@vpmedia/phaser 1.11.0 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/README.md +1 -1
  2. package/package.json +8 -5
  3. package/src/phaser/core/animation.js +9 -6
  4. package/src/phaser/core/animation_manager.js +14 -4
  5. package/src/phaser/core/animation_parser.js +24 -3
  6. package/src/phaser/core/array_set.js +1 -3
  7. package/src/phaser/core/cache.js +6 -6
  8. package/src/phaser/core/device.js +0 -2
  9. package/src/phaser/core/device_util.js +21 -6
  10. package/src/phaser/core/dom.js +34 -25
  11. package/src/phaser/core/event_manager.js +45 -17
  12. package/src/phaser/core/factory.js +26 -4
  13. package/src/phaser/core/frame.js +0 -2
  14. package/src/phaser/core/frame_data.js +0 -2
  15. package/src/phaser/core/game.js +8 -6
  16. package/src/phaser/core/input.js +17 -9
  17. package/src/phaser/core/input_handler.js +100 -26
  18. package/src/phaser/core/input_mouse.js +10 -14
  19. package/src/phaser/core/input_mspointer.js +10 -9
  20. package/src/phaser/core/input_pointer.js +58 -17
  21. package/src/phaser/core/input_touch.js +6 -8
  22. package/src/phaser/core/loader.js +168 -51
  23. package/src/phaser/core/loader_parser.js +4 -1
  24. package/src/phaser/core/raf.js +0 -2
  25. package/src/phaser/core/scale_manager.js +69 -25
  26. package/src/phaser/core/scene.js +0 -2
  27. package/src/phaser/core/scene_manager.js +6 -3
  28. package/src/phaser/core/signal.js +15 -8
  29. package/src/phaser/core/signal_binding.js +10 -5
  30. package/src/phaser/core/sound.js +20 -11
  31. package/src/phaser/core/sound_manager.js +56 -20
  32. package/src/phaser/core/sound_sprite.js +32 -32
  33. package/src/phaser/core/stage.js +0 -3
  34. package/src/phaser/core/time.js +0 -2
  35. package/src/phaser/core/timer.js +24 -7
  36. package/src/phaser/core/timer_event.js +0 -2
  37. package/src/phaser/core/tween.js +32 -8
  38. package/src/phaser/core/tween_data.js +15 -7
  39. package/src/phaser/core/tween_easing.js +24 -20
  40. package/src/phaser/core/tween_manager.js +31 -13
  41. package/src/phaser/core/world.js +0 -2
  42. package/src/phaser/display/bitmap_text.js +8 -9
  43. package/src/phaser/display/button.js +16 -4
  44. package/src/phaser/display/canvas/buffer.js +0 -2
  45. package/src/phaser/display/canvas/graphics.js +21 -9
  46. package/src/phaser/display/canvas/masker.js +1 -1
  47. package/src/phaser/display/canvas/renderer.js +39 -19
  48. package/src/phaser/display/canvas/tinter.js +43 -6
  49. package/src/phaser/display/canvas/util.js +1 -1
  50. package/src/phaser/display/display_object.js +33 -19
  51. package/src/phaser/display/graphics.js +52 -27
  52. package/src/phaser/display/graphics_data.js +0 -2
  53. package/src/phaser/display/graphics_data_util.js +9 -1
  54. package/src/phaser/display/group.js +1 -4
  55. package/src/phaser/display/image.js +2 -4
  56. package/src/phaser/display/sprite_batch.js +0 -2
  57. package/src/phaser/display/sprite_util.js +46 -11
  58. package/src/phaser/display/text.js +77 -26
  59. package/src/phaser/display/webgl/abstract_filter.js +0 -2
  60. package/src/phaser/display/webgl/base_texture.js +5 -3
  61. package/src/phaser/display/webgl/blend_manager.js +0 -2
  62. package/src/phaser/display/webgl/earcut.js +63 -22
  63. package/src/phaser/display/webgl/earcut_node.js +0 -2
  64. package/src/phaser/display/webgl/fast_sprite_batch.js +47 -46
  65. package/src/phaser/display/webgl/filter_manager.js +0 -2
  66. package/src/phaser/display/webgl/filter_texture.js +16 -5
  67. package/src/phaser/display/webgl/graphics.js +38 -16
  68. package/src/phaser/display/webgl/graphics_data.js +0 -2
  69. package/src/phaser/display/webgl/mask_manager.js +10 -2
  70. package/src/phaser/display/webgl/render_texture.js +14 -5
  71. package/src/phaser/display/webgl/renderer.js +39 -7
  72. package/src/phaser/display/webgl/shader/complex.js +0 -2
  73. package/src/phaser/display/webgl/shader/fast.js +8 -3
  74. package/src/phaser/display/webgl/shader/normal.js +42 -14
  75. package/src/phaser/display/webgl/shader/primitive.js +0 -2
  76. package/src/phaser/display/webgl/shader/strip.js +0 -2
  77. package/src/phaser/display/webgl/shader_manager.js +0 -2
  78. package/src/phaser/display/webgl/sprite_batch.js +13 -14
  79. package/src/phaser/display/webgl/stencil_manager.js +18 -20
  80. package/src/phaser/display/webgl/texture.js +10 -7
  81. package/src/phaser/display/webgl/util.js +1 -2
  82. package/src/phaser/geom/circle.js +15 -7
  83. package/src/phaser/geom/ellipse.js +13 -6
  84. package/src/phaser/geom/line.js +19 -10
  85. package/src/phaser/geom/matrix.js +0 -2
  86. package/src/phaser/geom/point.js +9 -11
  87. package/src/phaser/geom/polygon.js +9 -5
  88. package/src/phaser/geom/rectangle.js +44 -10
  89. package/src/phaser/geom/rounded_rectangle.js +0 -2
  90. package/src/phaser/geom/util/circle.js +3 -3
  91. package/src/phaser/geom/util/ellipse.js +3 -3
  92. package/src/phaser/geom/util/line.js +16 -13
  93. package/src/phaser/geom/util/point.js +1 -1
  94. package/src/phaser/geom/util/rectangle.js +17 -7
  95. package/src/phaser/util/math.js +37 -23
  96. package/tsconfig.json +110 -0
  97. package/types/index.d.ts +22 -0
  98. package/types/index.d.ts.map +1 -0
  99. package/types/phaser/core/animation.d.ts +55 -0
  100. package/types/phaser/core/animation.d.ts.map +1 -0
  101. package/types/phaser/core/animation_manager.d.ts +35 -0
  102. package/types/phaser/core/animation_manager.d.ts.map +1 -0
  103. package/types/phaser/core/animation_parser.d.ts +20 -0
  104. package/types/phaser/core/animation_parser.d.ts.map +1 -0
  105. package/types/phaser/core/array_set.d.ts +23 -0
  106. package/types/phaser/core/array_set.d.ts.map +1 -0
  107. package/types/phaser/core/cache.d.ts +106 -0
  108. package/types/phaser/core/cache.d.ts.map +1 -0
  109. package/types/phaser/core/const.d.ts +81 -0
  110. package/types/phaser/core/const.d.ts.map +1 -0
  111. package/types/phaser/core/device.d.ts +36 -0
  112. package/types/phaser/core/device.d.ts.map +1 -0
  113. package/types/phaser/core/device_util.d.ts +48 -0
  114. package/types/phaser/core/device_util.d.ts.map +1 -0
  115. package/types/phaser/core/dom.d.ts +63 -0
  116. package/types/phaser/core/dom.d.ts.map +1 -0
  117. package/types/phaser/core/event_manager.d.ts +53 -0
  118. package/types/phaser/core/event_manager.d.ts.map +1 -0
  119. package/types/phaser/core/factory.d.ts +12 -0
  120. package/types/phaser/core/factory.d.ts.map +1 -0
  121. package/types/phaser/core/frame.d.ts +30 -0
  122. package/types/phaser/core/frame.d.ts.map +1 -0
  123. package/types/phaser/core/frame_data.d.ts +14 -0
  124. package/types/phaser/core/frame_data.d.ts.map +1 -0
  125. package/types/phaser/core/frame_util.d.ts +15 -0
  126. package/types/phaser/core/frame_util.d.ts.map +1 -0
  127. package/types/phaser/core/game.d.ts +57 -0
  128. package/types/phaser/core/game.d.ts.map +1 -0
  129. package/types/phaser/core/input.d.ts +92 -0
  130. package/types/phaser/core/input.d.ts.map +1 -0
  131. package/types/phaser/core/input_handler.d.ts +111 -0
  132. package/types/phaser/core/input_handler.d.ts.map +1 -0
  133. package/types/phaser/core/input_mouse.d.ts +39 -0
  134. package/types/phaser/core/input_mouse.d.ts.map +1 -0
  135. package/types/phaser/core/input_mspointer.d.ts +34 -0
  136. package/types/phaser/core/input_mspointer.d.ts.map +1 -0
  137. package/types/phaser/core/input_pointer.d.ts +68 -0
  138. package/types/phaser/core/input_pointer.d.ts.map +1 -0
  139. package/types/phaser/core/input_touch.d.ts +37 -0
  140. package/types/phaser/core/input_touch.d.ts.map +1 -0
  141. package/types/phaser/core/loader.d.ts +94 -0
  142. package/types/phaser/core/loader.d.ts.map +1 -0
  143. package/types/phaser/core/loader_parser.d.ts +35 -0
  144. package/types/phaser/core/loader_parser.d.ts.map +1 -0
  145. package/types/phaser/core/raf.d.ts +15 -0
  146. package/types/phaser/core/raf.d.ts.map +1 -0
  147. package/types/phaser/core/scale_manager.d.ts +137 -0
  148. package/types/phaser/core/scale_manager.d.ts.map +1 -0
  149. package/types/phaser/core/scene.d.ts +17 -0
  150. package/types/phaser/core/scene.d.ts.map +1 -0
  151. package/types/phaser/core/scene_manager.d.ts +39 -0
  152. package/types/phaser/core/scene_manager.d.ts.map +1 -0
  153. package/types/phaser/core/signal.d.ts +25 -0
  154. package/types/phaser/core/signal.d.ts.map +1 -0
  155. package/types/phaser/core/signal_binding.d.ts +26 -0
  156. package/types/phaser/core/signal_binding.d.ts.map +1 -0
  157. package/types/phaser/core/sound.d.ts +72 -0
  158. package/types/phaser/core/sound.d.ts.map +1 -0
  159. package/types/phaser/core/sound_manager.d.ts +50 -0
  160. package/types/phaser/core/sound_manager.d.ts.map +1 -0
  161. package/types/phaser/core/sound_sprite.d.ts +18 -0
  162. package/types/phaser/core/sound_sprite.d.ts.map +1 -0
  163. package/types/phaser/core/stage.d.ts +23 -0
  164. package/types/phaser/core/stage.d.ts.map +1 -0
  165. package/types/phaser/core/time.d.ts +49 -0
  166. package/types/phaser/core/time.d.ts.map +1 -0
  167. package/types/phaser/core/timer.d.ts +49 -0
  168. package/types/phaser/core/timer.d.ts.map +1 -0
  169. package/types/phaser/core/timer_event.d.ts +18 -0
  170. package/types/phaser/core/timer_event.d.ts.map +1 -0
  171. package/types/phaser/core/tween.d.ts +52 -0
  172. package/types/phaser/core/tween.d.ts.map +1 -0
  173. package/types/phaser/core/tween_data.d.ts +37 -0
  174. package/types/phaser/core/tween_data.d.ts.map +1 -0
  175. package/types/phaser/core/tween_easing.d.ts +192 -0
  176. package/types/phaser/core/tween_easing.d.ts.map +1 -0
  177. package/types/phaser/core/tween_manager.d.ts +94 -0
  178. package/types/phaser/core/tween_manager.d.ts.map +1 -0
  179. package/types/phaser/core/world.d.ts +6 -0
  180. package/types/phaser/core/world.d.ts.map +1 -0
  181. package/types/phaser/display/bitmap_text.d.ts +48 -0
  182. package/types/phaser/display/bitmap_text.d.ts.map +1 -0
  183. package/types/phaser/display/button.d.ts +33 -0
  184. package/types/phaser/display/button.d.ts.map +1 -0
  185. package/types/phaser/display/canvas/buffer.d.ts +11 -0
  186. package/types/phaser/display/canvas/buffer.d.ts.map +1 -0
  187. package/types/phaser/display/canvas/graphics.d.ts +18 -0
  188. package/types/phaser/display/canvas/graphics.d.ts.map +1 -0
  189. package/types/phaser/display/canvas/masker.d.ts +12 -0
  190. package/types/phaser/display/canvas/masker.d.ts.map +1 -0
  191. package/types/phaser/display/canvas/pool.d.ts +45 -0
  192. package/types/phaser/display/canvas/pool.d.ts.map +1 -0
  193. package/types/phaser/display/canvas/renderer.d.ts +28 -0
  194. package/types/phaser/display/canvas/renderer.d.ts.map +1 -0
  195. package/types/phaser/display/canvas/tinter.d.ts +36 -0
  196. package/types/phaser/display/canvas/tinter.d.ts.map +1 -0
  197. package/types/phaser/display/canvas/util.d.ts +70 -0
  198. package/types/phaser/display/canvas/util.d.ts.map +1 -0
  199. package/types/phaser/display/display_object.d.ts +83 -0
  200. package/types/phaser/display/display_object.d.ts.map +1 -0
  201. package/types/phaser/display/graphics.d.ts +53 -0
  202. package/types/phaser/display/graphics.d.ts.map +1 -0
  203. package/types/phaser/display/graphics_data.d.ts +15 -0
  204. package/types/phaser/display/graphics_data.d.ts.map +1 -0
  205. package/types/phaser/display/graphics_data_util.d.ts +7 -0
  206. package/types/phaser/display/graphics_data_util.d.ts.map +1 -0
  207. package/types/phaser/display/group.d.ts +41 -0
  208. package/types/phaser/display/group.d.ts.map +1 -0
  209. package/types/phaser/display/image.d.ts +43 -0
  210. package/types/phaser/display/image.d.ts.map +1 -0
  211. package/types/phaser/display/sprite_batch.d.ts +6 -0
  212. package/types/phaser/display/sprite_batch.d.ts.map +1 -0
  213. package/types/phaser/display/sprite_util.d.ts +35 -0
  214. package/types/phaser/display/sprite_util.d.ts.map +1 -0
  215. package/types/phaser/display/text.d.ts +116 -0
  216. package/types/phaser/display/text.d.ts.map +1 -0
  217. package/types/phaser/display/webgl/abstract_filter.d.ts +17 -0
  218. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  219. package/types/phaser/display/webgl/base_texture.d.ts +20 -0
  220. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -0
  221. package/types/phaser/display/webgl/blend_manager.d.ts +14 -0
  222. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  223. package/types/phaser/display/webgl/earcut.d.ts +215 -0
  224. package/types/phaser/display/webgl/earcut.d.ts.map +1 -0
  225. package/types/phaser/display/webgl/earcut_node.d.ts +19 -0
  226. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  227. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +34 -0
  228. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  229. package/types/phaser/display/webgl/filter_manager.d.ts +21 -0
  230. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  231. package/types/phaser/display/webgl/filter_texture.d.ts +13 -0
  232. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  233. package/types/phaser/display/webgl/graphics.d.ts +80 -0
  234. package/types/phaser/display/webgl/graphics.d.ts.map +1 -0
  235. package/types/phaser/display/webgl/graphics_data.d.ts +23 -0
  236. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  237. package/types/phaser/display/webgl/mask_manager.d.ts +13 -0
  238. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  239. package/types/phaser/display/webgl/render_texture.d.ts +25 -0
  240. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -0
  241. package/types/phaser/display/webgl/renderer.d.ts +44 -0
  242. package/types/phaser/display/webgl/renderer.d.ts.map +1 -0
  243. package/types/phaser/display/webgl/shader/complex.d.ts +22 -0
  244. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  245. package/types/phaser/display/webgl/shader/fast.d.ts +25 -0
  246. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  247. package/types/phaser/display/webgl/shader/normal.d.ts +25 -0
  248. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  249. package/types/phaser/display/webgl/shader/primitive.d.ts +21 -0
  250. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  251. package/types/phaser/display/webgl/shader/strip.d.ts +22 -0
  252. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  253. package/types/phaser/display/webgl/shader_manager.d.ts +24 -0
  254. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  255. package/types/phaser/display/webgl/sprite_batch.d.ts +36 -0
  256. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  257. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -0
  258. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  259. package/types/phaser/display/webgl/texture.d.ts +30 -0
  260. package/types/phaser/display/webgl/texture.d.ts.map +1 -0
  261. package/types/phaser/display/webgl/texture_util.d.ts +15 -0
  262. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -0
  263. package/types/phaser/display/webgl/util.d.ts +41 -0
  264. package/types/phaser/display/webgl/util.d.ts.map +1 -0
  265. package/types/phaser/geom/circle.d.ts +39 -0
  266. package/types/phaser/geom/circle.d.ts.map +1 -0
  267. package/types/phaser/geom/ellipse.d.ts +18 -0
  268. package/types/phaser/geom/ellipse.d.ts.map +1 -0
  269. package/types/phaser/geom/line.d.ts +37 -0
  270. package/types/phaser/geom/line.d.ts.map +1 -0
  271. package/types/phaser/geom/matrix.d.ts +25 -0
  272. package/types/phaser/geom/matrix.d.ts.map +1 -0
  273. package/types/phaser/geom/point.d.ts +37 -0
  274. package/types/phaser/geom/point.d.ts.map +1 -0
  275. package/types/phaser/geom/polygon.d.ts +17 -0
  276. package/types/phaser/geom/polygon.d.ts.map +1 -0
  277. package/types/phaser/geom/rectangle.d.ts +63 -0
  278. package/types/phaser/geom/rectangle.d.ts.map +1 -0
  279. package/types/phaser/geom/rounded_rectangle.d.ts +12 -0
  280. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  281. package/types/phaser/geom/util/circle.d.ts +55 -0
  282. package/types/phaser/geom/util/circle.d.ts.map +1 -0
  283. package/types/phaser/geom/util/ellipse.d.ts +21 -0
  284. package/types/phaser/geom/util/ellipse.d.ts.map +1 -0
  285. package/types/phaser/geom/util/line.d.ts +42 -0
  286. package/types/phaser/geom/util/line.d.ts.map +1 -0
  287. package/types/phaser/geom/util/matrix.d.ts +20 -0
  288. package/types/phaser/geom/util/matrix.d.ts.map +1 -0
  289. package/types/phaser/geom/util/point.d.ts +157 -0
  290. package/types/phaser/geom/util/point.d.ts.map +1 -0
  291. package/types/phaser/geom/util/polygon.d.ts +15 -0
  292. package/types/phaser/geom/util/polygon.d.ts.map +1 -0
  293. package/types/phaser/geom/util/rectangle.d.ts +124 -0
  294. package/types/phaser/geom/util/rectangle.d.ts.map +1 -0
  295. package/types/phaser/geom/util/rounded_rectangle.d.ts +15 -0
  296. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  297. package/types/phaser/util/math.d.ts +162 -0
  298. package/types/phaser/util/math.d.ts.map +1 -0
@@ -6,7 +6,6 @@
6
6
  import SignalBinding from './signal_binding';
7
7
 
8
8
  export default class {
9
-
10
9
  constructor() {
11
10
  this._bindings = null;
12
11
  this._prevParams = null;
@@ -18,7 +17,12 @@ export default class {
18
17
 
19
18
  validateListener(listener, fnName) {
20
19
  if (typeof listener !== 'function') {
21
- throw new Error('Signal: listener is a required param of {fn}() and should be a Function.'.replace('{fn}', fnName));
20
+ throw new Error(
21
+ 'Signal: listener is a required param of {fn}() and should be a Function.'.replace(
22
+ '{fn}',
23
+ fnName
24
+ )
25
+ );
22
26
  }
23
27
  }
24
28
 
@@ -28,7 +32,13 @@ export default class {
28
32
  if (prevIndex !== -1) {
29
33
  binding = this._bindings[prevIndex];
30
34
  if (binding.isOnce() !== isOnce) {
31
- throw new Error('You cannot add' + (isOnce ? '' : 'Once') + '() then add' + (!isOnce ? '' : 'Once') + '() the same listener without removing the relationship first.');
35
+ throw new Error(
36
+ 'You cannot add' +
37
+ (isOnce ? '' : 'Once') +
38
+ '() then add' +
39
+ (!isOnce ? '' : 'Once') +
40
+ '() the same listener without removing the relationship first.'
41
+ );
32
42
  }
33
43
  } else {
34
44
  binding = new SignalBinding(this, listener, isOnce, listenerContext, priority, args);
@@ -48,8 +58,7 @@ export default class {
48
58
  let n = this._bindings.length;
49
59
  do {
50
60
  n -= 1;
51
- }
52
- while (this._bindings[n] && binding._priority <= this._bindings[n]._priority);
61
+ } while (this._bindings[n] && binding._priority <= this._bindings[n]._priority);
53
62
  this._bindings.splice(n + 1, 0, binding);
54
63
  }
55
64
 
@@ -144,8 +153,7 @@ export default class {
144
153
  // reverse loop since listeners with higher priority will be added at the end of the list
145
154
  do {
146
155
  n -= 1;
147
- }
148
- while (bindings[n] && this._shouldPropagate && bindings[n].execute(paramsArr) !== false);
156
+ } while (bindings[n] && this._shouldPropagate && bindings[n].execute(paramsArr) !== false);
149
157
  }
150
158
 
151
159
  forget() {
@@ -171,5 +179,4 @@ export default class {
171
179
  }
172
180
  return this._boundDispatch;
173
181
  }
174
-
175
182
  }
@@ -5,7 +5,6 @@
5
5
  */
6
6
 
7
7
  export default class {
8
-
9
8
  constructor(signal, listener, isOnce = false, listenerContext = null, priority = 0, args = null) {
10
9
  this._signal = signal;
11
10
  this._listener = listener;
@@ -33,7 +32,6 @@ export default class {
33
32
  }
34
33
  }
35
34
  return handlerReturn;
36
-
37
35
  }
38
36
 
39
37
  detach() {
@@ -41,7 +39,7 @@ export default class {
41
39
  }
42
40
 
43
41
  isBound() {
44
- return (!!this._signal && !!this._listener);
42
+ return !!this._signal && !!this._listener;
45
43
  }
46
44
 
47
45
  isOnce() {
@@ -63,7 +61,14 @@ export default class {
63
61
  }
64
62
 
65
63
  toString() {
66
- return '[SignalBinding isOnce:' + this._isOnce + ', isBound:' + this.isBound() + ', active:' + this.active + ']';
64
+ return (
65
+ '[SignalBinding isOnce:' +
66
+ this._isOnce +
67
+ ', isBound:' +
68
+ this.isBound() +
69
+ ', active:' +
70
+ this.active +
71
+ ']'
72
+ );
67
73
  }
68
-
69
74
  }
@@ -6,7 +6,6 @@
6
6
  import Signal from './signal';
7
7
 
8
8
  export default class {
9
-
10
9
  constructor(game, key, volume = 1, loop = false, connect = null) {
11
10
  // TODO
12
11
  // https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
@@ -179,8 +178,12 @@ export default class {
179
178
  }
180
179
 
181
180
  play(marker, position, volume, loop, forceRestart) {
182
- if (marker === undefined || marker === false || marker === null) { marker = ''; }
183
- if (forceRestart === undefined) { forceRestart = true; }
181
+ if (marker === undefined || marker === false || marker === null) {
182
+ marker = '';
183
+ }
184
+ if (forceRestart === undefined) {
185
+ forceRestart = true;
186
+ }
184
187
 
185
188
  if (this.isPlaying && !this.allowMultiple && !forceRestart && !this.override) {
186
189
  // Use Restart instead
@@ -231,8 +234,12 @@ export default class {
231
234
  }
232
235
  } else {
233
236
  position = position || 0;
234
- if (volume === undefined) { volume = this._volume; }
235
- if (loop === undefined) { loop = this.loop; }
237
+ if (volume === undefined) {
238
+ volume = this._volume;
239
+ }
240
+ if (loop === undefined) {
241
+ loop = this.loop;
242
+ }
236
243
  this.position = Math.max(0, position);
237
244
  this.volume = volume;
238
245
  this.loop = loop;
@@ -280,7 +287,10 @@ export default class {
280
287
  this.onPlay.dispatch(this);
281
288
  } else {
282
289
  this.pendingPlayback = true;
283
- if (this.game.cache.getSound(this.key) && this.game.cache.getSound(this.key).isDecoding === false) {
290
+ if (
291
+ this.game.cache.getSound(this.key) &&
292
+ this.game.cache.getSound(this.key).isDecoding === false
293
+ ) {
284
294
  this.game.sound.decode(this.key, this);
285
295
  }
286
296
  }
@@ -331,7 +341,7 @@ export default class {
331
341
  resume() {
332
342
  if (this.paused && this._sound) {
333
343
  if (!this.game.sound.noAudio) {
334
- const p = Math.max(0, this.position + (this.pausedPosition / 1000));
344
+ const p = Math.max(0, this.position + this.pausedPosition / 1000);
335
345
  this._sound = this.context.createBufferSource();
336
346
  this._sound.buffer = this._buffer;
337
347
  if (this.externalNode) {
@@ -345,7 +355,7 @@ export default class {
345
355
  if (!this.loop && this.currentMarker === '') {
346
356
  this._sound.onended = this.onEndedHandler.bind(this);
347
357
  }
348
- const duration = this.duration - (this.pausedPosition / 1000);
358
+ const duration = this.duration - this.pausedPosition / 1000;
349
359
  if (this._sound.start === undefined) {
350
360
  this._sound.noteGrainOn(0, p, duration);
351
361
  // https://bugs.chromium.org/p/chromium/issues/detail?id=457099
@@ -357,7 +367,7 @@ export default class {
357
367
  }
358
368
  this.isPlaying = true;
359
369
  this.paused = false;
360
- this.startTime += (this.game.time.time - this.pausedTime);
370
+ this.startTime += this.game.time.time - this.pausedTime;
361
371
  this.onResume.dispatch(this);
362
372
  }
363
373
  }
@@ -441,7 +451,7 @@ export default class {
441
451
  }
442
452
 
443
453
  get mute() {
444
- return (this._muted || this.game.sound.mute);
454
+ return this._muted || this.game.sound.mute;
445
455
  }
446
456
 
447
457
  set mute(value) {
@@ -479,5 +489,4 @@ export default class {
479
489
  this.gainNode.gain.value = value;
480
490
  }
481
491
  }
482
-
483
492
  }
@@ -9,7 +9,6 @@ import Sound from './sound';
9
9
  import SoundSprite from './sound_sprite';
10
10
 
11
11
  export default class {
12
-
13
12
  constructor(game) {
14
13
  this.game = game;
15
14
  this.onChange = new Signal();
@@ -56,11 +55,16 @@ export default class {
56
55
  this.game.exceptionHandler(e);
57
56
  }
58
57
  }
59
- if (this.context === null || (this.context && this.context.createGain === undefined && this.context.createGainNode === undefined)) {
58
+ if (
59
+ this.context === null ||
60
+ (this.context &&
61
+ this.context.createGain === undefined &&
62
+ this.context.createGainNode === undefined)
63
+ ) {
60
64
  this.noAudio = true;
61
65
  return;
62
- }
63
- this.baseLatency = this.context.baseLatency || (256 / (this.context.sampleRate || 44100));
66
+ }
67
+ this.baseLatency = this.context.baseLatency || 256 / (this.context.sampleRate || 44100);
64
68
  if (this.context.createGain === undefined) {
65
69
  this.masterGain = this.context.createGainNode();
66
70
  } else {
@@ -75,18 +79,27 @@ export default class {
75
79
  this.addUnlockHandlers();
76
80
  }
77
81
  this.context.addEventListener('statechange', () => {
78
- this.onChange.dispatch('onContextStateChange', { state: this.context.state, isLocked: this.isLocked });
79
- if (!this.isLocked && (this.context.state === 'suspended' || this.context.state === 'interrupted')) {
82
+ this.onChange.dispatch('onContextStateChange', {
83
+ state: this.context.state,
84
+ isLocked: this.isLocked,
85
+ });
86
+ if (
87
+ !this.isLocked &&
88
+ (this.context.state === 'suspended' || this.context.state === 'interrupted')
89
+ ) {
80
90
  this.addUnlockHandlers();
81
91
  } else if (this.isLocked && this.context.state === 'running') {
82
92
  this.removeUnlockHandlers();
83
- }
93
+ }
84
94
  });
85
95
  }
86
96
 
87
97
  addUnlockHandlers() {
88
98
  this.isLocked = true;
89
- this.onChange.dispatch('addUnlockHandlers', { state: this.context.state, isLocked: this.isLocked });
99
+ this.onChange.dispatch('addUnlockHandlers', {
100
+ state: this.context.state,
101
+ isLocked: this.isLocked,
102
+ });
90
103
  document.body.addEventListener('touchstart', this.onUnlockEventBinded, false);
91
104
  document.body.addEventListener('touchend', this.onUnlockEventBinded, false);
92
105
  document.body.addEventListener('click', this.onUnlockEventBinded, false);
@@ -95,7 +108,10 @@ export default class {
95
108
 
96
109
  removeUnlockHandlers() {
97
110
  this.isLocked = false;
98
- this.onChange.dispatch('removeUnlockHandlers', { state: this.context.state, isLocked: this.isLocked });
111
+ this.onChange.dispatch('removeUnlockHandlers', {
112
+ state: this.context.state,
113
+ isLocked: this.isLocked,
114
+ });
99
115
  document.body.removeEventListener('touchstart', this.onUnlockEventBinded);
100
116
  document.body.removeEventListener('touchend', this.onUnlockEventBinded);
101
117
  document.body.removeEventListener('click', this.onUnlockEventBinded);
@@ -105,19 +121,39 @@ export default class {
105
121
  onUnlockEvent(event) {
106
122
  const initialState = this.context.state;
107
123
  if (initialState !== 'suspended' && initialState !== 'interrupted') {
108
- this.onChange.dispatch('onUnlockResumeDenied', { state: initialState, isLocked: this.isLocked, event });
124
+ this.onChange.dispatch('onUnlockResumeDenied', {
125
+ state: initialState,
126
+ isLocked: this.isLocked,
127
+ event,
128
+ });
109
129
  this.removeUnlockHandlers();
110
130
  return;
111
131
  }
112
- this.onChange.dispatch('onContextResumeStart', { state: initialState, isLocked: this.isLocked, event });
113
- this.context.resume().then(() => {
114
- this.onChange.dispatch('onContextResumeResult', { initialState, state: this.context.state, isLocked: this.isLocked });
115
- this.removeUnlockHandlers();
116
- }).catch((e) => {
117
- this.onChange.dispatch('onContextResumeReject', { initialState, state: this.context.state, isLocked: this.isLocked, error: e });
118
- this.removeUnlockHandlers();
119
- this.game.exceptionHandler(e, { initialState, state: this.context.state });
132
+ this.onChange.dispatch('onContextResumeStart', {
133
+ state: initialState,
134
+ isLocked: this.isLocked,
135
+ event,
120
136
  });
137
+ this.context
138
+ .resume()
139
+ .then(() => {
140
+ this.onChange.dispatch('onContextResumeResult', {
141
+ initialState,
142
+ state: this.context.state,
143
+ isLocked: this.isLocked,
144
+ });
145
+ this.removeUnlockHandlers();
146
+ })
147
+ .catch((e) => {
148
+ this.onChange.dispatch('onContextResumeReject', {
149
+ initialState,
150
+ state: this.context.state,
151
+ isLocked: this.isLocked,
152
+ error: e,
153
+ });
154
+ this.removeUnlockHandlers();
155
+ this.game.exceptionHandler(e, { initialState, state: this.context.state });
156
+ });
121
157
  }
122
158
 
123
159
  stopAll() {
@@ -158,7 +194,8 @@ export default class {
158
194
  if (soundData) {
159
195
  if (this.game.cache.isSoundDecoded(key) === false) {
160
196
  this.game.cache.updateSound(key, 'isDecoding', true);
161
- this.context.decodeAudioData(soundData)
197
+ this.context
198
+ .decodeAudioData(soundData)
162
199
  .then((buffer) => {
163
200
  this.game.cache.decodedSound(key, buffer);
164
201
  })
@@ -340,5 +377,4 @@ export default class {
340
377
  }
341
378
  }
342
379
  }
343
-
344
380
  }
@@ -4,41 +4,41 @@
4
4
  * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
5
5
  */
6
6
  export default class {
7
- constructor(game, key) {
8
- this.game = game;
9
- this.key = key;
10
- this.config = this.game.cache.getJSON(key + '-audioatlas');
11
- this.autoplayKey = null;
12
- this.autoplay = false;
13
- this.sounds = {};
14
- for (let k in this.config.spritemap) {
15
- const marker = this.config.spritemap[k];
16
- const sound = this.game.sound.add(this.key);
17
- sound.addMarker(k, marker.start, (marker.end - marker.start), null, marker.loop);
18
- this.sounds[k] = sound;
19
- }
20
- if (this.config.autoplay) {
21
- this.autoplayKey = this.config.autoplay;
22
- this.play(this.autoplayKey);
23
- this.autoplay = this.sounds[this.autoplayKey];
24
- }
7
+ constructor(game, key) {
8
+ this.game = game;
9
+ this.key = key;
10
+ this.config = this.game.cache.getJSON(key + '-audioatlas');
11
+ this.autoplayKey = null;
12
+ this.autoplay = false;
13
+ this.sounds = {};
14
+ for (let k in this.config.spritemap) {
15
+ const marker = this.config.spritemap[k];
16
+ const sound = this.game.sound.add(this.key);
17
+ sound.addMarker(k, marker.start, marker.end - marker.start, null, marker.loop);
18
+ this.sounds[k] = sound;
25
19
  }
26
-
27
- play(marker, volume = 1) {
28
- return this.sounds[marker].play(marker, null, volume);
20
+ if (this.config.autoplay) {
21
+ this.autoplayKey = this.config.autoplay;
22
+ this.play(this.autoplayKey);
23
+ this.autoplay = this.sounds[this.autoplayKey];
29
24
  }
25
+ }
30
26
 
31
- stop(marker) {
32
- if (!marker) {
33
- for (let key in this.sounds) {
34
- this.sounds[key].stop();
35
- }
36
- } else {
37
- this.sounds[marker].stop();
38
- }
39
- }
27
+ play(marker, volume = 1) {
28
+ return this.sounds[marker].play(marker, null, volume);
29
+ }
40
30
 
41
- get(marker) {
42
- return this.sounds[marker];
31
+ stop(marker) {
32
+ if (!marker) {
33
+ for (let key in this.sounds) {
34
+ this.sounds[key].stop();
35
+ }
36
+ } else {
37
+ this.sounds[marker].stop();
43
38
  }
39
+ }
40
+
41
+ get(marker) {
42
+ return this.sounds[marker];
43
+ }
44
44
  }
@@ -10,7 +10,6 @@ import { valueToColor } from '../util/math';
10
10
  import { SCALE_LINEAR, SCALE_NEAREST } from './const';
11
11
 
12
12
  export default class extends DisplayObject {
13
-
14
13
  constructor(game) {
15
14
  super();
16
15
  this.game = game;
@@ -103,6 +102,4 @@ export default class extends DisplayObject {
103
102
  set smoothed(value) {
104
103
  window.PhaserRegistry.TEXTURE_SCALE_MODE = value ? SCALE_LINEAR : SCALE_NEAREST;
105
104
  }
106
-
107
-
108
105
  }
@@ -6,7 +6,6 @@
6
6
  import Timer from './timer';
7
7
 
8
8
  export default class {
9
-
10
9
  constructor(game) {
11
10
  this.game = game;
12
11
  this.time = 0;
@@ -184,5 +183,4 @@ export default class {
184
183
  this._desiredFps = value;
185
184
  this.desiredFpsMult = 1.0 / value;
186
185
  }
187
-
188
186
  }
@@ -7,7 +7,6 @@ import Signal from './signal';
7
7
  import TimerEvent from './timer_event';
8
8
 
9
9
  export default class {
10
-
11
10
  constructor(game, autoDestroy = false) {
12
11
  this.game = game;
13
12
  this.running = false;
@@ -39,7 +38,16 @@ export default class {
39
38
  } else {
40
39
  tick += this._now;
41
40
  }
42
- const event = new TimerEvent(this, roundedDelay, tick, repeatCount, loop, callback, callbackContext, args);
41
+ const event = new TimerEvent(
42
+ this,
43
+ roundedDelay,
44
+ tick,
45
+ repeatCount,
46
+ loop,
47
+ callback,
48
+ callbackContext,
49
+ args
50
+ );
43
51
  this.events.push(event);
44
52
  this.order();
45
53
  this.expired = false;
@@ -135,21 +143,31 @@ export default class {
135
143
  while (this._i < this._len && this.running) {
136
144
  if (this._now >= this.events[this._i].tick && !this.events[this._i].pendingDelete) {
137
145
  // (now + delay) - (time difference from last tick to now)
138
- this._newTick = (this._now + this.events[this._i].delay) - (this._now - this.events[this._i].tick);
146
+ this._newTick =
147
+ this._now + this.events[this._i].delay - (this._now - this.events[this._i].tick);
139
148
  if (this._newTick < 0) {
140
149
  this._newTick = this._now + this.events[this._i].delay;
141
150
  }
142
151
  if (this.events[this._i].loop === true) {
143
152
  this.events[this._i].tick = this._newTick;
144
- this.events[this._i].callback.apply(this.events[this._i].callbackContext, this.events[this._i].args);
153
+ this.events[this._i].callback.apply(
154
+ this.events[this._i].callbackContext,
155
+ this.events[this._i].args
156
+ );
145
157
  } else if (this.events[this._i].repeatCount > 0) {
146
158
  this.events[this._i].repeatCount -= 1;
147
159
  this.events[this._i].tick = this._newTick;
148
- this.events[this._i].callback.apply(this.events[this._i].callbackContext, this.events[this._i].args);
160
+ this.events[this._i].callback.apply(
161
+ this.events[this._i].callbackContext,
162
+ this.events[this._i].args
163
+ );
149
164
  } else {
150
165
  this._marked += 1;
151
166
  this.events[this._i].pendingDelete = true;
152
- this.events[this._i].callback.apply(this.events[this._i].callbackContext, this.events[this._i].args);
167
+ this.events[this._i].callback.apply(
168
+ this.events[this._i].callbackContext,
169
+ this.events[this._i].args
170
+ );
153
171
  }
154
172
  this._i += 1;
155
173
  } else {
@@ -272,5 +290,4 @@ export default class {
272
290
  }
273
291
  return 0;
274
292
  }
275
-
276
293
  }
@@ -5,7 +5,6 @@
5
5
  */
6
6
 
7
7
  export default class {
8
-
9
8
  constructor(timer, delay, tick, repeatCount, loop, callback, callbackContext, args) {
10
9
  this.timer = timer;
11
10
  this.delay = delay;
@@ -17,5 +16,4 @@ export default class {
17
16
  this.args = args;
18
17
  this.pendingDelete = false;
19
18
  }
20
-
21
19
  }
@@ -9,7 +9,6 @@ import * as MathUtils from '../util/math';
9
9
  import { TWEEN_PENDING, TWEEN_RUNNING, TWEEN_COMPLETE, TWEEN_LOOPED } from './const';
10
10
 
11
11
  export default class {
12
-
13
12
  constructor(target, game, manager) {
14
13
  this.game = game;
15
14
  this.target = target;
@@ -36,7 +35,15 @@ export default class {
36
35
  this._hasStarted = false;
37
36
  }
38
37
 
39
- to(properties, duration = 1000, ease = 'Linear', autoStart = false, delay = 0, repeat = 0, yoyo = false) {
38
+ to(
39
+ properties,
40
+ duration = 1000,
41
+ ease = 'Linear',
42
+ autoStart = false,
43
+ delay = 0,
44
+ repeat = 0,
45
+ yoyo = false
46
+ ) {
40
47
  if (typeof ease === 'string' && this.manager.easeMap[ease]) {
41
48
  ease = this.manager.easeMap[ease];
42
49
  }
@@ -50,7 +57,15 @@ export default class {
50
57
  return this;
51
58
  }
52
59
 
53
- from(properties, duration = 1000, ease = 'Linear', autoStart = false, delay = 0, repeat = 0, yoyo = false) {
60
+ from(
61
+ properties,
62
+ duration = 1000,
63
+ ease = 'Linear',
64
+ autoStart = false,
65
+ delay = 0,
66
+ repeat = 0,
67
+ yoyo = false
68
+ ) {
54
69
  if (typeof ease === 'string' && this.manager.easeMap[ease]) {
55
70
  ease = this.manager.easeMap[ease];
56
71
  }
@@ -66,7 +81,12 @@ export default class {
66
81
  }
67
82
 
68
83
  start(index = 0) {
69
- if (this.game === null || this.target === null || this.timeline.length === 0 || this.isRunning) {
84
+ if (
85
+ this.game === null ||
86
+ this.target === null ||
87
+ this.timeline.length === 0 ||
88
+ this.isRunning
89
+ ) {
70
90
  return this;
71
91
  }
72
92
  // Populate the tween data
@@ -177,7 +197,7 @@ export default class {
177
197
  }
178
198
 
179
199
  loop(value = true) {
180
- this.repeatCounter = (value) ? -1 : 0;
200
+ this.repeatCounter = value ? -1 : 0;
181
201
  return this;
182
202
  }
183
203
 
@@ -206,7 +226,7 @@ export default class {
206
226
  this._codePaused = false;
207
227
  for (let i = 0; i < this.timeline.length; i += 1) {
208
228
  if (!this.timeline[i].isRunning) {
209
- this.timeline[i].startTime += (this.game.time.time - this._pausedTime);
229
+ this.timeline[i].startTime += this.game.time.time - this._pausedTime;
210
230
  }
211
231
  }
212
232
  }
@@ -234,7 +254,12 @@ export default class {
234
254
  this._hasStarted = true;
235
255
  }
236
256
  if (this._onUpdateCallback !== null) {
237
- this._onUpdateCallback.call(this._onUpdateCallbackContext, this, this.timeline[this.current].value, this.timeline[this.current]);
257
+ this._onUpdateCallback.call(
258
+ this._onUpdateCallbackContext,
259
+ this,
260
+ this.timeline[this.current].value,
261
+ this.timeline[this.current]
262
+ );
238
263
  }
239
264
  // In case the update callback modifies this tween
240
265
  return this.isRunning;
@@ -324,5 +349,4 @@ export default class {
324
349
  }
325
350
  return total;
326
351
  }
327
-
328
352
  }
@@ -7,7 +7,6 @@ import * as MathUtils from '../util/math';
7
7
  import { TWEEN_PENDING, TWEEN_RUNNING, TWEEN_COMPLETE, TWEEN_LOOPED } from './const';
8
8
 
9
9
  export default class {
10
-
11
10
  constructor(parent) {
12
11
  this.parent = parent;
13
12
  this.game = parent.game;
@@ -145,12 +144,19 @@ export default class {
145
144
  const start = this.vStart[property];
146
145
  const end = this.vEnd[property];
147
146
  if (Array.isArray(end)) {
148
- this.parent.target[property] = this.interpolationFunction.call(this.interpolationContext, end, this.value);
147
+ this.parent.target[property] = this.interpolationFunction.call(
148
+ this.interpolationContext,
149
+ end,
150
+ this.value
151
+ );
149
152
  } else {
150
- this.parent.target[property] = start + ((end - start) * this.value);
153
+ this.parent.target[property] = start + (end - start) * this.value;
151
154
  }
152
155
  }
153
- if ((!this.parent.reverse && this.percent === 1) || (this.parent.reverse && this.percent === 0)) {
156
+ if (
157
+ (!this.parent.reverse && this.percent === 1) ||
158
+ (this.parent.reverse && this.percent === 0)
159
+ ) {
154
160
  return this.repeat();
155
161
  }
156
162
  return TWEEN_RUNNING;
@@ -184,11 +190,14 @@ export default class {
184
190
  if (Array.isArray(end)) {
185
191
  blob[property] = this.interpolationFunction(end, this.value);
186
192
  } else {
187
- blob[property] = start + ((end - start) * this.value);
193
+ blob[property] = start + (end - start) * this.value;
188
194
  }
189
195
  }
190
196
  data.push(blob);
191
- if ((!this.parent.reverse && this.percent === 1) || (this.parent.reverse && this.percent === 0)) {
197
+ if (
198
+ (!this.parent.reverse && this.percent === 1) ||
199
+ (this.parent.reverse && this.percent === 0)
200
+ ) {
192
201
  complete = true;
193
202
  }
194
203
  } while (!complete);
@@ -254,5 +263,4 @@ export default class {
254
263
  }
255
264
  return TWEEN_LOOPED;
256
265
  }
257
-
258
266
  }