@vpmedia/phaser 1.11.0 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/README.md +1 -1
  2. package/package.json +8 -5
  3. package/src/phaser/core/animation.js +9 -6
  4. package/src/phaser/core/animation_manager.js +14 -4
  5. package/src/phaser/core/animation_parser.js +24 -3
  6. package/src/phaser/core/array_set.js +1 -3
  7. package/src/phaser/core/cache.js +6 -6
  8. package/src/phaser/core/device.js +0 -2
  9. package/src/phaser/core/device_util.js +21 -6
  10. package/src/phaser/core/dom.js +34 -25
  11. package/src/phaser/core/event_manager.js +45 -17
  12. package/src/phaser/core/factory.js +26 -4
  13. package/src/phaser/core/frame.js +0 -2
  14. package/src/phaser/core/frame_data.js +0 -2
  15. package/src/phaser/core/game.js +8 -6
  16. package/src/phaser/core/input.js +17 -9
  17. package/src/phaser/core/input_handler.js +100 -26
  18. package/src/phaser/core/input_mouse.js +10 -14
  19. package/src/phaser/core/input_mspointer.js +10 -9
  20. package/src/phaser/core/input_pointer.js +58 -17
  21. package/src/phaser/core/input_touch.js +6 -8
  22. package/src/phaser/core/loader.js +168 -51
  23. package/src/phaser/core/loader_parser.js +4 -1
  24. package/src/phaser/core/raf.js +0 -2
  25. package/src/phaser/core/scale_manager.js +69 -25
  26. package/src/phaser/core/scene.js +0 -2
  27. package/src/phaser/core/scene_manager.js +6 -3
  28. package/src/phaser/core/signal.js +15 -8
  29. package/src/phaser/core/signal_binding.js +10 -5
  30. package/src/phaser/core/sound.js +20 -11
  31. package/src/phaser/core/sound_manager.js +56 -20
  32. package/src/phaser/core/sound_sprite.js +32 -32
  33. package/src/phaser/core/stage.js +0 -3
  34. package/src/phaser/core/time.js +0 -2
  35. package/src/phaser/core/timer.js +24 -7
  36. package/src/phaser/core/timer_event.js +0 -2
  37. package/src/phaser/core/tween.js +32 -8
  38. package/src/phaser/core/tween_data.js +15 -7
  39. package/src/phaser/core/tween_easing.js +24 -20
  40. package/src/phaser/core/tween_manager.js +31 -13
  41. package/src/phaser/core/world.js +0 -2
  42. package/src/phaser/display/bitmap_text.js +8 -9
  43. package/src/phaser/display/button.js +16 -4
  44. package/src/phaser/display/canvas/buffer.js +0 -2
  45. package/src/phaser/display/canvas/graphics.js +21 -9
  46. package/src/phaser/display/canvas/masker.js +1 -1
  47. package/src/phaser/display/canvas/renderer.js +39 -19
  48. package/src/phaser/display/canvas/tinter.js +43 -6
  49. package/src/phaser/display/canvas/util.js +1 -1
  50. package/src/phaser/display/display_object.js +33 -19
  51. package/src/phaser/display/graphics.js +52 -27
  52. package/src/phaser/display/graphics_data.js +0 -2
  53. package/src/phaser/display/graphics_data_util.js +9 -1
  54. package/src/phaser/display/group.js +1 -4
  55. package/src/phaser/display/image.js +2 -4
  56. package/src/phaser/display/sprite_batch.js +0 -2
  57. package/src/phaser/display/sprite_util.js +46 -11
  58. package/src/phaser/display/text.js +77 -26
  59. package/src/phaser/display/webgl/abstract_filter.js +0 -2
  60. package/src/phaser/display/webgl/base_texture.js +5 -3
  61. package/src/phaser/display/webgl/blend_manager.js +0 -2
  62. package/src/phaser/display/webgl/earcut.js +63 -22
  63. package/src/phaser/display/webgl/earcut_node.js +0 -2
  64. package/src/phaser/display/webgl/fast_sprite_batch.js +47 -46
  65. package/src/phaser/display/webgl/filter_manager.js +0 -2
  66. package/src/phaser/display/webgl/filter_texture.js +16 -5
  67. package/src/phaser/display/webgl/graphics.js +38 -16
  68. package/src/phaser/display/webgl/graphics_data.js +0 -2
  69. package/src/phaser/display/webgl/mask_manager.js +10 -2
  70. package/src/phaser/display/webgl/render_texture.js +14 -5
  71. package/src/phaser/display/webgl/renderer.js +39 -7
  72. package/src/phaser/display/webgl/shader/complex.js +0 -2
  73. package/src/phaser/display/webgl/shader/fast.js +8 -3
  74. package/src/phaser/display/webgl/shader/normal.js +42 -14
  75. package/src/phaser/display/webgl/shader/primitive.js +0 -2
  76. package/src/phaser/display/webgl/shader/strip.js +0 -2
  77. package/src/phaser/display/webgl/shader_manager.js +0 -2
  78. package/src/phaser/display/webgl/sprite_batch.js +13 -14
  79. package/src/phaser/display/webgl/stencil_manager.js +18 -20
  80. package/src/phaser/display/webgl/texture.js +10 -7
  81. package/src/phaser/display/webgl/util.js +1 -2
  82. package/src/phaser/geom/circle.js +15 -7
  83. package/src/phaser/geom/ellipse.js +13 -6
  84. package/src/phaser/geom/line.js +19 -10
  85. package/src/phaser/geom/matrix.js +0 -2
  86. package/src/phaser/geom/point.js +9 -11
  87. package/src/phaser/geom/polygon.js +9 -5
  88. package/src/phaser/geom/rectangle.js +44 -10
  89. package/src/phaser/geom/rounded_rectangle.js +0 -2
  90. package/src/phaser/geom/util/circle.js +3 -3
  91. package/src/phaser/geom/util/ellipse.js +3 -3
  92. package/src/phaser/geom/util/line.js +16 -13
  93. package/src/phaser/geom/util/point.js +1 -1
  94. package/src/phaser/geom/util/rectangle.js +17 -7
  95. package/src/phaser/util/math.js +37 -23
  96. package/tsconfig.json +110 -0
  97. package/types/index.d.ts +22 -0
  98. package/types/index.d.ts.map +1 -0
  99. package/types/phaser/core/animation.d.ts +55 -0
  100. package/types/phaser/core/animation.d.ts.map +1 -0
  101. package/types/phaser/core/animation_manager.d.ts +35 -0
  102. package/types/phaser/core/animation_manager.d.ts.map +1 -0
  103. package/types/phaser/core/animation_parser.d.ts +20 -0
  104. package/types/phaser/core/animation_parser.d.ts.map +1 -0
  105. package/types/phaser/core/array_set.d.ts +23 -0
  106. package/types/phaser/core/array_set.d.ts.map +1 -0
  107. package/types/phaser/core/cache.d.ts +106 -0
  108. package/types/phaser/core/cache.d.ts.map +1 -0
  109. package/types/phaser/core/const.d.ts +81 -0
  110. package/types/phaser/core/const.d.ts.map +1 -0
  111. package/types/phaser/core/device.d.ts +36 -0
  112. package/types/phaser/core/device.d.ts.map +1 -0
  113. package/types/phaser/core/device_util.d.ts +48 -0
  114. package/types/phaser/core/device_util.d.ts.map +1 -0
  115. package/types/phaser/core/dom.d.ts +63 -0
  116. package/types/phaser/core/dom.d.ts.map +1 -0
  117. package/types/phaser/core/event_manager.d.ts +53 -0
  118. package/types/phaser/core/event_manager.d.ts.map +1 -0
  119. package/types/phaser/core/factory.d.ts +12 -0
  120. package/types/phaser/core/factory.d.ts.map +1 -0
  121. package/types/phaser/core/frame.d.ts +30 -0
  122. package/types/phaser/core/frame.d.ts.map +1 -0
  123. package/types/phaser/core/frame_data.d.ts +14 -0
  124. package/types/phaser/core/frame_data.d.ts.map +1 -0
  125. package/types/phaser/core/frame_util.d.ts +15 -0
  126. package/types/phaser/core/frame_util.d.ts.map +1 -0
  127. package/types/phaser/core/game.d.ts +57 -0
  128. package/types/phaser/core/game.d.ts.map +1 -0
  129. package/types/phaser/core/input.d.ts +92 -0
  130. package/types/phaser/core/input.d.ts.map +1 -0
  131. package/types/phaser/core/input_handler.d.ts +111 -0
  132. package/types/phaser/core/input_handler.d.ts.map +1 -0
  133. package/types/phaser/core/input_mouse.d.ts +39 -0
  134. package/types/phaser/core/input_mouse.d.ts.map +1 -0
  135. package/types/phaser/core/input_mspointer.d.ts +34 -0
  136. package/types/phaser/core/input_mspointer.d.ts.map +1 -0
  137. package/types/phaser/core/input_pointer.d.ts +68 -0
  138. package/types/phaser/core/input_pointer.d.ts.map +1 -0
  139. package/types/phaser/core/input_touch.d.ts +37 -0
  140. package/types/phaser/core/input_touch.d.ts.map +1 -0
  141. package/types/phaser/core/loader.d.ts +94 -0
  142. package/types/phaser/core/loader.d.ts.map +1 -0
  143. package/types/phaser/core/loader_parser.d.ts +35 -0
  144. package/types/phaser/core/loader_parser.d.ts.map +1 -0
  145. package/types/phaser/core/raf.d.ts +15 -0
  146. package/types/phaser/core/raf.d.ts.map +1 -0
  147. package/types/phaser/core/scale_manager.d.ts +137 -0
  148. package/types/phaser/core/scale_manager.d.ts.map +1 -0
  149. package/types/phaser/core/scene.d.ts +17 -0
  150. package/types/phaser/core/scene.d.ts.map +1 -0
  151. package/types/phaser/core/scene_manager.d.ts +39 -0
  152. package/types/phaser/core/scene_manager.d.ts.map +1 -0
  153. package/types/phaser/core/signal.d.ts +25 -0
  154. package/types/phaser/core/signal.d.ts.map +1 -0
  155. package/types/phaser/core/signal_binding.d.ts +26 -0
  156. package/types/phaser/core/signal_binding.d.ts.map +1 -0
  157. package/types/phaser/core/sound.d.ts +72 -0
  158. package/types/phaser/core/sound.d.ts.map +1 -0
  159. package/types/phaser/core/sound_manager.d.ts +50 -0
  160. package/types/phaser/core/sound_manager.d.ts.map +1 -0
  161. package/types/phaser/core/sound_sprite.d.ts +18 -0
  162. package/types/phaser/core/sound_sprite.d.ts.map +1 -0
  163. package/types/phaser/core/stage.d.ts +23 -0
  164. package/types/phaser/core/stage.d.ts.map +1 -0
  165. package/types/phaser/core/time.d.ts +49 -0
  166. package/types/phaser/core/time.d.ts.map +1 -0
  167. package/types/phaser/core/timer.d.ts +49 -0
  168. package/types/phaser/core/timer.d.ts.map +1 -0
  169. package/types/phaser/core/timer_event.d.ts +18 -0
  170. package/types/phaser/core/timer_event.d.ts.map +1 -0
  171. package/types/phaser/core/tween.d.ts +52 -0
  172. package/types/phaser/core/tween.d.ts.map +1 -0
  173. package/types/phaser/core/tween_data.d.ts +37 -0
  174. package/types/phaser/core/tween_data.d.ts.map +1 -0
  175. package/types/phaser/core/tween_easing.d.ts +192 -0
  176. package/types/phaser/core/tween_easing.d.ts.map +1 -0
  177. package/types/phaser/core/tween_manager.d.ts +94 -0
  178. package/types/phaser/core/tween_manager.d.ts.map +1 -0
  179. package/types/phaser/core/world.d.ts +6 -0
  180. package/types/phaser/core/world.d.ts.map +1 -0
  181. package/types/phaser/display/bitmap_text.d.ts +48 -0
  182. package/types/phaser/display/bitmap_text.d.ts.map +1 -0
  183. package/types/phaser/display/button.d.ts +33 -0
  184. package/types/phaser/display/button.d.ts.map +1 -0
  185. package/types/phaser/display/canvas/buffer.d.ts +11 -0
  186. package/types/phaser/display/canvas/buffer.d.ts.map +1 -0
  187. package/types/phaser/display/canvas/graphics.d.ts +18 -0
  188. package/types/phaser/display/canvas/graphics.d.ts.map +1 -0
  189. package/types/phaser/display/canvas/masker.d.ts +12 -0
  190. package/types/phaser/display/canvas/masker.d.ts.map +1 -0
  191. package/types/phaser/display/canvas/pool.d.ts +45 -0
  192. package/types/phaser/display/canvas/pool.d.ts.map +1 -0
  193. package/types/phaser/display/canvas/renderer.d.ts +28 -0
  194. package/types/phaser/display/canvas/renderer.d.ts.map +1 -0
  195. package/types/phaser/display/canvas/tinter.d.ts +36 -0
  196. package/types/phaser/display/canvas/tinter.d.ts.map +1 -0
  197. package/types/phaser/display/canvas/util.d.ts +70 -0
  198. package/types/phaser/display/canvas/util.d.ts.map +1 -0
  199. package/types/phaser/display/display_object.d.ts +83 -0
  200. package/types/phaser/display/display_object.d.ts.map +1 -0
  201. package/types/phaser/display/graphics.d.ts +53 -0
  202. package/types/phaser/display/graphics.d.ts.map +1 -0
  203. package/types/phaser/display/graphics_data.d.ts +15 -0
  204. package/types/phaser/display/graphics_data.d.ts.map +1 -0
  205. package/types/phaser/display/graphics_data_util.d.ts +7 -0
  206. package/types/phaser/display/graphics_data_util.d.ts.map +1 -0
  207. package/types/phaser/display/group.d.ts +41 -0
  208. package/types/phaser/display/group.d.ts.map +1 -0
  209. package/types/phaser/display/image.d.ts +43 -0
  210. package/types/phaser/display/image.d.ts.map +1 -0
  211. package/types/phaser/display/sprite_batch.d.ts +6 -0
  212. package/types/phaser/display/sprite_batch.d.ts.map +1 -0
  213. package/types/phaser/display/sprite_util.d.ts +35 -0
  214. package/types/phaser/display/sprite_util.d.ts.map +1 -0
  215. package/types/phaser/display/text.d.ts +116 -0
  216. package/types/phaser/display/text.d.ts.map +1 -0
  217. package/types/phaser/display/webgl/abstract_filter.d.ts +17 -0
  218. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  219. package/types/phaser/display/webgl/base_texture.d.ts +20 -0
  220. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -0
  221. package/types/phaser/display/webgl/blend_manager.d.ts +14 -0
  222. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  223. package/types/phaser/display/webgl/earcut.d.ts +215 -0
  224. package/types/phaser/display/webgl/earcut.d.ts.map +1 -0
  225. package/types/phaser/display/webgl/earcut_node.d.ts +19 -0
  226. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  227. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +34 -0
  228. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  229. package/types/phaser/display/webgl/filter_manager.d.ts +21 -0
  230. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  231. package/types/phaser/display/webgl/filter_texture.d.ts +13 -0
  232. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  233. package/types/phaser/display/webgl/graphics.d.ts +80 -0
  234. package/types/phaser/display/webgl/graphics.d.ts.map +1 -0
  235. package/types/phaser/display/webgl/graphics_data.d.ts +23 -0
  236. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  237. package/types/phaser/display/webgl/mask_manager.d.ts +13 -0
  238. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  239. package/types/phaser/display/webgl/render_texture.d.ts +25 -0
  240. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -0
  241. package/types/phaser/display/webgl/renderer.d.ts +44 -0
  242. package/types/phaser/display/webgl/renderer.d.ts.map +1 -0
  243. package/types/phaser/display/webgl/shader/complex.d.ts +22 -0
  244. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  245. package/types/phaser/display/webgl/shader/fast.d.ts +25 -0
  246. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  247. package/types/phaser/display/webgl/shader/normal.d.ts +25 -0
  248. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  249. package/types/phaser/display/webgl/shader/primitive.d.ts +21 -0
  250. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  251. package/types/phaser/display/webgl/shader/strip.d.ts +22 -0
  252. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  253. package/types/phaser/display/webgl/shader_manager.d.ts +24 -0
  254. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  255. package/types/phaser/display/webgl/sprite_batch.d.ts +36 -0
  256. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  257. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -0
  258. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  259. package/types/phaser/display/webgl/texture.d.ts +30 -0
  260. package/types/phaser/display/webgl/texture.d.ts.map +1 -0
  261. package/types/phaser/display/webgl/texture_util.d.ts +15 -0
  262. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -0
  263. package/types/phaser/display/webgl/util.d.ts +41 -0
  264. package/types/phaser/display/webgl/util.d.ts.map +1 -0
  265. package/types/phaser/geom/circle.d.ts +39 -0
  266. package/types/phaser/geom/circle.d.ts.map +1 -0
  267. package/types/phaser/geom/ellipse.d.ts +18 -0
  268. package/types/phaser/geom/ellipse.d.ts.map +1 -0
  269. package/types/phaser/geom/line.d.ts +37 -0
  270. package/types/phaser/geom/line.d.ts.map +1 -0
  271. package/types/phaser/geom/matrix.d.ts +25 -0
  272. package/types/phaser/geom/matrix.d.ts.map +1 -0
  273. package/types/phaser/geom/point.d.ts +37 -0
  274. package/types/phaser/geom/point.d.ts.map +1 -0
  275. package/types/phaser/geom/polygon.d.ts +17 -0
  276. package/types/phaser/geom/polygon.d.ts.map +1 -0
  277. package/types/phaser/geom/rectangle.d.ts +63 -0
  278. package/types/phaser/geom/rectangle.d.ts.map +1 -0
  279. package/types/phaser/geom/rounded_rectangle.d.ts +12 -0
  280. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  281. package/types/phaser/geom/util/circle.d.ts +55 -0
  282. package/types/phaser/geom/util/circle.d.ts.map +1 -0
  283. package/types/phaser/geom/util/ellipse.d.ts +21 -0
  284. package/types/phaser/geom/util/ellipse.d.ts.map +1 -0
  285. package/types/phaser/geom/util/line.d.ts +42 -0
  286. package/types/phaser/geom/util/line.d.ts.map +1 -0
  287. package/types/phaser/geom/util/matrix.d.ts +20 -0
  288. package/types/phaser/geom/util/matrix.d.ts.map +1 -0
  289. package/types/phaser/geom/util/point.d.ts +157 -0
  290. package/types/phaser/geom/util/point.d.ts.map +1 -0
  291. package/types/phaser/geom/util/polygon.d.ts +15 -0
  292. package/types/phaser/geom/util/polygon.d.ts.map +1 -0
  293. package/types/phaser/geom/util/rectangle.d.ts +124 -0
  294. package/types/phaser/geom/util/rectangle.d.ts.map +1 -0
  295. package/types/phaser/geom/util/rounded_rectangle.d.ts +15 -0
  296. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  297. package/types/phaser/util/math.d.ts +162 -0
  298. package/types/phaser/util/math.d.ts.map +1 -0
@@ -7,15 +7,22 @@
7
7
  import { SCALE_LINEAR } from '../../core/const';
8
8
 
9
9
  export default class {
10
-
11
10
  constructor(gl, width, height, scaleMode) {
12
11
  this.gl = gl;
13
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  this.frameBuffer = gl.createFramebuffer();
14
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  this.texture = gl.createTexture();
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  scaleMode = scaleMode || window.PhaserRegistry.TEXTURE_SCALE_MODE;
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  gl.bindTexture(gl.TEXTURE_2D, this.texture);
17
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST);
18
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST);
16
+ gl.texParameteri(
17
+ gl.TEXTURE_2D,
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+ gl.TEXTURE_MAG_FILTER,
19
+ scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST
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+ );
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+ gl.texParameteri(
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+ gl.TEXTURE_2D,
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+ gl.TEXTURE_MIN_FILTER,
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+ scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST
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+ );
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  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
21
28
  gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer);
@@ -24,7 +31,12 @@ export default class {
24
31
  // required for masking a mask??
25
32
  this.renderBuffer = gl.createRenderbuffer();
26
33
  gl.bindRenderbuffer(gl.RENDERBUFFER, this.renderBuffer);
27
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, this.renderBuffer);
34
+ gl.framebufferRenderbuffer(
35
+ gl.FRAMEBUFFER,
36
+ gl.DEPTH_STENCIL_ATTACHMENT,
37
+ gl.RENDERBUFFER,
38
+ this.renderBuffer
39
+ );
28
40
  this.resize(width, height);
29
41
  }
30
42
 
@@ -57,5 +69,4 @@ export default class {
57
69
  this.renderBuffer = null;
58
70
  this.gl = null;
59
71
  }
60
-
61
72
  }
@@ -6,7 +6,13 @@
6
6
  */
7
7
  import GraphicsData from './graphics_data';
8
8
  import Point from '../../geom/point';
9
- import { GEOM_CIRCLE, GEOM_ELLIPSE, GEOM_POLYGON, GEOM_RECTANGLE, GEOM_ROUNDED_RECTANGLE } from '../../core/const';
9
+ import {
10
+ GEOM_CIRCLE,
11
+ GEOM_ELLIPSE,
12
+ GEOM_POLYGON,
13
+ GEOM_RECTANGLE,
14
+ GEOM_ROUNDED_RECTANGLE,
15
+ } from '../../core/const';
10
16
  import { hex2rgb } from '../../util/math';
11
17
  import { triangulate } from './earcut';
12
18
 
@@ -133,7 +139,7 @@ export function buildLine(graphicsData, webGLData) {
133
139
  p2y = points[3];
134
140
  perpx = -(p1y - p2y);
135
141
  perpy = p1x - p2x;
136
- dist = Math.sqrt((perpx * perpx) + (perpy * perpy));
142
+ dist = Math.sqrt(perpx * perpx + perpy * perpy);
137
143
  perpx /= dist;
138
144
  perpy /= dist;
139
145
  perpx *= width;
@@ -144,13 +150,13 @@ export function buildLine(graphicsData, webGLData) {
144
150
  for (i = 1; i < length - 1; i += 1) {
145
151
  p1x = points[(i - 1) * 2];
146
152
  p1y = points[(i - 1) * 2 + 1];
147
- p2x = points[(i) * 2];
148
- p2y = points[(i) * 2 + 1];
153
+ p2x = points[i * 2];
154
+ p2y = points[i * 2 + 1];
149
155
  p3x = points[(i + 1) * 2];
150
156
  p3y = points[(i + 1) * 2 + 1];
151
157
  perpx = -(p1y - p2y);
152
158
  perpy = p1x - p2x;
153
- dist = Math.sqrt((perpx * perpx) + (perpy * perpy));
159
+ dist = Math.sqrt(perpx * perpx + perpy * perpy);
154
160
  perpx /= dist;
155
161
  perpy /= dist;
156
162
  perpx *= width;
@@ -162,13 +168,13 @@ export function buildLine(graphicsData, webGLData) {
162
168
  perp2y /= dist;
163
169
  perp2x *= width;
164
170
  perp2y *= width;
165
- a1 = (-perpy + p1y) - (-perpy + p2y);
166
- b1 = (-perpx + p2x) - (-perpx + p1x);
171
+ a1 = -perpy + p1y - (-perpy + p2y);
172
+ b1 = -perpx + p2x - (-perpx + p1x);
167
173
  c1 = (-perpx + p1x) * (-perpy + p2y) - (-perpx + p2x) * (-perpy + p1y);
168
- a2 = (-perp2y + p3y) - (-perp2y + p2y);
169
- b2 = (-perp2x + p2x) - (-perp2x + p3x);
174
+ a2 = -perp2y + p3y - (-perp2y + p2y);
175
+ b2 = -perp2x + p2x - (-perp2x + p3x);
170
176
  c2 = (-perp2x + p3x) * (-perp2y + p2y) - (-perp2x + p2x) * (-perp2y + p3y);
171
- denom = (a1 * b2) - (a2 * b1);
177
+ denom = a1 * b2 - a2 * b1;
172
178
  if (Math.abs(denom) < 0.1) {
173
179
  denom += 10.1;
174
180
  verts.push(p2x - perpx, p2y - perpy, r, g, b, alpha);
@@ -206,7 +212,7 @@ export function buildLine(graphicsData, webGLData) {
206
212
  p2y = points[(length - 1) * 2 + 1];
207
213
  perpx = -(p1y - p2y);
208
214
  perpy = p1x - p2x;
209
- dist = Math.sqrt((perpx * perpx) + (perpy * perpy));
215
+ dist = Math.sqrt(perpx * perpx + perpy * perpy);
210
216
  perpx /= dist;
211
217
  perpy /= dist;
212
218
  perpx *= width;
@@ -288,7 +294,7 @@ export function quadraticBezierCurve(fromX, fromY, cpX, cpY, toX, toY) {
288
294
  const points = [];
289
295
  const getPt = (n1, n2, perc) => {
290
296
  const diff = n2 - n1;
291
- return n1 + (diff * perc);
297
+ return n1 + diff * perc;
292
298
  };
293
299
  let j = 0;
294
300
  for (let i = 0; i <= n; i += 1) {
@@ -320,9 +326,22 @@ export function buildRoundedRectangle(graphicsData, webGLData) {
320
326
  const radius = rrectData.radius;
321
327
  let recPoints = [];
322
328
  recPoints.push(x, y + radius);
323
- recPoints = recPoints.concat(quadraticBezierCurve(x, y + height - radius, x, y + height, x + radius, y + height));
324
- recPoints = recPoints.concat(quadraticBezierCurve(x + width - radius, y + height, x + width, y + height, x + width, y + height - radius));
325
- recPoints = recPoints.concat(quadraticBezierCurve(x + width, y + radius, x + width, y, x + width - radius, y));
329
+ recPoints = recPoints.concat(
330
+ quadraticBezierCurve(x, y + height - radius, x, y + height, x + radius, y + height)
331
+ );
332
+ recPoints = recPoints.concat(
333
+ quadraticBezierCurve(
334
+ x + width - radius,
335
+ y + height,
336
+ x + width,
337
+ y + height,
338
+ x + width,
339
+ y + height - radius
340
+ )
341
+ );
342
+ recPoints = recPoints.concat(
343
+ quadraticBezierCurve(x + width, y + radius, x + width, y, x + width - radius, y)
344
+ );
326
345
  recPoints = recPoints.concat(quadraticBezierCurve(x + radius, y, x, y, x, y + radius));
327
346
  if (graphicsData.fill) {
328
347
  const color = hex2rgb(graphicsData.fillColor);
@@ -529,7 +548,10 @@ export function updateGraphics(graphics, gl) {
529
548
  data.points = data.shape.points.slice();
530
549
  if (data.shape.closed) {
531
550
  // close the poly if the value is true!
532
- if (data.points[0] !== data.points[data.points.length - 2] || data.points[1] !== data.points[data.points.length - 1]) {
551
+ if (
552
+ data.points[0] !== data.points[data.points.length - 2] ||
553
+ data.points[1] !== data.points[data.points.length - 1]
554
+ ) {
533
555
  data.points.push(data.points[0], data.points[1]);
534
556
  }
535
557
  }
@@ -6,7 +6,6 @@
6
6
  */
7
7
 
8
8
  export default class {
9
-
10
9
  constructor(gl) {
11
10
  this.gl = gl;
12
11
  // TODO does this need to be split before uploading??
@@ -38,5 +37,4 @@ export default class {
38
37
  gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.glIndicies, gl.STATIC_DRAW);
39
38
  this.dirty = false;
40
39
  }
41
-
42
40
  }
@@ -16,7 +16,11 @@ export function pushMask(maskData, renderSession) {
16
16
  if (maskData.dirty) {
17
17
  updateGraphics(maskData, gl);
18
18
  }
19
- if (maskData._webGL[gl.id] === undefined || maskData._webGL[gl.id].data === undefined || maskData._webGL[gl.id].data.length === 0) {
19
+ if (
20
+ maskData._webGL[gl.id] === undefined ||
21
+ maskData._webGL[gl.id].data === undefined ||
22
+ maskData._webGL[gl.id].data.length === 0
23
+ ) {
20
24
  return;
21
25
  }
22
26
  renderSession.stencilManager.pushStencil(maskData, maskData._webGL[gl.id].data[0], renderSession);
@@ -29,7 +33,11 @@ export function pushMask(maskData, renderSession) {
29
33
  */
30
34
  export function popMask(maskData, renderSession) {
31
35
  const gl = renderSession.gl;
32
- if (maskData._webGL[gl.id] === undefined || maskData._webGL[gl.id].data === undefined || maskData._webGL[gl.id].data.length === 0) {
36
+ if (
37
+ maskData._webGL[gl.id] === undefined ||
38
+ maskData._webGL[gl.id].data === undefined ||
39
+ maskData._webGL[gl.id].data.length === 0
40
+ ) {
33
41
  return;
34
42
  }
35
43
  renderSession.stencilManager.popStencil(maskData, maskData._webGL[gl.id].data[0], renderSession);
@@ -13,12 +13,14 @@ import CanvasBuffer from '../canvas/buffer';
13
13
  import { RENDER_WEBGL } from '../../core/const';
14
14
 
15
15
  export default class extends Texture {
16
-
17
16
  constructor(width, height, renderer, scaleMode, resolution = 1) {
18
17
  const w = width || 100;
19
18
  const h = height || 100;
20
19
  const res = resolution || 1;
21
- const baseTexture = new BaseTexture(null, scaleMode || window.PhaserRegistry.TEXTURE_SCALE_MODE);
20
+ const baseTexture = new BaseTexture(
21
+ null,
22
+ scaleMode || window.PhaserRegistry.TEXTURE_SCALE_MODE
23
+ );
22
24
  baseTexture.width = width * res;
23
25
  baseTexture.height = height * res;
24
26
  baseTexture._glTextures = [];
@@ -35,13 +37,21 @@ export default class extends Texture {
35
37
  if (this.renderer.type === RENDER_WEBGL) {
36
38
  const gl = this.renderer.gl;
37
39
  this.baseTexture._dirty[gl.id] = false;
38
- this.textureBuffer = new FilterTexture(gl, this.width, this.height, this.baseTexture.scaleMode);
40
+ this.textureBuffer = new FilterTexture(
41
+ gl,
42
+ this.width,
43
+ this.height,
44
+ this.baseTexture.scaleMode
45
+ );
39
46
  this.baseTexture._glTextures[gl.id] = this.textureBuffer.texture;
40
47
  this.render = this.renderWebGL;
41
48
  this.projection = new Point(this.width * 0.5, -this.height * 0.5);
42
49
  } else {
43
50
  this.render = this.renderCanvas;
44
- this.textureBuffer = new CanvasBuffer(this.width * this.resolution, this.height * this.resolution);
51
+ this.textureBuffer = new CanvasBuffer(
52
+ this.width * this.resolution,
53
+ this.height * this.resolution
54
+ );
45
55
  this.baseTexture.source = this.textureBuffer.canvas;
46
56
  }
47
57
  this.valid = true;
@@ -77,5 +87,4 @@ export default class extends Texture {
77
87
  getCanvas() {
78
88
  // TODO
79
89
  }
80
-
81
90
  }
@@ -4,7 +4,27 @@
4
4
  * @author Mat Groves http://matgroves.com/ @Doormat23
5
5
  * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
6
6
  */
7
- import { RENDER_WEBGL, SCALE_LINEAR, BLEND_NORMAL, BLEND_ADD, BLEND_MULTIPLY, BLEND_SCREEN, BLEND_OVERLAY, BLEND_DARKEN, BLEND_LIGHTEN, BLEND_COLOR_DODGE, BLEND_COLOR_BURN, BLEND_HARD_LIGHT, BLEND_SOFT_LIGHT, BLEND_DIFFERENCE, BLEND_EXCLUSION, BLEND_HUE, BLEND_SATURATION, BLEND_COLOR, BLEND_LUMINOSITY } from '../../core/const';
7
+ import {
8
+ RENDER_WEBGL,
9
+ SCALE_LINEAR,
10
+ BLEND_NORMAL,
11
+ BLEND_ADD,
12
+ BLEND_MULTIPLY,
13
+ BLEND_SCREEN,
14
+ BLEND_OVERLAY,
15
+ BLEND_DARKEN,
16
+ BLEND_LIGHTEN,
17
+ BLEND_COLOR_DODGE,
18
+ BLEND_COLOR_BURN,
19
+ BLEND_HARD_LIGHT,
20
+ BLEND_SOFT_LIGHT,
21
+ BLEND_DIFFERENCE,
22
+ BLEND_EXCLUSION,
23
+ BLEND_HUE,
24
+ BLEND_SATURATION,
25
+ BLEND_COLOR,
26
+ BLEND_LUMINOSITY,
27
+ } from '../../core/const';
8
28
  import { remove } from '../canvas/pool';
9
29
  import { isPowerOfTwo } from '../../util/math';
10
30
  import Point from '../../geom/point';
@@ -16,7 +36,6 @@ import WebGLStencilManager from './stencil_manager';
16
36
  import WebGLBlendModeManager from './blend_manager';
17
37
 
18
38
  export default class {
19
-
20
39
  constructor(game) {
21
40
  this.type = RENDER_WEBGL;
22
41
  this.resolution = game.config.resolution;
@@ -94,7 +113,9 @@ export default class {
94
113
  }
95
114
 
96
115
  initContext() {
97
- const gl = this.view.getContext('webgl', this._contextOptions) || this.view.getContext('experimental-webgl', this._contextOptions);
116
+ const gl =
117
+ this.view.getContext('webgl', this._contextOptions) ||
118
+ this.view.getContext('experimental-webgl', this._contextOptions);
98
119
  this.gl = gl;
99
120
  if (!gl) {
100
121
  // fail, not able to get a context
@@ -184,12 +205,24 @@ export default class {
184
205
  gl.bindTexture(gl.TEXTURE_2D, texture._glTextures[gl.id]);
185
206
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultipliedAlpha);
186
207
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.source);
187
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, texture.scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST);
208
+ gl.texParameteri(
209
+ gl.TEXTURE_2D,
210
+ gl.TEXTURE_MAG_FILTER,
211
+ texture.scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST
212
+ );
188
213
  if (texture.mipmap && isPowerOfTwo(texture.width, texture.height)) {
189
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === SCALE_LINEAR ? gl.LINEAR_MIPMAP_LINEAR : gl.NEAREST_MIPMAP_NEAREST);
214
+ gl.texParameteri(
215
+ gl.TEXTURE_2D,
216
+ gl.TEXTURE_MIN_FILTER,
217
+ texture.scaleMode === SCALE_LINEAR ? gl.LINEAR_MIPMAP_LINEAR : gl.NEAREST_MIPMAP_NEAREST
218
+ );
190
219
  gl.generateMipmap(gl.TEXTURE_2D);
191
220
  } else {
192
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, texture.scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST);
221
+ gl.texParameteri(
222
+ gl.TEXTURE_2D,
223
+ gl.TEXTURE_MIN_FILTER,
224
+ texture.scaleMode === SCALE_LINEAR ? gl.LINEAR : gl.NEAREST
225
+ );
193
226
  }
194
227
  if (!texture._powerOf2) {
195
228
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
@@ -228,5 +261,4 @@ export default class {
228
261
  b[BLEND_LUMINOSITY] = [gl.ONE, gl.ONE_MINUS_SRC_ALPHA];
229
262
  window.PhaserRegistry.blendModesWebGL = b;
230
263
  }
231
-
232
264
  }
@@ -10,7 +10,6 @@ import { compileProgram } from '../util';
10
10
  // the next one is used for rendering triangle strips
11
11
 
12
12
  export default class {
13
-
14
13
  constructor(gl) {
15
14
  this.gl = gl;
16
15
  this._UID = generateShaderID();
@@ -70,5 +69,4 @@ export default class {
70
69
  this.gl = null;
71
70
  this.attribute = null;
72
71
  }
73
-
74
72
  }
@@ -10,7 +10,6 @@ import { compileProgram } from '../util';
10
10
  // this shader is used for the fast sprite rendering
11
11
 
12
12
  export default class {
13
-
14
13
  constructor(gl) {
15
14
  this.gl = gl;
16
15
  this._UID = generateShaderID();
@@ -82,7 +81,14 @@ export default class {
82
81
  if (this.colorAttribute === -1) {
83
82
  this.colorAttribute = 2;
84
83
  }
85
- this.attributes = [this.aVertexPosition, this.aPositionCoord, this.aScale, this.aRotation, this.aTextureCoord, this.colorAttribute];
84
+ this.attributes = [
85
+ this.aVertexPosition,
86
+ this.aPositionCoord,
87
+ this.aScale,
88
+ this.aRotation,
89
+ this.aTextureCoord,
90
+ this.colorAttribute,
91
+ ];
86
92
  // End worst hack eva //
87
93
  this.program = program;
88
94
  }
@@ -93,5 +99,4 @@ export default class {
93
99
  this.gl = null;
94
100
  this.attributes = null;
95
101
  }
96
-
97
102
  }
@@ -30,7 +30,6 @@ const defaultVertexSrc = [
30
30
  // this shader is used for the default sprite rendering
31
31
 
32
32
  export default class {
33
-
34
33
  constructor(gl) {
35
34
  this.gl = gl;
36
35
  this._UID = generateShaderID();
@@ -144,26 +143,43 @@ export default class {
144
143
  // KeyTexture = whatever + luminance + width 256, height 2, border 0
145
144
  // magFilter can be: gl.LINEAR, gl.LINEAR_MIPMAP_LINEAR or gl.NEAREST
146
145
  // wrapS/T can be: gl.CLAMP_TO_EDGE or gl.REPEAT
147
- const magFilter = (data.magFilter) ? data.magFilter : gl.LINEAR;
148
- const minFilter = (data.minFilter) ? data.minFilter : gl.LINEAR;
149
- let wrapS = (data.wrapS) ? data.wrapS : gl.CLAMP_TO_EDGE;
150
- let wrapT = (data.wrapT) ? data.wrapT : gl.CLAMP_TO_EDGE;
151
- const format = (data.luminance) ? gl.LUMINANCE : gl.RGBA;
146
+ const magFilter = data.magFilter ? data.magFilter : gl.LINEAR;
147
+ const minFilter = data.minFilter ? data.minFilter : gl.LINEAR;
148
+ let wrapS = data.wrapS ? data.wrapS : gl.CLAMP_TO_EDGE;
149
+ let wrapT = data.wrapT ? data.wrapT : gl.CLAMP_TO_EDGE;
150
+ const format = data.luminance ? gl.LUMINANCE : gl.RGBA;
152
151
  if (data.repeat) {
153
152
  wrapS = gl.REPEAT;
154
153
  wrapT = gl.REPEAT;
155
154
  }
156
155
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, !!data.flipY);
157
156
  if (data.width) {
158
- const width = (data.width) ? data.width : 512;
159
- const height = (data.height) ? data.height : 2;
160
- const border = (data.border) ? data.border : 0;
157
+ const width = data.width ? data.width : 512;
158
+ const height = data.height ? data.height : 2;
159
+ const border = data.border ? data.border : 0;
161
160
 
162
161
  // void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);
163
- gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, border, format, gl.UNSIGNED_BYTE, null);
162
+ gl.texImage2D(
163
+ gl.TEXTURE_2D,
164
+ 0,
165
+ format,
166
+ width,
167
+ height,
168
+ border,
169
+ format,
170
+ gl.UNSIGNED_BYTE,
171
+ null
172
+ );
164
173
  } else {
165
174
  // void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, ImageData? pixels);
166
- gl.texImage2D(gl.TEXTURE_2D, 0, format, gl.RGBA, gl.UNSIGNED_BYTE, uniform.value.baseTexture.source);
175
+ gl.texImage2D(
176
+ gl.TEXTURE_2D,
177
+ 0,
178
+ format,
179
+ gl.RGBA,
180
+ gl.UNSIGNED_BYTE,
181
+ uniform.value.baseTexture.source
182
+ );
167
183
  }
168
184
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
169
185
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
@@ -193,9 +209,22 @@ export default class {
193
209
  } else if (uniform.glValueLength === 2) {
194
210
  uniform.glFunc.call(gl, uniform.uniformLocation, uniform.value.x, uniform.value.y);
195
211
  } else if (uniform.glValueLength === 3) {
196
- uniform.glFunc.call(gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z);
212
+ uniform.glFunc.call(
213
+ gl,
214
+ uniform.uniformLocation,
215
+ uniform.value.x,
216
+ uniform.value.y,
217
+ uniform.value.z
218
+ );
197
219
  } else if (uniform.glValueLength === 4) {
198
- uniform.glFunc.call(gl, uniform.uniformLocation, uniform.value.x, uniform.value.y, uniform.value.z, uniform.value.w);
220
+ uniform.glFunc.call(
221
+ gl,
222
+ uniform.uniformLocation,
223
+ uniform.value.x,
224
+ uniform.value.y,
225
+ uniform.value.z,
226
+ uniform.value.w
227
+ );
199
228
  } else if (uniform.type === 'sampler2D') {
200
229
  if (uniform._init) {
201
230
  gl.activeTexture(gl['TEXTURE' + this.textureCount]);
@@ -221,5 +250,4 @@ export default class {
221
250
  this.gl = null;
222
251
  this.attributes = null;
223
252
  }
224
-
225
253
  }
@@ -10,7 +10,6 @@ import { compileProgram } from '../util';
10
10
  // the next one is used for rendering primitives
11
11
 
12
12
  export default class {
13
-
14
13
  constructor(gl) {
15
14
  this.gl = gl;
16
15
  this._UID = generateShaderID();
@@ -68,5 +67,4 @@ export default class {
68
67
  this.gl = null;
69
68
  this.attributes = null;
70
69
  }
71
-
72
70
  }
@@ -10,7 +10,6 @@ import { compileProgram } from '../util';
10
10
  // the next one is used for rendering triangle strips
11
11
 
12
12
  export default class {
13
-
14
13
  constructor(gl) {
15
14
  this.gl = gl;
16
15
  this._UID = generateShaderID();
@@ -73,5 +72,4 @@ export default class {
73
72
  this.gl = null;
74
73
  this.attribute = null;
75
74
  }
76
-
77
75
  }
@@ -11,7 +11,6 @@ import FastShader from './shader/fast';
11
11
  import StripShader from './shader/strip';
12
12
 
13
13
  export default class {
14
-
15
14
  constructor() {
16
15
  this.gl = null;
17
16
  this.primitiveShader = null;
@@ -85,5 +84,4 @@ export default class {
85
84
  this.stripShader.destroy();
86
85
  this.gl = null;
87
86
  }
88
-
89
87
  }
@@ -10,7 +10,6 @@ import NormalShader from './shader/normal';
10
10
  // TODO: fix ++ +=1 conversion issues (when a is 0 than a++ is 0 but a+=1 is 1)
11
11
 
12
12
  export default class {
13
-
14
13
  constructor() {
15
14
  this.vertSize = 5;
16
15
  this.size = 2000; // Math.pow(2, 16) / this.vertSize;
@@ -111,8 +110,8 @@ export default class {
111
110
  h1 = trim.y - aY * trim.height;
112
111
  h0 = h1 + texture.crop.height;
113
112
  } else {
114
- w0 = (texture.frame.width) * (1 - aX);
115
- w1 = (texture.frame.width) * -aX;
113
+ w0 = texture.frame.width * (1 - aX);
114
+ w1 = texture.frame.width * -aX;
116
115
  h0 = texture.frame.height * (1 - aY);
117
116
  h1 = texture.frame.height * -aY;
118
117
  }
@@ -128,17 +127,17 @@ export default class {
128
127
  const positions = this.positions;
129
128
  if (this.renderSession.roundPixels) {
130
129
  // xy
131
- positions[i] = a * w1 + c * h1 + tx | 0;
132
- positions[i + 1] = d * h1 + b * w1 + ty | 0;
130
+ positions[i] = (a * w1 + c * h1 + tx) | 0;
131
+ positions[i + 1] = (d * h1 + b * w1 + ty) | 0;
133
132
  // xy
134
- positions[i + 5] = a * w0 + c * h1 + tx | 0;
135
- positions[i + 6] = d * h1 + b * w0 + ty | 0;
133
+ positions[i + 5] = (a * w0 + c * h1 + tx) | 0;
134
+ positions[i + 6] = (d * h1 + b * w0 + ty) | 0;
136
135
  // xy
137
- positions[i + 10] = a * w0 + c * h0 + tx | 0;
138
- positions[i + 11] = d * h0 + b * w0 + ty | 0;
136
+ positions[i + 10] = (a * w0 + c * h0 + tx) | 0;
137
+ positions[i + 11] = (d * h0 + b * w0 + ty) | 0;
139
138
  // xy
140
- positions[i + 15] = a * w1 + c * h0 + tx | 0;
141
- positions[i + 16] = d * h0 + b * w1 + ty | 0;
139
+ positions[i + 15] = (a * w1 + c * h0 + tx) | 0;
140
+ positions[i + 16] = (d * h0 + b * w1 + ty) | 0;
142
141
  } else {
143
142
  // xy
144
143
  positions[i] = a * w1 + c * h1 + tx;
@@ -167,7 +166,8 @@ export default class {
167
166
  positions[i + 18] = uvs.y3;
168
167
  // color and alpha
169
168
  const tint = sprite.tint;
170
- colors[i + 4] = (tint >> 16) + (tint & 0xff00) + ((tint & 0xff) << 16) + (sprite.worldAlpha * 255 << 24);
169
+ colors[i + 4] =
170
+ (tint >> 16) + (tint & 0xff00) + ((tint & 0xff) << 16) + ((sprite.worldAlpha * 255) << 24);
171
171
  colors[i + 9] = colors[i + 4];
172
172
  colors[i + 14] = colors[i + 4];
173
173
  colors[i + 19] = colors[i + 4];
@@ -203,7 +203,7 @@ export default class {
203
203
  gl.vertexAttribPointer(shader.colorAttribute, 4, gl.UNSIGNED_BYTE, true, stride, 4 * 4);
204
204
  }
205
205
  // upload the verts to the buffer
206
- if (this.currentBatchSize > (this.size * 0.5)) {
206
+ if (this.currentBatchSize > this.size * 0.5) {
207
207
  gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertices);
208
208
  } else {
209
209
  const view = this.positions.subarray(0, this.currentBatchSize * 4 * this.vertSize);
@@ -316,5 +316,4 @@ export default class {
316
316
  this.currentBaseTexture = null;
317
317
  this.gl = null;
318
318
  }
319
-
320
319
  }