@vincentt-xr/sdk 2.0.0-alpha.0 → 2.0.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (879) hide show
  1. package/GROUNDING.md +8193 -111
  2. package/README.md +86 -52
  3. package/dist/CanonicalHeadFrame-D_0OzdB9.cjs +1 -0
  4. package/dist/CanonicalHeadFrame-DdUqF6Fv.js +1506 -0
  5. package/dist/DebuggerUI-CVuV-VJ5.cjs +1 -0
  6. package/dist/DebuggerUI-D-rcPa54.js +275 -0
  7. package/dist/FaceRetouch-C1AxBNex.js +1071 -0
  8. package/dist/FaceRetouch-D7kryDE6.cjs +134 -0
  9. package/dist/FaceSurface-CHAMEeG1.cjs +1 -0
  10. package/dist/FaceSurface-DmP9AEeC.js +27 -0
  11. package/dist/SkeletonUtils-C2r90MtN.js +21 -0
  12. package/dist/SkeletonUtils-CddIup1F.cjs +1 -0
  13. package/dist/TextLabel-XE0rQSDn.cjs +2 -0
  14. package/dist/TextLabel-c9BCucOI.js +961 -0
  15. package/dist/assets/cache.d.ts +99 -0
  16. package/dist/assets/estimate.d.ts +11 -0
  17. package/dist/assets/gltfLoader.d.ts +16 -0
  18. package/dist/assets/index.d.ts +7 -0
  19. package/dist/assets/loaders.d.ts +43 -0
  20. package/dist/assets/react.d.ts +33 -0
  21. package/dist/assets/sdkModels.d.ts +22 -0
  22. package/dist/audio/AudioEngine.d.ts +3 -1
  23. package/dist/audio/AudioPlayer.d.ts +29 -0
  24. package/dist/audio/AudioPlayerLogic.d.ts +4 -0
  25. package/dist/audio/index.d.ts +2 -0
  26. package/dist/body/__fixtures__/syntheticRig.d.ts +21 -0
  27. package/dist/body/bodyFlipGuard.d.ts +39 -0
  28. package/dist/body/bodyIdentity.d.ts +72 -0
  29. package/dist/body/bodyMask.d.ts +79 -0
  30. package/dist/body/bodyMaskMaterial.d.ts +15 -0
  31. package/dist/body/bodyPose.d.ts +58 -0
  32. package/dist/body/bodyRigFit.d.ts +148 -0
  33. package/dist/body/bodyRigSolver.d.ts +114 -0
  34. package/dist/body/bodySubject.d.ts +46 -0
  35. package/dist/body-pose/index.d.ts +521 -0
  36. package/dist/body-trigger/__fixtures__/syntheticBody.d.ts +83 -0
  37. package/dist/body-trigger/frame.d.ts +88 -0
  38. package/dist/body-trigger/index.d.ts +6 -0
  39. package/dist/body-trigger/moves.d.ts +235 -0
  40. package/dist/body-trigger/trigger.d.ts +75 -0
  41. package/dist/bodyMaskMaterial-CBWub5t_.cjs +68 -0
  42. package/dist/bodyMaskMaterial-Cs2awskk.js +207 -0
  43. package/dist/cache-2x3CUJuY.js +212 -0
  44. package/dist/cache-DL1Dbz6k.cjs +1 -0
  45. package/dist/calibration/calibration.d.ts +75 -0
  46. package/dist/calibration/index.d.ts +6 -0
  47. package/dist/calibration/storage.d.ts +13 -0
  48. package/dist/calibration/types.d.ts +53 -0
  49. package/dist/calibration/useXRCalibration.d.ts +46 -0
  50. package/dist/camera/CameraPermissionGate.d.ts +26 -0
  51. package/dist/camera/devices.d.ts +26 -0
  52. package/dist/camera/index.d.ts +8 -0
  53. package/dist/camera/permission.d.ts +86 -0
  54. package/dist/camera/useCameraPermission.d.ts +35 -0
  55. package/dist/canonicalFace-BHwyCx1c.js +9 -0
  56. package/dist/canonicalFace-C83I225R.cjs +1 -0
  57. package/dist/capabilities/detect.d.ts +45 -0
  58. package/dist/capabilities/index.d.ts +5 -0
  59. package/dist/capabilities/types.d.ts +120 -0
  60. package/dist/capabilities/useXRCapabilities.d.ts +18 -0
  61. package/dist/compat/environment.d.ts +5 -0
  62. package/dist/compat/index.d.ts +4 -0
  63. package/dist/compat/run.d.ts +18 -0
  64. package/dist/compat/scenarios.d.ts +10 -0
  65. package/dist/compat/types.d.ts +101 -0
  66. package/dist/components/Axes/index.d.ts +6 -0
  67. package/dist/components/BodyInstruction/BodyPoseHint.d.ts +63 -0
  68. package/dist/components/BodyInstruction/index.d.ts +76 -0
  69. package/dist/components/BodyInstruction/useBodyPose.d.ts +30 -0
  70. package/dist/components/BodyRig/BodyAttachment.d.ts +28 -0
  71. package/dist/components/BodyRig/BodyOccluder.d.ts +27 -0
  72. package/dist/components/BodyRig/bodyDepth.d.ts +57 -0
  73. package/dist/components/BodyRig/index.d.ts +129 -0
  74. package/dist/components/BodyRig/useBodyDepthTexture.d.ts +40 -0
  75. package/dist/components/BodyTracker/index.d.ts +26 -1
  76. package/dist/components/BodyTrigger/index.d.ts +56 -0
  77. package/dist/components/Debugger/DebuggerProvider.d.ts +14 -1
  78. package/dist/components/Debugger/DebuggerUI.d.ts +3 -1
  79. package/dist/components/FaceAtlas/FaceAtlasLayer.d.ts +114 -0
  80. package/dist/components/FaceAtlas/MadeUpCamera.d.ts +80 -0
  81. package/dist/components/FaceAtlas/constants.d.ts +8 -0
  82. package/dist/components/FaceAtlas/index.d.ts +7 -0
  83. package/dist/components/FaceAtlas/useFaceAtlasSurface.d.ts +84 -0
  84. package/dist/components/FaceAtlas/useFaceSkin.d.ts +84 -0
  85. package/dist/components/FaceCharacter/ExternalFaceMesh.d.ts +109 -0
  86. package/dist/components/FaceCharacter/FaceExpressionController.d.ts +53 -0
  87. package/dist/components/FaceCharacter/FaceMorph.d.ts +71 -0
  88. package/dist/components/FaceCharacter/FacePiercing.d.ts +65 -0
  89. package/dist/components/FaceCharacter/FaceReprojection.d.ts +85 -0
  90. package/dist/components/FaceCharacter/FaceRig.d.ts +38 -0
  91. package/dist/components/FaceCharacter/FaceSurface.d.ts +49 -0
  92. package/dist/components/FaceCharacter/FaceSurfaceOccluder.d.ts +39 -0
  93. package/dist/components/FaceCharacter/PinToFaceMesh.d.ts +68 -0
  94. package/dist/components/FaceCharacter/index.d.ts +18 -0
  95. package/dist/components/FaceCharacter/useFaceReprojector.d.ts +10 -0
  96. package/dist/components/FaceInset/FaceInset.d.ts +68 -0
  97. package/dist/components/FaceInset/frame.d.ts +94 -0
  98. package/dist/components/FaceInset/index.d.ts +6 -0
  99. package/dist/components/FaceInset/material.d.ts +40 -0
  100. package/dist/components/FaceInset/useFaceInsetTexture.d.ts +37 -0
  101. package/dist/components/FaceInstruction/FaceExpressionHint.d.ts +43 -0
  102. package/dist/components/FaceInstruction/index.d.ts +56 -0
  103. package/dist/components/FaceInstruction/useFaceExpression.d.ts +20 -0
  104. package/dist/components/FaceLiquify/FaceLiquify.d.ts +49 -0
  105. package/dist/components/FaceLiquify/debug.d.ts +37 -0
  106. package/dist/components/FaceLiquify/frame.d.ts +55 -0
  107. package/dist/components/FaceLiquify/index.d.ts +10 -0
  108. package/dist/components/FaceLiquify/material.d.ts +39 -0
  109. package/dist/components/FaceLiquify/pass.d.ts +49 -0
  110. package/dist/components/FaceLiquify/presence.d.ts +25 -0
  111. package/dist/components/FaceLiquify/presets.d.ts +82 -0
  112. package/dist/components/FaceLiquify/selfTest.d.ts +66 -0
  113. package/dist/components/FaceLiquify/target.d.ts +85 -0
  114. package/dist/components/FaceLiquify/warp.d.ts +72 -0
  115. package/dist/components/FaceMesh/FaceMeshRenderer.d.ts +25 -0
  116. package/dist/components/FaceMesh/canonical/CanonicalFaceMeshRenderer.d.ts +70 -1
  117. package/dist/components/FaceMesh/canonical/FaceMeshMaterial.d.ts +25 -0
  118. package/dist/components/FaceMesh/canonical/assets.d.ts +3 -0
  119. package/dist/components/FaceMesh/canonical/geometryGroups.d.ts +30 -0
  120. package/dist/components/FaceMesh/canonical/parseCanonicalFaceModel.d.ts +24 -0
  121. package/dist/components/FaceMesh/canonical/shaders.d.ts +2 -0
  122. package/dist/components/FaceMesh/deform.d.ts +3 -0
  123. package/dist/components/FaceMesh/index.d.ts +6 -1
  124. package/dist/components/FaceMesh/material/defaults.d.ts +74 -0
  125. package/dist/components/FaceMesh/material/index.d.ts +1 -0
  126. package/dist/components/FaceMesh/material/options.d.ts +5 -1
  127. package/dist/components/FaceMesh/material/support.d.ts +7 -2
  128. package/dist/components/FaceMesh/material/textures.d.ts +4 -0
  129. package/dist/components/FaceMesh/material/types.d.ts +4 -2
  130. package/dist/components/FaceRetouch/Background.d.ts +11 -5
  131. package/dist/components/FaceRetouch/FaceRetouch.d.ts +52 -0
  132. package/dist/components/FaceRetouch/index.d.ts +2 -6
  133. package/dist/components/FaceRetouch/landmarkMask.d.ts +4 -6
  134. package/dist/components/FaceRetouch/renderState.d.ts +19 -0
  135. package/dist/components/FaceRetouch/useFaceRetouchMask.d.ts +4 -7
  136. package/dist/components/FaceSwap/FaceMirror.d.ts +46 -0
  137. package/dist/components/FaceSwap/FaceSwap.d.ts +58 -0
  138. package/dist/components/FaceSwap/FaceTextureLayer.d.ts +72 -0
  139. package/dist/components/FaceSwap/faceSwapPlan.d.ts +91 -0
  140. package/dist/components/FaceSwap/index.d.ts +13 -0
  141. package/dist/components/FaceSwap/settings.d.ts +300 -0
  142. package/dist/components/FaceSwap/useFaceTexture.d.ts +35 -0
  143. package/dist/components/FaceSwap/useLiveFace.d.ts +38 -0
  144. package/dist/components/FaceSwap/useLiveFaceTexture.d.ts +31 -0
  145. package/dist/components/FaceTracker/index.d.ts +5 -3
  146. package/dist/components/FaceWarp3D/FaceWarp3D.d.ts +50 -0
  147. package/dist/components/FaceWarp3D/index.d.ts +2 -0
  148. package/dist/components/Faceless/Faceless.d.ts +51 -0
  149. package/dist/components/Faceless/index.d.ts +2 -0
  150. package/dist/components/GestureListener/index.d.ts +11 -0
  151. package/dist/components/HairLock/HairLock.d.ts +39 -0
  152. package/dist/components/HairLock/index.d.ts +2 -0
  153. package/dist/components/HairLock/lockGeometry.d.ts +15 -0
  154. package/dist/components/HandCutout/index.d.ts +35 -0
  155. package/dist/components/HandEffect/index.d.ts +36 -0
  156. package/dist/components/HandInstruction/HandGestureHint.d.ts +70 -0
  157. package/dist/components/HandInstruction/index.d.ts +74 -0
  158. package/dist/components/HandInstruction/useHandGesture.d.ts +22 -0
  159. package/dist/components/HandJoints2D/index.d.ts +6 -0
  160. package/dist/components/HandRig/ForearmOccluder.d.ts +29 -0
  161. package/dist/components/HandRig/HandAttachment.d.ts +34 -0
  162. package/dist/components/HandRig/HandNails.d.ts +61 -0
  163. package/dist/components/HandRig/HandOccluder.d.ts +45 -0
  164. package/dist/components/HandRig/HandTattoo.d.ts +61 -0
  165. package/dist/components/HandRig/WristAttachment.d.ts +34 -0
  166. package/dist/components/HandRig/index.d.ts +127 -0
  167. package/dist/components/HandRig/useArmMask.d.ts +29 -0
  168. package/dist/components/HandRig/wristSolve.d.ts +96 -0
  169. package/dist/components/HandTouch/HandTouch.d.ts +62 -0
  170. package/dist/components/HandTouch/Touchable.d.ts +36 -0
  171. package/dist/components/HandTouch/index.d.ts +2 -0
  172. package/dist/components/HandTracker/index.d.ts +12 -2
  173. package/dist/components/HandTracking2D/HandVisual.d.ts +12 -0
  174. package/dist/components/HandTracking2D/index.d.ts +5 -0
  175. package/dist/components/HandTracking2DController/index.d.ts +5 -0
  176. package/dist/components/HandTracking3D/index.d.ts +6 -0
  177. package/dist/components/HeadBinding/index.d.ts +14 -0
  178. package/dist/components/HeadOccluder/CanonicalHeadFrame.d.ts +22 -0
  179. package/dist/components/HeadOccluder/Earrings.d.ts +55 -0
  180. package/dist/components/HeadOccluder/HeadAttachment.d.ts +38 -0
  181. package/dist/components/HeadOccluder/NeckOccluder.d.ts +67 -0
  182. package/dist/components/HeadOccluder/earringPlacement.d.ts +31 -0
  183. package/dist/components/HeadOccluder/headAttachmentPoints.d.ts +69 -0
  184. package/dist/components/HeadOccluder/index.d.ts +57 -3
  185. package/dist/components/HeadOccluder/useCanonicalHeadFit.d.ts +36 -0
  186. package/dist/components/HeadOccluder/useLandmarkPoseFit.d.ts +80 -0
  187. package/dist/components/HolisticTracker/index.d.ts +69 -0
  188. package/dist/components/HolisticTracker/settings.d.ts +58 -0
  189. package/dist/components/HolisticTracker/signals.d.ts +49 -0
  190. package/dist/components/Instruction/HintStage.d.ts +29 -0
  191. package/dist/components/Instruction/InstructionCue.d.ts +126 -0
  192. package/dist/components/Instruction/gestureHold.d.ts +20 -0
  193. package/dist/components/Instruction/ghost.d.ts +129 -0
  194. package/dist/components/Instruction/hintBlend.d.ts +19 -0
  195. package/dist/components/Instruction/hintLook.d.ts +81 -0
  196. package/dist/components/Instruction/hintLoop.d.ts +36 -0
  197. package/dist/components/Instruction/index.d.ts +41 -0
  198. package/dist/components/Instruction/useGhostModel.d.ts +33 -0
  199. package/dist/components/Instruction/useInstructionHold.d.ts +72 -0
  200. package/dist/components/IrisEffect/IrisMaterial.d.ts +73 -0
  201. package/dist/components/IrisEffect/index.d.ts +51 -0
  202. package/dist/components/IrisEffect/settings.d.ts +117 -0
  203. package/dist/components/LightObject/index.d.ts +20 -0
  204. package/dist/components/LipEffect/LipEffect.d.ts +28 -0
  205. package/dist/components/LipEffect/LipEffectMaterial.d.ts +98 -0
  206. package/dist/components/LipEffect/LipEffects.d.ts +12 -0
  207. package/dist/components/LipEffect/defaults.d.ts +51 -0
  208. package/dist/components/LipEffect/index.d.ts +12 -0
  209. package/dist/components/LipEffect/lipShading.d.ts +73 -0
  210. package/dist/components/LipEffect/settings.d.ts +375 -0
  211. package/dist/components/LipEffect/shader.d.ts +39 -0
  212. package/dist/components/LipEffect/types.d.ts +141 -0
  213. package/dist/components/LipEffect/useLipDesignTextures.d.ts +17 -0
  214. package/dist/components/LipEffect/uvGuide.d.ts +74 -0
  215. package/dist/components/LookAt/index.d.ts +23 -0
  216. package/dist/components/Makeup/Blush.d.ts +18 -0
  217. package/dist/components/Makeup/Brows.d.ts +20 -0
  218. package/dist/components/Makeup/Contour.d.ts +17 -0
  219. package/dist/components/Makeup/Eyeliner.d.ts +20 -0
  220. package/dist/components/Makeup/Eyeshadow.d.ts +20 -0
  221. package/dist/components/Makeup/Highlighter.d.ts +18 -0
  222. package/dist/components/Makeup/MakeupDesign.d.ts +37 -0
  223. package/dist/components/Makeup/MakeupRegion.d.ts +132 -0
  224. package/dist/components/Makeup/constants.d.ts +44 -0
  225. package/dist/components/Makeup/design.d.ts +106 -0
  226. package/dist/components/Makeup/designSamples.d.ts +42 -0
  227. package/dist/components/Makeup/eyes.d.ts +114 -0
  228. package/dist/components/Makeup/fields.d.ts +10 -0
  229. package/dist/components/Makeup/geometry.d.ts +106 -0
  230. package/dist/components/Makeup/index.d.ts +26 -0
  231. package/dist/components/Makeup/looks.d.ts +28 -0
  232. package/dist/components/Makeup/material.d.ts +239 -0
  233. package/dist/components/Makeup/settings.d.ts +54 -0
  234. package/dist/components/Makeup/shades.d.ts +143 -0
  235. package/dist/components/Makeup/shapes.d.ts +27 -0
  236. package/dist/components/Makeup/skinTone.d.ts +135 -0
  237. package/dist/components/Makeup/types.d.ts +110 -0
  238. package/dist/components/Makeup/useMakeupSkinTone.d.ts +40 -0
  239. package/dist/components/MeshRenderer/index.d.ts +59 -0
  240. package/dist/components/Necklace/Necklace.d.ts +44 -0
  241. package/dist/components/Necklace/index.d.ts +1 -0
  242. package/dist/components/ParticleEmitter/ParticleEmitter.d.ts +69 -0
  243. package/dist/components/ParticleEmitter/index.d.ts +1 -0
  244. package/dist/components/PersonCutout/index.d.ts +46 -0
  245. package/dist/components/PersonCutout/personCutout.d.ts +16 -0
  246. package/dist/components/PersonCutout/personMask.d.ts +19 -0
  247. package/dist/components/PersonCutout/useBodyMaskTexture.d.ts +35 -0
  248. package/dist/components/PerspectiveCamera/index.d.ts +2 -8
  249. package/dist/components/PinToMesh/index.d.ts +47 -0
  250. package/dist/components/RenderGroupLayer/index.d.ts +6 -0
  251. package/dist/components/SceneObjectRenderer/index.d.ts +23 -0
  252. package/dist/components/Screen2D/ScreenTransformFrame.d.ts +11 -0
  253. package/dist/components/Screen2D/ScreenTransformHelpers.d.ts +19 -0
  254. package/dist/components/Screen2D/ScreenTransformInteraction.d.ts +18 -0
  255. package/dist/components/Screen2D/index.d.ts +5 -0
  256. package/dist/components/ScreenGlass/defaults.d.ts +3 -0
  257. package/dist/components/ScreenGlass/index.d.ts +5 -0
  258. package/dist/components/ScreenGlass/shaders.d.ts +2 -0
  259. package/dist/components/ScreenGlass/types.d.ts +10 -0
  260. package/dist/components/ScreenGradient/defaults.d.ts +5 -0
  261. package/dist/components/ScreenGradient/index.d.ts +5 -0
  262. package/dist/components/ScreenGradient/shaders.d.ts +2 -0
  263. package/dist/components/ScreenGradient/types.d.ts +19 -0
  264. package/dist/components/ScreenImage/ScreenImage.d.ts +4 -0
  265. package/dist/components/ScreenImage/components/DynamicTextureSync.d.ts +9 -0
  266. package/dist/components/ScreenImage/components/ScreenImageBody.d.ts +9 -0
  267. package/dist/components/ScreenImage/components/ScreenImageFrame.d.ts +9 -0
  268. package/dist/components/ScreenImage/components/ScreenImageTransformFrame.d.ts +9 -0
  269. package/dist/components/ScreenImage/fit.d.ts +52 -0
  270. package/dist/components/ScreenImage/index.d.ts +10 -0
  271. package/dist/components/ScreenImage/materials/ScreenImageBlendMaterial.d.ts +9 -0
  272. package/dist/components/ScreenImage/materials/ScreenImageMaskMaterial.d.ts +11 -0
  273. package/dist/components/ScreenImage/materials/ScreenImageMatcap.d.ts +3 -0
  274. package/dist/components/ScreenImage/source.d.ts +25 -0
  275. package/dist/components/ScreenImage/types.d.ts +64 -0
  276. package/dist/components/ScreenImage/utils/ScreenImageConstants.d.ts +9 -0
  277. package/dist/components/ScreenImage/utils/ScreenImageHelpers.d.ts +4 -0
  278. package/dist/components/ScreenShape/geometry.d.ts +5 -0
  279. package/dist/components/ScreenShape/index.d.ts +5 -0
  280. package/dist/components/ScreenShape/types.d.ts +54 -0
  281. package/dist/components/ScreenSpaceUI/ScreenTransformGuide.d.ts +15 -0
  282. package/dist/components/ScreenSpaceUI/ScreenTransformOverlayGuide.d.ts +9 -0
  283. package/dist/components/ScreenSpaceUI/index.d.ts +3 -0
  284. package/dist/components/ScreenText/components/ScreenTextBody.d.ts +2 -0
  285. package/dist/components/ScreenText/components/ScreenTextTransformFrame.d.ts +9 -0
  286. package/dist/components/ScreenText/constants.d.ts +5 -0
  287. package/dist/components/ScreenText/index.d.ts +6 -0
  288. package/dist/components/ScreenText/types.d.ts +31 -0
  289. package/dist/components/ScreenText/utils/ScreenTextHelpers.d.ts +14 -0
  290. package/dist/components/ScreenText/utils/ScreenTextMappings.d.ts +17 -0
  291. package/dist/components/SegmentationOverlay/SegmentationOverlay.d.ts +37 -0
  292. package/dist/components/SegmentationOverlay/SegmentationOverlayMaterial.d.ts +31 -0
  293. package/dist/components/SegmentationOverlay/index.d.ts +9 -0
  294. package/dist/components/SegmentationOverlay/maskTexture.d.ts +23 -0
  295. package/dist/components/SegmentationOverlay/providers.d.ts +72 -0
  296. package/dist/components/SegmentationOverlay/settings.d.ts +65 -0
  297. package/dist/components/SequentialRenderPasses/index.d.ts +6 -0
  298. package/dist/components/ShoulderOccluder/index.d.ts +46 -0
  299. package/dist/components/ShoulderOccluder/useCanonicalTorsoFit.d.ts +27 -0
  300. package/dist/components/SpringSwing/SpringSwing.d.ts +22 -0
  301. package/dist/components/SpringSwing/index.d.ts +1 -0
  302. package/dist/components/TextLabel/TextLabel.d.ts +5 -0
  303. package/dist/components/TextLabel/alignment.d.ts +4 -0
  304. package/dist/components/TextLabel/bend.d.ts +9 -0
  305. package/dist/components/TextLabel/canvas/buildTextLabelTexture.d.ts +4 -0
  306. package/dist/components/TextLabel/canvas/canvasTypography.d.ts +13 -0
  307. package/dist/components/TextLabel/canvas/drawBackground.d.ts +21 -0
  308. package/dist/components/TextLabel/canvas/drawEffects.d.ts +34 -0
  309. package/dist/components/TextLabel/canvas/drawText.d.ts +19 -0
  310. package/dist/components/TextLabel/components/TextLabelMesh.d.ts +13 -0
  311. package/dist/components/TextLabel/constants.d.ts +2 -0
  312. package/dist/components/TextLabel/hooks/useTextLabelTexture.d.ts +7 -0
  313. package/dist/components/TextLabel/index.d.ts +2 -62
  314. package/dist/components/TextLabel/layout/measurement.d.ts +8 -0
  315. package/dist/components/TextLabel/layout/resolveTextLayout.d.ts +25 -0
  316. package/dist/components/TextLabel/layout/wrapText.d.ts +6 -0
  317. package/dist/components/TextLabel/types.d.ts +337 -0
  318. package/dist/components/TrackingAnchor/index.d.ts +18 -2
  319. package/dist/components/Transform3D/index.d.ts +30 -0
  320. package/dist/components/XRMediaSurface/index.d.ts +8 -7
  321. package/dist/components/XRProvider/index.d.ts +16 -2
  322. package/dist/components/XRScene/index.d.ts +14 -3
  323. package/dist/components/XRScene/renderOutputTarget.d.ts +12 -0
  324. package/dist/components/XRViewport/XRViewport.d.ts +11 -0
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t=="string"&&Object.prototype.hasOwnProperty.call(T[e],t),se=(e,t)=>t==="custom"||t==="auto"&&U(e)||z(e,t);function de(e,t){return t==="auto"?U(e)?"auto":void 0:z(e,t)?T[e][t]:void 0}const w=e=>{const t=e.trim().toLowerCase(),o=/^#([0-9a-f])([0-9a-f])([0-9a-f])$/.exec(t);return o?`#${o[1]}${o[1]}${o[2]}${o[2]}${o[3]}${o[3]}`:t},We=(e,t)=>Object.values(T[e]).some(o=>w(o)===t),he=(e,t,o,r,n)=>{const a=se(e,t),s=a?t:se(e,r)?r:"custom",l=typeof o=="string"&&o.trim()?o.trim():void 0;if(s==="custom")return{shade:s,color:l??n};const u=s==="auto"?n:de(e,s)??n;if(l!==void 0){const c=w(l),g=a&&(We(e,c)||c===w(n));if(c!==w(u)&&!g)return{shade:"custom",color:l}}return{shade:s,color:u}},W=e=>{const t=e.replace(/([a-z])([A-Z])/g,"$1 $2").toLowerCase();return t[0].toUpperCase()+t.slice(1)},Se=e=>[{label:"Custom color",value:"custom"},...U(e)?[{label:"Auto (own 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e=="string"&&V.includes(e),p=(e,t,o,r)=>typeof e=="number"&&Number.isFinite(e)?Math.min(o,Math.max(t,e)):r,Ve=(e,t)=>typeof e=="number"&&Number.isFinite(e)?e:t,x=(e,t)=>typeof e=="string"&&e.trim()?e:t,qe=(e,t)=>typeof e=="string"?e.trim():t,C=(e,t)=>typeof e=="boolean"?e:t,K=(e,t,o)=>typeof t=="string"&&e.includes(t)?t:o,$e=e=>Object.fromEntries(Object.entries(e).filter(([,t])=>t!==void 0)),be=(e={})=>{const t=$(e.preset)?e.preset:"custom",o=$e(e),r={...fe,...t==="custom"?{}:q[t]},n=K(O,o.finish,r.finish),a={...r,...D[n]},s={...a,...o},{shade:l,color:u}=he("lips",o.shade,o.color,a.shade,a.color);return{enabled:C(s.enabled,a.enabled),preset:t,shade:l,maskMode:s.maskMode==="outer-lips"?"outer-lips":"outer-and-inner-lips",colorMode:K(ge,s.colorMode,a.colorMode),color:u,opacity:p(s.opacity,0,1,a.opacity),coverage:p(s.coverage,0,1,a.coverage),finish:n,shine:p(s.shine,0,1,a.shine),sparkleDensity:p(s.sparkleDensity,0,1,a.sparkleDensity),sparkleSize:p(s.sparkleSize,...P,a.sparkleSize),sparkleColor:qe(s.sparkleColor,a.sparkleColor),intensity:p(s.intensity,0,1,a.intensity),shading:p(s.shading,0,1,a.shading),gloss:p(s.gloss,0,1,a.gloss),roughness:p(s.roughness,0,1,a.roughness),highlightColor:x(s.highlightColor,a.highlightColor),gradientColor:x(s.gradientColor,a.gradientColor),gradientAmount:p(s.gradientAmount,0,1,a.gradientAmount),gradientDirection:K(Ee,s.gradientDirection,a.gradientDirection),edgeSoftness:p(s.edgeSoftness,0,1,a.edgeSoftness),innerLipColor:x(s.innerLipColor,a.innerLipColor),innerLipAmount:p(s.innerLipAmount,0,1,a.innerLipAmount),innerLipWidth:p(s.innerLipWidth,0,1,a.innerLipWidth),splitLips:C(s.splitLips,a.splitLips),lowerLipColor:x(s.lowerLipColor,a.lowerLipColor),lowerLipOpacity:p(s.lowerLipOpacity,0,1,a.lowerLipOpacity),textureScaleX:p(s.textureScaleX,.05,20,a.textureScaleX),textureScaleY:p(s.textureScaleY,.05,20,a.textureScaleY),textureOffsetX:p(s.textureOffsetX,-2,2,a.textureOffsetX),textureOffsetY:p(s.textureOffsetY,-2,2,a.textureOffsetY),textureRotation:Ve(s.textureRotation,a.textureRotation),textureFlipX:C(s.textureFlipX,a.textureFlipX),textureFlipY:C(s.textureFlipY,a.textureFlipY)}},Ze=(e,t)=>{const o=Object.keys(e).some(a=>t[a]===void 0),r=Object.fromEntries(Object.entries(t).filter(([a,s])=>s!==void 0&&(o||s!==e[a]))),n={...e};if(r.preset!==e.preset&&$(r.preset)&&Object.assign(n,q[r.preset]),Object.assign(n,r),n.finish!==e.finish&&O.includes(n.finish)){Object.assign(n,D[n.finish]);for(const a of me)r[a]!==void 0&&(n[a]=r[a])}return r.color===void 0?n.shade!=="custom"&&delete n.color:r.shade===void 0&&r.color!==e.color&&(n.shade="custom"),be(n)},d={min:0,max:1,step:.01},Je=[{key:"enabled",label:"On",type:"boolean"},{key:"preset",label:"Preset",type:"select",options:[{label:"Custom",value:"custom"},...V.map(e=>({label:e[0].toUpperCase()+e.slice(1),value:e}))]},{key:"shade",label:"Shade",type:"select",options:Se("lips")},{key:"maskMode",label:"Mask mode",type:"select",options:[{label:"Outer + inner lips (mouth cut out)",value:"outer-and-inner-lips"},{label:"Outer lips (mouth included)",value:"outer-lips"}]},{key:"colorMode",label:"Color mode",type:"select",options:[{label:"Design texture",value:"texture"},{label:"Procedural (solid / gradient)",value:"solid"}]},{key:"color",label:"Tint color",type:"color"},{key:"opacity",label:"Opacity",type:"number",...d},{key:"coverage",label:"Coverage (sheer → opaque)",type:"number",...d},{key:"finish",label:"Finish",type:"select",options:O.map(e=>({label:W(e),value:e}))},{key:"shine",label:"Shine",type:"number",...d},{key:"sparkleColor",label:"Sparkle color (blank = from shade)",type:"text"},{key:"sparkleDensity",label:"Sparkle density",type:"number",...d},{key:"sparkleSize",label:"Sparkle size (mm)",type:"number",min:P[0],max:P[1],step:.05},{key:"intensity",label:"Tint intensity",type:"number",...d},{key:"shading",label:"Follow light (0 = flat)",type:"number",...d},{key:"gloss",label:"Gloss",type:"number",...d},{key:"roughness",label:"Roughness",type:"number",...d},{key:"highlightColor",label:"Highlight color",type:"color"},{key:"gradientColor",label:"Gradient color",type:"color"},{key:"gradientAmount",label:"Gradient amount",type:"number",...d},{key:"gradientDirection",label:"Gradient direction",type:"select",options:[{label:"Mouth line → outer edge",value:"outward"},{label:"Bottom → top",value:"vertical"},{label:"Person's right → left corner",value:"horizontal"}]},{key:"edgeSoftness",label:"Edge softness",type:"number",...d},{key:"innerLipColor",label:"Inner lip color",type:"color"},{key:"innerLipAmount",label:"Inner lip amount",type:"number",...d},{key:"innerLipWidth",label:"Inner lip width",type:"number",...d},{key:"splitLips",label:"Separate lower lip",type:"boolean"},{key:"lowerLipColor",label:"Lower lip color",type:"color"},{key:"lowerLipOpacity",label:"Lower lip opacity",type:"number",...d},{key:"textureScaleX",label:"Texture scale X",type:"number",min:.1,max:10,step:.05},{key:"textureScaleY",label:"Texture scale Y",type:"number",min:.1,max:10,step:.05},{key:"textureOffsetX",label:"Texture offset X",type:"number",min:-1,max:1,step:.01},{key:"textureOffsetY",label:"Texture offset Y",type:"number",min:-1,max:1,step:.01},{key:"textureRotation",label:"Texture rotation°",type:"number",min:-180,max:180,step:1},{key:"textureFlipX",label:"Flip horizontal",type:"boolean"},{key:"textureFlipY",label:"Flip vertical",type:"boolean"}],Qe=(e,t,o=new f.Matrix3)=>{const r=(t.minU+t.maxU)/2,n=(t.minV+t.maxV)/2,a=t.maxU-t.minU,s=t.maxV-t.minV,l=-f.MathUtils.degToRad(e.textureRotation),u=Math.cos(l),c=Math.sin(l),g=(e.textureFlipX?-1:1)/Math.max(e.textureScaleX,.001),h=(e.textureFlipY?-1:1)/Math.max(e.textureScaleY,.001),S=g*u,b=-g*c,m=h*c,y=h*u,k=r+e.textureOffsetX*a,B=n+e.textureOffsetY*s,te=r-(S*k+b*B),X=n-(m*k+y*B);return o.set(S,b,te,m,y,X,0,0,1)},et=["eachOther","photo","canonicalTexture","faceTexture"],Z=["natural","keepColors","raw"],F={preset:"natural",matchSkinTone:1,matchLighting:1,edgeMatch:1,edgeSoftness:1.2,edgeInset:.3,ownEyes:!0,ownMouth:!0,featureSoftness:.25,detail:1,smoothing:.35,amount:1},N={natural:{matchSkinTone:1,matchLighting:1,edgeMatch:1,edgeSoftness:1.2,ownEyes:!0,ownMouth:!0,detail:1},keepColors:{matchSkinTone:0,matchLighting:.7,edgeMatch:1,edgeSoftness:1},raw:{matchSkinTone:0,matchLighting:0,edgeMatch:0,edgeSoftness:.4}},J=e=>typeof e=="string"&&Z.includes(e),ve=e=>_e(e)?"keepColors":"natural",_e=e=>{var t;return(e==null?void 0:e.kind)==="canonicalTexture"||(e==null?void 0:e.kind)==="faceTexture"&&((t=e.face)==null?void 0:t.kind)==="canonical"},ye=.1,ke=(e,t,o,r)=>typeof e=="number"&&Number.isFinite(e)?Math.min(o,Math.max(t,e)):r,ne=(e,t)=>typeof e=="boolean"?e:t,tt=(e,t,o)=>typeof t=="string"&&e.includes(t)?t:o,Q=e=>Object.fromEntries(Object.entries(e).filter(([,t])=>t!==void 0)),R={matchSkinTone:[0,1],matchLighting:[0,1],edgeMatch:[0,1],edgeSoftness:[.3,3],edgeInset:[0,1.5],featureSoftness:[.1,.6],detail:[0,1],smoothing:[0,1],amount:[0,1]},Me=(e,t)=>Object.entries(N[t]).every(([o,r])=>e[o]===r),j=(e={},t={})=>{const o=e.preset??ve(t.source),r=J(o)?o:"custom",n={...F,..._e(t.source)?{featureSoftness:ye}:{},...r==="custom"?{}:N[r]},a={...n,...Q(e)},s=R,l=c=>ke(a[c],s[c][0],s[c][1],n[c]),u={preset:r,matchSkinTone:l("matchSkinTone"),matchLighting:l("matchLighting"),edgeMatch:l("edgeMatch"),edgeSoftness:l("edgeSoftness"),edgeInset:l("edgeInset"),ownEyes:ne(a.ownEyes,n.ownEyes),ownMouth:ne(a.ownMouth,n.ownMouth),featureSoftness:l("featureSoftness"),detail:l("detail"),smoothing:l("smoothing"),amount:l("amount")};return r!=="custom"&&!Me(u,r)&&(u.preset="custom"),u},at=(e,t)=>{const o=Object.fromEntries(Object.entries(t).filter(([n,a])=>n!=="preset"&&a!==void 0&&a!==e[n])),r=t.preset;return J(r)&&(r!==e.preset||!Me(e,r))?j({...e,...N[r],...o,preset:r}):j({...e,...o,preset:r==="custom"?"custom":e.preset})},E={min:0,max:1,step:.01},I=(e,t)=>({min:R[e][0],max:R[e][1],step:t}),ot={natural:"Natural",keepColors:"Keep colors",raw:"Raw"},rt=[{key:"preset",label:"Preset",type:"select",options:[{label:"Custom",value:"custom"},...Z.map(e=>({label:ot[e],value:e}))]},{key:"matchSkinTone",label:"Match skin tone",type:"number",...E},{key:"matchLighting",label:"Match lighting",type:"number",...E},{key:"edgeMatch",label:"Match at the edge",type:"number",...E},{key:"edgeSoftness",label:"Edge softness (cm)",type:"number",...I("edgeSoftness",.05)},{key:"edgeInset",label:"Edge inset (cm)",type:"number",...I("edgeInset",.05)},{key:"ownEyes",label:"Keep own eyes",type:"boolean"},{key:"ownMouth",label:"Keep own mouth",type:"boolean"},{key:"featureSoftness",label:"Eye and mouth rim (cm)",type:"number",...I("featureSoftness",.01)},{key:"detail",label:"Detail",type:"number",...E},{key:"smoothing",label:"Smoothing",type:"number",...E},{key:"amount",label:"Amount",type:"number",...E}],H=["leftLeft","rightRight","flip","upsideDown"],Ae={leftLeft:"your left half twice",rightRight:"your right half twice",flip:"left and right swapped",upsideDown:"eyes and mouth upside down"},st=e=>typeof e=="string"&&H.includes(e),Fe={variant:"leftLeft",matchLighting:1,edgeSoftness:1.2,smoothing:.35,amount:1},Re=(e={})=>{const t=Fe,o={...t,...Q(e)},r=R,n=a=>ke(o[a],r[a][0],r[a][1],t[a]);return{variant:tt(H,o.variant,t.variant),matchLighting:n("matchLighting"),edgeSoftness:n("edgeSoftness"),smoothing:n("smoothing"),amount:n("amount")}},nt=(e,t)=>Re({...e,...Q(t)}),it=[{key:"variant",label:"Variant",type:"select",options:H.map(e=>({label:Ae[e],value:e}))},{key:"matchLighting",label:"Match lighting",type:"number",...E},{key:"edgeSoftness",label:"Edge softness (cm)",type:"number",...I("edgeSoftness",.05)},{key:"smoothing",label:"Smoothing",type:"number",...E},{key:"amount",label:"Amount",type:"number",...E}],lt=e=>({matchSkinTone:0,matchLighting:e.matchLighting,edgeMatch:e.matchLighting,edgeSoftness:e.edgeSoftness,edgeInset:F.edgeInset,ownEyes:!1,ownMouth:!1,featureSoftness:F.featureSoftness,detail:F.detail,smoothing:e.smoothing,amount:e.amount}),ct=Object.freeze({...Ie.faceSurfaceBlending,transparent:!1,depthTest:!0,depthWrite:!1,toneMapped:!1}),ut=`
2
+ varying vec2 vUv;
3
+
4
+ void main() {
5
+ vUv = uv;
6
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
7
+ }
8
+ `,mt=`
9
+ uniform sampler2D cameraTexture;
10
+ uniform sampler2D retouchMaskTexture;
11
+ uniform vec2 texelSize;
12
+ uniform float retouchAmount;
13
+ uniform float blurRadius;
14
+ uniform float detailPreservation;
15
+ uniform float blemishReduction;
16
+ uniform float blemishRadius;
17
+ uniform float previewMask;
18
+ uniform float protectLandmarks;
19
+ uniform float clipMinX;
20
+ uniform float clipMaxX;
21
+ varying vec2 vUv;
22
+
23
+ vec3 sampleCamera(vec2 uv) {
24
+ return texture2D(cameraTexture, clamp(uv, vec2(0.0), vec2(1.0))).rgb;
25
+ }
26
+
27
+ vec3 readRetouchMask(vec2 uv) {
28
+ vec4 mask = texture2D(retouchMaskTexture, uv);
29
+ float faceRegion = clamp(mask.b, 0.0, 1.0);
30
+ float softFaceRegion = min(mask.r, faceRegion);
31
+ float protectedRegion = min(mask.g, faceRegion) * protectLandmarks;
32
+ float hardProtectedRegion = step(0.08, protectedRegion);
33
+ float softRetouchRegion = softFaceRegion * (1.0 - protectedRegion);
34
+ float hardRetouchRegion = step(0.5, faceRegion) * (1.0 - hardProtectedRegion);
35
+
36
+ return vec3(
37
+ clamp(softRetouchRegion, 0.0, 1.0),
38
+ clamp(protectedRegion, 0.0, 1.0),
39
+ clamp(hardRetouchRegion, 0.0, 1.0)
40
+ );
41
+ }
42
+
43
+ float retouchCoverage(vec2 uv) {
44
+ return step(0.001, readRetouchMask(uv).x);
45
+ }
46
+
47
+ void addMaskedBlurSample(inout vec3 color, inout float weightSum, vec2 centerUv, vec2 sampleUv, float weight) {
48
+ float coverage = retouchCoverage(sampleUv);
49
+ vec3 sampleColor = mix(sampleCamera(centerUv), sampleCamera(sampleUv), coverage);
50
+ color += sampleColor * weight;
51
+ weightSum += weight;
52
+ }
53
+
54
+ vec3 maskedBlurCamera(vec2 uv, float radius) {
55
+ vec2 r = texelSize * radius;
56
+ vec3 color = sampleCamera(uv) * 0.2;
57
+ float weightSum = 0.2;
58
+
59
+ addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, 0.0), 0.1);
60
+ addMaskedBlurSample(color, weightSum, uv, uv - vec2(r.x, 0.0), 0.1);
61
+ addMaskedBlurSample(color, weightSum, uv, uv + vec2(0.0, r.y), 0.1);
62
+ addMaskedBlurSample(color, weightSum, uv, uv - vec2(0.0, r.y), 0.1);
63
+ addMaskedBlurSample(color, weightSum, uv, uv + r, 0.075);
64
+ addMaskedBlurSample(color, weightSum, uv, uv - r, 0.075);
65
+ addMaskedBlurSample(color, weightSum, uv, uv + vec2(r.x, -r.y), 0.075);
66
+ addMaskedBlurSample(color, weightSum, uv, uv + vec2(-r.x, r.y), 0.075);
67
+ addMaskedBlurSample(color, weightSum, uv, uv + r * 2.0, 0.05);
68
+ addMaskedBlurSample(color, weightSum, uv, uv - r * 2.0, 0.05);
69
+
70
+ return color / max(weightSum, 0.001);
71
+ }
72
+
73
+ float retouchLuminance(vec3 color) {
74
+ return dot(color, vec3(0.299, 0.587, 0.114));
75
+ }
76
+
77
+ vec3 reduceBlemishes(vec3 current, vec3 source, vec3 localAverage, vec3 skinBase, float skinMask) {
78
+ float originalLum = retouchLuminance(source);
79
+ float localLum = retouchLuminance(localAverage);
80
+ float redness = max(source.r - max(source.g, source.b), 0.0);
81
+ float localRedness = max(localAverage.r - max(localAverage.g, localAverage.b), 0.0);
82
+ float excessRedness = max(redness - localRedness * 0.72, 0.0);
83
+ float darkSpot = max(localLum - originalLum, 0.0);
84
+ float contrast = length(source - localAverage);
85
+ float candidate =
86
+ smoothstep(0.012, 0.09, excessRedness) +
87
+ smoothstep(0.018, 0.13, darkSpot) +
88
+ smoothstep(0.03, 0.16, contrast);
89
+ float blemishMask = clamp(candidate * 0.72, 0.0, 1.0) * skinMask * blemishReduction;
90
+
91
+ vec3 chromaReduced = vec3(
92
+ mix(current.r, min(current.r, localAverage.r * 1.04), blemishMask),
93
+ mix(current.g, max(current.g, localAverage.g * 0.98), 0.35 * blemishMask),
94
+ mix(current.b, max(current.b, localAverage.b * 0.98), 0.35 * blemishMask)
95
+ );
96
+ vec3 texture = source - localAverage;
97
+ vec3 repaired = clamp(skinBase + texture * detailPreservation * 0.18, 0.0, 1.0);
98
+
99
+ return mix(chromaReduced, repaired, min(blemishMask * 1.15, 1.0));
100
+ }
101
+
102
+ void main() {
103
+ if (vUv.x < clipMinX || vUv.x > clipMaxX) discard;
104
+
105
+ vec3 original = sampleCamera(vUv);
106
+ vec3 masks = readRetouchMask(vUv);
107
+ float faceAlpha = max(max(masks.x, masks.y), masks.z);
108
+
109
+ if (previewMask > 0.5) {
110
+ float sharpPreview = 1.0 - step(0.001, retouchAmount + blurRadius);
111
+ float retouchPreview = mix(masks.x, masks.z, sharpPreview);
112
+ float protectedPreview = mix(masks.y, step(0.08, masks.y), sharpPreview);
113
+ vec3 facePreview = vec3(retouchPreview, 0.08, 0.08);
114
+ vec3 featurePreview = vec3(0.05, protectedPreview, 0.1);
115
+ vec3 maskPreview = max(facePreview, featurePreview);
116
+ vec3 debugColor = mix(original * 0.18, maskPreview, max(retouchPreview, protectedPreview));
117
+ gl_FragColor = vec4(debugColor, faceAlpha);
118
+ #include <colorspace_fragment>
119
+ return;
120
+ }
121
+
122
+ float effectiveBlurRadius = min(blurRadius, 12.0);
123
+ vec3 smallBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius * 0.45));
124
+ vec3 largeBlur = maskedBlurCamera(vUv, max(0.0, effectiveBlurRadius));
125
+ vec3 detail = original - smallBlur;
126
+ float detailAmount = mix(detailPreservation, 0.9, masks.y);
127
+ vec3 smoothed = clamp(largeBlur + detail * detailAmount, 0.0, 1.0);
128
+ vec3 color = mix(original, smoothed, min(retouchAmount, 0.72) * masks.x);
129
+ vec3 blemishAverage = maskedBlurCamera(vUv, max(1.0, blemishRadius));
130
+ color = reduceBlemishes(color, original, blemishAverage, smoothed, masks.x);
131
+ gl_FragColor = vec4(color, faceAlpha);
132
+ #include <colorspace_fragment>
133
+ }
134
+ `,pt=({retouchMask:e,retouchAmount:t,blurRadius:o,detailPreservation:r=.62,blemishReduction:n=.35,blemishRadius:a=3,previewMask:s,protectLandmarks:l,clipMinX:u=0,clipMaxX:c=1,renderOrder:g=Y.FACE_RETOUCH_RENDER_ORDER})=>{const{camera:h,size:S}=oe.useThree(),b=we.useXRCameraTexture(),m=_.useMemo(()=>({cameraTexture:{value:null},retouchMaskTexture:{value:null},texelSize:{value:new f.Vector2(1/1280,1/720)},retouchAmount:{value:0},blurRadius:{value:0},detailPreservation:{value:0},blemishReduction:{value:0},blemishRadius:{value:0},previewMask:{value:0},protectLandmarks:{value:1},clipMinX:{value:0},clipMaxX:{value:1}}),[]),y=_.useMemo(()=>{if(!h.isPerspectiveCamera)return[10,10];const k=h,X=(k.position.z||5)- -1,Te=f.MathUtils.degToRad(k.fov),ae=2*Math.tan(Te/2)*X;return[ae*(S.width/S.height),ae]},[h,S]);return oe.useFrame(()=>{m.cameraTexture.value=b??null,m.retouchMaskTexture.value=e,m.texelSize.value.set(1/Math.max(S.width,1),1/Math.max(S.height,1)),m.retouchAmount.value=t,m.blurRadius.value=o,m.detailPreservation.value=r,m.blemishReduction.value=n,m.blemishRadius.value=a,m.previewMask.value=s?1:0,m.protectLandmarks.value=l?1:0,m.clipMinX.value=u,m.clipMaxX.value=c}),b?M.jsx("group",{position:[0,0,-1],children:M.jsxs("mesh",{renderOrder:g,children:[M.jsx("planeGeometry",{args:y}),M.jsx("shaderMaterial",{uniforms:m,vertexShader:ut,fragmentShader:mt,...ct})]})}):null},dt=e=>{const t=document.createElement("canvas");t.width=e,t.height=e;const o=t.getContext("2d",{willReadFrequently:!1});if(!o)throw new Error("Unable to create face retouch mask context");const r=new f.CanvasTexture(t);return r.colorSpace=f.NoColorSpace,r.minFilter=f.LinearFilter,r.magFilter=f.LinearFilter,r.generateMipmaps=!1,r.needsUpdate=!0,{canvas:t,context:o,texture:r}},ht=(e,t=re.FACE_MASK_SIZE,o={},r=0)=>{const n=_.useMemo(()=>dt(t),[t]);return _.useEffect(()=>{let a=0;const s=()=>{var u,c;a=requestAnimationFrame(s);const l=(c=(u=e==null?void 0:e.detectionResults)==null?void 0:u.faceLandmarks)==null?void 0:c[r];re.drawFaceRetouchMask(n.context,l,t,o),n.texture.needsUpdate=!0};return s(),()=>{cancelAnimationFrame(a)}},[r,e,n.context,n.texture,o,t]),_.useEffect(()=>()=>{n.texture.dispose()},[n.texture]),{canvas:n.canvas,texture:n.texture}},St=[{key:"skinSmoothing",label:"Skin smoothing",type:"number",min:0,max:1,step:.01},{key:"skinRealism",label:"Skin realism",type:"number",min:0,max:1,step:.01},{key:"blemishReduction",label:"Blemish reduction",type:"number",min:0,max:1,step:.01},{key:"previewMask",label:"Preview mask",type:"boolean"}],A={skinSmoothing:.55,skinRealism:.62,blemishReduction:.35,previewMask:!1},L={blurRadius:8,blemishRadius:3,protectLandmarks:!0,foreheadCoverage:!0},G=(e,t)=>{const o=Number(e);return Number.isFinite(o)?Math.min(1,Math.max(0,o)):t},ee=(e={})=>({skinSmoothing:G(e.skinSmoothing,A.skinSmoothing),skinRealism:G(e.skinRealism,A.skinRealism),blemishReduction:G(e.blemishReduction,A.blemishReduction),previewMask:typeof e.previewMask=="boolean"?e.previewMask:A.previewMask}),gt=(e,t)=>ee({...e,...t}),Et=({faceIndex:e,numFaces:t,skinSmoothing:o,skinRealism:r,blemishReduction:n,previewMask:a,clipMinX:s=0,clipMaxX:l=1,renderOrder:u})=>{const c=Y.resolveFaceIndex(e),g=Y.resolveNumFaces(c,t),h=ee({skinSmoothing:o,skinRealism:r,blemishReduction:n,previewMask:a}),S=_.useMemo(()=>({numFaces:g}),[g]),{node:b}=Le.useXRModel(Ce.XRModel.FACE_TRACKER,S),m=_.useMemo(()=>({foreheadCoverage:L.foreheadCoverage}),[]),y=ht(b,void 0,m,c);return M.jsx(pt,{retouchMask:y.texture,retouchAmount:h.skinSmoothing,blurRadius:L.blurRadius,detailPreservation:h.skinRealism,blemishReduction:h.blemishReduction,blemishRadius:L.blemishRadius,previewMask:h.previewMask,protectLandmarks:L.protectLandmarks,clipMinX:s,clipMaxX:l,renderOrder:u})};exports.DEFAULT_FACE_MIRROR_SETTINGS=Fe;exports.DEFAULT_FACE_SWAP_SETTINGS=F;exports.DEFAULT_IRIS_EFFECT_SETTINGS=ce;exports.DEFAULT_LIP_EFFECT_SETTINGS=fe;exports.FACE_MIRROR_SETTINGS_FIELDS=it;exports.FACE_MIRROR_VARIANTS=H;exports.FACE_MIRROR_VARIANT_LABELS=Ae;exports.FACE_RETOUCH_DEFAULT_CONTROLS=A;exports.FACE_RETOUCH_SETTINGS_FIELDS=St;exports.FACE_SWAP_PAINTED_FEATURE_SOFTNESS=ye;exports.FACE_SWAP_PRESETS=N;exports.FACE_SWAP_PRESET_KEYS=Z;exports.FACE_SWAP_SETTINGS_FIELDS=rt;exports.FACE_SWAP_SETTINGS_RANGES=R;exports.FACE_SWAP_SOURCE_KINDS=et;exports.FaceRetouch=Et;exports.IRIS_EFFECT_EYES=ie;exports.IRIS_EFFECT_MODES=le;exports.IRIS_EFFECT_SETTINGS_FIELDS=Ke;exports.LIP_EFFECT_COLOR_MODES=ge;exports.LIP_EFFECT_GRADIENT_DIRECTIONS=Ee;exports.LIP_EFFECT_PRESETS=q;exports.LIP_EFFECT_PRESET_KEYS=V;exports.LIP_EFFECT_SETTINGS_FIELDS=Je;exports.MAKEUP_AUTO_SHADE_REGIONS=ue;exports.MAKEUP_FINISHES=O;exports.MAKEUP_FINISH_DEFAULTS=D;exports.MAKEUP_FINISH_KEYS=me;exports.MAKEUP_REGIONS=je;exports.MAKEUP_SHADES=T;exports.MAKEUP_SHADE_NAMES=pe;exports.MAKEUP_SIDES=ze;exports.MAKEUP_SPARKLE_SIZE_RANGE=P;exports.alphaMapOptions=He;exports.blendModeOptions=Xe;exports.createLipTextureTransform=Qe;exports.defaultFaceSwapPreset=ve;exports.faceMirrorTransferSettings=lt;exports.isFaceMirrorVariant=st;exports.isFaceSwapPresetKey=J;exports.isLipEffectPresetKey=$;exports.isMakeupShadeName=z;exports.makeupNameLabel=W;exports.makeupShadeOptions=Se;exports.maskTextureSourceOptions=Be;exports.materialTypeOptions=Oe;exports.patchFaceMirrorSettings=nt;exports.patchFaceRetouchControls=gt;exports.patchFaceSwapSettings=at;exports.patchIrisEffectSettings=Ye;exports.patchLipEffectSettings=Ze;exports.resolveFaceMirrorSettings=Re;exports.resolveFaceRetouchControls=ee;exports.resolveFaceSwapSettings=j;exports.resolveIrisEffectSettings=Ge;exports.resolveLipEffectSettings=be;exports.resolveMakeupShade=de;exports.resolveMakeupShadePair=he;exports.shaderPresetOptions=De;exports.sideOptions=Ue;exports.supportsAutoMakeupShade=U;exports.textureMapOptions=Ne;
@@ -0,0 +1 @@
1
+ "use strict";const a=require("react"),e=require("three"),s=require("./canonicalFace-C83I225R.cjs"),F=()=>({offsets:new Float32Array(s.CANONICAL_FACE_LANDMARK_COUNT*3),active:!1}),r=a.createContext(null),o=()=>a.useContext(r),u=-.5,t=-2,A=n=>{n.traverse(c=>{c.isGroup||(c.renderOrder=t)})},R={blending:e.CustomBlending,blendSrc:e.SrcAlphaFactor,blendDst:e.OneMinusSrcAlphaFactor,blendSrcAlpha:e.OneFactor,blendDstAlpha:e.OneMinusSrcAlphaFactor};exports.FACE_SURFACE_FRAME_PRIORITY=u;exports.FACE_SURFACE_RENDER_ORDER=t;exports.FaceSurfaceContext=r;exports.createFaceSurfaceState=F;exports.faceSurfaceBlending=R;exports.markFaceSurface=A;exports.useFaceSurface=o;
@@ -0,0 +1,27 @@
1
+ import { useContext as t, createContext as c } from "react";
2
+ import { OneMinusSrcAlphaFactor as a, OneFactor as n, SrcAlphaFactor as s, CustomBlending as o } from "three";
3
+ import { C as l } from "./canonicalFace-BHwyCx1c.js";
4
+ const S = () => ({
5
+ offsets: new Float32Array(l * 3),
6
+ active: !1
7
+ }), A = c(null), i = () => t(A), R = -0.5, F = -2, d = (r) => {
8
+ r.traverse((e) => {
9
+ e.isGroup || (e.renderOrder = F);
10
+ });
11
+ }, m = {
12
+ blending: o,
13
+ blendSrc: s,
14
+ blendDst: a,
15
+ // Alpha as three's normal blending: the canvas stays opaque under a soft edge.
16
+ blendSrcAlpha: n,
17
+ blendDstAlpha: a
18
+ };
19
+ export {
20
+ R as F,
21
+ A as a,
22
+ F as b,
23
+ S as c,
24
+ m as f,
25
+ d as m,
26
+ i as u
27
+ };
@@ -0,0 +1,21 @@
1
+ import "three";
2
+ function M(t) {
3
+ const s = /* @__PURE__ */ new Map(), r = /* @__PURE__ */ new Map(), e = t.clone();
4
+ return i(t, e, function(o, n) {
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+ s.set(n, o), r.set(o, n);
6
+ }), e.traverse(function(o) {
7
+ if (!o.isSkinnedMesh) return;
8
+ const n = o, c = s.get(o), l = c.skeleton.bones;
9
+ n.skeleton = c.skeleton.clone(), n.bindMatrix.copy(c.bindMatrix), n.skeleton.bones = l.map(function(u) {
10
+ return r.get(u);
11
+ }), n.bind(n.skeleton, n.bindMatrix);
12
+ }), e;
13
+ }
14
+ function i(t, s, r) {
15
+ r(t, s);
16
+ for (let e = 0; e < t.children.length; e++)
17
+ i(t.children[e], s.children[e], r);
18
+ }
19
+ export {
20
+ M as c
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+ };
@@ -0,0 +1 @@
1
+ "use strict";require("three");function M(t){const s=new Map,r=new Map,e=t.clone();return i(t,e,function(o,n){s.set(n,o),r.set(o,n)}),e.traverse(function(o){if(!o.isSkinnedMesh)return;const n=o,c=s.get(o),l=c.skeleton.bones;n.skeleton=c.skeleton.clone(),n.bindMatrix.copy(c.bindMatrix),n.skeleton.bones=l.map(function(u){return r.get(u)}),n.bind(n.skeleton,n.bindMatrix)}),e}function i(t,s,r){r(t,s);for(let e=0;e<t.children.length;e++)i(t.children[e],s.children[e],r)}exports.clone=M;
@@ -0,0 +1,2 @@
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n=0;n<e.lines.length;n++){const r=e.lines[n],a=e.startY+n*e.lineHeight;for(const i of e.shadowLayers)t.save(),t.shadowColor=i.color,t.shadowBlur=i.blur,t.shadowOffsetX=i.offsetX??0,t.shadowOffsetY=i.offsetY??0,t.globalAlpha=i.opacity??1,t.fillStyle=e.color,H(t,r,e.textX,a,e.letterSpacingPx,"fill",e.bendPreset,e.bendStrength),t.restore();for(const i of e.strokeLayers)t.save(),t.lineJoin="round",t.miterLimit=2,t.lineWidth=i.width,t.strokeStyle=i.color,t.globalAlpha=i.opacity??1,H(t,r,e.textX,a,e.letterSpacingPx,"stroke",e.bendPreset,e.bendStrength),t.restore();t.save(),t.fillStyle=e.color,t.globalAlpha=1,H(t,r,e.textX,a,e.letterSpacingPx,"fill",e.bendPreset,e.bendStrength),t.restore(),e.underline&&ge(t,r,e.textX,a,e.textAlign,e.color,e.fontSize,e.letterSpacingPx,"underline"),e.strikethrough&&ge(t,r,e.textX,a,e.textAlign,e.color,e.fontSize,e.letterSpacingPx,"strikethrough")}}function $e(t,e){const n=Math.max(0,Math.min(e.intensity,1));if(n<=0)return;const r=Math.max(0,Math.min(e.range,1)),a=r*72,i=Math.max(-.5,Math.min(e.horizontalAngle,.5))*80,l=Math.max(-.5,Math.min(e.verticalAngle,.5))*80;for(let f=0;f<e.lines.length;f++){const s=e.startY+f*e.lineHeight;t.save(),t.globalAlpha=n,t.shadowColor=e.color,t.shadowBlur=a,t.shadowOffsetX=i,t.shadowOffsetY=l,e.style==="contoured"?(t.lineJoin="round",t.miterLimit=2,t.lineWidth=Math.max(2,r*42),t.strokeStyle=e.color,H(t,e.lines[f],e.textX,s,e.letterSpacingPx,"stroke",e.bendPreset,e.bendStrength)):(t.fillStyle=e.color,H(t,e.lines[f],e.textX,s,e.letterSpacingPx,"fill",e.bendPreset,e.bendStrength)),t.restore()}}function je(t,e){const n=V(e.width,e.height),r=n.getContext("2d");r.clearRect(0,0,e.width,e.height),r.font=e.font,r.fillStyle="#ffffff",r.textAlign=e.textAlign,r.textBaseline="middle";for(let l=0;l<e.lines.length;l++)H(r,e.lines[l],e.textX,e.startY+l*e.lineHeight,e.letterSpacingPx,"fill",e.bendPreset,e.bendStrength);const a=V(e.width,e.height),i=a.getContext("2d");i.clearRect(0,0,e.width,e.height),i.save(),i.globalAlpha=e.opacity,i.filter=e.blur>0?`blur(${e.blur}px)`:"none",i.drawImage(n,e.offsetX,e.offsetY),i.restore(),i.globalCompositeOperation="destination-in",i.drawImage(n,0,0),i.globalCompositeOperation="source-in",i.globalAlpha=e.opacity,i.fillStyle=e.color,i.fillRect(0,0,e.width,e.height),t.drawImage(a,0,0)}function De(t){const{width:e,height:n,color:r,strokeLayers:a,strokeColor:i,strokeWidth:l,strokeOpacity:f,shadowLayers:s,innerShadow:h,glow:o,shadowColor:d,shadowBlur:c,shadowOffsetX:u,shadowOffsetY:S,shadowOpacity:g,textAlign:b,bgFillMode:m,bgOpacity:y,bgFit:v,bgAutoSize:O,bgWidth:F,bgHeight:M,bgGradientStops:L,bgTextureImage:R,bgTextureFit:I,bgTextureFlipX:E,bgTextureFlipY:$,underline:j,strikethrough:D,bendPreset:W,bendStrength:Y}=t;let{fontSize:A,bgColor:p}=t;const G=[...a??[],...i&&l>0?[{color:i,width:l,opacity:f}]:[]].filter(x=>x.width>0),q=[...s??[],...d&&(c>0||u!==0||S!==0)?[{color:d,blur:c,offsetX:u,offsetY:S,opacity:g}]:[]].filter(x=>x.blur>0||(x.offsetX??0)!==0||(x.offsetY??0)!==0);let k;const z=V(e,n),T=z.getContext("2d");T.clearRect(0,0,e,n),T.fillStyle=r,T.textAlign=b,T.textBaseline="middle";const w=Xe(T,t);if(A=w.fontSize,p!=="transparent"){const x=O===!0,N=ce(x?void 0:F,v==="text"||x?w.textBlockWidth:e,e),_=ce(x?void 0:M,v==="text"||x?w.textBlockHeight:n,n);pe(T,{canvasWidth:e,canvasHeight:n,textAlign:b,bgFit:v,panelWidth:N,panelHeight:_,bgColor:p,bgFillMode:m,bgOpacity:y,bgGradientStops:L,bgTextureImage:R,bgTextureFit:I,bgTextureFlipX:E,bgTextureFlipY:$,borderColor:t.borderColor,borderWidth:t.borderWidth,borderRadius:t.borderRadius})}return o&&$e(T,{lines:w.resolvedLines,textX:w.textX,startY:w.startY,lineHeight:w.lineHeight,letterSpacingPx:w.letterSpacingPx,bendPreset:W,bendStrength:Y,color:o.color,style:o.style,intensity:o.intensity??.5,range:o.range??.5,horizontalAngle:o.horizontalAngle??0,verticalAngle:o.verticalAngle??0}),Ee(T,{lines:w.resolvedLines,textX:w.textX,startY:w.startY,lineHeight:w.lineHeight,textAlign:b,color:r,fontSize:A,letterSpacingPx:w.letterSpacingPx,bendPreset:W,bendStrength:Y,shadowLayers:q,strokeLayers:G,underline:j,strikethrough:D}),h&&je(T,{width:e,height:n,font:T.font,lines:w.resolvedLines,textX:w.textX,startY:w.startY,lineHeight:w.lineHeight,letterSpacingPx:w.letterSpacingPx,bendPreset:W,bendStrength:Y,textAlign:b,color:h.color,opacity:h.opacity??1,blur:h.blur,offsetX:h.offsetX??0,offsetY:h.offsetY??0}),k=new Ce.CanvasTexture(z),k.needsUpdate=!0,k}function Ge(t,e){const{lines:n,color:r,strokeLayers:a,outlineEnabled:i,strokeColor:l,strokeWidth:f,strokeOpacity:s,shadowLayers:h,shadowEnabled:o,innerShadow:d,glow:c,shadowColor:u,shadowBlur:S,shadowOffsetX:g,shadowOffsetY:b,shadowOpacity:m,fontWeight:y,fontStyle:v,fontFamily:O,fontSize:F,textAlign:M,verticalAlign:L,overflow:R,resizeToFit:I,minFontSize:E,letterSpacing:$,lineSpacing:j,bgFillMode:D,bgOpacity:W,bgFit:Y,bgAutoSize:A,bgWidth:p,bgHeight:G,bgGradientStops:q,bgTextureFit:k,bgTextureFlipX:z,bgTextureFlipY:T,borderColor:w,borderWidth:x,borderRadius:N,padding:_,aspect:Z,resolution:U,underline:ee,strikethrough:te,bendPreset:ne,bendStrength:re}=t,ie=C.useMemo(()=>i===!1?[]:a,[i,a]),ae=C.useMemo(()=>o===!1?[]:h,[o,h]),le=void 0,oe=C.useMemo(()=>({text:e.text,lines:n,color:r,strokeLayers:ie,strokeColor:i===!1?void 0:l,strokeWidth:i===!1?0:f,strokeOpacity:s,shadowLayers:ae,innerShadow:d,glow:c,shadowColor:o===!1?void 0:u,shadowBlur:o===!1?0:S,shadowOffsetX:o===!1?0:g,shadowOffsetY:o===!1?0:b,shadowOpacity:m,fontWeight:y,fontStyle:v,fontFamily:O,fontSize:F,textAlign:M,verticalAlign:L,overflow:R,resizeToFit:I,minFontSize:E,letterSpacing:$,lineSpacing:j,bgColor:e.bgColor,bgFillMode:D,bgOpacity:W,bgFit:Y,bgAutoSize:A,bgWidth:p,bgHeight:G,bgGradientStops:q,bgTextureImage:le,bgTextureFit:k,bgTextureFlipX:z,bgTextureFlipY:T,borderColor:w,borderWidth:x,borderRadius:N,padding:_,height:U,width:Math.round(U*Math.max(Z,.1)),underline:ee,strikethrough:te,bendPreset:ne,bendStrength:re}),[e.text,e.bgColor,n,r,ie,i,l,f,s,ae,d,c,o,u,S,g,b,m,y,v,O,F,M,L,R,I,E,$,j,D,W,Y,A,p,G,q,le,k,z,T,w,x,N,_,Z,U,ee,te,ne,re]),se=C.useMemo(()=>De(oe),[oe]);return ue(se),se}function qe(t){const e={...Fe,...t},{text:n,bgColor:r,opacity:a,name:i,overlay:l=!0,position:f,rotation:s,scale:h,visible:o,renderOrder:d}=e,[c,u]=C.useState(null),[S,g]=C.useState(null),b=C.useRef(n);b.current!==n&&(b.current=n,c!==null&&u(null));const m=C.useRef(r);m.current!==r&&(m.current=r,S!==null&&g(null));const y=C.useRef(null),F=Ge(e,{text:c??n,bgColor:S??r});return C.useEffect(()=>{const M=y.current;if(M)return M.userData.setText=L=>u(L),M.userData.setBgColor=L=>g(L),()=>{delete M.userData.setText,delete M.userData.setBgColor}},[]),P.jsx(de,{ref:y,name:i,texture:F,overlay:l,opacity:a,position:f,rotation:s,scale:h,visible:o,renderOrder:d})}exports.ScreenSpaceUI=Oe;exports.TextLabel=qe;exports.useOwnedTexture=ue;