@types/three 0.179.0 → 0.181.0

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Files changed (316) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +1 -1
  3. three/examples/jsm/controls/DragControls.d.ts +0 -30
  4. three/examples/jsm/controls/PointerLockControls.d.ts +0 -5
  5. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  6. three/examples/jsm/exporters/EXRExporter.d.ts +2 -2
  7. three/examples/jsm/exporters/KTX2Exporter.d.ts +2 -2
  8. three/examples/jsm/exporters/STLExporter.d.ts +2 -2
  9. three/examples/jsm/exporters/USDZExporter.d.ts +2 -2
  10. three/examples/jsm/geometries/TextGeometry.d.ts +2 -0
  11. three/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
  12. three/examples/jsm/inspector/Inspector.d.ts +10 -0
  13. three/examples/jsm/inspector/RendererInspector.d.ts +4 -0
  14. three/examples/jsm/inspector/tabs/Parameters.d.ts +95 -0
  15. three/examples/jsm/inspector/ui/Tab.d.ts +3 -0
  16. three/examples/jsm/inspector/ui/Values.d.ts +80 -0
  17. three/examples/jsm/interactive/SelectionBox.d.ts +9 -9
  18. three/examples/jsm/lighting/TiledLighting.d.ts +1 -2
  19. three/examples/jsm/loaders/FontLoader.d.ts +1 -1
  20. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +2 -2
  21. three/examples/jsm/loaders/HDRLoader.d.ts +22 -0
  22. three/examples/jsm/loaders/KTX2Loader.d.ts +3 -0
  23. three/examples/jsm/loaders/LDrawLoader.d.ts +5 -1
  24. three/examples/jsm/loaders/RGBELoader.d.ts +9 -15
  25. three/examples/jsm/materials/WoodNodeMaterial.d.ts +75 -0
  26. three/examples/jsm/math/ColorSpaces.d.ts +4 -0
  27. three/examples/jsm/objects/SkyMesh.d.ts +6 -7
  28. three/examples/jsm/objects/WaterMesh.d.ts +2 -2
  29. three/examples/jsm/postprocessing/SSRPass.d.ts +6 -29
  30. three/examples/jsm/renderers/CSS2DRenderer.d.ts +15 -10
  31. three/examples/jsm/tsl/display/AfterImageNode.d.ts +4 -5
  32. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +1 -2
  33. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +11 -3
  34. three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -2
  35. three/examples/jsm/tsl/display/BloomNode.d.ts +2 -3
  36. three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +1 -2
  37. three/examples/jsm/tsl/display/DenoiseNode.d.ts +1 -2
  38. three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +15 -10
  39. three/examples/jsm/tsl/display/DotScreenNode.d.ts +1 -2
  40. three/examples/jsm/tsl/display/FXAANode.d.ts +1 -2
  41. three/examples/jsm/tsl/display/FilmNode.d.ts +1 -2
  42. three/examples/jsm/tsl/display/GTAONode.d.ts +11 -10
  43. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +28 -9
  44. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -7
  45. three/examples/jsm/tsl/display/Lut3DNode.d.ts +2 -3
  46. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -2
  47. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -7
  48. three/examples/jsm/tsl/display/ParallaxBarrierPassNode.d.ts +1 -2
  49. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +1 -2
  50. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +1 -2
  51. three/examples/jsm/tsl/display/SMAANode.d.ts +1 -2
  52. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -2
  53. three/examples/jsm/tsl/display/SSGINode.d.ts +30 -0
  54. three/examples/jsm/tsl/display/SSRNode.d.ts +18 -14
  55. three/examples/jsm/tsl/display/SSSNode.d.ts +18 -0
  56. three/examples/jsm/tsl/display/Sepia.d.ts +1 -2
  57. three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +1 -2
  58. three/examples/jsm/tsl/display/StereoPassNode.d.ts +1 -2
  59. three/examples/jsm/tsl/display/TRAANode.d.ts +1 -2
  60. three/examples/jsm/tsl/display/TransitionNode.d.ts +1 -2
  61. three/examples/jsm/tsl/display/boxBlur.d.ts +10 -0
  62. three/examples/jsm/tsl/display/hashBlur.d.ts +2 -3
  63. three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +3 -4
  64. three/examples/jsm/tsl/math/Bayer.d.ts +1 -2
  65. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -3
  66. three/package.json +2 -2
  67. three/src/Three.Core.d.ts +2 -1
  68. three/src/Three.TSL.d.ts +36 -5
  69. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  70. three/src/Three.WebGPU.d.ts +2 -0
  71. three/src/animation/AnimationClip.d.ts +5 -0
  72. three/src/animation/AnimationMixer.d.ts +3 -3
  73. three/src/constants.d.ts +3 -1
  74. three/src/lights/DirectionalLight.d.ts +0 -1
  75. three/src/loaders/ObjectLoader.d.ts +3 -3
  76. three/src/loaders/TextureLoader.d.ts +3 -3
  77. three/src/materials/LineBasicMaterial.d.ts +1 -0
  78. three/src/materials/LineDashedMaterial.d.ts +1 -0
  79. three/src/materials/Material.d.ts +2 -2
  80. three/src/materials/MeshBasicMaterial.d.ts +1 -0
  81. three/src/materials/MeshDepthMaterial.d.ts +1 -0
  82. three/src/materials/MeshDistanceMaterial.d.ts +2 -1
  83. three/src/materials/MeshLambertMaterial.d.ts +2 -1
  84. three/src/materials/MeshMatcapMaterial.d.ts +15 -0
  85. three/src/materials/MeshNormalMaterial.d.ts +1 -0
  86. three/src/materials/MeshPhongMaterial.d.ts +2 -1
  87. three/src/materials/MeshPhysicalMaterial.d.ts +1 -1
  88. three/src/materials/MeshStandardMaterial.d.ts +7 -7
  89. three/src/materials/MeshToonMaterial.d.ts +1 -0
  90. three/src/materials/PointsMaterial.d.ts +2 -1
  91. three/src/materials/ShaderMaterial.d.ts +9 -8
  92. three/src/materials/ShadowMaterial.d.ts +1 -0
  93. three/src/materials/SpriteMaterial.d.ts +1 -0
  94. three/src/materials/nodes/Line2NodeMaterial.d.ts +1 -0
  95. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +1 -0
  96. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +1 -0
  97. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -0
  98. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +1 -0
  99. three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +1 -0
  100. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +1 -0
  101. three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +1 -0
  102. three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +1 -0
  103. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +2 -1
  104. three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +1 -0
  105. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +1 -0
  106. three/src/materials/nodes/NodeMaterial.d.ts +3 -3
  107. three/src/materials/nodes/PointsNodeMaterial.d.ts +17 -0
  108. three/src/materials/nodes/ShadowNodeMaterial.d.ts +1 -0
  109. three/src/materials/nodes/SpriteNodeMaterial.d.ts +1 -0
  110. three/src/materials/nodes/VolumeNodeMaterial.d.ts +2 -2
  111. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +1 -1
  112. three/src/math/ColorManagement.d.ts +1 -1
  113. three/src/math/Vector3.d.ts +2 -2
  114. three/src/nodes/Nodes.d.ts +4 -1
  115. three/src/nodes/TSL.d.ts +4 -1
  116. three/src/nodes/accessors/AccessorsUtils.d.ts +4 -5
  117. three/src/nodes/accessors/Arrays.d.ts +2 -3
  118. three/src/nodes/accessors/BatchNode.d.ts +1 -2
  119. three/src/nodes/accessors/Bitangent.d.ts +4 -5
  120. three/src/nodes/accessors/BufferAttributeNode.d.ts +8 -9
  121. three/src/nodes/accessors/BufferNode.d.ts +2 -2
  122. three/src/nodes/accessors/BuiltinNode.d.ts +1 -2
  123. three/src/nodes/accessors/Camera.d.ts +11 -10
  124. three/src/nodes/accessors/ClippingNode.d.ts +3 -6
  125. three/src/nodes/accessors/CubeTextureNode.d.ts +8 -9
  126. three/src/nodes/accessors/InstanceNode.d.ts +1 -2
  127. three/src/nodes/accessors/InstancedMeshNode.d.ts +1 -2
  128. three/src/nodes/accessors/Lights.d.ts +6 -7
  129. three/src/nodes/accessors/MaterialNode.d.ts +38 -39
  130. three/src/nodes/accessors/MaterialProperties.d.ts +3 -4
  131. three/src/nodes/accessors/MaterialReferenceNode.d.ts +2 -2
  132. three/src/nodes/accessors/ModelNode.d.ts +12 -13
  133. three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
  134. three/src/nodes/accessors/MorphNode.d.ts +1 -2
  135. three/src/nodes/accessors/Normal.d.ts +13 -14
  136. three/src/nodes/accessors/Object3DNode.d.ts +6 -7
  137. three/src/nodes/accessors/PointUVNode.d.ts +1 -2
  138. three/src/nodes/accessors/Position.d.ts +7 -8
  139. three/src/nodes/accessors/ReferenceBaseNode.d.ts +2 -3
  140. three/src/nodes/accessors/ReferenceNode.d.ts +2 -3
  141. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  142. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -2
  143. three/src/nodes/accessors/SceneNode.d.ts +3 -4
  144. three/src/nodes/accessors/SkinningNode.d.ts +5 -6
  145. three/src/nodes/accessors/StorageBufferNode.d.ts +5 -5
  146. three/src/nodes/accessors/StorageTextureNode.d.ts +7 -4
  147. three/src/nodes/accessors/Tangent.d.ts +4 -6
  148. three/src/nodes/accessors/TangentUtils.d.ts +2 -3
  149. three/src/nodes/accessors/Texture3DNode.d.ts +3 -4
  150. three/src/nodes/accessors/TextureBicubic.d.ts +2 -3
  151. three/src/nodes/accessors/TextureNode.d.ts +31 -24
  152. three/src/nodes/accessors/TextureSizeNode.d.ts +1 -2
  153. three/src/nodes/accessors/UV.d.ts +1 -2
  154. three/src/nodes/accessors/UniformArrayNode.d.ts +2 -3
  155. three/src/nodes/accessors/UserDataNode.d.ts +1 -2
  156. three/src/nodes/accessors/VelocityNode.d.ts +1 -2
  157. three/src/nodes/accessors/VertexColorNode.d.ts +1 -2
  158. three/src/nodes/code/CodeNode.d.ts +4 -5
  159. three/src/nodes/code/ExpressionNode.d.ts +1 -2
  160. three/src/nodes/code/FunctionCallNode.d.ts +6 -5
  161. three/src/nodes/code/FunctionNode.d.ts +4 -6
  162. three/src/nodes/code/ScriptableNode.d.ts +1 -2
  163. three/src/nodes/code/ScriptableValueNode.d.ts +1 -2
  164. three/src/nodes/core/ArrayNode.d.ts +6 -6
  165. three/src/nodes/core/AssignNode.d.ts +1 -8
  166. three/src/nodes/core/AttributeNode.d.ts +1 -2
  167. three/src/nodes/core/BypassNode.d.ts +5 -5
  168. three/src/nodes/core/ContextNode.d.ts +25 -9
  169. three/src/nodes/core/IndexNode.d.ts +10 -7
  170. three/src/nodes/core/InspectorNode.d.ts +16 -0
  171. three/src/nodes/core/IsolateNode.d.ts +36 -0
  172. three/src/nodes/core/MRTNode.d.ts +3 -4
  173. three/src/nodes/core/Node.d.ts +22 -13
  174. three/src/nodes/core/NodeUtils.d.ts +0 -10
  175. three/src/nodes/core/OutputStructNode.d.ts +1 -2
  176. three/src/nodes/core/ParameterNode.d.ts +1 -2
  177. three/src/nodes/core/PropertyNode.d.ts +30 -31
  178. three/src/nodes/core/StackNode.d.ts +1 -4
  179. three/src/nodes/core/StructNode.d.ts +3 -4
  180. three/src/nodes/core/SubBuildNode.d.ts +1 -2
  181. three/src/nodes/core/UniformNode.d.ts +5 -8
  182. three/src/nodes/core/VarNode.d.ts +11 -21
  183. three/src/nodes/core/VaryingNode.d.ts +12 -10
  184. three/src/nodes/display/BlendModes.d.ts +11 -12
  185. three/src/nodes/display/BumpMapNode.d.ts +1 -2
  186. three/src/nodes/display/ColorAdjustment.d.ts +7 -8
  187. three/src/nodes/display/ColorSpaceFunctions.d.ts +2 -3
  188. three/src/nodes/display/ColorSpaceNode.d.ts +19 -9
  189. three/src/nodes/display/FrontFacingNode.d.ts +3 -4
  190. three/src/nodes/display/NormalMapNode.d.ts +1 -2
  191. three/src/nodes/display/PassNode.d.ts +20 -11
  192. three/src/nodes/display/PosterizeNode.d.ts +1 -2
  193. three/src/nodes/display/RenderOutputNode.d.ts +11 -6
  194. three/src/nodes/display/ScreenNode.d.ts +12 -10
  195. three/src/nodes/display/ToneMappingFunctions.d.ts +6 -7
  196. three/src/nodes/display/ToneMappingNode.d.ts +11 -10
  197. three/src/nodes/display/ToonOutlinePassNode.d.ts +1 -2
  198. three/src/nodes/display/ViewportDepthNode.d.ts +3 -4
  199. three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
  200. three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -2
  201. three/src/nodes/display/ViewportTextureNode.d.ts +6 -3
  202. three/src/nodes/fog/Fog.d.ts +5 -6
  203. three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -5
  204. three/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.d.ts +14 -0
  205. three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -2
  206. three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -2
  207. three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -2
  208. three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -2
  209. three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -2
  210. three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -2
  211. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +1 -2
  212. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -2
  213. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -2
  214. three/src/nodes/functions/ShadowMaskModel.d.ts +1 -2
  215. three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +1 -2
  216. three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -2
  217. three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +1 -2
  218. three/src/nodes/functions/material/getRoughness.d.ts +1 -2
  219. three/src/nodes/functions/material/getShIrradianceAt.d.ts +1 -2
  220. three/src/nodes/geometry/RangeNode.d.ts +1 -2
  221. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +10 -11
  222. three/src/nodes/gpgpu/BarrierNode.d.ts +3 -4
  223. three/src/nodes/gpgpu/ComputeBuiltinNode.d.ts +5 -6
  224. three/src/nodes/gpgpu/ComputeNode.d.ts +21 -13
  225. three/src/nodes/gpgpu/SubgroupFunctionNode.d.ts +99 -0
  226. three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +1 -2
  227. three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -2
  228. three/src/nodes/lighting/LightUtils.d.ts +1 -2
  229. three/src/nodes/lighting/LightingContextNode.d.ts +1 -2
  230. three/src/nodes/lighting/LightsNode.d.ts +1 -2
  231. three/src/nodes/lighting/PointLightNode.d.ts +5 -6
  232. three/src/nodes/lighting/PointShadowNode.d.ts +4 -5
  233. three/src/nodes/lighting/ShadowBaseNode.d.ts +1 -2
  234. three/src/nodes/lighting/ShadowFilterNode.d.ts +4 -5
  235. three/src/nodes/lighting/ShadowNode.d.ts +1 -2
  236. three/src/nodes/lighting/SpotLightNode.d.ts +1 -2
  237. three/src/nodes/materialx/MaterialXNodes.d.ts +41 -42
  238. three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -3
  239. three/src/nodes/materialx/lib/mx_noise.d.ts +73 -74
  240. three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -2
  241. three/src/nodes/math/BitcastNode.d.ts +24 -0
  242. three/src/nodes/math/ConditionalNode.d.ts +11 -5
  243. three/src/nodes/math/Hash.d.ts +1 -2
  244. three/src/nodes/math/MathNode.d.ts +223 -80
  245. three/src/nodes/math/OperatorNode.d.ts +203 -59
  246. three/src/nodes/math/TriNoise3D.d.ts +3 -4
  247. three/src/nodes/pmrem/PMREMNode.d.ts +1 -2
  248. three/src/nodes/pmrem/PMREMUtils.d.ts +3 -4
  249. three/src/nodes/procedural/Checker.d.ts +1 -2
  250. three/src/nodes/shapes/Shapes.d.ts +1 -2
  251. three/src/nodes/tsl/TSLBase.d.ts +2 -1
  252. three/src/nodes/tsl/TSLCore.d.ts +235 -128
  253. three/src/nodes/utils/CubeMapNode.d.ts +1 -2
  254. three/src/nodes/utils/DebugNode.d.ts +9 -5
  255. three/src/nodes/utils/Discard.d.ts +6 -6
  256. three/src/nodes/utils/EquirectUV.d.ts +1 -2
  257. three/src/nodes/utils/EventNode.d.ts +8 -3
  258. three/src/nodes/utils/FunctionOverloadingNode.d.ts +1 -2
  259. three/src/nodes/utils/LoopNode.d.ts +7 -6
  260. three/src/nodes/utils/MatcapUV.d.ts +1 -2
  261. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -2
  262. three/src/nodes/utils/Oscillators.d.ts +4 -5
  263. three/src/nodes/utils/Packing.d.ts +2 -3
  264. three/src/nodes/utils/PostProcessingUtils.d.ts +5 -4
  265. three/src/nodes/utils/RTTNode.d.ts +2 -3
  266. three/src/nodes/utils/ReflectorNode.d.ts +18 -4
  267. three/src/nodes/utils/RemapNode.d.ts +29 -7
  268. three/src/nodes/utils/RotateNode.d.ts +1 -2
  269. three/src/nodes/utils/SampleNode.d.ts +3 -3
  270. three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -2
  271. three/src/nodes/utils/SpriteUtils.d.ts +1 -2
  272. three/src/nodes/utils/StorageArrayElementNode.d.ts +1 -2
  273. three/src/nodes/utils/Timer.d.ts +3 -19
  274. three/src/nodes/utils/TriplanarTextures.d.ts +2 -3
  275. three/src/nodes/utils/UVUtils.d.ts +2 -3
  276. three/src/nodes/utils/ViewportUtils.d.ts +1 -2
  277. three/src/objects/InstancedMesh.d.ts +2 -3
  278. three/src/renderers/WebGLRenderer.d.ts +0 -25
  279. three/src/renderers/common/Animation.d.ts +4 -1
  280. three/src/renderers/common/Attributes.d.ts +1 -1
  281. three/src/renderers/common/Bindings.d.ts +12 -0
  282. three/src/renderers/common/CanvasTarget.d.ts +142 -0
  283. three/src/renderers/common/Geometries.d.ts +1 -0
  284. three/src/renderers/common/InspectorBase.d.ts +105 -0
  285. three/src/renderers/common/PostProcessing.d.ts +3 -0
  286. three/src/renderers/common/QuadMesh.d.ts +3 -0
  287. three/src/renderers/common/RenderContexts.d.ts +3 -1
  288. three/src/renderers/common/Renderer.d.ts +125 -37
  289. three/src/renderers/common/SampledTexture.d.ts +2 -0
  290. three/src/renderers/common/Sampler.d.ts +2 -0
  291. three/src/renderers/common/Textures.d.ts +21 -1
  292. three/src/renderers/common/TimestampQueryPool.d.ts +26 -4
  293. three/src/renderers/common/XRManager.d.ts +10 -0
  294. three/src/renderers/common/extras/PMREMGenerator.d.ts +19 -1
  295. three/src/renderers/common/nodes/NodeLibrary.d.ts +8 -12
  296. three/src/renderers/common/nodes/Nodes.d.ts +13 -14
  297. three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +6 -1
  298. three/src/scenes/Scene.d.ts +2 -2
  299. three/src/textures/CanvasTexture.d.ts +3 -3
  300. three/src/textures/CompressedArrayTexture.d.ts +6 -9
  301. three/src/textures/CompressedCubeTexture.d.ts +3 -3
  302. three/src/textures/CompressedTexture.d.ts +10 -12
  303. three/src/textures/CubeTexture.d.ts +4 -11
  304. three/src/textures/Data3DTexture.d.ts +7 -11
  305. three/src/textures/DataArrayTexture.d.ts +10 -10
  306. three/src/textures/DataTexture.d.ts +6 -12
  307. three/src/textures/DepthTexture.d.ts +7 -8
  308. three/src/textures/ExternalTexture.d.ts +5 -3
  309. three/src/textures/FramebufferTexture.d.ts +6 -1
  310. three/src/textures/Source.d.ts +3 -3
  311. three/src/textures/Texture.d.ts +9 -9
  312. three/src/textures/VideoFrameTexture.d.ts +1 -1
  313. three/src/textures/VideoTexture.d.ts +2 -2
  314. three/src/utils.d.ts +18 -2
  315. three/examples/jsm/loaders/RGBMLoader.d.ts +0 -37
  316. three/src/nodes/core/CacheNode.d.ts +0 -21
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, TextureNode } from "three/webgpu";
3
2
 
4
3
  declare class SobelOperatorNode extends TempNode {
@@ -9,4 +8,4 @@ declare class SobelOperatorNode extends TempNode {
9
8
 
10
9
  export default SobelOperatorNode;
11
10
 
12
- export const sobel: (node: Node) => ShaderNodeObject<SobelOperatorNode>;
11
+ export const sobel: (node: Node) => SobelOperatorNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, PassNode, Scene, StereoCamera } from "three/webgpu";
3
2
 
4
3
  declare class StereoPassNode extends PassNode {
@@ -11,4 +10,4 @@ declare class StereoPassNode extends PassNode {
11
10
 
12
11
  export default StereoPassNode;
13
12
 
14
- export const stereoPass: (scene: Scene, camera: Camera) => ShaderNodeObject<StereoPassNode>;
13
+ export const stereoPass: (scene: Scene, camera: Camera) => StereoPassNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, Node, TempNode, TextureNode } from "three/webgpu";
3
2
 
4
3
  declare class TRAANode extends TempNode {
@@ -19,4 +18,4 @@ export const traa: (
19
18
  depthNode: TextureNode,
20
19
  velocityNode: TextureNode,
21
20
  camera: Camera,
22
- ) => ShaderNodeObject<TRAANode>;
21
+ ) => TRAANode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
3
2
 
4
3
  declare class TransitionNode extends TempNode {
@@ -29,4 +28,4 @@ export const transition: (
29
28
  mixRatio: UniformNode<number>,
30
29
  threshold: UniformNode<number>,
31
30
  useTexture: UniformNode<number>,
32
- ) => ShaderNodeObject<TransitionNode>;
31
+ ) => TransitionNode;
@@ -0,0 +1,10 @@
1
+ import { Node } from "three/webgpu";
2
+
3
+ export interface BoxBlurOptions {
4
+ size?: Node | undefined;
5
+ separation?: Node | undefined;
6
+ mask?: Node | null | undefined;
7
+ premultipliedAlpha?: boolean | undefined;
8
+ }
9
+
10
+ export const boxBlur: (textureNode: Node, options?: BoxBlurOptions) => Node;
@@ -1,8 +1,7 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node } from "three/webgpu";
3
2
 
4
3
  interface HashBlurOptions {
5
- repeats?: Node | undefined;
4
+ size?: Node | undefined;
6
5
  mask?: Node | null | undefined;
7
6
  premultipliedAlpha?: boolean | undefined;
8
7
  }
@@ -11,4 +10,4 @@ export const hashBlur: (
11
10
  textureNode: Node,
12
11
  bluramount?: Node | number,
13
12
  options?: HashBlurOptions,
14
- ) => ShaderNodeObject<Node>;
13
+ ) => Node;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { LightsNode, Node } from "three/webgpu";
3
2
 
4
3
  export const circleIntersectsAABB: (
@@ -6,18 +5,18 @@ export const circleIntersectsAABB: (
6
5
  radius: Node,
7
6
  minBounds: Node,
8
7
  maxBounds: Node,
9
- ) => ShaderNodeObject<Node>;
8
+ ) => Node;
10
9
 
11
10
  declare class TiledLightsNode extends LightsNode {
12
11
  constructor(maxLights?: number, tileSize?: number);
13
12
 
14
13
  updateLightsTexture(): void;
15
14
 
16
- getBlock(block?: number): ShaderNodeObject<Node>;
15
+ getBlock(block?: number): Node;
17
16
 
18
17
  setSize(width: number, height: number): this;
19
18
  }
20
19
 
21
20
  export default TiledLightsNode;
22
21
 
23
- export const tiledLights: (maxLights?: number, tileSize?: number) => ShaderNodeObject<TiledLightsNode>;
22
+ export const tiledLights: (maxLights?: number, tileSize?: number) => TiledLightsNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node } from "three/webgpu";
3
2
 
4
- export const bayer16: (uv: Node) => ShaderNodeObject<Node>;
3
+ export const bayer16: (uv: Node) => Node;
@@ -1,9 +1,8 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { FunctionNode, Node } from "three/webgpu";
3
2
 
4
3
  export const RaymarchingBox: (
5
4
  steps: number | Node,
6
5
  callback:
7
- | ((params: { positionRay: ShaderNodeObject<Node> }) => void)
8
- | FunctionNode<{ positionRay: ShaderNodeObject<Node> }>,
6
+ | ((params: { positionRay: Node }) => void)
7
+ | FunctionNode<{ positionRay: Node }>,
9
8
  ) => void;
three/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@types/three",
3
- "version": "0.179.0",
3
+ "version": "0.181.0",
4
4
  "description": "TypeScript definitions for three",
5
5
  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
6
6
  "license": "MIT",
@@ -49,6 +49,6 @@
49
49
  "meshoptimizer": "~0.22.0"
50
50
  },
51
51
  "peerDependencies": {},
52
- "typesPublisherContentHash": "184261baf6703d118d65b2d005bcc72af9877981f78da02aa9756329a95df8a8",
52
+ "typesPublisherContentHash": "d4f610987bd76c1162c3a6a2221b72979499c9bc94a8d25712df1534d6b1bb87",
53
53
  "typeScriptVersion": "5.2"
54
54
  }
three/src/Three.Core.d.ts CHANGED
@@ -154,9 +154,10 @@ export * from "./textures/Data3DTexture.js";
154
154
  export * from "./textures/DataArrayTexture.js";
155
155
  export * from "./textures/DataTexture.js";
156
156
  export * from "./textures/DepthTexture.js";
157
+ export * from "./textures/ExternalTexture.js";
157
158
  export * from "./textures/FramebufferTexture.js";
158
159
  export * from "./textures/Source.js";
159
160
  export * from "./textures/Texture.js";
160
161
  export * from "./textures/VideoFrameTexture.js";
161
162
  export * from "./textures/VideoTexture.js";
162
- export { createCanvasElement } from "./utils.js";
163
+ export { createCanvasElement, error, getConsoleFunction, log, setConsoleFunction, warn, warnOnce } from "./utils.js";
three/src/Three.TSL.d.ts CHANGED
@@ -24,6 +24,8 @@ export const PCFShadowFilter: typeof TSL.PCFShadowFilter;
24
24
  export const PCFSoftShadowFilter: typeof TSL.PCFSoftShadowFilter;
25
25
  export const PI: typeof TSL.PI;
26
26
  export const PI2: typeof TSL.PI2;
27
+ export const TWO_PI: typeof TSL.TWO_PI;
28
+ export const HALF_PI: typeof TSL.HALF_PI;
27
29
  export const PointShadowFilter: typeof TSL.PointShadowFilter;
28
30
  export const Return: typeof TSL.Return;
29
31
  export const Schlick_to_F0: typeof TSL.Schlick_to_F0;
@@ -97,6 +99,7 @@ export const buffer: typeof TSL.buffer;
97
99
  export const bufferAttribute: typeof TSL.bufferAttribute;
98
100
  export const bumpMap: typeof TSL.bumpMap;
99
101
  export const burn: typeof TSL.burn;
102
+ export const builtin: typeof TSL.builtin;
100
103
  export const bvec2: typeof TSL.bvec2;
101
104
  export const bvec3: typeof TSL.bvec3;
102
105
  export const bvec4: typeof TSL.bvec4;
@@ -111,6 +114,7 @@ export const cameraPosition: typeof TSL.cameraPosition;
111
114
  export const cameraProjectionMatrix: typeof TSL.cameraProjectionMatrix;
112
115
  export const cameraProjectionMatrixInverse: typeof TSL.cameraProjectionMatrixInverse;
113
116
  export const cameraViewMatrix: typeof TSL.cameraViewMatrix;
117
+ export const cameraViewport: typeof TSL.cameraViewport;
114
118
  export const cameraWorldMatrix: typeof TSL.cameraWorldMatrix;
115
119
  export const cbrt: typeof TSL.cbrt;
116
120
  export const cdl: typeof TSL.cdl;
@@ -177,6 +181,8 @@ export const faceDirection: typeof TSL.faceDirection;
177
181
  export const faceForward: typeof TSL.faceForward;
178
182
  export const faceforward: typeof TSL.faceforward;
179
183
  export const float: typeof TSL.float;
184
+ export const floatBitsToInt: typeof TSL.floatBitsToInt;
185
+ export const floatBitsToUint: typeof TSL.floatBitsToUint;
180
186
  export const floor: typeof TSL.floor;
181
187
  export const fog: typeof TSL.fog;
182
188
  export const fract: typeof TSL.fract;
@@ -192,6 +198,7 @@ export const getDirection: typeof TSL.getDirection;
192
198
  export const getDistanceAttenuation: typeof TSL.getDistanceAttenuation;
193
199
  export const getGeometryRoughness: typeof TSL.getGeometryRoughness;
194
200
  export const getNormalFromDepth: typeof TSL.getNormalFromDepth;
201
+ export const interleavedGradientNoise: typeof TSL.interleavedGradientNoise;
195
202
  export const getParallaxCorrectNormal: typeof TSL.getParallaxCorrectNormal;
196
203
  export const getRoughness: typeof TSL.getRoughness;
197
204
  export const getScreenPosition: typeof TSL.getScreenPosition;
@@ -219,6 +226,7 @@ export const instancedBufferAttribute: typeof TSL.instancedBufferAttribute;
219
226
  export const instancedDynamicBufferAttribute: typeof TSL.instancedDynamicBufferAttribute;
220
227
  export const instancedMesh: typeof TSL.instancedMesh;
221
228
  export const int: typeof TSL.int;
229
+ export const intBitsToFloat: typeof TSL.intBitsToFloat;
222
230
  export const inverse: typeof TSL.inverse;
223
231
  export const inverseSqrt: typeof TSL.inverseSqrt;
224
232
  export const inversesqrt: typeof TSL.inversesqrt;
@@ -391,6 +399,8 @@ export const objectRadius: typeof TSL.objectRadius;
391
399
  export const objectScale: typeof TSL.objectScale;
392
400
  export const objectViewPosition: typeof TSL.objectViewPosition;
393
401
  export const objectWorldMatrix: typeof TSL.objectWorldMatrix;
402
+ export const OnBeforeObjectUpdate: typeof TSL.OnBeforeObjectUpdate;
403
+ export const OnBeforeMaterialUpdate: typeof TSL.OnBeforeMaterialUpdate;
394
404
  export const OnObjectUpdate: typeof TSL.OnObjectUpdate;
395
405
  export const OnMaterialUpdate: typeof TSL.OnMaterialUpdate;
396
406
  export const oneMinus: typeof TSL.oneMinus;
@@ -465,6 +475,7 @@ export const saturate: typeof TSL.saturate;
465
475
  export const saturation: typeof TSL.saturation;
466
476
  export const screen: typeof TSL.screen;
467
477
  export const screenCoordinate: typeof TSL.screenCoordinate;
478
+ export const screenDPR: typeof TSL.screenDPR;
468
479
  export const screenSize: typeof TSL.screenSize;
469
480
  export const screenUV: typeof TSL.screenUV;
470
481
  export const scriptable: typeof TSL.scriptable;
@@ -504,15 +515,35 @@ export const storageTexture: typeof TSL.storageTexture;
504
515
  export const string: typeof TSL.string;
505
516
  export const struct: typeof TSL.struct;
506
517
  export const sub: typeof TSL.sub;
518
+ export const subgroupAdd: typeof TSL.subgroupAdd;
519
+ export const subgroupAll: typeof TSL.subgroupAll;
520
+ export const subgroupAnd: typeof TSL.subgroupAnd;
521
+ export const subgroupAny: typeof TSL.subgroupAny;
522
+ export const subgroupBallot: typeof TSL.subgroupBallot;
523
+ export const subgroupBroadcast: typeof TSL.subgroupBroadcast;
524
+ export const subgroupBroadcastFirst: typeof TSL.subgroupBroadcastFirst;
507
525
  export const subBuild: typeof TSL.subBuild;
526
+ export const subgroupElect: typeof TSL.subgroupElect;
527
+ export const subgroupExclusiveAdd: typeof TSL.subgroupExclusiveAdd;
528
+ export const subgroupExclusiveMul: typeof TSL.subgroupExclusiveMul;
529
+ export const subgroupInclusiveAdd: typeof TSL.subgroupInclusiveAdd;
530
+ export const subgroupInclusiveMul: typeof TSL.subgroupInclusiveMul;
508
531
  export const subgroupIndex: typeof TSL.subgroupIndex;
532
+ export const subgroupMax: typeof TSL.subgroupMax;
533
+ export const subgroupMin: typeof TSL.subgroupMin;
534
+ export const subgroupMul: typeof TSL.subgroupMul;
535
+ export const subgroupOr: typeof TSL.subgroupOr;
536
+ export const subgroupShuffle: typeof TSL.subgroupShuffle;
537
+ export const subgroupShuffleDown: typeof TSL.subgroupShuffleDown;
538
+ export const subgroupShuffleUp: typeof TSL.subgroupShuffleUp;
539
+ export const subgroupShuffleXor: typeof TSL.subgroupShuffleXor;
509
540
  export const subgroupSize: typeof TSL.subgroupSize;
541
+ export const subgroupXor: typeof TSL.subgroupXor;
510
542
  export const tan: typeof TSL.tan;
511
543
  export const tangentGeometry: typeof TSL.tangentGeometry;
512
544
  export const tangentLocal: typeof TSL.tangentLocal;
513
545
  export const tangentView: typeof TSL.tangentView;
514
546
  export const tangentWorld: typeof TSL.tangentWorld;
515
- export const temp: typeof TSL.temp;
516
547
  export const texture: typeof TSL.texture;
517
548
  export const texture3D: typeof TSL.texture3D;
518
549
  export const textureBarrier: typeof TSL.textureBarrier;
@@ -521,12 +552,10 @@ export const textureBicubicLevel: typeof TSL.textureBicubicLevel;
521
552
  export const textureCubeUV: typeof TSL.textureCubeUV;
522
553
  export const textureLoad: typeof TSL.textureLoad;
523
554
  export const textureSize: typeof TSL.textureSize;
555
+ export const textureLevel: typeof TSL.textureLevel;
524
556
  export const textureStore: typeof TSL.textureStore;
525
557
  export const thickness: typeof TSL.thickness;
526
558
  export const time: typeof TSL.time;
527
- export const timerDelta: typeof TSL.timerDelta;
528
- export const timerGlobal: typeof TSL.timerGlobal;
529
- export const timerLocal: typeof TSL.timerLocal;
530
559
  export const toneMapping: typeof TSL.toneMapping;
531
560
  export const toneMappingExposure: typeof TSL.toneMappingExposure;
532
561
  export const toonOutlinePass: typeof TSL.toonOutlinePass;
@@ -543,10 +572,12 @@ export const triplanarTexture: typeof TSL.triplanarTexture;
543
572
  export const triplanarTextures: typeof TSL.triplanarTextures;
544
573
  export const trunc: typeof TSL.trunc;
545
574
  export const uint: typeof TSL.uint;
575
+ export const uintBitsToFloat: typeof TSL.uintBitsToFloat;
546
576
  export const uniform: typeof TSL.uniform;
547
577
  export const uniformArray: typeof TSL.uniformArray;
548
578
  export const uniformCubeTexture: typeof TSL.uniformCubeTexture;
549
579
  export const uniformGroup: typeof TSL.uniformGroup;
580
+ export const uniformFlow: typeof TSL.uniformFlow;
550
581
  export const uniformTexture: typeof TSL.uniformTexture;
551
582
  export const unpremultiplyAlpha: typeof TSL.unpremultiplyAlpha;
552
583
  export const userData: typeof TSL.userData;
@@ -587,4 +618,4 @@ export const workgroupId: typeof TSL.workgroupId;
587
618
  export const workingToColorSpace: typeof TSL.workingToColorSpace;
588
619
  export const xor: typeof TSL.xor;
589
620
 
590
- export type { ProxiedObject, ShaderNodeObject, Swizzable } from "./nodes/TSL.js";
621
+ export type { ProxiedObject, Swizzable } from "./nodes/TSL.js";
@@ -16,6 +16,8 @@ export { default as NodeLoader } from "./loaders/nodes/NodeLoader.js";
16
16
  export { default as NodeMaterialLoader } from "./loaders/nodes/NodeMaterialLoader.js";
17
17
  export { default as NodeObjectLoader } from "./loaders/nodes/NodeObjectLoader.js";
18
18
  export * from "./nodes/Nodes.js";
19
+ export { default as CanvasTarget } from "./renderers/common/CanvasTarget.js";
20
+ export { default as InspectorBase } from "./renderers/common/InspectorBase.js";
19
21
  import * as TSL from "./nodes/TSL.js";
20
22
  export { TSL };
21
23
  export { ClippingGroup } from "./objects/ClippingGroup.js";
@@ -16,6 +16,8 @@ export { default as NodeLoader } from "./loaders/nodes/NodeLoader.js";
16
16
  export { default as NodeMaterialLoader } from "./loaders/nodes/NodeMaterialLoader.js";
17
17
  export { default as NodeObjectLoader } from "./loaders/nodes/NodeObjectLoader.js";
18
18
  export * from "./nodes/Nodes.js";
19
+ export { default as CanvasTarget } from "./renderers/common/CanvasTarget.js";
20
+ export { default as InspectorBase } from "./renderers/common/InspectorBase.js";
19
21
  import * as TSL from "./nodes/TSL.js";
20
22
  export { TSL };
21
23
  export { ClippingGroup } from "./objects/ClippingGroup.js";
@@ -132,6 +132,11 @@ export class AnimationClip {
132
132
  * The UUID of the animation clip.
133
133
  */
134
134
  readonly uuid: string;
135
+ /**
136
+ * An object that can be used to store custom data about the animation clip.
137
+ * It should not hold references to functions as these will not be cloned.
138
+ */
139
+ userData: Record<string, unknown>;
135
140
  /**
136
141
  * Sets the duration of this clip to the duration of its longest keyframe track.
137
142
  *
@@ -74,7 +74,7 @@ export class AnimationMixer extends EventDispatcher<AnimationMixerEventMap> {
74
74
  /**
75
75
  * Deactivates all previously scheduled actions on this mixer.
76
76
  *
77
- * @return {AnimationMixer} A reference to thi animation mixer.
77
+ * @return {AnimationMixer} A reference to this animation mixer.
78
78
  */
79
79
  stopAllAction(): AnimationMixer;
80
80
  /**
@@ -84,7 +84,7 @@ export class AnimationMixer extends EventDispatcher<AnimationMixerEventMap> {
84
84
  * time from {@link Clock} or {@link Timer}.
85
85
  *
86
86
  * @param {number} deltaTime - The delta time in seconds.
87
- * @return {AnimationMixer} A reference to thi animation mixer.
87
+ * @return {AnimationMixer} A reference to this animation mixer.
88
88
  */
89
89
  update(deltaTime: number): AnimationMixer;
90
90
  /**
@@ -94,7 +94,7 @@ export class AnimationMixer extends EventDispatcher<AnimationMixerEventMap> {
94
94
  * input parameter will be scaled by {@link AnimationMixer#timeScale}
95
95
  *
96
96
  * @param {number} time - The time to set in seconds.
97
- * @return {AnimationMixer} A reference to thi animation mixer.
97
+ * @return {AnimationMixer} A reference to this animation mixer.
98
98
  */
99
99
  setTime(time: number): AnimationMixer;
100
100
  /**
three/src/constants.d.ts CHANGED
@@ -337,6 +337,7 @@ export const UnsignedShort4444Type: 1017;
337
337
  export const UnsignedShort5551Type: 1018;
338
338
  export const UnsignedInt248Type: 1020;
339
339
  export const UnsignedInt5999Type: 35902;
340
+ export const UnsignedInt101111Type: 35899;
340
341
 
341
342
  export type AttributeGPUType = typeof FloatType | typeof IntType;
342
343
 
@@ -358,7 +359,8 @@ export type TextureDataType =
358
359
  | typeof UnsignedShort4444Type
359
360
  | typeof UnsignedShort5551Type
360
361
  | typeof UnsignedInt248Type
361
- | typeof UnsignedInt5999Type;
362
+ | typeof UnsignedInt5999Type
363
+ | typeof UnsignedInt101111Type;
362
364
 
363
365
  ///////////////////////////////////////////////////////////////////////////////
364
366
  // Pixel formats
@@ -10,7 +10,6 @@ import { Light } from "./Light.js";
10
10
  * This light will behave as though it is infinitely far away and the rays produced from it are all parallel
11
11
  * The common use case for this is to simulate daylight; the sun is far enough away that its position can be considered to be infinite, and all light rays coming from it are parallel.
12
12
  * A common point of confusion for directional lights is that setting the rotation has no effect
13
- * @remarks
14
13
  * This is because three.js's {@link DirectionalLight} is the equivalent to what is often called a 'Target Direct Light' in other applications.
15
14
  * This means that its direction is calculated as pointing from the light's {@link THREE.Object3D.position | position} to the {@link THREE.DirectionalLight.target | target}'s
16
15
  * position (as opposed to a 'Free Direct Light' that just has a rotation component).
@@ -23,9 +23,9 @@ export class ObjectLoader extends Loader<Object3D> {
23
23
  parseGeometries(json: unknown): { [key: string]: InstancedBufferGeometry | BufferGeometry };
24
24
  parseMaterials(json: unknown, textures: { [key: string]: Texture }): { [key: string]: Material };
25
25
  parseAnimations(json: unknown): { [key: string]: AnimationClip };
26
- parseImages(json: unknown, onLoad?: () => void): { [key: string]: Source };
27
- parseImagesAsync(json: unknown): Promise<{ [key: string]: Source }>;
28
- parseTextures(json: unknown, images: { [key: string]: Source }): { [key: string]: Texture };
26
+ parseImages(json: unknown, onLoad?: () => void): { [key: string]: Source<unknown> };
27
+ parseImagesAsync(json: unknown): Promise<{ [key: string]: Source<unknown> }>;
28
+ parseTextures(json: unknown, images: { [key: string]: Source<unknown> }): { [key: string]: Texture };
29
29
  parseObject(
30
30
  data: unknown,
31
31
  geometries: { [key: string]: InstancedBufferGeometry | BufferGeometry },
@@ -6,13 +6,13 @@ import { LoadingManager } from "./LoadingManager.js";
6
6
  * Class for loading a texture.
7
7
  * Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object.
8
8
  */
9
- export class TextureLoader extends Loader<Texture> {
9
+ export class TextureLoader extends Loader<Texture<HTMLImageElement>> {
10
10
  constructor(manager?: LoadingManager);
11
11
 
12
12
  load(
13
13
  url: string,
14
- onLoad?: (data: Texture) => void,
14
+ onLoad?: (data: Texture<HTMLImageElement>) => void,
15
15
  onProgress?: (event: ProgressEvent) => void,
16
16
  onError?: (err: unknown) => void,
17
- ): Texture;
17
+ ): Texture<HTMLImageElement>;
18
18
  }
@@ -81,6 +81,7 @@ export class LineBasicMaterial extends Material {
81
81
  * @default true
82
82
  */
83
83
  readonly isLineBasicMaterial: boolean;
84
+ setValues(values?: LineBasicMaterialParameters): void;
84
85
  }
85
86
 
86
87
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -49,6 +49,7 @@ export class LineDashedMaterial extends LineBasicMaterial {
49
49
  * @default true
50
50
  */
51
51
  readonly isLineDashedMaterial: boolean;
52
+ setValues(values?: LineDashedMaterialParameters): void;
52
53
  }
53
54
 
54
55
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -541,7 +541,7 @@ export class Material extends EventDispatcher<{ dispose: {} }> {
541
541
  * The type property is used for detecting the object type
542
542
  * in context of serialization/deserialization.
543
543
  */
544
- readonly type: string;
544
+ type: string;
545
545
  /**
546
546
  * This starts at `0` and counts how many times {@link Material#needsUpdate} is set to `true`.
547
547
  *
@@ -575,7 +575,7 @@ export class Material extends EventDispatcher<{ dispose: {} }> {
575
575
  *
576
576
  * This method can only be used when rendering with {@link WebGLRenderer}. The
577
577
  * recommended approach when customizing materials is to use `WebGPURenderer` with the new
578
- * Node Material system and [TSL]{@link https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language}.
578
+ * Node Material system and [TSL](https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language).
579
579
  *
580
580
  * @param {{vertexShader:string,fragmentShader:string,uniforms:Object}} shaderobject - The object holds the uniforms and the vertex and fragment shader source.
581
581
  * @param {WebGLRenderer} renderer - A reference to the renderer.
@@ -167,6 +167,7 @@ export class MeshBasicMaterial extends Material {
167
167
  * @default true
168
168
  */
169
169
  readonly isMeshBasicMaterial: boolean;
170
+ setValues(values?: MeshBasicMaterialParameters): void;
170
171
  }
171
172
 
172
173
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -99,6 +99,7 @@ export class MeshDepthMaterial extends Material {
99
99
  * @default true
100
100
  */
101
101
  readonly isMeshDepthMaterial: boolean;
102
+ setValues(values?: MeshDepthMaterialParameters): void;
102
103
  }
103
104
 
104
105
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -63,7 +63,7 @@ export interface MeshDistanceMaterialParameters
63
63
  * Can also be used to customize the shadow casting of an object by assigning
64
64
  * an instance of `MeshDistanceMaterial` to {@link Object3D#customDistanceMaterial}.
65
65
  * The following examples demonstrates this approach in order to ensure
66
- * transparent parts of objects do no cast shadows.
66
+ * transparent parts of objects do not cast shadows.
67
67
  */
68
68
  export class MeshDistanceMaterial extends Material {
69
69
  /**
@@ -82,6 +82,7 @@ export class MeshDistanceMaterial extends Material {
82
82
  * @default true
83
83
  */
84
84
  readonly isMeshDistanceMaterial: boolean;
85
+ setValues(values?: MeshDistanceMaterialParameters): void;
85
86
  }
86
87
 
87
88
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -241,7 +241,7 @@ export interface MeshLambertMaterialParameters
241
241
  /**
242
242
  * A material for non-shiny surfaces, without specular highlights.
243
243
  *
244
- * The material uses a non-physically based [Lambertian]{@link https://en.wikipedia.org/wiki/Lambertian_reflectance}
244
+ * The material uses a non-physically based [Lambertian](https://en.wikipedia.org/wiki/Lambertian_reflectance)
245
245
  * model for calculating reflectance. This can simulate some surfaces (such
246
246
  * as untreated wood or stone) well, but cannot simulate shiny surfaces with
247
247
  * specular highlights (such as varnished wood). `MeshLambertMaterial` uses per-fragment
@@ -269,6 +269,7 @@ export class MeshLambertMaterial extends Material {
269
269
  * @default true
270
270
  */
271
271
  readonly isMeshLambertMaterial: boolean;
272
+ setValues(values?: MeshLambertMaterialParameters): void;
272
273
  }
273
274
 
274
275
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -103,6 +103,20 @@ export interface MeshMatcapMaterialProperties extends MaterialProperties {
103
103
  * @default null
104
104
  */
105
105
  alphaMap: Texture | null;
106
+ /**
107
+ * Renders the geometry as a wireframe.
108
+ *
109
+ * @default false
110
+ */
111
+ wireframe: boolean;
112
+ /**
113
+ * Controls the thickness of the wireframe.
114
+ *
115
+ * Can only be used with {@link SVGRenderer}.
116
+ *
117
+ * @default 1
118
+ */
119
+ wireframeLinewidth: number;
106
120
  /**
107
121
  * Whether the material is rendered with flat shading or not.
108
122
  *
@@ -148,6 +162,7 @@ export class MeshMatcapMaterial extends Material {
148
162
  * @default true
149
163
  */
150
164
  readonly isMeshMatcapMaterial: boolean;
165
+ setValues(values?: MeshMatcapMaterialParameters): void;
151
166
  }
152
167
 
153
168
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -117,6 +117,7 @@ export class MeshNormalMaterial extends Material {
117
117
  * @default true
118
118
  */
119
119
  readonly isMeshNormalMaterial: boolean;
120
+ setValues(values?: MeshNormalMaterialParameters): void;
120
121
  }
121
122
 
122
123
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -255,7 +255,7 @@ export interface MeshPhongMaterialParameters
255
255
  /**
256
256
  * A material for shiny surfaces with specular highlights.
257
257
  *
258
- * The material uses a non-physically based [Blinn-Phong]{@link https://en.wikipedia.org/wiki/Blinn-Phong_shading_model}
258
+ * The material uses a non-physically based [Blinn-Phong](https://en.wikipedia.org/wiki/Blinn-Phong_shading_model)
259
259
  * model for calculating reflectance. Unlike the Lambertian model used in the
260
260
  * {@link MeshLambertMaterial} this can simulate shiny surfaces with specular
261
261
  * highlights (such as varnished wood). `MeshPhongMaterial` uses per-fragment shading.
@@ -281,6 +281,7 @@ export class MeshPhongMaterial extends Material {
281
281
  * @default true
282
282
  */
283
283
  readonly isMeshPhongMaterial: boolean;
284
+ setValues(values?: MeshPhongMaterialParameters): void;
284
285
  }
285
286
 
286
287
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -195,7 +195,7 @@ export interface MeshPhysicalMaterialProperties extends MeshStandardMaterialProp
195
195
  specularColorMap: Texture | null;
196
196
  set anisotropy(value: number);
197
197
  /**
198
- * The anisotropy strength.
198
+ * The anisotropy strength, from `0.0` to `1.0`.
199
199
  *
200
200
  * @default 0
201
201
  */
@@ -249,9 +249,9 @@ export interface MeshStandardMaterialParameters
249
249
  * A standard physically based material, using Metallic-Roughness workflow.
250
250
  *
251
251
  * Physically based rendering (PBR) has recently become the standard in many
252
- * 3D applications, such as [Unity]{@link https://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/},
253
- * [Unreal]{@link https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/} and
254
- * [3D Studio Max]{@link http://area.autodesk.com/blogs/the-3ds-max-blog/what039s-new-for-rendering-in-3ds-max-2017}.
252
+ * 3D applications, such as [Unity](https://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/),
253
+ * [Unreal](https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/) and
254
+ * [3D Studio Max](http://area.autodesk.com/blogs/the-3ds-max-blog/what039s-new-for-rendering-in-3ds-max-2017).
255
255
  *
256
256
  * This approach differs from older approaches in that instead of using
257
257
  * approximations for the way in which light interacts with a surface, a
@@ -267,13 +267,13 @@ export interface MeshStandardMaterialParameters
267
267
  * Note that for best results you should always specify an environment map when using this material.
268
268
  *
269
269
  * For a non-technical introduction to the concept of PBR and how to set up a
270
- * PBR material, check out these articles by the people at [marmoset]{@link https://www.marmoset.co}:
270
+ * PBR material, check out these articles by the people at [marmoset](https://www.marmoset.co):
271
271
  *
272
- * - [Basic Theory of Physically Based Rendering]{@link https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/}
273
- * - [Physically Based Rendering and You Can Too]{@link https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/}
272
+ * - [Basic Theory of Physically Based Rendering](https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/)
273
+ * - [Physically Based Rendering and You Can Too](https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/)
274
274
  *
275
275
  * Technical details of the approach used in three.js (and most other PBR systems) can be found is this
276
- * [paper from Disney]{@link https://media.disneyanimation.com/uploads/production/publication_asset/48/asset/s2012_pbs_disney_brdf_notes_v3.pdf}
276
+ * [paper from Disney](https://media.disneyanimation.com/uploads/production/publication_asset/48/asset/s2012_pbs_disney_brdf_notes_v3.pdf)
277
277
  * (pdf), by Brent Burley.
278
278
  */
279
279
  export class MeshStandardMaterial extends Material {
@@ -216,6 +216,7 @@ export class MeshToonMaterial extends Material {
216
216
  * @default true
217
217
  */
218
218
  readonly isMeshToonMaterial: boolean;
219
+ setValues(values?: MeshToonMaterialParameters): void;
219
220
  }
220
221
 
221
222
  // eslint-disable-next-line @typescript-eslint/no-empty-interface
@@ -33,7 +33,7 @@ export interface PointsMaterialProperties extends MaterialProperties {
33
33
  /**
34
34
  * Defines the size of the points in pixels.
35
35
  *
36
- * Might be capped if the value exceeds hardware dependent parameters like [gl.ALIASED_POINT_SIZE_RANGE]{@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getParamete}.
36
+ * Might be capped if the value exceeds hardware dependent parameters like [gl.ALIASED_POINT_SIZE_RANGE](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getParamete).
37
37
  *
38
38
  * @default 1
39
39
  */
@@ -97,6 +97,7 @@ export class PointsMaterial extends Material {
97
97
  * @default true
98
98
  */
99
99
  readonly isPointsMaterial: boolean;
100
+ setValues(values?: PointsMaterialParameters): void;
100
101
  }
101
102
 
102
103
  // eslint-disable-next-line @typescript-eslint/no-empty-interface