@vincentt-xr/sdk 2.0.0-alpha.0 → 2.0.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (879) hide show
  1. package/GROUNDING.md +8193 -111
  2. package/README.md +86 -52
  3. package/dist/CanonicalHeadFrame-D_0OzdB9.cjs +1 -0
  4. package/dist/CanonicalHeadFrame-DdUqF6Fv.js +1506 -0
  5. package/dist/DebuggerUI-CVuV-VJ5.cjs +1 -0
  6. package/dist/DebuggerUI-D-rcPa54.js +275 -0
  7. package/dist/FaceRetouch-C1AxBNex.js +1071 -0
  8. package/dist/FaceRetouch-D7kryDE6.cjs +134 -0
  9. package/dist/FaceSurface-CHAMEeG1.cjs +1 -0
  10. package/dist/FaceSurface-DmP9AEeC.js +27 -0
  11. package/dist/SkeletonUtils-C2r90MtN.js +21 -0
  12. package/dist/SkeletonUtils-CddIup1F.cjs +1 -0
  13. package/dist/TextLabel-XE0rQSDn.cjs +2 -0
  14. package/dist/TextLabel-c9BCucOI.js +961 -0
  15. package/dist/assets/cache.d.ts +99 -0
  16. package/dist/assets/estimate.d.ts +11 -0
  17. package/dist/assets/gltfLoader.d.ts +16 -0
  18. package/dist/assets/index.d.ts +7 -0
  19. package/dist/assets/loaders.d.ts +43 -0
  20. package/dist/assets/react.d.ts +33 -0
  21. package/dist/assets/sdkModels.d.ts +22 -0
  22. package/dist/audio/AudioEngine.d.ts +3 -1
  23. package/dist/audio/AudioPlayer.d.ts +29 -0
  24. package/dist/audio/AudioPlayerLogic.d.ts +4 -0
  25. package/dist/audio/index.d.ts +2 -0
  26. package/dist/body/__fixtures__/syntheticRig.d.ts +21 -0
  27. package/dist/body/bodyFlipGuard.d.ts +39 -0
  28. package/dist/body/bodyIdentity.d.ts +72 -0
  29. package/dist/body/bodyMask.d.ts +79 -0
  30. package/dist/body/bodyMaskMaterial.d.ts +15 -0
  31. package/dist/body/bodyPose.d.ts +58 -0
  32. package/dist/body/bodyRigFit.d.ts +148 -0
  33. package/dist/body/bodyRigSolver.d.ts +114 -0
  34. package/dist/body/bodySubject.d.ts +46 -0
  35. package/dist/body-pose/index.d.ts +521 -0
  36. package/dist/body-trigger/__fixtures__/syntheticBody.d.ts +83 -0
  37. package/dist/body-trigger/frame.d.ts +88 -0
  38. package/dist/body-trigger/index.d.ts +6 -0
  39. package/dist/body-trigger/moves.d.ts +235 -0
  40. package/dist/body-trigger/trigger.d.ts +75 -0
  41. package/dist/bodyMaskMaterial-CBWub5t_.cjs +68 -0
  42. package/dist/bodyMaskMaterial-Cs2awskk.js +207 -0
  43. package/dist/cache-2x3CUJuY.js +212 -0
  44. package/dist/cache-DL1Dbz6k.cjs +1 -0
  45. package/dist/calibration/calibration.d.ts +75 -0
  46. package/dist/calibration/index.d.ts +6 -0
  47. package/dist/calibration/storage.d.ts +13 -0
  48. package/dist/calibration/types.d.ts +53 -0
  49. package/dist/calibration/useXRCalibration.d.ts +46 -0
  50. package/dist/camera/CameraPermissionGate.d.ts +26 -0
  51. package/dist/camera/devices.d.ts +26 -0
  52. package/dist/camera/index.d.ts +8 -0
  53. package/dist/camera/permission.d.ts +86 -0
  54. package/dist/camera/useCameraPermission.d.ts +35 -0
  55. package/dist/canonicalFace-BHwyCx1c.js +9 -0
  56. package/dist/canonicalFace-C83I225R.cjs +1 -0
  57. package/dist/capabilities/detect.d.ts +45 -0
  58. package/dist/capabilities/index.d.ts +5 -0
  59. package/dist/capabilities/types.d.ts +120 -0
  60. package/dist/capabilities/useXRCapabilities.d.ts +18 -0
  61. package/dist/compat/environment.d.ts +5 -0
  62. package/dist/compat/index.d.ts +4 -0
  63. package/dist/compat/run.d.ts +18 -0
  64. package/dist/compat/scenarios.d.ts +10 -0
  65. package/dist/compat/types.d.ts +101 -0
  66. package/dist/components/Axes/index.d.ts +6 -0
  67. package/dist/components/BodyInstruction/BodyPoseHint.d.ts +63 -0
  68. package/dist/components/BodyInstruction/index.d.ts +76 -0
  69. package/dist/components/BodyInstruction/useBodyPose.d.ts +30 -0
  70. package/dist/components/BodyRig/BodyAttachment.d.ts +28 -0
  71. package/dist/components/BodyRig/BodyOccluder.d.ts +27 -0
  72. package/dist/components/BodyRig/bodyDepth.d.ts +57 -0
  73. package/dist/components/BodyRig/index.d.ts +129 -0
  74. package/dist/components/BodyRig/useBodyDepthTexture.d.ts +40 -0
  75. package/dist/components/BodyTracker/index.d.ts +26 -1
  76. package/dist/components/BodyTrigger/index.d.ts +56 -0
  77. package/dist/components/Debugger/DebuggerProvider.d.ts +14 -1
  78. package/dist/components/Debugger/DebuggerUI.d.ts +3 -1
  79. package/dist/components/FaceAtlas/FaceAtlasLayer.d.ts +114 -0
  80. package/dist/components/FaceAtlas/MadeUpCamera.d.ts +80 -0
  81. package/dist/components/FaceAtlas/constants.d.ts +8 -0
  82. package/dist/components/FaceAtlas/index.d.ts +7 -0
  83. package/dist/components/FaceAtlas/useFaceAtlasSurface.d.ts +84 -0
  84. package/dist/components/FaceAtlas/useFaceSkin.d.ts +84 -0
  85. package/dist/components/FaceCharacter/ExternalFaceMesh.d.ts +109 -0
  86. package/dist/components/FaceCharacter/FaceExpressionController.d.ts +53 -0
  87. package/dist/components/FaceCharacter/FaceMorph.d.ts +71 -0
  88. package/dist/components/FaceCharacter/FacePiercing.d.ts +65 -0
  89. package/dist/components/FaceCharacter/FaceReprojection.d.ts +85 -0
  90. package/dist/components/FaceCharacter/FaceRig.d.ts +38 -0
  91. package/dist/components/FaceCharacter/FaceSurface.d.ts +49 -0
  92. package/dist/components/FaceCharacter/FaceSurfaceOccluder.d.ts +39 -0
  93. package/dist/components/FaceCharacter/PinToFaceMesh.d.ts +68 -0
  94. package/dist/components/FaceCharacter/index.d.ts +18 -0
  95. package/dist/components/FaceCharacter/useFaceReprojector.d.ts +10 -0
  96. package/dist/components/FaceInset/FaceInset.d.ts +68 -0
  97. package/dist/components/FaceInset/frame.d.ts +94 -0
  98. package/dist/components/FaceInset/index.d.ts +6 -0
  99. package/dist/components/FaceInset/material.d.ts +40 -0
  100. package/dist/components/FaceInset/useFaceInsetTexture.d.ts +37 -0
  101. package/dist/components/FaceInstruction/FaceExpressionHint.d.ts +43 -0
  102. package/dist/components/FaceInstruction/index.d.ts +56 -0
  103. package/dist/components/FaceInstruction/useFaceExpression.d.ts +20 -0
  104. package/dist/components/FaceLiquify/FaceLiquify.d.ts +49 -0
  105. package/dist/components/FaceLiquify/debug.d.ts +37 -0
  106. package/dist/components/FaceLiquify/frame.d.ts +55 -0
  107. package/dist/components/FaceLiquify/index.d.ts +10 -0
  108. package/dist/components/FaceLiquify/material.d.ts +39 -0
  109. package/dist/components/FaceLiquify/pass.d.ts +49 -0
  110. package/dist/components/FaceLiquify/presence.d.ts +25 -0
  111. package/dist/components/FaceLiquify/presets.d.ts +82 -0
  112. package/dist/components/FaceLiquify/selfTest.d.ts +66 -0
  113. package/dist/components/FaceLiquify/target.d.ts +85 -0
  114. package/dist/components/FaceLiquify/warp.d.ts +72 -0
  115. package/dist/components/FaceMesh/FaceMeshRenderer.d.ts +25 -0
  116. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +70 -1
  117. package/dist/components/FaceMesh/canonical/FaceMeshMaterial.d.ts +25 -0
  118. package/dist/components/FaceMesh/canonical/assets.d.ts +3 -0
  119. package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +30 -0
  120. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +24 -0
  121. package/dist/components/FaceMesh/canonical/shaders.d.ts +2 -0
  122. package/dist/components/FaceMesh/deform.d.ts +3 -0
  123. package/dist/components/FaceMesh/index.d.ts +6 -1
  124. package/dist/components/FaceMesh/material/defaults.d.ts +74 -0
  125. package/dist/components/FaceMesh/material/index.d.ts +1 -0
  126. package/dist/components/FaceMesh/material/options.d.ts +5 -1
  127. package/dist/components/FaceMesh/material/support.d.ts +7 -2
  128. package/dist/components/FaceMesh/material/textures.d.ts +4 -0
  129. package/dist/components/FaceMesh/material/types.d.ts +4 -2
  130. package/dist/components/FaceRetouch/Background.d.ts +11 -5
  131. package/dist/components/FaceRetouch/FaceRetouch.d.ts +52 -0
  132. package/dist/components/FaceRetouch/index.d.ts +2 -6
  133. package/dist/components/FaceRetouch/landmarkMask.d.ts +4 -6
  134. package/dist/components/FaceRetouch/renderState.d.ts +19 -0
  135. package/dist/components/FaceRetouch/useFaceRetouchMask.d.ts +4 -7
  136. package/dist/components/FaceSwap/FaceMirror.d.ts +46 -0
  137. package/dist/components/FaceSwap/FaceSwap.d.ts +58 -0
  138. package/dist/components/FaceSwap/FaceTextureLayer.d.ts +72 -0
  139. package/dist/components/FaceSwap/faceSwapPlan.d.ts +91 -0
  140. package/dist/components/FaceSwap/index.d.ts +13 -0
  141. package/dist/components/FaceSwap/settings.d.ts +300 -0
  142. package/dist/components/FaceSwap/useFaceTexture.d.ts +35 -0
  143. package/dist/components/FaceSwap/useLiveFace.d.ts +38 -0
  144. package/dist/components/FaceSwap/useLiveFaceTexture.d.ts +31 -0
  145. package/dist/components/FaceTracker/index.d.ts +5 -3
  146. package/dist/components/FaceWarp3D/FaceWarp3D.d.ts +50 -0
  147. package/dist/components/FaceWarp3D/index.d.ts +2 -0
  148. package/dist/components/Faceless/Faceless.d.ts +51 -0
  149. package/dist/components/Faceless/index.d.ts +2 -0
  150. package/dist/components/GestureListener/index.d.ts +11 -0
  151. package/dist/components/HairLock/HairLock.d.ts +39 -0
  152. package/dist/components/HairLock/index.d.ts +2 -0
  153. package/dist/components/HairLock/lockGeometry.d.ts +15 -0
  154. package/dist/components/HandCutout/index.d.ts +35 -0
  155. package/dist/components/HandEffect/index.d.ts +36 -0
  156. package/dist/components/HandInstruction/HandGestureHint.d.ts +70 -0
  157. package/dist/components/HandInstruction/index.d.ts +74 -0
  158. package/dist/components/HandInstruction/useHandGesture.d.ts +22 -0
  159. package/dist/components/HandJoints2D/index.d.ts +6 -0
  160. package/dist/components/HandRig/ForearmOccluder.d.ts +29 -0
  161. package/dist/components/HandRig/HandAttachment.d.ts +34 -0
  162. package/dist/components/HandRig/HandNails.d.ts +61 -0
  163. package/dist/components/HandRig/HandOccluder.d.ts +45 -0
  164. package/dist/components/HandRig/HandTattoo.d.ts +61 -0
  165. package/dist/components/HandRig/WristAttachment.d.ts +34 -0
  166. package/dist/components/HandRig/index.d.ts +127 -0
  167. package/dist/components/HandRig/useArmMask.d.ts +29 -0
  168. package/dist/components/HandRig/wristSolve.d.ts +96 -0
  169. package/dist/components/HandTouch/HandTouch.d.ts +62 -0
  170. package/dist/components/HandTouch/Touchable.d.ts +36 -0
  171. package/dist/components/HandTouch/index.d.ts +2 -0
  172. package/dist/components/HandTracker/index.d.ts +12 -2
  173. package/dist/components/HandTracking2D/HandVisual.d.ts +12 -0
  174. package/dist/components/HandTracking2D/index.d.ts +5 -0
  175. package/dist/components/HandTracking2DController/index.d.ts +5 -0
  176. package/dist/components/HandTracking3D/index.d.ts +6 -0
  177. package/dist/components/HeadBinding/index.d.ts +14 -0
  178. package/dist/components/HeadOccluder/CanonicalHeadFrame.d.ts +22 -0
  179. package/dist/components/HeadOccluder/Earrings.d.ts +55 -0
  180. package/dist/components/HeadOccluder/HeadAttachment.d.ts +38 -0
  181. package/dist/components/HeadOccluder/NeckOccluder.d.ts +67 -0
  182. package/dist/components/HeadOccluder/earringPlacement.d.ts +31 -0
  183. package/dist/components/HeadOccluder/headAttachmentPoints.d.ts +69 -0
  184. package/dist/components/HeadOccluder/index.d.ts +57 -3
  185. package/dist/components/HeadOccluder/useCanonicalHeadFit.d.ts +36 -0
  186. package/dist/components/HeadOccluder/useLandmarkPoseFit.d.ts +80 -0
  187. package/dist/components/HolisticTracker/index.d.ts +69 -0
  188. package/dist/components/HolisticTracker/settings.d.ts +58 -0
  189. package/dist/components/HolisticTracker/signals.d.ts +49 -0
  190. package/dist/components/Instruction/HintStage.d.ts +29 -0
  191. package/dist/components/Instruction/InstructionCue.d.ts +126 -0
  192. package/dist/components/Instruction/gestureHold.d.ts +20 -0
  193. package/dist/components/Instruction/ghost.d.ts +129 -0
  194. package/dist/components/Instruction/hintBlend.d.ts +19 -0
  195. package/dist/components/Instruction/hintLook.d.ts +81 -0
  196. package/dist/components/Instruction/hintLoop.d.ts +36 -0
  197. package/dist/components/Instruction/index.d.ts +41 -0
  198. package/dist/components/Instruction/useGhostModel.d.ts +33 -0
  199. package/dist/components/Instruction/useInstructionHold.d.ts +72 -0
  200. package/dist/components/IrisEffect/IrisMaterial.d.ts +73 -0
  201. package/dist/components/IrisEffect/index.d.ts +51 -0
  202. package/dist/components/IrisEffect/settings.d.ts +117 -0
  203. package/dist/components/LightObject/index.d.ts +20 -0
  204. package/dist/components/LipEffect/LipEffect.d.ts +28 -0
  205. package/dist/components/LipEffect/LipEffectMaterial.d.ts +98 -0
  206. package/dist/components/LipEffect/LipEffects.d.ts +12 -0
  207. package/dist/components/LipEffect/defaults.d.ts +51 -0
  208. package/dist/components/LipEffect/index.d.ts +12 -0
  209. package/dist/components/LipEffect/lipShading.d.ts +73 -0
  210. package/dist/components/LipEffect/settings.d.ts +375 -0
  211. package/dist/components/LipEffect/shader.d.ts +39 -0
  212. package/dist/components/LipEffect/types.d.ts +141 -0
  213. package/dist/components/LipEffect/useLipDesignTextures.d.ts +17 -0
  214. package/dist/components/LipEffect/uvGuide.d.ts +74 -0
  215. package/dist/components/LookAt/index.d.ts +23 -0
  216. package/dist/components/Makeup/Blush.d.ts +18 -0
  217. package/dist/components/Makeup/Brows.d.ts +20 -0
  218. package/dist/components/Makeup/Contour.d.ts +17 -0
  219. package/dist/components/Makeup/Eyeliner.d.ts +20 -0
  220. package/dist/components/Makeup/Eyeshadow.d.ts +20 -0
  221. package/dist/components/Makeup/Highlighter.d.ts +18 -0
  222. package/dist/components/Makeup/MakeupDesign.d.ts +37 -0
  223. package/dist/components/Makeup/MakeupRegion.d.ts +132 -0
  224. package/dist/components/Makeup/constants.d.ts +44 -0
  225. package/dist/components/Makeup/design.d.ts +106 -0
  226. package/dist/components/Makeup/designSamples.d.ts +42 -0
  227. package/dist/components/Makeup/eyes.d.ts +114 -0
  228. package/dist/components/Makeup/fields.d.ts +10 -0
  229. package/dist/components/Makeup/geometry.d.ts +106 -0
  230. package/dist/components/Makeup/index.d.ts +26 -0
  231. package/dist/components/Makeup/looks.d.ts +28 -0
  232. package/dist/components/Makeup/material.d.ts +239 -0
  233. package/dist/components/Makeup/settings.d.ts +54 -0
  234. package/dist/components/Makeup/shades.d.ts +143 -0
  235. package/dist/components/Makeup/shapes.d.ts +27 -0
  236. package/dist/components/Makeup/skinTone.d.ts +135 -0
  237. package/dist/components/Makeup/types.d.ts +110 -0
  238. package/dist/components/Makeup/useMakeupSkinTone.d.ts +40 -0
  239. package/dist/components/MeshRenderer/index.d.ts +59 -0
  240. package/dist/components/Necklace/Necklace.d.ts +44 -0
  241. package/dist/components/Necklace/index.d.ts +1 -0
  242. package/dist/components/ParticleEmitter/ParticleEmitter.d.ts +69 -0
  243. package/dist/components/ParticleEmitter/index.d.ts +1 -0
  244. package/dist/components/PersonCutout/index.d.ts +46 -0
  245. package/dist/components/PersonCutout/personCutout.d.ts +16 -0
  246. package/dist/components/PersonCutout/personMask.d.ts +19 -0
  247. package/dist/components/PersonCutout/useBodyMaskTexture.d.ts +35 -0
  248. package/dist/components/PerspectiveCamera/index.d.ts +2 -8
  249. package/dist/components/PinToMesh/index.d.ts +47 -0
  250. package/dist/components/RenderGroupLayer/index.d.ts +6 -0
  251. package/dist/components/SceneObjectRenderer/index.d.ts +23 -0
  252. package/dist/components/Screen2D/ScreenTransformFrame.d.ts +11 -0
  253. package/dist/components/Screen2D/ScreenTransformHelpers.d.ts +19 -0
  254. package/dist/components/Screen2D/ScreenTransformInteraction.d.ts +18 -0
  255. package/dist/components/Screen2D/index.d.ts +5 -0
  256. package/dist/components/ScreenGlass/defaults.d.ts +3 -0
  257. package/dist/components/ScreenGlass/index.d.ts +5 -0
  258. package/dist/components/ScreenGlass/shaders.d.ts +2 -0
  259. package/dist/components/ScreenGlass/types.d.ts +10 -0
  260. package/dist/components/ScreenGradient/defaults.d.ts +5 -0
  261. package/dist/components/ScreenGradient/index.d.ts +5 -0
  262. package/dist/components/ScreenGradient/shaders.d.ts +2 -0
  263. package/dist/components/ScreenGradient/types.d.ts +19 -0
  264. package/dist/components/ScreenImage/ScreenImage.d.ts +4 -0
  265. package/dist/components/ScreenImage/components/DynamicTextureSync.d.ts +9 -0
  266. package/dist/components/ScreenImage/components/ScreenImageBody.d.ts +9 -0
  267. package/dist/components/ScreenImage/components/ScreenImageFrame.d.ts +9 -0
  268. package/dist/components/ScreenImage/components/ScreenImageTransformFrame.d.ts +9 -0
  269. package/dist/components/ScreenImage/fit.d.ts +52 -0
  270. package/dist/components/ScreenImage/index.d.ts +10 -0
  271. package/dist/components/ScreenImage/materials/ScreenImageBlendMaterial.d.ts +9 -0
  272. package/dist/components/ScreenImage/materials/ScreenImageMaskMaterial.d.ts +11 -0
  273. package/dist/components/ScreenImage/materials/ScreenImageMatcap.d.ts +3 -0
  274. package/dist/components/ScreenImage/source.d.ts +25 -0
  275. package/dist/components/ScreenImage/types.d.ts +64 -0
  276. package/dist/components/ScreenImage/utils/ScreenImageConstants.d.ts +9 -0
  277. package/dist/components/ScreenImage/utils/ScreenImageHelpers.d.ts +4 -0
  278. package/dist/components/ScreenShape/geometry.d.ts +5 -0
  279. package/dist/components/ScreenShape/index.d.ts +5 -0
  280. package/dist/components/ScreenShape/types.d.ts +54 -0
  281. package/dist/components/ScreenSpaceUI/ScreenTransformGuide.d.ts +15 -0
  282. package/dist/components/ScreenSpaceUI/ScreenTransformOverlayGuide.d.ts +9 -0
  283. package/dist/components/ScreenSpaceUI/index.d.ts +3 -0
  284. package/dist/components/ScreenText/components/ScreenTextBody.d.ts +2 -0
  285. package/dist/components/ScreenText/components/ScreenTextTransformFrame.d.ts +9 -0
  286. package/dist/components/ScreenText/constants.d.ts +5 -0
  287. package/dist/components/ScreenText/index.d.ts +6 -0
  288. package/dist/components/ScreenText/types.d.ts +31 -0
  289. package/dist/components/ScreenText/utils/ScreenTextHelpers.d.ts +14 -0
  290. package/dist/components/ScreenText/utils/ScreenTextMappings.d.ts +17 -0
  291. package/dist/components/SegmentationOverlay/SegmentationOverlay.d.ts +37 -0
  292. package/dist/components/SegmentationOverlay/SegmentationOverlayMaterial.d.ts +31 -0
  293. package/dist/components/SegmentationOverlay/index.d.ts +9 -0
  294. package/dist/components/SegmentationOverlay/maskTexture.d.ts +23 -0
  295. package/dist/components/SegmentationOverlay/providers.d.ts +72 -0
  296. package/dist/components/SegmentationOverlay/settings.d.ts +65 -0
  297. package/dist/components/SequentialRenderPasses/index.d.ts +6 -0
  298. package/dist/components/ShoulderOccluder/index.d.ts +46 -0
  299. package/dist/components/ShoulderOccluder/useCanonicalTorsoFit.d.ts +27 -0
  300. package/dist/components/SpringSwing/SpringSwing.d.ts +22 -0
  301. package/dist/components/SpringSwing/index.d.ts +1 -0
  302. package/dist/components/TextLabel/TextLabel.d.ts +5 -0
  303. package/dist/components/TextLabel/alignment.d.ts +4 -0
  304. package/dist/components/TextLabel/bend.d.ts +9 -0
  305. package/dist/components/TextLabel/canvas/buildTextLabelTexture.d.ts +4 -0
  306. package/dist/components/TextLabel/canvas/canvasTypography.d.ts +13 -0
  307. package/dist/components/TextLabel/canvas/drawBackground.d.ts +21 -0
  308. package/dist/components/TextLabel/canvas/drawEffects.d.ts +34 -0
  309. package/dist/components/TextLabel/canvas/drawText.d.ts +19 -0
  310. package/dist/components/TextLabel/components/TextLabelMesh.d.ts +13 -0
  311. package/dist/components/TextLabel/constants.d.ts +2 -0
  312. package/dist/components/TextLabel/hooks/useTextLabelTexture.d.ts +7 -0
  313. package/dist/components/TextLabel/index.d.ts +2 -62
  314. package/dist/components/TextLabel/layout/measurement.d.ts +8 -0
  315. package/dist/components/TextLabel/layout/resolveTextLayout.d.ts +25 -0
  316. package/dist/components/TextLabel/layout/wrapText.d.ts +6 -0
  317. package/dist/components/TextLabel/types.d.ts +337 -0
  318. package/dist/components/TrackingAnchor/index.d.ts +18 -2
  319. package/dist/components/Transform3D/index.d.ts +30 -0
  320. package/dist/components/XRMediaSurface/index.d.ts +8 -7
  321. package/dist/components/XRProvider/index.d.ts +16 -2
  322. package/dist/components/XRScene/index.d.ts +14 -3
  323. package/dist/components/XRScene/renderOutputTarget.d.ts +12 -0
  324. package/dist/components/XRViewport/XRViewport.d.ts +11 -0
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@@ -0,0 +1,110 @@
1
+ import { LipEffectSettings } from '../LipEffect/settings';
2
+ import { MakeupFaceRegion, MakeupFinish, MakeupRegion, MakeupSide } from './constants';
3
+ import { MakeupShadeSetting } from './shades';
4
+ import { MakeupShape } from './shapes';
5
+ /**
6
+ * Fields every makeup region shares (lips use `LipEffectSettings`). Flat and
7
+ * serializable: a settings object can live in a store, a URL or a panel.
8
+ */
9
+ export type MakeupRegionSettings<R extends MakeupFaceRegion> = {
10
+ /** `false` draws nothing and costs nothing. Looks use it for unused regions. */
11
+ enabled: boolean;
12
+ /**
13
+ * Placement preset from `MAKEUP_SHAPES[region]`; it sets the geometry
14
+ * fields and `coverage`. `"custom"` applies no preset: the placement is the
15
+ * region's default shape's (contour `soft`, blush `apples`, highlighter
16
+ * `cheekbones`, eyeshadow `lid`, eyeliner `classic`, brows `natural`) with
17
+ * the fields as given.
18
+ */
19
+ shape: MakeupShape<R> | "custom";
20
+ /**
21
+ * A named colour from `MAKEUP_SHADES[region]` (sets `color`), `"auto"`
22
+ * where supported (from the person's own colouring; `color` is the
23
+ * fallback until it is measured) or `"custom"` (`color` as given).
24
+ */
25
+ shade: MakeupShadeSetting<R>;
26
+ /** CSS colour. An explicit colour that differs from the shade wins and the shade becomes `"custom"`. */
27
+ color: string;
28
+ /** Linear amount, 0..1: 0.8 renders 80 %. */
29
+ opacity: number;
30
+ /** 0 = sheer (filters the person's own colour, never lightens), 1 = opaque (covers the skin). */
31
+ coverage: number;
32
+ /** How the product reflects light. Choosing a finish sets `shine` and the sparkle fields. */
33
+ finish: MakeupFinish;
34
+ /** Strength of the finish highlight, 0..1. */
35
+ shine: number;
36
+ /** Flake colour for `shimmer` / `glitter`; `""` derives it from the shade. */
37
+ sparkleColor: string;
38
+ /** Flake density, 0..1 (`shimmer` and `glitter` only). */
39
+ sparkleDensity: number;
40
+ /** Flake size in millimetres, 0.1..1.5. */
41
+ sparkleSize: number;
42
+ /** Edge feather, 0..1. */
43
+ softness: number;
44
+ /** The person's own side(s) to paint, on every feed. */
45
+ side: MakeupSide;
46
+ };
47
+ export type BlushSettings = MakeupRegionSettings<"blush"> & {
48
+ /** Scale of the placement, 0.5..1.5. */
49
+ size: number;
50
+ /** −1..1: 0 sits on the cheek, positive lifts toward the temple, negative drops toward the apples. */
51
+ lift: number;
52
+ };
53
+ export type ContourSettings = MakeupRegionSettings<"contour"> & {
54
+ /** Scale of the placement, 0.5..1.5. */
55
+ size: number;
56
+ };
57
+ export type HighlighterSettings = MakeupRegionSettings<"highlighter"> & {
58
+ /** Scale of the placement, 0.5..1.5. */
59
+ size: number;
60
+ };
61
+ export type EyeshadowSettings = MakeupRegionSettings<"eyeshadow"> & {
62
+ /** How far the lid colour reaches, 0..1: lash line (0) to brow (1). */
63
+ height: number;
64
+ /** Strength of the crease band, 0..1. */
65
+ crease: number;
66
+ /** Crease colour by name; `creaseColor` wins when it differs. */
67
+ creaseShade: MakeupShadeSetting<"eyeshadow">;
68
+ creaseColor: string;
69
+ /** Shadow along the lower lash line, 0..1. */
70
+ lower: number;
71
+ /** Inner-corner highlight, 0..1. */
72
+ inner: number;
73
+ /** Inner-corner colour by name; `innerColor` wins when it differs. */
74
+ innerShade: MakeupShadeSetting<"eyeshadow">;
75
+ innerColor: string;
76
+ };
77
+ export type EyelinerSettings = MakeupRegionSettings<"eyeliner"> & {
78
+ /** Line width at its thickest, in millimetres, 0.2..4. */
79
+ thickness: number;
80
+ /** Wing length past the outer corner, in millimetres, 0..15. */
81
+ wing: number;
82
+ /** Wing angle in degrees, 0..45, upward in the person's frame. */
83
+ wingAngle: number;
84
+ /** Lower lash line, 0..1 (fades while blinking). */
85
+ lower: number;
86
+ /** Softens and widens the line, 0..1. */
87
+ smudge: number;
88
+ };
89
+ export type BrowsSettings = MakeupRegionSettings<"brows"> & {
90
+ /** 0..1; 0.5 follows the person's own brow, higher is thicker and darker. */
91
+ boldness: number;
92
+ /** 0 tints only the real hairs, 1 fills a full powder shape. */
93
+ fill: number;
94
+ /** Procedural hair strokes, 0..1. */
95
+ strokes: number;
96
+ };
97
+ /** Settings per region: `MakeupSettings["blush"]` is `BlushSettings`, lips are `LipEffectSettings`. */
98
+ export type MakeupSettings = {
99
+ lips: LipEffectSettings;
100
+ contour: ContourSettings;
101
+ blush: BlushSettings;
102
+ highlighter: HighlighterSettings;
103
+ eyeshadow: EyeshadowSettings;
104
+ eyeliner: EyelinerSettings;
105
+ brows: BrowsSettings;
106
+ };
107
+ /** Partial settings per region, as looks and overrides carry them. */
108
+ export type MakeupSettingsInput = {
109
+ [R in MakeupRegion]?: Partial<MakeupSettings[R]>;
110
+ };
@@ -0,0 +1,40 @@
1
+ import { FaceSkinQuality } from '../../face-atlas/probe/constants';
2
+ import { MakeupSkinTone } from './skinTone';
3
+ export type UseMakeupSkinToneOptions = {
4
+ /** Which tracked face. Default: the nearest `FaceRig` / `FaceTracker`'s face, else 0. */
5
+ faceIndex?: number;
6
+ /** Faces to start the face model with when this starts it (no `FaceTracker` above). */
7
+ numFaces?: number;
8
+ /**
9
+ * Milliseconds between reads of the probe, at least
10
+ * `MAKEUP_SKIN_TONE.minReadbackMs` (200). Default 500 (two reads a second).
11
+ */
12
+ intervalMs?: number;
13
+ /** Shades recommended per region. Default 3. */
14
+ count?: number;
15
+ /** The skin probe's quality (`useFaceSkin`). Default `"auto"`. */
16
+ quality?: FaceSkinQuality;
17
+ /** `false` stops reading and releases the probe. Default true. */
18
+ enabled?: boolean;
19
+ };
20
+ /**
21
+ * The person's skin tone for shade-finder UIs: skin depth (`fair` … `rich`),
22
+ * undertone (`cool`, `neutral`, `warm`), the measured skin, lip and brow
23
+ * colours, and the curated palette shades nearest what each region would
24
+ * paint on them (`MakeupSkinTone`). `null` until the face's skin probe has
25
+ * settled.
26
+ *
27
+ * It reads the shared skin probe of the face (the one makeup uses; it starts
28
+ * one if none runs) back from the GPU without stalling it, at most every
29
+ * `intervalMs` (default 500 ms), and re-renders only when the readout
30
+ * changes. Works alone (it starts the face model when no `FaceTracker` is
31
+ * above). The camera's white balance moves the undertone and its exposure
32
+ * the depth: it describes the image, not the person, so offer it as a
33
+ * suggestion, never a label.
34
+ *
35
+ * ```tsx
36
+ * const tone = useMakeupSkinTone();
37
+ * <Blush shade={tone?.recommendations.blush[0] ?? "rose"} />
38
+ * ```
39
+ */
40
+ export declare const useMakeupSkinTone: (options?: UseMakeupSkinToneOptions) => MakeupSkinTone | null;
@@ -0,0 +1,59 @@
1
+ import { Blending, DepthModes, Side } from 'three';
2
+ export type MeshRendererMesh = "cube" | "sphere" | "plane";
3
+ export type MeshRendererMaterialType = "standard" | "basic";
4
+ export type MeshRendererShadowMode = "off" | "cast" | "receive" | "castReceive";
5
+ export type MeshRendererDepthFunction = "never" | "less" | "equal" | "lessEqual" | "greater" | "notEqual" | "greaterEqual" | "always";
6
+ export type MeshRendererCullMode = "back" | "front" | "off";
7
+ export type MeshRendererBlendMode = "normal" | "additive" | "subtractive" | "multiply" | "none";
8
+ export type MeshRendererRenderState = {
9
+ depthTest: boolean;
10
+ depthWrite: boolean;
11
+ depthFunc: MeshRendererDepthFunction;
12
+ colorWrite: boolean;
13
+ colorMask: {
14
+ r: boolean;
15
+ g: boolean;
16
+ b: boolean;
17
+ a: boolean;
18
+ };
19
+ cullMode: MeshRendererCullMode;
20
+ blendMode: MeshRendererBlendMode;
21
+ polygonOffset: {
22
+ enabled: boolean;
23
+ factor: number;
24
+ units: number;
25
+ };
26
+ };
27
+ export type MeshRendererSettings = {
28
+ enabled: boolean;
29
+ mesh: MeshRendererMesh;
30
+ /** Optional GLTF/GLB asset URL. When set, renders the imported asset instead of a primitive. */
31
+ assetUrl?: string;
32
+ assetNodeName?: string;
33
+ assetAnimation?: ("all" & {}) | (string & {});
34
+ material: {
35
+ type: MeshRendererMaterialType;
36
+ color: string;
37
+ opacity: number;
38
+ wireframe: boolean;
39
+ roughness: number;
40
+ metalness: number;
41
+ renderState?: Partial<Omit<MeshRendererRenderState, "colorMask" | "polygonOffset"> & {
42
+ colorMask: Partial<MeshRendererRenderState["colorMask"]>;
43
+ polygonOffset: Partial<MeshRendererRenderState["polygonOffset"]>;
44
+ }>;
45
+ };
46
+ shadowMode: MeshRendererShadowMode;
47
+ visible: boolean;
48
+ };
49
+ export type MeshRendererProps = {
50
+ value: MeshRendererSettings;
51
+ renderOrder?: number;
52
+ };
53
+ export declare const DEFAULT_MESH_RENDERER: MeshRendererSettings;
54
+ export declare const DEFAULT_MESH_RENDERER_RENDER_STATE: MeshRendererRenderState;
55
+ export declare const normalizeMeshRendererRenderState: (renderState?: MeshRendererSettings["material"]["renderState"]) => MeshRendererRenderState;
56
+ export declare const getThreeDepthFunction: (depthFunc: MeshRendererDepthFunction) => DepthModes;
57
+ export declare const getThreeSide: (cullMode: MeshRendererCullMode) => Side;
58
+ export declare const getThreeBlending: (blendMode: MeshRendererBlendMode) => Blending;
59
+ export declare const MeshRenderer: ({ renderOrder, value }: MeshRendererProps) => import("react/jsx-runtime").JSX.Element | null;
@@ -0,0 +1,44 @@
1
+ import { ReactNode } from 'react';
2
+ import { SpringSwingOptions } from '../../spring/swing';
3
+ import { CanonicalOffset } from '../HeadOccluder/useLandmarkPoseFit';
4
+ import { CanonicalTorsoFitOptions } from '../ShoulderOccluder/useCanonicalTorsoFit';
5
+ import type * as THREE from "three";
6
+ /** Nodes whose name contains one of these swing (`*_pendant`, `*_charm`). */
7
+ export declare const NECKLACE_SWING_NODES: readonly string[];
8
+ /** A pendant lies on the chest: it swings less far than an earring. */
9
+ export declare const NECKLACE_SWING_DEFAULTS: Readonly<SpringSwingOptions>;
10
+ export type NecklaceProps = Omit<CanonicalTorsoFitOptions, "offset"> & {
11
+ /**
12
+ * The necklace, authored in the torso frame: centimetres, origin between
13
+ * the shoulder joints, +X screen right, +Y up, +Z toward the camera, the
14
+ * chain on the neck base and upper chest. A pendant is a child node named
15
+ * `…pendant…` (or `…charm…`) with its origin on its bail. Cloned, so pass a
16
+ * loaded GLB's scene (or one of its nodes) as it is.
17
+ */
18
+ model?: THREE.Object3D | null;
19
+ /** JSX in the same frame (it does not swing). */
20
+ children?: ReactNode;
21
+ /**
22
+ * The pendants swing on a spring about their bail as the body moves, then
23
+ * settle: `true` (default) for the gentle default, `SpringSwingOptions`, or
24
+ * `false` (rigid). They hang along the torso's own down.
25
+ */
26
+ swing?: boolean | SpringSwingOptions;
27
+ /** Name parts of the nodes that swing. Default `NECKLACE_SWING_NODES`. */
28
+ swingNodes?: readonly string[];
29
+ /** Hide the chain behind the neck and shoulders (a `ShoulderOccluder`). Default true. */
30
+ occluder?: boolean;
31
+ /** The occluder's mesh (`ShoulderOccluder` `url`); default the SDK's CDN copy. */
32
+ occluderUrl?: string;
33
+ /** Nudge on top of the fit, in torso centimetres. */
34
+ offset?: CanonicalOffset;
35
+ };
36
+ /**
37
+ * A necklace on a tracked body: the chain sits on the neck base and upper
38
+ * chest (the canonical torso fit), its pendants swing, and the shoulder
39
+ * occluder hides the chain behind the neck. Inside a `BodyTracker` it uses
40
+ * that body; anywhere else it tracks the body itself (`bodyIndex`). Hidden
41
+ * while the body is lost. Under a `HeadOccluder` (a `HeadBinding`) the chin
42
+ * hides the chain behind it too.
43
+ */
44
+ export declare const Necklace: ({ model, children, swing, swingNodes, occluder, occluderUrl, offset, bodyIndex, ...fit }: NecklaceProps) => import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1 @@
1
+ export { NECKLACE_SWING_DEFAULTS, NECKLACE_SWING_NODES, Necklace, type NecklaceProps, } from './Necklace';
@@ -0,0 +1,69 @@
1
+ import { Euler, Vector3 } from '@react-three/fiber';
2
+ import { ReactNode } from 'react';
3
+ import { ParticleEmitterTarget } from '../../particles/eyes';
4
+ import { ParticlePreset } from '../../particles/presets';
5
+ import { ParticleSettings } from '../../particles/settings';
6
+ import { ParticleSystem } from '../../particles/system';
7
+ import type * as THREE from "three";
8
+ export type ParticleEmitterProps = Partial<ParticleSettings> & {
9
+ /** A built-in look the other settings go on top of (`PARTICLE_PRESETS`). */
10
+ preset?: ParticlePreset;
11
+ /**
12
+ * Emit from the person's own left eye, right eye, or both (two emitters),
13
+ * straight out of the face. `position`, `rotation` and `scale` then apply
14
+ * about the eye, in the head's centimetres. Inside a `FaceTracker` it
15
+ * follows that tracker's face; anywhere else it tracks the face itself.
16
+ */
17
+ target?: ParticleEmitterTarget;
18
+ /** With `target`: the face (default: the enclosing `FaceTracker`'s, else 0). */
19
+ faceIndex?: number;
20
+ /** With `target` and no enclosing `FaceTracker`: faces the face model tracks when this starts it. */
21
+ numFaces?: number;
22
+ /** New particles keep coming. False stops emitting; the particles already out live on. Default true. */
23
+ emitting?: boolean;
24
+ /** The particles' render order (they draw in the transparent pass). Default 0. */
25
+ renderOrder?: number;
26
+ /** The emitter's place in its parent (its +Z is forward). */
27
+ position?: Vector3;
28
+ rotation?: Euler;
29
+ scale?: Vector3;
30
+ /** Called with each emitter's `ParticleSystem` when it is made, and with null when it goes. */
31
+ onSystem?: (system: ParticleSystem | null) => void;
32
+ children?: ReactNode;
33
+ };
34
+ /**
35
+ * Emits particles from where it is: put it anywhere in the scene, inside a
36
+ * tracker to follow a face or a hand, or give it a `target` (the eyes).
37
+ * Particles are drawn in world space and keep their own path once out; they
38
+ * live on when the emitter stops or its tracker hides (it emits only while
39
+ * shown). Settings are props (any subset of `ParticleSettings`, over a
40
+ * `preset`), in the emitter's units: inside a head frame (and with
41
+ * `target`), centimetres. The ref is the emitter's group (with two eyes, the
42
+ * person's left one).
43
+ */
44
+ export declare const ParticleEmitter: import('react').ForwardRefExoticComponent<Partial<ParticleSettings> & {
45
+ /** A built-in look the other settings go on top of (`PARTICLE_PRESETS`). */
46
+ preset?: ParticlePreset;
47
+ /**
48
+ * Emit from the person's own left eye, right eye, or both (two emitters),
49
+ * straight out of the face. `position`, `rotation` and `scale` then apply
50
+ * about the eye, in the head's centimetres. Inside a `FaceTracker` it
51
+ * follows that tracker's face; anywhere else it tracks the face itself.
52
+ */
53
+ target?: ParticleEmitterTarget;
54
+ /** With `target`: the face (default: the enclosing `FaceTracker`'s, else 0). */
55
+ faceIndex?: number;
56
+ /** With `target` and no enclosing `FaceTracker`: faces the face model tracks when this starts it. */
57
+ numFaces?: number;
58
+ /** New particles keep coming. False stops emitting; the particles already out live on. Default true. */
59
+ emitting?: boolean;
60
+ /** The particles' render order (they draw in the transparent pass). Default 0. */
61
+ renderOrder?: number;
62
+ /** The emitter's place in its parent (its +Z is forward). */
63
+ position?: Vector3;
64
+ rotation?: Euler;
65
+ scale?: Vector3;
66
+ /** Called with each emitter's `ParticleSystem` when it is made, and with null when it goes. */
67
+ onSystem?: (system: ParticleSystem | null) => void;
68
+ children?: ReactNode;
69
+ } & import('react').RefAttributes<THREE.Group<THREE.Object3DEventMap>>>;
@@ -0,0 +1 @@
1
+ export { ParticleEmitter, type ParticleEmitterProps } from './ParticleEmitter';
@@ -0,0 +1,46 @@
1
+ import { BodySubjectOptions } from '../../body/bodySubject';
2
+ import { ScreenImageProps } from '../ScreenImage/types';
3
+ import { PersonCutoutFallback, PersonCutoutStatus } from './personCutout';
4
+ export type { PersonCutoutFallback, PersonCutoutStatus } from './personCutout';
5
+ export { FULL_SCREEN_ANCHORS, resolvePersonCutoutStatus, shouldDrawFallback } from './personCutout';
6
+ export { usePersonMaskTexture } from './personMask';
7
+ export type { PersonMaskTextureResult } from './personMask';
8
+ export type PersonCutoutProps = Omit<ScreenImageProps, "source" | "src" | "maskTexture" | "maskChannel" | "maskInvert"> & {
9
+ /** Edge softening as a 3×3 blur radius in mask texels. Default 4; 0 = hard edge. */
10
+ maskFeather?: number;
11
+ /**
12
+ * Shrink the kept silhouette into the feathered edge (0..1 of the feather
13
+ * width) so background fringe from the segmenter is trimmed. Default 0.7.
14
+ */
15
+ maskErode?: number;
16
+ /** Show the background only (cut the person out) instead of the person only. */
17
+ invert?: boolean;
18
+ /**
19
+ * What to draw while the segmentation model is loading or has failed:
20
+ * the unmasked camera (default, the experience degrades to a plain feed)
21
+ * or nothing.
22
+ */
23
+ fallback?: PersonCutoutFallback;
24
+ /** Keep the segmentation model running. Default true. */
25
+ active?: boolean;
26
+ onStatusChange?: (status: PersonCutoutStatus, error: Error | null) => void;
27
+ /**
28
+ * Cut out only the person with this stable id (`useBodyIds()`): the person
29
+ * mask split by the nearest skeleton (`useBodyMaskTexture`). Without
30
+ * `bodyId` or `subject`, everyone.
31
+ */
32
+ bodyId?: BodySubjectOptions["bodyId"];
33
+ /** Cut out only the person a policy picks (`largest`, `leftmost`, `sticky` …). */
34
+ subject?: BodySubjectOptions["subject"];
35
+ /** Bodies to track to tell people apart (1–2). Default 2 when a person is picked. */
36
+ numBodies?: BodySubjectOptions["numBodies"];
37
+ };
38
+ /**
39
+ * The live camera, masked to the person, as a full-screen `ScreenImage`.
40
+ * Place any `ScreenImage` (image, video, GIF) or shader surface behind it
41
+ * with a lower `renderOrder` for background replacement. The camera texture is
42
+ * already cover-cropped and webcam-mirrored by the session, and the mask is in
43
+ * that same space, so no coordinate work is needed. With `bodyId` or
44
+ * `subject`, only that person (the others go with the background).
45
+ */
46
+ export declare const PersonCutout: ({ bodyId, subject, numBodies, ...props }: PersonCutoutProps) => import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,16 @@
1
+ import { ScreenAnchorEdges } from '../ScreenSpaceUI';
2
+ /** Anchors that stretch a screen element over the whole viewport. */
3
+ export declare const FULL_SCREEN_ANCHORS: ScreenAnchorEdges;
4
+ export type PersonCutoutStatus = "loading" | "ready" | "error";
5
+ /**
6
+ * Status of a person cut-out from the segmentation model's lifecycle and
7
+ * whether its mask texture exists yet.
8
+ */
9
+ export declare const resolvePersonCutoutStatus: ({ ready, error, hasMask, }: {
10
+ ready: boolean;
11
+ error: Error | null;
12
+ hasMask: boolean;
13
+ }) => PersonCutoutStatus;
14
+ export type PersonCutoutFallback = "camera" | "hidden";
15
+ /** Whether the camera layer should draw while the mask is not available. */
16
+ export declare const shouldDrawFallback: (status: PersonCutoutStatus, fallback: PersonCutoutFallback) => boolean;
@@ -0,0 +1,19 @@
1
+ import { PersonCutoutStatus } from './personCutout';
2
+ import type * as THREE from "three";
3
+ export type PersonMaskTextureResult = {
4
+ /**
5
+ * The portrait segmentation mask in feed space. The signal is in RGB:
6
+ * white (255) on the person, black (0) on the background, alpha 255
7
+ * everywhere (measured; three's `alphaMap` reads green, which is how
8
+ * `VideoBackground` consumes it).
9
+ */
10
+ texture: THREE.Texture | null;
11
+ status: PersonCutoutStatus;
12
+ error: Error | null;
13
+ };
14
+ /**
15
+ * The portrait segmentation mask as a texture, with the model's lifecycle.
16
+ * Acquires the segmentation model itself. The mask lives in feed space, like
17
+ * the camera texture; read its green channel: 255 on the person, 0 elsewhere.
18
+ */
19
+ export declare const usePersonMaskTexture: (active?: boolean) => PersonMaskTextureResult;
@@ -0,0 +1,35 @@
1
+ import { BodyMaskSplitOptions } from '../../body/bodyMask';
2
+ import { BodySubjectOptions } from '../../body/bodySubject';
3
+ import { PersonCutoutStatus } from './personCutout';
4
+ import * as THREE from "three";
5
+ export type BodyMaskTextureOptions = BodySubjectOptions & Partial<BodyMaskSplitOptions> & {
6
+ /** `false` pauses the person mask and the body model. Default `true`. */
7
+ active?: boolean;
8
+ /**
9
+ * The mask's size as a share of the person mask's (feed render size).
10
+ * Default 0.5: the split's line is soft anyway, and the cost scales with it.
11
+ */
12
+ resolution?: number;
13
+ };
14
+ export type BodyMaskTextureResult = {
15
+ /**
16
+ * The person's mask in feed space, the same convention as
17
+ * `usePersonMaskTexture`: white on this person, black elsewhere (read the
18
+ * green channel). `null` until the person mask exists.
19
+ */
20
+ texture: THREE.Texture | null;
21
+ /** The id of the person it shows (`null` while nobody is followed). */
22
+ id: number | null;
23
+ status: PersonCutoutStatus;
24
+ error: Error | null;
25
+ };
26
+ /**
27
+ * One person's mask: the portrait person mask (everyone, `usePersonMaskTexture`)
28
+ * split by the nearest skeleton, on the GPU, for the body picked by `bodyId`,
29
+ * `subject` or `bodyIndex` (`BodySubjectOptions`). The mask is split by where
30
+ * the people were when it was made (the closest body detection in time).
31
+ * Starts the segmentation and body models itself; asks for 2 bodies unless
32
+ * `numBodies` says otherwise, since telling people apart needs them all
33
+ * tracked. Use inside `XRScene`.
34
+ */
35
+ export declare const useBodyMaskTexture: ({ active, resolution, nobody, feather, numBodies, ...subject }?: BodyMaskTextureOptions) => BodyMaskTextureResult;
@@ -1,13 +1,7 @@
1
1
  import { PerspectiveCameraProps } from '@react-three/fiber';
2
2
  /**
3
- * @deprecated Use @react-three/drei's PerspectiveCamera directly for the new unified architecture.
4
- * This component is kept for backwards compatibility with old examples.
5
- *
6
- * For new projects, use:
7
- * ```tsx
8
- * import { PerspectiveCamera } from '@react-three/drei';
9
- * <PerspectiveCamera makeDefault position={[0, 0, 5]} fov={45} />
10
- * ```
3
+ * @deprecated Import PerspectiveCamera directly from @react-three/drei.
4
+ * Retained for backwards compatibility with existing SDK consumers.
11
5
  */
12
6
  export declare const PerspectiveCamera: (props: PerspectiveCameraProps & {
13
7
  makeDefault?: boolean;
@@ -0,0 +1,47 @@
1
+ import { Object3D, Vector3 } from 'three';
2
+ export type PinToMeshOrientation = "none" | "position" | "positionAndDirection";
3
+ export type PinToMeshVector3 = {
4
+ x: number;
5
+ y: number;
6
+ z: number;
7
+ };
8
+ export type PinToMeshSettings = {
9
+ enabled: boolean;
10
+ targetObjectId: string | null;
11
+ orientation: PinToMeshOrientation;
12
+ uv: {
13
+ x: number;
14
+ y: number;
15
+ };
16
+ vertexNormal: boolean;
17
+ offsetSpace: "local" | "world";
18
+ offsetPosition: PinToMeshVector3;
19
+ offsetRotation: PinToMeshVector3;
20
+ };
21
+ export declare const DEFAULT_PIN_TO_MESH: PinToMeshSettings;
22
+ export type PinToMeshProps = {
23
+ target: Object3D | null;
24
+ settings: PinToMeshSettings;
25
+ children: React.ReactNode;
26
+ };
27
+ /** Resolve a UV coordinate to the first matching mesh triangle in world space. */
28
+ export declare const resolvePinSurface: (target: Object3D, uv: {
29
+ x: number;
30
+ y: number;
31
+ }, useVertexNormal?: boolean) => {
32
+ position: Vector3;
33
+ normal: Vector3;
34
+ };
35
+ export type ApplyPinToMeshOptions = {
36
+ source: Object3D;
37
+ surface: {
38
+ position: Vector3;
39
+ normal: Vector3;
40
+ };
41
+ settings: Pick<PinToMeshSettings, "offsetPosition" | "offsetRotation" | "offsetSpace" | "orientation">;
42
+ };
43
+ export declare const resetPinnedObject: (source: Object3D) => void;
44
+ export declare const applyPinToMeshTransform: ({ settings, source, surface }: ApplyPinToMeshOptions) => void;
45
+ export declare const PinToMesh: ({ target, settings, children }: PinToMeshProps) => import('react').ReactElement<{
46
+ ref: import('react').RefObject<Object3D<import('three').Object3DEventMap>>;
47
+ }, string | import('react').JSXElementConstructor<any>>;
@@ -0,0 +1,6 @@
1
+ import { PropsWithChildren } from 'react';
2
+ export type RenderGroupLayerProps = PropsWithChildren & {
3
+ layer?: number;
4
+ };
5
+ /** Assigns every renderable descendant to one camera layer. */
6
+ export declare const RenderGroupLayer: ({ children, layer }: RenderGroupLayerProps) => import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,23 @@
1
+ import { ReactNode } from 'react';
2
+ import { FaceMeshMaterialOverride } from '../FaceMesh';
3
+ import { SceneComponent, SceneComponentId, SceneObjectId, SceneObjectStore } from '../../scene-object';
4
+ export type SceneObjectRendererProps = {
5
+ objectId: SceneObjectId;
6
+ store: SceneObjectStore;
7
+ editorMode?: boolean;
8
+ /** Stable renderer sorting value, normally supplied by createRenderPlan(). */
9
+ renderOrder?: number;
10
+ /** Camera layer used by SequentialRenderPasses for guaranteed group composition. */
11
+ renderLayer?: number;
12
+ onComponentChange?: (component: SceneComponent) => void;
13
+ fallback?: (message: string) => ReactNode;
14
+ /** Internal: descendants already share an ancestor ScreenSpaceUI plane. */
15
+ insideScreenSpaceUI?: boolean;
16
+ /**
17
+ * Runtime-only material overrides keyed by FaceMeshRenderer component ID.
18
+ * These are deliberately separate from SceneObjectStore so Three.js
19
+ * materials and shader factories never enter serialized scene data.
20
+ */
21
+ faceMeshMaterialOverrides?: Readonly<Partial<Record<SceneComponentId, FaceMeshMaterialOverride>>>;
22
+ };
23
+ export declare const SceneObjectRenderer: ({ editorMode, faceMeshMaterialOverrides, fallback, insideScreenSpaceUI, objectId, onComponentChange, renderLayer, renderOrder, store, }: SceneObjectRendererProps) => import("react/jsx-runtime").JSX.Element | null;
@@ -0,0 +1,11 @@
1
+ import { ReactNode } from 'react';
2
+ import { ScreenTransformGuideLayer } from '../ScreenSpaceUI';
3
+ import { ScreenTransform2DSettings } from '../../screen2d';
4
+ export type ScreenTransformFrameProps = {
5
+ transform: ScreenTransform2DSettings;
6
+ guideLayer: ScreenTransformGuideLayer;
7
+ guideColor: string;
8
+ onChange?: (next: ScreenTransform2DSettings) => void;
9
+ children: ReactNode;
10
+ };
11
+ export declare function ScreenTransformFrame({ transform, guideLayer, guideColor, onChange, children, }: ScreenTransformFrameProps): import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,19 @@
1
+ import { ResolvedScreenTransform2D, ScreenTransform2DSettings } from '../../screen2d';
2
+ export declare const snapHalfPixel: (value: number) => number;
3
+ export declare const clamp01: (value: number) => number;
4
+ export declare function resolveScreenTransformDesignScale(viewportSize: {
5
+ width: number;
6
+ height: number;
7
+ }): number;
8
+ export declare function resolveScreenTransformUnitScale({ resolved, transform, }: {
9
+ resolved: ResolvedScreenTransform2D;
10
+ transform: ScreenTransform2DSettings;
11
+ }): number;
12
+ export declare function resolveScreenTransformControlScale({ parent, resolved, transform, }: {
13
+ parent: {
14
+ width: number;
15
+ height: number;
16
+ };
17
+ resolved: ResolvedScreenTransform2D;
18
+ transform: ScreenTransform2DSettings;
19
+ }): [number, number, number];
@@ -0,0 +1,18 @@
1
+ import { ScreenTransformControlHandle } from '../ScreenSpaceUI/ScreenTransformGuide';
2
+ import { ScreenTransform2DSettings } from '../../screen2d';
3
+ export type ScreenTransformDragState = {
4
+ handle: ScreenTransformControlHandle;
5
+ startX: number;
6
+ startY: number;
7
+ startPointerDesign: {
8
+ x: number;
9
+ y: number;
10
+ };
11
+ startTransform: ScreenTransform2DSettings;
12
+ };
13
+ export declare function applyScreenTransformDrag({ drag, clientX, clientY, designScale, }: {
14
+ drag: ScreenTransformDragState;
15
+ clientX: number;
16
+ clientY: number;
17
+ designScale: number;
18
+ }): ScreenTransform2DSettings;
@@ -0,0 +1,5 @@
1
+ export { ScreenTransformFrame } from './ScreenTransformFrame';
2
+ export type { ScreenTransformFrameProps } from './ScreenTransformFrame';
3
+ export { applyScreenTransformDrag } from './ScreenTransformInteraction';
4
+ export type { ScreenTransformDragState } from './ScreenTransformInteraction';
5
+ export { clamp01, resolveScreenTransformControlScale, resolveScreenTransformDesignScale, resolveScreenTransformUnitScale, snapHalfPixel, } from './ScreenTransformHelpers';
@@ -0,0 +1,3 @@
1
+ import { ScreenGlassSettings } from './types';
2
+ export declare const DEFAULT_SCREEN_GLASS: ScreenGlassSettings;
3
+ export declare const normalizeScreenGlass: (value?: Partial<ScreenGlassSettings>) => ScreenGlassSettings;
@@ -0,0 +1,5 @@
1
+ import { DEFAULT_SCREEN_GLASS, normalizeScreenGlass } from './defaults';
2
+ import { ScreenGlassMaterialProps } from './types';
3
+ export type { ScreenGlassMaterialProps, ScreenGlassSettings } from './types';
4
+ export { DEFAULT_SCREEN_GLASS, normalizeScreenGlass };
5
+ export declare const ScreenGlassMaterial: ({ opacity, value }: ScreenGlassMaterialProps) => import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,2 @@
1
+ export declare const screenGlassVertexShader = "\n varying vec2 vPosition;\n void main() {\n vPosition = position.xy;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n";
2
+ export declare const screenGlassFragmentShader = "\n uniform vec3 tint;\n uniform float opacity;\n uniform float frost;\n uniform float highlight;\n varying vec2 vPosition;\n\n void main() {\n float grain = fract(sin(dot(vPosition * 997.0, vec2(12.9898, 78.233))) * 43758.5453);\n float sheen = smoothstep(0.15, 0.85, 1.0 - (vPosition.x + vPosition.y + 1.0) * 0.5);\n vec3 frosted = mix(tint, vec3(1.0), frost * (0.18 + grain * 0.08));\n vec3 color = mix(frosted, vec3(1.0), sheen * highlight * 0.32);\n gl_FragColor = vec4(color, opacity);\n }\n";
@@ -0,0 +1,10 @@
1
+ export type ScreenGlassSettings = {
2
+ tint: string;
3
+ opacity: number;
4
+ frost: number;
5
+ highlight: number;
6
+ };
7
+ export type ScreenGlassMaterialProps = {
8
+ value: ScreenGlassSettings;
9
+ opacity?: number;
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+ };
@@ -0,0 +1,5 @@
1
+ import { ScreenGradientSettings, ScreenGradientStop } from './types';
2
+ export declare const MAX_SCREEN_GRADIENT_STOPS = 8;
3
+ export declare const DEFAULT_SCREEN_GRADIENT: ScreenGradientSettings;
4
+ export declare const normalizeScreenGradientStops: (stops: ScreenGradientStop[]) => ScreenGradientStop[];
5
+ export declare const normalizeScreenGradient: (value?: Partial<ScreenGradientSettings>) => ScreenGradientSettings;