@vincentt-xr/sdk 2.0.0-alpha.0 → 2.0.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (879) hide show
  1. package/GROUNDING.md +8193 -111
  2. package/README.md +86 -52
  3. package/dist/CanonicalHeadFrame-D_0OzdB9.cjs +1 -0
  4. package/dist/CanonicalHeadFrame-DdUqF6Fv.js +1506 -0
  5. package/dist/DebuggerUI-CVuV-VJ5.cjs +1 -0
  6. package/dist/DebuggerUI-D-rcPa54.js +275 -0
  7. package/dist/FaceRetouch-C1AxBNex.js +1071 -0
  8. package/dist/FaceRetouch-D7kryDE6.cjs +134 -0
  9. package/dist/FaceSurface-CHAMEeG1.cjs +1 -0
  10. package/dist/FaceSurface-DmP9AEeC.js +27 -0
  11. package/dist/SkeletonUtils-C2r90MtN.js +21 -0
  12. package/dist/SkeletonUtils-CddIup1F.cjs +1 -0
  13. package/dist/TextLabel-XE0rQSDn.cjs +2 -0
  14. package/dist/TextLabel-c9BCucOI.js +961 -0
  15. package/dist/assets/cache.d.ts +99 -0
  16. package/dist/assets/estimate.d.ts +11 -0
  17. package/dist/assets/gltfLoader.d.ts +16 -0
  18. package/dist/assets/index.d.ts +7 -0
  19. package/dist/assets/loaders.d.ts +43 -0
  20. package/dist/assets/react.d.ts +33 -0
  21. package/dist/assets/sdkModels.d.ts +22 -0
  22. package/dist/audio/AudioEngine.d.ts +3 -1
  23. package/dist/audio/AudioPlayer.d.ts +29 -0
  24. package/dist/audio/AudioPlayerLogic.d.ts +4 -0
  25. package/dist/audio/index.d.ts +2 -0
  26. package/dist/body/__fixtures__/syntheticRig.d.ts +21 -0
  27. package/dist/body/bodyFlipGuard.d.ts +39 -0
  28. package/dist/body/bodyIdentity.d.ts +72 -0
  29. package/dist/body/bodyMask.d.ts +79 -0
  30. package/dist/body/bodyMaskMaterial.d.ts +15 -0
  31. package/dist/body/bodyPose.d.ts +58 -0
  32. package/dist/body/bodyRigFit.d.ts +148 -0
  33. package/dist/body/bodyRigSolver.d.ts +114 -0
  34. package/dist/body/bodySubject.d.ts +46 -0
  35. package/dist/body-pose/index.d.ts +521 -0
  36. package/dist/body-trigger/__fixtures__/syntheticBody.d.ts +83 -0
  37. package/dist/body-trigger/frame.d.ts +88 -0
  38. package/dist/body-trigger/index.d.ts +6 -0
  39. package/dist/body-trigger/moves.d.ts +235 -0
  40. package/dist/body-trigger/trigger.d.ts +75 -0
  41. package/dist/bodyMaskMaterial-CBWub5t_.cjs +68 -0
  42. package/dist/bodyMaskMaterial-Cs2awskk.js +207 -0
  43. package/dist/cache-2x3CUJuY.js +212 -0
  44. package/dist/cache-DL1Dbz6k.cjs +1 -0
  45. package/dist/calibration/calibration.d.ts +75 -0
  46. package/dist/calibration/index.d.ts +6 -0
  47. package/dist/calibration/storage.d.ts +13 -0
  48. package/dist/calibration/types.d.ts +53 -0
  49. package/dist/calibration/useXRCalibration.d.ts +46 -0
  50. package/dist/camera/CameraPermissionGate.d.ts +26 -0
  51. package/dist/camera/devices.d.ts +26 -0
  52. package/dist/camera/index.d.ts +8 -0
  53. package/dist/camera/permission.d.ts +86 -0
  54. package/dist/camera/useCameraPermission.d.ts +35 -0
  55. package/dist/canonicalFace-BHwyCx1c.js +9 -0
  56. package/dist/canonicalFace-C83I225R.cjs +1 -0
  57. package/dist/capabilities/detect.d.ts +45 -0
  58. package/dist/capabilities/index.d.ts +5 -0
  59. package/dist/capabilities/types.d.ts +120 -0
  60. package/dist/capabilities/useXRCapabilities.d.ts +18 -0
  61. package/dist/compat/environment.d.ts +5 -0
  62. package/dist/compat/index.d.ts +4 -0
  63. package/dist/compat/run.d.ts +18 -0
  64. package/dist/compat/scenarios.d.ts +10 -0
  65. package/dist/compat/types.d.ts +101 -0
  66. package/dist/components/Axes/index.d.ts +6 -0
  67. package/dist/components/BodyInstruction/BodyPoseHint.d.ts +63 -0
  68. package/dist/components/BodyInstruction/index.d.ts +76 -0
  69. package/dist/components/BodyInstruction/useBodyPose.d.ts +30 -0
  70. package/dist/components/BodyRig/BodyAttachment.d.ts +28 -0
  71. package/dist/components/BodyRig/BodyOccluder.d.ts +27 -0
  72. package/dist/components/BodyRig/bodyDepth.d.ts +57 -0
  73. package/dist/components/BodyRig/index.d.ts +129 -0
  74. package/dist/components/BodyRig/useBodyDepthTexture.d.ts +40 -0
  75. package/dist/components/BodyTracker/index.d.ts +26 -1
  76. package/dist/components/BodyTrigger/index.d.ts +56 -0
  77. package/dist/components/Debugger/DebuggerProvider.d.ts +14 -1
  78. package/dist/components/Debugger/DebuggerUI.d.ts +3 -1
  79. package/dist/components/FaceAtlas/FaceAtlasLayer.d.ts +114 -0
  80. package/dist/components/FaceAtlas/MadeUpCamera.d.ts +80 -0
  81. package/dist/components/FaceAtlas/constants.d.ts +8 -0
  82. package/dist/components/FaceAtlas/index.d.ts +7 -0
  83. package/dist/components/FaceAtlas/useFaceAtlasSurface.d.ts +84 -0
  84. package/dist/components/FaceAtlas/useFaceSkin.d.ts +84 -0
  85. package/dist/components/FaceCharacter/ExternalFaceMesh.d.ts +109 -0
  86. package/dist/components/FaceCharacter/FaceExpressionController.d.ts +53 -0
  87. package/dist/components/FaceCharacter/FaceMorph.d.ts +71 -0
  88. package/dist/components/FaceCharacter/FacePiercing.d.ts +65 -0
  89. package/dist/components/FaceCharacter/FaceReprojection.d.ts +85 -0
  90. package/dist/components/FaceCharacter/FaceRig.d.ts +38 -0
  91. package/dist/components/FaceCharacter/FaceSurface.d.ts +49 -0
  92. package/dist/components/FaceCharacter/FaceSurfaceOccluder.d.ts +39 -0
  93. package/dist/components/FaceCharacter/PinToFaceMesh.d.ts +68 -0
  94. package/dist/components/FaceCharacter/index.d.ts +18 -0
  95. package/dist/components/FaceCharacter/useFaceReprojector.d.ts +10 -0
  96. package/dist/components/FaceInset/FaceInset.d.ts +68 -0
  97. package/dist/components/FaceInset/frame.d.ts +94 -0
  98. package/dist/components/FaceInset/index.d.ts +6 -0
  99. package/dist/components/FaceInset/material.d.ts +40 -0
  100. package/dist/components/FaceInset/useFaceInsetTexture.d.ts +37 -0
  101. package/dist/components/FaceInstruction/FaceExpressionHint.d.ts +43 -0
  102. package/dist/components/FaceInstruction/index.d.ts +56 -0
  103. package/dist/components/FaceInstruction/useFaceExpression.d.ts +20 -0
  104. package/dist/components/FaceLiquify/FaceLiquify.d.ts +49 -0
  105. package/dist/components/FaceLiquify/debug.d.ts +37 -0
  106. package/dist/components/FaceLiquify/frame.d.ts +55 -0
  107. package/dist/components/FaceLiquify/index.d.ts +10 -0
  108. package/dist/components/FaceLiquify/material.d.ts +39 -0
  109. package/dist/components/FaceLiquify/pass.d.ts +49 -0
  110. package/dist/components/FaceLiquify/presence.d.ts +25 -0
  111. package/dist/components/FaceLiquify/presets.d.ts +82 -0
  112. package/dist/components/FaceLiquify/selfTest.d.ts +66 -0
  113. package/dist/components/FaceLiquify/target.d.ts +85 -0
  114. package/dist/components/FaceLiquify/warp.d.ts +72 -0
  115. package/dist/components/FaceMesh/FaceMeshRenderer.d.ts +25 -0
  116. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +70 -1
  117. package/dist/components/FaceMesh/canonical/FaceMeshMaterial.d.ts +25 -0
  118. package/dist/components/FaceMesh/canonical/assets.d.ts +3 -0
  119. package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +30 -0
  120. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +24 -0
  121. package/dist/components/FaceMesh/canonical/shaders.d.ts +2 -0
  122. package/dist/components/FaceMesh/deform.d.ts +3 -0
  123. package/dist/components/FaceMesh/index.d.ts +6 -1
  124. package/dist/components/FaceMesh/material/defaults.d.ts +74 -0
  125. package/dist/components/FaceMesh/material/index.d.ts +1 -0
  126. package/dist/components/FaceMesh/material/options.d.ts +5 -1
  127. package/dist/components/FaceMesh/material/support.d.ts +7 -2
  128. package/dist/components/FaceMesh/material/textures.d.ts +4 -0
  129. package/dist/components/FaceMesh/material/types.d.ts +4 -2
  130. package/dist/components/FaceRetouch/Background.d.ts +11 -5
  131. package/dist/components/FaceRetouch/FaceRetouch.d.ts +52 -0
  132. package/dist/components/FaceRetouch/index.d.ts +2 -6
  133. package/dist/components/FaceRetouch/landmarkMask.d.ts +4 -6
  134. package/dist/components/FaceRetouch/renderState.d.ts +19 -0
  135. package/dist/components/FaceRetouch/useFaceRetouchMask.d.ts +4 -7
  136. package/dist/components/FaceSwap/FaceMirror.d.ts +46 -0
  137. package/dist/components/FaceSwap/FaceSwap.d.ts +58 -0
  138. package/dist/components/FaceSwap/FaceTextureLayer.d.ts +72 -0
  139. package/dist/components/FaceSwap/faceSwapPlan.d.ts +91 -0
  140. package/dist/components/FaceSwap/index.d.ts +13 -0
  141. package/dist/components/FaceSwap/settings.d.ts +300 -0
  142. package/dist/components/FaceSwap/useFaceTexture.d.ts +35 -0
  143. package/dist/components/FaceSwap/useLiveFace.d.ts +38 -0
  144. package/dist/components/FaceSwap/useLiveFaceTexture.d.ts +31 -0
  145. package/dist/components/FaceTracker/index.d.ts +5 -3
  146. package/dist/components/FaceWarp3D/FaceWarp3D.d.ts +50 -0
  147. package/dist/components/FaceWarp3D/index.d.ts +2 -0
  148. package/dist/components/Faceless/Faceless.d.ts +51 -0
  149. package/dist/components/Faceless/index.d.ts +2 -0
  150. package/dist/components/GestureListener/index.d.ts +11 -0
  151. package/dist/components/HairLock/HairLock.d.ts +39 -0
  152. package/dist/components/HairLock/index.d.ts +2 -0
  153. package/dist/components/HairLock/lockGeometry.d.ts +15 -0
  154. package/dist/components/HandCutout/index.d.ts +35 -0
  155. package/dist/components/HandEffect/index.d.ts +36 -0
  156. package/dist/components/HandInstruction/HandGestureHint.d.ts +70 -0
  157. package/dist/components/HandInstruction/index.d.ts +74 -0
  158. package/dist/components/HandInstruction/useHandGesture.d.ts +22 -0
  159. package/dist/components/HandJoints2D/index.d.ts +6 -0
  160. package/dist/components/HandRig/ForearmOccluder.d.ts +29 -0
  161. package/dist/components/HandRig/HandAttachment.d.ts +34 -0
  162. package/dist/components/HandRig/HandNails.d.ts +61 -0
  163. package/dist/components/HandRig/HandOccluder.d.ts +45 -0
  164. package/dist/components/HandRig/HandTattoo.d.ts +61 -0
  165. package/dist/components/HandRig/WristAttachment.d.ts +34 -0
  166. package/dist/components/HandRig/index.d.ts +127 -0
  167. package/dist/components/HandRig/useArmMask.d.ts +29 -0
  168. package/dist/components/HandRig/wristSolve.d.ts +96 -0
  169. package/dist/components/HandTouch/HandTouch.d.ts +62 -0
  170. package/dist/components/HandTouch/Touchable.d.ts +36 -0
  171. package/dist/components/HandTouch/index.d.ts +2 -0
  172. package/dist/components/HandTracker/index.d.ts +12 -2
  173. package/dist/components/HandTracking2D/HandVisual.d.ts +12 -0
  174. package/dist/components/HandTracking2D/index.d.ts +5 -0
  175. package/dist/components/HandTracking2DController/index.d.ts +5 -0
  176. package/dist/components/HandTracking3D/index.d.ts +6 -0
  177. package/dist/components/HeadBinding/index.d.ts +14 -0
  178. package/dist/components/HeadOccluder/CanonicalHeadFrame.d.ts +22 -0
  179. package/dist/components/HeadOccluder/Earrings.d.ts +55 -0
  180. package/dist/components/HeadOccluder/HeadAttachment.d.ts +38 -0
  181. package/dist/components/HeadOccluder/NeckOccluder.d.ts +67 -0
  182. package/dist/components/HeadOccluder/earringPlacement.d.ts +31 -0
  183. package/dist/components/HeadOccluder/headAttachmentPoints.d.ts +69 -0
  184. package/dist/components/HeadOccluder/index.d.ts +57 -3
  185. package/dist/components/HeadOccluder/useCanonicalHeadFit.d.ts +36 -0
  186. package/dist/components/HeadOccluder/useLandmarkPoseFit.d.ts +80 -0
  187. package/dist/components/HolisticTracker/index.d.ts +69 -0
  188. package/dist/components/HolisticTracker/settings.d.ts +58 -0
  189. package/dist/components/HolisticTracker/signals.d.ts +49 -0
  190. package/dist/components/Instruction/HintStage.d.ts +29 -0
  191. package/dist/components/Instruction/InstructionCue.d.ts +126 -0
  192. package/dist/components/Instruction/gestureHold.d.ts +20 -0
  193. package/dist/components/Instruction/ghost.d.ts +129 -0
  194. package/dist/components/Instruction/hintBlend.d.ts +19 -0
  195. package/dist/components/Instruction/hintLook.d.ts +81 -0
  196. package/dist/components/Instruction/hintLoop.d.ts +36 -0
  197. package/dist/components/Instruction/index.d.ts +41 -0
  198. package/dist/components/Instruction/useGhostModel.d.ts +33 -0
  199. package/dist/components/Instruction/useInstructionHold.d.ts +72 -0
  200. package/dist/components/IrisEffect/IrisMaterial.d.ts +73 -0
  201. package/dist/components/IrisEffect/index.d.ts +51 -0
  202. package/dist/components/IrisEffect/settings.d.ts +117 -0
  203. package/dist/components/LightObject/index.d.ts +20 -0
  204. package/dist/components/LipEffect/LipEffect.d.ts +28 -0
  205. package/dist/components/LipEffect/LipEffectMaterial.d.ts +98 -0
  206. package/dist/components/LipEffect/LipEffects.d.ts +12 -0
  207. package/dist/components/LipEffect/defaults.d.ts +51 -0
  208. package/dist/components/LipEffect/index.d.ts +12 -0
  209. package/dist/components/LipEffect/lipShading.d.ts +73 -0
  210. package/dist/components/LipEffect/settings.d.ts +375 -0
  211. package/dist/components/LipEffect/shader.d.ts +39 -0
  212. package/dist/components/LipEffect/types.d.ts +141 -0
  213. package/dist/components/LipEffect/useLipDesignTextures.d.ts +17 -0
  214. package/dist/components/LipEffect/uvGuide.d.ts +74 -0
  215. package/dist/components/LookAt/index.d.ts +23 -0
  216. package/dist/components/Makeup/Blush.d.ts +18 -0
  217. package/dist/components/Makeup/Brows.d.ts +20 -0
  218. package/dist/components/Makeup/Contour.d.ts +17 -0
  219. package/dist/components/Makeup/Eyeliner.d.ts +20 -0
  220. package/dist/components/Makeup/Eyeshadow.d.ts +20 -0
  221. package/dist/components/Makeup/Highlighter.d.ts +18 -0
  222. package/dist/components/Makeup/MakeupDesign.d.ts +37 -0
  223. package/dist/components/Makeup/MakeupRegion.d.ts +132 -0
  224. package/dist/components/Makeup/constants.d.ts +44 -0
  225. package/dist/components/Makeup/design.d.ts +106 -0
  226. package/dist/components/Makeup/designSamples.d.ts +42 -0
  227. package/dist/components/Makeup/eyes.d.ts +114 -0
  228. package/dist/components/Makeup/fields.d.ts +10 -0
  229. package/dist/components/Makeup/geometry.d.ts +106 -0
  230. package/dist/components/Makeup/index.d.ts +26 -0
  231. package/dist/components/Makeup/looks.d.ts +28 -0
  232. package/dist/components/Makeup/material.d.ts +239 -0
  233. package/dist/components/Makeup/settings.d.ts +54 -0
  234. package/dist/components/Makeup/shades.d.ts +143 -0
  235. package/dist/components/Makeup/shapes.d.ts +27 -0
  236. package/dist/components/Makeup/skinTone.d.ts +135 -0
  237. package/dist/components/Makeup/types.d.ts +110 -0
  238. package/dist/components/Makeup/useMakeupSkinTone.d.ts +40 -0
  239. package/dist/components/MeshRenderer/index.d.ts +59 -0
  240. package/dist/components/Necklace/Necklace.d.ts +44 -0
  241. package/dist/components/Necklace/index.d.ts +1 -0
  242. package/dist/components/ParticleEmitter/ParticleEmitter.d.ts +69 -0
  243. package/dist/components/ParticleEmitter/index.d.ts +1 -0
  244. package/dist/components/PersonCutout/index.d.ts +46 -0
  245. package/dist/components/PersonCutout/personCutout.d.ts +16 -0
  246. package/dist/components/PersonCutout/personMask.d.ts +19 -0
  247. package/dist/components/PersonCutout/useBodyMaskTexture.d.ts +35 -0
  248. package/dist/components/PerspectiveCamera/index.d.ts +2 -8
  249. package/dist/components/PinToMesh/index.d.ts +47 -0
  250. package/dist/components/RenderGroupLayer/index.d.ts +6 -0
  251. package/dist/components/SceneObjectRenderer/index.d.ts +23 -0
  252. package/dist/components/Screen2D/ScreenTransformFrame.d.ts +11 -0
  253. package/dist/components/Screen2D/ScreenTransformHelpers.d.ts +19 -0
  254. package/dist/components/Screen2D/ScreenTransformInteraction.d.ts +18 -0
  255. package/dist/components/Screen2D/index.d.ts +5 -0
  256. package/dist/components/ScreenGlass/defaults.d.ts +3 -0
  257. package/dist/components/ScreenGlass/index.d.ts +5 -0
  258. package/dist/components/ScreenGlass/shaders.d.ts +2 -0
  259. package/dist/components/ScreenGlass/types.d.ts +10 -0
  260. package/dist/components/ScreenGradient/defaults.d.ts +5 -0
  261. package/dist/components/ScreenGradient/index.d.ts +5 -0
  262. package/dist/components/ScreenGradient/shaders.d.ts +2 -0
  263. package/dist/components/ScreenGradient/types.d.ts +19 -0
  264. package/dist/components/ScreenImage/ScreenImage.d.ts +4 -0
  265. package/dist/components/ScreenImage/components/DynamicTextureSync.d.ts +9 -0
  266. package/dist/components/ScreenImage/components/ScreenImageBody.d.ts +9 -0
  267. package/dist/components/ScreenImage/components/ScreenImageFrame.d.ts +9 -0
  268. package/dist/components/ScreenImage/components/ScreenImageTransformFrame.d.ts +9 -0
  269. package/dist/components/ScreenImage/fit.d.ts +52 -0
  270. package/dist/components/ScreenImage/index.d.ts +10 -0
  271. package/dist/components/ScreenImage/materials/ScreenImageBlendMaterial.d.ts +9 -0
  272. package/dist/components/ScreenImage/materials/ScreenImageMaskMaterial.d.ts +11 -0
  273. package/dist/components/ScreenImage/materials/ScreenImageMatcap.d.ts +3 -0
  274. package/dist/components/ScreenImage/source.d.ts +25 -0
  275. package/dist/components/ScreenImage/types.d.ts +64 -0
  276. package/dist/components/ScreenImage/utils/ScreenImageConstants.d.ts +9 -0
  277. package/dist/components/ScreenImage/utils/ScreenImageHelpers.d.ts +4 -0
  278. package/dist/components/ScreenShape/geometry.d.ts +5 -0
  279. package/dist/components/ScreenShape/index.d.ts +5 -0
  280. package/dist/components/ScreenShape/types.d.ts +54 -0
  281. package/dist/components/ScreenSpaceUI/ScreenTransformGuide.d.ts +15 -0
  282. package/dist/components/ScreenSpaceUI/ScreenTransformOverlayGuide.d.ts +9 -0
  283. package/dist/components/ScreenSpaceUI/index.d.ts +3 -0
  284. package/dist/components/ScreenText/components/ScreenTextBody.d.ts +2 -0
  285. package/dist/components/ScreenText/components/ScreenTextTransformFrame.d.ts +9 -0
  286. package/dist/components/ScreenText/constants.d.ts +5 -0
  287. package/dist/components/ScreenText/index.d.ts +6 -0
  288. package/dist/components/ScreenText/types.d.ts +31 -0
  289. package/dist/components/ScreenText/utils/ScreenTextHelpers.d.ts +14 -0
  290. package/dist/components/ScreenText/utils/ScreenTextMappings.d.ts +17 -0
  291. package/dist/components/SegmentationOverlay/SegmentationOverlay.d.ts +37 -0
  292. package/dist/components/SegmentationOverlay/SegmentationOverlayMaterial.d.ts +31 -0
  293. package/dist/components/SegmentationOverlay/index.d.ts +9 -0
  294. package/dist/components/SegmentationOverlay/maskTexture.d.ts +23 -0
  295. package/dist/components/SegmentationOverlay/providers.d.ts +72 -0
  296. package/dist/components/SegmentationOverlay/settings.d.ts +65 -0
  297. package/dist/components/SequentialRenderPasses/index.d.ts +6 -0
  298. package/dist/components/ShoulderOccluder/index.d.ts +46 -0
  299. package/dist/components/ShoulderOccluder/useCanonicalTorsoFit.d.ts +27 -0
  300. package/dist/components/SpringSwing/SpringSwing.d.ts +22 -0
  301. package/dist/components/SpringSwing/index.d.ts +1 -0
  302. package/dist/components/TextLabel/TextLabel.d.ts +5 -0
  303. package/dist/components/TextLabel/alignment.d.ts +4 -0
  304. package/dist/components/TextLabel/bend.d.ts +9 -0
  305. package/dist/components/TextLabel/canvas/buildTextLabelTexture.d.ts +4 -0
  306. package/dist/components/TextLabel/canvas/canvasTypography.d.ts +13 -0
  307. package/dist/components/TextLabel/canvas/drawBackground.d.ts +21 -0
  308. package/dist/components/TextLabel/canvas/drawEffects.d.ts +34 -0
  309. package/dist/components/TextLabel/canvas/drawText.d.ts +19 -0
  310. package/dist/components/TextLabel/components/TextLabelMesh.d.ts +13 -0
  311. package/dist/components/TextLabel/constants.d.ts +2 -0
  312. package/dist/components/TextLabel/hooks/useTextLabelTexture.d.ts +7 -0
  313. package/dist/components/TextLabel/index.d.ts +2 -62
  314. package/dist/components/TextLabel/layout/measurement.d.ts +8 -0
  315. package/dist/components/TextLabel/layout/resolveTextLayout.d.ts +25 -0
  316. package/dist/components/TextLabel/layout/wrapText.d.ts +6 -0
  317. package/dist/components/TextLabel/types.d.ts +337 -0
  318. package/dist/components/TrackingAnchor/index.d.ts +18 -2
  319. package/dist/components/Transform3D/index.d.ts +30 -0
  320. package/dist/components/XRMediaSurface/index.d.ts +8 -7
  321. package/dist/components/XRProvider/index.d.ts +16 -2
  322. package/dist/components/XRScene/index.d.ts +14 -3
  323. package/dist/components/XRScene/renderOutputTarget.d.ts +12 -0
  324. package/dist/components/XRViewport/XRViewport.d.ts +11 -0
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@@ -0,0 +1,148 @@
1
+ import { BodyPose } from './bodyPose';
2
+ import { BodyRigBinding, BodyRigBone } from './bodyRigSolver';
3
+ import * as THREE from "three";
4
+ /** The four limbs a body rig reaches with (two bones and an end each). */
5
+ export type BodyRigLimb = "leftArm" | "rightArm" | "leftLeg" | "rightLeg";
6
+ export declare const BODY_RIG_LIMBS: readonly BodyRigLimb[];
7
+ /** Each limb's upper bone, lower bone and end bone. */
8
+ export declare const BODY_RIG_LIMB_BONES: Readonly<Record<BodyRigLimb, readonly [BodyRigBone, BodyRigBone, BodyRigBone]>>;
9
+ /** Each limb's pose joints: the root, the middle and the end. */
10
+ export declare const BODY_RIG_LIMB_JOINTS: Readonly<Record<BodyRigLimb, readonly [number, number, number]>>;
11
+ export type BodySceneJoints = {
12
+ /** The 33 joints in scene space, indexed like `BODY_JOINT_NAMES`. */
13
+ points: THREE.Vector3[];
14
+ /** Scene units per centimetre of the pose's world joints. */
15
+ scale: number;
16
+ };
17
+ /**
18
+ * A tracked body's joints in scene (world) space: each on the camera ray
19
+ * through its image point, at a depth from the metric world joints — scaled
20
+ * by how the world x / y best map onto the image's (fitted on the `z = 0`
21
+ * plane) — with the hips' midpoint on that plane.
22
+ */
23
+ export declare const bodyPoseToScene: (pose: Pick<BodyPose, "image" | "world" | "visibility">, camera: THREE.Camera, out?: BodySceneJoints) => BodySceneJoints;
24
+ /** A bound bone's current position in the rig root's space (needs fresh world matrices). */
25
+ export declare const bodyRigJointPosition: (binding: BodyRigBinding, role: BodyRigBone, out?: THREE.Vector3) => THREE.Vector3;
26
+ /** Segments whose length the rig can match to the person (`applyBodyRigLengths`). */
27
+ export type BodyRigSegment = "neck" | "leftClavicle" | "rightClavicle" | "leftUpperArm" | "leftForearm" | "rightUpperArm" | "rightForearm" | "leftThigh" | "leftShin" | "rightThigh" | "rightShin";
28
+ export declare const BODY_RIG_SEGMENTS: BodyRigSegment[];
29
+ /** Clamp for segment length ratios: tracking noise and odd proportions stay sane. */
30
+ export declare const BODY_RIG_LENGTH_RANGE: readonly [number, number];
31
+ /** The clavicles may narrow or widen the shoulders more (models differ most there). */
32
+ export declare const BODY_RIG_CLAVICLE_RANGE: readonly [number, number];
33
+ /** The neck may shorten or lengthen more still (a stylised head sits high or low). */
34
+ export declare const BODY_RIG_NECK_RANGE: readonly [number, number];
35
+ /**
36
+ * Where a model's head centre sits above its head joint (the skull's base),
37
+ * in neck lengths (neck joint → head joint) along the neck, for a model whose
38
+ * head can't be measured from its mesh (`bodyRigModelHead`). The person's
39
+ * head centre is between their ears.
40
+ */
41
+ export declare const BODY_RIG_HEAD_CENTER = 0.9;
42
+ /**
43
+ * The model's size against the person's: scene units per model unit, from the
44
+ * torso (shoulders' midpoint to hips' midpoint), the steadiest length the
45
+ * pose has.
46
+ */
47
+ export declare const bodyRigSceneScale: (binding: BodyRigBinding, scene: BodySceneJoints) => number;
48
+ /**
49
+ * The model's size against the person's from the shoulder width alone (scene
50
+ * units per model unit), for when the hips are out of frame. People's
51
+ * shoulders sit narrower against their torso than most models' do: multiply
52
+ * by `BODY_RIG_SHOULDER_TO_TORSO` (or a factor measured on this person while
53
+ * both were seen) to match `bodyRigSceneScale`.
54
+ */
55
+ export declare const bodyRigShoulderScale: (binding: BodyRigBinding, scene: BodySceneJoints) => number;
56
+ /** `bodyRigSceneScale / bodyRigShoulderScale` for a typical person and model (measured: ≈ 1.1). */
57
+ export declare const BODY_RIG_SHOULDER_TO_TORSO = 1.1;
58
+ /**
59
+ * Clamp for the chest's scale: models are often built broader in the chest
60
+ * than people, and it thins (or fills out) within this range.
61
+ */
62
+ export declare const BODY_RIG_CHEST_RANGE: readonly [number, number];
63
+ /**
64
+ * How much narrower (< 1) or broader the person's chest is than the model's
65
+ * at `modelScale` (scene units per model unit): their shoulder width against
66
+ * the model's, clamped to `BODY_RIG_CHEST_RANGE`.
67
+ */
68
+ export declare const bodyRigChestScale: (binding: BodyRigBinding, scene: BodySceneJoints, modelScale: number) => number;
69
+ /**
70
+ * How much longer the person's segments are than the model's at `modelScale`
71
+ * (scene units per model unit), clamped; `1` keeps the model's own length.
72
+ */
73
+ export declare const bodyRigLengthRatios: (binding: BodyRigBinding, scene: BodySceneJoints, modelScale: number, out?: Partial<Record<BodyRigSegment, number>>) => Partial<Record<BodyRigSegment, number>>;
74
+ /**
75
+ * Gives segments their length ratios by moving each segment's far joint out
76
+ * along it (its rest local position × ratio): the skin between stretches
77
+ * through its weights, its thickness stays the model's. `chest`
78
+ * (`bodyRigChestScale`) scales the skin of the chest and the clavicles about
79
+ * their joints, so it narrows and its top comes down; every joint stays where
80
+ * the ratios put it, and the neck and arms keep their own size. `null`
81
+ * restores every rest length and the chest.
82
+ */
83
+ export declare const applyBodyRigLengths: (binding: BodyRigBinding, ratios: Partial<Record<BodyRigSegment, number>> | null, chest?: number) => void;
84
+ /** A person's head breadth over their ear-to-ear distance (the tracker's ear points). */
85
+ export declare const BODY_RIG_EAR_TO_HEAD = 1.1;
86
+ /** Clamp for the head's scale: a stylised head stays recognisable. */
87
+ export declare const BODY_RIG_HEAD_RANGE: readonly [number, number];
88
+ export type BodyRigModelHead = {
89
+ /** Breadth along the model's left–right axis, model units. */
90
+ width: number;
91
+ /** The head's centre (the middle of its box) in the head bone's own space, at rest. */
92
+ center: THREE.Vector3;
93
+ };
94
+ /**
95
+ * The model's head as its mesh has it: the box of the skinned vertices the
96
+ * head bone (or a bone below it) moves most. Read once, at rest; `null`
97
+ * without skinned head vertices.
98
+ */
99
+ export declare const bodyRigModelHead: (binding: BodyRigBinding) => BodyRigModelHead | null;
100
+ /**
101
+ * How much bigger the person's head is than the model's at `modelScale`
102
+ * (scene units per model unit): their ear-to-ear distance ×
103
+ * `BODY_RIG_EAR_TO_HEAD` against the model's head breadth, clamped to
104
+ * `BODY_RIG_HEAD_RANGE`. Close to the camera a head looks big against the
105
+ * shoulders, and the ratio follows. `null` when the model's head can't be
106
+ * measured.
107
+ */
108
+ export declare const bodyRigHeadScale: (binding: BodyRigBinding, scene: BodySceneJoints, modelScale: number) => number | null;
109
+ /** Scales the head bone by `ratio` from its rest scale (`null` = rest). */
110
+ export declare const applyBodyRigHeadScale: (binding: BodyRigBinding, ratio: number | null) => void;
111
+ /**
112
+ * Two-bone reach: turns a limb's upper and lower bones so its end joint lands
113
+ * on `target` (the rig root's space), `weight` of the way from where it is.
114
+ * The limb keeps the side its middle joint bends toward; the end bone (hand,
115
+ * foot) keeps its orientation. A target out of reach straightens the limb
116
+ * toward it. Needs fresh world matrices; leaves them fresh.
117
+ */
118
+ export declare const reachBodyRigLimb: (binding: BodyRigBinding, limb: BodyRigLimb, target: THREE.Vector3, weight?: number) => void;
119
+ /**
120
+ * Where a person's head centre (crown to chin, hair included) sits above
121
+ * their ears' midpoint, in ear-to-ear distances (measured on webcam and phone
122
+ * takes): the head's reach aims there, so a model's head covers the person's
123
+ * and leaves their neck free.
124
+ */
125
+ export declare const BODY_RIG_HEAD_ABOVE_EARS = 0.2;
126
+ /**
127
+ * The person's head centre in the rig root's space, from their ears (root
128
+ * space): between them, raised `BODY_RIG_HEAD_ABOVE_EARS` ear-to-ear
129
+ * distances along the model head's up as it is turned now (its rest up is the
130
+ * root's +Y). Needs fresh world matrices.
131
+ */
132
+ export declare const bodyRigHeadTarget: (binding: BodyRigBinding, leftEar: THREE.Vector3, rightEar: THREE.Vector3, out?: THREE.Vector3) => THREE.Vector3;
133
+ /** The model's head centre now, in the rig root's space (needs fresh world matrices). */
134
+ export declare const bodyRigHeadCenter: (binding: BodyRigBinding, out?: THREE.Vector3) => THREE.Vector3 | null;
135
+ /**
136
+ * The head's reach: turns the neck and sets its length (the head joint's rest
137
+ * local position × a ratio clamped to `BODY_RIG_NECK_RANGE`) so the model's
138
+ * head centre lands on `target` (the rig root's space; the person's: between
139
+ * their ears), `weight` of the way from where it is. The head keeps its
140
+ * orientation. Needs fresh world matrices; leaves them fresh.
141
+ */
142
+ export declare const reachBodyRigHead: (binding: BodyRigBinding, target: THREE.Vector3, weight?: number) => void;
143
+ /**
144
+ * Each bound bone's local rotation at the start of `clip` (an idle or rest
145
+ * pose clip, e.g. the example Y Bot's `idle`); bones the clip does not key
146
+ * keep their rest rotation.
147
+ */
148
+ export declare const bodyRigClipPose: (binding: BodyRigBinding, clip: THREE.AnimationClip | null | undefined) => Partial<Record<BodyRigBone, THREE.Quaternion>>;
@@ -0,0 +1,114 @@
1
+ import { BodyPose } from './bodyPose';
2
+ import * as THREE from "three";
3
+ /**
4
+ * Body rig contract (v1).
5
+ *
6
+ * A compatible model is a humanoid skeleton with a node per role below,
7
+ * found by its Mixamo name (`Hips`, `LeftForeArm` …, an optional
8
+ * `mixamorig` prefix is accepted) or by `names` passed to `bindBodyRig`.
9
+ * Required: the hips, at least one spine bone, the neck or head, and each
10
+ * arm's and leg's three bones. Any rest pose (T or A), units, bone roll and
11
+ * authoring axes work: the solver measures every rotation from the model's
12
+ * own rest pose. The model must face +Z in its root's space (glTF's
13
+ * convention), its own left toward +X.
14
+ */
15
+ export type BodyRigBone = "hips" | "spine" | "spine1" | "spine2" | "neck" | "head" | "leftShoulder" | "leftArm" | "leftForeArm" | "leftHand" | "rightShoulder" | "rightArm" | "rightForeArm" | "rightHand" | "leftUpLeg" | "leftLeg" | "leftFoot" | "leftToeBase" | "rightUpLeg" | "rightLeg" | "rightFoot" | "rightToeBase";
16
+ /** Every role, parents before children. */
17
+ export declare const BODY_RIG_BONES: readonly BodyRigBone[];
18
+ /** The default node name of each role: Mixamo's, without the `mixamorig:` prefix. */
19
+ export declare const BODY_RIG_MIXAMO_NAMES: Readonly<Record<BodyRigBone, string>>;
20
+ /** Roles a rig must have (`bindBodyRig` throws without them). */
21
+ export declare const BODY_RIG_REQUIRED_BONES: readonly BodyRigBone[];
22
+ /** Parts of the body, each with its own tracking confidence. */
23
+ export type BodyRigRegion = "torso" | "head" | "leftArm" | "rightArm" | "leftLeg" | "rightLeg";
24
+ export declare const BODY_RIG_REGIONS: readonly BodyRigRegion[];
25
+ /** The pose joints each region's confidence is read from (the lowest visibility wins). */
26
+ export declare const BODY_RIG_REGION_JOINTS: Readonly<Record<BodyRigRegion, readonly number[]>>;
27
+ /** The region each role belongs to (its rotation fades with that region's confidence). */
28
+ export declare const BODY_RIG_BONE_REGION: Readonly<Record<BodyRigBone, BodyRigRegion>>;
29
+ export type BodyRigBinding = {
30
+ /** The object whose matrix places the whole rig (the solver works in its space). */
31
+ root: THREE.Object3D;
32
+ bones: Record<BodyRigBone, THREE.Object3D | null>;
33
+ /** Rest joint position of each bone in root space (model units). */
34
+ restPositions: Partial<Record<BodyRigBone, THREE.Vector3>>;
35
+ /** Rest orientation of each bone in root space. */
36
+ restQuaternions: Partial<Record<BodyRigBone, THREE.Quaternion>>;
37
+ /** Rest local quaternion (`bone.quaternion`) of each bone. */
38
+ restLocal: Partial<Record<BodyRigBone, THREE.Quaternion>>;
39
+ /** Rest local position (`bone.position`) of each bone (segment lengths scale it). */
40
+ restLocalPositions: Partial<Record<BodyRigBone, THREE.Vector3>>;
41
+ /** Rest local scale (`bone.scale`) of each bone (the head's is fitted). */
42
+ restLocalScales: Partial<Record<BodyRigBone, THREE.Vector3>>;
43
+ /** Rest root-space orientation of each bone's parent node. */
44
+ restParentQuaternions: Partial<Record<BodyRigBone, THREE.Quaternion>>;
45
+ /** The nearest bound ancestor of each bone (`null` for the hips). */
46
+ boundParent: Partial<Record<BodyRigBone, BodyRigBone | null>>;
47
+ /** The spine bones the rig has, hips side first. */
48
+ spine: BodyRigBone[];
49
+ /**
50
+ * Each hand's rest knuckle frame in root space, when the rig has the index
51
+ * and pinky finger bones (`…HandIndex1`, `…HandPinky1`): from the wrist
52
+ * toward the knuckles, and the pinky → index line.
53
+ */
54
+ restHands: Partial<Record<"leftHand" | "rightHand", {
55
+ forward: THREE.Vector3;
56
+ across: THREE.Vector3;
57
+ }>>;
58
+ };
59
+ /**
60
+ * Reads a compatible rig's rest pose. `root` is the model's top object (for a
61
+ * GLB, the cloned `gltf.scene`); call before posing it. `names` overrides the
62
+ * node name of any role. Throws when a required role is missing.
63
+ */
64
+ export declare const bindBodyRig: (root: THREE.Object3D, names?: Partial<Record<BodyRigBone, string>>) => BodyRigBinding;
65
+ export type BodyRigSolution = {
66
+ /** Local quaternion for each bound bone. */
67
+ local: Partial<Record<BodyRigBone, THREE.Quaternion>>;
68
+ /** Mirror the root in X: the body is shown mirrored (the selfie view). */
69
+ mirrored: boolean;
70
+ /** Per region, the lowest visibility of the pose joints it is read from (0..1). */
71
+ confidence: Record<BodyRigRegion, number>;
72
+ };
73
+ /**
74
+ * How far the head may turn against the chest, degrees: `yaw` either way,
75
+ * `pitch` looking down (+) and up (−), `roll` toward either shoulder.
76
+ */
77
+ export declare const BODY_RIG_HEAD_LIMITS: Readonly<{
78
+ yaw: 80;
79
+ down: 65;
80
+ up: 50;
81
+ roll: 45;
82
+ }>;
83
+ /**
84
+ * Clamps a head turn (against the chest, the model's rest axes: +X its left,
85
+ * +Y up, +Z forward) to `BODY_RIG_HEAD_LIMITS`, as yaw, then pitch, then roll.
86
+ */
87
+ export declare const limitHeadTurn: (turn: THREE.Quaternion) => THREE.Quaternion;
88
+ /** Below this visibility of the wrist and knuckle points the hand follows the forearm. */
89
+ export declare const BODY_RIG_HAND_SEEN = 0.3;
90
+ /** The share of the head's turn the neck takes (the head takes the rest). */
91
+ export declare const BODY_RIG_NECK_SHARE = 0.4;
92
+ /**
93
+ * The share of the hand's roll about the forearm the forearm bone takes, so
94
+ * the skin twists along the forearm instead of all at the wrist.
95
+ */
96
+ export declare const BODY_RIG_FOREARM_TWIST_SHARE = 0.5;
97
+ /**
98
+ * An elbow or knee this straight (sine of the bend) gives no usable hinge: the
99
+ * limb's roll then follows its parent. Full trust from `[1]` up.
100
+ */
101
+ export declare const BODY_RIG_HINGE_BEND: readonly [number, number];
102
+ /**
103
+ * Solves the rig for one frame: every bound bone's local rotation, measured
104
+ * from the model's rest pose, from the pose's metric world joints. Only
105
+ * directions are read (the model keeps its own bone lengths). On a mirrored
106
+ * feed the shape is un-mirrored first and `mirrored` asks the caller to
107
+ * mirror the root, so each side drives its own side of the model. Pure; reuse
108
+ * `out`.
109
+ */
110
+ export declare const solveBodyRig: (binding: BodyRigBinding, pose: Pick<BodyPose, "world" | "visibility">, feedMirrored: boolean, out?: BodyRigSolution) => BodyRigSolution;
111
+ /** Writes a solution onto the bound bones (no smoothing). */
112
+ export declare const applyBodyRigSolution: (binding: BodyRigBinding, solution: BodyRigSolution) => void;
113
+ /** Puts every bound bone back in its rest rotation, position and scale. */
114
+ export declare const resetBodyRig: (binding: BodyRigBinding) => void;
@@ -0,0 +1,46 @@
1
+ import { XRSubjectMemory, XRSubjectPolicy } from '../subjects/types';
2
+ import { XRModelNodeBodyTracking } from '../types/nodes';
3
+ import { BodyPose } from './bodyPose';
4
+ /**
5
+ * Which body a body feature follows. `bodyId` wins over `subject`, which wins
6
+ * over `bodyIndex`.
7
+ */
8
+ export type BodySubjectOptions = {
9
+ /** Result-array position (not a persistent identity). Default 0. */
10
+ bodyIndex?: number;
11
+ /** Follow the body with this stable id (`node.getBodies()`, `useBodyIds()`). */
12
+ bodyId?: number;
13
+ /**
14
+ * Pick a body by policy (`largest`, `nearest-center`, `leftmost`,
15
+ * `rightmost`, `index` over the bodies by id, or `sticky`, which keeps the
16
+ * picked person by id).
17
+ */
18
+ subject?: XRSubjectPolicy;
19
+ /**
20
+ * How many bodies to ask the shared model for (1–2). Default 2 with
21
+ * `bodyId` or `subject` (a policy needs candidates), else 1.
22
+ */
23
+ numBodies?: number;
24
+ };
25
+ /** The body a feature follows this frame. */
26
+ export type ResolvedBody = {
27
+ pose: BodyPose;
28
+ /** Its stable id; `null` when read by `bodyIndex` before the body has one. */
29
+ id: number | null;
30
+ held: boolean;
31
+ /**
32
+ * Its position in the latest detection (`getLandmarks2D(index)`,
33
+ * `getVisibility(index)`); `null` while it is held.
34
+ */
35
+ index: number | null;
36
+ };
37
+ /** Bodies asked for: as given, else 2 when picking by id or policy. */
38
+ export declare const bodySubjectCount: ({ bodyId, subject, numBodies }: BodySubjectOptions) => number;
39
+ /**
40
+ * Picks the body `options` asks for from the model node. Pure: feed
41
+ * `result.memory` back on the next call (it carries `sticky`'s pick).
42
+ */
43
+ export declare const resolveBody: (node: Pick<XRModelNodeBodyTracking, "getBodyPose" | "getBodies"> | null | undefined, { bodyIndex, bodyId, subject }: BodySubjectOptions, memory?: XRSubjectMemory) => {
44
+ body: ResolvedBody | null;
45
+ memory: XRSubjectMemory;
46
+ };