@woosh/meep-engine 2.106.1 → 2.107.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/meep.cjs +1990 -2364
- package/build/meep.min.js +1 -1
- package/build/meep.module.js +1990 -2364
- package/editor/Editor.js +55 -60
- package/editor/SelectionVisualizer.js +111 -109
- package/editor/actions/concrete/ComponentAddAction.js +0 -3
- package/editor/actions/concrete/ComponentRemoveAction.js +0 -4
- package/editor/actions/concrete/EntityCreateAction.js +0 -3
- package/editor/actions/concrete/EntityRemoveAction.js +0 -4
- package/editor/actions/concrete/SelectionAddAction.js +0 -3
- package/editor/actions/concrete/SelectionClearAction.js +0 -3
- package/editor/actions/concrete/SelectionRemoveAction.js +0 -3
- package/editor/ecs/EditorEntity.js +8 -6
- package/editor/tools/SelectionTool.js +0 -5
- package/editor/tools/TopDownCameraControlTool.js +2 -5
- package/editor/tools/TransformTool.js +137 -136
- package/editor/tools/engine/Tool.js +1 -6
- package/editor/tools/engine/ToolEngine.js +145 -148
- package/editor/tools/v2/TransformControls.js +25 -24
- package/editor/view/EditorView.js +0 -5
- package/editor/view/ecs/ComponentControlFactory.js +37 -40
- package/editor/view/ecs/EntityEditor.js +0 -3
- package/editor/view/ecs/EntityList.js +6 -11
- package/editor/view/ecs/components/MeshController.js +4 -7
- package/editor/view/ecs/components/TransformController.js +3 -9
- package/editor/view/tools/ToolView.js +2 -8
- package/package.json +1 -1
- package/src/core/IdPool.d.ts.map +1 -1
- package/src/core/IdPool.js +0 -5
- package/src/core/UUID.d.ts.map +1 -1
- package/src/core/UUID.js +0 -4
- package/src/core/binary/BitSet.d.ts +17 -14
- package/src/core/binary/BitSet.d.ts.map +1 -1
- package/src/core/binary/BitSet.js +411 -412
- package/src/core/binary/type/Field.d.ts +0 -8
- package/src/core/binary/type/Field.d.ts.map +1 -1
- package/src/core/binary/type/Field.js +16 -19
- package/src/core/binary/type/MultiplicityType.js +0 -4
- package/src/core/binary/type/PrimitiveTypes.d.ts.map +1 -1
- package/src/core/binary/type/PrimitiveTypes.js +0 -4
- package/src/core/binary/type/Type.d.ts +0 -6
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +63 -64
- package/src/core/binary/type/TypeBuilder.d.ts +0 -1
- package/src/core/binary/type/TypeBuilder.d.ts.map +1 -1
- package/src/core/binary/type/TypeBuilder.js +15 -18
- package/src/core/binary/type/TypeRegistry.d.ts +6 -4
- package/src/core/binary/type/TypeRegistry.d.ts.map +1 -1
- package/src/core/binary/type/TypeRegistry.js +38 -42
- package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.js +0 -3
- package/src/core/codegen/LineBuilder.d.ts.map +1 -1
- package/src/core/codegen/LineBuilder.js +0 -5
- package/src/core/collection/set/ArraySet.d.ts.map +1 -1
- package/src/core/collection/set/ArraySet.js +1 -5
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +0 -5
- package/src/core/color/parse_color.d.ts.map +1 -1
- package/src/core/color/parse_color.js +1 -5
- package/src/core/geom/2d/Rectangle.d.ts.map +1 -1
- package/src/core/geom/2d/Rectangle.js +0 -4
- package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
- package/src/core/geom/2d/aabb/AABB2.js +0 -6
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/AABB3.js +0 -5
- package/src/core/geom/3d/morton/Morton.d.ts.map +1 -1
- package/src/core/geom/3d/morton/Morton.js +0 -3
- package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +11 -11
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Quaternion.js +0 -5
- package/src/core/geom/Vector4.d.ts.map +1 -1
- package/src/core/geom/Vector4.js +0 -4
- package/src/core/graph/Edge.d.ts.map +1 -1
- package/src/core/graph/Edge.js +0 -5
- package/src/core/graph/WeightedEdge.d.ts.map +1 -1
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +0 -4
- package/src/core/math/random/MersenneTwister.d.ts +1 -2
- package/src/core/math/random/MersenneTwister.d.ts.map +1 -1
- package/src/core/math/random/MersenneTwister.js +134 -133
- package/src/core/model/BooleanVector3.d.ts.map +1 -1
- package/src/core/model/BooleanVector3.js +108 -108
- package/src/core/model/BoundedValue.d.ts +116 -0
- package/src/core/model/BoundedValue.d.ts.map +1 -0
- package/src/core/model/BoundedValue.js +214 -217
- package/src/core/model/LinearValue.d.ts +84 -0
- package/src/core/model/LinearValue.d.ts.map +1 -0
- package/src/core/model/LinearValue.js +116 -117
- package/src/core/model/ObservedEnum.d.ts.map +1 -1
- package/src/core/model/ObservedEnum.js +82 -80
- package/src/core/model/ObservedValue.d.ts +10 -17
- package/src/core/model/ObservedValue.d.ts.map +1 -1
- package/src/core/model/ObservedValue.js +85 -88
- package/src/core/model/object/ObjectPoolFactory.d.ts +1 -9
- package/src/core/model/object/ObjectPoolFactory.d.ts.map +1 -1
- package/src/core/model/object/ObjectPoolFactory.js +73 -73
- package/src/core/model/scheme/Schema.d.ts +0 -6
- package/src/core/model/scheme/Schema.d.ts.map +1 -1
- package/src/core/model/scheme/Schema.js +50 -48
- package/src/core/model/scheme/SchemeRegistry.d.ts +6 -1
- package/src/core/model/scheme/SchemeRegistry.d.ts.map +1 -1
- package/src/core/model/scheme/SchemeRegistry.js +46 -44
- package/src/core/process/Future.d.ts +14 -9
- package/src/core/process/Future.d.ts.map +1 -1
- package/src/core/process/Future.js +96 -98
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +0 -3
- package/src/core/process/task/Task.d.ts.map +1 -1
- package/src/core/process/task/Task.js +0 -5
- package/src/core/process/task/TaskGroup.d.ts.map +1 -1
- package/src/core/process/task/TaskGroup.js +178 -180
- package/src/core/process/task/TaskSignal.d.ts.map +1 -1
- package/src/core/process/task/TaskSignal.js +0 -5
- package/src/core/process/task/TaskState.d.ts.map +1 -1
- package/src/core/process/task/TaskState.js +0 -4
- package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
- package/src/core/process/worker/WorkerBuilder.js +0 -5
- package/src/core/process/worker/WorkerProxy.d.ts.map +1 -1
- package/src/core/process/worker/WorkerProxy.js +0 -5
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/Clock.js +0 -5
- package/src/engine/Engine.js +4 -4
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +7 -10
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +0 -5
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +1 -6
- package/src/engine/animation/EntityAnimation.js +1 -4
- package/src/engine/animation/Tween.js +1 -4
- package/src/engine/animation/keyed2/AnimationTrack.d.ts +0 -6
- package/src/engine/animation/keyed2/AnimationTrack.d.ts.map +1 -1
- package/src/engine/animation/keyed2/AnimationTrack.js +154 -152
- package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts +0 -10
- package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts.map +1 -1
- package/src/engine/animation/keyed2/AnimationTrackPlayback.js +173 -171
- package/src/engine/asset/AssetManager.d.ts.map +1 -1
- package/src/engine/asset/AssetManager.js +0 -5
- package/src/engine/asset/preloader/AssetLevel.js +0 -3
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +0 -4
- package/src/engine/ecs/System.d.ts.map +1 -1
- package/src/engine/ecs/System.js +0 -5
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +1 -19
- package/src/engine/ecs/components/Motion.d.ts.map +1 -1
- package/src/engine/ecs/components/Motion.js +0 -5
- package/src/engine/ecs/components/PropertySet.d.ts +8 -1
- package/src/engine/ecs/components/PropertySet.d.ts.map +1 -1
- package/src/engine/ecs/components/PropertySet.js +87 -83
- package/src/engine/ecs/components/Script.d.ts +0 -16
- package/src/engine/ecs/components/Script.d.ts.map +1 -1
- package/src/engine/ecs/components/Script.js +14 -18
- package/src/engine/ecs/components/Tag.d.ts.map +1 -1
- package/src/engine/ecs/components/Tag.js +4 -5
- package/src/engine/ecs/components/Timer.d.ts +0 -5
- package/src/engine/ecs/components/Timer.d.ts.map +1 -1
- package/src/engine/ecs/components/Timer.js +0 -5
- package/src/engine/ecs/grid/HeightMap2NormalMap.d.ts.map +1 -1
- package/src/engine/ecs/grid/HeightMap2NormalMap.js +2 -6
- package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.d.ts.map +1 -1
- package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.js +0 -3
- package/src/engine/ecs/grid/NormalMap2AOMap.d.ts.map +1 -1
- package/src/engine/ecs/grid/NormalMap2AOMap.js +3 -8
- package/src/engine/ecs/gui/GUIElement.d.ts.map +1 -1
- package/src/engine/ecs/gui/GUIElement.js +0 -3
- package/src/engine/ecs/gui/GUIElementSystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/GUIElementSystem.js +0 -4
- package/src/engine/ecs/gui/hud/HeadsUpDisplay.d.ts.map +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplay.js +0 -7
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +0 -5
- package/src/engine/ecs/gui/menu/radial/RadialContextMenu.d.ts.map +1 -1
- package/src/engine/ecs/gui/menu/radial/RadialContextMenu.js +5 -8
- package/src/engine/ecs/gui/position/ViewportPosition.d.ts.map +1 -1
- package/src/engine/ecs/gui/position/ViewportPosition.js +0 -4
- package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts +1 -2
- package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/position/ViewportPositionSystem.js +6 -10
- package/src/engine/ecs/ik/IKProblem.d.ts +1 -2
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/renderable/RenderSystem.d.ts.map +1 -1
- package/src/engine/ecs/renderable/RenderSystem.js +0 -3
- package/src/engine/ecs/renderable/Renderable.d.ts.map +1 -1
- package/src/engine/ecs/renderable/Renderable.js +0 -5
- package/src/engine/ecs/systems/AnimationSystem.d.ts.map +1 -1
- package/src/engine/ecs/systems/AnimationSystem.js +9 -17
- package/src/engine/ecs/systems/MotionSystem.d.ts.map +1 -1
- package/src/engine/ecs/systems/MotionSystem.js +1 -6
- package/src/engine/ecs/systems/ScriptSystem.d.ts.map +1 -1
- package/src/engine/ecs/systems/ScriptSystem.js +1 -6
- package/src/engine/ecs/systems/TimerSystem.d.ts.map +1 -1
- package/src/engine/ecs/systems/TimerSystem.js +1 -6
- package/src/engine/ecs/team/Team.d.ts.map +1 -1
- package/src/engine/ecs/team/Team.js +0 -3
- package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.d.ts.map +1 -1
- package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js +0 -5
- package/src/engine/ecs/terrain/TerrainClouds.d.ts.map +1 -1
- package/src/engine/ecs/terrain/TerrainClouds.js +0 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +0 -5
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.js +0 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +11 -14
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +0 -5
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +0 -5
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +0 -3
- package/src/engine/ecs/terrain/tiles/TileBuildWorker.js +0 -4
- package/src/engine/ecs/transform/Transform.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform.js +0 -4
- package/src/engine/google/gapi.js +0 -4
- package/src/engine/graphics/FrameThrottle.d.ts +0 -4
- package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
- package/src/engine/graphics/FrameThrottle.js +0 -5
- package/src/engine/graphics/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics/GraphicsEngine.js +1 -6
- package/src/engine/graphics/composit/LayerCompositer.d.ts.map +1 -1
- package/src/engine/graphics/composit/LayerCompositer.js +2 -5
- package/src/engine/graphics/ecs/animation/AnimationController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/AnimationController.js +0 -5
- package/src/engine/graphics/ecs/animation/AnimationControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/AnimationControllerSystem.js +2 -7
- package/src/engine/graphics/ecs/animation/AnimationRule.d.ts +0 -1
- package/src/engine/graphics/ecs/animation/AnimationRule.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/AnimationRule.js +70 -66
- package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/Camera.js +0 -5
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -5
- package/src/engine/graphics/ecs/camera/FrustumProjector.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/FrustumProjector.js +0 -5
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +4 -9
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +3 -8
- package/src/engine/graphics/ecs/highlight/Highlight.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/Highlight.js +0 -3
- package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.js +3 -8
- package/src/engine/graphics/ecs/light/Light.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/Light.js +2 -6
- package/src/engine/graphics/ecs/light/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSystem.js +0 -5
- package/src/engine/graphics/ecs/mesh/Mesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/Mesh.js +0 -3
- package/src/engine/graphics/ecs/mesh/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/MeshSystem.js +0 -5
- package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail2d/Trail2D.js +0 -5
- package/src/engine/graphics/ecs/trail2d/Trail2DSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail2d/Trail2DSystem.js +0 -5
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +0 -5
- package/src/engine/graphics/ecs/water/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSystem.js +0 -3
- package/src/engine/graphics/filter/ImageFilter.d.ts.map +1 -1
- package/src/engine/graphics/filter/ImageFilter.js +0 -5
- package/src/engine/graphics/geometry/BufferGeometryWrap.js +1 -3
- package/src/engine/graphics/geometry/buffered/ComputeNormals.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/ComputeNormals.js +0 -5
- package/src/engine/graphics/geometry/ribbon/Ribbon.d.ts.map +1 -1
- package/src/engine/graphics/geometry/ribbon/Ribbon.js +1 -4
- package/src/engine/graphics/material/SplatMaterial.d.ts.map +1 -1
- package/src/engine/graphics/material/SplatMaterial.js +0 -3
- package/src/engine/graphics/material/WaterMaterial.d.ts.map +1 -1
- package/src/engine/graphics/material/WaterMaterial.js +0 -3
- package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts +0 -5
- package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.js +114 -114
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts +0 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +347 -348
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +1 -3
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts +0 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.js +110 -111
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts +0 -9
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.js +70 -66
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts +0 -5
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.js +82 -82
- package/src/engine/graphics/particles/particular/group/Operation.d.ts +0 -7
- package/src/engine/graphics/particles/particular/group/Operation.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/group/Operation.js +16 -14
- package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts +0 -9
- package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/group/ParticleAttribute.js +23 -21
- package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts +2 -10
- package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/group/ParticleGroup.js +463 -464
- package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts +0 -2
- package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/group/ParticleSpecification.js +39 -33
- package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts +6 -1
- package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts.map +1 -1
- package/src/engine/graphics/render/buffer/FrameBufferManager.js +166 -163
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -5
- package/src/engine/graphics/shaders/AlphaBlendShader.js +1 -3
- package/src/engine/graphics/shaders/AmbientOcclusionShader.d.ts.map +1 -1
- package/src/engine/graphics/shaders/AmbientOcclusionShader.js +0 -3
- package/src/engine/graphics/shaders/ClearShader.js +1 -3
- package/src/engine/graphics/shaders/CopyShader.d.ts +0 -3
- package/src/engine/graphics/shaders/CopyShader.d.ts.map +1 -1
- package/src/engine/graphics/shaders/CopyShader.js +1 -3
- package/src/engine/graphics/shaders/NormalMapShader2.d.ts.map +1 -1
- package/src/engine/graphics/shaders/NormalMapShader2.js +0 -5
- package/src/engine/graphics/shaders/TerrainShader.js +0 -4
- package/src/engine/graphics/shaders/WaterShader.js +0 -3
- package/src/engine/graphics/shaders/lib/ShaderChunks.js +1 -3
- package/src/engine/graphics/texture/Canvas2Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/Canvas2Sampler2D.js +1 -4
- package/src/engine/graphics/texture/CheckersTexture.d.ts.map +1 -1
- package/src/engine/graphics/texture/CheckersTexture.js +0 -3
- package/src/engine/graphics/texture/CheckersTextureURI.js +1 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +0 -5
- package/src/engine/graphics/texture/sampler/Sampler2D2Canvas.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D2Canvas.js +0 -5
- package/src/engine/graphics/texture/sampler/Sampler2D2Texture.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D2Texture.js +0 -3
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// "#define PI 3.14159265",
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"#define DL 2.399963229728653", // PI * ( 3.0 - sqrt( 5.0 ) )
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"#define EULER 2.718281828459045",
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// user variables
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"const int samples = 8;", // ao sample count
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"const float radius = 5.0;", // ao radius
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"const bool useNoise = false;", // use noise instead of pattern for sample dithering
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"const float noiseAmount = 0.0003;", // dithering amount
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"const float diffArea = 0.4;", // self-shadowing reduction
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"const float gDisplace = 0.4;", // gauss bell center
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// RGBA depth
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"float unpackDepth( const in vec4 rgba_depth ) {",
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"const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );",
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"float depth = dot( rgba_depth, bit_shift );",
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"return depth;",
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"}",
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// generating noise / pattern texture for dithering
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"vec2 rand( const vec2 coord ) {",
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"vec2 noise;",
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"if ( useNoise ) {",
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"float nx = dot ( coord, vec2( 12.9898, 78.233 ) );",
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"float ny = dot ( coord, vec2( 12.9898, 78.233 ) * 2.0 );",
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"noise = clamp( fract ( 43758.5453 * sin( vec2( nx, ny ) ) ), 0.0, 1.0 );",
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"} else {",
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"float ff = fract( 1.0 - coord.s * ( size.x / 2.0 ) );",
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"float gg = fract( coord.t * ( size.y / 2.0 ) );",
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"noise = vec2( 0.25, 0.75 ) * vec2( ff ) + vec2( 0.75, 0.25 ) * gg;",
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"}",
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"return ( noise * 2.0 - 1.0 ) * noiseAmount;",
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"}",
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"float readDepth( const in vec2 coord ) {",
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"float cameraFarMinusNear = cameraFar - cameraNear;",
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"float cameraCoef = 2.0 * cameraNear;",
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// "return ( 2.0 * cameraNear ) / ( cameraFar + cameraNear - unpackDepth( texture2D( tDepth, coord ) ) * ( cameraFar - cameraNear ) );",
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"}",
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"float compareDepths( const in float depth1, const in float depth2, inout int far ) {",
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"float garea = 2.0;", // gauss bell width
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"float diff = ( depth1 - depth2 ) * 100.0;", // depth difference (0-100)
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// reduce left bell width to avoid self-shadowing
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"if ( diff < gDisplace ) {",
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"garea = diffArea;",
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"} else {",
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"far = 1;",
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"}",
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"float dd = diff - gDisplace;",
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"float gauss = pow( EULER, -2.0 * dd * dd / ( garea * garea ) );",
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"return gauss;",
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"}",
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150
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"float calcAO( float depth, float dw, float dh ) {",
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"float dd = radius - depth * radius;",
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"vec2 vv = vec2( dw, dh );",
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"vec2 coord1 = vUv + dd * vv;",
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"vec2 coord2 = vUv - dd * vv;",
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158
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"float temp1 = 0.0;",
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159
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"float temp2 = 0.0;",
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161
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"int far = 0;",
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162
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"temp1 = compareDepths( depth, readDepth( coord1 ), far );",
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|
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164
|
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// DEPTH EXTRAPOLATION
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|
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|
|
166
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"if ( far > 0 ) {",
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|
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"temp2 = compareDepths( readDepth( coord2 ), depth, far );",
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169
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"temp1 += ( 1.0 - temp1 ) * temp2;",
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|
-
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"}",
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|
-
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-
"return temp1;",
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|
-
|
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175
|
-
"}",
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|
-
|
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177
|
-
"void main() {",
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178
|
-
|
|
179
|
-
"vec2 noise = rand( vUv );",
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|
180
|
-
"float depth = readDepth( vUv );",
|
|
181
|
-
|
|
182
|
-
"float tt = clamp( depth, aoClamp, 1.0 );",
|
|
183
|
-
|
|
184
|
-
"float w = ( 1.0 / size.x ) / tt + ( noise.x * ( 1.0 - noise.x ) );",
|
|
185
|
-
"float h = ( 1.0 / size.y ) / tt + ( noise.y * ( 1.0 - noise.y ) );",
|
|
186
|
-
|
|
187
|
-
"float ao = 0.0;",
|
|
188
|
-
|
|
189
|
-
"float dz = 1.0 / float( samples );",
|
|
190
|
-
"float z = 1.0 - dz / 2.0;",
|
|
191
|
-
"float l = 0.0;",
|
|
192
|
-
|
|
193
|
-
"for ( int i = 0; i <= samples; i ++ ) {",
|
|
194
|
-
|
|
195
|
-
"float r = sqrt( 1.0 - z );",
|
|
196
|
-
|
|
197
|
-
"float pw = cos( l ) * r;",
|
|
198
|
-
"float ph = sin( l ) * r;",
|
|
199
|
-
"ao += calcAO( depth, pw * w, ph * h );",
|
|
200
|
-
"z = z - dz;",
|
|
201
|
-
"l = l + DL;",
|
|
202
|
-
|
|
203
|
-
"}",
|
|
204
|
-
|
|
205
|
-
"ao /= float( samples );",
|
|
206
|
-
"ao = 1.0 - ao*strength;",
|
|
207
|
-
|
|
208
|
-
"vec3 color = texture2D( tDiffuse, vUv ).rgb;",
|
|
209
|
-
|
|
210
|
-
"vec3 lumcoeff = vec3( 0.299, 0.587, 0.114 );",
|
|
211
|
-
"float lum = dot( color.rgb, lumcoeff );",
|
|
212
|
-
"vec3 luminance = vec3( lum );",
|
|
213
|
-
|
|
214
|
-
"vec3 final = vec3( color * mix( vec3( ao ), vec3( 1.0 ), luminance * lumInfluence ) );", // mix( color * ao, white, luminance )
|
|
215
|
-
|
|
216
|
-
"if ( onlyAO ) {",
|
|
217
|
-
|
|
218
|
-
"final = vec3( mix( vec3( ao ), vec3( 1.0 ), luminance * lumInfluence ) );", // ambient occlusion only
|
|
219
|
-
|
|
220
|
-
"}",
|
|
221
|
-
|
|
222
|
-
"gl_FragColor = vec4( final, 1.0 );",
|
|
223
|
-
|
|
224
|
-
"}"
|
|
225
|
-
|
|
226
|
-
].join("\n")
|
|
227
|
-
|
|
228
|
-
};
|
|
229
|
-
|
|
230
|
-
export default SSAOShader;
|
|
@@ -1,36 +0,0 @@
|
|
|
1
|
-
export default ToneMapShader;
|
|
2
|
-
declare namespace ToneMapShader {
|
|
3
|
-
namespace uniforms {
|
|
4
|
-
namespace tDiffuse {
|
|
5
|
-
let type: string;
|
|
6
|
-
let value: any;
|
|
7
|
-
}
|
|
8
|
-
namespace averageLuminance {
|
|
9
|
-
let type_1: string;
|
|
10
|
-
export { type_1 as type };
|
|
11
|
-
let value_1: number;
|
|
12
|
-
export { value_1 as value };
|
|
13
|
-
}
|
|
14
|
-
namespace luminanceMap {
|
|
15
|
-
let type_2: string;
|
|
16
|
-
export { type_2 as type };
|
|
17
|
-
let value_2: any;
|
|
18
|
-
export { value_2 as value };
|
|
19
|
-
}
|
|
20
|
-
namespace maxLuminance {
|
|
21
|
-
let type_3: string;
|
|
22
|
-
export { type_3 as type };
|
|
23
|
-
let value_3: number;
|
|
24
|
-
export { value_3 as value };
|
|
25
|
-
}
|
|
26
|
-
namespace middleGrey {
|
|
27
|
-
let type_4: string;
|
|
28
|
-
export { type_4 as type };
|
|
29
|
-
let value_4: number;
|
|
30
|
-
export { value_4 as value };
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
let vertexShader: string;
|
|
34
|
-
let fragmentShader: string;
|
|
35
|
-
}
|
|
36
|
-
//# sourceMappingURL=ToneMapShader.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ToneMapShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/postprocess/threejs/shaders/ToneMapShader.js"],"names":[],"mappings":""}
|
|
@@ -1,76 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @author miibond
|
|
3
|
-
*
|
|
4
|
-
* Full-screen tone-mapping shader based on http://www.graphics.cornell.edu/~jaf/publications/sig02_paper.pdf
|
|
5
|
-
*/
|
|
6
|
-
const ToneMapShader = {
|
|
7
|
-
|
|
8
|
-
uniforms: {
|
|
9
|
-
|
|
10
|
-
"tDiffuse": { type: "t", value: null },
|
|
11
|
-
"averageLuminance": { type: "f", value: 1.0 },
|
|
12
|
-
"luminanceMap": { type: "t", value: null },
|
|
13
|
-
"maxLuminance": { type: "f", value: 16.0 },
|
|
14
|
-
"middleGrey": { type: "f", value: 0.6 }
|
|
15
|
-
},
|
|
16
|
-
|
|
17
|
-
vertexShader: [
|
|
18
|
-
|
|
19
|
-
"varying vec2 vUv;",
|
|
20
|
-
|
|
21
|
-
"void main() {",
|
|
22
|
-
|
|
23
|
-
"vUv = uv;",
|
|
24
|
-
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
25
|
-
|
|
26
|
-
"}"
|
|
27
|
-
|
|
28
|
-
].join("\n"),
|
|
29
|
-
|
|
30
|
-
fragmentShader: [
|
|
31
|
-
|
|
32
|
-
"uniform sampler2D tDiffuse;",
|
|
33
|
-
|
|
34
|
-
"varying vec2 vUv;",
|
|
35
|
-
|
|
36
|
-
"uniform float middleGrey;",
|
|
37
|
-
"uniform float maxLuminance;",
|
|
38
|
-
"#ifdef ADAPTED_LUMINANCE",
|
|
39
|
-
"uniform sampler2D luminanceMap;",
|
|
40
|
-
"#else",
|
|
41
|
-
"uniform float averageLuminance;",
|
|
42
|
-
"#endif",
|
|
43
|
-
|
|
44
|
-
"const vec3 LUM_CONVERT = vec3(0.299, 0.587, 0.114);",
|
|
45
|
-
|
|
46
|
-
"vec3 ToneMap( vec3 vColor ) {",
|
|
47
|
-
"#ifdef ADAPTED_LUMINANCE",
|
|
48
|
-
// Get the calculated average luminance
|
|
49
|
-
"float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
|
|
50
|
-
"#else",
|
|
51
|
-
"float fLumAvg = averageLuminance;",
|
|
52
|
-
"#endif",
|
|
53
|
-
|
|
54
|
-
// Calculate the luminance of the current pixel
|
|
55
|
-
"float fLumPixel = dot(vColor, LUM_CONVERT);",
|
|
56
|
-
|
|
57
|
-
// Apply the modified operator (Eq. 4)
|
|
58
|
-
"float fLumScaled = (fLumPixel * middleGrey) / fLumAvg;",
|
|
59
|
-
|
|
60
|
-
"float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
|
|
61
|
-
"return fLumCompressed * vColor;",
|
|
62
|
-
"}",
|
|
63
|
-
|
|
64
|
-
"void main() {",
|
|
65
|
-
|
|
66
|
-
"vec4 texel = texture2D( tDiffuse, vUv );",
|
|
67
|
-
|
|
68
|
-
"gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
|
|
69
|
-
|
|
70
|
-
"}"
|
|
71
|
-
|
|
72
|
-
].join("\n")
|
|
73
|
-
|
|
74
|
-
};
|
|
75
|
-
|
|
76
|
-
export default ToneMapShader;
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
export default GaussianBlurShader;
|
|
2
|
-
declare function GaussianBlurShader(): {
|
|
3
|
-
defines: {};
|
|
4
|
-
uniforms: {
|
|
5
|
-
tDiffuse: {
|
|
6
|
-
type: string;
|
|
7
|
-
value: any;
|
|
8
|
-
};
|
|
9
|
-
resolution: {
|
|
10
|
-
type: string;
|
|
11
|
-
value: Vector2;
|
|
12
|
-
};
|
|
13
|
-
sigma: {
|
|
14
|
-
type: string;
|
|
15
|
-
value: Vector2;
|
|
16
|
-
};
|
|
17
|
-
};
|
|
18
|
-
vertexShader: string;
|
|
19
|
-
fragmentShader: string;
|
|
20
|
-
};
|
|
21
|
-
import { Vector2 } from "three";
|
|
22
|
-
//# sourceMappingURL=GaussianBlurShader.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"GaussianBlurShader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shaders/GaussianBlurShader.js"],"names":[],"mappings":";AAKA;;;;;;;;;;;;;;;;;;EAuEC;wBAzEuB,OAAO"}
|
|
@@ -1,79 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Created by Alex on 20/09/2015.
|
|
3
|
-
*/
|
|
4
|
-
import { Vector2 } from "three";
|
|
5
|
-
|
|
6
|
-
function GaussianBlurShader() {
|
|
7
|
-
|
|
8
|
-
return {
|
|
9
|
-
|
|
10
|
-
defines: {},
|
|
11
|
-
|
|
12
|
-
uniforms: {
|
|
13
|
-
|
|
14
|
-
"tDiffuse": { type: "t", value: null },
|
|
15
|
-
"resolution": { type: "v2", value: new Vector2(800, 600) },
|
|
16
|
-
"sigma": { type: "v2", value: new Vector2(10, 10) }
|
|
17
|
-
},
|
|
18
|
-
|
|
19
|
-
vertexShader: [
|
|
20
|
-
|
|
21
|
-
"varying vec2 vUv;",
|
|
22
|
-
|
|
23
|
-
"void main() {",
|
|
24
|
-
|
|
25
|
-
"vUv = uv;",
|
|
26
|
-
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
27
|
-
|
|
28
|
-
"}"
|
|
29
|
-
|
|
30
|
-
].join("\n"),
|
|
31
|
-
fragmentShader: [
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32
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"const int c_samplesX = 15;", // must be odd
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33
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"const int c_samplesY = 15;", // must be odd
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"const int c_halfSamplesX = c_samplesX / 2;",
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"const int c_halfSamplesY = c_samplesY / 2;",
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"uniform vec2 resolution;",
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"uniform vec2 sigma;",
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"uniform sampler2D tDiffuse;",
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"varying vec2 vUv;",
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43
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"float Gaussian (float sigma, float x){",
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" return exp(-(x*x) / (2.0 * sigma*sigma));",
|
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"}",
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47
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"vec4 BlurredPixel (in vec2 uv){",
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|
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49
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" float total = 0.0;",
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50
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" vec4 ret = vec4(0.0);",
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52
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" for (int iy = 0; iy < c_samplesY; ++iy){",
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" float fy = Gaussian (sigma.y, float(iy) - float(c_halfSamplesY));",
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54
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-
" float offsety = float(iy-c_halfSamplesY) / resolution.y;",
|
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55
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-
" for (int ix = 0; ix < c_samplesX; ++ix){",
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" float fx = Gaussian (sigma.x, float(ix) - float(c_halfSamplesX));",
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57
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" float offsetx = float(ix-c_halfSamplesX) / resolution.x;",
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58
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" total += fx * fy;",
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" ret += texture2D(tDiffuse, uv + vec2(offsetx, offsety)) * fx*fy;",
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" }",
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" }",
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" return ret / total;",
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"}",
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64
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|
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65
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"void main() {",
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|
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67
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" gl_FragColor = BlurredPixel(vUv);",
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68
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" if(gl_FragColor.a < 0.01){ ",
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" discard;",
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" }",
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"}"
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-
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-
|
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75
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-
].join("\n")
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-
};
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-
}
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78
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-
|
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79
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-
export default GaussianBlurShader;
|
|
@@ -1,26 +0,0 @@
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1
|
-
export default GaussianGlowShader;
|
|
2
|
-
declare namespace GaussianGlowShader {
|
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3
|
-
let defines: {};
|
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4
|
-
namespace uniforms {
|
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5
|
-
namespace tDiffuse {
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6
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-
let type: string;
|
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7
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-
let value: any;
|
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8
|
-
}
|
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9
|
-
namespace resolution {
|
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10
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let type_1: string;
|
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11
|
-
export { type_1 as type };
|
|
12
|
-
let value_1: Vector2;
|
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13
|
-
export { value_1 as value };
|
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14
|
-
}
|
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15
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-
namespace sigma {
|
|
16
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let type_2: string;
|
|
17
|
-
export { type_2 as type };
|
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18
|
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let value_2: Vector2;
|
|
19
|
-
export { value_2 as value };
|
|
20
|
-
}
|
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21
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-
}
|
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22
|
-
let vertexShader: string;
|
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23
|
-
let fragmentShader: string;
|
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24
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-
}
|
|
25
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import { Vector2 } from 'three';
|
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26
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//# sourceMappingURL=GaussianGlowShader.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
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1
|
-
{"version":3,"file":"GaussianGlowShader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shaders/GaussianGlowShader.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;wBAGwB,OAAO"}
|
|
@@ -1,83 +0,0 @@
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|
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1
|
-
/**
|
|
2
|
-
* Created by Alex on 20/09/2015.
|
|
3
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-
*/
|
|
4
|
-
import { Vector2 } from 'three';
|
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5
|
-
|
|
6
|
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const GaussianGlowShader = {
|
|
7
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-
|
|
8
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defines: {},
|
|
9
|
-
|
|
10
|
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uniforms: {
|
|
11
|
-
|
|
12
|
-
"tDiffuse": { type: "t", value: null },
|
|
13
|
-
"resolution": { type: "v2", value: new Vector2(800, 600) },
|
|
14
|
-
"sigma": { type: "v2", value: new Vector2(15, 15) }
|
|
15
|
-
},
|
|
16
|
-
|
|
17
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-
vertexShader: [
|
|
18
|
-
|
|
19
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-
"varying vec2 vUv;",
|
|
20
|
-
|
|
21
|
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"void main() {",
|
|
22
|
-
|
|
23
|
-
"vUv = uv;",
|
|
24
|
-
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
25
|
-
|
|
26
|
-
"}"
|
|
27
|
-
|
|
28
|
-
].join("\n"),
|
|
29
|
-
fragmentShader: [
|
|
30
|
-
"const int c_samplesX = 5;", // must be odd
|
|
31
|
-
"const int c_samplesY = 5;", // must be odd
|
|
32
|
-
|
|
33
|
-
"const int c_halfSamplesX = c_samplesX / 2;",
|
|
34
|
-
"const int c_halfSamplesY = c_samplesY / 2;",
|
|
35
|
-
|
|
36
|
-
"const float radius = 6.0;",
|
|
37
|
-
"const vec2 samplingBias = vec2(float(c_halfSamplesX),float(c_halfSamplesY))/radius;",
|
|
38
|
-
|
|
39
|
-
"uniform vec2 resolution;",
|
|
40
|
-
"uniform vec2 sigma;",
|
|
41
|
-
"uniform sampler2D tDiffuse;",
|
|
42
|
-
"varying vec2 vUv;",
|
|
43
|
-
|
|
44
|
-
"float Gaussian (float sigma, float x){",
|
|
45
|
-
" return exp(-(x*x) / (2.0 * sigma*sigma));",
|
|
46
|
-
"}",
|
|
47
|
-
|
|
48
|
-
"vec4 BlurredPixel (in vec2 uv){",
|
|
49
|
-
|
|
50
|
-
" float total = 0.0;",
|
|
51
|
-
" vec4 ret = vec4(0.0);",
|
|
52
|
-
" vec2 sampleResolution = resolution*samplingBias;",
|
|
53
|
-
|
|
54
|
-
" for (int iy = 0; iy < c_samplesY; ++iy){",
|
|
55
|
-
" float fy = Gaussian (sigma.y, float(iy) - float(c_halfSamplesY));",
|
|
56
|
-
" float offsety = float(iy-c_halfSamplesY) / sampleResolution.y;",
|
|
57
|
-
" for (int ix = 0; ix < c_samplesX; ++ix){",
|
|
58
|
-
" float fx = Gaussian (sigma.x, float(ix) - float(c_halfSamplesX));",
|
|
59
|
-
" float offsetx = float(ix-c_halfSamplesX) / sampleResolution.x;",
|
|
60
|
-
" total += fx * fy;",
|
|
61
|
-
" ret += texture2D(tDiffuse, uv + vec2(offsetx, offsety)) * fx*fy;",
|
|
62
|
-
" }",
|
|
63
|
-
" }",
|
|
64
|
-
" return ret*1.7 / total;",
|
|
65
|
-
"}",
|
|
66
|
-
|
|
67
|
-
"void main() {",
|
|
68
|
-
" if(texture2D(tDiffuse, vUv).a > 0.0){",
|
|
69
|
-
" gl_FragColor = vec4(0.0);",
|
|
70
|
-
" }else{",
|
|
71
|
-
" gl_FragColor = BlurredPixel(vUv);",
|
|
72
|
-
" if(gl_FragColor.a < 0.01){ ",
|
|
73
|
-
" gl_FragColor = vec4(0.0);",
|
|
74
|
-
" }",
|
|
75
|
-
" }",
|
|
76
|
-
|
|
77
|
-
"}"
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
].join("\n")
|
|
81
|
-
};
|
|
82
|
-
|
|
83
|
-
export default GaussianGlowShader;
|
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
export default NormalMapShader;
|
|
2
|
-
/**
|
|
3
|
-
* Created by Alex on 09/11/2014.
|
|
4
|
-
*/
|
|
5
|
-
/**
|
|
6
|
-
* @author alteredq / http://alteredqualia.com/
|
|
7
|
-
*
|
|
8
|
-
* Normal map shader
|
|
9
|
-
* - compute normals from heightmap
|
|
10
|
-
*/
|
|
11
|
-
declare function NormalMapShader(): {
|
|
12
|
-
uniforms: {
|
|
13
|
-
heightMap: {
|
|
14
|
-
type: string;
|
|
15
|
-
value: any;
|
|
16
|
-
};
|
|
17
|
-
resolution: {
|
|
18
|
-
type: string;
|
|
19
|
-
value: import("three").Vector2;
|
|
20
|
-
};
|
|
21
|
-
scale: {
|
|
22
|
-
type: string;
|
|
23
|
-
value: import("three").Vector2;
|
|
24
|
-
};
|
|
25
|
-
height: {
|
|
26
|
-
type: string;
|
|
27
|
-
value: number;
|
|
28
|
-
};
|
|
29
|
-
};
|
|
30
|
-
vertexShader: string;
|
|
31
|
-
fragmentShader: string;
|
|
32
|
-
};
|
|
33
|
-
//# sourceMappingURL=NormalMapShader.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"NormalMapShader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shaders/NormalMapShader.js"],"names":[],"mappings":";AAAA;;GAEG;AACH;;;;;GAKG;AAIH;;;;;;;;;;;;;;;;;;;;;EA+CC"}
|
|
@@ -1,62 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Created by Alex on 09/11/2014.
|
|
3
|
-
*/
|
|
4
|
-
/**
|
|
5
|
-
* @author alteredq / http://alteredqualia.com/
|
|
6
|
-
*
|
|
7
|
-
* Normal map shader
|
|
8
|
-
* - compute normals from heightmap
|
|
9
|
-
*/
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
const NormalMapShader = function () {
|
|
14
|
-
return {
|
|
15
|
-
|
|
16
|
-
uniforms: {
|
|
17
|
-
|
|
18
|
-
"heightMap": { type: "t", value: null },
|
|
19
|
-
"resolution": { type: "v2", value: new THREE.Vector2(512, 512) },
|
|
20
|
-
"scale": { type: "v2", value: new THREE.Vector2(1, 1) },
|
|
21
|
-
"height": { type: "f", value: 0.05 }
|
|
22
|
-
|
|
23
|
-
},
|
|
24
|
-
|
|
25
|
-
vertexShader: [
|
|
26
|
-
|
|
27
|
-
"varying vec2 vUv;",
|
|
28
|
-
|
|
29
|
-
"void main() {",
|
|
30
|
-
|
|
31
|
-
"vUv = uv;",
|
|
32
|
-
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
|
33
|
-
|
|
34
|
-
"}"
|
|
35
|
-
|
|
36
|
-
].join("\n"),
|
|
37
|
-
|
|
38
|
-
fragmentShader: [
|
|
39
|
-
|
|
40
|
-
"uniform float height;",
|
|
41
|
-
"uniform vec2 resolution;",
|
|
42
|
-
"uniform sampler2D heightMap;",
|
|
43
|
-
|
|
44
|
-
"varying vec2 vUv;",
|
|
45
|
-
|
|
46
|
-
"void main() {",
|
|
47
|
-
|
|
48
|
-
"float val = texture2D( heightMap, vUv ).x;",
|
|
49
|
-
|
|
50
|
-
"float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
|
|
51
|
-
"float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
|
|
52
|
-
|
|
53
|
-
"gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
|
|
54
|
-
|
|
55
|
-
"}"
|
|
56
|
-
|
|
57
|
-
].join("\n")
|
|
58
|
-
|
|
59
|
-
}
|
|
60
|
-
};
|
|
61
|
-
export default NormalMapShader;
|
|
62
|
-
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"SoftOutlineShader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shaders/SoftOutlineShader.js"],"names":[],"mappings":""}
|