@wayward/types 2.14.3-beta.dev.20241226.1 → 2.14.4-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/definitions/game/IGlobal.d.ts +2 -9
  2. package/definitions/game/game/Game.d.ts +7 -7
  3. package/definitions/game/game/IGame.d.ts +18 -2
  4. package/definitions/game/game/ILoot.d.ts +1 -0
  5. package/definitions/game/game/IObject.d.ts +3 -2
  6. package/definitions/game/game/doodad/Doodad.d.ts +18 -9
  7. package/definitions/game/game/doodad/DoodadManager.d.ts +2 -0
  8. package/definitions/game/game/doodad/DoodadUtilities.d.ts +25 -0
  9. package/definitions/game/game/doodad/IDoodad.d.ts +30 -0
  10. package/definitions/game/game/entity/Entity.d.ts +11 -4
  11. package/definitions/game/game/entity/EntityManager.d.ts +10 -3
  12. package/definitions/game/game/entity/Human.d.ts +17 -4
  13. package/definitions/game/game/entity/action/ActionExecutor.d.ts +9 -8
  14. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +32 -30
  15. package/definitions/game/game/entity/action/IAction.d.ts +30 -23
  16. package/definitions/game/game/entity/action/actions/Absorb.d.ts +1 -1
  17. package/definitions/game/game/entity/action/actions/Alter.d.ts +1 -1
  18. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  19. package/definitions/game/game/entity/action/actions/Consecrate.d.ts +1 -1
  20. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  21. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  22. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  23. package/definitions/game/game/entity/action/actions/DiscoverRecipe.d.ts +14 -0
  24. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  25. package/definitions/game/game/entity/action/actions/DumpItems.d.ts +1 -1
  26. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  27. package/definitions/game/game/entity/action/actions/EquipFromArmorStand.d.ts +1 -1
  28. package/definitions/game/game/entity/action/actions/ExcavateCollapse.d.ts +24 -0
  29. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  30. package/definitions/game/game/entity/action/actions/Exude.d.ts +1 -1
  31. package/definitions/game/game/entity/action/actions/Kneel.d.ts +1 -1
  32. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  33. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  34. package/definitions/game/game/entity/action/actions/Repair.d.ts +2 -1
  35. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  36. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  37. package/definitions/game/game/entity/action/actions/Rotate.d.ts +1 -1
  38. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +1 -1
  39. package/definitions/game/game/entity/action/actions/SetCreatureAiAll.d.ts +1 -1
  40. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +1 -1
  41. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  42. package/definitions/game/game/entity/action/actions/Stack.d.ts +2 -2
  43. package/definitions/game/game/entity/action/actions/SwapWithArmorStand.d.ts +1 -1
  44. package/definitions/game/game/entity/action/actions/TakeFromArmorStand.d.ts +1 -1
  45. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +1 -1
  46. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +1 -1
  47. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  48. package/definitions/game/game/entity/action/actions/helper/ConfirmDumpDropItems.d.ts +13 -0
  49. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +18 -1
  50. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +2 -0
  51. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +3 -1
  52. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  53. package/definitions/game/game/entity/creature/Creature.d.ts +11 -2
  54. package/definitions/game/game/entity/creature/CreatureManager.d.ts +2 -1
  55. package/definitions/game/game/entity/creature/ICreature.d.ts +25 -1
  56. package/definitions/game/game/entity/player/Player.d.ts +17 -2
  57. package/definitions/game/game/entity/player/quest/quest/IQuest.d.ts +1 -0
  58. package/definitions/game/game/inspection/InfoProvider.d.ts +0 -2
  59. package/definitions/game/game/inspection/infoProviders/LevelValue.d.ts +3 -1
  60. package/definitions/game/game/inspection/infoProviders/MagicalDamageReduction.d.ts +1 -1
  61. package/definitions/game/game/inspection/infoProviders/MagicalDamageRegeneration.d.ts +1 -1
  62. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +3 -2
  63. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +1 -0
  64. package/definitions/game/game/inspection/infoProviders/doodad/DoodadScareRadius.d.ts +20 -0
  65. package/definitions/game/game/inspection/infoProviders/doodad/StillWater.d.ts +3 -5
  66. package/definitions/game/game/inspection/infoProviders/item/ItemInvoke.d.ts +20 -0
  67. package/definitions/game/game/inspection/infoProviders/item/MagicalSourceTooltip.d.ts +2 -1
  68. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +4 -1
  69. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +1 -1
  70. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  71. package/definitions/game/game/inspection/infoProviders/stat/GenericInfo.d.ts +1 -0
  72. package/definitions/game/game/inspection/inspections/MagicInspection.d.ts +2 -2
  73. package/definitions/game/game/island/Island.d.ts +10 -3
  74. package/definitions/game/game/island/automation/IAutomation.d.ts +10 -0
  75. package/definitions/game/game/item/IItem.d.ts +28 -14
  76. package/definitions/game/game/item/IItemManager.d.ts +2 -2
  77. package/definitions/game/game/item/Item.d.ts +20 -8
  78. package/definitions/game/game/item/ItemFinder.d.ts +2 -1
  79. package/definitions/game/game/item/ItemManager.d.ts +7 -7
  80. package/definitions/game/game/item/ItemReference.d.ts +3 -3
  81. package/definitions/game/game/item/MagicalLoot.d.ts +21 -0
  82. package/definitions/game/game/magic/IMagicalProperty.d.ts +85 -0
  83. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +7 -75
  84. package/definitions/game/game/magic/MagicalPropertyType.d.ts +25 -6
  85. package/definitions/game/game/mapgen/IMapGen.d.ts +1 -1
  86. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +1 -1
  87. package/definitions/game/game/meta/SaveLoad.d.ts +1 -1
  88. package/definitions/game/game/meta/prompt/IPrompt.d.ts +111 -109
  89. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -0
  90. package/definitions/game/game/milestones/Milestones.d.ts +2 -0
  91. package/definitions/game/game/milestones/milestone/Runekeeper.d.ts +1 -1
  92. package/definitions/game/game/options/GameOptions.d.ts +1 -1
  93. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +4 -0
  94. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +126 -0
  95. package/definitions/game/game/options/modifiers/milestone/modifiers/Afflicted.d.ts +2 -0
  96. package/definitions/game/game/options/modifiers/milestone/modifiers/Benevolent.d.ts +2 -0
  97. package/definitions/game/game/options/modifiers/milestone/modifiers/Boundless.d.ts +3 -0
  98. package/definitions/game/game/options/modifiers/milestone/modifiers/Crafter.d.ts +2 -0
  99. package/definitions/game/game/options/modifiers/milestone/modifiers/Curator.d.ts +2 -0
  100. package/definitions/game/game/options/modifiers/milestone/modifiers/Dedicated.d.ts +2 -0
  101. package/definitions/game/game/options/modifiers/milestone/modifiers/Diverse.d.ts +4 -0
  102. package/definitions/game/game/options/modifiers/milestone/modifiers/Doctor.d.ts +3 -0
  103. package/definitions/game/game/options/modifiers/milestone/modifiers/DragonSlayer.d.ts +2 -0
  104. package/definitions/game/game/options/modifiers/milestone/modifiers/Exsanguinated.d.ts +2 -0
  105. package/definitions/game/game/options/modifiers/milestone/modifiers/Exterminator.d.ts +2 -0
  106. package/definitions/game/game/options/modifiers/milestone/modifiers/Gardener.d.ts +2 -0
  107. package/definitions/game/game/options/modifiers/milestone/modifiers/Gatherer.d.ts +4 -0
  108. package/definitions/game/game/options/modifiers/milestone/modifiers/Grandmaster.d.ts +3 -0
  109. package/definitions/game/game/options/modifiers/milestone/modifiers/Helmsman.d.ts +3 -0
  110. package/definitions/game/game/options/modifiers/milestone/modifiers/Hounded.d.ts +2 -0
  111. package/definitions/game/game/options/modifiers/milestone/modifiers/Hunter.d.ts +2 -0
  112. package/definitions/game/game/options/modifiers/milestone/modifiers/Huntsman.d.ts +2 -0
  113. package/definitions/game/game/options/modifiers/milestone/modifiers/Invoker.d.ts +2 -0
  114. package/definitions/game/game/options/modifiers/milestone/modifiers/Locksmith.d.ts +2 -0
  115. package/definitions/game/game/options/modifiers/milestone/modifiers/Malevolent.d.ts +2 -0
  116. package/definitions/game/game/options/modifiers/milestone/modifiers/MasterOfAll.d.ts +4 -0
  117. package/definitions/game/game/options/modifiers/milestone/modifiers/Merchant.d.ts +3 -0
  118. package/definitions/game/game/options/modifiers/milestone/modifiers/Multitasker.d.ts +3 -0
  119. package/definitions/game/game/options/modifiers/milestone/modifiers/Navigator.d.ts +3 -0
  120. package/definitions/game/game/options/modifiers/milestone/modifiers/Operator.d.ts +3 -0
  121. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +2 -0
  122. package/definitions/game/game/options/modifiers/milestone/modifiers/Rouseabout.d.ts +4 -0
  123. package/definitions/game/game/options/modifiers/milestone/modifiers/RunekeeperModifier.d.ts +2 -0
  124. package/definitions/game/game/options/modifiers/milestone/modifiers/Serene.d.ts +2 -0
  125. package/definitions/game/game/options/modifiers/milestone/modifiers/Statistician.d.ts +2 -0
  126. package/definitions/game/game/options/modifiers/milestone/modifiers/Talented.d.ts +3 -0
  127. package/definitions/game/game/options/modifiers/milestone/modifiers/Thrower.d.ts +2 -0
  128. package/definitions/game/game/options/modifiers/milestone/modifiers/Traitor.d.ts +2 -0
  129. package/definitions/game/game/options/modifiers/milestone/modifiers/Trapper.d.ts +2 -0
  130. package/definitions/game/game/options/modifiers/milestone/modifiers/Treasurer.d.ts +2 -0
  131. package/definitions/game/game/options/modifiers/milestone/modifiers/Turbulent.d.ts +2 -0
  132. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +2 -0
  133. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/StatBonusMilestoneModifier.d.ts +2 -0
  134. package/definitions/game/game/reference/IReferenceManager.d.ts +2 -1
  135. package/definitions/game/game/reference/ReferenceManager.d.ts +1 -1
  136. package/definitions/game/game/tile/ITileEvent.d.ts +2 -1
  137. package/definitions/game/game/tile/Tile.d.ts +37 -3
  138. package/definitions/game/game/tile/TileEvent.d.ts +0 -1
  139. package/definitions/game/game/tile/TileEventManager.d.ts +1 -1
  140. package/definitions/game/game/tile/events/Fire.d.ts +1 -1
  141. package/definitions/game/game/tile/events/MeltingTile.d.ts +1 -1
  142. package/definitions/game/game/tile/events/Puddles.d.ts +1 -1
  143. package/definitions/game/game/time/TimeManager.d.ts +8 -0
  144. package/definitions/game/language/Dictionary.d.ts +60 -58
  145. package/definitions/game/language/DictionaryMap.d.ts +122 -114
  146. package/definitions/game/language/ITranslation.d.ts +2 -0
  147. package/definitions/game/{multiplayer/packets/shared/DiscoverRecipePacket.d.ts → language/MagicAffix.d.ts} +5 -9
  148. package/definitions/game/language/Translation.d.ts +1 -2
  149. package/definitions/game/language/dictionary/Health.d.ts +2 -1
  150. package/definitions/game/language/dictionary/Message.d.ts +855 -830
  151. package/definitions/game/language/dictionary/Misc.d.ts +31 -26
  152. package/definitions/game/language/dictionary/UiTranslation.d.ts +931 -910
  153. package/definitions/game/language/english/item/MagicalPropertyAffixes.d.ts +13 -0
  154. package/definitions/game/language/english/item/MagicalSubPropertyAffixes.d.ts +13 -0
  155. package/definitions/game/language/impl/TranslationImpl.d.ts +8 -2
  156. package/definitions/game/mod/IMod.d.ts +1 -1
  157. package/definitions/game/multiplayer/IMultiplayer.d.ts +79 -76
  158. package/definitions/game/multiplayer/Multiplayer.d.ts +1 -1
  159. package/definitions/game/multiplayer/SyncRegion.d.ts +22 -0
  160. package/definitions/game/multiplayer/packets/IPacket.d.ts +3 -1
  161. package/definitions/game/renderer/IRenderer.d.ts +27 -26
  162. package/definitions/game/renderer/RenderersNotifiers.d.ts +2 -2
  163. package/definitions/game/renderer/notifier/INotifier.d.ts +51 -2
  164. package/definitions/game/renderer/notifier/Notifier.d.ts +2 -2
  165. package/definitions/game/renderer/world/WorldRenderer.d.ts +2 -1
  166. package/definitions/game/resource/IResourceLoader.d.ts +18 -18
  167. package/definitions/game/save/ISaveManager.d.ts +1 -1
  168. package/definitions/game/save/SaveManager.d.ts +1 -1
  169. package/definitions/game/save/SaveMetadata.d.ts +1 -1
  170. package/definitions/game/save/data/ISaveData.d.ts +23 -0
  171. package/definitions/game/save/data/ISaveDataGlobal.d.ts +3 -0
  172. package/definitions/game/save/data/SaveData.d.ts +10 -1
  173. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  174. package/definitions/game/save/serializer/ISerializer.d.ts +1 -1
  175. package/definitions/game/save/serializer/PropertiesToSerialize.d.ts +5 -1
  176. package/definitions/game/save/serializer/Serializer.d.ts +1 -1
  177. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +1 -1
  178. package/definitions/game/save/upgrade/UpgradeSaveDataGlobal.d.ts +1 -1
  179. package/definitions/game/save/upgrade/UpgradeVersion.d.ts +18 -3
  180. package/definitions/game/save/upgrade/UpgradeVersionRegistry.d.ts +4 -1
  181. package/definitions/game/save/upgrade/versions/beta2.14.0/_beta.2.14.0-dev20240828.d.ts +1 -1
  182. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000001.d.ts +1 -1
  183. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev00000002.d.ts +1 -1
  184. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240827.d.ts +1 -1
  185. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240828.d.ts +1 -1
  186. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240829.d.ts +1 -1
  187. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240901.d.ts +1 -1
  188. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20240905.d.ts +1 -1
  189. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241024.d.ts +1 -1
  190. package/definitions/game/save/upgrade/versions/beta2.14.0/beta2.14.0-dev20241129.d.ts +1 -1
  191. package/definitions/game/save/upgrade/versions/beta2.14.3/beta2.14.3-dev20241223.d.ts +1 -1
  192. package/definitions/game/save/upgrade/versions/beta2.14.4/beta.2.14.4-dev20250422.d.ts +12 -0
  193. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20241231.d.ts +12 -0
  194. package/definitions/game/save/upgrade/versions/beta2.14.4/beta2.14.4-dev20250220.d.ts +12 -0
  195. package/definitions/game/steamworks/ISteamworks.d.ts +1 -6
  196. package/definitions/game/steamworks/Steamworks.d.ts +14 -5
  197. package/definitions/game/ui/{screen/screens/splash → component}/Notice.d.ts +4 -2
  198. package/definitions/game/ui/component/dropdown/IslandDropdown.d.ts +1 -1
  199. package/definitions/game/ui/component/dropdown/MagicalPropertyDropdown.d.ts +1 -2
  200. package/definitions/game/ui/input/Bindable.d.ts +143 -142
  201. package/definitions/game/ui/input/InputManager.d.ts +4 -2
  202. package/definitions/game/ui/input/Macros.d.ts +1 -1
  203. package/definitions/game/ui/screen/screens/SplashScreen.d.ts +1 -1
  204. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +8 -3
  205. package/definitions/game/ui/screen/screens/game/InspectionsTooltipHandler.d.ts +5 -1
  206. package/definitions/game/ui/screen/screens/game/ReferenceTooltipHandler.d.ts +1 -1
  207. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +0 -1
  208. package/definitions/game/ui/screen/screens/game/component/ItemComponent.d.ts +6 -0
  209. package/definitions/game/ui/screen/screens/game/component/container/ContainerBucketItemList.d.ts +4 -0
  210. package/definitions/game/ui/screen/screens/game/component/item/ItemComponentEventBus.d.ts +2 -1
  211. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +1 -1
  212. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +1 -0
  213. package/definitions/game/ui/screen/screens/game/dialog/QuestDialog.d.ts +1 -0
  214. package/definitions/game/ui/screen/screens/game/dialog/equipment/EquipmentSlotTooltip.d.ts +1 -1
  215. package/definitions/game/ui/screen/screens/game/dialog/unlockables/UnlockablesDialog.d.ts +1 -0
  216. package/definitions/game/ui/screen/screens/game/static/actions/ActionSlot.d.ts +2 -0
  217. package/definitions/game/ui/screen/screens/game/static/messages/MessageLog.d.ts +1 -0
  218. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +12 -0
  219. package/definitions/game/ui/screen/screens/menu/menus/main/ChangelogMenu.d.ts +1 -1
  220. package/definitions/game/ui/screen/screens/menu/menus/options/ErrorReportingNotice.d.ts +14 -0
  221. package/definitions/game/ui/screen/screens/menu/menus/options/TabDeveloper.d.ts +3 -1
  222. package/definitions/game/ui/screen/screens/menu/menus/options/TabSaveData.d.ts +1 -0
  223. package/definitions/game/ui/screen/screens/splash/DevelopmentBranchNotice.d.ts +1 -1
  224. package/definitions/game/ui/tooltip/Tooltip.d.ts +2 -2
  225. package/definitions/game/ui/util/ComponentManipulator.d.ts +6 -5
  226. package/definitions/game/ui/util/Draggable.d.ts +8 -15
  227. package/definitions/game/ui/util/HighlightManager.d.ts +11 -1
  228. package/definitions/game/ui/util/IHighlight.d.ts +1 -0
  229. package/definitions/game/utilities/Observer.d.ts +1 -1
  230. package/definitions/game/utilities/VersionTranslation.d.ts +18 -0
  231. package/definitions/game/utilities/dev/Debug.d.ts +4 -0
  232. package/definitions/game/utilities/dev/Performance2.d.ts +1 -0
  233. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +8 -2
  234. package/definitions/game/utilities/object/Merge.d.ts +3 -0
  235. package/definitions/game/utilities/object/PrettyJsonStringify.d.ts +23 -0
  236. package/definitions/game/utilities/trello/ITrello.d.ts +1 -1
  237. package/definitions/game/utilities/trello/Trello.d.ts +1 -1
  238. package/definitions/hosts/node/nodeLoader.d.ts +1 -0
  239. package/definitions/hosts/shared/globalTypes.d.ts +6 -0
  240. package/definitions/hosts/shared/globals.d.ts +2 -2
  241. package/definitions/lint/condition-complexity.d.mts +31 -0
  242. package/definitions/{devserver/middleware/util → server/core}/Middleware.d.ts +1 -0
  243. package/definitions/{devserver → server/core}/middleware/E404.d.ts +1 -1
  244. package/definitions/server/core/middleware/Probe.d.ts +13 -0
  245. package/definitions/{devserver → server/core}/middleware/Static.d.ts +1 -1
  246. package/definitions/{devserver → server/core}/middleware/Validate.d.ts +1 -1
  247. package/definitions/{devserver/middleware → server/core}/util/SendFile.d.ts +1 -1
  248. package/definitions/{matchmakingserver → server/dev}/index.d.ts +1 -3
  249. package/definitions/{devserver → server/dev}/middleware/CustomInternalMods.d.ts +1 -1
  250. package/definitions/{devserver → server/dev}/middleware/SaveFolder.d.ts +1 -1
  251. package/definitions/server/error/Router.d.ts +13 -0
  252. package/definitions/server/error/index.d.ts +11 -0
  253. package/definitions/server/error/middleware/ReportError.d.ts +13 -0
  254. package/definitions/server/error/util/SendDiscordMessage.d.ts +19 -0
  255. package/definitions/{matchmakingserver → server/matchmaking}/dedicatedServer.d.ts +1 -1
  256. package/definitions/test/core/applicationDom.d.ts +4 -2
  257. package/definitions/test/core/applicationInteractions.d.ts +4 -0
  258. package/definitions/test/suite/functionalTests/singleplayer/ui/DialogLeak.d.ts +13 -0
  259. package/definitions/{devserver/index.d.ts → utilities/ApplyTsConfigPaths.d.ts} +1 -1
  260. package/definitions/utilities/Errors.d.ts +4 -0
  261. package/definitions/utilities/Functions.d.ts +1 -1
  262. package/definitions/utilities/Log.d.ts +35 -3
  263. package/definitions/{game/utilities → utilities}/Version.d.ts +5 -9
  264. package/definitions/utilities/dev/DebugShared.d.ts +23 -0
  265. package/definitions/utilities/event/EventEmitter.d.ts +39 -7
  266. package/definitions/utilities/memory/ILifetime.d.ts +5 -1
  267. package/definitions/utilities/object/Objects.d.ts +9 -0
  268. package/definitions/utilities/prototype/Array.d.ts +2 -1
  269. package/definitions/utilities/prototype/Define.d.ts +2 -0
  270. package/definitions/utilities/random/IRandom.d.ts +1 -1
  271. package/definitions/utilities/random/Random.d.ts +1 -1
  272. package/definitions/utilities/random/RandomUtilities.d.ts +2 -2
  273. package/definitions/utilities/random/SeededGenerator.d.ts +1 -1
  274. package/definitions/utilities/{typesglobal → types}/Types.d.ts +3 -0
  275. package/definitions/utilities/types.d.ts +18 -0
  276. package/package.json +3 -3
  277. /package/definitions/game/game/entity/action/actions/helper/{ConfirmGatherHarvest.d.ts → ConfirmGatherHarvestButcher.d.ts} +0 -0
  278. /package/definitions/{devserver → server/core}/util/Log.d.ts +0 -0
  279. /package/definitions/{devserver → server/dev}/Router.d.ts +0 -0
  280. /package/definitions/{devserver/middleware → server/dev}/util/GameLogFilter.d.ts +0 -0
  281. /package/definitions/{matchmakingserver → server/matchmaking}/directoryConnection.d.ts +0 -0
  282. /package/definitions/{matchmakingserver → server/matchmaking}/globalMatchmaking.d.ts +0 -0
  283. /package/definitions/{matchmakingserver → server/matchmaking}/globalServerDirectory.d.ts +0 -0
  284. /package/definitions/{matchmakingserver/vps.d.ts → server/matchmaking/index.d.ts} +0 -0
  285. /package/definitions/{matchmakingserver → server/matchmaking}/server.d.ts +0 -0
  286. /package/definitions/{matchmakingserver → server/matchmaking}/shared.d.ts +0 -0
  287. /package/definitions/utilities/{types → type}/Assert.d.ts +0 -0
  288. /package/definitions/utilities/{typesglobal → types}/Class.d.ts +0 -0
  289. /package/definitions/utilities/{typesglobal → types}/Descriptions.d.ts +0 -0
  290. /package/definitions/utilities/{typesglobal → types}/Function.d.ts +0 -0
  291. /package/definitions/utilities/{typesglobal → types}/Immutable.d.ts +0 -0
  292. /package/definitions/utilities/{typesglobal → types}/Iterables.d.ts +0 -0
  293. /package/definitions/utilities/{typesglobal → types}/Misc.d.ts +0 -0
  294. /package/definitions/utilities/{typesglobal → types}/Objects.d.ts +0 -0
@@ -112,148 +112,149 @@ declare enum Bindable {
112
112
  GameActionEquipLeft = 93,
113
113
  GameActionEquipRight = 94,
114
114
  GameActionEquipUnequip = 95,
115
- GameActionFireAddFuelWithItem = 96,
116
- GameActionFireExtinguish = 97,
117
- GameActionFireIgnite = 98,
118
- GameActionFireIgniteWithItem = 99,
119
- GameActionFireSmother = 100,
120
- GameActionFireStart = 101,
121
- GameActionFireStoke = 102,
122
- GameActionGatherButcher = 103,
123
- GameActionGatherChop = 104,
124
- GameActionGatherDig = 105,
125
- GameActionGatherDigWithHands = 106,
126
- GameActionGatherGatherWithHands = 107,
127
- GameActionGatherHarvest = 108,
128
- GameActionGatherHarvestWithHands = 109,
129
- GameActionGatherMine = 110,
130
- GameActionGrasp = 111,
131
- GameActionHitch = 112,
132
- GameActionHitchToggle = 113,
133
- GameActionHitchUnhitch = 114,
134
- GameActionImproveBasicEnhance = 115,
135
- GameActionImproveBasicEnhanceWithItem = 116,
136
- GameActionImproveBasicPreserve = 117,
137
- GameActionImproveBasicPreserveWithItem = 118,
138
- GameActionImproveBasicRefine = 119,
139
- GameActionImproveBasicRefineWithItem = 120,
140
- GameActionImproveBasicReinforce = 121,
141
- GameActionImproveBasicReinforceWithItem = 122,
142
- GameActionImproveBasicRepair = 123,
143
- GameActionImproveBasicRepairWithItem = 124,
144
- GameActionImproveBasicReshape = 125,
145
- GameActionImproveBasicReshapeWithItem = 126,
146
- GameActionImproveMagicAbsorb = 127,
147
- GameActionImproveMagicAbsorbWithItem = 128,
148
- GameActionImproveMagicAlter = 129,
149
- GameActionImproveMagicAlterWithItem = 130,
150
- GameActionImproveMagicEnchant = 131,
151
- GameActionImproveMagicEnchantWithItem = 132,
152
- GameActionImproveMagicExude = 133,
153
- GameActionImproveMagicExudeWithItem = 134,
154
- GameActionImproveMagicTransmogrify = 135,
155
- GameActionImproveMagicTransmogrifyWithItem = 136,
156
- GameActionImproveMagicUpgrade = 137,
157
- GameActionImproveMagicUpgradeWithItem = 138,
158
- GameActionItemContainerDumpItems = 139,
159
- GameActionItemContainerMoveContents = 140,
160
- GameActionItemContainerStateClose = 141,
161
- GameActionItemContainerStateOpen = 142,
162
- GameActionItemDestinationActiveContainer = 143,
163
- GameActionItemDestinationFacingContainer = 144,
164
- GameActionItemDestinationInventory = 145,
165
- GameActionItemDrop = 146,
166
- GameActionItemDropAll = 147,
167
- GameActionItemDropAllOfSameQuality = 148,
168
- GameActionItemMove = 149,
169
- GameActionItemMoveAll = 150,
170
- GameActionItemMoveAllOfSameQuality = 151,
171
- GameActionItemPickUpAllItems = 152,
172
- GameActionItemPickUpItem = 153,
173
- GameActionJump = 154,
174
- GameActionLearn = 155,
175
- GameActionLiquidGather = 156,
176
- GameActionLiquidPour = 157,
177
- GameActionLiquidPourOnYourself = 158,
178
- GameActionLockpick = 159,
179
- GameActionMapDraw = 160,
180
- GameActionMapRead = 161,
181
- GameActionNavigate = 162,
182
- GameActionOpenBottle = 163,
183
- GameActionPickUpDoodad = 164,
184
- GameActionPickUpExcrementWithHands = 165,
185
- GameActionPlant = 166,
186
- GameActionProtect = 167,
187
- GameActionProtectUnprotect = 168,
188
- GameActionRead = 169,
189
- GameActionRename = 170,
190
- GameActionRest = 171,
191
- GameActionRestSleep = 172,
192
- GameActionRotate = 173,
193
- GameActionSqueeze = 174,
194
- GameActionStillAttachContainer = 175,
195
- GameActionStillDetachContainer = 176,
196
- GameActionSummon = 177,
197
- GameActionTame = 178,
198
- GameActionTameOffer = 179,
199
- GameActionTamePet = 180,
200
- GameActionTameRelease = 181,
201
- GameActionTeleport = 182,
202
- GameActionTellTime = 183,
203
- GameActionTestDepth = 184,
204
- GameActionTill = 185,
205
- GameActionTillUntill = 186,
206
- GameActionTillWithHands = 187,
207
- GameActionTrade = 188,
208
- GameActionTradeBuyFromTrader = 189,
209
- GameActionTradeSellToTrader = 190,
210
- GameActionTravelSailToCivilization = 191,
211
- GameActionTravelShipToIsland = 192,
212
- GameActionVehicleRide = 193,
213
- GameActionVehicleUnride = 194,
214
- DialogCloseAll = 195,
215
- DialogOptions = 196,
216
- DialogHelp = 197,
217
- DialogMilestones = 198,
218
- DialogNotes = 199,
219
- DialogMessages = 200,
220
- DialogMessagesChatFocus = 201,
221
- DialogInventory = 202,
222
- DialogCrafting = 203,
223
- DialogDismantle = 204,
224
- DialogEquipment = 205,
225
- DialogSkills = 206,
226
- DialogQuests = 207,
227
- DialogIslands = 208,
228
- HudToggleMenuBar = 209,
229
- HudToggleActionBar = 210,
230
- HudToggleMessages = 211,
231
- HudToggleStats = 212,
232
- TooltipMoreInformation = 213,
233
- TooltipToggle = 214,
234
- MenuEnter = 215,
235
- MenuSubmit = 216,
236
- MenuNext = 217,
237
- MenuPrevious = 218,
238
- MenuUp = 219,
239
- MenuDown = 220,
240
- MenuLeft = 221,
241
- MenuRight = 222,
242
- MenuCancel = 223,
243
- MenuNextOption = 224,
244
- MenuPreviousOption = 225,
245
- MenuContextMenu = 226,
246
- MenuSelect = 227,
247
- DeveloperInterfaceScaleUp = 228,
248
- DeveloperInterfaceScaleDown = 229,
249
- DeveloperToggleDeveloperMode = 230,
250
- DeveloperToggleDeveloperTools = 231,
251
- DeveloperReloadGame = 232,
252
- DeveloperReloadWithoutSavingGame = 233,
253
- DeveloperReloadAndContinueGame = 234,
254
- DeveloperReloadWithoutSavingAndContinueGame = 235,
255
- DeveloperReloadStylesheets = 236,
256
- DeveloperReloadTextures = 237
115
+ GameActionExcavateCollapse = 96,
116
+ GameActionFireAddFuelWithItem = 97,
117
+ GameActionFireExtinguish = 98,
118
+ GameActionFireIgnite = 99,
119
+ GameActionFireIgniteWithItem = 100,
120
+ GameActionFireSmother = 101,
121
+ GameActionFireStart = 102,
122
+ GameActionFireStoke = 103,
123
+ GameActionGatherButcher = 104,
124
+ GameActionGatherChop = 105,
125
+ GameActionGatherDig = 106,
126
+ GameActionGatherDigWithHands = 107,
127
+ GameActionGatherGatherWithHands = 108,
128
+ GameActionGatherHarvest = 109,
129
+ GameActionGatherHarvestWithHands = 110,
130
+ GameActionGatherMine = 111,
131
+ GameActionGrasp = 112,
132
+ GameActionHitch = 113,
133
+ GameActionHitchToggle = 114,
134
+ GameActionHitchUnhitch = 115,
135
+ GameActionImproveBasicEnhance = 116,
136
+ GameActionImproveBasicEnhanceWithItem = 117,
137
+ GameActionImproveBasicPreserve = 118,
138
+ GameActionImproveBasicPreserveWithItem = 119,
139
+ GameActionImproveBasicRefine = 120,
140
+ GameActionImproveBasicRefineWithItem = 121,
141
+ GameActionImproveBasicReinforce = 122,
142
+ GameActionImproveBasicReinforceWithItem = 123,
143
+ GameActionImproveBasicRepair = 124,
144
+ GameActionImproveBasicRepairWithItem = 125,
145
+ GameActionImproveBasicReshape = 126,
146
+ GameActionImproveBasicReshapeWithItem = 127,
147
+ GameActionImproveMagicAbsorb = 128,
148
+ GameActionImproveMagicAbsorbWithItem = 129,
149
+ GameActionImproveMagicAlter = 130,
150
+ GameActionImproveMagicAlterWithItem = 131,
151
+ GameActionImproveMagicEnchant = 132,
152
+ GameActionImproveMagicEnchantWithItem = 133,
153
+ GameActionImproveMagicExude = 134,
154
+ GameActionImproveMagicExudeWithItem = 135,
155
+ GameActionImproveMagicTransmogrify = 136,
156
+ GameActionImproveMagicTransmogrifyWithItem = 137,
157
+ GameActionImproveMagicUpgrade = 138,
158
+ GameActionImproveMagicUpgradeWithItem = 139,
159
+ GameActionItemContainerDumpItems = 140,
160
+ GameActionItemContainerMoveContents = 141,
161
+ GameActionItemContainerStateClose = 142,
162
+ GameActionItemContainerStateOpen = 143,
163
+ GameActionItemDestinationActiveContainer = 144,
164
+ GameActionItemDestinationFacingContainer = 145,
165
+ GameActionItemDestinationInventory = 146,
166
+ GameActionItemDrop = 147,
167
+ GameActionItemDropAll = 148,
168
+ GameActionItemDropAllOfSameQuality = 149,
169
+ GameActionItemMove = 150,
170
+ GameActionItemMoveAll = 151,
171
+ GameActionItemMoveAllOfSameQuality = 152,
172
+ GameActionItemPickUpAllItems = 153,
173
+ GameActionItemPickUpItem = 154,
174
+ GameActionJump = 155,
175
+ GameActionLearn = 156,
176
+ GameActionLiquidGather = 157,
177
+ GameActionLiquidPour = 158,
178
+ GameActionLiquidPourOnYourself = 159,
179
+ GameActionLockpick = 160,
180
+ GameActionMapDraw = 161,
181
+ GameActionMapRead = 162,
182
+ GameActionNavigate = 163,
183
+ GameActionOpenBottle = 164,
184
+ GameActionPickUpDoodad = 165,
185
+ GameActionPickUpExcrementWithHands = 166,
186
+ GameActionPlant = 167,
187
+ GameActionProtect = 168,
188
+ GameActionProtectUnprotect = 169,
189
+ GameActionRead = 170,
190
+ GameActionRename = 171,
191
+ GameActionRest = 172,
192
+ GameActionRestSleep = 173,
193
+ GameActionRotate = 174,
194
+ GameActionSqueeze = 175,
195
+ GameActionStillAttachContainer = 176,
196
+ GameActionStillDetachContainer = 177,
197
+ GameActionSummon = 178,
198
+ GameActionTame = 179,
199
+ GameActionTameOffer = 180,
200
+ GameActionTamePet = 181,
201
+ GameActionTameRelease = 182,
202
+ GameActionTeleport = 183,
203
+ GameActionTellTime = 184,
204
+ GameActionTestDepth = 185,
205
+ GameActionTill = 186,
206
+ GameActionTillUntill = 187,
207
+ GameActionTillWithHands = 188,
208
+ GameActionTrade = 189,
209
+ GameActionTradeBuyFromTrader = 190,
210
+ GameActionTradeSellToTrader = 191,
211
+ GameActionTravelSailToCivilization = 192,
212
+ GameActionTravelShipToIsland = 193,
213
+ GameActionVehicleRide = 194,
214
+ GameActionVehicleUnride = 195,
215
+ DialogCloseAll = 196,
216
+ DialogOptions = 197,
217
+ DialogHelp = 198,
218
+ DialogMilestones = 199,
219
+ DialogNotes = 200,
220
+ DialogMessages = 201,
221
+ DialogMessagesChatFocus = 202,
222
+ DialogInventory = 203,
223
+ DialogCrafting = 204,
224
+ DialogDismantle = 205,
225
+ DialogEquipment = 206,
226
+ DialogSkills = 207,
227
+ DialogQuests = 208,
228
+ DialogIslands = 209,
229
+ HudToggleMenuBar = 210,
230
+ HudToggleActionBar = 211,
231
+ HudToggleMessages = 212,
232
+ HudToggleStats = 213,
233
+ TooltipMoreInformation = 214,
234
+ TooltipToggle = 215,
235
+ MenuEnter = 216,
236
+ MenuSubmit = 217,
237
+ MenuNext = 218,
238
+ MenuPrevious = 219,
239
+ MenuUp = 220,
240
+ MenuDown = 221,
241
+ MenuLeft = 222,
242
+ MenuRight = 223,
243
+ MenuCancel = 224,
244
+ MenuNextOption = 225,
245
+ MenuPreviousOption = 226,
246
+ MenuContextMenu = 227,
247
+ MenuSelect = 228,
248
+ DeveloperInterfaceScaleUp = 229,
249
+ DeveloperInterfaceScaleDown = 230,
250
+ DeveloperToggleDeveloperMode = 231,
251
+ DeveloperToggleDeveloperTools = 232,
252
+ DeveloperReloadGame = 233,
253
+ DeveloperReloadWithoutSavingGame = 234,
254
+ DeveloperReloadAndContinueGame = 235,
255
+ DeveloperReloadWithoutSavingAndContinueGame = 236,
256
+ DeveloperReloadStylesheets = 237,
257
+ DeveloperReloadTextures = 238
257
258
  }
258
259
  export default Bindable;
259
260
  export declare enum BindableType {
@@ -67,13 +67,14 @@ export declare class GlobalMouseInfo extends EventEmitter.Host<IGlobalMouseInfoE
67
67
  * @param what A component, element, or selector.
68
68
  * @param recalcTarget Whether to recalculate the target before this operation. Defaults to `false`
69
69
  */
70
- isWithin<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): (W extends Component ? W : HTMLElement) | undefined;
70
+ isWithin<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): W extends undefined ? undefined : W extends Component ? W : W extends Element | string ? HTMLElement | undefined : never;
71
71
  /**
72
72
  * Returns whether the mouse is currently within the given component, element, or selector.
73
73
  * @param what A component, element, or selector.
74
74
  * @param recalcTarget Whether to recalculate the target before this operation. Defaults to `false`
75
75
  */
76
- isTarget<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): (W extends Component ? W : HTMLElement) | undefined;
76
+ isTarget<W extends Component | Element | string | undefined>(what?: W, recalcTarget?: boolean): W extends undefined ? undefined : W extends Component ? W : W extends Element | string ? HTMLElement | undefined : never;
77
+ clearTarget(target?: Element): void;
77
78
  private _updateTarget;
78
79
  }
79
80
  interface IInputInfoEvents {
@@ -106,6 +107,7 @@ declare class InputManager extends EventEmitter.Host<IInputManagerEvents> {
106
107
  register(component: Component): this;
107
108
  deregister(): this;
108
109
  isRegistered(): boolean;
110
+ private didReset;
109
111
  reset(): void;
110
112
  /**
111
113
  * @param disabler Each `disableUntil` call should be given a unique `disabler`,
@@ -37,7 +37,7 @@ declare namespace Macros {
37
37
  function getCurrent(): Macro;
38
38
  function getTouch(): Macro;
39
39
  function reset(): void;
40
- function setHandled(): void;
40
+ function setHandled(input: IInput): void;
41
41
  function setIsolated(_isolated?: boolean): void;
42
42
  function didRequestIsolation(): boolean;
43
43
  function handleInput(input: IInput, api: IBindHandlerApi): Macro | undefined;
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import Screen from "@wayward/game/ui/screen/Screen";
12
- import Notice from "@wayward/game/ui/screen/screens/splash/Notice";
12
+ import Notice from "@wayward/game/ui/component/Notice";
13
13
  export default class SplashScreen extends Screen {
14
14
  static getNotices(): Array<Class<Notice>>;
15
15
  static show(): Promise<void>;
@@ -13,12 +13,15 @@ import type { IDialogStates } from "@wayward/game/ui/screen/screens/GameScreen";
13
13
  import type { DialogById } from "@wayward/game/ui/screen/screens/game/DialogMap";
14
14
  import { DialogId } from "@wayward/game/ui/screen/screens/game/Dialogs";
15
15
  import Dialog from "@wayward/game/ui/screen/screens/game/component/Dialog";
16
- export default class DialogManager {
16
+ import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
17
+ import EventEmitter from "@wayward/utilities/event/EventEmitter";
18
+ type IDialogManagerEvents = IEventSubscriberEvents;
19
+ export default class DialogManager extends EventEmitter.Host<IDialogManagerEvents> {
17
20
  private readonly map;
18
21
  /**
19
22
  * Flag set when the dialog manager / parent screen is being removed
20
23
  */
21
- private removing;
24
+ private disposing;
22
25
  private readonly screenRef;
23
26
  get screen(): Screen;
24
27
  constructor(screen: Screen);
@@ -31,7 +34,7 @@ export default class DialogManager {
31
34
  open<DIALOG extends Dialog>(id: DialogId, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): DIALOG;
32
35
  isVisible(id: DialogId, subId?: string): boolean | undefined;
33
36
  close(id: DialogId | `${DialogId}` | `${DialogId},${string}`, subId?: string): boolean;
34
- closeAll(removing?: boolean): boolean;
37
+ closeAll(): boolean;
35
38
  toggle<ID extends DialogId>(id: ID, force?: boolean, initializer?: (dialog: DialogById[ID]) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
36
39
  toggle<DIALOG extends Dialog>(id: DialogId, force?: boolean, initializer?: (dialog: DIALOG) => any, subId?: string, highlightIfAlreadyOpen?: boolean): this;
37
40
  toggleAll(states: IDialogStates, loaded?: boolean): this;
@@ -40,4 +43,6 @@ export default class DialogManager {
40
43
  private breakKey;
41
44
  private getKey;
42
45
  private updateDialogId;
46
+ dispose(): void;
43
47
  }
48
+ export {};
@@ -28,7 +28,11 @@ export interface IInspectionsTooltipHandlerEvents<INSPECTIONS_LIST extends Inspe
28
28
  export default abstract class InspectionsTooltipHandler<INSPECTIONS_LIST extends InspectionsList, TOOLTIP_ARGS extends any[] = []> extends EventEmitter.Host<IInspectionsTooltipHandlerEvents<INSPECTIONS_LIST, TOOLTIP_ARGS>> {
29
29
  protected current: IInspectionsTooltipHandlerCurrent<INSPECTIONS_LIST, TOOLTIP_ARGS> | undefined;
30
30
  private lastMousePosition?;
31
- initializeTooltip(tooltip: Tooltip, ...args: TOOLTIP_ARGS): Promise<void>;
31
+ /**
32
+ * Initializes tooltips
33
+ * @returns True if the tooltip was initialized. False if it was removed or replaced before so.
34
+ */
35
+ initializeTooltip(tooltip: Tooltip, ...args: TOOLTIP_ARGS): Promise<boolean>;
32
36
  remove(tooltip?: IInspectionsTooltipHandlerCurrent<INSPECTIONS_LIST, TOOLTIP_ARGS> | undefined): void;
33
37
  onInitInspections(handler: (inspections: INSPECTIONS_LIST) => any): void;
34
38
  protected abstract initializeInspections(...args: TOOLTIP_ARGS): INSPECTIONS_LIST | undefined;
@@ -21,7 +21,7 @@ export default class ReferenceTooltipHandler extends InspectionsTooltipHandler<R
21
21
  private readonly reference;
22
22
  private readonly initializer?;
23
23
  constructor(context: InfoProviderContext, reference: Reference, initializer?: ((tooltip: Tooltip, handler: ReferenceTooltipHandler) => any) | undefined);
24
- initializeTooltip(tooltip: Tooltip): Promise<void>;
24
+ initializeTooltip(tooltip: Tooltip): Promise<boolean>;
25
25
  protected initializeInspections(): ReferenceInspectionsList;
26
26
  protected initializeHints(hints: InspectionTooltipHints): void;
27
27
  }
@@ -30,7 +30,6 @@ export default abstract class InspectionsList<INSPECTIONS_HANDLER extends Inspec
30
30
  event: IEventEmitter<this, ITileInspectionsEvents>;
31
31
  private readonly paragraphInspectionsInvalid;
32
32
  private inspectTypeFilter;
33
- private _removed?;
34
33
  protected inspectionsHandler?: InspectionsHandler;
35
34
  protected refreshPromiseSequence: PromiseSequence;
36
35
  protected inspectionsHandlerUpdatedInspectionsCallback?: (_: any, inspectType: InspectType, inspections: HashSet<Inspection<any>>, oldInspections: HashSet<Inspection<any>> | undefined) => void;
@@ -69,6 +69,11 @@ export declare enum ItemRefreshType {
69
69
  export interface IItemComponentEvents extends Events<Component>, IDraggableEvents, IItemSlotEvents, ISortableDraggableEvents {
70
70
  deregisterHighlights(): any;
71
71
  refresh(type: ItemRefreshType): any;
72
+ /**
73
+ * Called when the item (within the item component) is changing.
74
+ * Usually during a refresh.
75
+ */
76
+ itemChange(): any;
72
77
  }
73
78
  export interface IItemComponentStaticEvents {
74
79
  update(type: ItemRefreshType): any;
@@ -101,6 +106,7 @@ export default class ItemComponent extends Component implements ItemSlot {
101
106
  readonly draggable?: Draggable;
102
107
  private transient;
103
108
  protected constructor(handler: ItemComponentHandler, ...params: any[]);
109
+ /** @deprecated For console use only */
104
110
  protected get debug(): any;
105
111
  private tickEndHandlerReasons?;
106
112
  private registerTickEndHandler;
@@ -96,6 +96,7 @@ export default class ContainerBucketItemList extends Component implements ISorta
96
96
  private readonly transientItemComponents;
97
97
  addTransientItem(item: Item): ItemComponent | undefined;
98
98
  removeTransientItem(item: Item): void;
99
+ ensureItemComponent(item: Item): ItemComponent | undefined;
99
100
  private readonly itemComponents;
100
101
  private getItemComponent;
101
102
  private readonly itemStacks;
@@ -137,6 +138,8 @@ export default class ContainerBucketItemList extends Component implements ISorta
137
138
  protected onRemoveItem(manager: ItemManager, items: Item[], container?: IContainer, containerTile?: Tile): void;
138
139
  protected onAddItemDidNotSort(manager: ItemManager, container: IContainer): void;
139
140
  protected onTransformItem(item: Item, newType: ItemType, oldType: ItemType): void;
141
+ private filterItem;
142
+ protected onMagicalPropertyChange(item: Item): void;
140
143
  protected onStack(manager: ItemManager, container: IContainer, type: ItemType): void;
141
144
  protected onUnstack(manager: ItemManager, container: IContainer, type: ItemType): void;
142
145
  protected onTick(): void;
@@ -146,6 +149,7 @@ export default class ContainerBucketItemList extends Component implements ISorta
146
149
  private getItemIdsInElements;
147
150
  private getItemElementId;
148
151
  private getItemComponentElements;
152
+ private getItemComponentById;
149
153
  private regenerate;
150
154
  private transfer;
151
155
  private getSorter;
@@ -13,8 +13,9 @@ import { type ItemRefreshType } from "@wayward/game/ui/screen/screens/game/compo
13
13
  import type ItemComponent from "@wayward/game/ui/screen/screens/game/component/ItemComponent";
14
14
  import type ActionBar from "@wayward/game/ui/screen/screens/game/static/ActionBar";
15
15
  import type { ActionSlot } from "@wayward/game/ui/screen/screens/game/static/actions/ActionSlot";
16
+ import type { IEventSubscriberEvents } from "@wayward/utilities/event/EventEmitter";
16
17
  import EventEmitter from "@wayward/utilities/event/EventEmitter";
17
- interface IItemComponentEventBusEvents {
18
+ interface IItemComponentEventBusEvents extends IEventSubscriberEvents {
18
19
  update(type: ItemRefreshType): any;
19
20
  changeHovered(): any;
20
21
  }
@@ -29,7 +29,7 @@ export declare enum EquipmentClasses {
29
29
  SlotsWrapper = "game-dialog-equipment-slots-wrapper"
30
30
  }
31
31
  export declare namespace EquipmentClasses {
32
- const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-back" | "game-dialog-equipment-slot-chest" | "game-dialog-equipment-slot-feet" | "game-dialog-equipment-slot-hands" | "game-dialog-equipment-slot-held" | "game-dialog-equipment-slot-legs" | "game-dialog-equipment-slot-neck" | "game-dialog-equipment-slot-waist" | "game-dialog-equipment-slot-mainhand" | "game-dialog-equipment-slot-offhand" | "game-dialog-equipment-slot-dualwield";
32
+ const SlotType: (enumValue: EquipType) => "game-dialog-equipment-slot-none" | "game-dialog-equipment-slot-head" | "game-dialog-equipment-slot-held" | "game-dialog-equipment-slot-legs" | "game-dialog-equipment-slot-chest" | "game-dialog-equipment-slot-waist" | "game-dialog-equipment-slot-feet" | "game-dialog-equipment-slot-neck" | "game-dialog-equipment-slot-hands" | "game-dialog-equipment-slot-back" | "game-dialog-equipment-slot-mainhand" | "game-dialog-equipment-slot-offhand" | "game-dialog-equipment-slot-dualwield";
33
33
  }
34
34
  export default class EquipmentDialog extends Dialog {
35
35
  readonly slots: Component<HTMLElement>;
@@ -22,6 +22,7 @@ export declare enum MilestonesDialogClasses {
22
22
  }
23
23
  export default class MilestonesDialog extends UnlockablesDialog<Milestone, MilestoneSort> {
24
24
  constructor();
25
+ refreshNotUnlockableWarning(): void;
25
26
  getBindable(): Bindable;
26
27
  getIcon(): MenuBarButtonType;
27
28
  protected getUnlockablesName(): Translation;
@@ -27,6 +27,7 @@ export default class QuestDialog extends Dialog {
27
27
  private readonly childQuestsHeading;
28
28
  private readonly childQuests;
29
29
  private readonly completeQuestButton;
30
+ private readonly activateQuestButton;
30
31
  private current;
31
32
  constructor();
32
33
  getBindable(): Bindable;
@@ -24,7 +24,7 @@ export declare enum EquipmentSlotTooltipClasses {
24
24
  Hints = "game-dialog-equipment-slot-tooltip-hints"
25
25
  }
26
26
  export default class EquipmentSlotTooltipHandler extends InspectionsTooltipHandler<EquipmentSlotInspectionsList, [slot: EquipType]> {
27
- initializeTooltip(tooltip: Tooltip, slot: EquipType): Promise<void>;
27
+ initializeTooltip(tooltip: Tooltip, slot: EquipType): Promise<boolean>;
28
28
  protected initializeInspections(slot: EquipType): EquipmentSlotInspectionsList;
29
29
  protected initializeHints(hints: InspectionTooltipHints, slot: EquipType): void;
30
30
  private onSlotChanged;
@@ -38,6 +38,7 @@ export default abstract class UnlockablesDialog<UNLOCKABLE extends number, SORT
38
38
  readonly sectionUnlockableInMode: Component;
39
39
  readonly sectionNotUnlockableInMode: Component;
40
40
  readonly sectionHidden: Component;
41
+ readonly noticeNotUnlockable: Paragraph;
41
42
  readonly noticeRowsHidden: Paragraph;
42
43
  readonly sortFilterRow: DialogSortFilter<SORT>;
43
44
  constructor(id: DialogId);
@@ -81,6 +81,8 @@ export declare class ActionSlot extends Button implements IRefreshable, ItemSlot
81
81
  protected onHoldingNotDragging(time: number): void;
82
82
  protected onPlay(): void;
83
83
  refresh(slotData?: IActionBarSlotData, reason?: ActionSlotUpdateReason): this;
84
+ private clearLastItem;
85
+ private setLastItem;
84
86
  private onItemTransformed;
85
87
  isUsable(using?: IUsableActionPossibleUsing | undefined, action?: UsableAction<IUsableActionRequirements, IUsableActionDefinition> | undefined): UsableActionUsability;
86
88
  clear(): void;
@@ -62,6 +62,7 @@ export default class MessageLog extends Component {
62
62
  protected onResize(): void;
63
63
  private height;
64
64
  private lastScroll;
65
+ private queueUpdateScroll;
65
66
  private updateScroll;
66
67
  private refreshDirection;
67
68
  private refreshMessages;
@@ -8,9 +8,19 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import { Quality } from "@wayward/game/game/IObject";
11
12
  import type { ILoadOnIslandOptions } from "@wayward/game/game/entity/IHuman";
12
13
  import type Island from "@wayward/game/game/island/Island";
14
+ import type { DisplayableItemType } from "@wayward/game/game/item/IItem";
13
15
  import SpriteEditor from "@wayward/game/ui/screen/screens/game/util/item/SpriteEditor";
16
+ declare enum Type {
17
+ Normal = 0,
18
+ Dim = 1,
19
+ Highlight = 2
20
+ }
21
+ type BackgroundIDTypeSuffix = `` | `-${Lowercase<keyof typeof Type>}`;
22
+ type BackgroundIDQuality = Lowercase<Exclude<keyof typeof Quality, "None" | "Random">>;
23
+ type BackgroundID = `default${BackgroundIDTypeSuffix}` | `quality-${BackgroundIDQuality}${BackgroundIDTypeSuffix}` | `damaged${BackgroundIDTypeSuffix}` | `trading${BackgroundIDTypeSuffix}` | `non-craftable` | `discovery-active` | `non-craftable-discovery`;
14
24
  export default class ItemStylesheetHandler {
15
25
  private readonly backgroundDefinitions;
16
26
  readonly editor: SpriteEditor;
@@ -28,6 +38,7 @@ export default class ItemStylesheetHandler {
28
38
  * Append items for the specified stage to the stylesheet.
29
39
  */
30
40
  private appendStylesheetsStage;
41
+ getItemSprite(backgroundID: BackgroundID, item: DisplayableItemType, abortSignal?: AbortSignal, itemPath?: string): Promise<string | undefined>;
31
42
  /**
32
43
  * Appends an array of item types to the specified stylesheet.
33
44
  * This no-ops for items that were already appended to the sheet.
@@ -38,3 +49,4 @@ export default class ItemStylesheetHandler {
38
49
  private getCSSColor;
39
50
  private getItemTypes;
40
51
  }
52
+ export {};
@@ -9,7 +9,7 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import Menu from "@wayward/game/ui/screen/screens/menu/component/Menu";
12
- import type { IVersionInfo } from "@wayward/game/utilities/Version";
12
+ import type { IVersionInfo } from "@wayward/utilities/Version";
13
13
  export default class ChangelogMenu extends Menu {
14
14
  private static readonly modLinks;
15
15
  private readonly headingVersionName;
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2024 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import Notice from "@wayward/game/ui/component/Notice";
12
+ export default class ErrorReportingNotice extends Notice {
13
+ constructor();
14
+ }
@@ -19,10 +19,12 @@ export default class TabDeveloper extends Tab implements IRefreshable {
19
19
  private readonly buttonReloadStylesheets;
20
20
  private readonly buttonReloadTexturesCache;
21
21
  private readonly buttonTogglePrepackedSprites;
22
- private readonly buttonDisableMilestones;
22
+ private readonly buttonToggleContainerDesyncMessages;
23
23
  private readonly buttonToggleTraceRecording;
24
24
  private readonly buttonDisposeReflection;
25
25
  private readonly blockLogSourceFiltering;
26
+ private readonly checkButtonReportErrors;
27
+ private onTryEnableReportErrors;
26
28
  private readonly blockUIExperiments;
27
29
  constructor();
28
30
  refresh(): this;
@@ -24,6 +24,7 @@ export default class TabSaveData extends Tab implements IRefreshable {
24
24
  private onClearOptions;
25
25
  private onClearSaves;
26
26
  private onClearCharacters;
27
+ private onClearUI;
27
28
  private onClearHighscores;
28
29
  private onClearMilestones;
29
30
  private onClearCraftingRecipes;
@@ -8,7 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import Notice from "@wayward/game/ui/screen/screens/splash/Notice";
11
+ import Notice from "@wayward/game/ui/component/Notice";
12
12
  export default class DevelopmentBranchNotice extends Notice {
13
13
  constructor();
14
14
  }