@wayward/types 2.14.3-beta.dev.20241226.1 → 2.14.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/definitions/game/IGlobal.d.ts +2 -9
  2. package/definitions/game/game/Game.d.ts +7 -7
  3. package/definitions/game/game/IGame.d.ts +18 -2
  4. package/definitions/game/game/ILoot.d.ts +1 -0
  5. package/definitions/game/game/IObject.d.ts +3 -2
  6. package/definitions/game/game/doodad/Doodad.d.ts +18 -9
  7. package/definitions/game/game/doodad/DoodadManager.d.ts +2 -0
  8. package/definitions/game/game/doodad/DoodadUtilities.d.ts +25 -0
  9. package/definitions/game/game/doodad/IDoodad.d.ts +30 -0
  10. package/definitions/game/game/entity/Entity.d.ts +11 -4
  11. package/definitions/game/game/entity/EntityManager.d.ts +10 -3
  12. package/definitions/game/game/entity/Human.d.ts +17 -4
  13. package/definitions/game/game/entity/action/ActionExecutor.d.ts +9 -8
  14. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +32 -30
  15. package/definitions/game/game/entity/action/IAction.d.ts +30 -23
  16. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +14 -0
  24. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +24 -0
  29. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -1
  35. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  43. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/helper/ConfirmDumpDropItems.d.ts +13 -0
  49. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -1
  50. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -0
  51. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  52. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  53. package/definitions/game/game/entity/creature/Creature.d.ts +11 -2
  54. package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
  55. package/definitions/game/game/entity/creature/ICreature.d.ts +25 -1
  56. package/definitions/game/game/entity/player/Player.d.ts +17 -2
  57. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +1 -0
  58. package/definitions/game/game/inspection/InfoProvider.d.ts +0 -2
  59. package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +3 -1
  60. package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +1 -1
  61. package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +1 -1
  62. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +3 -2
  63. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
  64. package/definitions/game/game/inspection/infoProviders/doodad/DoodadScareRadius.d.ts +20 -0
  65. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +3 -5
  66. package/definitions/game/game/inspection/infoProviders/item/ItemInvoke.d.ts +20 -0
  67. package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
  68. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
  69. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  70. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  71. package/definitions/game/game/inspection/infoProviders/stat/GenericInfo.d.ts +1 -0
  72. package/definitions/game/game/inspection/inspections/MagicInspection.d.ts +2 -2
  73. package/definitions/game/game/island/Island.d.ts +10 -3
  74. package/definitions/game/game/island/automation/IAutomation.d.ts +10 -0
  75. package/definitions/game/game/item/IItem.d.ts +28 -14
  76. package/definitions/game/game/item/IItemManager.d.ts +2 -2
  77. package/definitions/game/game/item/Item.d.ts +20 -8
  78. package/definitions/game/game/item/ItemFinder.d.ts +2 -1
  79. package/definitions/game/game/item/ItemManager.d.ts +7 -7
  80. package/definitions/game/game/item/ItemReference.d.ts +3 -3
  81. package/definitions/game/game/item/MagicalLoot.d.ts +21 -0
  82. package/definitions/game/game/magic/IMagicalProperty.d.ts +85 -0
  83. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +7 -75
  84. package/definitions/game/game/magic/MagicalPropertyType.d.ts +25 -6
  85. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  86. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +1 -1
  87. package/definitions/game/game/meta/SaveLoad.d.ts +1 -1
  88. package/definitions/game/game/meta/prompt/IPrompt.d.ts +111 -109
  89. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  90. package/definitions/game/game/milestones/Milestones.d.ts +2 -0
  91. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  92. package/definitions/game/game/options/GameOptions.d.ts +1 -1
  93. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -0
  94. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +126 -0
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -0
  96. package/definitions/game/game/options/modifiers/milestone/modifiers/Benevolent.d.ts +2 -0
  97. package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +3 -0
  98. package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -0
  99. package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -0
  100. package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -0
  101. package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +4 -0
  102. package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +3 -0
  103. package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -0
  104. package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -0
  105. package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -0
  106. package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -0
  107. package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +4 -0
  108. package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +3 -0
  109. package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +3 -0
  110. package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -0
  111. package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -0
  112. package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -0
  113. package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -0
  114. package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -0
  115. package/definitions/game/game/options/modifiers/milestone/modifiers/Malevolent.d.ts +2 -0
  116. package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +4 -0
  117. package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +3 -0
  118. package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +3 -0
  119. package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +3 -0
  120. package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +3 -0
  121. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -0
  122. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +4 -0
  123. package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -0
  124. package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -0
  125. package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -0
  126. package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +3 -0
  127. package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -0
  128. package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -0
  129. package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -0
  130. package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -0
  131. package/definitions/game/game/options/modifiers/milestone/modifiers/Turbulent.d.ts +2 -0
  132. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -0
  133. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -0
  134. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
  135. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  136. package/definitions/game/game/tile/ITileEvent.d.ts +2 -1
  137. package/definitions/game/game/tile/Tile.d.ts +37 -3
  138. package/definitions/game/game/tile/TileEvent.d.ts +0 -1
  139. package/definitions/game/game/tile/TileEventManager.d.ts +1 -1
  140. package/definitions/game/game/tile/events/Fire.d.ts +1 -1
  141. package/definitions/game/game/tile/events/MeltingTile.d.ts +1 -1
  142. package/definitions/game/game/tile/events/Puddles.d.ts +1 -1
  143. package/definitions/game/game/time/TimeManager.d.ts +8 -0
  144. package/definitions/game/language/Dictionary.d.ts +60 -58
  145. package/definitions/game/language/DictionaryMap.d.ts +122 -114
  146. package/definitions/game/language/ITranslation.d.ts +2 -0
  147. package/definitions/game/{multiplayer/packets/shared/DiscoverRecipePacket.d.ts → language/MagicAffix.d.ts} +5 -9
  148. package/definitions/game/language/Translation.d.ts +1 -2
  149. package/definitions/game/language/dictionary/Health.d.ts +2 -1
  150. package/definitions/game/language/dictionary/Message.d.ts +855 -830
  151. package/definitions/game/language/dictionary/Misc.d.ts +31 -26
  152. package/definitions/game/language/dictionary/UiTranslation.d.ts +931 -910
  153. package/definitions/game/language/english/item/MagicalPropertyAffixes.d.ts +13 -0
  154. package/definitions/game/language/english/item/MagicalSubPropertyAffixes.d.ts +13 -0
  155. package/definitions/game/language/impl/TranslationImpl.d.ts +8 -2
  156. package/definitions/game/mod/IMod.d.ts +1 -1
  157. package/definitions/game/multiplayer/IMultiplayer.d.ts +79 -76
  158. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  159. package/definitions/game/multiplayer/SyncRegion.d.ts +22 -0
  160. package/definitions/game/multiplayer/packets/IPacket.d.ts +3 -1
  161. package/definitions/game/renderer/IRenderer.d.ts +27 -26
  162. package/definitions/game/renderer/RenderersNotifiers.d.ts +2 -2
  163. package/definitions/game/renderer/notifier/INotifier.d.ts +51 -2
  164. package/definitions/game/renderer/notifier/Notifier.d.ts +2 -2
  165. package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -1
  166. package/definitions/game/resource/IResourceLoader.d.ts +18 -18
  167. package/definitions/game/save/ISaveManager.d.ts +1 -1
  168. package/definitions/game/save/SaveManager.d.ts +1 -1
  169. package/definitions/game/save/SaveMetadata.d.ts +1 -1
  170. package/definitions/game/save/data/ISaveData.d.ts +23 -0
  171. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
  172. package/definitions/game/save/data/SaveData.d.ts +10 -1
  173. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  174. package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
  175. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +5 -1
  176. package/definitions/game/save/serializer/Serializer.d.ts +1 -1
  177. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +1 -1
  178. package/definitions/game/save/upgrade/UpgradeSaveDataGlobal.d.ts +1 -1
  179. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +18 -3
  180. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +4 -1
  181. package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
  182. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000001.d.ts +1 -1
  183. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000002.d.ts +1 -1
  184. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
  185. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
  186. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
  187. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
  188. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
  189. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
  190. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
  191. package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +1 -1
  192. package/definitions/game/save/upgrade/versions/beta2.14.4/beta.2.14.4-dev20250422.d.ts +12 -0
  193. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20241231.d.ts +12 -0
  194. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20250220.d.ts +12 -0
  195. package/definitions/game/steamworks/ISteamworks.d.ts +1 -6
  196. package/definitions/game/steamworks/Steamworks.d.ts +14 -5
  197. package/definitions/game/ui/{screen/screens/splash → component}/Notice.d.ts +4 -2
  198. package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +1 -1
  199. package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +1 -2
  200. package/definitions/game/ui/input/Bindable.d.ts +143 -142
  201. package/definitions/game/ui/input/InputManager.d.ts +4 -2
  202. package/definitions/game/ui/input/Macros.d.ts +1 -1
  203. package/definitions/game/ui/screen/screens/SplashScreen.d.ts +1 -1
  204. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +8 -3
  205. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +5 -1
  206. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +1 -1
  207. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +0 -1
  208. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +6 -0
  209. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +4 -0
  210. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +2 -1
  211. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  212. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +1 -0
  213. package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +1 -0
  214. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +1 -1
  215. package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +1 -0
  216. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -0
  217. package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
  218. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +12 -0
  219. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  220. package/definitions/game/ui/screen/screens/menu/menus/options/ErrorReportingNotice.d.ts +14 -0
  221. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -1
  222. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +1 -0
  223. package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +1 -1
  224. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
  225. package/definitions/game/ui/util/ComponentManipulator.d.ts +6 -5
  226. package/definitions/game/ui/util/Draggable.d.ts +8 -15
  227. package/definitions/game/ui/util/HighlightManager.d.ts +11 -1
  228. package/definitions/game/ui/util/IHighlight.d.ts +1 -0
  229. package/definitions/game/utilities/Observer.d.ts +1 -1
  230. package/definitions/game/utilities/VersionTranslation.d.ts +18 -0
  231. package/definitions/game/utilities/dev/Debug.d.ts +4 -0
  232. package/definitions/game/utilities/dev/Performance2.d.ts +1 -0
  233. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +8 -2
  234. package/definitions/game/utilities/object/Merge.d.ts +3 -0
  235. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +23 -0
  236. package/definitions/game/utilities/trello/ITrello.d.ts +1 -1
  237. package/definitions/game/utilities/trello/Trello.d.ts +1 -1
  238. package/definitions/hosts/node/nodeLoader.d.ts +1 -0
  239. package/definitions/hosts/shared/globalTypes.d.ts +6 -0
  240. package/definitions/hosts/shared/globals.d.ts +2 -2
  241. package/definitions/lint/condition-complexity.d.mts +31 -0
  242. package/definitions/{devserver/middleware/util → server/core}/Middleware.d.ts +1 -0
  243. package/definitions/{devserver → server/core}/middleware/E404.d.ts +1 -1
  244. package/definitions/server/core/middleware/Probe.d.ts +13 -0
  245. package/definitions/{devserver → server/core}/middleware/Static.d.ts +1 -1
  246. package/definitions/{devserver → server/core}/middleware/Validate.d.ts +1 -1
  247. package/definitions/{devserver/middleware → server/core}/util/SendFile.d.ts +1 -1
  248. package/definitions/{matchmakingserver → server/dev}/index.d.ts +1 -3
  249. package/definitions/{devserver → server/dev}/middleware/CustomInternalMods.d.ts +1 -1
  250. package/definitions/{devserver → server/dev}/middleware/SaveFolder.d.ts +1 -1
  251. package/definitions/server/error/Router.d.ts +13 -0
  252. package/definitions/server/error/index.d.ts +11 -0
  253. package/definitions/server/error/middleware/ReportError.d.ts +13 -0
  254. package/definitions/server/error/util/SendDiscordMessage.d.ts +19 -0
  255. package/definitions/{matchmakingserver → server/matchmaking}/dedicatedServer.d.ts +1 -1
  256. package/definitions/test/core/applicationDom.d.ts +4 -2
  257. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  258. package/definitions/test/suite/functionalTests/singleplayer/ui/DialogLeak.d.ts +13 -0
  259. package/definitions/{devserver/index.d.ts → utilities/ApplyTsConfigPaths.d.ts} +1 -1
  260. package/definitions/utilities/Errors.d.ts +4 -0
  261. package/definitions/utilities/Functions.d.ts +1 -1
  262. package/definitions/utilities/Log.d.ts +35 -3
  263. package/definitions/{game/utilities → utilities}/Version.d.ts +5 -9
  264. package/definitions/utilities/dev/DebugShared.d.ts +23 -0
  265. package/definitions/utilities/event/EventEmitter.d.ts +39 -7
  266. package/definitions/utilities/memory/ILifetime.d.ts +5 -1
  267. package/definitions/utilities/object/Objects.d.ts +9 -0
  268. package/definitions/utilities/prototype/Array.d.ts +2 -1
  269. package/definitions/utilities/prototype/Define.d.ts +2 -0
  270. package/definitions/utilities/random/IRandom.d.ts +1 -1
  271. package/definitions/utilities/random/Random.d.ts +1 -1
  272. package/definitions/utilities/random/RandomUtilities.d.ts +2 -2
  273. package/definitions/utilities/random/SeededGenerator.d.ts +1 -1
  274. package/definitions/utilities/{typesglobal → types}/Types.d.ts +3 -0
  275. package/definitions/utilities/types.d.ts +18 -0
  276. package/package.json +3 -3
  277. /package/definitions/game/game/entity/action/actions/helper/{ConfirmGatherHarvest.d.ts → ConfirmGatherHarvestButcher.d.ts} +0 -0
  278. /package/definitions/{devserver → server/core}/util/Log.d.ts +0 -0
  279. /package/definitions/{devserver → server/dev}/Router.d.ts +0 -0
  280. /package/definitions/{devserver/middleware → server/dev}/util/GameLogFilter.d.ts +0 -0
  281. /package/definitions/{matchmakingserver → server/matchmaking}/directoryConnection.d.ts +0 -0
  282. /package/definitions/{matchmakingserver → server/matchmaking}/globalMatchmaking.d.ts +0 -0
  283. /package/definitions/{matchmakingserver → server/matchmaking}/globalServerDirectory.d.ts +0 -0
  284. /package/definitions/{matchmakingserver/vps.d.ts → server/matchmaking/index.d.ts} +0 -0
  285. /package/definitions/{matchmakingserver → server/matchmaking}/server.d.ts +0 -0
  286. /package/definitions/{matchmakingserver → server/matchmaking}/shared.d.ts +0 -0
  287. /package/definitions/utilities/{types → type}/Assert.d.ts +0 -0
  288. /package/definitions/utilities/{typesglobal → types}/Class.d.ts +0 -0
  289. /package/definitions/utilities/{typesglobal → types}/Descriptions.d.ts +0 -0
  290. /package/definitions/utilities/{typesglobal → types}/Function.d.ts +0 -0
  291. /package/definitions/utilities/{typesglobal → types}/Immutable.d.ts +0 -0
  292. /package/definitions/utilities/{typesglobal → types}/Iterables.d.ts +0 -0
  293. /package/definitions/utilities/{typesglobal → types}/Misc.d.ts +0 -0
  294. /package/definitions/utilities/{typesglobal → types}/Objects.d.ts +0 -0
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import MagicalPropertyType from "@wayward/game/game/magic/MagicalPropertyType";
12
+ declare const magicalPropertyAffixes: Descriptions<MagicalPropertyType, [adjective: string, noun: string]>;
13
+ export default magicalPropertyAffixes;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { MagicalPropertyIdentityHash } from "@wayward/game/game/magic/IMagicalProperty";
12
+ declare const magicalSubPropertyAffixes: PartialRecord<MagicalPropertyIdentityHash, [adjective: string, noun: string]>;
13
+ export default magicalSubPropertyAffixes;
@@ -20,7 +20,7 @@ import type { ISerializable } from "@wayward/game/save/serializer/ISerializer";
20
20
  import type { TranslationGenerator } from "@wayward/game/ui/component/IComponent";
21
21
  import type { ISegment, IStringSection } from "@wayward/game/utilities/string/Interpolator";
22
22
  import Interpolator from "@wayward/game/utilities/string/Interpolator";
23
- import type { Random } from "@wayward/utilities/random/Random";
23
+ import { Random } from "@wayward/utilities/random/Random";
24
24
  export interface ITranslationConfig {
25
25
  segments: Record<number, ISegment>;
26
26
  invertedSegmentMap: Map<ISegment, number>;
@@ -29,6 +29,11 @@ export interface ITranslationConfig {
29
29
  }
30
30
  export type TranslationReformatter = TranslationImpl | Falsy;
31
31
  type TranslationStringRenderer = (section: IStringSection) => string | undefined;
32
+ export interface IRandomDefinition {
33
+ seed: number;
34
+ /** number of times to advance the seed */
35
+ advance?: number;
36
+ }
32
37
  export default class TranslationImpl implements Omit<ISerializable, "deserializeObject"> {
33
38
  private static defaultInterpolatorSegmentIds?;
34
39
  private static _config?;
@@ -59,6 +64,7 @@ export default class TranslationImpl implements Omit<ISerializable, "deserialize
59
64
  private normalize;
60
65
  private failWith?;
61
66
  private random;
67
+ private randomDefinition?;
62
68
  private languageLoadId;
63
69
  private cachedSections?;
64
70
  private cachedString?;
@@ -115,7 +121,7 @@ export default class TranslationImpl implements Omit<ISerializable, "deserialize
115
121
  *
116
122
  * Note: If this translation is an argument to another translation, it will use the random of the parent translation.
117
123
  */
118
- setRandom(random?: Random): this;
124
+ setRandom(random?: Random | IRandomDefinition): this;
119
125
  hasTranslation(): boolean;
120
126
  orElse(translation: GetterOfOr<TranslationImpl>): TranslationImpl;
121
127
  orElse(translation?: GetterOfOr<TranslationImpl | undefined>): TranslationImpl | undefined;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Version from "@wayward/game/utilities/Version";
11
+ import type Version from "@wayward/utilities/Version";
12
12
  import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
13
13
  export declare enum MultiplayerCompatibility {
14
14
  Clientside = "clientside",
@@ -37,82 +37,85 @@ export declare enum MultiplayerSyncCheckLevel {
37
37
  All = "all"
38
38
  }
39
39
  export declare enum MultiplayerSyncCheck {
40
- Action = 0,
41
- ActionAttack = 1,
42
- ActionMove = 2,
43
- Alignment = 3,
44
- BaseEntityManager = 4,
45
- CanASeeB = 5,
46
- Container = 6,
47
- Creature = 7,
48
- CreatureAi = 8,
49
- CreatureAiAdd = 9,
50
- CreatureAiEmit = 10,
51
- CreatureAiMaskAdd = 11,
52
- CreatureAiMaskRemove = 12,
53
- CreatureAiRemove = 13,
54
- CreatureAiSet = 14,
55
- CreatureCheckMove = 15,
56
- CreatureMovement = 16,
57
- CreatureNearestPlayer = 17,
58
- CreatureOffer = 18,
59
- CreatureStatChange = 19,
60
- Damage = 20,
61
- Dismantle = 21,
62
- Doodad = 22,
63
- DoodadManager = 23,
64
- EncumberedStatus = 24,
65
- Entity = 25,
66
- EntityPosition = 26,
67
- ExhaustedPreMove = 27,
68
- FlowFieldHashCode = 28,
69
- FlowFieldPenalty = 29,
70
- FlowFieldUpdate = 30,
71
- FlowFieldUpdateTile = 31,
72
- FlowFieldValue = 32,
73
- HandToUse = 33,
74
- HealthChange = 34,
75
- History = 35,
76
- InventoryCount = 36,
77
- Island = 37,
78
- IslandCivilizationScore = 38,
79
- Islands = 39,
80
- IsTileEmpty = 40,
81
- Item = 41,
82
- ItemCraft = 42,
83
- ItemDamage = 43,
84
- ItemOrder = 44,
85
- LastCreationIds = 45,
86
- Merchant = 46,
87
- MilestoneSeed = 47,
88
- Modifier = 48,
89
- MoveToTile = 49,
90
- NPC = 50,
91
- Option = 51,
92
- PenaltyFieldHashCode = 52,
93
- PlaceOnTile = 53,
94
- PlayerManager = 54,
95
- Players = 55,
96
- PlayerSetup = 56,
97
- Random = 57,
98
- Seed = 58,
99
- SeededGenerator = 59,
100
- SetPosition = 60,
101
- SetZ = 61,
102
- SkillGain = 62,
103
- StaminaChanges = 63,
104
- StatChange = 64,
105
- Stats = 65,
106
- Status = 66,
107
- StatusChange = 67,
108
- TemperatureManager = 68,
109
- Temporary = 69,
110
- Tick = 70,
111
- TileEvent = 71,
112
- Time = 72,
113
- UpdateDirection = 73,
114
- Weight = 74,
115
- WorldUpdateTile = 75
40
+ "END REGION" = 0,
41
+ "START REGION" = 1,
42
+ Action = 2,
43
+ ActionAttack = 3,
44
+ ActionMove = 4,
45
+ Alignment = 5,
46
+ BaseEntityManager = 6,
47
+ CanASeeB = 7,
48
+ Container = 8,
49
+ Creature = 9,
50
+ CreatureAi = 10,
51
+ CreatureAiAdd = 11,
52
+ CreatureAiEmit = 12,
53
+ CreatureAiMaskAdd = 13,
54
+ CreatureAiMaskRemove = 14,
55
+ CreatureAiRemove = 15,
56
+ CreatureAiSet = 16,
57
+ CreatureCheckMove = 17,
58
+ CreatureMovement = 18,
59
+ CreatureNearestPlayer = 19,
60
+ CreatureOffer = 20,
61
+ CreatureStatChange = 21,
62
+ Damage = 22,
63
+ DiscoverRecipe = 23,
64
+ Dismantle = 24,
65
+ Doodad = 25,
66
+ DoodadManager = 26,
67
+ EncumberedStatus = 27,
68
+ Entity = 28,
69
+ EntityPosition = 29,
70
+ ExhaustedPreMove = 30,
71
+ FlowFieldHashCode = 31,
72
+ FlowFieldPenalty = 32,
73
+ FlowFieldUpdate = 33,
74
+ FlowFieldUpdateTile = 34,
75
+ FlowFieldValue = 35,
76
+ HandToUse = 36,
77
+ HealthChange = 37,
78
+ History = 38,
79
+ InventoryCount = 39,
80
+ Island = 40,
81
+ IslandCivilizationScore = 41,
82
+ Islands = 42,
83
+ IsTileEmpty = 43,
84
+ Item = 44,
85
+ ItemCraft = 45,
86
+ ItemDamage = 46,
87
+ ItemOrder = 47,
88
+ LastCreationIds = 48,
89
+ Merchant = 49,
90
+ MilestoneSeed = 50,
91
+ Modifier = 51,
92
+ MoveToTile = 52,
93
+ NPC = 53,
94
+ Option = 54,
95
+ PenaltyFieldHashCode = 55,
96
+ PlaceOnTile = 56,
97
+ PlayerManager = 57,
98
+ Players = 58,
99
+ PlayerSetup = 59,
100
+ Random = 60,
101
+ Seed = 61,
102
+ SeededGenerator = 62,
103
+ SetPosition = 63,
104
+ SetZ = 64,
105
+ SkillGain = 65,
106
+ StaminaChanges = 66,
107
+ StatChange = 67,
108
+ Stats = 68,
109
+ Status = 69,
110
+ StatusChange = 70,
111
+ TemperatureManager = 71,
112
+ Temporary = 72,
113
+ Tick = 73,
114
+ TileEvent = 74,
115
+ Time = 75,
116
+ UpdateDirection = 76,
117
+ Weight = 77,
118
+ WorldUpdateTile = 78
116
119
  }
117
120
  export declare const maxPlayers = 32;
118
121
  export declare const packetTickRate = 16.6666;
@@ -148,7 +148,7 @@ export default class Multiplayer extends EventEmitter.Host<IMultiplayerEvents> {
148
148
  * @param checkId When true, this packet will not be sent to the server/client if the same packet is already being processed. When false, this packet will not be sent if any packet is already being processed. Useful when dealing with methods that could end up sending multiple packets while a packet is already being processed.
149
149
  * @param wait When true, the client will keep track of what packets it sent to the server. If the client calls this method again before the server responds, it will not send a duplicate packet. It will wait for the server to send the packet back before allowing another one to be sent. When true, it will keep track of duplicate packets based on the packet type. When it's a number, it will keep track of duplicate packets based on the packet type + the number.
150
150
  */
151
- syncPacket<T = any>(packet: IPacket, clientSide?: NullaryFunction<T>, checkId?: boolean, wait?: number | true): PromiseOr<T | undefined>;
151
+ syncPacket<T = any>(packet: IPacket, clientSide: NullaryFunction<T>, checkId: boolean, wait: boolean | number): PromiseOr<T | undefined>;
152
152
  markCurrentProcessingPacket(packetId: number, processing: boolean): void;
153
153
  resolveSyncPacketWaiting(packet: IPacket, wait: number): void;
154
154
  resolveSyncPacketsWaiting(waitId?: string, value?: unknown): void;
@@ -0,0 +1,22 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ type Decorator = (target: any, propertyKey: string, descriptor: PropertyDescriptor) => PropertyDescriptor;
12
+ /**
13
+ * **Note:** Do not intentionally throw errors through this decorated function. It does not close the region if an error is thrown.
14
+ */
15
+ export default function SyncRegion(target: any, propertyKey: string, descriptor: PropertyDescriptor): PropertyDescriptor;
16
+ /**
17
+ * **Note:** Do not intentionally throw errors through this decorated function. It does not close the region if an error is thrown.
18
+ *
19
+ * **Warning:** Do not combine this with other decorators.
20
+ */
21
+ export default function SyncRegion<T>(detailProvider: (target: T) => string): Decorator;
22
+ export {};
@@ -29,8 +29,10 @@ export interface ISyncCheck {
29
29
  }
30
30
  export type SyncChecks = ISyncCheck[];
31
31
  export interface IHashedSyncCheck {
32
- hash: number;
32
+ hashServer: number;
33
+ hashClient: number;
33
34
  syncCheck: SyncChecks;
35
+ type: "enabled" | "universal";
34
36
  }
35
37
  export interface IPacket<T = any> {
36
38
  getAllowedStates(): ConnectionState;
@@ -102,32 +102,33 @@ export declare enum RenderSource {
102
102
  NotifierAddNotifierIcon = 37,
103
103
  NotifierAddStat = 38,
104
104
  NotifierAddStatusType = 39,
105
- NotifierRemoveMarker = 40,
106
- NotifierRemoveNotification = 41,
107
- OptionEquipment = 42,
108
- OptionVisionMode = 43,
109
- OptionZoomLevel = 44,
110
- Particles = 45,
111
- PlayerAdd = 46,
112
- PlayerKill = 47,
113
- PlayerNoclip = 48,
114
- PlayerProcessMovement = 49,
115
- PlayerReady = 50,
116
- PlayerRemove = 51,
117
- PlayerRespawn = 52,
118
- PlayerWalkToTilePath = 53,
119
- PlayerWalkToTilePathOverburdened = 54,
120
- PlayerWalkToTilePathPreview = 55,
121
- PlayerWalkToTilePathReset = 56,
122
- RendererReinitialize = 57,
123
- Resize = 58,
124
- Sacrifice = 59,
125
- SetupGl = 60,
126
- SpawnAnimationStart = 61,
127
- StartGame = 62,
128
- Steamworks = 63,
129
- Thumbnail = 64,
130
- WorldLayerRendererFlush = 65
105
+ NotifierKeepMarker = 40,
106
+ NotifierRemoveMarker = 41,
107
+ NotifierRemoveNotification = 42,
108
+ OptionEquipment = 43,
109
+ OptionVisionMode = 44,
110
+ OptionZoomLevel = 45,
111
+ Particles = 46,
112
+ PlayerAdd = 47,
113
+ PlayerKill = 48,
114
+ PlayerNoclip = 49,
115
+ PlayerProcessMovement = 50,
116
+ PlayerReady = 51,
117
+ PlayerRemove = 52,
118
+ PlayerRespawn = 53,
119
+ PlayerWalkToTilePath = 54,
120
+ PlayerWalkToTilePathOverburdened = 55,
121
+ PlayerWalkToTilePathPreview = 56,
122
+ PlayerWalkToTilePathReset = 57,
123
+ RendererReinitialize = 58,
124
+ Resize = 59,
125
+ Sacrifice = 60,
126
+ SetupGl = 61,
127
+ SpawnAnimationStart = 62,
128
+ StartGame = 63,
129
+ Steamworks = 64,
130
+ Thumbnail = 65,
131
+ WorldLayerRendererFlush = 66
131
132
  }
132
133
  export declare function calculateAmbientLightLevel(origin: IFieldOfViewOrigin, z: number): number;
133
134
  export declare const ZOOM_LEVEL_MIN = 1;
@@ -12,7 +12,7 @@ import type { CreatureType } from "@wayward/game/game/entity/creature/ICreature"
12
12
  import type { StatusChangeReason } from "@wayward/game/game/entity/IEntity";
13
13
  import type Status from "@wayward/game/game/entity/status/Status";
14
14
  import type { DisplayableItemType } from "@wayward/game/game/item/IItem";
15
- import type { INotificationLocation, NotifierIconType, ItemNotifierType, CreatureNotifierType, MarkerIconType } from "@wayward/game/renderer/notifier/INotifier";
15
+ import type { INotificationLocation, NotifierIconType, ItemNotifierType, CreatureNotifierType, MarkerDescription } from "@wayward/game/renderer/notifier/INotifier";
16
16
  import { StatNotificationType } from "@wayward/game/renderer/notifier/INotifier";
17
17
  import type Renderers from "@wayward/game/renderer/Renderers";
18
18
  export declare class RenderersNotifiers {
@@ -25,6 +25,6 @@ export declare class RenderersNotifiers {
25
25
  addStatus(location: INotificationLocation, status: Status, reason: StatusChangeReason): void;
26
26
  addItem(location: INotificationLocation, itemNotifierType: ItemNotifierType, type: DisplayableItemType): void;
27
27
  addCreature(location: INotificationLocation, creatureNotifierType: CreatureNotifierType, type: CreatureType, aberrant?: boolean): void;
28
- addMarker(location: INotificationLocation, markerType: MarkerIconType, markerGuid: string): void;
28
+ addMarker(location: INotificationLocation, marker: MarkerDescription): void;
29
29
  removeMarker(location: INotificationLocation, guid: string): void;
30
30
  }
@@ -9,9 +9,13 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { SfxType } from "@wayward/game/audio/IAudio";
12
+ import type { ItemType } from "@wayward/game/game/item/IItem";
13
+ import type { Reference, ReferenceType } from "@wayward/game/game/reference/IReferenceManager";
12
14
  import type { IVector2 } from "@wayward/game/utilities/math/IVector";
13
15
  import type { IVector4 } from "@wayward/game/utilities/math/Vector4";
16
+ import type { IRGB } from "@wayward/utilities/Color";
14
17
  export interface INotificationLocation extends IVector4 {
18
+ readonly isValid?: boolean;
15
19
  getMovementPoint?(timeStamp: number): IVector2;
16
20
  getMovementProgress?(timeStamp: number): number;
17
21
  queueSoundEffect?(soundEffect: SfxType): void;
@@ -53,10 +57,55 @@ export declare enum NotifierIconType {
53
57
  DualWieldEnabled = 7,
54
58
  DualWieldDisabled = 8
55
59
  }
56
- export declare enum MarkerIconType {
60
+ export declare enum MarkerType {
57
61
  Tamed = 0,
58
62
  AlertedHostile = 1,
59
- AlertedScared = 2
63
+ AlertedScared = 2,
64
+ Text = 3,
65
+ Item = 4,
66
+ AlertedHostileHighDanger = 5,
67
+ AlertedHostileVeryHighDanger = 6,
68
+ AlertedHostileExtremeDanger = 7,
69
+ Dynamic = 8
60
70
  }
71
+ export interface IBaseMarkerDescription {
72
+ guid: string;
73
+ size?: number;
74
+ offsetY?: number;
75
+ }
76
+ /**
77
+ * Specific sprite icons
78
+ */
79
+ export interface ISpriteMarkerDescription extends IBaseMarkerDescription {
80
+ type: MarkerType.Tamed | MarkerType.AlertedHostile | MarkerType.AlertedScared;
81
+ }
82
+ /**
83
+ * Dynamic markers that change based on some callback
84
+ */
85
+ export interface IDynamicSpriteMarkerDescription extends IBaseMarkerDescription {
86
+ type: MarkerType.Dynamic;
87
+ dynamicType: "AlertedHostile";
88
+ entityReference: Reference<ReferenceType.Player | ReferenceType.NPC | ReferenceType.Creature>;
89
+ }
90
+ /**
91
+ * Item icon
92
+ */
93
+ export interface IItemMarkerDescription extends IBaseMarkerDescription {
94
+ type: MarkerType.Item;
95
+ itemType: ItemType;
96
+ }
97
+ /**
98
+ * Generic text.
99
+ * This won't actually work because our text.png sprite only has numbers
100
+ */
101
+ export interface ITextMarkerDescription extends IBaseMarkerDescription {
102
+ type: MarkerType.Text;
103
+ text: string;
104
+ textColor: IRGB;
105
+ }
106
+ /**
107
+ * This value may be saved into Entity._persistentMarker!
108
+ */
109
+ export type MarkerDescription = ISpriteMarkerDescription | ITextMarkerDescription | IItemMarkerDescription | IDynamicSpriteMarkerDescription;
61
110
  export declare const itemDamageNotifierThreshold = 3;
62
111
  export declare const doodadDamageNotifierThreshold = 5;
@@ -13,7 +13,7 @@ import { StatusChangeReason } from "@wayward/game/game/entity/IEntity";
13
13
  import type Status from "@wayward/game/game/entity/status/Status";
14
14
  import type { DisplayableItemType } from "@wayward/game/game/item/IItem";
15
15
  import type { IRendererContext } from "@wayward/game/renderer/context/IRendererContext";
16
- import type { INotificationLocation, MarkerIconType } from "@wayward/game/renderer/notifier/INotifier";
16
+ import type { INotificationLocation, MarkerDescription } from "@wayward/game/renderer/notifier/INotifier";
17
17
  import { CreatureNotifierType, ItemNotifierType, NotifierIconType, StatNotificationType } from "@wayward/game/renderer/notifier/INotifier";
18
18
  import type { IResourceContainer } from "@wayward/game/renderer/resources/IResourceContainer";
19
19
  export declare class Notifier {
@@ -37,7 +37,7 @@ export declare class Notifier {
37
37
  addStat(location: INotificationLocation, type: StatNotificationType, value: number): void;
38
38
  addStatus(location: INotificationLocation, status: Status, reason: StatusChangeReason): void;
39
39
  addNotifierIcon(location: INotificationLocation, type: NotifierIconType): void;
40
- addMarker(location: INotificationLocation, type: MarkerIconType, markerGuid: string): void;
40
+ addMarker(location: INotificationLocation, marker: MarkerDescription): void;
41
41
  removeMarker(guid: string): void;
42
42
  suspend(): void;
43
43
  resume(): void;
@@ -143,7 +143,8 @@ export declare class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
143
143
  private creatureFlyingBatch;
144
144
  private overlayBatch;
145
145
  private vehicleBatch;
146
- private readonly entitiesInViewport;
146
+ private readonly entitiesToRenderInViewport;
147
+ private readonly doodadsToNotRenderInViewport;
147
148
  /**
148
149
  * A set of entities seen before (rendered on screen at least once)
149
150
  */
@@ -10,24 +10,24 @@
10
10
  */
11
11
  export declare enum PathType {
12
12
  Action = 0,
13
- AttackAnimation = 1,
14
- ChallengeIcon = 2,
15
- ChangelogChangeType = 3,
16
- ContainerTabAction = 4,
17
- Corpse = 5,
18
- Creature = 6,
19
- Damage = 7,
20
- Deity = 8,
21
- Doodad = 9,
22
- Equip = 10,
23
- EquipSlot = 11,
24
- GameOptionsIcon = 12,
25
- Hairstyle = 13,
26
- HelpArticleIcon = 14,
27
- InfoIcon = 15,
28
- ActionInfoIcon = 16,
29
- ActionSlotItemMethod = 17,
30
- ActionSlotType = 18,
13
+ ActionInfoIcon = 1,
14
+ ActionSlotItemMethod = 2,
15
+ ActionSlotType = 3,
16
+ AttackAnimation = 4,
17
+ ChallengeIcon = 5,
18
+ ChangelogChangeType = 6,
19
+ ContainerTabAction = 7,
20
+ Corpse = 8,
21
+ Creature = 9,
22
+ Damage = 10,
23
+ Deity = 11,
24
+ Doodad = 12,
25
+ Equip = 13,
26
+ EquipSlot = 14,
27
+ GameOptionsIcon = 15,
28
+ Hairstyle = 16,
29
+ HelpArticleIcon = 17,
30
+ InfoIcon = 18,
31
31
  InputIcon = 19,
32
32
  Island = 20,
33
33
  IslandModifier = 21,
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { SavePropertyFlag } from "@wayward/game/save/serializer/ISerializer";
12
- import type Version from "@wayward/game/utilities/Version";
12
+ import type Version from "@wayward/utilities/Version";
13
13
  export declare const SLOT_MIN = 0;
14
14
  export declare const SLOT_GLOBAL = -1;
15
15
  export declare const SLOT_MULTIPLAYER = -2;
@@ -16,7 +16,7 @@ import type IClientStore from "@wayward/game/save/clientStore/IClientStore";
16
16
  import type { ISerializer } from "@wayward/game/save/serializer/ISerializer";
17
17
  import type { AnyPropertyToSerialize } from "@wayward/game/save/serializer/PropertiesToSerialize";
18
18
  import Files from "@wayward/game/utilities/Files";
19
- import Version from "@wayward/game/utilities/Version";
19
+ import Version from "@wayward/utilities/Version";
20
20
  import type { IWaywardPreload } from "@wayward/hosts/shared/interfaces";
21
21
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
22
22
  export default class SaveManager extends EventEmitter.Host<ISaveManagerEvents> {
@@ -13,7 +13,7 @@ import type { GameMode, IGameOptions } from "@wayward/game/game/options/IGameOpt
13
13
  import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
14
14
  import type { ISaveObject } from "@wayward/game/save/ISaveManager";
15
15
  import type { AnyPropertyToSerialize } from "@wayward/game/save/serializer/PropertiesToSerialize";
16
- import type Version from "@wayward/game/utilities/Version";
16
+ import type Version from "@wayward/utilities/Version";
17
17
  interface SaveMetadata {
18
18
  slot?: number;
19
19
  path?: string;
@@ -0,0 +1,23 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { RunningContext } from "@wayward/game/steamworks/ISteamworks";
12
+ import type Version from "@wayward/utilities/Version";
13
+ import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
14
+ export interface IGameCreationInfo {
15
+ build: IGameCreationInfoBuild;
16
+ creationTime: number;
17
+ runningContext: RunningContext;
18
+ version: Version.String;
19
+ }
20
+ export interface IGameCreationInfoBuild {
21
+ id: IBuildId | undefined;
22
+ time: number;
23
+ }
@@ -32,8 +32,10 @@ export interface IOptions {
32
32
  currentGame: number;
33
33
  customTitleBar: boolean;
34
34
  defaultCursor: boolean;
35
+ developerLogMessagesForContainerDesyncs: boolean;
35
36
  developerMode: boolean;
36
37
  developerModeContextMenu: boolean;
38
+ developerReportErrorsToWaywardTeam: boolean;
37
39
  dialogOpacity: number;
38
40
  directionTurnDelay: number;
39
41
  disableAcrylicTransparency: boolean;
@@ -88,6 +90,7 @@ export interface IOptions {
88
90
  volumeMusic: number;
89
91
  warnOnDangerousActions: boolean;
90
92
  warnOnDestructiveActions: boolean;
93
+ warnOnDroppingActions: boolean;
91
94
  warnWhenBreakingItems: boolean;
92
95
  warnWhenBreakingItemsOnCraft: boolean;
93
96
  windowMode: boolean;
@@ -13,7 +13,9 @@ import type { GameMode, IGameOptions } from "@wayward/game/game/options/IGameOpt
13
13
  import type { ISerializedTranslation } from "@wayward/game/language/ITranslation";
14
14
  import type { IMultiplayerState } from "@wayward/game/multiplayer/IMultiplayer";
15
15
  import type IClientStore from "@wayward/game/save/clientStore/IClientStore";
16
+ import type { IGameCreationInfo } from "@wayward/game/save/data/ISaveData";
16
17
  import type EnumInfo from "@wayward/game/utilities/enum/EnumInfo";
18
+ import type Version from "@wayward/utilities/Version";
17
19
  import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
18
20
  export declare const saveDataVersionUnknown = "Unknown";
19
21
  export default class SaveData {
@@ -30,7 +32,14 @@ export default class SaveData {
30
32
  saveManagerDifficulty: GameMode;
31
33
  saveManagerOptions: IGameOptions;
32
34
  saveManagerScore: number;
33
- saveManagerOriginalVersion: string;
35
+ saveManagerOriginalVersion: Version.String;
36
+ /**
37
+ * Contains extra information about the creation of this save.
38
+ * This may not be accurate for older saves before this was added (beta2.14.4).
39
+ * The existing data must not be modified after initial save creation.
40
+ * TODO: Remove gameCreationTime & saveManagerOriginalVersion and use this instead?
41
+ */
42
+ gameCreationInfo: Readonly<IGameCreationInfo>;
34
43
  saveManagerDeathBy: ISerializedTranslation;
35
44
  modManagerSaveData: Record<string, any>;
36
45
  modManagerUnloadable: Record<string, {
@@ -14,7 +14,7 @@ import type { ModState } from "@wayward/game/mod/IModInformation";
14
14
  import type { IHighscore, IOptions } from "@wayward/game/save/data/ISaveDataGlobal";
15
15
  import type { IDialogInfo } from "@wayward/game/ui/old/IOldUi";
16
16
  import type { ISavedCharacter } from "@wayward/game/ui/screen/screens/menu/menus/character/Character";
17
- import type Version from "@wayward/game/utilities/Version";
17
+ import type Version from "@wayward/utilities/Version";
18
18
  import type EnumInfo from "@wayward/game/utilities/enum/EnumInfo";
19
19
  import type { IBuildId } from "@wayward/hosts/shared/globalTypes";
20
20
  export default class SaveDataGlobal {
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { Game } from "@wayward/game/game/Game";
12
- import type Version from "@wayward/game/utilities/Version";
12
+ import type Version from "@wayward/utilities/Version";
13
13
  export interface ISerializer {
14
14
  readonly game: Game;
15
15
  readonly version: Version.String;