@woosh/meep-engine 2.138.19 → 2.139.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (496) hide show
  1. package/package.json +2 -1
  2. package/src/core/collection/PairUint32Map.d.ts +100 -0
  3. package/src/core/collection/PairUint32Map.d.ts.map +1 -0
  4. package/src/core/collection/PairUint32Map.js +321 -0
  5. package/src/core/collection/Uint32Map.d.ts +119 -0
  6. package/src/core/collection/Uint32Map.d.ts.map +1 -0
  7. package/src/core/collection/Uint32Map.js +345 -0
  8. package/src/core/collection/array/array_shuffle.d.ts +10 -3
  9. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  10. package/src/core/collection/array/array_shuffle.js +27 -22
  11. package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
  12. package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
  13. package/src/core/collection/heap/FibonacciHeap.js +586 -0
  14. package/src/core/collection/heap/Uint32Heap.js +1 -1
  15. package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
  16. package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
  17. package/src/core/collection/heap/Uint32Heap4.js +490 -0
  18. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
  19. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
  20. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
  21. package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
  22. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
  23. package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
  24. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
  25. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  26. package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
  27. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
  28. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
  29. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
  30. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
  31. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
  32. package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
  33. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
  34. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
  35. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
  36. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
  37. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
  38. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
  39. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
  40. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
  41. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
  42. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
  43. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
  44. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +673 -0
  45. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
  46. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
  47. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
  48. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
  49. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
  50. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
  51. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
  52. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
  53. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
  54. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
  55. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
  56. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
  57. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
  58. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
  59. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +365 -0
  60. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +31 -0
  61. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
  62. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +112 -0
  63. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +22 -0
  64. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
  65. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +55 -0
  66. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
  67. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
  68. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
  69. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +22 -0
  70. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
  71. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +49 -0
  72. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
  73. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
  75. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
  76. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
  77. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
  78. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
  79. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
  80. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
  81. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
  82. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
  83. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  84. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
  85. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  86. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
  87. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
  88. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
  89. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
  90. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
  91. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
  92. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  93. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
  94. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
  95. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
  96. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
  97. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  98. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
  99. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
  100. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
  101. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
  102. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
  103. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
  104. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
  105. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
  106. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
  107. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
  108. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
  109. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
  110. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
  111. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
  112. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
  113. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
  114. package/src/core/graph/csr/CSRGraph.d.ts +168 -0
  115. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
  116. package/src/core/graph/csr/CSRGraph.js +319 -0
  117. package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
  118. package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
  119. package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
  120. package/src/core/graph/metis/metis.d.ts +19 -0
  121. package/src/core/graph/metis/metis.d.ts.map +1 -1
  122. package/src/core/graph/metis/metis.js +20 -0
  123. package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
  124. package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
  125. package/src/core/graph/metis/metis_cluster_bs.js +11 -0
  126. package/src/core/graph/metis/metis_options.d.ts +17 -2
  127. package/src/core/graph/metis/metis_options.d.ts.map +1 -1
  128. package/src/core/graph/metis/metis_options.js +17 -2
  129. package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
  130. package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
  131. package/src/core/graph/metis/native/MetisGraph.js +212 -0
  132. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
  133. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
  134. package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
  135. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
  136. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
  137. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
  138. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
  139. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
  140. package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
  141. package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
  142. package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
  143. package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
  144. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
  145. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
  146. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
  147. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
  148. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
  149. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
  150. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
  151. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
  152. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
  153. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
  154. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
  155. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
  156. package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
  157. package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
  158. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
  159. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
  160. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
  161. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
  162. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
  163. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
  164. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
  165. package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
  166. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
  167. package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
  168. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
  169. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
  170. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
  171. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
  172. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
  173. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
  174. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
  175. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
  176. package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
  177. package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
  178. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
  179. package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
  180. package/src/core/graph/metis/native/refine/project_kway.d.ts +22 -0
  181. package/src/core/graph/metis/native/refine/project_kway.d.ts.map +1 -0
  182. package/src/core/graph/metis/native/refine/project_kway.js +43 -0
  183. package/src/core/graph/metis/native/refine/refine_kway.d.ts +34 -0
  184. package/src/core/graph/metis/native/refine/refine_kway.d.ts.map +1 -0
  185. package/src/core/graph/metis/native/refine/refine_kway.js +43 -0
  186. package/src/core/math/linalg/eigen/matrix_householder_in_place.d.ts +2 -2
  187. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +2 -2
  188. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts +6 -4
  189. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts.map +1 -1
  190. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +69 -23
  191. package/src/engine/EngineHarness.d.ts +3 -1
  192. package/src/engine/EngineHarness.d.ts.map +1 -1
  193. package/src/engine/EngineHarness.js +6 -4
  194. package/src/engine/control/first-person/DESIGN.md +30 -6
  195. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -0
  196. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +102 -9
  197. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  198. package/src/engine/control/first-person/FirstPersonPlayerController.js +38 -3
  199. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +533 -4
  200. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  201. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +315 -6
  202. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +220 -22
  203. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  204. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +858 -241
  205. package/src/engine/control/first-person/TODO.md +127 -0
  206. package/src/engine/control/first-person/abilities/Ability.d.ts +101 -0
  207. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -0
  208. package/src/engine/control/first-person/abilities/Ability.js +119 -0
  209. package/src/engine/control/first-person/abilities/AbilitySet.d.ts +86 -0
  210. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -0
  211. package/src/engine/control/first-person/abilities/AbilitySet.js +185 -0
  212. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts +62 -0
  213. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -0
  214. package/src/engine/control/first-person/abilities/LedgeGrab.js +199 -0
  215. package/src/engine/control/first-person/abilities/Mantle.d.ts +45 -0
  216. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -0
  217. package/src/engine/control/first-person/abilities/Mantle.js +188 -0
  218. package/src/engine/control/first-person/abilities/Slide.d.ts +33 -0
  219. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -0
  220. package/src/engine/control/first-person/abilities/Slide.js +158 -0
  221. package/src/engine/control/first-person/abilities/WallJump.d.ts +45 -0
  222. package/src/engine/control/first-person/abilities/WallJump.d.ts.map +1 -0
  223. package/src/engine/control/first-person/abilities/WallJump.js +131 -0
  224. package/src/engine/control/first-person/abilities/WallRun.d.ts +44 -0
  225. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -0
  226. package/src/engine/control/first-person/abilities/WallRun.js +180 -0
  227. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts +49 -0
  228. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts.map +1 -0
  229. package/src/engine/control/first-person/composer/EyeOffsetStack.js +60 -0
  230. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts +100 -0
  231. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts.map +1 -0
  232. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.js +133 -0
  233. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts +10 -0
  234. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts.map +1 -0
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  496. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.js +0 -8
@@ -19,7 +19,7 @@
19
19
  export class FirstPersonPlayerControllerSystem extends System<any, any, any, any, any> {
20
20
  constructor();
21
21
  dependencies: (typeof Transform | typeof FirstPersonPlayerController)[];
22
- components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof Camera>)[];
22
+ components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof Camera> | ResourceAccessSpecification<typeof RigidBody>)[];
23
23
  /**
24
24
  * Per-entity runtime, keyed by entity id.
25
25
  * @type {Map<number, PerEntityRuntime>}
@@ -37,6 +37,24 @@ export class FirstPersonPlayerControllerSystem extends System<any, any, any, any
37
37
  * @type {number}
38
38
  */
39
39
  groundY: number;
40
+ /**
41
+ * Optional callback that returns the surface Y under the player
42
+ * for ground resolution. Called each tick with the player's
43
+ * current (x, y, z); returns the world-Y of the ground below,
44
+ * or null if no ground is below (gap / void).
45
+ *
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+ * Combines with `useBuiltInFlatGround`: the effective ground for
47
+ * the tick is `max(this.groundY when enabled, resolver(...))`.
48
+ * Set both off (`useBuiltInFlatGround=false`, `groundResolver=null`)
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+ * to defer to external physics entirely.
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+ *
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+ * Designed for prototypes / gyms that need elevated platforms
52
+ * without a full physics layer. Production should wire a real
53
+ * physics system instead.
54
+ *
55
+ * @type {((x:number, y:number, z:number) => number|null) | null}
56
+ */
57
+ groundResolver: (x: number, y: number, z: number) => number | null;
40
58
  /**
41
59
  * @param {FirstPersonPlayerController} controller
42
60
  * @param {Transform} bodyTransform
@@ -49,6 +67,16 @@ export class FirstPersonPlayerControllerSystem extends System<any, any, any, any
49
67
  * @param {number} entity
50
68
  */
51
69
  unlink(controller: FirstPersonPlayerController, bodyTransform: Transform, entity: number): void;
70
+ /**
71
+ * Look up the per-entity runtime for an entity that has this
72
+ * controller. Used by cross-system code (sensors system, future
73
+ * ability-driven systems) to reach internal state without leaking
74
+ * it onto the controller component itself.
75
+ *
76
+ * @param {number} entity
77
+ * @returns {PerEntityRuntime|undefined} undefined if entity is not linked
78
+ */
79
+ getRuntime(entity: number): PerEntityRuntime | undefined;
52
80
  _currentDt: number;
53
81
  _currentRenderDt: number;
54
82
  /**
@@ -64,6 +92,81 @@ export class FirstPersonPlayerControllerSystem extends System<any, any, any, any
64
92
  * @returns {boolean}
65
93
  */
66
94
  private _resolveCrouchHeld;
95
+ /**
96
+ * Jump finite-state-machine: button-edge detection, buffer + coyote
97
+ * grace, anticipation timer, impulse on completion. Variable-height
98
+ * cut is captured here as a `state.isVariableJumpCut` flag that the
99
+ * gravity step in `_integrateVerticalAndResolveGround` consumes.
100
+ *
101
+ * @private
102
+ * @param {FirstPersonPlayerController} controller
103
+ * @param {PerEntityRuntime} runtime
104
+ * @param {Transform} bodyTransform
105
+ * @param {number} dt
106
+ */
107
+ private _advanceJumpFsm;
108
+ /**
109
+ * Gravity (with fall and cut multipliers), vertical integration,
110
+ * built-in flat-floor resolution (land event + impulse), and jump-apex
111
+ * detection. The full vertical phase of one fixed step.
112
+ *
113
+ * The built-in flat-floor branch only runs when `useBuiltInFlatGround`
114
+ * is true (the prototype's standalone mode); with an external physics
115
+ * layer attached the system relies on the layer to set `state.grounded`
116
+ * and only maintains airborne/grounded timers here.
117
+ *
118
+ * @private
119
+ * @param {FirstPersonPlayerController} controller
120
+ * @param {PerEntityRuntime} runtime
121
+ * @param {Transform} bodyTransform
122
+ * @param {number} dt
123
+ */
124
+ private _integrateVerticalAndResolveGround;
125
+ /**
126
+ * Run the base (no-ability) L1 locomotion phases: speed selection,
127
+ * desired-velocity computation, accel/decel, jump FSM, gravity, body
128
+ * integration, ground resolution. Only invoked when no ability owns
129
+ * the tick (see {@link AbilitySet.tick}).
130
+ *
131
+ * @private
132
+ * @param {FirstPersonPlayerController} controller
133
+ * @param {PerEntityRuntime} runtime
134
+ * @param {Transform} bodyTransform
135
+ * @param {number} dt
136
+ * @param {boolean} isCrouchActive
137
+ * @param {boolean} isSprintIntent
138
+ * @param {boolean} isBackwardIntent
139
+ */
140
+ private _runBaseLocomotion;
141
+ /**
142
+ * Compute the natural camera lean for this tick: lat-accel-driven
143
+ * roll into a turn, plus a yaw-rate look-lean contribution, both
144
+ * clamped. The result is the target the lean spring chases each
145
+ * tick when no ability has opinions.
146
+ *
147
+ * Pure-ish helper — reads `controller`, `runtime`, `dt`; returns a
148
+ * number. Extracted so both base and any future ability that wants
149
+ * to compose its lean on top of the natural value can call it.
150
+ *
151
+ * @private
152
+ * @param {FirstPersonPlayerController} controller
153
+ * @param {PerEntityRuntime} runtime
154
+ * @param {number} dt
155
+ * @returns {number} target roll in radians
156
+ */
157
+ private _computeNaturalLeanTarget;
158
+ /**
159
+ * Snapshot the per-tick "what is the body doing" information into the
160
+ * pose channels for downstream consumption (skeleton, sound, AI).
161
+ * Read-only with respect to controller state — this is purely a publish
162
+ * step.
163
+ *
164
+ * @private
165
+ * @param {FirstPersonPlayerController} controller
166
+ * @param {PerEntityRuntime} runtime
167
+ * @param {Transform} bodyTransform
168
+ */
169
+ private _publishPose;
67
170
  /**
68
171
  * Compose the eye transform from body + state-driven offsets.
69
172
  * @private
@@ -77,6 +180,7 @@ import { Transform } from "../../ecs/transform/Transform.js";
77
180
  import { FirstPersonPlayerController } from "./FirstPersonPlayerController.js";
78
181
  import { ResourceAccessSpecification } from "../../../core/model/ResourceAccessSpecification.js";
79
182
  import { Camera } from "../../graphics/ecs/camera/Camera.js";
183
+ import { RigidBody } from "../../physics/ecs/RigidBody.js";
80
184
  /**
81
185
  * Per-entity runtime state the system maintains internally — too transient
82
186
  * even for {@link FirstPersonPlayerController}'s `state` member, because it
@@ -84,10 +188,21 @@ import { Camera } from "../../graphics/ecs/camera/Camera.js";
84
188
  * never see directly.
85
189
  */
86
190
  declare class PerEntityRuntime {
191
+ /**
192
+ * Co-attached kinematic body. Set by {@link FirstPersonPlayerControllerSystem.link}
193
+ * after asserting it's present. The controller writes Transform.position
194
+ * directly (existing motion logic); physics derives the body's velocity
195
+ * from the per-step delta. Other physics systems (raycasts, contact
196
+ * events) see the player through this body.
197
+ * @type {RigidBody|null}
198
+ */
199
+ rigidBody: RigidBody | null;
87
200
  /** Eye pitch in radians, clamped to config.look limits. */
88
201
  eyePitch: number;
89
202
  /** Body yaw in radians (around world up). */
90
203
  bodyYaw: number;
204
+ /** Yaw rate (rad/s) computed in look consumption — for evaluators. */
205
+ yawRateRadPerSec: number;
91
206
  /** Horizontal+vertical velocity. We integrate these inside the system
92
207
  * when no external physics layer is attached. */
93
208
  velocityX: number;
@@ -103,28 +218,31 @@ declare class PerEntityRuntime {
103
218
  anticipationRemaining: number;
104
219
  /** Cached derived gravity (m/s^2) from peakHeight + timeToApex. */
105
220
  gravity: number;
106
- /** Cached derived jump impulse (m/s upward). */
221
+ /** Cached derived jump impulse (m/s upward), post-mass-scaling. */
107
222
  jumpInitialVy: number;
108
- /** Spring state for landing dip (mutated in place). */
109
- landSpring: {
110
- value: number;
111
- velocity: number;
112
- };
113
- /** Spring state for FOV. */
114
- fovSpring: {
115
- value: number;
116
- velocity: number;
117
- };
118
- /** Spring state for eye height (crouch). */
119
- eyeHeightSpring: {
120
- value: number;
121
- velocity: number;
122
- };
123
- /** Spring state for lean roll (radians). */
124
- leanSpring: {
125
- value: number;
126
- velocity: number;
127
- };
223
+ /**
224
+ * Cached mass scaling factors — computed once at link. See
225
+ * {@link computeMassRatios}. Heavier ⇒ lower jumpV0Scale, lower
226
+ * groundAccelScale, higher landingDipScale + exertionRiseScale.
227
+ */
228
+ massRatios: any;
229
+ /** Spring for landing dip (under-damped → rings after impact). */
230
+ landSpring: Spring;
231
+ /** Spring for FOV (critically damped). */
232
+ fovSpring: Spring;
233
+ /** Spring for eye height (crouch transition). */
234
+ eyeHeightSpring: Spring;
235
+ /** Spring for lean roll (radians) — banks into lateral acceleration. */
236
+ leanSpring: Spring;
237
+ /**
238
+ * Lean target this tick (radians). Always set; L2.f spring-steps
239
+ * toward this value. Whoever owned motion this tick wrote it:
240
+ * base writes the lat-accel + look-lean derived value at the end
241
+ * of {@link _runBaseLocomotion}; abilities that want to override
242
+ * (WallRun → tilt-into-wall, Slide/Mantle/LedgeGrab → zero) write
243
+ * their own value in tick. Uniform channel — no null sentinel.
244
+ */
245
+ leanTargetRad: number;
128
246
  /** Previous horizontal velocity — for lateral acceleration → lean. */
129
247
  prevVelocityX: number;
130
248
  prevVelocityZ: number;
@@ -144,8 +262,88 @@ declare class PerEntityRuntime {
144
262
  prevBreathPhase: number;
145
263
  /** Which foot fires next — flipped on each footstep signal. */
146
264
  nextFootSide: string;
265
+ /**
266
+ * Which foot is currently bearing the body's weight (the foot that
267
+ * most recently landed). Drives the lateral-bob direction: at R
268
+ * midstance the COM is over the right foot, so the head shifts
269
+ * laterally toward screen-right; at L midstance the opposite.
270
+ * Coupled to the same signal the footstep emits, so anything that
271
+ * listens to onFootStep.side will see the bob agree.
272
+ * Initialized "L" so the very first footstep fires "R" and the
273
+ * standingFoot updates to "R" — putting the head laterally right
274
+ * during the first half-stride, as expected.
275
+ */
276
+ standingFoot: string;
277
+ /**
278
+ * [0..1] How "backward" the player is currently moving. Derived in
279
+ * fixedUpdate from velocity · screen-forward, normalized to sprint
280
+ * speed. Drives the gait wobble amplifier on the L3 camera-composition
281
+ * pass. Stored on runtime (rather than state) because it's a render-
282
+ * side input — downstream observers should look at velocity directly.
283
+ */
284
+ backwardness: number;
285
+ /**
286
+ * Smoothed bob amplitude envelope. Target = max(speedNormalized,
287
+ * backwardness) when grounded, 0 airborne. Spring decay prevents
288
+ * the whiplash where stopping motion would snap the bob to neutral.
289
+ */
290
+ bobIntensitySpring: Spring;
291
+ /**
292
+ * Vertical impact spring — kicked downward at each footfall, decays
293
+ * with a slight under-damped overshoot. Produces the impact-arrest +
294
+ * leg-push curve. value units: meters (added directly to eyeLocal.y).
295
+ */
296
+ verticalImpactSpring: Spring;
297
+ /**
298
+ * Sprint-posture spring — eye pitches forward as the player commits
299
+ * to a sprint, returns to neutral when they slow. Value is in
300
+ * radians; slower half-life than other springs so it feels like
301
+ * a posture change rather than an input twitch. See cfg.posture.
302
+ */
303
+ sprintPostureSpring: Spring;
304
+ /**
305
+ * Head-droop spring — additional forward pitch as exertion rises.
306
+ * Sells fatigue subtly. Target tracks exertion-driven max droop
307
+ * angle; spring lag keeps the transition slow and physical.
308
+ */
309
+ headDroopSpring: Spring;
310
+ /**
311
+ * [0..1] sprintness — how much of the walk→sprint speed range the
312
+ * body is currently in. Computed in fixedUpdate, read by L3 for FOV
313
+ * and the sprint-posture pitch / forward-shift offset.
314
+ */
315
+ sprintness: number;
316
+ /**
317
+ * Cached sin/cos of current body yaw — written once per fixedUpdate
318
+ * after look intent is consumed, read by every downstream step
319
+ * (locomotion, backwardness, lean look-rate, pose channels). Avoids
320
+ * recomputing the trig 3+ times per tick.
321
+ */
322
+ sinYaw: number;
323
+ cosYaw: number;
324
+ /** Cached horizontal speed (m/s) for this tick — written in derived-state. */
325
+ horizSpeed: number;
326
+ /** Cached stride frequency (Hz) for this tick — written in breath block, read by stride. */
327
+ strideFreqHz: number;
328
+ /**
329
+ * Additive accumulator for body-local eye-position offsets. The
330
+ * system pushes its own contributions (bob, breath, landing,
331
+ * sprint posture) each render frame; external systems can push
332
+ * recoil/shake/knockback contributions via the same interface.
333
+ */
334
+ eyeOffsetStack: EyeOffsetStack;
335
+ /**
336
+ * Spatial-query results populated by {@link FirstPersonSensorsSystem}
337
+ * (when present). Abilities and the locomotion FSM read this.
338
+ * Lives on runtime so other systems can populate it without
339
+ * touching the controller component's public surface.
340
+ */
341
+ sensors: FirstPersonSensors;
147
342
  /** Cached eye entity ID. -1 until link assigns it. */
148
343
  eyeEntity: number;
149
344
  }
345
+ import { Spring } from "./math/Spring.js";
346
+ import { EyeOffsetStack } from "./composer/EyeOffsetStack.js";
347
+ import { FirstPersonSensors } from "./sensors/FirstPersonSensors.js";
150
348
  export {};
151
349
  //# sourceMappingURL=FirstPersonPlayerControllerSystem.d.ts.map
@@ -1 +1 @@
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