@v12-engine/engine 0.1.1 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/abilities/amounts.d.ts +28 -0
- package/dist/abilities/amounts.js +74 -0
- package/dist/abilities/amounts.js.map +1 -0
- package/dist/abilities/buffs.d.ts +106 -6
- package/dist/abilities/buffs.js +443 -0
- package/dist/abilities/buffs.js.map +1 -0
- package/dist/abilities/castTold.d.ts +2 -0
- package/dist/abilities/castTold.js +66 -0
- package/dist/abilities/castTold.js.map +1 -0
- package/dist/abilities/chance.d.ts +38 -0
- package/dist/abilities/chance.js +77 -0
- package/dist/abilities/chance.js.map +1 -0
- package/dist/abilities/charges.d.ts +18 -0
- package/dist/abilities/charges.js +101 -0
- package/dist/abilities/charges.js.map +1 -0
- package/dist/abilities/control.d.ts +28 -0
- package/dist/abilities/control.js +113 -0
- package/dist/abilities/control.js.map +1 -0
- package/dist/abilities/dispel.js +51 -0
- package/dist/abilities/dispel.js.map +1 -0
- package/dist/abilities/effectFields.d.ts +1 -1
- package/dist/abilities/effectFields.js +676 -0
- package/dist/abilities/effectFields.js.map +1 -0
- package/dist/abilities/effectIndex.d.ts +27 -0
- package/dist/abilities/effectIndex.js +64 -0
- package/dist/abilities/effectIndex.js.map +1 -0
- package/dist/abilities/effects/buff.d.ts +9 -3
- package/dist/abilities/effects/buff.js +84 -0
- package/dist/abilities/effects/buff.js.map +1 -0
- package/dist/abilities/effects/conditions.d.ts +2 -0
- package/dist/abilities/effects/conditions.js +41 -0
- package/dist/abilities/effects/conditions.js.map +1 -0
- package/dist/abilities/effects/core.js +54 -0
- package/dist/abilities/effects/core.js.map +1 -0
- package/dist/abilities/effects/damage.d.ts +1 -1
- package/dist/abilities/effects/damage.js +43 -0
- package/dist/abilities/effects/damage.js.map +1 -0
- package/dist/abilities/effects/heal.d.ts +2 -2
- package/dist/abilities/effects/heal.js +51 -0
- package/dist/abilities/effects/heal.js.map +1 -0
- package/dist/abilities/effects/missile.d.ts +13 -1
- package/dist/abilities/effects/missile.js +104 -0
- package/dist/abilities/effects/missile.js.map +1 -0
- package/dist/abilities/effects/morph.d.ts +5 -0
- package/dist/abilities/effects/morph.js +43 -0
- package/dist/abilities/effects/morph.js.map +1 -0
- package/dist/abilities/effects/moves.d.ts +16 -4
- package/dist/abilities/effects/moves.js +212 -0
- package/dist/abilities/effects/moves.js.map +1 -0
- package/dist/abilities/effects/passives.d.ts +19 -9
- package/dist/abilities/effects/passives.js +131 -0
- package/dist/abilities/effects/passives.js.map +1 -0
- package/dist/abilities/effects/proxy.d.ts +5 -0
- package/dist/abilities/effects/proxy.js +60 -0
- package/dist/abilities/effects/proxy.js.map +1 -0
- package/dist/abilities/effects/sight.d.ts +2 -2
- package/dist/abilities/effects/sight.js +39 -0
- package/dist/abilities/effects/sight.js.map +1 -0
- package/dist/abilities/effects/spawn.d.ts +5 -2
- package/dist/abilities/effects/spawn.js +40 -0
- package/dist/abilities/effects/spawn.js.map +1 -0
- package/dist/abilities/effects/timed.d.ts +2 -2
- package/dist/abilities/effects/timed.js +96 -0
- package/dist/abilities/effects/timed.js.map +1 -0
- package/dist/abilities/effects/trade.d.ts +1 -1
- package/dist/abilities/effects/trade.js +25 -0
- package/dist/abilities/effects/trade.js.map +1 -0
- package/dist/abilities/effects.d.ts +97 -23
- package/dist/abilities/effects.js +860 -0
- package/dist/abilities/effects.js.map +1 -0
- package/dist/abilities/land.d.ts +38 -4
- package/dist/abilities/land.js +189 -0
- package/dist/abilities/land.js.map +1 -0
- package/dist/abilities/recast.d.ts +45 -0
- package/dist/abilities/recast.js +118 -0
- package/dist/abilities/recast.js.map +1 -0
- package/dist/abilities/scaled.js +40 -0
- package/dist/abilities/scaled.js.map +1 -0
- package/dist/abilities/screen.d.ts +6 -0
- package/dist/abilities/screen.js +83 -0
- package/dist/abilities/screen.js.map +1 -0
- package/dist/abilities/shapes.d.ts +66 -0
- package/dist/abilities/shapes.js +122 -0
- package/dist/abilities/shapes.js.map +1 -0
- package/dist/abilities/text.d.ts +14 -2
- package/dist/abilities/text.js +204 -0
- package/dist/abilities/text.js.map +1 -0
- package/dist/abilities/triggers.d.ts +98 -0
- package/dist/abilities/triggers.js +351 -0
- package/dist/abilities/triggers.js.map +1 -0
- package/dist/abilityChanges.d.ts +131 -0
- package/dist/abilityChanges.js +345 -0
- package/dist/abilityChanges.js.map +1 -0
- package/dist/ai/area.d.ts +4 -1
- package/dist/ai/brain.d.ts +4 -1
- package/dist/ai/brain.js +844 -0
- package/dist/ai/brain.js.map +1 -0
- package/dist/ai/budget.js +74 -0
- package/dist/ai/budget.js.map +1 -0
- package/dist/ai/checks.d.ts +9 -1
- package/dist/ai/checks.js +242 -0
- package/dist/ai/checks.js.map +1 -0
- package/dist/ai/computer.d.ts +11 -4
- package/dist/ai/computer.js +251 -0
- package/dist/ai/computer.js.map +1 -0
- package/dist/ai/defence.d.ts +4 -0
- package/dist/ai/defence.js +430 -0
- package/dist/ai/defence.js.map +1 -0
- package/dist/ai/define.d.ts +3 -2
- package/dist/ai/define.js +31 -0
- package/dist/ai/define.js.map +1 -0
- package/dist/ai/economy.d.ts +10 -7
- package/dist/ai/economy.js +780 -0
- package/dist/ai/economy.js.map +1 -0
- package/dist/ai/geometry.js +38 -0
- package/dist/ai/geometry.js.map +1 -0
- package/dist/ai/goals.d.ts +1 -0
- package/dist/ai/goals.js +560 -0
- package/dist/ai/goals.js.map +1 -0
- package/dist/ai/knowledge.d.ts +72 -7
- package/dist/ai/knowledge.js +804 -0
- package/dist/ai/knowledge.js.map +1 -0
- package/dist/ai/lanes.d.ts +10 -2
- package/dist/ai/lanes.js +715 -0
- package/dist/ai/lanes.js.map +1 -0
- package/dist/ai/melee/build.js +264 -0
- package/dist/ai/melee/build.js.map +1 -0
- package/dist/ai/melee/goals.d.ts +7 -0
- package/dist/ai/melee/goals.js +720 -0
- package/dist/ai/melee/goals.js.map +1 -0
- package/dist/ai/melee/heroes.js +68 -0
- package/dist/ai/melee/heroes.js.map +1 -0
- package/dist/ai/melee/index.d.ts +1 -1
- package/dist/ai/melee/index.js +51 -0
- package/dist/ai/melee/index.js.map +1 -0
- package/dist/ai/melee/production.js +29 -0
- package/dist/ai/melee/production.js.map +1 -0
- package/dist/ai/melee/surrender.js +64 -0
- package/dist/ai/melee/surrender.js.map +1 -0
- package/dist/ai/micro.d.ts +9 -0
- package/dist/ai/micro.js +1316 -0
- package/dist/ai/micro.js.map +1 -0
- package/dist/ai/mission.d.ts +9 -2
- package/dist/ai/mission.js +538 -0
- package/dist/ai/mission.js.map +1 -0
- package/dist/ai/missionRules.d.ts +1 -1
- package/dist/ai/missionRules.js +26 -0
- package/dist/ai/missionRules.js.map +1 -0
- package/dist/ai/module.d.ts +6 -2
- package/dist/ai/module.js +37 -0
- package/dist/ai/module.js.map +1 -0
- package/dist/ai/options.d.ts +3 -3
- package/dist/ai/plans/build.d.ts +20 -1
- package/dist/ai/plans/build.js +608 -0
- package/dist/ai/plans/build.js.map +1 -0
- package/dist/ai/plans/placement.d.ts +4 -1
- package/dist/ai/plans/placement.js +295 -0
- package/dist/ai/plans/placement.js.map +1 -0
- package/dist/ai/plans/plans.d.ts +9 -0
- package/dist/ai/plans/plans.js +110 -0
- package/dist/ai/plans/plans.js.map +1 -0
- package/dist/ai/plans/production.d.ts +14 -2
- package/dist/ai/plans/production.js +434 -0
- package/dist/ai/plans/production.js.map +1 -0
- package/dist/ai/plans/purse.d.ts +6 -3
- package/dist/ai/plans/purse.js +139 -0
- package/dist/ai/plans/purse.js.map +1 -0
- package/dist/ai/plans/tech.d.ts +6 -0
- package/dist/ai/plans/tech.js +122 -0
- package/dist/ai/plans/tech.js.map +1 -0
- package/dist/ai/profiles.d.ts +4 -4
- package/dist/{profiles-B3NS9jwk.js → ai/profiles.js} +3 -98
- package/dist/ai/profiles.js.map +1 -0
- package/dist/ai/reach.js +54 -0
- package/dist/ai/reach.js.map +1 -0
- package/dist/ai/report.d.ts +8 -0
- package/dist/ai/report.js +87 -0
- package/dist/ai/report.js.map +1 -0
- package/dist/ai/roles.d.ts +4 -0
- package/dist/ai/roles.js +207 -0
- package/dist/ai/roles.js.map +1 -0
- package/dist/ai/rules.d.ts +8 -2
- package/dist/ai/rules.js +416 -0
- package/dist/ai/rules.js.map +1 -0
- package/dist/ai/scouting.d.ts +6 -0
- package/dist/ai/scouting.js +324 -0
- package/dist/ai/scouting.js.map +1 -0
- package/dist/ai/settings.js +99 -0
- package/dist/ai/settings.js.map +1 -0
- package/dist/ai/squads.d.ts +21 -2
- package/dist/ai/squads.js +916 -0
- package/dist/ai/squads.js.map +1 -0
- package/dist/ai/strength.js +320 -0
- package/dist/ai/strength.js.map +1 -0
- package/dist/ai/task.d.ts +3 -1
- package/dist/ai/task.js +17 -0
- package/dist/ai/task.js.map +1 -0
- package/dist/ai/tasks/attack.js +24 -0
- package/dist/ai/tasks/attack.js.map +1 -0
- package/dist/ai/tasks/capture.d.ts +3 -3
- package/dist/ai/tasks/capture.js +37 -0
- package/dist/ai/tasks/capture.js.map +1 -0
- package/dist/ai/tasks/creep.js +29 -0
- package/dist/ai/tasks/creep.js.map +1 -0
- package/dist/ai/tasks/defend.js +61 -0
- package/dist/ai/tasks/defend.js.map +1 -0
- package/dist/ai/tasks/drop.js +81 -0
- package/dist/ai/tasks/drop.js.map +1 -0
- package/dist/ai/tasks/escort.js +59 -0
- package/dist/ai/tasks/escort.js.map +1 -0
- package/dist/ai/tasks/gather.js +48 -0
- package/dist/ai/tasks/gather.js.map +1 -0
- package/dist/ai/tasks/harass.js +39 -0
- package/dist/ai/tasks/harass.js.map +1 -0
- package/dist/ai/tasks/hold.js +32 -0
- package/dist/ai/tasks/hold.js.map +1 -0
- package/dist/ai/tasks/index.js +34 -0
- package/dist/ai/tasks/index.js.map +1 -0
- package/dist/ai/tasks/move.js +26 -0
- package/dist/ai/tasks/move.js.map +1 -0
- package/dist/ai/tasks/patrol.js +59 -0
- package/dist/ai/tasks/patrol.js.map +1 -0
- package/dist/ai/tasks/retreat.js +28 -0
- package/dist/ai/tasks/retreat.js.map +1 -0
- package/dist/ai/tasks/scout.js +73 -0
- package/dist/ai/tasks/scout.js.map +1 -0
- package/dist/ai/tasks/shared.d.ts +1 -1
- package/dist/ai/tasks/shared.js +137 -0
- package/dist/ai/tasks/shared.js.map +1 -0
- package/dist/ai/team.d.ts +18 -1
- package/dist/ai/team.js +492 -0
- package/dist/ai/team.js.map +1 -0
- package/dist/ai/threat.d.ts +6 -0
- package/dist/ai/threat.js +206 -0
- package/dist/ai/threat.js.map +1 -0
- package/dist/ai/view.d.ts +21 -7
- package/dist/ai/view.js +677 -0
- package/dist/ai/view.js.map +1 -0
- package/dist/ai/waves.d.ts +6 -0
- package/dist/ai/waves.js +410 -0
- package/dist/ai/waves.js.map +1 -0
- package/dist/ai.js +54 -6239
- package/dist/aiTesting.d.ts +6 -3
- package/dist/aiTesting.js +229 -0
- package/dist/aiTesting.js.map +1 -0
- package/dist/areas.d.ts +4 -1
- package/dist/areas.js +295 -0
- package/dist/areas.js.map +1 -0
- package/dist/attacks.d.ts +3 -3
- package/dist/attacks.js +127 -0
- package/dist/attacks.js.map +1 -0
- package/dist/burning.d.ts +267 -0
- package/dist/burning.js +795 -0
- package/dist/burning.js.map +1 -0
- package/dist/bytes.js +21 -0
- package/dist/bytes.js.map +1 -0
- package/dist/callings.d.ts +71 -0
- package/dist/callings.js +157 -0
- package/dist/callings.js.map +1 -0
- package/dist/cameraOrders.d.ts +78 -0
- package/dist/cameraOrders.js +114 -0
- package/dist/cameraOrders.js.map +1 -0
- package/dist/camps.d.ts +70 -4
- package/dist/camps.js +501 -0
- package/dist/camps.js.map +1 -0
- package/dist/capture.d.ts +15 -3
- package/dist/capture.js +304 -0
- package/dist/capture.js.map +1 -0
- package/dist/cellLayers.d.ts +78 -13
- package/dist/cellLayers.js +275 -0
- package/dist/cellLayers.js.map +1 -0
- package/dist/cellPatches.d.ts +24 -0
- package/dist/cellPatches.js +73 -0
- package/dist/cellPatches.js.map +1 -0
- package/dist/cinematics.d.ts +10 -5
- package/dist/cinematics.js +161 -0
- package/dist/cinematics.js.map +1 -0
- package/dist/clock.d.ts +2 -2
- package/dist/clock.js +78 -0
- package/dist/clock.js.map +1 -0
- package/dist/commands.d.ts +36 -4
- package/dist/commands.js +636 -0
- package/dist/commands.js.map +1 -0
- package/dist/components.d.ts +31 -10
- package/dist/components.js +74 -0
- package/dist/components.js.map +1 -0
- package/dist/computers.d.ts +4 -4
- package/dist/computers.js +194 -0
- package/dist/computers.js.map +1 -0
- package/dist/concealment.d.ts +25 -2
- package/dist/concealment.js +409 -0
- package/dist/concealment.js.map +1 -0
- package/dist/coreComponents.js +130 -0
- package/dist/coreComponents.js.map +1 -0
- package/dist/createGame.d.ts +306 -0
- package/dist/createGame.js +405 -0
- package/dist/createGame.js.map +1 -0
- package/dist/dashing.d.ts +18 -2
- package/dist/dashing.js +41 -0
- package/dist/dashing.js.map +1 -0
- package/dist/debug.d.ts +8 -0
- package/dist/debug.js +5 -3
- package/dist/debug2.js +76 -0
- package/dist/debug2.js.map +1 -0
- package/dist/debugCommands.d.ts +6 -6
- package/dist/debugCommands.js +537 -0
- package/dist/debugCommands.js.map +1 -0
- package/dist/debugging.d.ts +1 -0
- package/dist/defaultSets.d.ts +183 -0
- package/dist/defaultSets.js +216 -0
- package/dist/defaultSets.js.map +1 -0
- package/dist/definitions.d.ts +6 -0
- package/dist/definitions.js +78 -0
- package/dist/definitions.js.map +1 -0
- package/dist/defs.d.ts +1895 -165
- package/dist/defs.js +380 -0
- package/dist/defs.js.map +1 -0
- package/dist/denying.d.ts +4 -4
- package/dist/denying.js +106 -0
- package/dist/denying.js.map +1 -0
- package/dist/destructibles.d.ts +2 -2
- package/dist/destructibles.js +36 -0
- package/dist/destructibles.js.map +1 -0
- package/dist/determinism.d.ts +4 -4
- package/dist/determinism.js +247 -0
- package/dist/determinism.js.map +1 -0
- package/dist/dialog.d.ts +17 -2
- package/dist/dialog.js +108 -0
- package/dist/dialog.js.map +1 -0
- package/dist/effectRefs.js +28 -0
- package/dist/effectRefs.js.map +1 -0
- package/dist/effects.d.ts +27 -11
- package/dist/effects.js +110 -0
- package/dist/effects.js.map +1 -0
- package/dist/endings.d.ts +1 -1
- package/dist/endings.js +78 -0
- package/dist/endings.js.map +1 -0
- package/dist/engagement.d.ts +40 -6
- package/dist/engagement.js +530 -0
- package/dist/engagement.js.map +1 -0
- package/dist/engineEvents.d.ts +72 -9
- package/dist/engineEvents.js +520 -0
- package/dist/engineEvents.js.map +1 -0
- package/dist/entity.d.ts +275 -26
- package/dist/entity.js +441 -0
- package/dist/entity.js.map +1 -0
- package/dist/entityIndex.d.ts +10 -3
- package/dist/entityIndex.js +149 -0
- package/dist/entityIndex.js.map +1 -0
- package/dist/errors.d.ts +6 -2
- package/dist/errors.js +59 -0
- package/dist/errors.js.map +1 -0
- package/dist/events.d.ts +11 -5
- package/dist/events.js +158 -0
- package/dist/events.js.map +1 -0
- package/dist/exactMath.js +273 -0
- package/dist/exactMath.js.map +1 -0
- package/dist/features.d.ts +1 -1
- package/dist/features.js +127 -0
- package/dist/features.js.map +1 -0
- package/dist/fields.d.ts +25 -5
- package/dist/fields.js +140 -0
- package/dist/fields.js.map +1 -0
- package/dist/fixture.d.ts +3 -3
- package/dist/fixture.js +512 -0
- package/dist/fixture.js.map +1 -0
- package/dist/fog.d.ts +26 -3
- package/dist/fog.js +333 -0
- package/dist/fog.js.map +1 -0
- package/dist/foliage.d.ts +476 -0
- package/dist/foliage.js +1478 -0
- package/dist/foliage.js.map +1 -0
- package/dist/foliageDebug.d.ts +57 -0
- package/dist/foliageDebug.js +172 -0
- package/dist/foliageDebug.js.map +1 -0
- package/dist/foliageRegrowth.d.ts +20 -0
- package/dist/foliageRegrowth.js +332 -0
- package/dist/foliageRegrowth.js.map +1 -0
- package/dist/formState.d.ts +67 -0
- package/dist/formState.js +65 -0
- package/dist/formState.js.map +1 -0
- package/dist/formation.d.ts +46 -8
- package/dist/formation.js +297 -0
- package/dist/formation.js.map +1 -0
- package/dist/forms.d.ts +58 -0
- package/dist/forms.js +146 -0
- package/dist/forms.js.map +1 -0
- package/dist/friendlyFire.d.ts +2 -2
- package/dist/friendlyFire.js +37 -0
- package/dist/friendlyFire.js.map +1 -0
- package/dist/game.d.ts +141 -48
- package/dist/game.js +834 -0
- package/dist/game.js.map +1 -0
- package/dist/gameData.d.ts +96 -22
- package/dist/gameData.js +1690 -0
- package/dist/gameData.js.map +1 -0
- package/dist/gameFiles.d.ts +3 -3
- package/dist/gameFiles.js +14 -0
- package/dist/gameFiles.js.map +1 -0
- package/dist/gates.js +92 -0
- package/dist/gates.js.map +1 -0
- package/dist/generate.d.ts +28 -1
- package/dist/generate.js +1062 -0
- package/dist/generate.js.map +1 -0
- package/dist/generateWorker.d.ts +7 -3
- package/dist/generateWorker.js +86 -0
- package/dist/generateWorker.js.map +1 -0
- package/dist/grid.d.ts +9 -0
- package/dist/grid.js +102 -0
- package/dist/grid.js.map +1 -0
- package/dist/ground.d.ts +17 -1
- package/dist/ground.js +375 -0
- package/dist/ground.js.map +1 -0
- package/dist/groundObjects.d.ts +70 -0
- package/dist/groundObjects.js +371 -0
- package/dist/groundObjects.js.map +1 -0
- package/dist/groundSpeed.d.ts +20 -3
- package/dist/groundSpeed.js +117 -0
- package/dist/groundSpeed.js.map +1 -0
- package/dist/hero.d.ts +126 -10
- package/dist/hero.js +432 -0
- package/dist/hero.js.map +1 -0
- package/dist/holds.d.ts +94 -0
- package/dist/holds.js +305 -0
- package/dist/holds.js.map +1 -0
- package/dist/home.d.ts +1 -1
- package/dist/home.js +30 -0
- package/dist/home.js.map +1 -0
- package/dist/hooks.d.ts +339 -57
- package/dist/hooks.js +105 -0
- package/dist/hooks.js.map +1 -0
- package/dist/hotReload.d.ts +6 -5
- package/dist/hotReload.js +145 -0
- package/dist/hotReload.js.map +1 -0
- package/dist/ids.d.ts +3 -3
- package/dist/ids.js +30 -0
- package/dist/ids.js.map +1 -0
- package/dist/idsFile.d.ts +36 -0
- package/dist/idsFile.js +134 -0
- package/dist/idsFile.js.map +1 -0
- package/dist/index.d.ts +105 -68
- package/dist/index.js +194 -4701
- package/dist/inspect.d.ts +29 -2
- package/dist/{inspect-D9dWHmZ0.js → inspect.js} +21 -12
- package/dist/inspect.js.map +1 -0
- package/dist/inventory.d.ts +14 -1
- package/dist/inventory.js +84 -0
- package/dist/inventory.js.map +1 -0
- package/dist/items.d.ts +136 -8
- package/dist/items.js +585 -0
- package/dist/items.js.map +1 -0
- package/dist/lanes.d.ts +12 -3
- package/dist/lanes.js +496 -0
- package/dist/lanes.js.map +1 -0
- package/dist/life.d.ts +6 -2
- package/dist/life.js +287 -0
- package/dist/life.js.map +1 -0
- package/dist/log.d.ts +26 -3
- package/dist/log.js +192 -0
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- package/package.json +2 -2
- package/dist/ai.js.map +0 -1
- package/dist/attributes.d.ts +0 -66
- package/dist/brain-BvVdUhX8.js +0 -7659
- package/dist/brain-BvVdUhX8.js.map +0 -1
- package/dist/builds-C6LfgvEU.js +0 -460
- package/dist/builds-C6LfgvEU.js.map +0 -1
- package/dist/coreComponents-syuh2fPG.js +0 -5149
- package/dist/coreComponents-syuh2fPG.js.map +0 -1
- package/dist/debugCommands-CzjrSm66.js +0 -14739
- package/dist/debugCommands-CzjrSm66.js.map +0 -1
- package/dist/determinism-BCymQwiE.js +0 -518
- package/dist/determinism-BCymQwiE.js.map +0 -1
- package/dist/game-DiJEN-Ks.js +0 -5800
- package/dist/game-DiJEN-Ks.js.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/inspect-D9dWHmZ0.js.map +0 -1
- package/dist/local-Dkovq42k.js +0 -1379
- package/dist/local-Dkovq42k.js.map +0 -1
- package/dist/missionRules-C-bGxm0Q.js.map +0 -1
- package/dist/navigation-worker.js.map +0 -1
- package/dist/packs-g5thvmGn.js +0 -3199
- package/dist/packs-g5thvmGn.js.map +0 -1
- package/dist/profiles-B3NS9jwk.js.map +0 -1
- package/dist/server.js.map +0 -1
- package/dist/simulate-oXBiw1Ff.js.map +0 -1
package/dist/score.js
ADDED
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1
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+
import { defineComponent } from "./components.js";
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2
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import { abilityCast, bounty, constructionFinished, damaged, entityDied, gameOver, healed, heroLevelUp, itemPicked, resourcesDeposited, resourcesSpent, traded, unitHired, unitTrained, xpGained } from "./engineEvents.js";
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3
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+
import { snapshotField } from "./replication.js";
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4
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+
import { boughtBack, heroAssisted, heroOf, heroState, killStreak } from "./hero.js";
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5
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+
//#region src/score.ts
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6
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/**
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7
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* The world's component the score is kept in (`core.score`, on the world's own entity): what a save keeps of it
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8
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*
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9
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* @beta
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10
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*/
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11
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var scoreData = defineComponent({
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id: "core.score",
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13
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default: () => ({
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14
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values: {},
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15
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types: {},
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16
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every: 0,
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17
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ticks: [],
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18
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line: {}
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19
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})
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20
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});
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21
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/**
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22
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* A source of a stat, typed by its event, the engine's or the game's own: `scoreOn(entityDied, ({ entity, killer }) =>
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23
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* killer && { player: killer.owner })`
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*
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25
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* @beta
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*/
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27
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function scoreOn(event, count) {
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28
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return {
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event,
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30
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count
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31
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};
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32
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}
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33
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/**
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34
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* A stat of the game's own, for `RuleSettings.score`: `defineStat({ id: 'towersLost', label: 'Towers lost', category: 'units',
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35
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* from: scoreOn(entityDied, ({ entity }) => entity.def.tags?.includes('tower') ? entity.owner : undefined) })`.
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* One with no source is counted in code (`world.score.add(player, 'towersLost')`)
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*
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* @public
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*/
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40
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function defineStat(def) {
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return def;
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42
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}
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43
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var CATEGORY_LABELS = {
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units: "Units",
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45
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heroes: "Heroes",
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resources: "Resources",
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47
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combat: "Combat",
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48
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other: "Other"
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49
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};
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50
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+
/** The score's rules with their stats made of the game, checked: an id twice, or a timeline of no length, throws */
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51
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function resolveScore(rules, game) {
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52
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if (!rules) return null;
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53
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+
const stats = typeof rules.stats === "function" ? rules.stats(game) : rules.stats;
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54
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+
const byId = /* @__PURE__ */ new Map();
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55
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+
for (const stat of stats) {
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56
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+
if (byId.has(stat.id)) throw new Error(`The score has the stat "${stat.id}" twice`);
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57
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byId.set(stat.id, stat);
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58
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+
}
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59
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if (rules.every !== void 0 && !(rules.every >= 0)) throw new Error(`The score's timeline is sampled every ${rules.every} seconds: 0 or more`);
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60
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+
const categories = [...rules.categories ?? []];
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61
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+
for (const stat of stats) {
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62
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const id = stat.category ?? "other";
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63
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if (!stat.hidden && !categories.some((category) => category.id === id)) categories.push({
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id,
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65
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label: CATEGORY_LABELS[id] ?? id
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66
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});
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67
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+
}
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68
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return {
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69
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+
rules,
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70
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+
stats,
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71
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+
byId,
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72
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+
categories
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73
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};
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74
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+
}
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75
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+
/** What a kind makes of a number and what is told */
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76
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+
function combine(kind, before, amount) {
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77
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+
switch (kind) {
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78
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+
case "count": return (before ?? 0) + 1;
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79
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+
case "max": return before === void 0 ? amount : Math.max(before, amount);
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80
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+
case "min": return before === void 0 ? amount : Math.min(before, amount);
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81
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+
case "last": return amount;
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82
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+
default: return (before ?? 0) + amount;
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83
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+
}
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84
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}
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85
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/** Rounded to hundredths, for the wire */
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86
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var hundredths = (value) => Math.round(value * 100) / 100;
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87
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/**
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88
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* The score of a world (`world.score`): counts what its stats are told of the world's events, takes the gauges and
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89
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+
* the timeline's points, and is what the game's code counts with, and reads, in the rules. What it keeps is the
|
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90
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* world's state (`scoreData`); nothing of it is kept here but what is made again from the game
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91
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*
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92
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* @beta
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93
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*/
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94
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+
var Score = class {
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95
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world;
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96
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/** Goes up with every change of a number: what a session tells the screens again by */
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97
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version = 0;
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98
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/** Goes up with every point of the timeline */
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99
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lineVersion = 0;
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100
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+
offs = [];
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101
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+
constructor(world) {
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102
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this.world = world;
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103
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this.listen();
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104
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}
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105
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/** The game's score, as its rules say: none for a game that counts nothing */
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106
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get rules() {
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107
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return this.world.registry.score;
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}
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109
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/** Whether the game counts anything */
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110
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get on() {
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111
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return this.world.registry.score !== null;
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112
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}
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113
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/** The stats, in order */
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114
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stats() {
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115
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return this.rules?.stats ?? [];
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116
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}
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117
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/** Hears the events the stats are counted from: again when the game takes a new version (`reloadGame`) */
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118
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listen() {
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119
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for (const off of this.offs) off();
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120
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this.offs = [];
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121
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const score = this.rules;
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122
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if (!score) return;
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123
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const byEvent = /* @__PURE__ */ new Map();
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124
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for (const stat of score.stats) {
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125
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const sources = !stat.from ? [] : Array.isArray(stat.from) ? stat.from : [stat.from];
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126
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for (const source of sources) {
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127
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let heard = byEvent.get(source.event.id);
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128
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if (!heard) byEvent.set(source.event.id, heard = {
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key: source.event,
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list: []
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});
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132
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heard.list.push({
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stat,
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134
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source
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135
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});
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136
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}
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137
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}
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138
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const world = this.world;
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for (const { key, list } of byEvent.values()) this.offs.push(world.events.on(key, (payload) => {
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140
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for (let i = 0; i < list.length; i++) {
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const { stat, source } = list[i];
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142
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if (world.disabled.size && world.disabled.has(`listener:score:${stat.id}`)) continue;
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143
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let counted;
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144
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try {
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counted = source.count(payload, world);
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146
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} catch (error) {
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147
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world.caught(error, {
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148
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kind: "listener",
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149
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id: `score:${stat.id}`
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150
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});
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151
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continue;
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152
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}
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153
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this.take(stat, counted);
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154
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}
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155
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}));
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156
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this.offs.push(world.events.on(gameOver, () => this.sample(true)));
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157
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}
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158
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take(stat, counted) {
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159
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if (counted === void 0 || counted === null) return;
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160
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if (typeof counted === "number") this.put(stat, counted, 1, void 0);
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161
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else if (Array.isArray(counted)) for (const each of counted) this.put(stat, each.player, each.amount ?? 1, each.type);
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162
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else {
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163
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const each = counted;
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164
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this.put(stat, each.player, each.amount ?? 1, each.type);
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165
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}
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166
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}
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167
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/** Whether a player's numbers are kept: as the rules say, every player but the neutral ones and the creeps when they do not */
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168
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counts(player) {
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169
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const own = this.rules?.rules.counts;
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170
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if (own) return own(this.world, player);
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171
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const found = this.world.players.get(player);
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172
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return !!found && !found.neutral && !found.creeps;
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173
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+
}
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174
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+
/** Who `counts`, by player id, where the rules leave it to the engine (whether a player is neutral never changes) */
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175
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counted = [];
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176
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/** The players whose numbers are kept, by id */
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177
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players() {
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178
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const players = [];
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179
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for (const id of this.world.players.keys()) if (this.counts(id)) players.push(id);
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180
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return players.sort((a, b) => a - b);
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181
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+
}
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182
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+
put(stat, player, amount, type) {
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183
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if (!Number.isFinite(amount)) return;
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184
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if (this.rules.rules.counts ? !this.counts(player) : !(this.counted[player] ??= this.counts(player))) return;
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185
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+
const data = this.world.state(scoreData);
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186
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+
const values = data.values[stat.id] ??= {};
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187
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values[player] = combine(stat.kind, values[player], amount);
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188
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+
if (stat.byType && type !== void 0) {
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189
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const types = (data.types[stat.id] ??= {})[player] ??= {};
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190
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types[type] = combine(stat.kind, types[type], amount);
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191
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+
}
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192
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+
this.version++;
|
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193
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+
}
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194
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+
stat(id) {
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195
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const stat = this.rules?.byId.get(id);
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196
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if (!stat) throw new Error(this.rules ? `The score has no stat "${id}": give it in RuleSettings.score (defineStat)` : `The game counts no score: give RuleSettings.score (presetScore(), or stats of its own) to count "${id}"`);
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197
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+
return stat;
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198
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+
}
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199
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+
/** Counts something for a player, as the stat's kind takes it (adds it up for a sum): one when no amount is given */
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200
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+
add(player, id, amount = 1, type) {
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201
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this.put(this.stat(id), player, amount, type);
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202
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+
}
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203
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+
/** Sets a player's number, whatever the stat's kind */
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204
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+
set(player, id, value, type) {
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205
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this.put({
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206
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+
...this.stat(id),
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207
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kind: "last"
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208
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+
}, player, value, type);
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209
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+
}
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210
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/** A player's number of a stat: 0 for one never counted */
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211
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+
get(player, id) {
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212
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return this.world.state(scoreData).values[id]?.[player] ?? 0;
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213
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+
}
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214
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+
/** A player's numbers of a stat kept by type, by type */
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215
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+
byType(player, id) {
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216
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return this.world.state(scoreData).types[id]?.[player] ?? {};
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217
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+
}
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218
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+
/** A team's number of a stat: its players' added up, or the most or the least of them for `max` and `min` */
|
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219
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team(team, id) {
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220
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const stat = this.stat(id);
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221
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let total;
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222
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for (const player of this.players()) {
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223
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if (this.world.player(player).team !== team) continue;
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224
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const value = this.get(player, id);
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225
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total = stat.kind === "max" || stat.kind === "min" ? total === void 0 ? value : combine(stat.kind, total, value) : (total ?? 0) + value;
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226
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+
}
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227
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return total ?? 0;
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228
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+
}
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229
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+
/** The timeline of a player's number of a stat on it: its points, at `ticks` */
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230
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timeline(player, id) {
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231
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const data = this.world.state(scoreData);
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232
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return {
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233
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ticks: data.ticks,
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234
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values: data.line[id]?.[player] ?? []
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235
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};
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236
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+
}
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237
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+
/** Reads the gauges, and on a point of the timeline (or `point`) takes a point. Run once a second by the score's system */
|
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238
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sample(point = false) {
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239
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const score = this.rules;
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240
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if (!score) return;
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241
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const { world } = this;
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242
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const players = this.players();
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243
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for (const stat of score.stats) {
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244
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if (!stat.sample || world.disabled.size && world.disabled.has(`system:score:${stat.id}`)) continue;
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245
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const kind = stat.kind ?? "last";
|
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246
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+
for (const player of players) {
|
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247
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let value;
|
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248
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try {
|
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249
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value = stat.sample(world, player);
|
|
250
|
+
} catch (error) {
|
|
251
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+
world.caught(error, {
|
|
252
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+
kind: "system",
|
|
253
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+
id: `score:${stat.id}`
|
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254
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+
});
|
|
255
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+
continue;
|
|
256
|
+
}
|
|
257
|
+
if (value !== void 0) this.put(stat.kind ? stat : {
|
|
258
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+
...stat,
|
|
259
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+
kind
|
|
260
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+
}, player, value, void 0);
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
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+
const data = world.state(scoreData);
|
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264
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+
const every = Math.round((score.rules.every ?? 10) * world.tickRate);
|
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265
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+
if (every <= 0) return;
|
|
266
|
+
if (!data.every) data.every = every;
|
|
267
|
+
if (!(data.ticks.length === 0 || world.tick - data.ticks[data.ticks.length - 1] >= data.every) && !(point && data.ticks[data.ticks.length - 1] !== world.tick)) return;
|
|
268
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+
data.ticks.push(world.tick);
|
|
269
|
+
for (const stat of score.stats) {
|
|
270
|
+
if (!stat.timeline) continue;
|
|
271
|
+
const line = data.line[stat.id] ??= {};
|
|
272
|
+
for (const player of players) {
|
|
273
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+
const points = line[player] ??= [];
|
|
274
|
+
while (points.length < data.ticks.length - 1) points.push(0);
|
|
275
|
+
points.push(data.values[stat.id]?.[player] ?? 0);
|
|
276
|
+
}
|
|
277
|
+
}
|
|
278
|
+
const max = Math.max(score.rules.maxPoints ?? 360, 8);
|
|
279
|
+
if (data.ticks.length > max) {
|
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280
|
+
const keep = (list) => list.filter((_, i) => i % 2 === 0 || i === list.length - 1);
|
|
281
|
+
data.ticks = keep(data.ticks);
|
|
282
|
+
for (const lines of Object.values(data.line)) for (const player in lines) lines[player] = keep(lines[player]);
|
|
283
|
+
data.every *= 2;
|
|
284
|
+
}
|
|
285
|
+
this.lineVersion++;
|
|
286
|
+
this.version++;
|
|
287
|
+
}
|
|
288
|
+
/** Whether `viewer` (`undefined` for an observer) is told `player`'s numbers now */
|
|
289
|
+
tells(viewer, player, final) {
|
|
290
|
+
const rules = this.rules?.rules;
|
|
291
|
+
if (!rules) return false;
|
|
292
|
+
const audience = final ? rules.end ?? "everyone" : rules.live ?? "allies";
|
|
293
|
+
if (typeof audience === "function") return audience(this.world, viewer, player);
|
|
294
|
+
if (audience === "none") return false;
|
|
295
|
+
if (viewer === void 0 || audience === "everyone") return true;
|
|
296
|
+
if (audience === "own") return viewer === player;
|
|
297
|
+
return viewer === player || this.world.player(viewer).team === this.world.player(player).team;
|
|
298
|
+
}
|
|
299
|
+
/** What `viewer` is told of the numbers (`Snapshot.score`): nothing for a game that counts none, or a viewer told of no one */
|
|
300
|
+
stateFor(viewer, final) {
|
|
301
|
+
const score = this.rules;
|
|
302
|
+
if (!score) return void 0;
|
|
303
|
+
const players = this.players().filter((player) => this.tells(viewer, player, final));
|
|
304
|
+
if (!players.length) return void 0;
|
|
305
|
+
const data = this.world.state(scoreData);
|
|
306
|
+
const values = {};
|
|
307
|
+
let types;
|
|
308
|
+
for (const stat of score.stats) {
|
|
309
|
+
const all = data.values[stat.id];
|
|
310
|
+
if (all) {
|
|
311
|
+
const told = {};
|
|
312
|
+
for (const player of players) if (player in all) told[player] = hundredths(all[player]);
|
|
313
|
+
values[stat.id] = told;
|
|
314
|
+
}
|
|
315
|
+
const byType = stat.byType ? data.types[stat.id] : void 0;
|
|
316
|
+
if (byType) {
|
|
317
|
+
const told = {};
|
|
318
|
+
for (const player of players) {
|
|
319
|
+
if (!byType[player]) continue;
|
|
320
|
+
const each = {};
|
|
321
|
+
for (const type in byType[player]) each[type] = hundredths(byType[player][type]);
|
|
322
|
+
told[player] = each;
|
|
323
|
+
}
|
|
324
|
+
(types ??= {})[stat.id] = told;
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
return {
|
|
328
|
+
tick: this.world.tick,
|
|
329
|
+
final,
|
|
330
|
+
players,
|
|
331
|
+
values,
|
|
332
|
+
...types && { types }
|
|
333
|
+
};
|
|
334
|
+
}
|
|
335
|
+
/** What `viewer` is told of the timeline (`Snapshot.scoreLine`): nothing without one */
|
|
336
|
+
lineFor(viewer, final) {
|
|
337
|
+
if (!this.rules) return void 0;
|
|
338
|
+
const data = this.world.state(scoreData);
|
|
339
|
+
if (!data.ticks.length) return void 0;
|
|
340
|
+
const players = this.players().filter((player) => this.tells(viewer, player, final));
|
|
341
|
+
if (!players.length) return void 0;
|
|
342
|
+
const values = {};
|
|
343
|
+
for (const stat in data.line) {
|
|
344
|
+
const told = {};
|
|
345
|
+
for (const player of players) if (data.line[stat][player]) told[player] = data.line[stat][player].map(hundredths);
|
|
346
|
+
values[stat] = told;
|
|
347
|
+
}
|
|
348
|
+
return {
|
|
349
|
+
every: data.every / this.world.tickRate,
|
|
350
|
+
ticks: [...data.ticks],
|
|
351
|
+
values
|
|
352
|
+
};
|
|
353
|
+
}
|
|
354
|
+
};
|
|
355
|
+
/** The score's system: the gauges once a second, a point of the timeline when one is due. Only in a game that counts */
|
|
356
|
+
function scoreSystem(world) {
|
|
357
|
+
return {
|
|
358
|
+
name: "score",
|
|
359
|
+
phase: "cleanup",
|
|
360
|
+
every: Math.max(Math.round(world.tickRate), 1),
|
|
361
|
+
update: (world) => world.score.sample()
|
|
362
|
+
};
|
|
363
|
+
}
|
|
364
|
+
var enemies = (world, a, b) => world.areEnemies(a, b);
|
|
365
|
+
/** Whether a death is a loss: what was cancelled, ran out, was removed, a tree felled or a mine dry is not */
|
|
366
|
+
var lost = (reason) => reason !== "cancelled" && reason !== "expired" && reason !== "removed" && reason !== "depleted" && reason !== "felled";
|
|
367
|
+
var killedBy = (world, entity, killer) => killer && enemies(world, killer.owner, entity.owner) ? killer.owner : void 0;
|
|
368
|
+
/**
|
|
369
|
+
* The stats `presetScore` has, by id, those of each resource made of the game (`gathered.gold`, `spent.gold`...)
|
|
370
|
+
*
|
|
371
|
+
* @beta
|
|
372
|
+
*/
|
|
373
|
+
function engineStats(game) {
|
|
374
|
+
const resources = game.resources ?? [];
|
|
375
|
+
const currency = game.currency ?? resources[0]?.id;
|
|
376
|
+
return [
|
|
377
|
+
defineStat({
|
|
378
|
+
id: "unitsProduced",
|
|
379
|
+
label: "Units produced",
|
|
380
|
+
category: "units",
|
|
381
|
+
byType: true,
|
|
382
|
+
from: [scoreOn(unitTrained, ({ unit }) => ({
|
|
383
|
+
player: unit.owner,
|
|
384
|
+
type: unit.def.id
|
|
385
|
+
})), scoreOn(unitHired, ({ unit, player }) => ({
|
|
386
|
+
player,
|
|
387
|
+
type: unit.def.id
|
|
388
|
+
}))]
|
|
389
|
+
}),
|
|
390
|
+
defineStat({
|
|
391
|
+
id: "unitsKilled",
|
|
392
|
+
label: "Units killed",
|
|
393
|
+
category: "units",
|
|
394
|
+
byType: true,
|
|
395
|
+
timeline: true,
|
|
396
|
+
from: scoreOn(entityDied, ({ entity, killer }, world) => {
|
|
397
|
+
if (!entity.isUnit) return void 0;
|
|
398
|
+
const by = killedBy(world, entity, killer);
|
|
399
|
+
return by === void 0 ? void 0 : {
|
|
400
|
+
player: by,
|
|
401
|
+
type: entity.def.id
|
|
402
|
+
};
|
|
403
|
+
})
|
|
404
|
+
}),
|
|
405
|
+
defineStat({
|
|
406
|
+
id: "unitsLost",
|
|
407
|
+
label: "Units lost",
|
|
408
|
+
category: "units",
|
|
409
|
+
byType: true,
|
|
410
|
+
from: scoreOn(entityDied, ({ entity, reason }) => entity.isUnit && lost(reason) ? {
|
|
411
|
+
player: entity.owner,
|
|
412
|
+
type: entity.def.id
|
|
413
|
+
} : void 0)
|
|
414
|
+
}),
|
|
415
|
+
defineStat({
|
|
416
|
+
id: "buildingsBuilt",
|
|
417
|
+
label: "Buildings built",
|
|
418
|
+
category: "units",
|
|
419
|
+
byType: true,
|
|
420
|
+
from: scoreOn(constructionFinished, (building) => ({
|
|
421
|
+
player: building.owner,
|
|
422
|
+
type: building.def.id
|
|
423
|
+
}))
|
|
424
|
+
}),
|
|
425
|
+
defineStat({
|
|
426
|
+
id: "buildingsRazed",
|
|
427
|
+
label: "Buildings razed",
|
|
428
|
+
category: "units",
|
|
429
|
+
byType: true,
|
|
430
|
+
from: scoreOn(entityDied, ({ entity, killer }, world) => {
|
|
431
|
+
if (!entity.isBuilding) return void 0;
|
|
432
|
+
const by = killedBy(world, entity, killer);
|
|
433
|
+
return by === void 0 ? void 0 : {
|
|
434
|
+
player: by,
|
|
435
|
+
type: entity.def.id
|
|
436
|
+
};
|
|
437
|
+
})
|
|
438
|
+
}),
|
|
439
|
+
defineStat({
|
|
440
|
+
id: "buildingsLost",
|
|
441
|
+
label: "Buildings lost",
|
|
442
|
+
category: "units",
|
|
443
|
+
from: scoreOn(entityDied, ({ entity, reason }) => entity.isBuilding && lost(reason) ? entity.owner : void 0)
|
|
444
|
+
}),
|
|
445
|
+
defineStat({
|
|
446
|
+
id: "army",
|
|
447
|
+
label: "Army",
|
|
448
|
+
description: "The supply used now",
|
|
449
|
+
category: "units",
|
|
450
|
+
kind: "last",
|
|
451
|
+
timeline: true,
|
|
452
|
+
sample: (world, player) => world.player(player).supplyUsed
|
|
453
|
+
}),
|
|
454
|
+
defineStat({
|
|
455
|
+
id: "largestArmy",
|
|
456
|
+
label: "Largest army",
|
|
457
|
+
description: "The most supply used at once",
|
|
458
|
+
category: "units",
|
|
459
|
+
kind: "max",
|
|
460
|
+
sample: (world, player) => world.player(player).supplyUsed
|
|
461
|
+
}),
|
|
462
|
+
defineStat({
|
|
463
|
+
id: "heroesKilled",
|
|
464
|
+
label: "Heroes killed",
|
|
465
|
+
category: "heroes",
|
|
466
|
+
byType: true,
|
|
467
|
+
from: scoreOn(entityDied, ({ entity, killer }, world) => {
|
|
468
|
+
if (!entity.has(heroState)) return void 0;
|
|
469
|
+
const by = killedBy(world, entity, killer);
|
|
470
|
+
return by === void 0 ? void 0 : {
|
|
471
|
+
player: by,
|
|
472
|
+
type: entity.def.id
|
|
473
|
+
};
|
|
474
|
+
})
|
|
475
|
+
}),
|
|
476
|
+
defineStat({
|
|
477
|
+
id: "heroesLost",
|
|
478
|
+
label: "Heroes lost",
|
|
479
|
+
category: "heroes",
|
|
480
|
+
from: scoreOn(entityDied, ({ entity, reason }) => heroOf(entity) && lost(reason) ? entity.owner : void 0)
|
|
481
|
+
}),
|
|
482
|
+
defineStat({
|
|
483
|
+
id: "heroAssists",
|
|
484
|
+
label: "Assists",
|
|
485
|
+
description: "Heroes killed with the help of its heroes: hurt by them, or their killer healed, shielded or buffed",
|
|
486
|
+
category: "heroes",
|
|
487
|
+
byType: true,
|
|
488
|
+
from: scoreOn(heroAssisted, ({ player, type }) => ({
|
|
489
|
+
player,
|
|
490
|
+
type
|
|
491
|
+
}))
|
|
492
|
+
}),
|
|
493
|
+
defineStat({
|
|
494
|
+
id: "longestKillStreak",
|
|
495
|
+
label: "Longest kill streak",
|
|
496
|
+
description: "The most heroes one of its heroes killed without dying",
|
|
497
|
+
category: "heroes",
|
|
498
|
+
kind: "max",
|
|
499
|
+
from: scoreOn(killStreak, ({ player, streak, type }) => ({
|
|
500
|
+
player,
|
|
501
|
+
amount: streak,
|
|
502
|
+
type
|
|
503
|
+
}))
|
|
504
|
+
}),
|
|
505
|
+
defineStat({
|
|
506
|
+
id: "buybacks",
|
|
507
|
+
label: "Buybacks",
|
|
508
|
+
category: "heroes",
|
|
509
|
+
from: scoreOn(boughtBack, ({ player, type }) => ({
|
|
510
|
+
player,
|
|
511
|
+
type
|
|
512
|
+
}))
|
|
513
|
+
}),
|
|
514
|
+
defineStat({
|
|
515
|
+
id: "highestHeroLevel",
|
|
516
|
+
label: "Highest hero level",
|
|
517
|
+
category: "heroes",
|
|
518
|
+
kind: "max",
|
|
519
|
+
from: scoreOn(heroLevelUp, ({ hero, level }) => ({
|
|
520
|
+
player: hero.owner,
|
|
521
|
+
amount: level,
|
|
522
|
+
type: hero.def.id
|
|
523
|
+
}))
|
|
524
|
+
}),
|
|
525
|
+
defineStat({
|
|
526
|
+
id: "experience",
|
|
527
|
+
label: "Experience gained",
|
|
528
|
+
category: "heroes",
|
|
529
|
+
byType: true,
|
|
530
|
+
from: scoreOn(xpGained, ({ hero, amount }) => ({
|
|
531
|
+
player: hero.owner,
|
|
532
|
+
amount,
|
|
533
|
+
type: hero.def.id
|
|
534
|
+
}))
|
|
535
|
+
}),
|
|
536
|
+
defineStat({
|
|
537
|
+
id: "creepsKilled",
|
|
538
|
+
label: "Creeps killed",
|
|
539
|
+
category: "heroes",
|
|
540
|
+
from: scoreOn(entityDied, ({ entity, killer }, world) => killer && world.player(entity.owner).creeps ? killer.owner : void 0)
|
|
541
|
+
}),
|
|
542
|
+
defineStat({
|
|
543
|
+
id: "itemsObtained",
|
|
544
|
+
label: "Items obtained",
|
|
545
|
+
category: "heroes",
|
|
546
|
+
byType: true,
|
|
547
|
+
from: scoreOn(itemPicked, ({ entity, item }) => ({
|
|
548
|
+
player: entity.owner,
|
|
549
|
+
type: item.item
|
|
550
|
+
}))
|
|
551
|
+
}),
|
|
552
|
+
defineStat({
|
|
553
|
+
id: "abilitiesCast",
|
|
554
|
+
label: "Abilities cast",
|
|
555
|
+
category: "heroes",
|
|
556
|
+
byType: true,
|
|
557
|
+
from: scoreOn(abilityCast, ({ caster, ability }) => ({
|
|
558
|
+
player: caster.owner,
|
|
559
|
+
type: ability.id
|
|
560
|
+
}))
|
|
561
|
+
}),
|
|
562
|
+
defineStat({
|
|
563
|
+
id: "damageDealt",
|
|
564
|
+
label: "Damage dealt",
|
|
565
|
+
category: "combat",
|
|
566
|
+
byType: true,
|
|
567
|
+
timeline: true,
|
|
568
|
+
from: scoreOn(damaged, ({ target, source, amount }, world) => source && enemies(world, source.owner, target.owner) ? {
|
|
569
|
+
player: source.owner,
|
|
570
|
+
amount,
|
|
571
|
+
type: source.def.id
|
|
572
|
+
} : void 0)
|
|
573
|
+
}),
|
|
574
|
+
defineStat({
|
|
575
|
+
id: "damageTaken",
|
|
576
|
+
label: "Damage taken",
|
|
577
|
+
category: "combat",
|
|
578
|
+
from: scoreOn(damaged, ({ target, amount }) => ({
|
|
579
|
+
player: target.owner,
|
|
580
|
+
amount
|
|
581
|
+
}))
|
|
582
|
+
}),
|
|
583
|
+
defineStat({
|
|
584
|
+
id: "healing",
|
|
585
|
+
label: "Healing done",
|
|
586
|
+
category: "combat",
|
|
587
|
+
byType: true,
|
|
588
|
+
from: scoreOn(healed, ({ target, source, amount }) => ({
|
|
589
|
+
player: (source ?? target).owner,
|
|
590
|
+
amount,
|
|
591
|
+
type: (source ?? target).def.id
|
|
592
|
+
}))
|
|
593
|
+
}),
|
|
594
|
+
...resources.flatMap((resource) => [
|
|
595
|
+
defineStat({
|
|
596
|
+
id: `gathered.${resource.id}`,
|
|
597
|
+
label: `${resource.name} gathered`,
|
|
598
|
+
category: "resources",
|
|
599
|
+
timeline: resource.id === currency,
|
|
600
|
+
from: scoreOn(resourcesDeposited, ({ player, kind, amount }) => kind === resource.id ? {
|
|
601
|
+
player,
|
|
602
|
+
amount
|
|
603
|
+
} : void 0)
|
|
604
|
+
}),
|
|
605
|
+
defineStat({
|
|
606
|
+
id: `spent.${resource.id}`,
|
|
607
|
+
label: `${resource.name} spent`,
|
|
608
|
+
category: "resources",
|
|
609
|
+
byType: true,
|
|
610
|
+
from: scoreOn(resourcesSpent, ({ player, cost, on, refund }) => cost[resource.id] ? {
|
|
611
|
+
player,
|
|
612
|
+
amount: refund ? -cost[resource.id] : cost[resource.id],
|
|
613
|
+
type: on
|
|
614
|
+
} : void 0)
|
|
615
|
+
}),
|
|
616
|
+
...resource.upkeep ? [defineStat({
|
|
617
|
+
id: `upkeep.${resource.id}`,
|
|
618
|
+
label: `${resource.name} lost to upkeep`,
|
|
619
|
+
category: "resources",
|
|
620
|
+
from: scoreOn(resourcesDeposited, ({ player, kind, upkeep }) => kind === resource.id && upkeep ? {
|
|
621
|
+
player,
|
|
622
|
+
amount: upkeep
|
|
623
|
+
} : void 0)
|
|
624
|
+
})] : []
|
|
625
|
+
]),
|
|
626
|
+
...currency ? [defineStat({
|
|
627
|
+
id: "bounty",
|
|
628
|
+
label: "Bounty",
|
|
629
|
+
description: `${resources.find((resource) => resource.id === currency)?.name ?? currency} for kills`,
|
|
630
|
+
category: "resources",
|
|
631
|
+
from: scoreOn(bounty, ({ player, amount }) => ({
|
|
632
|
+
player,
|
|
633
|
+
amount
|
|
634
|
+
}))
|
|
635
|
+
})] : [],
|
|
636
|
+
...resources.length ? [defineStat({
|
|
637
|
+
id: "tradedOut",
|
|
638
|
+
label: "Given to allies",
|
|
639
|
+
category: "resources",
|
|
640
|
+
byType: true,
|
|
641
|
+
from: scoreOn(traded, ({ from, resource, sent }) => ({
|
|
642
|
+
player: from,
|
|
643
|
+
amount: sent,
|
|
644
|
+
type: resource
|
|
645
|
+
}))
|
|
646
|
+
}), defineStat({
|
|
647
|
+
id: "tradedIn",
|
|
648
|
+
label: "Given by allies",
|
|
649
|
+
category: "resources",
|
|
650
|
+
byType: true,
|
|
651
|
+
from: scoreOn(traded, ({ to, resource, received }) => ({
|
|
652
|
+
player: to,
|
|
653
|
+
amount: received,
|
|
654
|
+
type: resource
|
|
655
|
+
}))
|
|
656
|
+
})] : []
|
|
657
|
+
];
|
|
658
|
+
}
|
|
659
|
+
/**
|
|
660
|
+
* The engine's score, for `RuleSettings.score`: a classic RTS score screen. Units produced, killed and lost, buildings
|
|
661
|
+
* built, razed and lost, the army and the largest, heroes killed and lost, the highest hero level, experience, creeps
|
|
662
|
+
* killed, items obtained, abilities cast, damage dealt and taken, healing, and of each resource what was gathered,
|
|
663
|
+
* spent and lost to upkeep, the bounty and what went between allies
|
|
664
|
+
*
|
|
665
|
+
* @public
|
|
666
|
+
*/
|
|
667
|
+
function presetScore(options = {}) {
|
|
668
|
+
const { only, without, stats: own = [], ...rules } = options;
|
|
669
|
+
const named = (list, id) => !!list?.some((name) => name === id || id.startsWith(`${name}.`));
|
|
670
|
+
return {
|
|
671
|
+
...rules,
|
|
672
|
+
stats: (game) => [...engineStats(game).filter((stat) => (!only || named(only, stat.id)) && !named(without, stat.id)), ...own]
|
|
673
|
+
};
|
|
674
|
+
}
|
|
675
|
+
var TOLD = {};
|
|
676
|
+
/** What the seat is told of the score now: the same objects while nothing new is to be told */
|
|
677
|
+
function scoreTold(view) {
|
|
678
|
+
const { world } = view;
|
|
679
|
+
const counted = world.score.rules;
|
|
680
|
+
if (!counted || view.forComputer) return void 0;
|
|
681
|
+
const told = view.keep(TOLD, () => ({
|
|
682
|
+
tick: -Infinity,
|
|
683
|
+
version: -1,
|
|
684
|
+
lineVersion: -1,
|
|
685
|
+
final: false
|
|
686
|
+
}));
|
|
687
|
+
const final = world.winner !== null || world.failure !== null;
|
|
688
|
+
const viewer = view.observer ? void 0 : view.player;
|
|
689
|
+
const refresh = Math.max(Math.round((counted.rules.refresh ?? 1) * world.tickRate), 1);
|
|
690
|
+
if (final !== told.final || world.tick - told.tick >= refresh && world.score.version !== told.version) {
|
|
691
|
+
told.score = world.score.stateFor(viewer, final);
|
|
692
|
+
told.tick = world.tick;
|
|
693
|
+
told.version = world.score.version;
|
|
694
|
+
}
|
|
695
|
+
if (final !== told.final || world.score.lineVersion !== told.lineVersion) {
|
|
696
|
+
told.line = world.score.lineFor(viewer, final);
|
|
697
|
+
told.lineVersion = world.score.lineVersion;
|
|
698
|
+
}
|
|
699
|
+
told.final = final;
|
|
700
|
+
return told;
|
|
701
|
+
}
|
|
702
|
+
/** The score the player is told (`Snapshot.score`) */
|
|
703
|
+
var scorePart = snapshotField("score", (view) => scoreTold(view)?.score);
|
|
704
|
+
/** The score's line over time the player is told (`Snapshot.scoreLine`) */
|
|
705
|
+
var scoreLinePart = snapshotField("scoreLine", (view) => scoreTold(view)?.line);
|
|
706
|
+
//#endregion
|
|
707
|
+
export { Score, defineStat, engineStats, presetScore, resolveScore, scoreData, scoreLinePart, scoreOn, scorePart, scoreSystem };
|
|
708
|
+
|
|
709
|
+
//# sourceMappingURL=score.js.map
|