@types/three 0.179.0 → 0.181.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +1 -1
- three/examples/jsm/controls/DragControls.d.ts +0 -30
- three/examples/jsm/controls/PointerLockControls.d.ts +0 -5
- three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
- three/examples/jsm/exporters/EXRExporter.d.ts +2 -2
- three/examples/jsm/exporters/KTX2Exporter.d.ts +2 -2
- three/examples/jsm/exporters/STLExporter.d.ts +2 -2
- three/examples/jsm/exporters/USDZExporter.d.ts +2 -2
- three/examples/jsm/geometries/TextGeometry.d.ts +2 -0
- three/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
- three/examples/jsm/inspector/Inspector.d.ts +10 -0
- three/examples/jsm/inspector/RendererInspector.d.ts +4 -0
- three/examples/jsm/inspector/tabs/Parameters.d.ts +95 -0
- three/examples/jsm/inspector/ui/Tab.d.ts +3 -0
- three/examples/jsm/inspector/ui/Values.d.ts +80 -0
- three/examples/jsm/interactive/SelectionBox.d.ts +9 -9
- three/examples/jsm/lighting/TiledLighting.d.ts +1 -2
- three/examples/jsm/loaders/FontLoader.d.ts +1 -1
- three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +2 -2
- three/examples/jsm/loaders/HDRLoader.d.ts +22 -0
- three/examples/jsm/loaders/KTX2Loader.d.ts +3 -0
- three/examples/jsm/loaders/LDrawLoader.d.ts +5 -1
- three/examples/jsm/loaders/RGBELoader.d.ts +9 -15
- three/examples/jsm/materials/WoodNodeMaterial.d.ts +75 -0
- three/examples/jsm/math/ColorSpaces.d.ts +4 -0
- three/examples/jsm/objects/SkyMesh.d.ts +6 -7
- three/examples/jsm/objects/WaterMesh.d.ts +2 -2
- three/examples/jsm/postprocessing/SSRPass.d.ts +6 -29
- three/examples/jsm/renderers/CSS2DRenderer.d.ts +15 -10
- three/examples/jsm/tsl/display/AfterImageNode.d.ts +4 -5
- three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +11 -3
- three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -2
- three/examples/jsm/tsl/display/BloomNode.d.ts +2 -3
- three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +1 -2
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +1 -2
- three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +15 -10
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +1 -2
- three/examples/jsm/tsl/display/FXAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/FilmNode.d.ts +1 -2
- three/examples/jsm/tsl/display/GTAONode.d.ts +11 -10
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +28 -9
- three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -7
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +2 -3
- three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -2
- three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -7
- three/examples/jsm/tsl/display/ParallaxBarrierPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/PixelationPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +1 -2
- three/examples/jsm/tsl/display/SMAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/SSGINode.d.ts +30 -0
- three/examples/jsm/tsl/display/SSRNode.d.ts +18 -14
- three/examples/jsm/tsl/display/SSSNode.d.ts +18 -0
- three/examples/jsm/tsl/display/Sepia.d.ts +1 -2
- three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +1 -2
- three/examples/jsm/tsl/display/StereoPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/TRAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/TransitionNode.d.ts +1 -2
- three/examples/jsm/tsl/display/boxBlur.d.ts +10 -0
- three/examples/jsm/tsl/display/hashBlur.d.ts +2 -3
- three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +3 -4
- three/examples/jsm/tsl/math/Bayer.d.ts +1 -2
- three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -3
- three/package.json +2 -2
- three/src/Three.Core.d.ts +2 -1
- three/src/Three.TSL.d.ts +36 -5
- three/src/Three.WebGPU.Nodes.d.ts +2 -0
- three/src/Three.WebGPU.d.ts +2 -0
- three/src/animation/AnimationClip.d.ts +5 -0
- three/src/animation/AnimationMixer.d.ts +3 -3
- three/src/constants.d.ts +3 -1
- three/src/lights/DirectionalLight.d.ts +0 -1
- three/src/loaders/ObjectLoader.d.ts +3 -3
- three/src/loaders/TextureLoader.d.ts +3 -3
- three/src/materials/LineBasicMaterial.d.ts +1 -0
- three/src/materials/LineDashedMaterial.d.ts +1 -0
- three/src/materials/Material.d.ts +2 -2
- three/src/materials/MeshBasicMaterial.d.ts +1 -0
- three/src/materials/MeshDepthMaterial.d.ts +1 -0
- three/src/materials/MeshDistanceMaterial.d.ts +2 -1
- three/src/materials/MeshLambertMaterial.d.ts +2 -1
- three/src/materials/MeshMatcapMaterial.d.ts +15 -0
- three/src/materials/MeshNormalMaterial.d.ts +1 -0
- three/src/materials/MeshPhongMaterial.d.ts +2 -1
- three/src/materials/MeshPhysicalMaterial.d.ts +1 -1
- three/src/materials/MeshStandardMaterial.d.ts +7 -7
- three/src/materials/MeshToonMaterial.d.ts +1 -0
- three/src/materials/PointsMaterial.d.ts +2 -1
- three/src/materials/ShaderMaterial.d.ts +9 -8
- three/src/materials/ShadowMaterial.d.ts +1 -0
- three/src/materials/SpriteMaterial.d.ts +1 -0
- three/src/materials/nodes/Line2NodeMaterial.d.ts +1 -0
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/LineDashedNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +2 -1
- three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/NodeMaterial.d.ts +3 -3
- three/src/materials/nodes/PointsNodeMaterial.d.ts +17 -0
- three/src/materials/nodes/ShadowNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +2 -2
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +1 -1
- three/src/math/ColorManagement.d.ts +1 -1
- three/src/math/Vector3.d.ts +2 -2
- three/src/nodes/Nodes.d.ts +4 -1
- three/src/nodes/TSL.d.ts +4 -1
- three/src/nodes/accessors/AccessorsUtils.d.ts +4 -5
- three/src/nodes/accessors/Arrays.d.ts +2 -3
- three/src/nodes/accessors/BatchNode.d.ts +1 -2
- three/src/nodes/accessors/Bitangent.d.ts +4 -5
- three/src/nodes/accessors/BufferAttributeNode.d.ts +8 -9
- three/src/nodes/accessors/BufferNode.d.ts +2 -2
- three/src/nodes/accessors/BuiltinNode.d.ts +1 -2
- three/src/nodes/accessors/Camera.d.ts +11 -10
- three/src/nodes/accessors/ClippingNode.d.ts +3 -6
- three/src/nodes/accessors/CubeTextureNode.d.ts +8 -9
- three/src/nodes/accessors/InstanceNode.d.ts +1 -2
- three/src/nodes/accessors/InstancedMeshNode.d.ts +1 -2
- three/src/nodes/accessors/Lights.d.ts +6 -7
- three/src/nodes/accessors/MaterialNode.d.ts +38 -39
- three/src/nodes/accessors/MaterialProperties.d.ts +3 -4
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +2 -2
- three/src/nodes/accessors/ModelNode.d.ts +12 -13
- three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
- three/src/nodes/accessors/MorphNode.d.ts +1 -2
- three/src/nodes/accessors/Normal.d.ts +13 -14
- three/src/nodes/accessors/Object3DNode.d.ts +6 -7
- three/src/nodes/accessors/PointUVNode.d.ts +1 -2
- three/src/nodes/accessors/Position.d.ts +7 -8
- three/src/nodes/accessors/ReferenceBaseNode.d.ts +2 -3
- three/src/nodes/accessors/ReferenceNode.d.ts +2 -3
- three/src/nodes/accessors/ReflectVector.d.ts +4 -5
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -2
- three/src/nodes/accessors/SceneNode.d.ts +3 -4
- three/src/nodes/accessors/SkinningNode.d.ts +5 -6
- three/src/nodes/accessors/StorageBufferNode.d.ts +5 -5
- three/src/nodes/accessors/StorageTextureNode.d.ts +7 -4
- three/src/nodes/accessors/Tangent.d.ts +4 -6
- three/src/nodes/accessors/TangentUtils.d.ts +2 -3
- three/src/nodes/accessors/Texture3DNode.d.ts +3 -4
- three/src/nodes/accessors/TextureBicubic.d.ts +2 -3
- three/src/nodes/accessors/TextureNode.d.ts +31 -24
- three/src/nodes/accessors/TextureSizeNode.d.ts +1 -2
- three/src/nodes/accessors/UV.d.ts +1 -2
- three/src/nodes/accessors/UniformArrayNode.d.ts +2 -3
- three/src/nodes/accessors/UserDataNode.d.ts +1 -2
- three/src/nodes/accessors/VelocityNode.d.ts +1 -2
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -2
- three/src/nodes/code/CodeNode.d.ts +4 -5
- three/src/nodes/code/ExpressionNode.d.ts +1 -2
- three/src/nodes/code/FunctionCallNode.d.ts +6 -5
- three/src/nodes/code/FunctionNode.d.ts +4 -6
- three/src/nodes/code/ScriptableNode.d.ts +1 -2
- three/src/nodes/code/ScriptableValueNode.d.ts +1 -2
- three/src/nodes/core/ArrayNode.d.ts +6 -6
- three/src/nodes/core/AssignNode.d.ts +1 -8
- three/src/nodes/core/AttributeNode.d.ts +1 -2
- three/src/nodes/core/BypassNode.d.ts +5 -5
- three/src/nodes/core/ContextNode.d.ts +25 -9
- three/src/nodes/core/IndexNode.d.ts +10 -7
- three/src/nodes/core/InspectorNode.d.ts +16 -0
- three/src/nodes/core/IsolateNode.d.ts +36 -0
- three/src/nodes/core/MRTNode.d.ts +3 -4
- three/src/nodes/core/Node.d.ts +22 -13
- three/src/nodes/core/NodeUtils.d.ts +0 -10
- three/src/nodes/core/OutputStructNode.d.ts +1 -2
- three/src/nodes/core/ParameterNode.d.ts +1 -2
- three/src/nodes/core/PropertyNode.d.ts +30 -31
- three/src/nodes/core/StackNode.d.ts +1 -4
- three/src/nodes/core/StructNode.d.ts +3 -4
- three/src/nodes/core/SubBuildNode.d.ts +1 -2
- three/src/nodes/core/UniformNode.d.ts +5 -8
- three/src/nodes/core/VarNode.d.ts +11 -21
- three/src/nodes/core/VaryingNode.d.ts +12 -10
- three/src/nodes/display/BlendModes.d.ts +11 -12
- three/src/nodes/display/BumpMapNode.d.ts +1 -2
- three/src/nodes/display/ColorAdjustment.d.ts +7 -8
- three/src/nodes/display/ColorSpaceFunctions.d.ts +2 -3
- three/src/nodes/display/ColorSpaceNode.d.ts +19 -9
- three/src/nodes/display/FrontFacingNode.d.ts +3 -4
- three/src/nodes/display/NormalMapNode.d.ts +1 -2
- three/src/nodes/display/PassNode.d.ts +20 -11
- three/src/nodes/display/PosterizeNode.d.ts +1 -2
- three/src/nodes/display/RenderOutputNode.d.ts +11 -6
- three/src/nodes/display/ScreenNode.d.ts +12 -10
- three/src/nodes/display/ToneMappingFunctions.d.ts +6 -7
- three/src/nodes/display/ToneMappingNode.d.ts +11 -10
- three/src/nodes/display/ToonOutlinePassNode.d.ts +1 -2
- three/src/nodes/display/ViewportDepthNode.d.ts +3 -4
- three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
- three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -2
- three/src/nodes/display/ViewportTextureNode.d.ts +6 -3
- three/src/nodes/fog/Fog.d.ts +5 -6
- three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -5
- three/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.d.ts +14 -0
- three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -2
- three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -2
- three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -2
- three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -2
- three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -2
- three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -2
- three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +1 -2
- three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -2
- three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -2
- three/src/nodes/functions/ShadowMaskModel.d.ts +1 -2
- three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +1 -2
- three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -2
- three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +1 -2
- three/src/nodes/functions/material/getRoughness.d.ts +1 -2
- three/src/nodes/functions/material/getShIrradianceAt.d.ts +1 -2
- three/src/nodes/geometry/RangeNode.d.ts +1 -2
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +10 -11
- three/src/nodes/gpgpu/BarrierNode.d.ts +3 -4
- three/src/nodes/gpgpu/ComputeBuiltinNode.d.ts +5 -6
- three/src/nodes/gpgpu/ComputeNode.d.ts +21 -13
- three/src/nodes/gpgpu/SubgroupFunctionNode.d.ts +99 -0
- three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +1 -2
- three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -2
- three/src/nodes/lighting/LightUtils.d.ts +1 -2
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -2
- three/src/nodes/lighting/LightsNode.d.ts +1 -2
- three/src/nodes/lighting/PointLightNode.d.ts +5 -6
- three/src/nodes/lighting/PointShadowNode.d.ts +4 -5
- three/src/nodes/lighting/ShadowBaseNode.d.ts +1 -2
- three/src/nodes/lighting/ShadowFilterNode.d.ts +4 -5
- three/src/nodes/lighting/ShadowNode.d.ts +1 -2
- three/src/nodes/lighting/SpotLightNode.d.ts +1 -2
- three/src/nodes/materialx/MaterialXNodes.d.ts +41 -42
- three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -3
- three/src/nodes/materialx/lib/mx_noise.d.ts +73 -74
- three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -2
- three/src/nodes/math/BitcastNode.d.ts +24 -0
- three/src/nodes/math/ConditionalNode.d.ts +11 -5
- three/src/nodes/math/Hash.d.ts +1 -2
- three/src/nodes/math/MathNode.d.ts +223 -80
- three/src/nodes/math/OperatorNode.d.ts +203 -59
- three/src/nodes/math/TriNoise3D.d.ts +3 -4
- three/src/nodes/pmrem/PMREMNode.d.ts +1 -2
- three/src/nodes/pmrem/PMREMUtils.d.ts +3 -4
- three/src/nodes/procedural/Checker.d.ts +1 -2
- three/src/nodes/shapes/Shapes.d.ts +1 -2
- three/src/nodes/tsl/TSLBase.d.ts +2 -1
- three/src/nodes/tsl/TSLCore.d.ts +235 -128
- three/src/nodes/utils/CubeMapNode.d.ts +1 -2
- three/src/nodes/utils/DebugNode.d.ts +9 -5
- three/src/nodes/utils/Discard.d.ts +6 -6
- three/src/nodes/utils/EquirectUV.d.ts +1 -2
- three/src/nodes/utils/EventNode.d.ts +8 -3
- three/src/nodes/utils/FunctionOverloadingNode.d.ts +1 -2
- three/src/nodes/utils/LoopNode.d.ts +7 -6
- three/src/nodes/utils/MatcapUV.d.ts +1 -2
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -2
- three/src/nodes/utils/Oscillators.d.ts +4 -5
- three/src/nodes/utils/Packing.d.ts +2 -3
- three/src/nodes/utils/PostProcessingUtils.d.ts +5 -4
- three/src/nodes/utils/RTTNode.d.ts +2 -3
- three/src/nodes/utils/ReflectorNode.d.ts +18 -4
- three/src/nodes/utils/RemapNode.d.ts +29 -7
- three/src/nodes/utils/RotateNode.d.ts +1 -2
- three/src/nodes/utils/SampleNode.d.ts +3 -3
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -2
- three/src/nodes/utils/SpriteUtils.d.ts +1 -2
- three/src/nodes/utils/StorageArrayElementNode.d.ts +1 -2
- three/src/nodes/utils/Timer.d.ts +3 -19
- three/src/nodes/utils/TriplanarTextures.d.ts +2 -3
- three/src/nodes/utils/UVUtils.d.ts +2 -3
- three/src/nodes/utils/ViewportUtils.d.ts +1 -2
- three/src/objects/InstancedMesh.d.ts +2 -3
- three/src/renderers/WebGLRenderer.d.ts +0 -25
- three/src/renderers/common/Animation.d.ts +4 -1
- three/src/renderers/common/Attributes.d.ts +1 -1
- three/src/renderers/common/Bindings.d.ts +12 -0
- three/src/renderers/common/CanvasTarget.d.ts +142 -0
- three/src/renderers/common/Geometries.d.ts +1 -0
- three/src/renderers/common/InspectorBase.d.ts +105 -0
- three/src/renderers/common/PostProcessing.d.ts +3 -0
- three/src/renderers/common/QuadMesh.d.ts +3 -0
- three/src/renderers/common/RenderContexts.d.ts +3 -1
- three/src/renderers/common/Renderer.d.ts +125 -37
- three/src/renderers/common/SampledTexture.d.ts +2 -0
- three/src/renderers/common/Sampler.d.ts +2 -0
- three/src/renderers/common/Textures.d.ts +21 -1
- three/src/renderers/common/TimestampQueryPool.d.ts +26 -4
- three/src/renderers/common/XRManager.d.ts +10 -0
- three/src/renderers/common/extras/PMREMGenerator.d.ts +19 -1
- three/src/renderers/common/nodes/NodeLibrary.d.ts +8 -12
- three/src/renderers/common/nodes/Nodes.d.ts +13 -14
- three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +6 -1
- three/src/scenes/Scene.d.ts +2 -2
- three/src/textures/CanvasTexture.d.ts +3 -3
- three/src/textures/CompressedArrayTexture.d.ts +6 -9
- three/src/textures/CompressedCubeTexture.d.ts +3 -3
- three/src/textures/CompressedTexture.d.ts +10 -12
- three/src/textures/CubeTexture.d.ts +4 -11
- three/src/textures/Data3DTexture.d.ts +7 -11
- three/src/textures/DataArrayTexture.d.ts +10 -10
- three/src/textures/DataTexture.d.ts +6 -12
- three/src/textures/DepthTexture.d.ts +7 -8
- three/src/textures/ExternalTexture.d.ts +5 -3
- three/src/textures/FramebufferTexture.d.ts +6 -1
- three/src/textures/Source.d.ts +3 -3
- three/src/textures/Texture.d.ts +9 -9
- three/src/textures/VideoFrameTexture.d.ts +1 -1
- three/src/textures/VideoTexture.d.ts +2 -2
- three/src/utils.d.ts +18 -2
- three/examples/jsm/loaders/RGBMLoader.d.ts +0 -37
- three/src/nodes/core/CacheNode.d.ts +0 -21
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}
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*/
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*/
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*
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* Reference: [Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look]
|
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+
* Reference: [Approximating Translucency for a Fast, Cheap and Convincing Subsurface Scattering Look](https://colinbarrebrisebois.com/2011/03/07/gdc-2011-approximating-translucency-for-a-fast-cheap-and-convincing-subsurface-scattering-look/)
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*
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|
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@@ -92,6 +92,7 @@ export interface MeshSSSNodeMaterialParameters
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declare class MeshSSSNodeMaterial extends MeshPhysicalNodeMaterial {
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constructor(parameters?: MeshSSSNodeMaterialParameters);
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*
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@@ -65,6 +65,7 @@ declare class MeshStandardNodeMaterial extends NodeMaterial {
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|
|
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*/
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readonly isMeshStandardNodeMaterial: boolean;
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setValues(values?: MeshStandardNodeMaterialParameters): void;
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/**
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|
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* to implement the PBR (PMREM based) environment mapping. Besides, the
|
|
@@ -4,7 +4,6 @@ import MRTNode from "../../nodes/core/MRTNode.js";
|
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4
4
|
import Node from "../../nodes/core/Node.js";
|
|
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import NodeBuilder from "../../nodes/core/NodeBuilder.js";
|
|
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import LightsNode from "../../nodes/lighting/LightsNode.js";
|
|
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|
-
import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
|
|
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|
import { MapColorPropertiesToColorRepresentations, Material, MaterialParameters } from "../Material.js";
|
|
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|
import NodeMaterialObserver from "./manager/NodeMaterialObserver.js";
|
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|
|
|
@@ -105,7 +104,7 @@ export interface NodeMaterialNodeProperties {
|
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* and `alphaMap` properties. This node property allows to overwrite the default
|
|
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|
* and define the opacity with a node instead.
|
|
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*
|
|
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-
* If you don't want to overwrite the
|
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|
+
* If you don't want to overwrite the opacity but modify the existing
|
|
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|
* value instead, use {@link materialOpacity}.
|
|
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|
*
|
|
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* @default null
|
|
@@ -291,6 +290,7 @@ declare class NodeMaterial extends Material {
|
|
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* @default true
|
|
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|
*/
|
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|
readonly isNodeMaterial: boolean;
|
|
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|
+
setValues(values?: NodeMaterialParameters): void;
|
|
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|
/**
|
|
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|
* Builds this material with the given node builder.
|
|
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*
|
|
@@ -384,7 +384,7 @@ declare class NodeMaterial extends Material {
|
|
|
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|
*
|
|
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|
* @return {Node<vec3>} The normal node.
|
|
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|
*/
|
|
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|
-
setupNormal():
|
|
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|
+
setupNormal(): Node;
|
|
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|
/**
|
|
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|
* Setups the environment node from the material.
|
|
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|
*
|
|
@@ -26,6 +26,22 @@ export interface PointsNodeMaterialParameters
|
|
|
26
26
|
|
|
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|
/**
|
|
28
28
|
* Node material version of {@link PointsMaterial}.
|
|
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|
+
*
|
|
30
|
+
* This material can be used in two ways:
|
|
31
|
+
*
|
|
32
|
+
* - By rendering point primitives with {@link Points}. Since WebGPU only supports point primitives
|
|
33
|
+
* with a pixel size of `1`, it's not possible to define a size.
|
|
34
|
+
*
|
|
35
|
+
* ```js
|
|
36
|
+
* const pointCloud = new THREE.Points( geometry, new THREE.PointsNodeMaterial() );
|
|
37
|
+
* ```
|
|
38
|
+
*
|
|
39
|
+
* - By rendering point primitives with {@link Sprites}. In this case, size is honored,
|
|
40
|
+
* see {@link PointsNodeMaterial#sizeNode}.
|
|
41
|
+
*
|
|
42
|
+
* ```js
|
|
43
|
+
* const instancedPoints = new THREE.Sprite( new THREE.PointsNodeMaterial( { positionNode: instancedBufferAttribute( positionAttribute ) } ) );
|
|
44
|
+
* ```
|
|
29
45
|
*/
|
|
30
46
|
declare class PointsNodeMaterial extends SpriteNodeMaterial {
|
|
31
47
|
constructor(parameters?: PointsNodeMaterialParameters);
|
|
@@ -35,6 +51,7 @@ declare class PointsNodeMaterial extends SpriteNodeMaterial {
|
|
|
35
51
|
* @default true
|
|
36
52
|
*/
|
|
37
53
|
readonly isPointsNodeMaterial: boolean;
|
|
54
|
+
setValues(values?: PointsNodeMaterialParameters): void;
|
|
38
55
|
}
|
|
39
56
|
|
|
40
57
|
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
@@ -60,6 +60,7 @@ declare class SpriteNodeMaterial extends NodeMaterial {
|
|
|
60
60
|
* @default true
|
|
61
61
|
*/
|
|
62
62
|
readonly isSpriteNodeMaterial: boolean;
|
|
63
|
+
setValues(values?: SpriteNodeMaterialParameters): void;
|
|
63
64
|
/**
|
|
64
65
|
* Setups the position node in view space. This method implements
|
|
65
66
|
* the sprite specific vertex shader.
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import Node from "../../nodes/core/Node.js";
|
|
2
2
|
import VolumetricLightingModel from "../../nodes/functions/VolumetricLightingModel.js";
|
|
3
|
-
import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
|
|
4
3
|
import { MapColorPropertiesToColorRepresentations, MaterialParameters, MaterialProperties } from "../Material.js";
|
|
5
4
|
import NodeMaterial, { NodeMaterialNodeProperties } from "./NodeMaterial.js";
|
|
6
5
|
|
|
@@ -23,7 +22,7 @@ export interface VolumeNodeMaterialNodeProperties extends NodeMaterialNodeProper
|
|
|
23
22
|
*
|
|
24
23
|
* @default null
|
|
25
24
|
*/
|
|
26
|
-
scatteringNode: (params: { positionRay:
|
|
25
|
+
scatteringNode: (params: { positionRay: Node }) => Node | null;
|
|
27
26
|
}
|
|
28
27
|
|
|
29
28
|
// eslint-disable-next-line @typescript-eslint/no-empty-interface
|
|
@@ -49,6 +48,7 @@ declare class VolumeNodeMaterial extends NodeMaterial {
|
|
|
49
48
|
* @default true
|
|
50
49
|
*/
|
|
51
50
|
readonly isVolumeNodeMaterial: boolean;
|
|
51
|
+
setValues(values?: VolumeNodeMaterialParameters): void;
|
|
52
52
|
setupLightingModel(): VolumetricLightingModel;
|
|
53
53
|
}
|
|
54
54
|
|
|
@@ -171,7 +171,7 @@ declare class NodeMaterialObserver {
|
|
|
171
171
|
*
|
|
172
172
|
* @param {LightsNode} lightsNode - The lights node.
|
|
173
173
|
* @param {number} renderId - The render ID.
|
|
174
|
-
* @return {Array} The lights for the given lights node and render ID.
|
|
174
|
+
* @return {Array<Object>} The lights for the given lights node and render ID.
|
|
175
175
|
*/
|
|
176
176
|
getLights(lightsNode: LightsNode, renderId: number): LightData[];
|
|
177
177
|
/**
|
|
@@ -11,7 +11,7 @@ export interface ColorSpaceDefinition {
|
|
|
11
11
|
fromXYZ: Matrix3;
|
|
12
12
|
luminanceCoefficients: [number, number, number];
|
|
13
13
|
workingColorSpaceConfig?: { unpackColorSpace: string };
|
|
14
|
-
outputColorSpaceConfig?: { drawingBufferColorSpace: string };
|
|
14
|
+
outputColorSpaceConfig?: { drawingBufferColorSpace: string; toneMappingNode?: "extended" | "standard" };
|
|
15
15
|
}
|
|
16
16
|
|
|
17
17
|
export interface ColorManagement {
|
three/src/math/Vector3.d.ts
CHANGED
|
@@ -103,7 +103,7 @@ export class Vector3 {
|
|
|
103
103
|
/**
|
|
104
104
|
* Subtracts v from this vector.
|
|
105
105
|
*/
|
|
106
|
-
sub(
|
|
106
|
+
sub(v: Vector3Like): this;
|
|
107
107
|
|
|
108
108
|
subScalar(s: number): this;
|
|
109
109
|
|
|
@@ -208,7 +208,7 @@ export class Vector3 {
|
|
|
208
208
|
/**
|
|
209
209
|
* Sets this vector to cross product of itself and v.
|
|
210
210
|
*/
|
|
211
|
-
cross(
|
|
211
|
+
cross(v: Vector3Like): this;
|
|
212
212
|
|
|
213
213
|
/**
|
|
214
214
|
* Sets this vector to cross product of a and b.
|
three/src/nodes/Nodes.d.ts
CHANGED
|
@@ -6,10 +6,10 @@ export { default as ArrayNode } from "./core/ArrayNode.js";
|
|
|
6
6
|
export { default as AssignNode } from "./core/AssignNode.js";
|
|
7
7
|
export { default as AttributeNode } from "./core/AttributeNode.js";
|
|
8
8
|
export { default as BypassNode } from "./core/BypassNode.js";
|
|
9
|
-
export { default as CacheNode } from "./core/CacheNode.js";
|
|
10
9
|
export { default as ConstNode } from "./core/ConstNode.js";
|
|
11
10
|
export { default as ContextNode } from "./core/ContextNode.js";
|
|
12
11
|
export { default as IndexNode, IndexNodeScope } from "./core/IndexNode.js";
|
|
12
|
+
export { default as IsolateNode } from "./core/IsolateNode.js";
|
|
13
13
|
export {
|
|
14
14
|
default as LightingModel,
|
|
15
15
|
LightingModelDirectInput,
|
|
@@ -68,6 +68,9 @@ export { default as SplitNode } from "./utils/SplitNode.js";
|
|
|
68
68
|
export { default as SpriteSheetUVNode } from "./utils/SpriteSheetUVNode.js";
|
|
69
69
|
export { default as StorageArrayElementNode } from "./utils/StorageArrayElementNode.js";
|
|
70
70
|
|
|
71
|
+
// math
|
|
72
|
+
export { default as BitcastNode } from "./math/BitcastNode.js";
|
|
73
|
+
|
|
71
74
|
// accessors
|
|
72
75
|
export { default as BatchNode } from "./accessors/BatchNode.js";
|
|
73
76
|
export { default as BufferAttributeNode } from "./accessors/BufferAttributeNode.js";
|
three/src/nodes/TSL.d.ts
CHANGED
|
@@ -5,9 +5,9 @@ export * from "./core/constants.js";
|
|
|
5
5
|
export * from "./core/AssignNode.js";
|
|
6
6
|
export * from "./core/AttributeNode.js";
|
|
7
7
|
export * from "./core/BypassNode.js";
|
|
8
|
-
export * from "./core/CacheNode.js";
|
|
9
8
|
export * from "./core/ContextNode.js";
|
|
10
9
|
export * from "./core/IndexNode.js";
|
|
10
|
+
export * from "./core/IsolateNode.js";
|
|
11
11
|
export * from "./core/MRTNode.js";
|
|
12
12
|
export * from "./core/OutputStructNode.js";
|
|
13
13
|
export * from "./core/ParameterNode.js";
|
|
@@ -19,6 +19,7 @@ export * from "./core/UniformNode.js";
|
|
|
19
19
|
export * from "./core/VaryingNode.js";
|
|
20
20
|
|
|
21
21
|
// math
|
|
22
|
+
export * from "./math/BitcastNode.js";
|
|
22
23
|
export * from "./math/Hash.js";
|
|
23
24
|
export * from "./math/MathUtils.js";
|
|
24
25
|
export * from "./math/TriNoise3D.js";
|
|
@@ -55,6 +56,7 @@ export * from "./accessors/BatchNode.js";
|
|
|
55
56
|
export * from "./accessors/Bitangent.js";
|
|
56
57
|
export * from "./accessors/BufferAttributeNode.js";
|
|
57
58
|
export * from "./accessors/BufferNode.js";
|
|
59
|
+
export * from "./accessors/BuiltinNode.js";
|
|
58
60
|
export * from "./accessors/Camera.js";
|
|
59
61
|
export * from "./accessors/CubeTextureNode.js";
|
|
60
62
|
export * from "./accessors/InstancedMeshNode.js";
|
|
@@ -128,6 +130,7 @@ export * from "./gpgpu/AtomicFunctionNode.js";
|
|
|
128
130
|
export * from "./gpgpu/BarrierNode.js";
|
|
129
131
|
export * from "./gpgpu/ComputeBuiltinNode.js";
|
|
130
132
|
export * from "./gpgpu/ComputeNode.js";
|
|
133
|
+
export * from "./gpgpu/SubgroupFunctionNode.js";
|
|
131
134
|
export * from "./gpgpu/WorkgroupInfoNode.js";
|
|
132
135
|
|
|
133
136
|
// lighting
|
|
@@ -1,9 +1,8 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
2
|
|
|
4
|
-
export const TBNViewMatrix:
|
|
3
|
+
export const TBNViewMatrix: Node;
|
|
5
4
|
|
|
6
|
-
export const parallaxDirection:
|
|
7
|
-
export const parallaxUV: (uv:
|
|
5
|
+
export const parallaxDirection: Node;
|
|
6
|
+
export const parallaxUV: (uv: Node, scale: Node) => Node;
|
|
8
7
|
|
|
9
|
-
export const bentNormalView:
|
|
8
|
+
export const bentNormalView: Node;
|
|
@@ -1,14 +1,13 @@
|
|
|
1
1
|
import { TypedArray } from "../../core/BufferAttribute.js";
|
|
2
2
|
import { Struct } from "../core/StructNode.js";
|
|
3
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
3
|
import StorageBufferNode from "./StorageBufferNode.js";
|
|
5
4
|
|
|
6
5
|
export const attributeArray: (
|
|
7
6
|
count: TypedArray | number,
|
|
8
7
|
type?: string | Struct,
|
|
9
|
-
) =>
|
|
8
|
+
) => StorageBufferNode;
|
|
10
9
|
|
|
11
10
|
export const instancedArray: (
|
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count: TypedArray | number,
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) =>
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) => StorageBufferNode;
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@@ -1,6 +1,5 @@
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import { BatchedMesh } from "../../objects/BatchedMesh.js";
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import Node from "../core/Node.js";
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import { ShaderNodeObject } from "../tsl/TSLCore.js";
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export default class BatchNode extends Node {
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batchMesh: BatchedMesh;
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@@ -10,4 +9,4 @@ export default class BatchNode extends Node {
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constructor(batchMesh: BatchedMesh);
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}
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export const batch: (batchMesh: BatchedMesh) =>
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export const batch: (batchMesh: BatchedMesh) => BatchNode;
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@@ -1,7 +1,6 @@
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import MathNode from "../math/MathNode.js";
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import { ShaderNodeObject } from "../tsl/TSLCore.js";
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export const bitangentGeometry:
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export const bitangentLocal:
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export const bitangentView:
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export const bitangentWorld:
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export const bitangentGeometry: MathNode;
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export const bitangentLocal: MathNode;
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export const bitangentView: MathNode;
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export const bitangentWorld: MathNode;
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@@ -4,8 +4,6 @@ import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
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import { InterleavedBufferAttribute } from "../../core/InterleavedBufferAttribute.js";
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import { ShaderNodeObject } from "../tsl/TSLCore.js";
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import BufferNode from "./BufferNode.js";
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/**
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* In earlier `three.js` versions it was only possible to define attribute data
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* on geometry level. With `BufferAttributeNode`, it is also possible to do this
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) => BufferAttributeNode;
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/**
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* TSL function for creating a buffer attribute node but with dynamic draw usage.
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* Use this function if attribute data are updated per frame.
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) => BufferAttributeNode;
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/**
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* TSL function for creating a buffer attribute node but with enabled instancing
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*
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@@ -156,7 +154,7 @@ export declare const instancedBufferAttribute: (
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) =>
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) => BufferAttributeNode;
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/**
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* TSL function for creating a buffer attribute node but with dynamic draw usage and enabled instancing
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*
|
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@@ -173,9 +171,10 @@ export declare const instancedDynamicBufferAttribute: (
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) =>
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declare module "../
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interface
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toAttribute:
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) => BufferAttributeNode;
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declare module "../Nodes.js" {
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interface BufferNode<TValue> {
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toAttribute: () => BufferAttributeNode;
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toAttributeAssign: () => this;
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}
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}
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@@ -1,5 +1,5 @@
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import UniformNode from "../core/UniformNode.js";
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import { NodeOrType
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+
import { NodeOrType } from "../tsl/TSLCore.js";
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export default class BufferNode<TValue> extends UniformNode<TValue> {
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isBufferNode: true;
|
|
@@ -14,4 +14,4 @@ export const buffer: <TValue>(
|
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value: unknown,
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nodeOrType: NodeOrType,
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) =>
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) => BufferNode<TValue>;
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@@ -1,5 +1,4 @@
|
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1
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import Node from "../core/Node.js";
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2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
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2
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|
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|
declare class BuiltinNode extends Node {
|
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5
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|
name: string;
|
|
@@ -11,4 +10,4 @@ declare class BuiltinNode extends Node {
|
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export default BuiltinNode;
|
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|
|
|
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|
-
export const builtin: (name: string) =>
|
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|
+
export const builtin: (name: string) => BuiltinNode;
|
|
@@ -1,15 +1,16 @@
|
|
|
1
1
|
import { Matrix3 } from "../../math/Matrix3.js";
|
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2
2
|
import { Matrix4 } from "../../math/Matrix4.js";
|
|
3
3
|
import { Vector3 } from "../../math/Vector3.js";
|
|
4
|
+
import { Vector4 } from "../../math/Vector4.js";
|
|
4
5
|
import UniformNode from "../core/UniformNode.js";
|
|
5
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
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6
|
|
|
7
|
-
export const cameraIndex:
|
|
8
|
-
export const cameraNear:
|
|
9
|
-
export const cameraFar:
|
|
10
|
-
export const cameraProjectionMatrix:
|
|
11
|
-
export const cameraProjectionMatrixInverse:
|
|
12
|
-
export const cameraViewMatrix:
|
|
13
|
-
export const cameraWorldMatrix:
|
|
14
|
-
export const cameraNormalMatrix:
|
|
15
|
-
export const cameraPosition:
|
|
7
|
+
export const cameraIndex: UniformNode<number>;
|
|
8
|
+
export const cameraNear: UniformNode<number>;
|
|
9
|
+
export const cameraFar: UniformNode<number>;
|
|
10
|
+
export const cameraProjectionMatrix: UniformNode<Matrix4>;
|
|
11
|
+
export const cameraProjectionMatrixInverse: UniformNode<Matrix4>;
|
|
12
|
+
export const cameraViewMatrix: UniformNode<Matrix4>;
|
|
13
|
+
export const cameraWorldMatrix: UniformNode<Matrix4>;
|
|
14
|
+
export const cameraNormalMatrix: UniformNode<Matrix3>;
|
|
15
|
+
export const cameraPosition: UniformNode<Vector3>;
|
|
16
|
+
export const cameraViewport: UniformNode<Vector4>;
|
|
@@ -1,7 +1,4 @@
|
|
|
1
|
-
import { Plane } from "../../math/Plane.js";
|
|
2
1
|
import Node from "../core/Node.js";
|
|
3
|
-
import NodeBuilder from "../core/NodeBuilder.js";
|
|
4
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
5
2
|
|
|
6
3
|
export type ClippingNodeScope = typeof ClippingNode.ALPHA_TO_COVERAGE | typeof ClippingNode.DEFAULT;
|
|
7
4
|
|
|
@@ -17,6 +14,6 @@ export default class ClippingNode extends Node {
|
|
|
17
14
|
static HARDWARE: "hardware";
|
|
18
15
|
}
|
|
19
16
|
|
|
20
|
-
export const clipping: () =>
|
|
21
|
-
export const clippingAlpha: () =>
|
|
22
|
-
export const hardwareClipping: () =>
|
|
17
|
+
export const clipping: () => ClippingNode;
|
|
18
|
+
export const clippingAlpha: () => ClippingNode;
|
|
19
|
+
export const hardwareClipping: () => ClippingNode;
|
|
@@ -1,18 +1,17 @@
|
|
|
1
1
|
import { CubeTexture } from "../../textures/CubeTexture.js";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
3
|
import TextureNode from "./TextureNode.js";
|
|
5
4
|
|
|
6
5
|
declare class CubeTextureNode extends TextureNode {
|
|
7
6
|
isCubeTextureNode: boolean;
|
|
8
|
-
uvNode:
|
|
9
|
-
levelNode:
|
|
7
|
+
uvNode: Node | null;
|
|
8
|
+
levelNode: Node | null;
|
|
10
9
|
|
|
11
10
|
constructor(
|
|
12
11
|
value: CubeTexture,
|
|
13
|
-
uvNode?:
|
|
14
|
-
levelNode?:
|
|
15
|
-
biasNode?:
|
|
12
|
+
uvNode?: Node | null,
|
|
13
|
+
levelNode?: Node | null,
|
|
14
|
+
biasNode?: Node | null,
|
|
16
15
|
);
|
|
17
16
|
|
|
18
17
|
getDefaultUV(): Node;
|
|
@@ -25,15 +24,15 @@ export const cubeTextureBase: (
|
|
|
25
24
|
uvNode?: Node,
|
|
26
25
|
levelNode?: Node,
|
|
27
26
|
biasNode?: Node,
|
|
28
|
-
) =>
|
|
27
|
+
) => CubeTextureNode;
|
|
29
28
|
|
|
30
29
|
export const cubeTexture: (
|
|
31
30
|
value?: CubeTexture,
|
|
32
31
|
uvNode?: Node | null,
|
|
33
32
|
levelNode?: Node | null,
|
|
34
33
|
biasNode?: Node | null,
|
|
35
|
-
) =>
|
|
34
|
+
) => CubeTextureNode;
|
|
36
35
|
|
|
37
36
|
export const uniformCubeTexture: (
|
|
38
37
|
value?: CubeTexture,
|
|
39
|
-
) =>
|
|
38
|
+
) => CubeTextureNode;
|
|
@@ -1,6 +1,5 @@
|
|
|
1
1
|
import { InstancedBufferAttribute } from "../../core/InstancedBufferAttribute.js";
|
|
2
2
|
import Node from "../core/Node.js";
|
|
3
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
3
|
|
|
5
4
|
export default class InstanceNode extends Node {
|
|
6
5
|
count: number;
|
|
@@ -21,4 +20,4 @@ export const instance: (
|
|
|
21
20
|
count: number,
|
|
22
21
|
instanceMatrix: InstancedBufferAttribute,
|
|
23
22
|
instanceColor?: InstancedBufferAttribute | null,
|
|
24
|
-
) =>
|
|
23
|
+
) => InstanceNode;
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { InstancedMesh } from "../../objects/InstancedMesh.js";
|
|
2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
2
|
import InstanceNode from "./InstanceNode.js";
|
|
4
3
|
|
|
5
4
|
declare class InstancedMeshNode extends InstanceNode {
|
|
@@ -8,4 +7,4 @@ declare class InstancedMeshNode extends InstanceNode {
|
|
|
8
7
|
|
|
9
8
|
export default InstancedMeshNode;
|
|
10
9
|
|
|
11
|
-
export const instancedMesh: (instancedMesh: InstancedMesh) =>
|
|
10
|
+
export const instancedMesh: (instancedMesh: InstancedMesh) => InstancedMeshNode;
|