@woosh/meep-engine 2.106.1 → 2.107.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (587) hide show
  1. package/build/meep.cjs +1990 -2364
  2. package/build/meep.min.js +1 -1
  3. package/build/meep.module.js +1990 -2364
  4. package/editor/Editor.js +55 -60
  5. package/editor/SelectionVisualizer.js +111 -109
  6. package/editor/actions/concrete/ComponentAddAction.js +0 -3
  7. package/editor/actions/concrete/ComponentRemoveAction.js +0 -4
  8. package/editor/actions/concrete/EntityCreateAction.js +0 -3
  9. package/editor/actions/concrete/EntityRemoveAction.js +0 -4
  10. package/editor/actions/concrete/SelectionAddAction.js +0 -3
  11. package/editor/actions/concrete/SelectionClearAction.js +0 -3
  12. package/editor/actions/concrete/SelectionRemoveAction.js +0 -3
  13. package/editor/ecs/EditorEntity.js +8 -6
  14. package/editor/tools/SelectionTool.js +0 -5
  15. package/editor/tools/TopDownCameraControlTool.js +2 -5
  16. package/editor/tools/TransformTool.js +137 -136
  17. package/editor/tools/engine/Tool.js +1 -6
  18. package/editor/tools/engine/ToolEngine.js +145 -148
  19. package/editor/tools/v2/TransformControls.js +25 -24
  20. package/editor/view/EditorView.js +0 -5
  21. package/editor/view/ecs/ComponentControlFactory.js +37 -40
  22. package/editor/view/ecs/EntityEditor.js +0 -3
  23. package/editor/view/ecs/EntityList.js +6 -11
  24. package/editor/view/ecs/components/MeshController.js +4 -7
  25. package/editor/view/ecs/components/TransformController.js +3 -9
  26. package/editor/view/tools/ToolView.js +2 -8
  27. package/package.json +1 -1
  28. package/src/core/IdPool.d.ts.map +1 -1
  29. package/src/core/IdPool.js +0 -5
  30. package/src/core/UUID.d.ts.map +1 -1
  31. package/src/core/UUID.js +0 -4
  32. package/src/core/binary/BitSet.d.ts +17 -14
  33. package/src/core/binary/BitSet.d.ts.map +1 -1
  34. package/src/core/binary/BitSet.js +411 -412
  35. package/src/core/binary/type/Field.d.ts +0 -8
  36. package/src/core/binary/type/Field.d.ts.map +1 -1
  37. package/src/core/binary/type/Field.js +16 -19
  38. package/src/core/binary/type/MultiplicityType.js +0 -4
  39. package/src/core/binary/type/PrimitiveTypes.d.ts.map +1 -1
  40. package/src/core/binary/type/PrimitiveTypes.js +0 -4
  41. package/src/core/binary/type/Type.d.ts +0 -6
  42. package/src/core/binary/type/Type.d.ts.map +1 -1
  43. package/src/core/binary/type/Type.js +63 -64
  44. package/src/core/binary/type/TypeBuilder.d.ts +0 -1
  45. package/src/core/binary/type/TypeBuilder.d.ts.map +1 -1
  46. package/src/core/binary/type/TypeBuilder.js +15 -18
  47. package/src/core/binary/type/TypeRegistry.d.ts +6 -4
  48. package/src/core/binary/type/TypeRegistry.d.ts.map +1 -1
  49. package/src/core/binary/type/TypeRegistry.js +38 -42
  50. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  51. package/src/core/bvh2/visual/BVHGeometry.js +0 -3
  52. package/src/core/codegen/LineBuilder.d.ts.map +1 -1
  53. package/src/core/codegen/LineBuilder.js +0 -5
  54. package/src/core/collection/set/ArraySet.d.ts.map +1 -1
  55. package/src/core/collection/set/ArraySet.js +1 -5
  56. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  57. package/src/core/collection/table/RowFirstTable.js +0 -5
  58. package/src/core/color/parse_color.d.ts.map +1 -1
  59. package/src/core/color/parse_color.js +1 -5
  60. package/src/core/geom/2d/Rectangle.d.ts.map +1 -1
  61. package/src/core/geom/2d/Rectangle.js +0 -4
  62. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  63. package/src/core/geom/2d/aabb/AABB2.js +0 -6
  64. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  65. package/src/core/geom/3d/aabb/AABB3.js +0 -5
  66. package/src/core/geom/3d/morton/Morton.d.ts.map +1 -1
  67. package/src/core/geom/3d/morton/Morton.js +0 -3
  68. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +11 -11
  69. package/src/core/geom/Quaternion.d.ts.map +1 -1
  70. package/src/core/geom/Quaternion.js +0 -5
  71. package/src/core/geom/Vector4.d.ts.map +1 -1
  72. package/src/core/geom/Vector4.js +0 -4
  73. package/src/core/graph/Edge.d.ts.map +1 -1
  74. package/src/core/graph/Edge.js +0 -5
  75. package/src/core/graph/WeightedEdge.d.ts.map +1 -1
  76. package/src/core/json/JsonUtils.d.ts.map +1 -1
  77. package/src/core/json/JsonUtils.js +0 -4
  78. package/src/core/math/random/MersenneTwister.d.ts +1 -2
  79. package/src/core/math/random/MersenneTwister.d.ts.map +1 -1
  80. package/src/core/math/random/MersenneTwister.js +134 -133
  81. package/src/core/model/BooleanVector3.d.ts.map +1 -1
  82. package/src/core/model/BooleanVector3.js +108 -108
  83. package/src/core/model/BoundedValue.d.ts +116 -0
  84. package/src/core/model/BoundedValue.d.ts.map +1 -0
  85. package/src/core/model/BoundedValue.js +214 -217
  86. package/src/core/model/LinearValue.d.ts +84 -0
  87. package/src/core/model/LinearValue.d.ts.map +1 -0
  88. package/src/core/model/LinearValue.js +116 -117
  89. package/src/core/model/ObservedEnum.d.ts.map +1 -1
  90. package/src/core/model/ObservedEnum.js +82 -80
  91. package/src/core/model/ObservedValue.d.ts +10 -17
  92. package/src/core/model/ObservedValue.d.ts.map +1 -1
  93. package/src/core/model/ObservedValue.js +85 -88
  94. package/src/core/model/object/ObjectPoolFactory.d.ts +1 -9
  95. package/src/core/model/object/ObjectPoolFactory.d.ts.map +1 -1
  96. package/src/core/model/object/ObjectPoolFactory.js +73 -73
  97. package/src/core/model/scheme/Schema.d.ts +0 -6
  98. package/src/core/model/scheme/Schema.d.ts.map +1 -1
  99. package/src/core/model/scheme/Schema.js +50 -48
  100. package/src/core/model/scheme/SchemeRegistry.d.ts +6 -1
  101. package/src/core/model/scheme/SchemeRegistry.d.ts.map +1 -1
  102. package/src/core/model/scheme/SchemeRegistry.js +46 -44
  103. package/src/core/process/Future.d.ts +14 -9
  104. package/src/core/process/Future.d.ts.map +1 -1
  105. package/src/core/process/Future.js +96 -98
  106. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  107. package/src/core/process/executor/ConcurrentExecutor.js +0 -3
  108. package/src/core/process/task/Task.d.ts.map +1 -1
  109. package/src/core/process/task/Task.js +0 -5
  110. package/src/core/process/task/TaskGroup.d.ts.map +1 -1
  111. package/src/core/process/task/TaskGroup.js +178 -180
  112. package/src/core/process/task/TaskSignal.d.ts.map +1 -1
  113. package/src/core/process/task/TaskSignal.js +0 -5
  114. package/src/core/process/task/TaskState.d.ts.map +1 -1
  115. package/src/core/process/task/TaskState.js +0 -4
  116. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  117. package/src/core/process/worker/WorkerBuilder.js +0 -5
  118. package/src/core/process/worker/WorkerProxy.d.ts.map +1 -1
  119. package/src/core/process/worker/WorkerProxy.js +0 -5
  120. package/src/engine/Clock.d.ts.map +1 -1
  121. package/src/engine/Clock.js +0 -5
  122. package/src/engine/Engine.js +4 -4
  123. package/src/engine/EntityCreator.d.ts.map +1 -1
  124. package/src/engine/EntityCreator.js +7 -10
  125. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  126. package/src/engine/animation/AnimatedActions.js +0 -5
  127. package/src/engine/animation/Animations.d.ts.map +1 -1
  128. package/src/engine/animation/Animations.js +1 -6
  129. package/src/engine/animation/EntityAnimation.js +1 -4
  130. package/src/engine/animation/Tween.js +1 -4
  131. package/src/engine/animation/keyed2/AnimationTrack.d.ts +0 -6
  132. package/src/engine/animation/keyed2/AnimationTrack.d.ts.map +1 -1
  133. package/src/engine/animation/keyed2/AnimationTrack.js +154 -152
  134. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts +0 -10
  135. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts.map +1 -1
  136. package/src/engine/animation/keyed2/AnimationTrackPlayback.js +173 -171
  137. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  138. package/src/engine/asset/AssetManager.js +0 -5
  139. package/src/engine/asset/preloader/AssetLevel.js +0 -3
  140. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  141. package/src/engine/ecs/EntityManager.js +0 -4
  142. package/src/engine/ecs/System.d.ts.map +1 -1
  143. package/src/engine/ecs/System.js +0 -5
  144. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  145. package/src/engine/ecs/animation/Animation.js +1 -19
  146. package/src/engine/ecs/components/Motion.d.ts.map +1 -1
  147. package/src/engine/ecs/components/Motion.js +0 -5
  148. package/src/engine/ecs/components/PropertySet.d.ts +8 -1
  149. package/src/engine/ecs/components/PropertySet.d.ts.map +1 -1
  150. package/src/engine/ecs/components/PropertySet.js +87 -83
  151. package/src/engine/ecs/components/Script.d.ts +0 -16
  152. package/src/engine/ecs/components/Script.d.ts.map +1 -1
  153. package/src/engine/ecs/components/Script.js +14 -18
  154. package/src/engine/ecs/components/Tag.d.ts.map +1 -1
  155. package/src/engine/ecs/components/Tag.js +4 -5
  156. package/src/engine/ecs/components/Timer.d.ts +0 -5
  157. package/src/engine/ecs/components/Timer.d.ts.map +1 -1
  158. package/src/engine/ecs/components/Timer.js +0 -5
  159. package/src/engine/ecs/grid/HeightMap2NormalMap.d.ts.map +1 -1
  160. package/src/engine/ecs/grid/HeightMap2NormalMap.js +2 -6
  161. package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.d.ts.map +1 -1
  162. package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.js +0 -3
  163. package/src/engine/ecs/grid/NormalMap2AOMap.d.ts.map +1 -1
  164. package/src/engine/ecs/grid/NormalMap2AOMap.js +3 -8
  165. package/src/engine/ecs/gui/GUIElement.d.ts.map +1 -1
  166. package/src/engine/ecs/gui/GUIElement.js +0 -3
  167. package/src/engine/ecs/gui/GUIElementSystem.d.ts.map +1 -1
  168. package/src/engine/ecs/gui/GUIElementSystem.js +0 -4
  169. package/src/engine/ecs/gui/hud/HeadsUpDisplay.d.ts.map +1 -1
  170. package/src/engine/ecs/gui/hud/HeadsUpDisplay.js +0 -7
  171. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
  172. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +0 -5
  173. package/src/engine/ecs/gui/menu/radial/RadialContextMenu.d.ts.map +1 -1
  174. package/src/engine/ecs/gui/menu/radial/RadialContextMenu.js +5 -8
  175. package/src/engine/ecs/gui/position/ViewportPosition.d.ts.map +1 -1
  176. package/src/engine/ecs/gui/position/ViewportPosition.js +0 -4
  177. package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts +1 -2
  178. package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts.map +1 -1
  179. package/src/engine/ecs/gui/position/ViewportPositionSystem.js +6 -10
  180. package/src/engine/ecs/ik/IKProblem.d.ts +1 -2
  181. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  182. package/src/engine/ecs/renderable/RenderSystem.d.ts.map +1 -1
  183. package/src/engine/ecs/renderable/RenderSystem.js +0 -3
  184. package/src/engine/ecs/renderable/Renderable.d.ts.map +1 -1
  185. package/src/engine/ecs/renderable/Renderable.js +0 -5
  186. package/src/engine/ecs/systems/AnimationSystem.d.ts.map +1 -1
  187. package/src/engine/ecs/systems/AnimationSystem.js +9 -17
  188. package/src/engine/ecs/systems/MotionSystem.d.ts.map +1 -1
  189. package/src/engine/ecs/systems/MotionSystem.js +1 -6
  190. package/src/engine/ecs/systems/ScriptSystem.d.ts.map +1 -1
  191. package/src/engine/ecs/systems/ScriptSystem.js +1 -6
  192. package/src/engine/ecs/systems/TimerSystem.d.ts.map +1 -1
  193. package/src/engine/ecs/systems/TimerSystem.js +1 -6
  194. package/src/engine/ecs/team/Team.d.ts.map +1 -1
  195. package/src/engine/ecs/team/Team.js +0 -3
  196. package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.d.ts.map +1 -1
  197. package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js +0 -5
  198. package/src/engine/ecs/terrain/TerrainClouds.d.ts.map +1 -1
  199. package/src/engine/ecs/terrain/TerrainClouds.js +0 -5
  200. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  201. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -5
  202. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.d.ts.map +1 -1
  203. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.js +0 -3
  204. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  205. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +11 -14
  206. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
  207. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +0 -5
  208. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  209. package/src/engine/ecs/terrain/tiles/TerrainTile.js +0 -5
  210. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
  211. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  212. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +0 -3
  213. package/src/engine/ecs/terrain/tiles/TileBuildWorker.js +0 -4
  214. package/src/engine/ecs/transform/Transform.d.ts.map +1 -1
  215. package/src/engine/ecs/transform/Transform.js +0 -4
  216. package/src/engine/google/gapi.js +0 -4
  217. package/src/engine/graphics/FrameThrottle.d.ts +0 -4
  218. package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
  219. package/src/engine/graphics/FrameThrottle.js +0 -5
  220. package/src/engine/graphics/GraphicsEngine.d.ts.map +1 -1
  221. package/src/engine/graphics/GraphicsEngine.js +1 -6
  222. package/src/engine/graphics/composit/LayerCompositer.d.ts.map +1 -1
  223. package/src/engine/graphics/composit/LayerCompositer.js +2 -5
  224. package/src/engine/graphics/ecs/animation/AnimationController.d.ts.map +1 -1
  225. package/src/engine/graphics/ecs/animation/AnimationController.js +0 -5
  226. package/src/engine/graphics/ecs/animation/AnimationControllerSystem.d.ts.map +1 -1
  227. package/src/engine/graphics/ecs/animation/AnimationControllerSystem.js +2 -7
  228. package/src/engine/graphics/ecs/animation/AnimationRule.d.ts +0 -1
  229. package/src/engine/graphics/ecs/animation/AnimationRule.d.ts.map +1 -1
  230. package/src/engine/graphics/ecs/animation/AnimationRule.js +70 -66
  231. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  232. package/src/engine/graphics/ecs/camera/Camera.js +0 -5
  233. package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +1 -1
  234. package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -5
  235. package/src/engine/graphics/ecs/camera/FrustumProjector.d.ts.map +1 -1
  236. package/src/engine/graphics/ecs/camera/FrustumProjector.js +0 -5
  237. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  238. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +4 -9
  239. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  240. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +3 -8
  241. package/src/engine/graphics/ecs/highlight/Highlight.d.ts.map +1 -1
  242. package/src/engine/graphics/ecs/highlight/Highlight.js +0 -3
  243. package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.d.ts.map +1 -1
  244. package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.js +3 -8
  245. package/src/engine/graphics/ecs/light/Light.d.ts.map +1 -1
  246. package/src/engine/graphics/ecs/light/Light.js +2 -6
  247. package/src/engine/graphics/ecs/light/LightSystem.d.ts.map +1 -1
  248. package/src/engine/graphics/ecs/light/LightSystem.js +0 -5
  249. package/src/engine/graphics/ecs/mesh/Mesh.d.ts.map +1 -1
  250. package/src/engine/graphics/ecs/mesh/Mesh.js +0 -3
  251. package/src/engine/graphics/ecs/mesh/MeshSystem.d.ts.map +1 -1
  252. package/src/engine/graphics/ecs/mesh/MeshSystem.js +0 -5
  253. package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts.map +1 -1
  254. package/src/engine/graphics/ecs/trail2d/Trail2D.js +0 -5
  255. package/src/engine/graphics/ecs/trail2d/Trail2DSystem.d.ts.map +1 -1
  256. package/src/engine/graphics/ecs/trail2d/Trail2DSystem.js +0 -5
  257. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  258. package/src/engine/graphics/ecs/water/Water.js +0 -5
  259. package/src/engine/graphics/ecs/water/WaterSystem.d.ts.map +1 -1
  260. package/src/engine/graphics/ecs/water/WaterSystem.js +0 -3
  261. package/src/engine/graphics/filter/ImageFilter.d.ts.map +1 -1
  262. package/src/engine/graphics/filter/ImageFilter.js +0 -5
  263. package/src/engine/graphics/geometry/BufferGeometryWrap.js +1 -3
  264. package/src/engine/graphics/geometry/buffered/ComputeNormals.d.ts.map +1 -1
  265. package/src/engine/graphics/geometry/buffered/ComputeNormals.js +0 -5
  266. package/src/engine/graphics/geometry/ribbon/Ribbon.d.ts.map +1 -1
  267. package/src/engine/graphics/geometry/ribbon/Ribbon.js +1 -4
  268. package/src/engine/graphics/material/SplatMaterial.d.ts.map +1 -1
  269. package/src/engine/graphics/material/SplatMaterial.js +0 -3
  270. package/src/engine/graphics/material/WaterMaterial.d.ts.map +1 -1
  271. package/src/engine/graphics/material/WaterMaterial.js +0 -3
  272. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts +0 -5
  273. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts.map +1 -1
  274. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.js +114 -114
  275. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts +0 -1
  276. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts.map +1 -1
  277. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +347 -348
  278. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +1 -3
  279. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  280. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts +0 -1
  281. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts.map +1 -1
  282. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.js +110 -111
  283. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts +0 -9
  284. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts.map +1 -1
  285. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.js +70 -66
  286. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts +0 -5
  287. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts.map +1 -1
  288. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.js +82 -82
  289. package/src/engine/graphics/particles/particular/group/Operation.d.ts +0 -7
  290. package/src/engine/graphics/particles/particular/group/Operation.d.ts.map +1 -1
  291. package/src/engine/graphics/particles/particular/group/Operation.js +16 -14
  292. package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts +0 -9
  293. package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts.map +1 -1
  294. package/src/engine/graphics/particles/particular/group/ParticleAttribute.js +23 -21
  295. package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts +2 -10
  296. package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts.map +1 -1
  297. package/src/engine/graphics/particles/particular/group/ParticleGroup.js +463 -464
  298. package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts +0 -2
  299. package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts.map +1 -1
  300. package/src/engine/graphics/particles/particular/group/ParticleSpecification.js +39 -33
  301. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts +6 -1
  302. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts.map +1 -1
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- /**
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- * Created by Alex on 11/09/2015.
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- */
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- import Vector2 from "../../../core/geom/Vector2.js";
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-
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- import {
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- FloatType,
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- LinearFilter,
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- MeshDepthMaterial,
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- NearestFilter,
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- NoBlending,
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- RGBADepthPacking,
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- RGBAFormat,
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- WebGLRenderTarget
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- } from 'three';
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- import EffectComposer from "./threejs/postprocessing/EffectComposer.js";
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- import RenderPass from "./threejs/postprocessing/RenderPass.js";
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- import ShaderPass from "./threejs/postprocessing/ShaderPass.js";
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- import AdaptiveToneMappingPass from "./threejs/postprocessing/AdaptiveToneMappingPass.js";
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- import BloomPass from "./threejs/postprocessing/BloomPass.js";
21
- import BokehPass from "./threejs/postprocessing/BokehPass.js";
22
- import SMAAPass from "./threejs/postprocessing/SMAAPass.js";
23
- import CopyShader from "./threejs/shaders/CopyShader.js";
24
- import SSAOShader from "./threejs/shaders/SSAOShader.js";
25
- import FXAAShader from "./threejs/shaders/FXAAShader.js";
26
-
27
- const PostProcess = function (scene, camera, renderer) {
28
- this.scene = scene;
29
- this.camera = camera;
30
- this.graphics = renderer;
31
-
32
- this.size = new Vector2(800, 600);
33
- };
34
-
35
- function makeUniformAccessor(uniforms) {
36
- const t = {};
37
-
38
- function bindUniform(propName) {
39
- Object.defineProperty(t, propName, {
40
- get: function () {
41
- return uniforms[propName].value;
42
- },
43
- set: function (val) {
44
- return uniforms[propName].value = val;
45
- }
46
- })
47
- }
48
-
49
- for (let p in uniforms) {
50
- if (uniforms.hasOwnProperty(p)) {
51
- bindUniform(p);
52
- }
53
- }
54
- return t;
55
- }
56
-
57
- PostProcess.prototype.initializeGUI = function (gui) {
58
- const fPostProcess = gui.addFolder("Post-processing");
59
- fPostProcess.open();
60
- if (this.effectSSAO !== undefined) {
61
- const aSSAO = makeUniformAccessor(this.effectSSAO.uniforms);
62
- const ssao = fPostProcess.addFolder("SSAO");
63
- ssao.add(this.effectSSAO, "enabled");
64
-
65
- ssao.add(aSSAO, "onlyAO");
66
- ssao.add(aSSAO, "strength", 0, 1, 0.05);
67
- ssao.add(aSSAO, "lumInfluence", 0, 1, 0.05);
68
- ssao.add(aSSAO, "aoClamp", 0, 1, 0.05);
69
-
70
- ssao.open();
71
- }
72
- if (this.effectFXAA !== undefined) {
73
- const fxaa = fPostProcess.addFolder("FXAA");
74
- fxaa.add(this.effectFXAA, "enabled");
75
- fxaa.open();
76
- }
77
- if (this.effectSMAA !== undefined) {
78
- const smaa = fPostProcess.addFolder("SMAA");
79
- smaa.add(this.effectSMAA, "enabled");
80
- smaa.open();
81
- }
82
- if (this.effectBloom !== undefined) {
83
- const bloom = fPostProcess.addFolder("Bloom");
84
- bloom.add(this.effectBloom, "enabled");
85
- bloom.open();
86
- }
87
- if (this.effectToneMap !== undefined) {
88
- const toneMap = fPostProcess.addFolder("Tone Mapping");
89
- toneMap.add(this.effectToneMap, "enabled");
90
-
91
- const aMTM = makeUniformAccessor(this.effectToneMap.materialToneMap.uniforms);
92
- toneMap.add(aMTM, "maxLuminance", 0, 30, 0.05);
93
- toneMap.add(aMTM, "middleGrey", 0, 30, 0.05);
94
- toneMap.add(aMTM, "averageLuminance", 0, 30, 0.05);
95
-
96
- const aATM = makeUniformAccessor(this.effectToneMap.materialAdaptiveLum.uniforms);
97
- toneMap.add(aATM, "tau", 0, 10, 0.1).name('Adaption time');
98
-
99
- toneMap.open();
100
- }
101
- };
102
-
103
- PostProcess.prototype.getFinalRenderTarget = function () {
104
- const composer = this.composer;
105
- const passes = composer.passes;
106
-
107
- let firstRT = true;
108
- for (let i = passes.length - 1; i > 0; i--) {
109
- //render to screen last pass only
110
- const pass = passes[i];
111
- if (pass.enabled && pass.needsSwap) {
112
- firstRT = !firstRT;
113
- }
114
- }
115
-
116
- if (firstRT) {
117
- return composer.renderTarget1;
118
- } else {
119
- return composer.renderTarget2;
120
- }
121
- };
122
-
123
- PostProcess.prototype.init = function (layer) {
124
- const self = this;
125
-
126
- const scene = this.scene;
127
- const camera = this.camera;
128
- const renderer = this.graphics;
129
-
130
- const gl = renderer.getContext();
131
- const parameters = {
132
- minFilter: LinearFilter,
133
- magFilter: LinearFilter,
134
- format: RGBAFormat,
135
- stencilBuffer: false
136
- };
137
-
138
-
139
- if (gl.getExtension('OES_texture_half_float_linear') !== null) {
140
- parameters.type = FloatType;
141
- }
142
-
143
- let renderTarget;
144
- if (layer === undefined) {
145
- renderTarget = new WebGLRenderTarget(this.size.x, this.size.y, parameters);
146
- } else {
147
- renderTarget = layer.renderTarget;
148
- }
149
-
150
- const composer = this.composer = new EffectComposer(renderer, renderTarget);
151
-
152
- const renderPass = new RenderPass(scene, camera, null, false);
153
- renderPass.clear = true;
154
- //SSAO
155
- const effectSSAO = this.effectSSAO = new ShaderPass(SSAOShader);
156
-
157
- const width = this.size.x;
158
- const height = this.size.y;
159
-
160
- // Setup depth pass
161
- const depthMaterial = this.depthMaterial = new MeshDepthMaterial();
162
- depthMaterial.depthPacking = RGBADepthPacking;
163
- depthMaterial.blending = NoBlending;
164
- depthMaterial.skinning = false;
165
-
166
-
167
- const depthTarget = this.depthTarget = new WebGLRenderTarget(width, height, {
168
- minFilter: NearestFilter,
169
- magFilter: NearestFilter,
170
- format: RGBAFormat
171
- });
172
-
173
- effectSSAO.uniforms['tDepth'].value = depthTarget;
174
- effectSSAO.uniforms['size'].value.set(width, height);
175
- effectSSAO.uniforms['cameraNear'].value = camera.near;
176
- effectSSAO.uniforms['cameraFar'].value = camera.far;
177
- effectSSAO.uniforms['onlyAO'].value = false;
178
- effectSSAO.uniforms['strength'].value = 0.5;
179
- effectSSAO.uniforms['lumInfluence'].value = 0.5;
180
- // effectSSAO.uniforms[ 'fogNear' ].value = scene.fog.near;
181
- // effectSSAO.uniforms[ 'fogFar' ].value = scene.fog.far;
182
- // effectSSAO.uniforms['fogEnabled'].value = 0;
183
- effectSSAO.uniforms['aoClamp'].value = 0.5;
184
- // effectSSAO.renderToScreen = true;
185
- effectSSAO.material.defines = { "FLOAT_DEPTH": true };
186
- //FXAA
187
- const effectFXAA = this.effectFXAA = new ShaderPass(FXAAShader);
188
- effectFXAA.enabled = false;
189
- effectFXAA.uniforms['resolution'].value.set(1 / (width), 1 / (height));
190
-
191
- const effectSMAA = this.effectSMAA = new SMAAPass(width, height);
192
- effectSMAA.needsSwap = true;
193
-
194
- //BOKEH
195
- let bokehPass = new BokehPass(scene, camera, {
196
- focus: 1.0,
197
- aperture: 0.025,
198
- maxblur: 1.0,
199
-
200
- width: width,
201
- height: height
202
- });
203
- //BLOOM
204
- const effectBloom = this.effectBloom = new BloomPass();
205
- effectBloom.enabled = false;
206
-
207
- //dynamic tone mapping
208
- const adaptToneMappingPass = this.effectToneMap = new AdaptiveToneMappingPass(true, 256);
209
- adaptToneMappingPass.enabled = true;
210
- adaptToneMappingPass.setMaxLuminance(16);
211
- adaptToneMappingPass.setMiddleGrey(7);
212
- adaptToneMappingPass.needsSwap = true;
213
-
214
- //Gamma correction
215
- const outputCorrectionPass = new ShaderPass(CopyShader);
216
- outputCorrectionPass.renderToScreen = true;
217
-
218
- //build up passes
219
- composer.addPass(renderPass);
220
- // composer.addPass(effectFXAA);
221
- composer.addPass(effectSMAA);
222
- composer.addPass(effectSSAO);
223
- //composer.addPass(bokehPass);
224
- composer.addPass(adaptToneMappingPass);
225
- composer.addPass(effectBloom);
226
- composer.addPass(outputCorrectionPass);
227
-
228
- function update() {
229
- let renderToScreenFlagged = false;
230
- const passes = composer.passes;
231
- for (let i = passes.length - 1; i > 0; i--) {
232
- //render to screen last pass only
233
- const pass = passes[i];
234
- if (pass.enabled && !renderToScreenFlagged) {
235
- // pass.renderToScreen = true;
236
- renderToScreenFlagged = true;
237
- pass.renderToScreen = false;
238
- } else {
239
- pass.renderToScreen = false;
240
- }
241
- }
242
- //specify if composer should be used at all
243
- if (layer !== undefined) {
244
- layer.renderTarget = self.getFinalRenderTarget();
245
- }
246
- }
247
-
248
- update();
249
- };
250
- PostProcess.prototype.setViewPortSize = function (width, height) {
251
- try {
252
- this.size.set(width, height);
253
- this.composer.setSize(width, height);
254
- //effects
255
-
256
- this.depthTarget = new WebGLRenderTarget(width, height, {
257
- minFilter: NearestFilter,
258
- magFilter: NearestFilter,
259
- format: RGBAFormat
260
- });
261
- //
262
- this.effectFXAA.uniforms['resolution'].value.set(1 / width, 1 / height);
263
-
264
- this.effectSMAA.setSize(width, height);
265
-
266
- this.effectSSAO.uniforms['size'].value.set(width, height);
267
- //
268
- this.effectSSAO.uniforms['tDepth'].value = this.depthTarget;
269
- } catch (e) {
270
- console.error(e);
271
- }
272
- };
273
- PostProcess.prototype.render = function (renderer, camera, scene, delta) {
274
- renderer.gammaInput = true;
275
- renderer.gammaOutput = false;
276
- renderer.autoClear = false;
277
- scene.overrideMaterial = this.depthMaterial;
278
- renderer.render(scene, this.camera, this.depthTarget, true);
279
-
280
- //effects render
281
- scene.overrideMaterial = null;
282
- this.composer.render(delta);
283
- };
284
- export default PostProcess;
@@ -1,330 +0,0 @@
1
- /**
2
- * @author Slayvin / http://slayvin.net
3
- */
4
- import {
5
- ArrowHelper,
6
- Color,
7
- Geometry,
8
- Line,
9
- LinearFilter,
10
- LineBasicMaterial,
11
- Math as ThreeMath,
12
- Matrix4,
13
- Object3D,
14
- PerspectiveCamera,
15
- Plane,
16
- RGBFormat,
17
- Scene,
18
- ShaderMaterial,
19
- UniformsUtils,
20
- Vector3,
21
- Vector4,
22
- WebGLRenderTarget
23
- } from 'three';
24
-
25
- const Shader = {
26
-
27
- uniforms: {
28
- "mirrorColor": { value: new Color(0x7F7F7F) },
29
- "mirrorSampler": { value: null },
30
- "textureMatrix": { value: new Matrix4() }
31
- },
32
-
33
- vertexShader: [
34
-
35
- "uniform mat4 textureMatrix;",
36
-
37
- "varying vec4 mirrorCoord;",
38
-
39
- "void main() {",
40
-
41
- "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
42
- "vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
43
- "mirrorCoord = textureMatrix * worldPosition;",
44
-
45
- "gl_Position = projectionMatrix * mvPosition;",
46
-
47
- "}"
48
-
49
- ].join("\n"),
50
-
51
- fragmentShader: [
52
-
53
- "uniform vec3 mirrorColor;",
54
- "uniform sampler2D mirrorSampler;",
55
-
56
- "varying vec4 mirrorCoord;",
57
-
58
- "float blendOverlay(float base, float blend) {",
59
- "return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
60
- "}",
61
-
62
- "void main() {",
63
-
64
- "vec4 color = texture2DProj(mirrorSampler, mirrorCoord);",
65
- "color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);",
66
-
67
- "gl_FragColor = color;",
68
-
69
- "}"
70
-
71
- ].join("\n")
72
-
73
- };
74
-
75
- const Mirror = function (renderer, camera, options) {
76
-
77
- Object3D.call(this);
78
-
79
- this.name = 'mirror_' + this.id;
80
-
81
- options = options || {};
82
-
83
- this.matrixNeedsUpdate = true;
84
-
85
- const width = options.textureWidth !== undefined ? options.textureWidth : 512;
86
- const height = options.textureHeight !== undefined ? options.textureHeight : 512;
87
-
88
- this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
89
-
90
- const mirrorColor = options.color !== undefined ? new Color(options.color) : new Color(0x7F7F7F);
91
-
92
- this.graphics = renderer;
93
- this.mirrorPlane = new Plane();
94
- this.normal = new Vector3(0, 0, 1);
95
- this.mirrorWorldPosition = new Vector3();
96
- this.cameraWorldPosition = new Vector3();
97
- this.rotationMatrix = new Matrix4();
98
- this.lookAtPosition = new Vector3(0, 0, -1);
99
- this.clipPlane = new Vector4();
100
-
101
- // For debug only, show the normal and plane of the mirror
102
- const debugMode = options.debugMode !== undefined ? options.debugMode : false;
103
-
104
- if (debugMode) {
105
-
106
- const arrow = new ArrowHelper(new Vector3(0, 0, 1), new Vector3(0, 0, 0), 10, 0xffff80);
107
- const planeGeometry = new Geometry();
108
- planeGeometry.vertices.push(new Vector3(-10, -10, 0));
109
- planeGeometry.vertices.push(new Vector3(10, -10, 0));
110
- planeGeometry.vertices.push(new Vector3(10, 10, 0));
111
- planeGeometry.vertices.push(new Vector3(-10, 10, 0));
112
- planeGeometry.vertices.push(planeGeometry.vertices[0]);
113
- const plane = new Line(planeGeometry, new LineBasicMaterial({ color: 0xffff80 }));
114
-
115
- this.add(arrow);
116
- this.add(plane);
117
-
118
- }
119
-
120
- if (camera instanceof PerspectiveCamera) {
121
-
122
- this.camera = camera;
123
-
124
- } else {
125
-
126
- this.camera = new PerspectiveCamera();
127
- console.log(this.name + ': camera is not a Perspective Camera!');
128
-
129
- }
130
-
131
- this.textureMatrix = new Matrix4();
132
-
133
- this.mirrorCamera = this.camera.clone();
134
- this.mirrorCamera.matrixAutoUpdate = true;
135
-
136
- const parameters = {
137
- minFilter: LinearFilter,
138
- magFilter: LinearFilter,
139
- format: RGBFormat,
140
- stencilBuffer: false
141
- };
142
-
143
- this.renderTarget = new WebGLRenderTarget(width, height, parameters);
144
- this.renderTarget2 = new WebGLRenderTarget(width, height, parameters);
145
-
146
- const mirrorShader = Shader;
147
- const mirrorUniforms = UniformsUtils.clone(mirrorShader.uniforms);
148
-
149
- this.material = new ShaderMaterial({
150
-
151
- fragmentShader: mirrorShader.fragmentShader,
152
- vertexShader: mirrorShader.vertexShader,
153
- uniforms: mirrorUniforms
154
-
155
- });
156
-
157
- this.material.uniforms.mirrorSampler.value = this.renderTarget.texture;
158
- this.material.uniforms.mirrorColor.value = mirrorColor;
159
- this.material.uniforms.textureMatrix.value = this.textureMatrix;
160
-
161
- if (!ThreeMath.isPowerOfTwo(width) || !ThreeMath.isPowerOfTwo(height)) {
162
-
163
- this.renderTarget.texture.generateMipmaps = false;
164
- this.renderTarget2.texture.generateMipmaps = false;
165
-
166
- }
167
-
168
- };
169
-
170
- Mirror.prototype = Object.create(Object3D.prototype);
171
- Mirror.prototype.constructor = Mirror;
172
-
173
- Mirror.prototype.renderWithMirror = function (otherMirror) {
174
-
175
- // update the mirror matrix to mirror the current view
176
- this.updateTextureMatrix();
177
- this.matrixNeedsUpdate = false;
178
-
179
- // set the camera of the other mirror so the mirrored view is the reference view
180
- const tempCamera = otherMirror.camera;
181
- otherMirror.camera = this.mirrorCamera;
182
-
183
- // render the other mirror in temp texture
184
- otherMirror.renderTemp();
185
- otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget2.texture;
186
-
187
- // render the current mirror
188
- this.render();
189
- this.matrixNeedsUpdate = true;
190
-
191
- // restore material and camera of other mirror
192
- otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget.texture;
193
- otherMirror.camera = tempCamera;
194
-
195
- // restore texture matrix of other mirror
196
- otherMirror.updateTextureMatrix();
197
-
198
- };
199
-
200
- Mirror.prototype.updateTextureMatrix = function () {
201
-
202
- this.updateMatrixWorld();
203
- this.camera.updateMatrixWorld();
204
-
205
- this.mirrorWorldPosition.setFromMatrixPosition(this.matrixWorld);
206
- this.cameraWorldPosition.setFromMatrixPosition(this.camera.matrixWorld);
207
-
208
- this.rotationMatrix.extractRotation(this.matrixWorld);
209
-
210
- this.normal.set(0, 0, 1);
211
- this.normal.applyMatrix4(this.rotationMatrix);
212
-
213
- const view = this.mirrorWorldPosition.clone().sub(this.cameraWorldPosition);
214
- view.reflect(this.normal).negate();
215
- view.add(this.mirrorWorldPosition);
216
-
217
- this.rotationMatrix.extractRotation(this.camera.matrixWorld);
218
-
219
- this.lookAtPosition.set(0, 0, -1);
220
- this.lookAtPosition.applyMatrix4(this.rotationMatrix);
221
- this.lookAtPosition.add(this.cameraWorldPosition);
222
-
223
- const target = this.mirrorWorldPosition.clone().sub(this.lookAtPosition);
224
- target.reflect(this.normal).negate();
225
- target.add(this.mirrorWorldPosition);
226
-
227
- this.up.set(0, -1, 0);
228
- this.up.applyMatrix4(this.rotationMatrix);
229
- this.up.reflect(this.normal).negate();
230
-
231
- this.mirrorCamera.position.copy(view);
232
- this.mirrorCamera.up = this.up;
233
- this.mirrorCamera.lookAt(target);
234
-
235
- this.mirrorCamera.updateProjectionMatrix();
236
- this.mirrorCamera.updateMatrixWorld();
237
- this.mirrorCamera.matrixWorldInverse.getInverse(this.mirrorCamera.matrixWorld);
238
-
239
- // Update the texture matrix
240
- this.textureMatrix.set(0.5, 0.0, 0.0, 0.5,
241
- 0.0, 0.5, 0.0, 0.5,
242
- 0.0, 0.0, 0.5, 0.5,
243
- 0.0, 0.0, 0.0, 1.0);
244
- this.textureMatrix.multiply(this.mirrorCamera.projectionMatrix);
245
- this.textureMatrix.multiply(this.mirrorCamera.matrixWorldInverse);
246
-
247
- // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
248
- // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
249
- this.mirrorPlane.setFromNormalAndCoplanarPoint(this.normal, this.mirrorWorldPosition);
250
- this.mirrorPlane.applyMatrix4(this.mirrorCamera.matrixWorldInverse);
251
-
252
- this.clipPlane.set(this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant);
253
-
254
- const q = new Vector4();
255
- const projectionMatrix = this.mirrorCamera.projectionMatrix;
256
-
257
- q.x = (Math.sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
258
- q.y = (Math.sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
259
- q.z = -1.0;
260
- q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
261
-
262
- // Calculate the scaled plane vector
263
- let c = new Vector4();
264
- c = this.clipPlane.multiplyScalar(2.0 / this.clipPlane.dot(q));
265
-
266
- // Replacing the third row of the projection matrix
267
- projectionMatrix.elements[2] = c.x;
268
- projectionMatrix.elements[6] = c.y;
269
- projectionMatrix.elements[10] = c.z + 1.0 - this.clipBias;
270
- projectionMatrix.elements[14] = c.w;
271
-
272
- };
273
-
274
- Mirror.prototype.render = function (scene) {
275
-
276
- if (this.matrixNeedsUpdate) this.updateTextureMatrix();
277
-
278
- this.matrixNeedsUpdate = true;
279
-
280
-
281
- if (scene !== undefined && scene instanceof Scene) {
282
-
283
- // We can't render ourself to ourself
284
- const visible = this.material.visible;
285
- this.material.visible = false;
286
-
287
- const renderer = this.graphics;
288
-
289
- const currentVrEnabled = renderer.vr.enabled;
290
- const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
291
-
292
- renderer.vr.enabled = false; // Avoid camera modification and recursion
293
- renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
294
-
295
- renderer.render(scene, this.mirrorCamera, this.renderTarget, true);
296
-
297
- renderer.vr.enabled = currentVrEnabled;
298
- renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
299
-
300
- this.material.visible = visible;
301
-
302
- }
303
-
304
- };
305
-
306
- Mirror.prototype.renderTemp = function () {
307
-
308
- if (this.matrixNeedsUpdate) this.updateTextureMatrix();
309
-
310
- this.matrixNeedsUpdate = true;
311
-
312
- // Render the mirrored view of the current scene into the target texture
313
- let scene = this;
314
-
315
- while (scene.parent !== null) {
316
-
317
- scene = scene.parent;
318
-
319
- }
320
-
321
- if (scene !== undefined && scene instanceof Scene) {
322
-
323
- this.graphics.render(scene, this.mirrorCamera, this.renderTarget2, true);
324
-
325
- }
326
-
327
- };
328
-
329
-
330
- export default Mirror;