@v12-engine/engine 0.1.1 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (951) hide show
  1. package/dist/abilities/amounts.d.ts +28 -0
  2. package/dist/abilities/amounts.js +74 -0
  3. package/dist/abilities/amounts.js.map +1 -0
  4. package/dist/abilities/buffs.d.ts +106 -6
  5. package/dist/abilities/buffs.js +443 -0
  6. package/dist/abilities/buffs.js.map +1 -0
  7. package/dist/abilities/castTold.d.ts +2 -0
  8. package/dist/abilities/castTold.js +66 -0
  9. package/dist/abilities/castTold.js.map +1 -0
  10. package/dist/abilities/chance.d.ts +38 -0
  11. package/dist/abilities/chance.js +77 -0
  12. package/dist/abilities/chance.js.map +1 -0
  13. package/dist/abilities/charges.d.ts +18 -0
  14. package/dist/abilities/charges.js +101 -0
  15. package/dist/abilities/charges.js.map +1 -0
  16. package/dist/abilities/control.d.ts +28 -0
  17. package/dist/abilities/control.js +113 -0
  18. package/dist/abilities/control.js.map +1 -0
  19. package/dist/abilities/dispel.js +51 -0
  20. package/dist/abilities/dispel.js.map +1 -0
  21. package/dist/abilities/effectFields.d.ts +1 -1
  22. package/dist/abilities/effectFields.js +676 -0
  23. package/dist/abilities/effectFields.js.map +1 -0
  24. package/dist/abilities/effectIndex.d.ts +27 -0
  25. package/dist/abilities/effectIndex.js +64 -0
  26. package/dist/abilities/effectIndex.js.map +1 -0
  27. package/dist/abilities/effects/buff.d.ts +9 -3
  28. package/dist/abilities/effects/buff.js +84 -0
  29. package/dist/abilities/effects/buff.js.map +1 -0
  30. package/dist/abilities/effects/conditions.d.ts +2 -0
  31. package/dist/abilities/effects/conditions.js +41 -0
  32. package/dist/abilities/effects/conditions.js.map +1 -0
  33. package/dist/abilities/effects/core.js +54 -0
  34. package/dist/abilities/effects/core.js.map +1 -0
  35. package/dist/abilities/effects/damage.d.ts +1 -1
  36. package/dist/abilities/effects/damage.js +43 -0
  37. package/dist/abilities/effects/damage.js.map +1 -0
  38. package/dist/abilities/effects/heal.d.ts +2 -2
  39. package/dist/abilities/effects/heal.js +51 -0
  40. package/dist/abilities/effects/heal.js.map +1 -0
  41. package/dist/abilities/effects/missile.d.ts +13 -1
  42. package/dist/abilities/effects/missile.js +104 -0
  43. package/dist/abilities/effects/missile.js.map +1 -0
  44. package/dist/abilities/effects/morph.d.ts +5 -0
  45. package/dist/abilities/effects/morph.js +43 -0
  46. package/dist/abilities/effects/morph.js.map +1 -0
  47. package/dist/abilities/effects/moves.d.ts +16 -4
  48. package/dist/abilities/effects/moves.js +212 -0
  49. package/dist/abilities/effects/moves.js.map +1 -0
  50. package/dist/abilities/effects/passives.d.ts +19 -9
  51. package/dist/abilities/effects/passives.js +131 -0
  52. package/dist/abilities/effects/passives.js.map +1 -0
  53. package/dist/abilities/effects/proxy.d.ts +5 -0
  54. package/dist/abilities/effects/proxy.js +60 -0
  55. package/dist/abilities/effects/proxy.js.map +1 -0
  56. package/dist/abilities/effects/sight.d.ts +2 -2
  57. package/dist/abilities/effects/sight.js +39 -0
  58. package/dist/abilities/effects/sight.js.map +1 -0
  59. package/dist/abilities/effects/spawn.d.ts +5 -2
  60. package/dist/abilities/effects/spawn.js +40 -0
  61. package/dist/abilities/effects/spawn.js.map +1 -0
  62. package/dist/abilities/effects/timed.d.ts +2 -2
  63. package/dist/abilities/effects/timed.js +96 -0
  64. package/dist/abilities/effects/timed.js.map +1 -0
  65. package/dist/abilities/effects/trade.d.ts +1 -1
  66. package/dist/abilities/effects/trade.js +25 -0
  67. package/dist/abilities/effects/trade.js.map +1 -0
  68. package/dist/abilities/effects.d.ts +97 -23
  69. package/dist/abilities/effects.js +860 -0
  70. package/dist/abilities/effects.js.map +1 -0
  71. package/dist/abilities/land.d.ts +38 -4
  72. package/dist/abilities/land.js +189 -0
  73. package/dist/abilities/land.js.map +1 -0
  74. package/dist/abilities/recast.d.ts +45 -0
  75. package/dist/abilities/recast.js +118 -0
  76. package/dist/abilities/recast.js.map +1 -0
  77. package/dist/abilities/scaled.js +40 -0
  78. package/dist/abilities/scaled.js.map +1 -0
  79. package/dist/abilities/screen.d.ts +6 -0
  80. package/dist/abilities/screen.js +83 -0
  81. package/dist/abilities/screen.js.map +1 -0
  82. package/dist/abilities/shapes.d.ts +66 -0
  83. package/dist/abilities/shapes.js +122 -0
  84. package/dist/abilities/shapes.js.map +1 -0
  85. package/dist/abilities/text.d.ts +14 -2
  86. package/dist/abilities/text.js +204 -0
  87. package/dist/abilities/text.js.map +1 -0
  88. package/dist/abilities/triggers.d.ts +98 -0
  89. package/dist/abilities/triggers.js +351 -0
  90. package/dist/abilities/triggers.js.map +1 -0
  91. package/dist/abilityChanges.d.ts +131 -0
  92. package/dist/abilityChanges.js +345 -0
  93. package/dist/abilityChanges.js.map +1 -0
  94. package/dist/ai/area.d.ts +4 -1
  95. package/dist/ai/brain.d.ts +4 -1
  96. package/dist/ai/brain.js +844 -0
  97. package/dist/ai/brain.js.map +1 -0
  98. package/dist/ai/budget.js +74 -0
  99. package/dist/ai/budget.js.map +1 -0
  100. package/dist/ai/checks.d.ts +9 -1
  101. package/dist/ai/checks.js +242 -0
  102. package/dist/ai/checks.js.map +1 -0
  103. package/dist/ai/computer.d.ts +11 -4
  104. package/dist/ai/computer.js +251 -0
  105. package/dist/ai/computer.js.map +1 -0
  106. package/dist/ai/defence.d.ts +4 -0
  107. package/dist/ai/defence.js +430 -0
  108. package/dist/ai/defence.js.map +1 -0
  109. package/dist/ai/define.d.ts +3 -2
  110. package/dist/ai/define.js +31 -0
  111. package/dist/ai/define.js.map +1 -0
  112. package/dist/ai/economy.d.ts +10 -7
  113. package/dist/ai/economy.js +780 -0
  114. package/dist/ai/economy.js.map +1 -0
  115. package/dist/ai/geometry.js +38 -0
  116. package/dist/ai/geometry.js.map +1 -0
  117. package/dist/ai/goals.d.ts +1 -0
  118. package/dist/ai/goals.js +560 -0
  119. package/dist/ai/goals.js.map +1 -0
  120. package/dist/ai/knowledge.d.ts +72 -7
  121. package/dist/ai/knowledge.js +804 -0
  122. package/dist/ai/knowledge.js.map +1 -0
  123. package/dist/ai/lanes.d.ts +10 -2
  124. package/dist/ai/lanes.js +715 -0
  125. package/dist/ai/lanes.js.map +1 -0
  126. package/dist/ai/melee/build.js +264 -0
  127. package/dist/ai/melee/build.js.map +1 -0
  128. package/dist/ai/melee/goals.d.ts +7 -0
  129. package/dist/ai/melee/goals.js +720 -0
  130. package/dist/ai/melee/goals.js.map +1 -0
  131. package/dist/ai/melee/heroes.js +68 -0
  132. package/dist/ai/melee/heroes.js.map +1 -0
  133. package/dist/ai/melee/index.d.ts +1 -1
  134. package/dist/ai/melee/index.js +51 -0
  135. package/dist/ai/melee/index.js.map +1 -0
  136. package/dist/ai/melee/production.js +29 -0
  137. package/dist/ai/melee/production.js.map +1 -0
  138. package/dist/ai/melee/surrender.js +64 -0
  139. package/dist/ai/melee/surrender.js.map +1 -0
  140. package/dist/ai/micro.d.ts +9 -0
  141. package/dist/ai/micro.js +1316 -0
  142. package/dist/ai/micro.js.map +1 -0
  143. package/dist/ai/mission.d.ts +9 -2
  144. package/dist/ai/mission.js +538 -0
  145. package/dist/ai/mission.js.map +1 -0
  146. package/dist/ai/missionRules.d.ts +1 -1
  147. package/dist/ai/missionRules.js +26 -0
  148. package/dist/ai/missionRules.js.map +1 -0
  149. package/dist/ai/module.d.ts +6 -2
  150. package/dist/ai/module.js +37 -0
  151. package/dist/ai/module.js.map +1 -0
  152. package/dist/ai/options.d.ts +3 -3
  153. package/dist/ai/plans/build.d.ts +20 -1
  154. package/dist/ai/plans/build.js +608 -0
  155. package/dist/ai/plans/build.js.map +1 -0
  156. package/dist/ai/plans/placement.d.ts +4 -1
  157. package/dist/ai/plans/placement.js +295 -0
  158. package/dist/ai/plans/placement.js.map +1 -0
  159. package/dist/ai/plans/plans.d.ts +9 -0
  160. package/dist/ai/plans/plans.js +110 -0
  161. package/dist/ai/plans/plans.js.map +1 -0
  162. package/dist/ai/plans/production.d.ts +14 -2
  163. package/dist/ai/plans/production.js +434 -0
  164. package/dist/ai/plans/production.js.map +1 -0
  165. package/dist/ai/plans/purse.d.ts +6 -3
  166. package/dist/ai/plans/purse.js +139 -0
  167. package/dist/ai/plans/purse.js.map +1 -0
  168. package/dist/ai/plans/tech.d.ts +6 -0
  169. package/dist/ai/plans/tech.js +122 -0
  170. package/dist/ai/plans/tech.js.map +1 -0
  171. package/dist/ai/profiles.d.ts +4 -4
  172. package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
  173. package/dist/ai/profiles.js.map +1 -0
  174. package/dist/ai/reach.js +54 -0
  175. package/dist/ai/reach.js.map +1 -0
  176. package/dist/ai/report.d.ts +8 -0
  177. package/dist/ai/report.js +87 -0
  178. package/dist/ai/report.js.map +1 -0
  179. package/dist/ai/roles.d.ts +4 -0
  180. package/dist/ai/roles.js +207 -0
  181. package/dist/ai/roles.js.map +1 -0
  182. package/dist/ai/rules.d.ts +8 -2
  183. package/dist/ai/rules.js +416 -0
  184. package/dist/ai/rules.js.map +1 -0
  185. package/dist/ai/scouting.d.ts +6 -0
  186. package/dist/ai/scouting.js +324 -0
  187. package/dist/ai/scouting.js.map +1 -0
  188. package/dist/ai/settings.js +99 -0
  189. package/dist/ai/settings.js.map +1 -0
  190. package/dist/ai/squads.d.ts +21 -2
  191. package/dist/ai/squads.js +916 -0
  192. package/dist/ai/squads.js.map +1 -0
  193. package/dist/ai/strength.js +320 -0
  194. package/dist/ai/strength.js.map +1 -0
  195. package/dist/ai/task.d.ts +3 -1
  196. package/dist/ai/task.js +17 -0
  197. package/dist/ai/task.js.map +1 -0
  198. package/dist/ai/tasks/attack.js +24 -0
  199. package/dist/ai/tasks/attack.js.map +1 -0
  200. package/dist/ai/tasks/capture.d.ts +3 -3
  201. package/dist/ai/tasks/capture.js +37 -0
  202. package/dist/ai/tasks/capture.js.map +1 -0
  203. package/dist/ai/tasks/creep.js +29 -0
  204. package/dist/ai/tasks/creep.js.map +1 -0
  205. package/dist/ai/tasks/defend.js +61 -0
  206. package/dist/ai/tasks/defend.js.map +1 -0
  207. package/dist/ai/tasks/drop.js +81 -0
  208. package/dist/ai/tasks/drop.js.map +1 -0
  209. package/dist/ai/tasks/escort.js +59 -0
  210. package/dist/ai/tasks/escort.js.map +1 -0
  211. package/dist/ai/tasks/gather.js +48 -0
  212. package/dist/ai/tasks/gather.js.map +1 -0
  213. package/dist/ai/tasks/harass.js +39 -0
  214. package/dist/ai/tasks/harass.js.map +1 -0
  215. package/dist/ai/tasks/hold.js +32 -0
  216. package/dist/ai/tasks/hold.js.map +1 -0
  217. package/dist/ai/tasks/index.js +34 -0
  218. package/dist/ai/tasks/index.js.map +1 -0
  219. package/dist/ai/tasks/move.js +26 -0
  220. package/dist/ai/tasks/move.js.map +1 -0
  221. package/dist/ai/tasks/patrol.js +59 -0
  222. package/dist/ai/tasks/patrol.js.map +1 -0
  223. package/dist/ai/tasks/retreat.js +28 -0
  224. package/dist/ai/tasks/retreat.js.map +1 -0
  225. package/dist/ai/tasks/scout.js +73 -0
  226. package/dist/ai/tasks/scout.js.map +1 -0
  227. package/dist/ai/tasks/shared.d.ts +1 -1
  228. package/dist/ai/tasks/shared.js +137 -0
  229. package/dist/ai/tasks/shared.js.map +1 -0
  230. package/dist/ai/team.d.ts +18 -1
  231. package/dist/ai/team.js +492 -0
  232. package/dist/ai/team.js.map +1 -0
  233. package/dist/ai/threat.d.ts +6 -0
  234. package/dist/ai/threat.js +206 -0
  235. package/dist/ai/threat.js.map +1 -0
  236. package/dist/ai/view.d.ts +21 -7
  237. package/dist/ai/view.js +677 -0
  238. package/dist/ai/view.js.map +1 -0
  239. package/dist/ai/waves.d.ts +6 -0
  240. package/dist/ai/waves.js +410 -0
  241. package/dist/ai/waves.js.map +1 -0
  242. package/dist/ai.js +54 -6239
  243. package/dist/aiTesting.d.ts +6 -3
  244. package/dist/aiTesting.js +229 -0
  245. package/dist/aiTesting.js.map +1 -0
  246. package/dist/areas.d.ts +4 -1
  247. package/dist/areas.js +295 -0
  248. package/dist/areas.js.map +1 -0
  249. package/dist/attacks.d.ts +3 -3
  250. package/dist/attacks.js +127 -0
  251. package/dist/attacks.js.map +1 -0
  252. package/dist/burning.d.ts +267 -0
  253. package/dist/burning.js +795 -0
  254. package/dist/burning.js.map +1 -0
  255. package/dist/bytes.js +21 -0
  256. package/dist/bytes.js.map +1 -0
  257. package/dist/callings.d.ts +71 -0
  258. package/dist/callings.js +157 -0
  259. package/dist/callings.js.map +1 -0
  260. package/dist/cameraOrders.d.ts +78 -0
  261. package/dist/cameraOrders.js +114 -0
  262. package/dist/cameraOrders.js.map +1 -0
  263. package/dist/camps.d.ts +70 -4
  264. package/dist/camps.js +501 -0
  265. package/dist/camps.js.map +1 -0
  266. package/dist/capture.d.ts +15 -3
  267. package/dist/capture.js +304 -0
  268. package/dist/capture.js.map +1 -0
  269. package/dist/cellLayers.d.ts +78 -13
  270. package/dist/cellLayers.js +275 -0
  271. package/dist/cellLayers.js.map +1 -0
  272. package/dist/cellPatches.d.ts +24 -0
  273. package/dist/cellPatches.js +73 -0
  274. package/dist/cellPatches.js.map +1 -0
  275. package/dist/cinematics.d.ts +10 -5
  276. package/dist/cinematics.js +161 -0
  277. package/dist/cinematics.js.map +1 -0
  278. package/dist/clock.d.ts +2 -2
  279. package/dist/clock.js +78 -0
  280. package/dist/clock.js.map +1 -0
  281. package/dist/commands.d.ts +36 -4
  282. package/dist/commands.js +636 -0
  283. package/dist/commands.js.map +1 -0
  284. package/dist/components.d.ts +31 -10
  285. package/dist/components.js +74 -0
  286. package/dist/components.js.map +1 -0
  287. package/dist/computers.d.ts +4 -4
  288. package/dist/computers.js +194 -0
  289. package/dist/computers.js.map +1 -0
  290. package/dist/concealment.d.ts +25 -2
  291. package/dist/concealment.js +409 -0
  292. package/dist/concealment.js.map +1 -0
  293. package/dist/coreComponents.js +130 -0
  294. package/dist/coreComponents.js.map +1 -0
  295. package/dist/createGame.d.ts +306 -0
  296. package/dist/createGame.js +405 -0
  297. package/dist/createGame.js.map +1 -0
  298. package/dist/dashing.d.ts +18 -2
  299. package/dist/dashing.js +41 -0
  300. package/dist/dashing.js.map +1 -0
  301. package/dist/debug.d.ts +8 -0
  302. package/dist/debug.js +5 -3
  303. package/dist/debug2.js +76 -0
  304. package/dist/debug2.js.map +1 -0
  305. package/dist/debugCommands.d.ts +6 -6
  306. package/dist/debugCommands.js +537 -0
  307. package/dist/debugCommands.js.map +1 -0
  308. package/dist/debugging.d.ts +1 -0
  309. package/dist/defaultSets.d.ts +183 -0
  310. package/dist/defaultSets.js +216 -0
  311. package/dist/defaultSets.js.map +1 -0
  312. package/dist/definitions.d.ts +6 -0
  313. package/dist/definitions.js +78 -0
  314. package/dist/definitions.js.map +1 -0
  315. package/dist/defs.d.ts +1895 -165
  316. package/dist/defs.js +380 -0
  317. package/dist/defs.js.map +1 -0
  318. package/dist/denying.d.ts +4 -4
  319. package/dist/denying.js +106 -0
  320. package/dist/denying.js.map +1 -0
  321. package/dist/destructibles.d.ts +2 -2
  322. package/dist/destructibles.js +36 -0
  323. package/dist/destructibles.js.map +1 -0
  324. package/dist/determinism.d.ts +4 -4
  325. package/dist/determinism.js +247 -0
  326. package/dist/determinism.js.map +1 -0
  327. package/dist/dialog.d.ts +17 -2
  328. package/dist/dialog.js +108 -0
  329. package/dist/dialog.js.map +1 -0
  330. package/dist/effectRefs.js +28 -0
  331. package/dist/effectRefs.js.map +1 -0
  332. package/dist/effects.d.ts +27 -11
  333. package/dist/effects.js +110 -0
  334. package/dist/effects.js.map +1 -0
  335. package/dist/endings.d.ts +1 -1
  336. package/dist/endings.js +78 -0
  337. package/dist/endings.js.map +1 -0
  338. package/dist/engagement.d.ts +40 -6
  339. package/dist/engagement.js +530 -0
  340. package/dist/engagement.js.map +1 -0
  341. package/dist/engineEvents.d.ts +72 -9
  342. package/dist/engineEvents.js +520 -0
  343. package/dist/engineEvents.js.map +1 -0
  344. package/dist/entity.d.ts +275 -26
  345. package/dist/entity.js +441 -0
  346. package/dist/entity.js.map +1 -0
  347. package/dist/entityIndex.d.ts +10 -3
  348. package/dist/entityIndex.js +149 -0
  349. package/dist/entityIndex.js.map +1 -0
  350. package/dist/errors.d.ts +6 -2
  351. package/dist/errors.js +59 -0
  352. package/dist/errors.js.map +1 -0
  353. package/dist/events.d.ts +11 -5
  354. package/dist/events.js +158 -0
  355. package/dist/events.js.map +1 -0
  356. package/dist/exactMath.js +273 -0
  357. package/dist/exactMath.js.map +1 -0
  358. package/dist/features.d.ts +1 -1
  359. package/dist/features.js +127 -0
  360. package/dist/features.js.map +1 -0
  361. package/dist/fields.d.ts +25 -5
  362. package/dist/fields.js +140 -0
  363. package/dist/fields.js.map +1 -0
  364. package/dist/fixture.d.ts +3 -3
  365. package/dist/fixture.js +512 -0
  366. package/dist/fixture.js.map +1 -0
  367. package/dist/fog.d.ts +26 -3
  368. package/dist/fog.js +333 -0
  369. package/dist/fog.js.map +1 -0
  370. package/dist/foliage.d.ts +476 -0
  371. package/dist/foliage.js +1478 -0
  372. package/dist/foliage.js.map +1 -0
  373. package/dist/foliageDebug.d.ts +57 -0
  374. package/dist/foliageDebug.js +172 -0
  375. package/dist/foliageDebug.js.map +1 -0
  376. package/dist/foliageRegrowth.d.ts +20 -0
  377. package/dist/foliageRegrowth.js +332 -0
  378. package/dist/foliageRegrowth.js.map +1 -0
  379. package/dist/formState.d.ts +67 -0
  380. package/dist/formState.js +65 -0
  381. package/dist/formState.js.map +1 -0
  382. package/dist/formation.d.ts +46 -8
  383. package/dist/formation.js +297 -0
  384. package/dist/formation.js.map +1 -0
  385. package/dist/forms.d.ts +58 -0
  386. package/dist/forms.js +146 -0
  387. package/dist/forms.js.map +1 -0
  388. package/dist/friendlyFire.d.ts +2 -2
  389. package/dist/friendlyFire.js +37 -0
  390. package/dist/friendlyFire.js.map +1 -0
  391. package/dist/game.d.ts +141 -48
  392. package/dist/game.js +834 -0
  393. package/dist/game.js.map +1 -0
  394. package/dist/gameData.d.ts +96 -22
  395. package/dist/gameData.js +1690 -0
  396. package/dist/gameData.js.map +1 -0
  397. package/dist/gameFiles.d.ts +3 -3
  398. package/dist/gameFiles.js +14 -0
  399. package/dist/gameFiles.js.map +1 -0
  400. package/dist/gates.js +92 -0
  401. package/dist/gates.js.map +1 -0
  402. package/dist/generate.d.ts +28 -1
  403. package/dist/generate.js +1062 -0
  404. package/dist/generate.js.map +1 -0
  405. package/dist/generateWorker.d.ts +7 -3
  406. package/dist/generateWorker.js +86 -0
  407. package/dist/generateWorker.js.map +1 -0
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  950. package/dist/server.js.map +0 -1
  951. package/dist/simulate-oXBiw1Ff.js.map +0 -1
@@ -0,0 +1,74 @@
1
+ import { Terrain } from "./terrain.js";
2
+ import { packArray, packBytes, unpackBytes } from "./bytes.js";
3
+ //#region src/terrainSave.ts
4
+ /**
5
+ * A terrain as plain data and back: in a save (`save.ts`), in a map's ground (`ground.ts`), and sent to a remote player
6
+ * as the game starts. Of nothing but the terrain and its bytes, so that what keeps a terrain loads nothing of a save
7
+ */
8
+ /** The one value every element of a layer holds, or nothing when they are not all the same */
9
+ function uniform(layer) {
10
+ const first = layer[0] ?? 0;
11
+ for (let i = 1; i < layer.length; i++) if (layer[i] !== first) return void 0;
12
+ return first;
13
+ }
14
+ var packLayer = (layer) => uniform(layer) ?? (layer instanceof Float32Array ? packArray(layer) : packBytes(layer));
15
+ /**
16
+ * A terrain as plain data, see `TerrainSave`
17
+ *
18
+ * @internal
19
+ */
20
+ function saveTerrain(terrain) {
21
+ return {
22
+ width: terrain.width,
23
+ depth: terrain.depth,
24
+ heights: packLayer(terrain.heights),
25
+ levels: packLayer(terrain.levels),
26
+ water: packLayer(terrain.water),
27
+ waterHeights: packLayer(terrain.waterHeights),
28
+ tiles: packLayer(terrain.tiles),
29
+ blocked: packLayer(terrain.blocked),
30
+ ...Object.keys(terrain.cells).length && { cells: Object.fromEntries(Object.entries(terrain.cells).map(([id, layer]) => [id, packLayer(layer)])) },
31
+ ...terrain.bounds && { bounds: { ...terrain.bounds } }
32
+ };
33
+ }
34
+ /**
35
+ * A terrain back from `saveTerrain`
36
+ *
37
+ * @internal
38
+ */
39
+ function loadTerrain(save) {
40
+ const { width, depth } = save;
41
+ const cells = width * depth;
42
+ const verts = (width + 1) * (depth + 1);
43
+ const packed = (key, length) => {
44
+ const unpacked = unpackBytes(save[key], length);
45
+ if (!unpacked) throw new Error(`Save: the ${key} of the terrain is not the size of it`);
46
+ return unpacked;
47
+ };
48
+ const bytes = (key, length) => {
49
+ const value = save[key];
50
+ return typeof value === "number" ? new Uint8Array(length).fill(value) : packed(key, length);
51
+ };
52
+ const floats = (key) => {
53
+ const value = save[key];
54
+ return typeof value === "number" ? new Float32Array(verts).fill(value) : new Float32Array(packed(key, verts * 4).buffer);
55
+ };
56
+ const terrain = new Terrain(width, depth, floats("heights"), bytes("levels", cells), {
57
+ water: bytes("water", cells),
58
+ waterHeights: floats("waterHeights"),
59
+ tiles: bytes("tiles", cells),
60
+ blocked: save.blocked === void 0 ? void 0 : bytes("blocked", cells),
61
+ cells: Object.fromEntries(Object.entries(save.cells ?? {}).map(([id, value]) => {
62
+ if (typeof value === "number") return [id, new Uint8Array(cells).fill(value)];
63
+ const unpacked = unpackBytes(value, cells);
64
+ if (!unpacked) throw new Error(`Save: the cells of ${id} are not the size of the terrain`);
65
+ return [id, unpacked];
66
+ }))
67
+ });
68
+ if (save.bounds) terrain.bounds = { ...save.bounds };
69
+ return terrain;
70
+ }
71
+ //#endregion
72
+ export { loadTerrain, saveTerrain };
73
+
74
+ //# sourceMappingURL=terrainSave.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainSave.js","names":[],"sources":["../src/terrainSave.ts"],"sourcesContent":["/**\n * A terrain as plain data and back: in a save (`save.ts`), in a map's ground (`ground.ts`), and sent to a remote player\n * as the game starts. Of nothing but the terrain and its bytes, so that what keeps a terrain loads nothing of a save\n */\nimport { packArray, packBytes, unpackBytes } from './bytes'\nimport { Terrain } from './terrain'\n\n/**\n * A terrain as plain data: in a save, and sent to a remote player as the game starts\n *\n * @beta\n */\nexport interface TerrainSave {\n\t/** Cells across the map */\n\twidth: number\n\t/** Cells along the map */\n\tdepth: number\n\t/**\n\t * Each layer as packed bytes (see `packBytes`), or, where every cell holds the same, that value: a map without water\n\t * or cliffs, of one ground, says so in a few characters rather than a few hundred thousand\n\t */\n\theights: string | number\n\t/** The cliff level per cell, packed or as the one value every cell holds */\n\tlevels: string | number\n\t/** The `WATER_*` value per cell, packed or as the one value every cell holds */\n\twater: string | number\n\t/** The height of the water's surface per vertex, packed or as the one value every vertex holds */\n\twaterHeights: string | number\n\t/** The paint per cell, packed or as the one value every cell holds */\n\ttiles: string | number\n\t/** What scenery keeps off each cell. Left out by saves from before there was any */\n\tblocked?: string | number\n\t/** The game's layers of cells (`Terrain.cells`), by id, as the other layers. Left out when there are none */\n\tcells?: Record<string, string | number>\n\t/** The part of the map play happens in, when it is not all of it */\n\tbounds?: { x: number; z: number; width: number; depth: number }\n}\n\n/** The one value every element of a layer holds, or nothing when they are not all the same */\nfunction uniform(layer: Float32Array | Uint8Array): number | undefined {\n\tconst first = layer[0] ?? 0\n\tfor (let i = 1; i < layer.length; i++) if (layer[i] !== first) return undefined\n\treturn first\n}\n\nconst packLayer = (layer: Float32Array | Uint8Array): string | number =>\n\tuniform(layer) ?? (layer instanceof Float32Array ? packArray(layer) : packBytes(layer))\n\n/**\n * A terrain as plain data, see `TerrainSave`\n *\n * @internal\n */\nexport function saveTerrain(terrain: Terrain): TerrainSave {\n\treturn {\n\t\twidth: terrain.width,\n\t\tdepth: terrain.depth,\n\t\theights: packLayer(terrain.heights),\n\t\tlevels: packLayer(terrain.levels),\n\t\twater: packLayer(terrain.water),\n\t\twaterHeights: packLayer(terrain.waterHeights),\n\t\ttiles: packLayer(terrain.tiles),\n\t\tblocked: packLayer(terrain.blocked),\n\t\t...(Object.keys(terrain.cells).length && {\n\t\t\tcells: Object.fromEntries(Object.entries(terrain.cells).map(([id, layer]) => [id, packLayer(layer)]))\n\t\t}),\n\t\t...(terrain.bounds && { bounds: { ...terrain.bounds } })\n\t}\n}\n\n/**\n * A terrain back from `saveTerrain`\n *\n * @internal\n */\nexport function loadTerrain(save: TerrainSave): Terrain {\n\tconst { width, depth } = save\n\tconst cells = width * depth\n\tconst verts = (width + 1) * (depth + 1)\n\tconst packed = (key: keyof TerrainSave, length: number) => {\n\t\tconst unpacked = unpackBytes(save[key] as string, length)\n\t\tif (!unpacked) throw new Error(`Save: the ${key} of the terrain is not the size of it`)\n\t\treturn unpacked\n\t}\n\t// a layer of one value is that value in every cell\n\tconst bytes = (key: keyof TerrainSave, length: number) => {\n\t\tconst value = save[key]\n\t\treturn typeof value === 'number' ? new Uint8Array(length).fill(value) : packed(key, length)\n\t}\n\tconst floats = (key: keyof TerrainSave) => {\n\t\tconst value = save[key]\n\t\treturn typeof value === 'number' ? new Float32Array(verts).fill(value) : new Float32Array(packed(key, verts * 4).buffer)\n\t}\n\tconst terrain = new Terrain(width, depth, floats('heights'), bytes('levels', cells), {\n\t\twater: bytes('water', cells),\n\t\twaterHeights: floats('waterHeights'),\n\t\ttiles: bytes('tiles', cells),\n\t\tblocked: save.blocked === undefined ? undefined : bytes('blocked', cells),\n\t\tcells: Object.fromEntries(\n\t\t\tObject.entries(save.cells ?? {}).map(([id, value]) => {\n\t\t\t\tif (typeof value === 'number') return [id, new Uint8Array(cells).fill(value)]\n\t\t\t\tconst unpacked = unpackBytes(value, cells)\n\t\t\t\tif (!unpacked) throw new Error(`Save: the cells of ${id} are not the size of the terrain`)\n\t\t\t\treturn [id, unpacked]\n\t\t\t})\n\t\t)\n\t})\n\tif (save.bounds) terrain.bounds = { ...save.bounds }\n\treturn terrain\n}\n"],"mappings":";;;;;;;;AAuCA,SAAS,QAAQ,OAAsD;CACtE,MAAM,QAAQ,MAAM,MAAM;CAC1B,KAAK,IAAI,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK,IAAI,MAAM,OAAO,OAAO,OAAO,KAAA;CACtE,OAAO;AACR;AAEA,IAAM,aAAa,UAClB,QAAQ,KAAK,MAAM,iBAAiB,eAAe,UAAU,KAAK,IAAI,UAAU,KAAK;;;;;;AAOtF,SAAgB,YAAY,SAA+B;CAC1D,OAAO;EACN,OAAO,QAAQ;EACf,OAAO,QAAQ;EACf,SAAS,UAAU,QAAQ,OAAO;EAClC,QAAQ,UAAU,QAAQ,MAAM;EAChC,OAAO,UAAU,QAAQ,KAAK;EAC9B,cAAc,UAAU,QAAQ,YAAY;EAC5C,OAAO,UAAU,QAAQ,KAAK;EAC9B,SAAS,UAAU,QAAQ,OAAO;EAClC,GAAI,OAAO,KAAK,QAAQ,KAAK,CAAC,CAAC,UAAU,EACxC,OAAO,OAAO,YAAY,OAAO,QAAQ,QAAQ,KAAK,CAAC,CAAC,KAAK,CAAC,IAAI,WAAW,CAAC,IAAI,UAAU,KAAK,CAAC,CAAC,CAAC,EACrG;EACA,GAAI,QAAQ,UAAU,EAAE,QAAQ,EAAE,GAAG,QAAQ,OAAO,EAAE;CACvD;AACD;;;;;;AAOA,SAAgB,YAAY,MAA4B;CACvD,MAAM,EAAE,OAAO,UAAU;CACzB,MAAM,QAAQ,QAAQ;CACtB,MAAM,SAAS,QAAQ,MAAM,QAAQ;CACrC,MAAM,UAAU,KAAwB,WAAmB;EAC1D,MAAM,WAAW,YAAY,KAAK,MAAgB,MAAM;EACxD,IAAI,CAAC,UAAU,MAAM,IAAI,MAAM,aAAa,IAAI,sCAAsC;EACtF,OAAO;CACR;CAEA,MAAM,SAAS,KAAwB,WAAmB;EACzD,MAAM,QAAQ,KAAK;EACnB,OAAO,OAAO,UAAU,WAAW,IAAI,WAAW,MAAM,CAAC,CAAC,KAAK,KAAK,IAAI,OAAO,KAAK,MAAM;CAC3F;CACA,MAAM,UAAU,QAA2B;EAC1C,MAAM,QAAQ,KAAK;EACnB,OAAO,OAAO,UAAU,WAAW,IAAI,aAAa,KAAK,CAAC,CAAC,KAAK,KAAK,IAAI,IAAI,aAAa,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,MAAM;CACxH;CACA,MAAM,UAAU,IAAI,QAAQ,OAAO,OAAO,OAAO,SAAS,GAAG,MAAM,UAAU,KAAK,GAAG;EACpF,OAAO,MAAM,SAAS,KAAK;EAC3B,cAAc,OAAO,cAAc;EACnC,OAAO,MAAM,SAAS,KAAK;EAC3B,SAAS,KAAK,YAAY,KAAA,IAAY,KAAA,IAAY,MAAM,WAAW,KAAK;EACxE,OAAO,OAAO,YACb,OAAO,QAAQ,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,WAAW;GACrD,IAAI,OAAO,UAAU,UAAU,OAAO,CAAC,IAAI,IAAI,WAAW,KAAK,CAAC,CAAC,KAAK,KAAK,CAAC;GAC5E,MAAM,WAAW,YAAY,OAAO,KAAK;GACzC,IAAI,CAAC,UAAU,MAAM,IAAI,MAAM,sBAAsB,GAAG,iCAAiC;GACzF,OAAO,CAAC,IAAI,QAAQ;EACrB,CAAC,CACF;CACD,CAAC;CACD,IAAI,KAAK,QAAQ,QAAQ,SAAS,EAAE,GAAG,KAAK,OAAO;CACnD,OAAO;AACR"}
package/dist/testing.d.ts CHANGED
@@ -9,7 +9,8 @@
9
9
  * run(world, 5, () => knight.pos.x > 29)
10
10
  */
11
11
  import type { Entity } from './entity';
12
- import { type GameModule } from './game';
12
+ import { type Rules } from './game';
13
+ import { type Game } from './createGame';
13
14
  import type { PlayerInit } from './player';
14
15
  import type { Logger } from './log';
15
16
  import type { OrderInit } from './registry';
@@ -28,12 +29,12 @@ export declare const flatTerrain: (size?: number) => Terrain;
28
29
  */
29
30
  export declare const TEST_PLAYERS: PlayerInit[];
30
31
  /**
31
- * A small world of a game for a test: flat ground, a neutral player and two enemies (`TEST_PLAYERS`), the same every
32
+ * A small world of a game for a test (the game, `createGame`, or its module, `Rules`): flat ground, a neutral player and two enemies (`TEST_PLAYERS`), the same every
32
33
  * time (seed 7). Each of them is the test's to say otherwise
33
34
  *
34
- * @beta
35
+ * @public
35
36
  */
36
- export declare function testWorld(game: GameModule, options?: {
37
+ export declare function testWorld(game: Game<unknown> | Rules, options?: {
37
38
  terrain?: Terrain;
38
39
  size?: number;
39
40
  players?: PlayerInit[];
@@ -43,16 +44,16 @@ export declare function testWorld(game: GameModule, options?: {
43
44
  /**
44
45
  * Steps the world for up to `seconds`, stopping early once `until` holds. Returns the time that went by in it
45
46
  *
46
- * @beta
47
+ * @public
47
48
  */
48
49
  export declare function run(world: World, seconds: number, until?: () => boolean): number;
49
50
  /**
50
51
  * Gives units an order, as their owner would: taken up at the next tick. `queue` adds it after what they are doing
51
52
  *
52
- * @beta
53
+ * @public
53
54
  */
54
55
  export declare const order: (world: World, entities: Entity[], init: OrderInit, queue?: boolean) => void;
55
56
  export { fixtureGame, fixtureMap } from './fixture';
56
- export { type BrainResults, type ComputerMeasures, defineSimulation, playGame, type Counted, type SimulatedGame, type SimulateOptions, simulate, type Simulation, winRates } from './simulate';
57
+ export { type BrainResults, type ComputerMeasures, playGame, type Counted, type SimulatedGame, type SimulateOptions, simulate, type Simulation, winRates } from './simulate';
57
58
  export { brainOf, checkComputerSave, type ComputerWatch, type DecisionRecorder, type DecisionsApart, expectDecision, type FairPlay, fairPlay, type RecordedDecision, recordDecisions, thinkOnce, watchComputer, type WatchOptions } from './aiTesting';
58
59
  export { type Apart, checkDeterminism, type DeterminismOptions, type DeterminismReport, type Difference, firstDifference, worldFingerprint, worldHash, worldState } from './determinism';