@types/three 0.182.0 → 0.183.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +0 -3
- three/examples/jsm/controls/OrbitControls.d.ts +39 -0
- three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
- three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
- three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
- three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
- three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
- three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
- three/examples/jsm/inspector/ui/Item.d.ts +5 -0
- three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
- three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
- three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
- three/examples/jsm/objects/SkyMesh.d.ts +11 -6
- three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
- three/examples/jsm/objects/WaterMesh.d.ts +6 -6
- three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
- three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
- three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
- three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
- three/examples/jsm/tsl/display/CRT.d.ts +22 -0
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
- three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
- three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
- three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
- three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
- three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
- three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
- three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
- three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
- three/examples/jsm/tsl/display/SSSNode.d.ts +5 -5
- three/examples/jsm/tsl/display/Shape.d.ts +3 -0
- three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
- three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
- three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
- three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
- three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
- three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
- three/package.json +3 -3
- three/src/Three.Core.d.ts +1 -1
- three/src/Three.TSL.d.ts +6 -11
- three/src/Three.WebGPU.Nodes.d.ts +2 -0
- three/src/Three.WebGPU.d.ts +3 -0
- three/src/Three.d.ts +2 -2
- three/src/animation/AnimationClip.d.ts +1 -1
- three/src/animation/KeyframeTrack.d.ts +19 -5
- three/src/animation/PropertyMixer.d.ts +5 -4
- three/src/audio/Audio.d.ts +224 -157
- three/src/audio/AudioAnalyser.d.ts +32 -27
- three/src/audio/AudioContext.d.ts +12 -12
- three/src/audio/AudioListener.d.ts +44 -65
- three/src/audio/PositionalAudio.d.ts +69 -62
- three/src/cameras/ArrayCamera.d.ts +21 -24
- three/src/cameras/Camera.d.ts +14 -53
- three/src/cameras/CubeCamera.d.ts +32 -28
- three/src/cameras/OrthographicCamera.d.ts +70 -100
- three/src/cameras/PerspectiveCamera.d.ts +133 -146
- three/src/cameras/StereoCamera.d.ts +24 -30
- three/src/constants.d.ts +14 -2
- three/src/core/Clock.d.ts +3 -0
- three/src/core/Object3D.d.ts +31 -7
- three/src/geometries/TorusGeometry.d.ts +22 -3
- three/src/helpers/ArrowHelper.d.ts +34 -50
- three/src/helpers/AxesHelper.d.ts +22 -36
- three/src/helpers/Box3Helper.d.ts +14 -25
- three/src/helpers/BoxHelper.d.ts +28 -39
- three/src/helpers/CameraHelper.d.ts +31 -52
- three/src/helpers/DirectionalLightHelper.d.ts +32 -53
- three/src/helpers/GridHelper.d.ts +15 -29
- three/src/helpers/HemisphereLightHelper.d.ts +26 -49
- three/src/helpers/PlaneHelper.d.ts +21 -33
- three/src/helpers/PointLightHelper.d.ts +25 -50
- three/src/helpers/PolarGridHelper.d.ts +19 -32
- three/src/helpers/SkeletonHelper.d.ts +26 -50
- three/src/helpers/SpotLightHelper.d.ts +28 -55
- three/src/lights/AmbientLight.d.ts +15 -23
- three/src/lights/DirectionalLight.d.ts +40 -82
- three/src/lights/DirectionalLightShadow.d.ts +6 -61
- three/src/lights/HemisphereLight.d.ts +20 -47
- three/src/lights/Light.d.ts +18 -48
- three/src/lights/LightProbe.d.ts +24 -29
- three/src/lights/LightShadow.d.ts +107 -91
- three/src/lights/PointLight.d.ts +36 -77
- three/src/lights/PointLightShadow.d.ts +9 -6
- three/src/lights/RectAreaLight.d.ts +39 -59
- three/src/lights/SpotLight.d.ts +62 -116
- three/src/lights/SpotLightShadow.d.ts +17 -59
- three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
- three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
- three/src/materials/MeshLambertMaterial.d.ts +6 -0
- three/src/materials/MeshPhongMaterial.d.ts +6 -0
- three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
- three/src/materials/nodes/NodeMaterial.d.ts +9 -3
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
- three/src/math/Color.d.ts +1 -0
- three/src/math/Vector3.d.ts +2 -2
- three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
- three/src/nodes/Nodes.d.ts +55 -35
- three/src/nodes/TSL.d.ts +2 -5
- three/src/nodes/accessors/Arrays.d.ts +19 -10
- three/src/nodes/accessors/BufferAttributeNode.d.ts +99 -33
- three/src/nodes/accessors/BufferNode.d.ts +21 -7
- three/src/nodes/accessors/Camera.d.ts +10 -10
- three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
- three/src/nodes/accessors/InstanceNode.d.ts +6 -0
- three/src/nodes/accessors/Lights.d.ts +9 -6
- three/src/nodes/accessors/MaterialNode.d.ts +1 -3
- three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/ModelNode.d.ts +34 -17
- three/src/nodes/accessors/MorphNode.d.ts +1 -1
- three/src/nodes/accessors/Normal.d.ts +13 -15
- three/src/nodes/accessors/Object3DNode.d.ts +35 -16
- three/src/nodes/accessors/Position.d.ts +9 -7
- three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
- three/src/nodes/accessors/ReflectVector.d.ts +4 -5
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
- three/src/nodes/accessors/SceneProperties.d.ts +5 -0
- three/src/nodes/accessors/SkinningNode.d.ts +5 -3
- three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
- three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
- three/src/nodes/accessors/Tangent.d.ts +5 -7
- three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
- three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
- three/src/nodes/accessors/TextureNode.d.ts +19 -18
- three/src/nodes/accessors/UV.d.ts +1 -1
- three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
- three/src/nodes/accessors/UserDataNode.d.ts +1 -1
- three/src/nodes/accessors/VelocityNode.d.ts +3 -3
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
- three/src/nodes/code/FunctionCallNode.d.ts +0 -1
- three/src/nodes/code/FunctionNode.d.ts +7 -3
- three/src/nodes/core/ArrayNode.d.ts +2 -3
- three/src/nodes/core/AttributeNode.d.ts +12 -6
- three/src/nodes/core/BypassNode.d.ts +2 -3
- three/src/nodes/core/ConstNode.d.ts +10 -3
- three/src/nodes/core/ContextNode.d.ts +23 -28
- three/src/nodes/core/IndexNode.d.ts +1 -1
- three/src/nodes/core/InputNode.d.ts +12 -4
- three/src/nodes/core/InspectorNode.d.ts +2 -3
- three/src/nodes/core/IsolateNode.d.ts +2 -7
- three/src/nodes/core/MRTNode.d.ts +7 -0
- three/src/nodes/core/Node.d.ts +258 -39
- three/src/nodes/core/NodeAttribute.d.ts +30 -5
- three/src/nodes/core/NodeBuilder.d.ts +5 -3
- three/src/nodes/core/NodeCache.d.ts +24 -48
- three/src/nodes/core/NodeError.d.ts +9 -0
- three/src/nodes/core/NodeParser.d.ts +2 -0
- three/src/nodes/core/NodeUniform.d.ts +33 -9
- three/src/nodes/core/NodeVar.d.ts +33 -5
- three/src/nodes/core/NodeVarying.d.ts +32 -4
- three/src/nodes/core/ParameterNode.d.ts +11 -4
- three/src/nodes/core/PropertyNode.d.ts +45 -35
- three/src/nodes/core/StackTrace.d.ts +9 -0
- three/src/nodes/core/StructType.d.ts +3 -1
- three/src/nodes/core/StructTypeNode.d.ts +19 -5
- three/src/nodes/core/TempNode.d.ts +9 -3
- three/src/nodes/core/UniformNode.d.ts +53 -15
- three/src/nodes/core/VarNode.d.ts +15 -14
- three/src/nodes/core/VaryingNode.d.ts +14 -19
- three/src/nodes/core/constants.d.ts +9 -4
- three/src/nodes/display/BlendModes.d.ts +7 -27
- three/src/nodes/display/ColorAdjustment.d.ts +8 -9
- three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
- three/src/nodes/display/FrontFacingNode.d.ts +1 -1
- three/src/nodes/display/PassNode.d.ts +9 -5
- three/src/nodes/display/RenderOutputNode.d.ts +3 -7
- three/src/nodes/display/ScreenNode.d.ts +25 -17
- three/src/nodes/display/ToneMappingNode.d.ts +3 -7
- three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
- three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
- three/src/nodes/fog/Fog.d.ts +5 -3
- three/src/nodes/geometry/RangeNode.d.ts +51 -9
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
- three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
- three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
- three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -1
- three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
- three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
- three/src/nodes/lighting/LightUtils.d.ts +1 -1
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
- three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
- three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
- three/src/nodes/math/BitcountNode.d.ts +2 -0
- three/src/nodes/math/ConditionalNode.d.ts +43 -22
- three/src/nodes/math/Hash.d.ts +1 -1
- three/src/nodes/math/MathNode.d.ts +603 -267
- three/src/nodes/math/MathUtils.d.ts +9 -5
- three/src/nodes/math/OperatorNode.d.ts +490 -227
- three/src/nodes/math/TriNoise3D.d.ts +3 -3
- three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
- three/src/nodes/procedural/Checker.d.ts +1 -1
- three/src/nodes/tsl/TSLCore.d.ts +1683 -224
- three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
- three/src/nodes/utils/DebugNode.d.ts +2 -5
- three/src/nodes/utils/Discard.d.ts +2 -3
- three/src/nodes/utils/FlipNode.d.ts +11 -0
- three/src/nodes/utils/LoopNode.d.ts +17 -13
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
- three/src/nodes/utils/Oscillators.d.ts +4 -4
- three/src/nodes/utils/Packing.d.ts +3 -3
- three/src/nodes/utils/PostProcessingUtils.d.ts +5 -5
- three/src/nodes/utils/RemapNode.d.ts +33 -39
- three/src/nodes/utils/RotateNode.d.ts +17 -8
- three/src/nodes/utils/SplitNode.d.ts +1 -2
- three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
- three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
- three/src/nodes/utils/Timer.d.ts +4 -4
- three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
- three/src/nodes/utils/UVUtils.d.ts +6 -4
- three/src/objects/BatchedMesh.d.ts +6 -4
- three/src/objects/InstancedMesh.d.ts +32 -24
- three/src/renderers/WebGLRenderer.d.ts +4 -93
- three/src/renderers/common/Animation.d.ts +46 -9
- three/src/renderers/common/Attributes.d.ts +11 -13
- three/src/renderers/common/Backend.d.ts +0 -2
- three/src/renderers/common/Background.d.ts +17 -15
- three/src/renderers/common/BindGroup.d.ts +27 -13
- three/src/renderers/common/Binding.d.ts +15 -3
- three/src/renderers/common/Bindings.d.ts +41 -17
- three/src/renderers/common/BlendMode.d.ts +22 -0
- three/src/renderers/common/Buffer.d.ts +35 -11
- three/src/renderers/common/BufferUtils.d.ts +3 -4
- three/src/renderers/common/BundleGroup.d.ts +16 -6
- three/src/renderers/common/CanvasTarget.d.ts +76 -13
- three/src/renderers/common/ChainMap.d.ts +12 -9
- three/src/renderers/common/ClippingContext.d.ts +61 -10
- three/src/renderers/common/Color4.d.ts +10 -5
- three/src/renderers/common/ComputePipeline.d.ts +16 -2
- three/src/renderers/common/Constants.d.ts +5 -3
- three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
- three/src/renderers/common/DataMap.d.ts +10 -18
- three/src/renderers/common/Geometries.d.ts +39 -20
- three/src/renderers/common/Info.d.ts +62 -9
- three/src/renderers/common/InspectorBase.d.ts +19 -7
- three/src/renderers/common/Lighting.d.ts +2 -6
- three/src/renderers/common/Pipeline.d.ts +14 -2
- three/src/renderers/common/Pipelines.d.ts +58 -60
- three/src/renderers/common/PostProcessing.d.ts +14 -17
- three/src/renderers/common/ProgrammableStage.d.ts +48 -8
- three/src/renderers/common/RenderBundle.d.ts +4 -2
- three/src/renderers/common/RenderBundles.d.ts +6 -3
- three/src/renderers/common/RenderContext.d.ts +175 -7
- three/src/renderers/common/RenderContexts.d.ts +20 -25
- three/src/renderers/common/RenderList.d.ts +77 -11
- three/src/renderers/common/RenderLists.d.ts +16 -4
- three/src/renderers/common/RenderObject.d.ts +223 -47
- three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
- three/src/renderers/common/RenderObjects.d.ts +55 -22
- three/src/renderers/common/Renderer.d.ts +625 -207
- three/src/renderers/common/Textures.d.ts +24 -46
- three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
- three/src/renderers/common/Uniform.d.ts +143 -58
- three/src/renderers/common/UniformBuffer.d.ts +7 -5
- three/src/renderers/common/UniformsGroup.d.ts +50 -35
- three/src/renderers/common/XRManager.d.ts +321 -83
- three/src/renderers/common/XRRenderTarget.d.ts +49 -6
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
- three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
- three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
- three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
- three/src/renderers/shaders/UniformsLib.d.ts +0 -3
- three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
- three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
- three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
- three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
- three/src/renderers/webgl/WebGLLights.d.ts +19 -18
- three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
- three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
- three/src/renderers/webgl/WebGLPrograms.d.ts +2 -2
- three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
- three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
- three/src/renderers/webgl/WebGLState.d.ts +305 -28
- three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
- three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
- three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
- three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
- three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
- three/src/scenes/Fog.d.ts +31 -37
- three/src/scenes/FogExp2.d.ts +26 -31
- three/src/scenes/Scene.d.ts +51 -65
- three/src/textures/CompressedArrayTexture.d.ts +1 -1
- three/src/textures/DataArrayTexture.d.ts +1 -1
- three/src/utils.d.ts +5 -0
- three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
- three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
- three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
- three/src/nodes/accessors/SceneNode.d.ts +0 -21
- three/src/nodes/code/ScriptableNode.d.ts +0 -21
- three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
- three/src/nodes/display/PosterizeNode.d.ts +0 -13
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
- three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
- three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
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* The intensity of the shadow. The default is `1`.
|
|
39
|
+
* Valid values are in the range `[0, 1]`.
|
|
40
|
+
*
|
|
41
|
+
* @default 1
|
|
41
42
|
*/
|
|
42
43
|
intensity: number;
|
|
43
|
-
|
|
44
44
|
/**
|
|
45
|
-
* Shadow map bias, how much to add or subtract from the normalized depth
|
|
46
|
-
*
|
|
47
|
-
*
|
|
48
|
-
*
|
|
45
|
+
* Shadow map bias, how much to add or subtract from the normalized depth
|
|
46
|
+
* when deciding whether a surface is in shadow.
|
|
47
|
+
*
|
|
48
|
+
* The default is `0`. Very tiny adjustments here (in the order of `0.0001`)
|
|
49
|
+
* may help reduce artifacts in shadows.
|
|
50
|
+
*
|
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|
+
* @default 0
|
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|
*/
|
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|
bias: number;
|
|
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|
-
|
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52
54
|
/**
|
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|
-
*
|
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|
-
*
|
|
55
|
-
*
|
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56
|
-
*
|
|
57
|
-
* @
|
|
55
|
+
* A node version of `bias`. Only supported with `WebGPURenderer`.
|
|
56
|
+
*
|
|
57
|
+
* If a bias node is defined, `bias` has no effect.
|
|
58
|
+
*
|
|
59
|
+
* @default null
|
|
60
|
+
*/
|
|
61
|
+
biasNode: Node<"float"> | null;
|
|
62
|
+
/**
|
|
63
|
+
* Defines how much the position used to query the shadow map is offset along
|
|
64
|
+
* the object normal. The default is `0`. Increasing this value can be used to
|
|
65
|
+
* reduce shadow acne especially in large scenes where light shines onto
|
|
66
|
+
* geometry at a shallow angle. The cost is that shadows may appear distorted.
|
|
67
|
+
*
|
|
68
|
+
* @default 0
|
|
58
69
|
*/
|
|
59
70
|
normalBias: number;
|
|
60
|
-
|
|
61
71
|
/**
|
|
62
|
-
* Setting this to values greater than 1 will blur the edges of the shadow.
|
|
63
|
-
*
|
|
64
|
-
*
|
|
65
|
-
*
|
|
66
|
-
*
|
|
67
|
-
*
|
|
68
|
-
*
|
|
69
|
-
* @
|
|
70
|
-
* @defaultValue `1`
|
|
72
|
+
* Setting this to values greater than 1 will blur the edges of the shadow.
|
|
73
|
+
* High values will cause unwanted banding effects in the shadows - a greater
|
|
74
|
+
* map size will allow for a higher value to be used here before these effects
|
|
75
|
+
* become visible.
|
|
76
|
+
*
|
|
77
|
+
* The property has no effect when the shadow map type is `BasicShadowMap`.
|
|
78
|
+
*
|
|
79
|
+
* @default 1
|
|
71
80
|
*/
|
|
72
81
|
radius: number;
|
|
73
|
-
|
|
74
82
|
/**
|
|
75
83
|
* The amount of samples to use when blurring a VSM shadow map.
|
|
76
|
-
*
|
|
77
|
-
* @
|
|
84
|
+
*
|
|
85
|
+
* @default 8
|
|
78
86
|
*/
|
|
79
87
|
blurSamples: number;
|
|
80
|
-
|
|
81
88
|
/**
|
|
82
|
-
*
|
|
83
|
-
*
|
|
84
|
-
*
|
|
85
|
-
*
|
|
86
|
-
* @defaultValue `new THREE.Vector2(512, 512)`
|
|
89
|
+
* Defines the width and height of the shadow map. Higher values give better quality
|
|
90
|
+
* shadows at the cost of computation time. Values must be powers of two.
|
|
91
|
+
*
|
|
92
|
+
* @default (512,512)
|
|
87
93
|
*/
|
|
88
94
|
mapSize: Vector2;
|
|
89
|
-
|
|
90
95
|
/**
|
|
91
96
|
* The type of shadow texture. The default is `UnsignedByteType`.
|
|
92
97
|
*
|
|
93
98
|
* @default UnsignedByteType
|
|
94
99
|
*/
|
|
95
100
|
mapType: TextureDataType;
|
|
96
|
-
|
|
97
101
|
/**
|
|
98
|
-
* The depth map generated using the internal camera; a location beyond a
|
|
99
|
-
*
|
|
102
|
+
* The depth map generated using the internal camera; a location beyond a
|
|
103
|
+
* pixel's depth is in shadow. Computed internally during rendering.
|
|
104
|
+
*
|
|
105
|
+
* @default null
|
|
100
106
|
*/
|
|
101
|
-
map:
|
|
102
|
-
|
|
107
|
+
map: RenderTarget | null;
|
|
103
108
|
/**
|
|
104
|
-
* The distribution map generated using the internal camera; an occlusion is
|
|
105
|
-
*
|
|
109
|
+
* The distribution map generated using the internal camera; an occlusion is
|
|
110
|
+
* calculated based on the distribution of depths. Computed internally during
|
|
111
|
+
* rendering.
|
|
112
|
+
*
|
|
113
|
+
* @default null
|
|
106
114
|
*/
|
|
107
|
-
mapPass:
|
|
108
|
-
|
|
115
|
+
mapPass: RenderTarget | null;
|
|
109
116
|
/**
|
|
110
117
|
* Model to shadow camera space, to compute location and depth in shadow map.
|
|
111
|
-
*
|
|
112
|
-
* @remarks This is computed internally during rendering.
|
|
113
|
-
* @defaultValue new THREE.Matrix4()
|
|
118
|
+
* This is computed internally during rendering.
|
|
114
119
|
*/
|
|
115
120
|
matrix: Matrix4;
|
|
116
|
-
|
|
117
121
|
/**
|
|
118
|
-
* Enables automatic updates of the light's shadow. If you do not require dynamic
|
|
119
|
-
*
|
|
122
|
+
* Enables automatic updates of the light's shadow. If you do not require dynamic
|
|
123
|
+
* lighting / shadows, you may set this to `false`.
|
|
124
|
+
*
|
|
125
|
+
* @default true
|
|
120
126
|
*/
|
|
121
127
|
autoUpdate: boolean;
|
|
122
|
-
|
|
123
128
|
/**
|
|
124
129
|
* When set to `true`, shadow maps will be updated in the next `render` call.
|
|
125
|
-
* If you have set {@link autoUpdate} to `false`, you will need to
|
|
126
|
-
*
|
|
130
|
+
* If you have set {@link LightShadow#autoUpdate} to `false`, you will need to
|
|
131
|
+
* set this property to `true` and then make a render call to update the light's shadow.
|
|
132
|
+
*
|
|
133
|
+
* @default false
|
|
127
134
|
*/
|
|
128
135
|
needsUpdate: boolean;
|
|
129
|
-
|
|
130
136
|
/**
|
|
131
|
-
* Used internally by the renderer to get the number of viewports that need
|
|
137
|
+
* Used internally by the renderer to get the number of viewports that need
|
|
138
|
+
* to be rendered for this shadow.
|
|
139
|
+
*
|
|
140
|
+
* @return {number} The viewport count.
|
|
132
141
|
*/
|
|
133
142
|
getViewportCount(): number;
|
|
134
|
-
|
|
135
143
|
/**
|
|
136
|
-
*
|
|
137
|
-
*
|
|
138
|
-
|
|
139
|
-
copy(source: LightShadow): this;
|
|
140
|
-
|
|
141
|
-
/**
|
|
142
|
-
* Creates a new {@link LightShadow} with the same properties as this one.
|
|
143
|
-
*/
|
|
144
|
-
clone(recursive?: boolean): this;
|
|
145
|
-
|
|
146
|
-
/**
|
|
147
|
-
* Serialize this LightShadow.
|
|
148
|
-
*/
|
|
149
|
-
toJSON(): LightShadowJSON;
|
|
150
|
-
|
|
151
|
-
/**
|
|
152
|
-
* Gets the shadow cameras frustum
|
|
153
|
-
* @remarks
|
|
154
|
-
* Used internally by the renderer to cull objects.
|
|
144
|
+
* Gets the shadow cameras frustum. Used internally by the renderer to cull objects.
|
|
145
|
+
*
|
|
146
|
+
* @return {Frustum} The shadow camera frustum.
|
|
155
147
|
*/
|
|
156
148
|
getFrustum(): Frustum;
|
|
157
|
-
|
|
158
149
|
/**
|
|
159
150
|
* Update the matrices for the camera and shadow, used internally by the renderer.
|
|
160
|
-
*
|
|
151
|
+
*
|
|
152
|
+
* @param {Light} light - The light for which the shadow is being rendered.
|
|
161
153
|
*/
|
|
162
154
|
updateMatrices(light: Light): void;
|
|
163
|
-
|
|
155
|
+
/**
|
|
156
|
+
* Returns a viewport definition for the given viewport index.
|
|
157
|
+
*
|
|
158
|
+
* @param {number} viewportIndex - The viewport index.
|
|
159
|
+
* @return {Vector4} The viewport.
|
|
160
|
+
*/
|
|
164
161
|
getViewport(viewportIndex: number): Vector4;
|
|
165
|
-
|
|
166
162
|
/**
|
|
167
|
-
*
|
|
163
|
+
* Returns the frame extends.
|
|
164
|
+
*
|
|
165
|
+
* @return {Vector2} The frame extends.
|
|
168
166
|
*/
|
|
169
167
|
getFrameExtents(): Vector2;
|
|
170
|
-
|
|
171
168
|
/**
|
|
172
|
-
* Frees the GPU-related resources allocated by this instance
|
|
173
|
-
*
|
|
174
|
-
* Call this method whenever this instance is no longer used in your app.
|
|
169
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
170
|
+
* method whenever this instance is no longer used in your app.
|
|
175
171
|
*/
|
|
176
172
|
dispose(): void;
|
|
173
|
+
/**
|
|
174
|
+
* Copies the values of the given light shadow instance to this instance.
|
|
175
|
+
*
|
|
176
|
+
* @param {LightShadow} source - The light shadow to copy.
|
|
177
|
+
* @return {LightShadow} A reference to this light shadow instance.
|
|
178
|
+
*/
|
|
179
|
+
copy(source: LightShadow): this;
|
|
180
|
+
/**
|
|
181
|
+
* Returns a new light shadow instance with copied values from this instance.
|
|
182
|
+
*
|
|
183
|
+
* @return {LightShadow} A clone of this instance.
|
|
184
|
+
*/
|
|
185
|
+
clone(): this;
|
|
186
|
+
/**
|
|
187
|
+
* Serializes the light shadow into JSON.
|
|
188
|
+
*
|
|
189
|
+
* @return {Object} A JSON object representing the serialized light shadow.
|
|
190
|
+
* @see {@link ObjectLoader#parse}
|
|
191
|
+
*/
|
|
192
|
+
toJSON(): LightShadowJSON;
|
|
177
193
|
}
|
three/src/lights/PointLight.d.ts
CHANGED
|
@@ -12,102 +12,61 @@ export interface PointLightJSON extends LightJSON {
|
|
|
12
12
|
}
|
|
13
13
|
|
|
14
14
|
/**
|
|
15
|
-
* A light that gets emitted from a single point in all directions
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
*
|
|
22
|
-
*
|
|
15
|
+
* A light that gets emitted from a single point in all directions. A common
|
|
16
|
+
* use case for this is to replicate the light emitted from a bare
|
|
17
|
+
* lightbulb.
|
|
18
|
+
*
|
|
19
|
+
* This light can cast shadows - see the {@link PointLightShadow} for details.
|
|
20
|
+
*
|
|
21
|
+
* ```js
|
|
22
|
+
* const light = new THREE.PointLight( 0xff0000, 1, 100 );
|
|
23
|
+
* light.position.set( 50, 50, 50 );
|
|
24
|
+
* scene.add( light );
|
|
23
25
|
* ```
|
|
24
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_lights_pointlights | lights / pointlights }
|
|
25
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_effects_anaglyph | effects / anaglyph }
|
|
26
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_geometry_text | geometry / text }
|
|
27
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_lensflares | lensflares }
|
|
28
|
-
* @see {@link https://threejs.org/docs/index.html#api/en/lights/PointLight | Official Documentation}
|
|
29
|
-
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/PointLight.js | Source}
|
|
30
26
|
*/
|
|
31
|
-
export class PointLight extends Light
|
|
27
|
+
export class PointLight extends Light {
|
|
32
28
|
/**
|
|
33
|
-
*
|
|
34
|
-
*
|
|
35
|
-
* @param
|
|
36
|
-
* @param
|
|
37
|
-
* @param
|
|
29
|
+
* Constructs a new point light.
|
|
30
|
+
*
|
|
31
|
+
* @param {(number|Color|string)} [color=0xffffff] - The light's color.
|
|
32
|
+
* @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
|
|
33
|
+
* @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
|
|
34
|
+
* @param {number} [decay=2] - The amount the light dims along the distance of the light.
|
|
38
35
|
*/
|
|
39
36
|
constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number);
|
|
40
|
-
|
|
41
|
-
/**
|
|
42
|
-
* Read-only flag to check if a given object is of type {@link PointLight}.
|
|
43
|
-
* @remarks This is a _constant_ value
|
|
44
|
-
* @defaultValue `true`
|
|
45
|
-
*/
|
|
46
|
-
readonly isPointLight: true;
|
|
47
|
-
|
|
48
37
|
/**
|
|
49
|
-
*
|
|
50
|
-
*/
|
|
51
|
-
type: string;
|
|
52
|
-
|
|
53
|
-
/**
|
|
54
|
-
* The light's intensity.
|
|
38
|
+
* This flag can be used for type testing.
|
|
55
39
|
*
|
|
56
|
-
*
|
|
57
|
-
* @remarks Changing the intensity will also change the light's power.
|
|
58
|
-
* @remarks Expects a `Float`
|
|
59
|
-
* @defaultValue `1`
|
|
40
|
+
* @default true
|
|
60
41
|
*/
|
|
61
|
-
|
|
62
|
-
|
|
42
|
+
readonly isPointLight: boolean;
|
|
63
43
|
/**
|
|
64
|
-
* When
|
|
65
|
-
*
|
|
44
|
+
* When distance is zero, light will attenuate according to inverse-square
|
|
45
|
+
* law to infinite distance. When distance is non-zero, light will attenuate
|
|
46
|
+
* according to inverse-square law until near the distance cutoff, where it
|
|
47
|
+
* will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not
|
|
48
|
+
* physically correct.
|
|
66
49
|
*
|
|
67
|
-
*
|
|
68
|
-
* light will attenuate according to inverse-square law to infinite distance.
|
|
69
|
-
* When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
|
|
70
|
-
* where it will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not physically correct.
|
|
71
|
-
*
|
|
72
|
-
* @defaultValue `0.0`
|
|
73
|
-
* @remarks Expects a `Float`
|
|
50
|
+
* @default 0
|
|
74
51
|
*/
|
|
75
52
|
distance: number;
|
|
76
|
-
|
|
77
|
-
/**
|
|
78
|
-
* If set to `true` light will cast dynamic shadows.
|
|
79
|
-
* **Warning**: This is expensive and requires tweaking to get shadows looking right.
|
|
80
|
-
* @see {@link THREE.PointLightShadow | PointLightShadow} for details.
|
|
81
|
-
* @defaultValue `false`
|
|
82
|
-
*/
|
|
83
|
-
castShadow: boolean;
|
|
84
|
-
|
|
85
53
|
/**
|
|
86
|
-
* The amount the light dims along the distance of the light.
|
|
87
|
-
*
|
|
88
|
-
*
|
|
89
|
-
* @
|
|
54
|
+
* The amount the light dims along the distance of the light. In context of
|
|
55
|
+
* physically-correct rendering the default value should not be changed.
|
|
56
|
+
*
|
|
57
|
+
* @default 2
|
|
90
58
|
*/
|
|
91
59
|
decay: number;
|
|
92
|
-
|
|
93
60
|
/**
|
|
94
|
-
*
|
|
95
|
-
* The lightShadow's {@link LightShadow.camera | camera} is set to
|
|
96
|
-
* a {@link THREE.PerspectiveCamera | PerspectiveCamera} with {@link PerspectiveCamera.fov | fov} of 90,
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97
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-
* {@link PerspectiveCamera.aspect | aspect} of 1,
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98
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* {@link PerspectiveCamera.near | near} clipping plane at 0.5
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99
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-
* and {@link PerspectiveCamera.far | far} clipping plane at 500.
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100
|
-
* @defaultValue new THREE.PointLightShadow()
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61
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+
* This property holds the light's shadow configuration.
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101
62
|
*/
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102
63
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shadow: PointLightShadow;
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-
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+
set power(power: number);
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104
65
|
/**
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105
|
-
* The light's power.
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-
*
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107
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-
* @remarks Changing the power will also change the light's intensity.
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108
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-
* @remarks Expects a `Float`
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66
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+
* The light's power. Power is the luminous power of the light measured in lumens (lm).
|
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67
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+
* Changing the power will also change the light's intensity.
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109
68
|
*/
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110
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-
power: number;
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111
|
-
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69
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+
get power(): number;
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70
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+
copy(source: PointLight, recursive?: boolean): this;
|
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112
71
|
toJSON(meta?: JSONMeta): PointLightJSON;
|
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113
72
|
}
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|
@@ -2,14 +2,17 @@ import { PerspectiveCamera } from "../cameras/PerspectiveCamera.js";
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2
2
|
import { LightShadow } from "./LightShadow.js";
|
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3
3
|
|
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4
4
|
/**
|
|
5
|
-
*
|
|
6
|
-
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/PointLightShadow.js | Source}
|
|
5
|
+
* Represents the shadow configuration of point lights.
|
|
7
6
|
*/
|
|
8
7
|
export class PointLightShadow extends LightShadow<PerspectiveCamera> {
|
|
9
8
|
/**
|
|
10
|
-
*
|
|
11
|
-
* @remarks This is a _constant_ value
|
|
12
|
-
* @defaultValue `true`
|
|
9
|
+
* Constructs a new point light shadow.
|
|
13
10
|
*/
|
|
14
|
-
|
|
11
|
+
constructor();
|
|
12
|
+
/**
|
|
13
|
+
* This flag can be used for type testing.
|
|
14
|
+
*
|
|
15
|
+
* @default true
|
|
16
|
+
*/
|
|
17
|
+
readonly isPointLightShadow: boolean;
|
|
15
18
|
}
|
|
@@ -2,81 +2,61 @@ import { ColorRepresentation } from "../math/Color.js";
|
|
|
2
2
|
import { Light } from "./Light.js";
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
|
-
*
|
|
6
|
-
*
|
|
7
|
-
*
|
|
5
|
+
* This class emits light uniformly across the face a rectangular plane.
|
|
6
|
+
* This light type can be used to simulate light sources such as bright
|
|
7
|
+
* windows or strip lighting.
|
|
8
|
+
*
|
|
8
9
|
* Important Notes:
|
|
9
|
-
*
|
|
10
|
-
*
|
|
11
|
-
*
|
|
12
|
-
*
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
*
|
|
22
|
-
* rectLight.
|
|
10
|
+
*
|
|
11
|
+
* - There is no shadow support.
|
|
12
|
+
* - Only PBR materials are supported.
|
|
13
|
+
* - You have to include `RectAreaLightUniformsLib` (`WebGLRenderer`) or `RectAreaLightTexturesLib` (`WebGPURenderer`)
|
|
14
|
+
* into your app and init the uniforms/textures.
|
|
15
|
+
*
|
|
16
|
+
* ```js
|
|
17
|
+
* RectAreaLightUniformsLib.init(); // only relevant for WebGLRenderer
|
|
18
|
+
* THREE.RectAreaLightNode.setLTC( RectAreaLightTexturesLib.init() ); // only relevant for WebGPURenderer
|
|
19
|
+
*
|
|
20
|
+
* const intensity = 1; const width = 10; const height = 10;
|
|
21
|
+
* const rectLight = new THREE.RectAreaLight( 0xffffff, intensity, width, height );
|
|
22
|
+
* rectLight.position.set( 5, 5, 0 );
|
|
23
|
+
* rectLight.lookAt( 0, 0, 0 );
|
|
24
|
+
* scene.add( rectLight )
|
|
23
25
|
* ```
|
|
24
|
-
* @see Example: {@link https://threejs.org/examples/#webgl_lights_rectarealight | WebGL / {@link RectAreaLight} }
|
|
25
|
-
* @see {@link https://threejs.org/docs/index.html#api/en/lights/RectAreaLight | Official Documentation}
|
|
26
|
-
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/RectAreaLight.js | Source}
|
|
27
26
|
*/
|
|
28
|
-
export class RectAreaLight extends Light
|
|
27
|
+
export class RectAreaLight extends Light {
|
|
29
28
|
/**
|
|
30
|
-
*
|
|
31
|
-
*
|
|
32
|
-
* @param
|
|
33
|
-
* @param
|
|
34
|
-
* @param
|
|
29
|
+
* Constructs a new area light.
|
|
30
|
+
*
|
|
31
|
+
* @param {(number|Color|string)} [color=0xffffff] - The light's color.
|
|
32
|
+
* @param {number} [intensity=1] - The light's strength/intensity.
|
|
33
|
+
* @param {number} [width=10] - The width of the light.
|
|
34
|
+
* @param {number} [height=10] - The height of the light.
|
|
35
35
|
*/
|
|
36
36
|
constructor(color?: ColorRepresentation, intensity?: number, width?: number, height?: number);
|
|
37
|
-
|
|
38
37
|
/**
|
|
39
|
-
*
|
|
40
|
-
*
|
|
41
|
-
* @
|
|
38
|
+
* This flag can be used for type testing.
|
|
39
|
+
*
|
|
40
|
+
* @default true
|
|
42
41
|
*/
|
|
43
|
-
readonly isRectAreaLight:
|
|
44
|
-
|
|
45
|
-
/**
|
|
46
|
-
* A Read-only _string_ to check if `this` object type.
|
|
47
|
-
* @remarks Sub-classes will update this value.
|
|
48
|
-
* @defaultValue `RectAreaLight`
|
|
49
|
-
*/
|
|
50
|
-
override readonly type: string | "RectAreaLight";
|
|
51
|
-
|
|
42
|
+
readonly isRectAreaLight: boolean;
|
|
52
43
|
/**
|
|
53
44
|
* The width of the light.
|
|
54
|
-
*
|
|
55
|
-
* @
|
|
45
|
+
*
|
|
46
|
+
* @default 10
|
|
56
47
|
*/
|
|
57
48
|
width: number;
|
|
58
|
-
|
|
59
49
|
/**
|
|
60
50
|
* The height of the light.
|
|
61
|
-
*
|
|
62
|
-
* @
|
|
51
|
+
*
|
|
52
|
+
* @default 10
|
|
63
53
|
*/
|
|
64
54
|
height: number;
|
|
65
|
-
|
|
66
|
-
/**
|
|
67
|
-
* The light's intensity.
|
|
68
|
-
* @remarks Changing the intensity will also change the light's power.
|
|
69
|
-
* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminance (brightness) of the light measured in nits (cd/m^2).
|
|
70
|
-
* @remarks Expects a `Float`
|
|
71
|
-
* @defaultValue `1`
|
|
72
|
-
*/
|
|
73
|
-
intensity: number;
|
|
74
|
-
|
|
55
|
+
set power(power: number);
|
|
75
56
|
/**
|
|
76
|
-
* The light's power.
|
|
77
|
-
*
|
|
78
|
-
* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
|
|
79
|
-
* @remarks Expects a `Float`
|
|
57
|
+
* The light's power. Power is the luminous power of the light measured in lumens (lm).
|
|
58
|
+
* Changing the power will also change the light's intensity.
|
|
80
59
|
*/
|
|
81
|
-
power: number;
|
|
60
|
+
get power(): number;
|
|
61
|
+
copy(source: RectAreaLight): this;
|
|
82
62
|
}
|