@woosh/meep-engine 3.12.0 → 3.13.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/ConvexHullShape3D.js +41 -25
- package/src/core/geom/3d/shape/PosedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/PosedShape3D.js +7 -2
- package/src/engine/graphics3/decal/GPUDecalRenderer.js +3 -3
- package/src/engine/graphics3/decal/shader_decal_composite.d.ts.map +1 -1
- package/src/engine/graphics3/decal/shader_decal_composite.js +4 -2
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.d.ts.map +1 -1
- package/src/engine/graphics3/highlight/GPUHighlightRenderer.js +2 -3
- package/src/engine/graphics3/highlight/shader_highlight_outline.js +150 -150
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/shade/RENDERER_CONTRACT.md +2 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts +18 -0
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.d.ts.map +1 -1
- package/src/shade/descriptor/pipeline/compute/ComputePipelineDescriptor.js +73 -0
- package/src/shade/device/PASS_ENCODER_PROPOSAL_2026_08_31.md +755 -0
- package/src/shade/device/ShadeGPUCommandContext.d.ts +10 -16
- package/src/shade/device/ShadeGPUCommandContext.d.ts.map +1 -1
- package/src/shade/device/ShadeGPUCommandContext.js +801 -994
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts +107 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPUComputePassEncoder.js +222 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts +168 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.d.ts.map +1 -0
- package/src/shade/device/pass/ShadeGPURenderPassEncoder.js +317 -0
- package/src/shade/device/timing/GPUTimerArray.d.ts +4 -9
- package/src/shade/device/timing/GPUTimerArray.d.ts.map +1 -1
- package/src/shade/device/timing/GPUTimerArray.js +261 -289
- package/src/shade/device/timing/GPU_PROFILER_PROPOSAL_2026_08_28.md +20 -2
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts +59 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.d.ts.map +1 -0
- package/src/shade/device/timing/ShadeGPUContextProfiler.js +182 -0
- package/src/shade/device/timing/profile/GPUProfileSession.d.ts +4 -4
- package/src/shade/device/timing/profile/GPUProfileSession.js +4 -4
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_leaf_triangles.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_points.js +3 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/shader_blas_audit_visibility.js +3 -1
- package/src/shade/playground/skinned_blas_refit/verify_leaf_triangles.js +2 -2
- package/src/shade/playground/skinned_blas_refit/verify_traversal_reachability.js +2 -2
- package/src/shade/renderer/Renderer.d.ts +0 -6
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +0 -29
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +1 -3
- package/src/shade/renderer/animation/shader_animation_tick.d.ts.map +1 -1
- package/src/shade/renderer/animation/shader_animation_tick.js +128 -125
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +8 -18
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_geometry_sphere_derive.js +100 -98
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_reduce.js +215 -212
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_meshlet_bounds_scatter.js +135 -120
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/bounds_refresh/shader_skinned_mesh_bounds_refresh.js +77 -75
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/shader_meshlet_apply_skinning.js +375 -371
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +3 -3
- package/src/shade/renderer/buffer/graph_inspect_gpu_buffer.js +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/GPUDatabase.js +14 -19
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_table_element_upload_shader.js +7 -2
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/single/GPUSingleTypeTable.js +325 -319
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.d.ts.map +1 -1
- package/src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js +3 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.d.ts.map +1 -1
- package/src/shade/renderer/deferred/shader_tonemap_HDR.js +4 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts +2 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +167 -167
- package/src/shade/renderer/fow/GPUFogOfWarRenderer.js +3 -3
- package/src/shade/renderer/fow/shader_fog_of_war.d.ts.map +1 -1
- package/src/shade/renderer/fow/shader_fog_of_war.js +3 -1
- package/src/shade/renderer/geometry/bvh/record_blas_refit.js +102 -102
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.d.ts.map +1 -1
- package/src/shade/renderer/geometry/bvh/shader_blas_refit_leaf_bounds.js +125 -121
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/GPUMeshletManager.js +766 -774
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.d.ts.map +1 -1
- package/src/shade/renderer/geometry/meshlet/shader_meshlet_metadata_address_patch.js +72 -69
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +5 -10
- package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +129 -129
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
- package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +5 -3
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_probes.js +4 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/brick4/gpu/bake/shader_brick4_bake_resolve_probes.js +3 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/clipmap/shader_update_clipmap_cascade.js +114 -112
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lpv_store_sh.js +4 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_lvp_atlas_to_sh.js +187 -184
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/convolve/graph_reduce_atlas_to_sh.js +4 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/SpatialHashRadianceCache.js +6 -8
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_evict.js +3 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/sharc/shader/shader_sharc_update.js +3 -1
- package/src/shade/renderer/gpu_primitive/bvh/GPU_BVH_BUILD_PLAN.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/PHASE1_HANDOVER.md +3 -3
- package/src/shade/renderer/gpu_primitive/bvh/graph_bvh_build_lbvh.js +217 -217
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_emit_hierarchy.js +145 -142
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_morton.js +87 -82
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/shader_bvh_refit.js +143 -140
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/bvh/verify_gpu_bvh_build.js +43 -8
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +4 -5
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_histogram.js +88 -84
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/shader_radix_sort_scatter.js +194 -191
- package/src/shade/renderer/hiz/HierarchicalZBuffer.d.ts.map +1 -1
- package/src/shade/renderer/hiz/HierarchicalZBuffer.js +33 -69
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_any.js +6 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.d.ts.map +1 -1
- package/src/shade/renderer/hiz/shader_hzb_reduce_mip0_clip.js +23 -7
- package/src/shade/renderer/light/environment/execute_filter_environment_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/execute_filter_environment_map.js +1 -2
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.d.ts.map +1 -1
- package/src/shade/renderer/light/environment/shader_convolve_reflection_map.js +6 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/raster/graph_draw_lightmap_viz_buffer.js +234 -219
- package/src/shade/renderer/lightmap/bake/raster/shader_lightmap_to_viz_buffer.js +2 -2
- package/src/shade/renderer/lightmap/bake/shader_lightmap_denoise_sh.js +191 -191
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.d.ts.map +1 -1
- package/src/shade/renderer/lightmap/bake/tile/shader_lightmap_accummulate_tile.js +85 -82
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +5 -3
- package/src/shade/renderer/particles/prototypeParticleSystem.js +3 -4
- package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_emit.js +132 -117
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_finalize.js +79 -77
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
- package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +111 -99
- package/src/shade/renderer/particles/sort/shader_particle_sort.d.ts.map +1 -1
- package/src/shade/renderer/particles/sort/shader_particle_sort.js +187 -158
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/AccumulatingPathTracer.js +7 -10
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.d.ts.map +1 -1
- package/src/shade/renderer/path_tracer/accumulating/shader_accumulating_path_tracer.js +4 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/bloom/shader_bloom_mix.js +3 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/cas/shader_ffx_rcas.js +4 -2
- package/src/shade/renderer/postprocess/denoise/fragment_shader_denoise_ao.js +147 -147
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/denoise/graph_atorus_denoise_luma.js +121 -119
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/graph_postprocess_dof2.js +1 -2
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_far.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_gather_near.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_recombine.js +4 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/gather/shader_dof2_setup.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/graph_postprocess_dof.js +2 -4
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_composite.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_prefilter.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch.js +4 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_raymarch_compute.js +269 -266
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/raymarch/shader_dof_slice_compute.js +273 -270
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/dof/shader_dof_autofocus.js +4 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/GPUCameraExposureManager.js +8 -11
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/eye/shader_autoexposure_adapt.js +5 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +11 -8
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao_with_irradiance.js +7 -8
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/motion_blur/shader_motion_blur_reconstruct.js +3 -1
- package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/nss/shader_nss_concat.js +70 -68
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/depth_max_shader.js +70 -68
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_IBL.js +3 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader_LPV.js +4 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/shader_downsample_encoded_normal.js +103 -101
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_spatial_denoise_shader.js +4 -2
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/ssr/ssr_trace_shader.js +3 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
- package/src/shade/renderer/postprocess/taa/shader_taa.js +4 -1
- package/src/shade/renderer/postprocess/upscale-dither/fragment_shader_upscale_dither.js +5 -5
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +339 -341
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_mesh_filter_2way.js +114 -109
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/cull/hzb/shader_hzb_meshlet_filter_1way_full.js +118 -115
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/bucket/meshlet/shader_meshlets_extract_bucket.js +69 -65
- package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +722 -722
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_partial_opaque.js +1 -9
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/standard/graph_rasterize_remaining_opaque.js +1 -6
- package/src/shade/renderer/restir/di/graph_restir_di.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di.js +2 -3
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/graph_restir_di_denoise.js +1 -2
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_denoise.js +139 -136
- package/src/shade/renderer/restir/di/shader_restir_di_resample.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resample.js +131 -129
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.d.ts.map +1 -1
- package/src/shade/renderer/restir/di/shader_restir_di_resolve.js +101 -99
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.d.ts.map +1 -1
- package/src/shade/renderer/scene/GPUInstancesAccelerationStructure.js +379 -383
- package/src/shade/renderer/scene/Mesh.d.ts.map +1 -1
- package/src/shade/renderer/scene/Mesh.js +4 -6
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.d.ts.map +1 -1
- package/src/shade/renderer/scene/shader_bvh_extract_instance_leaves.js +147 -144
- package/src/shade/renderer/shader/ComputeShader.d.ts +2 -2
- package/src/shade/renderer/shader/ComputeShader.d.ts.map +1 -1
- package/src/shade/renderer/shader/ComputeShader.js +14 -17
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts +2 -2
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/pass/RenderPassDescriptor.js +189 -189
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.d.ts.map +1 -1
- package/src/shade/renderer/shader/resource/ShaderResourceSetDescriptor.js +3 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +16 -7
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +1342 -1326
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts +13 -0
- package/src/shade/renderer/shadow/map/Shadowmap.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/Shadowmap.js +14 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts +79 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowmapDrawSelector.js +196 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts +91 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.d.ts.map +1 -0
- package/src/shade/renderer/shadow/map/ShadowmapRegistry.js +156 -0
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.d.ts.map +1 -1
- package/src/shade/renderer/shadow/map/shader/shader_shadowmap_remap_cube_to_octahedral.js +5 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/shader_shadow_upscale.js +3 -1
- package/src/shade/renderer/shadow/ray/staged/gen/graph_gen_rays.js +73 -73
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/gen/shader_generate_rays.js +151 -148
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/graph_trace_rays.js +4 -2
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.d.ts.map +1 -1
- package/src/shade/renderer/shadow/ray/staged/trace/shader_trace_rays.js +18 -4
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/CascadedSceneSDF.js +7 -8
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_build_scene_sdf_f32.js +6 -2
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/cascade/shader_scene_sdf_debug_viz.js +129 -127
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
- package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +5 -3
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/VirtualTextureManager.js +2 -5
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.d.ts.map +1 -1
- package/src/shade/renderer/texture/virtual/build_shader_vt_feedback.js +233 -231
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
- package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +2 -4
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +8 -3
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts +0 -21
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.d.ts.map +0 -1
- package/src/shade/device/timing/profile/make_profiling_pass_encoder.js +0 -114
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts +0 -20
- package/src/shade/device/timing/profile/parse_workgroup_size.d.ts.map +0 -1
- package/src/shade/device/timing/profile/parse_workgroup_size.js +0 -43
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import { WebGPUStruct } from "../../../shader/type/WebGPUStruct.js";
|
|
11
|
+
import { CodeChunk } from "../../../shader/compiler/CodeChunk.js";
|
|
12
|
+
import { ComputeShader } from "../../../shader/ComputeShader.js";
|
|
13
|
+
import { ShaderResourceSetDescriptor } from "../../../shader/resource/ShaderResourceSetDescriptor.js";
|
|
14
|
+
import { inspect_gpu_buffer_typed } from "../../inspect_gpu_buffer_typed.js";
|
|
15
|
+
import { GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE } from "../GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE.js";
|
|
16
|
+
|
|
17
|
+
const UPLOAD_BUFFER_LIMIT = 64 * KILOBYTE;
|
|
18
|
+
const INITIAL_BUFFER_SIZE = 4 * KILOBYTE;
|
|
19
|
+
|
|
20
|
+
// how many recent upload records set() scans for an existing record with the same id
|
|
21
|
+
// (see GPUTypedTable's constant of the same name)
|
|
22
|
+
const UPLOAD_BUFFER_DEDUP_LOOKBACK = 256;
|
|
23
|
+
|
|
24
|
+
const UPDATE_SETTINGS_STRUCT = WebGPUStruct.from({
|
|
25
|
+
count: u32,
|
|
26
|
+
record_size: u32,
|
|
27
|
+
});
|
|
28
|
+
|
|
29
|
+
const resources = new ShaderResourceSetDescriptor();
|
|
30
|
+
|
|
31
|
+
// per-dispatch, eight bytes, read-only: immediate data rather than a uniform buffer, which cost a
|
|
32
|
+
// transient buffer, a mapped staging buffer and a copyBufferToBuffer to carry two integers already
|
|
33
|
+
// known on the CPU
|
|
34
|
+
resources.setImmediate('settings', UPDATE_SETTINGS_STRUCT);
|
|
35
|
+
|
|
36
|
+
resources.createGroup()
|
|
37
|
+
.addStorageBuffer('upload_buffer', WebGPUArray.from(u32), false)
|
|
38
|
+
.addStorageBuffer('destination', WebGPUArray.from(u32), true);
|
|
39
|
+
|
|
40
|
+
const update_shader = ComputeShader.from({
|
|
41
|
+
label: 'GPUSingleTypeTable.update',
|
|
42
|
+
body: CodeChunk.from(
|
|
43
|
+
//language=WGSL
|
|
44
|
+
`
|
|
45
|
+
@compute @workgroup_size(${GPU_DATABASE_UPLOAD_DISPATCH_GROUP_SIZE},1,1)
|
|
46
|
+
fn main(@builtin(global_invocation_id) global_id : vec3<u32>){
|
|
47
|
+
let buffer_index = global_id.x;
|
|
48
|
+
|
|
49
|
+
if(buffer_index >= settings.count){
|
|
50
|
+
return;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
let upload_record_offset = buffer_index * ( settings.record_size + 1u );
|
|
54
|
+
|
|
55
|
+
let element_id = upload_buffer[upload_record_offset];
|
|
56
|
+
|
|
57
|
+
let read_offset = upload_record_offset + 1u;
|
|
58
|
+
let write_offset = element_id * settings.record_size;
|
|
59
|
+
|
|
60
|
+
// copy data
|
|
61
|
+
for(var i = 0u; i < settings.record_size; i++){
|
|
62
|
+
// TODO these is a race condition, if the buffer is updated while we are copying, we will overwrite the data
|
|
63
|
+
destination[write_offset + i] = upload_buffer[read_offset + i];
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
`
|
|
67
|
+
),
|
|
68
|
+
resources
|
|
69
|
+
});
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* Fully GPU-resident key-value dictionary. The keys are 32-bit unsigned integers.
|
|
73
|
+
* @see {GPUDatabase}
|
|
74
|
+
*/
|
|
75
|
+
export class GPUSingleTypeTable {
|
|
76
|
+
/**
|
|
77
|
+
* @type {WebGPUType}
|
|
78
|
+
* @readonly
|
|
79
|
+
*/
|
|
80
|
+
type;
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* @type {GPUBuffer}
|
|
84
|
+
* @readonly
|
|
85
|
+
*/
|
|
86
|
+
buffer
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* @private
|
|
90
|
+
* @type {BinaryBuffer}
|
|
91
|
+
*/
|
|
92
|
+
upload_buffer = BinaryBuffer.fromEndianness(platform_compute_endianness());
|
|
93
|
+
|
|
94
|
+
/**
|
|
95
|
+
* @private
|
|
96
|
+
* @type {BitSet}
|
|
97
|
+
*/
|
|
98
|
+
occupancy = new BitSet();
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* @type {GPUDevice}
|
|
102
|
+
*/
|
|
103
|
+
#device
|
|
104
|
+
|
|
105
|
+
/**
|
|
106
|
+
*
|
|
107
|
+
* @return {number} in bytes
|
|
108
|
+
*/
|
|
109
|
+
get gpu_memory_usage() {
|
|
110
|
+
return this.buffer.size;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
*
|
|
115
|
+
* @param {GPUDevice} device
|
|
116
|
+
* @param {WebGPUType} type
|
|
117
|
+
* @param {number} [initial_size] in bytes
|
|
118
|
+
*/
|
|
119
|
+
constructor({
|
|
120
|
+
device,
|
|
121
|
+
type,
|
|
122
|
+
initial_size = INITIAL_BUFFER_SIZE
|
|
123
|
+
}) {
|
|
124
|
+
assert.defined(device, 'device');
|
|
125
|
+
assert.defined(type, 'type');
|
|
126
|
+
assert.isNonNegativeInteger(initial_size, 'initial_size');
|
|
127
|
+
|
|
128
|
+
this.#device = device;
|
|
129
|
+
this.type = type;
|
|
130
|
+
|
|
131
|
+
this.buffer = device.createBuffer({
|
|
132
|
+
size: round_up(Math.max(1, initial_size), this.type.aligned_size),
|
|
133
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
|
|
134
|
+
mappedAtCreation: false
|
|
135
|
+
});
|
|
136
|
+
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
*
|
|
141
|
+
* @param {number} id
|
|
142
|
+
*/
|
|
143
|
+
remove(id) {
|
|
144
|
+
assert.isNonNegativeInteger(id, 'id');
|
|
145
|
+
|
|
146
|
+
this.occupancy.set(id, false);
|
|
147
|
+
|
|
148
|
+
// TODO zero out the slot?
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
/**
|
|
152
|
+
* Get the next empty slot. Not reserved, use {@link set} to reserve.
|
|
153
|
+
* @return {number}
|
|
154
|
+
*/
|
|
155
|
+
next() {
|
|
156
|
+
return this.occupancy.nextClearBit(0);
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
/**
|
|
160
|
+
* @template T
|
|
161
|
+
* @param {number} id
|
|
162
|
+
* @param {T} value
|
|
163
|
+
*/
|
|
164
|
+
set(id, value) {
|
|
165
|
+
assert.isNonNegativeInteger(id, 'id');
|
|
166
|
+
|
|
167
|
+
this.occupancy.set(id, true);
|
|
168
|
+
|
|
169
|
+
const upload_buffer = this.upload_buffer;
|
|
170
|
+
|
|
171
|
+
// records are laid out at fixed strides: [u32 id, value], rounded up
|
|
172
|
+
const stride = this.type.aligned_size + u32.size;
|
|
173
|
+
const tail = upload_buffer.position;
|
|
174
|
+
|
|
175
|
+
// Dedupe against recent records: each record is consumed by its own thread in a
|
|
176
|
+
// single update dispatch, so two records for the same id would race
|
|
177
|
+
// (last-writer-wins, non-deterministic). Overwrite the previous value in place.
|
|
178
|
+
const max_lookback = Math.min(
|
|
179
|
+
UPLOAD_BUFFER_DEDUP_LOOKBACK,
|
|
180
|
+
Math.floor(tail / stride),
|
|
181
|
+
);
|
|
182
|
+
|
|
183
|
+
for (let i = 1; i <= max_lookback; i++) {
|
|
184
|
+
const candidate_start = tail - i * stride;
|
|
185
|
+
upload_buffer.position = candidate_start;
|
|
186
|
+
if (upload_buffer.readUint32() === id) {
|
|
187
|
+
write_wgsl_type_value(value, upload_buffer, this.type);
|
|
188
|
+
upload_buffer.position = tail;
|
|
189
|
+
return;
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
upload_buffer.position = tail;
|
|
194
|
+
upload_buffer.writeUint32(id);
|
|
195
|
+
write_wgsl_type_value(value, upload_buffer, this.type);
|
|
196
|
+
|
|
197
|
+
upload_buffer.position = round_up(upload_buffer.position, stride);
|
|
198
|
+
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* @template T
|
|
203
|
+
* @param {number} id
|
|
204
|
+
* @returns {T}
|
|
205
|
+
*/
|
|
206
|
+
async get(id) {
|
|
207
|
+
assert.isNonNegativeInteger(id, 'id');
|
|
208
|
+
|
|
209
|
+
const type = this.type;
|
|
210
|
+
|
|
211
|
+
const values = await inspect_gpu_buffer_typed({
|
|
212
|
+
buffer: this.buffer,
|
|
213
|
+
device: this.#device,
|
|
214
|
+
type,
|
|
215
|
+
offset: id * type.aligned_size,
|
|
216
|
+
count: 1
|
|
217
|
+
});
|
|
218
|
+
|
|
219
|
+
return values[0];
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
/**
|
|
223
|
+
*
|
|
224
|
+
* @param {ShadeGPUCommandContext} encoder
|
|
225
|
+
* @param {number} count
|
|
226
|
+
*/
|
|
227
|
+
#update_capacity(encoder, count) {
|
|
228
|
+
const existing_buffer = this.buffer;
|
|
229
|
+
const alignment = this.type.aligned_size;
|
|
230
|
+
const needed_size_bytes = count * alignment;
|
|
231
|
+
|
|
232
|
+
if (existing_buffer.size >= needed_size_bytes) {
|
|
233
|
+
// TODO shrink buffer when too small
|
|
234
|
+
return;
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
const GROW_FACTOR = 1.25;
|
|
238
|
+
|
|
239
|
+
const new_size = Math.max(
|
|
240
|
+
needed_size_bytes,
|
|
241
|
+
round_up(existing_buffer.size * GROW_FACTOR, alignment)
|
|
242
|
+
);
|
|
243
|
+
|
|
244
|
+
const new_buffer = this.#device.createBuffer({
|
|
245
|
+
size: new_size,
|
|
246
|
+
usage: existing_buffer.usage,
|
|
247
|
+
mappedAtCreation: false
|
|
248
|
+
});
|
|
249
|
+
|
|
250
|
+
encoder.copyBufferToBuffer(existing_buffer, 0, new_buffer, 0, existing_buffer.size);
|
|
251
|
+
|
|
252
|
+
encoder.onFinished.add(() => {
|
|
253
|
+
existing_buffer.destroy();
|
|
254
|
+
});
|
|
255
|
+
|
|
256
|
+
this.buffer = new_buffer;
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
/**
|
|
260
|
+
*
|
|
261
|
+
* @param {ShadeGPUCommandContext} command_ctx
|
|
262
|
+
*/
|
|
263
|
+
update(command_ctx) {
|
|
264
|
+
assert.defined(command_ctx, 'command_ctx');
|
|
265
|
+
assert.equal(command_ctx.isGPUCommandContext, true, 'command_ctx.isGPUCommandContext !== true');
|
|
266
|
+
|
|
267
|
+
|
|
268
|
+
if (this.upload_buffer.position === 0) {
|
|
269
|
+
// nothing to do
|
|
270
|
+
return;
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
// resize the buffer if necessary.
|
|
274
|
+
const min_capacity = this.occupancy.size();
|
|
275
|
+
this.#update_capacity(command_ctx, min_capacity);
|
|
276
|
+
|
|
277
|
+
// execute copy shader.
|
|
278
|
+
const count = this.upload_buffer.position / (this.type.aligned_size + u32.size);
|
|
279
|
+
|
|
280
|
+
assert.isNonNegativeInteger(count, 'count');
|
|
281
|
+
|
|
282
|
+
// immediate data — a plain value written straight into the pass, not a buffer
|
|
283
|
+
const settings = {
|
|
284
|
+
count,
|
|
285
|
+
record_size: this.type.aligned_size / u32.size,
|
|
286
|
+
};
|
|
287
|
+
|
|
288
|
+
const upload_buffer = command_ctx.allocateTransientBufferAndLoad(
|
|
289
|
+
this.upload_buffer.data,
|
|
290
|
+
GPUBufferUsage.STORAGE,
|
|
291
|
+
0,
|
|
292
|
+
this.upload_buffer.position
|
|
293
|
+
);
|
|
294
|
+
|
|
295
|
+
update_shader.dispatchThreads({
|
|
296
|
+
encoder: command_ctx,
|
|
297
|
+
thread_count_x: count,
|
|
298
|
+
bindings: {
|
|
299
|
+
settings,
|
|
300
|
+
upload_buffer,
|
|
301
|
+
destination: this.buffer,
|
|
302
|
+
}
|
|
303
|
+
})
|
|
304
|
+
|
|
305
|
+
// drop upload buffer
|
|
306
|
+
this.upload_buffer.position = 0;
|
|
307
|
+
if (this.upload_buffer.capacity > UPLOAD_BUFFER_LIMIT) {
|
|
308
|
+
// release memory held by upload buffer
|
|
309
|
+
this.upload_buffer.setCapacity(UPLOAD_BUFFER_LIMIT);
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
async debug_dump() {
|
|
314
|
+
return inspect_gpu_buffer_typed({
|
|
315
|
+
buffer: this.buffer,
|
|
316
|
+
device: this.#device,
|
|
317
|
+
type: this.type,
|
|
318
|
+
offset: 0,
|
|
319
|
+
count: this.occupancy.size(),
|
|
320
|
+
});
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
destroy() {
|
|
324
|
+
this.buffer.destroy();
|
|
325
|
+
}
|
|
320
326
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shader_buffer_copy_storage_to_storage.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"shader_buffer_copy_storage_to_storage.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/util/shader_buffer_copy_storage_to_storage.js"],"names":[],"mappings":"AAkCA;;;;GAIG;AACH,oDAFU,aAAa,CAMpB;8BAvC2B,+BAA+B"}
|