@types/three 0.182.0 → 0.183.0

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Files changed (312) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +0 -3
  3. three/examples/jsm/controls/OrbitControls.d.ts +39 -0
  4. three/examples/jsm/effects/AnaglyphEffect.d.ts +4 -0
  5. three/examples/jsm/environments/ColorEnvironment.d.ts +9 -0
  6. three/examples/jsm/gpgpu/BitonicSort.d.ts +5 -5
  7. three/examples/jsm/helpers/AnimationPathHelper.d.ts +38 -0
  8. three/examples/jsm/helpers/ViewHelper.d.ts +4 -1
  9. three/examples/jsm/inspector/tabs/Parameters.d.ts +3 -0
  10. three/examples/jsm/inspector/ui/Item.d.ts +5 -0
  11. three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -1
  12. three/examples/jsm/lights/LightProbeGenerator.d.ts +11 -5
  13. three/examples/jsm/loaders/ColladaLoader.d.ts +27 -4
  14. three/examples/jsm/objects/SkyMesh.d.ts +11 -6
  15. three/examples/jsm/objects/Water2Mesh.d.ts +7 -7
  16. three/examples/jsm/objects/WaterMesh.d.ts +6 -6
  17. three/examples/jsm/postprocessing/EffectComposer.d.ts +9 -10
  18. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +4 -9
  19. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +30 -0
  20. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +1 -1
  21. three/examples/jsm/tsl/display/BilateralBlurNode.d.ts +27 -0
  22. three/examples/jsm/tsl/display/BloomNode.d.ts +5 -5
  23. three/examples/jsm/tsl/display/CRT.d.ts +22 -0
  24. three/examples/jsm/tsl/display/DenoiseNode.d.ts +5 -5
  25. three/examples/jsm/tsl/display/DotScreenNode.d.ts +4 -6
  26. three/examples/jsm/tsl/display/GTAONode.d.ts +8 -8
  27. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +4 -2
  28. three/examples/jsm/tsl/display/GodraysNode.d.ts +20 -0
  29. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -6
  30. three/examples/jsm/tsl/display/Lut3DNode.d.ts +5 -5
  31. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -1
  32. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -6
  33. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +10 -10
  34. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +2 -2
  35. three/examples/jsm/tsl/display/RetroPassNode.d.ts +17 -0
  36. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -1
  37. three/examples/jsm/tsl/display/SSGINode.d.ts +11 -11
  38. three/examples/jsm/tsl/display/SSRNode.d.ts +6 -6
  39. three/examples/jsm/tsl/display/SSSNode.d.ts +5 -5
  40. three/examples/jsm/tsl/display/Shape.d.ts +3 -0
  41. three/examples/jsm/tsl/display/TransitionNode.d.ts +3 -3
  42. three/examples/jsm/tsl/display/boxBlur.d.ts +1 -1
  43. three/examples/jsm/tsl/display/depthAwareBlend.d.ts +15 -0
  44. three/examples/jsm/tsl/display/hashBlur.d.ts +1 -1
  45. three/examples/jsm/tsl/math/Bayer.d.ts +2 -0
  46. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -2
  47. three/package.json +3 -3
  48. three/src/Three.Core.d.ts +1 -1
  49. three/src/Three.TSL.d.ts +6 -11
  50. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  51. three/src/Three.WebGPU.d.ts +3 -0
  52. three/src/Three.d.ts +2 -2
  53. three/src/animation/AnimationClip.d.ts +1 -1
  54. three/src/animation/KeyframeTrack.d.ts +19 -5
  55. three/src/animation/PropertyMixer.d.ts +5 -4
  56. three/src/audio/Audio.d.ts +224 -157
  57. three/src/audio/AudioAnalyser.d.ts +32 -27
  58. three/src/audio/AudioContext.d.ts +12 -12
  59. three/src/audio/AudioListener.d.ts +44 -65
  60. three/src/audio/PositionalAudio.d.ts +69 -62
  61. three/src/cameras/ArrayCamera.d.ts +21 -24
  62. three/src/cameras/Camera.d.ts +14 -53
  63. three/src/cameras/CubeCamera.d.ts +32 -28
  64. three/src/cameras/OrthographicCamera.d.ts +70 -100
  65. three/src/cameras/PerspectiveCamera.d.ts +133 -146
  66. three/src/cameras/StereoCamera.d.ts +24 -30
  67. three/src/constants.d.ts +14 -2
  68. three/src/core/Clock.d.ts +3 -0
  69. three/src/core/Object3D.d.ts +31 -7
  70. three/src/geometries/TorusGeometry.d.ts +22 -3
  71. three/src/helpers/ArrowHelper.d.ts +34 -50
  72. three/src/helpers/AxesHelper.d.ts +22 -36
  73. three/src/helpers/Box3Helper.d.ts +14 -25
  74. three/src/helpers/BoxHelper.d.ts +28 -39
  75. three/src/helpers/CameraHelper.d.ts +31 -52
  76. three/src/helpers/DirectionalLightHelper.d.ts +32 -53
  77. three/src/helpers/GridHelper.d.ts +15 -29
  78. three/src/helpers/HemisphereLightHelper.d.ts +26 -49
  79. three/src/helpers/PlaneHelper.d.ts +21 -33
  80. three/src/helpers/PointLightHelper.d.ts +25 -50
  81. three/src/helpers/PolarGridHelper.d.ts +19 -32
  82. three/src/helpers/SkeletonHelper.d.ts +26 -50
  83. three/src/helpers/SpotLightHelper.d.ts +28 -55
  84. three/src/lights/AmbientLight.d.ts +15 -23
  85. three/src/lights/DirectionalLight.d.ts +40 -82
  86. three/src/lights/DirectionalLightShadow.d.ts +6 -61
  87. three/src/lights/HemisphereLight.d.ts +20 -47
  88. three/src/lights/Light.d.ts +18 -48
  89. three/src/lights/LightProbe.d.ts +24 -29
  90. three/src/lights/LightShadow.d.ts +107 -91
  91. three/src/lights/PointLight.d.ts +36 -77
  92. three/src/lights/PointLightShadow.d.ts +9 -6
  93. three/src/lights/RectAreaLight.d.ts +39 -59
  94. three/src/lights/SpotLight.d.ts +62 -116
  95. three/src/lights/SpotLightShadow.d.ts +17 -59
  96. three/src/lights/webgpu/IESSpotLight.d.ts +13 -1
  97. three/src/lights/webgpu/ProjectorLight.d.ts +9 -10
  98. three/src/materials/MeshLambertMaterial.d.ts +6 -0
  99. three/src/materials/MeshPhongMaterial.d.ts +6 -0
  100. three/src/materials/nodes/Line2NodeMaterial.d.ts +0 -6
  101. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +0 -4
  102. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -2
  103. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +0 -2
  104. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +0 -2
  105. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +5 -8
  106. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +0 -4
  107. three/src/materials/nodes/NodeMaterial.d.ts +9 -3
  108. three/src/materials/nodes/SpriteNodeMaterial.d.ts +0 -3
  109. three/src/materials/nodes/VolumeNodeMaterial.d.ts +0 -2
  110. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +39 -93
  111. three/src/math/Color.d.ts +1 -0
  112. three/src/math/Vector3.d.ts +2 -2
  113. three/src/math/interpolants/BezierInterpolant.d.ts +7 -0
  114. three/src/nodes/Nodes.d.ts +55 -35
  115. three/src/nodes/TSL.d.ts +2 -5
  116. three/src/nodes/accessors/Arrays.d.ts +19 -10
  117. three/src/nodes/accessors/BufferAttributeNode.d.ts +99 -33
  118. three/src/nodes/accessors/BufferNode.d.ts +21 -7
  119. three/src/nodes/accessors/Camera.d.ts +10 -10
  120. three/src/nodes/accessors/CubeTextureNode.d.ts +1 -1
  121. three/src/nodes/accessors/InstanceNode.d.ts +6 -0
  122. three/src/nodes/accessors/Lights.d.ts +9 -6
  123. three/src/nodes/accessors/MaterialNode.d.ts +1 -3
  124. three/src/nodes/accessors/MaterialProperties.d.ts +4 -4
  125. three/src/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  126. three/src/nodes/accessors/ModelNode.d.ts +34 -17
  127. three/src/nodes/accessors/MorphNode.d.ts +1 -1
  128. three/src/nodes/accessors/Normal.d.ts +13 -15
  129. three/src/nodes/accessors/Object3DNode.d.ts +35 -16
  130. three/src/nodes/accessors/Position.d.ts +9 -7
  131. three/src/nodes/accessors/ReferenceNode.d.ts +16 -7
  132. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  133. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -1
  134. three/src/nodes/accessors/SceneProperties.d.ts +5 -0
  135. three/src/nodes/accessors/SkinningNode.d.ts +5 -3
  136. three/src/nodes/accessors/StorageBufferNode.d.ts +49 -22
  137. three/src/nodes/accessors/StorageTextureNode.d.ts +1 -1
  138. three/src/nodes/accessors/Tangent.d.ts +5 -7
  139. three/src/nodes/accessors/Texture3DNode.d.ts +1 -1
  140. three/src/nodes/accessors/TextureBicubic.d.ts +3 -2
  141. three/src/nodes/accessors/TextureNode.d.ts +19 -18
  142. three/src/nodes/accessors/UV.d.ts +1 -1
  143. three/src/nodes/accessors/UniformArrayNode.d.ts +10 -8
  144. three/src/nodes/accessors/UserDataNode.d.ts +1 -1
  145. three/src/nodes/accessors/VelocityNode.d.ts +3 -3
  146. three/src/nodes/accessors/VertexColorNode.d.ts +1 -1
  147. three/src/nodes/code/FunctionCallNode.d.ts +0 -1
  148. three/src/nodes/code/FunctionNode.d.ts +7 -3
  149. three/src/nodes/core/ArrayNode.d.ts +2 -3
  150. three/src/nodes/core/AttributeNode.d.ts +12 -6
  151. three/src/nodes/core/BypassNode.d.ts +2 -3
  152. three/src/nodes/core/ConstNode.d.ts +10 -3
  153. three/src/nodes/core/ContextNode.d.ts +23 -28
  154. three/src/nodes/core/IndexNode.d.ts +1 -1
  155. three/src/nodes/core/InputNode.d.ts +12 -4
  156. three/src/nodes/core/InspectorNode.d.ts +2 -3
  157. three/src/nodes/core/IsolateNode.d.ts +2 -7
  158. three/src/nodes/core/MRTNode.d.ts +7 -0
  159. three/src/nodes/core/Node.d.ts +258 -39
  160. three/src/nodes/core/NodeAttribute.d.ts +30 -5
  161. three/src/nodes/core/NodeBuilder.d.ts +5 -3
  162. three/src/nodes/core/NodeCache.d.ts +24 -48
  163. three/src/nodes/core/NodeError.d.ts +9 -0
  164. three/src/nodes/core/NodeParser.d.ts +2 -0
  165. three/src/nodes/core/NodeUniform.d.ts +33 -9
  166. three/src/nodes/core/NodeVar.d.ts +33 -5
  167. three/src/nodes/core/NodeVarying.d.ts +32 -4
  168. three/src/nodes/core/ParameterNode.d.ts +11 -4
  169. three/src/nodes/core/PropertyNode.d.ts +45 -35
  170. three/src/nodes/core/StackTrace.d.ts +9 -0
  171. three/src/nodes/core/StructType.d.ts +3 -1
  172. three/src/nodes/core/StructTypeNode.d.ts +19 -5
  173. three/src/nodes/core/TempNode.d.ts +9 -3
  174. three/src/nodes/core/UniformNode.d.ts +53 -15
  175. three/src/nodes/core/VarNode.d.ts +15 -14
  176. three/src/nodes/core/VaryingNode.d.ts +14 -19
  177. three/src/nodes/core/constants.d.ts +9 -4
  178. three/src/nodes/display/BlendModes.d.ts +7 -27
  179. three/src/nodes/display/ColorAdjustment.d.ts +8 -9
  180. three/src/nodes/display/ColorSpaceNode.d.ts +2 -8
  181. three/src/nodes/display/FrontFacingNode.d.ts +1 -1
  182. three/src/nodes/display/PassNode.d.ts +9 -5
  183. three/src/nodes/display/RenderOutputNode.d.ts +3 -7
  184. three/src/nodes/display/ScreenNode.d.ts +25 -17
  185. three/src/nodes/display/ToneMappingNode.d.ts +3 -7
  186. three/src/nodes/display/ViewportDepthNode.d.ts +11 -7
  187. three/src/nodes/display/ViewportTextureNode.d.ts +2 -0
  188. three/src/nodes/fog/Fog.d.ts +5 -3
  189. three/src/nodes/geometry/RangeNode.d.ts +51 -9
  190. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +2 -0
  191. three/src/nodes/gpgpu/BarrierNode.d.ts +2 -0
  192. three/src/nodes/gpgpu/ComputeNode.d.ts +2 -7
  193. three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  194. three/src/nodes/lighting/HemisphereLightNode.d.ts +3 -2
  195. three/src/nodes/lighting/LightProbeNode.d.ts +1 -1
  196. three/src/nodes/lighting/LightUtils.d.ts +1 -1
  197. three/src/nodes/lighting/LightingContextNode.d.ts +1 -1
  198. three/src/nodes/lighting/SpotLightNode.d.ts +0 -6
  199. three/src/nodes/materialx/MaterialXNodes.d.ts +11 -11
  200. three/src/nodes/math/BitcountNode.d.ts +2 -0
  201. three/src/nodes/math/ConditionalNode.d.ts +43 -22
  202. three/src/nodes/math/Hash.d.ts +1 -1
  203. three/src/nodes/math/MathNode.d.ts +603 -267
  204. three/src/nodes/math/MathUtils.d.ts +9 -5
  205. three/src/nodes/math/OperatorNode.d.ts +490 -227
  206. three/src/nodes/math/TriNoise3D.d.ts +3 -3
  207. three/src/nodes/pmrem/PMREMNode.d.ts +1 -1
  208. three/src/nodes/procedural/Checker.d.ts +1 -1
  209. three/src/nodes/tsl/TSLCore.d.ts +1683 -224
  210. three/src/nodes/utils/ArrayElementNode.d.ts +9 -4
  211. three/src/nodes/utils/DebugNode.d.ts +2 -5
  212. three/src/nodes/utils/Discard.d.ts +2 -3
  213. three/src/nodes/utils/FlipNode.d.ts +11 -0
  214. three/src/nodes/utils/LoopNode.d.ts +17 -13
  215. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  216. three/src/nodes/utils/Oscillators.d.ts +4 -4
  217. three/src/nodes/utils/Packing.d.ts +3 -3
  218. three/src/nodes/utils/PostProcessingUtils.d.ts +5 -5
  219. three/src/nodes/utils/RemapNode.d.ts +33 -39
  220. three/src/nodes/utils/RotateNode.d.ts +17 -8
  221. three/src/nodes/utils/SplitNode.d.ts +1 -2
  222. three/src/nodes/utils/SpriteSheetUV.d.ts +7 -0
  223. three/src/nodes/utils/StorageArrayElementNode.d.ts +18 -9
  224. three/src/nodes/utils/Timer.d.ts +4 -4
  225. three/src/nodes/utils/TriplanarTextures.d.ts +2 -2
  226. three/src/nodes/utils/UVUtils.d.ts +6 -4
  227. three/src/objects/BatchedMesh.d.ts +6 -4
  228. three/src/objects/InstancedMesh.d.ts +32 -24
  229. three/src/renderers/WebGLRenderer.d.ts +4 -93
  230. three/src/renderers/common/Animation.d.ts +46 -9
  231. three/src/renderers/common/Attributes.d.ts +11 -13
  232. three/src/renderers/common/Backend.d.ts +0 -2
  233. three/src/renderers/common/Background.d.ts +17 -15
  234. three/src/renderers/common/BindGroup.d.ts +27 -13
  235. three/src/renderers/common/Binding.d.ts +15 -3
  236. three/src/renderers/common/Bindings.d.ts +41 -17
  237. three/src/renderers/common/BlendMode.d.ts +22 -0
  238. three/src/renderers/common/Buffer.d.ts +35 -11
  239. three/src/renderers/common/BufferUtils.d.ts +3 -4
  240. three/src/renderers/common/BundleGroup.d.ts +16 -6
  241. three/src/renderers/common/CanvasTarget.d.ts +76 -13
  242. three/src/renderers/common/ChainMap.d.ts +12 -9
  243. three/src/renderers/common/ClippingContext.d.ts +61 -10
  244. three/src/renderers/common/Color4.d.ts +10 -5
  245. three/src/renderers/common/ComputePipeline.d.ts +16 -2
  246. three/src/renderers/common/Constants.d.ts +5 -3
  247. three/src/renderers/common/CubeRenderTarget.d.ts +24 -7
  248. three/src/renderers/common/DataMap.d.ts +10 -18
  249. three/src/renderers/common/Geometries.d.ts +39 -20
  250. three/src/renderers/common/Info.d.ts +62 -9
  251. three/src/renderers/common/InspectorBase.d.ts +19 -7
  252. three/src/renderers/common/Lighting.d.ts +2 -6
  253. three/src/renderers/common/Pipeline.d.ts +14 -2
  254. three/src/renderers/common/Pipelines.d.ts +58 -60
  255. three/src/renderers/common/PostProcessing.d.ts +14 -17
  256. three/src/renderers/common/ProgrammableStage.d.ts +48 -8
  257. three/src/renderers/common/RenderBundle.d.ts +4 -2
  258. three/src/renderers/common/RenderBundles.d.ts +6 -3
  259. three/src/renderers/common/RenderContext.d.ts +175 -7
  260. three/src/renderers/common/RenderContexts.d.ts +20 -25
  261. three/src/renderers/common/RenderList.d.ts +77 -11
  262. three/src/renderers/common/RenderLists.d.ts +16 -4
  263. three/src/renderers/common/RenderObject.d.ts +223 -47
  264. three/src/renderers/common/{RenderPipeline.d.ts → RenderObjectPipeline.d.ts} +17 -5
  265. three/src/renderers/common/RenderObjects.d.ts +55 -22
  266. three/src/renderers/common/Renderer.d.ts +625 -207
  267. three/src/renderers/common/Textures.d.ts +24 -46
  268. three/src/renderers/common/TimestampQueryPool.d.ts +62 -8
  269. three/src/renderers/common/Uniform.d.ts +143 -58
  270. three/src/renderers/common/UniformBuffer.d.ts +7 -5
  271. three/src/renderers/common/UniformsGroup.d.ts +50 -35
  272. three/src/renderers/common/XRManager.d.ts +321 -83
  273. three/src/renderers/common/XRRenderTarget.d.ts +49 -6
  274. three/src/renderers/common/nodes/NodeBuilderState.d.ts +75 -15
  275. three/src/renderers/common/nodes/NodeLibrary.d.ts +25 -5
  276. three/src/renderers/common/nodes/{Nodes.d.ts → NodeManager.d.ts} +54 -73
  277. three/src/renderers/common/nodes/NodeUniform.d.ts +60 -70
  278. three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +23 -4
  279. three/src/renderers/shaders/UniformsLib.d.ts +0 -3
  280. three/src/renderers/webgl/WebGLAttributes.d.ts +9 -7
  281. three/src/renderers/webgl/WebGLEnvironments.d.ts +8 -0
  282. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
  283. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +9 -5
  284. three/src/renderers/webgl/WebGLLights.d.ts +19 -18
  285. three/src/renderers/webgl/WebGLObjects.d.ts +15 -2
  286. three/src/renderers/webgl/WebGLProgram.d.ts +2 -10
  287. three/src/renderers/webgl/WebGLPrograms.d.ts +2 -2
  288. three/src/renderers/webgl/WebGLRenderLists.d.ts +1 -3
  289. three/src/renderers/webgl/WebGLShadowMap.d.ts +0 -5
  290. three/src/renderers/webgl/WebGLState.d.ts +305 -28
  291. three/src/renderers/webgl/WebGLTextures.d.ts +10 -9
  292. three/src/renderers/webgl/WebGLUniforms.d.ts +0 -7
  293. three/src/renderers/webgpu/WebGPUBackend.d.ts +0 -1
  294. three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +2 -4
  295. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +15 -4
  296. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +1 -1
  297. three/src/scenes/Fog.d.ts +31 -37
  298. three/src/scenes/FogExp2.d.ts +26 -31
  299. three/src/scenes/Scene.d.ts +51 -65
  300. three/src/textures/CompressedArrayTexture.d.ts +1 -1
  301. three/src/textures/DataArrayTexture.d.ts +1 -1
  302. three/src/utils.d.ts +5 -0
  303. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +0 -18
  304. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +0 -13
  305. three/examples/jsm/shaders/GodRaysShader.d.ts +0 -44
  306. three/src/nodes/accessors/SceneNode.d.ts +0 -21
  307. three/src/nodes/code/ScriptableNode.d.ts +0 -21
  308. three/src/nodes/code/ScriptableValueNode.d.ts +0 -9
  309. three/src/nodes/display/PosterizeNode.d.ts +0 -13
  310. three/src/nodes/utils/SpriteSheetUVNode.d.ts +0 -15
  311. three/src/renderers/webgl/WebGLCubeMaps.d.ts +0 -8
  312. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +0 -9
@@ -1,6 +1,5 @@
1
1
  import { JSONMeta, Object3D } from "../core/Object3D.js";
2
2
  import { ColorRepresentation } from "../math/Color.js";
3
- import { Vector3 } from "../math/Vector3.js";
4
3
  import { Texture } from "../textures/Texture.js";
5
4
  import { Light, LightJSON } from "./Light.js";
6
5
  import { LightShadowJSON } from "./LightShadow.js";
@@ -19,35 +18,35 @@ export interface SpotLightJSON extends LightJSON {
19
18
  }
20
19
 
21
20
  /**
22
- * This light gets emitted from a single point in one direction, along a cone that increases in size the further from the light it gets.
23
- * @example
24
- * ```typescript
25
- * // white {@link SpotLight} shining from the side, modulated by a texture, casting a shadow
26
- * const {@link SpotLight} = new THREE.SpotLight(0xffffff);
27
- * spotLight.position.set(100, 1000, 100);
28
- * spotLight.map = new THREE.TextureLoader().load(url);
21
+ * This light gets emitted from a single point in one direction, along a cone
22
+ * that increases in size the further from the light it gets.
23
+ *
24
+ * This light can cast shadows - see the {@link SpotLightShadow} for details.
25
+ *
26
+ * ```js
27
+ * // white spotlight shining from the side, modulated by a texture
28
+ * const spotLight = new THREE.SpotLight( 0xffffff );
29
+ * spotLight.position.set( 100, 1000, 100 );
30
+ * spotLight.map = new THREE.TextureLoader().load( url );
31
+ *
29
32
  * spotLight.castShadow = true;
30
33
  * spotLight.shadow.mapSize.width = 1024;
31
34
  * spotLight.shadow.mapSize.height = 1024;
32
35
  * spotLight.shadow.camera.near = 500;
33
36
  * spotLight.shadow.camera.far = 4000;
34
- * spotLight.shadow.camera.fov = 30;
35
- * scene.add(spotLight);
37
+ * spotLight.shadow.camera.fov = 30;s
36
38
  * ```
37
- * @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlight | lights / {@link SpotLight} }
38
- * @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlights | lights / spotlights }
39
- * @see {@link https://threejs.org/docs/index.html#api/en/lights/SpotLight | Official Documentation}
40
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLight.js | Source}
41
39
  */
42
- export class SpotLight extends Light<SpotLightShadow> {
40
+ export class SpotLight extends Light {
43
41
  /**
44
- * Creates a new SpotLight.
45
- * @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
46
- * @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`.
47
- * @param distance Maximum range of the light. Default is 0 (no limit). Expects a `Float`.
48
- * @param angle Maximum angle of light dispersion from its direction whose upper bound is Math.PI/2.
49
- * @param penumbra Percent of the {@link SpotLight} cone that is attenuated due to penumbra. Takes values between zero and 1. Expects a `Float`. Default `0`.
50
- * @param decay The amount the light dims along the distance of the light. Expects a `Float`. Default `2`.
42
+ * Constructs a new spot light.
43
+ *
44
+ * @param {(number|Color|string)} [color=0xffffff] - The light's color.
45
+ * @param {number} [intensity=1] - The light's strength/intensity measured in candela (cd).
46
+ * @param {number} [distance=0] - Maximum range of the light. `0` means no limit.
47
+ * @param {number} [angle=Math.PI/3] - Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
48
+ * @param {number} [penumbra=0] - Percent of the spotlight cone that is attenuated due to penumbra. Value range is `[0,1]`.
49
+ * @param {number} [decay=2] - The amount the light dims along the distance of the light.
51
50
  */
52
51
  constructor(
53
52
  color?: ColorRepresentation,
@@ -57,123 +56,70 @@ export class SpotLight extends Light<SpotLightShadow> {
57
56
  penumbra?: number,
58
57
  decay?: number,
59
58
  );
60
-
61
- /**
62
- * Read-only flag to check if a given object is of type {@link SpotLight}.
63
- * @remarks This is a _constant_ value
64
- * @defaultValue `true`
65
- */
66
- readonly isSpotLight: true;
67
-
68
59
  /**
69
- * A Read-only _string_ to check if `this` object type.
70
- * @remarks Sub-classes will update this value.
71
- * @defaultValue `SpotLight`
72
- */
73
- override readonly type: string | "SpotLight";
74
-
75
- /**
76
- * This is set equal to {@link THREE.Object3D.DEFAULT_UP | Object3D.DEFAULT_UP} (0, 1, 0), so that the light shines from the top down.
77
- * @defaultValue `{@link Object3D.DEFAULT_UP}`
60
+ * This flag can be used for type testing.
61
+ *
62
+ * @default true
78
63
  */
79
- readonly position: Vector3;
80
-
64
+ readonly isSpotLight: boolean;
81
65
  /**
82
- * The {@link SpotLight} points from its {@link SpotLight.position | position} to target.position.
83
- * @remarks
84
- * **Note**: For the target's position to be changed to anything other than the default,
85
- * it must be added to the {@link Scene | scene} using
66
+ * The spot light points from its position to the
67
+ * target's position.
86
68
  *
87
- * ```typescript
88
- * scene.add( light.target );
89
- * ```
69
+ * For the target's position to be changed to anything other
70
+ * than the default, it must be added to the scene.
90
71
  *
91
- * This is so that the target's {@link Object3D.matrixWorld | matrixWorld} gets automatically updated each frame.
92
- * It is also possible to set the target to be another object in the scene (anything with a {@link THREE.Object3D.position | position} property), like so:
93
- * ```typescript
94
- * const targetObject = new THREE.Object3D();
95
- * scene.add(targetObject);
96
- * light.target = targetObject;
97
- * ```
98
- * The {@link SpotLight} will now track the target object.
99
- * @defaultValue `new THREE.Object3D()` _The default position of the target is *(0, 0, 0)*._
72
+ * It is also possible to set the target to be another 3D object
73
+ * in the scene. The light will now track the target object.
100
74
  */
101
75
  target: Object3D;
102
-
103
76
  /**
104
- * If set to `true` light will cast dynamic shadows.
105
- * @remarks **Warning**: This is expensive and requires tweaking to get shadows looking right. the {@link THREE.SpotLightShadow | SpotLightShadow} for details.
106
- * @defaultValue `false`
107
- */
108
- override castShadow: boolean;
109
-
110
- /**
111
- * The light's intensity.
112
- * @remarks Changing the intensity will also change the light's power.
113
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
114
- * @remarks Expects a `Float`
115
- * @defaultValue `1`
116
- */
117
- intensity: number;
118
-
119
- /**
120
- * When **Default mode** — When distance is zero, light does not attenuate. When distance is non-zero,
121
- * light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
77
+ * Maximum range of the light. `0` means no limit.
122
78
  *
123
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — When distance is zero,
124
- * light will attenuate according to inverse-square law to infinite distance.
125
- * When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
126
- * where it will then attenuate quickly and smoothly to `0`. Inherently, cutoffs are not physically correct.
127
- * @remarks Expects a `Float`
128
- * @defaultValue `0.0`
79
+ * @default 0
129
80
  */
130
81
  distance: number;
131
-
132
82
  /**
133
- * Maximum extent of the spotlight, in radians, from its direction.
134
- * @remarks Should be no more than `Math.PI/2`.
135
- * @remarks Expects a `Float`
136
- * @defaultValue `Math.PI / 3`
83
+ * Maximum angle of light dispersion from its direction whose upper bound is `Math.PI/2`.
84
+ *
85
+ * @default Math.PI/3
137
86
  */
138
87
  angle: number;
139
-
140
88
  /**
141
- * The amount the light dims along the distance of the light.
142
- * In context of physically-correct rendering the default value should not be changed.
143
- * @remarks Expects a `Float`
144
- * @defaultValue `2`
89
+ * Percent of the spotlight cone that is attenuated due to penumbra.
90
+ * Value range is `[0,1]`.
91
+ *
92
+ * @default 0
145
93
  */
146
- decay: number;
147
-
94
+ penumbra: number;
148
95
  /**
149
- * A {@link THREE.SpotLightShadow | SpotLightShadow} used to calculate shadows for this light.
150
- * @defaultValue `new THREE.SpotLightShadow()`
96
+ * The amount the light dims along the distance of the light. In context of
97
+ * physically-correct rendering the default value should not be changed.
98
+ *
99
+ * @default 2
151
100
  */
152
- shadow: SpotLightShadow;
153
-
101
+ decay: number;
154
102
  /**
155
- * The light's power.
156
- * @remarks Changing the power will also change the light's intensity.
157
- * When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
158
- * @remarks Expects a `Float`
103
+ * A texture used to modulate the color of the light. The spot light
104
+ * color is mixed with the RGB value of this texture, with a ratio
105
+ * corresponding to its alpha value. The cookie-like masking effect is
106
+ * reproduced using pixel values (0, 0, 0, 1-cookie_value).
107
+ *
108
+ * *Warning*: This property is disabled if {@link Object3D#castShadow} is set to `false`.
109
+ *
110
+ * @default null
159
111
  */
160
- power: number;
161
-
112
+ map: Texture | null;
162
113
  /**
163
- * Percent of the {@link SpotLight} cone that is attenuated due to penumbra.
164
- * @remarks Takes values between zero and 1.
165
- * @remarks Expects a `Float`
166
- * @defaultValue `0.0`
114
+ * This property holds the light's shadow configuration.
167
115
  */
168
- penumbra: number;
169
-
116
+ shadow: SpotLightShadow;
117
+ set power(power: number);
170
118
  /**
171
- * A {@link THREE.Texture | Texture} used to modulate the color of the light.
172
- * The spot light color is mixed with the _RGB_ value of this texture, with a ratio corresponding to its alpha value.
173
- * The cookie-like masking effect is reproduced using pixel values (0, 0, 0, 1-cookie_value).
174
- * @remarks **Warning**: {@link SpotLight.map} is disabled if {@link SpotLight.castShadow} is `false`.
119
+ * The light's power. Power is the luminous power of the light measured in lumens (lm).
120
+ * Changing the power will also change the light's intensity.
175
121
  */
176
- map: Texture | null;
177
-
122
+ get power(): number;
123
+ copy(source: SpotLight, recursive?: boolean): this;
178
124
  toJSON(meta?: JSONMeta): SpotLightJSON;
179
125
  }
@@ -2,73 +2,31 @@ import { PerspectiveCamera } from "../cameras/PerspectiveCamera.js";
2
2
  import { LightShadow } from "./LightShadow.js";
3
3
 
4
4
  /**
5
- * This is used internally by {@link SpotLight | SpotLights} for calculating shadows.
6
- * @example
7
- * ```typescript
8
- * //Create a WebGLRenderer and turn on shadows in the renderer
9
- * const renderer = new THREE.WebGLRenderer();
10
- * renderer.shadowMap.enabled = true;
11
- * renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
12
- * //Create a SpotLight and turn on shadows for the light
13
- * const light = new THREE.SpotLight(0xffffff);
14
- * light.castShadow = true; // default false
15
- * scene.add(light);
16
- * //Set up shadow properties for the light
17
- * light.shadow.mapSize.width = 512; // default
18
- * light.shadow.mapSize.height = 512; // default
19
- * light.shadow.camera.near = 0.5; // default
20
- * light.shadow.camera.far = 500; // default
21
- * light.shadow.focus = 1; // default
22
- * //Create a sphere that cast shadows (but does not receive them)
23
- * const sphereGeometry = new THREE.SphereGeometry(5, 32, 32);
24
- * const sphereMaterial = new THREE.MeshStandardMaterial({
25
- * color: 0xff0000
26
- * });
27
- * const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
28
- * sphere.castShadow = true; //default is false
29
- * sphere.receiveShadow = false; //default
30
- * scene.add(sphere);
31
- * //Create a plane that receives shadows (but does not cast them)
32
- * const planeGeometry = new THREE.PlaneGeometry(20, 20, 32, 32);
33
- * const planeMaterial = new THREE.MeshStandardMaterial({
34
- * color: 0x00ff00
35
- * })
36
- * const plane = new THREE.Mesh(planeGeometry, planeMaterial);
37
- * plane.receiveShadow = true;
38
- * scene.add(plane);
39
- * //Create a helper for the shadow camera (optional)
40
- * const helper = new THREE.CameraHelper(light.shadow.camera);
41
- * scene.add(helper);
42
- * ```
43
- * @see {@link https://threejs.org/docs/index.html#api/en/lights/shadows/SpotLightShadow | Official Documentation}
44
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLightShadow.js | Source}
5
+ * Represents the shadow configuration of directional lights.
45
6
  */
46
7
  export class SpotLightShadow extends LightShadow<PerspectiveCamera> {
47
8
  /**
48
- * Read-only flag to check if a given object is of type {@link SpotLightShadow}.
49
- * @remarks This is a _constant_ value
50
- * @defaultValue `true`
9
+ * Constructs a new spot light shadow.
51
10
  */
52
- readonly isSpotLightShadow: true;
53
-
11
+ constructor();
54
12
  /**
55
- * The light's view of the world.
56
- * @remarks This is used to generate a depth map of the scene; objects behind other objects from the light's perspective will be in shadow.
57
- * @remarks
58
- * The {@link THREE.PerspectiveCamera.fov | fov} will track the {@link THREE.SpotLight.angle | angle} property
59
- * of the owning {@link SpotLight | SpotLight} via the {@link SpotLightShadow.update | update} method.
60
- * Similarly, the {@link THREE.PerspectiveCamera.aspect | aspect} property will track the aspect of the {@link LightShadow.mapSize | mapSize}.
61
- * If the {@link SpotLight.distance | distance} property of the light is set, the {@link THREE.PerspectiveCamera.far | far} clipping plane will track that, otherwise it defaults to `500`.
62
- * @defaultValue is a {@link THREE.PerspectiveCamera | PerspectiveCamera} with {@link THREE.PerspectiveCamera.near | near} clipping plane at `0.5`.
13
+ * This flag can be used for type testing.
14
+ *
15
+ * @default true
63
16
  */
64
- camera: PerspectiveCamera;
65
-
17
+ readonly isSpotLightShadow: boolean;
66
18
  /**
67
- * Used to focus the shadow camera.
68
- * @remarks The camera's field of view is set as a percentage of the spotlight's field-of-view. Range is `[0, 1]`. 0`.
69
- * @defaultValue `1`
19
+ * Used to focus the shadow camera. The camera's field of view is set as a
20
+ * percentage of the spotlight's field-of-view. Range is `[0, 1]`.
21
+ *
22
+ * @default 1
70
23
  */
71
24
  focus: number;
72
-
25
+ /**
26
+ * Texture aspect ratio.
27
+ *
28
+ * @default 1
29
+ */
73
30
  aspect: number;
31
+ copy(source: SpotLightShadow): this;
74
32
  }
@@ -1,6 +1,18 @@
1
1
  import { Texture } from "../../textures/Texture.js";
2
2
  import { SpotLight } from "../SpotLight.js";
3
3
 
4
- export default class IESSpotLight extends SpotLight {
4
+ /**
5
+ * A IES version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
6
+ */
7
+ declare class IESSpotLight extends SpotLight {
8
+ /**
9
+ * The IES map. It's a lookup table that stores normalized attenuation factors
10
+ * (0.0 to 1.0) that represent the light's intensity at a specific angle.
11
+ *
12
+ * @default null
13
+ */
5
14
  iesMap: Texture | null;
15
+ copy(source: IESSpotLight, recursive?: boolean): this;
6
16
  }
17
+
18
+ export default IESSpotLight;
@@ -1,17 +1,16 @@
1
- import { ColorRepresentation } from "../../math/Color.js";
2
1
  import { SpotLight } from "../SpotLight.js";
3
2
 
3
+ /**
4
+ * A projector light version of {@link SpotLight}. Can only be used with {@link WebGPURenderer}.
5
+ */
4
6
  declare class ProjectorLight extends SpotLight {
7
+ /**
8
+ * Aspect ratio of the light. Set to `null` to use the texture aspect ratio.
9
+ *
10
+ * @default null
11
+ */
5
12
  aspect: number | null;
6
-
7
- constructor(
8
- color?: ColorRepresentation,
9
- intensity?: number,
10
- distance?: number,
11
- angle?: number,
12
- penumbra?: number,
13
- decay?: number,
14
- );
13
+ copy(source: ProjectorLight, recursive?: boolean): this;
15
14
  }
16
15
 
17
16
  export default ProjectorLight;
@@ -180,6 +180,12 @@ export interface MeshLambertMaterialProperties extends MaterialProperties {
180
180
  * @default 1
181
181
  */
182
182
  reflectivity: number;
183
+ /**
184
+ * Scales the effect of the environment map by multiplying its color.
185
+ *
186
+ * @default 1
187
+ */
188
+ envMapIntensity: number;
183
189
  /**
184
190
  * The index of refraction (IOR) of air (approximately 1) divided by the
185
191
  * index of refraction of the material. It is used with environment mapping
@@ -194,6 +194,12 @@ export interface MeshPhongMaterialProperties extends MaterialProperties {
194
194
  * @default 1
195
195
  */
196
196
  reflectivity: number;
197
+ /**
198
+ * Scales the effect of the environment map by multiplying its color.
199
+ *
200
+ * @default 1
201
+ */
202
+ envMapIntensity: number;
197
203
  /**
198
204
  * The index of refraction (IOR) of air (approximately 1) divided by the
199
205
  * index of refraction of the material. It is used with environment mapping
@@ -4,12 +4,6 @@ import { MapColorPropertiesToColorRepresentations } from "../Material.js";
4
4
  import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
5
5
 
6
6
  export interface Line2NodeMaterialNodeProperties extends NodeMaterialNodeProperties {
7
- /**
8
- * Whether vertex colors should be used or not.
9
- *
10
- * @default false
11
- */
12
- useColor: boolean;
13
7
  /**
14
8
  * The dash offset.
15
9
  *
@@ -15,8 +15,6 @@ export interface LineBasicNodeMaterialParameters
15
15
 
16
16
  /**
17
17
  * Node material version of {@link LineBasicMaterial}.
18
- *
19
- * @augments NodeMaterial
20
18
  */
21
19
  declare class LineBasicNodeMaterial extends NodeMaterial {
22
20
  /**
@@ -28,8 +26,6 @@ declare class LineBasicNodeMaterial extends NodeMaterial {
28
26
  /**
29
27
  * This flag can be used for type testing.
30
28
  *
31
- * @type {boolean}
32
- * @readonly
33
29
  * @default true
34
30
  */
35
31
  readonly isLineBasicNodeMaterial: boolean;
@@ -5,6 +5,7 @@ import { MapColorPropertiesToColorRepresentations } from "../Material.js";
5
5
  import { MeshBasicMaterialParameters, MeshBasicMaterialProperties } from "../MeshBasicMaterial.js";
6
6
  import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
7
7
 
8
+ // eslint-disable-next-line @typescript-eslint/no-empty-interface
8
9
  export interface MeshBasicNodeMaterialNodeProperties extends NodeMaterialNodeProperties {
9
10
  }
10
11
 
@@ -28,8 +29,6 @@ declare class MeshBasicNodeMaterial extends NodeMaterial {
28
29
  /**
29
30
  * This flag can be used for type testing.
30
31
  *
31
- * @type {boolean}
32
- * @readonly
33
32
  * @default true
34
33
  */
35
34
  readonly isMeshBasicNodeMaterial: boolean;
@@ -29,8 +29,6 @@ declare class MeshLambertNodeMaterial extends NodeMaterial {
29
29
  /**
30
30
  * This flag can be used for type testing.
31
31
  *
32
- * @type {boolean}
33
- * @readonly
34
32
  * @default true
35
33
  */
36
34
  readonly isMeshLambertNodeMaterial: boolean;
@@ -25,8 +25,6 @@ declare class MeshNormalNodeMaterial extends NodeMaterial {
25
25
  constructor(parameters?: MeshNormalNodeMaterialParameters);
26
26
  /**
27
27
  * This flag can be used for type testing.
28
- *
29
- * @type {boolean}
30
28
  */
31
29
  readonly isMeshNormalNodeMaterial: boolean;
32
30
  setValues(values?: MeshNormalNodeMaterialParameters): void;
@@ -1,4 +1,3 @@
1
- import InputNode from "../../nodes/core/InputNode.js";
2
1
  import { LightingModelDirectInput } from "../../nodes/core/LightingModel.js";
3
2
  import Node from "../../nodes/core/Node.js";
4
3
  import NodeBuilder from "../../nodes/core/NodeBuilder.js";
@@ -58,23 +57,23 @@ export interface MeshSSSNodeMaterialNodeProperties extends MeshPhysicalNodeMater
58
57
  /**
59
58
  * Represents the distortion factor.
60
59
  */
61
- thicknessDistortionNode: InputNode<number>;
60
+ thicknessDistortionNode: Node<"float">;
62
61
  /**
63
62
  * Represents the thickness ambient factor.
64
63
  */
65
- thicknessAmbientNode: InputNode<number>;
64
+ thicknessAmbientNode: Node<"float">;
66
65
  /**
67
66
  * Represents the thickness attenuation.
68
67
  */
69
- thicknessAttenuationNode: InputNode<number>;
68
+ thicknessAttenuationNode: Node<"float">;
70
69
  /**
71
70
  * Represents the thickness power.
72
71
  */
73
- thicknessPowerNode: InputNode<number>;
72
+ thicknessPowerNode: Node<"float">;
74
73
  /**
75
74
  * Represents the thickness scale.
76
75
  */
77
- thicknessScaleNode: InputNode<number>;
76
+ thicknessScaleNode: Node<"float">;
78
77
  }
79
78
 
80
79
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -87,8 +86,6 @@ export interface MeshSSSNodeMaterialParameters
87
86
  /**
88
87
  * This node material is an experimental extension of {@link MeshPhysicalNodeMaterial}
89
88
  * that implements a Subsurface scattering (SSS) term.
90
- *
91
- * @augments MeshPhysicalNodeMaterial
92
89
  */
93
90
  declare class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
94
91
  constructor(parameters?: MeshSSSNodeMaterialParameters);
@@ -16,8 +16,6 @@ export interface MeshToonNodeMaterialParameters
16
16
 
17
17
  /**
18
18
  * Node material version of {@link MeshToonMaterial}.
19
- *
20
- * @augments NodeMaterial
21
19
  */
22
20
  declare class MeshToonNodeMaterial extends NodeMaterial {
23
21
  /**
@@ -29,8 +27,6 @@ declare class MeshToonNodeMaterial extends NodeMaterial {
29
27
  /**
30
28
  * This flag can be used for type testing.
31
29
  *
32
- * @type {boolean}
33
- * @readonly
34
30
  * @default true
35
31
  */
36
32
  readonly isMeshToonNodeMaterial: boolean;
@@ -88,7 +88,7 @@ export interface NodeMaterialNodeProperties {
88
88
  *
89
89
  * @default null
90
90
  */
91
- colorNode: Node | null;
91
+ colorNode: Node<"float"> | Node<"vec2"> | Node<"vec3"> | Node<"vec4"> | Node<"color"> | null;
92
92
  /**
93
93
  * The normals of node materials are by default inferred from the `normalMap`/`normalScale`
94
94
  * or `bumpMap`/`bumpScale` properties. This node property allows to overwrite the default
@@ -153,6 +153,12 @@ export interface NodeMaterialNodeProperties {
153
153
  * @default null
154
154
  */
155
155
  maskNode: Node | null;
156
+ /**
157
+ * This node can be used to implement a shadow mask for the material.
158
+ *
159
+ * @default null
160
+ */
161
+ maskShadowNode: Node | null;
156
162
  /**
157
163
  * The local vertex positions are computed based on multiple factors like the
158
164
  * attribute data, morphing or skinning. This node property allows to overwrite
@@ -181,7 +187,7 @@ export interface NodeMaterialNodeProperties {
181
187
  *
182
188
  * @default null
183
189
  */
184
- geometryNode: (() => Node) | null;
190
+ geometryNode: Node | null;
185
191
  /**
186
192
  * Allows to overwrite depth values in the fragment shader.
187
193
  *
@@ -278,7 +284,7 @@ export interface NodeMaterialNodeProperties {
278
284
  *
279
285
  * @default null
280
286
  */
281
- contextNode: ContextNode | null;
287
+ contextNode: ContextNode<unknown> | null;
282
288
  }
283
289
 
284
290
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -28,7 +28,6 @@ export interface SpriteNodeMaterialNodeProperties extends NodeMaterialNodeProper
28
28
  /**
29
29
  * Whether to use size attenuation or not.
30
30
  *
31
- * @type {boolean}
32
31
  * @default true
33
32
  */
34
33
  get sizeAttenuation(): boolean;
@@ -55,8 +54,6 @@ declare class SpriteNodeMaterial extends NodeMaterial {
55
54
  /**
56
55
  * This flag can be used for type testing.
57
56
  *
58
- * @type {boolean}
59
- * @readonly
60
57
  * @default true
61
58
  */
62
59
  readonly isSpriteNodeMaterial: boolean;
@@ -32,8 +32,6 @@ export interface VolumeNodeMaterialParameters
32
32
 
33
33
  /**
34
34
  * Volume node material.
35
- *
36
- * @augments NodeMaterial
37
35
  */
38
36
  declare class VolumeNodeMaterial extends NodeMaterial {
39
37
  /**