@vpmedia/phaser 1.11.0 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/README.md +1 -1
  2. package/package.json +8 -5
  3. package/src/phaser/core/animation.js +9 -6
  4. package/src/phaser/core/animation_manager.js +14 -4
  5. package/src/phaser/core/animation_parser.js +24 -3
  6. package/src/phaser/core/array_set.js +1 -3
  7. package/src/phaser/core/cache.js +6 -6
  8. package/src/phaser/core/device.js +0 -2
  9. package/src/phaser/core/device_util.js +21 -6
  10. package/src/phaser/core/dom.js +34 -25
  11. package/src/phaser/core/event_manager.js +45 -17
  12. package/src/phaser/core/factory.js +26 -4
  13. package/src/phaser/core/frame.js +0 -2
  14. package/src/phaser/core/frame_data.js +0 -2
  15. package/src/phaser/core/game.js +8 -6
  16. package/src/phaser/core/input.js +17 -9
  17. package/src/phaser/core/input_handler.js +100 -26
  18. package/src/phaser/core/input_mouse.js +10 -14
  19. package/src/phaser/core/input_mspointer.js +10 -9
  20. package/src/phaser/core/input_pointer.js +58 -17
  21. package/src/phaser/core/input_touch.js +6 -8
  22. package/src/phaser/core/loader.js +168 -51
  23. package/src/phaser/core/loader_parser.js +4 -1
  24. package/src/phaser/core/raf.js +0 -2
  25. package/src/phaser/core/scale_manager.js +69 -25
  26. package/src/phaser/core/scene.js +0 -2
  27. package/src/phaser/core/scene_manager.js +6 -3
  28. package/src/phaser/core/signal.js +15 -8
  29. package/src/phaser/core/signal_binding.js +10 -5
  30. package/src/phaser/core/sound.js +20 -11
  31. package/src/phaser/core/sound_manager.js +56 -20
  32. package/src/phaser/core/sound_sprite.js +32 -32
  33. package/src/phaser/core/stage.js +0 -3
  34. package/src/phaser/core/time.js +0 -2
  35. package/src/phaser/core/timer.js +24 -7
  36. package/src/phaser/core/timer_event.js +0 -2
  37. package/src/phaser/core/tween.js +32 -8
  38. package/src/phaser/core/tween_data.js +15 -7
  39. package/src/phaser/core/tween_easing.js +24 -20
  40. package/src/phaser/core/tween_manager.js +31 -13
  41. package/src/phaser/core/world.js +0 -2
  42. package/src/phaser/display/bitmap_text.js +8 -9
  43. package/src/phaser/display/button.js +16 -4
  44. package/src/phaser/display/canvas/buffer.js +0 -2
  45. package/src/phaser/display/canvas/graphics.js +21 -9
  46. package/src/phaser/display/canvas/masker.js +1 -1
  47. package/src/phaser/display/canvas/renderer.js +39 -19
  48. package/src/phaser/display/canvas/tinter.js +43 -6
  49. package/src/phaser/display/canvas/util.js +1 -1
  50. package/src/phaser/display/display_object.js +33 -19
  51. package/src/phaser/display/graphics.js +52 -27
  52. package/src/phaser/display/graphics_data.js +0 -2
  53. package/src/phaser/display/graphics_data_util.js +9 -1
  54. package/src/phaser/display/group.js +1 -4
  55. package/src/phaser/display/image.js +2 -4
  56. package/src/phaser/display/sprite_batch.js +0 -2
  57. package/src/phaser/display/sprite_util.js +46 -11
  58. package/src/phaser/display/text.js +77 -26
  59. package/src/phaser/display/webgl/abstract_filter.js +0 -2
  60. package/src/phaser/display/webgl/base_texture.js +5 -3
  61. package/src/phaser/display/webgl/blend_manager.js +0 -2
  62. package/src/phaser/display/webgl/earcut.js +63 -22
  63. package/src/phaser/display/webgl/earcut_node.js +0 -2
  64. package/src/phaser/display/webgl/fast_sprite_batch.js +47 -46
  65. package/src/phaser/display/webgl/filter_manager.js +0 -2
  66. package/src/phaser/display/webgl/filter_texture.js +16 -5
  67. package/src/phaser/display/webgl/graphics.js +38 -16
  68. package/src/phaser/display/webgl/graphics_data.js +0 -2
  69. package/src/phaser/display/webgl/mask_manager.js +10 -2
  70. package/src/phaser/display/webgl/render_texture.js +14 -5
  71. package/src/phaser/display/webgl/renderer.js +39 -7
  72. package/src/phaser/display/webgl/shader/complex.js +0 -2
  73. package/src/phaser/display/webgl/shader/fast.js +8 -3
  74. package/src/phaser/display/webgl/shader/normal.js +42 -14
  75. package/src/phaser/display/webgl/shader/primitive.js +0 -2
  76. package/src/phaser/display/webgl/shader/strip.js +0 -2
  77. package/src/phaser/display/webgl/shader_manager.js +0 -2
  78. package/src/phaser/display/webgl/sprite_batch.js +13 -14
  79. package/src/phaser/display/webgl/stencil_manager.js +18 -20
  80. package/src/phaser/display/webgl/texture.js +10 -7
  81. package/src/phaser/display/webgl/util.js +1 -2
  82. package/src/phaser/geom/circle.js +15 -7
  83. package/src/phaser/geom/ellipse.js +13 -6
  84. package/src/phaser/geom/line.js +19 -10
  85. package/src/phaser/geom/matrix.js +0 -2
  86. package/src/phaser/geom/point.js +9 -11
  87. package/src/phaser/geom/polygon.js +9 -5
  88. package/src/phaser/geom/rectangle.js +44 -10
  89. package/src/phaser/geom/rounded_rectangle.js +0 -2
  90. package/src/phaser/geom/util/circle.js +3 -3
  91. package/src/phaser/geom/util/ellipse.js +3 -3
  92. package/src/phaser/geom/util/line.js +16 -13
  93. package/src/phaser/geom/util/point.js +1 -1
  94. package/src/phaser/geom/util/rectangle.js +17 -7
  95. package/src/phaser/util/math.js +37 -23
  96. package/tsconfig.json +110 -0
  97. package/types/index.d.ts +22 -0
  98. package/types/index.d.ts.map +1 -0
  99. package/types/phaser/core/animation.d.ts +55 -0
  100. package/types/phaser/core/animation.d.ts.map +1 -0
  101. package/types/phaser/core/animation_manager.d.ts +35 -0
  102. package/types/phaser/core/animation_manager.d.ts.map +1 -0
  103. package/types/phaser/core/animation_parser.d.ts +20 -0
  104. package/types/phaser/core/animation_parser.d.ts.map +1 -0
  105. package/types/phaser/core/array_set.d.ts +23 -0
  106. package/types/phaser/core/array_set.d.ts.map +1 -0
  107. package/types/phaser/core/cache.d.ts +106 -0
  108. package/types/phaser/core/cache.d.ts.map +1 -0
  109. package/types/phaser/core/const.d.ts +81 -0
  110. package/types/phaser/core/const.d.ts.map +1 -0
  111. package/types/phaser/core/device.d.ts +36 -0
  112. package/types/phaser/core/device.d.ts.map +1 -0
  113. package/types/phaser/core/device_util.d.ts +48 -0
  114. package/types/phaser/core/device_util.d.ts.map +1 -0
  115. package/types/phaser/core/dom.d.ts +63 -0
  116. package/types/phaser/core/dom.d.ts.map +1 -0
  117. package/types/phaser/core/event_manager.d.ts +53 -0
  118. package/types/phaser/core/event_manager.d.ts.map +1 -0
  119. package/types/phaser/core/factory.d.ts +12 -0
  120. package/types/phaser/core/factory.d.ts.map +1 -0
  121. package/types/phaser/core/frame.d.ts +30 -0
  122. package/types/phaser/core/frame.d.ts.map +1 -0
  123. package/types/phaser/core/frame_data.d.ts +14 -0
  124. package/types/phaser/core/frame_data.d.ts.map +1 -0
  125. package/types/phaser/core/frame_util.d.ts +15 -0
  126. package/types/phaser/core/frame_util.d.ts.map +1 -0
  127. package/types/phaser/core/game.d.ts +57 -0
  128. package/types/phaser/core/game.d.ts.map +1 -0
  129. package/types/phaser/core/input.d.ts +92 -0
  130. package/types/phaser/core/input.d.ts.map +1 -0
  131. package/types/phaser/core/input_handler.d.ts +111 -0
  132. package/types/phaser/core/input_handler.d.ts.map +1 -0
  133. package/types/phaser/core/input_mouse.d.ts +39 -0
  134. package/types/phaser/core/input_mouse.d.ts.map +1 -0
  135. package/types/phaser/core/input_mspointer.d.ts +34 -0
  136. package/types/phaser/core/input_mspointer.d.ts.map +1 -0
  137. package/types/phaser/core/input_pointer.d.ts +68 -0
  138. package/types/phaser/core/input_pointer.d.ts.map +1 -0
  139. package/types/phaser/core/input_touch.d.ts +37 -0
  140. package/types/phaser/core/input_touch.d.ts.map +1 -0
  141. package/types/phaser/core/loader.d.ts +94 -0
  142. package/types/phaser/core/loader.d.ts.map +1 -0
  143. package/types/phaser/core/loader_parser.d.ts +35 -0
  144. package/types/phaser/core/loader_parser.d.ts.map +1 -0
  145. package/types/phaser/core/raf.d.ts +15 -0
  146. package/types/phaser/core/raf.d.ts.map +1 -0
  147. package/types/phaser/core/scale_manager.d.ts +137 -0
  148. package/types/phaser/core/scale_manager.d.ts.map +1 -0
  149. package/types/phaser/core/scene.d.ts +17 -0
  150. package/types/phaser/core/scene.d.ts.map +1 -0
  151. package/types/phaser/core/scene_manager.d.ts +39 -0
  152. package/types/phaser/core/scene_manager.d.ts.map +1 -0
  153. package/types/phaser/core/signal.d.ts +25 -0
  154. package/types/phaser/core/signal.d.ts.map +1 -0
  155. package/types/phaser/core/signal_binding.d.ts +26 -0
  156. package/types/phaser/core/signal_binding.d.ts.map +1 -0
  157. package/types/phaser/core/sound.d.ts +72 -0
  158. package/types/phaser/core/sound.d.ts.map +1 -0
  159. package/types/phaser/core/sound_manager.d.ts +50 -0
  160. package/types/phaser/core/sound_manager.d.ts.map +1 -0
  161. package/types/phaser/core/sound_sprite.d.ts +18 -0
  162. package/types/phaser/core/sound_sprite.d.ts.map +1 -0
  163. package/types/phaser/core/stage.d.ts +23 -0
  164. package/types/phaser/core/stage.d.ts.map +1 -0
  165. package/types/phaser/core/time.d.ts +49 -0
  166. package/types/phaser/core/time.d.ts.map +1 -0
  167. package/types/phaser/core/timer.d.ts +49 -0
  168. package/types/phaser/core/timer.d.ts.map +1 -0
  169. package/types/phaser/core/timer_event.d.ts +18 -0
  170. package/types/phaser/core/timer_event.d.ts.map +1 -0
  171. package/types/phaser/core/tween.d.ts +52 -0
  172. package/types/phaser/core/tween.d.ts.map +1 -0
  173. package/types/phaser/core/tween_data.d.ts +37 -0
  174. package/types/phaser/core/tween_data.d.ts.map +1 -0
  175. package/types/phaser/core/tween_easing.d.ts +192 -0
  176. package/types/phaser/core/tween_easing.d.ts.map +1 -0
  177. package/types/phaser/core/tween_manager.d.ts +94 -0
  178. package/types/phaser/core/tween_manager.d.ts.map +1 -0
  179. package/types/phaser/core/world.d.ts +6 -0
  180. package/types/phaser/core/world.d.ts.map +1 -0
  181. package/types/phaser/display/bitmap_text.d.ts +48 -0
  182. package/types/phaser/display/bitmap_text.d.ts.map +1 -0
  183. package/types/phaser/display/button.d.ts +33 -0
  184. package/types/phaser/display/button.d.ts.map +1 -0
  185. package/types/phaser/display/canvas/buffer.d.ts +11 -0
  186. package/types/phaser/display/canvas/buffer.d.ts.map +1 -0
  187. package/types/phaser/display/canvas/graphics.d.ts +18 -0
  188. package/types/phaser/display/canvas/graphics.d.ts.map +1 -0
  189. package/types/phaser/display/canvas/masker.d.ts +12 -0
  190. package/types/phaser/display/canvas/masker.d.ts.map +1 -0
  191. package/types/phaser/display/canvas/pool.d.ts +45 -0
  192. package/types/phaser/display/canvas/pool.d.ts.map +1 -0
  193. package/types/phaser/display/canvas/renderer.d.ts +28 -0
  194. package/types/phaser/display/canvas/renderer.d.ts.map +1 -0
  195. package/types/phaser/display/canvas/tinter.d.ts +36 -0
  196. package/types/phaser/display/canvas/tinter.d.ts.map +1 -0
  197. package/types/phaser/display/canvas/util.d.ts +70 -0
  198. package/types/phaser/display/canvas/util.d.ts.map +1 -0
  199. package/types/phaser/display/display_object.d.ts +83 -0
  200. package/types/phaser/display/display_object.d.ts.map +1 -0
  201. package/types/phaser/display/graphics.d.ts +53 -0
  202. package/types/phaser/display/graphics.d.ts.map +1 -0
  203. package/types/phaser/display/graphics_data.d.ts +15 -0
  204. package/types/phaser/display/graphics_data.d.ts.map +1 -0
  205. package/types/phaser/display/graphics_data_util.d.ts +7 -0
  206. package/types/phaser/display/graphics_data_util.d.ts.map +1 -0
  207. package/types/phaser/display/group.d.ts +41 -0
  208. package/types/phaser/display/group.d.ts.map +1 -0
  209. package/types/phaser/display/image.d.ts +43 -0
  210. package/types/phaser/display/image.d.ts.map +1 -0
  211. package/types/phaser/display/sprite_batch.d.ts +6 -0
  212. package/types/phaser/display/sprite_batch.d.ts.map +1 -0
  213. package/types/phaser/display/sprite_util.d.ts +35 -0
  214. package/types/phaser/display/sprite_util.d.ts.map +1 -0
  215. package/types/phaser/display/text.d.ts +116 -0
  216. package/types/phaser/display/text.d.ts.map +1 -0
  217. package/types/phaser/display/webgl/abstract_filter.d.ts +17 -0
  218. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  219. package/types/phaser/display/webgl/base_texture.d.ts +20 -0
  220. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -0
  221. package/types/phaser/display/webgl/blend_manager.d.ts +14 -0
  222. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  223. package/types/phaser/display/webgl/earcut.d.ts +215 -0
  224. package/types/phaser/display/webgl/earcut.d.ts.map +1 -0
  225. package/types/phaser/display/webgl/earcut_node.d.ts +19 -0
  226. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  227. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +34 -0
  228. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  229. package/types/phaser/display/webgl/filter_manager.d.ts +21 -0
  230. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  231. package/types/phaser/display/webgl/filter_texture.d.ts +13 -0
  232. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  233. package/types/phaser/display/webgl/graphics.d.ts +80 -0
  234. package/types/phaser/display/webgl/graphics.d.ts.map +1 -0
  235. package/types/phaser/display/webgl/graphics_data.d.ts +23 -0
  236. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  237. package/types/phaser/display/webgl/mask_manager.d.ts +13 -0
  238. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  239. package/types/phaser/display/webgl/render_texture.d.ts +25 -0
  240. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -0
  241. package/types/phaser/display/webgl/renderer.d.ts +44 -0
  242. package/types/phaser/display/webgl/renderer.d.ts.map +1 -0
  243. package/types/phaser/display/webgl/shader/complex.d.ts +22 -0
  244. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  245. package/types/phaser/display/webgl/shader/fast.d.ts +25 -0
  246. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  247. package/types/phaser/display/webgl/shader/normal.d.ts +25 -0
  248. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  249. package/types/phaser/display/webgl/shader/primitive.d.ts +21 -0
  250. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  251. package/types/phaser/display/webgl/shader/strip.d.ts +22 -0
  252. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  253. package/types/phaser/display/webgl/shader_manager.d.ts +24 -0
  254. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  255. package/types/phaser/display/webgl/sprite_batch.d.ts +36 -0
  256. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  257. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -0
  258. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  259. package/types/phaser/display/webgl/texture.d.ts +30 -0
  260. package/types/phaser/display/webgl/texture.d.ts.map +1 -0
  261. package/types/phaser/display/webgl/texture_util.d.ts +15 -0
  262. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -0
  263. package/types/phaser/display/webgl/util.d.ts +41 -0
  264. package/types/phaser/display/webgl/util.d.ts.map +1 -0
  265. package/types/phaser/geom/circle.d.ts +39 -0
  266. package/types/phaser/geom/circle.d.ts.map +1 -0
  267. package/types/phaser/geom/ellipse.d.ts +18 -0
  268. package/types/phaser/geom/ellipse.d.ts.map +1 -0
  269. package/types/phaser/geom/line.d.ts +37 -0
  270. package/types/phaser/geom/line.d.ts.map +1 -0
  271. package/types/phaser/geom/matrix.d.ts +25 -0
  272. package/types/phaser/geom/matrix.d.ts.map +1 -0
  273. package/types/phaser/geom/point.d.ts +37 -0
  274. package/types/phaser/geom/point.d.ts.map +1 -0
  275. package/types/phaser/geom/polygon.d.ts +17 -0
  276. package/types/phaser/geom/polygon.d.ts.map +1 -0
  277. package/types/phaser/geom/rectangle.d.ts +63 -0
  278. package/types/phaser/geom/rectangle.d.ts.map +1 -0
  279. package/types/phaser/geom/rounded_rectangle.d.ts +12 -0
  280. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  281. package/types/phaser/geom/util/circle.d.ts +55 -0
  282. package/types/phaser/geom/util/circle.d.ts.map +1 -0
  283. package/types/phaser/geom/util/ellipse.d.ts +21 -0
  284. package/types/phaser/geom/util/ellipse.d.ts.map +1 -0
  285. package/types/phaser/geom/util/line.d.ts +42 -0
  286. package/types/phaser/geom/util/line.d.ts.map +1 -0
  287. package/types/phaser/geom/util/matrix.d.ts +20 -0
  288. package/types/phaser/geom/util/matrix.d.ts.map +1 -0
  289. package/types/phaser/geom/util/point.d.ts +157 -0
  290. package/types/phaser/geom/util/point.d.ts.map +1 -0
  291. package/types/phaser/geom/util/polygon.d.ts +15 -0
  292. package/types/phaser/geom/util/polygon.d.ts.map +1 -0
  293. package/types/phaser/geom/util/rectangle.d.ts +124 -0
  294. package/types/phaser/geom/util/rectangle.d.ts.map +1 -0
  295. package/types/phaser/geom/util/rounded_rectangle.d.ts +15 -0
  296. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  297. package/types/phaser/util/math.d.ts +162 -0
  298. package/types/phaser/util/math.d.ts.map +1 -0
@@ -7,7 +7,6 @@
7
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  import { hex2rgb } from '../../util/math';
8
8
 
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  export default class {
10
-
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  constructor() {
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  this.stencilStack = [];
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  this.reverse = true;
@@ -35,39 +34,39 @@ export default class {
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  this.stencilStack.push(webGLData);
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  const level = this.count;
37
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  gl.colorMask(false, false, false, false);
38
- gl.stencilFunc(gl.ALWAYS, 0, 0xFF);
37
+ gl.stencilFunc(gl.ALWAYS, 0, 0xff);
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  gl.stencilOp(gl.KEEP, gl.KEEP, gl.INVERT);
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  // draw the triangle strip!
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  if (webGLData.mode === 1) {
42
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  gl.drawElements(gl.TRIANGLE_FAN, webGLData.indices.length - 4, gl.UNSIGNED_SHORT, 0);
43
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  if (this.reverse) {
44
- gl.stencilFunc(gl.EQUAL, 0xFF - level, 0xFF);
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+ gl.stencilFunc(gl.EQUAL, 0xff - level, 0xff);
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  gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);
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  } else {
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- gl.stencilFunc(gl.EQUAL, level, 0xFF);
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+ gl.stencilFunc(gl.EQUAL, level, 0xff);
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  gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);
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  }
50
49
  // draw a quad to increment..
51
50
  gl.drawElements(gl.TRIANGLE_FAN, 4, gl.UNSIGNED_SHORT, (webGLData.indices.length - 4) * 2);
52
51
  if (this.reverse) {
53
- gl.stencilFunc(gl.EQUAL, 0xFF - (level + 1), 0xFF);
52
+ gl.stencilFunc(gl.EQUAL, 0xff - (level + 1), 0xff);
54
53
  } else {
55
- gl.stencilFunc(gl.EQUAL, level + 1, 0xFF);
54
+ gl.stencilFunc(gl.EQUAL, level + 1, 0xff);
56
55
  }
57
56
  this.reverse = !this.reverse;
58
57
  } else {
59
58
  if (!this.reverse) {
60
- gl.stencilFunc(gl.EQUAL, 0xFF - level, 0xFF);
59
+ gl.stencilFunc(gl.EQUAL, 0xff - level, 0xff);
61
60
  gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);
62
61
  } else {
63
- gl.stencilFunc(gl.EQUAL, level, 0xFF);
62
+ gl.stencilFunc(gl.EQUAL, level, 0xff);
64
63
  gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);
65
64
  }
66
65
  gl.drawElements(gl.TRIANGLE_STRIP, webGLData.indices.length, gl.UNSIGNED_SHORT, 0);
67
66
  if (!this.reverse) {
68
- gl.stencilFunc(gl.EQUAL, 0xFF - (level + 1), 0xFF);
67
+ gl.stencilFunc(gl.EQUAL, 0xff - (level + 1), 0xff);
69
68
  } else {
70
- gl.stencilFunc(gl.EQUAL, level + 1, 0xFF);
69
+ gl.stencilFunc(gl.EQUAL, level + 1, 0xff);
71
70
  }
72
71
  }
73
72
  gl.colorMask(true, true, true, true);
@@ -130,41 +129,40 @@ export default class {
130
129
  if (webGLData.mode === 1) {
131
130
  this.reverse = !this.reverse;
132
131
  if (this.reverse) {
133
- gl.stencilFunc(gl.EQUAL, 0xFF - (level + 1), 0xFF);
132
+ gl.stencilFunc(gl.EQUAL, 0xff - (level + 1), 0xff);
134
133
  gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);
135
134
  } else {
136
- gl.stencilFunc(gl.EQUAL, level + 1, 0xFF);
135
+ gl.stencilFunc(gl.EQUAL, level + 1, 0xff);
137
136
  gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);
138
137
  }
139
138
  // draw a quad to increment..
140
139
  gl.drawElements(gl.TRIANGLE_FAN, 4, gl.UNSIGNED_SHORT, (webGLData.indices.length - 4) * 2);
141
- gl.stencilFunc(gl.ALWAYS, 0, 0xFF);
140
+ gl.stencilFunc(gl.ALWAYS, 0, 0xff);
142
141
  gl.stencilOp(gl.KEEP, gl.KEEP, gl.INVERT);
143
142
  // draw the triangle strip!
144
143
  gl.drawElements(gl.TRIANGLE_FAN, webGLData.indices.length - 4, gl.UNSIGNED_SHORT, 0);
145
144
  if (!this.reverse) {
146
- gl.stencilFunc(gl.EQUAL, 0xFF - (level), 0xFF);
145
+ gl.stencilFunc(gl.EQUAL, 0xff - level, 0xff);
147
146
  } else {
148
- gl.stencilFunc(gl.EQUAL, level, 0xFF);
147
+ gl.stencilFunc(gl.EQUAL, level, 0xff);
149
148
  }
150
149
  } else {
151
150
  if (!this.reverse) {
152
- gl.stencilFunc(gl.EQUAL, 0xFF - (level + 1), 0xFF);
151
+ gl.stencilFunc(gl.EQUAL, 0xff - (level + 1), 0xff);
153
152
  gl.stencilOp(gl.KEEP, gl.KEEP, gl.INCR);
154
153
  } else {
155
- gl.stencilFunc(gl.EQUAL, level + 1, 0xFF);
154
+ gl.stencilFunc(gl.EQUAL, level + 1, 0xff);
156
155
  gl.stencilOp(gl.KEEP, gl.KEEP, gl.DECR);
157
156
  }
158
157
  gl.drawElements(gl.TRIANGLE_STRIP, webGLData.indices.length, gl.UNSIGNED_SHORT, 0);
159
158
  if (!this.reverse) {
160
- gl.stencilFunc(gl.EQUAL, 0xFF - (level), 0xFF);
159
+ gl.stencilFunc(gl.EQUAL, 0xff - level, 0xff);
161
160
  } else {
162
- gl.stencilFunc(gl.EQUAL, level, 0xFF);
161
+ gl.stencilFunc(gl.EQUAL, level, 0xff);
163
162
  }
164
163
  }
165
164
  gl.colorMask(true, true, true, true);
166
165
  gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
167
166
  }
168
167
  }
169
-
170
168
  }
@@ -7,7 +7,6 @@
7
7
  import Rectangle from '../../geom/rectangle';
8
8
 
9
9
  export class TextureUvs {
10
-
11
10
  constructor() {
12
11
  this.x0 = 0;
13
12
  this.y0 = 0;
@@ -18,11 +17,9 @@ export class TextureUvs {
18
17
  this.x3 = 0;
19
18
  this.y3 = 0;
20
19
  }
21
-
22
20
  }
23
21
 
24
22
  export default class {
25
-
26
23
  constructor(baseTexture, frame, crop, trim) {
27
24
  this.noFrame = false;
28
25
  if (!frame) {
@@ -74,18 +71,25 @@ export default class {
74
71
  this.crop.y = frame.y;
75
72
  this.crop.width = frame.width;
76
73
  this.crop.height = frame.height;
77
- if (!this.trim && (frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height)) {
74
+ if (
75
+ !this.trim &&
76
+ (frame.x + frame.width > this.baseTexture.width ||
77
+ frame.y + frame.height > this.baseTexture.height)
78
+ ) {
78
79
  // If `true` then `PIXI.Texture.setFrame` will no longer throw an error if the texture dimensions are incorrect.
79
80
  // Instead `Texture.valid` will be set to `false` (#1556)
80
81
  // TODO: make this configurable
81
82
  const isTextureSilentFail = true;
82
83
  if (!isTextureSilentFail) {
83
- throw new Error('Texture Error: frame does not fit inside the base Texture dimensions ' + this);
84
+ throw new Error(
85
+ 'Texture Error: frame does not fit inside the base Texture dimensions ' + this
86
+ );
84
87
  }
85
88
  this.valid = false;
86
89
  return;
87
90
  }
88
- this.valid = frame && frame.width && frame.height && this.baseTexture.source && this.baseTexture.hasLoaded;
91
+ this.valid =
92
+ frame && frame.width && frame.height && this.baseTexture.source && this.baseTexture.hasLoaded;
89
93
  if (this.trim) {
90
94
  this.width = this.trim.width;
91
95
  this.height = this.trim.height;
@@ -113,5 +117,4 @@ export default class {
113
117
  this._uvs.x3 = frame.x / tw;
114
118
  this._uvs.y3 = (frame.y + frame.height) / th;
115
119
  }
116
-
117
120
  }
@@ -8,8 +8,7 @@
8
8
  /**
9
9
  *
10
10
  */
11
- export function initDefaultShaders() {
12
- }
11
+ export function initDefaultShaders() {}
13
12
 
14
13
  /**
15
14
  *
@@ -10,7 +10,6 @@ import { clone, contains, circumferencePoint } from './util/circle';
10
10
  import { GEOM_CIRCLE } from '../core/const';
11
11
 
12
12
  export default class {
13
-
14
13
  constructor(x = 0, y = 0, diameter = 0) {
15
14
  this.x = x;
16
15
  this.y = y;
@@ -30,11 +29,11 @@ export default class {
30
29
  const result = output || new Point();
31
30
  const t = 2 * Math.PI * Math.random();
32
31
  const u = Math.random() + Math.random();
33
- const r = (u > 1) ? 2 - u : u;
32
+ const r = u > 1 ? 2 - u : u;
34
33
  const x = r * Math.cos(t);
35
34
  const y = r * Math.sin(t);
36
- result.x = this.x + (x * this.radius);
37
- result.y = this.y + (y * this.radius);
35
+ result.x = this.x + x * this.radius;
36
+ result.y = this.y + y * this.radius;
38
37
  return result;
39
38
  }
40
39
 
@@ -89,7 +88,17 @@ export default class {
89
88
  }
90
89
 
91
90
  toString() {
92
- return '[{Circle (x=' + this.x + ' y=' + this.y + ' diameter=' + this.diameter + ' radius=' + this.radius + ')}]';
91
+ return (
92
+ '[{Circle (x=' +
93
+ this.x +
94
+ ' y=' +
95
+ this.y +
96
+ ' diameter=' +
97
+ this.diameter +
98
+ ' radius=' +
99
+ this.radius +
100
+ ')}]'
101
+ );
93
102
  }
94
103
 
95
104
  get diameter() {
@@ -174,7 +183,7 @@ export default class {
174
183
  }
175
184
 
176
185
  get empty() {
177
- return (this._diameter === 0);
186
+ return this._diameter === 0;
178
187
  }
179
188
 
180
189
  set empty(value) {
@@ -182,5 +191,4 @@ export default class {
182
191
  this.setTo(0, 0, 0);
183
192
  }
184
193
  }
185
-
186
194
  }
@@ -9,7 +9,6 @@ import { contains } from './util/ellipse';
9
9
  import { GEOM_ELLIPSE } from '../core/const';
10
10
 
11
11
  export default class {
12
-
13
12
  constructor(x = 0, y = 0, width = 0, height = 0) {
14
13
  this.x = x;
15
14
  this.y = y;
@@ -52,14 +51,22 @@ export default class {
52
51
  const r = Math.random();
53
52
  result.x = Math.sqrt(r) * Math.cos(p);
54
53
  result.y = Math.sqrt(r) * Math.sin(p);
55
- result.x = this.x + (result.x * this.width / 2.0);
56
- result.y = this.y + (result.y * this.height / 2.0);
54
+ result.x = this.x + (result.x * this.width) / 2.0;
55
+ result.y = this.y + (result.y * this.height) / 2.0;
57
56
  return result;
58
57
  }
59
58
 
60
59
  toString() {
61
- return '[{Ellipse (x=' + this.x + ' y=' + this.y + ' width=' + this.width + ' height=' + this.height + ')}]';
60
+ return (
61
+ '[{Ellipse (x=' +
62
+ this.x +
63
+ ' y=' +
64
+ this.y +
65
+ ' width=' +
66
+ this.width +
67
+ ' height=' +
68
+ this.height +
69
+ ')}]'
70
+ );
62
71
  }
63
-
64
-
65
72
  }
@@ -9,7 +9,6 @@ import { wrap } from '../util/math';
9
9
  import { GEOM_LINE } from '../core/const';
10
10
 
11
11
  export default class {
12
-
13
12
  constructor(x1 = 0, y1 = 0, x2 = 0, y2 = 0) {
14
13
  this.start = new Point(x1, y1);
15
14
  this.end = new Point(x2, y2);
@@ -24,14 +23,19 @@ export default class {
24
23
 
25
24
  fromSprite(startSprite, endSprite, useCenter = false) {
26
25
  if (useCenter) {
27
- return this.setTo(startSprite.center.x, startSprite.center.y, endSprite.center.x, endSprite.center.y);
26
+ return this.setTo(
27
+ startSprite.center.x,
28
+ startSprite.center.y,
29
+ endSprite.center.x,
30
+ endSprite.center.y
31
+ );
28
32
  }
29
33
  return this.setTo(startSprite.x, startSprite.y, endSprite.x, endSprite.y);
30
34
  }
31
35
 
32
36
  fromAngle(x, y, angle, length) {
33
37
  this.start.setTo(x, y);
34
- this.end.setTo(x + (Math.cos(angle) * length), y + (Math.sin(angle) * length));
38
+ this.end.setTo(x + Math.cos(angle) * length, y + Math.sin(angle) * length);
35
39
  return this;
36
40
  }
37
41
 
@@ -74,7 +78,10 @@ export default class {
74
78
  }
75
79
 
76
80
  pointOnLine(x, y) {
77
- return ((x - this.start.x) * (this.end.y - this.start.y) === (this.end.x - this.start.x) * (y - this.start.y));
81
+ return (
82
+ (x - this.start.x) * (this.end.y - this.start.y) ===
83
+ (this.end.x - this.start.x) * (y - this.start.y)
84
+ );
78
85
  }
79
86
 
80
87
  pointOnSegment(x, y) {
@@ -82,7 +89,7 @@ export default class {
82
89
  const xMax = Math.max(this.start.x, this.end.x);
83
90
  const yMin = Math.min(this.start.y, this.end.y);
84
91
  const yMax = Math.max(this.start.y, this.end.y);
85
- return (this.pointOnLine(x, y) && (x >= xMin && x <= xMax) && (y >= yMin && y <= yMax));
92
+ return this.pointOnLine(x, y) && x >= xMin && x <= xMax && y >= yMin && y <= yMax;
86
93
  }
87
94
 
88
95
  random(output = null) {
@@ -100,12 +107,12 @@ export default class {
100
107
  const y2 = Math.round(this.end.y);
101
108
  const dx = Math.abs(x2 - x1);
102
109
  const dy = Math.abs(y2 - y1);
103
- const sx = (x1 < x2) ? 1 : -1;
104
- const sy = (y1 < y2) ? 1 : -1;
110
+ const sx = x1 < x2 ? 1 : -1;
111
+ const sy = y1 < y2 ? 1 : -1;
105
112
  let err = dx - dy;
106
113
  results.push([x1, y1]);
107
114
  let i = 1;
108
- while (!((x1 === x2) && (y1 === y2))) {
115
+ while (!(x1 === x2 && y1 === y2)) {
109
116
  const e2 = err << 1;
110
117
  if (e2 > -dy) {
111
118
  err -= dy;
@@ -128,7 +135,10 @@ export default class {
128
135
  }
129
136
 
130
137
  get length() {
131
- return Math.sqrt((this.end.x - this.start.x) * (this.end.x - this.start.x) + (this.end.y - this.start.y) * (this.end.y - this.start.y));
138
+ return Math.sqrt(
139
+ (this.end.x - this.start.x) * (this.end.x - this.start.x) +
140
+ (this.end.y - this.start.y) * (this.end.y - this.start.y)
141
+ );
132
142
  }
133
143
 
134
144
  get angle() {
@@ -186,5 +196,4 @@ export default class {
186
196
  get normalAngle() {
187
197
  return wrap(this.angle - 1.5707963267948966, -Math.PI, Math.PI);
188
198
  }
189
-
190
199
  }
@@ -8,7 +8,6 @@ import { clone } from './util/matrix';
8
8
  import { GEOM_MATRIX } from '../core/const';
9
9
 
10
10
  export default class {
11
-
12
11
  constructor(a = 1, b = 0, c = 0, d = 1, tx = 0, ty = 0) {
13
12
  this.a = a;
14
13
  this.b = b;
@@ -143,5 +142,4 @@ export default class {
143
142
  identity() {
144
143
  return this.setTo(1, 0, 0, 1, 0, 0);
145
144
  }
146
-
147
145
  }
@@ -7,7 +7,6 @@ import { distance, rotate, clone } from './util/point';
7
7
  import { GEOM_POINT } from '../core/const';
8
8
 
9
9
  export default class {
10
-
11
10
  constructor(x = 0, y = 0) {
12
11
  this.x = x;
13
12
  this.y = y;
@@ -24,14 +23,14 @@ export default class {
24
23
 
25
24
  setTo(x, y) {
26
25
  this.x = x || 0;
27
- this.y = y || ((y !== 0) ? this.x : 0);
26
+ this.y = y || (y !== 0 ? this.x : 0);
28
27
  return this;
29
28
  }
30
29
 
31
30
  set(x, y) {
32
31
  // deprecated, use setTo(x, y)
33
32
  this.x = x || 0;
34
- this.y = y || ((y !== 0) ? this.x : 0);
33
+ this.y = y || (y !== 0 ? this.x : 0);
35
34
  return this;
36
35
  }
37
36
 
@@ -90,12 +89,12 @@ export default class {
90
89
  }
91
90
 
92
91
  equals(a) {
93
- return (a.x === this.x && a.y === this.y);
92
+ return a.x === this.x && a.y === this.y;
94
93
  }
95
94
 
96
95
  angle(a, asDegrees = false) {
97
96
  if (asDegrees) {
98
- return (180 / Math.PI) * (Math.atan2(a.y - this.y, a.x - this.x));
97
+ return (180 / Math.PI) * Math.atan2(a.y - this.y, a.x - this.x);
99
98
  }
100
99
  return Math.atan2(a.y - this.y, a.x - this.x);
101
100
  }
@@ -105,11 +104,11 @@ export default class {
105
104
  }
106
105
 
107
106
  getMagnitude() {
108
- return Math.sqrt((this.x * this.x) + (this.y * this.y));
107
+ return Math.sqrt(this.x * this.x + this.y * this.y);
109
108
  }
110
109
 
111
110
  getMagnitudeSq() {
112
- return (this.x * this.x) + (this.y * this.y);
111
+ return this.x * this.x + this.y * this.y;
113
112
  }
114
113
 
115
114
  setMagnitude(magnitude) {
@@ -126,15 +125,15 @@ export default class {
126
125
  }
127
126
 
128
127
  isZero() {
129
- return (this.x === 0 && this.y === 0);
128
+ return this.x === 0 && this.y === 0;
130
129
  }
131
130
 
132
131
  dot(a) {
133
- return ((this.x * a.x) + (this.y * a.y));
132
+ return this.x * a.x + this.y * a.y;
134
133
  }
135
134
 
136
135
  cross(a) {
137
- return ((this.x * a.y) - (this.y * a.x));
136
+ return this.x * a.y - this.y * a.x;
138
137
  }
139
138
 
140
139
  perp() {
@@ -160,5 +159,4 @@ export default class {
160
159
  toString() {
161
160
  return '[{Point (x=' + this.x + ' y=' + this.y + ')}]';
162
161
  }
163
-
164
162
  }
@@ -8,7 +8,6 @@ import { clone } from './util/polygon';
8
8
  import { GEOM_POLYGON } from '../core/const';
9
9
 
10
10
  export default class {
11
-
12
11
  constructor(points = null) {
13
12
  this.area = 0;
14
13
  this._points = [];
@@ -53,7 +52,10 @@ export default class {
53
52
  const iy = this._points[i + 1];
54
53
  const jx = this._points[j];
55
54
  const jy = this._points[j + 1];
56
- if (((iy <= y && y < jy) || (jy <= y && y < iy)) && (x < (jx - ix) * (y - iy) / (jy - iy) + ix)) {
55
+ if (
56
+ ((iy <= y && y < jy) || (jy <= y && y < iy)) &&
57
+ x < ((jx - ix) * (y - iy)) / (jy - iy) + ix
58
+ ) {
57
59
  inside = !inside;
58
60
  }
59
61
  }
@@ -63,7 +65,10 @@ export default class {
63
65
  const iy = this._points[i].y;
64
66
  const jx = this._points[j].x;
65
67
  const jy = this._points[j].y;
66
- if (((iy <= y && y < jy) || (jy <= y && y < iy)) && (x < (jx - ix) * (y - iy) / (jy - iy) + ix)) {
68
+ if (
69
+ ((iy <= y && y < jy) || (jy <= y && y < iy)) &&
70
+ x < ((jx - ix) * (y - iy)) / (jy - iy) + ix
71
+ ) {
67
72
  inside = !inside;
68
73
  }
69
74
  }
@@ -117,7 +122,7 @@ export default class {
117
122
  } else {
118
123
  p2 = this._points[i + 1];
119
124
  }
120
- avgHeight = ((p1.y - y0) + (p2.y - y0)) / 2;
125
+ avgHeight = (p1.y - y0 + (p2.y - y0)) / 2;
121
126
  width = p1.x - p2.x;
122
127
  this.area += avgHeight * width;
123
128
  }
@@ -136,5 +141,4 @@ export default class {
136
141
  this._points = [];
137
142
  }
138
143
  }
139
-
140
144
  }
@@ -4,11 +4,32 @@
4
4
  * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
5
5
  */
6
6
  import Point from './point';
7
- import { inflate, size, clone, contains, containsRect, equals, intersects, intersection, intersectsRaw, union } from './util/rectangle';
8
- import { GEOM_RECTANGLE, TOP_LEFT, TOP_CENTER, TOP_RIGHT, LEFT_CENTER, CENTER, RIGHT_CENTER, BOTTOM_LEFT, BOTTOM_CENTER, BOTTOM_RIGHT } from '../core/const';
7
+ import {
8
+ inflate,
9
+ size,
10
+ clone,
11
+ contains,
12
+ containsRect,
13
+ equals,
14
+ intersects,
15
+ intersection,
16
+ intersectsRaw,
17
+ union,
18
+ } from './util/rectangle';
19
+ import {
20
+ GEOM_RECTANGLE,
21
+ TOP_LEFT,
22
+ TOP_CENTER,
23
+ TOP_RIGHT,
24
+ LEFT_CENTER,
25
+ CENTER,
26
+ RIGHT_CENTER,
27
+ BOTTOM_LEFT,
28
+ BOTTOM_CENTER,
29
+ BOTTOM_RIGHT,
30
+ } from '../core/const';
9
31
 
10
32
  export default class {
11
-
12
33
  constructor(x = 0, y = 0, width = 0, height = 0) {
13
34
  this.x = x;
14
35
  this.y = y;
@@ -36,7 +57,9 @@ export default class {
36
57
  }
37
58
 
38
59
  scale(x, y) {
39
- if (y === undefined) { y = x; }
60
+ if (y === undefined) {
61
+ y = x;
62
+ }
40
63
  this.width *= x;
41
64
  this.height *= y;
42
65
  return this;
@@ -164,7 +187,19 @@ export default class {
164
187
  }
165
188
 
166
189
  toString() {
167
- return '[{Rectangle (x=' + this.x + ' y=' + this.y + ' width=' + this.width + ' height=' + this.height + ' empty=' + this.empty + ')}]';
190
+ return (
191
+ '[{Rectangle (x=' +
192
+ this.x +
193
+ ' y=' +
194
+ this.y +
195
+ ' width=' +
196
+ this.width +
197
+ ' height=' +
198
+ this.height +
199
+ ' empty=' +
200
+ this.empty +
201
+ ')}]'
202
+ );
168
203
  }
169
204
 
170
205
  get halfWidth() {
@@ -184,7 +219,7 @@ export default class {
184
219
  this.height = 0;
185
220
  this.y = value;
186
221
  } else {
187
- this.height = (this.bottom - value);
222
+ this.height = this.bottom - value;
188
223
  }
189
224
  }
190
225
 
@@ -266,7 +301,7 @@ export default class {
266
301
  }
267
302
 
268
303
  get perimeter() {
269
- return (this.width * 2) + (this.height * 2);
304
+ return this.width * 2 + this.height * 2;
270
305
  }
271
306
 
272
307
  get centerX() {
@@ -286,11 +321,11 @@ export default class {
286
321
  }
287
322
 
288
323
  get randomX() {
289
- return this.x + (Math.random() * this.width);
324
+ return this.x + Math.random() * this.width;
290
325
  }
291
326
 
292
327
  get randomY() {
293
- return this.y + (Math.random() * this.height);
328
+ return this.y + Math.random() * this.height;
294
329
  }
295
330
 
296
331
  get empty() {
@@ -302,5 +337,4 @@ export default class {
302
337
  this.setTo(0, 0, 0, 0);
303
338
  }
304
339
  }
305
-
306
340
  }
@@ -7,7 +7,6 @@ import { clone } from './util/rounded_rectangle';
7
7
  import { GEOM_ROUNDED_RECTANGLE } from '../core/const';
8
8
 
9
9
  export default class {
10
-
11
10
  constructor(x = 0, y = 0, width = 0, height = 0, radius = 20) {
12
11
  this.x = x;
13
12
  this.y = y;
@@ -32,5 +31,4 @@ export default class {
32
31
  clone() {
33
32
  return clone(this);
34
33
  }
35
-
36
34
  }
@@ -32,7 +32,7 @@ export function contains(a, x, y) {
32
32
  if (a.radius > 0 && x >= a.left && x <= a.right && y >= a.top && y <= a.bottom) {
33
33
  const dx = (a.x - x) * (a.x - x);
34
34
  const dy = (a.y - y) * (a.y - y);
35
- return (dx + dy) <= (a.radius * a.radius);
35
+ return dx + dy <= a.radius * a.radius;
36
36
  }
37
37
  return false;
38
38
  }
@@ -44,7 +44,7 @@ export function contains(a, x, y) {
44
44
  * @returns {boolean} TBD
45
45
  */
46
46
  export function equals(a, b) {
47
- return (a.x === b.x && a.y === b.y && a.diameter === b.diameter);
47
+ return a.x === b.x && a.y === b.y && a.diameter === b.diameter;
48
48
  }
49
49
 
50
50
  /**
@@ -54,7 +54,7 @@ export function equals(a, b) {
54
54
  * @returns {boolean} TBD
55
55
  */
56
56
  export function intersects(a, b) {
57
- return distance(a.x, a.y, b.x, b.y) <= (a.radius + b.radius);
57
+ return distance(a.x, a.y, b.x, b.y) <= a.radius + b.radius;
58
58
  }
59
59
 
60
60
  /**
@@ -26,9 +26,9 @@ export function contains(a, x, y) {
26
26
  return false;
27
27
  }
28
28
  // Normalize the coords to an ellipse with center 0,0 and a radius of 0.5
29
- let normx = ((x - a.x) / a.width) - 0.5;
30
- let normy = ((y - a.y) / a.height) - 0.5;
29
+ let normx = (x - a.x) / a.width - 0.5;
30
+ let normy = (y - a.y) / a.height - 0.5;
31
31
  normx *= normx;
32
32
  normy *= normy;
33
- return (normx + normy < 0.25);
33
+ return normx + normy < 0.25;
34
34
  }