = slot_resolution * slot_resolution;
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|
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-
|
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56
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-
let slot_offset_z = slot_index / slice_size;
|
|
57
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-
|
|
58
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-
let index_in_slice = slot_index - slot_offset_z*slice_size;
|
|
59
|
-
|
|
60
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-
let slot_offset_y = index_in_slice / slot_resolution;
|
|
61
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-
let slot_offset_x = slot_index % slot_resolution;
|
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62
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-
|
|
63
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-
let texel_offset = sdf_slot_index_to_texture_offset(slot_index, settings.atlas_resolution_in_slots) * slot_resolution;
|
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-
|
|
65
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-
let texel_coordinate = texel_offset + global_id;
|
|
66
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-
|
|
67
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-
let slot_resolution_v3f32 = vec3(f32(slot_resolution));
|
|
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-
|
|
69
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-
// 0.5 is to move to the center of voxel
|
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70
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let local_uv = (vec3<f32>(global_id) + 0.5) / slot_resolution_v3f32;
|
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-
|
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72
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// get AABB from geometry's BVH
|
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let blas_address = blas_lookup[slot_index];
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-
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75
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-
let bounds = array_to_aabb3(blas_data[blas_address].bounds);
|
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-
let tight_bounds_span = (bounds.max - bounds.min);
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-
|
|
78
|
-
// figure out extents of a single sdf texel
|
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79
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-
let texel_size = tight_bounds_span / (slot_resolution_v3f32);
|
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80
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-
|
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81
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// expand bounds by 1 texel to prevent clipping
|
|
82
|
-
let expanded_bounds = ${AABB3_STRUCT.wgsl_ref}(
|
|
83
|
-
bounds.min - texel_size*0.5,
|
|
84
|
-
bounds.max + texel_size*0.5
|
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85
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-
);
|
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86
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-
|
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87
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-
let extended_bounds_span = (expanded_bounds.max - expanded_bounds.min);
|
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-
|
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89
|
-
let sample_point = expanded_bounds.min + extended_bounds_span * local_uv;
|
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90
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-
|
|
91
|
-
var traversal_stack:array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
|
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92
|
-
|
|
93
|
-
var contact_point: ${SURFACE_POINT_3D.wgsl_ref};
|
|
94
|
-
|
|
95
|
-
// note that distances are normalized to UV space, so no value will be greater than +/- sqrt(2)
|
|
96
|
-
var sdf_distance = blas_query_sdf(sample_point, slot_index, &contact_point, &traversal_stack, 0u);
|
|
97
|
-
|
|
98
|
-
let voxel_size = extended_bounds_span / slot_resolution_v3f32;
|
|
99
|
-
|
|
100
|
-
// convert distance to voxels
|
|
101
|
-
let voxel_path = ( (sample_point - contact_point.position) / voxel_size );
|
|
102
|
-
|
|
103
|
-
let voxel_distance = length(voxel_path);
|
|
104
|
-
|
|
105
|
-
if(sdf_distance < 0 && voxel_distance > ${NEGATIVE_WRAP_DISTANCE}){
|
|
106
|
-
let voxel_compensation = max(0.0, voxel_distance - ${NEGATIVE_WRAP_DISTANCE});
|
|
107
|
-
sdf_distance = sdf_distance + voxel_compensation * length(voxel_size) * 2.0;
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
textureStore(
|
|
111
|
-
output_texture,
|
|
112
|
-
texel_coordinate,
|
|
113
|
-
vec4(sdf_distance,0,0,0)
|
|
114
|
-
);
|
|
115
|
-
}
|
|
116
|
-
`, [
|
|
117
|
-
AABB3_STRUCT.declaration_chunk,
|
|
118
|
-
chunk_sdf_slot_index_to_texture_offset,
|
|
119
|
-
F32_MAX_DEFINITION,
|
|
120
|
-
chunk_array_to_aabb3,
|
|
121
|
-
chunk_blas_query_sdf,
|
|
122
|
-
]);
|
|
123
|
-
|
|
124
|
-
const descriptor = ShaderDescriptor.from({
|
|
125
|
-
label: "Geometry SDF/ build",
|
|
126
|
-
resources,
|
|
127
|
-
body
|
|
128
|
-
});
|
|
129
|
-
|
|
1
|
+
import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
|
|
2
|
+
import { BVH2_NODE_STRUCT } from "../../shader/chunk/bvh/BVH2_NODE_STRUCT.js";
|
|
3
|
+
import { BVH_TRAVERSAL_STACK_SIZE } from "../../shader/chunk/bvh/BVH_TRAVERSAL_STACK_SIZE.js";
|
|
4
|
+
import { AABB3_STRUCT } from "../../shader/chunk/geometry/aabb3/AABB3_STRUCT.js";
|
|
5
|
+
import { chunk_array_to_aabb3 } from "../../shader/chunk/geometry/aabb3/chunk_array_to_aabb3.js";
|
|
6
|
+
import { F32_MAX_DEFINITION } from "../../shader/chunk/math/F32_MAX_DEFINITION.js";
|
|
7
|
+
import { SURFACE_POINT_3D } from "../../shader/chunk/sdf/SURFACE_POINT_3D.js";
|
|
8
|
+
import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
|
|
9
|
+
import { ComputeShader } from "../../shader/ComputeShader.js";
|
|
10
|
+
import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
11
|
+
import { ShaderDescriptor } from "../../shader/ShaderDescriptor.js";
|
|
12
|
+
import { GEOMETRY_METADATA_STRUCT } from "../GEOMETRY_METADATA_STRUCT.js";
|
|
13
|
+
import { chunk_blas_query_sdf } from "./chunk_blas_query_sdf.js";
|
|
14
|
+
import { chunk_sdf_slot_index_to_texture_offset } from "./chunk_sdf_slot_index_to_texture_offset.js";
|
|
15
|
+
import { SDF_BUILD_SETTINGS_STRUCT } from "./SDF_BUILD_SETTINGS_STRUCT.js";
|
|
16
|
+
import { SFD_BUILD_WORKGROUP_SIZE } from "./SFD_BUILD_WORKGROUP_SIZE.js";
|
|
17
|
+
|
|
18
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
19
|
+
|
|
20
|
+
// per-dispatch, 32 bytes, read-only: immediate data rather than a uniform buffer
|
|
21
|
+
resources.setImmediate("settings", SDF_BUILD_SETTINGS_STRUCT);
|
|
22
|
+
|
|
23
|
+
resources.createGroup()
|
|
24
|
+
.addStorageBuffer("blas_lookup", WebGPUArray.u32)
|
|
25
|
+
.addStorageBuffer("blas_data", WebGPUArray.from(BVH2_NODE_STRUCT))
|
|
26
|
+
.addStorageBuffer("geometries", WebGPUArray.from(GEOMETRY_METADATA_STRUCT))
|
|
27
|
+
|
|
28
|
+
resources.createGroup()
|
|
29
|
+
.addStorageTexture("output_texture", "r32float", "3d");
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* To support non-maniforld (open) meshes, we wrap negative distances after a number of voxels
|
|
33
|
+
* @type {number}
|
|
34
|
+
*/
|
|
35
|
+
const NEGATIVE_WRAP_DISTANCE = 4;
|
|
36
|
+
|
|
37
|
+
const body = CodeChunk.from(
|
|
38
|
+
//language=WGSL
|
|
39
|
+
`
|
|
40
|
+
|
|
41
|
+
@compute @workgroup_size(${SFD_BUILD_WORKGROUP_SIZE.join(',')})
|
|
42
|
+
fn main(
|
|
43
|
+
@builtin(global_invocation_id) global_id : vec3<u32>,
|
|
44
|
+
){
|
|
45
|
+
let slot_resolution = settings.slot_resolution;
|
|
46
|
+
|
|
47
|
+
if(any(global_id >= vec3(slot_resolution))){
|
|
48
|
+
// outside of the slot
|
|
49
|
+
return;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
let slot_index = settings.slot_index;
|
|
53
|
+
|
|
54
|
+
let slice_size = slot_resolution * slot_resolution;
|
|
55
|
+
|
|
56
|
+
let slot_offset_z = slot_index / slice_size;
|
|
57
|
+
|
|
58
|
+
let index_in_slice = slot_index - slot_offset_z*slice_size;
|
|
59
|
+
|
|
60
|
+
let slot_offset_y = index_in_slice / slot_resolution;
|
|
61
|
+
let slot_offset_x = slot_index % slot_resolution;
|
|
62
|
+
|
|
63
|
+
let texel_offset = sdf_slot_index_to_texture_offset(slot_index, settings.atlas_resolution_in_slots) * slot_resolution;
|
|
64
|
+
|
|
65
|
+
let texel_coordinate = texel_offset + global_id;
|
|
66
|
+
|
|
67
|
+
let slot_resolution_v3f32 = vec3(f32(slot_resolution));
|
|
68
|
+
|
|
69
|
+
// 0.5 is to move to the center of voxel
|
|
70
|
+
let local_uv = (vec3<f32>(global_id) + 0.5) / slot_resolution_v3f32;
|
|
71
|
+
|
|
72
|
+
// get AABB from geometry's BVH
|
|
73
|
+
let blas_address = blas_lookup[slot_index];
|
|
74
|
+
|
|
75
|
+
let bounds = array_to_aabb3(blas_data[blas_address].bounds);
|
|
76
|
+
let tight_bounds_span = (bounds.max - bounds.min);
|
|
77
|
+
|
|
78
|
+
// figure out extents of a single sdf texel
|
|
79
|
+
let texel_size = tight_bounds_span / (slot_resolution_v3f32);
|
|
80
|
+
|
|
81
|
+
// expand bounds by 1 texel to prevent clipping
|
|
82
|
+
let expanded_bounds = ${AABB3_STRUCT.wgsl_ref}(
|
|
83
|
+
bounds.min - texel_size*0.5,
|
|
84
|
+
bounds.max + texel_size*0.5
|
|
85
|
+
);
|
|
86
|
+
|
|
87
|
+
let extended_bounds_span = (expanded_bounds.max - expanded_bounds.min);
|
|
88
|
+
|
|
89
|
+
let sample_point = expanded_bounds.min + extended_bounds_span * local_uv;
|
|
90
|
+
|
|
91
|
+
var traversal_stack:array<u32, ${BVH_TRAVERSAL_STACK_SIZE}>;
|
|
92
|
+
|
|
93
|
+
var contact_point: ${SURFACE_POINT_3D.wgsl_ref};
|
|
94
|
+
|
|
95
|
+
// note that distances are normalized to UV space, so no value will be greater than +/- sqrt(2)
|
|
96
|
+
var sdf_distance = blas_query_sdf(sample_point, slot_index, &contact_point, &traversal_stack, 0u);
|
|
97
|
+
|
|
98
|
+
let voxel_size = extended_bounds_span / slot_resolution_v3f32;
|
|
99
|
+
|
|
100
|
+
// convert distance to voxels
|
|
101
|
+
let voxel_path = ( (sample_point - contact_point.position) / voxel_size );
|
|
102
|
+
|
|
103
|
+
let voxel_distance = length(voxel_path);
|
|
104
|
+
|
|
105
|
+
if(sdf_distance < 0 && voxel_distance > ${NEGATIVE_WRAP_DISTANCE}){
|
|
106
|
+
let voxel_compensation = max(0.0, voxel_distance - ${NEGATIVE_WRAP_DISTANCE});
|
|
107
|
+
sdf_distance = sdf_distance + voxel_compensation * length(voxel_size) * 2.0;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
textureStore(
|
|
111
|
+
output_texture,
|
|
112
|
+
texel_coordinate,
|
|
113
|
+
vec4(sdf_distance,0,0,0)
|
|
114
|
+
);
|
|
115
|
+
}
|
|
116
|
+
`, [
|
|
117
|
+
AABB3_STRUCT.declaration_chunk,
|
|
118
|
+
chunk_sdf_slot_index_to_texture_offset,
|
|
119
|
+
F32_MAX_DEFINITION,
|
|
120
|
+
chunk_array_to_aabb3,
|
|
121
|
+
chunk_blas_query_sdf,
|
|
122
|
+
]);
|
|
123
|
+
|
|
124
|
+
const descriptor = ShaderDescriptor.from({
|
|
125
|
+
label: "Geometry SDF/ build",
|
|
126
|
+
resources,
|
|
127
|
+
body
|
|
128
|
+
});
|
|
129
|
+
|
|
130
130
|
export const shader_build_sdf = new ComputeShader(descriptor);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_sdf_visualize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/shader_sdf_visualize.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_sdf_visualize.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/sdf/shader_sdf_visualize.js"],"names":[],"mappings":"AAmKA;;;;;;;;;GASG;AACH,kHAFa,MAAM,CAsGlB"}
|
|
@@ -25,8 +25,10 @@ import { dynamic_chunk_sdf_construct_normal } from "./dynamic_chunk_sdf_construc
|
|
|
25
25
|
|
|
26
26
|
const resources = new ShaderResourceSetDescriptor();
|
|
27
27
|
|
|
28
|
+
// per-draw, 32 bytes, read-only: immediate data rather than a uniform buffer. camera stays bound.
|
|
29
|
+
resources.setImmediate("settings", SDF_DRAW_SETTINGS_STRUCT);
|
|
30
|
+
|
|
28
31
|
resources.createGroup()
|
|
29
|
-
.addUniform("settings", SDF_DRAW_SETTINGS_STRUCT)
|
|
30
32
|
.addTexture("texture_sdf", "unfilterable-float", "3d")
|
|
31
33
|
.addTexture("gBufferDepth")
|
|
32
34
|
.addTexture("gBufferNormals", "uint")
|
|
@@ -213,11 +215,11 @@ export function graph_draw_sdf_normals({
|
|
|
213
215
|
*/
|
|
214
216
|
const viz_mesh = resources.get(data.viz_mesh);
|
|
215
217
|
|
|
216
|
-
const buffer_settings =
|
|
218
|
+
const buffer_settings = {
|
|
217
219
|
sdf_tile_resolution: sdf.tile_resolution,
|
|
218
220
|
sdf_atlas_resolution: sdf.atlas_resolution_in_tiles,
|
|
219
221
|
slice: pingpong(current_time_in_seconds() / 5, 1),
|
|
220
|
-
}
|
|
222
|
+
};
|
|
221
223
|
|
|
222
224
|
/**
|
|
223
225
|
*
|
package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_brick4_bake_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js"],"names":[],"mappings":"AA6GA,sDAIG;8BAnG2B,qCAAqC"}
|
|
@@ -36,9 +36,12 @@ const BRICK4_BAKE_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
|
36
36
|
path_depth: u32,
|
|
37
37
|
});
|
|
38
38
|
|
|
39
|
+
// per-dispatch, 16 bytes, read-only: immediate data rather than a uniform buffer. The material
|
|
40
|
+
// table beside it is scene state and stays bound.
|
|
41
|
+
resources.setImmediate("settings", BRICK4_BAKE_SETTINGS_STRUCT);
|
|
42
|
+
|
|
39
43
|
|
|
40
44
|
resources.createGroup()
|
|
41
|
-
.addUniform("settings", BRICK4_BAKE_SETTINGS_STRUCT)
|
|
42
45
|
.addStorageBuffer("probe_positions", WebGPUArray.f32)
|
|
43
46
|
.addStorageBuffer("output", WebGPUArray.u32, true)
|
|
44
47
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_brick4_bake_resolve_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_brick4_bake_resolve_probes.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js"],"names":[],"mappings":"AAuCA,gDAuCC;AAiLD,8DAIE;0BAjPwB,0CAA0C;8BACtC,qCAAqC"}
|
package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js
CHANGED
|
@@ -30,8 +30,10 @@ const SETTINGS_STRUCT = WebGPUStruct.from({
|
|
|
30
30
|
|
|
31
31
|
const resources = new ShaderResourceSetDescriptor();
|
|
32
32
|
|
|
33
|
+
// per-dispatch, 12 bytes, read-only: immediate data rather than a uniform buffer
|
|
34
|
+
resources.setImmediate("settings", SETTINGS_STRUCT);
|
|
35
|
+
|
|
33
36
|
resources.createGroup()
|
|
34
|
-
.addUniform("settings", SETTINGS_STRUCT)
|
|
35
37
|
.addStorageBuffer("input", WebGPUArray.u32)
|
|
36
38
|
.addStorageBuffer("output", WebGPUArray.u32, true)
|
|
37
39
|
|
package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_update_clipmap_cascade.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_update_clipmap_cascade.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js"],"names":[],"mappings":"AA0GA;;;GAGG;AACH,4CAFU,aAAa,CAMpB;8BA/G2B,+BAA+B"}
|