@v12-engine/engine 0.1.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (951) hide show
  1. package/dist/abilities/amounts.d.ts +28 -0
  2. package/dist/abilities/amounts.js +74 -0
  3. package/dist/abilities/amounts.js.map +1 -0
  4. package/dist/abilities/buffs.d.ts +106 -6
  5. package/dist/abilities/buffs.js +443 -0
  6. package/dist/abilities/buffs.js.map +1 -0
  7. package/dist/abilities/castTold.d.ts +2 -0
  8. package/dist/abilities/castTold.js +66 -0
  9. package/dist/abilities/castTold.js.map +1 -0
  10. package/dist/abilities/chance.d.ts +38 -0
  11. package/dist/abilities/chance.js +77 -0
  12. package/dist/abilities/chance.js.map +1 -0
  13. package/dist/abilities/charges.d.ts +18 -0
  14. package/dist/abilities/charges.js +101 -0
  15. package/dist/abilities/charges.js.map +1 -0
  16. package/dist/abilities/control.d.ts +28 -0
  17. package/dist/abilities/control.js +113 -0
  18. package/dist/abilities/control.js.map +1 -0
  19. package/dist/abilities/dispel.js +51 -0
  20. package/dist/abilities/dispel.js.map +1 -0
  21. package/dist/abilities/effectFields.d.ts +1 -1
  22. package/dist/abilities/effectFields.js +676 -0
  23. package/dist/abilities/effectFields.js.map +1 -0
  24. package/dist/abilities/effectIndex.d.ts +27 -0
  25. package/dist/abilities/effectIndex.js +64 -0
  26. package/dist/abilities/effectIndex.js.map +1 -0
  27. package/dist/abilities/effects/buff.d.ts +9 -3
  28. package/dist/abilities/effects/buff.js +84 -0
  29. package/dist/abilities/effects/buff.js.map +1 -0
  30. package/dist/abilities/effects/conditions.d.ts +2 -0
  31. package/dist/abilities/effects/conditions.js +41 -0
  32. package/dist/abilities/effects/conditions.js.map +1 -0
  33. package/dist/abilities/effects/core.js +54 -0
  34. package/dist/abilities/effects/core.js.map +1 -0
  35. package/dist/abilities/effects/damage.d.ts +1 -1
  36. package/dist/abilities/effects/damage.js +43 -0
  37. package/dist/abilities/effects/damage.js.map +1 -0
  38. package/dist/abilities/effects/heal.d.ts +2 -2
  39. package/dist/abilities/effects/heal.js +51 -0
  40. package/dist/abilities/effects/heal.js.map +1 -0
  41. package/dist/abilities/effects/missile.d.ts +13 -1
  42. package/dist/abilities/effects/missile.js +104 -0
  43. package/dist/abilities/effects/missile.js.map +1 -0
  44. package/dist/abilities/effects/morph.d.ts +5 -0
  45. package/dist/abilities/effects/morph.js +43 -0
  46. package/dist/abilities/effects/morph.js.map +1 -0
  47. package/dist/abilities/effects/moves.d.ts +16 -4
  48. package/dist/abilities/effects/moves.js +212 -0
  49. package/dist/abilities/effects/moves.js.map +1 -0
  50. package/dist/abilities/effects/passives.d.ts +19 -9
  51. package/dist/abilities/effects/passives.js +131 -0
  52. package/dist/abilities/effects/passives.js.map +1 -0
  53. package/dist/abilities/effects/proxy.d.ts +5 -0
  54. package/dist/abilities/effects/proxy.js +60 -0
  55. package/dist/abilities/effects/proxy.js.map +1 -0
  56. package/dist/abilities/effects/sight.d.ts +2 -2
  57. package/dist/abilities/effects/sight.js +39 -0
  58. package/dist/abilities/effects/sight.js.map +1 -0
  59. package/dist/abilities/effects/spawn.d.ts +5 -2
  60. package/dist/abilities/effects/spawn.js +40 -0
  61. package/dist/abilities/effects/spawn.js.map +1 -0
  62. package/dist/abilities/effects/timed.d.ts +2 -2
  63. package/dist/abilities/effects/timed.js +96 -0
  64. package/dist/abilities/effects/timed.js.map +1 -0
  65. package/dist/abilities/effects/trade.d.ts +1 -1
  66. package/dist/abilities/effects/trade.js +25 -0
  67. package/dist/abilities/effects/trade.js.map +1 -0
  68. package/dist/abilities/effects.d.ts +97 -23
  69. package/dist/abilities/effects.js +860 -0
  70. package/dist/abilities/effects.js.map +1 -0
  71. package/dist/abilities/land.d.ts +38 -4
  72. package/dist/abilities/land.js +189 -0
  73. package/dist/abilities/land.js.map +1 -0
  74. package/dist/abilities/recast.d.ts +45 -0
  75. package/dist/abilities/recast.js +118 -0
  76. package/dist/abilities/recast.js.map +1 -0
  77. package/dist/abilities/scaled.js +40 -0
  78. package/dist/abilities/scaled.js.map +1 -0
  79. package/dist/abilities/screen.d.ts +6 -0
  80. package/dist/abilities/screen.js +83 -0
  81. package/dist/abilities/screen.js.map +1 -0
  82. package/dist/abilities/shapes.d.ts +66 -0
  83. package/dist/abilities/shapes.js +122 -0
  84. package/dist/abilities/shapes.js.map +1 -0
  85. package/dist/abilities/text.d.ts +14 -2
  86. package/dist/abilities/text.js +204 -0
  87. package/dist/abilities/text.js.map +1 -0
  88. package/dist/abilities/triggers.d.ts +98 -0
  89. package/dist/abilities/triggers.js +351 -0
  90. package/dist/abilities/triggers.js.map +1 -0
  91. package/dist/abilityChanges.d.ts +131 -0
  92. package/dist/abilityChanges.js +345 -0
  93. package/dist/abilityChanges.js.map +1 -0
  94. package/dist/ai/area.d.ts +4 -1
  95. package/dist/ai/brain.d.ts +4 -1
  96. package/dist/ai/brain.js +844 -0
  97. package/dist/ai/brain.js.map +1 -0
  98. package/dist/ai/budget.js +74 -0
  99. package/dist/ai/budget.js.map +1 -0
  100. package/dist/ai/checks.d.ts +9 -1
  101. package/dist/ai/checks.js +242 -0
  102. package/dist/ai/checks.js.map +1 -0
  103. package/dist/ai/computer.d.ts +11 -4
  104. package/dist/ai/computer.js +251 -0
  105. package/dist/ai/computer.js.map +1 -0
  106. package/dist/ai/defence.d.ts +4 -0
  107. package/dist/ai/defence.js +430 -0
  108. package/dist/ai/defence.js.map +1 -0
  109. package/dist/ai/define.d.ts +3 -2
  110. package/dist/ai/define.js +31 -0
  111. package/dist/ai/define.js.map +1 -0
  112. package/dist/ai/economy.d.ts +10 -7
  113. package/dist/ai/economy.js +780 -0
  114. package/dist/ai/economy.js.map +1 -0
  115. package/dist/ai/geometry.js +38 -0
  116. package/dist/ai/geometry.js.map +1 -0
  117. package/dist/ai/goals.d.ts +1 -0
  118. package/dist/ai/goals.js +560 -0
  119. package/dist/ai/goals.js.map +1 -0
  120. package/dist/ai/knowledge.d.ts +72 -7
  121. package/dist/ai/knowledge.js +804 -0
  122. package/dist/ai/knowledge.js.map +1 -0
  123. package/dist/ai/lanes.d.ts +10 -2
  124. package/dist/ai/lanes.js +715 -0
  125. package/dist/ai/lanes.js.map +1 -0
  126. package/dist/ai/melee/build.js +264 -0
  127. package/dist/ai/melee/build.js.map +1 -0
  128. package/dist/ai/melee/goals.d.ts +7 -0
  129. package/dist/ai/melee/goals.js +720 -0
  130. package/dist/ai/melee/goals.js.map +1 -0
  131. package/dist/ai/melee/heroes.js +68 -0
  132. package/dist/ai/melee/heroes.js.map +1 -0
  133. package/dist/ai/melee/index.d.ts +1 -1
  134. package/dist/ai/melee/index.js +51 -0
  135. package/dist/ai/melee/index.js.map +1 -0
  136. package/dist/ai/melee/production.js +29 -0
  137. package/dist/ai/melee/production.js.map +1 -0
  138. package/dist/ai/melee/surrender.js +64 -0
  139. package/dist/ai/melee/surrender.js.map +1 -0
  140. package/dist/ai/micro.d.ts +9 -0
  141. package/dist/ai/micro.js +1316 -0
  142. package/dist/ai/micro.js.map +1 -0
  143. package/dist/ai/mission.d.ts +9 -2
  144. package/dist/ai/mission.js +538 -0
  145. package/dist/ai/mission.js.map +1 -0
  146. package/dist/ai/missionRules.d.ts +1 -1
  147. package/dist/ai/missionRules.js +26 -0
  148. package/dist/ai/missionRules.js.map +1 -0
  149. package/dist/ai/module.d.ts +6 -2
  150. package/dist/ai/module.js +37 -0
  151. package/dist/ai/module.js.map +1 -0
  152. package/dist/ai/options.d.ts +3 -3
  153. package/dist/ai/plans/build.d.ts +20 -1
  154. package/dist/ai/plans/build.js +608 -0
  155. package/dist/ai/plans/build.js.map +1 -0
  156. package/dist/ai/plans/placement.d.ts +4 -1
  157. package/dist/ai/plans/placement.js +295 -0
  158. package/dist/ai/plans/placement.js.map +1 -0
  159. package/dist/ai/plans/plans.d.ts +9 -0
  160. package/dist/ai/plans/plans.js +110 -0
  161. package/dist/ai/plans/plans.js.map +1 -0
  162. package/dist/ai/plans/production.d.ts +14 -2
  163. package/dist/ai/plans/production.js +434 -0
  164. package/dist/ai/plans/production.js.map +1 -0
  165. package/dist/ai/plans/purse.d.ts +6 -3
  166. package/dist/ai/plans/purse.js +139 -0
  167. package/dist/ai/plans/purse.js.map +1 -0
  168. package/dist/ai/plans/tech.d.ts +6 -0
  169. package/dist/ai/plans/tech.js +122 -0
  170. package/dist/ai/plans/tech.js.map +1 -0
  171. package/dist/ai/profiles.d.ts +4 -4
  172. package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
  173. package/dist/ai/profiles.js.map +1 -0
  174. package/dist/ai/reach.js +54 -0
  175. package/dist/ai/reach.js.map +1 -0
  176. package/dist/ai/report.d.ts +8 -0
  177. package/dist/ai/report.js +87 -0
  178. package/dist/ai/report.js.map +1 -0
  179. package/dist/ai/roles.d.ts +4 -0
  180. package/dist/ai/roles.js +207 -0
  181. package/dist/ai/roles.js.map +1 -0
  182. package/dist/ai/rules.d.ts +8 -2
  183. package/dist/ai/rules.js +416 -0
  184. package/dist/ai/rules.js.map +1 -0
  185. package/dist/ai/scouting.d.ts +6 -0
  186. package/dist/ai/scouting.js +324 -0
  187. package/dist/ai/scouting.js.map +1 -0
  188. package/dist/ai/settings.js +99 -0
  189. package/dist/ai/settings.js.map +1 -0
  190. package/dist/ai/squads.d.ts +21 -2
  191. package/dist/ai/squads.js +916 -0
  192. package/dist/ai/squads.js.map +1 -0
  193. package/dist/ai/strength.js +320 -0
  194. package/dist/ai/strength.js.map +1 -0
  195. package/dist/ai/task.d.ts +3 -1
  196. package/dist/ai/task.js +17 -0
  197. package/dist/ai/task.js.map +1 -0
  198. package/dist/ai/tasks/attack.js +24 -0
  199. package/dist/ai/tasks/attack.js.map +1 -0
  200. package/dist/ai/tasks/capture.d.ts +3 -3
  201. package/dist/ai/tasks/capture.js +37 -0
  202. package/dist/ai/tasks/capture.js.map +1 -0
  203. package/dist/ai/tasks/creep.js +29 -0
  204. package/dist/ai/tasks/creep.js.map +1 -0
  205. package/dist/ai/tasks/defend.js +61 -0
  206. package/dist/ai/tasks/defend.js.map +1 -0
  207. package/dist/ai/tasks/drop.js +81 -0
  208. package/dist/ai/tasks/drop.js.map +1 -0
  209. package/dist/ai/tasks/escort.js +59 -0
  210. package/dist/ai/tasks/escort.js.map +1 -0
  211. package/dist/ai/tasks/gather.js +48 -0
  212. package/dist/ai/tasks/gather.js.map +1 -0
  213. package/dist/ai/tasks/harass.js +39 -0
  214. package/dist/ai/tasks/harass.js.map +1 -0
  215. package/dist/ai/tasks/hold.js +32 -0
  216. package/dist/ai/tasks/hold.js.map +1 -0
  217. package/dist/ai/tasks/index.js +34 -0
  218. package/dist/ai/tasks/index.js.map +1 -0
  219. package/dist/ai/tasks/move.js +26 -0
  220. package/dist/ai/tasks/move.js.map +1 -0
  221. package/dist/ai/tasks/patrol.js +59 -0
  222. package/dist/ai/tasks/patrol.js.map +1 -0
  223. package/dist/ai/tasks/retreat.js +28 -0
  224. package/dist/ai/tasks/retreat.js.map +1 -0
  225. package/dist/ai/tasks/scout.js +73 -0
  226. package/dist/ai/tasks/scout.js.map +1 -0
  227. package/dist/ai/tasks/shared.d.ts +1 -1
  228. package/dist/ai/tasks/shared.js +137 -0
  229. package/dist/ai/tasks/shared.js.map +1 -0
  230. package/dist/ai/team.d.ts +18 -1
  231. package/dist/ai/team.js +492 -0
  232. package/dist/ai/team.js.map +1 -0
  233. package/dist/ai/threat.d.ts +6 -0
  234. package/dist/ai/threat.js +206 -0
  235. package/dist/ai/threat.js.map +1 -0
  236. package/dist/ai/view.d.ts +21 -7
  237. package/dist/ai/view.js +677 -0
  238. package/dist/ai/view.js.map +1 -0
  239. package/dist/ai/waves.d.ts +6 -0
  240. package/dist/ai/waves.js +410 -0
  241. package/dist/ai/waves.js.map +1 -0
  242. package/dist/ai.js +54 -6239
  243. package/dist/aiTesting.d.ts +6 -3
  244. package/dist/aiTesting.js +229 -0
  245. package/dist/aiTesting.js.map +1 -0
  246. package/dist/areas.d.ts +4 -1
  247. package/dist/areas.js +295 -0
  248. package/dist/areas.js.map +1 -0
  249. package/dist/attacks.d.ts +3 -3
  250. package/dist/attacks.js +127 -0
  251. package/dist/attacks.js.map +1 -0
  252. package/dist/burning.d.ts +267 -0
  253. package/dist/burning.js +795 -0
  254. package/dist/burning.js.map +1 -0
  255. package/dist/bytes.js +21 -0
  256. package/dist/bytes.js.map +1 -0
  257. package/dist/callings.d.ts +71 -0
  258. package/dist/callings.js +157 -0
  259. package/dist/callings.js.map +1 -0
  260. package/dist/cameraOrders.d.ts +78 -0
  261. package/dist/cameraOrders.js +114 -0
  262. package/dist/cameraOrders.js.map +1 -0
  263. package/dist/camps.d.ts +70 -4
  264. package/dist/camps.js +501 -0
  265. package/dist/camps.js.map +1 -0
  266. package/dist/capture.d.ts +15 -3
  267. package/dist/capture.js +304 -0
  268. package/dist/capture.js.map +1 -0
  269. package/dist/cellLayers.d.ts +78 -13
  270. package/dist/cellLayers.js +275 -0
  271. package/dist/cellLayers.js.map +1 -0
  272. package/dist/cellPatches.d.ts +24 -0
  273. package/dist/cellPatches.js +73 -0
  274. package/dist/cellPatches.js.map +1 -0
  275. package/dist/cinematics.d.ts +10 -5
  276. package/dist/cinematics.js +161 -0
  277. package/dist/cinematics.js.map +1 -0
  278. package/dist/clock.d.ts +2 -2
  279. package/dist/clock.js +78 -0
  280. package/dist/clock.js.map +1 -0
  281. package/dist/commands.d.ts +36 -4
  282. package/dist/commands.js +636 -0
  283. package/dist/commands.js.map +1 -0
  284. package/dist/components.d.ts +31 -10
  285. package/dist/components.js +74 -0
  286. package/dist/components.js.map +1 -0
  287. package/dist/computers.d.ts +4 -4
  288. package/dist/computers.js +194 -0
  289. package/dist/computers.js.map +1 -0
  290. package/dist/concealment.d.ts +25 -2
  291. package/dist/concealment.js +409 -0
  292. package/dist/concealment.js.map +1 -0
  293. package/dist/coreComponents.js +130 -0
  294. package/dist/coreComponents.js.map +1 -0
  295. package/dist/createGame.d.ts +306 -0
  296. package/dist/createGame.js +405 -0
  297. package/dist/createGame.js.map +1 -0
  298. package/dist/dashing.d.ts +18 -2
  299. package/dist/dashing.js +41 -0
  300. package/dist/dashing.js.map +1 -0
  301. package/dist/debug.d.ts +8 -0
  302. package/dist/debug.js +5 -3
  303. package/dist/debug2.js +76 -0
  304. package/dist/debug2.js.map +1 -0
  305. package/dist/debugCommands.d.ts +6 -6
  306. package/dist/debugCommands.js +537 -0
  307. package/dist/debugCommands.js.map +1 -0
  308. package/dist/debugging.d.ts +1 -0
  309. package/dist/defaultSets.d.ts +183 -0
  310. package/dist/defaultSets.js +216 -0
  311. package/dist/defaultSets.js.map +1 -0
  312. package/dist/definitions.d.ts +6 -0
  313. package/dist/definitions.js +78 -0
  314. package/dist/definitions.js.map +1 -0
  315. package/dist/defs.d.ts +1895 -165
  316. package/dist/defs.js +380 -0
  317. package/dist/defs.js.map +1 -0
  318. package/dist/denying.d.ts +4 -4
  319. package/dist/denying.js +106 -0
  320. package/dist/denying.js.map +1 -0
  321. package/dist/destructibles.d.ts +2 -2
  322. package/dist/destructibles.js +36 -0
  323. package/dist/destructibles.js.map +1 -0
  324. package/dist/determinism.d.ts +4 -4
  325. package/dist/determinism.js +247 -0
  326. package/dist/determinism.js.map +1 -0
  327. package/dist/dialog.d.ts +17 -2
  328. package/dist/dialog.js +108 -0
  329. package/dist/dialog.js.map +1 -0
  330. package/dist/effectRefs.js +28 -0
  331. package/dist/effectRefs.js.map +1 -0
  332. package/dist/effects.d.ts +27 -11
  333. package/dist/effects.js +110 -0
  334. package/dist/effects.js.map +1 -0
  335. package/dist/endings.d.ts +1 -1
  336. package/dist/endings.js +78 -0
  337. package/dist/endings.js.map +1 -0
  338. package/dist/engagement.d.ts +40 -6
  339. package/dist/engagement.js +530 -0
  340. package/dist/engagement.js.map +1 -0
  341. package/dist/engineEvents.d.ts +72 -9
  342. package/dist/engineEvents.js +520 -0
  343. package/dist/engineEvents.js.map +1 -0
  344. package/dist/entity.d.ts +275 -26
  345. package/dist/entity.js +441 -0
  346. package/dist/entity.js.map +1 -0
  347. package/dist/entityIndex.d.ts +10 -3
  348. package/dist/entityIndex.js +149 -0
  349. package/dist/entityIndex.js.map +1 -0
  350. package/dist/errors.d.ts +6 -2
  351. package/dist/errors.js +59 -0
  352. package/dist/errors.js.map +1 -0
  353. package/dist/events.d.ts +11 -5
  354. package/dist/events.js +158 -0
  355. package/dist/events.js.map +1 -0
  356. package/dist/exactMath.js +273 -0
  357. package/dist/exactMath.js.map +1 -0
  358. package/dist/features.d.ts +1 -1
  359. package/dist/features.js +127 -0
  360. package/dist/features.js.map +1 -0
  361. package/dist/fields.d.ts +25 -5
  362. package/dist/fields.js +140 -0
  363. package/dist/fields.js.map +1 -0
  364. package/dist/fixture.d.ts +3 -3
  365. package/dist/fixture.js +512 -0
  366. package/dist/fixture.js.map +1 -0
  367. package/dist/fog.d.ts +26 -3
  368. package/dist/fog.js +333 -0
  369. package/dist/fog.js.map +1 -0
  370. package/dist/foliage.d.ts +476 -0
  371. package/dist/foliage.js +1478 -0
  372. package/dist/foliage.js.map +1 -0
  373. package/dist/foliageDebug.d.ts +57 -0
  374. package/dist/foliageDebug.js +172 -0
  375. package/dist/foliageDebug.js.map +1 -0
  376. package/dist/foliageRegrowth.d.ts +20 -0
  377. package/dist/foliageRegrowth.js +332 -0
  378. package/dist/foliageRegrowth.js.map +1 -0
  379. package/dist/formState.d.ts +67 -0
  380. package/dist/formState.js +65 -0
  381. package/dist/formState.js.map +1 -0
  382. package/dist/formation.d.ts +46 -8
  383. package/dist/formation.js +297 -0
  384. package/dist/formation.js.map +1 -0
  385. package/dist/forms.d.ts +58 -0
  386. package/dist/forms.js +146 -0
  387. package/dist/forms.js.map +1 -0
  388. package/dist/friendlyFire.d.ts +2 -2
  389. package/dist/friendlyFire.js +37 -0
  390. package/dist/friendlyFire.js.map +1 -0
  391. package/dist/game.d.ts +141 -48
  392. package/dist/game.js +834 -0
  393. package/dist/game.js.map +1 -0
  394. package/dist/gameData.d.ts +96 -22
  395. package/dist/gameData.js +1690 -0
  396. package/dist/gameData.js.map +1 -0
  397. package/dist/gameFiles.d.ts +3 -3
  398. package/dist/gameFiles.js +14 -0
  399. package/dist/gameFiles.js.map +1 -0
  400. package/dist/gates.js +92 -0
  401. package/dist/gates.js.map +1 -0
  402. package/dist/generate.d.ts +28 -1
  403. package/dist/generate.js +1062 -0
  404. package/dist/generate.js.map +1 -0
  405. package/dist/generateWorker.d.ts +7 -3
  406. package/dist/generateWorker.js +86 -0
  407. package/dist/generateWorker.js.map +1 -0
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  823. package/dist/spawning.js +224 -0
  824. package/dist/spawning.js.map +1 -0
  825. package/dist/stances.d.ts +6 -3
  826. package/dist/stances.js +169 -0
  827. package/dist/stances.js.map +1 -0
  828. package/dist/start.d.ts +10 -10
  829. package/dist/start.js +75 -0
  830. package/dist/start.js.map +1 -0
  831. package/dist/stats.d.ts +42 -16
  832. package/dist/stats.js +290 -0
  833. package/dist/stats.js.map +1 -0
  834. package/dist/summoned.d.ts +52 -0
  835. package/dist/summoned.js +38 -0
  836. package/dist/summoned.js.map +1 -0
  837. package/dist/summons.d.ts +10 -13
  838. package/dist/summons.js +271 -0
  839. package/dist/summons.js.map +1 -0
  840. package/dist/systems/abilities.js +224 -0
  841. package/dist/systems/abilities.js.map +1 -0
  842. package/dist/systems/combat.d.ts +35 -1
  843. package/dist/systems/combat.js +677 -0
  844. package/dist/systems/combat.js.map +1 -0
  845. package/dist/systems/combatTold.d.ts +3 -1
  846. package/dist/systems/combatTold.js +85 -0
  847. package/dist/systems/combatTold.js.map +1 -0
  848. package/dist/systems/construction.js +80 -0
  849. package/dist/systems/construction.js.map +1 -0
  850. package/dist/systems/economy.d.ts +0 -6
  851. package/dist/systems/economy.js +128 -0
  852. package/dist/systems/economy.js.map +1 -0
  853. package/dist/systems/fog.d.ts +1 -1
  854. package/dist/systems/fog.js +120 -0
  855. package/dist/systems/fog.js.map +1 -0
  856. package/dist/systems/life.js +32 -0
  857. package/dist/systems/life.js.map +1 -0
  858. package/dist/systems/movement.d.ts +24 -12
  859. package/dist/systems/movement.js +1247 -0
  860. package/dist/systems/movement.js.map +1 -0
  861. package/dist/systems/orders.js +64 -0
  862. package/dist/systems/orders.js.map +1 -0
  863. package/dist/systems/production.js +322 -0
  864. package/dist/systems/production.js.map +1 -0
  865. package/dist/systems/productionQueue.js +120 -0
  866. package/dist/systems/productionQueue.js.map +1 -0
  867. package/dist/systems/victory.d.ts +1 -1
  868. package/dist/systems/victory.js +56 -0
  869. package/dist/systems/victory.js.map +1 -0
  870. package/dist/talk.d.ts +6 -6
  871. package/dist/talk.js +153 -0
  872. package/dist/talk.js.map +1 -0
  873. package/dist/targeting.d.ts +142 -0
  874. package/dist/targeting.js +49 -0
  875. package/dist/targeting.js.map +1 -0
  876. package/dist/tech.d.ts +20 -3
  877. package/dist/tech.js +239 -0
  878. package/dist/tech.js.map +1 -0
  879. package/dist/techTree.d.ts +7 -0
  880. package/dist/techTree.js +90 -0
  881. package/dist/techTree.js.map +1 -0
  882. package/dist/terrain.d.ts +59 -7
  883. package/dist/terrain.js +389 -0
  884. package/dist/terrain.js.map +1 -0
  885. package/dist/terrainSave.d.ts +6 -0
  886. package/dist/terrainSave.js +74 -0
  887. package/dist/terrainSave.js.map +1 -0
  888. package/dist/testing.d.ts +8 -7
  889. package/dist/testing.js +13 -739
  890. package/dist/testing.js.map +1 -1
  891. package/dist/tiles.d.ts +1 -1
  892. package/dist/tiles.js +43 -0
  893. package/dist/tiles.js.map +1 -0
  894. package/dist/timers.d.ts +29 -4
  895. package/dist/timers.js +242 -0
  896. package/dist/timers.js.map +1 -0
  897. package/dist/tomes.d.ts +4 -4
  898. package/dist/tomes.js +94 -0
  899. package/dist/tomes.js.map +1 -0
  900. package/dist/trade.js +103 -0
  901. package/dist/trade.js.map +1 -0
  902. package/dist/transport.d.ts +6 -1
  903. package/dist/transport.js +281 -0
  904. package/dist/transport.js.map +1 -0
  905. package/dist/tunables.d.ts +10 -3
  906. package/dist/tunables.js +56 -0
  907. package/dist/tunables.js.map +1 -0
  908. package/dist/unitResources.d.ts +67 -0
  909. package/dist/unitResources.js +266 -0
  910. package/dist/unitResources.js.map +1 -0
  911. package/dist/upkeep.d.ts +6 -1
  912. package/dist/upkeep.js +26 -0
  913. package/dist/upkeep.js.map +1 -0
  914. package/dist/veterancy.d.ts +8 -3
  915. package/dist/veterancy.js +131 -0
  916. package/dist/veterancy.js.map +1 -0
  917. package/dist/vision.d.ts +36 -0
  918. package/dist/vision.js +133 -0
  919. package/dist/vision.js.map +1 -0
  920. package/dist/walls.d.ts +1 -1
  921. package/dist/walls.js +278 -0
  922. package/dist/walls.js.map +1 -0
  923. package/dist/world.d.ts +606 -88
  924. package/dist/world.js +1263 -0
  925. package/dist/world.js.map +1 -0
  926. package/package.json +2 -2
  927. package/dist/ai.js.map +0 -1
  928. package/dist/attributes.d.ts +0 -66
  929. package/dist/brain-BvVdUhX8.js +0 -7659
  930. package/dist/brain-BvVdUhX8.js.map +0 -1
  931. package/dist/builds-C6LfgvEU.js +0 -460
  932. package/dist/builds-C6LfgvEU.js.map +0 -1
  933. package/dist/coreComponents-syuh2fPG.js +0 -5149
  934. package/dist/coreComponents-syuh2fPG.js.map +0 -1
  935. package/dist/debugCommands-CzjrSm66.js +0 -14739
  936. package/dist/debugCommands-CzjrSm66.js.map +0 -1
  937. package/dist/determinism-BCymQwiE.js +0 -518
  938. package/dist/determinism-BCymQwiE.js.map +0 -1
  939. package/dist/game-DiJEN-Ks.js +0 -5800
  940. package/dist/game-DiJEN-Ks.js.map +0 -1
  941. package/dist/index.js.map +0 -1
  942. package/dist/inspect-D9dWHmZ0.js.map +0 -1
  943. package/dist/local-Dkovq42k.js +0 -1379
  944. package/dist/local-Dkovq42k.js.map +0 -1
  945. package/dist/missionRules-C-bGxm0Q.js.map +0 -1
  946. package/dist/navigation-worker.js.map +0 -1
  947. package/dist/packs-g5thvmGn.js +0 -3199
  948. package/dist/packs-g5thvmGn.js.map +0 -1
  949. package/dist/profiles-B3NS9jwk.js.map +0 -1
  950. package/dist/server.js.map +0 -1
  951. package/dist/simulate-oXBiw1Ff.js.map +0 -1
package/dist/fixture.d.ts CHANGED
@@ -1,13 +1,13 @@
1
- import type { GameModule } from './game';
1
+ import type { Rules } from './game';
2
2
  import { type GameMap } from './map';
3
3
  /**
4
4
  * The fixture game (see the top of this file): every role of the kit, with round numbers. Gold and lumber, 1000 of each
5
- * to start with; a hall and five workers at each start; heroes on (`withHeroes`); no fog explored at the start. A new
5
+ * to start with; a hall and five workers at each start; heroes on (`heroesPack`); no fog explored at the start. A new
6
6
  * one each time, for a test to change
7
7
  *
8
8
  * @beta
9
9
  */
10
- export declare function fixtureGame(): GameModule;
10
+ export declare function fixtureGame(): Rules;
11
11
  /**
12
12
  * A map of the fixture game, 64 cells a side: two players, starting at opposite corners (12, 12 and 52, 52), a gold
13
13
  * mine and a row of trees by each start, and a camp of three creeps in the middle
@@ -0,0 +1,512 @@
1
+ import { dist } from "./math.js";
2
+ import { createMap } from "./map/types.js";
3
+ import { heroesPack } from "./packs/heroes/index.js";
4
+ //#region src/fixture.ts
5
+ var worker = {
6
+ id: "worker",
7
+ name: "Worker",
8
+ kind: "unit",
9
+ radius: .4,
10
+ stats: {
11
+ health: 100,
12
+ attackDamage: 5,
13
+ attackSpeed: 1,
14
+ attackRange: .5,
15
+ moveSpeed: 4
16
+ },
17
+ sight: 8,
18
+ attacks: [{
19
+ damagePoint: .3,
20
+ acquisitionRange: 0,
21
+ targets: ["unit", "building"]
22
+ }],
23
+ cost: { gold: 50 },
24
+ supply: 1,
25
+ buildTime: 10,
26
+ harvester: {
27
+ capacity: 10,
28
+ gatherTime: 1
29
+ },
30
+ builds: [
31
+ "hall",
32
+ "supply",
33
+ "barracks",
34
+ "tower",
35
+ "altar"
36
+ ]
37
+ };
38
+ var soldier = {
39
+ id: "soldier",
40
+ name: "Soldier",
41
+ kind: "unit",
42
+ radius: .45,
43
+ stats: {
44
+ health: 200,
45
+ attackDamage: 10,
46
+ attackSpeed: 1,
47
+ attackRange: .5,
48
+ armor: 10,
49
+ moveSpeed: 4
50
+ },
51
+ sight: 10,
52
+ attacks: [{
53
+ damagePoint: .3,
54
+ acquisitionRange: 8
55
+ }],
56
+ cost: { gold: 100 },
57
+ supply: 2,
58
+ buildTime: 10,
59
+ abilities: ["guard"]
60
+ };
61
+ var archer = {
62
+ id: "archer",
63
+ name: "Archer",
64
+ kind: "unit",
65
+ radius: .45,
66
+ stats: {
67
+ health: 100,
68
+ attackDamage: 10,
69
+ attackSpeed: 1,
70
+ attackRange: 6,
71
+ moveSpeed: 4
72
+ },
73
+ sight: 10,
74
+ attacks: [{
75
+ damagePoint: .3,
76
+ acquisitionRange: 8,
77
+ projectileSpeed: 20,
78
+ targets: ["ground", "air"]
79
+ }],
80
+ cost: {
81
+ gold: 100,
82
+ lumber: 20
83
+ },
84
+ supply: 2,
85
+ buildTime: 10
86
+ };
87
+ var hero = {
88
+ id: "hero",
89
+ name: "Hero",
90
+ kind: "unit",
91
+ radius: .5,
92
+ stats: {
93
+ health: 300,
94
+ mana: 100,
95
+ manaRegen: 1,
96
+ attackDamage: 20,
97
+ attackSpeed: 1,
98
+ attackRange: .5,
99
+ armor: 10,
100
+ moveSpeed: 4
101
+ },
102
+ sight: 12,
103
+ attacks: [{
104
+ damagePoint: .3,
105
+ acquisitionRange: 8
106
+ }],
107
+ hero: {
108
+ growth: { stats: {
109
+ health: 20,
110
+ mana: 10,
111
+ attackDamage: 2
112
+ } },
113
+ learns: ["heal", "guard"]
114
+ },
115
+ inventory: 6,
116
+ cost: {
117
+ gold: 400,
118
+ lumber: 100
119
+ },
120
+ supply: 5,
121
+ buildTime: 40
122
+ };
123
+ var creep = {
124
+ id: "creep",
125
+ name: "Creep",
126
+ kind: "unit",
127
+ radius: .45,
128
+ stats: {
129
+ health: 200,
130
+ attackDamage: 10,
131
+ attackSpeed: 1,
132
+ attackRange: .5,
133
+ moveSpeed: 3
134
+ },
135
+ sight: 8,
136
+ attacks: [{
137
+ damagePoint: .3,
138
+ acquisitionRange: 5
139
+ }],
140
+ level: 1,
141
+ bounty: [10, 10],
142
+ xp: 20
143
+ };
144
+ var hall = {
145
+ id: "hall",
146
+ name: "Hall",
147
+ kind: "building",
148
+ radius: 2,
149
+ footprint: {
150
+ w: 4,
151
+ d: 4
152
+ },
153
+ stats: {
154
+ health: 1500,
155
+ armor: 10
156
+ },
157
+ sight: 12,
158
+ cost: {
159
+ gold: 400,
160
+ lumber: 200
161
+ },
162
+ buildTime: 40,
163
+ supplyGiven: 10,
164
+ trains: ["worker"],
165
+ dropOff: true,
166
+ upgradesTo: "keep"
167
+ };
168
+ var keep = {
169
+ ...hall,
170
+ id: "keep",
171
+ name: "Keep",
172
+ stats: {
173
+ health: 2e3,
174
+ armor: 10
175
+ },
176
+ cost: {
177
+ gold: 300,
178
+ lumber: 200
179
+ },
180
+ provides: ["hall"],
181
+ upgradesTo: void 0
182
+ };
183
+ var supply = {
184
+ id: "supply",
185
+ name: "Supply",
186
+ kind: "building",
187
+ radius: 1,
188
+ footprint: {
189
+ w: 2,
190
+ d: 2
191
+ },
192
+ stats: {
193
+ health: 500,
194
+ armor: 10
195
+ },
196
+ sight: 6,
197
+ cost: { gold: 50 },
198
+ buildTime: 10,
199
+ supplyGiven: 10
200
+ };
201
+ var barracks = {
202
+ id: "barracks",
203
+ name: "Barracks",
204
+ kind: "building",
205
+ radius: 1.5,
206
+ footprint: {
207
+ w: 3,
208
+ d: 3
209
+ },
210
+ stats: {
211
+ health: 1e3,
212
+ armor: 10
213
+ },
214
+ sight: 9,
215
+ cost: {
216
+ gold: 150,
217
+ lumber: 50
218
+ },
219
+ buildTime: 20,
220
+ trains: ["soldier", "archer"],
221
+ researches: ["armour"]
222
+ };
223
+ var tower = {
224
+ id: "tower",
225
+ name: "Tower",
226
+ kind: "building",
227
+ radius: 1,
228
+ footprint: {
229
+ w: 2,
230
+ d: 2
231
+ },
232
+ stats: {
233
+ health: 500,
234
+ attackDamage: 20,
235
+ attackSpeed: 1,
236
+ attackRange: 8,
237
+ armor: 10
238
+ },
239
+ sight: 12,
240
+ attacks: [{
241
+ damagePoint: .3,
242
+ acquisitionRange: 8,
243
+ projectileSpeed: 20,
244
+ targets: ["ground", "air"]
245
+ }],
246
+ cost: {
247
+ gold: 100,
248
+ lumber: 50
249
+ },
250
+ buildTime: 20,
251
+ requires: ["barracks"]
252
+ };
253
+ var altar = {
254
+ id: "altar",
255
+ name: "Altar",
256
+ kind: "building",
257
+ radius: 1.5,
258
+ footprint: {
259
+ w: 3,
260
+ d: 3
261
+ },
262
+ stats: {
263
+ health: 1e3,
264
+ armor: 10
265
+ },
266
+ sight: 9,
267
+ cost: {
268
+ gold: 200,
269
+ lumber: 50
270
+ },
271
+ buildTime: 30,
272
+ trains: ["hero"],
273
+ revives: true
274
+ };
275
+ var mine = {
276
+ id: "mine",
277
+ name: "Mine",
278
+ kind: "resource",
279
+ radius: 2,
280
+ footprint: {
281
+ w: 4,
282
+ d: 4
283
+ },
284
+ stats: { health: 1 },
285
+ sight: 0,
286
+ invulnerable: true,
287
+ resource: {
288
+ id: "gold",
289
+ amount: 1e4,
290
+ slots: 1,
291
+ entered: true
292
+ }
293
+ };
294
+ var tree = {
295
+ id: "tree",
296
+ name: "Tree",
297
+ kind: "resource",
298
+ radius: .5,
299
+ footprint: {
300
+ w: 1,
301
+ d: 1
302
+ },
303
+ stats: { health: 1 },
304
+ sight: 0,
305
+ invulnerable: true,
306
+ fellable: true,
307
+ resource: {
308
+ id: "lumber",
309
+ amount: 50,
310
+ slots: 1,
311
+ gatherTime: 5
312
+ }
313
+ };
314
+ var armour = {
315
+ id: "armour",
316
+ name: "Armour",
317
+ description: "+10 armor for soldiers and archers",
318
+ cost: {
319
+ gold: 100,
320
+ lumber: 50
321
+ },
322
+ researchTime: 20,
323
+ maxLevel: 2,
324
+ effects: [{
325
+ units: ["soldier", "archer"],
326
+ stats: { armor: 10 }
327
+ }]
328
+ };
329
+ var guarded = {
330
+ id: "guarded",
331
+ name: "Guarded",
332
+ description: "+20 armor",
333
+ duration: 10,
334
+ stats: { armor: 20 }
335
+ };
336
+ var abilities = [
337
+ {
338
+ id: "heal",
339
+ name: "Heal",
340
+ description: "Heals a friendly unit for 100 or 200",
341
+ target: "unit",
342
+ targets: {
343
+ allies: true,
344
+ self: false
345
+ },
346
+ manaCost: 10,
347
+ cooldown: 5,
348
+ range: 6,
349
+ effects: [{
350
+ type: "heal",
351
+ amount: [100, 200]
352
+ }]
353
+ },
354
+ {
355
+ id: "guard",
356
+ name: "Guard",
357
+ description: "+20 armor for 10 seconds",
358
+ target: "none",
359
+ cooldown: 10,
360
+ effects: [{
361
+ type: "buff",
362
+ buff: "guarded",
363
+ on: "caster"
364
+ }]
365
+ },
366
+ {
367
+ id: "drink",
368
+ name: "Drink",
369
+ description: "Heals 100",
370
+ target: "none",
371
+ cooldown: 10,
372
+ effects: [{
373
+ type: "heal",
374
+ amount: 100,
375
+ on: "caster"
376
+ }]
377
+ }
378
+ ];
379
+ var items = [{
380
+ id: "sword",
381
+ name: "Sword",
382
+ description: "+10 attack damage",
383
+ tier: "basic",
384
+ cost: { gold: 100 },
385
+ bonus: { stats: { attackDamage: 10 } }
386
+ }, {
387
+ id: "potion",
388
+ name: "Potion",
389
+ description: "Heals 100 when drunk",
390
+ tier: "consumable",
391
+ cost: { gold: 50 },
392
+ charges: 1,
393
+ ability: "drink"
394
+ }];
395
+ /** A hall where a player starts, and five workers on the side of the closest mine */
396
+ function placeStartingBase(world, player, at) {
397
+ const base = world.spawn("hall", player, at);
398
+ let closest;
399
+ for (const entity of world.entities.values()) {
400
+ if (entity.def.resource?.id !== "gold" || dist(entity.pos, base.pos) > 20) continue;
401
+ if (!closest || dist(entity.pos, base.pos) < dist(closest, base.pos)) closest = entity.pos;
402
+ }
403
+ const towards = closest ? {
404
+ x: Math.sign(closest.x - at.x),
405
+ z: Math.sign(closest.z - at.z)
406
+ } : {
407
+ x: 1,
408
+ z: 0
409
+ };
410
+ for (let i = 0; i < 5; i++) world.spawn("worker", player, {
411
+ x: at.x + towards.x * 4 + (i - 2) * towards.z,
412
+ z: at.z + towards.z * 4 + (i - 2) * towards.x
413
+ });
414
+ }
415
+ /**
416
+ * The fixture game (see the top of this file): every role of the kit, with round numbers. Gold and lumber, 1000 of each
417
+ * to start with; a hall and five workers at each start; heroes on (`heroesPack`); no fog explored at the start. A new
418
+ * one each time, for a test to change
419
+ *
420
+ * @beta
421
+ */
422
+ function fixtureGame() {
423
+ return {
424
+ id: "fixture",
425
+ name: "Fixture",
426
+ version: "1.0.0",
427
+ units: [
428
+ worker,
429
+ soldier,
430
+ archer,
431
+ hero,
432
+ creep,
433
+ hall,
434
+ keep,
435
+ supply,
436
+ barracks,
437
+ tower,
438
+ altar,
439
+ mine,
440
+ tree
441
+ ].map((def) => structuredClone(def)),
442
+ upgrades: [structuredClone(armour)],
443
+ abilities: structuredClone(abilities),
444
+ buffs: [structuredClone(guarded)],
445
+ items: structuredClone(items),
446
+ resources: [{
447
+ id: "gold",
448
+ name: "Gold",
449
+ start: 1e3
450
+ }, {
451
+ id: "lumber",
452
+ name: "Lumber",
453
+ start: 1e3
454
+ }],
455
+ currency: "gold",
456
+ packs: [heroesPack()],
457
+ startingBase: { spawn: placeStartingBase }
458
+ };
459
+ }
460
+ /**
461
+ * A map of the fixture game, 64 cells a side: two players, starting at opposite corners (12, 12 and 52, 52), a gold
462
+ * mine and a row of trees by each start, and a camp of three creeps in the middle
463
+ *
464
+ * @beta
465
+ */
466
+ function fixtureMap() {
467
+ const map = createMap({
468
+ name: "Fixture",
469
+ width: 64,
470
+ depth: 64,
471
+ game: "fixture"
472
+ });
473
+ map.players[0].start = {
474
+ x: 12,
475
+ z: 12
476
+ };
477
+ map.players[1].start = {
478
+ x: 52,
479
+ z: 52
480
+ };
481
+ let id = 1;
482
+ const object = (type, x, z) => map.objects.push({
483
+ id: id++,
484
+ type,
485
+ owner: 0,
486
+ x,
487
+ z,
488
+ facing: 0,
489
+ scale: 1
490
+ });
491
+ object("mine", 12, 22);
492
+ object("mine", 52, 42);
493
+ for (let i = 0; i < 6; i++) {
494
+ object("tree", 22.5 + i, 4.5);
495
+ object("tree", 36.5 + i, 59.5);
496
+ }
497
+ map.camps.push({
498
+ id: id++,
499
+ x: 32,
500
+ z: 32,
501
+ units: [
502
+ "creep",
503
+ "creep",
504
+ "creep"
505
+ ]
506
+ });
507
+ return map;
508
+ }
509
+ //#endregion
510
+ export { fixtureGame, fixtureMap };
511
+
512
+ //# sourceMappingURL=fixture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fixture.js","names":[],"sources":["../src/fixture.ts"],"sourcesContent":["/**\n * The fixture game: the smallest game the engine's kit has a part for each of its roles in (a hall and its workers,\n * supply, a barracks of a fighter and an archer, a tower, an altar and a hero, a gold mine and trees, a creep, an\n * upgrade, abilities and items), for the engine's own tests and a game's. Its numbers are round (health 100 or 200,\n * damage 10, speed 4) so that what a test expects reads as what it means: a soldier hits an archer ten times\n */\nimport type { AbilityDef, BuffDef, ItemDef, UnitTypeDef, UpgradeDef } from './defs'\nimport type { Rules } from './game'\nimport { createMap, type GameMap } from './map'\nimport { dist, type Vec2 } from './math'\nimport { heroesPack } from './packs/heroes'\nimport type { PlayerId } from './entity'\nimport type { World } from './world'\n\nconst worker: UnitTypeDef = {\n\tid: 'worker',\n\tname: 'Worker',\n\tkind: 'unit',\n\tradius: 0.4,\n\tstats: { health: 100, attackDamage: 5, attackSpeed: 1, attackRange: 0.5, moveSpeed: 4 },\n\tsight: 8,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 0, targets: ['unit', 'building'] }],\n\tcost: { gold: 50 },\n\tsupply: 1,\n\tbuildTime: 10,\n\tharvester: { capacity: 10, gatherTime: 1 },\n\tbuilds: ['hall', 'supply', 'barracks', 'tower', 'altar']\n}\n\nconst soldier: UnitTypeDef = {\n\tid: 'soldier',\n\tname: 'Soldier',\n\tkind: 'unit',\n\tradius: 0.45,\n\tstats: { health: 200, attackDamage: 10, attackSpeed: 1, attackRange: 0.5, armor: 10, moveSpeed: 4 },\n\tsight: 10,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 8 }],\n\tcost: { gold: 100 },\n\tsupply: 2,\n\tbuildTime: 10,\n\tabilities: ['guard']\n}\n\nconst archer: UnitTypeDef = {\n\tid: 'archer',\n\tname: 'Archer',\n\tkind: 'unit',\n\tradius: 0.45,\n\tstats: { health: 100, attackDamage: 10, attackSpeed: 1, attackRange: 6, moveSpeed: 4 },\n\tsight: 10,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 8, projectileSpeed: 20, targets: ['ground', 'air'] }],\n\tcost: { gold: 100, lumber: 20 },\n\tsupply: 2,\n\tbuildTime: 10\n}\n\nconst hero: UnitTypeDef = {\n\tid: 'hero',\n\tname: 'Hero',\n\tkind: 'unit',\n\tradius: 0.5,\n\tstats: { health: 300, mana: 100, manaRegen: 1, attackDamage: 20, attackSpeed: 1, attackRange: 0.5, armor: 10, moveSpeed: 4 },\n\tsight: 12,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 8 }],\n\thero: { growth: { stats: { health: 20, mana: 10, attackDamage: 2 } }, learns: ['heal', 'guard'] },\n\tinventory: 6,\n\tcost: { gold: 400, lumber: 100 },\n\tsupply: 5,\n\tbuildTime: 40\n}\n\nconst creep: UnitTypeDef = {\n\tid: 'creep',\n\tname: 'Creep',\n\tkind: 'unit',\n\tradius: 0.45,\n\tstats: { health: 200, attackDamage: 10, attackSpeed: 1, attackRange: 0.5, moveSpeed: 3 },\n\tsight: 8,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 5 }],\n\tlevel: 1,\n\tbounty: [10, 10],\n\txp: 20\n}\n\nconst hall: UnitTypeDef = {\n\tid: 'hall',\n\tname: 'Hall',\n\tkind: 'building',\n\tradius: 2,\n\tfootprint: { w: 4, d: 4 },\n\tstats: { health: 1500, armor: 10 },\n\tsight: 12,\n\tcost: { gold: 400, lumber: 200 },\n\tbuildTime: 40,\n\tsupplyGiven: 10,\n\ttrains: ['worker'],\n\tdropOff: true,\n\tupgradesTo: 'keep'\n}\n\nconst keep: UnitTypeDef = {\n\t...hall,\n\tid: 'keep',\n\tname: 'Keep',\n\tstats: { health: 2000, armor: 10 },\n\tcost: { gold: 300, lumber: 200 },\n\tprovides: ['hall'],\n\tupgradesTo: undefined\n}\n\nconst supply: UnitTypeDef = {\n\tid: 'supply',\n\tname: 'Supply',\n\tkind: 'building',\n\tradius: 1,\n\tfootprint: { w: 2, d: 2 },\n\tstats: { health: 500, armor: 10 },\n\tsight: 6,\n\tcost: { gold: 50 },\n\tbuildTime: 10,\n\tsupplyGiven: 10\n}\n\nconst barracks: UnitTypeDef = {\n\tid: 'barracks',\n\tname: 'Barracks',\n\tkind: 'building',\n\tradius: 1.5,\n\tfootprint: { w: 3, d: 3 },\n\tstats: { health: 1000, armor: 10 },\n\tsight: 9,\n\tcost: { gold: 150, lumber: 50 },\n\tbuildTime: 20,\n\ttrains: ['soldier', 'archer'],\n\tresearches: ['armour']\n}\n\nconst tower: UnitTypeDef = {\n\tid: 'tower',\n\tname: 'Tower',\n\tkind: 'building',\n\tradius: 1,\n\tfootprint: { w: 2, d: 2 },\n\tstats: { health: 500, attackDamage: 20, attackSpeed: 1, attackRange: 8, armor: 10 },\n\tsight: 12,\n\tattacks: [{ damagePoint: 0.3, acquisitionRange: 8, projectileSpeed: 20, targets: ['ground', 'air'] }],\n\tcost: { gold: 100, lumber: 50 },\n\tbuildTime: 20,\n\trequires: ['barracks']\n}\n\nconst altar: UnitTypeDef = {\n\tid: 'altar',\n\tname: 'Altar',\n\tkind: 'building',\n\tradius: 1.5,\n\tfootprint: { w: 3, d: 3 },\n\tstats: { health: 1000, armor: 10 },\n\tsight: 9,\n\tcost: { gold: 200, lumber: 50 },\n\tbuildTime: 30,\n\ttrains: ['hero'],\n\trevives: true\n}\n\nconst mine: UnitTypeDef = {\n\tid: 'mine',\n\tname: 'Mine',\n\tkind: 'resource',\n\tradius: 2,\n\tfootprint: { w: 4, d: 4 },\n\tstats: { health: 1 },\n\tsight: 0,\n\tinvulnerable: true,\n\tresource: { id: 'gold', amount: 10000, slots: 1, entered: true }\n}\n\nconst tree: UnitTypeDef = {\n\tid: 'tree',\n\tname: 'Tree',\n\tkind: 'resource',\n\tradius: 0.5,\n\tfootprint: { w: 1, d: 1 },\n\tstats: { health: 1 },\n\tsight: 0,\n\tinvulnerable: true,\n\tfellable: true,\n\tresource: { id: 'lumber', amount: 50, slots: 1, gatherTime: 5 }\n}\n\nconst armour: UpgradeDef = {\n\tid: 'armour',\n\tname: 'Armour',\n\tdescription: '+10 armor for soldiers and archers',\n\tcost: { gold: 100, lumber: 50 },\n\tresearchTime: 20,\n\tmaxLevel: 2,\n\teffects: [{ units: ['soldier', 'archer'], stats: { armor: 10 } }]\n}\n\nconst guarded: BuffDef = { id: 'guarded', name: 'Guarded', description: '+20 armor', duration: 10, stats: { armor: 20 } }\n\nconst abilities: AbilityDef[] = [\n\t{\n\t\tid: 'heal',\n\t\tname: 'Heal',\n\t\tdescription: 'Heals a friendly unit for 100 or 200',\n\t\ttarget: 'unit',\n\t\ttargets: { allies: true, self: false },\n\t\tmanaCost: 10,\n\t\tcooldown: 5,\n\t\trange: 6,\n\t\teffects: [{ type: 'heal', amount: [100, 200] }]\n\t},\n\t{\n\t\tid: 'guard',\n\t\tname: 'Guard',\n\t\tdescription: '+20 armor for 10 seconds',\n\t\ttarget: 'none',\n\t\tcooldown: 10,\n\t\teffects: [{ type: 'buff', buff: 'guarded', on: 'caster' }]\n\t},\n\t{ id: 'drink', name: 'Drink', description: 'Heals 100', target: 'none', cooldown: 10, effects: [{ type: 'heal', amount: 100, on: 'caster' }] }\n]\n\nconst items: ItemDef[] = [\n\t{ id: 'sword', name: 'Sword', description: '+10 attack damage', tier: 'basic', cost: { gold: 100 }, bonus: { stats: { attackDamage: 10 } } },\n\t{ id: 'potion', name: 'Potion', description: 'Heals 100 when drunk', tier: 'consumable', cost: { gold: 50 }, charges: 1, ability: 'drink' }\n]\n\n/** A hall where a player starts, and five workers on the side of the closest mine */\nfunction placeStartingBase(world: World, player: PlayerId, at: Vec2): void {\n\tconst base = world.spawn('hall', player, at)\n\tlet closest: Vec2 | undefined\n\tfor (const entity of world.entities.values()) {\n\t\tif (entity.def.resource?.id !== 'gold' || dist(entity.pos, base.pos) > 20) continue\n\t\tif (!closest || dist(entity.pos, base.pos) < dist(closest, base.pos)) closest = entity.pos\n\t}\n\tconst towards = closest ? { x: Math.sign(closest.x - at.x), z: Math.sign(closest.z - at.z) } : { x: 1, z: 0 }\n\tfor (let i = 0; i < 5; i++)\n\t\tworld.spawn('worker', player, { x: at.x + towards.x * 4 + (i - 2) * towards.z, z: at.z + towards.z * 4 + (i - 2) * towards.x })\n}\n\n/**\n * The fixture game (see the top of this file): every role of the kit, with round numbers. Gold and lumber, 1000 of each\n * to start with; a hall and five workers at each start; heroes on (`heroesPack`); no fog explored at the start. A new\n * one each time, for a test to change\n *\n * @beta\n */\nexport function fixtureGame(): Rules {\n\treturn {\n\t\tid: 'fixture',\n\t\tname: 'Fixture',\n\t\tversion: '1.0.0',\n\t\tunits: [worker, soldier, archer, hero, creep, hall, keep, supply, barracks, tower, altar, mine, tree].map((def) => structuredClone(def)),\n\t\tupgrades: [structuredClone(armour)],\n\t\tabilities: structuredClone(abilities),\n\t\tbuffs: [structuredClone(guarded)],\n\t\titems: structuredClone(items),\n\t\tresources: [\n\t\t\t{ id: 'gold', name: 'Gold', start: 1000 },\n\t\t\t{ id: 'lumber', name: 'Lumber', start: 1000 }\n\t\t],\n\t\tcurrency: 'gold',\n\t\tpacks: [heroesPack()],\n\t\tstartingBase: { spawn: placeStartingBase }\n\t}\n}\n\n/**\n * A map of the fixture game, 64 cells a side: two players, starting at opposite corners (12, 12 and 52, 52), a gold\n * mine and a row of trees by each start, and a camp of three creeps in the middle\n *\n * @beta\n */\nexport function fixtureMap(): GameMap {\n\tconst map = createMap({ name: 'Fixture', width: 64, depth: 64, game: 'fixture' })\n\tmap.players[0].start = { x: 12, z: 12 }\n\tmap.players[1].start = { x: 52, z: 52 }\n\tlet id = 1\n\tconst object = (type: string, x: number, z: number) => map.objects.push({ id: id++, type, owner: 0, x, z, facing: 0, scale: 1 })\n\tobject('mine', 12, 22)\n\tobject('mine', 52, 42)\n\tfor (let i = 0; i < 6; i++) {\n\t\tobject('tree', 22.5 + i, 4.5)\n\t\tobject('tree', 36.5 + i, 59.5)\n\t}\n\tmap.camps.push({ id: id++, x: 32, z: 32, units: ['creep', 'creep', 'creep'] })\n\treturn 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package/dist/fog.d.ts CHANGED
@@ -23,9 +23,15 @@ export interface FogSave {
23
23
  /** Whether the map is explored from the start, for the teams to come too (`FogOfWar.exploredFromStart`) */
24
24
  exploredFromStart?: true;
25
25
  }
26
- /** @beta */
26
+ /**
27
+ * What each team sees and has seen of the map, by cell, and the bit each team has in `Entity.seenBy`
28
+ *
29
+ * @beta
30
+ */
27
31
  export declare class FogOfWar {
32
+ /** The map's width in cells */
28
33
  readonly width: number;
34
+ /** The map's depth in cells */
29
35
  readonly depth: number;
30
36
  private readonly visible;
31
37
  private readonly explored;
@@ -44,19 +50,28 @@ export declare class FogOfWar {
44
50
  private readonly lit;
45
51
  private readonly words;
46
52
  private updating;
53
+ /**
54
+ * Whether `lit` holds what each team sees now, as the grids do: from the end of an update until the grids are written
55
+ * otherwise (a reveal outside an update, a save taken back)
56
+ */
57
+ private litIsSight;
47
58
  /** The cells at or under each level, as bits: what a viewer on that level sees of what it lights. Made as they are first asked for */
48
59
  private readonly levelMasks;
49
60
  /** The highest level of the ground: a viewer on it or above sees everything it lights. -1 until worked out */
50
61
  private top;
51
62
  /** Bumped every time visibility is recomputed */
52
63
  version: number;
53
- constructor(width: number, depth: number, teams: number[],
64
+ constructor(
65
+ /** The map's width in cells */
66
+ width: number,
67
+ /** The map's depth in cells */
68
+ depth: number, teams: number[],
54
69
  /** Level of every cell: nobody sees up a cliff. All on the ground floor when left out */
55
70
  levels?: Uint8Array);
56
71
  /** Gives a team that has none yet fog of its own: a player moved to a new team mid-game. Nothing for one there is */
57
72
  addTeam(team: number): void;
58
73
  /**
59
- * Whether the whole map is explored from the start (`FogRules.startExplored`, `MapDef.explored`): every team's, and
74
+ * Whether the whole map is explored from the start (`FogSettings.startExplored`, `MapDef.explored`): every team's, and
60
75
  * the teams' made from now on. What stands on it and is no player's is then known to every team from the first moment
61
76
  * (the sessions' `TeamMemory.startKnown`). Set with `exploreFromStart`
62
77
  */
@@ -67,17 +82,22 @@ export declare class FogOfWar {
67
82
  /** The team's bit in per-entity team masks. 0 for a team without fog (neutral), which then never shows up in one */
68
83
  /** What each team sees and has explored, for a save, with each team's bit */
69
84
  save(): FogSave;
85
+ /** Takes the fog back from a save, teams and revealed ones too; throws when a team's cells are missing or of another size */
70
86
  restore(save: FogSave): void;
87
+ /** The bit a team has in per-entity bitmasks such as `Entity.seenBy`; 0 for a team that is not known */
71
88
  teamBit(team: number): number;
89
+ /** The teams the fog holds cells for */
72
90
  get teams(): number[];
73
91
  /** Debug switch: the team sees everything */
74
92
  setRevealed(team: number, revealed: boolean): void;
93
+ /** Whether the team is shown everything (`setRevealed`) */
75
94
  isRevealed(team: number): boolean;
76
95
  /**
77
96
  * Starts working out what is seen: what is lit from here to `endUpdate` is collected as bits, and the grids
78
97
  * are written when it ends, so `visible` and `explored` say what they did before until then
79
98
  */
80
99
  beginUpdate(): void;
100
+ /** Ends the update begun by `beginUpdate`: writes what was lit into the grids, so that visibility changes at once */
81
101
  endUpdate(): void;
82
102
  /**
83
103
  * Says the ground's levels changed (`Terrain.levels` written to while the world runs): what a viewer on a level sees
@@ -90,8 +110,11 @@ export declare class FogOfWar {
90
110
  private maskOf;
91
111
  /** Lights up what a viewer at the point sees. Ground above the viewer's `level` stays dark, so a flyer passes Infinity */
92
112
  reveal(team: number, x: number, z: number, radius: number, level?: number): void;
113
+ /** The state of the cell at (x, z) for the team: `FOG_VISIBLE` when it is revealed, else visible, explored or unexplored */
93
114
  stateAt(team: number, x: number, z: number): number;
115
+ /** Whether the team sees the cell at (x, z) now */
94
116
  isVisible(team: number, x: number, z: number): boolean;
117
+ /** Whether the team has seen the cell at (x, z) at some time */
95
118
  isExplored(team: number, x: number, z: number): boolean;
96
119
  /** A team has seen every cell once: the map starts explored for it */
97
120
  exploreAll(team: number): void;