@vpmedia/phaser 1.11.0 → 1.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/README.md +1 -1
  2. package/package.json +8 -5
  3. package/src/phaser/core/animation.js +9 -6
  4. package/src/phaser/core/animation_manager.js +14 -4
  5. package/src/phaser/core/animation_parser.js +24 -3
  6. package/src/phaser/core/array_set.js +1 -3
  7. package/src/phaser/core/cache.js +6 -6
  8. package/src/phaser/core/device.js +0 -2
  9. package/src/phaser/core/device_util.js +21 -6
  10. package/src/phaser/core/dom.js +34 -25
  11. package/src/phaser/core/event_manager.js +45 -17
  12. package/src/phaser/core/factory.js +26 -4
  13. package/src/phaser/core/frame.js +0 -2
  14. package/src/phaser/core/frame_data.js +0 -2
  15. package/src/phaser/core/game.js +8 -6
  16. package/src/phaser/core/input.js +17 -9
  17. package/src/phaser/core/input_handler.js +100 -26
  18. package/src/phaser/core/input_mouse.js +10 -14
  19. package/src/phaser/core/input_mspointer.js +10 -9
  20. package/src/phaser/core/input_pointer.js +58 -17
  21. package/src/phaser/core/input_touch.js +6 -8
  22. package/src/phaser/core/loader.js +168 -51
  23. package/src/phaser/core/loader_parser.js +4 -1
  24. package/src/phaser/core/raf.js +0 -2
  25. package/src/phaser/core/scale_manager.js +69 -25
  26. package/src/phaser/core/scene.js +0 -2
  27. package/src/phaser/core/scene_manager.js +6 -3
  28. package/src/phaser/core/signal.js +15 -8
  29. package/src/phaser/core/signal_binding.js +10 -5
  30. package/src/phaser/core/sound.js +20 -11
  31. package/src/phaser/core/sound_manager.js +56 -20
  32. package/src/phaser/core/sound_sprite.js +32 -32
  33. package/src/phaser/core/stage.js +0 -3
  34. package/src/phaser/core/time.js +0 -2
  35. package/src/phaser/core/timer.js +24 -7
  36. package/src/phaser/core/timer_event.js +0 -2
  37. package/src/phaser/core/tween.js +32 -8
  38. package/src/phaser/core/tween_data.js +15 -7
  39. package/src/phaser/core/tween_easing.js +24 -20
  40. package/src/phaser/core/tween_manager.js +31 -13
  41. package/src/phaser/core/world.js +0 -2
  42. package/src/phaser/display/bitmap_text.js +8 -9
  43. package/src/phaser/display/button.js +16 -4
  44. package/src/phaser/display/canvas/buffer.js +0 -2
  45. package/src/phaser/display/canvas/graphics.js +21 -9
  46. package/src/phaser/display/canvas/masker.js +1 -1
  47. package/src/phaser/display/canvas/renderer.js +39 -19
  48. package/src/phaser/display/canvas/tinter.js +43 -6
  49. package/src/phaser/display/canvas/util.js +1 -1
  50. package/src/phaser/display/display_object.js +33 -19
  51. package/src/phaser/display/graphics.js +52 -27
  52. package/src/phaser/display/graphics_data.js +0 -2
  53. package/src/phaser/display/graphics_data_util.js +9 -1
  54. package/src/phaser/display/group.js +1 -4
  55. package/src/phaser/display/image.js +2 -4
  56. package/src/phaser/display/sprite_batch.js +0 -2
  57. package/src/phaser/display/sprite_util.js +46 -11
  58. package/src/phaser/display/text.js +77 -26
  59. package/src/phaser/display/webgl/abstract_filter.js +0 -2
  60. package/src/phaser/display/webgl/base_texture.js +5 -3
  61. package/src/phaser/display/webgl/blend_manager.js +0 -2
  62. package/src/phaser/display/webgl/earcut.js +63 -22
  63. package/src/phaser/display/webgl/earcut_node.js +0 -2
  64. package/src/phaser/display/webgl/fast_sprite_batch.js +47 -46
  65. package/src/phaser/display/webgl/filter_manager.js +0 -2
  66. package/src/phaser/display/webgl/filter_texture.js +16 -5
  67. package/src/phaser/display/webgl/graphics.js +38 -16
  68. package/src/phaser/display/webgl/graphics_data.js +0 -2
  69. package/src/phaser/display/webgl/mask_manager.js +10 -2
  70. package/src/phaser/display/webgl/render_texture.js +14 -5
  71. package/src/phaser/display/webgl/renderer.js +39 -7
  72. package/src/phaser/display/webgl/shader/complex.js +0 -2
  73. package/src/phaser/display/webgl/shader/fast.js +8 -3
  74. package/src/phaser/display/webgl/shader/normal.js +42 -14
  75. package/src/phaser/display/webgl/shader/primitive.js +0 -2
  76. package/src/phaser/display/webgl/shader/strip.js +0 -2
  77. package/src/phaser/display/webgl/shader_manager.js +0 -2
  78. package/src/phaser/display/webgl/sprite_batch.js +13 -14
  79. package/src/phaser/display/webgl/stencil_manager.js +18 -20
  80. package/src/phaser/display/webgl/texture.js +10 -7
  81. package/src/phaser/display/webgl/util.js +1 -2
  82. package/src/phaser/geom/circle.js +15 -7
  83. package/src/phaser/geom/ellipse.js +13 -6
  84. package/src/phaser/geom/line.js +19 -10
  85. package/src/phaser/geom/matrix.js +0 -2
  86. package/src/phaser/geom/point.js +9 -11
  87. package/src/phaser/geom/polygon.js +9 -5
  88. package/src/phaser/geom/rectangle.js +44 -10
  89. package/src/phaser/geom/rounded_rectangle.js +0 -2
  90. package/src/phaser/geom/util/circle.js +3 -3
  91. package/src/phaser/geom/util/ellipse.js +3 -3
  92. package/src/phaser/geom/util/line.js +16 -13
  93. package/src/phaser/geom/util/point.js +1 -1
  94. package/src/phaser/geom/util/rectangle.js +17 -7
  95. package/src/phaser/util/math.js +37 -23
  96. package/tsconfig.json +110 -0
  97. package/types/index.d.ts +22 -0
  98. package/types/index.d.ts.map +1 -0
  99. package/types/phaser/core/animation.d.ts +55 -0
  100. package/types/phaser/core/animation.d.ts.map +1 -0
  101. package/types/phaser/core/animation_manager.d.ts +35 -0
  102. package/types/phaser/core/animation_manager.d.ts.map +1 -0
  103. package/types/phaser/core/animation_parser.d.ts +20 -0
  104. package/types/phaser/core/animation_parser.d.ts.map +1 -0
  105. package/types/phaser/core/array_set.d.ts +23 -0
  106. package/types/phaser/core/array_set.d.ts.map +1 -0
  107. package/types/phaser/core/cache.d.ts +106 -0
  108. package/types/phaser/core/cache.d.ts.map +1 -0
  109. package/types/phaser/core/const.d.ts +81 -0
  110. package/types/phaser/core/const.d.ts.map +1 -0
  111. package/types/phaser/core/device.d.ts +36 -0
  112. package/types/phaser/core/device.d.ts.map +1 -0
  113. package/types/phaser/core/device_util.d.ts +48 -0
  114. package/types/phaser/core/device_util.d.ts.map +1 -0
  115. package/types/phaser/core/dom.d.ts +63 -0
  116. package/types/phaser/core/dom.d.ts.map +1 -0
  117. package/types/phaser/core/event_manager.d.ts +53 -0
  118. package/types/phaser/core/event_manager.d.ts.map +1 -0
  119. package/types/phaser/core/factory.d.ts +12 -0
  120. package/types/phaser/core/factory.d.ts.map +1 -0
  121. package/types/phaser/core/frame.d.ts +30 -0
  122. package/types/phaser/core/frame.d.ts.map +1 -0
  123. package/types/phaser/core/frame_data.d.ts +14 -0
  124. package/types/phaser/core/frame_data.d.ts.map +1 -0
  125. package/types/phaser/core/frame_util.d.ts +15 -0
  126. package/types/phaser/core/frame_util.d.ts.map +1 -0
  127. package/types/phaser/core/game.d.ts +57 -0
  128. package/types/phaser/core/game.d.ts.map +1 -0
  129. package/types/phaser/core/input.d.ts +92 -0
  130. package/types/phaser/core/input.d.ts.map +1 -0
  131. package/types/phaser/core/input_handler.d.ts +111 -0
  132. package/types/phaser/core/input_handler.d.ts.map +1 -0
  133. package/types/phaser/core/input_mouse.d.ts +39 -0
  134. package/types/phaser/core/input_mouse.d.ts.map +1 -0
  135. package/types/phaser/core/input_mspointer.d.ts +34 -0
  136. package/types/phaser/core/input_mspointer.d.ts.map +1 -0
  137. package/types/phaser/core/input_pointer.d.ts +68 -0
  138. package/types/phaser/core/input_pointer.d.ts.map +1 -0
  139. package/types/phaser/core/input_touch.d.ts +37 -0
  140. package/types/phaser/core/input_touch.d.ts.map +1 -0
  141. package/types/phaser/core/loader.d.ts +94 -0
  142. package/types/phaser/core/loader.d.ts.map +1 -0
  143. package/types/phaser/core/loader_parser.d.ts +35 -0
  144. package/types/phaser/core/loader_parser.d.ts.map +1 -0
  145. package/types/phaser/core/raf.d.ts +15 -0
  146. package/types/phaser/core/raf.d.ts.map +1 -0
  147. package/types/phaser/core/scale_manager.d.ts +137 -0
  148. package/types/phaser/core/scale_manager.d.ts.map +1 -0
  149. package/types/phaser/core/scene.d.ts +17 -0
  150. package/types/phaser/core/scene.d.ts.map +1 -0
  151. package/types/phaser/core/scene_manager.d.ts +39 -0
  152. package/types/phaser/core/scene_manager.d.ts.map +1 -0
  153. package/types/phaser/core/signal.d.ts +25 -0
  154. package/types/phaser/core/signal.d.ts.map +1 -0
  155. package/types/phaser/core/signal_binding.d.ts +26 -0
  156. package/types/phaser/core/signal_binding.d.ts.map +1 -0
  157. package/types/phaser/core/sound.d.ts +72 -0
  158. package/types/phaser/core/sound.d.ts.map +1 -0
  159. package/types/phaser/core/sound_manager.d.ts +50 -0
  160. package/types/phaser/core/sound_manager.d.ts.map +1 -0
  161. package/types/phaser/core/sound_sprite.d.ts +18 -0
  162. package/types/phaser/core/sound_sprite.d.ts.map +1 -0
  163. package/types/phaser/core/stage.d.ts +23 -0
  164. package/types/phaser/core/stage.d.ts.map +1 -0
  165. package/types/phaser/core/time.d.ts +49 -0
  166. package/types/phaser/core/time.d.ts.map +1 -0
  167. package/types/phaser/core/timer.d.ts +49 -0
  168. package/types/phaser/core/timer.d.ts.map +1 -0
  169. package/types/phaser/core/timer_event.d.ts +18 -0
  170. package/types/phaser/core/timer_event.d.ts.map +1 -0
  171. package/types/phaser/core/tween.d.ts +52 -0
  172. package/types/phaser/core/tween.d.ts.map +1 -0
  173. package/types/phaser/core/tween_data.d.ts +37 -0
  174. package/types/phaser/core/tween_data.d.ts.map +1 -0
  175. package/types/phaser/core/tween_easing.d.ts +192 -0
  176. package/types/phaser/core/tween_easing.d.ts.map +1 -0
  177. package/types/phaser/core/tween_manager.d.ts +94 -0
  178. package/types/phaser/core/tween_manager.d.ts.map +1 -0
  179. package/types/phaser/core/world.d.ts +6 -0
  180. package/types/phaser/core/world.d.ts.map +1 -0
  181. package/types/phaser/display/bitmap_text.d.ts +48 -0
  182. package/types/phaser/display/bitmap_text.d.ts.map +1 -0
  183. package/types/phaser/display/button.d.ts +33 -0
  184. package/types/phaser/display/button.d.ts.map +1 -0
  185. package/types/phaser/display/canvas/buffer.d.ts +11 -0
  186. package/types/phaser/display/canvas/buffer.d.ts.map +1 -0
  187. package/types/phaser/display/canvas/graphics.d.ts +18 -0
  188. package/types/phaser/display/canvas/graphics.d.ts.map +1 -0
  189. package/types/phaser/display/canvas/masker.d.ts +12 -0
  190. package/types/phaser/display/canvas/masker.d.ts.map +1 -0
  191. package/types/phaser/display/canvas/pool.d.ts +45 -0
  192. package/types/phaser/display/canvas/pool.d.ts.map +1 -0
  193. package/types/phaser/display/canvas/renderer.d.ts +28 -0
  194. package/types/phaser/display/canvas/renderer.d.ts.map +1 -0
  195. package/types/phaser/display/canvas/tinter.d.ts +36 -0
  196. package/types/phaser/display/canvas/tinter.d.ts.map +1 -0
  197. package/types/phaser/display/canvas/util.d.ts +70 -0
  198. package/types/phaser/display/canvas/util.d.ts.map +1 -0
  199. package/types/phaser/display/display_object.d.ts +83 -0
  200. package/types/phaser/display/display_object.d.ts.map +1 -0
  201. package/types/phaser/display/graphics.d.ts +53 -0
  202. package/types/phaser/display/graphics.d.ts.map +1 -0
  203. package/types/phaser/display/graphics_data.d.ts +15 -0
  204. package/types/phaser/display/graphics_data.d.ts.map +1 -0
  205. package/types/phaser/display/graphics_data_util.d.ts +7 -0
  206. package/types/phaser/display/graphics_data_util.d.ts.map +1 -0
  207. package/types/phaser/display/group.d.ts +41 -0
  208. package/types/phaser/display/group.d.ts.map +1 -0
  209. package/types/phaser/display/image.d.ts +43 -0
  210. package/types/phaser/display/image.d.ts.map +1 -0
  211. package/types/phaser/display/sprite_batch.d.ts +6 -0
  212. package/types/phaser/display/sprite_batch.d.ts.map +1 -0
  213. package/types/phaser/display/sprite_util.d.ts +35 -0
  214. package/types/phaser/display/sprite_util.d.ts.map +1 -0
  215. package/types/phaser/display/text.d.ts +116 -0
  216. package/types/phaser/display/text.d.ts.map +1 -0
  217. package/types/phaser/display/webgl/abstract_filter.d.ts +17 -0
  218. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  219. package/types/phaser/display/webgl/base_texture.d.ts +20 -0
  220. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -0
  221. package/types/phaser/display/webgl/blend_manager.d.ts +14 -0
  222. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  223. package/types/phaser/display/webgl/earcut.d.ts +215 -0
  224. package/types/phaser/display/webgl/earcut.d.ts.map +1 -0
  225. package/types/phaser/display/webgl/earcut_node.d.ts +19 -0
  226. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  227. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +34 -0
  228. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  229. package/types/phaser/display/webgl/filter_manager.d.ts +21 -0
  230. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  231. package/types/phaser/display/webgl/filter_texture.d.ts +13 -0
  232. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  233. package/types/phaser/display/webgl/graphics.d.ts +80 -0
  234. package/types/phaser/display/webgl/graphics.d.ts.map +1 -0
  235. package/types/phaser/display/webgl/graphics_data.d.ts +23 -0
  236. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  237. package/types/phaser/display/webgl/mask_manager.d.ts +13 -0
  238. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  239. package/types/phaser/display/webgl/render_texture.d.ts +25 -0
  240. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -0
  241. package/types/phaser/display/webgl/renderer.d.ts +44 -0
  242. package/types/phaser/display/webgl/renderer.d.ts.map +1 -0
  243. package/types/phaser/display/webgl/shader/complex.d.ts +22 -0
  244. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  245. package/types/phaser/display/webgl/shader/fast.d.ts +25 -0
  246. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  247. package/types/phaser/display/webgl/shader/normal.d.ts +25 -0
  248. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  249. package/types/phaser/display/webgl/shader/primitive.d.ts +21 -0
  250. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  251. package/types/phaser/display/webgl/shader/strip.d.ts +22 -0
  252. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  253. package/types/phaser/display/webgl/shader_manager.d.ts +24 -0
  254. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  255. package/types/phaser/display/webgl/sprite_batch.d.ts +36 -0
  256. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  257. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -0
  258. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  259. package/types/phaser/display/webgl/texture.d.ts +30 -0
  260. package/types/phaser/display/webgl/texture.d.ts.map +1 -0
  261. package/types/phaser/display/webgl/texture_util.d.ts +15 -0
  262. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -0
  263. package/types/phaser/display/webgl/util.d.ts +41 -0
  264. package/types/phaser/display/webgl/util.d.ts.map +1 -0
  265. package/types/phaser/geom/circle.d.ts +39 -0
  266. package/types/phaser/geom/circle.d.ts.map +1 -0
  267. package/types/phaser/geom/ellipse.d.ts +18 -0
  268. package/types/phaser/geom/ellipse.d.ts.map +1 -0
  269. package/types/phaser/geom/line.d.ts +37 -0
  270. package/types/phaser/geom/line.d.ts.map +1 -0
  271. package/types/phaser/geom/matrix.d.ts +25 -0
  272. package/types/phaser/geom/matrix.d.ts.map +1 -0
  273. package/types/phaser/geom/point.d.ts +37 -0
  274. package/types/phaser/geom/point.d.ts.map +1 -0
  275. package/types/phaser/geom/polygon.d.ts +17 -0
  276. package/types/phaser/geom/polygon.d.ts.map +1 -0
  277. package/types/phaser/geom/rectangle.d.ts +63 -0
  278. package/types/phaser/geom/rectangle.d.ts.map +1 -0
  279. package/types/phaser/geom/rounded_rectangle.d.ts +12 -0
  280. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  281. package/types/phaser/geom/util/circle.d.ts +55 -0
  282. package/types/phaser/geom/util/circle.d.ts.map +1 -0
  283. package/types/phaser/geom/util/ellipse.d.ts +21 -0
  284. package/types/phaser/geom/util/ellipse.d.ts.map +1 -0
  285. package/types/phaser/geom/util/line.d.ts +42 -0
  286. package/types/phaser/geom/util/line.d.ts.map +1 -0
  287. package/types/phaser/geom/util/matrix.d.ts +20 -0
  288. package/types/phaser/geom/util/matrix.d.ts.map +1 -0
  289. package/types/phaser/geom/util/point.d.ts +157 -0
  290. package/types/phaser/geom/util/point.d.ts.map +1 -0
  291. package/types/phaser/geom/util/polygon.d.ts +15 -0
  292. package/types/phaser/geom/util/polygon.d.ts.map +1 -0
  293. package/types/phaser/geom/util/rectangle.d.ts +124 -0
  294. package/types/phaser/geom/util/rectangle.d.ts.map +1 -0
  295. package/types/phaser/geom/util/rounded_rectangle.d.ts +15 -0
  296. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  297. package/types/phaser/util/math.d.ts +162 -0
  298. package/types/phaser/util/math.d.ts.map +1 -0
@@ -13,7 +13,6 @@ import { snapToCeil } from '../util/math';
13
13
  import { renderCanvas, renderWebGL, getBounds } from './sprite_util';
14
14
 
15
15
  export default class extends Image {
16
-
17
16
  constructor(game, x, y, text = '', style = {}) {
18
17
  super(game, x, y, null);
19
18
  this.game = game;
@@ -60,7 +59,14 @@ export default class extends Image {
60
59
  super.destroy();
61
60
  }
62
61
 
63
- setShadow(x = 0, y = 0, color = 'rgba(0, 0, 0, 1)', blur = 0, shadowStroke = true, shadowFill = true) {
62
+ setShadow(
63
+ x = 0,
64
+ y = 0,
65
+ color = 'rgba(0, 0, 0, 1)',
66
+ blur = 0,
67
+ shadowStroke = true,
68
+ shadowFill = true
69
+ ) {
64
70
  this.style.shadowOffsetX = x;
65
71
  this.style.shadowOffsetY = y;
66
72
  this.style.shadowColor = color;
@@ -139,7 +145,12 @@ export default class extends Image {
139
145
  if (tabs === 0) {
140
146
  // Simple layout (no tabs)
141
147
  lineWidth = this.style.strokeThickness + this.padding.x;
142
- if (this.colors.length > 0 || this.strokeColors.length > 0 || this.fontWeights.length > 0 || this.fontStyles.length > 0) {
148
+ if (
149
+ this.colors.length > 0 ||
150
+ this.strokeColors.length > 0 ||
151
+ this.fontWeights.length > 0 ||
152
+ this.fontStyles.length > 0
153
+ ) {
143
154
  lineWidth += this.measureLine(lines[i]);
144
155
  } else {
145
156
  lineWidth += this.context.measureText(lines[i]).width;
@@ -156,7 +167,12 @@ export default class extends Image {
156
167
  let tab = 0;
157
168
  for (let c = 0; c < line.length; c += 1) {
158
169
  let section = 0;
159
- if (this.colors.length > 0 || this.strokeColors.length > 0 || this.fontWeights.length > 0 || this.fontStyles.length > 0) {
170
+ if (
171
+ this.colors.length > 0 ||
172
+ this.strokeColors.length > 0 ||
173
+ this.fontWeights.length > 0 ||
174
+ this.fontStyles.length > 0
175
+ ) {
160
176
  section = this.measureLine(line[c]);
161
177
  } else {
162
178
  section = Math.ceil(this.context.measureText(line[c]).width);
@@ -169,7 +185,12 @@ export default class extends Image {
169
185
  } else {
170
186
  for (let c = 0; c < line.length; c += 1) {
171
187
  // How far to the next tab?
172
- if (this.colors.length > 0 || this.strokeColors.length > 0 || this.fontWeights.length > 0 || this.fontStyles.length > 0) {
188
+ if (
189
+ this.colors.length > 0 ||
190
+ this.strokeColors.length > 0 ||
191
+ this.fontWeights.length > 0 ||
192
+ this.fontStyles.length > 0
193
+ ) {
173
194
  lineWidth += this.measureLine(line[c]);
174
195
  } else {
175
196
  lineWidth += Math.ceil(this.context.measureText(line[c]).width);
@@ -192,7 +213,7 @@ export default class extends Image {
192
213
  }
193
214
  // Adjust for line spacing
194
215
  if (lineSpacing !== 0) {
195
- height += (lineSpacing > 0) ? lineSpacing * lines.length : lineSpacing * (lines.length - 1);
216
+ height += lineSpacing > 0 ? lineSpacing * lines.length : lineSpacing * (lines.length - 1);
196
217
  }
197
218
  this.canvas.height = height * this._res;
198
219
  this.context.scale(this._res, this._res);
@@ -214,9 +235,9 @@ export default class extends Image {
214
235
  for (let i = 0; i < drawnLines; i += 1) {
215
236
  // Split the line by
216
237
  linePositionX = this.style.strokeThickness / 2;
217
- linePositionY = (this.style.strokeThickness / 2 + i * lineHeight) + fontProperties.ascent;
238
+ linePositionY = this.style.strokeThickness / 2 + i * lineHeight + fontProperties.ascent;
218
239
  if (i > 0) {
219
- linePositionY += (lineSpacing * i);
240
+ linePositionY += lineSpacing * i;
220
241
  }
221
242
  if (this.style.align === 'right') {
222
243
  linePositionX += maxLineWidth - lineWidths[i];
@@ -227,7 +248,12 @@ export default class extends Image {
227
248
  linePositionX = Math.round(linePositionX);
228
249
  linePositionY = Math.round(linePositionY);
229
250
  }
230
- if (this.colors.length > 0 || this.strokeColors.length > 0 || this.fontWeights.length > 0 || this.fontStyles.length > 0) {
251
+ if (
252
+ this.colors.length > 0 ||
253
+ this.strokeColors.length > 0 ||
254
+ this.fontWeights.length > 0 ||
255
+ this.fontStyles.length > 0
256
+ ) {
231
257
  this.updateLine(lines[i], linePositionX, linePositionY);
232
258
  } else {
233
259
  if (this.style.stroke && this.style.strokeThickness) {
@@ -456,7 +482,9 @@ export default class extends Image {
456
482
  // if wordWrapWidth is too small for even a single
457
483
  // letter, shame user failure with a fatal error
458
484
  if (!newWord.length) {
459
- throw new Error('This text\'s wordWrapWidth setting is less than a single character!');
485
+ throw new Error(
486
+ "This text's wordWrapWidth setting is less than a single character!"
487
+ );
460
488
  }
461
489
  // replace current word in array with remainder
462
490
  const secondPart = word.substr(newWord.length);
@@ -465,10 +493,13 @@ export default class extends Image {
465
493
  out += newWord;
466
494
  }
467
495
  // if existing word length is 0, don't include it
468
- const offset = (words[j].length) ? j : j + 1;
496
+ const offset = words[j].length ? j : j + 1;
469
497
  // collapse rest of sentence
470
498
  // remove any trailing white space
471
- const remainder = words.slice(offset).join(' ').replace(/[ \n]*$/gi, '');
499
+ const remainder = words
500
+ .slice(offset)
501
+ .join(' ')
502
+ .replace(/[ \n]*$/gi, '');
472
503
  // prepend remainder to next line
473
504
  lines[i + 1] = remainder + ' ' + (lines[i + 1] || '');
474
505
  linesCount = lines.length;
@@ -536,11 +567,16 @@ export default class extends Image {
536
567
  // larger | smaller
537
568
  // {number} (em | ex | ch | rem | vh | vw | vmin | vmax | px | mm | cm | in | pt | pc | %)
538
569
  // font-family - rest (but identifiers or quoted with comma separation)
539
- const m = font.match(/^\s*(?:\b(normal|italic|oblique|inherit)?\b)\s*(?:\b(normal|small-caps|inherit)?\b)\s*(?:\b(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900|inherit)?\b)\s*(?:\b(xx-small|x-small|small|medium|large|x-large|xx-large|larger|smaller|0|\d*(?:[.]\d*)?(?:%|[a-z]{2,5}))?\b)\s*(.*)\s*$/);
570
+ const m = font.match(
571
+ /^\s*(?:\b(normal|italic|oblique|inherit)?\b)\s*(?:\b(normal|small-caps|inherit)?\b)\s*(?:\b(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900|inherit)?\b)\s*(?:\b(xx-small|x-small|small|medium|large|x-large|xx-large|larger|smaller|0|\d*(?:[.]\d*)?(?:%|[a-z]{2,5}))?\b)\s*(.*)\s*$/
572
+ );
540
573
  if (m) {
541
574
  let family = m[5].trim();
542
575
  // If it looks like the value should be quoted, but isn't, then quote it.
543
- if (!/^(?:inherit|serif|sans-serif|cursive|fantasy|monospace)$/.exec(family) && !/['",]/.exec(family)) {
576
+ if (
577
+ !/^(?:inherit|serif|sans-serif|cursive|fantasy|monospace)$/.exec(family) &&
578
+ !/['",]/.exec(family)
579
+ ) {
544
580
  family = "'" + family + "'";
545
581
  }
546
582
  return {
@@ -560,15 +596,25 @@ export default class extends Image {
560
596
  const parts = [];
561
597
  let v;
562
598
  v = components.fontStyle;
563
- if (v && v !== 'normal') { parts.push(v); }
599
+ if (v && v !== 'normal') {
600
+ parts.push(v);
601
+ }
564
602
  v = components.fontVariant;
565
- if (v && v !== 'normal') { parts.push(v); }
603
+ if (v && v !== 'normal') {
604
+ parts.push(v);
605
+ }
566
606
  v = components.fontWeight;
567
- if (v && v !== 'normal') { parts.push(v); }
607
+ if (v && v !== 'normal') {
608
+ parts.push(v);
609
+ }
568
610
  v = components.fontSize;
569
- if (v && v !== 'medium') { parts.push(v); }
611
+ if (v && v !== 'medium') {
612
+ parts.push(v);
613
+ }
570
614
  v = components.fontFamily;
571
- if (v) { parts.push(v); }
615
+ if (v) {
616
+ parts.push(v);
617
+ }
572
618
  if (!parts.length) {
573
619
  // Fallback to whatever value the 'font' was
574
620
  parts.push(components.font);
@@ -649,18 +695,18 @@ export default class extends Image {
649
695
  if (this.style.boundsAlignH === 'right') {
650
696
  x += this.textBounds.width - this.canvas.width / this.resolution;
651
697
  } else if (this.style.boundsAlignH === 'center') {
652
- x += this.textBounds.halfWidth - (this.canvas.width / this.resolution / 2);
698
+ x += this.textBounds.halfWidth - this.canvas.width / this.resolution / 2;
653
699
  }
654
700
  if (this.style.boundsAlignV === 'bottom') {
655
701
  y += this.textBounds.height - this.canvas.height / this.resolution;
656
702
  } else if (this.style.boundsAlignV === 'middle') {
657
- y += this.textBounds.halfHeight - (this.canvas.height / this.resolution / 2);
703
+ y += this.textBounds.halfHeight - this.canvas.height / this.resolution / 2;
658
704
  }
659
705
  this.pivot.x = -x;
660
706
  this.pivot.y = -y;
661
707
  }
662
708
  // Can't render something with a zero sized dimension
663
- this.renderable = (w !== 0 && h !== 0);
709
+ this.renderable = w !== 0 && h !== 0;
664
710
  this.texture.requiresReTint = true;
665
711
  this.texture.baseTexture.dirty();
666
712
  }
@@ -697,7 +743,10 @@ export default class extends Image {
697
743
 
698
744
  getFontPropertiesContext() {
699
745
  if (!window.PhaserRegistry.fontPropertiesContext) {
700
- window.PhaserRegistry.fontPropertiesContext = this.getFontPropertiesCanvas().getContext('2d', { willReadFrequently: true });
746
+ window.PhaserRegistry.fontPropertiesContext = this.getFontPropertiesCanvas().getContext(
747
+ '2d',
748
+ { willReadFrequently: true }
749
+ );
701
750
  }
702
751
  return window.PhaserRegistry.fontPropertiesContext;
703
752
  }
@@ -713,7 +762,7 @@ export default class extends Image {
713
762
  const width = Math.ceil(context.measureText('|MÉq').width);
714
763
  let baseline = Math.ceil(context.measureText('|MÉq').width);
715
764
  const height = 2 * baseline;
716
- baseline = baseline * 1.4 | 0;
765
+ baseline = (baseline * 1.4) | 0;
717
766
  canvas.width = width;
718
767
  canvas.height = height;
719
768
  context.fillStyle = '#f00';
@@ -815,7 +864,10 @@ export default class extends Image {
815
864
  let mutatedValue = value || 'Arial';
816
865
  mutatedValue = mutatedValue.trim();
817
866
  // If it looks like the value should be quoted, but isn't, then quote it.
818
- if (!/^(?:inherit|serif|sans-serif|cursive|fantasy|monospace)$/.exec(mutatedValue) && !/['",]/.exec(mutatedValue)) {
867
+ if (
868
+ !/^(?:inherit|serif|sans-serif|cursive|fantasy|monospace)$/.exec(mutatedValue) &&
869
+ !/['",]/.exec(mutatedValue)
870
+ ) {
819
871
  mutatedValue = "'" + mutatedValue + "'";
820
872
  }
821
873
 
@@ -1082,5 +1134,4 @@ export default class extends Image {
1082
1134
  this.scale.y = value / this.texture.frame.height;
1083
1135
  this._height = value;
1084
1136
  }
1085
-
1086
1137
  }
@@ -6,7 +6,6 @@
6
6
  */
7
7
 
8
8
  export default class {
9
-
10
9
  constructor(fragmentSrc, uniforms) {
11
10
  this.passes = [this];
12
11
  this.shaders = [];
@@ -21,5 +20,4 @@ export default class {
21
20
  this.shaders[i].dirty = true;
22
21
  }
23
22
  }
24
-
25
23
  }
@@ -7,7 +7,6 @@
7
7
  import { removeByCanvas } from '../canvas/pool';
8
8
 
9
9
  export default class {
10
-
11
10
  constructor(source, scaleMode) {
12
11
  this.resolution = 1;
13
12
  this.width = 100;
@@ -22,7 +21,11 @@ export default class {
22
21
  this._powerOf2 = false;
23
22
  this._dirty = [true, true, true, true];
24
23
  if (source) {
25
- if ((this.source.complete || this.source.getContext) && this.source.width && this.source.height) {
24
+ if (
25
+ (this.source.complete || this.source.getContext) &&
26
+ this.source.width &&
27
+ this.source.height
28
+ ) {
26
29
  this.hasLoaded = true;
27
30
  this.width = this.source.naturalWidth || this.source.width;
28
31
  this.height = this.source.naturalHeight || this.source.height;
@@ -64,5 +67,4 @@ export default class {
64
67
  this._glTextures.length = 0;
65
68
  this.dirty();
66
69
  }
67
-
68
70
  }
@@ -6,7 +6,6 @@
6
6
  */
7
7
 
8
8
  export default class {
9
-
10
9
  constructor() {
11
10
  this.gl = null;
12
11
  this.currentBlendMode = 99999;
@@ -31,5 +30,4 @@ export default class {
31
30
  destroy() {
32
31
  this.gl = null;
33
32
  }
34
-
35
33
  }
@@ -93,14 +93,14 @@ export function compareX(a, b) {
93
93
  */
94
94
  export function zOrder(x, y, minX, minY, size) {
95
95
  // coords are transformed into non-negative 15-bit integer range
96
- x = 32767 * (x - minX) / size;
97
- y = 32767 * (y - minY) / size;
98
- x = (x | (x << 8)) & 0x00FF00FF;
99
- x = (x | (x << 4)) & 0x0F0F0F0F;
96
+ x = (32767 * (x - minX)) / size;
97
+ y = (32767 * (y - minY)) / size;
98
+ x = (x | (x << 8)) & 0x00ff00ff;
99
+ x = (x | (x << 4)) & 0x0f0f0f0f;
100
100
  x = (x | (x << 2)) & 0x33333333;
101
101
  x = (x | (x << 1)) & 0x55555555;
102
- y = (y | (y << 8)) & 0x00FF00FF;
103
- y = (y | (y << 4)) & 0x0F0F0F0F;
102
+ y = (y | (y << 8)) & 0x00ff00ff;
103
+ y = (y | (y << 4)) & 0x0f0f0f0f;
104
104
  y = (y | (y << 2)) & 0x33333333;
105
105
  y = (y | (y << 1)) & 0x55555555;
106
106
  return x | (y << 1);
@@ -154,7 +154,11 @@ export function getLeftmost(start) {
154
154
  * @returns {object} TBD
155
155
  */
156
156
  export function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
157
- return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0;
157
+ return (
158
+ (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&
159
+ (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 &&
160
+ (bx - px) * (cy - py) - (cx - px) * (by - py) >= 0
161
+ );
158
162
  }
159
163
 
160
164
  /**
@@ -187,7 +191,9 @@ export function equals(p1, p2) {
187
191
  * @returns {boolean} TBD
188
192
  */
189
193
  export function intersects(p1, q1, p2, q2) {
190
- return area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 && area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0;
194
+ return (
195
+ area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 && area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0
196
+ );
191
197
  }
192
198
 
193
199
  /**
@@ -199,7 +205,14 @@ export function intersects(p1, q1, p2, q2) {
199
205
  export function intersectsPolygon(a, b) {
200
206
  let p = a;
201
207
  do {
202
- if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true;
208
+ if (
209
+ p.i !== a.i &&
210
+ p.next.i !== a.i &&
211
+ p.i !== b.i &&
212
+ p.next.i !== b.i &&
213
+ intersects(p, p.next, a, b)
214
+ )
215
+ return true;
203
216
  p = p.next;
204
217
  } while (p !== a);
205
218
  return false;
@@ -212,7 +225,9 @@ export function intersectsPolygon(a, b) {
212
225
  * @returns {object} TBD
213
226
  */
214
227
  export function locallyInside(a, b) {
215
- return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
228
+ return area(a.prev, a, a.next) < 0
229
+ ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0
230
+ : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
216
231
  }
217
232
 
218
233
  /**
@@ -227,7 +242,10 @@ export function middleInside(a, b) {
227
242
  const px = (a.x + b.x) / 2;
228
243
  const py = (a.y + b.y) / 2;
229
244
  do {
230
- if (((p.y > py) !== (p.next.y > py)) && (px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)) {
245
+ if (
246
+ p.y > py !== p.next.y > py &&
247
+ px < ((p.next.x - p.x) * (py - p.y)) / (p.next.y - p.y) + p.x
248
+ ) {
231
249
  inside = !inside;
232
250
  }
233
251
  p = p.next;
@@ -242,7 +260,15 @@ export function middleInside(a, b) {
242
260
  * @returns {boolean} TBD
243
261
  */
244
262
  export function isValidDiagonal(a, b) {
245
- return equals(a, b) || a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b);
263
+ return (
264
+ equals(a, b) ||
265
+ (a.next.i !== b.i &&
266
+ a.prev.i !== b.i &&
267
+ !intersectsPolygon(a, b) &&
268
+ locallyInside(a, b) &&
269
+ locallyInside(b, a) &&
270
+ middleInside(a, b))
271
+ );
246
272
  }
247
273
 
248
274
  /**
@@ -317,7 +343,8 @@ export function isEar(ear) {
317
343
  // now make sure we don't have other points inside the potential ear
318
344
  let p = ear.next.next;
319
345
  while (p !== ear.prev) {
320
- if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
346
+ if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0)
347
+ return false;
321
348
  p = p.next;
322
349
  }
323
350
  return true;
@@ -337,17 +364,22 @@ export function isEarHashed(ear, minX, minY, size) {
337
364
  const c = ear.next;
338
365
  if (area(a, b, c) >= 0) return false; // reflex, can't be an ear
339
366
  // triangle bbox; min & max are calculated like this for speed
340
- const minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x);
341
- const minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y);
342
- const maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x);
343
- const maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y);
367
+ const minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : b.x < c.x ? b.x : c.x;
368
+ const minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : b.y < c.y ? b.y : c.y;
369
+ const maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : b.x > c.x ? b.x : c.x;
370
+ const maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : b.y > c.y ? b.y : c.y;
344
371
  // z-order range for the current triangle bbox;
345
372
  const minZ = zOrder(minTX, minTY, minX, minY, size);
346
373
  const maxZ = zOrder(maxTX, maxTY, minX, minY, size);
347
374
  // first look for points inside the triangle in increasing z-order
348
375
  let p = ear.nextZ;
349
376
  while (p && p.z <= maxZ) {
350
- if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) {
377
+ if (
378
+ p !== ear.prev &&
379
+ p !== ear.next &&
380
+ pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&
381
+ area(p.prev, p, p.next) >= 0
382
+ ) {
351
383
  return false;
352
384
  }
353
385
  p = p.nextZ;
@@ -355,7 +387,12 @@ export function isEarHashed(ear, minX, minY, size) {
355
387
  // then look for points in decreasing z-order
356
388
  p = ear.prevZ;
357
389
  while (p && p.z >= minZ) {
358
- if (p !== ear.prev && p !== ear.next && pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && area(p.prev, p, p.next) >= 0) {
390
+ if (
391
+ p !== ear.prev &&
392
+ p !== ear.next &&
393
+ pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) &&
394
+ area(p.prev, p, p.next) >= 0
395
+ ) {
359
396
  return false;
360
397
  }
361
398
  p = p.prevZ;
@@ -383,7 +420,7 @@ export function linkedList(data, start, end, dim, clockwise) {
383
420
  j = i;
384
421
  }
385
422
  // link points into circular doubly-linked list in the specified winding order
386
- if (clockwise === (sum > 0)) {
423
+ if (clockwise === sum > 0) {
387
424
  for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);
388
425
  } else {
389
426
  for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);
@@ -433,7 +470,7 @@ export function findHoleBridge(hole, outerNode) {
433
470
  // segment's endpoint with lesser x will be potential connection point
434
471
  do {
435
472
  if (hy <= p.y && hy >= p.next.y) {
436
- const x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
473
+ const x = p.x + ((hy - p.y) * (p.next.x - p.x)) / (p.next.y - p.y);
437
474
  if (x <= hx && x > qx) {
438
475
  qx = x;
439
476
  m = p.x < p.next.x ? p : p.next;
@@ -451,7 +488,11 @@ export function findHoleBridge(hole, outerNode) {
451
488
  let tan;
452
489
  p = m.next;
453
490
  while (p !== stop) {
454
- if (hx >= p.x && p.x >= m.x && pointInTriangle(hy < m.y ? hx : qx, hy, m.x, m.y, hy < m.y ? qx : hx, hy, p.x, p.y)) {
491
+ if (
492
+ hx >= p.x &&
493
+ p.x >= m.x &&
494
+ pointInTriangle(hy < m.y ? hx : qx, hy, m.x, m.y, hy < m.y ? qx : hx, hy, p.x, p.y)
495
+ ) {
455
496
  tan = Math.abs(hy - p.y) / (hx - p.x); // tangential
456
497
  if ((tan < tanMin || (tan === tanMin && p.x > m.x)) && locallyInside(p, hole)) {
457
498
  m = p;
@@ -6,7 +6,6 @@
6
6
  */
7
7
 
8
8
  export default class {
9
-
10
9
  constructor(i, x, y) {
11
10
  // vertice index in coordinates array
12
11
  this.i = i;
@@ -24,5 +23,4 @@ export default class {
24
23
  // indicates whether this is a steiner point
25
24
  this.steiner = false;
26
25
  }
27
-
28
26
  }
@@ -8,7 +8,6 @@
8
8
  // TODO: fix ++ +=1 conversion issues (when a is 0 than a++ is 0 but a+=1 is 1)
9
9
 
10
10
  export default class {
11
-
12
11
  constructor(gl) {
13
12
  this.vertSize = 10;
14
13
  this.maxSize = 6000; // Math.pow(2, 16) / this.vertSize;
@@ -89,7 +88,10 @@ export default class {
89
88
  return;
90
89
  }
91
90
  // TODO trim??
92
- if (sprite.texture.baseTexture !== this.currentBaseTexture && !sprite.texture.baseTexture.skipRender) {
91
+ if (
92
+ sprite.texture.baseTexture !== this.currentBaseTexture &&
93
+ !sprite.texture.baseTexture.skipRender
94
+ ) {
93
95
  this.flush();
94
96
  this.currentBaseTexture = sprite.texture.baseTexture;
95
97
  if (!sprite.texture._uvs) {
@@ -113,73 +115,73 @@ export default class {
113
115
  h1 = trim.y - sprite.anchor.y * trim.height;
114
116
  h0 = h1 + sprite.texture.crop.height;
115
117
  } else {
116
- w0 = (sprite.texture.frame.width) * (1 - sprite.anchor.x);
117
- w1 = (sprite.texture.frame.width) * -sprite.anchor.x;
118
+ w0 = sprite.texture.frame.width * (1 - sprite.anchor.x);
119
+ w1 = sprite.texture.frame.width * -sprite.anchor.x;
118
120
  h0 = sprite.texture.frame.height * (1 - sprite.anchor.y);
119
121
  h1 = sprite.texture.frame.height * -sprite.anchor.y;
120
122
  }
121
123
  index = this.currentBatchSize * 4 * this.vertSize;
122
124
  index -= 1;
123
125
  // xy
124
- vertices[index += 1] = w1;
125
- vertices[index += 1] = h1;
126
- vertices[index += 1] = sprite.position.x;
127
- vertices[index += 1] = sprite.position.y;
126
+ vertices[(index += 1)] = w1;
127
+ vertices[(index += 1)] = h1;
128
+ vertices[(index += 1)] = sprite.position.x;
129
+ vertices[(index += 1)] = sprite.position.y;
128
130
  // scale
129
- vertices[index += 1] = sprite.scale.x;
130
- vertices[index += 1] = sprite.scale.y;
131
+ vertices[(index += 1)] = sprite.scale.x;
132
+ vertices[(index += 1)] = sprite.scale.y;
131
133
  // rotation
132
- vertices[index += 1] = sprite.rotation;
134
+ vertices[(index += 1)] = sprite.rotation;
133
135
  // uv
134
- vertices[index += 1] = uvs.x0;
135
- vertices[index += 1] = uvs.y1;
136
+ vertices[(index += 1)] = uvs.x0;
137
+ vertices[(index += 1)] = uvs.y1;
136
138
  // color
137
- vertices[index += 1] = sprite.alpha;
139
+ vertices[(index += 1)] = sprite.alpha;
138
140
  // xy
139
- vertices[index += 1] = w0;
140
- vertices[index += 1] = h1;
141
- vertices[index += 1] = sprite.position.x;
142
- vertices[index += 1] = sprite.position.y;
141
+ vertices[(index += 1)] = w0;
142
+ vertices[(index += 1)] = h1;
143
+ vertices[(index += 1)] = sprite.position.x;
144
+ vertices[(index += 1)] = sprite.position.y;
143
145
  // scale
144
- vertices[index += 1] = sprite.scale.x;
145
- vertices[index += 1] = sprite.scale.y;
146
+ vertices[(index += 1)] = sprite.scale.x;
147
+ vertices[(index += 1)] = sprite.scale.y;
146
148
  // rotation
147
- vertices[index += 1] = sprite.rotation;
149
+ vertices[(index += 1)] = sprite.rotation;
148
150
  // uv
149
- vertices[index += 1] = uvs.x1;
150
- vertices[index += 1] = uvs.y1;
151
+ vertices[(index += 1)] = uvs.x1;
152
+ vertices[(index += 1)] = uvs.y1;
151
153
  // color
152
- vertices[index += 1] = sprite.alpha;
154
+ vertices[(index += 1)] = sprite.alpha;
153
155
  // xy
154
- vertices[index += 1] = w0;
155
- vertices[index += 1] = h0;
156
- vertices[index += 1] = sprite.position.x;
157
- vertices[index += 1] = sprite.position.y;
156
+ vertices[(index += 1)] = w0;
157
+ vertices[(index += 1)] = h0;
158
+ vertices[(index += 1)] = sprite.position.x;
159
+ vertices[(index += 1)] = sprite.position.y;
158
160
  // scale
159
- vertices[index += 1] = sprite.scale.x;
160
- vertices[index += 1] = sprite.scale.y;
161
+ vertices[(index += 1)] = sprite.scale.x;
162
+ vertices[(index += 1)] = sprite.scale.y;
161
163
  // rotation
162
- vertices[index += 1] = sprite.rotation;
164
+ vertices[(index += 1)] = sprite.rotation;
163
165
  // uv
164
- vertices[index += 1] = uvs.x2;
165
- vertices[index += 1] = uvs.y2;
166
+ vertices[(index += 1)] = uvs.x2;
167
+ vertices[(index += 1)] = uvs.y2;
166
168
  // color
167
- vertices[index += 1] = sprite.alpha;
169
+ vertices[(index += 1)] = sprite.alpha;
168
170
  // xy
169
- vertices[index += 1] = w1;
170
- vertices[index += 1] = h0;
171
- vertices[index += 1] = sprite.position.x;
172
- vertices[index += 1] = sprite.position.y;
171
+ vertices[(index += 1)] = w1;
172
+ vertices[(index += 1)] = h0;
173
+ vertices[(index += 1)] = sprite.position.x;
174
+ vertices[(index += 1)] = sprite.position.y;
173
175
  // scale
174
- vertices[index += 1] = sprite.scale.x;
175
- vertices[index += 1] = sprite.scale.y;
176
+ vertices[(index += 1)] = sprite.scale.x;
177
+ vertices[(index += 1)] = sprite.scale.y;
176
178
  // rotation
177
- vertices[index += 1] = sprite.rotation;
179
+ vertices[(index += 1)] = sprite.rotation;
178
180
  // uv
179
- vertices[index += 1] = uvs.x3;
180
- vertices[index += 1] = uvs.y3;
181
+ vertices[(index += 1)] = uvs.x3;
182
+ vertices[(index += 1)] = uvs.y3;
181
183
  // color
182
- vertices[index += 1] = sprite.alpha;
184
+ vertices[(index += 1)] = sprite.alpha;
183
185
  // increment the batch
184
186
  this.currentBatchSize += 1;
185
187
  if (this.currentBatchSize >= this.size) {
@@ -199,7 +201,7 @@ export default class {
199
201
  }
200
202
  gl.bindTexture(gl.TEXTURE_2D, this.currentBaseTexture._glTextures[gl.id]);
201
203
  // upload the verts to the buffer
202
- if (this.currentBatchSize > (this.size * 0.5)) {
204
+ if (this.currentBatchSize > this.size * 0.5) {
203
205
  gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertices);
204
206
  } else {
205
207
  const view = this.vertices.subarray(0, this.currentBatchSize * 4 * this.vertSize);
@@ -238,5 +240,4 @@ export default class {
238
240
  gl.vertexAttribPointer(this.shader.aTextureCoord, 2, gl.FLOAT, false, stride, 7 * 4);
239
241
  gl.vertexAttribPointer(this.shader.colorAttribute, 1, gl.FLOAT, false, stride, 9 * 4);
240
242
  }
241
-
242
243
  }
@@ -6,7 +6,6 @@
6
6
  */
7
7
 
8
8
  export default class {
9
-
10
9
  constructor() {
11
10
  this.filterStack = [];
12
11
  this.offsetX = 0;
@@ -42,5 +41,4 @@ export default class {
42
41
  destroy() {
43
42
  // TODO
44
43
  }
45
-
46
44
  }