@types/three 0.182.0 → 0.183.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (312) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +0 -3
  3. three/examples/jsm/controls/OrbitControls.d.ts +39 -0
  4. three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
  5. three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
  6. three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
  7. three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
  8. three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
  9. three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
  10. three/examples/jsm/inspector/ui/Item.d.ts +5 -0
  11. three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
  12. three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
  13. three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
  14. three/examples/jsm/objects/SkyMesh.d.ts +11 -6
  15. three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
  16. three/examples/jsm/objects/WaterMesh.d.ts +6 -6
  17. three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
  18. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
  19. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
  20. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
  21. three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
  22. three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
  23. three/examples/jsm/tsl/display/CRT.d.ts +22 -0
  24. three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
  25. three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
  26. three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
  27. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
  28. three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
  29. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
  30. three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
  31. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
  32. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
  33. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
  34. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
  35. three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
  36. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
  37. three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
  38. three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
  39. three/examples/jsm/tsl/display/SSSNode.d.ts +5 -5
  40. three/examples/jsm/tsl/display/Shape.d.ts +3 -0
  41. three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
  42. three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
  43. three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
  44. three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
  45. three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
  46. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
  47. three/package.json +3 -3
  48. three/src/Three.Core.d.ts +1 -1
  49. three/src/Three.TSL.d.ts +6 -11
  50. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  51. three/src/Three.WebGPU.d.ts +3 -0
  52. three/src/Three.d.ts +2 -2
  53. three/src/animation/AnimationClip.d.ts +1 -1
  54. three/src/animation/KeyframeTrack.d.ts +19 -5
  55. three/src/animation/PropertyMixer.d.ts +5 -4
  56. three/src/audio/Audio.d.ts +224 -157
  57. three/src/audio/AudioAnalyser.d.ts +32 -27
  58. three/src/audio/AudioContext.d.ts +12 -12
  59. three/src/audio/AudioListener.d.ts +44 -65
  60. three/src/audio/PositionalAudio.d.ts +69 -62
  61. three/src/cameras/ArrayCamera.d.ts +21 -24
  62. three/src/cameras/Camera.d.ts +14 -53
  63. three/src/cameras/CubeCamera.d.ts +32 -28
  64. three/src/cameras/OrthographicCamera.d.ts +70 -100
  65. three/src/cameras/PerspectiveCamera.d.ts +133 -146
  66. three/src/cameras/StereoCamera.d.ts +24 -30
  67. three/src/constants.d.ts +14 -2
  68. three/src/core/Clock.d.ts +3 -0
  69. three/src/core/Object3D.d.ts +31 -7
  70. three/src/geometries/TorusGeometry.d.ts +22 -3
  71. three/src/helpers/ArrowHelper.d.ts +34 -50
  72. three/src/helpers/AxesHelper.d.ts +22 -36
  73. three/src/helpers/Box3Helper.d.ts +14 -25
  74. three/src/helpers/BoxHelper.d.ts +28 -39
  75. three/src/helpers/CameraHelper.d.ts +31 -52
  76. three/src/helpers/DirectionalLightHelper.d.ts +32 -53
  77. three/src/helpers/GridHelper.d.ts +15 -29
  78. three/src/helpers/HemisphereLightHelper.d.ts +26 -49
  79. three/src/helpers/PlaneHelper.d.ts +21 -33
  80. three/src/helpers/PointLightHelper.d.ts +25 -50
  81. three/src/helpers/PolarGridHelper.d.ts +19 -32
  82. three/src/helpers/SkeletonHelper.d.ts +26 -50
  83. three/src/helpers/SpotLightHelper.d.ts +28 -55
  84. three/src/lights/AmbientLight.d.ts +15 -23
  85. three/src/lights/DirectionalLight.d.ts +40 -82
  86. three/src/lights/DirectionalLightShadow.d.ts +6 -61
  87. three/src/lights/HemisphereLight.d.ts +20 -47
  88. three/src/lights/Light.d.ts +18 -48
  89. three/src/lights/LightProbe.d.ts +24 -29
  90. three/src/lights/LightShadow.d.ts +107 -91
  91. three/src/lights/PointLight.d.ts +36 -77
  92. three/src/lights/PointLightShadow.d.ts +9 -6
  93. three/src/lights/RectAreaLight.d.ts +39 -59
  94. three/src/lights/SpotLight.d.ts +62 -116
  95. three/src/lights/SpotLightShadow.d.ts +17 -59
  96. three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
  97. three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
  98. three/src/materials/MeshLambertMaterial.d.ts +6 -0
  99. three/src/materials/MeshPhongMaterial.d.ts +6 -0
  100. three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
  101. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
  102. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
  103. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
  104. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
  105. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
  106. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
  107. three/src/materials/nodes/NodeMaterial.d.ts +9 -3
  108. three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
  109. three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
  110. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
  111. three/src/math/Color.d.ts +1 -0
  112. three/src/math/Vector3.d.ts +2 -2
  113. three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
  114. three/src/nodes/Nodes.d.ts +55 -35
  115. three/src/nodes/TSL.d.ts +2 -5
  116. three/src/nodes/accessors/Arrays.d.ts +19 -10
  117. three/src/nodes/accessors/BufferAttributeNode.d.ts +99 -33
  118. three/src/nodes/accessors/BufferNode.d.ts +21 -7
  119. three/src/nodes/accessors/Camera.d.ts +10 -10
  120. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
  121. three/src/nodes/accessors/InstanceNode.d.ts +6 -0
  122. three/src/nodes/accessors/Lights.d.ts +9 -6
  123. three/src/nodes/accessors/MaterialNode.d.ts +1 -3
  124. three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
  125. three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  126. three/src/nodes/accessors/ModelNode.d.ts +34 -17
  127. three/src/nodes/accessors/MorphNode.d.ts +1 -1
  128. three/src/nodes/accessors/Normal.d.ts +13 -15
  129. three/src/nodes/accessors/Object3DNode.d.ts +35 -16
  130. three/src/nodes/accessors/Position.d.ts +9 -7
  131. three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
  132. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  133. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  134. three/src/nodes/accessors/SceneProperties.d.ts +5 -0
  135. three/src/nodes/accessors/SkinningNode.d.ts +5 -3
  136. three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
  137. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  138. three/src/nodes/accessors/Tangent.d.ts +5 -7
  139. three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
  140. three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
  141. three/src/nodes/accessors/TextureNode.d.ts +19 -18
  142. three/src/nodes/accessors/UV.d.ts +1 -1
  143. three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
  144. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  145. three/src/nodes/accessors/VelocityNode.d.ts +3 -3
  146. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  147. three/src/nodes/code/FunctionCallNode.d.ts +0 -1
  148. three/src/nodes/code/FunctionNode.d.ts +7 -3
  149. three/src/nodes/core/ArrayNode.d.ts +2 -3
  150. three/src/nodes/core/AttributeNode.d.ts +12 -6
  151. three/src/nodes/core/BypassNode.d.ts +2 -3
  152. three/src/nodes/core/ConstNode.d.ts +10 -3
  153. three/src/nodes/core/ContextNode.d.ts +23 -28
  154. three/src/nodes/core/IndexNode.d.ts +1 -1
  155. three/src/nodes/core/InputNode.d.ts +12 -4
  156. three/src/nodes/core/InspectorNode.d.ts +2 -3
  157. three/src/nodes/core/IsolateNode.d.ts +2 -7
  158. three/src/nodes/core/MRTNode.d.ts +7 -0
  159. three/src/nodes/core/Node.d.ts +258 -39
  160. three/src/nodes/core/NodeAttribute.d.ts +30 -5
  161. three/src/nodes/core/NodeBuilder.d.ts +5 -3
  162. three/src/nodes/core/NodeCache.d.ts +24 -48
  163. three/src/nodes/core/NodeError.d.ts +9 -0
  164. three/src/nodes/core/NodeParser.d.ts +2 -0
  165. three/src/nodes/core/NodeUniform.d.ts +33 -9
  166. three/src/nodes/core/NodeVar.d.ts +33 -5
  167. three/src/nodes/core/NodeVarying.d.ts +32 -4
  168. three/src/nodes/core/ParameterNode.d.ts +11 -4
  169. three/src/nodes/core/PropertyNode.d.ts +45 -35
  170. three/src/nodes/core/StackTrace.d.ts +9 -0
  171. three/src/nodes/core/StructType.d.ts +3 -1
  172. three/src/nodes/core/StructTypeNode.d.ts +19 -5
  173. three/src/nodes/core/TempNode.d.ts +9 -3
  174. three/src/nodes/core/UniformNode.d.ts +53 -15
  175. three/src/nodes/core/VarNode.d.ts +15 -14
  176. three/src/nodes/core/VaryingNode.d.ts +14 -19
  177. three/src/nodes/core/constants.d.ts +9 -4
  178. three/src/nodes/display/BlendModes.d.ts +7 -27
  179. three/src/nodes/display/ColorAdjustment.d.ts +8 -9
  180. three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
  181. three/src/nodes/display/FrontFacingNode.d.ts +1 -1
  182. three/src/nodes/display/PassNode.d.ts +9 -5
  183. three/src/nodes/display/RenderOutputNode.d.ts +3 -7
  184. three/src/nodes/display/ScreenNode.d.ts +25 -17
  185. three/src/nodes/display/ToneMappingNode.d.ts +3 -7
  186. three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
  187. three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
  188. three/src/nodes/fog/Fog.d.ts +5 -3
  189. three/src/nodes/geometry/RangeNode.d.ts +51 -9
  190. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
  191. three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
  192. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
  193. three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  194. three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
  195. three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
  196. three/src/nodes/lighting/LightUtils.d.ts +1 -1
  197. three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
  198. three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
  199. three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
  200. three/src/nodes/math/BitcountNode.d.ts +2 -0
  201. three/src/nodes/math/ConditionalNode.d.ts +43 -22
  202. three/src/nodes/math/Hash.d.ts +1 -1
  203. three/src/nodes/math/MathNode.d.ts +603 -267
  204. three/src/nodes/math/MathUtils.d.ts +9 -5
  205. three/src/nodes/math/OperatorNode.d.ts +490 -227
  206. three/src/nodes/math/TriNoise3D.d.ts +3 -3
  207. three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
  208. three/src/nodes/procedural/Checker.d.ts +1 -1
  209. three/src/nodes/tsl/TSLCore.d.ts +1683 -224
  210. three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
  211. three/src/nodes/utils/DebugNode.d.ts +2 -5
  212. three/src/nodes/utils/Discard.d.ts +2 -3
  213. three/src/nodes/utils/FlipNode.d.ts +11 -0
  214. three/src/nodes/utils/LoopNode.d.ts +17 -13
  215. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  216. three/src/nodes/utils/Oscillators.d.ts +4 -4
  217. three/src/nodes/utils/Packing.d.ts +3 -3
  218. three/src/nodes/utils/PostProcessingUtils.d.ts +5 -5
  219. three/src/nodes/utils/RemapNode.d.ts +33 -39
  220. three/src/nodes/utils/RotateNode.d.ts +17 -8
  221. three/src/nodes/utils/SplitNode.d.ts +1 -2
  222. three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
  223. three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
  224. three/src/nodes/utils/Timer.d.ts +4 -4
  225. three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
  226. three/src/nodes/utils/UVUtils.d.ts +6 -4
  227. three/src/objects/BatchedMesh.d.ts +6 -4
  228. three/src/objects/InstancedMesh.d.ts +32 -24
  229. three/src/renderers/WebGLRenderer.d.ts +4 -93
  230. three/src/renderers/common/Animation.d.ts +46 -9
  231. three/src/renderers/common/Attributes.d.ts +11 -13
  232. three/src/renderers/common/Backend.d.ts +0 -2
  233. three/src/renderers/common/Background.d.ts +17 -15
  234. three/src/renderers/common/BindGroup.d.ts +27 -13
  235. three/src/renderers/common/Binding.d.ts +15 -3
  236. three/src/renderers/common/Bindings.d.ts +41 -17
  237. three/src/renderers/common/BlendMode.d.ts +22 -0
  238. three/src/renderers/common/Buffer.d.ts +35 -11
  239. three/src/renderers/common/BufferUtils.d.ts +3 -4
  240. three/src/renderers/common/BundleGroup.d.ts +16 -6
  241. three/src/renderers/common/CanvasTarget.d.ts +76 -13
  242. three/src/renderers/common/ChainMap.d.ts +12 -9
  243. three/src/renderers/common/ClippingContext.d.ts +61 -10
  244. three/src/renderers/common/Color4.d.ts +10 -5
  245. three/src/renderers/common/ComputePipeline.d.ts +16 -2
  246. three/src/renderers/common/Constants.d.ts +5 -3
  247. three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
  248. three/src/renderers/common/DataMap.d.ts +10 -18
  249. three/src/renderers/common/Geometries.d.ts +39 -20
  250. three/src/renderers/common/Info.d.ts +62 -9
  251. three/src/renderers/common/InspectorBase.d.ts +19 -7
  252. three/src/renderers/common/Lighting.d.ts +2 -6
  253. three/src/renderers/common/Pipeline.d.ts +14 -2
  254. three/src/renderers/common/Pipelines.d.ts +58 -60
  255. three/src/renderers/common/PostProcessing.d.ts +14 -17
  256. three/src/renderers/common/ProgrammableStage.d.ts +48 -8
  257. three/src/renderers/common/RenderBundle.d.ts +4 -2
  258. three/src/renderers/common/RenderBundles.d.ts +6 -3
  259. three/src/renderers/common/RenderContext.d.ts +175 -7
  260. three/src/renderers/common/RenderContexts.d.ts +20 -25
  261. three/src/renderers/common/RenderList.d.ts +77 -11
  262. three/src/renderers/common/RenderLists.d.ts +16 -4
  263. three/src/renderers/common/RenderObject.d.ts +223 -47
  264. three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
  265. three/src/renderers/common/RenderObjects.d.ts +55 -22
  266. three/src/renderers/common/Renderer.d.ts +625 -207
  267. three/src/renderers/common/Textures.d.ts +24 -46
  268. three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
  269. three/src/renderers/common/Uniform.d.ts +143 -58
  270. three/src/renderers/common/UniformBuffer.d.ts +7 -5
  271. three/src/renderers/common/UniformsGroup.d.ts +50 -35
  272. three/src/renderers/common/XRManager.d.ts +321 -83
  273. three/src/renderers/common/XRRenderTarget.d.ts +49 -6
  274. three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
  275. three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
  276. three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
  277. three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
  278. three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
  279. three/src/renderers/shaders/UniformsLib.d.ts +0 -3
  280. three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
  281. three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
  282. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
  283. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
  284. three/src/renderers/webgl/WebGLLights.d.ts +19 -18
  285. three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
  286. three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
  287. three/src/renderers/webgl/WebGLPrograms.d.ts +2 -2
  288. three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
  289. three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
  290. three/src/renderers/webgl/WebGLState.d.ts +305 -28
  291. three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
  292. three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
  293. three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
  294. three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
  295. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
  296. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
  297. three/src/scenes/Fog.d.ts +31 -37
  298. three/src/scenes/FogExp2.d.ts +26 -31
  299. three/src/scenes/Scene.d.ts +51 -65
  300. three/src/textures/CompressedArrayTexture.d.ts +1 -1
  301. three/src/textures/DataArrayTexture.d.ts +1 -1
  302. three/src/utils.d.ts +5 -0
  303. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
  304. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
  305. three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
  306. three/src/nodes/accessors/SceneNode.d.ts +0 -21
  307. three/src/nodes/code/ScriptableNode.d.ts +0 -21
  308. three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
  309. three/src/nodes/display/PosterizeNode.d.ts +0 -13
  310. three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
  311. three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
  312. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
@@ -56,7 +56,7 @@ declare class WebGLState {
56
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  disable(id: number): void;
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  bindFramebuffer(target: number, framebuffer: WebGLFramebuffer | null): void;
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  drawBuffers(renderTarget: WebGLRenderTarget | null, framebuffer: WebGLFramebuffer | null): void;
59
- useProgram(program: any): boolean;
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+ useProgram(program: WebGLProgram): boolean;
60
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  setBlending(
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  blending: Blending,
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  blendEquation?: BlendingEquation,
@@ -74,43 +74,320 @@ declare class WebGLState {
74
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  setPolygonOffset(polygonoffset: boolean, factor?: number, units?: number): void;
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  setScissorTest(scissorTest: boolean): void;
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  activeTexture(webglSlot: number): void;
77
- bindTexture(webglType: number, webglTexture: any): void;
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+ bindTexture(webglType: number, webglTexture: WebGLTexture, webglSlot?: number): void;
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  unbindTexture(): void;
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+
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  // Same interface as https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/compressedTexImage2D
80
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  compressedTexImage2D(
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- target: number,
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- level: number,
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- internalformat: number,
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- width: number,
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- height: number,
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- border: number,
87
- data: ArrayBufferView,
82
+ target: GLenum,
83
+ level: GLint,
84
+ internalformat: GLenum,
85
+ width: GLsizei,
86
+ height: GLsizei,
87
+ border: GLint,
88
+ imageSize: GLsizei,
89
+ offset: GLintptr,
90
+ ): void;
91
+ compressedTexImage2D(
92
+ target: GLenum,
93
+ level: GLint,
94
+ internalformat: GLenum,
95
+ width: GLsizei,
96
+ height: GLsizei,
97
+ border: GLint,
98
+ srcData: ArrayBufferView,
99
+ srcOffset?: number,
100
+ srcLengthOverride?: GLuint,
101
+ ): void;
102
+
103
+ compressedTexImage3D(
104
+ target: GLenum,
105
+ level: GLint,
106
+ internalformat: GLenum,
107
+ width: GLsizei,
108
+ height: GLsizei,
109
+ depth: GLsizei,
110
+ border: GLint,
111
+ imageSize: GLsizei,
112
+ offset: GLintptr,
113
+ ): void;
114
+ compressedTexImage3D(
115
+ target: GLenum,
116
+ level: GLint,
117
+ internalformat: GLenum,
118
+ width: GLsizei,
119
+ height: GLsizei,
120
+ depth: GLsizei,
121
+ border: GLint,
122
+ srcData: ArrayBufferView,
123
+ srcOffset?: number,
124
+ srcLengthOverride?: GLuint,
125
+ ): void;
126
+
127
+ texSubImage2D(
128
+ target: GLenum,
129
+ level: GLint,
130
+ xoffset: GLint,
131
+ yoffset: GLint,
132
+ width: GLsizei,
133
+ height: GLsizei,
134
+ format: GLenum,
135
+ type: GLenum,
136
+ pixels: ArrayBufferView | null,
137
+ ): void;
138
+ texSubImage2D(
139
+ target: GLenum,
140
+ level: GLint,
141
+ xoffset: GLint,
142
+ yoffset: GLint,
143
+ format: GLenum,
144
+ type: GLenum,
145
+ source: TexImageSource,
146
+ ): void;
147
+ texSubImage2D(
148
+ target: GLenum,
149
+ level: GLint,
150
+ xoffset: GLint,
151
+ yoffset: GLint,
152
+ width: GLsizei,
153
+ height: GLsizei,
154
+ format: GLenum,
155
+ type: GLenum,
156
+ pboOffset: GLintptr,
157
+ ): void;
158
+ texSubImage2D(
159
+ target: GLenum,
160
+ level: GLint,
161
+ xoffset: GLint,
162
+ yoffset: GLint,
163
+ width: GLsizei,
164
+ height: GLsizei,
165
+ format: GLenum,
166
+ type: GLenum,
167
+ source: TexImageSource,
168
+ ): void;
169
+ texSubImage2D(
170
+ target: GLenum,
171
+ level: GLint,
172
+ xoffset: GLint,
173
+ yoffset: GLint,
174
+ width: GLsizei,
175
+ height: GLsizei,
176
+ format: GLenum,
177
+ type: GLenum,
178
+ srcData: ArrayBufferView,
179
+ srcOffset: number,
180
+ ): void;
181
+
182
+ texSubImage3D(
183
+ target: GLenum,
184
+ level: GLint,
185
+ xoffset: GLint,
186
+ yoffset: GLint,
187
+ zoffset: GLint,
188
+ width: GLsizei,
189
+ height: GLsizei,
190
+ depth: GLsizei,
191
+ format: GLenum,
192
+ type: GLenum,
193
+ pboOffset: GLintptr,
194
+ ): void;
195
+ texSubImage3D(
196
+ target: GLenum,
197
+ level: GLint,
198
+ xoffset: GLint,
199
+ yoffset: GLint,
200
+ zoffset: GLint,
201
+ width: GLsizei,
202
+ height: GLsizei,
203
+ depth: GLsizei,
204
+ format: GLenum,
205
+ type: GLenum,
206
+ source: TexImageSource,
207
+ ): void;
208
+ texSubImage3D(
209
+ target: GLenum,
210
+ level: GLint,
211
+ xoffset: GLint,
212
+ yoffset: GLint,
213
+ zoffset: GLint,
214
+ width: GLsizei,
215
+ height: GLsizei,
216
+ depth: GLsizei,
217
+ format: GLenum,
218
+ type: GLenum,
219
+ srcData: ArrayBufferView | null,
220
+ srcOffset?: number,
221
+ ): void;
222
+
223
+ compressedTexSubImage2D(
224
+ target: GLenum,
225
+ level: GLint,
226
+ xoffset: GLint,
227
+ yoffset: GLint,
228
+ width: GLsizei,
229
+ height: GLsizei,
230
+ format: GLenum,
231
+ imageSize: GLsizei,
232
+ offset: GLintptr,
233
+ ): void;
234
+ compressedTexSubImage2D(
235
+ target: GLenum,
236
+ level: GLint,
237
+ xoffset: GLint,
238
+ yoffset: GLint,
239
+ width: GLsizei,
240
+ height: GLsizei,
241
+ format: GLenum,
242
+ srcData: ArrayBufferView,
243
+ srcOffset?: number,
244
+ srcLengthOverride?: GLuint,
245
+ ): void;
246
+
247
+ compressedTexSubImage3D(
248
+ target: GLenum,
249
+ level: GLint,
250
+ xoffset: GLint,
251
+ yoffset: GLint,
252
+ zoffset: GLint,
253
+ width: GLsizei,
254
+ height: GLsizei,
255
+ depth: GLsizei,
256
+ format: GLenum,
257
+ imageSize: GLsizei,
258
+ offset: GLintptr,
88
259
  ): void;
260
+ compressedTexSubImage3D(
261
+ target: GLenum,
262
+ level: GLint,
263
+ xoffset: GLint,
264
+ yoffset: GLint,
265
+ zoffset: GLint,
266
+ width: GLsizei,
267
+ height: GLsizei,
268
+ depth: GLsizei,
269
+ format: GLenum,
270
+ srcData: ArrayBufferView,
271
+ srcOffset?: number,
272
+ srcLengthOverride?: GLuint,
273
+ ): void;
274
+
275
+ texStorage2D(target: GLenum, levels: GLsizei, internalformat: GLenum, width: GLsizei, height: GLsizei): void;
276
+
277
+ texStorage3D(
278
+ target: GLenum,
279
+ levels: GLsizei,
280
+ internalformat: GLenum,
281
+ width: GLsizei,
282
+ height: GLsizei,
283
+ depth: GLsizei,
284
+ ): void;
285
+
89
286
  // Same interface as https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/texImage2D
90
287
  texImage2D(
91
- target: number,
92
- level: number,
93
- internalformat: number,
94
- width: number,
95
- height: number,
96
- border: number,
97
- format: number,
98
- type: number,
288
+ target: GLenum,
289
+ level: GLint,
290
+ internalformat: GLint,
291
+ width: GLsizei,
292
+ height: GLsizei,
293
+ border: GLint,
294
+ format: GLenum,
295
+ type: GLenum,
99
296
  pixels: ArrayBufferView | null,
100
297
  ): void;
101
- texImage2D(target: number, level: number, internalformat: number, format: number, type: number, source: any): void;
298
+ texImage2D(
299
+ target: GLenum,
300
+ level: GLint,
301
+ internalformat: GLint,
302
+ format: GLenum,
303
+ type: GLenum,
304
+ source: TexImageSource,
305
+ ): void;
306
+ texImage2D(
307
+ target: GLenum,
308
+ level: GLint,
309
+ internalformat: GLint,
310
+ width: GLsizei,
311
+ height: GLsizei,
312
+ border: GLint,
313
+ format: GLenum,
314
+ type: GLenum,
315
+ pboOffset: GLintptr,
316
+ ): void;
317
+ texImage2D(
318
+ target: GLenum,
319
+ level: GLint,
320
+ internalformat: GLint,
321
+ width: GLsizei,
322
+ height: GLsizei,
323
+ border: GLint,
324
+ format: GLenum,
325
+ type: GLenum,
326
+ source: TexImageSource,
327
+ ): void;
328
+ texImage2D(
329
+ target: GLenum,
330
+ level: GLint,
331
+ internalformat: GLint,
332
+ width: GLsizei,
333
+ height: GLsizei,
334
+ border: GLint,
335
+ format: GLenum,
336
+ type: GLenum,
337
+ srcData: ArrayBufferView,
338
+ srcOffset: number,
339
+ ): void;
340
+
341
+ texImage3D(
342
+ target: GLenum,
343
+ level: GLint,
344
+ internalformat: GLint,
345
+ width: GLsizei,
346
+ height: GLsizei,
347
+ depth: GLsizei,
348
+ border: GLint,
349
+ format: GLenum,
350
+ type: GLenum,
351
+ pboOffset: GLintptr,
352
+ ): void;
102
353
  texImage3D(
103
- target: number,
104
- level: number,
105
- internalformat: number,
106
- width: number,
107
- height: number,
108
- depth: number,
109
- border: number,
110
- format: number,
111
- type: number,
112
- pixels: any,
354
+ target: GLenum,
355
+ level: GLint,
356
+ internalformat: GLint,
357
+ width: GLsizei,
358
+ height: GLsizei,
359
+ depth: GLsizei,
360
+ border: GLint,
361
+ format: GLenum,
362
+ type: GLenum,
363
+ source: TexImageSource,
113
364
  ): void;
365
+ texImage3D(
366
+ target: GLenum,
367
+ level: GLint,
368
+ internalformat: GLint,
369
+ width: GLsizei,
370
+ height: GLsizei,
371
+ depth: GLsizei,
372
+ border: GLint,
373
+ format: GLenum,
374
+ type: GLenum,
375
+ srcData: ArrayBufferView | null,
376
+ ): void;
377
+ texImage3D(
378
+ target: GLenum,
379
+ level: GLint,
380
+ internalformat: GLint,
381
+ width: GLsizei,
382
+ height: GLsizei,
383
+ depth: GLsizei,
384
+ border: GLint,
385
+ format: GLenum,
386
+ type: GLenum,
387
+ srcData: ArrayBufferView,
388
+ srcOffset: number,
389
+ ): void;
390
+
114
391
  scissor(scissor: Vector4): void;
115
392
  viewport(viewport: Vector4): void;
116
393
  reset(): void;
@@ -1,3 +1,5 @@
1
+ import { RenderTarget } from "../../core/RenderTarget.js";
2
+ import { Texture } from "../../textures/Texture.js";
1
3
  import { WebGLCapabilities } from "./WebGLCapabilities.js";
2
4
  import { WebGLExtensions } from "./WebGLExtensions.js";
3
5
  import { WebGLInfo } from "./WebGLInfo.js";
@@ -18,13 +20,12 @@ export class WebGLTextures {
18
20
 
19
21
  allocateTextureUnit(): void;
20
22
  resetTextureUnits(): void;
21
- setTexture2D(texture: any, slot: number): void;
22
- setTexture2DArray(texture: any, slot: number): void;
23
- setTexture3D(texture: any, slot: number): void;
24
- setTextureCube(texture: any, slot: number): void;
25
- setupRenderTarget(renderTarget: any): void;
26
- updateRenderTargetMipmap(renderTarget: any): void;
27
- updateMultisampleRenderTarget(renderTarget: any): void;
28
- safeSetTexture2D(texture: any, slot: number): void;
29
- safeSetTextureCube(texture: any, slot: number): void;
23
+
24
+ setTexture2D(texture: Texture, slot: number): void;
25
+ setTexture2DArray(texture: Texture, slot: number): void;
26
+ setTexture3D(texture: Texture, slot: number): void;
27
+ setTextureCube(texture: Texture, slot: number): void;
28
+ setupRenderTarget(renderTarget: RenderTarget): void;
29
+ updateRenderTargetMipmap(renderTarget: RenderTarget): void;
30
+ updateMultisampleRenderTarget(renderTarget: RenderTarget): void;
30
31
  }
@@ -1,12 +1,5 @@
1
1
  import { WebGLProgram } from "./WebGLProgram.js";
2
- import { WebGLTextures } from "./WebGLTextures.js";
3
2
 
4
3
  export class WebGLUniforms {
5
4
  constructor(gl: WebGLRenderingContext, program: WebGLProgram);
6
-
7
- setValue(gl: WebGLRenderingContext, name: string, value: any, textures: WebGLTextures): void;
8
- setOptional(gl: WebGLRenderingContext, object: any, name: string): void;
9
-
10
- static upload(gl: WebGLRenderingContext, seq: any, values: any[], textures: WebGLTextures): void;
11
- static seqWithValue(seq: any, values: any[]): any[];
12
5
  }
@@ -5,7 +5,6 @@ import Backend, { BackendParameters } from "../common/Backend.js";
5
5
 
6
6
  export interface WebGPUBackendParameters extends BackendParameters {
7
7
  alpha?: boolean | undefined;
8
- compatibilityMode?: boolean | undefined;
9
8
  requiredLimits?: Record<string, GPUSize64> | undefined;
10
9
  trackTimestamp?: boolean | undefined;
11
10
  device?: GPUDevice | undefined;
@@ -1,4 +1,5 @@
1
1
  import NodeLibrary from "../../common/nodes/NodeLibrary.js";
2
+
2
3
  /**
3
4
  * This version of a node library represents a basic version
4
5
  * just focusing on lights and tone mapping techniques.
@@ -7,9 +8,6 @@ import NodeLibrary from "../../common/nodes/NodeLibrary.js";
7
8
  * @augments NodeLibrary
8
9
  */
9
10
  declare class BasicNodeLibrary extends NodeLibrary {
10
- /**
11
- * Constructs a new basic node library.
12
- */
13
- constructor();
14
11
  }
12
+
15
13
  export default BasicNodeLibrary;
@@ -12,6 +12,7 @@ import { PointsNodeMaterialNodeProperties } from "../../../materials/nodes/Point
12
12
  import { ShadowNodeMaterialNodeProperties } from "../../../materials/nodes/ShadowNodeMaterial.js";
13
13
  import { SpriteNodeMaterialNodeProperties } from "../../../materials/nodes/SpriteNodeMaterial.js";
14
14
  import NodeLibrary from "../../common/nodes/NodeLibrary.js";
15
+
15
16
  /**
16
17
  * This version of a node library represents the standard version
17
18
  * used in {@link WebGPURenderer}. It maps lights, tone mapping
@@ -21,61 +22,71 @@ import NodeLibrary from "../../common/nodes/NodeLibrary.js";
21
22
  * @augments NodeLibrary
22
23
  */
23
24
  declare class StandardNodeLibrary extends NodeLibrary {
24
- /**
25
- * Constructs a new standard node library.
26
- */
27
- constructor();
28
25
  }
26
+
29
27
  declare module "../../../materials/MeshPhongMaterial.js" {
30
28
  interface MeshPhongMaterialProperties extends MeshPhongNodeMaterialNodeProperties {
31
29
  }
32
30
  }
31
+
33
32
  declare module "../../../materials/MeshStandardMaterial.js" {
34
33
  interface MeshStandardMaterialProperties extends MeshStandardNodeMaterialNodeProperties {
35
34
  }
36
35
  }
36
+
37
37
  declare module "../../../materials/MeshPhysicalMaterial.js" {
38
38
  interface MeshPhysicalMaterialProperties extends MeshPhysicalNodeMaterialNodeProperties {
39
39
  }
40
40
  }
41
+
41
42
  declare module "../../../materials/MeshToonMaterial.js" {
42
43
  interface MeshToonMaterialProperties extends MeshToonNodeMaterialNodeProperties {
43
44
  }
44
45
  }
46
+
45
47
  declare module "../../../materials/MeshBasicMaterial.js" {
46
48
  interface MeshBasicMaterialProperties extends MeshBasicNodeMaterialNodeProperties {
47
49
  }
48
50
  }
51
+
49
52
  declare module "../../../materials/MeshLambertMaterial.js" {
50
53
  interface MeshLambertMaterialProperties extends MeshLambertNodeMaterialNodeProperties {
51
54
  }
52
55
  }
56
+
53
57
  declare module "../../../materials/MeshNormalMaterial.js" {
54
58
  interface MeshNormalMaterialProperties extends MeshNormalNodeMaterialNodeProperties {
55
59
  }
56
60
  }
61
+
57
62
  declare module "../../../materials/MeshMatcapMaterial.js" {
58
63
  interface MeshMatcapMaterialProperties extends MeshMatcapNodeMaterialNodeProperties {
59
64
  }
60
65
  }
66
+
61
67
  declare module "../../../materials/LineBasicMaterial.js" {
62
68
  interface LineBasicMaterialProperties extends LineBasicNodeMaterialNodeProperties {
63
69
  }
64
70
  }
71
+
65
72
  declare module "../../../materials/LineDashedMaterial.js" {
66
73
  interface LineDashedMaterialProperties extends LineDashedNodeMaterialNodeProperties {
67
74
  }
68
75
  }
76
+
69
77
  declare module "../../../materials/PointsMaterial.js" {
70
78
  interface PointsMaterialProperties extends PointsNodeMaterialNodeProperties {
71
79
  }
72
80
  }
81
+
73
82
  declare module "../../../materials/SpriteMaterial.js" {
74
83
  interface SpriteMaterialProperties extends SpriteNodeMaterialNodeProperties {
75
84
  }
76
85
  }
86
+
77
87
  declare module "../../../materials/ShadowMaterial.js" {
78
88
  interface ShadowMaterialProperties extends ShadowNodeMaterialNodeProperties {
79
89
  }
80
90
  }
91
+
81
92
  export default StandardNodeLibrary;
@@ -82,7 +82,7 @@ export default class WGSLNodeBuilder extends NodeBuilder {
82
82
  shaderStage: NodeShaderStage,
83
83
  ): string;
84
84
 
85
- getPropertyName<TValue>(node: NodeVar | NodeUniform<TValue>, shaderStage: NodeShaderStage): string;
85
+ getPropertyName(node: NodeVar | NodeUniform<unknown, unknown>, shaderStage: NodeShaderStage): string;
86
86
 
87
87
  getOutputStructName(): string;
88
88
 
three/src/scenes/Fog.d.ts CHANGED
@@ -9,69 +9,63 @@ export interface FogJSON {
9
9
  }
10
10
 
11
11
  /**
12
- * This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.
13
- * @example
14
- * ```typescript
12
+ * This class can be used to define a linear fog that grows linearly denser
13
+ * with the distance.
14
+ *
15
+ * ```js
15
16
  * const scene = new THREE.Scene();
16
- * scene.fog = new THREE.Fog(0xcccccc, 10, 15);
17
+ * scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
17
18
  * ```
18
- * @see {@link https://threejs.org/docs/index.html#api/en/scenes/Fog | Official Documentation}
19
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/scenes/Fog.js | Source}
20
19
  */
21
20
  export class Fog {
22
21
  /**
23
- * The color parameter is passed to the {@link THREE.Color | Color} constructor to set the color property
24
- * @remarks
25
- * Color can be a hexadecimal integer or a CSS-style string.
26
- * @param color
27
- * @param near Expects a `Float`
28
- * @param far Expects a `Float`
22
+ * Constructs a new fog.
23
+ *
24
+ * @param {number|Color} color - The fog's color.
25
+ * @param {number} [near=1] - The minimum distance to start applying fog.
26
+ * @param {number} [far=1000] - The maximum distance at which fog stops being calculated and applied.
29
27
  */
30
28
  constructor(color: ColorRepresentation, near?: number, far?: number);
31
-
32
29
  /**
33
- * Read-only flag to check if a given object is of type {@link Fog}.
34
- * @remarks This is a _constant_ value
35
- * @defaultValue `true`
30
+ * This flag can be used for type testing.
31
+ *
32
+ * @default true
36
33
  */
37
- readonly isFog: true;
38
-
34
+ readonly isFog: boolean;
39
35
  /**
40
- * Optional name of the object
41
- * @remarks _(doesn't need to be unique)_.
42
- * @defaultValue `""`
36
+ * The name of the fog.
43
37
  */
44
38
  name: string;
45
-
46
39
  /**
47
- * Fog color.
48
- * @remarks If set to black, far away objects will be rendered black.
40
+ * The fog's color.
49
41
  */
50
42
  color: Color;
51
-
52
43
  /**
53
- * The minimum distance to start applying fog.
54
- * @remarks Objects that are less than **near** units from the active camera won't be affected by fog.
55
- * @defaultValue `1`
56
- * @remarks Expects a `Float`
44
+ * The minimum distance to start applying fog. Objects that are less than
45
+ * `near` units from the active camera won't be affected by fog.
46
+ *
47
+ * @default 1
57
48
  */
58
49
  near: number;
59
-
60
50
  /**
61
51
  * The maximum distance at which fog stops being calculated and applied.
62
- * @remarks Objects that are more than **far** units away from the active camera won't be affected by fog.
63
- * @defaultValue `1000`
64
- * @remarks Expects a `Float`
52
+ * Objects that are more than `far` units away from the active camera won't
53
+ * be affected by fog.
54
+ *
55
+ * @default 1000
65
56
  */
66
57
  far: number;
67
-
68
58
  /**
69
- * Returns a new {@link Fog} instance with the same parameters as this one.
59
+ * Returns a new fog with copied values from this instance.
60
+ *
61
+ * @return {Fog} A clone of this instance.
70
62
  */
71
63
  clone(): Fog;
72
-
73
64
  /**
74
- * Return {@link Fog} data in JSON format.
65
+ * Serializes the fog into JSON.
66
+ *
67
+ * @param {?(Object|string)} meta - An optional value holding meta information about the serialization.
68
+ * @return {Object} A JSON object representing the serialized fog
75
69
  */
76
70
  toJSON(): FogJSON;
77
71
  }