@wayward/types 2.14.3-beta.dev.20241226.1 → 2.14.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/definitions/game/IGlobal.d.ts +2 -9
  2. package/definitions/game/game/Game.d.ts +7 -7
  3. package/definitions/game/game/IGame.d.ts +18 -2
  4. package/definitions/game/game/ILoot.d.ts +1 -0
  5. package/definitions/game/game/IObject.d.ts +3 -2
  6. package/definitions/game/game/doodad/Doodad.d.ts +18 -9
  7. package/definitions/game/game/doodad/DoodadManager.d.ts +2 -0
  8. package/definitions/game/game/doodad/DoodadUtilities.d.ts +25 -0
  9. package/definitions/game/game/doodad/IDoodad.d.ts +30 -0
  10. package/definitions/game/game/entity/Entity.d.ts +11 -4
  11. package/definitions/game/game/entity/EntityManager.d.ts +10 -3
  12. package/definitions/game/game/entity/Human.d.ts +17 -4
  13. package/definitions/game/game/entity/action/ActionExecutor.d.ts +9 -8
  14. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +32 -30
  15. package/definitions/game/game/entity/action/IAction.d.ts +30 -23
  16. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +14 -0
  24. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +24 -0
  29. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -1
  35. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  43. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/helper/ConfirmDumpDropItems.d.ts +13 -0
  49. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -1
  50. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -0
  51. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  52. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  53. package/definitions/game/game/entity/creature/Creature.d.ts +11 -2
  54. package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
  55. package/definitions/game/game/entity/creature/ICreature.d.ts +25 -1
  56. package/definitions/game/game/entity/player/Player.d.ts +17 -2
  57. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +1 -0
  58. package/definitions/game/game/inspection/InfoProvider.d.ts +0 -2
  59. package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +3 -1
  60. package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +1 -1
  61. package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +1 -1
  62. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +3 -2
  63. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
  64. package/definitions/game/game/inspection/infoProviders/doodad/DoodadScareRadius.d.ts +20 -0
  65. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +3 -5
  66. package/definitions/game/game/inspection/infoProviders/item/ItemInvoke.d.ts +20 -0
  67. package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
  68. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
  69. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  70. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  71. package/definitions/game/game/inspection/infoProviders/stat/GenericInfo.d.ts +1 -0
  72. package/definitions/game/game/inspection/inspections/MagicInspection.d.ts +2 -2
  73. package/definitions/game/game/island/Island.d.ts +10 -3
  74. package/definitions/game/game/island/automation/IAutomation.d.ts +10 -0
  75. package/definitions/game/game/item/IItem.d.ts +28 -14
  76. package/definitions/game/game/item/IItemManager.d.ts +2 -2
  77. package/definitions/game/game/item/Item.d.ts +20 -8
  78. package/definitions/game/game/item/ItemFinder.d.ts +2 -1
  79. package/definitions/game/game/item/ItemManager.d.ts +7 -7
  80. package/definitions/game/game/item/ItemReference.d.ts +3 -3
  81. package/definitions/game/game/item/MagicalLoot.d.ts +21 -0
  82. package/definitions/game/game/magic/IMagicalProperty.d.ts +85 -0
  83. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +7 -75
  84. package/definitions/game/game/magic/MagicalPropertyType.d.ts +25 -6
  85. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  86. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +1 -1
  87. package/definitions/game/game/meta/SaveLoad.d.ts +1 -1
  88. package/definitions/game/game/meta/prompt/IPrompt.d.ts +111 -109
  89. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  90. package/definitions/game/game/milestones/Milestones.d.ts +2 -0
  91. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  92. package/definitions/game/game/options/GameOptions.d.ts +1 -1
  93. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -0
  94. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +126 -0
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -0
  96. package/definitions/game/game/options/modifiers/milestone/modifiers/Benevolent.d.ts +2 -0
  97. package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +3 -0
  98. package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -0
  99. package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -0
  100. package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -0
  101. package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +4 -0
  102. package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +3 -0
  103. package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -0
  104. package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -0
  105. package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -0
  106. package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -0
  107. package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +4 -0
  108. package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +3 -0
  109. package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +3 -0
  110. package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -0
  111. package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -0
  112. package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -0
  113. package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -0
  114. package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -0
  115. package/definitions/game/game/options/modifiers/milestone/modifiers/Malevolent.d.ts +2 -0
  116. package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +4 -0
  117. package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +3 -0
  118. package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +3 -0
  119. package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +3 -0
  120. package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +3 -0
  121. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -0
  122. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +4 -0
  123. package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -0
  124. package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -0
  125. package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -0
  126. package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +3 -0
  127. package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -0
  128. package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -0
  129. package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -0
  130. package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -0
  131. package/definitions/game/game/options/modifiers/milestone/modifiers/Turbulent.d.ts +2 -0
  132. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -0
  133. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -0
  134. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
  135. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  136. package/definitions/game/game/tile/ITileEvent.d.ts +2 -1
  137. package/definitions/game/game/tile/Tile.d.ts +37 -3
  138. package/definitions/game/game/tile/TileEvent.d.ts +0 -1
  139. package/definitions/game/game/tile/TileEventManager.d.ts +1 -1
  140. package/definitions/game/game/tile/events/Fire.d.ts +1 -1
  141. package/definitions/game/game/tile/events/MeltingTile.d.ts +1 -1
  142. package/definitions/game/game/tile/events/Puddles.d.ts +1 -1
  143. package/definitions/game/game/time/TimeManager.d.ts +8 -0
  144. package/definitions/game/language/Dictionary.d.ts +60 -58
  145. package/definitions/game/language/DictionaryMap.d.ts +122 -114
  146. package/definitions/game/language/ITranslation.d.ts +2 -0
  147. package/definitions/game/{multiplayer/packets/shared/DiscoverRecipePacket.d.ts → language/MagicAffix.d.ts} +5 -9
  148. package/definitions/game/language/Translation.d.ts +1 -2
  149. package/definitions/game/language/dictionary/Health.d.ts +2 -1
  150. package/definitions/game/language/dictionary/Message.d.ts +855 -830
  151. package/definitions/game/language/dictionary/Misc.d.ts +31 -26
  152. package/definitions/game/language/dictionary/UiTranslation.d.ts +931 -910
  153. package/definitions/game/language/english/item/MagicalPropertyAffixes.d.ts +13 -0
  154. package/definitions/game/language/english/item/MagicalSubPropertyAffixes.d.ts +13 -0
  155. package/definitions/game/language/impl/TranslationImpl.d.ts +8 -2
  156. package/definitions/game/mod/IMod.d.ts +1 -1
  157. package/definitions/game/multiplayer/IMultiplayer.d.ts +79 -76
  158. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  159. package/definitions/game/multiplayer/SyncRegion.d.ts +22 -0
  160. package/definitions/game/multiplayer/packets/IPacket.d.ts +3 -1
  161. package/definitions/game/renderer/IRenderer.d.ts +27 -26
  162. package/definitions/game/renderer/RenderersNotifiers.d.ts +2 -2
  163. package/definitions/game/renderer/notifier/INotifier.d.ts +51 -2
  164. package/definitions/game/renderer/notifier/Notifier.d.ts +2 -2
  165. package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -1
  166. package/definitions/game/resource/IResourceLoader.d.ts +18 -18
  167. package/definitions/game/save/ISaveManager.d.ts +1 -1
  168. package/definitions/game/save/SaveManager.d.ts +1 -1
  169. package/definitions/game/save/SaveMetadata.d.ts +1 -1
  170. package/definitions/game/save/data/ISaveData.d.ts +23 -0
  171. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
  172. package/definitions/game/save/data/SaveData.d.ts +10 -1
  173. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  174. package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
  175. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +5 -1
  176. package/definitions/game/save/serializer/Serializer.d.ts +1 -1
  177. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +1 -1
  178. package/definitions/game/save/upgrade/UpgradeSaveDataGlobal.d.ts +1 -1
  179. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +18 -3
  180. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +4 -1
  181. package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
  182. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000001.d.ts +1 -1
  183. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000002.d.ts +1 -1
  184. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
  185. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
  186. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
  187. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
  188. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
  189. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
  190. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
  191. package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +1 -1
  192. package/definitions/game/save/upgrade/versions/beta2.14.4/beta.2.14.4-dev20250422.d.ts +12 -0
  193. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20241231.d.ts +12 -0
  194. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20250220.d.ts +12 -0
  195. package/definitions/game/steamworks/ISteamworks.d.ts +1 -6
  196. package/definitions/game/steamworks/Steamworks.d.ts +14 -5
  197. package/definitions/game/ui/{screen/screens/splash → component}/Notice.d.ts +4 -2
  198. package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +1 -1
  199. package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +1 -2
  200. package/definitions/game/ui/input/Bindable.d.ts +143 -142
  201. package/definitions/game/ui/input/InputManager.d.ts +4 -2
  202. package/definitions/game/ui/input/Macros.d.ts +1 -1
  203. package/definitions/game/ui/screen/screens/SplashScreen.d.ts +1 -1
  204. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +8 -3
  205. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +5 -1
  206. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +1 -1
  207. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +0 -1
  208. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +6 -0
  209. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +4 -0
  210. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +2 -1
  211. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  212. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +1 -0
  213. package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +1 -0
  214. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +1 -1
  215. package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +1 -0
  216. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -0
  217. package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
  218. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +12 -0
  219. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  220. package/definitions/game/ui/screen/screens/menu/menus/options/ErrorReportingNotice.d.ts +14 -0
  221. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -1
  222. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +1 -0
  223. package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +1 -1
  224. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
  225. package/definitions/game/ui/util/ComponentManipulator.d.ts +6 -5
  226. package/definitions/game/ui/util/Draggable.d.ts +8 -15
  227. package/definitions/game/ui/util/HighlightManager.d.ts +11 -1
  228. package/definitions/game/ui/util/IHighlight.d.ts +1 -0
  229. package/definitions/game/utilities/Observer.d.ts +1 -1
  230. package/definitions/game/utilities/VersionTranslation.d.ts +18 -0
  231. package/definitions/game/utilities/dev/Debug.d.ts +4 -0
  232. package/definitions/game/utilities/dev/Performance2.d.ts +1 -0
  233. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +8 -2
  234. package/definitions/game/utilities/object/Merge.d.ts +3 -0
  235. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +23 -0
  236. package/definitions/game/utilities/trello/ITrello.d.ts +1 -1
  237. package/definitions/game/utilities/trello/Trello.d.ts +1 -1
  238. package/definitions/hosts/node/nodeLoader.d.ts +1 -0
  239. package/definitions/hosts/shared/globalTypes.d.ts +6 -0
  240. package/definitions/hosts/shared/globals.d.ts +2 -2
  241. package/definitions/lint/condition-complexity.d.mts +31 -0
  242. package/definitions/{devserver/middleware/util → server/core}/Middleware.d.ts +1 -0
  243. package/definitions/{devserver → server/core}/middleware/E404.d.ts +1 -1
  244. package/definitions/server/core/middleware/Probe.d.ts +13 -0
  245. package/definitions/{devserver → server/core}/middleware/Static.d.ts +1 -1
  246. package/definitions/{devserver → server/core}/middleware/Validate.d.ts +1 -1
  247. package/definitions/{devserver/middleware → server/core}/util/SendFile.d.ts +1 -1
  248. package/definitions/{matchmakingserver → server/dev}/index.d.ts +1 -3
  249. package/definitions/{devserver → server/dev}/middleware/CustomInternalMods.d.ts +1 -1
  250. package/definitions/{devserver → server/dev}/middleware/SaveFolder.d.ts +1 -1
  251. package/definitions/server/error/Router.d.ts +13 -0
  252. package/definitions/server/error/index.d.ts +11 -0
  253. package/definitions/server/error/middleware/ReportError.d.ts +13 -0
  254. package/definitions/server/error/util/SendDiscordMessage.d.ts +19 -0
  255. package/definitions/{matchmakingserver → server/matchmaking}/dedicatedServer.d.ts +1 -1
  256. package/definitions/test/core/applicationDom.d.ts +4 -2
  257. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  258. package/definitions/test/suite/functionalTests/singleplayer/ui/DialogLeak.d.ts +13 -0
  259. package/definitions/{devserver/index.d.ts → utilities/ApplyTsConfigPaths.d.ts} +1 -1
  260. package/definitions/utilities/Errors.d.ts +4 -0
  261. package/definitions/utilities/Functions.d.ts +1 -1
  262. package/definitions/utilities/Log.d.ts +35 -3
  263. package/definitions/{game/utilities → utilities}/Version.d.ts +5 -9
  264. package/definitions/utilities/dev/DebugShared.d.ts +23 -0
  265. package/definitions/utilities/event/EventEmitter.d.ts +39 -7
  266. package/definitions/utilities/memory/ILifetime.d.ts +5 -1
  267. package/definitions/utilities/object/Objects.d.ts +9 -0
  268. package/definitions/utilities/prototype/Array.d.ts +2 -1
  269. package/definitions/utilities/prototype/Define.d.ts +2 -0
  270. package/definitions/utilities/random/IRandom.d.ts +1 -1
  271. package/definitions/utilities/random/Random.d.ts +1 -1
  272. package/definitions/utilities/random/RandomUtilities.d.ts +2 -2
  273. package/definitions/utilities/random/SeededGenerator.d.ts +1 -1
  274. package/definitions/utilities/{typesglobal → types}/Types.d.ts +3 -0
  275. package/definitions/utilities/types.d.ts +18 -0
  276. package/package.json +3 -3
  277. /package/definitions/game/game/entity/action/actions/helper/{ConfirmGatherHarvest.d.ts → ConfirmGatherHarvestButcher.d.ts} +0 -0
  278. /package/definitions/{devserver → server/core}/util/Log.d.ts +0 -0
  279. /package/definitions/{devserver → server/dev}/Router.d.ts +0 -0
  280. /package/definitions/{devserver/middleware → server/dev}/util/GameLogFilter.d.ts +0 -0
  281. /package/definitions/{matchmakingserver → server/matchmaking}/directoryConnection.d.ts +0 -0
  282. /package/definitions/{matchmakingserver → server/matchmaking}/globalMatchmaking.d.ts +0 -0
  283. /package/definitions/{matchmakingserver → server/matchmaking}/globalServerDirectory.d.ts +0 -0
  284. /package/definitions/{matchmakingserver/vps.d.ts → server/matchmaking/index.d.ts} +0 -0
  285. /package/definitions/{matchmakingserver → server/matchmaking}/server.d.ts +0 -0
  286. /package/definitions/{matchmakingserver → server/matchmaking}/shared.d.ts +0 -0
  287. /package/definitions/utilities/{types → type}/Assert.d.ts +0 -0
  288. /package/definitions/utilities/{typesglobal → types}/Class.d.ts +0 -0
  289. /package/definitions/utilities/{typesglobal → types}/Descriptions.d.ts +0 -0
  290. /package/definitions/utilities/{typesglobal → types}/Function.d.ts +0 -0
  291. /package/definitions/utilities/{typesglobal → types}/Immutable.d.ts +0 -0
  292. /package/definitions/utilities/{typesglobal → types}/Iterables.d.ts +0 -0
  293. /package/definitions/utilities/{typesglobal → types}/Misc.d.ts +0 -0
  294. /package/definitions/utilities/{typesglobal → types}/Objects.d.ts +0 -0
@@ -43,9 +43,9 @@ export default class Tooltip extends Component {
43
43
  private forceShown;
44
44
  private maxWidth;
45
45
  private hasSetPosition;
46
- initialized?: Promise<any>;
46
+ initialized?: Promise<boolean>;
47
47
  context?: InfoProviderContext;
48
- constructor(source: Component | HTMLElement, initialize?: (tooltip: Tooltip) => any);
48
+ constructor(source: Component | HTMLElement, initialize?: (tooltip: Tooltip) => Promise<boolean>);
49
49
  protected onRemove(): void;
50
50
  setSecondary(): this;
51
51
  setForceShown(forceShown?: boolean): this;
@@ -8,6 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type Component from "@wayward/game/ui/component/Component";
11
12
  export type Until<T> = Record<string, (...args: any[]) => T>;
12
13
  export type UntilHandler<T, U extends Until<T>> = {
13
14
  [key in keyof U]: {
@@ -16,7 +17,7 @@ export type UntilHandler<T, U extends Until<T>> = {
16
17
  };
17
18
  };
18
19
  type EmptyIfUndefined<T> = T extends undefined ? Empty : T;
19
- export declare abstract class Manipulator<T, U extends Until<T> | undefined = undefined> {
20
+ export declare abstract class Manipulator<T extends Component, U extends Until<T> | undefined = undefined> {
20
21
  protected readonly element: () => HTMLElement;
21
22
  protected readonly host: T;
22
23
  protected getUntilHandler?(): UntilHandler<T, EmptyIfUndefined<U>>;
@@ -32,7 +33,7 @@ export interface ClassUntil<T> extends Until<T> {
32
33
  remove(...classes: string[]): T;
33
34
  toggle(hasClass: boolean, ...classes: string[]): T;
34
35
  }
35
- export declare class ClassManipulator<T> extends Manipulator<T, ClassUntil<T>> {
36
+ export declare class ClassManipulator<T extends Component> extends Manipulator<T, ClassUntil<T>> {
36
37
  protected getUntilHandler(): {
37
38
  add: {
38
39
  start: (...classes: string[]) => T;
@@ -68,7 +69,7 @@ export interface AttributeUntil<T> extends Until<T> {
68
69
  set(attribute: string, value: string): T;
69
70
  set(attributes: Iterable<[string, string | null]>): T;
70
71
  }
71
- export declare class AttributeManipulator<T> extends Manipulator<T, AttributeUntil<T>> {
72
+ export declare class AttributeManipulator<T extends Component> extends Manipulator<T, AttributeUntil<T>> {
72
73
  protected getUntilHandler(): {
73
74
  set: any;
74
75
  };
@@ -80,7 +81,7 @@ export declare class AttributeManipulator<T> extends Manipulator<T, AttributeUnt
80
81
  has(...attributes: string[]): boolean;
81
82
  private getAttributeIterator;
82
83
  }
83
- export declare class DataManipulator<T> extends Manipulator<T> {
84
+ export declare class DataManipulator<T extends Component> extends Manipulator<T> {
84
85
  set(name: string, value: string): T;
85
86
  set(data: Iterable<[string, string | undefined]>): T;
86
87
  get(name: string): string;
@@ -92,7 +93,7 @@ export declare class DataManipulator<T> extends Manipulator<T> {
92
93
  export interface StyleUntil<T> extends Until<T> {
93
94
  set(rule: string, value: string): T;
94
95
  }
95
- export declare class StyleManipulator<T> extends Manipulator<T, StyleUntil<T>> {
96
+ export declare class StyleManipulator<T extends Component> extends Manipulator<T, StyleUntil<T>> {
96
97
  protected getUntilHandler(): {
97
98
  set: {
98
99
  start: (rule: string, value: string | number) => T;
@@ -10,26 +10,15 @@
10
10
  */
11
11
  import type Component from "@wayward/game/ui/component/Component";
12
12
  import type { IBindHandlerApi } from "@wayward/game/ui/input/Bind";
13
- import type Bindable from "@wayward/game/ui/input/Bindable";
13
+ import Bindable from "@wayward/game/ui/input/Bindable";
14
14
  import Vector2 from "@wayward/game/utilities/math/Vector2";
15
- import type { Events, IEventEmitter } from "@wayward/utilities/event/EventEmitter";
16
- export type IDraggableInputEvent = (MouseEvent & {
17
- [KEY in Exclude<keyof TouchEvent, keyof MouseEvent>]?: undefined;
18
- } & {
19
- [KEY in Exclude<keyof IBindHandlerApi, keyof MouseEvent>]?: undefined;
20
- }) | (TouchEvent & {
21
- [KEY in Exclude<keyof MouseEvent, keyof TouchEvent>]?: undefined;
22
- } & {
23
- [KEY in Exclude<keyof IBindHandlerApi, keyof TouchEvent>]?: undefined;
24
- }) | (IBindHandlerApi & {
25
- [KEY in Exclude<keyof MouseEvent, keyof IBindHandlerApi>]?: undefined;
26
- } & {
27
- [KEY in Exclude<keyof TouchEvent, keyof IBindHandlerApi>]?: undefined;
28
- });
15
+ import { type Events, type IEventEmitter } from "@wayward/utilities/event/EventEmitter";
16
+ export type IDraggableInputEvent = (MouseEvent & Partial<Record<Exclude<keyof TouchEvent, keyof MouseEvent>, undefined>> & Partial<Record<Exclude<keyof IBindHandlerApi, keyof MouseEvent>, undefined>>) | (TouchEvent & Partial<Record<Exclude<keyof MouseEvent, keyof TouchEvent>, undefined>> & Partial<Record<Exclude<keyof IBindHandlerApi, keyof TouchEvent>, undefined>>) | (IBindHandlerApi & Partial<Record<Exclude<keyof MouseEvent, keyof IBindHandlerApi>, undefined>> & Partial<Record<Exclude<keyof TouchEvent, keyof IBindHandlerApi>, undefined>>);
29
17
  export interface IDraggableEvents extends Events<Component> {
30
18
  moveStart(mouse: Vector2): false | void;
31
19
  move(offset: Vector2, mouse: Vector2): any;
32
20
  moveEnd(offset: Vector2, mouse: Vector2, bindable?: Bindable): any;
21
+ moveCancel(): any;
33
22
  holdingNotMoving(time: number): any;
34
23
  }
35
24
  export type WithDraggableEvents<EVENTS_OF> = Events<EVENTS_OF> & IDraggableEvents;
@@ -61,8 +50,12 @@ export default class Draggable {
61
50
  setBindable(bindables: ArrayOr<Bindable>, priority?: number): this;
62
51
  stopDragging(): void;
63
52
  private removeBindHandlers;
53
+ /** @deprecated don't touch this */
64
54
  dragStart(event: IDraggableInputEvent): boolean;
55
+ /** @deprecated don't touch this */
56
+ cancelDrag(event?: IDraggableInputEvent): boolean;
65
57
  private drag;
58
+ /** @deprecated don't touch this */
66
59
  dragEnd(event?: IDraggableInputEvent): boolean;
67
60
  private onInputLoop;
68
61
  private getMousePosition;
@@ -9,16 +9,26 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import Component from "@wayward/game/ui/component/Component";
12
- import type { HighlightSelector, IHighlight } from "@wayward/game/ui/util/IHighlight";
12
+ import type { HighlightSelector, HighlightSelectorResolved, IHighlight } from "@wayward/game/ui/util/IHighlight";
13
+ import { HighlightType } from "@wayward/game/ui/util/IHighlight";
13
14
  import type { Events } from "@wayward/utilities/event/EventEmitter";
14
15
  export default class HighlightManager {
15
16
  private readonly highlightableComponents;
17
+ private readonly highlightableResolvers;
16
18
  /**
17
19
  * Registers this component to the given highlight selector.
18
20
  *
19
21
  * Note: When not providing `until` events, the `remove` event will be subscribed to automatically.
20
22
  */
21
23
  register<C extends Component>(component: C, selector: HighlightSelector | undefined, ...until: Array<keyof Events<C>>): void;
24
+ /**
25
+ * Registers a "resolver" function to the given highlight selector. This resolver function will be called to produce an additional list
26
+ * of components to highlight when the highlight is started.
27
+ *
28
+ * This resolver function will never be automatically deregistered. Use {@link deregisterResolver} to deregister it.
29
+ */
30
+ registerResolver<C extends Component>(type: HighlightType | undefined, resolver: (selector: HighlightSelectorResolved) => ArrayOr<C> | undefined): void;
31
+ deregisterResolver<C extends Component>(type: HighlightType | undefined, resolver: (selector: HighlightSelectorResolved) => ArrayOr<C> | undefined): void;
22
32
  is(component: Component, selector: HighlightSelector): boolean;
23
33
  private getHighlightSelectorId;
24
34
  private getHighlightableComponents;
@@ -11,6 +11,7 @@
11
11
  import type { IContainer } from "@wayward/game/game/item/IItem";
12
12
  import type Item from "@wayward/game/game/item/Item";
13
13
  export type HighlightSelector = [HighlightType, GetterOfOr<string | number>];
14
+ export type HighlightSelectorResolved = [HighlightType, string | number];
14
15
  export interface IHighlight {
15
16
  selectors: SupplierOr<HighlightSelector[]>;
16
17
  time?: number;
@@ -57,7 +57,7 @@ declare namespace Observer {
57
57
  start(): void;
58
58
  end(): void;
59
59
  setDefaultPriority(priority?: number): this;
60
- inherit(registrar: IRegistrar<any>): void;
60
+ inherit(registrar: IRegistrar<any>): HOST;
61
61
  }
62
62
  export function createRegistrar<HOST>(host: HOST, handler: () => any): IRegistrar<HOST>;
63
63
  export {};
@@ -0,0 +1,18 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import TranslationImpl from "@wayward/game/language/impl/TranslationImpl";
12
+ import type { IVersionInfo } from "@wayward/utilities/Version";
13
+ import Version from "@wayward/utilities/Version";
14
+ declare namespace VersionTranslation {
15
+ function getVersionDisplayTranslation(version?: Version.String | Version.StringSemVer | IVersionInfo, development?: boolean): TranslationImpl;
16
+ function getUpdateDisplayTranslation(version?: Version.String | Version.StringSemVer | IVersionInfo): TranslationImpl | undefined;
17
+ }
18
+ export default VersionTranslation;
@@ -8,8 +8,12 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import DebugShared from "@wayward/utilities/dev/DebugShared";
11
12
  declare namespace Debug {
12
13
  function typeIfRelevant(type: string, name: string): string | undefined;
13
14
  function where(thing: unknown): string | undefined;
15
+ type JIT = DebugShared.JIT;
16
+ const JIT: typeof DebugShared.JIT;
17
+ const isJIT: typeof DebugShared.isJIT;
14
18
  }
15
19
  export default Debug;
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  export default class Performance2 {
12
+ static executeAndLogTime(id: string, action: () => void): void;
12
13
  private readonly fns;
13
14
  private _args;
14
15
  args(...args: any[]): this;
@@ -16,17 +16,23 @@ declare class MemoryLeakDetector {
16
16
  private objectsCollected;
17
17
  private readonly objects;
18
18
  private activeTask;
19
+ private queuedGarbageCollectionTimeoutId;
19
20
  get isReportingErrors(): boolean;
20
21
  get isMonitoring(): boolean;
21
22
  getCount(prefix: string): number;
23
+ /**
24
+ * Queues a garbage collection to run after a delay
25
+ * @param delay Delay in milliseconds
26
+ */
27
+ queueNextGarbageCollection(delay?: number): void;
22
28
  waitForIdle(): Promise<void>;
23
- register(object: object, objectName: string, expectedLifetime: ExpectedLifetime, parentObjectIdentifier?: string): void;
29
+ register(object: object, objectName: string, expectedLifetime: ExpectedLifetime, parentObjectIdentifier?: string, includeStackTrace?: boolean): void;
24
30
  registerMultiple<T extends object>(prefix: string, objects: SaferArray<T>, objectNamer: (object: T) => string, expectedLifetime: ExpectedLifetime): void;
25
31
  onStopPlay(): void;
26
32
  onScreenShow(_: any, screen: Screen): Promise<any>;
27
33
  private onReset;
28
34
  private runCheck;
29
- garbageCollect(): Promise<void>;
35
+ garbageCollect(source: string): Promise<void>;
30
36
  private checkObjects;
31
37
  }
32
38
  export declare const memoryLeakDetector: MemoryLeakDetector;
@@ -12,6 +12,9 @@ import type { RecursivePartial } from "@wayward/game/utilities/types/Recursive";
12
12
  declare function Merge<T>(...objs: Array<RecursivePartial<T>>): T;
13
13
  declare function Merge<T>(...objs: T[]): T;
14
14
  declare function Merge<O extends any[]>(...objs: O): O[number];
15
+ declare namespace Merge {
16
+ function value<T>(value?: T | Mergeable<T>): T | undefined;
17
+ }
15
18
  export declare class Mergeable<T> {
16
19
  readonly merge: (value: T | undefined) => T;
17
20
  constructor(merge: (value: T | undefined) => T);
@@ -8,4 +8,27 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ /**
12
+ * Formats a JSON string with custom pretty-printing rules.
13
+ * This function first stringifies the data with tabs as indentation, then applies several formatting improvements:
14
+ *
15
+ * 1. Removes unnecessary tabbing before values in arrays
16
+ * 2. Reduces multiple spaces between comma-separated values to a single space
17
+ * 3. Removes unnecessary whitespace after opening brackets
18
+ * 4. Ensures consistent spacing after commas in arrays and objects
19
+ *
20
+ * @param data - The data to be stringified. Can be any JSON-serializable value
21
+ * @returns A formatted JSON string with customized pretty-printing
22
+ *
23
+ * @example
24
+ * const data = { arr: [1, 2, 3], obj: { a: 1 } };
25
+ * console.log(prettyJsonStringify(data));
26
+ * // Output:
27
+ * // {
28
+ * // "arr": [1, 2, 3],
29
+ * // "obj": {
30
+ * // "a": 1
31
+ * // }
32
+ * // }
33
+ */
11
34
  export default function prettyJsonStringify(data: any): string;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { IVersionInfo } from "@wayward/game/utilities/Version";
11
+ import type { IVersionInfo } from "@wayward/utilities/Version";
12
12
  export interface ITrello {
13
13
  getChangelog(versionInfo: IVersionInfo): Promise<IChangelog | undefined>;
14
14
  getVersions(maxVersion?: IVersionInfo): Promise<IVersionInfo[]>;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { IVersionInfo } from "@wayward/game/utilities/Version";
11
+ import type { IVersionInfo } from "@wayward/utilities/Version";
12
12
  import type { IChangelog, ITrello, ITrelloBoard, ITrelloCard } from "@wayward/game/utilities/trello/ITrello";
13
13
  export default class Trello implements ITrello {
14
14
  getCard(id: string, ...fields: string[]): Promise<ITrelloCard>;
@@ -8,6 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import "../../utilities/ApplyTsConfigPaths";
11
12
  import "@wayward/goodstream/apply";
12
13
  import "@wayward/game/utilities/prototype/Apply";
13
14
  import type { IInit } from "@wayward/game/Init";
@@ -42,6 +42,12 @@ export interface IWaywardTitleBar {
42
42
  isMaximized: boolean;
43
43
  electron: IElectron;
44
44
  }
45
+ export interface IBuild {
46
+ name: string;
47
+ time: number;
48
+ publishName?: string;
49
+ publishTime?: string;
50
+ }
45
51
  export interface IBuildId {
46
52
  date: number;
47
53
  number: number;
@@ -9,8 +9,8 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IWaywardTitle } from "@wayward/hosts/shared/globalTypes";
12
- export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 14, gameVersionPatch = 3, gameVersionName = "Runekeeper", gameVersionColor = 11015763;
13
- export declare const gameVersion = "beta2.14.3";
12
+ export declare const gameVersionStage = "beta", gameVersionMajor = 2, gameVersionMinor = 14, gameVersionPatch = 4, gameVersionName = "Runekeeper", gameVersionColor = 11015763;
13
+ export declare const gameVersion = "beta2.14.4";
14
14
  export declare const gameVersionTitleMajor = "Wayward: Runekeeper";
15
15
  export declare const gameVersionTitleMinor: string;
16
16
  export declare const gameVersionTitle: string;
@@ -0,0 +1,31 @@
1
+ declare namespace _default {
2
+ export namespace meta {
3
+ export let type: string;
4
+ export namespace docs {
5
+ let description: string;
6
+ let category: string;
7
+ let recommended: boolean;
8
+ }
9
+ export { messages };
10
+ export let schema: never[];
11
+ export let fixable: string | undefined;
12
+ }
13
+ export { createRuleListener as create };
14
+ }
15
+ export default _default;
16
+ export type Context = TSESLint.RuleContext<keyof typeof messages, []>;
17
+ export type Complexity = {
18
+ value: number;
19
+ functionValue: number;
20
+ conditional: boolean;
21
+ };
22
+ declare namespace messages {
23
+ let conditionTooComplexVariable: string;
24
+ let conditionTooComplexFunction: string;
25
+ }
26
+ /**
27
+ * @param {Context} context
28
+ * @returns {TSESLint.RuleListener}
29
+ */
30
+ declare function createRuleListener(context: Context): TSESLint.RuleListener;
31
+ import type { TSESLint } from '@typescript-eslint/utils';
@@ -9,6 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { IncomingMessage as HTTPIncomingMessage, ServerResponse } from "http";
12
+ import "@wayward/utilities/types";
12
13
  interface IncomingMessageOverride {
13
14
  url: string;
14
15
  }
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[message?: string]>;
13
13
  export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import Middleware from "@wayward/server/core/Middleware";
12
+ declare const _default: Middleware;
13
+ export default _default;
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[]>;
13
13
  export default _default;
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[]>;
13
13
  export default _default;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { ServerResponse } from "http";
12
- import type { IncomingMessage } from "@wayward/devserver/middleware/util/Middleware";
12
+ import type { IncomingMessage } from "@wayward/server/core/Middleware";
13
13
  export default function (req: IncomingMessage, res: ServerResponse, filePath: string): Promise<ServerResponse | void | undefined>;
@@ -8,6 +8,4 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import DedicatedServer from "./dedicatedServer";
12
- declare const server: DedicatedServer;
13
- export = server;
11
+ import "../../hosts/node/nodeLoader";
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[]>;
13
13
  export default _default;
@@ -8,6 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Middleware from "@wayward/devserver/middleware/util/Middleware";
11
+ import Middleware from "@wayward/server/core/Middleware";
12
12
  declare const _default: Middleware<[]>;
13
13
  export default _default;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { RequestListener } from "http";
12
+ declare const Router: RequestListener;
13
+ export default Router;
@@ -0,0 +1,11 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import "../../utilities/ApplyTsConfigPaths";
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import Middleware from "@wayward/server/core/Middleware";
12
+ declare const _default: Middleware<[message?: string]>;
13
+ export default _default;
@@ -0,0 +1,19 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ export interface IDiscordMessage {
12
+ color?: number;
13
+ author?: string;
14
+ title: string;
15
+ url?: string;
16
+ description?: string;
17
+ footer?: string;
18
+ }
19
+ export default function (message: IDiscordMessage): Promise<void>;
@@ -12,7 +12,7 @@ import type * as ws from "ws";
12
12
  import Server from "./server";
13
13
  import * as shared from "./shared";
14
14
  import type { IServerGameDetails, IServerServerDetails } from "@wayward/hosts-shared/interfaces";
15
- export default class DedicatedServer extends Server {
15
+ export declare class DedicatedServer extends Server {
16
16
  private host;
17
17
  private readonly dedicatedServerId;
18
18
  stop(): void;
@@ -15,7 +15,7 @@ export declare class ApplicationDom {
15
15
  private readonly browser;
16
16
  private readonly logger;
17
17
  constructor(browser: WebdriverIO.Browser, logger: ApplicationLogger);
18
- executeFunction<T2 extends any[], T>(executor: (...extraArgs: T2) => T, ...extraArgs: T2): Promise<T>;
18
+ executeFunction<T2 extends any[], T>(executor: (...extraArgs: T2) => T | Promise<T>, ...extraArgs: T2): Promise<T>;
19
19
  executeJavaScript<T>(javascript: string): Promise<T>;
20
20
  getElement(selector: string): Promise<WebdriverIO.Element>;
21
21
  getElements(selector: string, onlyVisible?: boolean): Promise<WebdriverIO.Element[]>;
@@ -31,7 +31,9 @@ export declare class ApplicationDom {
31
31
  }>): Promise<void>;
32
32
  waitForVisibleElements(selector: string, timeout?: number, scrollIntoView?: boolean): Promise<WebdriverIO.Element[]>;
33
33
  waitForNotVisible(selector: string, timeout?: number): Promise<void>;
34
- waitUntil(executor: () => Promise<boolean>, options: WaitUntilOptions): Promise<true | void>;
34
+ waitUntil(executor: () => Promise<boolean>, options: WaitUntilOptions & {
35
+ triggerDebugger?: true;
36
+ }): Promise<true | void>;
35
37
  }
36
38
  export interface WaitUntilOptions extends Omit<webdriverio.WaitUntilOptions, "timeoutMsg"> {
37
39
  timeoutMsg?: string | (() => string);
@@ -111,4 +111,8 @@ export default class ApplicationInteractions {
111
111
  randomMovement(count: number): Promise<void>;
112
112
  pressKey(key: string, modifier?: string, duration?: number): Promise<void>;
113
113
  screenshot(suffix: string): Promise<void>;
114
+ /**
115
+ * Runs a garbage collection and counts the number of objects remaining for the specified item
116
+ */
117
+ garbageCollectAndCount(objectIdentifier: string): Promise<number>;
114
118
  }
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { TestExecutor } from "@wayward/test/testRunner";
12
+ declare const _default: [string, TestExecutor];
13
+ export default _default;
@@ -8,4 +8,4 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import "../hosts/node/nodeLoader";
11
+ export {};
@@ -24,6 +24,10 @@ declare namespace Errors {
24
24
  * Returns the Error callsite string for the caller of the current function.
25
25
  */
26
26
  function caller(skip?: number): string;
27
+ /**
28
+ * Returns the filename of the caller of the current function.
29
+ */
30
+ function callerFileBasename(skip?: number): string;
27
31
  }
28
32
  export default Errors;
29
33
  export declare function ensureExhaustive(value: never): never;
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  declare namespace Functions {
12
- const noOp: () => void;
12
+ const noOp: (...args: any[]) => void;
13
13
  const noOpString: () => string;
14
14
  const noOpZero: () => number;
15
15
  const noOpNull: () => null;