@vincentt-xr/sdk 2.0.0-alpha.8 → 2.0.0-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (517) hide show
  1. package/GROUNDING.md +4643 -170
  2. package/README.md +1 -0
  3. package/dist/CanonicalHeadFrame-BHcWyaiK.js +1506 -0
  4. package/dist/CanonicalHeadFrame-D-_T1OMU.cjs +1 -0
  5. package/dist/DebuggerUI-7ngnJsBe.js +275 -0
  6. package/dist/DebuggerUI-CoglgKdO.cjs +1 -0
  7. package/dist/FaceRetouch-CLoTfrcs.js +1071 -0
  8. package/dist/FaceRetouch-J1lC1WbS.cjs +134 -0
  9. package/dist/FaceSurface-CHAMEeG1.cjs +1 -0
  10. package/dist/FaceSurface-DmP9AEeC.js +27 -0
  11. package/dist/SegmentationOverlay-D_FWkcyP.cjs +35 -0
  12. package/dist/SegmentationOverlay-vn5x_knv.js +6237 -0
  13. package/dist/SkeletonUtils-C2r90MtN.js +21 -0
  14. package/dist/SkeletonUtils-CddIup1F.cjs +1 -0
  15. package/dist/TextLabel-XE0rQSDn.cjs +2 -0
  16. package/dist/TextLabel-c9BCucOI.js +961 -0
  17. package/dist/assets/gltfLoader.d.ts +16 -0
  18. package/dist/assets/loaders.d.ts +16 -1
  19. package/dist/body-pose/index.d.ts +521 -0
  20. package/dist/body-trigger/__fixtures__/syntheticBody.d.ts +83 -0
  21. package/dist/body-trigger/frame.d.ts +88 -0
  22. package/dist/body-trigger/index.d.ts +6 -0
  23. package/dist/body-trigger/moves.d.ts +235 -0
  24. package/dist/body-trigger/trigger.d.ts +75 -0
  25. package/dist/calibration/calibration.d.ts +11 -6
  26. package/dist/canonicalFace-BHwyCx1c.js +9 -0
  27. package/dist/canonicalFace-C83I225R.cjs +1 -0
  28. package/dist/components/BodyInstruction/BodyPoseHint.d.ts +63 -0
  29. package/dist/components/BodyInstruction/index.d.ts +69 -0
  30. package/dist/components/BodyInstruction/useBodyPose.d.ts +23 -0
  31. package/dist/components/BodyTracker/index.d.ts +10 -2
  32. package/dist/components/BodyTrigger/index.d.ts +49 -0
  33. package/dist/components/Debugger/DebuggerProvider.d.ts +14 -1
  34. package/dist/components/Debugger/DebuggerUI.d.ts +3 -1
  35. package/dist/components/FaceAtlas/FaceAtlasLayer.d.ts +114 -0
  36. package/dist/components/FaceAtlas/MadeUpCamera.d.ts +80 -0
  37. package/dist/components/FaceAtlas/constants.d.ts +8 -0
  38. package/dist/components/FaceAtlas/index.d.ts +7 -0
  39. package/dist/components/FaceAtlas/useFaceAtlasSurface.d.ts +84 -0
  40. package/dist/components/FaceAtlas/useFaceSkin.d.ts +84 -0
  41. package/dist/components/FaceCharacter/ExternalFaceMesh.d.ts +109 -0
  42. package/dist/components/FaceCharacter/FaceExpressionController.d.ts +53 -0
  43. package/dist/components/FaceCharacter/FaceMorph.d.ts +71 -0
  44. package/dist/components/FaceCharacter/FacePiercing.d.ts +65 -0
  45. package/dist/components/FaceCharacter/FaceReprojection.d.ts +85 -0
  46. package/dist/components/FaceCharacter/FaceRig.d.ts +38 -0
  47. package/dist/components/FaceCharacter/FaceSurface.d.ts +49 -0
  48. package/dist/components/FaceCharacter/FaceSurfaceOccluder.d.ts +39 -0
  49. package/dist/components/FaceCharacter/PinToFaceMesh.d.ts +68 -0
  50. package/dist/components/FaceCharacter/index.d.ts +18 -0
  51. package/dist/components/FaceCharacter/useFaceReprojector.d.ts +10 -0
  52. package/dist/components/FaceInset/FaceInset.d.ts +68 -0
  53. package/dist/components/FaceInset/frame.d.ts +94 -0
  54. package/dist/components/FaceInset/index.d.ts +6 -0
  55. package/dist/components/FaceInset/material.d.ts +40 -0
  56. package/dist/components/FaceInset/useFaceInsetTexture.d.ts +37 -0
  57. package/dist/components/FaceInstruction/FaceExpressionHint.d.ts +43 -0
  58. package/dist/components/FaceInstruction/index.d.ts +56 -0
  59. package/dist/components/FaceInstruction/useFaceExpression.d.ts +20 -0
  60. package/dist/components/FaceLiquify/FaceLiquify.d.ts +49 -0
  61. package/dist/components/FaceLiquify/debug.d.ts +37 -0
  62. package/dist/components/FaceLiquify/frame.d.ts +55 -0
  63. package/dist/components/FaceLiquify/index.d.ts +10 -0
  64. package/dist/components/FaceLiquify/material.d.ts +39 -0
  65. package/dist/components/FaceLiquify/pass.d.ts +49 -0
  66. package/dist/components/FaceLiquify/presence.d.ts +25 -0
  67. package/dist/components/FaceLiquify/presets.d.ts +82 -0
  68. package/dist/components/FaceLiquify/selfTest.d.ts +66 -0
  69. package/dist/components/FaceLiquify/target.d.ts +85 -0
  70. package/dist/components/FaceLiquify/warp.d.ts +72 -0
  71. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +5 -3
  72. package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +21 -0
  73. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +9 -0
  74. package/dist/components/FaceMesh/index.d.ts +1 -1
  75. package/dist/components/FaceRetouch/Background.d.ts +3 -1
  76. package/dist/components/FaceRetouch/FaceRetouch.d.ts +5 -0
  77. package/dist/components/FaceRetouch/renderState.d.ts +19 -0
  78. package/dist/components/FaceSwap/FaceMirror.d.ts +46 -0
  79. package/dist/components/FaceSwap/FaceSwap.d.ts +58 -0
  80. package/dist/components/FaceSwap/FaceTextureLayer.d.ts +72 -0
  81. package/dist/components/FaceSwap/faceSwapPlan.d.ts +91 -0
  82. package/dist/components/FaceSwap/index.d.ts +13 -0
  83. package/dist/components/FaceSwap/settings.d.ts +300 -0
  84. package/dist/components/FaceSwap/useFaceTexture.d.ts +35 -0
  85. package/dist/components/FaceSwap/useLiveFace.d.ts +38 -0
  86. package/dist/components/FaceSwap/useLiveFaceTexture.d.ts +31 -0
  87. package/dist/components/FaceWarp3D/FaceWarp3D.d.ts +50 -0
  88. package/dist/components/FaceWarp3D/index.d.ts +2 -3
  89. package/dist/components/Faceless/Faceless.d.ts +51 -0
  90. package/dist/components/Faceless/index.d.ts +2 -0
  91. package/dist/components/HairLock/HairLock.d.ts +39 -0
  92. package/dist/components/HairLock/index.d.ts +2 -0
  93. package/dist/components/HairLock/lockGeometry.d.ts +15 -0
  94. package/dist/components/HandCutout/index.d.ts +35 -0
  95. package/dist/components/HandInstruction/HandGestureHint.d.ts +70 -0
  96. package/dist/components/HandInstruction/index.d.ts +74 -0
  97. package/dist/components/HandInstruction/useHandGesture.d.ts +22 -0
  98. package/dist/components/HandRig/ForearmOccluder.d.ts +29 -0
  99. package/dist/components/HandRig/HandAttachment.d.ts +34 -0
  100. package/dist/components/HandRig/HandOccluder.d.ts +55 -0
  101. package/dist/components/HandRig/HandTattoo.d.ts +61 -0
  102. package/dist/components/HandRig/WristAttachment.d.ts +34 -0
  103. package/dist/components/HandRig/index.d.ts +101 -0
  104. package/dist/components/HandRig/useArmMask.d.ts +29 -0
  105. package/dist/components/HandRig/wristSolve.d.ts +69 -0
  106. package/dist/components/HandTouch/HandTouch.d.ts +62 -0
  107. package/dist/components/HandTouch/Touchable.d.ts +36 -0
  108. package/dist/components/HandTouch/index.d.ts +2 -0
  109. package/dist/components/HeadBinding/index.d.ts +14 -0
  110. package/dist/components/HeadOccluder/CanonicalHeadFrame.d.ts +22 -0
  111. package/dist/components/HeadOccluder/Earrings.d.ts +55 -0
  112. package/dist/components/HeadOccluder/HeadAttachment.d.ts +38 -0
  113. package/dist/components/HeadOccluder/NeckOccluder.d.ts +64 -0
  114. package/dist/components/HeadOccluder/earringPlacement.d.ts +31 -0
  115. package/dist/components/HeadOccluder/headAttachmentPoints.d.ts +69 -0
  116. package/dist/components/HeadOccluder/index.d.ts +57 -3
  117. package/dist/components/HeadOccluder/useCanonicalHeadFit.d.ts +36 -0
  118. package/dist/components/HeadOccluder/useLandmarkPoseFit.d.ts +80 -0
  119. package/dist/components/Instruction/HintStage.d.ts +29 -0
  120. package/dist/components/Instruction/InstructionCue.d.ts +126 -0
  121. package/dist/components/Instruction/gestureHold.d.ts +20 -0
  122. package/dist/components/Instruction/ghost.d.ts +129 -0
  123. package/dist/components/Instruction/hintBlend.d.ts +19 -0
  124. package/dist/components/Instruction/hintLook.d.ts +81 -0
  125. package/dist/components/Instruction/hintLoop.d.ts +36 -0
  126. package/dist/components/Instruction/index.d.ts +41 -0
  127. package/dist/components/Instruction/useGhostModel.d.ts +33 -0
  128. package/dist/components/Instruction/useInstructionHold.d.ts +72 -0
  129. package/dist/components/LipEffect/LipEffect.d.ts +22 -2
  130. package/dist/components/LipEffect/LipEffectMaterial.d.ts +62 -10
  131. package/dist/components/LipEffect/LipEffects.d.ts +5 -2
  132. package/dist/components/LipEffect/defaults.d.ts +21 -2
  133. package/dist/components/LipEffect/index.d.ts +1 -1
  134. package/dist/components/LipEffect/lipShading.d.ts +73 -0
  135. package/dist/components/LipEffect/settings.d.ts +117 -13
  136. package/dist/components/LipEffect/shader.d.ts +39 -0
  137. package/dist/components/LipEffect/types.d.ts +82 -10
  138. package/dist/components/LipEffect/useLipDesignTextures.d.ts +6 -0
  139. package/dist/components/LipEffect/uvGuide.d.ts +31 -16
  140. package/dist/components/Makeup/Blush.d.ts +18 -0
  141. package/dist/components/Makeup/Brows.d.ts +20 -0
  142. package/dist/components/Makeup/Contour.d.ts +17 -0
  143. package/dist/components/Makeup/Eyeliner.d.ts +20 -0
  144. package/dist/components/Makeup/Eyeshadow.d.ts +20 -0
  145. package/dist/components/Makeup/Highlighter.d.ts +18 -0
  146. package/dist/components/Makeup/MakeupDesign.d.ts +37 -0
  147. package/dist/components/Makeup/MakeupRegion.d.ts +132 -0
  148. package/dist/components/Makeup/constants.d.ts +44 -0
  149. package/dist/components/Makeup/design.d.ts +106 -0
  150. package/dist/components/Makeup/designSamples.d.ts +42 -0
  151. package/dist/components/Makeup/eyes.d.ts +114 -0
  152. package/dist/components/Makeup/fields.d.ts +10 -0
  153. package/dist/components/Makeup/geometry.d.ts +106 -0
  154. package/dist/components/Makeup/index.d.ts +26 -0
  155. package/dist/components/Makeup/looks.d.ts +28 -0
  156. package/dist/components/Makeup/material.d.ts +239 -0
  157. package/dist/components/Makeup/settings.d.ts +54 -0
  158. package/dist/components/Makeup/shades.d.ts +143 -0
  159. package/dist/components/Makeup/shapes.d.ts +27 -0
  160. package/dist/components/Makeup/skinTone.d.ts +135 -0
  161. package/dist/components/Makeup/types.d.ts +110 -0
  162. package/dist/components/Makeup/useMakeupSkinTone.d.ts +40 -0
  163. package/dist/components/Necklace/Necklace.d.ts +44 -0
  164. package/dist/components/Necklace/index.d.ts +1 -0
  165. package/dist/components/ParticleEmitter/ParticleEmitter.d.ts +69 -0
  166. package/dist/components/ParticleEmitter/index.d.ts +1 -0
  167. package/dist/components/ShoulderOccluder/index.d.ts +43 -0
  168. package/dist/components/ShoulderOccluder/useCanonicalTorsoFit.d.ts +24 -0
  169. package/dist/components/SpringSwing/SpringSwing.d.ts +22 -0
  170. package/dist/components/SpringSwing/index.d.ts +1 -0
  171. package/dist/components/XRScene/renderOutputTarget.d.ts +12 -0
  172. package/dist/components/index.d.ts +8 -0
  173. package/dist/config/index.d.ts +0 -1
  174. package/dist/context-DTxSQvp4.js +13 -0
  175. package/dist/context-hA0Rb2Xa.cjs +1 -0
  176. package/dist/contexts-BH7PdKFS.cjs +1 -0
  177. package/dist/contexts-jak8-tND.js +667 -0
  178. package/dist/coordinates/index.d.ts +2 -0
  179. package/dist/coordinates/side.d.ts +40 -0
  180. package/dist/debug-ui/default-setting.cjs +2 -2
  181. package/dist/debug-ui/face-swap-settings/index.d.ts +22 -0
  182. package/dist/debug-ui/hierarchy-panel/index.d.ts +3 -2
  183. package/dist/debug-ui/index.d.ts +4 -3
  184. package/dist/debug-ui/media-source/index.d.ts +1 -1
  185. package/dist/debug-ui/media-source/session.d.ts +30 -2
  186. package/dist/debug-ui/media-source.cjs +1 -1
  187. package/dist/debug-ui/media-source.js +1 -1
  188. package/dist/debug-ui/object-inspector-panel/index.d.ts +3 -2
  189. package/dist/debug-ui/product-hotspots/index.d.ts +3 -2
  190. package/dist/debug-ui/scene-editor/hierarchy-panel.d.ts +3 -1
  191. package/dist/debug-ui/scene-editor/inspector-panel.d.ts +3 -1
  192. package/dist/debug-ui/screen-image-settings/index.d.ts +3 -1
  193. package/dist/debug-ui/screen-text-settings/ScreenTextSettingsPanel.d.ts +1 -1
  194. package/dist/debug-ui/screen-text-settings/types.d.ts +2 -0
  195. package/dist/debug-ui/settings-panel/index.d.ts +6 -1
  196. package/dist/debug-ui/shared/debugWindow.d.ts +51 -0
  197. package/dist/debug-ui/xr-diagnostics/index.d.ts +3 -2
  198. package/dist/debug-ui.cjs +3 -3
  199. package/dist/debug-ui.js +2250 -2472
  200. package/dist/entries/all.d.ts +3 -1
  201. package/dist/entries/core.d.ts +3 -2
  202. package/dist/entries/face-effects.d.ts +114 -8
  203. package/dist/entries/instructions.d.ts +48 -0
  204. package/dist/entries/internal.d.ts +2 -1
  205. package/dist/entries/low-level.d.ts +28 -1
  206. package/dist/entries/particles.d.ts +11 -0
  207. package/dist/entries/tracking.d.ts +37 -2
  208. package/dist/face-atlas/attributes.d.ts +30 -0
  209. package/dist/face-atlas/eyes.d.ts +272 -0
  210. package/dist/face-atlas/faceAtlas.generated.d.ts +46 -0
  211. package/dist/face-atlas/glsl/atlasVertex.d.ts +46 -0
  212. package/dist/face-atlas/glsl/common.d.ts +55 -0
  213. package/dist/face-atlas/glsl/design.d.ts +49 -0
  214. package/dist/face-atlas/glsl/eyes.d.ts +73 -0
  215. package/dist/face-atlas/glsl/finish.d.ts +24 -0
  216. package/dist/face-atlas/glsl/format.d.ts +4 -0
  217. package/dist/face-atlas/glsl/index.d.ts +59 -0
  218. package/dist/face-atlas/glsl/shading.d.ts +15 -0
  219. package/dist/face-atlas/glsl/shapes.d.ts +66 -0
  220. package/dist/face-atlas/glsl/sparkle.d.ts +19 -0
  221. package/dist/face-atlas/glsl/uniforms.d.ts +106 -0
  222. package/dist/face-atlas/guide.d.ts +51 -0
  223. package/dist/face-atlas/index.d.ts +25 -0
  224. package/dist/face-atlas/lead.d.ts +117 -0
  225. package/dist/face-atlas/madeUpCamera.d.ts +125 -0
  226. package/dist/face-atlas/masks.d.ts +53 -0
  227. package/dist/face-atlas/obj.d.ts +69 -0
  228. package/dist/face-atlas/polylines.d.ts +63 -0
  229. package/dist/face-atlas/probe/FaceSkinProbe.d.ts +208 -0
  230. package/dist/face-atlas/probe/__fixtures__/emulate.d.ts +9 -0
  231. package/dist/face-atlas/probe/__fixtures__/face.d.ts +24 -0
  232. package/dist/face-atlas/probe/constants.d.ts +137 -0
  233. package/dist/face-atlas/probe/glsl.d.ts +43 -0
  234. package/dist/face-atlas/probe/lightFit.d.ts +108 -0
  235. package/dist/face-atlas/probe/schedule.d.ts +44 -0
  236. package/dist/face-atlas/probe/selfTest.d.ts +87 -0
  237. package/dist/face-atlas/probe/stats.d.ts +143 -0
  238. package/dist/face-atlas/probe/targets.d.ts +70 -0
  239. package/dist/face-atlas/probe/unwrap.d.ts +76 -0
  240. package/dist/face-atlas/quality.d.ts +28 -0
  241. package/dist/face-atlas/regions.d.ts +31 -0
  242. package/dist/face-atlas/registry.d.ts +252 -0
  243. package/dist/face-atlas/renderState.d.ts +86 -0
  244. package/dist/face-atlas/selfOcclusion.d.ts +62 -0
  245. package/dist/face-atlas/shading.d.ts +406 -0
  246. package/dist/face-atlas/shapes.d.ts +86 -0
  247. package/dist/face-atlas/sides.d.ts +41 -0
  248. package/dist/face-atlas/skinMask.d.ts +35 -0
  249. package/dist/face-atlas/surface.d.ts +155 -0
  250. package/dist/face-atlas/topology.d.ts +44 -0
  251. package/dist/face-character/__fixtures__/faceImageDetections.d.ts +25 -0
  252. package/dist/face-character/__fixtures__/faceNode.d.ts +22 -0
  253. package/dist/face-character/bindFaceModel.d.ts +106 -0
  254. package/dist/face-character/canonicalFace.d.ts +17 -0
  255. package/dist/face-character/canonicalFaceGeometry.d.ts +11 -0
  256. package/dist/face-character/canonicalFacePositions.d.ts +7 -0
  257. package/dist/face-character/driveFaceModel.d.ts +57 -0
  258. package/dist/face-character/expressionOutputs.d.ts +45 -0
  259. package/dist/face-character/faceExpressions.d.ts +104 -0
  260. package/dist/face-character/faceImageLandmarker.d.ts +93 -0
  261. package/dist/face-character/faceMeshBinding.d.ts +62 -0
  262. package/dist/face-character/faceMorph.d.ts +77 -0
  263. package/dist/face-character/faceMorphs.d.ts +46 -0
  264. package/dist/face-character/facePhoto.d.ts +138 -0
  265. package/dist/face-character/facePiercings.d.ts +116 -0
  266. package/dist/face-character/facePin.d.ts +131 -0
  267. package/dist/face-character/faceReprojection.d.ts +273 -0
  268. package/dist/face-character/faceReprojector.d.ts +171 -0
  269. package/dist/face-character/faceRig.d.ts +176 -0
  270. package/dist/face-character/faceSwapPresence.d.ts +85 -0
  271. package/dist/face-character/faceTexture.d.ts +169 -0
  272. package/dist/face-character/faceTextureBaker.d.ts +86 -0
  273. package/dist/face-character/faceTextureGuide.d.ts +106 -0
  274. package/dist/face-character/faceTextureStats.d.ts +298 -0
  275. package/dist/face-character/faceTransfer.d.ts +396 -0
  276. package/dist/face-character/faceTransferGeometry.d.ts +109 -0
  277. package/dist/face-character/faceTransferSelfTest.d.ts +94 -0
  278. package/dist/face-character/faceWarp3D.d.ts +101 -0
  279. package/dist/face-character/faceless.d.ts +79 -0
  280. package/dist/face-character/featureWarp.d.ts +28 -0
  281. package/dist/face-character/liveFaceRegistry.d.ts +370 -0
  282. package/dist/face-character/liveValue.d.ts +12 -0
  283. package/dist/face-character/memo.d.ts +15 -0
  284. package/dist/face-effects.cjs +2252 -83
  285. package/dist/face-effects.js +14234 -1231
  286. package/dist/face-expression/index.d.ts +182 -0
  287. package/dist/face-info/landmarks.d.ts +17 -3
  288. package/dist/face-info/types.d.ts +20 -3
  289. package/dist/gestures/definitions.d.ts +15 -2
  290. package/dist/gestures/index.d.ts +1 -1
  291. package/dist/gestures/measures.d.ts +21 -8
  292. package/dist/getFaceInfo-B1otSDMX.cjs +1 -0
  293. package/dist/getFaceInfo-Cu4xDWiL.js +62 -0
  294. package/dist/hand/armFit.d.ts +46 -0
  295. package/dist/hand/armMask.d.ts +178 -0
  296. package/dist/hand/handCutout.d.ts +23 -0
  297. package/dist/hand/handCutoutRegistry.d.ts +7 -0
  298. package/dist/hand/handGestures.d.ts +524 -0
  299. package/dist/hand/handPose.d.ts +98 -0
  300. package/dist/hand/handRigSolver.d.ts +159 -0
  301. package/dist/hand/handTattoo.d.ts +81 -0
  302. package/dist/hand/handTouch.d.ts +240 -0
  303. package/dist/hand/wrist.d.ts +44 -0
  304. package/dist/hand/wristFilter.d.ts +44 -0
  305. package/dist/hooks/selectors.d.ts +8 -0
  306. package/dist/hooks/useFaceModelAcquisition.d.ts +38 -0
  307. package/dist/hooks/useTrackerContext.d.ts +6 -0
  308. package/dist/index-B1_TzJaI.js +1104 -0
  309. package/dist/index-BavF06C6.js +190 -0
  310. package/dist/index-BfFmpddl.cjs +21 -0
  311. package/dist/index-BuBzneeW.cjs +46 -0
  312. package/dist/index-CGsQWodV.cjs +1 -0
  313. package/dist/index-CIe7eCMH.js +3200 -0
  314. package/dist/index-CfSF8LXa.cjs +1 -0
  315. package/dist/index-D5GTzOzD.cjs +1 -0
  316. package/dist/index-DBhQzvVa.js +314 -0
  317. package/dist/index-DE17y0ZI.cjs +1 -0
  318. package/dist/index-JII7huPk.js +442 -0
  319. package/dist/index-tpCr9CLj.cjs +1 -0
  320. package/dist/{renderPasses-NnKZVfBy.js → index-w1S7fI2B.js} +219 -247
  321. package/dist/index-zGaqrz_K.js +188 -0
  322. package/dist/instructions.cjs +30 -0
  323. package/dist/instructions.js +1507 -0
  324. package/dist/{internal-vsfNQycj.js → internal-B90P-clC.js} +138 -118
  325. package/dist/internal-Cjinca64.cjs +1 -0
  326. package/dist/internal.cjs +1 -1
  327. package/dist/internal.js +15 -10
  328. package/dist/iris/compute.d.ts +7 -5
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  517. package/dist/useFaceInfo-C5mO8NQY.cjs +0 -1
@@ -0,0 +1,442 @@
1
+ import * as h from "three";
2
+ import { H as J, t as yt, a as x } from "./index-CIe7eCMH.js";
3
+ import { s as gt } from "./similarityFit-Bbz-R8AY.js";
4
+ const wt = J.filter(
5
+ (t) => !t.endsWith("Tip")
6
+ ), B = ["thumb", "index", "middle", "ring", "pinky"].flatMap((t) => {
7
+ const e = (t === "thumb" ? ["Cmc", "Mcp", "Ip", "Tip"] : ["Mcp", "Pip", "Dip", "Tip"]).map((n) => `${t}${n}`);
8
+ return e.slice(0, 3).map((n, c) => ({
9
+ name: n,
10
+ parent: c === 0 ? "wrist" : e[c - 1],
11
+ child: e[c + 1]
12
+ }));
13
+ }), ht = [
14
+ "wrist",
15
+ "thumbCmc",
16
+ "indexMcp",
17
+ "middleMcp",
18
+ "ringMcp",
19
+ "pinkyMcp"
20
+ ], P = {
21
+ m: new h.Matrix4(),
22
+ inv: new h.Matrix4(),
23
+ p: new h.Vector3(),
24
+ q: new h.Quaternion(),
25
+ s: new h.Vector3()
26
+ }, Bt = (t, e = "right") => {
27
+ const n = wt.filter((i) => !t.getObjectByName(i));
28
+ if (n.length)
29
+ throw new Error(`Hand rig is missing joint node(s): ${n.join(", ")}`);
30
+ t.updateMatrixWorld(!0), P.inv.copy(t.matrixWorld).invert();
31
+ const c = {}, a = [], r = {}, s = {}, o = {}, f = {};
32
+ for (const i of J) {
33
+ const u = t.getObjectByName(i) ?? null;
34
+ if (c[i] = u, !u) {
35
+ a.push(new h.Vector3());
36
+ continue;
37
+ }
38
+ P.m.multiplyMatrices(P.inv, u.matrixWorld).decompose(P.p, P.q, P.s), a.push(P.p.clone()), r[i] = P.q.clone(), s[i] = u.quaternion.clone(), o[i] = u.position.clone(), f[i] = u.scale.clone();
39
+ }
40
+ for (const { name: i, child: u } of B) {
41
+ if (!u.endsWith("Tip") || c[u]) continue;
42
+ const l = a[x[i]], m = B.find((H) => H.child === i), b = a[x[m.name]];
43
+ a[x[u]].copy(l).addScaledVector(l.clone().sub(b), 0.8);
44
+ }
45
+ const w = Float64Array.from(
46
+ ht.flatMap((i) => a[x[i]].toArray())
47
+ ), g = (i) => a[x[i]], S = new h.Vector3().subVectors(g("indexMcp"), g("pinkyMcp")).cross(new h.Vector3().subVectors(g("middleMcp"), g("wrist"))).normalize().multiplyScalar(e === "right" ? 1 : -1);
48
+ return {
49
+ root: t,
50
+ bones: c,
51
+ restPositions: a,
52
+ restQuaternions: r,
53
+ restLocal: s,
54
+ restLocalPosition: o,
55
+ restLocalScale: f,
56
+ restPalm: w,
57
+ restPalmNormal: S,
58
+ modelHand: e
59
+ };
60
+ }, p = {
61
+ offset: new h.Vector3(),
62
+ x: new h.Vector3(),
63
+ y: new h.Vector3(),
64
+ z: new h.Vector3(),
65
+ inv: new h.Quaternion(),
66
+ basis: new h.Matrix4()
67
+ }, Vt = (t, e, n, c = {
68
+ position: new h.Vector3(),
69
+ quaternion: new h.Quaternion()
70
+ }) => {
71
+ const a = B.find((o) => o.name === e);
72
+ if (!a) throw new Error(`HandAttachment: "${e}" is not a finger bone`);
73
+ const r = t.bones[a.child], s = t.restQuaternions[e];
74
+ if (!s) throw new Error(`HandAttachment: the rig has no "${e}" node`);
75
+ return p.inv.copy(s).invert(), r ? p.offset.copy(r.position) : p.offset.subVectors(
76
+ t.restPositions[x[a.child]],
77
+ t.restPositions[x[e]]
78
+ ).applyQuaternion(p.inv), c.position.copy(p.offset).multiplyScalar(n), p.y.copy(p.offset).normalize(), p.z.copy(t.restPalmNormal).applyQuaternion(p.inv), p.z.addScaledVector(p.y, -p.z.dot(p.y)).normalize(), p.x.crossVectors(p.y, p.z), p.basis.makeBasis(p.x, p.y, p.z), c.quaternion.setFromRotationMatrix(p.basis), c;
79
+ }, bt = (t, e, n = J.map(() => new h.Vector3())) => {
80
+ const c = J.length;
81
+ let a = 0, r = 0, s = 0, o = 0;
82
+ for (let l = 0; l < c; l += 1)
83
+ yt(t.image[l], e, n[l], 0), a += t.world[l].x, r += t.world[l].y, s += n[l].x, o += n[l].y;
84
+ a /= c, r /= c, s /= c, o /= c;
85
+ let f = 0, w = 0, g = 0;
86
+ for (let l = 0; l < c; l += 1) {
87
+ const m = t.world[l].x - a, b = t.world[l].y - r, H = n[l].x - s, d = n[l].y - o;
88
+ f += m * H + b * d, w += m * d - b * H, g += m * m + b * b;
89
+ }
90
+ const S = Math.hypot(f, w) / Math.max(g, 1e-12), i = f / Math.max(Math.hypot(f, w), 1e-12), u = w / Math.max(Math.hypot(f, w), 1e-12);
91
+ for (let l = 0; l < c; l += 1) {
92
+ const m = t.world[l].x - a, b = t.world[l].y - r;
93
+ n[l].set(s + S * (i * m - u * b), o + S * (u * m + i * b), S * t.world[l].z);
94
+ }
95
+ return n;
96
+ }, Ht = 0.2, st = [0.75, 1.35], xt = 2.5, qt = (t) => xt * t.restPositions[x.middleMcp].distanceTo(
97
+ t.restPositions[x.wrist]
98
+ ), St = (t) => t === "left" ? "right" : "left", Mt = (t, e) => e ? St(t) : t, Et = (t, e, n, c, a) => {
99
+ const r = a ?? {
100
+ fit: { scale: 1, quaternion: new h.Quaternion(), translation: new h.Vector3(), rms: 0 },
101
+ mirrored: !1,
102
+ local: {},
103
+ lengths: {},
104
+ knuckles: {}
105
+ }, s = bt(e, n);
106
+ if (r.mirrored = Mt(e.handedness, c) !== t.modelHand, r.mirrored) for (const d of s) d.x = -d.x;
107
+ const o = Float64Array.from(
108
+ ht.flatMap((d) => s[x[d]].toArray())
109
+ );
110
+ gt(t.restPalm, o, r.fit);
111
+ const { scale: f, quaternion: w, translation: g } = r.fit, S = w.clone().invert(), i = s.map(
112
+ (d) => d.clone().sub(g).applyQuaternion(S).divideScalar(f)
113
+ ), u = {
114
+ wrist: t.restQuaternions.wrist.clone()
115
+ }, l = new h.Vector3(), m = new h.Vector3(), b = new h.Quaternion(), H = new h.Quaternion();
116
+ for (const { name: d, parent: R, child: D } of B) {
117
+ const O = x[d], V = x[D];
118
+ b.copy(u[R]).multiply(t.restQuaternions[R].clone().invert()), l.subVectors(t.restPositions[V], t.restPositions[O]).normalize().applyQuaternion(b), m.subVectors(i[V], i[O]), m.lengthSq() < 1e-12 && m.copy(l), H.setFromUnitVectors(l, m.normalize()), u[d] = H.clone().multiply(b).multiply(t.restQuaternions[d]);
119
+ const q = r.local[d] ?? new h.Quaternion();
120
+ r.local[d] = q.copy(u[R]).invert().multiply(u[d]);
121
+ const Q = t.restPositions[V].distanceTo(t.restPositions[O]), T = i[V].distanceTo(i[O]);
122
+ if (r.lengths[d] = h.MathUtils.clamp(
123
+ Q > 1e-9 ? T / Q : 1,
124
+ st[0],
125
+ st[1]
126
+ ), R === "wrist") {
127
+ const E = r.knuckles[d] ?? new h.Vector3();
128
+ r.knuckles[d] = E.subVectors(i[O], t.restPositions[O]);
129
+ }
130
+ }
131
+ return r;
132
+ }, vt = (t) => {
133
+ if (!t) return null;
134
+ const e = t.length();
135
+ if (e < 1e-9) return null;
136
+ for (const n of ["x", "y", "z"])
137
+ if (Math.abs(t[n]) / e >= 0.98) return n;
138
+ return null;
139
+ }, C = { q: new h.Quaternion(), v: new h.Vector3() }, At = (t, e, n = null) => {
140
+ const c = t.restPositions[x.middleMcp].distanceTo(
141
+ t.restPositions[x.wrist]
142
+ );
143
+ C.q.copy(t.restQuaternions.wrist).invert();
144
+ for (const { name: a, parent: r, child: s } of B) {
145
+ const o = t.bones[a];
146
+ if (!o) continue;
147
+ if (r === "wrist") {
148
+ const u = t.restLocalPosition[a];
149
+ if (u) {
150
+ o.position.copy(u);
151
+ const l = n == null ? void 0 : n[a];
152
+ l && (C.v.copy(l).clampLength(0, Ht * c), o.position.add(C.v.applyQuaternion(C.q)));
153
+ }
154
+ }
155
+ const f = (e == null ? void 0 : e[a]) ?? 1;
156
+ o.scale.copy(t.restLocalScale[a] ?? o.scale);
157
+ const w = t.bones[s], g = t.restLocalPosition[s];
158
+ if (B.some((u) => u.name === s) && w && g) {
159
+ w.position.copy(g).multiplyScalar(f);
160
+ continue;
161
+ }
162
+ const i = vt(g);
163
+ i ? o.scale[i] *= f : o.scale.multiplyScalar(f);
164
+ }
165
+ }, It = (t, e, n = !0) => {
166
+ for (const { name: c } of B) {
167
+ const a = t.bones[c], r = e.local[c];
168
+ a && r && a.quaternion.copy(r);
169
+ }
170
+ At(
171
+ t,
172
+ n ? e.lengths : null,
173
+ n ? e.knuckles : null
174
+ );
175
+ }, Ut = (t, e, n = new h.Matrix4()) => (P.s.setScalar(t.scale), n.compose(t.translation, t.quaternion, P.s), e && n.premultiply(P.m.makeScale(-1, 1, 1)), n), Pt = {
176
+ nose: 0,
177
+ leftShoulder: 11,
178
+ rightShoulder: 12,
179
+ leftElbow: 13,
180
+ rightElbow: 14,
181
+ leftWrist: 15,
182
+ rightWrist: 16,
183
+ /** MediaPipe's hand points on the pose: pinky and index knuckles, the thumb's second knuckle. */
184
+ leftPinky: 17,
185
+ rightPinky: 18,
186
+ leftIndex: 19,
187
+ rightIndex: 20,
188
+ leftThumb: 21,
189
+ rightThumb: 22,
190
+ leftHip: 23,
191
+ rightHip: 24,
192
+ leftKnee: 25,
193
+ rightKnee: 26,
194
+ leftAnkle: 27,
195
+ rightAnkle: 28
196
+ }, rt = 33, Nt = [0, 11, 12, 13, 14, 15, 16], Ot = [23, 24, 25, 26, 27, 28], it = Object.freeze({
197
+ /** A landmark counts as visible above this. */
198
+ visible: 0.5,
199
+ /** `raised`: wrist this far above its shoulder … */
200
+ raisedAboveShoulder: 0.75,
201
+ /** `out`: wrist within this of shoulder height … */
202
+ outLevel: 0.5,
203
+ /** … reaching at least this far outward … */
204
+ outReach: 0.9,
205
+ /** … with the elbow this straight (max bend). */
206
+ outStraight: 45,
207
+ /** `onHead`: wrist above the shoulder by at least this … */
208
+ onHeadAboveShoulder: 0.35,
209
+ /** … within this of the nose sideways … */
210
+ onHeadNearNose: 0.8,
211
+ /** … not higher than this above the nose (a hand ON the head, not reaching up) … */
212
+ onHeadMaxAboveNose: 1.1,
213
+ /** … with the elbow bent at least this much. */
214
+ onHeadBend: 55,
215
+ /**
216
+ * `onHip`: wrist ABOVE the hip landmark by this much (at the waist; hands in
217
+ * pockets sit on the hip line) …
218
+ */
219
+ onHipAboveMin: 0.12,
220
+ /** … but not higher than this … */
221
+ onHipAboveMax: 0.9,
222
+ /** … and sideways (hip outward positive), between these … */
223
+ onHipInward: -0.45,
224
+ onHipOutward: 0.7,
225
+ /** … with the elbow well out past the shoulder by this … */
226
+ onHipElbowOut: 0.3,
227
+ /** … and bent at least this much. */
228
+ onHipBend: 45,
229
+ /**
230
+ * `thumbUp`: the thumb point at least this far above the index and pinky
231
+ * knuckles (a fist, thumb up — not an open hand or a thumb to the side) …
232
+ */
233
+ thumbUpLift: 0.08,
234
+ /** … and above the wrist by at least this … */
235
+ thumbUpAboveWrist: 0.12,
236
+ /** … with the wrist between these heights relative to the shoulder (down negative) … */
237
+ thumbUpTop: 0.6,
238
+ thumbUpBottom: -1.3,
239
+ /** … not reaching more than this past the midline (a hand in front of its own side). */
240
+ thumbUpPastMidline: 0.3,
241
+ /** `crossed`: wrist past the midline by this … */
242
+ crossedPast: 0.05,
243
+ /** … between these heights relative to the shoulder (down negative). */
244
+ crossedTop: 0.35,
245
+ crossedBottom: -1.9,
246
+ /** `down`: wrist at least this far below its shoulder. */
247
+ downBelow: 0.9,
248
+ /** Leg `raised`: knee no lower than this relative to its hip (negative = below) … */
249
+ legRaisedKnee: -0.6,
250
+ /** … and its ankle at least this far above the other ankle (the foot is off the ground). */
251
+ legRaisedAnkle: 0.4,
252
+ /** Leg `down`: knee at least this far below its hip. */
253
+ legDownBelow: 0.8,
254
+ /**
255
+ * `squat`: the hips at most this high above the ankles (standing ≈ 2.2, a
256
+ * deep squat ≈ 1.1), with both feet on the ground.
257
+ */
258
+ squatHipHeight: 1.65,
259
+ /** `lean`: the torso (hips → shoulders) tilted at least this far from upright, degrees. */
260
+ leanDegrees: 8,
261
+ /** `wideStance`: the ankles at least this far apart. */
262
+ wideStance: 1.4
263
+ }), Rt = (t, e = 1) => e === 1 || !Number.isFinite(e) || e <= 0 ? t : t.map((n) => ({ x: n.x * e, y: n.y, z: n.z * e })), U = (t, e) => ({ x: t.x - e.x, y: t.y - e.y }), Y = (t) => Math.hypot(t.x, t.y), at = (t, e) => {
264
+ const n = Y(t) * Y(e);
265
+ return n < 1e-9 ? 0 : Math.acos(Math.max(-1, Math.min(1, (t.x * e.x + t.y * e.y) / n))) * 180 / Math.PI;
266
+ }, Dt = (t, { mirrored: e = !1, visibility: n, limits: c, aspect: a = 1 } = {}) => {
267
+ if (t.length < rt)
268
+ throw new Error(
269
+ `analyzeBodyShape needs MediaPipe's ${rt} pose landmarks (got ${t.length})`
270
+ );
271
+ const r = Rt(t, a), s = c ? { ...it, ...c } : it, o = Pt, f = (y) => ((n == null ? void 0 : n[y]) ?? 1) >= s.visible, w = r[o.nose], g = r[o.leftShoulder], S = r[o.rightShoulder], i = Math.max(Y(U(g, S)), 1e-6), u = (g.x + S.x) / 2, l = (y) => {
272
+ const M = r[y === "left" ? o.leftShoulder : o.rightShoulder], N = r[y === "left" ? o.leftElbow : o.rightElbow], A = r[y === "left" ? o.leftWrist : o.rightWrist], z = r[y === "left" ? o.leftHip : o.rightHip], k = Math.sign(M.x - u) || 1, v = (A.y - M.y) / i, I = k * (A.x - M.x) / i, _ = at(U(N, M), U(A, N)), K = -k * (A.x - u) / i, W = (A.y - w.y) / i, dt = Math.abs(A.x - w.x) / i, tt = k * (N.x - M.x) / i, $ = (A.y - z.y) / i, et = k * (A.x - z.x) / i, pt = f(y === "left" ? o.leftHip : o.rightHip), [F, ot, j] = y === "left" ? [o.leftThumb, o.leftIndex, o.leftPinky] : [o.rightThumb, o.rightIndex, o.rightPinky], X = r.length > j && f(F) && f(ot) && f(j), nt = X ? (r[F].y - Math.max(r[ot].y, r[j].y)) / i : 0, mt = X ? (r[F].y - A.y) / i : 0;
273
+ let L = "other";
274
+ return X && nt > s.thumbUpLift && mt > s.thumbUpAboveWrist && v < s.thumbUpTop && v > s.thumbUpBottom && K < s.thumbUpPastMidline ? L = "thumbUp" : K > s.crossedPast && v < s.crossedTop && v > s.crossedBottom ? L = "crossed" : v > s.onHeadAboveShoulder && dt < s.onHeadNearNose && W < s.onHeadMaxAboveNose && _ > s.onHeadBend ? L = "onHead" : v > s.raisedAboveShoulder ? L = "raised" : Math.abs(v) < s.outLevel && I > s.outReach && _ < s.outStraight ? L = "out" : pt && $ > s.onHipAboveMin && $ < s.onHipAboveMax && et > s.onHipInward && et < s.onHipOutward && tt > s.onHipElbowOut && _ > s.onHipBend ? L = "onHip" : v < -s.downBelow && (L = "down"), { state: L, up: v, out: I, bend: _, elbowOut: tt, aboveHip: $, thumbLift: nt };
275
+ }, m = { left: l("left"), right: l("right") }, b = e ? { left: m.right, right: m.left } : m, H = (y, M, N) => r[N === "left" !== e ? y : M], d = f(o.leftHip) && f(o.rightHip), R = (y, M) => ({ x: (y.x + M.x) / 2, y: (y.y + M.y) / 2 }), D = R(r[o.leftHip], r[o.rightHip]), O = R(g, S), V = Math.sign(
276
+ H(o.leftShoulder, o.rightShoulder, "left").x - H(o.leftShoulder, o.rightShoulder, "right").x
277
+ ) || 1, q = d ? Math.atan2(V * (O.x - D.x), O.y - D.y) * 180 / Math.PI : null, Q = r.length > o.rightAnkle && Ot.every((y) => f(y));
278
+ let T = null, E = null, G = null;
279
+ if (Q) {
280
+ const y = (N) => {
281
+ const A = N === "left" ? "right" : "left", z = H(o.leftHip, o.rightHip, N), k = H(o.leftKnee, o.rightKnee, N), v = H(o.leftAnkle, o.rightAnkle, N), I = (k.y - z.y) / i, _ = (v.y - H(o.leftAnkle, o.rightAnkle, A).y) / i, K = at(U(k, z), U(v, k));
282
+ let W = "other";
283
+ return I > s.legRaisedKnee && _ > s.legRaisedAnkle ? W = "raised" : I < -s.legDownBelow && (W = "down"), { state: W, kneeLift: I, ankleLift: _, bend: K };
284
+ };
285
+ T = { left: y("left"), right: y("right") };
286
+ const M = R(r[o.leftAnkle], r[o.rightAnkle]);
287
+ E = (D.y - M.y) / i, G = Y(U(r[o.leftAnkle], r[o.rightAnkle])) / i;
288
+ }
289
+ const Z = !!T && T.left.state !== "raised" && T.right.state !== "raised";
290
+ return {
291
+ arms: b,
292
+ shoulderWidth: i,
293
+ upperBodyVisible: Nt.every(f),
294
+ hipsVisible: d,
295
+ lowerBodyVisible: Q,
296
+ legs: T,
297
+ lean: q,
298
+ leanSide: q === null || Math.abs(q) < s.leanDegrees ? null : q > 0 ? "left" : "right",
299
+ hipHeight: E,
300
+ stance: G,
301
+ squat: Z && E !== null && E < s.squatHipHeight,
302
+ wideStance: Z && G !== null && G > s.wideStance
303
+ };
304
+ }, Qt = (t) => {
305
+ if (!t.rule && !t.match)
306
+ throw new Error("defineBodyPose needs a rule or a match function");
307
+ return t;
308
+ }, ut = {
309
+ hooray: {
310
+ label: "Raise both arms",
311
+ rule: { arms: { left: "raised", right: "raised" } },
312
+ hint: { clip: "hooray", arms: ["left", "right"] }
313
+ },
314
+ /** Alias of `hooray` (the same rule and hint): both arms raised. */
315
+ handsUp: {
316
+ label: "Hands up",
317
+ rule: { arms: { left: "raised", right: "raised" } },
318
+ hint: { clip: "hooray", arms: ["left", "right"] }
319
+ },
320
+ tPose: {
321
+ label: "Make a T-pose",
322
+ rule: { arms: { left: "out", right: "out" } },
323
+ hint: { clip: "tpose", arms: ["left", "right"] }
324
+ },
325
+ raiseLeft: {
326
+ label: "Raise your left arm",
327
+ rule: { arms: { left: "raised", right: ["down", "other", "onHip"] }, lean: "none" },
328
+ hint: { clip: "raiseLeft", arms: ["left"] }
329
+ },
330
+ raiseRight: {
331
+ label: "Raise your right arm",
332
+ rule: { arms: { right: "raised", left: ["down", "other", "onHip"] }, lean: "none" },
333
+ hint: { clip: "raiseRight", arms: ["right"] }
334
+ },
335
+ handsOnHips: {
336
+ label: "Hands on your hips",
337
+ rule: { arms: { left: "onHip", right: "onHip" } },
338
+ hint: { clip: "handsOnHips", arms: ["left", "right"] }
339
+ },
340
+ armsCrossed: {
341
+ label: "Cross your arms",
342
+ rule: { arms: { left: "crossed", right: "crossed" } },
343
+ hint: { clip: "armsCrossed", arms: ["left", "right"] }
344
+ },
345
+ handsOnHead: {
346
+ label: "Hands on your head",
347
+ rule: { arms: { left: "onHead", right: "onHead" } },
348
+ hint: { clip: "handsOnHead", arms: ["left", "right"] }
349
+ },
350
+ thumbUp: {
351
+ label: "Give a thumbs up",
352
+ rule: { anyOf: [{ arms: { right: "thumbUp" } }, { arms: { left: "thumbUp" } }] },
353
+ hint: { clip: "thumbUp", arms: ["right"] }
354
+ },
355
+ bothThumbsUp: {
356
+ label: "Two thumbs up",
357
+ rule: { arms: { left: "thumbUp", right: "thumbUp" } },
358
+ hint: { clip: "bothThumbsUp", arms: ["left", "right"] }
359
+ },
360
+ // The right hand at the brow (the usual salute hand); one hand on the head
361
+ // reads the same to the pose model.
362
+ salute: {
363
+ label: "Salute",
364
+ rule: { arms: { right: "onHead", left: ["down", "other", "onHip"] } },
365
+ hint: { clip: "salute", arms: ["right"] }
366
+ },
367
+ squat: {
368
+ label: "Squat down",
369
+ rule: { squat: !0 },
370
+ view: "full",
371
+ hint: { clip: "squat", arms: [], legs: ["left", "right"] }
372
+ },
373
+ leanLeft: {
374
+ label: "Lean to your left",
375
+ rule: { lean: "left" },
376
+ view: "full",
377
+ hint: { clip: "leanLeft", arms: ["right"] }
378
+ },
379
+ leanRight: {
380
+ label: "Lean to your right",
381
+ rule: { lean: "right" },
382
+ view: "full",
383
+ hint: { clip: "leanRight", arms: ["left"] }
384
+ },
385
+ oneLeg: {
386
+ label: "Stand on one leg",
387
+ rule: {
388
+ anyOf: [
389
+ { legs: { right: "raised", left: "down" } },
390
+ { legs: { left: "raised", right: "down" } }
391
+ ]
392
+ },
393
+ view: "full",
394
+ hint: { clip: "oneLeg", arms: [], legs: ["right"] }
395
+ },
396
+ star: {
397
+ label: "Make a star",
398
+ rule: { wideStance: !0, arms: { left: ["raised", "out"], right: ["raised", "out"] } },
399
+ view: "full",
400
+ hint: { clip: "star", arms: ["left", "right"], legs: ["left", "right"] }
401
+ }
402
+ }, kt = Object.keys(ut), Lt = (t) => typeof t == "string" ? ut[t] : typeof t == "object" && "hint" in t ? t : void 0, lt = (t, e) => t === void 0 || (typeof t == "string" ? e === t : t.includes(e)), ct = (t, e) => {
403
+ var n, c;
404
+ for (const a of ["left", "right"])
405
+ if (!lt((n = e.arms) == null ? void 0 : n[a], t.arms[a].state) || ((c = e.legs) == null ? void 0 : c[a]) !== void 0 && (!t.legs || !lt(e.legs[a], t.legs[a].state)))
406
+ return !1;
407
+ return !(e.lean !== void 0 && (e.lean === "none" ? t.leanSide !== null : t.leanSide !== e.lean) || e.squat !== void 0 && (e.squat ? !t.squat : t.squat) || e.wideStance !== void 0 && (e.wideStance ? !t.wideStance : t.wideStance) || e.anyOf && e.anyOf.length > 0 && !e.anyOf.some((a) => ft(t, a)));
408
+ }, ft = (t, e) => {
409
+ if (typeof e == "function") return e(t);
410
+ const n = Lt(e);
411
+ return n ? n.rule && !ct(t, n.rule) ? !1 : n.match ? n.match(t) : !!n.rule : ct(t, e);
412
+ }, zt = (t) => kt.filter((e) => ft(t, e));
413
+ export {
414
+ rt as B,
415
+ B as H,
416
+ Dt as a,
417
+ Bt as b,
418
+ Ot as c,
419
+ ut as d,
420
+ Pt as e,
421
+ kt as f,
422
+ it as g,
423
+ Nt as h,
424
+ Qt as i,
425
+ zt as j,
426
+ Rt as k,
427
+ qt as l,
428
+ ft as m,
429
+ Et as n,
430
+ At as o,
431
+ Ut as p,
432
+ bt as q,
433
+ Lt as r,
434
+ Mt as s,
435
+ Vt as t,
436
+ wt as u,
437
+ Ht as v,
438
+ st as w,
439
+ ht as x,
440
+ xt as y,
441
+ It as z
442
+ };
@@ -0,0 +1 @@
1
+ "use strict";const f=require("react/jsx-runtime"),b=require("@react-three/drei"),R=require("react"),q=require("@react-three/fiber"),L=require("./SkeletonUtils-CddIup1F.cjs"),n=require("three"),N=require("./index-DE17y0ZI.cjs"),v={enabled:!0,mesh:"cube",material:{type:"standard",color:"#ffffff",opacity:1,wireframe:!1,roughness:.42,metalness:.08},shadowMode:"off",visible:!0},g={depthTest:!0,depthWrite:!0,depthFunc:"lessEqual",colorWrite:!0,colorMask:{r:!0,g:!0,b:!0,a:!0},cullMode:"back",blendMode:"normal",polygonOffset:{enabled:!1,factor:0,units:0}},E=e=>({...g,...e,colorMask:{...g.colorMask,...e==null?void 0:e.colorMask},polygonOffset:{...g.polygonOffset,...e==null?void 0:e.polygonOffset}}),A=e=>e==="never"?n.NeverDepth:e==="less"?n.LessDepth:e==="equal"?n.EqualDepth:e==="greater"?n.GreaterDepth:e==="notEqual"?n.NotEqualDepth:e==="greaterEqual"?n.GreaterEqualDepth:e==="always"?n.AlwaysDepth:n.LessEqualDepth,D=e=>e==="front"?n.BackSide:e==="off"?n.DoubleSide:n.FrontSide,O=e=>e==="additive"?n.AdditiveBlending:e==="subtractive"?n.SubtractiveBlending:e==="multiply"?n.MultiplyBlending:e==="none"?n.NoBlending:n.NormalBlending,x=e=>{const r=E(e),t=r.colorWrite&&(r.colorMask.r||r.colorMask.g||r.colorMask.b||r.colorMask.a);return{depthTest:r.depthTest,depthWrite:r.depthWrite,depthFunc:A(r.depthFunc),colorWrite:t,side:D(r.cullMode),blending:O(r.blendMode),polygonOffset:r.polygonOffset.enabled,polygonOffsetFactor:r.polygonOffset.factor,polygonOffsetUnits:r.polygonOffset.units}},S=(e,r)=>{const t=E(r);return e<1||t.blendMode!=="normal"&&t.blendMode!=="none"},T=e=>e.colorWrite&&(!e.colorMask.r||!e.colorMask.g||!e.colorMask.b||!e.colorMask.a),h="__vincenttPreviousColorMask",y="__vincenttColorMaskBaseBefore",k="__vincenttColorMaskBaseAfter",U=(e,r)=>{const t=e.userData,d=t[y]??e.onBeforeRender.bind(e),c=t[k]??e.onAfterRender.bind(e);if(t[y]=d,t[k]=c,!T(r)){e.onBeforeRender=d,e.onAfterRender=c;return}e.onBeforeRender=(l,m,i,u,o,s)=>{d(l,m,i,u,o,s);const a=l.getContext();e.userData[h]=a.getParameter(a.COLOR_WRITEMASK),a.colorMask(r.colorMask.r,r.colorMask.g,r.colorMask.b,r.colorMask.a)},e.onAfterRender=(l,m,i,u,o,s)=>{const a=e.userData[h];a&&(l.getContext().colorMask(...a),delete e.userData[h]),c(l,m,i,u,o,s)}},B=e=>({castShadow:e==="cast"||e==="castReceive",receiveShadow:e==="receive"||e==="castReceive"}),F=({mesh:e})=>e==="sphere"?f.jsx("sphereGeometry",{args:[.85,48,32]}):e==="plane"?f.jsx("planeGeometry",{args:[1.6,1.6]}):f.jsx("boxGeometry",{args:[1.4,1.4,1.4]}),P=({url:e,nodeName:r,settings:t,renderOrder:d})=>{const{scene:c,animations:l}=b.useGLTF(e,!1,!0),m=R.useRef(null),i=R.useMemo(()=>{const o=l.length?L.clone(c):c.clone(!0);return o.traverse(s=>{const a=s;!a.isMesh||!a.material||(a.material=Array.isArray(a.material)?a.material.map(_=>_.clone()):a.material.clone())}),o},[c,l.length]);R.useEffect(()=>{const o=B(t.shadowMode),s=Math.min(1,Math.max(0,t.material.opacity)),a=x(t.material.renderState),_=S(s,t.material.renderState);i.traverse(w=>{const p=w;if(!p.isMesh||!p.material)return;p.castShadow=o.castShadow,p.receiveShadow=o.receiveShadow,(Array.isArray(p.material)?p.material:[p.material]).forEach(M=>{if(!M)return;const C=M;C.wireframe=t.material.wireframe,M.opacity=s,M.transparent=_,Object.assign(M,a),M.needsUpdate=!0}),U(p,E(t.material.renderState))})},[i,t.material.opacity,t.material.renderState,t.material.wireframe,t.shadowMode]);const u=r?i.getObjectByName(r):i;return R.useEffect(()=>{if(!l.length)return;const o=new n.AnimationMixer(i);return l.filter(a=>t.assetAnimation==="all"||a.name===t.assetAnimation).forEach(a=>o.clipAction(a).setLoop(n.LoopRepeat,1/0).play()),m.current=o,()=>{o.stopAllAction(),o.uncacheRoot(i),m.current=null}},[l,i,t.assetAnimation]),q.useFrame((o,s)=>{var a;return(a=m.current)==null?void 0:a.update(s)}),f.jsx("group",{renderOrder:d,children:f.jsx("primitive",{object:u??i})})},W=({renderOrder:e,value:r})=>{if(!r.enabled||!r.visible)return null;if(r.assetUrl)return f.jsx(R.Suspense,{fallback:null,children:f.jsx(P,{url:r.assetUrl,nodeName:r.assetNodeName,settings:r,renderOrder:e})});const t=Math.min(1,Math.max(0,r.material.opacity)),d={color:r.material.color,transparent:S(t,r.material.renderState),opacity:t,wireframe:r.material.wireframe,...x(r.material.renderState)};return f.jsxs("mesh",{...B(r.shadowMode),onBeforeRender:(c,l,m,i,u)=>{const o=E(r.material.renderState);if(!T(o))return;const s=c.getContext();u.userData[h]=s.getParameter(s.COLOR_WRITEMASK),s.colorMask(o.colorMask.r,o.colorMask.g,o.colorMask.b,o.colorMask.a)},onAfterRender:(c,l,m,i,u)=>{const o=u.userData[h];o&&(c.getContext().colorMask(...o),delete u.userData[h])},renderOrder:e,children:[f.jsx(F,{mesh:r.mesh}),f.jsx(N.MeshMaterial,{settings:r.material,materialProps:d})]})};exports.DEFAULT_MESH_RENDERER=v;exports.DEFAULT_MESH_RENDERER_RENDER_STATE=g;exports.MeshRenderer=W;exports.getThreeBlending=O;exports.getThreeDepthFunction=A;exports.getThreeSide=D;exports.normalizeMeshRendererRenderState=E;