@woosh/meep-engine 2.138.19 → 2.139.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (496) hide show
  1. package/package.json +2 -1
  2. package/src/core/collection/PairUint32Map.d.ts +100 -0
  3. package/src/core/collection/PairUint32Map.d.ts.map +1 -0
  4. package/src/core/collection/PairUint32Map.js +321 -0
  5. package/src/core/collection/Uint32Map.d.ts +119 -0
  6. package/src/core/collection/Uint32Map.d.ts.map +1 -0
  7. package/src/core/collection/Uint32Map.js +345 -0
  8. package/src/core/collection/array/array_shuffle.d.ts +10 -3
  9. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  10. package/src/core/collection/array/array_shuffle.js +27 -22
  11. package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
  12. package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
  13. package/src/core/collection/heap/FibonacciHeap.js +586 -0
  14. package/src/core/collection/heap/Uint32Heap.js +1 -1
  15. package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
  16. package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
  17. package/src/core/collection/heap/Uint32Heap4.js +490 -0
  18. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
  19. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
  20. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
  21. package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
  22. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
  23. package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
  24. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
  25. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  26. package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
  27. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
  28. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
  29. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
  30. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
  31. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
  32. package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
  33. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
  34. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
  35. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
  36. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
  37. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
  38. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
  39. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
  40. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
  41. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
  42. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
  43. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
  44. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +673 -0
  45. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
  46. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
  47. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
  48. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
  49. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
  50. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
  51. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
  52. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
  53. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
  54. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
  55. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
  56. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
  57. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
  58. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
  59. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +365 -0
  60. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +31 -0
  61. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
  62. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +112 -0
  63. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +22 -0
  64. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
  65. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +55 -0
  66. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
  67. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
  68. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
  69. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +22 -0
  70. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
  71. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +49 -0
  72. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
  73. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
  75. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
  76. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
  77. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
  78. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
  79. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
  80. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
  81. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
  82. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
  83. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  84. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
  85. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  86. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
  87. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
  88. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
  89. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
  90. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
  91. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
  92. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  93. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
  94. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
  95. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
  96. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
  97. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  98. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
  99. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
  100. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
  101. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
  102. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
  103. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
  104. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
  105. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
  106. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
  107. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
  108. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
  109. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
  110. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
  111. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
  112. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
  113. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
  114. package/src/core/graph/csr/CSRGraph.d.ts +168 -0
  115. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
  116. package/src/core/graph/csr/CSRGraph.js +319 -0
  117. package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
  118. package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
  119. package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
  120. package/src/core/graph/metis/metis.d.ts +19 -0
  121. package/src/core/graph/metis/metis.d.ts.map +1 -1
  122. package/src/core/graph/metis/metis.js +20 -0
  123. package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
  124. package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
  125. package/src/core/graph/metis/metis_cluster_bs.js +11 -0
  126. package/src/core/graph/metis/metis_options.d.ts +17 -2
  127. package/src/core/graph/metis/metis_options.d.ts.map +1 -1
  128. package/src/core/graph/metis/metis_options.js +17 -2
  129. package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
  130. package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
  131. package/src/core/graph/metis/native/MetisGraph.js +212 -0
  132. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
  133. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
  134. package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
  135. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
  136. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
  137. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
  138. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
  139. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
  140. package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
  141. package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
  142. package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
  143. package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
  144. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
  145. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
  146. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
  147. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
  148. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
  149. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
  150. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
  151. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
  152. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
  153. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
  154. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
  155. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
  156. package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
  157. package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
  158. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
  159. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
  160. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
  161. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
  162. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
  163. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
  164. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
  165. package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
  166. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
  167. package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
  168. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
  169. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
  170. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
  171. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
  172. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
  173. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
  174. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
  175. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
  176. package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
  177. package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
  178. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
  179. package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
  180. package/src/core/graph/metis/native/refine/project_kway.d.ts +22 -0
  181. package/src/core/graph/metis/native/refine/project_kway.d.ts.map +1 -0
  182. package/src/core/graph/metis/native/refine/project_kway.js +43 -0
  183. package/src/core/graph/metis/native/refine/refine_kway.d.ts +34 -0
  184. package/src/core/graph/metis/native/refine/refine_kway.d.ts.map +1 -0
  185. package/src/core/graph/metis/native/refine/refine_kway.js +43 -0
  186. package/src/core/math/linalg/eigen/matrix_householder_in_place.d.ts +2 -2
  187. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +2 -2
  188. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts +6 -4
  189. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts.map +1 -1
  190. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +69 -23
  191. package/src/engine/EngineHarness.d.ts +3 -1
  192. package/src/engine/EngineHarness.d.ts.map +1 -1
  193. package/src/engine/EngineHarness.js +6 -4
  194. package/src/engine/control/first-person/DESIGN.md +30 -6
  195. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -0
  196. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +102 -9
  197. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  198. package/src/engine/control/first-person/FirstPersonPlayerController.js +38 -3
  199. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +533 -4
  200. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  201. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +315 -6
  202. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +220 -22
  203. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  204. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +858 -241
  205. package/src/engine/control/first-person/TODO.md +127 -0
  206. package/src/engine/control/first-person/abilities/Ability.d.ts +101 -0
  207. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -0
  208. package/src/engine/control/first-person/abilities/Ability.js +119 -0
  209. package/src/engine/control/first-person/abilities/AbilitySet.d.ts +86 -0
  210. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -0
  211. package/src/engine/control/first-person/abilities/AbilitySet.js +185 -0
  212. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts +62 -0
  213. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -0
  214. package/src/engine/control/first-person/abilities/LedgeGrab.js +199 -0
  215. package/src/engine/control/first-person/abilities/Mantle.d.ts +45 -0
  216. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -0
  217. package/src/engine/control/first-person/abilities/Mantle.js +188 -0
  218. package/src/engine/control/first-person/abilities/Slide.d.ts +33 -0
  219. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -0
  220. package/src/engine/control/first-person/abilities/Slide.js +158 -0
  221. package/src/engine/control/first-person/abilities/WallJump.d.ts +45 -0
  222. package/src/engine/control/first-person/abilities/WallJump.d.ts.map +1 -0
  223. package/src/engine/control/first-person/abilities/WallJump.js +131 -0
  224. package/src/engine/control/first-person/abilities/WallRun.d.ts +44 -0
  225. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -0
  226. package/src/engine/control/first-person/abilities/WallRun.js +180 -0
  227. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts +49 -0
  228. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts.map +1 -0
  229. package/src/engine/control/first-person/composer/EyeOffsetStack.js +60 -0
  230. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts +100 -0
  231. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts.map +1 -0
  232. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.js +133 -0
  233. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts +10 -0
  234. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts.map +1 -0
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  496. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.js +0 -8
@@ -16,6 +16,21 @@ export class FirstPersonPlayerController {
16
16
  state: FirstPersonState;
17
17
  pose: FirstPersonPose;
18
18
  signals: FirstPersonSignals;
19
+ /**
20
+ * Mastery layer — registry of {@link MasteryEvaluator}s and the
21
+ * telemetry score they feed. Designers register evaluators here;
22
+ * the controller's system queries them at each decision point.
23
+ * Empty by default (no mastery effects unless the game adds them).
24
+ * @type {MasterySet}
25
+ */
26
+ mastery: MasterySet;
27
+ /**
28
+ * Movement abilities (wall-run, mantle, slide, etc.). Empty by
29
+ * default — base locomotion is unchanged unless the game adds
30
+ * abilities here.
31
+ * @type {AbilitySet}
32
+ */
33
+ abilities: AbilitySet;
19
34
  /**
20
35
  * ID of the entity carrying the eye Transform + Camera. Created by
21
36
  * the system on link if -1. Held as a plain number rather than
@@ -29,17 +44,22 @@ export class FirstPersonPlayerController {
29
44
  body: {
30
45
  height: number;
31
46
  crouchHeight: number;
47
+ proneHeight: number;
32
48
  radius: number;
33
49
  mass: number;
50
+ referenceMass: number;
51
+ massCouplingStrength: number;
34
52
  };
35
53
  motion: {
36
- walkSpeed: number; /** Hold state — true while jump button is held. @type {boolean} */
54
+ walkSpeed: number;
37
55
  sprintSpeed: number;
38
56
  crouchSpeed: number;
39
57
  airControl: number;
40
58
  groundAccel: number;
41
59
  groundDecel: number;
42
60
  airAccel: number;
61
+ backwardSpeedFactor: number;
62
+ backwardAccelFactor: number;
43
63
  };
44
64
  jump: {
45
65
  anticipation: {
@@ -50,14 +70,14 @@ export class FirstPersonPlayerController {
50
70
  timeToApex: number;
51
71
  coyoteTime: number;
52
72
  bufferTime: number;
53
- fallGravityMult: number;
73
+ fallGravityMult: number; /** {verticalSpeed:number, kind:"soft"|"hard"} */
54
74
  cutGravityMult: number;
55
75
  };
56
76
  landing: {
57
77
  recovery: {
58
78
  spring: {
59
79
  halfLife: number;
60
- zeta: number; /** {verticalSpeed:number, kind:"soft"|"hard"} */
80
+ zeta: number;
61
81
  };
62
82
  dipPerVy: number;
63
83
  dipMax: number;
@@ -69,6 +89,39 @@ export class FirstPersonPlayerController {
69
89
  transitionTime: number;
70
90
  mode: string;
71
91
  };
92
+ ledgeGrab: {
93
+ hangOffsetY: number;
94
+ hangOffsetForward: number;
95
+ exertionRiseRate: number;
96
+ minAirborneTime: number;
97
+ mantleUpUpFactor: number;
98
+ };
99
+ mantle: {
100
+ minHeight: number;
101
+ maxHeight: number;
102
+ duration: number;
103
+ forwardOffsetOnLand: number;
104
+ };
105
+ wallRun: {
106
+ minSpeed: number;
107
+ minAirborneTime: number;
108
+ maxDuration: number;
109
+ gravityFactor: number;
110
+ cameraRollDeg: number;
111
+ };
112
+ wallJump: {
113
+ outwardImpulse: number;
114
+ upFactor: number;
115
+ nearWallMaxDistance: number;
116
+ };
117
+ slide: {
118
+ minEntrySpeed: number;
119
+ endSpeed: number;
120
+ friction: number;
121
+ startupWindow: number;
122
+ slideJumpUpFactor: number;
123
+ entryImpactVelocity: number;
124
+ };
72
125
  bob: {
73
126
  stepFreqAtWalk: number;
74
127
  stepFreqExp: number;
@@ -77,6 +130,14 @@ export class FirstPersonPlayerController {
77
130
  ampMassScale: number;
78
131
  rollAtWalkDeg: number;
79
132
  minStepSpeed: number;
133
+ intensityHalfLife: number;
134
+ impactSpringHalfLife: number;
135
+ impactSpringZeta: number;
136
+ impactKickMultiplier: number;
137
+ backwardVerticalAmpFactor: number;
138
+ backwardLateralAmpFactor: number;
139
+ backwardRollFactor: number;
140
+ leanCouplingFactor: number;
80
141
  };
81
142
  breath: {
82
143
  rateRestHz: number;
@@ -86,13 +147,21 @@ export class FirstPersonPlayerController {
86
147
  pitchAmpRestDeg: number;
87
148
  pitchAmpMaxDeg: number;
88
149
  noiseAmount: number;
150
+ locomotorCouplingMax: number;
151
+ couplingMinStrideFreqHz: number;
89
152
  };
90
153
  exertion: {
91
154
  sprintRiseRate: number;
92
- jumpRise: number;
93
155
  idleDecayRate: number;
156
+ jumpRise: number;
157
+ crouchEnterRise: number;
158
+ landImpulsePerVy: number;
159
+ landImpulseMax: number;
94
160
  rateDecayHalfLife: number;
95
161
  ampDecayHalfLife: number;
162
+ bobLateralBoostAtMax: number;
163
+ headDroopAtMaxDeg: number;
164
+ headDroopHalfLife: number;
96
165
  };
97
166
  lean: {
98
167
  spring: {
@@ -101,6 +170,10 @@ export class FirstPersonPlayerController {
101
170
  };
102
171
  enabled: boolean;
103
172
  maxRollDeg: number;
173
+ lookLeanEnabled: boolean;
174
+ lookLeanDegPerRadPerSec: number;
175
+ lookLeanYawRateClamp: number;
176
+ crouchLookLeanFactor: number;
104
177
  };
105
178
  fov: {
106
179
  base: number;
@@ -111,9 +184,12 @@ export class FirstPersonPlayerController {
111
184
  look: {
112
185
  pitchMinDeg: number;
113
186
  pitchMaxDeg: number;
114
- invertY: boolean; /**
115
- * @param {FirstPersonPlayerController} other
116
- */
187
+ invertY: boolean;
188
+ };
189
+ posture: {
190
+ sprintForwardPitchDeg: number;
191
+ sprintForwardPitchHalfLife: number;
192
+ sprintForwardShiftM: number;
117
193
  };
118
194
  gravity: {
119
195
  magnitude: number;
@@ -131,6 +207,7 @@ export class FirstPersonPlayerController {
131
207
  }
132
208
  export namespace FirstPersonPlayerController {
133
209
  export { FirstPersonActionState as ActionState };
210
+ export { FirstPersonLocomotionMode as LocomotionMode };
134
211
  }
135
212
  import { FirstPersonPlayerControllerConfig } from "./FirstPersonPlayerControllerConfig.js";
136
213
  /**
@@ -171,8 +248,8 @@ declare class FirstPersonState {
171
248
  speed: number;
172
249
  /** [0..1] vs sprint speed — drives bob amp and FOV kick. */
173
250
  speedNormalized: number;
174
- /** "Idle" | "Walk" | "Sprint" | "Crouch" | "Air" */
175
- moveMode: string;
251
+ /** Horizontal locomotion mode. See {@link FirstPersonLocomotionMode}. */
252
+ locomotionMode: number;
176
253
  verticalSpeed: number;
177
254
  airborneTime: number;
178
255
  fallDistance: number;
@@ -194,6 +271,15 @@ declare class FirstPersonState {
194
271
  crouchBlocked: boolean;
195
272
  /** True while in crouch pose (independent of intent — see crouchBlocked). */
196
273
  crouchActive: boolean;
274
+ /**
275
+ * Body posture. Set each tick by whichever layer owns motion: the
276
+ * base derives Stand/Crouch from intent; an active ability can
277
+ * force Prone (slide) or Hang (ledge-grab). See
278
+ * {@link FirstPersonPosture}. Drives eye-height target and gait
279
+ * gating (stride, footsteps, bob).
280
+ * @type {number}
281
+ */
282
+ posture: number;
197
283
  leanRollRad: number;
198
284
  }
199
285
  import { FirstPersonPose } from "./pose/FirstPersonPose.js";
@@ -220,8 +306,15 @@ declare class FirstPersonSignals {
220
306
  onBreathIn: Signal<any, any, any, any, any, any, any, any>;
221
307
  /** {amplitude:number, rateHz:number} fired at peak exhale (phase 0.75). */
222
308
  onBreathOut: Signal<any, any, any, any, any, any, any, any>;
309
+ /** {ledgeHeight:number} — fired when LedgeGrab activates. */
310
+ onLedgeGrab: Signal<any, any, any, any, any, any, any, any>;
311
+ /** {reason:"mantle-up"|"drop"|"slip"|"shuffle-off"} */
312
+ onLedgeRelease: Signal<any, any, any, any, any, any, any, any>;
223
313
  }
314
+ import { MasterySet } from "./mastery/MasterySet.js";
315
+ import { AbilitySet } from "./abilities/AbilitySet.js";
224
316
  import { FirstPersonActionState } from "./pose/FirstPersonPose.js";
317
+ import { FirstPersonLocomotionMode } from "./pose/FirstPersonPose.js";
225
318
  import Vector2 from "../../../core/geom/Vector2.js";
226
319
  import Vector3 from "../../../core/geom/Vector3.js";
227
320
  import Signal from "../../../core/events/signal/Signal.js";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"FirstPersonPlayerController.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerController.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;GAUG;AACH;IACI,wBAAgD;IAG5C,0CAAqD;IACrD,0BAAqC;IACrC,wBAAmC;IACnC,sBAAiC;IACjC,4BAAuC;IAEvC;;;;;;OAMG;IACH,SAFU,UAAU,CAEW;IAE/B;;;;;OAKG;IACH,WAFU,UAAU,CAEa;IAEjC;;;;;;OAMG;IACH,WAFU,MAAM,CAEG;IAGvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;yCAhEA,iDAAiD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MAkEhD;IAED,0BAIC;IAED;;OAEG;IACH,YAFW,2BAA2B,QAKrC;IAED,qCAIC;IAED,4BAGC;IAED,eAGC;CACJ;;;;;kDA3MiD,wCAAwC;AAK1F;;;;;;;;GAQG;AACH;IACI,oEAAoE;IACpE,MADyD,OAAO,CACvC;IAEzB;;;;OAIG;IACH,MAFU,OAAO,CAEQ;IAEzB,mEAAmE;IACnE,MADwD,OAAO,CAClD;IAEb,0EAA0E;IAC1E,QAD+D,OAAO,CACvD;IAEf,qEAAqE;IACrE,QAD0D,OAAO,CAClD;CAClB;AAED;;;GAGG;AACH;IACI,kBAAgB;IAChB,0BAAsB;IAEtB,4EAA4E;IAC5E,sBAAoC;IACpC,gBAAkB;IAElB,cAAU;IACV,4DAA4D;IAC5D,wBAAoB;IACpB,yEAAyE;IACzE,uBAAgD;IAEhD,sBAAkB;IAClB,qBAAiB;IACjB,qBAAiB;IAEjB,4BAAwB;IACxB,4BAA2B;IAC3B,2BAA0B;IAC1B,2EAA2E;IAC3E,qBAAoB;IAEpB,iBAAa;IACb,oBAAgB;IAChB,qBAAiB;IACjB,yBAAqB;IAErB,oBAAgB;IAChB,kBAAc;IACd,kDAAkD;IAClD,iBAAa;IAEb,kBAAiB;IAEjB,+EAA+E;IAC/E,uBAAsB;IACtB,6EAA6E;IAC7E,sBAAqB;IAErB;;;;;;;OAOG;IACH,SAFU,MAAM,CAEmB;IAEnC,oBAAgB;CACnB;gCAzFkF,2BAA2B;AA2F9G;;;GAGG;AACH;IACI,uDAAuD;IACvD,2DAA0B;IAC1B,yEAAyE;IACzE,4DAA2B;IAC3B,kBAAkB;IAClB,2DAA0B;IAC1B,6BAA6B;IAC7B,8DAA6B;IAC7B,iDAAiD;IACjD,uDAAsB;IACtB,8DAA6B;IAC7B,6DAA4B;IAC5B,8DAA6B;IAC7B,6DAA4B;IAC5B,2EAA2E;IAC3E,2DAA0B;IAC1B,2EAA2E;IAC3E,4DAA2B;IAC3B,6DAA6D;IAC7D,4DAA2B;IAC3B,uDAAuD;IACvD,+DAA8B;CACjC;2BAvH0B,yBAAyB;2BAFzB,2BAA2B;uCAG6B,2BAA2B;0CAA3B,2BAA2B;oBAL1F,+BAA+B;oBAC/B,+BAA+B;mBAFhC,uCAAuC"}
@@ -1,8 +1,11 @@
1
1
  import Signal from "../../../core/events/signal/Signal.js";
2
2
  import Vector2 from "../../../core/geom/Vector2.js";
3
3
  import Vector3 from "../../../core/geom/Vector3.js";
4
+ import { AbilitySet } from "./abilities/AbilitySet.js";
4
5
  import { FirstPersonPlayerControllerConfig } from "./FirstPersonPlayerControllerConfig.js";
5
- import { FirstPersonActionState, FirstPersonPose } from "./pose/FirstPersonPose.js";
6
+ import { MasterySet } from "./mastery/MasterySet.js";
7
+ import { FirstPersonActionState, FirstPersonLocomotionMode, FirstPersonPose } from "./pose/FirstPersonPose.js";
8
+ import { FirstPersonPosture } from "./pose/FirstPersonPosture.js";
6
9
 
7
10
  /**
8
11
  * Intent — what the player (or AI) wants the body to do. All fields are
@@ -49,8 +52,8 @@ class FirstPersonState {
49
52
  speed = 0;
50
53
  /** [0..1] vs sprint speed — drives bob amp and FOV kick. */
51
54
  speedNormalized = 0;
52
- /** "Idle" | "Walk" | "Sprint" | "Crouch" | "Air" */
53
- moveMode = "Idle";
55
+ /** Horizontal locomotion mode. See {@link FirstPersonLocomotionMode}. */
56
+ locomotionMode = FirstPersonLocomotionMode.Idle;
54
57
 
55
58
  verticalSpeed = 0;
56
59
  airborneTime = 0;
@@ -79,6 +82,16 @@ class FirstPersonState {
79
82
  /** True while in crouch pose (independent of intent — see crouchBlocked). */
80
83
  crouchActive = false;
81
84
 
85
+ /**
86
+ * Body posture. Set each tick by whichever layer owns motion: the
87
+ * base derives Stand/Crouch from intent; an active ability can
88
+ * force Prone (slide) or Hang (ledge-grab). See
89
+ * {@link FirstPersonPosture}. Drives eye-height target and gait
90
+ * gating (stride, footsteps, bob).
91
+ * @type {number}
92
+ */
93
+ posture = FirstPersonPosture.Stand;
94
+
82
95
  leanRollRad = 0;
83
96
  }
84
97
 
@@ -105,6 +118,10 @@ class FirstPersonSignals {
105
118
  onBreathIn = new Signal();
106
119
  /** {amplitude:number, rateHz:number} fired at peak exhale (phase 0.75). */
107
120
  onBreathOut = new Signal();
121
+ /** {ledgeHeight:number} — fired when LedgeGrab activates. */
122
+ onLedgeGrab = new Signal();
123
+ /** {reason:"mantle-up"|"drop"|"slip"|"shuffle-off"} */
124
+ onLedgeRelease = new Signal();
108
125
  }
109
126
 
110
127
  /**
@@ -128,6 +145,23 @@ export class FirstPersonPlayerController {
128
145
  this.pose = new FirstPersonPose();
129
146
  this.signals = new FirstPersonSignals();
130
147
 
148
+ /**
149
+ * Mastery layer — registry of {@link MasteryEvaluator}s and the
150
+ * telemetry score they feed. Designers register evaluators here;
151
+ * the controller's system queries them at each decision point.
152
+ * Empty by default (no mastery effects unless the game adds them).
153
+ * @type {MasterySet}
154
+ */
155
+ this.mastery = new MasterySet();
156
+
157
+ /**
158
+ * Movement abilities (wall-run, mantle, slide, etc.). Empty by
159
+ * default — base locomotion is unchanged unless the game adds
160
+ * abilities here.
161
+ * @type {AbilitySet}
162
+ */
163
+ this.abilities = new AbilitySet();
164
+
131
165
  /**
132
166
  * ID of the entity carrying the eye Transform + Camera. Created by
133
167
  * the system on link if -1. Held as a plain number rather than
@@ -174,3 +208,4 @@ export class FirstPersonPlayerController {
174
208
  }
175
209
 
176
210
  FirstPersonPlayerController.ActionState = FirstPersonActionState;
211
+ FirstPersonPlayerController.LocomotionMode = FirstPersonLocomotionMode;