@types/three 0.179.0 → 0.181.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (316) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +1 -1
  3. three/examples/jsm/controls/DragControls.d.ts +0 -30
  4. three/examples/jsm/controls/PointerLockControls.d.ts +0 -5
  5. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  6. three/examples/jsm/exporters/EXRExporter.d.ts +2 -2
  7. three/examples/jsm/exporters/KTX2Exporter.d.ts +2 -2
  8. three/examples/jsm/exporters/STLExporter.d.ts +2 -2
  9. three/examples/jsm/exporters/USDZExporter.d.ts +2 -2
  10. three/examples/jsm/geometries/TextGeometry.d.ts +2 -0
  11. three/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
  12. three/examples/jsm/inspector/Inspector.d.ts +10 -0
  13. three/examples/jsm/inspector/RendererInspector.d.ts +4 -0
  14. three/examples/jsm/inspector/tabs/Parameters.d.ts +95 -0
  15. three/examples/jsm/inspector/ui/Tab.d.ts +3 -0
  16. three/examples/jsm/inspector/ui/Values.d.ts +80 -0
  17. three/examples/jsm/interactive/SelectionBox.d.ts +9 -9
  18. three/examples/jsm/lighting/TiledLighting.d.ts +1 -2
  19. three/examples/jsm/loaders/FontLoader.d.ts +1 -1
  20. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +2 -2
  21. three/examples/jsm/loaders/HDRLoader.d.ts +22 -0
  22. three/examples/jsm/loaders/KTX2Loader.d.ts +3 -0
  23. three/examples/jsm/loaders/LDrawLoader.d.ts +5 -1
  24. three/examples/jsm/loaders/RGBELoader.d.ts +9 -15
  25. three/examples/jsm/materials/WoodNodeMaterial.d.ts +75 -0
  26. three/examples/jsm/math/ColorSpaces.d.ts +4 -0
  27. three/examples/jsm/objects/SkyMesh.d.ts +6 -7
  28. three/examples/jsm/objects/WaterMesh.d.ts +2 -2
  29. three/examples/jsm/postprocessing/SSRPass.d.ts +6 -29
  30. three/examples/jsm/renderers/CSS2DRenderer.d.ts +15 -10
  31. three/examples/jsm/tsl/display/AfterImageNode.d.ts +4 -5
  32. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +1 -2
  33. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +11 -3
  34. three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -2
  35. three/examples/jsm/tsl/display/BloomNode.d.ts +2 -3
  36. three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +1 -2
  37. three/examples/jsm/tsl/display/DenoiseNode.d.ts +1 -2
  38. three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +15 -10
  39. three/examples/jsm/tsl/display/DotScreenNode.d.ts +1 -2
  40. three/examples/jsm/tsl/display/FXAANode.d.ts +1 -2
  41. three/examples/jsm/tsl/display/FilmNode.d.ts +1 -2
  42. three/examples/jsm/tsl/display/GTAONode.d.ts +11 -10
  43. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +28 -9
  44. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -7
  45. three/examples/jsm/tsl/display/Lut3DNode.d.ts +2 -3
  46. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -2
  47. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -7
  48. three/examples/jsm/tsl/display/ParallaxBarrierPassNode.d.ts +1 -2
  49. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +1 -2
  50. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +1 -2
  51. three/examples/jsm/tsl/display/SMAANode.d.ts +1 -2
  52. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -2
  53. three/examples/jsm/tsl/display/SSGINode.d.ts +30 -0
  54. three/examples/jsm/tsl/display/SSRNode.d.ts +18 -14
  55. three/examples/jsm/tsl/display/SSSNode.d.ts +18 -0
  56. three/examples/jsm/tsl/display/Sepia.d.ts +1 -2
  57. three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +1 -2
  58. three/examples/jsm/tsl/display/StereoPassNode.d.ts +1 -2
  59. three/examples/jsm/tsl/display/TRAANode.d.ts +1 -2
  60. three/examples/jsm/tsl/display/TransitionNode.d.ts +1 -2
  61. three/examples/jsm/tsl/display/boxBlur.d.ts +10 -0
  62. three/examples/jsm/tsl/display/hashBlur.d.ts +2 -3
  63. three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +3 -4
  64. three/examples/jsm/tsl/math/Bayer.d.ts +1 -2
  65. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -3
  66. three/package.json +2 -2
  67. three/src/Three.Core.d.ts +2 -1
  68. three/src/Three.TSL.d.ts +36 -5
  69. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  70. three/src/Three.WebGPU.d.ts +2 -0
  71. three/src/animation/AnimationClip.d.ts +5 -0
  72. three/src/animation/AnimationMixer.d.ts +3 -3
  73. three/src/constants.d.ts +3 -1
  74. three/src/lights/DirectionalLight.d.ts +0 -1
  75. three/src/loaders/ObjectLoader.d.ts +3 -3
  76. three/src/loaders/TextureLoader.d.ts +3 -3
  77. three/src/materials/LineBasicMaterial.d.ts +1 -0
  78. three/src/materials/LineDashedMaterial.d.ts +1 -0
  79. three/src/materials/Material.d.ts +2 -2
  80. three/src/materials/MeshBasicMaterial.d.ts +1 -0
  81. three/src/materials/MeshDepthMaterial.d.ts +1 -0
  82. three/src/materials/MeshDistanceMaterial.d.ts +2 -1
  83. three/src/materials/MeshLambertMaterial.d.ts +2 -1
  84. three/src/materials/MeshMatcapMaterial.d.ts +15 -0
  85. three/src/materials/MeshNormalMaterial.d.ts +1 -0
  86. three/src/materials/MeshPhongMaterial.d.ts +2 -1
  87. three/src/materials/MeshPhysicalMaterial.d.ts +1 -1
  88. three/src/materials/MeshStandardMaterial.d.ts +7 -7
  89. three/src/materials/MeshToonMaterial.d.ts +1 -0
  90. three/src/materials/PointsMaterial.d.ts +2 -1
  91. three/src/materials/ShaderMaterial.d.ts +9 -8
  92. three/src/materials/ShadowMaterial.d.ts +1 -0
  93. three/src/materials/SpriteMaterial.d.ts +1 -0
  94. three/src/materials/nodes/Line2NodeMaterial.d.ts +1 -0
  95. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +1 -0
  96. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +1 -0
  97. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -0
  98. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +1 -0
  99. three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +1 -0
  100. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +1 -0
  101. three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +1 -0
  102. three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +1 -0
  103. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +2 -1
  104. three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +1 -0
  105. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +1 -0
  106. three/src/materials/nodes/NodeMaterial.d.ts +3 -3
  107. three/src/materials/nodes/PointsNodeMaterial.d.ts +17 -0
  108. three/src/materials/nodes/ShadowNodeMaterial.d.ts +1 -0
  109. three/src/materials/nodes/SpriteNodeMaterial.d.ts +1 -0
  110. three/src/materials/nodes/VolumeNodeMaterial.d.ts +2 -2
  111. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +1 -1
  112. three/src/math/ColorManagement.d.ts +1 -1
  113. three/src/math/Vector3.d.ts +2 -2
  114. three/src/nodes/Nodes.d.ts +4 -1
  115. three/src/nodes/TSL.d.ts +4 -1
  116. three/src/nodes/accessors/AccessorsUtils.d.ts +4 -5
  117. three/src/nodes/accessors/Arrays.d.ts +2 -3
  118. three/src/nodes/accessors/BatchNode.d.ts +1 -2
  119. three/src/nodes/accessors/Bitangent.d.ts +4 -5
  120. three/src/nodes/accessors/BufferAttributeNode.d.ts +8 -9
  121. three/src/nodes/accessors/BufferNode.d.ts +2 -2
  122. three/src/nodes/accessors/BuiltinNode.d.ts +1 -2
  123. three/src/nodes/accessors/Camera.d.ts +11 -10
  124. three/src/nodes/accessors/ClippingNode.d.ts +3 -6
  125. three/src/nodes/accessors/CubeTextureNode.d.ts +8 -9
  126. three/src/nodes/accessors/InstanceNode.d.ts +1 -2
  127. three/src/nodes/accessors/InstancedMeshNode.d.ts +1 -2
  128. three/src/nodes/accessors/Lights.d.ts +6 -7
  129. three/src/nodes/accessors/MaterialNode.d.ts +38 -39
  130. three/src/nodes/accessors/MaterialProperties.d.ts +3 -4
  131. three/src/nodes/accessors/MaterialReferenceNode.d.ts +2 -2
  132. three/src/nodes/accessors/ModelNode.d.ts +12 -13
  133. three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
  134. three/src/nodes/accessors/MorphNode.d.ts +1 -2
  135. three/src/nodes/accessors/Normal.d.ts +13 -14
  136. three/src/nodes/accessors/Object3DNode.d.ts +6 -7
  137. three/src/nodes/accessors/PointUVNode.d.ts +1 -2
  138. three/src/nodes/accessors/Position.d.ts +7 -8
  139. three/src/nodes/accessors/ReferenceBaseNode.d.ts +2 -3
  140. three/src/nodes/accessors/ReferenceNode.d.ts +2 -3
  141. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  142. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -2
  143. three/src/nodes/accessors/SceneNode.d.ts +3 -4
  144. three/src/nodes/accessors/SkinningNode.d.ts +5 -6
  145. three/src/nodes/accessors/StorageBufferNode.d.ts +5 -5
  146. three/src/nodes/accessors/StorageTextureNode.d.ts +7 -4
  147. three/src/nodes/accessors/Tangent.d.ts +4 -6
  148. three/src/nodes/accessors/TangentUtils.d.ts +2 -3
  149. three/src/nodes/accessors/Texture3DNode.d.ts +3 -4
  150. three/src/nodes/accessors/TextureBicubic.d.ts +2 -3
  151. three/src/nodes/accessors/TextureNode.d.ts +31 -24
  152. three/src/nodes/accessors/TextureSizeNode.d.ts +1 -2
  153. three/src/nodes/accessors/UV.d.ts +1 -2
  154. three/src/nodes/accessors/UniformArrayNode.d.ts +2 -3
  155. three/src/nodes/accessors/UserDataNode.d.ts +1 -2
  156. three/src/nodes/accessors/VelocityNode.d.ts +1 -2
  157. three/src/nodes/accessors/VertexColorNode.d.ts +1 -2
  158. three/src/nodes/code/CodeNode.d.ts +4 -5
  159. three/src/nodes/code/ExpressionNode.d.ts +1 -2
  160. three/src/nodes/code/FunctionCallNode.d.ts +6 -5
  161. three/src/nodes/code/FunctionNode.d.ts +4 -6
  162. three/src/nodes/code/ScriptableNode.d.ts +1 -2
  163. three/src/nodes/code/ScriptableValueNode.d.ts +1 -2
  164. three/src/nodes/core/ArrayNode.d.ts +6 -6
  165. three/src/nodes/core/AssignNode.d.ts +1 -8
  166. three/src/nodes/core/AttributeNode.d.ts +1 -2
  167. three/src/nodes/core/BypassNode.d.ts +5 -5
  168. three/src/nodes/core/ContextNode.d.ts +25 -9
  169. three/src/nodes/core/IndexNode.d.ts +10 -7
  170. three/src/nodes/core/InspectorNode.d.ts +16 -0
  171. three/src/nodes/core/IsolateNode.d.ts +36 -0
  172. three/src/nodes/core/MRTNode.d.ts +3 -4
  173. three/src/nodes/core/Node.d.ts +22 -13
  174. three/src/nodes/core/NodeUtils.d.ts +0 -10
  175. three/src/nodes/core/OutputStructNode.d.ts +1 -2
  176. three/src/nodes/core/ParameterNode.d.ts +1 -2
  177. three/src/nodes/core/PropertyNode.d.ts +30 -31
  178. three/src/nodes/core/StackNode.d.ts +1 -4
  179. three/src/nodes/core/StructNode.d.ts +3 -4
  180. three/src/nodes/core/SubBuildNode.d.ts +1 -2
  181. three/src/nodes/core/UniformNode.d.ts +5 -8
  182. three/src/nodes/core/VarNode.d.ts +11 -21
  183. three/src/nodes/core/VaryingNode.d.ts +12 -10
  184. three/src/nodes/display/BlendModes.d.ts +11 -12
  185. three/src/nodes/display/BumpMapNode.d.ts +1 -2
  186. three/src/nodes/display/ColorAdjustment.d.ts +7 -8
  187. three/src/nodes/display/ColorSpaceFunctions.d.ts +2 -3
  188. three/src/nodes/display/ColorSpaceNode.d.ts +19 -9
  189. three/src/nodes/display/FrontFacingNode.d.ts +3 -4
  190. three/src/nodes/display/NormalMapNode.d.ts +1 -2
  191. three/src/nodes/display/PassNode.d.ts +20 -11
  192. three/src/nodes/display/PosterizeNode.d.ts +1 -2
  193. three/src/nodes/display/RenderOutputNode.d.ts +11 -6
  194. three/src/nodes/display/ScreenNode.d.ts +12 -10
  195. three/src/nodes/display/ToneMappingFunctions.d.ts +6 -7
  196. three/src/nodes/display/ToneMappingNode.d.ts +11 -10
  197. three/src/nodes/display/ToonOutlinePassNode.d.ts +1 -2
  198. three/src/nodes/display/ViewportDepthNode.d.ts +3 -4
  199. three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
  200. three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -2
  201. three/src/nodes/display/ViewportTextureNode.d.ts +6 -3
  202. three/src/nodes/fog/Fog.d.ts +5 -6
  203. three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -5
  204. three/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.d.ts +14 -0
  205. three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -2
  206. three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -2
  207. three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -2
  208. three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -2
  209. three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -2
  210. three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -2
  211. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +1 -2
  212. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -2
  213. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -2
  214. three/src/nodes/functions/ShadowMaskModel.d.ts +1 -2
  215. three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +1 -2
  216. three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -2
  217. three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +1 -2
  218. three/src/nodes/functions/material/getRoughness.d.ts +1 -2
  219. three/src/nodes/functions/material/getShIrradianceAt.d.ts +1 -2
  220. three/src/nodes/geometry/RangeNode.d.ts +1 -2
  221. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +10 -11
  222. three/src/nodes/gpgpu/BarrierNode.d.ts +3 -4
  223. three/src/nodes/gpgpu/ComputeBuiltinNode.d.ts +5 -6
  224. three/src/nodes/gpgpu/ComputeNode.d.ts +21 -13
  225. three/src/nodes/gpgpu/SubgroupFunctionNode.d.ts +99 -0
  226. three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +1 -2
  227. three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -2
  228. three/src/nodes/lighting/LightUtils.d.ts +1 -2
  229. three/src/nodes/lighting/LightingContextNode.d.ts +1 -2
  230. three/src/nodes/lighting/LightsNode.d.ts +1 -2
  231. three/src/nodes/lighting/PointLightNode.d.ts +5 -6
  232. three/src/nodes/lighting/PointShadowNode.d.ts +4 -5
  233. three/src/nodes/lighting/ShadowBaseNode.d.ts +1 -2
  234. three/src/nodes/lighting/ShadowFilterNode.d.ts +4 -5
  235. three/src/nodes/lighting/ShadowNode.d.ts +1 -2
  236. three/src/nodes/lighting/SpotLightNode.d.ts +1 -2
  237. three/src/nodes/materialx/MaterialXNodes.d.ts +41 -42
  238. three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -3
  239. three/src/nodes/materialx/lib/mx_noise.d.ts +73 -74
  240. three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -2
  241. three/src/nodes/math/BitcastNode.d.ts +24 -0
  242. three/src/nodes/math/ConditionalNode.d.ts +11 -5
  243. three/src/nodes/math/Hash.d.ts +1 -2
  244. three/src/nodes/math/MathNode.d.ts +223 -80
  245. three/src/nodes/math/OperatorNode.d.ts +203 -59
  246. three/src/nodes/math/TriNoise3D.d.ts +3 -4
  247. three/src/nodes/pmrem/PMREMNode.d.ts +1 -2
  248. three/src/nodes/pmrem/PMREMUtils.d.ts +3 -4
  249. three/src/nodes/procedural/Checker.d.ts +1 -2
  250. three/src/nodes/shapes/Shapes.d.ts +1 -2
  251. three/src/nodes/tsl/TSLBase.d.ts +2 -1
  252. three/src/nodes/tsl/TSLCore.d.ts +235 -128
  253. three/src/nodes/utils/CubeMapNode.d.ts +1 -2
  254. three/src/nodes/utils/DebugNode.d.ts +9 -5
  255. three/src/nodes/utils/Discard.d.ts +6 -6
  256. three/src/nodes/utils/EquirectUV.d.ts +1 -2
  257. three/src/nodes/utils/EventNode.d.ts +8 -3
  258. three/src/nodes/utils/FunctionOverloadingNode.d.ts +1 -2
  259. three/src/nodes/utils/LoopNode.d.ts +7 -6
  260. three/src/nodes/utils/MatcapUV.d.ts +1 -2
  261. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -2
  262. three/src/nodes/utils/Oscillators.d.ts +4 -5
  263. three/src/nodes/utils/Packing.d.ts +2 -3
  264. three/src/nodes/utils/PostProcessingUtils.d.ts +5 -4
  265. three/src/nodes/utils/RTTNode.d.ts +2 -3
  266. three/src/nodes/utils/ReflectorNode.d.ts +18 -4
  267. three/src/nodes/utils/RemapNode.d.ts +29 -7
  268. three/src/nodes/utils/RotateNode.d.ts +1 -2
  269. three/src/nodes/utils/SampleNode.d.ts +3 -3
  270. three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -2
  271. three/src/nodes/utils/SpriteUtils.d.ts +1 -2
  272. three/src/nodes/utils/StorageArrayElementNode.d.ts +1 -2
  273. three/src/nodes/utils/Timer.d.ts +3 -19
  274. three/src/nodes/utils/TriplanarTextures.d.ts +2 -3
  275. three/src/nodes/utils/UVUtils.d.ts +2 -3
  276. three/src/nodes/utils/ViewportUtils.d.ts +1 -2
  277. three/src/objects/InstancedMesh.d.ts +2 -3
  278. three/src/renderers/WebGLRenderer.d.ts +0 -25
  279. three/src/renderers/common/Animation.d.ts +4 -1
  280. three/src/renderers/common/Attributes.d.ts +1 -1
  281. three/src/renderers/common/Bindings.d.ts +12 -0
  282. three/src/renderers/common/CanvasTarget.d.ts +142 -0
  283. three/src/renderers/common/Geometries.d.ts +1 -0
  284. three/src/renderers/common/InspectorBase.d.ts +105 -0
  285. three/src/renderers/common/PostProcessing.d.ts +3 -0
  286. three/src/renderers/common/QuadMesh.d.ts +3 -0
  287. three/src/renderers/common/RenderContexts.d.ts +3 -1
  288. three/src/renderers/common/Renderer.d.ts +125 -37
  289. three/src/renderers/common/SampledTexture.d.ts +2 -0
  290. three/src/renderers/common/Sampler.d.ts +2 -0
  291. three/src/renderers/common/Textures.d.ts +21 -1
  292. three/src/renderers/common/TimestampQueryPool.d.ts +26 -4
  293. three/src/renderers/common/XRManager.d.ts +10 -0
  294. three/src/renderers/common/extras/PMREMGenerator.d.ts +19 -1
  295. three/src/renderers/common/nodes/NodeLibrary.d.ts +8 -12
  296. three/src/renderers/common/nodes/Nodes.d.ts +13 -14
  297. three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +6 -1
  298. three/src/scenes/Scene.d.ts +2 -2
  299. three/src/textures/CanvasTexture.d.ts +3 -3
  300. three/src/textures/CompressedArrayTexture.d.ts +6 -9
  301. three/src/textures/CompressedCubeTexture.d.ts +3 -3
  302. three/src/textures/CompressedTexture.d.ts +10 -12
  303. three/src/textures/CubeTexture.d.ts +4 -11
  304. three/src/textures/Data3DTexture.d.ts +7 -11
  305. three/src/textures/DataArrayTexture.d.ts +10 -10
  306. three/src/textures/DataTexture.d.ts +6 -12
  307. three/src/textures/DepthTexture.d.ts +7 -8
  308. three/src/textures/ExternalTexture.d.ts +5 -3
  309. three/src/textures/FramebufferTexture.d.ts +6 -1
  310. three/src/textures/Source.d.ts +3 -3
  311. three/src/textures/Texture.d.ts +9 -9
  312. three/src/textures/VideoFrameTexture.d.ts +1 -1
  313. three/src/textures/VideoTexture.d.ts +2 -2
  314. three/src/utils.d.ts +18 -2
  315. three/examples/jsm/loaders/RGBMLoader.d.ts +0 -37
  316. three/src/nodes/core/CacheNode.d.ts +0 -21
@@ -1,21 +1,20 @@
1
1
  import Node from "../../core/Node.js";
2
2
  import VarNode from "../../core/VarNode.js";
3
- import { ShaderNodeObject } from "../../tsl/TSLCore.js";
4
3
 
5
4
  export const mx_select: (
6
5
  b_immutable: Node | boolean,
7
6
  t_immutable: Node | number,
8
7
  f_immutable: Node | number,
9
- ) => ShaderNodeObject<Node>;
8
+ ) => Node;
10
9
 
11
10
  export const mx_negate_if: (
12
11
  val_immutable: Node | boolean,
13
12
  b_immutable: Node | number,
14
- ) => ShaderNodeObject<Node>;
13
+ ) => Node;
15
14
 
16
- export const mx_floor: (x_immutable: Node | number) => ShaderNodeObject<Node>;
15
+ export const mx_floor: (x_immutable: Node | number) => Node;
17
16
 
18
- export const mx_floorfrac: (x_immutable: Node | number, i: ShaderNodeObject<VarNode>) => ShaderNodeObject<Node>;
17
+ export const mx_floorfrac: (x_immutable: Node | number, i: VarNode) => Node;
19
18
 
20
19
  export const mx_bilerp_0: (
21
20
  v0_immutable: Node | number,
@@ -24,7 +23,7 @@ export const mx_bilerp_0: (
24
23
  v3_immutable: Node | number,
25
24
  s_immutable: Node | number,
26
25
  t_immutable: Node | number,
27
- ) => ShaderNodeObject<Node>;
26
+ ) => Node;
28
27
 
29
28
  export const mx_bilerp_1: (
30
29
  v0_immutable: Node | number,
@@ -33,7 +32,7 @@ export const mx_bilerp_1: (
33
32
  v3_immutable: Node | number,
34
33
  s_immutable: Node | number,
35
34
  t_immutable: Node | number,
36
- ) => ShaderNodeObject<Node>;
35
+ ) => Node;
37
36
 
38
37
  export const mx_bilerp: (
39
38
  v0_immutable: Node | number,
@@ -42,7 +41,7 @@ export const mx_bilerp: (
42
41
  v3_immutable: Node | number,
43
42
  s_immutable: Node | number,
44
43
  t_immutable: Node | number,
45
- ) => ShaderNodeObject<Node>;
44
+ ) => Node;
46
45
 
47
46
  export const mx_trilerp_0: (
48
47
  v0_immutable: Node | number,
@@ -56,7 +55,7 @@ export const mx_trilerp_0: (
56
55
  s_immutable: Node | number,
57
56
  t_immutable: Node | number,
58
57
  r_immutable: Node | number,
59
- ) => ShaderNodeObject<Node>;
58
+ ) => Node;
60
59
 
61
60
  export const mx_trilerp_1: (
62
61
  v0_immutable: Node | number,
@@ -70,7 +69,7 @@ export const mx_trilerp_1: (
70
69
  s_immutable: Node | number,
71
70
  t_immutable: Node | number,
72
71
  r_immutable: Node | number,
73
- ) => ShaderNodeObject<Node>;
72
+ ) => Node;
74
73
 
75
74
  export const mx_trilerp: (
76
75
  v0_immutable: Node | number,
@@ -84,97 +83,97 @@ export const mx_trilerp: (
84
83
  s_immutable: Node | number,
85
84
  t_immutable: Node | number,
86
85
  r_immutable: Node | number,
87
- ) => ShaderNodeObject<Node>;
86
+ ) => Node;
88
87
 
89
88
  export const mx_gradient_float_0: (
90
89
  hash_immutable: Node | number,
91
90
  x_immutable: Node | number,
92
91
  y_immutable: Node | number,
93
- ) => ShaderNodeObject<Node>;
92
+ ) => Node;
94
93
 
95
94
  export const mx_gradient_float_1: (
96
95
  hash_immutable: Node | number,
97
96
  x_immutable: Node | number,
98
97
  y_immutable: Node | number,
99
98
  z_immutable: Node | number,
100
- ) => ShaderNodeObject<Node>;
99
+ ) => Node;
101
100
 
102
101
  export const mx_gradient_float: (
103
102
  hash_immutable: Node | number,
104
103
  x_immutable: Node | number,
105
104
  y_immutable: Node | number,
106
105
  z_immutable?: Node | number,
107
- ) => ShaderNodeObject<Node>;
106
+ ) => Node;
108
107
 
109
108
  export const mx_gradient_vec3_0: (
110
109
  hash_immutable: Node | number,
111
110
  x_immutable: Node | number,
112
111
  y_immutable: Node | number,
113
- ) => ShaderNodeObject<Node>;
112
+ ) => Node;
114
113
 
115
114
  export const mx_gradient_vec3_1: (
116
115
  hash_immutable: Node | number,
117
116
  x_immutable: Node | number,
118
117
  y_immutable: Node | number,
119
118
  z_immutable: Node | number,
120
- ) => ShaderNodeObject<Node>;
119
+ ) => Node;
121
120
 
122
121
  export const mx_gradient_vec3: (
123
122
  hash_immutable: Node | number,
124
123
  x_immutable: Node | number,
125
124
  y_immutable: Node | number,
126
125
  z_immutable?: Node | number,
127
- ) => ShaderNodeObject<Node>;
126
+ ) => Node;
128
127
 
129
- export const mx_gradient_scale2d_0: (v_immutable: Node | number) => ShaderNodeObject<Node>;
128
+ export const mx_gradient_scale2d_0: (v_immutable: Node | number) => Node;
130
129
 
131
- export const mx_gradient_scale3d_0: (v_immutable: Node | number) => ShaderNodeObject<Node>;
130
+ export const mx_gradient_scale3d_0: (v_immutable: Node | number) => Node;
132
131
 
133
- export const mx_gradient_scale2d_1: (v_immutable: Node | number) => ShaderNodeObject<Node>;
132
+ export const mx_gradient_scale2d_1: (v_immutable: Node | number) => Node;
134
133
 
135
- export const mx_gradient_scale2d: (v_immutable: Node | number) => ShaderNodeObject<Node>;
134
+ export const mx_gradient_scale2d: (v_immutable: Node | number) => Node;
136
135
 
137
- export const mx_gradient_scale3d_1: (v_immutable: Node | number) => ShaderNodeObject<Node>;
136
+ export const mx_gradient_scale3d_1: (v_immutable: Node | number) => Node;
138
137
 
139
- export const mx_gradient_scale3d: (v_immutable: Node | number) => ShaderNodeObject<Node>;
138
+ export const mx_gradient_scale3d: (v_immutable: Node | number) => Node;
140
139
 
141
- export const mx_rotl32: (x_immutable: Node | number, k_immutable: Node | number) => ShaderNodeObject<Node>;
140
+ export const mx_rotl32: (x_immutable: Node | number, k_immutable: Node | number) => Node;
142
141
 
143
142
  export const mx_bjmix: (
144
- a: ShaderNodeObject<VarNode>,
145
- b: ShaderNodeObject<VarNode>,
146
- c: ShaderNodeObject<VarNode>,
147
- ) => ShaderNodeObject<Node>;
143
+ a: VarNode,
144
+ b: VarNode,
145
+ c: VarNode,
146
+ ) => Node;
148
147
 
149
148
  export const mx_bjfinal: (
150
149
  a_immutable: Node | number,
151
150
  b_immutable: Node | number,
152
151
  c_immutable: Node | number,
153
- ) => ShaderNodeObject<Node>;
152
+ ) => Node;
154
153
 
155
- export const mx_bits_to_01: (bits_immutable: Node | number) => ShaderNodeObject<Node>;
154
+ export const mx_bits_to_01: (bits_immutable: Node | number) => Node;
156
155
 
157
- export const mx_fade: (t_immutable: Node | number) => ShaderNodeObject<Node>;
156
+ export const mx_fade: (t_immutable: Node | number) => Node;
158
157
 
159
- export const mx_hash_int_0: (x_immutable: Node | number) => ShaderNodeObject<Node>;
158
+ export const mx_hash_int_0: (x_immutable: Node | number) => Node;
160
159
 
161
160
  export const mx_hash_int_1: (
162
161
  x_immutable: Node | number,
163
162
  y_immutable: Node | number,
164
- ) => ShaderNodeObject<Node>;
163
+ ) => Node;
165
164
 
166
165
  export const mx_hash_int_2: (
167
166
  x_immutable: Node | number,
168
167
  y_immutable: Node | number,
169
168
  z_immutable: Node | number,
170
- ) => ShaderNodeObject<Node>;
169
+ ) => Node;
171
170
 
172
171
  export const mx_hash_int_3: (
173
172
  x_immutable: Node | number,
174
173
  y_immutable: Node | number,
175
174
  z_immutable: Node | number,
176
175
  xx_immutable: Node | number,
177
- ) => ShaderNodeObject<Node>;
176
+ ) => Node;
178
177
 
179
178
  export const mx_hash_int_4: (
180
179
  x_immutable: Node | number,
@@ -182,7 +181,7 @@ export const mx_hash_int_4: (
182
181
  z_immutable: Node | number,
183
182
  xx_immutable: Node | number,
184
183
  yy_immutable: Node | number,
185
- ) => ShaderNodeObject<Node>;
184
+ ) => Node;
186
185
 
187
186
  export const mx_hash_int: (
188
187
  x_immutable: Node | number,
@@ -190,84 +189,84 @@ export const mx_hash_int: (
190
189
  z_immutable?: Node | number,
191
190
  xx_immutable?: Node | number,
192
191
  yy_immutable?: Node | number,
193
- ) => ShaderNodeObject<Node>;
192
+ ) => Node;
194
193
 
195
194
  export const mx_hash_vec3_0: (
196
195
  x_immutable: Node | number,
197
196
  y_immutable: Node | number,
198
- ) => ShaderNodeObject<Node>;
197
+ ) => Node;
199
198
 
200
199
  export const mx_hash_vec3_1: (
201
200
  x_immutable: Node | number,
202
201
  y_immutable: Node | number,
203
202
  z_immutable: Node | number,
204
- ) => ShaderNodeObject<Node>;
203
+ ) => Node;
205
204
 
206
205
  export const mx_hash_vec3: (
207
206
  x_immutable: Node | number,
208
207
  y_immutable: Node | number,
209
208
  z_immutable?: Node | number,
210
- ) => ShaderNodeObject<Node>;
209
+ ) => Node;
211
210
 
212
- export const mx_perlin_noise_float_0: (p_immutable: Node) => ShaderNodeObject<Node>;
211
+ export const mx_perlin_noise_float_0: (p_immutable: Node) => Node;
213
212
 
214
- export const mx_perlin_noise_float_1: (p_immutable: Node) => ShaderNodeObject<Node>;
213
+ export const mx_perlin_noise_float_1: (p_immutable: Node) => Node;
215
214
 
216
- export const mx_perlin_noise_float: (p_immutable: Node) => ShaderNodeObject<Node>;
215
+ export const mx_perlin_noise_float: (p_immutable: Node) => Node;
217
216
 
218
- export const mx_perlin_noise_vec3_0: (p_immutable: Node) => ShaderNodeObject<Node>;
217
+ export const mx_perlin_noise_vec3_0: (p_immutable: Node) => Node;
219
218
 
220
- export const mx_perlin_noise_vec3_1: (p_immutable: Node) => ShaderNodeObject<Node>;
219
+ export const mx_perlin_noise_vec3_1: (p_immutable: Node) => Node;
221
220
 
222
- export const mx_perlin_noise_vec3: (p_immutable: Node) => ShaderNodeObject<Node>;
221
+ export const mx_perlin_noise_vec3: (p_immutable: Node) => Node;
223
222
 
224
- export const mx_cell_noise_float_0: (p_immutable: Node) => ShaderNodeObject<Node>;
223
+ export const mx_cell_noise_float_0: (p_immutable: Node) => Node;
225
224
 
226
- export const mx_cell_noise_float_1: (p_immutable: Node) => ShaderNodeObject<Node>;
225
+ export const mx_cell_noise_float_1: (p_immutable: Node) => Node;
227
226
 
228
- export const mx_cell_noise_float_2: (p_immutable: Node) => ShaderNodeObject<Node>;
227
+ export const mx_cell_noise_float_2: (p_immutable: Node) => Node;
229
228
 
230
- export const mx_cell_noise_float_3: (p_immutable: Node) => ShaderNodeObject<Node>;
229
+ export const mx_cell_noise_float_3: (p_immutable: Node) => Node;
231
230
 
232
- export const mx_cell_noise_float: (p_immutable: Node) => ShaderNodeObject<Node>;
231
+ export const mx_cell_noise_float: (p_immutable: Node) => Node;
233
232
 
234
- export const mx_cell_noise_vec3_0: (p_immutable: Node) => ShaderNodeObject<Node>;
233
+ export const mx_cell_noise_vec3_0: (p_immutable: Node) => Node;
235
234
 
236
- export const mx_cell_noise_vec3_1: (p_immutable: Node) => ShaderNodeObject<Node>;
235
+ export const mx_cell_noise_vec3_1: (p_immutable: Node) => Node;
237
236
 
238
- export const mx_cell_noise_vec3_2: (p_immutable: Node) => ShaderNodeObject<Node>;
237
+ export const mx_cell_noise_vec3_2: (p_immutable: Node) => Node;
239
238
 
240
- export const mx_cell_noise_vec3_3: (p_immutable: Node) => ShaderNodeObject<Node>;
239
+ export const mx_cell_noise_vec3_3: (p_immutable: Node) => Node;
241
240
 
242
- export const mx_cell_noise_vec3: (p_immutable: Node) => ShaderNodeObject<Node>;
241
+ export const mx_cell_noise_vec3: (p_immutable: Node) => Node;
243
242
 
244
243
  export const mx_fractal_noise_float: (
245
244
  p_immutable: Node,
246
245
  octaves_immutable: Node | number,
247
246
  lacunarity_immutable: Node | number,
248
247
  diminish_immutable: Node | number,
249
- ) => ShaderNodeObject<Node>;
248
+ ) => Node;
250
249
 
251
250
  export const mx_fractal_noise_vec3: (
252
251
  p_immutable: Node,
253
252
  octaves_immutable: Node | number,
254
253
  lacunarity_immutable: Node | number,
255
254
  diminish_immutable: Node | number,
256
- ) => ShaderNodeObject<Node>;
255
+ ) => Node;
257
256
 
258
257
  export const mx_fractal_noise_vec2: (
259
258
  p_immutable: Node,
260
259
  octaves_immutable: Node | number,
261
260
  lacunarity_immutable: Node | number,
262
261
  diminish_immutable: Node | number,
263
- ) => ShaderNodeObject<Node>;
262
+ ) => Node;
264
263
 
265
264
  export const mx_fractal_noise_vec4: (
266
265
  p_immutable: Node,
267
266
  octaves_immutable: Node | number,
268
267
  lacunarity_immutable: Node | number,
269
268
  diminish_immutable: Node | number,
270
- ) => ShaderNodeObject<Node>;
269
+ ) => Node;
271
270
 
272
271
  export const mx_worley_distance_0: (
273
272
  p_immutable: Node,
@@ -278,7 +277,7 @@ export const mx_worley_distance_0: (
278
277
  yoff_immutable: Node | number,
279
278
  jitter_immutable: Node | number,
280
279
  metric_immutable: Node | number,
281
- ) => ShaderNodeObject<Node>;
280
+ ) => Node;
282
281
 
283
282
  export const mx_worley_distance_1: (
284
283
  p_immutable: Node,
@@ -290,7 +289,7 @@ export const mx_worley_distance_1: (
290
289
  zoff_immutable: Node | number,
291
290
  jitter_immutable: Node | number,
292
291
  metric_immutable: Node | number,
293
- ) => ShaderNodeObject<Node>;
292
+ ) => Node;
294
293
 
295
294
  export const mx_worley_distance: (
296
295
  p_immutable: Node,
@@ -302,61 +301,61 @@ export const mx_worley_distance: (
302
301
  zoff_immutable: Node | number,
303
302
  jitter_immutable: Node | number,
304
303
  metric_immutable?: Node | number,
305
- ) => ShaderNodeObject<Node>;
304
+ ) => Node;
306
305
 
307
306
  export const mx_worley_noise_float_0: (
308
307
  p_immutable: Node,
309
308
  jitter_immutable: Node | number,
310
309
  metric_immutable: Node | number,
311
- ) => ShaderNodeObject<Node>;
310
+ ) => Node;
312
311
 
313
312
  export const mx_worley_noise_vec2_0: (
314
313
  p_immutable: Node,
315
314
  jitter_immutable: Node | number,
316
315
  metric_immutable: Node | number,
317
- ) => ShaderNodeObject<Node>;
316
+ ) => Node;
318
317
 
319
318
  export const mx_worley_noise_vec3_0: (
320
319
  p_immutable: Node,
321
320
  jitter_immutable: Node | number,
322
321
  metric_immutable: Node | number,
323
- ) => ShaderNodeObject<Node>;
322
+ ) => Node;
324
323
 
325
324
  export const mx_worley_noise_float_1: (
326
325
  p_immutable: Node,
327
326
  jitter_immutable: Node | number,
328
327
  metric_immutable: Node | number,
329
- ) => ShaderNodeObject<Node>;
328
+ ) => Node;
330
329
 
331
330
  export const mx_worley_noise_float: (
332
331
  p_immutable: Node,
333
332
  jitter_immutable: Node | number,
334
333
  metric_immutable: Node | number,
335
- ) => ShaderNodeObject<Node>;
334
+ ) => Node;
336
335
 
337
336
  export const mx_worley_noise_vec2_1: (
338
337
  p_immutable: Node,
339
338
  jitter_immutable: Node | number,
340
339
  metric_immutable: Node | number,
341
- ) => ShaderNodeObject<Node>;
340
+ ) => Node;
342
341
 
343
342
  export const mx_worley_noise_vec2: (
344
343
  p_immutable: Node,
345
344
  jitter_immutable: Node | number,
346
345
  metric_immutable: Node | number,
347
- ) => ShaderNodeObject<Node>;
346
+ ) => Node;
348
347
 
349
348
  export const mx_worley_noise_vec3_1: (
350
349
  p_immutable: Node,
351
350
  jitter_immutable: Node | number,
352
351
  metric_immutable: Node | number,
353
- ) => ShaderNodeObject<Node>;
352
+ ) => Node;
354
353
 
355
354
  export const mx_worley_noise_vec3: (
356
355
  p_immutable: Node,
357
356
  jitter_immutable: Node | number,
358
357
  metric_immutable: Node | number,
359
- ) => ShaderNodeObject<Node>;
358
+ ) => Node;
360
359
 
361
360
  export const mx_unifiednoise2d: (
362
361
  noiseType_immutable: Node,
@@ -370,7 +369,7 @@ export const mx_unifiednoise2d: (
370
369
  octaves_immutable: Node,
371
370
  lacunarity_immutable: Node,
372
371
  diminish_immutable: Node,
373
- ) => ShaderNodeObject<Node>;
372
+ ) => Node;
374
373
 
375
374
  export const mx_unifiednoise3d: (
376
375
  noiseType_immutable: Node,
@@ -384,4 +383,4 @@ export const mx_unifiednoise3d: (
384
383
  octaves_immutable: Node,
385
384
  lacunarity_immutable: Node,
386
385
  diminish_immutable: Node,
387
- ) => ShaderNodeObject<Node>;
386
+ ) => Node;
@@ -1,4 +1,3 @@
1
1
  import Node from "../../core/Node.js";
2
- import { ShaderNodeObject } from "../../tsl/TSLCore.js";
3
2
 
4
- export const mx_srgb_texture_to_lin_rec709: (color_immutable: Node) => ShaderNodeObject<Node>;
3
+ export const mx_srgb_texture_to_lin_rec709: (color_immutable: Node) => Node;
@@ -0,0 +1,24 @@
1
+ import Node from "../core/Node.js";
2
+ import TempNode from "../core/TempNode.js";
3
+
4
+ declare class BitcastNode extends TempNode {
5
+ valueNode: Node;
6
+ conversionType: string;
7
+ inputType: string | null;
8
+
9
+ readonly isBitcastNode: true;
10
+
11
+ constructor(valueNode: Node, conversionType: string, inputType: string | null);
12
+ }
13
+
14
+ export default BitcastNode;
15
+
16
+ export const bitcast: (x: Node | number, y: string) => BitcastNode;
17
+
18
+ export const floatBitsToInt: (value: Node) => BitcastNode;
19
+
20
+ export const floatBitsToUint: (value: Node) => BitcastNode;
21
+
22
+ export const intBitsToFloat: (value: Node) => BitcastNode;
23
+
24
+ export const uintBitsToFloat: (value: Node) => BitcastNode;
@@ -1,5 +1,4 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
2
 
4
3
  declare class ConditionalNode extends Node {
5
4
  condNode: Node;
@@ -15,10 +14,17 @@ export const select: (
15
14
  condNode: Node,
16
15
  ifNode: Node | number,
17
16
  elseNode?: Node | number | null,
18
- ) => ShaderNodeObject<Node>;
17
+ ) => Node;
19
18
 
20
- declare module "../tsl/TSLCore.js" {
21
- interface NodeElements {
22
- select: typeof select;
19
+ declare module "../Nodes.js" {
20
+ interface Node {
21
+ select: (
22
+ ifNode: Node | number,
23
+ elseNode?: Node | number | null,
24
+ ) => Node;
25
+ selectAssign: (
26
+ ifNode: Node | number,
27
+ elseNode?: Node | number | null,
28
+ ) => this;
23
29
  }
24
30
  }
@@ -1,4 +1,3 @@
1
1
  import Node from "../core/Node.js";
2
- import { ShaderNodeObject } from "../tsl/TSLCore.js";
3
2
 
4
- export const hash: (seed: Node) => ShaderNodeObject<Node>;
3
+ export const hash: (seed: Node) => Node;