@woosh/meep-engine 2.106.1 → 2.107.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/meep.cjs +1990 -2364
- package/build/meep.min.js +1 -1
- package/build/meep.module.js +1990 -2364
- package/editor/Editor.js +55 -60
- package/editor/SelectionVisualizer.js +111 -109
- package/editor/actions/concrete/ComponentAddAction.js +0 -3
- package/editor/actions/concrete/ComponentRemoveAction.js +0 -4
- package/editor/actions/concrete/EntityCreateAction.js +0 -3
- package/editor/actions/concrete/EntityRemoveAction.js +0 -4
- package/editor/actions/concrete/SelectionAddAction.js +0 -3
- package/editor/actions/concrete/SelectionClearAction.js +0 -3
- package/editor/actions/concrete/SelectionRemoveAction.js +0 -3
- package/editor/ecs/EditorEntity.js +8 -6
- package/editor/tools/SelectionTool.js +0 -5
- package/editor/tools/TopDownCameraControlTool.js +2 -5
- package/editor/tools/TransformTool.js +137 -136
- package/editor/tools/engine/Tool.js +1 -6
- package/editor/tools/engine/ToolEngine.js +145 -148
- package/editor/tools/v2/TransformControls.js +25 -24
- package/editor/view/EditorView.js +0 -5
- package/editor/view/ecs/ComponentControlFactory.js +37 -40
- package/editor/view/ecs/EntityEditor.js +0 -3
- package/editor/view/ecs/EntityList.js +6 -11
- package/editor/view/ecs/components/MeshController.js +4 -7
- package/editor/view/ecs/components/TransformController.js +3 -9
- package/editor/view/tools/ToolView.js +2 -8
- package/package.json +1 -1
- package/src/core/IdPool.d.ts.map +1 -1
- package/src/core/IdPool.js +0 -5
- package/src/core/UUID.d.ts.map +1 -1
- package/src/core/UUID.js +0 -4
- package/src/core/binary/BitSet.d.ts +17 -14
- package/src/core/binary/BitSet.d.ts.map +1 -1
- package/src/core/binary/BitSet.js +411 -412
- package/src/core/binary/type/Field.d.ts +0 -8
- package/src/core/binary/type/Field.d.ts.map +1 -1
- package/src/core/binary/type/Field.js +16 -19
- package/src/core/binary/type/MultiplicityType.js +0 -4
- package/src/core/binary/type/PrimitiveTypes.d.ts.map +1 -1
- package/src/core/binary/type/PrimitiveTypes.js +0 -4
- package/src/core/binary/type/Type.d.ts +0 -6
- package/src/core/binary/type/Type.d.ts.map +1 -1
- package/src/core/binary/type/Type.js +63 -64
- package/src/core/binary/type/TypeBuilder.d.ts +0 -1
- package/src/core/binary/type/TypeBuilder.d.ts.map +1 -1
- package/src/core/binary/type/TypeBuilder.js +15 -18
- package/src/core/binary/type/TypeRegistry.d.ts +6 -4
- package/src/core/binary/type/TypeRegistry.d.ts.map +1 -1
- package/src/core/binary/type/TypeRegistry.js +38 -42
- package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
- package/src/core/bvh2/visual/BVHGeometry.js +0 -3
- package/src/core/codegen/LineBuilder.d.ts.map +1 -1
- package/src/core/codegen/LineBuilder.js +0 -5
- package/src/core/collection/set/ArraySet.d.ts.map +1 -1
- package/src/core/collection/set/ArraySet.js +1 -5
- package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
- package/src/core/collection/table/RowFirstTable.js +0 -5
- package/src/core/color/parse_color.d.ts.map +1 -1
- package/src/core/color/parse_color.js +1 -5
- package/src/core/geom/2d/Rectangle.d.ts.map +1 -1
- package/src/core/geom/2d/Rectangle.js +0 -4
- package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
- package/src/core/geom/2d/aabb/AABB2.js +0 -6
- package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/AABB3.js +0 -5
- package/src/core/geom/3d/morton/Morton.d.ts.map +1 -1
- package/src/core/geom/3d/morton/Morton.js +0 -3
- package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +11 -11
- package/src/core/geom/Quaternion.d.ts.map +1 -1
- package/src/core/geom/Quaternion.js +0 -5
- package/src/core/geom/Vector4.d.ts.map +1 -1
- package/src/core/geom/Vector4.js +0 -4
- package/src/core/graph/Edge.d.ts.map +1 -1
- package/src/core/graph/Edge.js +0 -5
- package/src/core/graph/WeightedEdge.d.ts.map +1 -1
- package/src/core/json/JsonUtils.d.ts.map +1 -1
- package/src/core/json/JsonUtils.js +0 -4
- package/src/core/math/random/MersenneTwister.d.ts +1 -2
- package/src/core/math/random/MersenneTwister.d.ts.map +1 -1
- package/src/core/math/random/MersenneTwister.js +134 -133
- package/src/core/model/BooleanVector3.d.ts.map +1 -1
- package/src/core/model/BooleanVector3.js +108 -108
- package/src/core/model/BoundedValue.d.ts +116 -0
- package/src/core/model/BoundedValue.d.ts.map +1 -0
- package/src/core/model/BoundedValue.js +214 -217
- package/src/core/model/LinearValue.d.ts +84 -0
- package/src/core/model/LinearValue.d.ts.map +1 -0
- package/src/core/model/LinearValue.js +116 -117
- package/src/core/model/ObservedEnum.d.ts.map +1 -1
- package/src/core/model/ObservedEnum.js +82 -80
- package/src/core/model/ObservedValue.d.ts +10 -17
- package/src/core/model/ObservedValue.d.ts.map +1 -1
- package/src/core/model/ObservedValue.js +85 -88
- package/src/core/model/object/ObjectPoolFactory.d.ts +1 -9
- package/src/core/model/object/ObjectPoolFactory.d.ts.map +1 -1
- package/src/core/model/object/ObjectPoolFactory.js +73 -73
- package/src/core/model/scheme/Schema.d.ts +0 -6
- package/src/core/model/scheme/Schema.d.ts.map +1 -1
- package/src/core/model/scheme/Schema.js +50 -48
- package/src/core/model/scheme/SchemeRegistry.d.ts +6 -1
- package/src/core/model/scheme/SchemeRegistry.d.ts.map +1 -1
- package/src/core/model/scheme/SchemeRegistry.js +46 -44
- package/src/core/process/Future.d.ts +14 -9
- package/src/core/process/Future.d.ts.map +1 -1
- package/src/core/process/Future.js +96 -98
- package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
- package/src/core/process/executor/ConcurrentExecutor.js +0 -3
- package/src/core/process/task/Task.d.ts.map +1 -1
- package/src/core/process/task/Task.js +0 -5
- package/src/core/process/task/TaskGroup.d.ts.map +1 -1
- package/src/core/process/task/TaskGroup.js +178 -180
- package/src/core/process/task/TaskSignal.d.ts.map +1 -1
- package/src/core/process/task/TaskSignal.js +0 -5
- package/src/core/process/task/TaskState.d.ts.map +1 -1
- package/src/core/process/task/TaskState.js +0 -4
- package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
- package/src/core/process/worker/WorkerBuilder.js +0 -5
- package/src/core/process/worker/WorkerProxy.d.ts.map +1 -1
- package/src/core/process/worker/WorkerProxy.js +0 -5
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/Clock.js +0 -5
- package/src/engine/Engine.js +4 -4
- package/src/engine/EntityCreator.d.ts.map +1 -1
- package/src/engine/EntityCreator.js +7 -10
- package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
- package/src/engine/animation/AnimatedActions.js +0 -5
- package/src/engine/animation/Animations.d.ts.map +1 -1
- package/src/engine/animation/Animations.js +1 -6
- package/src/engine/animation/EntityAnimation.js +1 -4
- package/src/engine/animation/Tween.js +1 -4
- package/src/engine/animation/keyed2/AnimationTrack.d.ts +0 -6
- package/src/engine/animation/keyed2/AnimationTrack.d.ts.map +1 -1
- package/src/engine/animation/keyed2/AnimationTrack.js +154 -152
- package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts +0 -10
- package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts.map +1 -1
- package/src/engine/animation/keyed2/AnimationTrackPlayback.js +173 -171
- package/src/engine/asset/AssetManager.d.ts.map +1 -1
- package/src/engine/asset/AssetManager.js +0 -5
- package/src/engine/asset/preloader/AssetLevel.js +0 -3
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +0 -4
- package/src/engine/ecs/System.d.ts.map +1 -1
- package/src/engine/ecs/System.js +0 -5
- package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
- package/src/engine/ecs/animation/Animation.js +1 -19
- package/src/engine/ecs/components/Motion.d.ts.map +1 -1
- package/src/engine/ecs/components/Motion.js +0 -5
- package/src/engine/ecs/components/PropertySet.d.ts +8 -1
- package/src/engine/ecs/components/PropertySet.d.ts.map +1 -1
- package/src/engine/ecs/components/PropertySet.js +87 -83
- package/src/engine/ecs/components/Script.d.ts +0 -16
- package/src/engine/ecs/components/Script.d.ts.map +1 -1
- package/src/engine/ecs/components/Script.js +14 -18
- package/src/engine/ecs/components/Tag.d.ts.map +1 -1
- package/src/engine/ecs/components/Tag.js +4 -5
- package/src/engine/ecs/components/Timer.d.ts +0 -5
- package/src/engine/ecs/components/Timer.d.ts.map +1 -1
- package/src/engine/ecs/components/Timer.js +0 -5
- package/src/engine/ecs/grid/HeightMap2NormalMap.d.ts.map +1 -1
- package/src/engine/ecs/grid/HeightMap2NormalMap.js +2 -6
- package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.d.ts.map +1 -1
- package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.js +0 -3
- package/src/engine/ecs/grid/NormalMap2AOMap.d.ts.map +1 -1
- package/src/engine/ecs/grid/NormalMap2AOMap.js +3 -8
- package/src/engine/ecs/gui/GUIElement.d.ts.map +1 -1
- package/src/engine/ecs/gui/GUIElement.js +0 -3
- package/src/engine/ecs/gui/GUIElementSystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/GUIElementSystem.js +0 -4
- package/src/engine/ecs/gui/hud/HeadsUpDisplay.d.ts.map +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplay.js +0 -7
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +0 -5
- package/src/engine/ecs/gui/menu/radial/RadialContextMenu.d.ts.map +1 -1
- package/src/engine/ecs/gui/menu/radial/RadialContextMenu.js +5 -8
- package/src/engine/ecs/gui/position/ViewportPosition.d.ts.map +1 -1
- package/src/engine/ecs/gui/position/ViewportPosition.js +0 -4
- package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts +1 -2
- package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts.map +1 -1
- package/src/engine/ecs/gui/position/ViewportPositionSystem.js +6 -10
- package/src/engine/ecs/ik/IKProblem.d.ts +1 -2
- package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
- package/src/engine/ecs/renderable/RenderSystem.d.ts.map +1 -1
- package/src/engine/ecs/renderable/RenderSystem.js +0 -3
- package/src/engine/ecs/renderable/Renderable.d.ts.map +1 -1
- package/src/engine/ecs/renderable/Renderable.js +0 -5
- package/src/engine/ecs/systems/AnimationSystem.d.ts.map +1 -1
- package/src/engine/ecs/systems/AnimationSystem.js +9 -17
- package/src/engine/ecs/systems/MotionSystem.d.ts.map +1 -1
- package/src/engine/ecs/systems/MotionSystem.js +1 -6
- package/src/engine/ecs/systems/ScriptSystem.d.ts.map +1 -1
- package/src/engine/ecs/systems/ScriptSystem.js +1 -6
- package/src/engine/ecs/systems/TimerSystem.d.ts.map +1 -1
- package/src/engine/ecs/systems/TimerSystem.js +1 -6
- package/src/engine/ecs/team/Team.d.ts.map +1 -1
- package/src/engine/ecs/team/Team.js +0 -3
- package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.d.ts.map +1 -1
- package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js +0 -5
- package/src/engine/ecs/terrain/TerrainClouds.d.ts.map +1 -1
- package/src/engine/ecs/terrain/TerrainClouds.js +0 -5
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.js +0 -5
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.js +0 -3
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +11 -14
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
- package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +0 -5
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +0 -5
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +0 -3
- package/src/engine/ecs/terrain/tiles/TileBuildWorker.js +0 -4
- package/src/engine/ecs/transform/Transform.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform.js +0 -4
- package/src/engine/google/gapi.js +0 -4
- package/src/engine/graphics/FrameThrottle.d.ts +0 -4
- package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
- package/src/engine/graphics/FrameThrottle.js +0 -5
- package/src/engine/graphics/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics/GraphicsEngine.js +1 -6
- package/src/engine/graphics/composit/LayerCompositer.d.ts.map +1 -1
- package/src/engine/graphics/composit/LayerCompositer.js +2 -5
- package/src/engine/graphics/ecs/animation/AnimationController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/AnimationController.js +0 -5
- package/src/engine/graphics/ecs/animation/AnimationControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/AnimationControllerSystem.js +2 -7
- package/src/engine/graphics/ecs/animation/AnimationRule.d.ts +0 -1
- package/src/engine/graphics/ecs/animation/AnimationRule.d.ts.map +1 -1
- package/src/engine/graphics/ecs/animation/AnimationRule.js +70 -66
- package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/Camera.js +0 -5
- package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -5
- package/src/engine/graphics/ecs/camera/FrustumProjector.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/FrustumProjector.js +0 -5
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +4 -9
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +3 -8
- package/src/engine/graphics/ecs/highlight/Highlight.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/Highlight.js +0 -3
- package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.js +3 -8
- package/src/engine/graphics/ecs/light/Light.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/Light.js +2 -6
- package/src/engine/graphics/ecs/light/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/light/LightSystem.js +0 -5
- package/src/engine/graphics/ecs/mesh/Mesh.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/Mesh.js +0 -3
- package/src/engine/graphics/ecs/mesh/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh/MeshSystem.js +0 -5
- package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail2d/Trail2D.js +0 -5
- package/src/engine/graphics/ecs/trail2d/Trail2DSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail2d/Trail2DSystem.js +0 -5
- package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.js +0 -5
- package/src/engine/graphics/ecs/water/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/WaterSystem.js +0 -3
- package/src/engine/graphics/filter/ImageFilter.d.ts.map +1 -1
- package/src/engine/graphics/filter/ImageFilter.js +0 -5
- package/src/engine/graphics/geometry/BufferGeometryWrap.js +1 -3
- package/src/engine/graphics/geometry/buffered/ComputeNormals.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/ComputeNormals.js +0 -5
- package/src/engine/graphics/geometry/ribbon/Ribbon.d.ts.map +1 -1
- package/src/engine/graphics/geometry/ribbon/Ribbon.js +1 -4
- package/src/engine/graphics/material/SplatMaterial.d.ts.map +1 -1
- package/src/engine/graphics/material/SplatMaterial.js +0 -3
- package/src/engine/graphics/material/WaterMaterial.d.ts.map +1 -1
- package/src/engine/graphics/material/WaterMaterial.js +0 -3
- package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts +0 -5
- package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.js +114 -114
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts +0 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +347 -348
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +1 -3
- package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts +0 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.js +110 -111
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts +0 -9
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.js +70 -66
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts +0 -5
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.js +82 -82
- package/src/engine/graphics/particles/particular/group/Operation.d.ts +0 -7
- package/src/engine/graphics/particles/particular/group/Operation.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/group/Operation.js +16 -14
- package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts +0 -9
- package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/group/ParticleAttribute.js +23 -21
- package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts +2 -10
- package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/group/ParticleGroup.js +463 -464
- package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts +0 -2
- package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/group/ParticleSpecification.js +39 -33
- package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts +6 -1
- package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts.map +1 -1
- package/src/engine/graphics/render/buffer/FrameBufferManager.js +166 -163
- package/src/engine/graphics/render/layers/RenderLayer.d.ts.map +1 -1
- package/src/engine/graphics/render/layers/RenderLayer.js +0 -5
- package/src/engine/graphics/shaders/AlphaBlendShader.js +1 -3
- package/src/engine/graphics/shaders/AmbientOcclusionShader.d.ts.map +1 -1
- package/src/engine/graphics/shaders/AmbientOcclusionShader.js +0 -3
- package/src/engine/graphics/shaders/ClearShader.js +1 -3
- package/src/engine/graphics/shaders/CopyShader.d.ts +0 -3
- package/src/engine/graphics/shaders/CopyShader.d.ts.map +1 -1
- package/src/engine/graphics/shaders/CopyShader.js +1 -3
- package/src/engine/graphics/shaders/NormalMapShader2.d.ts.map +1 -1
- package/src/engine/graphics/shaders/NormalMapShader2.js +0 -5
- package/src/engine/graphics/shaders/TerrainShader.js +0 -4
- package/src/engine/graphics/shaders/WaterShader.js +0 -3
- package/src/engine/graphics/shaders/lib/ShaderChunks.js +1 -3
- package/src/engine/graphics/texture/Canvas2Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/Canvas2Sampler2D.js +1 -4
- package/src/engine/graphics/texture/CheckersTexture.d.ts.map +1 -1
- package/src/engine/graphics/texture/CheckersTexture.js +0 -3
- package/src/engine/graphics/texture/CheckersTextureURI.js +1 -3
- package/src/engine/graphics/texture/sampler/Sampler2D.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D.js +0 -5
- package/src/engine/graphics/texture/sampler/Sampler2D2Canvas.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D2Canvas.js +0 -5
- package/src/engine/graphics/texture/sampler/Sampler2D2Texture.d.ts.map +1 -1
- package/src/engine/graphics/texture/sampler/Sampler2D2Texture.js +0 -3
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|
60
|
-
'uniform vec3 sunColor;',
|
|
61
|
-
'uniform vec3 sunDirection;',
|
|
62
|
-
'uniform vec3 eye;',
|
|
63
|
-
'uniform vec3 waterColor;',
|
|
64
|
-
|
|
65
|
-
'varying vec4 mirrorCoord;',
|
|
66
|
-
'varying vec3 worldPosition;',
|
|
67
|
-
|
|
68
|
-
'vec4 getNoise( vec2 uv )',
|
|
69
|
-
'{',
|
|
70
|
-
' vec2 uv0 = ( uv / 103.0 ) + vec2(time / 17.0, time / 29.0);',
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|
71
|
-
' vec2 uv1 = uv / 107.0-vec2( time / -19.0, time / 31.0 );',
|
|
72
|
-
' vec2 uv2 = uv / vec2( 8907.0, 9803.0 ) + vec2( time / 101.0, time / 97.0 );',
|
|
73
|
-
' vec2 uv3 = uv / vec2( 1091.0, 1027.0 ) - vec2( time / 109.0, time / -113.0 );',
|
|
74
|
-
' vec4 noise = texture2D( normalSampler, uv0 ) +',
|
|
75
|
-
' texture2D( normalSampler, uv1 ) +',
|
|
76
|
-
' texture2D( normalSampler, uv2 ) +',
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|
77
|
-
' texture2D( normalSampler, uv3 );',
|
|
78
|
-
' return noise * 0.5 - 1.0;',
|
|
79
|
-
'}',
|
|
80
|
-
|
|
81
|
-
'void sunLight( const vec3 surfaceNormal, const vec3 eyeDirection, float shiny, float spec, float diffuse, inout vec3 diffuseColor, inout vec3 specularColor )',
|
|
82
|
-
'{',
|
|
83
|
-
' vec3 reflection = normalize( reflect( -sunDirection, surfaceNormal ) );',
|
|
84
|
-
' float direction = max( 0.0, dot( eyeDirection, reflection ) );',
|
|
85
|
-
' specularColor += pow( direction, shiny ) * sunColor * spec;',
|
|
86
|
-
' diffuseColor += max( dot( sunDirection, surfaceNormal ), 0.0 ) * sunColor * diffuse;',
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|
87
|
-
'}',
|
|
88
|
-
|
|
89
|
-
THREE.ShaderChunk["common"],
|
|
90
|
-
THREE.ShaderChunk["fog_pars_fragment"],
|
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91
|
-
|
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92
|
-
'void main()',
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|
93
|
-
'{',
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94
|
-
' vec4 noise = getNoise( worldPosition.xz );',
|
|
95
|
-
' vec3 surfaceNormal = normalize( noise.xzy * vec3( 1.5, 1.0, 1.5 ) );',
|
|
96
|
-
|
|
97
|
-
' vec3 diffuseLight = vec3(0.0);',
|
|
98
|
-
' vec3 specularLight = vec3(0.0);',
|
|
99
|
-
|
|
100
|
-
' vec3 worldToEye = eye-worldPosition;',
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|
101
|
-
' vec3 eyeDirection = normalize( worldToEye );',
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|
102
|
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' sunLight( surfaceNormal, eyeDirection, 100.0, 2.0, 0.5, diffuseLight, specularLight );',
|
|
103
|
-
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|
104
|
-
' float distance = length(worldToEye);',
|
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105
|
-
|
|
106
|
-
' vec2 distortion = surfaceNormal.xz * ( 0.001 + 1.0 / distance ) * distortionScale;',
|
|
107
|
-
' vec3 reflectionSample = vec3( texture2D( mirrorSampler, mirrorCoord.xy / mirrorCoord.z + distortion ) );',
|
|
108
|
-
|
|
109
|
-
' float theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );',
|
|
110
|
-
' float rf0 = 0.3;',
|
|
111
|
-
' float reflectance = rf0 + ( 1.0 - rf0 ) * pow( ( 1.0 - theta ), 5.0 );',
|
|
112
|
-
' vec3 scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ) * waterColor;',
|
|
113
|
-
' vec3 albedo = mix( sunColor * diffuseLight * 0.3 + scatter, ( vec3( 0.1 ) + reflectionSample * 0.9 + reflectionSample * specularLight ), reflectance );',
|
|
114
|
-
' vec3 outgoingLight = albedo;',
|
|
115
|
-
THREE.ShaderChunk["fog_fragment"],
|
|
116
|
-
' gl_FragColor = vec4( outgoingLight, alpha );',
|
|
117
|
-
'}'
|
|
118
|
-
].join('\n')
|
|
119
|
-
|
|
120
|
-
};
|
|
121
|
-
|
|
122
|
-
const Water = function (renderer, camera, scene, options) {
|
|
123
|
-
|
|
124
|
-
THREE.Object3D.call(this);
|
|
125
|
-
this.name = 'water_' + this.id;
|
|
126
|
-
|
|
127
|
-
function optionalParameter(value, defaultValue) {
|
|
128
|
-
|
|
129
|
-
return value !== undefined ? value : defaultValue;
|
|
130
|
-
|
|
131
|
-
}
|
|
132
|
-
|
|
133
|
-
options = options || {};
|
|
134
|
-
|
|
135
|
-
this.matrixNeedsUpdate = true;
|
|
136
|
-
|
|
137
|
-
const width = optionalParameter(options.textureWidth, 512);
|
|
138
|
-
const height = optionalParameter(options.textureHeight, 512);
|
|
139
|
-
this.clipBias = optionalParameter(options.clipBias, 0.0);
|
|
140
|
-
this.alpha = optionalParameter(options.alpha, 1.0);
|
|
141
|
-
this.time = optionalParameter(options.time, 0.0);
|
|
142
|
-
this.normalSampler = optionalParameter(options.waterNormals, null);
|
|
143
|
-
this.sunDirection = optionalParameter(options.sunDirection, new THREE.Vector3(0.70707, 0.70707, 0.0));
|
|
144
|
-
this.sunColor = new THREE.Color(optionalParameter(options.sunColor, 0xffffff));
|
|
145
|
-
this.waterColor = new THREE.Color(optionalParameter(options.waterColor, 0x7F7F7F));
|
|
146
|
-
this.eye = optionalParameter(options.eye, new THREE.Vector3(0, 0, 0));
|
|
147
|
-
this.distortionScale = optionalParameter(options.distortionScale, 20.0);
|
|
148
|
-
this.side = optionalParameter(options.side, THREE.FrontSide);
|
|
149
|
-
this.fog = optionalParameter(options.fog, false);
|
|
150
|
-
|
|
151
|
-
this.graphics = renderer;
|
|
152
|
-
this.scene = scene;
|
|
153
|
-
this.mirrorPlane = new THREE.Plane();
|
|
154
|
-
this.normal = new THREE.Vector3(0, 0, 1);
|
|
155
|
-
this.mirrorWorldPosition = new THREE.Vector3();
|
|
156
|
-
this.cameraWorldPosition = new THREE.Vector3();
|
|
157
|
-
this.rotationMatrix = new THREE.Matrix4();
|
|
158
|
-
this.lookAtPosition = new THREE.Vector3(0, 0, -1);
|
|
159
|
-
this.clipPlane = new THREE.Vector4();
|
|
160
|
-
|
|
161
|
-
if (camera instanceof THREE.PerspectiveCamera) {
|
|
162
|
-
|
|
163
|
-
this.camera = camera;
|
|
164
|
-
|
|
165
|
-
} else {
|
|
166
|
-
|
|
167
|
-
this.camera = new THREE.PerspectiveCamera();
|
|
168
|
-
console.log(this.name + ': camera is not a Perspective Camera!');
|
|
169
|
-
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
this.textureMatrix = new THREE.Matrix4();
|
|
173
|
-
|
|
174
|
-
this.mirrorCamera = this.camera.clone();
|
|
175
|
-
|
|
176
|
-
this.renderTarget = new THREE.WebGLRenderTarget(width, height);
|
|
177
|
-
this.renderTarget2 = new THREE.WebGLRenderTarget(width, height);
|
|
178
|
-
|
|
179
|
-
const mirrorShader = Shader;
|
|
180
|
-
const mirrorUniforms = THREE.UniformsUtils.clone(mirrorShader.uniforms);
|
|
181
|
-
|
|
182
|
-
this.material = new THREE.ShaderMaterial({
|
|
183
|
-
fragmentShader: mirrorShader.fragmentShader,
|
|
184
|
-
vertexShader: mirrorShader.vertexShader,
|
|
185
|
-
uniforms: mirrorUniforms,
|
|
186
|
-
transparent: true,
|
|
187
|
-
side: this.side,
|
|
188
|
-
fog: this.fog
|
|
189
|
-
});
|
|
190
|
-
|
|
191
|
-
this.material.uniforms.mirrorSampler.value = this.renderTarget.texture;
|
|
192
|
-
this.material.uniforms.textureMatrix.value = this.textureMatrix;
|
|
193
|
-
this.material.uniforms.alpha.value = this.alpha;
|
|
194
|
-
this.material.uniforms.time.value = this.time;
|
|
195
|
-
this.material.uniforms.normalSampler.value = this.normalSampler;
|
|
196
|
-
this.material.uniforms.sunColor.value = this.sunColor;
|
|
197
|
-
this.material.uniforms.waterColor.value = this.waterColor;
|
|
198
|
-
this.material.uniforms.sunDirection.value = this.sunDirection;
|
|
199
|
-
this.material.uniforms.distortionScale.value = this.distortionScale;
|
|
200
|
-
|
|
201
|
-
this.material.uniforms.eye.value = this.eye;
|
|
202
|
-
|
|
203
|
-
if (!THREE.Math.isPowerOfTwo(width) || !THREE.Math.isPowerOfTwo(height)) {
|
|
204
|
-
|
|
205
|
-
this.renderTarget.texture.generateMipmaps = false;
|
|
206
|
-
this.renderTarget.texture.minFilter = THREE.LinearFilter;
|
|
207
|
-
this.renderTarget2.texture.generateMipmaps = false;
|
|
208
|
-
this.renderTarget2.texture.minFilter = THREE.LinearFilter;
|
|
209
|
-
|
|
210
|
-
}
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
};
|
|
214
|
-
|
|
215
|
-
Water.prototype = Object.create(Mirror.prototype);
|
|
216
|
-
Water.prototype.constructor = Water;
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
Water.prototype.updateTextureMatrix = function () {
|
|
220
|
-
|
|
221
|
-
function sign(x) {
|
|
222
|
-
|
|
223
|
-
return x ? x < 0 ? -1 : 1 : 0;
|
|
224
|
-
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
this.updateMatrixWorld();
|
|
228
|
-
this.camera.updateMatrixWorld();
|
|
229
|
-
|
|
230
|
-
this.mirrorWorldPosition.setFromMatrixPosition(this.matrixWorld);
|
|
231
|
-
this.cameraWorldPosition.setFromMatrixPosition(this.camera.matrixWorld);
|
|
232
|
-
|
|
233
|
-
this.rotationMatrix.extractRotation(this.matrixWorld);
|
|
234
|
-
|
|
235
|
-
this.normal.set(0, 0, 1);
|
|
236
|
-
this.normal.applyMatrix4(this.rotationMatrix);
|
|
237
|
-
|
|
238
|
-
const view = this.mirrorWorldPosition.clone().sub(this.cameraWorldPosition);
|
|
239
|
-
view.reflect(this.normal).negate();
|
|
240
|
-
view.add(this.mirrorWorldPosition);
|
|
241
|
-
|
|
242
|
-
this.rotationMatrix.extractRotation(this.camera.matrixWorld);
|
|
243
|
-
|
|
244
|
-
this.lookAtPosition.set(0, 0, -1);
|
|
245
|
-
this.lookAtPosition.applyMatrix4(this.rotationMatrix);
|
|
246
|
-
this.lookAtPosition.add(this.cameraWorldPosition);
|
|
247
|
-
|
|
248
|
-
const target = this.mirrorWorldPosition.clone().sub(this.lookAtPosition);
|
|
249
|
-
target.reflect(this.normal).negate();
|
|
250
|
-
target.add(this.mirrorWorldPosition);
|
|
251
|
-
|
|
252
|
-
this.up.set(0, -1, 0);
|
|
253
|
-
this.up.applyMatrix4(this.rotationMatrix);
|
|
254
|
-
this.up.reflect(this.normal).negate();
|
|
255
|
-
|
|
256
|
-
this.mirrorCamera.position.copy(view);
|
|
257
|
-
this.mirrorCamera.up = this.up;
|
|
258
|
-
this.mirrorCamera.lookAt(target);
|
|
259
|
-
this.mirrorCamera.aspect = this.camera.aspect;
|
|
260
|
-
|
|
261
|
-
this.mirrorCamera.updateProjectionMatrix();
|
|
262
|
-
this.mirrorCamera.updateMatrixWorld();
|
|
263
|
-
this.mirrorCamera.matrixWorldInverse.getInverse(this.mirrorCamera.matrixWorld);
|
|
264
|
-
|
|
265
|
-
// Update the texture matrix
|
|
266
|
-
this.textureMatrix.set(0.5, 0.0, 0.0, 0.5,
|
|
267
|
-
0.0, 0.5, 0.0, 0.5,
|
|
268
|
-
0.0, 0.0, 0.5, 0.5,
|
|
269
|
-
0.0, 0.0, 0.0, 1.0);
|
|
270
|
-
this.textureMatrix.multiply(this.mirrorCamera.projectionMatrix);
|
|
271
|
-
this.textureMatrix.multiply(this.mirrorCamera.matrixWorldInverse);
|
|
272
|
-
|
|
273
|
-
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
|
274
|
-
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
|
275
|
-
this.mirrorPlane.setFromNormalAndCoplanarPoint(this.normal, this.mirrorWorldPosition);
|
|
276
|
-
this.mirrorPlane.applyMatrix4(this.mirrorCamera.matrixWorldInverse);
|
|
277
|
-
|
|
278
|
-
this.clipPlane.set(this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant);
|
|
279
|
-
|
|
280
|
-
const q = new THREE.Vector4();
|
|
281
|
-
const projectionMatrix = this.mirrorCamera.projectionMatrix;
|
|
282
|
-
|
|
283
|
-
q.x = (sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
|
284
|
-
q.y = (sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
|
285
|
-
q.z = -1.0;
|
|
286
|
-
q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
|
287
|
-
|
|
288
|
-
// Calculate the scaled plane vector
|
|
289
|
-
let c = new THREE.Vector4();
|
|
290
|
-
c = this.clipPlane.multiplyScalar(2.0 / this.clipPlane.dot(q));
|
|
291
|
-
|
|
292
|
-
// Replacing the third row of the projection matrix
|
|
293
|
-
projectionMatrix.elements[2] = c.x;
|
|
294
|
-
projectionMatrix.elements[6] = c.y;
|
|
295
|
-
projectionMatrix.elements[10] = c.z + 1.0 - this.clipBias;
|
|
296
|
-
projectionMatrix.elements[14] = c.w;
|
|
297
|
-
|
|
298
|
-
const worldCoordinates = new THREE.Vector3();
|
|
299
|
-
worldCoordinates.setFromMatrixPosition(this.camera.matrixWorld);
|
|
300
|
-
this.eye = worldCoordinates;
|
|
301
|
-
this.material.uniforms.eye.value = this.eye;
|
|
302
|
-
|
|
303
|
-
};
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
export default Water;
|
|
@@ -1,338 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @author miibond
|
|
3
|
-
* Generate a texture that represents the luminosity of the current scene, adapted over time
|
|
4
|
-
* to simulate the optic nerve responding to the amount of light it is receiving.
|
|
5
|
-
* Based on a GDC2007 presentation by Wolfgang Engel titled "Post-Processing Pipeline"
|
|
6
|
-
*
|
|
7
|
-
* Full-screen tone-mapping shader based on http://www.graphics.cornell.edu/~jaf/publications/sig02_paper.pdf
|
|
8
|
-
*/
|
|
9
|
-
import {
|
|
10
|
-
LinearFilter,
|
|
11
|
-
LinearMipMapLinearFilter,
|
|
12
|
-
Mesh,
|
|
13
|
-
MeshBasicMaterial,
|
|
14
|
-
NoBlending,
|
|
15
|
-
OrthographicCamera,
|
|
16
|
-
PlaneBufferGeometry,
|
|
17
|
-
RGBFormat,
|
|
18
|
-
Scene,
|
|
19
|
-
ShaderMaterial,
|
|
20
|
-
UniformsUtils,
|
|
21
|
-
WebGLRenderTarget
|
|
22
|
-
} from 'three';
|
|
23
|
-
import CopyShader from "../shaders/CopyShader.js";
|
|
24
|
-
import LuminosityShader from "../shaders/LuminosityShader.js";
|
|
25
|
-
import ToneMapShader from "../shaders/ToneMapShader.js";
|
|
26
|
-
|
|
27
|
-
const AdaptiveToneMappingPass = function (adaptive, resolution) {
|
|
28
|
-
|
|
29
|
-
this.resolution = (resolution !== undefined) ? resolution : 256;
|
|
30
|
-
this.needsInit = true;
|
|
31
|
-
this.adaptive = adaptive !== undefined ? !!adaptive : true;
|
|
32
|
-
|
|
33
|
-
this.luminanceRT = null;
|
|
34
|
-
this.previousLuminanceRT = null;
|
|
35
|
-
this.currentLuminanceRT = null;
|
|
36
|
-
|
|
37
|
-
if (CopyShader === undefined)
|
|
38
|
-
console.error("THREE.AdaptiveToneMappingPass relies on THREE.CopyShader");
|
|
39
|
-
|
|
40
|
-
const copyShader = CopyShader;
|
|
41
|
-
|
|
42
|
-
this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
|
|
43
|
-
|
|
44
|
-
this.materialCopy = new ShaderMaterial({
|
|
45
|
-
|
|
46
|
-
uniforms: this.copyUniforms,
|
|
47
|
-
vertexShader: copyShader.vertexShader,
|
|
48
|
-
fragmentShader: copyShader.fragmentShader,
|
|
49
|
-
blending: NoBlending,
|
|
50
|
-
depthTest: false
|
|
51
|
-
|
|
52
|
-
});
|
|
53
|
-
|
|
54
|
-
if (LuminosityShader === undefined)
|
|
55
|
-
console.error("THREE.AdaptiveToneMappingPass relies on THREE.LuminosityShader");
|
|
56
|
-
|
|
57
|
-
this.materialLuminance = new ShaderMaterial({
|
|
58
|
-
|
|
59
|
-
uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
|
|
60
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vertexShader: LuminosityShader.vertexShader,
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61
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fragmentShader: LuminosityShader.fragmentShader,
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62
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blending: NoBlending
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63
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});
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64
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-
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65
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this.adaptLuminanceShader = {
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66
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defines: {
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67
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"MIP_LEVEL_1X1": (Math.log(this.resolution) / Math.log(2.0)).toFixed(1)
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68
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},
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69
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uniforms: {
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70
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"lastLum": { type: "t", value: null },
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71
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"currentLum": { type: "t", value: null },
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72
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"delta": { type: 'f', value: 0.016 },
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73
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"tau": { type: 'f', value: 1.0 }
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74
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},
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75
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vertexShader: [
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76
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"varying vec2 vUv;",
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77
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78
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"void main() {",
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79
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-
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80
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"vUv = uv;",
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81
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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82
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-
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83
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"}"
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84
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].join('\n'),
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85
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fragmentShader: [
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86
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"varying vec2 vUv;",
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87
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-
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88
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"uniform sampler2D lastLum;",
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89
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"uniform sampler2D currentLum;",
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90
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"uniform float delta;",
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91
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"uniform float tau;",
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92
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-
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93
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"void main() {",
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94
|
-
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95
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"vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );",
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96
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"vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );",
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97
|
-
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98
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"float fLastLum = lastLum.r;",
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99
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"float fCurrentLum = currentLum.r;",
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100
|
-
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101
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//The adaption seems to work better in extreme lighting differences
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102
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//if the input luminance is squared.
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103
|
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"fCurrentLum *= fCurrentLum;",
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104
|
-
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105
|
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// Adapt the luminance using Pattanaik's technique
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106
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"float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
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107
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// "fAdaptedLum = sqrt(fAdaptedLum);",
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108
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"gl_FragColor = vec4( vec3( fAdaptedLum ), 1.0 );",
|
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109
|
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"}"
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110
|
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].join('\n')
|
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111
|
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};
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|
112
|
-
|
|
113
|
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this.materialAdaptiveLum = new ShaderMaterial({
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|
114
|
-
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115
|
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uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
|
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116
|
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vertexShader: this.adaptLuminanceShader.vertexShader,
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117
|
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fragmentShader: this.adaptLuminanceShader.fragmentShader,
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118
|
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defines: this.adaptLuminanceShader.defines,
|
|
119
|
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blending: NoBlending
|
|
120
|
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});
|
|
121
|
-
|
|
122
|
-
if (ToneMapShader === undefined)
|
|
123
|
-
console.error("THREE.AdaptiveToneMappingPass relies on THREE.ToneMapShader");
|
|
124
|
-
|
|
125
|
-
this.materialToneMap = new ShaderMaterial({
|
|
126
|
-
|
|
127
|
-
uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
|
|
128
|
-
vertexShader: ToneMapShader.vertexShader,
|
|
129
|
-
fragmentShader: ToneMapShader.fragmentShader,
|
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130
|
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blending: NoBlending
|
|
131
|
-
});
|
|
132
|
-
|
|
133
|
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this.enabled = true;
|
|
134
|
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this.needsSwap = true;
|
|
135
|
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this.clear = false;
|
|
136
|
-
|
|
137
|
-
this.camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
|
138
|
-
this.scene = new Scene();
|
|
139
|
-
|
|
140
|
-
this.quad = new Mesh(new PlaneBufferGeometry(2, 2), null);
|
|
141
|
-
this.scene.add(this.quad);
|
|
142
|
-
|
|
143
|
-
};
|
|
144
|
-
|
|
145
|
-
AdaptiveToneMappingPass.prototype = {
|
|
146
|
-
|
|
147
|
-
render: function (renderer, writeBuffer, readBuffer, delta, maskActive) {
|
|
148
|
-
|
|
149
|
-
if (this.needsInit) {
|
|
150
|
-
|
|
151
|
-
this.reset(renderer);
|
|
152
|
-
this.luminanceRT.texture.type = readBuffer.texture.type;
|
|
153
|
-
this.previousLuminanceRT.texture.type = readBuffer.texture.type;
|
|
154
|
-
this.currentLuminanceRT.texture.type = readBuffer.texture.type;
|
|
155
|
-
this.needsInit = false;
|
|
156
|
-
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
if (this.adaptive) {
|
|
160
|
-
|
|
161
|
-
//Render the luminance of the current scene into a render target with mipmapping enabled
|
|
162
|
-
this.quad.material = this.materialLuminance;
|
|
163
|
-
this.materialLuminance.uniforms.tDiffuse.value = readBuffer;
|
|
164
|
-
renderer.render(this.scene, this.camera, this.currentLuminanceRT);
|
|
165
|
-
|
|
166
|
-
//Use the new luminance values, the previous luminance and the frame delta to
|
|
167
|
-
//adapt the luminance over time.
|
|
168
|
-
this.quad.material = this.materialAdaptiveLum;
|
|
169
|
-
this.materialAdaptiveLum.uniforms.delta.value = delta;
|
|
170
|
-
this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT;
|
|
171
|
-
this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT;
|
|
172
|
-
renderer.render(this.scene, this.camera, this.luminanceRT);
|
|
173
|
-
|
|
174
|
-
//Copy the new adapted luminance value so that it can be used by the next frame.
|
|
175
|
-
this.quad.material = this.materialCopy;
|
|
176
|
-
this.copyUniforms.tDiffuse.value = this.luminanceRT;
|
|
177
|
-
renderer.render(this.scene, this.camera, this.previousLuminanceRT);
|
|
178
|
-
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
this.quad.material = this.materialToneMap;
|
|
182
|
-
this.materialToneMap.uniforms.tDiffuse.value = readBuffer;
|
|
183
|
-
renderer.render(this.scene, this.camera, writeBuffer, this.clear);
|
|
184
|
-
|
|
185
|
-
},
|
|
186
|
-
|
|
187
|
-
reset: function (renderer) {
|
|
188
|
-
|
|
189
|
-
// render targets
|
|
190
|
-
if (this.luminanceRT) {
|
|
191
|
-
|
|
192
|
-
this.luminanceRT.dispose();
|
|
193
|
-
|
|
194
|
-
}
|
|
195
|
-
if (this.currentLuminanceRT) {
|
|
196
|
-
|
|
197
|
-
this.currentLuminanceRT.dispose();
|
|
198
|
-
|
|
199
|
-
}
|
|
200
|
-
if (this.previousLuminanceRT) {
|
|
201
|
-
|
|
202
|
-
this.previousLuminanceRT.dispose();
|
|
203
|
-
|
|
204
|
-
}
|
|
205
|
-
const pars = {
|
|
206
|
-
minFilter: LinearFilter,
|
|
207
|
-
magFilter: LinearFilter,
|
|
208
|
-
format: RGBFormat,
|
|
209
|
-
generateMipmaps: false
|
|
210
|
-
};
|
|
211
|
-
|
|
212
|
-
this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
|
213
|
-
this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
|
214
|
-
|
|
215
|
-
//We only need mipmapping for the current luminosity because we want a down-sampled version to sample in our adaptive shader
|
|
216
|
-
pars.generateMipmaps = true;
|
|
217
|
-
pars.minFilter = LinearMipMapLinearFilter;
|
|
218
|
-
this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
|
|
219
|
-
|
|
220
|
-
if (this.adaptive) {
|
|
221
|
-
|
|
222
|
-
this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
|
223
|
-
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT;
|
|
224
|
-
|
|
225
|
-
}
|
|
226
|
-
//Put something in the adaptive luminance texture so that the scene can render initially
|
|
227
|
-
this.quad.material = new MeshBasicMaterial({ color: 0x777777 });
|
|
228
|
-
this.materialLuminance.needsUpdate = true;
|
|
229
|
-
this.materialAdaptiveLum.needsUpdate = true;
|
|
230
|
-
this.materialToneMap.needsUpdate = true;
|
|
231
|
-
// renderer.render( this.scene, this.camera, this.luminanceRT );
|
|
232
|
-
// renderer.render( this.scene, this.camera, this.previousLuminanceRT );
|
|
233
|
-
// renderer.render( this.scene, this.camera, this.currentLuminanceRT );
|
|
234
|
-
|
|
235
|
-
},
|
|
236
|
-
|
|
237
|
-
setAdaptive: function (adaptive) {
|
|
238
|
-
|
|
239
|
-
if (adaptive) {
|
|
240
|
-
|
|
241
|
-
this.adaptive = true;
|
|
242
|
-
this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
|
|
243
|
-
this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT;
|
|
244
|
-
|
|
245
|
-
} else {
|
|
246
|
-
|
|
247
|
-
this.adaptive = false;
|
|
248
|
-
delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
|
|
249
|
-
this.materialToneMap.uniforms.luminanceMap.value = undefined;
|
|
250
|
-
|
|
251
|
-
}
|
|
252
|
-
this.materialToneMap.needsUpdate = true;
|
|
253
|
-
|
|
254
|
-
},
|
|
255
|
-
|
|
256
|
-
setAdaptionRate: function (rate) {
|
|
257
|
-
|
|
258
|
-
if (rate) {
|
|
259
|
-
|
|
260
|
-
this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
|
|
261
|
-
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
},
|
|
265
|
-
|
|
266
|
-
setMaxLuminance: function (maxLum) {
|
|
267
|
-
|
|
268
|
-
if (maxLum) {
|
|
269
|
-
|
|
270
|
-
this.materialToneMap.uniforms.maxLuminance.value = maxLum;
|
|
271
|
-
|
|
272
|
-
}
|
|
273
|
-
|
|
274
|
-
},
|
|
275
|
-
|
|
276
|
-
setAverageLuminance: function (avgLum) {
|
|
277
|
-
|
|
278
|
-
if (avgLum) {
|
|
279
|
-
|
|
280
|
-
this.materialToneMap.uniforms.averageLuminance.value = avgLum;
|
|
281
|
-
|
|
282
|
-
}
|
|
283
|
-
|
|
284
|
-
},
|
|
285
|
-
|
|
286
|
-
setMiddleGrey: function (middleGrey) {
|
|
287
|
-
|
|
288
|
-
if (middleGrey) {
|
|
289
|
-
|
|
290
|
-
this.materialToneMap.uniforms.middleGrey.value = middleGrey;
|
|
291
|
-
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
},
|
|
295
|
-
|
|
296
|
-
dispose: function () {
|
|
297
|
-
|
|
298
|
-
if (this.luminanceRT) {
|
|
299
|
-
|
|
300
|
-
this.luminanceRT.dispose();
|
|
301
|
-
|
|
302
|
-
}
|
|
303
|
-
if (this.previousLuminanceRT) {
|
|
304
|
-
|
|
305
|
-
this.previousLuminanceRT.dispose();
|
|
306
|
-
|
|
307
|
-
}
|
|
308
|
-
if (this.currentLuminanceRT) {
|
|
309
|
-
|
|
310
|
-
this.currentLuminanceRT.dispose();
|
|
311
|
-
|
|
312
|
-
}
|
|
313
|
-
if (this.materialLuminance) {
|
|
314
|
-
|
|
315
|
-
this.materialLuminance.dispose();
|
|
316
|
-
|
|
317
|
-
}
|
|
318
|
-
if (this.materialAdaptiveLum) {
|
|
319
|
-
|
|
320
|
-
this.materialAdaptiveLum.dispose();
|
|
321
|
-
|
|
322
|
-
}
|
|
323
|
-
if (this.materialCopy) {
|
|
324
|
-
|
|
325
|
-
this.materialCopy.dispose();
|
|
326
|
-
|
|
327
|
-
}
|
|
328
|
-
if (this.materialToneMap) {
|
|
329
|
-
|
|
330
|
-
this.materialToneMap.dispose();
|
|
331
|
-
|
|
332
|
-
}
|
|
333
|
-
|
|
334
|
-
}
|
|
335
|
-
|
|
336
|
-
};
|
|
337
|
-
|
|
338
|
-
export default AdaptiveToneMappingPass;
|