@vincentt-xr/sdk 2.0.0-alpha.8 → 2.0.0-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/GROUNDING.md +4643 -170
  2. package/README.md +1 -0
  3. package/dist/CanonicalHeadFrame-BHcWyaiK.js +1506 -0
  4. package/dist/CanonicalHeadFrame-D-_T1OMU.cjs +1 -0
  5. package/dist/DebuggerUI-7ngnJsBe.js +275 -0
  6. package/dist/DebuggerUI-CoglgKdO.cjs +1 -0
  7. package/dist/FaceRetouch-CLoTfrcs.js +1071 -0
  8. package/dist/FaceRetouch-J1lC1WbS.cjs +134 -0
  9. package/dist/FaceSurface-CHAMEeG1.cjs +1 -0
  10. package/dist/FaceSurface-DmP9AEeC.js +27 -0
  11. package/dist/SegmentationOverlay-D_FWkcyP.cjs +35 -0
  12. package/dist/SegmentationOverlay-vn5x_knv.js +6237 -0
  13. package/dist/SkeletonUtils-C2r90MtN.js +21 -0
  14. package/dist/SkeletonUtils-CddIup1F.cjs +1 -0
  15. package/dist/TextLabel-XE0rQSDn.cjs +2 -0
  16. package/dist/TextLabel-c9BCucOI.js +961 -0
  17. package/dist/assets/gltfLoader.d.ts +16 -0
  18. package/dist/assets/loaders.d.ts +16 -1
  19. package/dist/body-pose/index.d.ts +521 -0
  20. package/dist/body-trigger/__fixtures__/syntheticBody.d.ts +83 -0
  21. package/dist/body-trigger/frame.d.ts +88 -0
  22. package/dist/body-trigger/index.d.ts +6 -0
  23. package/dist/body-trigger/moves.d.ts +235 -0
  24. package/dist/body-trigger/trigger.d.ts +75 -0
  25. package/dist/calibration/calibration.d.ts +11 -6
  26. package/dist/canonicalFace-BHwyCx1c.js +9 -0
  27. package/dist/canonicalFace-C83I225R.cjs +1 -0
  28. package/dist/components/BodyInstruction/BodyPoseHint.d.ts +63 -0
  29. package/dist/components/BodyInstruction/index.d.ts +69 -0
  30. package/dist/components/BodyInstruction/useBodyPose.d.ts +23 -0
  31. package/dist/components/BodyTracker/index.d.ts +10 -2
  32. package/dist/components/BodyTrigger/index.d.ts +49 -0
  33. package/dist/components/Debugger/DebuggerProvider.d.ts +14 -1
  34. package/dist/components/Debugger/DebuggerUI.d.ts +3 -1
  35. package/dist/components/FaceAtlas/FaceAtlasLayer.d.ts +114 -0
  36. package/dist/components/FaceAtlas/MadeUpCamera.d.ts +80 -0
  37. package/dist/components/FaceAtlas/constants.d.ts +8 -0
  38. package/dist/components/FaceAtlas/index.d.ts +7 -0
  39. package/dist/components/FaceAtlas/useFaceAtlasSurface.d.ts +84 -0
  40. package/dist/components/FaceAtlas/useFaceSkin.d.ts +84 -0
  41. package/dist/components/FaceCharacter/ExternalFaceMesh.d.ts +109 -0
  42. package/dist/components/FaceCharacter/FaceExpressionController.d.ts +53 -0
  43. package/dist/components/FaceCharacter/FaceMorph.d.ts +71 -0
  44. package/dist/components/FaceCharacter/FacePiercing.d.ts +65 -0
  45. package/dist/components/FaceCharacter/FaceReprojection.d.ts +85 -0
  46. package/dist/components/FaceCharacter/FaceRig.d.ts +38 -0
  47. package/dist/components/FaceCharacter/FaceSurface.d.ts +49 -0
  48. package/dist/components/FaceCharacter/FaceSurfaceOccluder.d.ts +39 -0
  49. package/dist/components/FaceCharacter/PinToFaceMesh.d.ts +68 -0
  50. package/dist/components/FaceCharacter/index.d.ts +18 -0
  51. package/dist/components/FaceCharacter/useFaceReprojector.d.ts +10 -0
  52. package/dist/components/FaceInset/FaceInset.d.ts +68 -0
  53. package/dist/components/FaceInset/frame.d.ts +94 -0
  54. package/dist/components/FaceInset/index.d.ts +6 -0
  55. package/dist/components/FaceInset/material.d.ts +40 -0
  56. package/dist/components/FaceInset/useFaceInsetTexture.d.ts +37 -0
  57. package/dist/components/FaceInstruction/FaceExpressionHint.d.ts +43 -0
  58. package/dist/components/FaceInstruction/index.d.ts +56 -0
  59. package/dist/components/FaceInstruction/useFaceExpression.d.ts +20 -0
  60. package/dist/components/FaceLiquify/FaceLiquify.d.ts +49 -0
  61. package/dist/components/FaceLiquify/debug.d.ts +37 -0
  62. package/dist/components/FaceLiquify/frame.d.ts +55 -0
  63. package/dist/components/FaceLiquify/index.d.ts +10 -0
  64. package/dist/components/FaceLiquify/material.d.ts +39 -0
  65. package/dist/components/FaceLiquify/pass.d.ts +49 -0
  66. package/dist/components/FaceLiquify/presence.d.ts +25 -0
  67. package/dist/components/FaceLiquify/presets.d.ts +82 -0
  68. package/dist/components/FaceLiquify/selfTest.d.ts +66 -0
  69. package/dist/components/FaceLiquify/target.d.ts +85 -0
  70. package/dist/components/FaceLiquify/warp.d.ts +72 -0
  71. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +5 -3
  72. package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +21 -0
  73. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +9 -0
  74. package/dist/components/FaceMesh/index.d.ts +1 -1
  75. package/dist/components/FaceRetouch/Background.d.ts +3 -1
  76. package/dist/components/FaceRetouch/FaceRetouch.d.ts +5 -0
  77. package/dist/components/FaceRetouch/renderState.d.ts +19 -0
  78. package/dist/components/FaceSwap/FaceMirror.d.ts +46 -0
  79. package/dist/components/FaceSwap/FaceSwap.d.ts +58 -0
  80. package/dist/components/FaceSwap/FaceTextureLayer.d.ts +72 -0
  81. package/dist/components/FaceSwap/faceSwapPlan.d.ts +91 -0
  82. package/dist/components/FaceSwap/index.d.ts +13 -0
  83. package/dist/components/FaceSwap/settings.d.ts +300 -0
  84. package/dist/components/FaceSwap/useFaceTexture.d.ts +35 -0
  85. package/dist/components/FaceSwap/useLiveFace.d.ts +38 -0
  86. package/dist/components/FaceSwap/useLiveFaceTexture.d.ts +31 -0
  87. package/dist/components/FaceWarp3D/FaceWarp3D.d.ts +50 -0
  88. package/dist/components/FaceWarp3D/index.d.ts +2 -3
  89. package/dist/components/Faceless/Faceless.d.ts +51 -0
  90. package/dist/components/Faceless/index.d.ts +2 -0
  91. package/dist/components/HairLock/HairLock.d.ts +39 -0
  92. package/dist/components/HairLock/index.d.ts +2 -0
  93. package/dist/components/HairLock/lockGeometry.d.ts +15 -0
  94. package/dist/components/HandCutout/index.d.ts +35 -0
  95. package/dist/components/HandInstruction/HandGestureHint.d.ts +70 -0
  96. package/dist/components/HandInstruction/index.d.ts +74 -0
  97. package/dist/components/HandInstruction/useHandGesture.d.ts +22 -0
  98. package/dist/components/HandRig/ForearmOccluder.d.ts +29 -0
  99. package/dist/components/HandRig/HandAttachment.d.ts +34 -0
  100. package/dist/components/HandRig/HandOccluder.d.ts +55 -0
  101. package/dist/components/HandRig/HandTattoo.d.ts +61 -0
  102. package/dist/components/HandRig/WristAttachment.d.ts +34 -0
  103. package/dist/components/HandRig/index.d.ts +101 -0
  104. package/dist/components/HandRig/useArmMask.d.ts +29 -0
  105. package/dist/components/HandRig/wristSolve.d.ts +69 -0
  106. package/dist/components/HandTouch/HandTouch.d.ts +62 -0
  107. package/dist/components/HandTouch/Touchable.d.ts +36 -0
  108. package/dist/components/HandTouch/index.d.ts +2 -0
  109. package/dist/components/HeadBinding/index.d.ts +14 -0
  110. package/dist/components/HeadOccluder/CanonicalHeadFrame.d.ts +22 -0
  111. package/dist/components/HeadOccluder/Earrings.d.ts +55 -0
  112. package/dist/components/HeadOccluder/HeadAttachment.d.ts +38 -0
  113. package/dist/components/HeadOccluder/NeckOccluder.d.ts +64 -0
  114. package/dist/components/HeadOccluder/earringPlacement.d.ts +31 -0
  115. package/dist/components/HeadOccluder/headAttachmentPoints.d.ts +69 -0
  116. package/dist/components/HeadOccluder/index.d.ts +57 -3
  117. package/dist/components/HeadOccluder/useCanonicalHeadFit.d.ts +36 -0
  118. package/dist/components/HeadOccluder/useLandmarkPoseFit.d.ts +80 -0
  119. package/dist/components/Instruction/HintStage.d.ts +29 -0
  120. package/dist/components/Instruction/InstructionCue.d.ts +126 -0
  121. package/dist/components/Instruction/gestureHold.d.ts +20 -0
  122. package/dist/components/Instruction/ghost.d.ts +129 -0
  123. package/dist/components/Instruction/hintBlend.d.ts +19 -0
  124. package/dist/components/Instruction/hintLook.d.ts +81 -0
  125. package/dist/components/Instruction/hintLoop.d.ts +36 -0
  126. package/dist/components/Instruction/index.d.ts +41 -0
  127. package/dist/components/Instruction/useGhostModel.d.ts +33 -0
  128. package/dist/components/Instruction/useInstructionHold.d.ts +72 -0
  129. package/dist/components/LipEffect/LipEffect.d.ts +22 -2
  130. package/dist/components/LipEffect/LipEffectMaterial.d.ts +62 -10
  131. package/dist/components/LipEffect/LipEffects.d.ts +5 -2
  132. package/dist/components/LipEffect/defaults.d.ts +21 -2
  133. package/dist/components/LipEffect/index.d.ts +1 -1
  134. package/dist/components/LipEffect/lipShading.d.ts +73 -0
  135. package/dist/components/LipEffect/settings.d.ts +117 -13
  136. package/dist/components/LipEffect/shader.d.ts +39 -0
  137. package/dist/components/LipEffect/types.d.ts +82 -10
  138. package/dist/components/LipEffect/useLipDesignTextures.d.ts +6 -0
  139. package/dist/components/LipEffect/uvGuide.d.ts +31 -16
  140. package/dist/components/Makeup/Blush.d.ts +18 -0
  141. package/dist/components/Makeup/Brows.d.ts +20 -0
  142. package/dist/components/Makeup/Contour.d.ts +17 -0
  143. package/dist/components/Makeup/Eyeliner.d.ts +20 -0
  144. package/dist/components/Makeup/Eyeshadow.d.ts +20 -0
  145. package/dist/components/Makeup/Highlighter.d.ts +18 -0
  146. package/dist/components/Makeup/MakeupDesign.d.ts +37 -0
  147. package/dist/components/Makeup/MakeupRegion.d.ts +132 -0
  148. package/dist/components/Makeup/constants.d.ts +44 -0
  149. package/dist/components/Makeup/design.d.ts +106 -0
  150. package/dist/components/Makeup/designSamples.d.ts +42 -0
  151. package/dist/components/Makeup/eyes.d.ts +114 -0
  152. package/dist/components/Makeup/fields.d.ts +10 -0
  153. package/dist/components/Makeup/geometry.d.ts +106 -0
  154. package/dist/components/Makeup/index.d.ts +26 -0
  155. package/dist/components/Makeup/looks.d.ts +28 -0
  156. package/dist/components/Makeup/material.d.ts +239 -0
  157. package/dist/components/Makeup/settings.d.ts +54 -0
  158. package/dist/components/Makeup/shades.d.ts +143 -0
  159. package/dist/components/Makeup/shapes.d.ts +27 -0
  160. package/dist/components/Makeup/skinTone.d.ts +135 -0
  161. package/dist/components/Makeup/types.d.ts +110 -0
  162. package/dist/components/Makeup/useMakeupSkinTone.d.ts +40 -0
  163. package/dist/components/Necklace/Necklace.d.ts +44 -0
  164. package/dist/components/Necklace/index.d.ts +1 -0
  165. package/dist/components/ParticleEmitter/ParticleEmitter.d.ts +69 -0
  166. package/dist/components/ParticleEmitter/index.d.ts +1 -0
  167. package/dist/components/ShoulderOccluder/index.d.ts +43 -0
  168. package/dist/components/ShoulderOccluder/useCanonicalTorsoFit.d.ts +24 -0
  169. package/dist/components/SpringSwing/SpringSwing.d.ts +22 -0
  170. package/dist/components/SpringSwing/index.d.ts +1 -0
  171. package/dist/components/XRScene/renderOutputTarget.d.ts +12 -0
  172. package/dist/components/index.d.ts +8 -0
  173. package/dist/config/index.d.ts +0 -1
  174. package/dist/context-DTxSQvp4.js +13 -0
  175. package/dist/context-hA0Rb2Xa.cjs +1 -0
  176. package/dist/contexts-BH7PdKFS.cjs +1 -0
  177. package/dist/contexts-jak8-tND.js +667 -0
  178. package/dist/coordinates/index.d.ts +2 -0
  179. package/dist/coordinates/side.d.ts +40 -0
  180. package/dist/debug-ui/default-setting.cjs +2 -2
  181. package/dist/debug-ui/face-swap-settings/index.d.ts +22 -0
  182. package/dist/debug-ui/hierarchy-panel/index.d.ts +3 -2
  183. package/dist/debug-ui/index.d.ts +4 -3
  184. package/dist/debug-ui/media-source/index.d.ts +1 -1
  185. package/dist/debug-ui/media-source/session.d.ts +30 -2
  186. package/dist/debug-ui/media-source.cjs +1 -1
  187. package/dist/debug-ui/media-source.js +1 -1
  188. package/dist/debug-ui/object-inspector-panel/index.d.ts +3 -2
  189. package/dist/debug-ui/product-hotspots/index.d.ts +3 -2
  190. package/dist/debug-ui/scene-editor/hierarchy-panel.d.ts +3 -1
  191. package/dist/debug-ui/scene-editor/inspector-panel.d.ts +3 -1
  192. package/dist/debug-ui/screen-image-settings/index.d.ts +3 -1
  193. package/dist/debug-ui/screen-text-settings/ScreenTextSettingsPanel.d.ts +1 -1
  194. package/dist/debug-ui/screen-text-settings/types.d.ts +2 -0
  195. package/dist/debug-ui/settings-panel/index.d.ts +6 -1
  196. package/dist/debug-ui/shared/debugWindow.d.ts +51 -0
  197. package/dist/debug-ui/xr-diagnostics/index.d.ts +3 -2
  198. package/dist/debug-ui.cjs +3 -3
  199. package/dist/debug-ui.js +2250 -2472
  200. package/dist/entries/all.d.ts +3 -1
  201. package/dist/entries/core.d.ts +3 -2
  202. package/dist/entries/face-effects.d.ts +114 -8
  203. package/dist/entries/instructions.d.ts +48 -0
  204. package/dist/entries/internal.d.ts +2 -1
  205. package/dist/entries/low-level.d.ts +28 -1
  206. package/dist/entries/particles.d.ts +11 -0
  207. package/dist/entries/tracking.d.ts +37 -2
  208. package/dist/face-atlas/attributes.d.ts +30 -0
  209. package/dist/face-atlas/eyes.d.ts +272 -0
  210. package/dist/face-atlas/faceAtlas.generated.d.ts +46 -0
  211. package/dist/face-atlas/glsl/atlasVertex.d.ts +46 -0
  212. package/dist/face-atlas/glsl/common.d.ts +55 -0
  213. package/dist/face-atlas/glsl/design.d.ts +49 -0
  214. package/dist/face-atlas/glsl/eyes.d.ts +73 -0
  215. package/dist/face-atlas/glsl/finish.d.ts +24 -0
  216. package/dist/face-atlas/glsl/format.d.ts +4 -0
  217. package/dist/face-atlas/glsl/index.d.ts +59 -0
  218. package/dist/face-atlas/glsl/shading.d.ts +15 -0
  219. package/dist/face-atlas/glsl/shapes.d.ts +66 -0
  220. package/dist/face-atlas/glsl/sparkle.d.ts +19 -0
  221. package/dist/face-atlas/glsl/uniforms.d.ts +106 -0
  222. package/dist/face-atlas/guide.d.ts +51 -0
  223. package/dist/face-atlas/index.d.ts +25 -0
  224. package/dist/face-atlas/lead.d.ts +117 -0
  225. package/dist/face-atlas/madeUpCamera.d.ts +125 -0
  226. package/dist/face-atlas/masks.d.ts +53 -0
  227. package/dist/face-atlas/obj.d.ts +69 -0
  228. package/dist/face-atlas/polylines.d.ts +63 -0
  229. package/dist/face-atlas/probe/FaceSkinProbe.d.ts +208 -0
  230. package/dist/face-atlas/probe/__fixtures__/emulate.d.ts +9 -0
  231. package/dist/face-atlas/probe/__fixtures__/face.d.ts +24 -0
  232. package/dist/face-atlas/probe/constants.d.ts +137 -0
  233. package/dist/face-atlas/probe/glsl.d.ts +43 -0
  234. package/dist/face-atlas/probe/lightFit.d.ts +108 -0
  235. package/dist/face-atlas/probe/schedule.d.ts +44 -0
  236. package/dist/face-atlas/probe/selfTest.d.ts +87 -0
  237. package/dist/face-atlas/probe/stats.d.ts +143 -0
  238. package/dist/face-atlas/probe/targets.d.ts +70 -0
  239. package/dist/face-atlas/probe/unwrap.d.ts +76 -0
  240. package/dist/face-atlas/quality.d.ts +28 -0
  241. package/dist/face-atlas/regions.d.ts +31 -0
  242. package/dist/face-atlas/registry.d.ts +252 -0
  243. package/dist/face-atlas/renderState.d.ts +86 -0
  244. package/dist/face-atlas/selfOcclusion.d.ts +62 -0
  245. package/dist/face-atlas/shading.d.ts +406 -0
  246. package/dist/face-atlas/shapes.d.ts +86 -0
  247. package/dist/face-atlas/sides.d.ts +41 -0
  248. package/dist/face-atlas/skinMask.d.ts +35 -0
  249. package/dist/face-atlas/surface.d.ts +155 -0
  250. package/dist/face-atlas/topology.d.ts +44 -0
  251. package/dist/face-character/__fixtures__/faceImageDetections.d.ts +25 -0
  252. package/dist/face-character/__fixtures__/faceNode.d.ts +22 -0
  253. package/dist/face-character/bindFaceModel.d.ts +106 -0
  254. package/dist/face-character/canonicalFace.d.ts +17 -0
  255. package/dist/face-character/canonicalFaceGeometry.d.ts +11 -0
  256. package/dist/face-character/canonicalFacePositions.d.ts +7 -0
  257. package/dist/face-character/driveFaceModel.d.ts +57 -0
  258. package/dist/face-character/expressionOutputs.d.ts +45 -0
  259. package/dist/face-character/faceExpressions.d.ts +104 -0
  260. package/dist/face-character/faceImageLandmarker.d.ts +93 -0
  261. package/dist/face-character/faceMeshBinding.d.ts +62 -0
  262. package/dist/face-character/faceMorph.d.ts +77 -0
  263. package/dist/face-character/faceMorphs.d.ts +46 -0
  264. package/dist/face-character/facePhoto.d.ts +138 -0
  265. package/dist/face-character/facePiercings.d.ts +116 -0
  266. package/dist/face-character/facePin.d.ts +131 -0
  267. package/dist/face-character/faceReprojection.d.ts +273 -0
  268. package/dist/face-character/faceReprojector.d.ts +171 -0
  269. package/dist/face-character/faceRig.d.ts +176 -0
  270. package/dist/face-character/faceSwapPresence.d.ts +85 -0
  271. package/dist/face-character/faceTexture.d.ts +169 -0
  272. package/dist/face-character/faceTextureBaker.d.ts +86 -0
  273. package/dist/face-character/faceTextureGuide.d.ts +106 -0
  274. package/dist/face-character/faceTextureStats.d.ts +298 -0
  275. package/dist/face-character/faceTransfer.d.ts +396 -0
  276. package/dist/face-character/faceTransferGeometry.d.ts +109 -0
  277. package/dist/face-character/faceTransferSelfTest.d.ts +94 -0
  278. package/dist/face-character/faceWarp3D.d.ts +101 -0
  279. package/dist/face-character/faceless.d.ts +79 -0
  280. package/dist/face-character/featureWarp.d.ts +28 -0
  281. package/dist/face-character/liveFaceRegistry.d.ts +370 -0
  282. package/dist/face-character/liveValue.d.ts +12 -0
  283. package/dist/face-character/memo.d.ts +15 -0
  284. package/dist/face-effects.cjs +2252 -83
  285. package/dist/face-effects.js +14234 -1231
  286. package/dist/face-expression/index.d.ts +182 -0
  287. package/dist/face-info/landmarks.d.ts +17 -3
  288. package/dist/face-info/types.d.ts +20 -3
  289. package/dist/gestures/definitions.d.ts +15 -2
  290. package/dist/gestures/index.d.ts +1 -1
  291. package/dist/gestures/measures.d.ts +21 -8
  292. package/dist/getFaceInfo-B1otSDMX.cjs +1 -0
  293. package/dist/getFaceInfo-Cu4xDWiL.js +62 -0
  294. package/dist/hand/armFit.d.ts +46 -0
  295. package/dist/hand/armMask.d.ts +178 -0
  296. package/dist/hand/handCutout.d.ts +23 -0
  297. package/dist/hand/handCutoutRegistry.d.ts +7 -0
  298. package/dist/hand/handGestures.d.ts +524 -0
  299. package/dist/hand/handPose.d.ts +98 -0
  300. package/dist/hand/handRigSolver.d.ts +159 -0
  301. package/dist/hand/handTattoo.d.ts +81 -0
  302. package/dist/hand/handTouch.d.ts +240 -0
  303. package/dist/hand/wrist.d.ts +44 -0
  304. package/dist/hand/wristFilter.d.ts +44 -0
  305. package/dist/hooks/selectors.d.ts +8 -0
  306. package/dist/hooks/useFaceModelAcquisition.d.ts +38 -0
  307. package/dist/hooks/useTrackerContext.d.ts +6 -0
  308. package/dist/index-B1_TzJaI.js +1104 -0
  309. package/dist/index-BavF06C6.js +190 -0
  310. package/dist/index-BfFmpddl.cjs +21 -0
  311. package/dist/index-BuBzneeW.cjs +46 -0
  312. package/dist/index-CGsQWodV.cjs +1 -0
  313. package/dist/index-CIe7eCMH.js +3200 -0
  314. package/dist/index-CfSF8LXa.cjs +1 -0
  315. package/dist/index-D5GTzOzD.cjs +1 -0
  316. package/dist/index-DBhQzvVa.js +314 -0
  317. package/dist/index-DE17y0ZI.cjs +1 -0
  318. package/dist/index-JII7huPk.js +442 -0
  319. package/dist/index-tpCr9CLj.cjs +1 -0
  320. package/dist/{renderPasses-NnKZVfBy.js → index-w1S7fI2B.js} +219 -247
  321. package/dist/index-zGaqrz_K.js +188 -0
  322. package/dist/instructions.cjs +30 -0
  323. package/dist/instructions.js +1507 -0
  324. package/dist/{internal-vsfNQycj.js → internal-B90P-clC.js} +138 -118
  325. package/dist/internal-Cjinca64.cjs +1 -0
  326. package/dist/internal.cjs +1 -1
  327. package/dist/internal.js +15 -10
  328. package/dist/iris/compute.d.ts +7 -5
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- },
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- children: t.modelPerformance.map((n, k) => /* @__PURE__ */ r(
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- style: {
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- children: [
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- /* @__PURE__ */ e("span", { style: a, children: "ms" })
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- ] })
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- k
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- }
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- ) }),
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- /* @__PURE__ */ r("div", { style: W, children: [
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- "Press ",
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- " to toggle"
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- ] })
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- ] })
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- ] }) }),
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- g
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- );
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- }
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- export {
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- G as DebuggerUI
269
- };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const e=require("react/jsx-runtime"),x=require("react"),C=require("react-dom"),s=require("./internal-BYza1h8_.cjs"),P={position:"fixed",top:"10px",left:"10px",zIndex:9999,fontFamily:"'Monaco', 'Menlo', 'Ubuntu Mono', 'Consolas', monospace",fontSize:"12px",color:"#fff",pointerEvents:"auto",userSelect:"none"},h={background:"rgba(0, 0, 0, 0.85)",borderRadius:"6px",padding:"12px 16px",boxShadow:"0 4px 12px rgba(0, 0, 0, 0.5)",backdropFilter:"blur(10px)",border:"1px solid rgba(255, 255, 255, 0.1)",minWidth:"240px"},k={...h,padding:"8px 12px",minWidth:"auto"},F={display:"flex",justifyContent:"space-between",alignItems:"center",marginBottom:"12px",paddingBottom:"8px",borderBottom:"1px solid rgba(255, 255, 255, 0.2)"},M={fontSize:"13px",fontWeight:"bold",color:"#00ff9f",letterSpacing:"0.5px",textTransform:"uppercase"},z={display:"flex",gap:"6px"},f={background:"rgba(255, 255, 255, 0.1)",border:"1px solid rgba(255, 255, 255, 0.2)",borderRadius:"4px",color:"#fff",padding:"4px 8px",fontSize:"11px",cursor:"pointer",transition:"all 0.2s"},R={display:"grid",gridTemplateColumns:"1fr 1fr",gap:"10px"},i={display:"flex",flexDirection:"column",gap:"4px"},o={fontSize:"10px",color:"rgba(255, 255, 255, 0.6)",textTransform:"uppercase",letterSpacing:"0.5px"},d={fontSize:"16px",fontWeight:"bold",color:"#fff"},u={...d,color:"#00ff9f"},g={...d,color:"#ffaa00"},m={...d,color:"#ff4444"},l={fontSize:"11px",color:"rgba(255, 255, 255, 0.5)",marginLeft:"4px"},N={width:"100%",height:"4px",background:"rgba(255, 255, 255, 0.2)",borderRadius:"2px",overflow:"hidden",marginTop:"4px"},w=t=>({width:`${t}%`,height:"100%",background:t>90?"#ff4444":t>70?"#ffaa00":"#00ff9f",transition:"width 0.3s ease, background 0.3s ease"}),B={fontSize:"9px",color:"rgba(255, 255, 255, 0.4)",marginTop:"8px",textAlign:"center",fontStyle:"italic"};function a(t,n){return n==="fps"?t>=30?u:t>=20?g:m:t<=40?u:t<=60?g:m}function D({metrics:t,collapsed:n,onCollapse:y,onClose:b,position:c="top-left",keyboardShortcut:j="ctrl+shift+d"}){const[p,v]=x.useState(null);if(x.useEffect(()=>{const r=document.createElement("div");return r.id="xr-debugger-overlay",document.body.appendChild(r),v(r),()=>{document.body.removeChild(r)}},[]),!p)return null;const S={...P,...c==="top-right"&&{left:"auto",right:"10px"},...c==="bottom-left"&&{top:"auto",bottom:"10px"},...c==="bottom-right"&&{top:"auto",bottom:"10px",left:"auto",right:"10px"}};return C.createPortal(e.jsx("div",{style:S,children:e.jsxs("div",{style:n?k:h,children:[e.jsxs("div",{style:F,children:[e.jsx("div",{style:M,children:n?"AR Debugger":"AR Performance"}),e.jsxs("div",{style:z,children:[e.jsx("button",{style:f,onClick:()=>y(!n),onMouseEnter:r=>{r.currentTarget.style.background="rgba(255, 255, 255, 0.2)"},onMouseLeave:r=>{r.currentTarget.style.background="rgba(255, 255, 255, 0.1)"},children:n?"+":"−"}),e.jsx("button",{style:f,onClick:b,onMouseEnter:r=>{r.currentTarget.style.background="rgba(255, 255, 255, 0.2)"},onMouseLeave:r=>{r.currentTarget.style.background="rgba(255, 255, 255, 0.1)"},children:"✕"})]})]}),!n&&e.jsxs(e.Fragment,{children:[e.jsxs("div",{style:R,children:[e.jsxs("div",{style:i,children:[e.jsx("div",{style:o,children:"Camera FPS"}),e.jsxs("div",{children:[e.jsx("span",{style:a(t.cameraFPS,"fps"),children:s.formatNumber(t.cameraFPS,0)}),e.jsx("span",{style:l,children:"fps"})]})]}),e.jsxs("div",{style:i,children:[e.jsx("div",{style:o,children:"Resolution"}),e.jsx("span",{style:d,children:t.resolution})]}),e.jsxs("div",{style:i,children:[e.jsx("div",{style:o,children:"Detection"}),e.jsxs("div",{children:[e.jsx("span",{style:a(t.detectionTime,"time"),children:s.formatNumber(t.detectionTime,1)}),e.jsx("span",{style:l,children:"ms"})]})]}),e.jsxs("div",{style:i,children:[e.jsx("div",{style:o,children:"Rendering"}),e.jsxs("div",{children:[e.jsx("span",{style:a(t.renderTime,"time"),children:s.formatNumber(t.renderTime,1)}),e.jsx("span",{style:l,children:"ms"})]})]}),e.jsxs("div",{style:i,children:[e.jsx("div",{style:o,children:"Effective FPS"}),e.jsxs("div",{children:[e.jsx("span",{style:a(t.effectiveFPS,"fps"),children:s.formatNumber(t.effectiveFPS,0)}),e.jsx("span",{style:l,children:"fps"})]})]}),e.jsxs("div",{style:i,children:[e.jsx("div",{style:o,children:"Memory"}),t.memory?e.jsxs(e.Fragment,{children:[e.jsxs("div",{children:[e.jsx("span",{style:d,children:s.formatNumber(t.memory.used,0)}),e.jsxs("span",{style:l,children:["/ ",s.formatNumber(t.memory.total,0)," MB"]})]}),e.jsx("div",{style:N,children:e.jsx("div",{style:w(t.memory.percentage)})})]}):e.jsx("span",{style:d,children:"N/A"})]})]}),t.modelPerformance.length>0&&e.jsx(e.Fragment,{children:e.jsxs("div",{style:{borderTop:"1px solid rgba(255, 255, 255, 0.15)",marginTop:"12px",paddingTop:"12px"},children:[e.jsx("div",{style:o,children:"Model Performance"}),e.jsx("div",{style:{marginTop:"8px",display:"flex",flexDirection:"column",gap:"6px"},children:t.modelPerformance.map((r,T)=>e.jsxs("div",{style:{display:"flex",justifyContent:"space-between",alignItems:"center",fontSize:"11px"},children:[e.jsx("span",{style:{color:"rgba(255, 255, 255, 0.7)"},children:r.name}),e.jsxs("div",{children:[e.jsx("span",{style:a(r.processingTime,"time"),children:s.formatNumber(r.processingTime,1)}),e.jsx("span",{style:l,children:"ms"})]})]},T))})]})}),e.jsxs("div",{style:B,children:["Press ",j.toUpperCase()," to toggle"]})]})]})}),p)}exports.DebuggerUI=D;
@@ -1,158 +0,0 @@
1
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- varying vec2 vPosition;
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- void main() {
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- vPosition = position.xy;
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- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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- }
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- `,pn=`
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- #define MAX_STOPS 8
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- uniform vec3 stopColors[MAX_STOPS];
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- uniform float stopOffsets[MAX_STOPS];
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- uniform int stopCount;
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- uniform int gradientType;
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- uniform vec2 direction;
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- uniform vec2 center;
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- uniform float radius;
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- uniform float angleOffset;
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- uniform float opacity;
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- varying vec2 vPosition;
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-
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- vec3 sampleGradient(float amount) {
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- vec3 color = stopColors[0];
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- for (int index = 1; index < MAX_STOPS; index++) {
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- if (index >= stopCount) break;
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- if (amount <= stopOffsets[index]) {
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- float width = max(0.0001, stopOffsets[index] - stopOffsets[index - 1]);
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- return mix(stopColors[index - 1], stopColors[index], clamp((amount - stopOffsets[index - 1]) / width, 0.0, 1.0));
27
- }
28
- color = stopColors[index];
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- }
30
- return color;
31
- }
32
-
33
- void main() {
34
- vec2 delta = vPosition - center;
35
- float amount;
36
- if (gradientType == 1) {
37
- amount = clamp(length(delta) / radius, 0.0, 1.0);
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- } else if (gradientType == 2) {
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- amount = fract(atan(delta.y, delta.x) / 6.28318530718 + 0.5 + angleOffset);
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- } else {
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- amount = clamp(dot(delta, direction) + 0.5, 0.0, 1.0);
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- }
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- gl_FragColor = vec4(sampleGradient(amount), opacity);
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Set([814,815,816,817,818,819,830,831,832,833]),Sn=(e,n,t)=>{const r=Ce.has(e)&&Ce.has(n)&&Ce.has(t),o=ke.has(e)&&ke.has(n)&&ke.has(t),s=Ue.has(e)&&Ue.has(n)&&Ue.has(t);return r?"mouth":o?"leftEye":s?"rightEye":"base"},me=(e,n)=>e<n?`${e}:${n}`:`${n}:${e}`,st=e=>e.map((n,t)=>me(n,e[(t+1)%e.length])),at=st(Me),Ie=new Set([...st(Ne),...at]),Tn=e=>{const n=e.length/3,t=new Map,r=(c,p)=>e[c*3+p],o=c=>{const p=r(c,0),m=r(c,1),x=r(c,2);return[me(p,m),me(m,x),me(x,p)]},s=c=>Fe.has(r(c,0))&&Fe.has(r(c,1))&&Fe.has(r(c,2));for(let c=0;c<n;c+=1)o(c).forEach(p=>{const m=t.get(p);m?m.push(c):t.set(p,[c])});let a=-1;for(const c of at){const p=(t.get(c)??[]).find(m=>!s(m));if(p!==void 0){a=p;break}}if(a<0)return[];const u=new Set([a]),d=[a],f=new Map;for(;d.length>0;){const c=d.pop();o(c).forEach(p=>{f.set(p,(f.get(p)??0)+1),!Ie.has(p)&&(t.get(p)??[]).forEach(m=>{u.has(m)||(u.add(m),d.push(m))})})}const l=[...f].filter(([,c])=>c===1).map(([c])=>c);return l.length===Ie.size&&l.every(c=>Ie.has(c))?[...u].sort((c,p)=>c-p).flatMap(c=>[r(c,0),r(c,1),r(c,2)]):[]},vn=(e,n)=>{const t=new Float32Array(n).fill(1),r=new Map,o=(d,f)=>{r.has(d)||r.set(d,new Set),r.get(d).add(f)};for(let d=0;d<e.length;d+=3){const[f,l,h]=[e[d],e[d+1],e[d+2]];o(f,l),o(l,f),o(l,h),o(h,l),o(h,f),o(f,h)}const s=d=>{const f=new Map,l=d.filter(h=>r.has(h));l.forEach(h=>f.set(h,0));for(let h=0;h<l.length;h+=1){const c=l[h],p=f.get(c)+1;r.get(c).forEach(m=>{f.has(m)||(f.set(m,p),l.push(m))})}return f},a=s(Ne),u=s(Me);return r.forEach((d,f)=>{const l=a.get(f)??0,h=u.get(f)??0;t[f]=l+h===0?1:l/(l+h)}),t},ct=e=>{const n=[],t=[],r=[],o=[],s=[],a=[],u=[],d=[];let f=0,l=0;e.split(`
46
- `).forEach(A=>{const I=A.trim();if(!I)return;if(I.startsWith("v ")){f+=1;return}if(I.startsWith("vt ")){const[,_,g]=I.split(/\s+/);u.push([Number(_),Number(g)]);return}if(!I.startsWith("f "))return;const M=l;l+=1;const[,...b]=I.split(/\s+/),T=b.map(_=>{const[g,v]=_.split("/"),R=Number(g)-1,k=Number(v)-1;return k>=0&&u[k]&&!d[R]&&(d[R]=u[k]),R});if(!(T.length<3))for(let _=1;_<T.length-1;_+=1){const g=T[0],v=T[_],R=T[_+1];n.push(g,v,R);const k=Sn(g,v,R);_n.has(M)?a.push(g,v,R):k==="mouth"?r.push(g,v,R):k==="leftEye"?o.push(g,v,R):k==="rightEye"?s.push(g,v,R):t.push(g,v,R)}});const h=[];for(let A=0;A<f;A+=1){const[I,M]=d[A]??[0,0];h.push(I,M)}const c=new Uint16Array(o),p=new Uint16Array(s),m=new Uint16Array(o.length+s.length);m.set(c),m.set(p,c.length);const x=Tn(n);return{baseIndices:new Uint16Array(t),mouthIndices:new Uint16Array(r),lipIndices:new Uint16Array(x),lipEdgeDistance:vn(x,f),leftEyeIndices:c,rightEyeIndices:p,eyeIndices:m,noseIndices:new Uint16Array(a),uvs:new Float32Array(h),vertexCount:f}},Cn="canonical_face_model.obj",Fn=new TextDecoder("utf-8"),we=new Map,kn=e=>{const n=we.get(e);if(n)return n;const t=K.fetchAndVerify(e).then(r=>ct(Fn.decode(r))).catch(r=>{throw we.delete(e),r});return we.set(e,t),t},it=e=>{const{mesh:n,url:t}=e??{},r=t??`${K.libConfig.sdkAssetsBaseUrl}/${Cn}`,[o,s]=i.useState(n??null);return i.useEffect(()=>{if(n){s(n);return}let a=!1;return kn(r).then(u=>{a||s(u)}).catch(u=>{a||console.error(`${K.libConfig.loggerPrefix} canonical face mesh load failed`,u)}),()=>{a=!0}},[n,r]),o},C={basic:"basic",standard:"standard",physical:"physical",toon:"toon",normal:"normal",matcap:"matcap",wireframe:"wireframe",shader:"shader"},X={originalFace:"originalFace",composite:"composite"},W={none:"none",canonical:"canonical",style2:"style2"},Z={none:"none",canonical:"canonical"},se={solid:"solid",gradient:"gradient",imageUrl:"imageUrl",mediaUrl:"mediaUrl"},re={front:"front",back:"back",double:"double"},Pe={normal:"normal",add:"add",subtract:"subtract",multiply:"multiply",screen:"screen",overlay:"overlay",softLight:"softLight",hardLight:"hardLight",lighten:"lighten",darken:"darken",difference:"difference",exclusion:"exclusion"},Un={textureMap:W.canonical,alphaMap:Z.canonical,alphaOpacity:1},et={...Un,blendMode:Pe.hardLight,blendOpacity:.85,baseColor:"#ffffff",opacity:1,compositeShading:!0},N={materialType:C.basic,shaderPreset:X.originalFace,textureMap:W.none,alphaMap:Z.none,alphaOpacity:1,side:re.front,blendMode:Pe.normal,blendOpacity:1,baseColor:"#38bdf8",opacity:.45,compositeShading:!1};C.shader,X.composite,re.front;const pe={mouth:!0,eyes:!0,nose:!0},oe={textureSource:se.solid,color:"#111111",opacity:.5},In=24,lt=10,Ge=(e,n,t)=>e!==C.shader?"none":n===X.originalFace?"originalFace":n===X.composite?t===W.none?"originalFace":"composite":"none",wn=(e,n)=>e===C.basic||e===C.standard||e===C.physical||e===C.toon||e===C.shader&&n===X.composite,Ln=(e,n,t=W.canonical)=>Ge(e,n,t)==="composite",On=(e,n,t)=>Ge(e,n,t)==="originalFace",ye=e=>e===se.imageUrl||e===se.mediaUrl,ut=e=>e===se.solid||e===se.gradient,Oe={normal:0,add:1,subtract:2,multiply:3,screen:4,overlay:5,softLight:6,hardLight:7,lighten:8,darken:9,difference:10,exclusion:11},Dn=`
47
- attribute vec2 faceUv;
48
- varying vec2 vUv;
49
- varying vec2 vFaceUv;
50
- varying vec3 vNormal;
51
-
52
- void main() {
53
- vUv = uv;
54
- vFaceUv = faceUv;
55
- vNormal = normalize(normalMatrix * normal);
56
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
57
- }
58
- `,Nn=`
59
- uniform sampler2D cameraTexture;
60
- uniform sampler2D canonicalTexture;
61
- uniform sampler2D alphaMask;
62
- uniform vec3 textureTint;
63
- uniform float opacity;
64
- uniform int blendMode;
65
- uniform float blendOpacity;
66
- uniform float useCanonicalTexture;
67
- uniform float useAlphaMask;
68
- uniform float alphaOpacity;
69
- uniform float compositeShading;
70
- uniform vec3 lightDirection;
71
- uniform float ambientStrength;
72
- uniform float directionalStrength;
73
- varying vec2 vUv;
74
- varying vec2 vFaceUv;
75
- varying vec3 vNormal;
76
-
77
- vec3 linearToSrgb(vec3 value) {
78
- vec3 low = value * 12.92;
79
- vec3 high = 1.055 * pow(max(value, vec3(0.0)), vec3(1.0 / 2.4)) - 0.055;
80
- return mix(high, low, step(value, vec3(0.0031308)));
81
- }
82
-
83
- vec3 srgbToLinear(vec3 value) {
84
- vec3 low = value / 12.92;
85
- vec3 high = pow(max((value + 0.055) / 1.055, vec3(0.0)), vec3(2.4));
86
- return mix(high, low, step(value, vec3(0.04045)));
87
- }
88
-
89
- float overlayChannel(float base, float blend) {
90
- return base < 0.5 ? 2.0 * base * blend : 1.0 - 2.0 * (1.0 - base) * (1.0 - blend);
91
- }
92
-
93
- float hardLightChannel(float base, float blend) {
94
- return blend < 0.5 ? 2.0 * base * blend : 1.0 - 2.0 * (1.0 - base) * (1.0 - blend);
95
- }
96
-
97
- float softLightChannel(float base, float blend) {
98
- if (blend <= 0.5) {
99
- return base - (1.0 - 2.0 * blend) * base * (1.0 - base);
100
- }
101
-
102
- float d = base <= 0.25
103
- ? ((16.0 * base - 12.0) * base + 4.0) * base
104
- : sqrt(base);
105
-
106
- return base + (2.0 * blend - 1.0) * (d - base);
107
- }
108
-
109
- vec3 applyBlendMode(vec3 base, vec3 blend, int mode) {
110
- if (mode == 0) return blend;
111
- if (mode == 1) return min(base + blend, 1.0);
112
- if (mode == 2) return max(base - blend, 0.0);
113
- if (mode == 3) return base * blend;
114
- if (mode == 4) return 1.0 - (1.0 - base) * (1.0 - blend);
115
- if (mode == 5) {
116
- return vec3(
117
- overlayChannel(base.r, blend.r),
118
- overlayChannel(base.g, blend.g),
119
- overlayChannel(base.b, blend.b)
120
- );
121
- }
122
- if (mode == 6) {
123
- return vec3(
124
- softLightChannel(base.r, blend.r),
125
- softLightChannel(base.g, blend.g),
126
- softLightChannel(base.b, blend.b)
127
- );
128
- }
129
- if (mode == 7) {
130
- return vec3(
131
- hardLightChannel(base.r, blend.r),
132
- hardLightChannel(base.g, blend.g),
133
- hardLightChannel(base.b, blend.b)
134
- );
135
- }
136
- if (mode == 8) return max(base, blend);
137
- if (mode == 9) return min(base, blend);
138
- if (mode == 10) return abs(base - blend);
139
- return base + blend - 2.0 * base * blend;
140
- }
141
-
142
- void main() {
143
- vec3 base = linearToSrgb(texture2D(cameraTexture, vFaceUv).rgb);
144
- vec4 textureSample = texture2D(canonicalTexture, vUv);
145
- vec3 blend = linearToSrgb(textureSample.rgb) * textureTint;
146
- float light = ambientStrength + max(dot(normalize(vNormal), normalize(lightDirection)), 0.0) * directionalStrength;
147
- blend *= mix(1.0, clamp(light, 0.35, 1.35), compositeShading);
148
- float maskSample = texture2D(alphaMask, vUv).r;
149
- float mask = useAlphaMask > 0.5 ? mix(1.0, maskSample, alphaOpacity) : 1.0;
150
- float textureAlpha = useCanonicalTexture > 0.5 ? textureSample.a : 1.0;
151
- vec3 blended = applyBlendMode(base, blend, blendMode);
152
- vec3 color = useCanonicalTexture > 0.5 ? mix(base, blended, blendOpacity) : base;
153
- gl_FragColor = vec4(srgbToLinear(color), opacity * mask * textureAlpha);
154
- // Blending above runs in sRGB; the result is linear here and three only
155
- // encodes built-in materials, so encode for the output colour space.
156
- #include <colorspace_fragment>
157
- }
158
- `,ft=({alphaMap:e,alphaOpacity:n,blendMode:t,blendOpacity:r,cameraTexture:o,color:s,compositeShading:a,faceAlphaMaskUrl:u,faceTextureStyle2Url:d,faceTextureUrl:f,masked:l=!1,maskColor:h,maskOpacity:c,maskSourceUrl:p,maskTextureSource:m,materialType:x,opacity:A,shaderPreset:I,side:M,textureMap:b})=>{const T=ne.useLoader(F.TextureLoader,f||ie.TRANSPARENT_TEXTURE_DATA_URL),_=ne.useLoader(F.TextureLoader,d||f||ie.TRANSPARENT_TEXTURE_DATA_URL),g=ne.useLoader(F.TextureLoader,u||ie.TRANSPARENT_TEXTURE_DATA_URL),v=i.useMemo(()=>ie.createToonGradientTexture(),[]),R=i.useMemo(()=>ie.createMatcapTexture(),[]);i.useEffect(()=>()=>{v.dispose(),R.dispose()},[R,v]);const k=b===W.style2?_:T,P=b!==W.none,Y=Ge(x,I,b),q=["composite-material",b,e,n,t,r,a?"lit":"flat",s,A,f,d,u].join("|"),O={side:M,transparent:!0,opacity:A,wireframe:!1},be=i.useMemo(()=>({source:ye(m)?"texture":m,color:ut(m)?h:"#ffffff",opacity:c,textureUrl:ye(m)?p:"",gradient:De(h)}),[h,c,p,m]),U=i.useMemo(()=>({cameraTexture:{value:null},canonicalTexture:{value:null},alphaMask:{value:null},textureTint:{value:new F.Color(s)},opacity:{value:A},blendMode:{value:Oe[t]},blendOpacity:{value:r},useCanonicalTexture:{value:P?1:0},useAlphaMask:{value:e===Z.canonical?1:0},alphaOpacity:{value:n},compositeShading:{value:a?1:0},lightDirection:{value:new F.Vector3(.3,.65,.7).normalize()},ambientStrength:{value:.78},directionalStrength:{value:.38}}),[e,n,t,r,s,a,P,A]);if(i.useEffect(()=>{U.cameraTexture.value=o??T,U.canonicalTexture.value=k,U.alphaMask.value=g,U.textureTint.value.set(s),U.opacity.value=A,U.blendMode.value=Oe[t],U.blendOpacity.value=r,U.useCanonicalTexture.value=P?1:0,U.useAlphaMask.value=e===Z.canonical?1:0,U.alphaOpacity.value=n,U.compositeShading.value=a?1:0},[e,g,n,t,r,o,s,a,U,T,P,A,k]),l)return E.jsx(ot,{settings:be,side:M},`masked-${m}-material`);if(x===C.wireframe)return E.jsx("meshBasicMaterial",{color:s,transparent:!0,opacity:A,side:M,depthWrite:!1,depthTest:!1,wireframe:!0,toneMapped:!1},"wireframe-material");if(Y==="originalFace"&&o)return E.jsx("meshBasicMaterial",{map:o,alphaMap:g,transparent:!0,opacity:A,side:M,depthWrite:!1,depthTest:!0,toneMapped:!1},"use-original-face-material");if(Y==="composite"&&o)return E.jsx("shaderMaterial",{uniforms:U,vertexShader:Dn,fragmentShader:Nn,transparent:!0,side:M,depthWrite:!1,depthTest:!0,toneMapped:!1},q);const ee=P?k:null,Q=e===Z.canonical&&n>0?g:null,V=`${x}-${b}-${e}-${n>0?"alpha-on":"alpha-off"}`;return x===C.standard?E.jsx("meshStandardMaterial",{...O,color:s,map:ee??void 0,alphaMap:Q??void 0,depthWrite:!0,depthTest:!0,metalness:.05,roughness:.72},V):x===C.physical?E.jsx("meshPhysicalMaterial",{...O,color:s,map:ee??void 0,alphaMap:Q??void 0,depthWrite:!0,depthTest:!0,roughness:.58,metalness:.08,clearcoat:.35,clearcoatRoughness:.4},V):x===C.toon?E.jsx("meshToonMaterial",{...O,color:s,map:ee??void 0,alphaMap:Q??void 0,gradientMap:v,depthWrite:!0,depthTest:!0},V):x===C.normal?E.jsx("meshNormalMaterial",{...O,depthWrite:!0,depthTest:!0,flatShading:!1},"normal-material"):x===C.matcap?E.jsx("meshMatcapMaterial",{...O,color:s,matcap:R,depthWrite:!0,depthTest:!0},"matcap-material"):E.jsx("meshBasicMaterial",{...O,color:s,map:ee??void 0,alphaMap:Q??void 0,depthWrite:!1,depthTest:b!==W.none||e!==Z.none,toneMapped:!1},V)},dt=[{key:"base",getIndices:e=>e.baseIndices,masked:!1,renderOrderOffset:0},{key:"mouth",getIndices:e=>e.mouthIndices,masked:!1,renderOrderOffset:2},{key:"lips",getIndices:e=>e.lipIndices,masked:!1,renderOrderOffset:3},{key:"left-eye",getIndices:e=>e.leftEyeIndices,masked:!1,renderOrderOffset:2},{key:"right-eye",getIndices:e=>e.rightEyeIndices,masked:!1,renderOrderOffset:2},{key:"nose",getIndices:e=>e.noseIndices,masked:!1,renderOrderOffset:2},{key:"mouth-mask",getIndices:e=>e.mouthIndices,masked:!0,renderOrderOffset:3},{key:"left-eye-mask",getIndices:e=>e.leftEyeIndices,masked:!0,renderOrderOffset:3},{key:"right-eye-mask",getIndices:e=>e.rightEyeIndices,masked:!0,renderOrderOffset:3},{key:"nose-mask",getIndices:e=>e.noseIndices,masked:!0,renderOrderOffset:3}],Pn={[re.front]:F.FrontSide,[re.back]:F.BackSide,[re.double]:F.DoubleSide},Gn=e=>({position:new F.BufferAttribute(new Float32Array(e.vertexCount*3),3),uv:new F.BufferAttribute(new Float32Array(e.uvs),2),faceUv:new F.BufferAttribute(new Float32Array(e.vertexCount*2),2),lipEdge:new F.BufferAttribute(new Float32Array(e.lipEdgeDistance),1)}),jn=(e,n,t)=>{e.setAttribute("position",n.position),e.setAttribute("uv",n.uv),e.setAttribute("faceUv",n.faceUv),e.setAttribute("lipEdge",n.lipEdge),e.setIndex(new F.BufferAttribute(t,1))},ht=({faceIndex:e=0,baseColor:n,color:t=N.baseColor,opacity:r=N.opacity,materialType:o=N.materialType,shaderPreset:s=N.shaderPreset,textureMap:a=N.textureMap,alphaMap:u=N.alphaMap,alphaOpacity:d=N.alphaOpacity,side:f=N.side,blendMode:l=N.blendMode,blendOpacity:h=N.blendOpacity,showOverlayMask:c=!1,showMouthMask:p=pe.mouth,showEyeMask:m=pe.eyes,showLeftEyeMask:x,showRightEyeMask:A,showNoseMask:I=pe.nose,showEyeGeometry:M=!0,showLeftEyeGeometry:b,showRightEyeGeometry:T,showMouthGeometry:_=!0,showLipsGeometry:g=!1,showBaseGeometry:v=!0,showNoseGeometry:R=!0,maskTextureSource:k=oe.textureSource,maskSourceUrl:P="",maskColor:Y=oe.color,maskOpacity:q=oe.opacity,faceTextureUrl:O="",faceTextureStyle2Url:be="",faceAlphaMaskUrl:U="",compositeShading:ee=!1,faceWarp3D:Q,transform:V,renderOrder:gt=lt,externalScale:ge=1,mesh:At,meshUrl:Rt,materialOverride:ae,maxUpdateFps:xt,holdMs:je=250,predictMs:He=0})=>{const Ae=Ze.useXRModelNode(K.XRModel.FACE_TRACKER),ze=Ze.useXRCameraTexture(),{camera:_t}=ne.useThree(),G=it({mesh:At,url:Rt}),Be=i.useRef(null),St=i.useRef(null),Tt=i.useRef(null),vt=i.useRef(null),Ct=i.useRef(null),Ft=i.useRef(null),kt=i.useRef(null),Ut=i.useRef(null),It=i.useRef(null),wt=i.useRef(null),Lt=i.useRef(null),Ot=i.useRef(null),Dt=i.useRef(null),Nt=i.useRef(null),Pt=i.useRef(null),Gt=i.useRef(null),jt=i.useRef(null),Ht=i.useRef(null),zt=i.useRef(null),Bt=i.useRef(null),w=i.useMemo(()=>G?Gn(G):null,[G]),Xe=i.useRef(null),We=i.useRef(-1/0),ue=i.useRef(null);ue.current||(ue.current=new K.FaceTrackMemory({holdMs:je,predictMs:He})),ue.current.setOptions({holdMs:je,predictMs:He});const Xt=i.useRef(new F.Vector3),Wt=i.useRef({x:0,y:0,z:0}),Vt=i.useRef({x:0,y:0,z:0}),$t=i.useRef({x:0,y:0,z:0}),fe=i.useRef(!1),Kt=Pn[f],Yt=n??t,qt=b??M,Qt=T??M,Jt=c||(x??m),Zt=c||(A??m),en=c||p,tn=c||I,nn={base:Be,mouth:St,lips:Tt,"left-eye":vt,"right-eye":Ct,nose:Ft,"mouth-mask":kt,"left-eye-mask":Ut,"right-eye-mask":It,"nose-mask":wt},rn={base:Lt,mouth:Ot,lips:Dt,"left-eye":Nt,"right-eye":Pt,nose:Gt,"mouth-mask":jt,"left-eye-mask":Ht,"right-eye-mask":zt,"nose-mask":Bt},on={base:v,mouth:_,lips:g,"left-eye":qt,"right-eye":Qt,nose:R,"mouth-mask":en,"left-eye-mask":Jt,"right-eye-mask":Zt,"nose-mask":tn},sn=S=>E.jsx(ft,{alphaMap:u,alphaOpacity:d,blendMode:l,blendOpacity:h,cameraTexture:ze,color:Yt,compositeShading:ee,faceAlphaMaskUrl:U,faceTextureStyle2Url:be,faceTextureUrl:O,masked:S,maskColor:Y,maskOpacity:q,maskSourceUrl:P,maskTextureSource:k,materialType:o,opacity:r,shaderPreset:s,side:Kt,textureMap:a}),J=dt.map(S=>({...S,geometryRef:nn[S.key],meshRef:rn[S.key],visible:on[S.key]})),an=S=>he.projectLandmarkWithDepth(S,_t,Xt.current);return ne.useFrame(S=>{var qe,Qe;const z=Be.current,ce=(Qe=(qe=Ae==null?void 0:Ae.detectionResults)==null?void 0:qe.faceLandmarks)==null?void 0:Qe[e],cn=J.every(y=>y.geometryRef.current&&y.meshRef.current);if(!G||!w||!z||!cn)return;const j=ue.current.update([ce??[]],S.clock.elapsedTime*1e3)[0];if(!j||j.length<G.vertexCount){J.forEach(y=>{y.meshRef.current.visible=!1});return}if((Xe.current!==G||J.some(y=>!y.geometryRef.current.index))&&(J.forEach(y=>{jn(y.geometryRef.current,w,y.getIndices(G))}),w.uv.needsUpdate=!0,w.lipEdge.needsUpdate=!0,Xe.current=G,fe.current=!1),he.shouldSkipUpdate(S.clock.elapsedTime,We.current,xt))return;We.current=S.clock.elapsedTime;const Re=w.position.array,Ve=w.faceUv.array,xe=w.uv.array,$e=On(o,s,a),Ke=Rn(Q),Ye=Ke?An(j):null,D=V?$t.current:null;if(D){D.x=0,D.y=0,D.z=0;for(let y=0;y<j.length;y++){const H=j[y];D.x+=H.x,D.y+=H.y,D.z+=H.z}D.x/=j.length,D.y/=j.length,D.z/=j.length}const ln=Math.min(j.length,G.vertexCount);for(let y=0;y<ln;y++){const H=j[y],Je=Ke&&Ye?xn(H,Ye,Q,Wt.current):H,un=V&&D?he.transformFaceMeshLandmark(Je,D,V,Vt.current):Je,_e=y*3,de=y*2,Se=an(un);Re[_e]=Se.x,Re[_e+1]=Se.y,Re[_e+2]=Se.z,Ve[de]=H.x,Ve[de+1]=1-H.y,$e&&(xe[de]=H.x,xe[de+1]=1-H.y)}$e?(z.attributes.uv.needsUpdate=!0,fe.current=!0):fe.current&&(xe.set(G.uvs),z.attributes.uv.needsUpdate=!0,fe.current=!1),J.forEach(y=>{y.meshRef.current.visible=y.visible}),z.attributes.position.needsUpdate=!0,z.attributes.faceUv.needsUpdate=!0,J.forEach(y=>{y.geometryRef.current.computeVertexNormals()})}),E.jsx("group",{scale:[ge,ge,ge],children:J.map(S=>{const z=ae?typeof ae=="function"?ae({cameraTexture:ze??null,geometryKey:S.key,faceUv:(w==null?void 0:w.faceUv)??null,lipEdge:(w==null?void 0:w.lipEdge)??null}):ae:void 0,ce=z instanceof F.Material?z:void 0;return E.jsxs("mesh",{ref:S.meshRef,renderOrder:gt+S.renderOrderOffset,frustumCulled:!1,material:ce,children:[E.jsx("bufferGeometry",{ref:S.geometryRef}),ce?null:ae?z:sn(S.masked)]},`${S.key}:${ce?"instance":"node"}`)})})},mt=`${K.libConfig.sdkAssetsBaseUrl}/Canonical_Face_Color.png`,pt=`${K.libConfig.sdkAssetsBaseUrl}/Canonical_Face_Color_style_2.png`,Et=`${K.libConfig.sdkAssetsBaseUrl}/Canonical_Face_Color_Mask.png`,yt={...Le,position:{...Le.position,y:.001}},Hn={enabled:!0,faceIndex:0,targetFps:In,...N,showLeftEyeGeometry:!0,showRightEyeGeometry:!0,showMouthGeometry:!0,showNoseGeometry:!0,externalScale:1,showOverlayMask:!1,showMouthMask:!1,showLeftEyeMask:!1,showRightEyeMask:!1,showNoseMask:!1,maskTextureSource:oe.textureSource,maskSourceUrl:"",maskColor:oe.color,maskOpacity:oe.opacity,faceTextureUrl:mt,faceTextureStyle2Url:pt,faceAlphaMaskUrl:Et,renderOrder:lt},Mt=e=>{const{externalMeshUrl:n,...t}=e;return{...t,color:t.baseColor,meshUrl:n}},bt=({materialOverride:e,value:n})=>({...Mt(n),materialOverride:e}),zn=(e,n)=>{const t={...e,...n};return n.maskTextureSource&&!ye(n.maskTextureSource)&&(t.maskSourceUrl=""),t.materialType===C.shader&&n.shaderPreset===X.composite?{...t,...et,materialType:C.shader,shaderPreset:X.composite}:t.materialType===C.shader&&t.shaderPreset===X.composite&&t.textureMap===W.none?{...t,textureMap:et.textureMap}:t},Bn=({transform:e,value:n,materialOverride:t})=>n.enabled?E.jsxs(E.Fragment,{children:[E.jsx(he.FaceTracker,{active:n.enabled,faceIndex:n.faceIndex,numFaces:n.faceIndex+1,targetFps:n.targetFps}),E.jsx(ht,{...bt({value:n,materialOverride:t}),transform:e??yt})]}):null;exports.CANONICAL_FACE_MESH_GEOMETRY_SPECS=dt;exports.CANONICAL_INNER_LIP_RING=Me;exports.CANONICAL_OUTER_LIP_RING=Ne;exports.CanonicalFaceMeshRenderer=ht;exports.DEFAULT_APPEARANCE=N;exports.DEFAULT_FACE_MESH_RENDERER=Hn;exports.DEFAULT_FACE_MESH_TRANSFORM=yt;exports.DEFAULT_MASKING=pe;exports.DEFAULT_MATERIAL_FILL=Mn;exports.DEFAULT_SCREEN_GRADIENT=$;exports.DEFAULT_TRANSFORM_3D=Le;exports.FACE_MESH_ALPHA_MAPS=Z;exports.FACE_MESH_BLEND_MODES=Pe;exports.FACE_MESH_MASK_TEXTURE_SOURCES=se;exports.FACE_MESH_MATERIAL_TYPES=C;exports.FACE_MESH_SHADER_PRESETS=X;exports.FACE_MESH_SIDES=re;exports.FACE_MESH_TEXTURE_MAPS=W;exports.FaceMeshMaterial=ft;exports.FaceMeshRenderer=Bn;exports.MAX_SCREEN_GRADIENT_STOPS=Ee;exports.MaterialFill=ot;exports.ScreenGradientMaterial=rt;exports.Transform3D=gn;exports.blendModeIndices=Oe;exports.canonicalFaceAlphaMaskUrl=Et;exports.canonicalFaceTextureStyle2Url=pt;exports.canonicalFaceTextureUrl=mt;exports.createTwoStopGradient=De;exports.mapFaceMeshRendererProps=bt;exports.mapFaceMeshRendererSettingsToProps=Mt;exports.normalizeScreenGradient=nt;exports.parseCanonicalFaceModel=ct;exports.resolveFaceMeshRendererSettings=zn;exports.supportsBlendMode=Ln;exports.supportsTexturePanel=wn;exports.useCanonicalFaceMesh=it;exports.useStableUniforms=tt;exports.usesMaskColor=ut;exports.usesMaskSourceUrl=ye;