@vincentt-xr/sdk 2.0.0-alpha.8 → 2.0.0-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/GROUNDING.md +4643 -170
  2. package/README.md +1 -0
  3. package/dist/CanonicalHeadFrame-BHcWyaiK.js +1506 -0
  4. package/dist/CanonicalHeadFrame-D-_T1OMU.cjs +1 -0
  5. package/dist/DebuggerUI-7ngnJsBe.js +275 -0
  6. package/dist/DebuggerUI-CoglgKdO.cjs +1 -0
  7. package/dist/FaceRetouch-CLoTfrcs.js +1071 -0
  8. package/dist/FaceRetouch-J1lC1WbS.cjs +134 -0
  9. package/dist/FaceSurface-CHAMEeG1.cjs +1 -0
  10. package/dist/FaceSurface-DmP9AEeC.js +27 -0
  11. package/dist/SegmentationOverlay-D_FWkcyP.cjs +35 -0
  12. package/dist/SegmentationOverlay-vn5x_knv.js +6237 -0
  13. package/dist/SkeletonUtils-C2r90MtN.js +21 -0
  14. package/dist/SkeletonUtils-CddIup1F.cjs +1 -0
  15. package/dist/TextLabel-XE0rQSDn.cjs +2 -0
  16. package/dist/TextLabel-c9BCucOI.js +961 -0
  17. package/dist/assets/gltfLoader.d.ts +16 -0
  18. package/dist/assets/loaders.d.ts +16 -1
  19. package/dist/body-pose/index.d.ts +521 -0
  20. package/dist/body-trigger/__fixtures__/syntheticBody.d.ts +83 -0
  21. package/dist/body-trigger/frame.d.ts +88 -0
  22. package/dist/body-trigger/index.d.ts +6 -0
  23. package/dist/body-trigger/moves.d.ts +235 -0
  24. package/dist/body-trigger/trigger.d.ts +75 -0
  25. package/dist/calibration/calibration.d.ts +11 -6
  26. package/dist/canonicalFace-BHwyCx1c.js +9 -0
  27. package/dist/canonicalFace-C83I225R.cjs +1 -0
  28. package/dist/components/BodyInstruction/BodyPoseHint.d.ts +63 -0
  29. package/dist/components/BodyInstruction/index.d.ts +69 -0
  30. package/dist/components/BodyInstruction/useBodyPose.d.ts +23 -0
  31. package/dist/components/BodyTracker/index.d.ts +10 -2
  32. package/dist/components/BodyTrigger/index.d.ts +49 -0
  33. package/dist/components/Debugger/DebuggerProvider.d.ts +14 -1
  34. package/dist/components/Debugger/DebuggerUI.d.ts +3 -1
  35. package/dist/components/FaceAtlas/FaceAtlasLayer.d.ts +114 -0
  36. package/dist/components/FaceAtlas/MadeUpCamera.d.ts +80 -0
  37. package/dist/components/FaceAtlas/constants.d.ts +8 -0
  38. package/dist/components/FaceAtlas/index.d.ts +7 -0
  39. package/dist/components/FaceAtlas/useFaceAtlasSurface.d.ts +84 -0
  40. package/dist/components/FaceAtlas/useFaceSkin.d.ts +84 -0
  41. package/dist/components/FaceCharacter/ExternalFaceMesh.d.ts +109 -0
  42. package/dist/components/FaceCharacter/FaceExpressionController.d.ts +53 -0
  43. package/dist/components/FaceCharacter/FaceMorph.d.ts +71 -0
  44. package/dist/components/FaceCharacter/FacePiercing.d.ts +65 -0
  45. package/dist/components/FaceCharacter/FaceReprojection.d.ts +85 -0
  46. package/dist/components/FaceCharacter/FaceRig.d.ts +38 -0
  47. package/dist/components/FaceCharacter/FaceSurface.d.ts +49 -0
  48. package/dist/components/FaceCharacter/FaceSurfaceOccluder.d.ts +39 -0
  49. package/dist/components/FaceCharacter/PinToFaceMesh.d.ts +68 -0
  50. package/dist/components/FaceCharacter/index.d.ts +18 -0
  51. package/dist/components/FaceCharacter/useFaceReprojector.d.ts +10 -0
  52. package/dist/components/FaceInset/FaceInset.d.ts +68 -0
  53. package/dist/components/FaceInset/frame.d.ts +94 -0
  54. package/dist/components/FaceInset/index.d.ts +6 -0
  55. package/dist/components/FaceInset/material.d.ts +40 -0
  56. package/dist/components/FaceInset/useFaceInsetTexture.d.ts +37 -0
  57. package/dist/components/FaceInstruction/FaceExpressionHint.d.ts +43 -0
  58. package/dist/components/FaceInstruction/index.d.ts +56 -0
  59. package/dist/components/FaceInstruction/useFaceExpression.d.ts +20 -0
  60. package/dist/components/FaceLiquify/FaceLiquify.d.ts +49 -0
  61. package/dist/components/FaceLiquify/debug.d.ts +37 -0
  62. package/dist/components/FaceLiquify/frame.d.ts +55 -0
  63. package/dist/components/FaceLiquify/index.d.ts +10 -0
  64. package/dist/components/FaceLiquify/material.d.ts +39 -0
  65. package/dist/components/FaceLiquify/pass.d.ts +49 -0
  66. package/dist/components/FaceLiquify/presence.d.ts +25 -0
  67. package/dist/components/FaceLiquify/presets.d.ts +82 -0
  68. package/dist/components/FaceLiquify/selfTest.d.ts +66 -0
  69. package/dist/components/FaceLiquify/target.d.ts +85 -0
  70. package/dist/components/FaceLiquify/warp.d.ts +72 -0
  71. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +5 -3
  72. package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +21 -0
  73. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +9 -0
  74. package/dist/components/FaceMesh/index.d.ts +1 -1
  75. package/dist/components/FaceRetouch/Background.d.ts +3 -1
  76. package/dist/components/FaceRetouch/FaceRetouch.d.ts +5 -0
  77. package/dist/components/FaceRetouch/renderState.d.ts +19 -0
  78. package/dist/components/FaceSwap/FaceMirror.d.ts +46 -0
  79. package/dist/components/FaceSwap/FaceSwap.d.ts +58 -0
  80. package/dist/components/FaceSwap/FaceTextureLayer.d.ts +72 -0
  81. package/dist/components/FaceSwap/faceSwapPlan.d.ts +91 -0
  82. package/dist/components/FaceSwap/index.d.ts +13 -0
  83. package/dist/components/FaceSwap/settings.d.ts +300 -0
  84. package/dist/components/FaceSwap/useFaceTexture.d.ts +35 -0
  85. package/dist/components/FaceSwap/useLiveFace.d.ts +38 -0
  86. package/dist/components/FaceSwap/useLiveFaceTexture.d.ts +31 -0
  87. package/dist/components/FaceWarp3D/FaceWarp3D.d.ts +50 -0
  88. package/dist/components/FaceWarp3D/index.d.ts +2 -3
  89. package/dist/components/Faceless/Faceless.d.ts +51 -0
  90. package/dist/components/Faceless/index.d.ts +2 -0
  91. package/dist/components/HairLock/HairLock.d.ts +39 -0
  92. package/dist/components/HairLock/index.d.ts +2 -0
  93. package/dist/components/HairLock/lockGeometry.d.ts +15 -0
  94. package/dist/components/HandCutout/index.d.ts +35 -0
  95. package/dist/components/HandInstruction/HandGestureHint.d.ts +70 -0
  96. package/dist/components/HandInstruction/index.d.ts +74 -0
  97. package/dist/components/HandInstruction/useHandGesture.d.ts +22 -0
  98. package/dist/components/HandRig/ForearmOccluder.d.ts +29 -0
  99. package/dist/components/HandRig/HandAttachment.d.ts +34 -0
  100. package/dist/components/HandRig/HandOccluder.d.ts +55 -0
  101. package/dist/components/HandRig/HandTattoo.d.ts +61 -0
  102. package/dist/components/HandRig/WristAttachment.d.ts +34 -0
  103. package/dist/components/HandRig/index.d.ts +101 -0
  104. package/dist/components/HandRig/useArmMask.d.ts +29 -0
  105. package/dist/components/HandRig/wristSolve.d.ts +69 -0
  106. package/dist/components/HandTouch/HandTouch.d.ts +62 -0
  107. package/dist/components/HandTouch/Touchable.d.ts +36 -0
  108. package/dist/components/HandTouch/index.d.ts +2 -0
  109. package/dist/components/HeadBinding/index.d.ts +14 -0
  110. package/dist/components/HeadOccluder/CanonicalHeadFrame.d.ts +22 -0
  111. package/dist/components/HeadOccluder/Earrings.d.ts +55 -0
  112. package/dist/components/HeadOccluder/HeadAttachment.d.ts +38 -0
  113. package/dist/components/HeadOccluder/NeckOccluder.d.ts +64 -0
  114. package/dist/components/HeadOccluder/earringPlacement.d.ts +31 -0
  115. package/dist/components/HeadOccluder/headAttachmentPoints.d.ts +69 -0
  116. package/dist/components/HeadOccluder/index.d.ts +57 -3
  117. package/dist/components/HeadOccluder/useCanonicalHeadFit.d.ts +36 -0
  118. package/dist/components/HeadOccluder/useLandmarkPoseFit.d.ts +80 -0
  119. package/dist/components/Instruction/HintStage.d.ts +29 -0
  120. package/dist/components/Instruction/InstructionCue.d.ts +126 -0
  121. package/dist/components/Instruction/gestureHold.d.ts +20 -0
  122. package/dist/components/Instruction/ghost.d.ts +129 -0
  123. package/dist/components/Instruction/hintBlend.d.ts +19 -0
  124. package/dist/components/Instruction/hintLook.d.ts +81 -0
  125. package/dist/components/Instruction/hintLoop.d.ts +36 -0
  126. package/dist/components/Instruction/index.d.ts +41 -0
  127. package/dist/components/Instruction/useGhostModel.d.ts +33 -0
  128. package/dist/components/Instruction/useInstructionHold.d.ts +72 -0
  129. package/dist/components/LipEffect/LipEffect.d.ts +22 -2
  130. package/dist/components/LipEffect/LipEffectMaterial.d.ts +62 -10
  131. package/dist/components/LipEffect/LipEffects.d.ts +5 -2
  132. package/dist/components/LipEffect/defaults.d.ts +21 -2
  133. package/dist/components/LipEffect/index.d.ts +1 -1
  134. package/dist/components/LipEffect/lipShading.d.ts +73 -0
  135. package/dist/components/LipEffect/settings.d.ts +117 -13
  136. package/dist/components/LipEffect/shader.d.ts +39 -0
  137. package/dist/components/LipEffect/types.d.ts +82 -10
  138. package/dist/components/LipEffect/useLipDesignTextures.d.ts +6 -0
  139. package/dist/components/LipEffect/uvGuide.d.ts +31 -16
  140. package/dist/components/Makeup/Blush.d.ts +18 -0
  141. package/dist/components/Makeup/Brows.d.ts +20 -0
  142. package/dist/components/Makeup/Contour.d.ts +17 -0
  143. package/dist/components/Makeup/Eyeliner.d.ts +20 -0
  144. package/dist/components/Makeup/Eyeshadow.d.ts +20 -0
  145. package/dist/components/Makeup/Highlighter.d.ts +18 -0
  146. package/dist/components/Makeup/MakeupDesign.d.ts +37 -0
  147. package/dist/components/Makeup/MakeupRegion.d.ts +132 -0
  148. package/dist/components/Makeup/constants.d.ts +44 -0
  149. package/dist/components/Makeup/design.d.ts +106 -0
  150. package/dist/components/Makeup/designSamples.d.ts +42 -0
  151. package/dist/components/Makeup/eyes.d.ts +114 -0
  152. package/dist/components/Makeup/fields.d.ts +10 -0
  153. package/dist/components/Makeup/geometry.d.ts +106 -0
  154. package/dist/components/Makeup/index.d.ts +26 -0
  155. package/dist/components/Makeup/looks.d.ts +28 -0
  156. package/dist/components/Makeup/material.d.ts +239 -0
  157. package/dist/components/Makeup/settings.d.ts +54 -0
  158. package/dist/components/Makeup/shades.d.ts +143 -0
  159. package/dist/components/Makeup/shapes.d.ts +27 -0
  160. package/dist/components/Makeup/skinTone.d.ts +135 -0
  161. package/dist/components/Makeup/types.d.ts +110 -0
  162. package/dist/components/Makeup/useMakeupSkinTone.d.ts +40 -0
  163. package/dist/components/Necklace/Necklace.d.ts +44 -0
  164. package/dist/components/Necklace/index.d.ts +1 -0
  165. package/dist/components/ParticleEmitter/ParticleEmitter.d.ts +69 -0
  166. package/dist/components/ParticleEmitter/index.d.ts +1 -0
  167. package/dist/components/ShoulderOccluder/index.d.ts +43 -0
  168. package/dist/components/ShoulderOccluder/useCanonicalTorsoFit.d.ts +24 -0
  169. package/dist/components/SpringSwing/SpringSwing.d.ts +22 -0
  170. package/dist/components/SpringSwing/index.d.ts +1 -0
  171. package/dist/components/XRScene/renderOutputTarget.d.ts +12 -0
  172. package/dist/components/index.d.ts +8 -0
  173. package/dist/config/index.d.ts +0 -1
  174. package/dist/context-DTxSQvp4.js +13 -0
  175. package/dist/context-hA0Rb2Xa.cjs +1 -0
  176. package/dist/contexts-BH7PdKFS.cjs +1 -0
  177. package/dist/contexts-jak8-tND.js +667 -0
  178. package/dist/coordinates/index.d.ts +2 -0
  179. package/dist/coordinates/side.d.ts +40 -0
  180. package/dist/debug-ui/default-setting.cjs +2 -2
  181. package/dist/debug-ui/face-swap-settings/index.d.ts +22 -0
  182. package/dist/debug-ui/hierarchy-panel/index.d.ts +3 -2
  183. package/dist/debug-ui/index.d.ts +4 -3
  184. package/dist/debug-ui/media-source/index.d.ts +1 -1
  185. package/dist/debug-ui/media-source/session.d.ts +30 -2
  186. package/dist/debug-ui/media-source.cjs +1 -1
  187. package/dist/debug-ui/media-source.js +1 -1
  188. package/dist/debug-ui/object-inspector-panel/index.d.ts +3 -2
  189. package/dist/debug-ui/product-hotspots/index.d.ts +3 -2
  190. package/dist/debug-ui/scene-editor/hierarchy-panel.d.ts +3 -1
  191. package/dist/debug-ui/scene-editor/inspector-panel.d.ts +3 -1
  192. package/dist/debug-ui/screen-image-settings/index.d.ts +3 -1
  193. package/dist/debug-ui/screen-text-settings/ScreenTextSettingsPanel.d.ts +1 -1
  194. package/dist/debug-ui/screen-text-settings/types.d.ts +2 -0
  195. package/dist/debug-ui/settings-panel/index.d.ts +6 -1
  196. package/dist/debug-ui/shared/debugWindow.d.ts +51 -0
  197. package/dist/debug-ui/xr-diagnostics/index.d.ts +3 -2
  198. package/dist/debug-ui.cjs +3 -3
  199. package/dist/debug-ui.js +2250 -2472
  200. package/dist/entries/all.d.ts +3 -1
  201. package/dist/entries/core.d.ts +3 -2
  202. package/dist/entries/face-effects.d.ts +114 -8
  203. package/dist/entries/instructions.d.ts +48 -0
  204. package/dist/entries/internal.d.ts +2 -1
  205. package/dist/entries/low-level.d.ts +28 -1
  206. package/dist/entries/particles.d.ts +11 -0
  207. package/dist/entries/tracking.d.ts +37 -2
  208. package/dist/face-atlas/attributes.d.ts +30 -0
  209. package/dist/face-atlas/eyes.d.ts +272 -0
  210. package/dist/face-atlas/faceAtlas.generated.d.ts +46 -0
  211. package/dist/face-atlas/glsl/atlasVertex.d.ts +46 -0
  212. package/dist/face-atlas/glsl/common.d.ts +55 -0
  213. package/dist/face-atlas/glsl/design.d.ts +49 -0
  214. package/dist/face-atlas/glsl/eyes.d.ts +73 -0
  215. package/dist/face-atlas/glsl/finish.d.ts +24 -0
  216. package/dist/face-atlas/glsl/format.d.ts +4 -0
  217. package/dist/face-atlas/glsl/index.d.ts +59 -0
  218. package/dist/face-atlas/glsl/shading.d.ts +15 -0
  219. package/dist/face-atlas/glsl/shapes.d.ts +66 -0
  220. package/dist/face-atlas/glsl/sparkle.d.ts +19 -0
  221. package/dist/face-atlas/glsl/uniforms.d.ts +106 -0
  222. package/dist/face-atlas/guide.d.ts +51 -0
  223. package/dist/face-atlas/index.d.ts +25 -0
  224. package/dist/face-atlas/lead.d.ts +117 -0
  225. package/dist/face-atlas/madeUpCamera.d.ts +125 -0
  226. package/dist/face-atlas/masks.d.ts +53 -0
  227. package/dist/face-atlas/obj.d.ts +69 -0
  228. package/dist/face-atlas/polylines.d.ts +63 -0
  229. package/dist/face-atlas/probe/FaceSkinProbe.d.ts +208 -0
  230. package/dist/face-atlas/probe/__fixtures__/emulate.d.ts +9 -0
  231. package/dist/face-atlas/probe/__fixtures__/face.d.ts +24 -0
  232. package/dist/face-atlas/probe/constants.d.ts +137 -0
  233. package/dist/face-atlas/probe/glsl.d.ts +43 -0
  234. package/dist/face-atlas/probe/lightFit.d.ts +108 -0
  235. package/dist/face-atlas/probe/schedule.d.ts +44 -0
  236. package/dist/face-atlas/probe/selfTest.d.ts +87 -0
  237. package/dist/face-atlas/probe/stats.d.ts +143 -0
  238. package/dist/face-atlas/probe/targets.d.ts +70 -0
  239. package/dist/face-atlas/probe/unwrap.d.ts +76 -0
  240. package/dist/face-atlas/quality.d.ts +28 -0
  241. package/dist/face-atlas/regions.d.ts +31 -0
  242. package/dist/face-atlas/registry.d.ts +252 -0
  243. package/dist/face-atlas/renderState.d.ts +86 -0
  244. package/dist/face-atlas/selfOcclusion.d.ts +62 -0
  245. package/dist/face-atlas/shading.d.ts +406 -0
  246. package/dist/face-atlas/shapes.d.ts +86 -0
  247. package/dist/face-atlas/sides.d.ts +41 -0
  248. package/dist/face-atlas/skinMask.d.ts +35 -0
  249. package/dist/face-atlas/surface.d.ts +155 -0
  250. package/dist/face-atlas/topology.d.ts +44 -0
  251. package/dist/face-character/__fixtures__/faceImageDetections.d.ts +25 -0
  252. package/dist/face-character/__fixtures__/faceNode.d.ts +22 -0
  253. package/dist/face-character/bindFaceModel.d.ts +106 -0
  254. package/dist/face-character/canonicalFace.d.ts +17 -0
  255. package/dist/face-character/canonicalFaceGeometry.d.ts +11 -0
  256. package/dist/face-character/canonicalFacePositions.d.ts +7 -0
  257. package/dist/face-character/driveFaceModel.d.ts +57 -0
  258. package/dist/face-character/expressionOutputs.d.ts +45 -0
  259. package/dist/face-character/faceExpressions.d.ts +104 -0
  260. package/dist/face-character/faceImageLandmarker.d.ts +93 -0
  261. package/dist/face-character/faceMeshBinding.d.ts +62 -0
  262. package/dist/face-character/faceMorph.d.ts +77 -0
  263. package/dist/face-character/faceMorphs.d.ts +46 -0
  264. package/dist/face-character/facePhoto.d.ts +138 -0
  265. package/dist/face-character/facePiercings.d.ts +116 -0
  266. package/dist/face-character/facePin.d.ts +131 -0
  267. package/dist/face-character/faceReprojection.d.ts +273 -0
  268. package/dist/face-character/faceReprojector.d.ts +171 -0
  269. package/dist/face-character/faceRig.d.ts +176 -0
  270. package/dist/face-character/faceSwapPresence.d.ts +85 -0
  271. package/dist/face-character/faceTexture.d.ts +169 -0
  272. package/dist/face-character/faceTextureBaker.d.ts +86 -0
  273. package/dist/face-character/faceTextureGuide.d.ts +106 -0
  274. package/dist/face-character/faceTextureStats.d.ts +298 -0
  275. package/dist/face-character/faceTransfer.d.ts +396 -0
  276. package/dist/face-character/faceTransferGeometry.d.ts +109 -0
  277. package/dist/face-character/faceTransferSelfTest.d.ts +94 -0
  278. package/dist/face-character/faceWarp3D.d.ts +101 -0
  279. package/dist/face-character/faceless.d.ts +79 -0
  280. package/dist/face-character/featureWarp.d.ts +28 -0
  281. package/dist/face-character/liveFaceRegistry.d.ts +370 -0
  282. package/dist/face-character/liveValue.d.ts +12 -0
  283. package/dist/face-character/memo.d.ts +15 -0
  284. package/dist/face-effects.cjs +2252 -83
  285. package/dist/face-effects.js +14234 -1231
  286. package/dist/face-expression/index.d.ts +182 -0
  287. package/dist/face-info/landmarks.d.ts +17 -3
  288. package/dist/face-info/types.d.ts +20 -3
  289. package/dist/gestures/definitions.d.ts +15 -2
  290. package/dist/gestures/index.d.ts +1 -1
  291. package/dist/gestures/measures.d.ts +21 -8
  292. package/dist/getFaceInfo-B1otSDMX.cjs +1 -0
  293. package/dist/getFaceInfo-Cu4xDWiL.js +62 -0
  294. package/dist/hand/armFit.d.ts +46 -0
  295. package/dist/hand/armMask.d.ts +178 -0
  296. package/dist/hand/handCutout.d.ts +23 -0
  297. package/dist/hand/handCutoutRegistry.d.ts +7 -0
  298. package/dist/hand/handGestures.d.ts +524 -0
  299. package/dist/hand/handPose.d.ts +98 -0
  300. package/dist/hand/handRigSolver.d.ts +159 -0
  301. package/dist/hand/handTattoo.d.ts +81 -0
  302. package/dist/hand/handTouch.d.ts +240 -0
  303. package/dist/hand/wrist.d.ts +44 -0
  304. package/dist/hand/wristFilter.d.ts +44 -0
  305. package/dist/hooks/selectors.d.ts +8 -0
  306. package/dist/hooks/useFaceModelAcquisition.d.ts +38 -0
  307. package/dist/hooks/useTrackerContext.d.ts +6 -0
  308. package/dist/index-B1_TzJaI.js +1104 -0
  309. package/dist/index-BavF06C6.js +190 -0
  310. package/dist/index-BfFmpddl.cjs +21 -0
  311. package/dist/index-BuBzneeW.cjs +46 -0
  312. package/dist/index-CGsQWodV.cjs +1 -0
  313. package/dist/index-CIe7eCMH.js +3200 -0
  314. package/dist/index-CfSF8LXa.cjs +1 -0
  315. package/dist/index-D5GTzOzD.cjs +1 -0
  316. package/dist/index-DBhQzvVa.js +314 -0
  317. package/dist/index-DE17y0ZI.cjs +1 -0
  318. package/dist/index-JII7huPk.js +442 -0
  319. package/dist/index-tpCr9CLj.cjs +1 -0
  320. package/dist/{renderPasses-NnKZVfBy.js → index-w1S7fI2B.js} +219 -247
  321. package/dist/index-zGaqrz_K.js +188 -0
  322. package/dist/instructions.cjs +30 -0
  323. package/dist/instructions.js +1507 -0
  324. package/dist/{internal-vsfNQycj.js → internal-B90P-clC.js} +138 -118
  325. package/dist/internal-Cjinca64.cjs +1 -0
  326. package/dist/internal.cjs +1 -1
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  328. package/dist/iris/compute.d.ts +7 -5
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- { label: "Normal", value: n.normal },
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- ], te = ["both", "left", "right"], ae = ["shader", "image"], oe = {
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- { key: "scale", label: "Scale (× iris radius)", type: "number", min: 0.2, max: 4, step: 0.05 },
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- { key: "opacity", label: "Opacity", type: "number", min: 0, max: 1, step: 0.05 },
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- }, W = (e) => typeof e == "string" && Y.includes(e), i = (e, t, a, r) => typeof e == "number" && Number.isFinite(e) ? Math.min(a, Math.max(t, e)) : r, se = (e, t) => typeof e == "number" && Number.isFinite(e) ? e : t, S = (e, t) => typeof e == "string" && e.trim() ? e : t, _ = (e, t) => typeof e == "boolean" ? e : t, B = (e, t, a) => typeof t == "string" && e.includes(t) ? t : a, H = (e = {}) => {
241
- const t = W(e.preset) ? e.preset : "custom", a = {
242
- ...ie,
243
- ...t === "custom" ? {} : N[t]
244
- }, r = Object.fromEntries(
245
- Object.entries(e).filter(([, s]) => s !== void 0)
246
- ), o = { ...a, ...r };
247
- return {
248
- preset: t,
249
- maskMode: o.maskMode === "outer-lips" ? "outer-lips" : "outer-and-inner-lips",
250
- colorMode: B(re, o.colorMode, a.colorMode),
251
- color: S(o.color, a.color),
252
- opacity: i(o.opacity, 0, 1, a.opacity),
253
- intensity: i(o.intensity, 0, 1, a.intensity),
254
- shading: i(o.shading, 0, 1, a.shading),
255
- gloss: i(o.gloss, 0, 1, a.gloss),
256
- roughness: i(o.roughness, 0, 1, a.roughness),
257
- highlightColor: S(o.highlightColor, a.highlightColor),
258
- gradientColor: S(o.gradientColor, a.gradientColor),
259
- gradientAmount: i(o.gradientAmount, 0, 1, a.gradientAmount),
260
- gradientDirection: B(
261
- le,
262
- o.gradientDirection,
263
- a.gradientDirection
264
- ),
265
- edgeSoftness: i(o.edgeSoftness, 0, 1, a.edgeSoftness),
266
- innerLipColor: S(o.innerLipColor, a.innerLipColor),
267
- innerLipAmount: i(o.innerLipAmount, 0, 1, a.innerLipAmount),
268
- innerLipWidth: i(o.innerLipWidth, 0, 1, a.innerLipWidth),
269
- splitLips: _(o.splitLips, a.splitLips),
270
- lowerLipColor: S(o.lowerLipColor, a.lowerLipColor),
271
- lowerLipOpacity: i(o.lowerLipOpacity, 0, 1, a.lowerLipOpacity),
272
- textureScaleX: i(o.textureScaleX, 0.05, 20, a.textureScaleX),
273
- textureScaleY: i(o.textureScaleY, 0.05, 20, a.textureScaleY),
274
- textureOffsetX: i(o.textureOffsetX, -2, 2, a.textureOffsetX),
275
- textureOffsetY: i(o.textureOffsetY, -2, 2, a.textureOffsetY),
276
- textureRotation: se(o.textureRotation, a.textureRotation),
277
- textureFlipX: _(o.textureFlipX, a.textureFlipX),
278
- textureFlipY: _(o.textureFlipY, a.textureFlipY)
279
- };
280
- }, Ue = (e, t) => {
281
- const a = t.preset;
282
- if (!(a !== void 0 && a !== e.preset && W(a))) return H({ ...e, ...t });
283
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284
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285
- ([s, c]) => c !== void 0 && c !== e[s]
286
- )
287
- );
288
- return H({
289
- ...e,
290
- ...N[a],
291
- ...o,
292
- preset: a
293
- });
294
- }, p = { min: 0, max: 1, step: 0.01 }, De = [
295
- {
296
- key: "preset",
297
- label: "Preset",
298
- type: "select",
299
- options: [
300
- { label: "Custom", value: "custom" },
301
- ...Y.map((e) => ({
302
- label: e[0].toUpperCase() + e.slice(1),
303
- value: e
304
- }))
305
- ]
306
- },
307
- {
308
- key: "maskMode",
309
- label: "Mask mode",
310
- type: "select",
311
- options: [
312
- { label: "Outer + inner lips (mouth cut out)", value: "outer-and-inner-lips" },
313
- { label: "Outer lips (mouth included)", value: "outer-lips" }
314
- ]
315
- },
316
- {
317
- key: "colorMode",
318
- label: "Color mode",
319
- type: "select",
320
- options: [
321
- { label: "Design texture", value: "texture" },
322
- { label: "Procedural (solid / gradient)", value: "solid" }
323
- ]
324
- },
325
- { key: "color", label: "Tint color", type: "color" },
326
- { key: "opacity", label: "Opacity", type: "number", ...p },
327
- { key: "intensity", label: "Tint intensity", type: "number", ...p },
328
- { key: "shading", label: "Skin shading", type: "number", ...p },
329
- { key: "gloss", label: "Gloss", type: "number", ...p },
330
- { key: "roughness", label: "Roughness", type: "number", ...p },
331
- { key: "highlightColor", label: "Highlight color", type: "color" },
332
- { key: "gradientColor", label: "Gradient color", type: "color" },
333
- { key: "gradientAmount", label: "Gradient amount", type: "number", ...p },
334
- {
335
- key: "gradientDirection",
336
- label: "Gradient direction",
337
- type: "select",
338
- options: [
339
- { label: "Mouth line → outer edge", value: "outward" },
340
- { label: "Bottom → top", value: "vertical" },
341
- { label: "Left → right", value: "horizontal" }
342
- ]
343
- },
344
- { key: "edgeSoftness", label: "Edge softness", type: "number", ...p },
345
- { key: "innerLipColor", label: "Inner lip color", type: "color" },
346
- { key: "innerLipAmount", label: "Inner lip amount", type: "number", ...p },
347
- { key: "innerLipWidth", label: "Inner lip width", type: "number", ...p },
348
- { key: "splitLips", label: "Separate lower lip", type: "boolean" },
349
- { key: "lowerLipColor", label: "Lower lip color", type: "color" },
350
- { key: "lowerLipOpacity", label: "Lower lip opacity", type: "number", ...p },
351
- { key: "textureScaleX", label: "Texture scale X", type: "number", min: 0.1, max: 10, step: 0.05 },
352
- { key: "textureScaleY", label: "Texture scale Y", type: "number", min: 0.1, max: 10, step: 0.05 },
353
- { key: "textureOffsetX", label: "Texture offset X", type: "number", min: -1, max: 1, step: 0.01 },
354
- { key: "textureOffsetY", label: "Texture offset Y", type: "number", min: -1, max: 1, step: 0.01 },
355
- {
356
- key: "textureRotation",
357
- label: "Texture rotation°",
358
- type: "number",
359
- min: -180,
360
- max: 180,
361
- step: 1
362
- },
363
- { key: "textureFlipX", label: "Flip horizontal", type: "boolean" },
364
- { key: "textureFlipY", label: "Flip vertical", type: "boolean" }
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- return a.set(d, x, P, l, y, L, 0, 0, 1);
368
- }, ne = `
369
- varying vec2 vUv;
370
-
371
- void main() {
372
- vUv = uv;
373
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
374
- }
375
- `, ce = `
376
- uniform sampler2D cameraTexture;
377
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378
- uniform vec2 texelSize;
379
- uniform float retouchAmount;
380
- uniform float blurRadius;
381
- uniform float detailPreservation;
382
- uniform float blemishReduction;
383
- uniform float blemishRadius;
384
- uniform float previewMask;
385
- uniform float protectLandmarks;
386
- uniform float clipMinX;
387
- uniform float clipMaxX;
388
- varying vec2 vUv;
389
-
390
- vec3 sampleCamera(vec2 uv) {
391
- return texture2D(cameraTexture, clamp(uv, vec2(0.0), vec2(1.0))).rgb;
392
- }
393
-
394
- vec3 readRetouchMask(vec2 uv) {
395
- vec4 mask = texture2D(retouchMaskTexture, uv);
396
- float faceRegion = clamp(mask.b, 0.0, 1.0);
397
- float softFaceRegion = min(mask.r, faceRegion);
398
- float protectedRegion = min(mask.g, faceRegion) * protectLandmarks;
399
- float hardProtectedRegion = step(0.08, protectedRegion);
400
- float softRetouchRegion = softFaceRegion * (1.0 - protectedRegion);
401
- float hardRetouchRegion = step(0.5, faceRegion) * (1.0 - hardProtectedRegion);
402
-
403
- return vec3(
404
- clamp(softRetouchRegion, 0.0, 1.0),
405
- clamp(protectedRegion, 0.0, 1.0),
406
- clamp(hardRetouchRegion, 0.0, 1.0)
407
- );
408
- }
409
-
410
- float retouchCoverage(vec2 uv) {
411
- return step(0.001, readRetouchMask(uv).x);
412
- }
413
-
414
- void addMaskedBlurSample(inout vec3 color, inout float weightSum, vec2 centerUv, vec2 sampleUv, float weight) {
415
- float coverage = retouchCoverage(sampleUv);
416
- vec3 sampleColor = mix(sampleCamera(centerUv), sampleCamera(sampleUv), coverage);
417
- color += sampleColor * weight;
418
- weightSum += weight;
419
- }
420
-
421
- vec3 maskedBlurCamera(vec2 uv, float radius) {
422
- vec2 r = texelSize * radius;
423
- vec3 color = sampleCamera(uv) * 0.2;
424
- float weightSum = 0.2;
425
-
426
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, 0.0), 0.1);
427
- addMaskedBlurSample(color, weightSum, uv, uv - vec2(r.x, 0.0), 0.1);
428
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(0.0, r.y), 0.1);
429
- addMaskedBlurSample(color, weightSum, uv, uv - vec2(0.0, r.y), 0.1);
430
- addMaskedBlurSample(color, weightSum, uv, uv + r, 0.075);
431
- addMaskedBlurSample(color, weightSum, uv, uv - r, 0.075);
432
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, -r.y), 0.075);
433
- addMaskedBlurSample(color, weightSum, uv, uv + vec2(-r.x, r.y), 0.075);
434
- addMaskedBlurSample(color, weightSum, uv, uv + r * 2.0, 0.05);
435
- addMaskedBlurSample(color, weightSum, uv, uv - r * 2.0, 0.05);
436
-
437
- return color / max(weightSum, 0.001);
438
- }
439
-
440
- float retouchLuminance(vec3 color) {
441
- return dot(color, vec3(0.299, 0.587, 0.114));
442
- }
443
-
444
- vec3 reduceBlemishes(vec3 current, vec3 source, vec3 localAverage, vec3 skinBase, float skinMask) {
445
- float originalLum = retouchLuminance(source);
446
- float localLum = retouchLuminance(localAverage);
447
- float redness = max(source.r - max(source.g, source.b), 0.0);
448
- float localRedness = max(localAverage.r - max(localAverage.g, localAverage.b), 0.0);
449
- float excessRedness = max(redness - localRedness * 0.72, 0.0);
450
- float darkSpot = max(localLum - originalLum, 0.0);
451
- float contrast = length(source - localAverage);
452
- float candidate =
453
- smoothstep(0.012, 0.09, excessRedness) +
454
- smoothstep(0.018, 0.13, darkSpot) +
455
- smoothstep(0.03, 0.16, contrast);
456
- float blemishMask = clamp(candidate * 0.72, 0.0, 1.0) * skinMask * blemishReduction;
457
-
458
- vec3 chromaReduced = vec3(
459
- mix(current.r, min(current.r, localAverage.r * 1.04), blemishMask),
460
- mix(current.g, max(current.g, localAverage.g * 0.98), 0.35 * blemishMask),
461
- mix(current.b, max(current.b, localAverage.b * 0.98), 0.35 * blemishMask)
462
- );
463
- vec3 texture = source - localAverage;
464
- vec3 repaired = clamp(skinBase + texture * detailPreservation * 0.18, 0.0, 1.0);
465
-
466
- return mix(chromaReduced, repaired, min(blemishMask * 1.15, 1.0));
467
- }
468
-
469
- void main() {
470
- if (vUv.x < clipMinX || vUv.x > clipMaxX) discard;
471
-
472
- vec3 original = sampleCamera(vUv);
473
- vec3 masks = readRetouchMask(vUv);
474
- float faceAlpha = max(max(masks.x, masks.y), masks.z);
475
-
476
- if (previewMask > 0.5) {
477
- float sharpPreview = 1.0 - step(0.001, retouchAmount + blurRadius);
478
- float retouchPreview = mix(masks.x, masks.z, sharpPreview);
479
- float protectedPreview = mix(masks.y, step(0.08, masks.y), sharpPreview);
480
- vec3 facePreview = vec3(retouchPreview, 0.08, 0.08);
481
- vec3 featurePreview = vec3(0.05, protectedPreview, 0.1);
482
- vec3 maskPreview = max(facePreview, featurePreview);
483
- vec3 debugColor = mix(original * 0.18, maskPreview, max(retouchPreview, protectedPreview));
484
- gl_FragColor = vec4(debugColor, faceAlpha);
485
- #include <colorspace_fragment>
486
- return;
487
- }
488
-
489
- float effectiveBlurRadius = min(blurRadius, 12.0);
490
- vec3 smallBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius * 0.45));
491
- vec3 largeBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius));
492
- vec3 detail = original - smallBlur;
493
- float detailAmount = mix(detailPreservation, 0.9, masks.y);
494
- vec3 smoothed = clamp(largeBlur + detail * detailAmount, 0.0, 1.0);
495
- vec3 color = mix(original, smoothed, min(retouchAmount, 0.72) * masks.x);
496
- vec3 blemishAverage = maskedBlurCamera(vUv, max(1.0, blemishRadius));
497
- color = reduceBlemishes(color, original, blemishAverage, smoothed, masks.x);
498
- gl_FragColor = vec4(color, faceAlpha);
499
- #include <colorspace_fragment>
500
- }
501
- `, ue = ({
502
- retouchMask: e,
503
- retouchAmount: t,
504
- blurRadius: a,
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- detailPreservation: r = 0.62,
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- blemishReduction: o = 0.35,
507
- blemishRadius: s = 3,
508
- previewMask: c,
509
- protectLandmarks: v,
510
- clipMinX: h = 0,
511
- clipMaxX: m = 1,
512
- renderOrder: b = -1e3
513
- }) => {
514
- const { camera: u, size: d } = Z(), x = J(), l = R(
515
- () => ({
516
- cameraTexture: { value: null },
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- retouchMaskTexture: { value: null },
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- texelSize: { value: new f.Vector2(1 / 1280, 1 / 720) },
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- retouchAmount: { value: 0 },
520
- blurRadius: { value: 0 },
521
- detailPreservation: { value: 0 },
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- blemishReduction: { value: 0 },
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- blemishRadius: { value: 0 },
524
- previewMask: { value: 0 },
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- protectLandmarks: { value: 1 },
526
- clipMinX: { value: 0 },
527
- clipMaxX: { value: 1 }
528
- }),
529
- []
530
- ), y = R(() => {
531
- if (!u.isPerspectiveCamera)
532
- return [10, 10];
533
- const k = u, L = (k.position.z || 5) - -1, G = f.MathUtils.degToRad(k.fov), U = 2 * Math.tan(G / 2) * L;
534
- return [U * (d.width / d.height), U];
535
- }, [u, d]);
536
- return q(() => {
537
- l.cameraTexture.value = x ?? null, l.retouchMaskTexture.value = e, l.texelSize.value.set(1 / Math.max(d.width, 1), 1 / Math.max(d.height, 1)), l.retouchAmount.value = t, l.blurRadius.value = a, l.detailPreservation.value = r, l.blemishReduction.value = o, l.blemishRadius.value = s, l.previewMask.value = c ? 1 : 0, l.protectLandmarks.value = v ? 1 : 0, l.clipMinX.value = h, l.clipMaxX.value = m;
538
- }), x ? /* @__PURE__ */ F("group", { position: [0, 0, -1], children: /* @__PURE__ */ V("mesh", { renderOrder: b, children: [
539
- /* @__PURE__ */ F("planeGeometry", { args: y }),
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- /* @__PURE__ */ F(
541
- "shaderMaterial",
542
- {
543
- uniforms: l,
544
- vertexShader: ne,
545
- fragmentShader: ce,
546
- transparent: !0,
547
- depthTest: !1,
548
- depthWrite: !1,
549
- toneMapped: !1
550
- }
551
- )
552
- ] }) }) : null;
553
- }, me = (e) => {
554
- const t = document.createElement("canvas");
555
- t.width = e, t.height = e;
556
- const a = t.getContext("2d", { willReadFrequently: !1 });
557
- if (!a) throw new Error("Unable to create face retouch mask context");
558
- const r = new f.CanvasTexture(t);
559
- return r.colorSpace = f.NoColorSpace, r.minFilter = f.LinearFilter, r.magFilter = f.LinearFilter, r.generateMipmaps = !1, r.needsUpdate = !0, { canvas: t, context: a, texture: r };
560
- }, de = (e, t = Q, a = {}, r = 0) => {
561
- const o = R(() => me(t), [t]);
562
- return X(() => {
563
- let s = 0;
564
- const c = () => {
565
- var h, m;
566
- s = requestAnimationFrame(c);
567
- const v = (m = (h = e == null ? void 0 : e.detectionResults) == null ? void 0 : h.faceLandmarks) == null ? void 0 : m[r];
568
- $(o.context, v, t, a), o.texture.needsUpdate = !0;
569
- };
570
- return c(), () => {
571
- cancelAnimationFrame(s);
572
- };
573
- }, [r, e, o.context, o.texture, a, t]), X(() => () => {
574
- o.texture.dispose();
575
- }, [o.texture]), { canvas: o.canvas, texture: o.texture };
576
- }, Xe = [
577
- { key: "skinSmoothing", label: "Skin smoothing", type: "number", min: 0, max: 1, step: 0.01 },
578
- { key: "skinRealism", label: "Skin realism", type: "number", min: 0, max: 1, step: 0.01 },
579
- {
580
- key: "blemishReduction",
581
- label: "Blemish reduction",
582
- type: "number",
583
- min: 0,
584
- max: 1,
585
- step: 0.01
586
- },
587
- { key: "previewMask", label: "Preview mask", type: "boolean" }
588
- ], pe = (e) => {
589
- const t = Number(e);
590
- return Number.isFinite(t) ? Math.max(0, Math.round(t)) : 0;
591
- }, he = (e, t) => {
592
- const a = Number(t);
593
- return Number.isFinite(a) ? Math.max(e + 1, Math.round(a)) : e + 1;
594
- }, E = {
595
- skinSmoothing: 0.55,
596
- skinRealism: 0.62,
597
- blemishReduction: 0.35,
598
- previewMask: !1
599
- }, C = {
600
- blurRadius: 8,
601
- blemishRadius: 3,
602
- protectLandmarks: !0,
603
- foreheadCoverage: !0
604
- }, O = (e, t) => {
605
- const a = Number(e);
606
- return Number.isFinite(a) ? Math.min(1, Math.max(0, a)) : t;
607
- }, z = (e = {}) => ({
608
- skinSmoothing: O(e.skinSmoothing, E.skinSmoothing),
609
- skinRealism: O(e.skinRealism, E.skinRealism),
610
- blemishReduction: O(e.blemishReduction, E.blemishReduction),
611
- previewMask: typeof e.previewMask == "boolean" ? e.previewMask : E.previewMask
612
- }), Be = (e, t) => z({ ...e, ...t }), He = ({
613
- faceIndex: e,
614
- numFaces: t,
615
- skinSmoothing: a,
616
- skinRealism: r,
617
- blemishReduction: o,
618
- previewMask: s,
619
- clipMinX: c = 0,
620
- clipMaxX: v = 1,
621
- renderOrder: h
622
- }) => {
623
- const m = pe(e), b = he(m, t), u = z({
624
- skinSmoothing: a,
625
- skinRealism: r,
626
- blemishReduction: o,
627
- previewMask: s
628
- }), d = R(() => ({ numFaces: b }), [b]), { node: x } = K(
629
- j.FACE_TRACKER,
630
- d
631
- ), l = R(
632
- () => ({ foreheadCoverage: C.foreheadCoverage }),
633
- []
634
- ), y = de(x, void 0, l, m);
635
- return /* @__PURE__ */ F(
636
- ue,
637
- {
638
- retouchMask: y.texture,
639
- retouchAmount: u.skinSmoothing,
640
- blurRadius: C.blurRadius,
641
- detailPreservation: u.skinRealism,
642
- blemishReduction: u.blemishReduction,
643
- blemishRadius: C.blemishRadius,
644
- previewMask: u.previewMask,
645
- protectLandmarks: C.protectLandmarks,
646
- clipMinX: c,
647
- clipMaxX: v,
648
- renderOrder: h
649
- }
650
- );
651
- };
652
- export {
653
- ie as D,
654
- Me as F,
655
- te as I,
656
- le as L,
657
- H as a,
658
- oe as b,
659
- Ie as c,
660
- ae as d,
661
- _e as e,
662
- Fe as f,
663
- Le as g,
664
- Te as h,
665
- re as i,
666
- N as j,
667
- Y as k,
668
- De as l,
669
- Ee as m,
670
- W as n,
671
- Ue as o,
672
- Pe as p,
673
- ee as q,
674
- Oe as r,
675
- Ce as s,
676
- we as t,
677
- E as u,
678
- Xe as v,
679
- He as w,
680
- Be as x,
681
- z as y,
682
- Ae as z
683
- };