@vincentt-xr/sdk 2.0.0-alpha.8 → 2.0.0-alpha.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/GROUNDING.md +4643 -170
- package/README.md +1 -0
- package/dist/CanonicalHeadFrame-BHcWyaiK.js +1506 -0
- package/dist/CanonicalHeadFrame-D-_T1OMU.cjs +1 -0
- package/dist/DebuggerUI-7ngnJsBe.js +275 -0
- package/dist/DebuggerUI-CoglgKdO.cjs +1 -0
- package/dist/FaceRetouch-CLoTfrcs.js +1071 -0
- package/dist/FaceRetouch-J1lC1WbS.cjs +134 -0
- package/dist/FaceSurface-CHAMEeG1.cjs +1 -0
- package/dist/FaceSurface-DmP9AEeC.js +27 -0
- package/dist/SegmentationOverlay-D_FWkcyP.cjs +35 -0
- package/dist/SegmentationOverlay-vn5x_knv.js +6237 -0
- package/dist/SkeletonUtils-C2r90MtN.js +21 -0
- package/dist/SkeletonUtils-CddIup1F.cjs +1 -0
- package/dist/TextLabel-XE0rQSDn.cjs +2 -0
- package/dist/TextLabel-c9BCucOI.js +961 -0
- package/dist/assets/gltfLoader.d.ts +16 -0
- package/dist/assets/loaders.d.ts +16 -1
- package/dist/body-pose/index.d.ts +521 -0
- package/dist/body-trigger/__fixtures__/syntheticBody.d.ts +83 -0
- package/dist/body-trigger/frame.d.ts +88 -0
- package/dist/body-trigger/index.d.ts +6 -0
- package/dist/body-trigger/moves.d.ts +235 -0
- package/dist/body-trigger/trigger.d.ts +75 -0
- package/dist/calibration/calibration.d.ts +11 -6
- package/dist/canonicalFace-BHwyCx1c.js +9 -0
- package/dist/canonicalFace-C83I225R.cjs +1 -0
- package/dist/components/BodyInstruction/BodyPoseHint.d.ts +63 -0
- package/dist/components/BodyInstruction/index.d.ts +69 -0
- package/dist/components/BodyInstruction/useBodyPose.d.ts +23 -0
- package/dist/components/BodyTracker/index.d.ts +10 -2
- package/dist/components/BodyTrigger/index.d.ts +49 -0
- package/dist/components/Debugger/DebuggerProvider.d.ts +14 -1
- package/dist/components/Debugger/DebuggerUI.d.ts +3 -1
- package/dist/components/FaceAtlas/FaceAtlasLayer.d.ts +114 -0
- package/dist/components/FaceAtlas/MadeUpCamera.d.ts +80 -0
- package/dist/components/FaceAtlas/constants.d.ts +8 -0
- package/dist/components/FaceAtlas/index.d.ts +7 -0
- package/dist/components/FaceAtlas/useFaceAtlasSurface.d.ts +84 -0
- package/dist/components/FaceAtlas/useFaceSkin.d.ts +84 -0
- package/dist/components/FaceCharacter/ExternalFaceMesh.d.ts +109 -0
- package/dist/components/FaceCharacter/FaceExpressionController.d.ts +53 -0
- package/dist/components/FaceCharacter/FaceMorph.d.ts +71 -0
- package/dist/components/FaceCharacter/FacePiercing.d.ts +65 -0
- package/dist/components/FaceCharacter/FaceReprojection.d.ts +85 -0
- package/dist/components/FaceCharacter/FaceRig.d.ts +38 -0
- package/dist/components/FaceCharacter/FaceSurface.d.ts +49 -0
- package/dist/components/FaceCharacter/FaceSurfaceOccluder.d.ts +39 -0
- package/dist/components/FaceCharacter/PinToFaceMesh.d.ts +68 -0
- package/dist/components/FaceCharacter/index.d.ts +18 -0
- package/dist/components/FaceCharacter/useFaceReprojector.d.ts +10 -0
- package/dist/components/FaceInset/FaceInset.d.ts +68 -0
- package/dist/components/FaceInset/frame.d.ts +94 -0
- package/dist/components/FaceInset/index.d.ts +6 -0
- package/dist/components/FaceInset/material.d.ts +40 -0
- package/dist/components/FaceInset/useFaceInsetTexture.d.ts +37 -0
- package/dist/components/FaceInstruction/FaceExpressionHint.d.ts +43 -0
- package/dist/components/FaceInstruction/index.d.ts +56 -0
- package/dist/components/FaceInstruction/useFaceExpression.d.ts +20 -0
- package/dist/components/FaceLiquify/FaceLiquify.d.ts +49 -0
- package/dist/components/FaceLiquify/debug.d.ts +37 -0
- package/dist/components/FaceLiquify/frame.d.ts +55 -0
- package/dist/components/FaceLiquify/index.d.ts +10 -0
- package/dist/components/FaceLiquify/material.d.ts +39 -0
- package/dist/components/FaceLiquify/pass.d.ts +49 -0
- package/dist/components/FaceLiquify/presence.d.ts +25 -0
- package/dist/components/FaceLiquify/presets.d.ts +82 -0
- package/dist/components/FaceLiquify/selfTest.d.ts +66 -0
- package/dist/components/FaceLiquify/target.d.ts +85 -0
- package/dist/components/FaceLiquify/warp.d.ts +72 -0
- package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +5 -3
- package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +21 -0
- package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +9 -0
- package/dist/components/FaceMesh/index.d.ts +1 -1
- package/dist/components/FaceRetouch/Background.d.ts +3 -1
- package/dist/components/FaceRetouch/FaceRetouch.d.ts +5 -0
- package/dist/components/FaceRetouch/renderState.d.ts +19 -0
- package/dist/components/FaceSwap/FaceMirror.d.ts +46 -0
- package/dist/components/FaceSwap/FaceSwap.d.ts +58 -0
- package/dist/components/FaceSwap/FaceTextureLayer.d.ts +72 -0
- package/dist/components/FaceSwap/faceSwapPlan.d.ts +91 -0
- package/dist/components/FaceSwap/index.d.ts +13 -0
- package/dist/components/FaceSwap/settings.d.ts +300 -0
- package/dist/components/FaceSwap/useFaceTexture.d.ts +35 -0
- package/dist/components/FaceSwap/useLiveFace.d.ts +38 -0
- package/dist/components/FaceSwap/useLiveFaceTexture.d.ts +31 -0
- package/dist/components/FaceWarp3D/FaceWarp3D.d.ts +50 -0
- package/dist/components/FaceWarp3D/index.d.ts +2 -3
- package/dist/components/Faceless/Faceless.d.ts +51 -0
- package/dist/components/Faceless/index.d.ts +2 -0
- package/dist/components/HairLock/HairLock.d.ts +39 -0
- package/dist/components/HairLock/index.d.ts +2 -0
- package/dist/components/HairLock/lockGeometry.d.ts +15 -0
- package/dist/components/HandCutout/index.d.ts +35 -0
- package/dist/components/HandInstruction/HandGestureHint.d.ts +70 -0
- package/dist/components/HandInstruction/index.d.ts +74 -0
- package/dist/components/HandInstruction/useHandGesture.d.ts +22 -0
- package/dist/components/HandRig/ForearmOccluder.d.ts +29 -0
- package/dist/components/HandRig/HandAttachment.d.ts +34 -0
- package/dist/components/HandRig/HandOccluder.d.ts +55 -0
- package/dist/components/HandRig/HandTattoo.d.ts +61 -0
- package/dist/components/HandRig/WristAttachment.d.ts +34 -0
- package/dist/components/HandRig/index.d.ts +101 -0
- package/dist/components/HandRig/useArmMask.d.ts +29 -0
- package/dist/components/HandRig/wristSolve.d.ts +69 -0
- package/dist/components/HandTouch/HandTouch.d.ts +62 -0
- package/dist/components/HandTouch/Touchable.d.ts +36 -0
- package/dist/components/HandTouch/index.d.ts +2 -0
- package/dist/components/HeadBinding/index.d.ts +14 -0
- package/dist/components/HeadOccluder/CanonicalHeadFrame.d.ts +22 -0
- package/dist/components/HeadOccluder/Earrings.d.ts +55 -0
- package/dist/components/HeadOccluder/HeadAttachment.d.ts +38 -0
- package/dist/components/HeadOccluder/NeckOccluder.d.ts +64 -0
- package/dist/components/HeadOccluder/earringPlacement.d.ts +31 -0
- package/dist/components/HeadOccluder/headAttachmentPoints.d.ts +69 -0
- package/dist/components/HeadOccluder/index.d.ts +57 -3
- package/dist/components/HeadOccluder/useCanonicalHeadFit.d.ts +36 -0
- package/dist/components/HeadOccluder/useLandmarkPoseFit.d.ts +80 -0
- package/dist/components/Instruction/HintStage.d.ts +29 -0
- package/dist/components/Instruction/InstructionCue.d.ts +126 -0
- package/dist/components/Instruction/gestureHold.d.ts +20 -0
- package/dist/components/Instruction/ghost.d.ts +129 -0
- package/dist/components/Instruction/hintBlend.d.ts +19 -0
- package/dist/components/Instruction/hintLook.d.ts +81 -0
- package/dist/components/Instruction/hintLoop.d.ts +36 -0
- package/dist/components/Instruction/index.d.ts +41 -0
- package/dist/components/Instruction/useGhostModel.d.ts +33 -0
- package/dist/components/Instruction/useInstructionHold.d.ts +72 -0
- package/dist/components/LipEffect/LipEffect.d.ts +22 -2
- package/dist/components/LipEffect/LipEffectMaterial.d.ts +62 -10
- package/dist/components/LipEffect/LipEffects.d.ts +5 -2
- package/dist/components/LipEffect/defaults.d.ts +21 -2
- package/dist/components/LipEffect/index.d.ts +1 -1
- package/dist/components/LipEffect/lipShading.d.ts +73 -0
- package/dist/components/LipEffect/settings.d.ts +117 -13
- package/dist/components/LipEffect/shader.d.ts +39 -0
- package/dist/components/LipEffect/types.d.ts +82 -10
- package/dist/components/LipEffect/useLipDesignTextures.d.ts +6 -0
- package/dist/components/LipEffect/uvGuide.d.ts +31 -16
- package/dist/components/Makeup/Blush.d.ts +18 -0
- package/dist/components/Makeup/Brows.d.ts +20 -0
- package/dist/components/Makeup/Contour.d.ts +17 -0
- package/dist/components/Makeup/Eyeliner.d.ts +20 -0
- package/dist/components/Makeup/Eyeshadow.d.ts +20 -0
- package/dist/components/Makeup/Highlighter.d.ts +18 -0
- package/dist/components/Makeup/MakeupDesign.d.ts +37 -0
- package/dist/components/Makeup/MakeupRegion.d.ts +132 -0
- package/dist/components/Makeup/constants.d.ts +44 -0
- package/dist/components/Makeup/design.d.ts +106 -0
- package/dist/components/Makeup/designSamples.d.ts +42 -0
- package/dist/components/Makeup/eyes.d.ts +114 -0
- package/dist/components/Makeup/fields.d.ts +10 -0
- package/dist/components/Makeup/geometry.d.ts +106 -0
- package/dist/components/Makeup/index.d.ts +26 -0
- package/dist/components/Makeup/looks.d.ts +28 -0
- package/dist/components/Makeup/material.d.ts +239 -0
- package/dist/components/Makeup/settings.d.ts +54 -0
- package/dist/components/Makeup/shades.d.ts +143 -0
- package/dist/components/Makeup/shapes.d.ts +27 -0
- package/dist/components/Makeup/skinTone.d.ts +135 -0
- package/dist/components/Makeup/types.d.ts +110 -0
- package/dist/components/Makeup/useMakeupSkinTone.d.ts +40 -0
- package/dist/components/Necklace/Necklace.d.ts +44 -0
- package/dist/components/Necklace/index.d.ts +1 -0
- package/dist/components/ParticleEmitter/ParticleEmitter.d.ts +69 -0
- package/dist/components/ParticleEmitter/index.d.ts +1 -0
- package/dist/components/ShoulderOccluder/index.d.ts +43 -0
- package/dist/components/ShoulderOccluder/useCanonicalTorsoFit.d.ts +24 -0
- package/dist/components/SpringSwing/SpringSwing.d.ts +22 -0
- package/dist/components/SpringSwing/index.d.ts +1 -0
- package/dist/components/XRScene/renderOutputTarget.d.ts +12 -0
- package/dist/components/index.d.ts +8 -0
- package/dist/config/index.d.ts +0 -1
- package/dist/context-DTxSQvp4.js +13 -0
- package/dist/context-hA0Rb2Xa.cjs +1 -0
- package/dist/contexts-BH7PdKFS.cjs +1 -0
- package/dist/contexts-jak8-tND.js +667 -0
- package/dist/coordinates/index.d.ts +2 -0
- package/dist/coordinates/side.d.ts +40 -0
- package/dist/debug-ui/default-setting.cjs +2 -2
- package/dist/debug-ui/face-swap-settings/index.d.ts +22 -0
- package/dist/debug-ui/hierarchy-panel/index.d.ts +3 -2
- package/dist/debug-ui/index.d.ts +4 -3
- package/dist/debug-ui/media-source/index.d.ts +1 -1
- package/dist/debug-ui/media-source/session.d.ts +30 -2
- package/dist/debug-ui/media-source.cjs +1 -1
- package/dist/debug-ui/media-source.js +1 -1
- package/dist/debug-ui/object-inspector-panel/index.d.ts +3 -2
- package/dist/debug-ui/product-hotspots/index.d.ts +3 -2
- package/dist/debug-ui/scene-editor/hierarchy-panel.d.ts +3 -1
- package/dist/debug-ui/scene-editor/inspector-panel.d.ts +3 -1
- package/dist/debug-ui/screen-image-settings/index.d.ts +3 -1
- package/dist/debug-ui/screen-text-settings/ScreenTextSettingsPanel.d.ts +1 -1
- package/dist/debug-ui/screen-text-settings/types.d.ts +2 -0
- package/dist/debug-ui/settings-panel/index.d.ts +6 -1
- package/dist/debug-ui/shared/debugWindow.d.ts +51 -0
- package/dist/debug-ui/xr-diagnostics/index.d.ts +3 -2
- package/dist/debug-ui.cjs +3 -3
- package/dist/debug-ui.js +2250 -2472
- package/dist/entries/all.d.ts +3 -1
- package/dist/entries/core.d.ts +3 -2
- package/dist/entries/face-effects.d.ts +114 -8
- package/dist/entries/instructions.d.ts +48 -0
- package/dist/entries/internal.d.ts +2 -1
- package/dist/entries/low-level.d.ts +28 -1
- package/dist/entries/particles.d.ts +11 -0
- package/dist/entries/tracking.d.ts +37 -2
- package/dist/face-atlas/attributes.d.ts +30 -0
- package/dist/face-atlas/eyes.d.ts +272 -0
- package/dist/face-atlas/faceAtlas.generated.d.ts +46 -0
- package/dist/face-atlas/glsl/atlasVertex.d.ts +46 -0
- package/dist/face-atlas/glsl/common.d.ts +55 -0
- package/dist/face-atlas/glsl/design.d.ts +49 -0
- package/dist/face-atlas/glsl/eyes.d.ts +73 -0
- package/dist/face-atlas/glsl/finish.d.ts +24 -0
- package/dist/face-atlas/glsl/format.d.ts +4 -0
- package/dist/face-atlas/glsl/index.d.ts +59 -0
- package/dist/face-atlas/glsl/shading.d.ts +15 -0
- package/dist/face-atlas/glsl/shapes.d.ts +66 -0
- package/dist/face-atlas/glsl/sparkle.d.ts +19 -0
- package/dist/face-atlas/glsl/uniforms.d.ts +106 -0
- package/dist/face-atlas/guide.d.ts +51 -0
- package/dist/face-atlas/index.d.ts +25 -0
- package/dist/face-atlas/lead.d.ts +117 -0
- package/dist/face-atlas/madeUpCamera.d.ts +125 -0
- package/dist/face-atlas/masks.d.ts +53 -0
- package/dist/face-atlas/obj.d.ts +69 -0
- package/dist/face-atlas/polylines.d.ts +63 -0
- package/dist/face-atlas/probe/FaceSkinProbe.d.ts +208 -0
- package/dist/face-atlas/probe/__fixtures__/emulate.d.ts +9 -0
- package/dist/face-atlas/probe/__fixtures__/face.d.ts +24 -0
- package/dist/face-atlas/probe/constants.d.ts +137 -0
- package/dist/face-atlas/probe/glsl.d.ts +43 -0
- package/dist/face-atlas/probe/lightFit.d.ts +108 -0
- package/dist/face-atlas/probe/schedule.d.ts +44 -0
- package/dist/face-atlas/probe/selfTest.d.ts +87 -0
- package/dist/face-atlas/probe/stats.d.ts +143 -0
- package/dist/face-atlas/probe/targets.d.ts +70 -0
- package/dist/face-atlas/probe/unwrap.d.ts +76 -0
- package/dist/face-atlas/quality.d.ts +28 -0
- package/dist/face-atlas/regions.d.ts +31 -0
- package/dist/face-atlas/registry.d.ts +252 -0
- package/dist/face-atlas/renderState.d.ts +86 -0
- package/dist/face-atlas/selfOcclusion.d.ts +62 -0
- package/dist/face-atlas/shading.d.ts +406 -0
- package/dist/face-atlas/shapes.d.ts +86 -0
- package/dist/face-atlas/sides.d.ts +41 -0
- package/dist/face-atlas/skinMask.d.ts +35 -0
- package/dist/face-atlas/surface.d.ts +155 -0
- package/dist/face-atlas/topology.d.ts +44 -0
- package/dist/face-character/__fixtures__/faceImageDetections.d.ts +25 -0
- package/dist/face-character/__fixtures__/faceNode.d.ts +22 -0
- package/dist/face-character/bindFaceModel.d.ts +106 -0
- package/dist/face-character/canonicalFace.d.ts +17 -0
- package/dist/face-character/canonicalFaceGeometry.d.ts +11 -0
- package/dist/face-character/canonicalFacePositions.d.ts +7 -0
- package/dist/face-character/driveFaceModel.d.ts +57 -0
- package/dist/face-character/expressionOutputs.d.ts +45 -0
- package/dist/face-character/faceExpressions.d.ts +104 -0
- package/dist/face-character/faceImageLandmarker.d.ts +93 -0
- package/dist/face-character/faceMeshBinding.d.ts +62 -0
- package/dist/face-character/faceMorph.d.ts +77 -0
- package/dist/face-character/faceMorphs.d.ts +46 -0
- package/dist/face-character/facePhoto.d.ts +138 -0
- package/dist/face-character/facePiercings.d.ts +116 -0
- package/dist/face-character/facePin.d.ts +131 -0
- package/dist/face-character/faceReprojection.d.ts +273 -0
- package/dist/face-character/faceReprojector.d.ts +171 -0
- package/dist/face-character/faceRig.d.ts +176 -0
- package/dist/face-character/faceSwapPresence.d.ts +85 -0
- package/dist/face-character/faceTexture.d.ts +169 -0
- package/dist/face-character/faceTextureBaker.d.ts +86 -0
- package/dist/face-character/faceTextureGuide.d.ts +106 -0
- package/dist/face-character/faceTextureStats.d.ts +298 -0
- package/dist/face-character/faceTransfer.d.ts +396 -0
- package/dist/face-character/faceTransferGeometry.d.ts +109 -0
- package/dist/face-character/faceTransferSelfTest.d.ts +94 -0
- package/dist/face-character/faceWarp3D.d.ts +101 -0
- package/dist/face-character/faceless.d.ts +79 -0
- package/dist/face-character/featureWarp.d.ts +28 -0
- package/dist/face-character/liveFaceRegistry.d.ts +370 -0
- package/dist/face-character/liveValue.d.ts +12 -0
- package/dist/face-character/memo.d.ts +15 -0
- package/dist/face-effects.cjs +2252 -83
- package/dist/face-effects.js +14234 -1231
- package/dist/face-expression/index.d.ts +182 -0
- package/dist/face-info/landmarks.d.ts +17 -3
- package/dist/face-info/types.d.ts +20 -3
- package/dist/gestures/definitions.d.ts +15 -2
- package/dist/gestures/index.d.ts +1 -1
- package/dist/gestures/measures.d.ts +21 -8
- package/dist/getFaceInfo-B1otSDMX.cjs +1 -0
- package/dist/getFaceInfo-Cu4xDWiL.js +62 -0
- package/dist/hand/armFit.d.ts +46 -0
- package/dist/hand/armMask.d.ts +178 -0
- package/dist/hand/handCutout.d.ts +23 -0
- package/dist/hand/handCutoutRegistry.d.ts +7 -0
- package/dist/hand/handGestures.d.ts +524 -0
- package/dist/hand/handPose.d.ts +98 -0
- package/dist/hand/handRigSolver.d.ts +159 -0
- package/dist/hand/handTattoo.d.ts +81 -0
- package/dist/hand/handTouch.d.ts +240 -0
- package/dist/hand/wrist.d.ts +44 -0
- package/dist/hand/wristFilter.d.ts +44 -0
- package/dist/hooks/selectors.d.ts +8 -0
- package/dist/hooks/useFaceModelAcquisition.d.ts +38 -0
- package/dist/hooks/useTrackerContext.d.ts +6 -0
- package/dist/index-B1_TzJaI.js +1104 -0
- package/dist/index-BavF06C6.js +190 -0
- package/dist/index-BfFmpddl.cjs +21 -0
- package/dist/index-BuBzneeW.cjs +46 -0
- package/dist/index-CGsQWodV.cjs +1 -0
- package/dist/index-CIe7eCMH.js +3200 -0
- package/dist/index-CfSF8LXa.cjs +1 -0
- package/dist/index-D5GTzOzD.cjs +1 -0
- package/dist/index-DBhQzvVa.js +314 -0
- package/dist/index-DE17y0ZI.cjs +1 -0
- package/dist/index-JII7huPk.js +442 -0
- package/dist/index-tpCr9CLj.cjs +1 -0
- package/dist/{renderPasses-NnKZVfBy.js → index-w1S7fI2B.js} +219 -247
- package/dist/index-zGaqrz_K.js +188 -0
- package/dist/instructions.cjs +30 -0
- package/dist/instructions.js +1507 -0
- package/dist/{internal-vsfNQycj.js → internal-B90P-clC.js} +138 -118
- package/dist/internal-Cjinca64.cjs +1 -0
- package/dist/internal.cjs +1 -1
- package/dist/internal.js +15 -10
- package/dist/iris/compute.d.ts +7 -5
- package/dist/iris/types.d.ts +6 -4
- package/dist/{landmarkMask-CbTFzBYG.js → landmarkMask-BFDyBnKM.js} +6 -6
- package/dist/landmarks-BlUqf5MZ.cjs +1 -0
- package/dist/landmarks-bftdwq6Z.js +76 -0
- package/dist/loaders-BGAUACsd.js +363 -0
- package/dist/loaders-BJ1_QCHt.cjs +1 -0
- package/dist/low-level.cjs +1 -1
- package/dist/low-level.js +666 -602
- package/dist/main.cjs +1 -1
- package/dist/main.js +866 -1182
- package/dist/models/Body/index.d.ts +2 -0
- package/dist/models/Face/constants.d.ts +8 -0
- package/dist/models/Face/index.d.ts +3 -11
- package/dist/models/Face/rotation.d.ts +18 -3
- package/dist/models/Hand/HandTracking.d.ts +17 -1
- package/dist/models/Segmentation/index.d.ts +2 -0
- package/dist/models/nodeSource.d.ts +9 -0
- package/dist/particles/emission.d.ts +24 -0
- package/dist/particles/eyes.d.ts +24 -0
- package/dist/particles/glsl.d.ts +14 -0
- package/dist/particles/index.d.ts +10 -0
- package/dist/particles/motion.d.ts +42 -0
- package/dist/particles/presets.d.ts +12 -0
- package/dist/particles/ring.d.ts +58 -0
- package/dist/particles/selfTest.d.ts +53 -0
- package/dist/particles/settings.d.ts +127 -0
- package/dist/particles/shapes.d.ts +29 -0
- package/dist/particles/spawner.d.ts +60 -0
- package/dist/particles/system.d.ts +64 -0
- package/dist/particles.cjs +122 -0
- package/dist/particles.js +774 -0
- package/dist/product.cjs +1 -1
- package/dist/product.js +29 -29
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@@ -0,0 +1,442 @@
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import * as h from "three";
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import { H as J, t as yt, a as x } from "./index-CIe7eCMH.js";
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import { s as gt } from "./similarityFit-Bbz-R8AY.js";
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const wt = J.filter(
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(t) => !t.endsWith("Tip")
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), B = ["thumb", "index", "middle", "ring", "pinky"].flatMap((t) => {
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const e = (t === "thumb" ? ["Cmc", "Mcp", "Ip", "Tip"] : ["Mcp", "Pip", "Dip", "Tip"]).map((n) => `${t}${n}`);
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return e.slice(0, 3).map((n, c) => ({
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name: n,
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parent: c === 0 ? "wrist" : e[c - 1],
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child: e[c + 1]
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}));
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}), ht = [
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"wrist",
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"thumbCmc",
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"indexMcp",
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"middleMcp",
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"ringMcp",
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"pinkyMcp"
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], P = {
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m: new h.Matrix4(),
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inv: new h.Matrix4(),
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p: new h.Vector3(),
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q: new h.Quaternion(),
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s: new h.Vector3()
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}, Bt = (t, e = "right") => {
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const n = wt.filter((i) => !t.getObjectByName(i));
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if (n.length)
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throw new Error(`Hand rig is missing joint node(s): ${n.join(", ")}`);
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t.updateMatrixWorld(!0), P.inv.copy(t.matrixWorld).invert();
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const c = {}, a = [], r = {}, s = {}, o = {}, f = {};
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for (const i of J) {
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const u = t.getObjectByName(i) ?? null;
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if (c[i] = u, !u) {
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a.push(new h.Vector3());
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continue;
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}
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P.m.multiplyMatrices(P.inv, u.matrixWorld).decompose(P.p, P.q, P.s), a.push(P.p.clone()), r[i] = P.q.clone(), s[i] = u.quaternion.clone(), o[i] = u.position.clone(), f[i] = u.scale.clone();
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}
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for (const { name: i, child: u } of B) {
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if (!u.endsWith("Tip") || c[u]) continue;
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const l = a[x[i]], m = B.find((H) => H.child === i), b = a[x[m.name]];
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a[x[u]].copy(l).addScaledVector(l.clone().sub(b), 0.8);
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}
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const w = Float64Array.from(
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ht.flatMap((i) => a[x[i]].toArray())
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47
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), g = (i) => a[x[i]], S = new h.Vector3().subVectors(g("indexMcp"), g("pinkyMcp")).cross(new h.Vector3().subVectors(g("middleMcp"), g("wrist"))).normalize().multiplyScalar(e === "right" ? 1 : -1);
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48
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return {
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root: t,
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bones: c,
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51
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restPositions: a,
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restQuaternions: r,
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restLocal: s,
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restLocalPosition: o,
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restLocalScale: f,
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restPalm: w,
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restPalmNormal: S,
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modelHand: e
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};
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}, p = {
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offset: new h.Vector3(),
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x: new h.Vector3(),
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y: new h.Vector3(),
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z: new h.Vector3(),
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inv: new h.Quaternion(),
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basis: new h.Matrix4()
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67
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}, Vt = (t, e, n, c = {
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position: new h.Vector3(),
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69
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quaternion: new h.Quaternion()
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70
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}) => {
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71
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const a = B.find((o) => o.name === e);
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72
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if (!a) throw new Error(`HandAttachment: "${e}" is not a finger bone`);
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73
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const r = t.bones[a.child], s = t.restQuaternions[e];
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74
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if (!s) throw new Error(`HandAttachment: the rig has no "${e}" node`);
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return p.inv.copy(s).invert(), r ? p.offset.copy(r.position) : p.offset.subVectors(
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t.restPositions[x[a.child]],
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77
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t.restPositions[x[e]]
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78
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).applyQuaternion(p.inv), c.position.copy(p.offset).multiplyScalar(n), p.y.copy(p.offset).normalize(), p.z.copy(t.restPalmNormal).applyQuaternion(p.inv), p.z.addScaledVector(p.y, -p.z.dot(p.y)).normalize(), p.x.crossVectors(p.y, p.z), p.basis.makeBasis(p.x, p.y, p.z), c.quaternion.setFromRotationMatrix(p.basis), c;
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79
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}, bt = (t, e, n = J.map(() => new h.Vector3())) => {
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80
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const c = J.length;
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81
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let a = 0, r = 0, s = 0, o = 0;
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for (let l = 0; l < c; l += 1)
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yt(t.image[l], e, n[l], 0), a += t.world[l].x, r += t.world[l].y, s += n[l].x, o += n[l].y;
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84
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a /= c, r /= c, s /= c, o /= c;
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85
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let f = 0, w = 0, g = 0;
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86
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for (let l = 0; l < c; l += 1) {
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87
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const m = t.world[l].x - a, b = t.world[l].y - r, H = n[l].x - s, d = n[l].y - o;
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88
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f += m * H + b * d, w += m * d - b * H, g += m * m + b * b;
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89
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}
|
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90
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const S = Math.hypot(f, w) / Math.max(g, 1e-12), i = f / Math.max(Math.hypot(f, w), 1e-12), u = w / Math.max(Math.hypot(f, w), 1e-12);
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91
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for (let l = 0; l < c; l += 1) {
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92
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const m = t.world[l].x - a, b = t.world[l].y - r;
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93
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n[l].set(s + S * (i * m - u * b), o + S * (u * m + i * b), S * t.world[l].z);
|
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94
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+
}
|
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95
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return n;
|
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96
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+
}, Ht = 0.2, st = [0.75, 1.35], xt = 2.5, qt = (t) => xt * t.restPositions[x.middleMcp].distanceTo(
|
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97
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+
t.restPositions[x.wrist]
|
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98
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+
), St = (t) => t === "left" ? "right" : "left", Mt = (t, e) => e ? St(t) : t, Et = (t, e, n, c, a) => {
|
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99
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+
const r = a ?? {
|
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100
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fit: { scale: 1, quaternion: new h.Quaternion(), translation: new h.Vector3(), rms: 0 },
|
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101
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mirrored: !1,
|
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102
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local: {},
|
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103
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lengths: {},
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104
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knuckles: {}
|
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105
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}, s = bt(e, n);
|
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106
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if (r.mirrored = Mt(e.handedness, c) !== t.modelHand, r.mirrored) for (const d of s) d.x = -d.x;
|
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107
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+
const o = Float64Array.from(
|
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108
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ht.flatMap((d) => s[x[d]].toArray())
|
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109
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+
);
|
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110
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gt(t.restPalm, o, r.fit);
|
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111
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+
const { scale: f, quaternion: w, translation: g } = r.fit, S = w.clone().invert(), i = s.map(
|
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112
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(d) => d.clone().sub(g).applyQuaternion(S).divideScalar(f)
|
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113
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+
), u = {
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114
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+
wrist: t.restQuaternions.wrist.clone()
|
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115
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+
}, l = new h.Vector3(), m = new h.Vector3(), b = new h.Quaternion(), H = new h.Quaternion();
|
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116
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+
for (const { name: d, parent: R, child: D } of B) {
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117
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+
const O = x[d], V = x[D];
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118
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+
b.copy(u[R]).multiply(t.restQuaternions[R].clone().invert()), l.subVectors(t.restPositions[V], t.restPositions[O]).normalize().applyQuaternion(b), m.subVectors(i[V], i[O]), m.lengthSq() < 1e-12 && m.copy(l), H.setFromUnitVectors(l, m.normalize()), u[d] = H.clone().multiply(b).multiply(t.restQuaternions[d]);
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119
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const q = r.local[d] ?? new h.Quaternion();
|
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120
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r.local[d] = q.copy(u[R]).invert().multiply(u[d]);
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const Q = t.restPositions[V].distanceTo(t.restPositions[O]), T = i[V].distanceTo(i[O]);
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122
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if (r.lengths[d] = h.MathUtils.clamp(
|
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123
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Q > 1e-9 ? T / Q : 1,
|
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124
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st[0],
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st[1]
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), R === "wrist") {
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const E = r.knuckles[d] ?? new h.Vector3();
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r.knuckles[d] = E.subVectors(i[O], t.restPositions[O]);
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}
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}
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return r;
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}, vt = (t) => {
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if (!t) return null;
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const e = t.length();
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if (e < 1e-9) return null;
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for (const n of ["x", "y", "z"])
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if (Math.abs(t[n]) / e >= 0.98) return n;
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|
+
return null;
|
|
139
|
+
}, C = { q: new h.Quaternion(), v: new h.Vector3() }, At = (t, e, n = null) => {
|
|
140
|
+
const c = t.restPositions[x.middleMcp].distanceTo(
|
|
141
|
+
t.restPositions[x.wrist]
|
|
142
|
+
);
|
|
143
|
+
C.q.copy(t.restQuaternions.wrist).invert();
|
|
144
|
+
for (const { name: a, parent: r, child: s } of B) {
|
|
145
|
+
const o = t.bones[a];
|
|
146
|
+
if (!o) continue;
|
|
147
|
+
if (r === "wrist") {
|
|
148
|
+
const u = t.restLocalPosition[a];
|
|
149
|
+
if (u) {
|
|
150
|
+
o.position.copy(u);
|
|
151
|
+
const l = n == null ? void 0 : n[a];
|
|
152
|
+
l && (C.v.copy(l).clampLength(0, Ht * c), o.position.add(C.v.applyQuaternion(C.q)));
|
|
153
|
+
}
|
|
154
|
+
}
|
|
155
|
+
const f = (e == null ? void 0 : e[a]) ?? 1;
|
|
156
|
+
o.scale.copy(t.restLocalScale[a] ?? o.scale);
|
|
157
|
+
const w = t.bones[s], g = t.restLocalPosition[s];
|
|
158
|
+
if (B.some((u) => u.name === s) && w && g) {
|
|
159
|
+
w.position.copy(g).multiplyScalar(f);
|
|
160
|
+
continue;
|
|
161
|
+
}
|
|
162
|
+
const i = vt(g);
|
|
163
|
+
i ? o.scale[i] *= f : o.scale.multiplyScalar(f);
|
|
164
|
+
}
|
|
165
|
+
}, It = (t, e, n = !0) => {
|
|
166
|
+
for (const { name: c } of B) {
|
|
167
|
+
const a = t.bones[c], r = e.local[c];
|
|
168
|
+
a && r && a.quaternion.copy(r);
|
|
169
|
+
}
|
|
170
|
+
At(
|
|
171
|
+
t,
|
|
172
|
+
n ? e.lengths : null,
|
|
173
|
+
n ? e.knuckles : null
|
|
174
|
+
);
|
|
175
|
+
}, Ut = (t, e, n = new h.Matrix4()) => (P.s.setScalar(t.scale), n.compose(t.translation, t.quaternion, P.s), e && n.premultiply(P.m.makeScale(-1, 1, 1)), n), Pt = {
|
|
176
|
+
nose: 0,
|
|
177
|
+
leftShoulder: 11,
|
|
178
|
+
rightShoulder: 12,
|
|
179
|
+
leftElbow: 13,
|
|
180
|
+
rightElbow: 14,
|
|
181
|
+
leftWrist: 15,
|
|
182
|
+
rightWrist: 16,
|
|
183
|
+
/** MediaPipe's hand points on the pose: pinky and index knuckles, the thumb's second knuckle. */
|
|
184
|
+
leftPinky: 17,
|
|
185
|
+
rightPinky: 18,
|
|
186
|
+
leftIndex: 19,
|
|
187
|
+
rightIndex: 20,
|
|
188
|
+
leftThumb: 21,
|
|
189
|
+
rightThumb: 22,
|
|
190
|
+
leftHip: 23,
|
|
191
|
+
rightHip: 24,
|
|
192
|
+
leftKnee: 25,
|
|
193
|
+
rightKnee: 26,
|
|
194
|
+
leftAnkle: 27,
|
|
195
|
+
rightAnkle: 28
|
|
196
|
+
}, rt = 33, Nt = [0, 11, 12, 13, 14, 15, 16], Ot = [23, 24, 25, 26, 27, 28], it = Object.freeze({
|
|
197
|
+
/** A landmark counts as visible above this. */
|
|
198
|
+
visible: 0.5,
|
|
199
|
+
/** `raised`: wrist this far above its shoulder … */
|
|
200
|
+
raisedAboveShoulder: 0.75,
|
|
201
|
+
/** `out`: wrist within this of shoulder height … */
|
|
202
|
+
outLevel: 0.5,
|
|
203
|
+
/** … reaching at least this far outward … */
|
|
204
|
+
outReach: 0.9,
|
|
205
|
+
/** … with the elbow this straight (max bend). */
|
|
206
|
+
outStraight: 45,
|
|
207
|
+
/** `onHead`: wrist above the shoulder by at least this … */
|
|
208
|
+
onHeadAboveShoulder: 0.35,
|
|
209
|
+
/** … within this of the nose sideways … */
|
|
210
|
+
onHeadNearNose: 0.8,
|
|
211
|
+
/** … not higher than this above the nose (a hand ON the head, not reaching up) … */
|
|
212
|
+
onHeadMaxAboveNose: 1.1,
|
|
213
|
+
/** … with the elbow bent at least this much. */
|
|
214
|
+
onHeadBend: 55,
|
|
215
|
+
/**
|
|
216
|
+
* `onHip`: wrist ABOVE the hip landmark by this much (at the waist; hands in
|
|
217
|
+
* pockets sit on the hip line) …
|
|
218
|
+
*/
|
|
219
|
+
onHipAboveMin: 0.12,
|
|
220
|
+
/** … but not higher than this … */
|
|
221
|
+
onHipAboveMax: 0.9,
|
|
222
|
+
/** … and sideways (hip outward positive), between these … */
|
|
223
|
+
onHipInward: -0.45,
|
|
224
|
+
onHipOutward: 0.7,
|
|
225
|
+
/** … with the elbow well out past the shoulder by this … */
|
|
226
|
+
onHipElbowOut: 0.3,
|
|
227
|
+
/** … and bent at least this much. */
|
|
228
|
+
onHipBend: 45,
|
|
229
|
+
/**
|
|
230
|
+
* `thumbUp`: the thumb point at least this far above the index and pinky
|
|
231
|
+
* knuckles (a fist, thumb up — not an open hand or a thumb to the side) …
|
|
232
|
+
*/
|
|
233
|
+
thumbUpLift: 0.08,
|
|
234
|
+
/** … and above the wrist by at least this … */
|
|
235
|
+
thumbUpAboveWrist: 0.12,
|
|
236
|
+
/** … with the wrist between these heights relative to the shoulder (down negative) … */
|
|
237
|
+
thumbUpTop: 0.6,
|
|
238
|
+
thumbUpBottom: -1.3,
|
|
239
|
+
/** … not reaching more than this past the midline (a hand in front of its own side). */
|
|
240
|
+
thumbUpPastMidline: 0.3,
|
|
241
|
+
/** `crossed`: wrist past the midline by this … */
|
|
242
|
+
crossedPast: 0.05,
|
|
243
|
+
/** … between these heights relative to the shoulder (down negative). */
|
|
244
|
+
crossedTop: 0.35,
|
|
245
|
+
crossedBottom: -1.9,
|
|
246
|
+
/** `down`: wrist at least this far below its shoulder. */
|
|
247
|
+
downBelow: 0.9,
|
|
248
|
+
/** Leg `raised`: knee no lower than this relative to its hip (negative = below) … */
|
|
249
|
+
legRaisedKnee: -0.6,
|
|
250
|
+
/** … and its ankle at least this far above the other ankle (the foot is off the ground). */
|
|
251
|
+
legRaisedAnkle: 0.4,
|
|
252
|
+
/** Leg `down`: knee at least this far below its hip. */
|
|
253
|
+
legDownBelow: 0.8,
|
|
254
|
+
/**
|
|
255
|
+
* `squat`: the hips at most this high above the ankles (standing ≈ 2.2, a
|
|
256
|
+
* deep squat ≈ 1.1), with both feet on the ground.
|
|
257
|
+
*/
|
|
258
|
+
squatHipHeight: 1.65,
|
|
259
|
+
/** `lean`: the torso (hips → shoulders) tilted at least this far from upright, degrees. */
|
|
260
|
+
leanDegrees: 8,
|
|
261
|
+
/** `wideStance`: the ankles at least this far apart. */
|
|
262
|
+
wideStance: 1.4
|
|
263
|
+
}), Rt = (t, e = 1) => e === 1 || !Number.isFinite(e) || e <= 0 ? t : t.map((n) => ({ x: n.x * e, y: n.y, z: n.z * e })), U = (t, e) => ({ x: t.x - e.x, y: t.y - e.y }), Y = (t) => Math.hypot(t.x, t.y), at = (t, e) => {
|
|
264
|
+
const n = Y(t) * Y(e);
|
|
265
|
+
return n < 1e-9 ? 0 : Math.acos(Math.max(-1, Math.min(1, (t.x * e.x + t.y * e.y) / n))) * 180 / Math.PI;
|
|
266
|
+
}, Dt = (t, { mirrored: e = !1, visibility: n, limits: c, aspect: a = 1 } = {}) => {
|
|
267
|
+
if (t.length < rt)
|
|
268
|
+
throw new Error(
|
|
269
|
+
`analyzeBodyShape needs MediaPipe's ${rt} pose landmarks (got ${t.length})`
|
|
270
|
+
);
|
|
271
|
+
const r = Rt(t, a), s = c ? { ...it, ...c } : it, o = Pt, f = (y) => ((n == null ? void 0 : n[y]) ?? 1) >= s.visible, w = r[o.nose], g = r[o.leftShoulder], S = r[o.rightShoulder], i = Math.max(Y(U(g, S)), 1e-6), u = (g.x + S.x) / 2, l = (y) => {
|
|
272
|
+
const M = r[y === "left" ? o.leftShoulder : o.rightShoulder], N = r[y === "left" ? o.leftElbow : o.rightElbow], A = r[y === "left" ? o.leftWrist : o.rightWrist], z = r[y === "left" ? o.leftHip : o.rightHip], k = Math.sign(M.x - u) || 1, v = (A.y - M.y) / i, I = k * (A.x - M.x) / i, _ = at(U(N, M), U(A, N)), K = -k * (A.x - u) / i, W = (A.y - w.y) / i, dt = Math.abs(A.x - w.x) / i, tt = k * (N.x - M.x) / i, $ = (A.y - z.y) / i, et = k * (A.x - z.x) / i, pt = f(y === "left" ? o.leftHip : o.rightHip), [F, ot, j] = y === "left" ? [o.leftThumb, o.leftIndex, o.leftPinky] : [o.rightThumb, o.rightIndex, o.rightPinky], X = r.length > j && f(F) && f(ot) && f(j), nt = X ? (r[F].y - Math.max(r[ot].y, r[j].y)) / i : 0, mt = X ? (r[F].y - A.y) / i : 0;
|
|
273
|
+
let L = "other";
|
|
274
|
+
return X && nt > s.thumbUpLift && mt > s.thumbUpAboveWrist && v < s.thumbUpTop && v > s.thumbUpBottom && K < s.thumbUpPastMidline ? L = "thumbUp" : K > s.crossedPast && v < s.crossedTop && v > s.crossedBottom ? L = "crossed" : v > s.onHeadAboveShoulder && dt < s.onHeadNearNose && W < s.onHeadMaxAboveNose && _ > s.onHeadBend ? L = "onHead" : v > s.raisedAboveShoulder ? L = "raised" : Math.abs(v) < s.outLevel && I > s.outReach && _ < s.outStraight ? L = "out" : pt && $ > s.onHipAboveMin && $ < s.onHipAboveMax && et > s.onHipInward && et < s.onHipOutward && tt > s.onHipElbowOut && _ > s.onHipBend ? L = "onHip" : v < -s.downBelow && (L = "down"), { state: L, up: v, out: I, bend: _, elbowOut: tt, aboveHip: $, thumbLift: nt };
|
|
275
|
+
}, m = { left: l("left"), right: l("right") }, b = e ? { left: m.right, right: m.left } : m, H = (y, M, N) => r[N === "left" !== e ? y : M], d = f(o.leftHip) && f(o.rightHip), R = (y, M) => ({ x: (y.x + M.x) / 2, y: (y.y + M.y) / 2 }), D = R(r[o.leftHip], r[o.rightHip]), O = R(g, S), V = Math.sign(
|
|
276
|
+
H(o.leftShoulder, o.rightShoulder, "left").x - H(o.leftShoulder, o.rightShoulder, "right").x
|
|
277
|
+
) || 1, q = d ? Math.atan2(V * (O.x - D.x), O.y - D.y) * 180 / Math.PI : null, Q = r.length > o.rightAnkle && Ot.every((y) => f(y));
|
|
278
|
+
let T = null, E = null, G = null;
|
|
279
|
+
if (Q) {
|
|
280
|
+
const y = (N) => {
|
|
281
|
+
const A = N === "left" ? "right" : "left", z = H(o.leftHip, o.rightHip, N), k = H(o.leftKnee, o.rightKnee, N), v = H(o.leftAnkle, o.rightAnkle, N), I = (k.y - z.y) / i, _ = (v.y - H(o.leftAnkle, o.rightAnkle, A).y) / i, K = at(U(k, z), U(v, k));
|
|
282
|
+
let W = "other";
|
|
283
|
+
return I > s.legRaisedKnee && _ > s.legRaisedAnkle ? W = "raised" : I < -s.legDownBelow && (W = "down"), { state: W, kneeLift: I, ankleLift: _, bend: K };
|
|
284
|
+
};
|
|
285
|
+
T = { left: y("left"), right: y("right") };
|
|
286
|
+
const M = R(r[o.leftAnkle], r[o.rightAnkle]);
|
|
287
|
+
E = (D.y - M.y) / i, G = Y(U(r[o.leftAnkle], r[o.rightAnkle])) / i;
|
|
288
|
+
}
|
|
289
|
+
const Z = !!T && T.left.state !== "raised" && T.right.state !== "raised";
|
|
290
|
+
return {
|
|
291
|
+
arms: b,
|
|
292
|
+
shoulderWidth: i,
|
|
293
|
+
upperBodyVisible: Nt.every(f),
|
|
294
|
+
hipsVisible: d,
|
|
295
|
+
lowerBodyVisible: Q,
|
|
296
|
+
legs: T,
|
|
297
|
+
lean: q,
|
|
298
|
+
leanSide: q === null || Math.abs(q) < s.leanDegrees ? null : q > 0 ? "left" : "right",
|
|
299
|
+
hipHeight: E,
|
|
300
|
+
stance: G,
|
|
301
|
+
squat: Z && E !== null && E < s.squatHipHeight,
|
|
302
|
+
wideStance: Z && G !== null && G > s.wideStance
|
|
303
|
+
};
|
|
304
|
+
}, Qt = (t) => {
|
|
305
|
+
if (!t.rule && !t.match)
|
|
306
|
+
throw new Error("defineBodyPose needs a rule or a match function");
|
|
307
|
+
return t;
|
|
308
|
+
}, ut = {
|
|
309
|
+
hooray: {
|
|
310
|
+
label: "Raise both arms",
|
|
311
|
+
rule: { arms: { left: "raised", right: "raised" } },
|
|
312
|
+
hint: { clip: "hooray", arms: ["left", "right"] }
|
|
313
|
+
},
|
|
314
|
+
/** Alias of `hooray` (the same rule and hint): both arms raised. */
|
|
315
|
+
handsUp: {
|
|
316
|
+
label: "Hands up",
|
|
317
|
+
rule: { arms: { left: "raised", right: "raised" } },
|
|
318
|
+
hint: { clip: "hooray", arms: ["left", "right"] }
|
|
319
|
+
},
|
|
320
|
+
tPose: {
|
|
321
|
+
label: "Make a T-pose",
|
|
322
|
+
rule: { arms: { left: "out", right: "out" } },
|
|
323
|
+
hint: { clip: "tpose", arms: ["left", "right"] }
|
|
324
|
+
},
|
|
325
|
+
raiseLeft: {
|
|
326
|
+
label: "Raise your left arm",
|
|
327
|
+
rule: { arms: { left: "raised", right: ["down", "other", "onHip"] }, lean: "none" },
|
|
328
|
+
hint: { clip: "raiseLeft", arms: ["left"] }
|
|
329
|
+
},
|
|
330
|
+
raiseRight: {
|
|
331
|
+
label: "Raise your right arm",
|
|
332
|
+
rule: { arms: { right: "raised", left: ["down", "other", "onHip"] }, lean: "none" },
|
|
333
|
+
hint: { clip: "raiseRight", arms: ["right"] }
|
|
334
|
+
},
|
|
335
|
+
handsOnHips: {
|
|
336
|
+
label: "Hands on your hips",
|
|
337
|
+
rule: { arms: { left: "onHip", right: "onHip" } },
|
|
338
|
+
hint: { clip: "handsOnHips", arms: ["left", "right"] }
|
|
339
|
+
},
|
|
340
|
+
armsCrossed: {
|
|
341
|
+
label: "Cross your arms",
|
|
342
|
+
rule: { arms: { left: "crossed", right: "crossed" } },
|
|
343
|
+
hint: { clip: "armsCrossed", arms: ["left", "right"] }
|
|
344
|
+
},
|
|
345
|
+
handsOnHead: {
|
|
346
|
+
label: "Hands on your head",
|
|
347
|
+
rule: { arms: { left: "onHead", right: "onHead" } },
|
|
348
|
+
hint: { clip: "handsOnHead", arms: ["left", "right"] }
|
|
349
|
+
},
|
|
350
|
+
thumbUp: {
|
|
351
|
+
label: "Give a thumbs up",
|
|
352
|
+
rule: { anyOf: [{ arms: { right: "thumbUp" } }, { arms: { left: "thumbUp" } }] },
|
|
353
|
+
hint: { clip: "thumbUp", arms: ["right"] }
|
|
354
|
+
},
|
|
355
|
+
bothThumbsUp: {
|
|
356
|
+
label: "Two thumbs up",
|
|
357
|
+
rule: { arms: { left: "thumbUp", right: "thumbUp" } },
|
|
358
|
+
hint: { clip: "bothThumbsUp", arms: ["left", "right"] }
|
|
359
|
+
},
|
|
360
|
+
// The right hand at the brow (the usual salute hand); one hand on the head
|
|
361
|
+
// reads the same to the pose model.
|
|
362
|
+
salute: {
|
|
363
|
+
label: "Salute",
|
|
364
|
+
rule: { arms: { right: "onHead", left: ["down", "other", "onHip"] } },
|
|
365
|
+
hint: { clip: "salute", arms: ["right"] }
|
|
366
|
+
},
|
|
367
|
+
squat: {
|
|
368
|
+
label: "Squat down",
|
|
369
|
+
rule: { squat: !0 },
|
|
370
|
+
view: "full",
|
|
371
|
+
hint: { clip: "squat", arms: [], legs: ["left", "right"] }
|
|
372
|
+
},
|
|
373
|
+
leanLeft: {
|
|
374
|
+
label: "Lean to your left",
|
|
375
|
+
rule: { lean: "left" },
|
|
376
|
+
view: "full",
|
|
377
|
+
hint: { clip: "leanLeft", arms: ["right"] }
|
|
378
|
+
},
|
|
379
|
+
leanRight: {
|
|
380
|
+
label: "Lean to your right",
|
|
381
|
+
rule: { lean: "right" },
|
|
382
|
+
view: "full",
|
|
383
|
+
hint: { clip: "leanRight", arms: ["left"] }
|
|
384
|
+
},
|
|
385
|
+
oneLeg: {
|
|
386
|
+
label: "Stand on one leg",
|
|
387
|
+
rule: {
|
|
388
|
+
anyOf: [
|
|
389
|
+
{ legs: { right: "raised", left: "down" } },
|
|
390
|
+
{ legs: { left: "raised", right: "down" } }
|
|
391
|
+
]
|
|
392
|
+
},
|
|
393
|
+
view: "full",
|
|
394
|
+
hint: { clip: "oneLeg", arms: [], legs: ["right"] }
|
|
395
|
+
},
|
|
396
|
+
star: {
|
|
397
|
+
label: "Make a star",
|
|
398
|
+
rule: { wideStance: !0, arms: { left: ["raised", "out"], right: ["raised", "out"] } },
|
|
399
|
+
view: "full",
|
|
400
|
+
hint: { clip: "star", arms: ["left", "right"], legs: ["left", "right"] }
|
|
401
|
+
}
|
|
402
|
+
}, kt = Object.keys(ut), Lt = (t) => typeof t == "string" ? ut[t] : typeof t == "object" && "hint" in t ? t : void 0, lt = (t, e) => t === void 0 || (typeof t == "string" ? e === t : t.includes(e)), ct = (t, e) => {
|
|
403
|
+
var n, c;
|
|
404
|
+
for (const a of ["left", "right"])
|
|
405
|
+
if (!lt((n = e.arms) == null ? void 0 : n[a], t.arms[a].state) || ((c = e.legs) == null ? void 0 : c[a]) !== void 0 && (!t.legs || !lt(e.legs[a], t.legs[a].state)))
|
|
406
|
+
return !1;
|
|
407
|
+
return !(e.lean !== void 0 && (e.lean === "none" ? t.leanSide !== null : t.leanSide !== e.lean) || e.squat !== void 0 && (e.squat ? !t.squat : t.squat) || e.wideStance !== void 0 && (e.wideStance ? !t.wideStance : t.wideStance) || e.anyOf && e.anyOf.length > 0 && !e.anyOf.some((a) => ft(t, a)));
|
|
408
|
+
}, ft = (t, e) => {
|
|
409
|
+
if (typeof e == "function") return e(t);
|
|
410
|
+
const n = Lt(e);
|
|
411
|
+
return n ? n.rule && !ct(t, n.rule) ? !1 : n.match ? n.match(t) : !!n.rule : ct(t, e);
|
|
412
|
+
}, zt = (t) => kt.filter((e) => ft(t, e));
|
|
413
|
+
export {
|
|
414
|
+
rt as B,
|
|
415
|
+
B as H,
|
|
416
|
+
Dt as a,
|
|
417
|
+
Bt as b,
|
|
418
|
+
Ot as c,
|
|
419
|
+
ut as d,
|
|
420
|
+
Pt as e,
|
|
421
|
+
kt as f,
|
|
422
|
+
it as g,
|
|
423
|
+
Nt as h,
|
|
424
|
+
Qt as i,
|
|
425
|
+
zt as j,
|
|
426
|
+
Rt as k,
|
|
427
|
+
qt as l,
|
|
428
|
+
ft as m,
|
|
429
|
+
Et as n,
|
|
430
|
+
At as o,
|
|
431
|
+
Ut as p,
|
|
432
|
+
bt as q,
|
|
433
|
+
Lt as r,
|
|
434
|
+
Mt as s,
|
|
435
|
+
Vt as t,
|
|
436
|
+
wt as u,
|
|
437
|
+
Ht as v,
|
|
438
|
+
st as w,
|
|
439
|
+
ht as x,
|
|
440
|
+
xt as y,
|
|
441
|
+
It as z
|
|
442
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
"use strict";const f=require("react/jsx-runtime"),b=require("@react-three/drei"),R=require("react"),q=require("@react-three/fiber"),L=require("./SkeletonUtils-CddIup1F.cjs"),n=require("three"),N=require("./index-DE17y0ZI.cjs"),v={enabled:!0,mesh:"cube",material:{type:"standard",color:"#ffffff",opacity:1,wireframe:!1,roughness:.42,metalness:.08},shadowMode:"off",visible:!0},g={depthTest:!0,depthWrite:!0,depthFunc:"lessEqual",colorWrite:!0,colorMask:{r:!0,g:!0,b:!0,a:!0},cullMode:"back",blendMode:"normal",polygonOffset:{enabled:!1,factor:0,units:0}},E=e=>({...g,...e,colorMask:{...g.colorMask,...e==null?void 0:e.colorMask},polygonOffset:{...g.polygonOffset,...e==null?void 0:e.polygonOffset}}),A=e=>e==="never"?n.NeverDepth:e==="less"?n.LessDepth:e==="equal"?n.EqualDepth:e==="greater"?n.GreaterDepth:e==="notEqual"?n.NotEqualDepth:e==="greaterEqual"?n.GreaterEqualDepth:e==="always"?n.AlwaysDepth:n.LessEqualDepth,D=e=>e==="front"?n.BackSide:e==="off"?n.DoubleSide:n.FrontSide,O=e=>e==="additive"?n.AdditiveBlending:e==="subtractive"?n.SubtractiveBlending:e==="multiply"?n.MultiplyBlending:e==="none"?n.NoBlending:n.NormalBlending,x=e=>{const r=E(e),t=r.colorWrite&&(r.colorMask.r||r.colorMask.g||r.colorMask.b||r.colorMask.a);return{depthTest:r.depthTest,depthWrite:r.depthWrite,depthFunc:A(r.depthFunc),colorWrite:t,side:D(r.cullMode),blending:O(r.blendMode),polygonOffset:r.polygonOffset.enabled,polygonOffsetFactor:r.polygonOffset.factor,polygonOffsetUnits:r.polygonOffset.units}},S=(e,r)=>{const t=E(r);return e<1||t.blendMode!=="normal"&&t.blendMode!=="none"},T=e=>e.colorWrite&&(!e.colorMask.r||!e.colorMask.g||!e.colorMask.b||!e.colorMask.a),h="__vincenttPreviousColorMask",y="__vincenttColorMaskBaseBefore",k="__vincenttColorMaskBaseAfter",U=(e,r)=>{const t=e.userData,d=t[y]??e.onBeforeRender.bind(e),c=t[k]??e.onAfterRender.bind(e);if(t[y]=d,t[k]=c,!T(r)){e.onBeforeRender=d,e.onAfterRender=c;return}e.onBeforeRender=(l,m,i,u,o,s)=>{d(l,m,i,u,o,s);const a=l.getContext();e.userData[h]=a.getParameter(a.COLOR_WRITEMASK),a.colorMask(r.colorMask.r,r.colorMask.g,r.colorMask.b,r.colorMask.a)},e.onAfterRender=(l,m,i,u,o,s)=>{const a=e.userData[h];a&&(l.getContext().colorMask(...a),delete e.userData[h]),c(l,m,i,u,o,s)}},B=e=>({castShadow:e==="cast"||e==="castReceive",receiveShadow:e==="receive"||e==="castReceive"}),F=({mesh:e})=>e==="sphere"?f.jsx("sphereGeometry",{args:[.85,48,32]}):e==="plane"?f.jsx("planeGeometry",{args:[1.6,1.6]}):f.jsx("boxGeometry",{args:[1.4,1.4,1.4]}),P=({url:e,nodeName:r,settings:t,renderOrder:d})=>{const{scene:c,animations:l}=b.useGLTF(e,!1,!0),m=R.useRef(null),i=R.useMemo(()=>{const o=l.length?L.clone(c):c.clone(!0);return o.traverse(s=>{const a=s;!a.isMesh||!a.material||(a.material=Array.isArray(a.material)?a.material.map(_=>_.clone()):a.material.clone())}),o},[c,l.length]);R.useEffect(()=>{const o=B(t.shadowMode),s=Math.min(1,Math.max(0,t.material.opacity)),a=x(t.material.renderState),_=S(s,t.material.renderState);i.traverse(w=>{const p=w;if(!p.isMesh||!p.material)return;p.castShadow=o.castShadow,p.receiveShadow=o.receiveShadow,(Array.isArray(p.material)?p.material:[p.material]).forEach(M=>{if(!M)return;const C=M;C.wireframe=t.material.wireframe,M.opacity=s,M.transparent=_,Object.assign(M,a),M.needsUpdate=!0}),U(p,E(t.material.renderState))})},[i,t.material.opacity,t.material.renderState,t.material.wireframe,t.shadowMode]);const u=r?i.getObjectByName(r):i;return R.useEffect(()=>{if(!l.length)return;const o=new n.AnimationMixer(i);return l.filter(a=>t.assetAnimation==="all"||a.name===t.assetAnimation).forEach(a=>o.clipAction(a).setLoop(n.LoopRepeat,1/0).play()),m.current=o,()=>{o.stopAllAction(),o.uncacheRoot(i),m.current=null}},[l,i,t.assetAnimation]),q.useFrame((o,s)=>{var a;return(a=m.current)==null?void 0:a.update(s)}),f.jsx("group",{renderOrder:d,children:f.jsx("primitive",{object:u??i})})},W=({renderOrder:e,value:r})=>{if(!r.enabled||!r.visible)return null;if(r.assetUrl)return f.jsx(R.Suspense,{fallback:null,children:f.jsx(P,{url:r.assetUrl,nodeName:r.assetNodeName,settings:r,renderOrder:e})});const t=Math.min(1,Math.max(0,r.material.opacity)),d={color:r.material.color,transparent:S(t,r.material.renderState),opacity:t,wireframe:r.material.wireframe,...x(r.material.renderState)};return f.jsxs("mesh",{...B(r.shadowMode),onBeforeRender:(c,l,m,i,u)=>{const o=E(r.material.renderState);if(!T(o))return;const s=c.getContext();u.userData[h]=s.getParameter(s.COLOR_WRITEMASK),s.colorMask(o.colorMask.r,o.colorMask.g,o.colorMask.b,o.colorMask.a)},onAfterRender:(c,l,m,i,u)=>{const o=u.userData[h];o&&(c.getContext().colorMask(...o),delete u.userData[h])},renderOrder:e,children:[f.jsx(F,{mesh:r.mesh}),f.jsx(N.MeshMaterial,{settings:r.material,materialProps:d})]})};exports.DEFAULT_MESH_RENDERER=v;exports.DEFAULT_MESH_RENDERER_RENDER_STATE=g;exports.MeshRenderer=W;exports.getThreeBlending=O;exports.getThreeDepthFunction=A;exports.getThreeSide=D;exports.normalizeMeshRendererRenderState=E;
|