@types/three 0.182.0 → 0.183.0

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Files changed (312) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +0 -3
  3. three/examples/jsm/controls/OrbitControls.d.ts +39 -0
  4. three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
  5. three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
  6. three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
  7. three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
  8. three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
  9. three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
  10. three/examples/jsm/inspector/ui/Item.d.ts +5 -0
  11. three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
  12. three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
  13. three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
  14. three/examples/jsm/objects/SkyMesh.d.ts +11 -6
  15. three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
  16. three/examples/jsm/objects/WaterMesh.d.ts +6 -6
  17. three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
  18. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
  19. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
  20. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
  21. three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
  22. three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
  23. three/examples/jsm/tsl/display/CRT.d.ts +22 -0
  24. three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
  25. three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
  26. three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
  27. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
  28. three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
  29. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
  30. three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
  31. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
  32. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
  33. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
  34. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
  35. three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
  36. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
  37. three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
  38. three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
  39. three/examples/jsm/tsl/display/SSSNode.d.ts +5 -5
  40. three/examples/jsm/tsl/display/Shape.d.ts +3 -0
  41. three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
  42. three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
  43. three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
  44. three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
  45. three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
  46. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
  47. three/package.json +3 -3
  48. three/src/Three.Core.d.ts +1 -1
  49. three/src/Three.TSL.d.ts +6 -11
  50. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  51. three/src/Three.WebGPU.d.ts +3 -0
  52. three/src/Three.d.ts +2 -2
  53. three/src/animation/AnimationClip.d.ts +1 -1
  54. three/src/animation/KeyframeTrack.d.ts +19 -5
  55. three/src/animation/PropertyMixer.d.ts +5 -4
  56. three/src/audio/Audio.d.ts +224 -157
  57. three/src/audio/AudioAnalyser.d.ts +32 -27
  58. three/src/audio/AudioContext.d.ts +12 -12
  59. three/src/audio/AudioListener.d.ts +44 -65
  60. three/src/audio/PositionalAudio.d.ts +69 -62
  61. three/src/cameras/ArrayCamera.d.ts +21 -24
  62. three/src/cameras/Camera.d.ts +14 -53
  63. three/src/cameras/CubeCamera.d.ts +32 -28
  64. three/src/cameras/OrthographicCamera.d.ts +70 -100
  65. three/src/cameras/PerspectiveCamera.d.ts +133 -146
  66. three/src/cameras/StereoCamera.d.ts +24 -30
  67. three/src/constants.d.ts +14 -2
  68. three/src/core/Clock.d.ts +3 -0
  69. three/src/core/Object3D.d.ts +31 -7
  70. three/src/geometries/TorusGeometry.d.ts +22 -3
  71. three/src/helpers/ArrowHelper.d.ts +34 -50
  72. three/src/helpers/AxesHelper.d.ts +22 -36
  73. three/src/helpers/Box3Helper.d.ts +14 -25
  74. three/src/helpers/BoxHelper.d.ts +28 -39
  75. three/src/helpers/CameraHelper.d.ts +31 -52
  76. three/src/helpers/DirectionalLightHelper.d.ts +32 -53
  77. three/src/helpers/GridHelper.d.ts +15 -29
  78. three/src/helpers/HemisphereLightHelper.d.ts +26 -49
  79. three/src/helpers/PlaneHelper.d.ts +21 -33
  80. three/src/helpers/PointLightHelper.d.ts +25 -50
  81. three/src/helpers/PolarGridHelper.d.ts +19 -32
  82. three/src/helpers/SkeletonHelper.d.ts +26 -50
  83. three/src/helpers/SpotLightHelper.d.ts +28 -55
  84. three/src/lights/AmbientLight.d.ts +15 -23
  85. three/src/lights/DirectionalLight.d.ts +40 -82
  86. three/src/lights/DirectionalLightShadow.d.ts +6 -61
  87. three/src/lights/HemisphereLight.d.ts +20 -47
  88. three/src/lights/Light.d.ts +18 -48
  89. three/src/lights/LightProbe.d.ts +24 -29
  90. three/src/lights/LightShadow.d.ts +107 -91
  91. three/src/lights/PointLight.d.ts +36 -77
  92. three/src/lights/PointLightShadow.d.ts +9 -6
  93. three/src/lights/RectAreaLight.d.ts +39 -59
  94. three/src/lights/SpotLight.d.ts +62 -116
  95. three/src/lights/SpotLightShadow.d.ts +17 -59
  96. three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
  97. three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
  98. three/src/materials/MeshLambertMaterial.d.ts +6 -0
  99. three/src/materials/MeshPhongMaterial.d.ts +6 -0
  100. three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
  101. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
  102. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
  103. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
  104. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
  105. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
  106. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
  107. three/src/materials/nodes/NodeMaterial.d.ts +9 -3
  108. three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
  109. three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
  110. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
  111. three/src/math/Color.d.ts +1 -0
  112. three/src/math/Vector3.d.ts +2 -2
  113. three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
  114. three/src/nodes/Nodes.d.ts +55 -35
  115. three/src/nodes/TSL.d.ts +2 -5
  116. three/src/nodes/accessors/Arrays.d.ts +19 -10
  117. three/src/nodes/accessors/BufferAttributeNode.d.ts +99 -33
  118. three/src/nodes/accessors/BufferNode.d.ts +21 -7
  119. three/src/nodes/accessors/Camera.d.ts +10 -10
  120. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
  121. three/src/nodes/accessors/InstanceNode.d.ts +6 -0
  122. three/src/nodes/accessors/Lights.d.ts +9 -6
  123. three/src/nodes/accessors/MaterialNode.d.ts +1 -3
  124. three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
  125. three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  126. three/src/nodes/accessors/ModelNode.d.ts +34 -17
  127. three/src/nodes/accessors/MorphNode.d.ts +1 -1
  128. three/src/nodes/accessors/Normal.d.ts +13 -15
  129. three/src/nodes/accessors/Object3DNode.d.ts +35 -16
  130. three/src/nodes/accessors/Position.d.ts +9 -7
  131. three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
  132. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  133. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  134. three/src/nodes/accessors/SceneProperties.d.ts +5 -0
  135. three/src/nodes/accessors/SkinningNode.d.ts +5 -3
  136. three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
  137. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  138. three/src/nodes/accessors/Tangent.d.ts +5 -7
  139. three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
  140. three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
  141. three/src/nodes/accessors/TextureNode.d.ts +19 -18
  142. three/src/nodes/accessors/UV.d.ts +1 -1
  143. three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
  144. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  145. three/src/nodes/accessors/VelocityNode.d.ts +3 -3
  146. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  147. three/src/nodes/code/FunctionCallNode.d.ts +0 -1
  148. three/src/nodes/code/FunctionNode.d.ts +7 -3
  149. three/src/nodes/core/ArrayNode.d.ts +2 -3
  150. three/src/nodes/core/AttributeNode.d.ts +12 -6
  151. three/src/nodes/core/BypassNode.d.ts +2 -3
  152. three/src/nodes/core/ConstNode.d.ts +10 -3
  153. three/src/nodes/core/ContextNode.d.ts +23 -28
  154. three/src/nodes/core/IndexNode.d.ts +1 -1
  155. three/src/nodes/core/InputNode.d.ts +12 -4
  156. three/src/nodes/core/InspectorNode.d.ts +2 -3
  157. three/src/nodes/core/IsolateNode.d.ts +2 -7
  158. three/src/nodes/core/MRTNode.d.ts +7 -0
  159. three/src/nodes/core/Node.d.ts +258 -39
  160. three/src/nodes/core/NodeAttribute.d.ts +30 -5
  161. three/src/nodes/core/NodeBuilder.d.ts +5 -3
  162. three/src/nodes/core/NodeCache.d.ts +24 -48
  163. three/src/nodes/core/NodeError.d.ts +9 -0
  164. three/src/nodes/core/NodeParser.d.ts +2 -0
  165. three/src/nodes/core/NodeUniform.d.ts +33 -9
  166. three/src/nodes/core/NodeVar.d.ts +33 -5
  167. three/src/nodes/core/NodeVarying.d.ts +32 -4
  168. three/src/nodes/core/ParameterNode.d.ts +11 -4
  169. three/src/nodes/core/PropertyNode.d.ts +45 -35
  170. three/src/nodes/core/StackTrace.d.ts +9 -0
  171. three/src/nodes/core/StructType.d.ts +3 -1
  172. three/src/nodes/core/StructTypeNode.d.ts +19 -5
  173. three/src/nodes/core/TempNode.d.ts +9 -3
  174. three/src/nodes/core/UniformNode.d.ts +53 -15
  175. three/src/nodes/core/VarNode.d.ts +15 -14
  176. three/src/nodes/core/VaryingNode.d.ts +14 -19
  177. three/src/nodes/core/constants.d.ts +9 -4
  178. three/src/nodes/display/BlendModes.d.ts +7 -27
  179. three/src/nodes/display/ColorAdjustment.d.ts +8 -9
  180. three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
  181. three/src/nodes/display/FrontFacingNode.d.ts +1 -1
  182. three/src/nodes/display/PassNode.d.ts +9 -5
  183. three/src/nodes/display/RenderOutputNode.d.ts +3 -7
  184. three/src/nodes/display/ScreenNode.d.ts +25 -17
  185. three/src/nodes/display/ToneMappingNode.d.ts +3 -7
  186. three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
  187. three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
  188. three/src/nodes/fog/Fog.d.ts +5 -3
  189. three/src/nodes/geometry/RangeNode.d.ts +51 -9
  190. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
  191. three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
  192. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
  193. three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  194. three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
  195. three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
  196. three/src/nodes/lighting/LightUtils.d.ts +1 -1
  197. three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
  198. three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
  199. three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
  200. three/src/nodes/math/BitcountNode.d.ts +2 -0
  201. three/src/nodes/math/ConditionalNode.d.ts +43 -22
  202. three/src/nodes/math/Hash.d.ts +1 -1
  203. three/src/nodes/math/MathNode.d.ts +603 -267
  204. three/src/nodes/math/MathUtils.d.ts +9 -5
  205. three/src/nodes/math/OperatorNode.d.ts +490 -227
  206. three/src/nodes/math/TriNoise3D.d.ts +3 -3
  207. three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
  208. three/src/nodes/procedural/Checker.d.ts +1 -1
  209. three/src/nodes/tsl/TSLCore.d.ts +1683 -224
  210. three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
  211. three/src/nodes/utils/DebugNode.d.ts +2 -5
  212. three/src/nodes/utils/Discard.d.ts +2 -3
  213. three/src/nodes/utils/FlipNode.d.ts +11 -0
  214. three/src/nodes/utils/LoopNode.d.ts +17 -13
  215. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  216. three/src/nodes/utils/Oscillators.d.ts +4 -4
  217. three/src/nodes/utils/Packing.d.ts +3 -3
  218. three/src/nodes/utils/PostProcessingUtils.d.ts +5 -5
  219. three/src/nodes/utils/RemapNode.d.ts +33 -39
  220. three/src/nodes/utils/RotateNode.d.ts +17 -8
  221. three/src/nodes/utils/SplitNode.d.ts +1 -2
  222. three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
  223. three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
  224. three/src/nodes/utils/Timer.d.ts +4 -4
  225. three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
  226. three/src/nodes/utils/UVUtils.d.ts +6 -4
  227. three/src/objects/BatchedMesh.d.ts +6 -4
  228. three/src/objects/InstancedMesh.d.ts +32 -24
  229. three/src/renderers/WebGLRenderer.d.ts +4 -93
  230. three/src/renderers/common/Animation.d.ts +46 -9
  231. three/src/renderers/common/Attributes.d.ts +11 -13
  232. three/src/renderers/common/Backend.d.ts +0 -2
  233. three/src/renderers/common/Background.d.ts +17 -15
  234. three/src/renderers/common/BindGroup.d.ts +27 -13
  235. three/src/renderers/common/Binding.d.ts +15 -3
  236. three/src/renderers/common/Bindings.d.ts +41 -17
  237. three/src/renderers/common/BlendMode.d.ts +22 -0
  238. three/src/renderers/common/Buffer.d.ts +35 -11
  239. three/src/renderers/common/BufferUtils.d.ts +3 -4
  240. three/src/renderers/common/BundleGroup.d.ts +16 -6
  241. three/src/renderers/common/CanvasTarget.d.ts +76 -13
  242. three/src/renderers/common/ChainMap.d.ts +12 -9
  243. three/src/renderers/common/ClippingContext.d.ts +61 -10
  244. three/src/renderers/common/Color4.d.ts +10 -5
  245. three/src/renderers/common/ComputePipeline.d.ts +16 -2
  246. three/src/renderers/common/Constants.d.ts +5 -3
  247. three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
  248. three/src/renderers/common/DataMap.d.ts +10 -18
  249. three/src/renderers/common/Geometries.d.ts +39 -20
  250. three/src/renderers/common/Info.d.ts +62 -9
  251. three/src/renderers/common/InspectorBase.d.ts +19 -7
  252. three/src/renderers/common/Lighting.d.ts +2 -6
  253. three/src/renderers/common/Pipeline.d.ts +14 -2
  254. three/src/renderers/common/Pipelines.d.ts +58 -60
  255. three/src/renderers/common/PostProcessing.d.ts +14 -17
  256. three/src/renderers/common/ProgrammableStage.d.ts +48 -8
  257. three/src/renderers/common/RenderBundle.d.ts +4 -2
  258. three/src/renderers/common/RenderBundles.d.ts +6 -3
  259. three/src/renderers/common/RenderContext.d.ts +175 -7
  260. three/src/renderers/common/RenderContexts.d.ts +20 -25
  261. three/src/renderers/common/RenderList.d.ts +77 -11
  262. three/src/renderers/common/RenderLists.d.ts +16 -4
  263. three/src/renderers/common/RenderObject.d.ts +223 -47
  264. three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
  265. three/src/renderers/common/RenderObjects.d.ts +55 -22
  266. three/src/renderers/common/Renderer.d.ts +625 -207
  267. three/src/renderers/common/Textures.d.ts +24 -46
  268. three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
  269. three/src/renderers/common/Uniform.d.ts +143 -58
  270. three/src/renderers/common/UniformBuffer.d.ts +7 -5
  271. three/src/renderers/common/UniformsGroup.d.ts +50 -35
  272. three/src/renderers/common/XRManager.d.ts +321 -83
  273. three/src/renderers/common/XRRenderTarget.d.ts +49 -6
  274. three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
  275. three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
  276. three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
  277. three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
  278. three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
  279. three/src/renderers/shaders/UniformsLib.d.ts +0 -3
  280. three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
  281. three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
  282. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
  283. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
  284. three/src/renderers/webgl/WebGLLights.d.ts +19 -18
  285. three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
  286. three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
  287. three/src/renderers/webgl/WebGLPrograms.d.ts +2 -2
  288. three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
  289. three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
  290. three/src/renderers/webgl/WebGLState.d.ts +305 -28
  291. three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
  292. three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
  293. three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
  294. three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
  295. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
  296. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
  297. three/src/scenes/Fog.d.ts +31 -37
  298. three/src/scenes/FogExp2.d.ts +26 -31
  299. three/src/scenes/Scene.d.ts +51 -65
  300. three/src/textures/CompressedArrayTexture.d.ts +1 -1
  301. three/src/textures/DataArrayTexture.d.ts +1 -1
  302. three/src/utils.d.ts +5 -0
  303. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
  304. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
  305. three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
  306. three/src/nodes/accessors/SceneNode.d.ts +0 -21
  307. three/src/nodes/code/ScriptableNode.d.ts +0 -21
  308. three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
  309. three/src/nodes/display/PosterizeNode.d.ts +0 -13
  310. three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
  311. three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
  312. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
@@ -8,59 +8,54 @@ export interface FogExp2JSON {
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  }
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  /**
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- * This class contains the parameters that define exponential squared fog, which gives a clear view near the camera and a faster than exponentially densening fog farther from the camera.
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- * @example
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- * ```typescript
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+ * This class can be used to define an exponential squared fog,
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+ * which gives a clear view near the camera and a faster than exponentially
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+ * densening fog farther from the camera.
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+ *
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+ * ```js
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  * const scene = new THREE.Scene();
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- * scene.fog = new THREE.FogExp2(0xcccccc, 0.002);
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+ * scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
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  * ```
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- * @see Example: {@link https://threejs.org/examples/#webgl_geometry_terrain | webgl geometry terrain}
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- * @see {@link https://threejs.org/docs/index.html#api/en/scenes/FogExp2 | Official Documentation}
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- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/scenes/FogExp2.js | Source}
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  */
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  export class FogExp2 {
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  /**
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- * The color parameter is passed to the {@link THREE.Color | Color} constructor to set the color property
24
- * @remarks Color can be a hexadecimal integer or a CSS-style string.
25
- * @param color
26
- * @param density Expects a `Float`
22
+ * Constructs a new fog.
23
+ *
24
+ * @param {number|Color} color - The fog's color.
25
+ * @param {number} [density=0.00025] - Defines how fast the fog will grow dense.
27
26
  */
28
27
  constructor(color: ColorRepresentation, density?: number);
29
-
30
28
  /**
31
- * Read-only flag to check if a given object is of type {@link FogExp2}.
32
- * @remarks This is a _constant_ value
33
- * @defaultValue `true`
29
+ * This flag can be used for type testing.
30
+ *
31
+ * @default true
34
32
  */
35
- readonly isFogExp2: true;
36
-
33
+ readonly isFogExp2: boolean;
37
34
  /**
38
- * Optional name of the object
39
- * @remarks _(doesn't need to be unique)_.
40
- * @defaultValue `""`
35
+ * The name of the fog.
41
36
  */
42
37
  name: string;
43
-
44
38
  /**
45
- * Fog color.
46
- * @remarks If set to black, far away objects will be rendered black.
39
+ * The fog's color.
47
40
  */
48
41
  color: Color;
49
-
50
42
  /**
51
- * Defines how fast the fog will grow dense.
52
- * @defaultValue `0.00025`
53
- * @remarks Expects a `Float`
43
+ * Defines how fast the fog will grow dense.
44
+ *
45
+ * @default 0.00025
54
46
  */
55
47
  density: number;
56
-
57
48
  /**
58
- * Returns a new {@link FogExp2} instance with the same parameters as this one.
49
+ * Returns a new fog with copied values from this instance.
50
+ *
51
+ * @return {FogExp2} A clone of this instance.
59
52
  */
60
53
  clone(): FogExp2;
61
-
62
54
  /**
63
- * Return {@link FogExp2} data in JSON format.
55
+ * Serializes the fog into JSON.
56
+ *
57
+ * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.
58
+ * @return {Object} A JSON object representing the serialized fog
64
59
  */
65
60
  toJSON(): FogExp2JSON;
66
61
  }
@@ -1,8 +1,7 @@
1
- import { JSONMeta, Object3D, Object3DEventMap, Object3DJSON, Object3DJSONObject } from "../core/Object3D.js";
1
+ import { JSONMeta, Object3D, Object3DJSON, Object3DJSONObject } from "../core/Object3D.js";
2
2
  import { Material } from "../materials/Material.js";
3
3
  import { Color } from "../math/Color.js";
4
4
  import { Euler, EulerTuple } from "../math/Euler.js";
5
- import { CubeTexture } from "../textures/CubeTexture.js";
6
5
  import { Texture } from "../textures/Texture.js";
7
6
  import { Fog, FogJSON } from "./Fog.js";
8
7
  import { FogExp2, FogExp2JSON } from "./FogExp2.js";
@@ -23,96 +22,83 @@ export interface SceneJSON extends Object3DJSON {
23
22
  }
24
23
 
25
24
  /**
26
- * Scenes allow you to set up what and where is to be rendered by three.js
27
- * @remarks
28
- * This is where you place objects, lights and cameras.
29
- * @see Example: {@link https://threejs.org/examples/#webgl_multiple_scenes_comparison | webgl multiple scenes comparison}
30
- * @see {@link https://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene | Manual: Creating a scene}
31
- * @see {@link https://threejs.org/docs/index.html#api/en/scenes/Scene | Official Documentation}
32
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/scenes/Scene.js | Source}
25
+ * Scenes allow you to set up what is to be rendered and where by three.js.
26
+ * This is where you place 3D objects like meshes, lines or lights.
33
27
  */
34
- export class Scene<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
28
+ export class Scene extends Object3D {
35
29
  /**
36
- * Create a new {@link Scene} object.
30
+ * This flag can be used for type testing.
31
+ *
32
+ * @default true
37
33
  */
38
- constructor();
39
-
34
+ readonly isScene: boolean;
40
35
  /**
41
- * Read-only flag to check if a given object is of type {@link Scene}.
42
- * @remarks This is a _constant_ value
43
- * @defaultValue `true`
36
+ * Defines the background of the scene. Valid inputs are:
37
+ *
38
+ * - A color for defining a uniform colored background.
39
+ * - A texture for defining a (flat) textured background.
40
+ * - Cube textures or equirectangular textures for defining a skybox.
41
+ *
42
+ * @default null
44
43
  */
45
- readonly isScene: true;
46
-
44
+ background: (Color | Texture) | null;
47
45
  /**
48
- * @defaultValue `Scene`
46
+ * Sets the environment map for all physical materials in the scene. However,
47
+ * it's not possible to overwrite an existing texture assigned to the `envMap`
48
+ * material property.
49
+ *
50
+ * @default null
49
51
  */
50
- type: "Scene";
51
-
52
+ environment: Texture | null;
52
53
  /**
53
- * A {@link Fog | fog} instance defining the type of fog that affects everything rendered in the scene.
54
- * @defaultValue `null`
54
+ * A fog instance defining the type of fog that affects everything
55
+ * rendered in the scene.
56
+ *
57
+ * @default null
55
58
  */
56
- fog: Fog | FogExp2 | null;
57
-
59
+ fog: (Fog | FogExp2) | null;
58
60
  /**
59
- * Sets the blurriness of the background. Only influences environment maps assigned to {@link THREE.Scene.background | Scene.background}.
60
- * @defaultValue `0`
61
- * @remarks Expects a `Float` between `0` and `1`.
61
+ * Sets the blurriness of the background. Only influences environment maps
62
+ * assigned to {@link Scene#background}. Valid input is a float between `0`
63
+ * and `1`.
64
+ *
65
+ * @default 0
62
66
  */
63
67
  backgroundBlurriness: number;
64
-
65
68
  /**
66
69
  * Attenuates the color of the background. Only applies to background textures.
67
- * @defaultValue `1`
68
- * @remarks Expects a `Float`
70
+ *
71
+ * @default 1
69
72
  */
70
73
  backgroundIntensity: number;
71
-
72
- /**
73
- * Forces everything in the {@link Scene} to be rendered with the defined material.
74
- * @defaultValue `null`
75
- */
76
- overrideMaterial: Material | null;
77
-
78
74
  /**
79
- * Defines the background of the scene.
80
- * @remarks Valid inputs are:
81
- * - A {@link THREE.Color | Color} for defining a uniform colored background.
82
- * - A {@link THREE.Texture | Texture} for defining a (flat) textured background.
83
- * - Texture cubes ({@link THREE.CubeTexture | CubeTexture}) or equirectangular textures for defining a skybox.</li>
84
- * @defaultValue `null`
85
- */
86
- background: Color | Texture | CubeTexture | null;
87
-
88
- /**
89
- * The rotation of the background in radians. Only influences environment maps assigned to {@link .background}.
90
- * Default is `(0,0,0)`.
75
+ * The rotation of the background in radians. Only influences environment maps
76
+ * assigned to {@link Scene#background}.
77
+ *
78
+ * @default (0,0,0)
91
79
  */
92
80
  backgroundRotation: Euler;
93
-
94
81
  /**
95
- * Sets the environment map for all physical materials in the scene.
96
- * However, it's not possible to overwrite an existing texture assigned to {@link THREE.MeshStandardMaterial.envMap | MeshStandardMaterial.envMap}.
97
- * @defaultValue `null`
98
- */
99
- environment: Texture | null;
100
-
101
- /**
102
- * Attenuates the color of the environment. Only influences environment maps assigned to {@link Scene.environment}.
82
+ * Attenuates the color of the environment. Only influences environment maps
83
+ * assigned to {@link Scene#environment}.
84
+ *
103
85
  * @default 1
104
86
  */
105
87
  environmentIntensity: number;
106
-
107
88
  /**
108
- * The rotation of the environment map in radians. Only influences physical materials in the scene when
109
- * {@link .environment} is used. Default is `(0,0,0)`.
89
+ * The rotation of the environment map in radians. Only influences physical materials
90
+ * in the scene when {@link Scene#environment} is used.
91
+ *
92
+ * @default (0,0,0)
110
93
  */
111
94
  environmentRotation: Euler;
112
-
113
95
  /**
114
- * Convert the {@link Scene} to three.js {@link https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4 | JSON Object/Scene format}.
115
- * @param meta Object containing metadata such as textures or images for the scene.
96
+ * Forces everything in the scene to be rendered with the defined material. It is possible
97
+ * to exclude materials from override by setting {@link Material#allowOverride} to `false`.
98
+ *
99
+ * @default null
116
100
  */
101
+ overrideMaterial: Material | null;
102
+ copy(source: Scene, recursive?: boolean): this;
117
103
  toJSON(meta?: JSONMeta): SceneJSON;
118
104
  }
@@ -57,7 +57,7 @@ export class CompressedArrayTexture extends CompressedTexture<CompressedArrayTex
57
57
  /**
58
58
  * Resets the layer updates registry. See {@link CompressedArrayTexture.addLayerUpdate}.
59
59
  */
60
- clearLayoutUpdates(): void;
60
+ clearLayerUpdates(): void;
61
61
  }
62
62
 
63
63
  export interface CompressedArrayTextureImageData extends CompressedTextureImageData {
@@ -112,7 +112,7 @@ export class DataArrayTexture extends Texture<DataArrayTextureImageData> {
112
112
  /**
113
113
  * Resets the layer updates registry. See {@link DataArrayTexture.addLayerUpdate}.
114
114
  */
115
- clearLayoutUpdates(): void;
115
+ clearLayerUpdates(): void;
116
116
  }
117
117
 
118
118
  export interface DataArrayTextureImageData {
three/src/utils.d.ts CHANGED
@@ -1,3 +1,5 @@
1
+ import { DepthModes } from "./constants.js";
2
+
1
3
  declare function isTypedArray(object: unknown): boolean;
2
4
 
3
5
  declare function createCanvasElement(): HTMLCanvasElement;
@@ -18,6 +20,8 @@ declare function warnOnce(...params: unknown[]): void;
18
20
 
19
21
  declare function probeAsync(gl: WebGLRenderingContext, sync: WebGLSync, interval: number): Promise<void>;
20
22
 
23
+ declare const ReversedDepthFuncs: { [K in DepthModes]: DepthModes };
24
+
21
25
  export {
22
26
  createCanvasElement,
23
27
  error,
@@ -25,6 +29,7 @@ export {
25
29
  isTypedArray,
26
30
  log,
27
31
  probeAsync,
32
+ ReversedDepthFuncs,
28
33
  setConsoleFunction,
29
34
  warn,
30
35
  warnOnce,
@@ -1,18 +0,0 @@
1
- /**
2
- * MeshGouraudMaterial
3
- *
4
- * Lambert illumination model with Gouraud (per-vertex) shading
5
- */
6
-
7
- import { ShaderMaterial, ShaderMaterialParameters } from "three";
8
-
9
- /**
10
- * @deprecated Use THREE.MeshLambertMaterial instead.
11
- */
12
- export class MeshGouraudMaterial extends ShaderMaterial {
13
- isMeshGouraudMaterial: true;
14
-
15
- constructor(parameters?: ShaderMaterialParameters);
16
-
17
- copy(source: MeshGouraudMaterial): this;
18
- }
@@ -1,13 +0,0 @@
1
- import { MeshPhysicalMaterial, MeshPhysicalMaterialParameters, Texture } from "three";
2
-
3
- export interface MeshPostProcessingMaterialParameters extends MeshPhysicalMaterialParameters {
4
- aoPassMap?: Texture | null | undefined;
5
- aoPassMapScale?: number | undefined;
6
- }
7
-
8
- export class MeshPostProcessingMaterial extends MeshPhysicalMaterial {
9
- constructor(parameters: MeshPostProcessingMaterialParameters);
10
-
11
- get aoPassMap(): Texture | null | undefined;
12
- set aoPassMap(aoPassMap: Texture | null | undefined);
13
- }
@@ -1,44 +0,0 @@
1
- import { IUniform } from "three";
2
-
3
- export const GodRaysDepthMaskShader: {
4
- name: string;
5
- uniforms: {
6
- tInput: IUniform;
7
- };
8
- vertexShader: string;
9
- fragmentShader: string;
10
- };
11
-
12
- export const GodRaysGenerateShader: {
13
- name: string;
14
- uniforms: {
15
- tInput: IUniform;
16
- fStepSize: IUniform;
17
- vSunPositionScreenSpace: IUniform;
18
- };
19
- vertexShader: string;
20
- fragmentShader: string;
21
- };
22
-
23
- export const GodRaysCombineShader: {
24
- name: string;
25
- uniforms: {
26
- tColors: IUniform;
27
- tGodRays: IUniform;
28
- fGodRayIntensity: IUniform;
29
- };
30
- vertexShader: string;
31
- fragmentShader: string;
32
- };
33
-
34
- export const GodRaysFakeSunShader: {
35
- name: string;
36
- uniforms: {
37
- vSunPositionScreenSpace: IUniform;
38
- fAspect: IUniform;
39
- sunColor: IUniform;
40
- bgColor: IUniform;
41
- };
42
- vertexShader: string;
43
- fragmentShader: string;
44
- };
@@ -1,21 +0,0 @@
1
- import { Scene } from "../../scenes/Scene.js";
2
- import Node from "../core/Node.js";
3
-
4
- export type SceneNodeScope = typeof SceneNode.BACKGROUND_BLURRINESS | typeof SceneNode.BACKGROUND_INTENSITY;
5
-
6
- declare class SceneNode extends Node {
7
- scope: SceneNodeScope;
8
- scene: Scene | null;
9
-
10
- constructor(scope?: SceneNodeScope, scene?: Scene | null);
11
-
12
- static BACKGROUND_BLURRINESS: "backgroundBlurriness";
13
- static BACKGROUND_INTENSITY: "backgroundIntensity";
14
- static BACKGROUND_ROTATION: "backgroundRotation";
15
- }
16
-
17
- export default SceneNode;
18
-
19
- export const backgroundBlurriness: SceneNode;
20
- export const backgroundIntensity: SceneNode;
21
- export const backgroundRotation: SceneNode;
@@ -1,21 +0,0 @@
1
- import Node from "../core/Node.js";
2
-
3
- declare class Resources extends Map<string, unknown> {
4
- get<TArgs extends unknown[]>(key: string, callback?: ((...args: TArgs) => void) | null, ...params: TArgs): unknown;
5
- }
6
-
7
- export const ScriptableNodeResources: Resources;
8
-
9
- declare class ScriptableNode extends Node {
10
- codeNode: Node | null;
11
- parameters: Record<string, unknown>;
12
-
13
- constructor(codeNode?: Node | null, parameters?: Record<string, unknown>);
14
- }
15
-
16
- export default ScriptableNode;
17
-
18
- export const scriptable: (
19
- codeNode: Node,
20
- parameters?: Record<string, unknown>,
21
- ) => ScriptableNode;
@@ -1,9 +0,0 @@
1
- import Node from "../core/Node.js";
2
-
3
- declare class ScriptableValueNode extends Node {
4
- constructor(value: unknown);
5
- }
6
-
7
- export default ScriptableValueNode;
8
-
9
- export const scriptableValue: (value: unknown) => ScriptableValueNode;
@@ -1,13 +0,0 @@
1
- import Node from "../core/Node.js";
2
-
3
- export default class PosterizeNode extends Node {
4
- sourceNode: Node;
5
- stepsNode: Node;
6
-
7
- constructor(sourceNode: Node, stepsNode: Node);
8
- }
9
-
10
- export const posterize: (
11
- sourceNode: Node,
12
- stepsNode: Node | number,
13
- ) => PosterizeNode;
@@ -1,15 +0,0 @@
1
- import Node from "../core/Node.js";
2
-
3
- export default class SpriteSheetUVNode extends Node {
4
- countNode: Node;
5
- uvNode: Node;
6
- frameNode: Node;
7
-
8
- constructor(countNode: Node, uvNode?: Node, frameNode?: Node);
9
- }
10
-
11
- export const spritesheetUV: (
12
- countNode: Node,
13
- uvNode: Node | null,
14
- frameNode: Node | null,
15
- ) => SpriteSheetUVNode;
@@ -1,8 +0,0 @@
1
- import { WebGLRenderer } from "../WebGLRenderer.js";
2
-
3
- export class WebGLCubeMaps {
4
- constructor(renderer: WebGLRenderer);
5
-
6
- get(texture: any): any;
7
- dispose(): void;
8
- }
@@ -1,9 +0,0 @@
1
- import { Texture } from "../../textures/Texture.js";
2
- import { WebGLRenderer } from "../WebGLRenderer.js";
3
-
4
- export class WebGLCubeUVMaps {
5
- constructor(renderer: WebGLRenderer);
6
-
7
- get<T>(texture: T): T extends Texture ? Texture : T;
8
- dispose(): void;
9
- }