@vpmedia/phaser 1.11.0 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/README.md +1 -1
  2. package/package.json +8 -5
  3. package/src/phaser/core/animation.js +9 -6
  4. package/src/phaser/core/animation_manager.js +14 -4
  5. package/src/phaser/core/animation_parser.js +24 -3
  6. package/src/phaser/core/array_set.js +1 -3
  7. package/src/phaser/core/cache.js +6 -6
  8. package/src/phaser/core/device.js +0 -2
  9. package/src/phaser/core/device_util.js +21 -6
  10. package/src/phaser/core/dom.js +34 -25
  11. package/src/phaser/core/event_manager.js +45 -17
  12. package/src/phaser/core/factory.js +26 -4
  13. package/src/phaser/core/frame.js +0 -2
  14. package/src/phaser/core/frame_data.js +0 -2
  15. package/src/phaser/core/game.js +8 -6
  16. package/src/phaser/core/input.js +17 -9
  17. package/src/phaser/core/input_handler.js +100 -26
  18. package/src/phaser/core/input_mouse.js +10 -14
  19. package/src/phaser/core/input_mspointer.js +10 -9
  20. package/src/phaser/core/input_pointer.js +58 -17
  21. package/src/phaser/core/input_touch.js +6 -8
  22. package/src/phaser/core/loader.js +168 -51
  23. package/src/phaser/core/loader_parser.js +4 -1
  24. package/src/phaser/core/raf.js +0 -2
  25. package/src/phaser/core/scale_manager.js +69 -25
  26. package/src/phaser/core/scene.js +0 -2
  27. package/src/phaser/core/scene_manager.js +6 -3
  28. package/src/phaser/core/signal.js +15 -8
  29. package/src/phaser/core/signal_binding.js +10 -5
  30. package/src/phaser/core/sound.js +20 -11
  31. package/src/phaser/core/sound_manager.js +56 -20
  32. package/src/phaser/core/sound_sprite.js +32 -32
  33. package/src/phaser/core/stage.js +0 -3
  34. package/src/phaser/core/time.js +0 -2
  35. package/src/phaser/core/timer.js +24 -7
  36. package/src/phaser/core/timer_event.js +0 -2
  37. package/src/phaser/core/tween.js +32 -8
  38. package/src/phaser/core/tween_data.js +15 -7
  39. package/src/phaser/core/tween_easing.js +24 -20
  40. package/src/phaser/core/tween_manager.js +31 -13
  41. package/src/phaser/core/world.js +0 -2
  42. package/src/phaser/display/bitmap_text.js +8 -9
  43. package/src/phaser/display/button.js +16 -4
  44. package/src/phaser/display/canvas/buffer.js +0 -2
  45. package/src/phaser/display/canvas/graphics.js +21 -9
  46. package/src/phaser/display/canvas/masker.js +1 -1
  47. package/src/phaser/display/canvas/renderer.js +39 -19
  48. package/src/phaser/display/canvas/tinter.js +43 -6
  49. package/src/phaser/display/canvas/util.js +1 -1
  50. package/src/phaser/display/display_object.js +33 -19
  51. package/src/phaser/display/graphics.js +52 -27
  52. package/src/phaser/display/graphics_data.js +0 -2
  53. package/src/phaser/display/graphics_data_util.js +9 -1
  54. package/src/phaser/display/group.js +1 -4
  55. package/src/phaser/display/image.js +2 -4
  56. package/src/phaser/display/sprite_batch.js +0 -2
  57. package/src/phaser/display/sprite_util.js +46 -11
  58. package/src/phaser/display/text.js +77 -26
  59. package/src/phaser/display/webgl/abstract_filter.js +0 -2
  60. package/src/phaser/display/webgl/base_texture.js +5 -3
  61. package/src/phaser/display/webgl/blend_manager.js +0 -2
  62. package/src/phaser/display/webgl/earcut.js +63 -22
  63. package/src/phaser/display/webgl/earcut_node.js +0 -2
  64. package/src/phaser/display/webgl/fast_sprite_batch.js +47 -46
  65. package/src/phaser/display/webgl/filter_manager.js +0 -2
  66. package/src/phaser/display/webgl/filter_texture.js +16 -5
  67. package/src/phaser/display/webgl/graphics.js +38 -16
  68. package/src/phaser/display/webgl/graphics_data.js +0 -2
  69. package/src/phaser/display/webgl/mask_manager.js +10 -2
  70. package/src/phaser/display/webgl/render_texture.js +14 -5
  71. package/src/phaser/display/webgl/renderer.js +39 -7
  72. package/src/phaser/display/webgl/shader/complex.js +0 -2
  73. package/src/phaser/display/webgl/shader/fast.js +8 -3
  74. package/src/phaser/display/webgl/shader/normal.js +42 -14
  75. package/src/phaser/display/webgl/shader/primitive.js +0 -2
  76. package/src/phaser/display/webgl/shader/strip.js +0 -2
  77. package/src/phaser/display/webgl/shader_manager.js +0 -2
  78. package/src/phaser/display/webgl/sprite_batch.js +13 -14
  79. package/src/phaser/display/webgl/stencil_manager.js +18 -20
  80. package/src/phaser/display/webgl/texture.js +10 -7
  81. package/src/phaser/display/webgl/util.js +1 -2
  82. package/src/phaser/geom/circle.js +15 -7
  83. package/src/phaser/geom/ellipse.js +13 -6
  84. package/src/phaser/geom/line.js +19 -10
  85. package/src/phaser/geom/matrix.js +0 -2
  86. package/src/phaser/geom/point.js +9 -11
  87. package/src/phaser/geom/polygon.js +9 -5
  88. package/src/phaser/geom/rectangle.js +44 -10
  89. package/src/phaser/geom/rounded_rectangle.js +0 -2
  90. package/src/phaser/geom/util/circle.js +3 -3
  91. package/src/phaser/geom/util/ellipse.js +3 -3
  92. package/src/phaser/geom/util/line.js +16 -13
  93. package/src/phaser/geom/util/point.js +1 -1
  94. package/src/phaser/geom/util/rectangle.js +17 -7
  95. package/src/phaser/util/math.js +37 -23
  96. package/tsconfig.json +110 -0
  97. package/types/index.d.ts +22 -0
  98. package/types/index.d.ts.map +1 -0
  99. package/types/phaser/core/animation.d.ts +55 -0
  100. package/types/phaser/core/animation.d.ts.map +1 -0
  101. package/types/phaser/core/animation_manager.d.ts +35 -0
  102. package/types/phaser/core/animation_manager.d.ts.map +1 -0
  103. package/types/phaser/core/animation_parser.d.ts +20 -0
  104. package/types/phaser/core/animation_parser.d.ts.map +1 -0
  105. package/types/phaser/core/array_set.d.ts +23 -0
  106. package/types/phaser/core/array_set.d.ts.map +1 -0
  107. package/types/phaser/core/cache.d.ts +106 -0
  108. package/types/phaser/core/cache.d.ts.map +1 -0
  109. package/types/phaser/core/const.d.ts +81 -0
  110. package/types/phaser/core/const.d.ts.map +1 -0
  111. package/types/phaser/core/device.d.ts +36 -0
  112. package/types/phaser/core/device.d.ts.map +1 -0
  113. package/types/phaser/core/device_util.d.ts +48 -0
  114. package/types/phaser/core/device_util.d.ts.map +1 -0
  115. package/types/phaser/core/dom.d.ts +63 -0
  116. package/types/phaser/core/dom.d.ts.map +1 -0
  117. package/types/phaser/core/event_manager.d.ts +53 -0
  118. package/types/phaser/core/event_manager.d.ts.map +1 -0
  119. package/types/phaser/core/factory.d.ts +12 -0
  120. package/types/phaser/core/factory.d.ts.map +1 -0
  121. package/types/phaser/core/frame.d.ts +30 -0
  122. package/types/phaser/core/frame.d.ts.map +1 -0
  123. package/types/phaser/core/frame_data.d.ts +14 -0
  124. package/types/phaser/core/frame_data.d.ts.map +1 -0
  125. package/types/phaser/core/frame_util.d.ts +15 -0
  126. package/types/phaser/core/frame_util.d.ts.map +1 -0
  127. package/types/phaser/core/game.d.ts +57 -0
  128. package/types/phaser/core/game.d.ts.map +1 -0
  129. package/types/phaser/core/input.d.ts +92 -0
  130. package/types/phaser/core/input.d.ts.map +1 -0
  131. package/types/phaser/core/input_handler.d.ts +111 -0
  132. package/types/phaser/core/input_handler.d.ts.map +1 -0
  133. package/types/phaser/core/input_mouse.d.ts +39 -0
  134. package/types/phaser/core/input_mouse.d.ts.map +1 -0
  135. package/types/phaser/core/input_mspointer.d.ts +34 -0
  136. package/types/phaser/core/input_mspointer.d.ts.map +1 -0
  137. package/types/phaser/core/input_pointer.d.ts +68 -0
  138. package/types/phaser/core/input_pointer.d.ts.map +1 -0
  139. package/types/phaser/core/input_touch.d.ts +37 -0
  140. package/types/phaser/core/input_touch.d.ts.map +1 -0
  141. package/types/phaser/core/loader.d.ts +94 -0
  142. package/types/phaser/core/loader.d.ts.map +1 -0
  143. package/types/phaser/core/loader_parser.d.ts +35 -0
  144. package/types/phaser/core/loader_parser.d.ts.map +1 -0
  145. package/types/phaser/core/raf.d.ts +15 -0
  146. package/types/phaser/core/raf.d.ts.map +1 -0
  147. package/types/phaser/core/scale_manager.d.ts +137 -0
  148. package/types/phaser/core/scale_manager.d.ts.map +1 -0
  149. package/types/phaser/core/scene.d.ts +17 -0
  150. package/types/phaser/core/scene.d.ts.map +1 -0
  151. package/types/phaser/core/scene_manager.d.ts +39 -0
  152. package/types/phaser/core/scene_manager.d.ts.map +1 -0
  153. package/types/phaser/core/signal.d.ts +25 -0
  154. package/types/phaser/core/signal.d.ts.map +1 -0
  155. package/types/phaser/core/signal_binding.d.ts +26 -0
  156. package/types/phaser/core/signal_binding.d.ts.map +1 -0
  157. package/types/phaser/core/sound.d.ts +72 -0
  158. package/types/phaser/core/sound.d.ts.map +1 -0
  159. package/types/phaser/core/sound_manager.d.ts +50 -0
  160. package/types/phaser/core/sound_manager.d.ts.map +1 -0
  161. package/types/phaser/core/sound_sprite.d.ts +18 -0
  162. package/types/phaser/core/sound_sprite.d.ts.map +1 -0
  163. package/types/phaser/core/stage.d.ts +23 -0
  164. package/types/phaser/core/stage.d.ts.map +1 -0
  165. package/types/phaser/core/time.d.ts +49 -0
  166. package/types/phaser/core/time.d.ts.map +1 -0
  167. package/types/phaser/core/timer.d.ts +49 -0
  168. package/types/phaser/core/timer.d.ts.map +1 -0
  169. package/types/phaser/core/timer_event.d.ts +18 -0
  170. package/types/phaser/core/timer_event.d.ts.map +1 -0
  171. package/types/phaser/core/tween.d.ts +52 -0
  172. package/types/phaser/core/tween.d.ts.map +1 -0
  173. package/types/phaser/core/tween_data.d.ts +37 -0
  174. package/types/phaser/core/tween_data.d.ts.map +1 -0
  175. package/types/phaser/core/tween_easing.d.ts +192 -0
  176. package/types/phaser/core/tween_easing.d.ts.map +1 -0
  177. package/types/phaser/core/tween_manager.d.ts +94 -0
  178. package/types/phaser/core/tween_manager.d.ts.map +1 -0
  179. package/types/phaser/core/world.d.ts +6 -0
  180. package/types/phaser/core/world.d.ts.map +1 -0
  181. package/types/phaser/display/bitmap_text.d.ts +48 -0
  182. package/types/phaser/display/bitmap_text.d.ts.map +1 -0
  183. package/types/phaser/display/button.d.ts +33 -0
  184. package/types/phaser/display/button.d.ts.map +1 -0
  185. package/types/phaser/display/canvas/buffer.d.ts +11 -0
  186. package/types/phaser/display/canvas/buffer.d.ts.map +1 -0
  187. package/types/phaser/display/canvas/graphics.d.ts +18 -0
  188. package/types/phaser/display/canvas/graphics.d.ts.map +1 -0
  189. package/types/phaser/display/canvas/masker.d.ts +12 -0
  190. package/types/phaser/display/canvas/masker.d.ts.map +1 -0
  191. package/types/phaser/display/canvas/pool.d.ts +45 -0
  192. package/types/phaser/display/canvas/pool.d.ts.map +1 -0
  193. package/types/phaser/display/canvas/renderer.d.ts +28 -0
  194. package/types/phaser/display/canvas/renderer.d.ts.map +1 -0
  195. package/types/phaser/display/canvas/tinter.d.ts +36 -0
  196. package/types/phaser/display/canvas/tinter.d.ts.map +1 -0
  197. package/types/phaser/display/canvas/util.d.ts +70 -0
  198. package/types/phaser/display/canvas/util.d.ts.map +1 -0
  199. package/types/phaser/display/display_object.d.ts +83 -0
  200. package/types/phaser/display/display_object.d.ts.map +1 -0
  201. package/types/phaser/display/graphics.d.ts +53 -0
  202. package/types/phaser/display/graphics.d.ts.map +1 -0
  203. package/types/phaser/display/graphics_data.d.ts +15 -0
  204. package/types/phaser/display/graphics_data.d.ts.map +1 -0
  205. package/types/phaser/display/graphics_data_util.d.ts +7 -0
  206. package/types/phaser/display/graphics_data_util.d.ts.map +1 -0
  207. package/types/phaser/display/group.d.ts +41 -0
  208. package/types/phaser/display/group.d.ts.map +1 -0
  209. package/types/phaser/display/image.d.ts +43 -0
  210. package/types/phaser/display/image.d.ts.map +1 -0
  211. package/types/phaser/display/sprite_batch.d.ts +6 -0
  212. package/types/phaser/display/sprite_batch.d.ts.map +1 -0
  213. package/types/phaser/display/sprite_util.d.ts +35 -0
  214. package/types/phaser/display/sprite_util.d.ts.map +1 -0
  215. package/types/phaser/display/text.d.ts +116 -0
  216. package/types/phaser/display/text.d.ts.map +1 -0
  217. package/types/phaser/display/webgl/abstract_filter.d.ts +17 -0
  218. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  219. package/types/phaser/display/webgl/base_texture.d.ts +20 -0
  220. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -0
  221. package/types/phaser/display/webgl/blend_manager.d.ts +14 -0
  222. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  223. package/types/phaser/display/webgl/earcut.d.ts +215 -0
  224. package/types/phaser/display/webgl/earcut.d.ts.map +1 -0
  225. package/types/phaser/display/webgl/earcut_node.d.ts +19 -0
  226. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  227. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +34 -0
  228. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  229. package/types/phaser/display/webgl/filter_manager.d.ts +21 -0
  230. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  231. package/types/phaser/display/webgl/filter_texture.d.ts +13 -0
  232. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  233. package/types/phaser/display/webgl/graphics.d.ts +80 -0
  234. package/types/phaser/display/webgl/graphics.d.ts.map +1 -0
  235. package/types/phaser/display/webgl/graphics_data.d.ts +23 -0
  236. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  237. package/types/phaser/display/webgl/mask_manager.d.ts +13 -0
  238. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  239. package/types/phaser/display/webgl/render_texture.d.ts +25 -0
  240. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -0
  241. package/types/phaser/display/webgl/renderer.d.ts +44 -0
  242. package/types/phaser/display/webgl/renderer.d.ts.map +1 -0
  243. package/types/phaser/display/webgl/shader/complex.d.ts +22 -0
  244. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  245. package/types/phaser/display/webgl/shader/fast.d.ts +25 -0
  246. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  247. package/types/phaser/display/webgl/shader/normal.d.ts +25 -0
  248. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  249. package/types/phaser/display/webgl/shader/primitive.d.ts +21 -0
  250. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  251. package/types/phaser/display/webgl/shader/strip.d.ts +22 -0
  252. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  253. package/types/phaser/display/webgl/shader_manager.d.ts +24 -0
  254. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  255. package/types/phaser/display/webgl/sprite_batch.d.ts +36 -0
  256. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  257. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -0
  258. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  259. package/types/phaser/display/webgl/texture.d.ts +30 -0
  260. package/types/phaser/display/webgl/texture.d.ts.map +1 -0
  261. package/types/phaser/display/webgl/texture_util.d.ts +15 -0
  262. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -0
  263. package/types/phaser/display/webgl/util.d.ts +41 -0
  264. package/types/phaser/display/webgl/util.d.ts.map +1 -0
  265. package/types/phaser/geom/circle.d.ts +39 -0
  266. package/types/phaser/geom/circle.d.ts.map +1 -0
  267. package/types/phaser/geom/ellipse.d.ts +18 -0
  268. package/types/phaser/geom/ellipse.d.ts.map +1 -0
  269. package/types/phaser/geom/line.d.ts +37 -0
  270. package/types/phaser/geom/line.d.ts.map +1 -0
  271. package/types/phaser/geom/matrix.d.ts +25 -0
  272. package/types/phaser/geom/matrix.d.ts.map +1 -0
  273. package/types/phaser/geom/point.d.ts +37 -0
  274. package/types/phaser/geom/point.d.ts.map +1 -0
  275. package/types/phaser/geom/polygon.d.ts +17 -0
  276. package/types/phaser/geom/polygon.d.ts.map +1 -0
  277. package/types/phaser/geom/rectangle.d.ts +63 -0
  278. package/types/phaser/geom/rectangle.d.ts.map +1 -0
  279. package/types/phaser/geom/rounded_rectangle.d.ts +12 -0
  280. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  281. package/types/phaser/geom/util/circle.d.ts +55 -0
  282. package/types/phaser/geom/util/circle.d.ts.map +1 -0
  283. package/types/phaser/geom/util/ellipse.d.ts +21 -0
  284. package/types/phaser/geom/util/ellipse.d.ts.map +1 -0
  285. package/types/phaser/geom/util/line.d.ts +42 -0
  286. package/types/phaser/geom/util/line.d.ts.map +1 -0
  287. package/types/phaser/geom/util/matrix.d.ts +20 -0
  288. package/types/phaser/geom/util/matrix.d.ts.map +1 -0
  289. package/types/phaser/geom/util/point.d.ts +157 -0
  290. package/types/phaser/geom/util/point.d.ts.map +1 -0
  291. package/types/phaser/geom/util/polygon.d.ts +15 -0
  292. package/types/phaser/geom/util/polygon.d.ts.map +1 -0
  293. package/types/phaser/geom/util/rectangle.d.ts +124 -0
  294. package/types/phaser/geom/util/rectangle.d.ts.map +1 -0
  295. package/types/phaser/geom/util/rounded_rectangle.d.ts +15 -0
  296. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  297. package/types/phaser/util/math.d.ts +162 -0
  298. package/types/phaser/util/math.d.ts.map +1 -0
@@ -11,7 +11,6 @@ import { PI_2 } from '../util/math';
11
11
  import { renderCanvas, renderWebGL } from './sprite_util';
12
12
 
13
13
  export default class {
14
-
15
14
  constructor() {
16
15
  this.exists = true;
17
16
  this.renderable = false;
@@ -83,7 +82,13 @@ export default class {
83
82
  this.children.splice(index, 0, child);
84
83
  return child;
85
84
  }
86
- throw new Error(child + 'addChildAt: The index ' + index + ' supplied is out of bounds ' + this.children.length);
85
+ throw new Error(
86
+ child +
87
+ 'addChildAt: The index ' +
88
+ index +
89
+ ' supplied is out of bounds ' +
90
+ this.children.length
91
+ );
87
92
  }
88
93
 
89
94
  swapChildren(child, child2) {
@@ -93,7 +98,9 @@ export default class {
93
98
  const index1 = this.getChildIndex(child);
94
99
  const index2 = this.getChildIndex(child2);
95
100
  if (index1 < 0 || index2 < 0) {
96
- throw new Error('swapChildren: Both the supplied DisplayObjects must be a child of the caller.');
101
+ throw new Error(
102
+ 'swapChildren: Both the supplied DisplayObjects must be a child of the caller.'
103
+ );
97
104
  }
98
105
  this.children[index1] = child2;
99
106
  this.children[index2] = child;
@@ -118,7 +125,11 @@ export default class {
118
125
 
119
126
  getChildAt(index) {
120
127
  if (index < 0 || index >= this.children.length) {
121
- throw new Error('getChildAt: Supplied index ' + index + ' does not exist in the child list, or the supplied DisplayObject must be a child of the caller');
128
+ throw new Error(
129
+ 'getChildAt: Supplied index ' +
130
+ index +
131
+ ' does not exist in the child list, or the supplied DisplayObject must be a child of the caller'
132
+ );
122
133
  }
123
134
  return this.children[index];
124
135
  }
@@ -228,7 +239,10 @@ export default class {
228
239
  // Set the World values
229
240
  this.worldAlpha = this.alpha * p.worldAlpha;
230
241
  // this.worldPosition.set(wt.tx, wt.ty);
231
- this.worldScale.set(this.scale.x * Math.sqrt(wt.a * wt.a + wt.c * wt.c), this.scale.y * Math.sqrt(wt.b * wt.b + wt.d * wt.d));
242
+ this.worldScale.set(
243
+ this.scale.x * Math.sqrt(wt.a * wt.a + wt.c * wt.c),
244
+ this.scale.y * Math.sqrt(wt.b * wt.b + wt.d * wt.d)
245
+ );
232
246
  this.worldRotation = Math.atan2(-wt.c, wt.d);
233
247
  // reset the bounds each time this is called!
234
248
  this.currentBounds = null;
@@ -243,7 +257,8 @@ export default class {
243
257
  }
244
258
 
245
259
  getBounds(targetCoordinateSpace) {
246
- const isTargetCoordinateSpaceDisplayObject = (targetCoordinateSpace && targetCoordinateSpace.contains !== undefined);
260
+ const isTargetCoordinateSpaceDisplayObject =
261
+ targetCoordinateSpace && targetCoordinateSpace.contains !== undefined;
247
262
  let isTargetCoordinateSpaceThisOrParent = true;
248
263
  if (!isTargetCoordinateSpaceDisplayObject) {
249
264
  targetCoordinateSpace = this;
@@ -274,12 +289,12 @@ export default class {
274
289
  if (child.visible) {
275
290
  childVisible = true;
276
291
  childBounds = this.children[i].getBounds();
277
- minX = (minX < childBounds.x) ? minX : childBounds.x;
278
- minY = (minY < childBounds.y) ? minY : childBounds.y;
292
+ minX = minX < childBounds.x ? minX : childBounds.x;
293
+ minY = minY < childBounds.y ? minY : childBounds.y;
279
294
  childMaxX = childBounds.width + childBounds.x;
280
295
  childMaxY = childBounds.height + childBounds.y;
281
- maxX = (maxX > childMaxX) ? maxX : childMaxX;
282
- maxY = (maxY > childMaxY) ? maxY : childMaxY;
296
+ maxX = maxX > childMaxX ? maxX : childMaxX;
297
+ maxY = maxY > childMaxY ? maxY : childMaxY;
283
298
  }
284
299
  }
285
300
  let bounds = this.cachedBounds;
@@ -542,19 +557,19 @@ export default class {
542
557
  }
543
558
 
544
559
  get centerX() {
545
- return (this.x - this.offsetX) + (this.width * 0.5);
560
+ return this.x - this.offsetX + this.width * 0.5;
546
561
  }
547
562
 
548
563
  set centerX(value) {
549
- this.x = (value + this.offsetX) - (this.width * 0.5);
564
+ this.x = value + this.offsetX - this.width * 0.5;
550
565
  }
551
566
 
552
567
  get centerY() {
553
- return (this.y - this.offsetY) + (this.height * 0.5);
568
+ return this.y - this.offsetY + this.height * 0.5;
554
569
  }
555
570
 
556
571
  set centerY(value) {
557
- this.y = (value + this.offsetY) - (this.height * 0.5);
572
+ this.y = value + this.offsetY - this.height * 0.5;
558
573
  }
559
574
 
560
575
  get left() {
@@ -566,11 +581,11 @@ export default class {
566
581
  }
567
582
 
568
583
  get right() {
569
- return (this.x + this.width) - this.offsetX;
584
+ return this.x + this.width - this.offsetX;
570
585
  }
571
586
 
572
587
  set right(value) {
573
- this.x = value - (this.width) + this.offsetX;
588
+ this.x = value - this.width + this.offsetX;
574
589
  }
575
590
 
576
591
  get top() {
@@ -582,11 +597,10 @@ export default class {
582
597
  }
583
598
 
584
599
  get bottom() {
585
- return (this.y + this.height) - this.offsetY;
600
+ return this.y + this.height - this.offsetY;
586
601
  }
587
602
 
588
603
  set bottom(value) {
589
- this.y = value - (this.height) + this.offsetY;
604
+ this.y = value - this.height + this.offsetY;
590
605
  }
591
-
592
606
  }
@@ -16,13 +16,23 @@ import CanvasBuffer from './canvas/buffer';
16
16
  import { textureFromCanvas } from './webgl/texture_util';
17
17
  import { renderGraphics as renderCanvasGraphics } from './canvas/graphics';
18
18
  import { renderGraphics as renderWebGLGraphics } from './webgl/graphics';
19
- import { renderCanvas as renderSpriteCanvas, renderWebGL as renderSpriteWebGL } from './sprite_util';
19
+ import {
20
+ renderCanvas as renderSpriteCanvas,
21
+ renderWebGL as renderSpriteWebGL,
22
+ } from './sprite_util';
20
23
  import { getEmptyRectangle } from '../geom/util/rectangle';
21
24
  import { getIdentityMatrix } from '../geom/util/matrix';
22
- import { BLEND_NORMAL, GRAPHICS, GEOM_POLYGON, GEOM_CIRCLE, GEOM_ELLIPSE, GEOM_RECTANGLE, GEOM_ROUNDED_RECTANGLE } from '../core/const';
25
+ import {
26
+ BLEND_NORMAL,
27
+ GRAPHICS,
28
+ GEOM_POLYGON,
29
+ GEOM_CIRCLE,
30
+ GEOM_ELLIPSE,
31
+ GEOM_RECTANGLE,
32
+ GEOM_ROUNDED_RECTANGLE,
33
+ } from '../core/const';
23
34
 
24
35
  export default class extends DisplayObject {
25
-
26
36
  constructor(game, x = 0, y = 0) {
27
37
  super();
28
38
  this.game = game;
@@ -33,7 +43,7 @@ export default class extends DisplayObject {
33
43
  this.lineWidth = 0;
34
44
  this.lineColor = 0;
35
45
  this.graphicsData = [];
36
- this.tint = 0xFFFFFF;
46
+ this.tint = 0xffffff;
37
47
  this.blendMode = BLEND_NORMAL;
38
48
  this.currentPath = null;
39
49
  this._webGL = [];
@@ -55,7 +65,7 @@ export default class extends DisplayObject {
55
65
  lineStyle(lineWidth = 0, color = 0, alpha = 1) {
56
66
  this.lineWidth = lineWidth || 0;
57
67
  this.lineColor = color || 0;
58
- this.lineAlpha = (alpha === undefined) ? 1 : alpha;
68
+ this.lineAlpha = alpha === undefined ? 1 : alpha;
59
69
  if (this.currentPath) {
60
70
  if (this.currentPath.shape.points.length) {
61
71
  // halfway through a line? start a new one!
@@ -105,9 +115,9 @@ export default class extends DisplayObject {
105
115
  let j = 0;
106
116
  for (let i = 1; i <= n; i += 1) {
107
117
  j = i / n;
108
- xa = fromX + ((cpX - fromX) * j);
109
- ya = fromY + ((cpY - fromY) * j);
110
- points.push(xa + (((cpX + ((toX - cpX) * j)) - xa) * j), ya + (((cpY + ((toY - cpY) * j)) - ya) * j));
118
+ xa = fromX + (cpX - fromX) * j;
119
+ ya = fromY + (cpY - fromY) * j;
120
+ points.push(xa + (cpX + (toX - cpX) * j - xa) * j, ya + (cpY + (toY - cpY) * j - ya) * j);
111
121
  }
112
122
  this.dirty = true;
113
123
  this._boundsDirty = true;
@@ -134,12 +144,15 @@ export default class extends DisplayObject {
134
144
  let j = 0;
135
145
  for (let i = 1; i <= n; i += 1) {
136
146
  j = i / n;
137
- dt = (1 - j);
147
+ dt = 1 - j;
138
148
  dt2 = dt * dt;
139
149
  dt3 = dt2 * dt;
140
150
  t2 = j * j;
141
151
  t3 = t2 * j;
142
- points.push(dt3 * fromX + 3 * dt2 * j * cpX + 3 * dt * t2 * cpX2 + t3 * toX, dt3 * fromY + 3 * dt2 * j * cpY + 3 * dt * t2 * cpY2 + t3 * toY);
152
+ points.push(
153
+ dt3 * fromX + 3 * dt2 * j * cpX + 3 * dt * t2 * cpX2 + t3 * toX,
154
+ dt3 * fromY + 3 * dt2 * j * cpY + 3 * dt * t2 * cpY2 + t3 * toY
155
+ );
143
156
  }
144
157
  this.dirty = true;
145
158
  this._boundsDirty = true;
@@ -170,10 +183,10 @@ export default class extends DisplayObject {
170
183
  const dd = a1 * a1 + b1 * b1;
171
184
  const cc = a2 * a2 + b2 * b2;
172
185
  const tt = a1 * a2 + b1 * b2;
173
- const k1 = radius * Math.sqrt(dd) / mm;
174
- const k2 = radius * Math.sqrt(cc) / mm;
175
- const j1 = k1 * tt / dd;
176
- const j2 = k2 * tt / cc;
186
+ const k1 = (radius * Math.sqrt(dd)) / mm;
187
+ const k2 = (radius * Math.sqrt(cc)) / mm;
188
+ const j1 = (k1 * tt) / dd;
189
+ const j2 = (k2 * tt) / cc;
177
190
  const cx = k1 * b2 + k2 * b1;
178
191
  const cy = k1 * a2 + k2 * a1;
179
192
  const px = b1 * (k2 + j1);
@@ -199,7 +212,7 @@ export default class extends DisplayObject {
199
212
  } else if (anticlockwise && startAngle <= endAngle) {
200
213
  startAngle += Math.PI * 2;
201
214
  }
202
- const sweep = anticlockwise ? (startAngle - endAngle) * -1 : (endAngle - startAngle);
215
+ const sweep = anticlockwise ? (startAngle - endAngle) * -1 : endAngle - startAngle;
203
216
  const segs = Math.ceil(Math.abs(sweep) / (Math.PI * 2)) * segments;
204
217
  // Sweep check - moved here because we don't want to do the moveTo below if the arc fails
205
218
  if (sweep === 0) {
@@ -222,10 +235,13 @@ export default class extends DisplayObject {
222
235
  const remainder = (segMinus % 1) / segMinus;
223
236
  for (let i = 0; i <= segMinus; i += 1) {
224
237
  const real = i + remainder * i;
225
- const angle = ((theta) + startAngle + (theta2 * real));
238
+ const angle = theta + startAngle + theta2 * real;
226
239
  const c = Math.cos(angle);
227
240
  const s = -Math.sin(angle);
228
- points.push(((cTheta * c) + (sTheta * s)) * radius + cx, ((cTheta * -s) + (sTheta * c)) * radius + cy);
241
+ points.push(
242
+ (cTheta * c + sTheta * s) * radius + cx,
243
+ (cTheta * -s + sTheta * c) * radius + cy
244
+ );
229
245
  }
230
246
  this.dirty = true;
231
247
  this._boundsDirty = true;
@@ -235,7 +251,7 @@ export default class extends DisplayObject {
235
251
  beginFill(color = 0, alpha = 1) {
236
252
  this.filling = true;
237
253
  this.fillColor = color || 0;
238
- this.fillAlpha = (alpha === undefined) ? 1 : alpha;
254
+ this.fillAlpha = alpha === undefined ? 1 : alpha;
239
255
  if (this.currentPath) {
240
256
  if (this.currentPath.shape.points.length <= 2) {
241
257
  this.currentPath.fill = this.filling;
@@ -336,7 +352,8 @@ export default class extends DisplayObject {
336
352
  // check blend mode
337
353
  if (this.blendMode !== renderSession.spriteBatch.currentBlendMode) {
338
354
  renderSession.spriteBatch.currentBlendMode = this.blendMode;
339
- const blendModeWebGL = window.PhaserRegistry.blendModesWebGL[renderSession.spriteBatch.currentBlendMode];
355
+ const blendModeWebGL =
356
+ window.PhaserRegistry.blendModesWebGL[renderSession.spriteBatch.currentBlendMode];
340
357
  renderSession.spriteBatch.gl.blendFunc(blendModeWebGL[0], blendModeWebGL[1]);
341
358
  }
342
359
  // check if the webgl graphic needs to be updated
@@ -390,21 +407,22 @@ export default class extends DisplayObject {
390
407
  const transform = this.worldTransform;
391
408
  if (this.blendMode !== renderSession.currentBlendMode) {
392
409
  renderSession.currentBlendMode = this.blendMode;
393
- context.globalCompositeOperation = window.PhaserRegistry.blendModesCanvas[renderSession.currentBlendMode];
410
+ context.globalCompositeOperation =
411
+ window.PhaserRegistry.blendModesCanvas[renderSession.currentBlendMode];
394
412
  }
395
413
  if (this._mask) {
396
414
  renderSession.maskManager.pushMask(this._mask, renderSession);
397
415
  }
398
416
  const resolution = renderSession.resolution;
399
- const tx = (transform.tx * renderSession.resolution) + renderSession.shakeX;
400
- const ty = (transform.ty * renderSession.resolution) + renderSession.shakeY;
417
+ const tx = transform.tx * renderSession.resolution + renderSession.shakeX;
418
+ const ty = transform.ty * renderSession.resolution + renderSession.shakeY;
401
419
  context.setTransform(
402
420
  transform.a * resolution,
403
421
  transform.b * resolution,
404
422
  transform.c * resolution,
405
423
  transform.d * resolution,
406
424
  tx,
407
- ty,
425
+ ty
408
426
  );
409
427
  renderCanvasGraphics(this, context);
410
428
  // simple render children!
@@ -574,9 +592,9 @@ export default class extends DisplayObject {
574
592
  }
575
593
  const padding = this.boundsPadding;
576
594
  this._localBounds.x = minX - padding;
577
- this._localBounds.width = (maxX - minX) + padding * 2;
595
+ this._localBounds.width = maxX - minX + padding * 2;
578
596
  this._localBounds.y = minY - padding;
579
- this._localBounds.height = (maxY - minY) + padding * 2;
597
+ this._localBounds.height = maxY - minY + padding * 2;
580
598
  }
581
599
 
582
600
  generateCachedSprite() {
@@ -639,7 +657,15 @@ export default class extends DisplayObject {
639
657
  shape = shape.clone();
640
658
  shape.flatten();
641
659
  }
642
- const data = new GraphicsData(this.lineWidth, this.lineColor, this.lineAlpha, this.fillColor, this.fillAlpha, this.filling, shape);
660
+ const data = new GraphicsData(
661
+ this.lineWidth,
662
+ this.lineColor,
663
+ this.lineAlpha,
664
+ this.fillColor,
665
+ this.fillAlpha,
666
+ this.filling,
667
+ shape
668
+ );
643
669
  this.graphicsData.push(data);
644
670
  if (data.type === GEOM_POLYGON) {
645
671
  data.shape.closed = this.filling;
@@ -719,5 +745,4 @@ export default class extends DisplayObject {
719
745
  }
720
746
  }
721
747
  }
722
-
723
748
  }
@@ -6,7 +6,6 @@
6
6
  import { clone } from './graphics_data_util';
7
7
 
8
8
  export default class {
9
-
10
9
  constructor(lineWidth, lineColor, lineAlpha, fillColor, fillAlpha, fill, shape) {
11
10
  this.lineWidth = lineWidth;
12
11
  this.lineColor = lineColor;
@@ -23,5 +22,4 @@ export default class {
23
22
  clone() {
24
23
  return clone(this);
25
24
  }
26
-
27
25
  }
@@ -11,5 +11,13 @@ import GraphicsData from './graphics_data';
11
11
  * @returns {object} TBD
12
12
  */
13
13
  export function clone(source) {
14
- return new GraphicsData(source.lineWidth, source.lineColor, source.lineAlpha, source.fillColor, source.fillAlpha, source.fill, source.shape);
14
+ return new GraphicsData(
15
+ source.lineWidth,
16
+ source.lineColor,
17
+ source.lineAlpha,
18
+ source.fillColor,
19
+ source.fillAlpha,
20
+ source.fill,
21
+ source.shape
22
+ );
15
23
  }
@@ -12,7 +12,6 @@ export const SORT_ASCENDING = -1;
12
12
  export const SORT_DESCENDING = 1;
13
13
 
14
14
  export default class extends DisplayObject {
15
-
16
15
  constructor(game, parent = null, name = 'group', addToStage = false) {
17
16
  super();
18
17
  this.game = game;
@@ -219,9 +218,7 @@ export default class extends DisplayObject {
219
218
  if (destroy && removed) {
220
219
  removed.destroy(true, destroyTexture);
221
220
  }
222
- }
223
- while (this.children.length > 0);
221
+ } while (this.children.length > 0);
224
222
  this.cursor = null;
225
223
  }
226
-
227
224
  }
@@ -13,7 +13,6 @@ import { IMAGE, PENDING_ATLAS, BLEND_NORMAL, SCALE_NEAREST } from '../core/const
13
13
  import { setTexture, getBounds, getLocalBounds, renderCanvas, renderWebGL } from './sprite_util';
14
14
 
15
15
  export default class extends DisplayObject {
16
-
17
16
  constructor(game, x, y, key, frame) {
18
17
  super();
19
18
  this.game = game;
@@ -24,7 +23,7 @@ export default class extends DisplayObject {
24
23
  this.data = {};
25
24
  this._width = 0;
26
25
  this._height = 0;
27
- this.tint = 0xFFFFFF;
26
+ this.tint = 0xffffff;
28
27
  this.cachedTint = -1;
29
28
  this.tintedTexture = null;
30
29
  this.blendMode = BLEND_NORMAL;
@@ -44,7 +43,7 @@ export default class extends DisplayObject {
44
43
  this.key = null;
45
44
  this.data = null;
46
45
  this.texture = null;
47
- this.tint = 0xFFFFFF;
46
+ this.tint = 0xffffff;
48
47
  this.cachedTint = -1;
49
48
  this.tintedTexture = null;
50
49
  this.shader = null;
@@ -284,5 +283,4 @@ export default class extends DisplayObject {
284
283
  renderCanvas(renderSession, matrix = null) {
285
284
  renderCanvas(this, renderSession, matrix);
286
285
  }
287
-
288
286
  }
@@ -6,10 +6,8 @@
6
6
  import DisplayObject from './display_object';
7
7
 
8
8
  export default class extends DisplayObject {
9
-
10
9
  constructor(game) {
11
10
  super();
12
11
  this.game = game;
13
12
  }
14
-
15
13
  }
@@ -183,7 +183,13 @@ export function renderWebGL(target, renderSession, matrix) {
183
183
  */
184
184
  export function renderCanvas(target, renderSession, matrix) {
185
185
  // If the sprite is not visible or the alpha is 0 then no need to render this element
186
- if (!target.visible || target.alpha === 0 || !target.renderable || target.texture.crop.width <= 0 || target.texture.crop.height <= 0) {
186
+ if (
187
+ !target.visible ||
188
+ target.alpha === 0 ||
189
+ !target.renderable ||
190
+ target.texture.crop.width <= 0 ||
191
+ target.texture.crop.height <= 0
192
+ ) {
187
193
  return;
188
194
  }
189
195
  let wt = target.worldTransform;
@@ -193,7 +199,8 @@ export function renderCanvas(target, renderSession, matrix) {
193
199
  }
194
200
  if (target.blendMode !== renderSession.currentBlendMode) {
195
201
  renderSession.currentBlendMode = target.blendMode;
196
- renderSession.context.globalCompositeOperation = window.PhaserRegistry.blendModesCanvas[renderSession.currentBlendMode];
202
+ renderSession.context.globalCompositeOperation =
203
+ window.PhaserRegistry.blendModesCanvas[renderSession.currentBlendMode];
197
204
  }
198
205
  if (target._mask) {
199
206
  renderSession.maskManager.pushMask(target._mask, renderSession);
@@ -204,15 +211,23 @@ export function renderCanvas(target, renderSession, matrix) {
204
211
  renderSession.context.globalAlpha = target.worldAlpha;
205
212
 
206
213
  // If smoothingEnabled is supported and we need to change the smoothing property for this texture
207
- if (renderSession.smoothProperty && renderSession.scaleMode !== target.texture.baseTexture.scaleMode) {
214
+ if (
215
+ renderSession.smoothProperty &&
216
+ renderSession.scaleMode !== target.texture.baseTexture.scaleMode
217
+ ) {
208
218
  renderSession.scaleMode = target.texture.baseTexture.scaleMode;
209
- renderSession.context[renderSession.smoothProperty] = (renderSession.scaleMode === SCALE_LINEAR);
219
+ renderSession.context[renderSession.smoothProperty] =
220
+ renderSession.scaleMode === SCALE_LINEAR;
210
221
  }
211
222
  // If the texture is trimmed we offset by the trim x/y, otherwise we use the frame dimensions
212
- let dx = (target.texture.trim) ? target.texture.trim.x - target.anchor.x * target.texture.trim.width : target.anchor.x * -target.texture.frame.width;
213
- let dy = (target.texture.trim) ? target.texture.trim.y - target.anchor.y * target.texture.trim.height : target.anchor.y * -target.texture.frame.height;
214
- const tx = (wt.tx * renderSession.resolution) + renderSession.shakeX;
215
- const ty = (wt.ty * renderSession.resolution) + renderSession.shakeY;
223
+ let dx = target.texture.trim
224
+ ? target.texture.trim.x - target.anchor.x * target.texture.trim.width
225
+ : target.anchor.x * -target.texture.frame.width;
226
+ let dy = target.texture.trim
227
+ ? target.texture.trim.y - target.anchor.y * target.texture.trim.height
228
+ : target.anchor.y * -target.texture.frame.height;
229
+ const tx = wt.tx * renderSession.resolution + renderSession.shakeX;
230
+ const ty = wt.ty * renderSession.resolution + renderSession.shakeY;
216
231
  // Allow for pixel rounding
217
232
  if (renderSession.roundPixels) {
218
233
  renderSession.context.setTransform(wt.a, wt.b, wt.c, wt.d, tx | 0, ty | 0);
@@ -225,20 +240,40 @@ export function renderCanvas(target, renderSession, matrix) {
225
240
  let ch = target.texture.crop.height;
226
241
  dx /= resolution;
227
242
  dy /= resolution;
228
- if (target.tint !== 0xFFFFFF) {
243
+ if (target.tint !== 0xffffff) {
229
244
  if (target.texture.requiresReTint || target.cachedTint !== target.tint) {
230
245
  target.tintedTexture = getTintedTexture(target, target.tint);
231
246
  target.cachedTint = target.tint;
232
247
  target.texture.requiresReTint = false;
233
248
  }
234
- renderSession.context.drawImage(target.tintedTexture, 0, 0, cw, ch, dx, dy, cw / resolution, ch / resolution);
249
+ renderSession.context.drawImage(
250
+ target.tintedTexture,
251
+ 0,
252
+ 0,
253
+ cw,
254
+ ch,
255
+ dx,
256
+ dy,
257
+ cw / resolution,
258
+ ch / resolution
259
+ );
235
260
  } else {
236
261
  const cx = target.texture.crop.x;
237
262
  const cy = target.texture.crop.y;
238
263
  // https://github.com/photonstorm/phaser-ce/pull/61
239
264
  cw = Math.floor(cw);
240
265
  ch = Math.floor(ch);
241
- renderSession.context.drawImage(target.texture.baseTexture.source, cx, cy, cw, ch, dx, dy, cw / resolution, ch / resolution);
266
+ renderSession.context.drawImage(
267
+ target.texture.baseTexture.source,
268
+ cx,
269
+ cy,
270
+ cw,
271
+ ch,
272
+ dx,
273
+ dy,
274
+ cw / resolution,
275
+ ch / resolution
276
+ );
242
277
  }
243
278
  }
244
279
  for (let i = 0; i < target.children.length; i += 1) {