@woosh/meep-engine 2.106.1 → 2.107.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (587) hide show
  1. package/build/meep.cjs +1990 -2364
  2. package/build/meep.min.js +1 -1
  3. package/build/meep.module.js +1990 -2364
  4. package/editor/Editor.js +55 -60
  5. package/editor/SelectionVisualizer.js +111 -109
  6. package/editor/actions/concrete/ComponentAddAction.js +0 -3
  7. package/editor/actions/concrete/ComponentRemoveAction.js +0 -4
  8. package/editor/actions/concrete/EntityCreateAction.js +0 -3
  9. package/editor/actions/concrete/EntityRemoveAction.js +0 -4
  10. package/editor/actions/concrete/SelectionAddAction.js +0 -3
  11. package/editor/actions/concrete/SelectionClearAction.js +0 -3
  12. package/editor/actions/concrete/SelectionRemoveAction.js +0 -3
  13. package/editor/ecs/EditorEntity.js +8 -6
  14. package/editor/tools/SelectionTool.js +0 -5
  15. package/editor/tools/TopDownCameraControlTool.js +2 -5
  16. package/editor/tools/TransformTool.js +137 -136
  17. package/editor/tools/engine/Tool.js +1 -6
  18. package/editor/tools/engine/ToolEngine.js +145 -148
  19. package/editor/tools/v2/TransformControls.js +25 -24
  20. package/editor/view/EditorView.js +0 -5
  21. package/editor/view/ecs/ComponentControlFactory.js +37 -40
  22. package/editor/view/ecs/EntityEditor.js +0 -3
  23. package/editor/view/ecs/EntityList.js +6 -11
  24. package/editor/view/ecs/components/MeshController.js +4 -7
  25. package/editor/view/ecs/components/TransformController.js +3 -9
  26. package/editor/view/tools/ToolView.js +2 -8
  27. package/package.json +1 -1
  28. package/src/core/IdPool.d.ts.map +1 -1
  29. package/src/core/IdPool.js +0 -5
  30. package/src/core/UUID.d.ts.map +1 -1
  31. package/src/core/UUID.js +0 -4
  32. package/src/core/binary/BitSet.d.ts +17 -14
  33. package/src/core/binary/BitSet.d.ts.map +1 -1
  34. package/src/core/binary/BitSet.js +411 -412
  35. package/src/core/binary/type/Field.d.ts +0 -8
  36. package/src/core/binary/type/Field.d.ts.map +1 -1
  37. package/src/core/binary/type/Field.js +16 -19
  38. package/src/core/binary/type/MultiplicityType.js +0 -4
  39. package/src/core/binary/type/PrimitiveTypes.d.ts.map +1 -1
  40. package/src/core/binary/type/PrimitiveTypes.js +0 -4
  41. package/src/core/binary/type/Type.d.ts +0 -6
  42. package/src/core/binary/type/Type.d.ts.map +1 -1
  43. package/src/core/binary/type/Type.js +63 -64
  44. package/src/core/binary/type/TypeBuilder.d.ts +0 -1
  45. package/src/core/binary/type/TypeBuilder.d.ts.map +1 -1
  46. package/src/core/binary/type/TypeBuilder.js +15 -18
  47. package/src/core/binary/type/TypeRegistry.d.ts +6 -4
  48. package/src/core/binary/type/TypeRegistry.d.ts.map +1 -1
  49. package/src/core/binary/type/TypeRegistry.js +38 -42
  50. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  51. package/src/core/bvh2/visual/BVHGeometry.js +0 -3
  52. package/src/core/codegen/LineBuilder.d.ts.map +1 -1
  53. package/src/core/codegen/LineBuilder.js +0 -5
  54. package/src/core/collection/set/ArraySet.d.ts.map +1 -1
  55. package/src/core/collection/set/ArraySet.js +1 -5
  56. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  57. package/src/core/collection/table/RowFirstTable.js +0 -5
  58. package/src/core/color/parse_color.d.ts.map +1 -1
  59. package/src/core/color/parse_color.js +1 -5
  60. package/src/core/geom/2d/Rectangle.d.ts.map +1 -1
  61. package/src/core/geom/2d/Rectangle.js +0 -4
  62. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  63. package/src/core/geom/2d/aabb/AABB2.js +0 -6
  64. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  65. package/src/core/geom/3d/aabb/AABB3.js +0 -5
  66. package/src/core/geom/3d/morton/Morton.d.ts.map +1 -1
  67. package/src/core/geom/3d/morton/Morton.js +0 -3
  68. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +11 -11
  69. package/src/core/geom/Quaternion.d.ts.map +1 -1
  70. package/src/core/geom/Quaternion.js +0 -5
  71. package/src/core/geom/Vector4.d.ts.map +1 -1
  72. package/src/core/geom/Vector4.js +0 -4
  73. package/src/core/graph/Edge.d.ts.map +1 -1
  74. package/src/core/graph/Edge.js +0 -5
  75. package/src/core/graph/WeightedEdge.d.ts.map +1 -1
  76. package/src/core/json/JsonUtils.d.ts.map +1 -1
  77. package/src/core/json/JsonUtils.js +0 -4
  78. package/src/core/math/random/MersenneTwister.d.ts +1 -2
  79. package/src/core/math/random/MersenneTwister.d.ts.map +1 -1
  80. package/src/core/math/random/MersenneTwister.js +134 -133
  81. package/src/core/model/BooleanVector3.d.ts.map +1 -1
  82. package/src/core/model/BooleanVector3.js +108 -108
  83. package/src/core/model/BoundedValue.d.ts +116 -0
  84. package/src/core/model/BoundedValue.d.ts.map +1 -0
  85. package/src/core/model/BoundedValue.js +214 -217
  86. package/src/core/model/LinearValue.d.ts +84 -0
  87. package/src/core/model/LinearValue.d.ts.map +1 -0
  88. package/src/core/model/LinearValue.js +116 -117
  89. package/src/core/model/ObservedEnum.d.ts.map +1 -1
  90. package/src/core/model/ObservedEnum.js +82 -80
  91. package/src/core/model/ObservedValue.d.ts +10 -17
  92. package/src/core/model/ObservedValue.d.ts.map +1 -1
  93. package/src/core/model/ObservedValue.js +85 -88
  94. package/src/core/model/object/ObjectPoolFactory.d.ts +1 -9
  95. package/src/core/model/object/ObjectPoolFactory.d.ts.map +1 -1
  96. package/src/core/model/object/ObjectPoolFactory.js +73 -73
  97. package/src/core/model/scheme/Schema.d.ts +0 -6
  98. package/src/core/model/scheme/Schema.d.ts.map +1 -1
  99. package/src/core/model/scheme/Schema.js +50 -48
  100. package/src/core/model/scheme/SchemeRegistry.d.ts +6 -1
  101. package/src/core/model/scheme/SchemeRegistry.d.ts.map +1 -1
  102. package/src/core/model/scheme/SchemeRegistry.js +46 -44
  103. package/src/core/process/Future.d.ts +14 -9
  104. package/src/core/process/Future.d.ts.map +1 -1
  105. package/src/core/process/Future.js +96 -98
  106. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  107. package/src/core/process/executor/ConcurrentExecutor.js +0 -3
  108. package/src/core/process/task/Task.d.ts.map +1 -1
  109. package/src/core/process/task/Task.js +0 -5
  110. package/src/core/process/task/TaskGroup.d.ts.map +1 -1
  111. package/src/core/process/task/TaskGroup.js +178 -180
  112. package/src/core/process/task/TaskSignal.d.ts.map +1 -1
  113. package/src/core/process/task/TaskSignal.js +0 -5
  114. package/src/core/process/task/TaskState.d.ts.map +1 -1
  115. package/src/core/process/task/TaskState.js +0 -4
  116. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  117. package/src/core/process/worker/WorkerBuilder.js +0 -5
  118. package/src/core/process/worker/WorkerProxy.d.ts.map +1 -1
  119. package/src/core/process/worker/WorkerProxy.js +0 -5
  120. package/src/engine/Clock.d.ts.map +1 -1
  121. package/src/engine/Clock.js +0 -5
  122. package/src/engine/Engine.js +4 -4
  123. package/src/engine/EntityCreator.d.ts.map +1 -1
  124. package/src/engine/EntityCreator.js +7 -10
  125. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  126. package/src/engine/animation/AnimatedActions.js +0 -5
  127. package/src/engine/animation/Animations.d.ts.map +1 -1
  128. package/src/engine/animation/Animations.js +1 -6
  129. package/src/engine/animation/EntityAnimation.js +1 -4
  130. package/src/engine/animation/Tween.js +1 -4
  131. package/src/engine/animation/keyed2/AnimationTrack.d.ts +0 -6
  132. package/src/engine/animation/keyed2/AnimationTrack.d.ts.map +1 -1
  133. package/src/engine/animation/keyed2/AnimationTrack.js +154 -152
  134. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts +0 -10
  135. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts.map +1 -1
  136. package/src/engine/animation/keyed2/AnimationTrackPlayback.js +173 -171
  137. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  138. package/src/engine/asset/AssetManager.js +0 -5
  139. package/src/engine/asset/preloader/AssetLevel.js +0 -3
  140. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  141. package/src/engine/ecs/EntityManager.js +0 -4
  142. package/src/engine/ecs/System.d.ts.map +1 -1
  143. package/src/engine/ecs/System.js +0 -5
  144. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  145. package/src/engine/ecs/animation/Animation.js +1 -19
  146. package/src/engine/ecs/components/Motion.d.ts.map +1 -1
  147. package/src/engine/ecs/components/Motion.js +0 -5
  148. package/src/engine/ecs/components/PropertySet.d.ts +8 -1
  149. package/src/engine/ecs/components/PropertySet.d.ts.map +1 -1
  150. package/src/engine/ecs/components/PropertySet.js +87 -83
  151. package/src/engine/ecs/components/Script.d.ts +0 -16
  152. package/src/engine/ecs/components/Script.d.ts.map +1 -1
  153. package/src/engine/ecs/components/Script.js +14 -18
  154. package/src/engine/ecs/components/Tag.d.ts.map +1 -1
  155. package/src/engine/ecs/components/Tag.js +4 -5
  156. package/src/engine/ecs/components/Timer.d.ts +0 -5
  157. package/src/engine/ecs/components/Timer.d.ts.map +1 -1
  158. package/src/engine/ecs/components/Timer.js +0 -5
  159. package/src/engine/ecs/grid/HeightMap2NormalMap.d.ts.map +1 -1
  160. package/src/engine/ecs/grid/HeightMap2NormalMap.js +2 -6
  161. package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.d.ts.map +1 -1
  162. package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.js +0 -3
  163. package/src/engine/ecs/grid/NormalMap2AOMap.d.ts.map +1 -1
  164. package/src/engine/ecs/grid/NormalMap2AOMap.js +3 -8
  165. package/src/engine/ecs/gui/GUIElement.d.ts.map +1 -1
  166. package/src/engine/ecs/gui/GUIElement.js +0 -3
  167. package/src/engine/ecs/gui/GUIElementSystem.d.ts.map +1 -1
  168. package/src/engine/ecs/gui/GUIElementSystem.js +0 -4
  169. package/src/engine/ecs/gui/hud/HeadsUpDisplay.d.ts.map +1 -1
  170. package/src/engine/ecs/gui/hud/HeadsUpDisplay.js +0 -7
  171. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
  172. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +0 -5
  173. package/src/engine/ecs/gui/menu/radial/RadialContextMenu.d.ts.map +1 -1
  174. package/src/engine/ecs/gui/menu/radial/RadialContextMenu.js +5 -8
  175. package/src/engine/ecs/gui/position/ViewportPosition.d.ts.map +1 -1
  176. package/src/engine/ecs/gui/position/ViewportPosition.js +0 -4
  177. package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts +1 -2
  178. package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts.map +1 -1
  179. package/src/engine/ecs/gui/position/ViewportPositionSystem.js +6 -10
  180. package/src/engine/ecs/ik/IKProblem.d.ts +1 -2
  181. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  182. package/src/engine/ecs/renderable/RenderSystem.d.ts.map +1 -1
  183. package/src/engine/ecs/renderable/RenderSystem.js +0 -3
  184. package/src/engine/ecs/renderable/Renderable.d.ts.map +1 -1
  185. package/src/engine/ecs/renderable/Renderable.js +0 -5
  186. package/src/engine/ecs/systems/AnimationSystem.d.ts.map +1 -1
  187. package/src/engine/ecs/systems/AnimationSystem.js +9 -17
  188. package/src/engine/ecs/systems/MotionSystem.d.ts.map +1 -1
  189. package/src/engine/ecs/systems/MotionSystem.js +1 -6
  190. package/src/engine/ecs/systems/ScriptSystem.d.ts.map +1 -1
  191. package/src/engine/ecs/systems/ScriptSystem.js +1 -6
  192. package/src/engine/ecs/systems/TimerSystem.d.ts.map +1 -1
  193. package/src/engine/ecs/systems/TimerSystem.js +1 -6
  194. package/src/engine/ecs/team/Team.d.ts.map +1 -1
  195. package/src/engine/ecs/team/Team.js +0 -3
  196. package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.d.ts.map +1 -1
  197. package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js +0 -5
  198. package/src/engine/ecs/terrain/TerrainClouds.d.ts.map +1 -1
  199. package/src/engine/ecs/terrain/TerrainClouds.js +0 -5
  200. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  201. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -5
  202. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.d.ts.map +1 -1
  203. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.js +0 -3
  204. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  205. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +11 -14
  206. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
  207. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +0 -5
  208. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  209. package/src/engine/ecs/terrain/tiles/TerrainTile.js +0 -5
  210. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
  211. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  212. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +0 -3
  213. package/src/engine/ecs/terrain/tiles/TileBuildWorker.js +0 -4
  214. package/src/engine/ecs/transform/Transform.d.ts.map +1 -1
  215. package/src/engine/ecs/transform/Transform.js +0 -4
  216. package/src/engine/google/gapi.js +0 -4
  217. package/src/engine/graphics/FrameThrottle.d.ts +0 -4
  218. package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
  219. package/src/engine/graphics/FrameThrottle.js +0 -5
  220. package/src/engine/graphics/GraphicsEngine.d.ts.map +1 -1
  221. package/src/engine/graphics/GraphicsEngine.js +1 -6
  222. package/src/engine/graphics/composit/LayerCompositer.d.ts.map +1 -1
  223. package/src/engine/graphics/composit/LayerCompositer.js +2 -5
  224. package/src/engine/graphics/ecs/animation/AnimationController.d.ts.map +1 -1
  225. package/src/engine/graphics/ecs/animation/AnimationController.js +0 -5
  226. package/src/engine/graphics/ecs/animation/AnimationControllerSystem.d.ts.map +1 -1
  227. package/src/engine/graphics/ecs/animation/AnimationControllerSystem.js +2 -7
  228. package/src/engine/graphics/ecs/animation/AnimationRule.d.ts +0 -1
  229. package/src/engine/graphics/ecs/animation/AnimationRule.d.ts.map +1 -1
  230. package/src/engine/graphics/ecs/animation/AnimationRule.js +70 -66
  231. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  232. package/src/engine/graphics/ecs/camera/Camera.js +0 -5
  233. package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +1 -1
  234. package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -5
  235. package/src/engine/graphics/ecs/camera/FrustumProjector.d.ts.map +1 -1
  236. package/src/engine/graphics/ecs/camera/FrustumProjector.js +0 -5
  237. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  238. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +4 -9
  239. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  240. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +3 -8
  241. package/src/engine/graphics/ecs/highlight/Highlight.d.ts.map +1 -1
  242. package/src/engine/graphics/ecs/highlight/Highlight.js +0 -3
  243. package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.d.ts.map +1 -1
  244. package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.js +3 -8
  245. package/src/engine/graphics/ecs/light/Light.d.ts.map +1 -1
  246. package/src/engine/graphics/ecs/light/Light.js +2 -6
  247. package/src/engine/graphics/ecs/light/LightSystem.d.ts.map +1 -1
  248. package/src/engine/graphics/ecs/light/LightSystem.js +0 -5
  249. package/src/engine/graphics/ecs/mesh/Mesh.d.ts.map +1 -1
  250. package/src/engine/graphics/ecs/mesh/Mesh.js +0 -3
  251. package/src/engine/graphics/ecs/mesh/MeshSystem.d.ts.map +1 -1
  252. package/src/engine/graphics/ecs/mesh/MeshSystem.js +0 -5
  253. package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts.map +1 -1
  254. package/src/engine/graphics/ecs/trail2d/Trail2D.js +0 -5
  255. package/src/engine/graphics/ecs/trail2d/Trail2DSystem.d.ts.map +1 -1
  256. package/src/engine/graphics/ecs/trail2d/Trail2DSystem.js +0 -5
  257. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  258. package/src/engine/graphics/ecs/water/Water.js +0 -5
  259. package/src/engine/graphics/ecs/water/WaterSystem.d.ts.map +1 -1
  260. package/src/engine/graphics/ecs/water/WaterSystem.js +0 -3
  261. package/src/engine/graphics/filter/ImageFilter.d.ts.map +1 -1
  262. package/src/engine/graphics/filter/ImageFilter.js +0 -5
  263. package/src/engine/graphics/geometry/BufferGeometryWrap.js +1 -3
  264. package/src/engine/graphics/geometry/buffered/ComputeNormals.d.ts.map +1 -1
  265. package/src/engine/graphics/geometry/buffered/ComputeNormals.js +0 -5
  266. package/src/engine/graphics/geometry/ribbon/Ribbon.d.ts.map +1 -1
  267. package/src/engine/graphics/geometry/ribbon/Ribbon.js +1 -4
  268. package/src/engine/graphics/material/SplatMaterial.d.ts.map +1 -1
  269. package/src/engine/graphics/material/SplatMaterial.js +0 -3
  270. package/src/engine/graphics/material/WaterMaterial.d.ts.map +1 -1
  271. package/src/engine/graphics/material/WaterMaterial.js +0 -3
  272. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts +0 -5
  273. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts.map +1 -1
  274. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.js +114 -114
  275. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts +0 -1
  276. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts.map +1 -1
  277. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +347 -348
  278. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +1 -3
  279. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  280. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts +0 -1
  281. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts.map +1 -1
  282. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.js +110 -111
  283. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts +0 -9
  284. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts.map +1 -1
  285. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.js +70 -66
  286. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts +0 -5
  287. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts.map +1 -1
  288. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.js +82 -82
  289. package/src/engine/graphics/particles/particular/group/Operation.d.ts +0 -7
  290. package/src/engine/graphics/particles/particular/group/Operation.d.ts.map +1 -1
  291. package/src/engine/graphics/particles/particular/group/Operation.js +16 -14
  292. package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts +0 -9
  293. package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts.map +1 -1
  294. package/src/engine/graphics/particles/particular/group/ParticleAttribute.js +23 -21
  295. package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts +2 -10
  296. package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts.map +1 -1
  297. package/src/engine/graphics/particles/particular/group/ParticleGroup.js +463 -464
  298. package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts +0 -2
  299. package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts.map +1 -1
  300. package/src/engine/graphics/particles/particular/group/ParticleSpecification.js +39 -33
  301. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts +6 -1
  302. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts.map +1 -1
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- /**
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- * @author alteredq / http://alteredqualia.com/
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- *
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- * Screen-space ambient occlusion shader
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- * - ported from
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- * SSAO GLSL shader v1.2
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- * assembled by Martins Upitis (martinsh) (http://devlog-martinsh.blogspot.com)
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- * original technique is made by ArKano22 (http://www.gamedev.net/topic/550699-ssao-no-halo-artifacts/)
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- * - modifications
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- * - modified to use RGBA packed depth texture (use clear color 1,1,1,1 for depth pass)
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- * - refactoring and optimizations
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- */
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- import { Vector2 } from 'three';
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-
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- const SSAOShader = {
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-
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- uniforms: {
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-
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- "tDiffuse": { type: "t", value: null },
20
- "tDepth": { type: "t", value: null },
21
- "size": { type: "v2", value: new Vector2(512, 512) },
22
- "cameraNear": { type: "f", value: 1 },
23
- "cameraFar": { type: "f", value: 100 },
24
- "onlyAO": { type: "i", value: 0 },
25
- "aoClamp": { type: "f", value: 0.5 },
26
- "lumInfluence": { type: "f", value: 0.5 },
27
- "strength": { type: "f", value: 1.0 }
28
-
29
- },
30
-
31
- vertexShader: [
32
-
33
- "varying vec2 vUv;",
34
-
35
- "void main() {",
36
-
37
- "vUv = uv;",
38
-
39
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
40
-
41
- "}"
42
-
43
- ].join("\n"),
44
-
45
- fragmentShader: [
46
-
47
- "uniform float cameraNear;",
48
- "uniform float cameraFar;",
49
-
50
- "uniform bool onlyAO;", // use only ambient occlusion pass?
51
-
52
- "uniform vec2 size;", // texture width, height
53
- "uniform float aoClamp;", // depth clamp - reduces haloing at screen edges
54
-
55
- "uniform float lumInfluence;", // how much luminance affects occlusion
56
- "uniform float strength;",
57
-
58
- "uniform sampler2D tDiffuse;",
59
- "uniform sampler2D tDepth;",
60
-
61
- "varying vec2 vUv;",
62
-
63
- // "#define PI 3.14159265",
64
- "#define DL 2.399963229728653", // PI * ( 3.0 - sqrt( 5.0 ) )
65
- "#define EULER 2.718281828459045",
66
-
67
- // user variables
68
-
69
- "const int samples = 8;", // ao sample count
70
- "const float radius = 5.0;", // ao radius
71
-
72
- "const bool useNoise = false;", // use noise instead of pattern for sample dithering
73
- "const float noiseAmount = 0.0003;", // dithering amount
74
-
75
- "const float diffArea = 0.4;", // self-shadowing reduction
76
- "const float gDisplace = 0.4;", // gauss bell center
77
-
78
-
79
- // RGBA depth
80
-
81
- "float unpackDepth( const in vec4 rgba_depth ) {",
82
-
83
- "const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );",
84
- "float depth = dot( rgba_depth, bit_shift );",
85
- "return depth;",
86
-
87
- "}",
88
-
89
- // generating noise / pattern texture for dithering
90
-
91
- "vec2 rand( const vec2 coord ) {",
92
-
93
- "vec2 noise;",
94
-
95
- "if ( useNoise ) {",
96
-
97
- "float nx = dot ( coord, vec2( 12.9898, 78.233 ) );",
98
- "float ny = dot ( coord, vec2( 12.9898, 78.233 ) * 2.0 );",
99
-
100
- "noise = clamp( fract ( 43758.5453 * sin( vec2( nx, ny ) ) ), 0.0, 1.0 );",
101
-
102
- "} else {",
103
-
104
- "float ff = fract( 1.0 - coord.s * ( size.x / 2.0 ) );",
105
- "float gg = fract( coord.t * ( size.y / 2.0 ) );",
106
-
107
- "noise = vec2( 0.25, 0.75 ) * vec2( ff ) + vec2( 0.75, 0.25 ) * gg;",
108
-
109
- "}",
110
-
111
- "return ( noise * 2.0 - 1.0 ) * noiseAmount;",
112
-
113
- "}",
114
-
115
- "float readDepth( const in vec2 coord ) {",
116
-
117
- "float cameraFarPlusNear = cameraFar + cameraNear;",
118
- "float cameraFarMinusNear = cameraFar - cameraNear;",
119
- "float cameraCoef = 2.0 * cameraNear;",
120
-
121
- // "return ( 2.0 * cameraNear ) / ( cameraFar + cameraNear - unpackDepth( texture2D( tDepth, coord ) ) * ( cameraFar - cameraNear ) );",
122
- "return cameraCoef / ( cameraFarPlusNear - unpackDepth( texture2D( tDepth, coord ) ) * cameraFarMinusNear );",
123
-
124
-
125
- "}",
126
-
127
- "float compareDepths( const in float depth1, const in float depth2, inout int far ) {",
128
-
129
- "float garea = 2.0;", // gauss bell width
130
- "float diff = ( depth1 - depth2 ) * 100.0;", // depth difference (0-100)
131
-
132
- // reduce left bell width to avoid self-shadowing
133
-
134
- "if ( diff < gDisplace ) {",
135
-
136
- "garea = diffArea;",
137
-
138
- "} else {",
139
-
140
- "far = 1;",
141
-
142
- "}",
143
-
144
- "float dd = diff - gDisplace;",
145
- "float gauss = pow( EULER, -2.0 * dd * dd / ( garea * garea ) );",
146
- "return gauss;",
147
-
148
- "}",
149
-
150
- "float calcAO( float depth, float dw, float dh ) {",
151
-
152
- "float dd = radius - depth * radius;",
153
- "vec2 vv = vec2( dw, dh );",
154
-
155
- "vec2 coord1 = vUv + dd * vv;",
156
- "vec2 coord2 = vUv - dd * vv;",
157
-
158
- "float temp1 = 0.0;",
159
- "float temp2 = 0.0;",
160
-
161
- "int far = 0;",
162
- "temp1 = compareDepths( depth, readDepth( coord1 ), far );",
163
-
164
- // DEPTH EXTRAPOLATION
165
-
166
- "if ( far > 0 ) {",
167
-
168
- "temp2 = compareDepths( readDepth( coord2 ), depth, far );",
169
- "temp1 += ( 1.0 - temp1 ) * temp2;",
170
-
171
- "}",
172
-
173
- "return temp1;",
174
-
175
- "}",
176
-
177
- "void main() {",
178
-
179
- "vec2 noise = rand( vUv );",
180
- "float depth = readDepth( vUv );",
181
-
182
- "float tt = clamp( depth, aoClamp, 1.0 );",
183
-
184
- "float w = ( 1.0 / size.x ) / tt + ( noise.x * ( 1.0 - noise.x ) );",
185
- "float h = ( 1.0 / size.y ) / tt + ( noise.y * ( 1.0 - noise.y ) );",
186
-
187
- "float ao = 0.0;",
188
-
189
- "float dz = 1.0 / float( samples );",
190
- "float z = 1.0 - dz / 2.0;",
191
- "float l = 0.0;",
192
-
193
- "for ( int i = 0; i <= samples; i ++ ) {",
194
-
195
- "float r = sqrt( 1.0 - z );",
196
-
197
- "float pw = cos( l ) * r;",
198
- "float ph = sin( l ) * r;",
199
- "ao += calcAO( depth, pw * w, ph * h );",
200
- "z = z - dz;",
201
- "l = l + DL;",
202
-
203
- "}",
204
-
205
- "ao /= float( samples );",
206
- "ao = 1.0 - ao*strength;",
207
-
208
- "vec3 color = texture2D( tDiffuse, vUv ).rgb;",
209
-
210
- "vec3 lumcoeff = vec3( 0.299, 0.587, 0.114 );",
211
- "float lum = dot( color.rgb, lumcoeff );",
212
- "vec3 luminance = vec3( lum );",
213
-
214
- "vec3 final = vec3( color * mix( vec3( ao ), vec3( 1.0 ), luminance * lumInfluence ) );", // mix( color * ao, white, luminance )
215
-
216
- "if ( onlyAO ) {",
217
-
218
- "final = vec3( mix( vec3( ao ), vec3( 1.0 ), luminance * lumInfluence ) );", // ambient occlusion only
219
-
220
- "}",
221
-
222
- "gl_FragColor = vec4( final, 1.0 );",
223
-
224
- "}"
225
-
226
- ].join("\n")
227
-
228
- };
229
-
230
- export default SSAOShader;
@@ -1,36 +0,0 @@
1
- export default ToneMapShader;
2
- declare namespace ToneMapShader {
3
- namespace uniforms {
4
- namespace tDiffuse {
5
- let type: string;
6
- let value: any;
7
- }
8
- namespace averageLuminance {
9
- let type_1: string;
10
- export { type_1 as type };
11
- let value_1: number;
12
- export { value_1 as value };
13
- }
14
- namespace luminanceMap {
15
- let type_2: string;
16
- export { type_2 as type };
17
- let value_2: any;
18
- export { value_2 as value };
19
- }
20
- namespace maxLuminance {
21
- let type_3: string;
22
- export { type_3 as type };
23
- let value_3: number;
24
- export { value_3 as value };
25
- }
26
- namespace middleGrey {
27
- let type_4: string;
28
- export { type_4 as type };
29
- let value_4: number;
30
- export { value_4 as value };
31
- }
32
- }
33
- let vertexShader: string;
34
- let fragmentShader: string;
35
- }
36
- //# sourceMappingURL=ToneMapShader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ToneMapShader.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/postprocess/threejs/shaders/ToneMapShader.js"],"names":[],"mappings":""}
@@ -1,76 +0,0 @@
1
- /**
2
- * @author miibond
3
- *
4
- * Full-screen tone-mapping shader based on http://www.graphics.cornell.edu/~jaf/publications/sig02_paper.pdf
5
- */
6
- const ToneMapShader = {
7
-
8
- uniforms: {
9
-
10
- "tDiffuse": { type: "t", value: null },
11
- "averageLuminance": { type: "f", value: 1.0 },
12
- "luminanceMap": { type: "t", value: null },
13
- "maxLuminance": { type: "f", value: 16.0 },
14
- "middleGrey": { type: "f", value: 0.6 }
15
- },
16
-
17
- vertexShader: [
18
-
19
- "varying vec2 vUv;",
20
-
21
- "void main() {",
22
-
23
- "vUv = uv;",
24
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
25
-
26
- "}"
27
-
28
- ].join("\n"),
29
-
30
- fragmentShader: [
31
-
32
- "uniform sampler2D tDiffuse;",
33
-
34
- "varying vec2 vUv;",
35
-
36
- "uniform float middleGrey;",
37
- "uniform float maxLuminance;",
38
- "#ifdef ADAPTED_LUMINANCE",
39
- "uniform sampler2D luminanceMap;",
40
- "#else",
41
- "uniform float averageLuminance;",
42
- "#endif",
43
-
44
- "const vec3 LUM_CONVERT = vec3(0.299, 0.587, 0.114);",
45
-
46
- "vec3 ToneMap( vec3 vColor ) {",
47
- "#ifdef ADAPTED_LUMINANCE",
48
- // Get the calculated average luminance
49
- "float fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;",
50
- "#else",
51
- "float fLumAvg = averageLuminance;",
52
- "#endif",
53
-
54
- // Calculate the luminance of the current pixel
55
- "float fLumPixel = dot(vColor, LUM_CONVERT);",
56
-
57
- // Apply the modified operator (Eq. 4)
58
- "float fLumScaled = (fLumPixel * middleGrey) / fLumAvg;",
59
-
60
- "float fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);",
61
- "return fLumCompressed * vColor;",
62
- "}",
63
-
64
- "void main() {",
65
-
66
- "vec4 texel = texture2D( tDiffuse, vUv );",
67
-
68
- "gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );",
69
-
70
- "}"
71
-
72
- ].join("\n")
73
-
74
- };
75
-
76
- export default ToneMapShader;
@@ -1,22 +0,0 @@
1
- export default GaussianBlurShader;
2
- declare function GaussianBlurShader(): {
3
- defines: {};
4
- uniforms: {
5
- tDiffuse: {
6
- type: string;
7
- value: any;
8
- };
9
- resolution: {
10
- type: string;
11
- value: Vector2;
12
- };
13
- sigma: {
14
- type: string;
15
- value: Vector2;
16
- };
17
- };
18
- vertexShader: string;
19
- fragmentShader: string;
20
- };
21
- import { Vector2 } from "three";
22
- //# sourceMappingURL=GaussianBlurShader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GaussianBlurShader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shaders/GaussianBlurShader.js"],"names":[],"mappings":";AAKA;;;;;;;;;;;;;;;;;;EAuEC;wBAzEuB,OAAO"}
@@ -1,79 +0,0 @@
1
- /**
2
- * Created by Alex on 20/09/2015.
3
- */
4
- import { Vector2 } from "three";
5
-
6
- function GaussianBlurShader() {
7
-
8
- return {
9
-
10
- defines: {},
11
-
12
- uniforms: {
13
-
14
- "tDiffuse": { type: "t", value: null },
15
- "resolution": { type: "v2", value: new Vector2(800, 600) },
16
- "sigma": { type: "v2", value: new Vector2(10, 10) }
17
- },
18
-
19
- vertexShader: [
20
-
21
- "varying vec2 vUv;",
22
-
23
- "void main() {",
24
-
25
- "vUv = uv;",
26
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
27
-
28
- "}"
29
-
30
- ].join("\n"),
31
- fragmentShader: [
32
- "const int c_samplesX = 15;", // must be odd
33
- "const int c_samplesY = 15;", // must be odd
34
-
35
- "const int c_halfSamplesX = c_samplesX / 2;",
36
- "const int c_halfSamplesY = c_samplesY / 2;",
37
-
38
- "uniform vec2 resolution;",
39
- "uniform vec2 sigma;",
40
- "uniform sampler2D tDiffuse;",
41
- "varying vec2 vUv;",
42
-
43
- "float Gaussian (float sigma, float x){",
44
- " return exp(-(x*x) / (2.0 * sigma*sigma));",
45
- "}",
46
-
47
- "vec4 BlurredPixel (in vec2 uv){",
48
-
49
- " float total = 0.0;",
50
- " vec4 ret = vec4(0.0);",
51
-
52
- " for (int iy = 0; iy < c_samplesY; ++iy){",
53
- " float fy = Gaussian (sigma.y, float(iy) - float(c_halfSamplesY));",
54
- " float offsety = float(iy-c_halfSamplesY) / resolution.y;",
55
- " for (int ix = 0; ix < c_samplesX; ++ix){",
56
- " float fx = Gaussian (sigma.x, float(ix) - float(c_halfSamplesX));",
57
- " float offsetx = float(ix-c_halfSamplesX) / resolution.x;",
58
- " total += fx * fy;",
59
- " ret += texture2D(tDiffuse, uv + vec2(offsetx, offsety)) * fx*fy;",
60
- " }",
61
- " }",
62
- " return ret / total;",
63
- "}",
64
-
65
- "void main() {",
66
-
67
- " gl_FragColor = BlurredPixel(vUv);",
68
- " if(gl_FragColor.a < 0.01){ ",
69
- " discard;",
70
- " }",
71
-
72
- "}"
73
-
74
-
75
- ].join("\n")
76
- };
77
- }
78
-
79
- export default GaussianBlurShader;
@@ -1,26 +0,0 @@
1
- export default GaussianGlowShader;
2
- declare namespace GaussianGlowShader {
3
- let defines: {};
4
- namespace uniforms {
5
- namespace tDiffuse {
6
- let type: string;
7
- let value: any;
8
- }
9
- namespace resolution {
10
- let type_1: string;
11
- export { type_1 as type };
12
- let value_1: Vector2;
13
- export { value_1 as value };
14
- }
15
- namespace sigma {
16
- let type_2: string;
17
- export { type_2 as type };
18
- let value_2: Vector2;
19
- export { value_2 as value };
20
- }
21
- }
22
- let vertexShader: string;
23
- let fragmentShader: string;
24
- }
25
- import { Vector2 } from 'three';
26
- //# sourceMappingURL=GaussianGlowShader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GaussianGlowShader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shaders/GaussianGlowShader.js"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;wBAGwB,OAAO"}
@@ -1,83 +0,0 @@
1
- /**
2
- * Created by Alex on 20/09/2015.
3
- */
4
- import { Vector2 } from 'three';
5
-
6
- const GaussianGlowShader = {
7
-
8
- defines: {},
9
-
10
- uniforms: {
11
-
12
- "tDiffuse": { type: "t", value: null },
13
- "resolution": { type: "v2", value: new Vector2(800, 600) },
14
- "sigma": { type: "v2", value: new Vector2(15, 15) }
15
- },
16
-
17
- vertexShader: [
18
-
19
- "varying vec2 vUv;",
20
-
21
- "void main() {",
22
-
23
- "vUv = uv;",
24
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
25
-
26
- "}"
27
-
28
- ].join("\n"),
29
- fragmentShader: [
30
- "const int c_samplesX = 5;", // must be odd
31
- "const int c_samplesY = 5;", // must be odd
32
-
33
- "const int c_halfSamplesX = c_samplesX / 2;",
34
- "const int c_halfSamplesY = c_samplesY / 2;",
35
-
36
- "const float radius = 6.0;",
37
- "const vec2 samplingBias = vec2(float(c_halfSamplesX),float(c_halfSamplesY))/radius;",
38
-
39
- "uniform vec2 resolution;",
40
- "uniform vec2 sigma;",
41
- "uniform sampler2D tDiffuse;",
42
- "varying vec2 vUv;",
43
-
44
- "float Gaussian (float sigma, float x){",
45
- " return exp(-(x*x) / (2.0 * sigma*sigma));",
46
- "}",
47
-
48
- "vec4 BlurredPixel (in vec2 uv){",
49
-
50
- " float total = 0.0;",
51
- " vec4 ret = vec4(0.0);",
52
- " vec2 sampleResolution = resolution*samplingBias;",
53
-
54
- " for (int iy = 0; iy < c_samplesY; ++iy){",
55
- " float fy = Gaussian (sigma.y, float(iy) - float(c_halfSamplesY));",
56
- " float offsety = float(iy-c_halfSamplesY) / sampleResolution.y;",
57
- " for (int ix = 0; ix < c_samplesX; ++ix){",
58
- " float fx = Gaussian (sigma.x, float(ix) - float(c_halfSamplesX));",
59
- " float offsetx = float(ix-c_halfSamplesX) / sampleResolution.x;",
60
- " total += fx * fy;",
61
- " ret += texture2D(tDiffuse, uv + vec2(offsetx, offsety)) * fx*fy;",
62
- " }",
63
- " }",
64
- " return ret*1.7 / total;",
65
- "}",
66
-
67
- "void main() {",
68
- " if(texture2D(tDiffuse, vUv).a > 0.0){",
69
- " gl_FragColor = vec4(0.0);",
70
- " }else{",
71
- " gl_FragColor = BlurredPixel(vUv);",
72
- " if(gl_FragColor.a < 0.01){ ",
73
- " gl_FragColor = vec4(0.0);",
74
- " }",
75
- " }",
76
-
77
- "}"
78
-
79
-
80
- ].join("\n")
81
- };
82
-
83
- export default GaussianGlowShader;
@@ -1,33 +0,0 @@
1
- export default NormalMapShader;
2
- /**
3
- * Created by Alex on 09/11/2014.
4
- */
5
- /**
6
- * @author alteredq / http://alteredqualia.com/
7
- *
8
- * Normal map shader
9
- * - compute normals from heightmap
10
- */
11
- declare function NormalMapShader(): {
12
- uniforms: {
13
- heightMap: {
14
- type: string;
15
- value: any;
16
- };
17
- resolution: {
18
- type: string;
19
- value: import("three").Vector2;
20
- };
21
- scale: {
22
- type: string;
23
- value: import("three").Vector2;
24
- };
25
- height: {
26
- type: string;
27
- value: number;
28
- };
29
- };
30
- vertexShader: string;
31
- fragmentShader: string;
32
- };
33
- //# sourceMappingURL=NormalMapShader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"NormalMapShader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shaders/NormalMapShader.js"],"names":[],"mappings":";AAAA;;GAEG;AACH;;;;;GAKG;AAIH;;;;;;;;;;;;;;;;;;;;;EA+CC"}
@@ -1,62 +0,0 @@
1
- /**
2
- * Created by Alex on 09/11/2014.
3
- */
4
- /**
5
- * @author alteredq / http://alteredqualia.com/
6
- *
7
- * Normal map shader
8
- * - compute normals from heightmap
9
- */
10
-
11
-
12
-
13
- const NormalMapShader = function () {
14
- return {
15
-
16
- uniforms: {
17
-
18
- "heightMap": { type: "t", value: null },
19
- "resolution": { type: "v2", value: new THREE.Vector2(512, 512) },
20
- "scale": { type: "v2", value: new THREE.Vector2(1, 1) },
21
- "height": { type: "f", value: 0.05 }
22
-
23
- },
24
-
25
- vertexShader: [
26
-
27
- "varying vec2 vUv;",
28
-
29
- "void main() {",
30
-
31
- "vUv = uv;",
32
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
33
-
34
- "}"
35
-
36
- ].join("\n"),
37
-
38
- fragmentShader: [
39
-
40
- "uniform float height;",
41
- "uniform vec2 resolution;",
42
- "uniform sampler2D heightMap;",
43
-
44
- "varying vec2 vUv;",
45
-
46
- "void main() {",
47
-
48
- "float val = texture2D( heightMap, vUv ).x;",
49
-
50
- "float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
51
- "float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
52
-
53
- "gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
54
-
55
- "}"
56
-
57
- ].join("\n")
58
-
59
- }
60
- };
61
- export default NormalMapShader;
62
-
@@ -1,3 +0,0 @@
1
- declare const GaussianGlowShader: any;
2
- export default GaussianGlowShader;
3
- //# sourceMappingURL=SoftOutlineShader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"SoftOutlineShader.d.ts","sourceRoot":"","sources":["../../../../../src/engine/graphics/shaders/SoftOutlineShader.js"],"names":[],"mappings":""}