@vincentt-xr/sdk 2.0.0-alpha.8 → 2.0.0-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/GROUNDING.md +4643 -170
  2. package/README.md +1 -0
  3. package/dist/CanonicalHeadFrame-BHcWyaiK.js +1506 -0
  4. package/dist/CanonicalHeadFrame-D-_T1OMU.cjs +1 -0
  5. package/dist/DebuggerUI-7ngnJsBe.js +275 -0
  6. package/dist/DebuggerUI-CoglgKdO.cjs +1 -0
  7. package/dist/FaceRetouch-CLoTfrcs.js +1071 -0
  8. package/dist/FaceRetouch-J1lC1WbS.cjs +134 -0
  9. package/dist/FaceSurface-CHAMEeG1.cjs +1 -0
  10. package/dist/FaceSurface-DmP9AEeC.js +27 -0
  11. package/dist/SegmentationOverlay-D_FWkcyP.cjs +35 -0
  12. package/dist/SegmentationOverlay-vn5x_knv.js +6237 -0
  13. package/dist/SkeletonUtils-C2r90MtN.js +21 -0
  14. package/dist/SkeletonUtils-CddIup1F.cjs +1 -0
  15. package/dist/TextLabel-XE0rQSDn.cjs +2 -0
  16. package/dist/TextLabel-c9BCucOI.js +961 -0
  17. package/dist/assets/gltfLoader.d.ts +16 -0
  18. package/dist/assets/loaders.d.ts +16 -1
  19. package/dist/body-pose/index.d.ts +521 -0
  20. package/dist/body-trigger/__fixtures__/syntheticBody.d.ts +83 -0
  21. package/dist/body-trigger/frame.d.ts +88 -0
  22. package/dist/body-trigger/index.d.ts +6 -0
  23. package/dist/body-trigger/moves.d.ts +235 -0
  24. package/dist/body-trigger/trigger.d.ts +75 -0
  25. package/dist/calibration/calibration.d.ts +11 -6
  26. package/dist/canonicalFace-BHwyCx1c.js +9 -0
  27. package/dist/canonicalFace-C83I225R.cjs +1 -0
  28. package/dist/components/BodyInstruction/BodyPoseHint.d.ts +63 -0
  29. package/dist/components/BodyInstruction/index.d.ts +69 -0
  30. package/dist/components/BodyInstruction/useBodyPose.d.ts +23 -0
  31. package/dist/components/BodyTracker/index.d.ts +10 -2
  32. package/dist/components/BodyTrigger/index.d.ts +49 -0
  33. package/dist/components/Debugger/DebuggerProvider.d.ts +14 -1
  34. package/dist/components/Debugger/DebuggerUI.d.ts +3 -1
  35. package/dist/components/FaceAtlas/FaceAtlasLayer.d.ts +114 -0
  36. package/dist/components/FaceAtlas/MadeUpCamera.d.ts +80 -0
  37. package/dist/components/FaceAtlas/constants.d.ts +8 -0
  38. package/dist/components/FaceAtlas/index.d.ts +7 -0
  39. package/dist/components/FaceAtlas/useFaceAtlasSurface.d.ts +84 -0
  40. package/dist/components/FaceAtlas/useFaceSkin.d.ts +84 -0
  41. package/dist/components/FaceCharacter/ExternalFaceMesh.d.ts +109 -0
  42. package/dist/components/FaceCharacter/FaceExpressionController.d.ts +53 -0
  43. package/dist/components/FaceCharacter/FaceMorph.d.ts +71 -0
  44. package/dist/components/FaceCharacter/FacePiercing.d.ts +65 -0
  45. package/dist/components/FaceCharacter/FaceReprojection.d.ts +85 -0
  46. package/dist/components/FaceCharacter/FaceRig.d.ts +38 -0
  47. package/dist/components/FaceCharacter/FaceSurface.d.ts +49 -0
  48. package/dist/components/FaceCharacter/FaceSurfaceOccluder.d.ts +39 -0
  49. package/dist/components/FaceCharacter/PinToFaceMesh.d.ts +68 -0
  50. package/dist/components/FaceCharacter/index.d.ts +18 -0
  51. package/dist/components/FaceCharacter/useFaceReprojector.d.ts +10 -0
  52. package/dist/components/FaceInset/FaceInset.d.ts +68 -0
  53. package/dist/components/FaceInset/frame.d.ts +94 -0
  54. package/dist/components/FaceInset/index.d.ts +6 -0
  55. package/dist/components/FaceInset/material.d.ts +40 -0
  56. package/dist/components/FaceInset/useFaceInsetTexture.d.ts +37 -0
  57. package/dist/components/FaceInstruction/FaceExpressionHint.d.ts +43 -0
  58. package/dist/components/FaceInstruction/index.d.ts +56 -0
  59. package/dist/components/FaceInstruction/useFaceExpression.d.ts +20 -0
  60. package/dist/components/FaceLiquify/FaceLiquify.d.ts +49 -0
  61. package/dist/components/FaceLiquify/debug.d.ts +37 -0
  62. package/dist/components/FaceLiquify/frame.d.ts +55 -0
  63. package/dist/components/FaceLiquify/index.d.ts +10 -0
  64. package/dist/components/FaceLiquify/material.d.ts +39 -0
  65. package/dist/components/FaceLiquify/pass.d.ts +49 -0
  66. package/dist/components/FaceLiquify/presence.d.ts +25 -0
  67. package/dist/components/FaceLiquify/presets.d.ts +82 -0
  68. package/dist/components/FaceLiquify/selfTest.d.ts +66 -0
  69. package/dist/components/FaceLiquify/target.d.ts +85 -0
  70. package/dist/components/FaceLiquify/warp.d.ts +72 -0
  71. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +5 -3
  72. package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +21 -0
  73. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +9 -0
  74. package/dist/components/FaceMesh/index.d.ts +1 -1
  75. package/dist/components/FaceRetouch/Background.d.ts +3 -1
  76. package/dist/components/FaceRetouch/FaceRetouch.d.ts +5 -0
  77. package/dist/components/FaceRetouch/renderState.d.ts +19 -0
  78. package/dist/components/FaceSwap/FaceMirror.d.ts +46 -0
  79. package/dist/components/FaceSwap/FaceSwap.d.ts +58 -0
  80. package/dist/components/FaceSwap/FaceTextureLayer.d.ts +72 -0
  81. package/dist/components/FaceSwap/faceSwapPlan.d.ts +91 -0
  82. package/dist/components/FaceSwap/index.d.ts +13 -0
  83. package/dist/components/FaceSwap/settings.d.ts +300 -0
  84. package/dist/components/FaceSwap/useFaceTexture.d.ts +35 -0
  85. package/dist/components/FaceSwap/useLiveFace.d.ts +38 -0
  86. package/dist/components/FaceSwap/useLiveFaceTexture.d.ts +31 -0
  87. package/dist/components/FaceWarp3D/FaceWarp3D.d.ts +50 -0
  88. package/dist/components/FaceWarp3D/index.d.ts +2 -3
  89. package/dist/components/Faceless/Faceless.d.ts +51 -0
  90. package/dist/components/Faceless/index.d.ts +2 -0
  91. package/dist/components/HairLock/HairLock.d.ts +39 -0
  92. package/dist/components/HairLock/index.d.ts +2 -0
  93. package/dist/components/HairLock/lockGeometry.d.ts +15 -0
  94. package/dist/components/HandCutout/index.d.ts +35 -0
  95. package/dist/components/HandInstruction/HandGestureHint.d.ts +70 -0
  96. package/dist/components/HandInstruction/index.d.ts +74 -0
  97. package/dist/components/HandInstruction/useHandGesture.d.ts +22 -0
  98. package/dist/components/HandRig/ForearmOccluder.d.ts +29 -0
  99. package/dist/components/HandRig/HandAttachment.d.ts +34 -0
  100. package/dist/components/HandRig/HandOccluder.d.ts +55 -0
  101. package/dist/components/HandRig/HandTattoo.d.ts +61 -0
  102. package/dist/components/HandRig/WristAttachment.d.ts +34 -0
  103. package/dist/components/HandRig/index.d.ts +101 -0
  104. package/dist/components/HandRig/useArmMask.d.ts +29 -0
  105. package/dist/components/HandRig/wristSolve.d.ts +69 -0
  106. package/dist/components/HandTouch/HandTouch.d.ts +62 -0
  107. package/dist/components/HandTouch/Touchable.d.ts +36 -0
  108. package/dist/components/HandTouch/index.d.ts +2 -0
  109. package/dist/components/HeadBinding/index.d.ts +14 -0
  110. package/dist/components/HeadOccluder/CanonicalHeadFrame.d.ts +22 -0
  111. package/dist/components/HeadOccluder/Earrings.d.ts +55 -0
  112. package/dist/components/HeadOccluder/HeadAttachment.d.ts +38 -0
  113. package/dist/components/HeadOccluder/NeckOccluder.d.ts +64 -0
  114. package/dist/components/HeadOccluder/earringPlacement.d.ts +31 -0
  115. package/dist/components/HeadOccluder/headAttachmentPoints.d.ts +69 -0
  116. package/dist/components/HeadOccluder/index.d.ts +57 -3
  117. package/dist/components/HeadOccluder/useCanonicalHeadFit.d.ts +36 -0
  118. package/dist/components/HeadOccluder/useLandmarkPoseFit.d.ts +80 -0
  119. package/dist/components/Instruction/HintStage.d.ts +29 -0
  120. package/dist/components/Instruction/InstructionCue.d.ts +126 -0
  121. package/dist/components/Instruction/gestureHold.d.ts +20 -0
  122. package/dist/components/Instruction/ghost.d.ts +129 -0
  123. package/dist/components/Instruction/hintBlend.d.ts +19 -0
  124. package/dist/components/Instruction/hintLook.d.ts +81 -0
  125. package/dist/components/Instruction/hintLoop.d.ts +36 -0
  126. package/dist/components/Instruction/index.d.ts +41 -0
  127. package/dist/components/Instruction/useGhostModel.d.ts +33 -0
  128. package/dist/components/Instruction/useInstructionHold.d.ts +72 -0
  129. package/dist/components/LipEffect/LipEffect.d.ts +22 -2
  130. package/dist/components/LipEffect/LipEffectMaterial.d.ts +62 -10
  131. package/dist/components/LipEffect/LipEffects.d.ts +5 -2
  132. package/dist/components/LipEffect/defaults.d.ts +21 -2
  133. package/dist/components/LipEffect/index.d.ts +1 -1
  134. package/dist/components/LipEffect/lipShading.d.ts +73 -0
  135. package/dist/components/LipEffect/settings.d.ts +117 -13
  136. package/dist/components/LipEffect/shader.d.ts +39 -0
  137. package/dist/components/LipEffect/types.d.ts +82 -10
  138. package/dist/components/LipEffect/useLipDesignTextures.d.ts +6 -0
  139. package/dist/components/LipEffect/uvGuide.d.ts +31 -16
  140. package/dist/components/Makeup/Blush.d.ts +18 -0
  141. package/dist/components/Makeup/Brows.d.ts +20 -0
  142. package/dist/components/Makeup/Contour.d.ts +17 -0
  143. package/dist/components/Makeup/Eyeliner.d.ts +20 -0
  144. package/dist/components/Makeup/Eyeshadow.d.ts +20 -0
  145. package/dist/components/Makeup/Highlighter.d.ts +18 -0
  146. package/dist/components/Makeup/MakeupDesign.d.ts +37 -0
  147. package/dist/components/Makeup/MakeupRegion.d.ts +132 -0
  148. package/dist/components/Makeup/constants.d.ts +44 -0
  149. package/dist/components/Makeup/design.d.ts +106 -0
  150. package/dist/components/Makeup/designSamples.d.ts +42 -0
  151. package/dist/components/Makeup/eyes.d.ts +114 -0
  152. package/dist/components/Makeup/fields.d.ts +10 -0
  153. package/dist/components/Makeup/geometry.d.ts +106 -0
  154. package/dist/components/Makeup/index.d.ts +26 -0
  155. package/dist/components/Makeup/looks.d.ts +28 -0
  156. package/dist/components/Makeup/material.d.ts +239 -0
  157. package/dist/components/Makeup/settings.d.ts +54 -0
  158. package/dist/components/Makeup/shades.d.ts +143 -0
  159. package/dist/components/Makeup/shapes.d.ts +27 -0
  160. package/dist/components/Makeup/skinTone.d.ts +135 -0
  161. package/dist/components/Makeup/types.d.ts +110 -0
  162. package/dist/components/Makeup/useMakeupSkinTone.d.ts +40 -0
  163. package/dist/components/Necklace/Necklace.d.ts +44 -0
  164. package/dist/components/Necklace/index.d.ts +1 -0
  165. package/dist/components/ParticleEmitter/ParticleEmitter.d.ts +69 -0
  166. package/dist/components/ParticleEmitter/index.d.ts +1 -0
  167. package/dist/components/ShoulderOccluder/index.d.ts +43 -0
  168. package/dist/components/ShoulderOccluder/useCanonicalTorsoFit.d.ts +24 -0
  169. package/dist/components/SpringSwing/SpringSwing.d.ts +22 -0
  170. package/dist/components/SpringSwing/index.d.ts +1 -0
  171. package/dist/components/XRScene/renderOutputTarget.d.ts +12 -0
  172. package/dist/components/index.d.ts +8 -0
  173. package/dist/config/index.d.ts +0 -1
  174. package/dist/context-DTxSQvp4.js +13 -0
  175. package/dist/context-hA0Rb2Xa.cjs +1 -0
  176. package/dist/contexts-BH7PdKFS.cjs +1 -0
  177. package/dist/contexts-jak8-tND.js +667 -0
  178. package/dist/coordinates/index.d.ts +2 -0
  179. package/dist/coordinates/side.d.ts +40 -0
  180. package/dist/debug-ui/default-setting.cjs +2 -2
  181. package/dist/debug-ui/face-swap-settings/index.d.ts +22 -0
  182. package/dist/debug-ui/hierarchy-panel/index.d.ts +3 -2
  183. package/dist/debug-ui/index.d.ts +4 -3
  184. package/dist/debug-ui/media-source/index.d.ts +1 -1
  185. package/dist/debug-ui/media-source/session.d.ts +30 -2
  186. package/dist/debug-ui/media-source.cjs +1 -1
  187. package/dist/debug-ui/media-source.js +1 -1
  188. package/dist/debug-ui/object-inspector-panel/index.d.ts +3 -2
  189. package/dist/debug-ui/product-hotspots/index.d.ts +3 -2
  190. package/dist/debug-ui/scene-editor/hierarchy-panel.d.ts +3 -1
  191. package/dist/debug-ui/scene-editor/inspector-panel.d.ts +3 -1
  192. package/dist/debug-ui/screen-image-settings/index.d.ts +3 -1
  193. package/dist/debug-ui/screen-text-settings/ScreenTextSettingsPanel.d.ts +1 -1
  194. package/dist/debug-ui/screen-text-settings/types.d.ts +2 -0
  195. package/dist/debug-ui/settings-panel/index.d.ts +6 -1
  196. package/dist/debug-ui/shared/debugWindow.d.ts +51 -0
  197. package/dist/debug-ui/xr-diagnostics/index.d.ts +3 -2
  198. package/dist/debug-ui.cjs +3 -3
  199. package/dist/debug-ui.js +2250 -2472
  200. package/dist/entries/all.d.ts +3 -1
  201. package/dist/entries/core.d.ts +3 -2
  202. package/dist/entries/face-effects.d.ts +114 -8
  203. package/dist/entries/instructions.d.ts +48 -0
  204. package/dist/entries/internal.d.ts +2 -1
  205. package/dist/entries/low-level.d.ts +28 -1
  206. package/dist/entries/particles.d.ts +11 -0
  207. package/dist/entries/tracking.d.ts +37 -2
  208. package/dist/face-atlas/attributes.d.ts +30 -0
  209. package/dist/face-atlas/eyes.d.ts +272 -0
  210. package/dist/face-atlas/faceAtlas.generated.d.ts +46 -0
  211. package/dist/face-atlas/glsl/atlasVertex.d.ts +46 -0
  212. package/dist/face-atlas/glsl/common.d.ts +55 -0
  213. package/dist/face-atlas/glsl/design.d.ts +49 -0
  214. package/dist/face-atlas/glsl/eyes.d.ts +73 -0
  215. package/dist/face-atlas/glsl/finish.d.ts +24 -0
  216. package/dist/face-atlas/glsl/format.d.ts +4 -0
  217. package/dist/face-atlas/glsl/index.d.ts +59 -0
  218. package/dist/face-atlas/glsl/shading.d.ts +15 -0
  219. package/dist/face-atlas/glsl/shapes.d.ts +66 -0
  220. package/dist/face-atlas/glsl/sparkle.d.ts +19 -0
  221. package/dist/face-atlas/glsl/uniforms.d.ts +106 -0
  222. package/dist/face-atlas/guide.d.ts +51 -0
  223. package/dist/face-atlas/index.d.ts +25 -0
  224. package/dist/face-atlas/lead.d.ts +117 -0
  225. package/dist/face-atlas/madeUpCamera.d.ts +125 -0
  226. package/dist/face-atlas/masks.d.ts +53 -0
  227. package/dist/face-atlas/obj.d.ts +69 -0
  228. package/dist/face-atlas/polylines.d.ts +63 -0
  229. package/dist/face-atlas/probe/FaceSkinProbe.d.ts +208 -0
  230. package/dist/face-atlas/probe/__fixtures__/emulate.d.ts +9 -0
  231. package/dist/face-atlas/probe/__fixtures__/face.d.ts +24 -0
  232. package/dist/face-atlas/probe/constants.d.ts +137 -0
  233. package/dist/face-atlas/probe/glsl.d.ts +43 -0
  234. package/dist/face-atlas/probe/lightFit.d.ts +108 -0
  235. package/dist/face-atlas/probe/schedule.d.ts +44 -0
  236. package/dist/face-atlas/probe/selfTest.d.ts +87 -0
  237. package/dist/face-atlas/probe/stats.d.ts +143 -0
  238. package/dist/face-atlas/probe/targets.d.ts +70 -0
  239. package/dist/face-atlas/probe/unwrap.d.ts +76 -0
  240. package/dist/face-atlas/quality.d.ts +28 -0
  241. package/dist/face-atlas/regions.d.ts +31 -0
  242. package/dist/face-atlas/registry.d.ts +252 -0
  243. package/dist/face-atlas/renderState.d.ts +86 -0
  244. package/dist/face-atlas/selfOcclusion.d.ts +62 -0
  245. package/dist/face-atlas/shading.d.ts +406 -0
  246. package/dist/face-atlas/shapes.d.ts +86 -0
  247. package/dist/face-atlas/sides.d.ts +41 -0
  248. package/dist/face-atlas/skinMask.d.ts +35 -0
  249. package/dist/face-atlas/surface.d.ts +155 -0
  250. package/dist/face-atlas/topology.d.ts +44 -0
  251. package/dist/face-character/__fixtures__/faceImageDetections.d.ts +25 -0
  252. package/dist/face-character/__fixtures__/faceNode.d.ts +22 -0
  253. package/dist/face-character/bindFaceModel.d.ts +106 -0
  254. package/dist/face-character/canonicalFace.d.ts +17 -0
  255. package/dist/face-character/canonicalFaceGeometry.d.ts +11 -0
  256. package/dist/face-character/canonicalFacePositions.d.ts +7 -0
  257. package/dist/face-character/driveFaceModel.d.ts +57 -0
  258. package/dist/face-character/expressionOutputs.d.ts +45 -0
  259. package/dist/face-character/faceExpressions.d.ts +104 -0
  260. package/dist/face-character/faceImageLandmarker.d.ts +93 -0
  261. package/dist/face-character/faceMeshBinding.d.ts +62 -0
  262. package/dist/face-character/faceMorph.d.ts +77 -0
  263. package/dist/face-character/faceMorphs.d.ts +46 -0
  264. package/dist/face-character/facePhoto.d.ts +138 -0
  265. package/dist/face-character/facePiercings.d.ts +116 -0
  266. package/dist/face-character/facePin.d.ts +131 -0
  267. package/dist/face-character/faceReprojection.d.ts +273 -0
  268. package/dist/face-character/faceReprojector.d.ts +171 -0
  269. package/dist/face-character/faceRig.d.ts +176 -0
  270. package/dist/face-character/faceSwapPresence.d.ts +85 -0
  271. package/dist/face-character/faceTexture.d.ts +169 -0
  272. package/dist/face-character/faceTextureBaker.d.ts +86 -0
  273. package/dist/face-character/faceTextureGuide.d.ts +106 -0
  274. package/dist/face-character/faceTextureStats.d.ts +298 -0
  275. package/dist/face-character/faceTransfer.d.ts +396 -0
  276. package/dist/face-character/faceTransferGeometry.d.ts +109 -0
  277. package/dist/face-character/faceTransferSelfTest.d.ts +94 -0
  278. package/dist/face-character/faceWarp3D.d.ts +101 -0
  279. package/dist/face-character/faceless.d.ts +79 -0
  280. package/dist/face-character/featureWarp.d.ts +28 -0
  281. package/dist/face-character/liveFaceRegistry.d.ts +370 -0
  282. package/dist/face-character/liveValue.d.ts +12 -0
  283. package/dist/face-character/memo.d.ts +15 -0
  284. package/dist/face-effects.cjs +2252 -83
  285. package/dist/face-effects.js +14234 -1231
  286. package/dist/face-expression/index.d.ts +182 -0
  287. package/dist/face-info/landmarks.d.ts +17 -3
  288. package/dist/face-info/types.d.ts +20 -3
  289. package/dist/gestures/definitions.d.ts +15 -2
  290. package/dist/gestures/index.d.ts +1 -1
  291. package/dist/gestures/measures.d.ts +21 -8
  292. package/dist/getFaceInfo-B1otSDMX.cjs +1 -0
  293. package/dist/getFaceInfo-Cu4xDWiL.js +62 -0
  294. package/dist/hand/armFit.d.ts +46 -0
  295. package/dist/hand/armMask.d.ts +178 -0
  296. package/dist/hand/handCutout.d.ts +23 -0
  297. package/dist/hand/handCutoutRegistry.d.ts +7 -0
  298. package/dist/hand/handGestures.d.ts +524 -0
  299. package/dist/hand/handPose.d.ts +98 -0
  300. package/dist/hand/handRigSolver.d.ts +159 -0
  301. package/dist/hand/handTattoo.d.ts +81 -0
  302. package/dist/hand/handTouch.d.ts +240 -0
  303. package/dist/hand/wrist.d.ts +44 -0
  304. package/dist/hand/wristFilter.d.ts +44 -0
  305. package/dist/hooks/selectors.d.ts +8 -0
  306. package/dist/hooks/useFaceModelAcquisition.d.ts +38 -0
  307. package/dist/hooks/useTrackerContext.d.ts +6 -0
  308. package/dist/index-B1_TzJaI.js +1104 -0
  309. package/dist/index-BavF06C6.js +190 -0
  310. package/dist/index-BfFmpddl.cjs +21 -0
  311. package/dist/index-BuBzneeW.cjs +46 -0
  312. package/dist/index-CGsQWodV.cjs +1 -0
  313. package/dist/index-CIe7eCMH.js +3200 -0
  314. package/dist/index-CfSF8LXa.cjs +1 -0
  315. package/dist/index-D5GTzOzD.cjs +1 -0
  316. package/dist/index-DBhQzvVa.js +314 -0
  317. package/dist/index-DE17y0ZI.cjs +1 -0
  318. package/dist/index-JII7huPk.js +442 -0
  319. package/dist/index-tpCr9CLj.cjs +1 -0
  320. package/dist/{renderPasses-NnKZVfBy.js → index-w1S7fI2B.js} +219 -247
  321. package/dist/index-zGaqrz_K.js +188 -0
  322. package/dist/instructions.cjs +30 -0
  323. package/dist/instructions.js +1507 -0
  324. package/dist/{internal-vsfNQycj.js → internal-B90P-clC.js} +138 -118
  325. package/dist/internal-Cjinca64.cjs +1 -0
  326. package/dist/internal.cjs +1 -1
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  328. package/dist/iris/compute.d.ts +7 -5
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+ const i = this.head, r = i * C, s = this.data, o = z;
214
+ return s[r + o.position] = t.position[0], s[r + o.position + 1] = t.position[1], s[r + o.position + 2] = t.position[2], s[r + o.birth] = t.birth, s[r + o.velocity] = t.velocity[0], s[r + o.velocity + 1] = t.velocity[1], s[r + o.velocity + 2] = t.velocity[2], s[r + o.lifetime] = t.lifetime, s[r + o.sizeScale] = t.sizeScale, s[r + o.unit] = t.unit, s[r + o.seed] = t.seed, s[r + 11] = 0, this.dirtyCount === 0 && (this.dirtyFirst = i), this.dirtyCount = Math.min(this.capacity, this.dirtyCount + 1), this.head = (i + 1) % this.capacity, i;
215
+ }
216
+ /**
217
+ * The slots written since the last call, as at most two ranges (one when
218
+ * they do not wrap, the whole ring after a full lap), then forgets them.
219
+ */
220
+ takeDirty(t = []) {
221
+ t.length = 0;
222
+ const i = this.dirtyCount;
223
+ if (i === 0) return t;
224
+ if (i >= this.capacity)
225
+ t.push([0, this.capacity]);
226
+ else {
227
+ const r = this.dirtyFirst, s = r + i;
228
+ s <= this.capacity ? t.push([r, i]) : t.push([r, this.capacity - r], [0, s - this.capacity]);
229
+ }
230
+ return this.dirtyCount = 0, t;
231
+ }
232
+ /** Empties every slot (and marks them all for upload). */
233
+ clear() {
234
+ this.data.fill(0), this.head = 0, this.dirtyFirst = 0, this.dirtyCount = this.capacity;
235
+ }
236
+ /** Particles alive at `time` (s): born and not yet past their lifetime. */
237
+ aliveAt(t) {
238
+ const i = this.data;
239
+ let r = 0;
240
+ for (let s = 0; s < i.length; s += C) {
241
+ const o = t - i[s + z.birth];
242
+ o >= 0 && o < i[s + z.lifetime] && (r += 1);
243
+ }
244
+ return r;
245
+ }
246
+ }
247
+ const F = 0.01, Ft = (e, t) => {
248
+ const i = e * t;
249
+ return i < F ? t * (1 - i / 2 + i * i / 6 - i * i * i / 24) : (1 - Math.exp(-i)) / e;
250
+ }, Nt = (e, t) => {
251
+ const i = e * t;
252
+ return i < F ? t * t * (0.5 - i / 6 + i * i / 24 - i * i * i / 120) : (t - (1 - Math.exp(-i)) / e) / e;
253
+ }, it = (e, t = [0, 0, 0]) => (t[0] = e.wind[0], t[1] = e.wind[1] - e.gravity, t[2] = e.wind[2], t), K = (e, t) => e[0] + (e[1] - e[0]) * t, Vt = (e, t, i = [0, 0, 0]) => {
254
+ const { colors: r, colorCount: s } = e, o = Math.min(1, Math.max(0, t)) * (s - 1), a = Math.min(s - 1, Math.floor(o)), n = Math.min(s - 1, a + 1), c = o - a;
255
+ for (let l = 0; l < 3; l += 1)
256
+ i[l] = r[a * 3 + l] + (r[n * 3 + l] - r[a * 3 + l]) * c;
257
+ return i;
258
+ }, Jt = () => ({
259
+ alive: !1,
260
+ age: 0,
261
+ life: 0,
262
+ position: [0, 0, 0],
263
+ velocity: [0, 0, 0],
264
+ size: 0,
265
+ opacity: 0,
266
+ color: [0, 0, 0]
267
+ }), Q = [0, 0, 0], de = (e, t, i, r, s = Jt()) => {
268
+ const o = t * C, a = z, n = e[o + a.lifetime], c = i - e[o + a.birth];
269
+ s.age = c, s.alive = n > 0 && c >= 0 && c < n;
270
+ const l = Math.min(Math.max(c, 0), Math.max(n, 0));
271
+ s.life = n > 0 ? l / n : 0;
272
+ const f = r.drag, u = Ft(f, l), S = Nt(f, l), x = Math.exp(-f * l), m = e[o + a.unit];
273
+ it(r, Q);
274
+ for (let d = 0; d < 3; d += 1) {
275
+ const b = Q[d] * m, y = e[o + a.velocity + d];
276
+ s.position[d] = e[o + a.position + d] + y * u + b * S, s.velocity[d] = y * x + b * u;
277
+ }
278
+ return s.size = K(r.size, s.life) * e[o + a.sizeScale], s.opacity = K(r.opacity, s.life), Vt(r, s.life, s.color), s;
279
+ }, Gt = (e) => Number.isInteger(e) ? `${e}.0` : `${e}`, jt = (
280
+ /* glsl */
281
+ `
282
+ uniform float uTime;
283
+ uniform float uDrag;
284
+ uniform vec3 uAcceleration;
285
+ uniform vec2 uSize;
286
+ uniform vec2 uOpacity;
287
+ uniform vec3 uColors[${O}];
288
+ uniform float uColorCount;
289
+
290
+ const float PARTICLE_DRAG_SERIES_LIMIT = ${Gt(F)};
291
+
292
+ float particleDragDistance(float k, float t) {
293
+ float kt = k * t;
294
+ if (kt < PARTICLE_DRAG_SERIES_LIMIT) {
295
+ return t * (1.0 - kt / 2.0 + kt * kt / 6.0 - kt * kt * kt / 24.0);
296
+ }
297
+ return (1.0 - exp(-kt)) / k;
298
+ }
299
+
300
+ float particleDragAcceleration(float k, float t) {
301
+ float kt = k * t;
302
+ if (kt < PARTICLE_DRAG_SERIES_LIMIT) {
303
+ return t * t * (0.5 - kt / 6.0 + kt * kt / 24.0 - kt * kt * kt / 120.0);
304
+ }
305
+ return (t - (1.0 - exp(-kt)) / k) / k;
306
+ }
307
+
308
+ vec3 particleColorAt(float life) {
309
+ float last = max(uColorCount, 1.0) - 1.0;
310
+ float x = clamp(life, 0.0, 1.0) * last;
311
+ float i = min(floor(x), last);
312
+ float j = min(i + 1.0, last);
313
+ return mix(uColors[int(i)], uColors[int(j)], x - i);
314
+ }
315
+
316
+ struct ParticleState {
317
+ float alive;
318
+ float life;
319
+ vec3 position;
320
+ vec3 velocity;
321
+ float size;
322
+ float opacity;
323
+ vec3 color;
324
+ };
325
+
326
+ // start: position (world) and birth; motion: velocity (world) and lifetime;
327
+ // extra: size scale, unit (world units per emitter unit), seed.
328
+ ParticleState particleState(vec4 start, vec4 motion, vec4 extra, float time) {
329
+ ParticleState s;
330
+ float lifetime = motion.w;
331
+ float age = time - start.w;
332
+ s.alive = (lifetime > 0.0 && age >= 0.0 && age < lifetime) ? 1.0 : 0.0;
333
+ float t = clamp(age, 0.0, max(lifetime, 0.0));
334
+ s.life = lifetime > 0.0 ? t / lifetime : 0.0;
335
+ float D = particleDragDistance(uDrag, t);
336
+ float A = particleDragAcceleration(uDrag, t);
337
+ vec3 a = uAcceleration * extra.y;
338
+ s.position = start.xyz + motion.xyz * D + a * A;
339
+ s.velocity = motion.xyz * exp(-uDrag * t) + a * D;
340
+ s.size = mix(uSize.x, uSize.y, s.life) * extra.x;
341
+ s.opacity = mix(uOpacity.x, uOpacity.y, s.life);
342
+ s.color = particleColorAt(s.life);
343
+ return s;
344
+ }
345
+ `
346
+ ), Bt = (
347
+ /* glsl */
348
+ `
349
+ attribute vec4 aStart;
350
+ attribute vec4 aMotion;
351
+ attribute vec4 aExtra;
352
+ uniform float uSprite;
353
+ uniform float uStretch;
354
+ varying vec2 vCorner;
355
+ varying vec4 vColor;
356
+ varying float vStreak;
357
+ ${jt}
358
+ void main() {
359
+ ParticleState p = particleState(aStart, aMotion, aExtra, uTime);
360
+ vCorner = position.xy;
361
+ vColor = vec4(p.color, p.opacity);
362
+ vStreak = 0.0;
363
+ if (p.alive < 0.5 || p.size <= 0.0 || p.opacity <= 0.0) {
364
+ gl_Position = vec4(0.0, 0.0, 2.0, 1.0);
365
+ return;
366
+ }
367
+ float halfSize = 0.5 * p.size;
368
+ vec3 head = (viewMatrix * vec4(p.position, 1.0)).xyz;
369
+ vec3 point = head + vec3(position.xy * halfSize, 0.0);
370
+ if (uSprite > 0.5) {
371
+ // Never longer than the particle's own path: a newborn streak starts at the emitter.
372
+ float tailSeconds = min(uStretch, max(uTime - aStart.w, 0.0));
373
+ vec3 tail = (viewMatrix * vec4(p.position - p.velocity * tailSeconds, 1.0)).xyz;
374
+ vec3 axis = head - tail;
375
+ vec3 toPoint = isOrthographic ? vec3(0.0, 0.0, -1.0) : normalize(head);
376
+ vec3 side = cross(axis, toPoint);
377
+ float sideLength = length(side);
378
+ // Seen end-on (or not moving), a streak is a glow.
379
+ if (sideLength > 0.05 * p.size) {
380
+ point = mix(tail, head, position.y * 0.5 + 0.5) + side / sideLength * position.x * halfSize;
381
+ vStreak = 1.0;
382
+ }
383
+ }
384
+ gl_Position = projectionMatrix * vec4(point, 1.0);
385
+ }
386
+ `
387
+ ), Ut = (
388
+ /* glsl */
389
+ `
390
+ varying vec2 vCorner;
391
+ varying vec4 vColor;
392
+ varying float vStreak;
393
+ void main() {
394
+ float shape;
395
+ if (vStreak > 0.5) {
396
+ float across = exp(-5.0 * vCorner.x * vCorner.x);
397
+ float along = clamp(vCorner.y * 0.5 + 0.5, 0.0, 1.0);
398
+ shape = across * along * along * (1.0 - smoothstep(0.9, 1.0, along));
399
+ } else {
400
+ float r2 = dot(vCorner, vCorner);
401
+ shape = r2 < 1.0 ? (1.0 - r2) * (1.0 - r2) : 0.0;
402
+ }
403
+ float alpha = shape * vColor.a;
404
+ if (alpha < 0.002) discard;
405
+ gl_FragColor = vec4(vColor.rgb, alpha);
406
+ #include <colorspace_fragment>
407
+ }
408
+ `
409
+ ), Ht = 0.25, Xt = () => ({ carry: 0 }), Yt = (e, t, i, r = [], s = 1 / 0) => {
410
+ if (r.length = 0, !(t > 0) || !(i > 0)) return r;
411
+ const o = Math.min(Ht, i), a = e.carry + t * o, n = Math.floor(a), c = Math.max(0, n - Math.max(0, Math.floor(s)));
412
+ for (let l = c; l < n; l += 1) {
413
+ const f = (l + 1 - e.carry) / t;
414
+ r.push(Math.min(1, (i - o + f) / i));
415
+ }
416
+ return e.carry = a - n, r;
417
+ }, Z = (e) => {
418
+ let t = Math.floor(e) >>> 0;
419
+ return () => {
420
+ t = t + 1831565813 >>> 0;
421
+ let i = t;
422
+ return i = Math.imul(i ^ i >>> 15, i | 1), i ^= i + Math.imul(i ^ i >>> 7, i | 61), ((i ^ i >>> 14) >>> 0) / 4294967296;
423
+ };
424
+ }, rt = () => ({
425
+ position: [0, 0, 0],
426
+ direction: [0, 0, 1]
427
+ }), st = Math.PI / 180, P = (e, t, i) => {
428
+ const r = Math.cos(Math.min(180, Math.max(0, e)) * st), s = 1 - t() * (1 - r), o = Math.sqrt(Math.max(0, 1 - s * s)), a = t() * 2 * Math.PI;
429
+ return i[0] = o * Math.cos(a), i[1] = o * Math.sin(a), i[2] = s, i;
430
+ }, $t = (e, t) => P(180, e, t), qt = (e, t, i = rt()) => {
431
+ const r = i.position, s = i.direction;
432
+ switch (r[0] = 0, r[1] = 0, r[2] = 0, e.shape) {
433
+ case "sphere": {
434
+ $t(t, s);
435
+ const o = e.radius * (e.surface ? 1 : Math.cbrt(t()));
436
+ r[0] = s[0] * o, r[1] = s[1] * o, r[2] = s[2] * o;
437
+ break;
438
+ }
439
+ case "box": {
440
+ const [o, a, n] = e.boxSize;
441
+ if (r[0] = (t() - 0.5) * o, r[1] = (t() - 0.5) * a, r[2] = (t() - 0.5) * n, e.surface) {
442
+ const c = [a * n, o * n, o * a], l = c[0] + c[1] + c[2];
443
+ let f = t() * (l > 0 ? l : 3), u = 0;
444
+ if (l > 0)
445
+ for (; u < 2 && f >= c[u]; )
446
+ f -= c[u], u += 1;
447
+ else
448
+ u = Math.min(2, Math.floor(f));
449
+ r[u] = (t() < 0.5 ? -0.5 : 0.5) * e.boxSize[u];
450
+ }
451
+ P(e.angle, t, s);
452
+ break;
453
+ }
454
+ case "cone": {
455
+ const o = e.radius;
456
+ if (o > 0) {
457
+ const a = Math.sqrt(t()), n = t() * 2 * Math.PI, c = Math.cos(n), l = Math.sin(n);
458
+ r[0] = o * a * c, r[1] = o * a * l;
459
+ const f = Math.min(180, e.angle) * st * a;
460
+ s[0] = Math.sin(f) * c, s[1] = Math.sin(f) * l, s[2] = Math.cos(f);
461
+ } else
462
+ P(e.angle, t, s);
463
+ break;
464
+ }
465
+ default:
466
+ P(e.angle, t, s);
467
+ }
468
+ return i;
469
+ }, tt = (e) => {
470
+ const t = e.elements, i = Math.hypot(t[0], t[1], t[2]), r = Math.hypot(t[4], t[5], t[6]), s = Math.hypot(t[8], t[9], t[10]);
471
+ return (i + r + s) / 3;
472
+ }, D = rt(), g = Ot(), R = new h.Vector3(), v = new h.Vector3(), T = new h.Vector3(), Wt = (e, t, i, r, s) => {
473
+ const o = tt(i.from), a = tt(i.to);
474
+ for (let n = 0; n < r.length; n += 1) {
475
+ const c = r[n];
476
+ qt(t, s, D);
477
+ const l = s(), f = s(), u = s(), S = s();
478
+ R.fromArray(D.position), v.copy(R).applyMatrix4(i.from), T.copy(R).applyMatrix4(i.to), v.lerp(T, c), g.position[0] = v.x, g.position[1] = v.y, g.position[2] = v.z, R.fromArray(D.direction), v.copy(R).transformDirection(i.from), T.copy(R).transformDirection(i.to), v.lerp(T, c), v.lengthSq() > 1e-12 ? v.normalize() : v.copy(T);
479
+ const x = o + (a - o) * c, m = t.speed * (1 - t.speedJitter * l) * x;
480
+ g.velocity[0] = v.x * m, g.velocity[1] = v.y * m, g.velocity[2] = v.z * m, g.birth = i.timeFrom + (i.timeTo - i.timeFrom) * c, g.lifetime = t.lifetime * (1 - t.lifetimeJitter * f), g.sizeScale = (1 - t.sizeJitter * u) * x, g.unit = x, g.seed = S, e.push(g);
481
+ }
482
+ };
483
+ class Kt {
484
+ constructor(t) {
485
+ p(this, "ringValue");
486
+ p(this, "settingsValue");
487
+ p(this, "random");
488
+ p(this, "emission", Xt());
489
+ p(this, "births", []);
490
+ p(this, "last", new h.Matrix4());
491
+ p(this, "lastTime", null);
492
+ p(this, "frame", {
493
+ from: new h.Matrix4(),
494
+ to: new h.Matrix4(),
495
+ timeFrom: 0,
496
+ timeTo: 0
497
+ });
498
+ this.settingsValue = t, this.ringValue = new W(t.capacity), this.random = Z(t.seed);
499
+ }
500
+ get ring() {
501
+ return this.ringValue;
502
+ }
503
+ get settings() {
504
+ return this.settingsValue;
505
+ }
506
+ /**
507
+ * New settings. A new capacity starts a new (empty) ring and a new seed a
508
+ * new random sequence; anything else applies to the particles already out
509
+ * (the shader reads it every frame) and to the next ones.
510
+ */
511
+ setSettings(t) {
512
+ const i = this.settingsValue;
513
+ this.settingsValue = t, t.capacity !== i.capacity && (this.ringValue = new W(t.capacity), this.ringValue.clear()), t.seed !== i.seed && (this.random = Z(t.seed));
514
+ }
515
+ /**
516
+ * One frame at `time` (s) with the emitter at `matrix` (world): emits the
517
+ * particles due since the last update along the emitter's path, unless
518
+ * `emitting` is false. The first update only records the pose. Returns how
519
+ * many were emitted.
520
+ */
521
+ update(t, i, r = !0) {
522
+ const s = this.lastTime;
523
+ if (this.lastTime = i, s === null || !r || !(i > s))
524
+ return this.last.copy(t), r || (this.emission.carry = 0), 0;
525
+ const o = this.settingsValue;
526
+ Yt(
527
+ this.emission,
528
+ o.rate,
529
+ i - s,
530
+ this.births,
531
+ this.ringValue.capacity
532
+ );
533
+ const a = this.frame;
534
+ return a.from.copy(this.last), a.to.copy(t), a.timeFrom = s, a.timeTo = i, Wt(this.ringValue, o, a, this.births, this.random), this.last.copy(t), this.births.length;
535
+ }
536
+ /** Removes every particle and forgets the last pose (the next update starts again). */
537
+ reset() {
538
+ this.ringValue.clear(), this.emission.carry = 0, this.lastTime = null;
539
+ }
540
+ }
541
+ const Qt = () => ({
542
+ uTime: { value: 0 },
543
+ uDrag: { value: 0 },
544
+ uAcceleration: { value: new h.Vector3() },
545
+ uSize: { value: new h.Vector2(1, 1) },
546
+ uOpacity: { value: new h.Vector2(1, 1) },
547
+ uColors: { value: Array.from({ length: O }, () => new h.Vector3(1, 1, 1)) },
548
+ uColorCount: { value: 1 },
549
+ uSprite: { value: 0 },
550
+ uStretch: { value: 0 }
551
+ }), Zt = (e, t) => {
552
+ e.uDrag.value = t.drag, e.uAcceleration.value.fromArray(it(t)), e.uSize.value.set(t.size[0], t.size[1]), e.uOpacity.value.set(t.opacity[0], t.opacity[1]), e.uColors.value.forEach((i, r) => {
553
+ const s = Math.min(r, t.colorCount - 1) * 3;
554
+ i.set(t.colors[s], t.colors[s + 1], t.colors[s + 2]);
555
+ }), e.uColorCount.value = t.colorCount, e.uSprite.value = t.sprite === "streak" ? 1 : 0, e.uStretch.value = t.stretch;
556
+ }, te = [-1, -1, 0, 1, -1, 0, 1, 1, 0, -1, 1, 0], ee = [0, 1, 2, 0, 2, 3], et = (e) => {
557
+ const t = new h.InstancedBufferGeometry();
558
+ t.setAttribute("position", new h.Float32BufferAttribute(te, 3)), t.setIndex(ee);
559
+ const i = new h.InstancedInterleavedBuffer(e.data, C, 1);
560
+ return i.setUsage(h.DynamicDrawUsage), t.setAttribute("aStart", new h.InterleavedBufferAttribute(i, 4, 0)), t.setAttribute("aMotion", new h.InterleavedBufferAttribute(i, 4, 4)), t.setAttribute("aExtra", new h.InterleavedBufferAttribute(i, 4, 8)), t.instanceCount = e.capacity, t.boundingSphere = new h.Sphere(new h.Vector3(), 1 / 0), { geometry: t, buffer: i };
561
+ };
562
+ class ie {
563
+ constructor(t = {}, i) {
564
+ /** Add it anywhere in the scene (its own transform is ignored); render order is yours to set. */
565
+ p(this, "mesh");
566
+ p(this, "uniforms", Qt());
567
+ p(this, "spawner");
568
+ p(this, "buffer");
569
+ p(this, "bufferRing");
570
+ p(this, "epoch", null);
571
+ p(this, "ranges", []);
572
+ p(this, "disposed", !1);
573
+ const r = q(t, i);
574
+ this.spawner = new Kt(r), this.bufferRing = this.spawner.ring;
575
+ const { geometry: s, buffer: o } = et(this.bufferRing);
576
+ this.buffer = o;
577
+ const a = new h.ShaderMaterial({
578
+ name: "Particles",
579
+ uniforms: this.uniforms,
580
+ vertexShader: Bt,
581
+ fragmentShader: Ut,
582
+ transparent: !0,
583
+ depthTest: !0,
584
+ depthWrite: !1,
585
+ side: h.DoubleSide,
586
+ toneMapped: !1
587
+ });
588
+ this.mesh = new h.Mesh(s, a), this.mesh.name = "Particles", this.mesh.frustumCulled = !1, this.mesh.matrixAutoUpdate = !1, this.mesh.raycast = () => {
589
+ }, this.apply(r);
590
+ }
591
+ /** The settings in use (resolved). */
592
+ get settings() {
593
+ return this.spawner.settings;
594
+ }
595
+ /** The spawn records (slots in use show their lifetime above 0). */
596
+ get ring() {
597
+ return this.spawner.ring;
598
+ }
599
+ /** The clock the shader draws at (s since the first update). */
600
+ get time() {
601
+ return this.uniforms.uTime.value;
602
+ }
603
+ /**
604
+ * New settings (any subset, over `base`, default `DEFAULT_PARTICLE_SETTINGS`).
605
+ * A new capacity empties the particles; anything else applies to the
606
+ * particles already out too.
607
+ */
608
+ setSettings(t, i = I) {
609
+ const r = q(t, i);
610
+ this.spawner.setSettings(r), this.apply(r);
611
+ }
612
+ /**
613
+ * One frame: the emitter at `matrix` (world) at `time` (s, any clock that
614
+ * moves forward). Emits the particles due (unless `emitting` is false),
615
+ * uploads the new slots and sets the clock. Call it after the world
616
+ * matrices are up to date and before the render (the scene's
617
+ * `onBeforeRender`) so new particles draw this frame. A second call at the
618
+ * same time does nothing more. Returns how many were emitted.
619
+ */
620
+ update(t, i, r = !0) {
621
+ if (this.disposed) return 0;
622
+ this.epoch === null && (this.epoch = i);
623
+ const s = i - this.epoch, o = this.spawner.update(t, s, r);
624
+ return this.syncRing(), this.spawner.ring.takeDirty(this.ranges), this.ranges.length > 0 && (this.ranges.forEach(
625
+ ([a, n]) => this.buffer.addUpdateRange(a * C, n * C)
626
+ ), this.buffer.needsUpdate = !0), this.uniforms.uTime.value = s, o;
627
+ }
628
+ /** Particles alive now (counts the ring on the CPU: for a readout, not every frame). */
629
+ aliveCount() {
630
+ return this.spawner.ring.aliveAt(Math.fround(this.uniforms.uTime.value));
631
+ }
632
+ /** Removes every particle; the next update starts emitting again. */
633
+ reset() {
634
+ this.spawner.reset(), this.epoch = null, this.uniforms.uTime.value = 0;
635
+ }
636
+ dispose() {
637
+ this.disposed || (this.disposed = !0, this.mesh.geometry.dispose(), this.mesh.material.dispose());
638
+ }
639
+ apply(t) {
640
+ Zt(this.uniforms, t), this.mesh.material.blending = t.blending === "additive" ? h.AdditiveBlending : h.NormalBlending, this.syncRing();
641
+ }
642
+ /** A new ring (a capacity change) needs a new geometry around it. */
643
+ syncRing() {
644
+ const t = this.spawner.ring;
645
+ if (t === this.bufferRing || !this.mesh) return;
646
+ this.mesh.geometry.dispose();
647
+ const { geometry: i, buffer: r } = et(t);
648
+ this.mesh.geometry = i, this.buffer = r, this.bufferRing = t;
649
+ }
650
+ }
651
+ const re = (e) => {
652
+ for (let t = e; t; t = t.parent) if (!t.visible) return !1;
653
+ return !0;
654
+ }, N = k(
655
+ ({
656
+ base: e,
657
+ emitting: t = !0,
658
+ renderOrder: i = 0,
659
+ position: r,
660
+ rotation: s,
661
+ scale: o,
662
+ onSystem: a,
663
+ children: n,
664
+ ...c
665
+ }, l) => {
666
+ const f = B((y) => y.scene), u = B((y) => y.get), S = U(null);
667
+ ht(l, () => S.current, []);
668
+ const x = JSON.stringify(c), m = U({ settings: c, base: e, emitting: t, onSystem: a });
669
+ m.current = { settings: c, base: e, emitting: t, onSystem: a };
670
+ const [d, b] = ft(null);
671
+ return H(() => {
672
+ var V, J;
673
+ const y = new ie(m.current.settings, m.current.base);
674
+ f.add(y.mesh);
675
+ const at = gt(f, () => {
676
+ const A = S.current;
677
+ A && y.update(
678
+ A.matrixWorld,
679
+ u().clock.elapsedTime,
680
+ m.current.emitting && re(A)
681
+ );
682
+ });
683
+ return b(y), (J = (V = m.current).onSystem) == null || J.call(V, y), () => {
684
+ var A, G;
685
+ at(), f.remove(y.mesh), y.dispose(), (G = (A = m.current).onSystem) == null || G.call(A, null), b((j) => j === y ? null : j);
686
+ };
687
+ }, [f, u]), H(() => {
688
+ d == null || d.setSettings(m.current.settings, m.current.base);
689
+ }, [d, x, e]), d && (d.mesh.renderOrder = i), /* @__PURE__ */ M("group", { ref: S, position: r, rotation: s, scale: o, children: n });
690
+ }
691
+ );
692
+ N.displayName = "Emitter";
693
+ const ot = k(
694
+ ({ target: e, faceIndex: t, numFaces: i, base: r, seed: s, ...o }, a) => {
695
+ const n = ut(), c = pt(), l = s ?? r.seed, f = /* @__PURE__ */ M(vt, { faceIndex: t, children: At(e).map((u, S) => /* @__PURE__ */ M("group", { position: Ct(u, c), children: /* @__PURE__ */ M(
696
+ N,
697
+ {
698
+ ref: S === 0 ? a : void 0,
699
+ base: r,
700
+ seed: l + S,
701
+ ...o
702
+ }
703
+ ) }, u)) });
704
+ return (n == null ? void 0 : n.type) === "face" ? f : /* @__PURE__ */ M(mt, { faceIndex: t ?? 0, numFaces: i, children: f });
705
+ }
706
+ );
707
+ ot.displayName = "EyeEmitters";
708
+ const se = k(
709
+ ({ preset: e, target: t, faceIndex: i, numFaces: r, ...s }, o) => {
710
+ const a = lt(() => kt(e), [e]);
711
+ return t ? /* @__PURE__ */ M(
712
+ ot,
713
+ {
714
+ ref: o,
715
+ target: t,
716
+ faceIndex: i,
717
+ numFaces: r,
718
+ base: a,
719
+ ...s
720
+ }
721
+ ) : /* @__PURE__ */ M(N, { ref: o, base: a, ...s });
722
+ }
723
+ );
724
+ se.displayName = "ParticleEmitter";
725
+ export {
726
+ I as DEFAULT_PARTICLE_SETTINGS,
727
+ Tt as PARTICLE_BLENDINGS,
728
+ F as PARTICLE_DRAG_SERIES_LIMIT,
729
+ me as PARTICLE_EMITTER_TARGETS,
730
+ Mt as PARTICLE_EYE_CENTRE,
731
+ xt as PARTICLE_EYE_FORWARD,
732
+ Ut as PARTICLE_FRAGMENT_SHADER,
733
+ O as PARTICLE_MAX_COLORS,
734
+ L as PARTICLE_MAX_PARTICLES,
735
+ Ht as PARTICLE_MAX_STEP,
736
+ Dt as PARTICLE_PRESETS,
737
+ _t as PARTICLE_PRESET_KEYS,
738
+ z as PARTICLE_RECORD,
739
+ C as PARTICLE_RECORD_FLOATS,
740
+ wt as PARTICLE_SETTINGS_RANGES,
741
+ Rt as PARTICLE_SHAPES,
742
+ bt as PARTICLE_SPRITES,
743
+ jt as PARTICLE_STATE_GLSL,
744
+ Bt as PARTICLE_VERTEX_SHADER,
745
+ se as ParticleEmitter,
746
+ W as ParticleRing,
747
+ Kt as ParticleSpawner,
748
+ ie as ParticleSystem,
749
+ Zt as applyParticleUniforms,
750
+ Xt as createParticleEmission,
751
+ Z as createParticleRandom,
752
+ Ot as createParticleRecord,
753
+ Jt as createParticleSample,
754
+ rt as createParticleStart,
755
+ Qt as createParticleUniforms,
756
+ Lt as isParticlePreset,
757
+ zt as parseParticleColor,
758
+ it as particleAcceleration,
759
+ It as particleCapacity,
760
+ Vt as particleColorAt,
761
+ Nt as particleDragAcceleration,
762
+ Ft as particleDragDistance,
763
+ Ct as particleEyePosition,
764
+ K as particleOverLife,
765
+ kt as particlePresetBase,
766
+ At as particleTargetSides,
767
+ tt as particleUnitOf,
768
+ q as resolveParticleSettings,
769
+ de as sampleParticle,
770
+ P as sampleParticleCone,
771
+ qt as sampleParticleStart,
772
+ Wt as spawnParticles,
773
+ Yt as stepParticleEmission
774
+ };