@woosh/meep-engine 2.106.1 → 2.107.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (587) hide show
  1. package/build/meep.cjs +1990 -2364
  2. package/build/meep.min.js +1 -1
  3. package/build/meep.module.js +1990 -2364
  4. package/editor/Editor.js +55 -60
  5. package/editor/SelectionVisualizer.js +111 -109
  6. package/editor/actions/concrete/ComponentAddAction.js +0 -3
  7. package/editor/actions/concrete/ComponentRemoveAction.js +0 -4
  8. package/editor/actions/concrete/EntityCreateAction.js +0 -3
  9. package/editor/actions/concrete/EntityRemoveAction.js +0 -4
  10. package/editor/actions/concrete/SelectionAddAction.js +0 -3
  11. package/editor/actions/concrete/SelectionClearAction.js +0 -3
  12. package/editor/actions/concrete/SelectionRemoveAction.js +0 -3
  13. package/editor/ecs/EditorEntity.js +8 -6
  14. package/editor/tools/SelectionTool.js +0 -5
  15. package/editor/tools/TopDownCameraControlTool.js +2 -5
  16. package/editor/tools/TransformTool.js +137 -136
  17. package/editor/tools/engine/Tool.js +1 -6
  18. package/editor/tools/engine/ToolEngine.js +145 -148
  19. package/editor/tools/v2/TransformControls.js +25 -24
  20. package/editor/view/EditorView.js +0 -5
  21. package/editor/view/ecs/ComponentControlFactory.js +37 -40
  22. package/editor/view/ecs/EntityEditor.js +0 -3
  23. package/editor/view/ecs/EntityList.js +6 -11
  24. package/editor/view/ecs/components/MeshController.js +4 -7
  25. package/editor/view/ecs/components/TransformController.js +3 -9
  26. package/editor/view/tools/ToolView.js +2 -8
  27. package/package.json +1 -1
  28. package/src/core/IdPool.d.ts.map +1 -1
  29. package/src/core/IdPool.js +0 -5
  30. package/src/core/UUID.d.ts.map +1 -1
  31. package/src/core/UUID.js +0 -4
  32. package/src/core/binary/BitSet.d.ts +17 -14
  33. package/src/core/binary/BitSet.d.ts.map +1 -1
  34. package/src/core/binary/BitSet.js +411 -412
  35. package/src/core/binary/type/Field.d.ts +0 -8
  36. package/src/core/binary/type/Field.d.ts.map +1 -1
  37. package/src/core/binary/type/Field.js +16 -19
  38. package/src/core/binary/type/MultiplicityType.js +0 -4
  39. package/src/core/binary/type/PrimitiveTypes.d.ts.map +1 -1
  40. package/src/core/binary/type/PrimitiveTypes.js +0 -4
  41. package/src/core/binary/type/Type.d.ts +0 -6
  42. package/src/core/binary/type/Type.d.ts.map +1 -1
  43. package/src/core/binary/type/Type.js +63 -64
  44. package/src/core/binary/type/TypeBuilder.d.ts +0 -1
  45. package/src/core/binary/type/TypeBuilder.d.ts.map +1 -1
  46. package/src/core/binary/type/TypeBuilder.js +15 -18
  47. package/src/core/binary/type/TypeRegistry.d.ts +6 -4
  48. package/src/core/binary/type/TypeRegistry.d.ts.map +1 -1
  49. package/src/core/binary/type/TypeRegistry.js +38 -42
  50. package/src/core/bvh2/visual/BVHGeometry.d.ts.map +1 -1
  51. package/src/core/bvh2/visual/BVHGeometry.js +0 -3
  52. package/src/core/codegen/LineBuilder.d.ts.map +1 -1
  53. package/src/core/codegen/LineBuilder.js +0 -5
  54. package/src/core/collection/set/ArraySet.d.ts.map +1 -1
  55. package/src/core/collection/set/ArraySet.js +1 -5
  56. package/src/core/collection/table/RowFirstTable.d.ts.map +1 -1
  57. package/src/core/collection/table/RowFirstTable.js +0 -5
  58. package/src/core/color/parse_color.d.ts.map +1 -1
  59. package/src/core/color/parse_color.js +1 -5
  60. package/src/core/geom/2d/Rectangle.d.ts.map +1 -1
  61. package/src/core/geom/2d/Rectangle.js +0 -4
  62. package/src/core/geom/2d/aabb/AABB2.d.ts.map +1 -1
  63. package/src/core/geom/2d/aabb/AABB2.js +0 -6
  64. package/src/core/geom/3d/aabb/AABB3.d.ts.map +1 -1
  65. package/src/core/geom/3d/aabb/AABB3.js +0 -5
  66. package/src/core/geom/3d/morton/Morton.d.ts.map +1 -1
  67. package/src/core/geom/3d/morton/Morton.js +0 -3
  68. package/src/core/geom/3d/sphere/harmonics/sh3_dering_optimize_positive.js +11 -11
  69. package/src/core/geom/Quaternion.d.ts.map +1 -1
  70. package/src/core/geom/Quaternion.js +0 -5
  71. package/src/core/geom/Vector4.d.ts.map +1 -1
  72. package/src/core/geom/Vector4.js +0 -4
  73. package/src/core/graph/Edge.d.ts.map +1 -1
  74. package/src/core/graph/Edge.js +0 -5
  75. package/src/core/graph/WeightedEdge.d.ts.map +1 -1
  76. package/src/core/json/JsonUtils.d.ts.map +1 -1
  77. package/src/core/json/JsonUtils.js +0 -4
  78. package/src/core/math/random/MersenneTwister.d.ts +1 -2
  79. package/src/core/math/random/MersenneTwister.d.ts.map +1 -1
  80. package/src/core/math/random/MersenneTwister.js +134 -133
  81. package/src/core/model/BooleanVector3.d.ts.map +1 -1
  82. package/src/core/model/BooleanVector3.js +108 -108
  83. package/src/core/model/BoundedValue.d.ts +116 -0
  84. package/src/core/model/BoundedValue.d.ts.map +1 -0
  85. package/src/core/model/BoundedValue.js +214 -217
  86. package/src/core/model/LinearValue.d.ts +84 -0
  87. package/src/core/model/LinearValue.d.ts.map +1 -0
  88. package/src/core/model/LinearValue.js +116 -117
  89. package/src/core/model/ObservedEnum.d.ts.map +1 -1
  90. package/src/core/model/ObservedEnum.js +82 -80
  91. package/src/core/model/ObservedValue.d.ts +10 -17
  92. package/src/core/model/ObservedValue.d.ts.map +1 -1
  93. package/src/core/model/ObservedValue.js +85 -88
  94. package/src/core/model/object/ObjectPoolFactory.d.ts +1 -9
  95. package/src/core/model/object/ObjectPoolFactory.d.ts.map +1 -1
  96. package/src/core/model/object/ObjectPoolFactory.js +73 -73
  97. package/src/core/model/scheme/Schema.d.ts +0 -6
  98. package/src/core/model/scheme/Schema.d.ts.map +1 -1
  99. package/src/core/model/scheme/Schema.js +50 -48
  100. package/src/core/model/scheme/SchemeRegistry.d.ts +6 -1
  101. package/src/core/model/scheme/SchemeRegistry.d.ts.map +1 -1
  102. package/src/core/model/scheme/SchemeRegistry.js +46 -44
  103. package/src/core/process/Future.d.ts +14 -9
  104. package/src/core/process/Future.d.ts.map +1 -1
  105. package/src/core/process/Future.js +96 -98
  106. package/src/core/process/executor/ConcurrentExecutor.d.ts.map +1 -1
  107. package/src/core/process/executor/ConcurrentExecutor.js +0 -3
  108. package/src/core/process/task/Task.d.ts.map +1 -1
  109. package/src/core/process/task/Task.js +0 -5
  110. package/src/core/process/task/TaskGroup.d.ts.map +1 -1
  111. package/src/core/process/task/TaskGroup.js +178 -180
  112. package/src/core/process/task/TaskSignal.d.ts.map +1 -1
  113. package/src/core/process/task/TaskSignal.js +0 -5
  114. package/src/core/process/task/TaskState.d.ts.map +1 -1
  115. package/src/core/process/task/TaskState.js +0 -4
  116. package/src/core/process/worker/WorkerBuilder.d.ts.map +1 -1
  117. package/src/core/process/worker/WorkerBuilder.js +0 -5
  118. package/src/core/process/worker/WorkerProxy.d.ts.map +1 -1
  119. package/src/core/process/worker/WorkerProxy.js +0 -5
  120. package/src/engine/Clock.d.ts.map +1 -1
  121. package/src/engine/Clock.js +0 -5
  122. package/src/engine/Engine.js +4 -4
  123. package/src/engine/EntityCreator.d.ts.map +1 -1
  124. package/src/engine/EntityCreator.js +7 -10
  125. package/src/engine/animation/AnimatedActions.d.ts.map +1 -1
  126. package/src/engine/animation/AnimatedActions.js +0 -5
  127. package/src/engine/animation/Animations.d.ts.map +1 -1
  128. package/src/engine/animation/Animations.js +1 -6
  129. package/src/engine/animation/EntityAnimation.js +1 -4
  130. package/src/engine/animation/Tween.js +1 -4
  131. package/src/engine/animation/keyed2/AnimationTrack.d.ts +0 -6
  132. package/src/engine/animation/keyed2/AnimationTrack.d.ts.map +1 -1
  133. package/src/engine/animation/keyed2/AnimationTrack.js +154 -152
  134. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts +0 -10
  135. package/src/engine/animation/keyed2/AnimationTrackPlayback.d.ts.map +1 -1
  136. package/src/engine/animation/keyed2/AnimationTrackPlayback.js +173 -171
  137. package/src/engine/asset/AssetManager.d.ts.map +1 -1
  138. package/src/engine/asset/AssetManager.js +0 -5
  139. package/src/engine/asset/preloader/AssetLevel.js +0 -3
  140. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  141. package/src/engine/ecs/EntityManager.js +0 -4
  142. package/src/engine/ecs/System.d.ts.map +1 -1
  143. package/src/engine/ecs/System.js +0 -5
  144. package/src/engine/ecs/animation/Animation.d.ts.map +1 -1
  145. package/src/engine/ecs/animation/Animation.js +1 -19
  146. package/src/engine/ecs/components/Motion.d.ts.map +1 -1
  147. package/src/engine/ecs/components/Motion.js +0 -5
  148. package/src/engine/ecs/components/PropertySet.d.ts +8 -1
  149. package/src/engine/ecs/components/PropertySet.d.ts.map +1 -1
  150. package/src/engine/ecs/components/PropertySet.js +87 -83
  151. package/src/engine/ecs/components/Script.d.ts +0 -16
  152. package/src/engine/ecs/components/Script.d.ts.map +1 -1
  153. package/src/engine/ecs/components/Script.js +14 -18
  154. package/src/engine/ecs/components/Tag.d.ts.map +1 -1
  155. package/src/engine/ecs/components/Tag.js +4 -5
  156. package/src/engine/ecs/components/Timer.d.ts +0 -5
  157. package/src/engine/ecs/components/Timer.d.ts.map +1 -1
  158. package/src/engine/ecs/components/Timer.js +0 -5
  159. package/src/engine/ecs/grid/HeightMap2NormalMap.d.ts.map +1 -1
  160. package/src/engine/ecs/grid/HeightMap2NormalMap.js +2 -6
  161. package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.d.ts.map +1 -1
  162. package/src/engine/ecs/grid/HeightSampler2NormalSamplerSoft.js +0 -3
  163. package/src/engine/ecs/grid/NormalMap2AOMap.d.ts.map +1 -1
  164. package/src/engine/ecs/grid/NormalMap2AOMap.js +3 -8
  165. package/src/engine/ecs/gui/GUIElement.d.ts.map +1 -1
  166. package/src/engine/ecs/gui/GUIElement.js +0 -3
  167. package/src/engine/ecs/gui/GUIElementSystem.d.ts.map +1 -1
  168. package/src/engine/ecs/gui/GUIElementSystem.js +0 -4
  169. package/src/engine/ecs/gui/hud/HeadsUpDisplay.d.ts.map +1 -1
  170. package/src/engine/ecs/gui/hud/HeadsUpDisplay.js +0 -7
  171. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.d.ts.map +1 -1
  172. package/src/engine/ecs/gui/hud/HeadsUpDisplaySystem.js +0 -5
  173. package/src/engine/ecs/gui/menu/radial/RadialContextMenu.d.ts.map +1 -1
  174. package/src/engine/ecs/gui/menu/radial/RadialContextMenu.js +5 -8
  175. package/src/engine/ecs/gui/position/ViewportPosition.d.ts.map +1 -1
  176. package/src/engine/ecs/gui/position/ViewportPosition.js +0 -4
  177. package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts +1 -2
  178. package/src/engine/ecs/gui/position/ViewportPositionSystem.d.ts.map +1 -1
  179. package/src/engine/ecs/gui/position/ViewportPositionSystem.js +6 -10
  180. package/src/engine/ecs/ik/IKProblem.d.ts +1 -2
  181. package/src/engine/ecs/ik/IKProblem.d.ts.map +1 -1
  182. package/src/engine/ecs/renderable/RenderSystem.d.ts.map +1 -1
  183. package/src/engine/ecs/renderable/RenderSystem.js +0 -3
  184. package/src/engine/ecs/renderable/Renderable.d.ts.map +1 -1
  185. package/src/engine/ecs/renderable/Renderable.js +0 -5
  186. package/src/engine/ecs/systems/AnimationSystem.d.ts.map +1 -1
  187. package/src/engine/ecs/systems/AnimationSystem.js +9 -17
  188. package/src/engine/ecs/systems/MotionSystem.d.ts.map +1 -1
  189. package/src/engine/ecs/systems/MotionSystem.js +1 -6
  190. package/src/engine/ecs/systems/ScriptSystem.d.ts.map +1 -1
  191. package/src/engine/ecs/systems/ScriptSystem.js +1 -6
  192. package/src/engine/ecs/systems/TimerSystem.d.ts.map +1 -1
  193. package/src/engine/ecs/systems/TimerSystem.js +1 -6
  194. package/src/engine/ecs/team/Team.d.ts.map +1 -1
  195. package/src/engine/ecs/team/Team.js +0 -3
  196. package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.d.ts.map +1 -1
  197. package/src/engine/ecs/terrain/BufferedGeometryArraysBuilder.js +0 -5
  198. package/src/engine/ecs/terrain/TerrainClouds.d.ts.map +1 -1
  199. package/src/engine/ecs/terrain/TerrainClouds.js +0 -5
  200. package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
  201. package/src/engine/ecs/terrain/ecs/Terrain.js +0 -5
  202. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.d.ts.map +1 -1
  203. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrain.js +0 -3
  204. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  205. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +11 -14
  206. package/src/engine/ecs/terrain/overlay/TerrainOverlay.d.ts.map +1 -1
  207. package/src/engine/ecs/terrain/overlay/TerrainOverlay.js +0 -5
  208. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  209. package/src/engine/ecs/terrain/tiles/TerrainTile.js +0 -5
  210. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts +1 -1
  211. package/src/engine/ecs/terrain/tiles/TerrainTileManager.d.ts.map +1 -1
  212. package/src/engine/ecs/terrain/tiles/TerrainTileManager.js +0 -3
  213. package/src/engine/ecs/terrain/tiles/TileBuildWorker.js +0 -4
  214. package/src/engine/ecs/transform/Transform.d.ts.map +1 -1
  215. package/src/engine/ecs/transform/Transform.js +0 -4
  216. package/src/engine/google/gapi.js +0 -4
  217. package/src/engine/graphics/FrameThrottle.d.ts +0 -4
  218. package/src/engine/graphics/FrameThrottle.d.ts.map +1 -1
  219. package/src/engine/graphics/FrameThrottle.js +0 -5
  220. package/src/engine/graphics/GraphicsEngine.d.ts.map +1 -1
  221. package/src/engine/graphics/GraphicsEngine.js +1 -6
  222. package/src/engine/graphics/composit/LayerCompositer.d.ts.map +1 -1
  223. package/src/engine/graphics/composit/LayerCompositer.js +2 -5
  224. package/src/engine/graphics/ecs/animation/AnimationController.d.ts.map +1 -1
  225. package/src/engine/graphics/ecs/animation/AnimationController.js +0 -5
  226. package/src/engine/graphics/ecs/animation/AnimationControllerSystem.d.ts.map +1 -1
  227. package/src/engine/graphics/ecs/animation/AnimationControllerSystem.js +2 -7
  228. package/src/engine/graphics/ecs/animation/AnimationRule.d.ts +0 -1
  229. package/src/engine/graphics/ecs/animation/AnimationRule.d.ts.map +1 -1
  230. package/src/engine/graphics/ecs/animation/AnimationRule.js +70 -66
  231. package/src/engine/graphics/ecs/camera/Camera.d.ts.map +1 -1
  232. package/src/engine/graphics/ecs/camera/Camera.js +0 -5
  233. package/src/engine/graphics/ecs/camera/CameraSystem.d.ts.map +1 -1
  234. package/src/engine/graphics/ecs/camera/CameraSystem.js +0 -5
  235. package/src/engine/graphics/ecs/camera/FrustumProjector.d.ts.map +1 -1
  236. package/src/engine/graphics/ecs/camera/FrustumProjector.js +0 -5
  237. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
  238. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js +4 -9
  239. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.d.ts.map +1 -1
  240. package/src/engine/graphics/ecs/camera/topdown/TopDownCameraControllerSystem.js +3 -8
  241. package/src/engine/graphics/ecs/highlight/Highlight.d.ts.map +1 -1
  242. package/src/engine/graphics/ecs/highlight/Highlight.js +0 -3
  243. package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.d.ts.map +1 -1
  244. package/src/engine/graphics/ecs/highlight/system/MeshHighlightSystem.js +3 -8
  245. package/src/engine/graphics/ecs/light/Light.d.ts.map +1 -1
  246. package/src/engine/graphics/ecs/light/Light.js +2 -6
  247. package/src/engine/graphics/ecs/light/LightSystem.d.ts.map +1 -1
  248. package/src/engine/graphics/ecs/light/LightSystem.js +0 -5
  249. package/src/engine/graphics/ecs/mesh/Mesh.d.ts.map +1 -1
  250. package/src/engine/graphics/ecs/mesh/Mesh.js +0 -3
  251. package/src/engine/graphics/ecs/mesh/MeshSystem.d.ts.map +1 -1
  252. package/src/engine/graphics/ecs/mesh/MeshSystem.js +0 -5
  253. package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts.map +1 -1
  254. package/src/engine/graphics/ecs/trail2d/Trail2D.js +0 -5
  255. package/src/engine/graphics/ecs/trail2d/Trail2DSystem.d.ts.map +1 -1
  256. package/src/engine/graphics/ecs/trail2d/Trail2DSystem.js +0 -5
  257. package/src/engine/graphics/ecs/water/Water.d.ts.map +1 -1
  258. package/src/engine/graphics/ecs/water/Water.js +0 -5
  259. package/src/engine/graphics/ecs/water/WaterSystem.d.ts.map +1 -1
  260. package/src/engine/graphics/ecs/water/WaterSystem.js +0 -3
  261. package/src/engine/graphics/filter/ImageFilter.d.ts.map +1 -1
  262. package/src/engine/graphics/filter/ImageFilter.js +0 -5
  263. package/src/engine/graphics/geometry/BufferGeometryWrap.js +1 -3
  264. package/src/engine/graphics/geometry/buffered/ComputeNormals.d.ts.map +1 -1
  265. package/src/engine/graphics/geometry/buffered/ComputeNormals.js +0 -5
  266. package/src/engine/graphics/geometry/ribbon/Ribbon.d.ts.map +1 -1
  267. package/src/engine/graphics/geometry/ribbon/Ribbon.js +1 -4
  268. package/src/engine/graphics/material/SplatMaterial.d.ts.map +1 -1
  269. package/src/engine/graphics/material/SplatMaterial.js +0 -3
  270. package/src/engine/graphics/material/WaterMaterial.d.ts.map +1 -1
  271. package/src/engine/graphics/material/WaterMaterial.js +0 -3
  272. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts +0 -5
  273. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.d.ts.map +1 -1
  274. package/src/engine/graphics/particles/particular/engine/MovingBoundingBox.js +114 -114
  275. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts +0 -1
  276. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts.map +1 -1
  277. package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.js +347 -348
  278. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts +1 -3
  279. package/src/engine/graphics/particles/particular/engine/emitter/ParticlePool.d.ts.map +1 -1
  280. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts +0 -1
  281. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.d.ts.map +1 -1
  282. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSet.js +110 -111
  283. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts +0 -9
  284. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.d.ts.map +1 -1
  285. package/src/engine/graphics/particles/particular/engine/parameter/ParameterSheet.js +70 -66
  286. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts +0 -5
  287. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.d.ts.map +1 -1
  288. package/src/engine/graphics/particles/particular/engine/parameter/ParameterTrackSet.js +82 -82
  289. package/src/engine/graphics/particles/particular/group/Operation.d.ts +0 -7
  290. package/src/engine/graphics/particles/particular/group/Operation.d.ts.map +1 -1
  291. package/src/engine/graphics/particles/particular/group/Operation.js +16 -14
  292. package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts +0 -9
  293. package/src/engine/graphics/particles/particular/group/ParticleAttribute.d.ts.map +1 -1
  294. package/src/engine/graphics/particles/particular/group/ParticleAttribute.js +23 -21
  295. package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts +2 -10
  296. package/src/engine/graphics/particles/particular/group/ParticleGroup.d.ts.map +1 -1
  297. package/src/engine/graphics/particles/particular/group/ParticleGroup.js +463 -464
  298. package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts +0 -2
  299. package/src/engine/graphics/particles/particular/group/ParticleSpecification.d.ts.map +1 -1
  300. package/src/engine/graphics/particles/particular/group/ParticleSpecification.js +39 -33
  301. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts +6 -1
  302. package/src/engine/graphics/render/buffer/FrameBufferManager.d.ts.map +1 -1
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- /**
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- * @author alteredq / http://alteredqualia.com/
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- */
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- import {
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- AdditiveBlending,
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- LinearFilter,
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- Mesh,
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- OrthographicCamera,
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- PlaneBufferGeometry,
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- RGBFormat,
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- Scene,
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- ShaderMaterial,
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- UniformsUtils,
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- Vector2,
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- WebGLRenderTarget
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- } from 'three';
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- import CopyShader from "../shaders/CopyShader.js";
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- import ConvolutionShader from "../shaders/ConvolutionShader.js";
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-
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- const BloomPass = function (strength, kernelSize, sigma, resolution) {
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-
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- strength = (strength !== undefined) ? strength : 1;
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- kernelSize = (kernelSize !== undefined) ? kernelSize : 25;
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- sigma = (sigma !== undefined) ? sigma : 4.0;
25
- resolution = (resolution !== undefined) ? resolution : 256;
26
-
27
- // render targets
28
-
29
- const pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBFormat };
30
-
31
- this.renderTargetX = new WebGLRenderTarget(resolution, resolution, pars);
32
- this.renderTargetY = new WebGLRenderTarget(resolution, resolution, pars);
33
-
34
- // copy material
35
-
36
- if (CopyShader === undefined)
37
- console.error("THREE.BloomPass relies on THREE.CopyShader");
38
-
39
- const copyShader = CopyShader;
40
-
41
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
42
-
43
- this.copyUniforms["opacity"].value = strength;
44
-
45
- this.materialCopy = new ShaderMaterial({
46
-
47
- uniforms: this.copyUniforms,
48
- vertexShader: copyShader.vertexShader,
49
- fragmentShader: copyShader.fragmentShader,
50
- blending: AdditiveBlending,
51
- transparent: true
52
-
53
- });
54
-
55
- // convolution material
56
-
57
- if (ConvolutionShader === undefined)
58
- console.error("THREE.BloomPass relies on THREE.ConvolutionShader");
59
-
60
- const convolutionShader = ConvolutionShader;
61
-
62
- this.convolutionUniforms = UniformsUtils.clone(convolutionShader.uniforms);
63
-
64
- this.convolutionUniforms["uImageIncrement"].value = BloomPass.blurX;
65
- this.convolutionUniforms["cKernel"].value = convolutionShader.buildKernel(sigma);
66
-
67
- this.materialConvolution = new ShaderMaterial({
68
-
69
- uniforms: this.convolutionUniforms,
70
- vertexShader: convolutionShader.vertexShader,
71
- fragmentShader: convolutionShader.fragmentShader,
72
- defines: {
73
- "KERNEL_SIZE_FLOAT": kernelSize.toFixed(1),
74
- "KERNEL_SIZE_INT": kernelSize.toFixed(0)
75
- }
76
-
77
- });
78
-
79
- this.enabled = true;
80
- this.needsSwap = false;
81
- this.clear = false;
82
-
83
-
84
- this.camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
85
- this.scene = new Scene();
86
-
87
- this.quad = new Mesh(new PlaneBufferGeometry(2, 2), null);
88
- this.scene.add(this.quad);
89
-
90
- };
91
-
92
- BloomPass.prototype = {
93
-
94
- render: function (renderer, writeBuffer, readBuffer, delta, maskActive) {
95
-
96
- if (maskActive) renderer.context.disable(renderer.context.STENCIL_TEST);
97
-
98
- // Render quad with blured scene into texture (convolution pass 1)
99
-
100
- this.quad.material = this.materialConvolution;
101
-
102
- this.convolutionUniforms["tDiffuse"].value = readBuffer;
103
- this.convolutionUniforms["uImageIncrement"].value = BloomPass.blurX;
104
-
105
- renderer.render(this.scene, this.camera, this.renderTargetX, true);
106
-
107
-
108
- // Render quad with blured scene into texture (convolution pass 2)
109
-
110
- this.convolutionUniforms["tDiffuse"].value = this.renderTargetX;
111
- this.convolutionUniforms["uImageIncrement"].value = BloomPass.blurY;
112
-
113
- renderer.render(this.scene, this.camera, this.renderTargetY, true);
114
-
115
- // Render original scene with superimposed blur to texture
116
-
117
- this.quad.material = this.materialCopy;
118
-
119
- this.copyUniforms["tDiffuse"].value = this.renderTargetY;
120
-
121
- if (maskActive) renderer.context.enable(renderer.context.STENCIL_TEST);
122
-
123
- renderer.render(this.scene, this.camera, readBuffer, this.clear);
124
-
125
- }
126
-
127
- };
128
-
129
- BloomPass.blurX = new Vector2(0.001953125, 0.0);
130
- BloomPass.blurY = new Vector2(0.0, 0.001953125);
131
-
132
- export default BloomPass;
@@ -1,115 +0,0 @@
1
- /**
2
- * Depth-of-field post-process with bokeh shader
3
- */
4
- import {
5
- LinearFilter,
6
- Mesh,
7
- MeshDepthMaterial,
8
- OrthographicCamera,
9
- PlaneBufferGeometry,
10
- RGBFormat,
11
- Scene,
12
- ShaderMaterial,
13
- UniformsUtils,
14
- WebGLRenderTarget
15
- } from 'three';
16
- import BokehShader from "../shaders/BokehShader.js";
17
-
18
- const BokehPass = function (scene, camera, params) {
19
-
20
- this.scene = scene;
21
- this.camera = camera;
22
-
23
- const focus = (params.focus !== undefined) ? params.focus : 1.0;
24
- const aspect = (params.aspect !== undefined) ? params.aspect : camera.aspect;
25
- const aperture = (params.aperture !== undefined) ? params.aperture : 0.025;
26
- const maxblur = (params.maxblur !== undefined) ? params.maxblur : 1.0;
27
-
28
- // render targets
29
-
30
- const width = params.width || window.innerWidth || 1;
31
- const height = params.height || window.innerHeight || 1;
32
-
33
- this.renderTargetColor = new WebGLRenderTarget(width, height, {
34
- minFilter: LinearFilter,
35
- magFilter: LinearFilter,
36
- format: RGBFormat
37
- });
38
-
39
- this.renderTargetDepth = this.renderTargetColor.clone();
40
-
41
- // depth material
42
-
43
- this.materialDepth = new MeshDepthMaterial();
44
-
45
- // bokeh material
46
-
47
- if (BokehShader === undefined) {
48
-
49
- console.error("THREE.BokehPass relies on THREE.BokehShader");
50
-
51
- }
52
-
53
- const bokehShader = BokehShader;
54
- const bokehUniforms = UniformsUtils.clone(bokehShader.uniforms);
55
-
56
- bokehUniforms["tDepth"].value = this.renderTargetDepth;
57
-
58
- bokehUniforms["focus"].value = focus;
59
- bokehUniforms["aspect"].value = aspect;
60
- bokehUniforms["aperture"].value = aperture;
61
- bokehUniforms["maxblur"].value = maxblur;
62
-
63
- this.materialBokeh = new ShaderMaterial({
64
- uniforms: bokehUniforms,
65
- vertexShader: bokehShader.vertexShader,
66
- fragmentShader: bokehShader.fragmentShader
67
- });
68
-
69
- this.uniforms = bokehUniforms;
70
- this.enabled = true;
71
- this.needsSwap = false;
72
- this.renderToScreen = false;
73
- this.clear = false;
74
-
75
- this.camera2 = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
76
- this.scene2 = new Scene();
77
-
78
- this.quad2 = new Mesh(new PlaneBufferGeometry(2, 2), null);
79
- this.scene2.add(this.quad2);
80
-
81
- };
82
-
83
- BokehPass.prototype = {
84
-
85
- render: function (renderer, writeBuffer, readBuffer, delta, maskActive) {
86
-
87
- this.quad2.material = this.materialBokeh;
88
-
89
- // Render depth into texture
90
-
91
- this.scene.overrideMaterial = this.materialDepth;
92
-
93
- renderer.render(this.scene, this.camera, this.renderTargetDepth, true);
94
-
95
- // Render bokeh composite
96
-
97
- this.uniforms["tColor"].value = readBuffer;
98
-
99
- if (this.renderToScreen) {
100
-
101
- renderer.render(this.scene2, this.camera2);
102
-
103
- } else {
104
-
105
- renderer.render(this.scene2, this.camera2, writeBuffer, this.clear);
106
-
107
- }
108
-
109
- this.scene.overrideMaterial = null;
110
-
111
- }
112
-
113
- };
114
-
115
- export default BokehPass;
@@ -1,4 +0,0 @@
1
- export default ClearMaskPass;
2
- declare class ClearMaskPass {
3
- }
4
- //# sourceMappingURL=ClearMaskPass.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ClearMaskPass.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/postprocess/threejs/postprocessing/ClearMaskPass.js"],"names":[],"mappings":""}
@@ -1,23 +0,0 @@
1
- /**
2
- * Created by Alex on 11/09/2015.
3
- */
4
-
5
- const ClearMaskPass = function () {
6
-
7
- this.enabled = true;
8
-
9
- };
10
-
11
- ClearMaskPass.prototype = {
12
-
13
- render: function (renderer, writeBuffer, readBuffer, delta) {
14
-
15
- const context = renderer.context;
16
-
17
- context.disable(context.STENCIL_TEST);
18
-
19
- }
20
-
21
- };
22
-
23
- export default ClearMaskPass;
@@ -1 +0,0 @@
1
- //# sourceMappingURL=DotScreenPass.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"DotScreenPass.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/postprocess/threejs/postprocessing/DotScreenPass.js"],"names":[],"mappings":""}
@@ -1,60 +0,0 @@
1
- /**
2
- * @author alteredq / http://alteredqualia.com/
3
- */
4
-
5
- THREE.DotScreenPass = function (center, angle, scale) {
6
-
7
- if (THREE.DotScreenShader === undefined)
8
- console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");
9
-
10
- const shader = THREE.DotScreenShader;
11
-
12
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
13
-
14
- if (center !== undefined) this.uniforms["center"].value.copy(center);
15
- if (angle !== undefined) this.uniforms["angle"].value = angle;
16
- if (scale !== undefined) this.uniforms["scale"].value = scale;
17
-
18
- this.material = new THREE.ShaderMaterial({
19
-
20
- uniforms: this.uniforms,
21
- vertexShader: shader.vertexShader,
22
- fragmentShader: shader.fragmentShader
23
-
24
- });
25
-
26
- this.enabled = true;
27
- this.renderToScreen = false;
28
- this.needsSwap = true;
29
-
30
-
31
- this.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
32
- this.scene = new THREE.Scene();
33
-
34
- this.quad = new THREE.Mesh(new THREE.PlaneBufferGeometry(2, 2), null);
35
- this.scene.add(this.quad);
36
-
37
- };
38
-
39
- THREE.DotScreenPass.prototype = {
40
-
41
- render: function (renderer, writeBuffer, readBuffer, delta) {
42
-
43
- this.uniforms["tDiffuse"].value = readBuffer;
44
- this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height);
45
-
46
- this.quad.material = this.material;
47
-
48
- if (this.renderToScreen) {
49
-
50
- renderer.render(this.scene, this.camera);
51
-
52
- } else {
53
-
54
- renderer.render(this.scene, this.camera, writeBuffer, false);
55
-
56
- }
57
-
58
- }
59
-
60
- };
@@ -1,150 +0,0 @@
1
- /**
2
- * @author alteredq / http://alteredqualia.com/
3
- */
4
- import { LinearFilter, RGBFormat, WebGLRenderTarget } from 'three';
5
- import CopyShader from "../shaders/CopyShader.js";
6
- import ShaderPass from "./ShaderPass.js";
7
- import ClearMaskPass from "./ClearMaskPass.js";
8
- import MaskPass from "./MaskPass.js";
9
-
10
- const EffectComposer = function (renderer, renderTarget) {
11
-
12
- this.renderer = renderer;
13
-
14
- if (renderTarget === undefined) {
15
-
16
- const pixelRatio = renderer.getPixelRatio();
17
-
18
- const width = Math.floor(renderer.context.canvas.width / pixelRatio) || 1;
19
- const height = Math.floor(renderer.context.canvas.height / pixelRatio) || 1;
20
- const parameters = {
21
- minFilter: LinearFilter,
22
- magFilter: LinearFilter,
23
- format: RGBFormat,
24
- stencilBuffer: false
25
- };
26
-
27
- renderTarget = new WebGLRenderTarget(width, height, parameters);
28
-
29
- }
30
-
31
- this.renderTarget1 = renderTarget;
32
- this.renderTarget2 = renderTarget.clone();
33
-
34
- this.writeBuffer = this.renderTarget1;
35
- this.readBuffer = this.renderTarget2;
36
-
37
- this.passes = [];
38
-
39
- if (CopyShader === undefined)
40
- console.error("THREE.EffectComposer relies on THREE.CopyShader");
41
-
42
- this.copyPass = new ShaderPass(CopyShader);
43
-
44
- };
45
-
46
- EffectComposer.prototype = {
47
-
48
- swapBuffers: function () {
49
-
50
- const tmp = this.readBuffer;
51
- this.readBuffer = this.writeBuffer;
52
- this.writeBuffer = tmp;
53
-
54
- },
55
-
56
- addPass: function (pass) {
57
-
58
- this.passes.push(pass);
59
-
60
- },
61
-
62
- insertPass: function (pass, index) {
63
-
64
- this.passes.splice(index, 0, pass);
65
-
66
- },
67
-
68
- render: function (delta) {
69
-
70
- this.writeBuffer = this.renderTarget1;
71
- this.readBuffer = this.renderTarget2;
72
-
73
- let maskActive = false;
74
-
75
- let pass, i;
76
- const il = this.passes.length;
77
-
78
- for (i = 0; i < il; i++) {
79
-
80
- pass = this.passes[i];
81
-
82
- if (!pass.enabled) continue;
83
-
84
- pass.render(this.renderer, this.writeBuffer, this.readBuffer, delta, maskActive);
85
-
86
- if (pass.needsSwap) {
87
-
88
- if (maskActive) {
89
-
90
- const context = this.renderer.context;
91
-
92
- context.stencilFunc(context.NOTEQUAL, 1, 0xffffffff);
93
-
94
- this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, delta);
95
-
96
- context.stencilFunc(context.EQUAL, 1, 0xffffffff);
97
-
98
- }
99
-
100
- this.swapBuffers();
101
-
102
- }
103
-
104
- if (pass instanceof MaskPass) {
105
-
106
- maskActive = true;
107
-
108
- } else if (pass instanceof ClearMaskPass) {
109
-
110
- maskActive = false;
111
-
112
- }
113
-
114
- }
115
-
116
- },
117
-
118
- reset: function (renderTarget) {
119
-
120
- if (renderTarget === undefined) {
121
-
122
- renderTarget = this.renderTarget1.clone();
123
-
124
- const pixelRatio = this.renderer.getPixelRatio();
125
-
126
- renderTarget.width = Math.floor(this.renderer.context.canvas.width / pixelRatio);
127
- renderTarget.height = Math.floor(this.renderer.context.canvas.height / pixelRatio);
128
-
129
- }
130
-
131
- this.renderTarget1.dispose();
132
- this.renderTarget1 = renderTarget;
133
- this.renderTarget2.dispose();
134
- this.renderTarget2 = renderTarget.clone();
135
-
136
- this.writeBuffer = this.renderTarget1;
137
- this.readBuffer = this.renderTarget2;
138
-
139
- },
140
-
141
- setSize: function (width, height) {
142
-
143
- this.renderTarget1.setSize(width, height);
144
- this.renderTarget2.setSize(width, height);
145
-
146
- }
147
-
148
- };
149
-
150
- export default EffectComposer;
@@ -1 +0,0 @@
1
- //# sourceMappingURL=FilmPass.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"FilmPass.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/postprocess/threejs/postprocessing/FilmPass.js"],"names":[],"mappings":""}
@@ -1,61 +0,0 @@
1
- /**
2
- * @author alteredq / http://alteredqualia.com/
3
- */
4
-
5
- THREE.FilmPass = function (noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale) {
6
-
7
- if (THREE.FilmShader === undefined)
8
- console.error("THREE.FilmPass relies on THREE.FilmShader");
9
-
10
- const shader = THREE.FilmShader;
11
-
12
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
13
-
14
- this.material = new THREE.ShaderMaterial({
15
-
16
- uniforms: this.uniforms,
17
- vertexShader: shader.vertexShader,
18
- fragmentShader: shader.fragmentShader
19
-
20
- });
21
-
22
- if (grayscale !== undefined) this.uniforms.grayscale.value = grayscale;
23
- if (noiseIntensity !== undefined) this.uniforms.nIntensity.value = noiseIntensity;
24
- if (scanlinesIntensity !== undefined) this.uniforms.sIntensity.value = scanlinesIntensity;
25
- if (scanlinesCount !== undefined) this.uniforms.sCount.value = scanlinesCount;
26
-
27
- this.enabled = true;
28
- this.renderToScreen = false;
29
- this.needsSwap = true;
30
-
31
-
32
- this.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
33
- this.scene = new THREE.Scene();
34
-
35
- this.quad = new THREE.Mesh(new THREE.PlaneBufferGeometry(2, 2), null);
36
- this.scene.add(this.quad);
37
-
38
- };
39
-
40
- THREE.FilmPass.prototype = {
41
-
42
- render: function (renderer, writeBuffer, readBuffer, delta) {
43
-
44
- this.uniforms["tDiffuse"].value = readBuffer;
45
- this.uniforms["time"].value += delta;
46
-
47
- this.quad.material = this.material;
48
-
49
- if (this.renderToScreen) {
50
-
51
- renderer.render(this.scene, this.camera);
52
-
53
- } else {
54
-
55
- renderer.render(this.scene, this.camera, writeBuffer, false);
56
-
57
- }
58
-
59
- }
60
-
61
- };
@@ -1 +0,0 @@
1
- //# sourceMappingURL=GlitchPass.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GlitchPass.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/postprocess/threejs/postprocessing/GlitchPass.js"],"names":[],"mappings":""}
@@ -1,117 +0,0 @@
1
- /**
2
-
3
- */
4
-
5
- THREE.GlitchPass = function (dt_size) {
6
-
7
- if (THREE.DigitalGlitch === undefined) console.error("THREE.GlitchPass relies on THREE.DigitalGlitch");
8
-
9
- const shader = THREE.DigitalGlitch;
10
- this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
11
-
12
- if (dt_size == undefined) dt_size = 64;
13
-
14
-
15
- this.uniforms["tDisp"].value = this.generateHeightmap(dt_size);
16
-
17
-
18
- this.material = new THREE.ShaderMaterial({
19
- uniforms: this.uniforms,
20
- vertexShader: shader.vertexShader,
21
- fragmentShader: shader.fragmentShader
22
- });
23
-
24
- console.log(this.material);
25
-
26
- this.enabled = true;
27
- this.renderToScreen = false;
28
- this.needsSwap = true;
29
-
30
-
31
- this.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
32
- this.scene = new THREE.Scene();
33
-
34
- this.quad = new THREE.Mesh(new THREE.PlaneBufferGeometry(2, 2), null);
35
- this.scene.add(this.quad);
36
-
37
- this.goWild = false;
38
- this.curF = 0;
39
- this.generateTrigger();
40
-
41
- };
42
-
43
- THREE.GlitchPass.prototype = {
44
-
45
- render: function (renderer, writeBuffer, readBuffer, delta) {
46
-
47
- this.uniforms["tDiffuse"].value = readBuffer;
48
- this.uniforms['seed'].value = Math.random();//default seeding
49
- this.uniforms['byp'].value = 0;
50
-
51
- if (this.curF % this.randX == 0 || this.goWild == true) {
52
-
53
- this.uniforms['amount'].value = Math.random() / 30;
54
- this.uniforms['angle'].value = THREE.Math.randFloat(-Math.PI, Math.PI);
55
- this.uniforms['seed_x'].value = THREE.Math.randFloat(-1, 1);
56
- this.uniforms['seed_y'].value = THREE.Math.randFloat(-1, 1);
57
- this.uniforms['distortion_x'].value = THREE.Math.randFloat(0, 1);
58
- this.uniforms['distortion_y'].value = THREE.Math.randFloat(0, 1);
59
- this.curF = 0;
60
- this.generateTrigger();
61
-
62
- } else if (this.curF % this.randX < this.randX / 5) {
63
-
64
- this.uniforms['amount'].value = Math.random() / 90;
65
- this.uniforms['angle'].value = THREE.Math.randFloat(-Math.PI, Math.PI);
66
- this.uniforms['distortion_x'].value = THREE.Math.randFloat(0, 1);
67
- this.uniforms['distortion_y'].value = THREE.Math.randFloat(0, 1);
68
- this.uniforms['seed_x'].value = THREE.Math.randFloat(-0.3, 0.3);
69
- this.uniforms['seed_y'].value = THREE.Math.randFloat(-0.3, 0.3);
70
-
71
- } else if (this.goWild == false) {
72
-
73
- this.uniforms['byp'].value = 1;
74
-
75
- }
76
- this.curF++;
77
-
78
- this.quad.material = this.material;
79
- if (this.renderToScreen) {
80
-
81
- renderer.render(this.scene, this.camera);
82
-
83
- } else {
84
-
85
- renderer.render(this.scene, this.camera, writeBuffer, false);
86
-
87
- }
88
-
89
- },
90
- generateTrigger: function () {
91
-
92
- this.randX = THREE.Math.randInt(120, 240);
93
-
94
- },
95
- generateHeightmap: function (dt_size) {
96
-
97
- const data_arr = new Float32Array(dt_size * dt_size * 3);
98
- console.log(dt_size);
99
- const length = dt_size * dt_size;
100
-
101
- for (let i = 0; i < length; i++) {
102
-
103
- const val = THREE.Math.randFloat(0, 1);
104
- data_arr[i * 3 + 0] = val;
105
- data_arr[i * 3 + 1] = val;
106
- data_arr[i * 3 + 2] = val;
107
-
108
- }
109
-
110
- const texture = new THREE.DataTexture(data_arr, dt_size, dt_size, THREE.RGBFormat, THREE.FloatType);
111
- console.log(texture);
112
- console.log(dt_size);
113
- texture.needsUpdate = true;
114
- return texture;
115
-
116
- }
117
- };