@types/three 0.179.0 → 0.181.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (316) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +1 -1
  3. three/examples/jsm/controls/DragControls.d.ts +0 -30
  4. three/examples/jsm/controls/PointerLockControls.d.ts +0 -5
  5. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  6. three/examples/jsm/exporters/EXRExporter.d.ts +2 -2
  7. three/examples/jsm/exporters/KTX2Exporter.d.ts +2 -2
  8. three/examples/jsm/exporters/STLExporter.d.ts +2 -2
  9. three/examples/jsm/exporters/USDZExporter.d.ts +2 -2
  10. three/examples/jsm/geometries/TextGeometry.d.ts +2 -0
  11. three/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
  12. three/examples/jsm/inspector/Inspector.d.ts +10 -0
  13. three/examples/jsm/inspector/RendererInspector.d.ts +4 -0
  14. three/examples/jsm/inspector/tabs/Parameters.d.ts +95 -0
  15. three/examples/jsm/inspector/ui/Tab.d.ts +3 -0
  16. three/examples/jsm/inspector/ui/Values.d.ts +80 -0
  17. three/examples/jsm/interactive/SelectionBox.d.ts +9 -9
  18. three/examples/jsm/lighting/TiledLighting.d.ts +1 -2
  19. three/examples/jsm/loaders/FontLoader.d.ts +1 -1
  20. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +2 -2
  21. three/examples/jsm/loaders/HDRLoader.d.ts +22 -0
  22. three/examples/jsm/loaders/KTX2Loader.d.ts +3 -0
  23. three/examples/jsm/loaders/LDrawLoader.d.ts +5 -1
  24. three/examples/jsm/loaders/RGBELoader.d.ts +9 -15
  25. three/examples/jsm/materials/WoodNodeMaterial.d.ts +75 -0
  26. three/examples/jsm/math/ColorSpaces.d.ts +4 -0
  27. three/examples/jsm/objects/SkyMesh.d.ts +6 -7
  28. three/examples/jsm/objects/WaterMesh.d.ts +2 -2
  29. three/examples/jsm/postprocessing/SSRPass.d.ts +6 -29
  30. three/examples/jsm/renderers/CSS2DRenderer.d.ts +15 -10
  31. three/examples/jsm/tsl/display/AfterImageNode.d.ts +4 -5
  32. three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +1 -2
  33. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +11 -3
  34. three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -2
  35. three/examples/jsm/tsl/display/BloomNode.d.ts +2 -3
  36. three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +1 -2
  37. three/examples/jsm/tsl/display/DenoiseNode.d.ts +1 -2
  38. three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +15 -10
  39. three/examples/jsm/tsl/display/DotScreenNode.d.ts +1 -2
  40. three/examples/jsm/tsl/display/FXAANode.d.ts +1 -2
  41. three/examples/jsm/tsl/display/FilmNode.d.ts +1 -2
  42. three/examples/jsm/tsl/display/GTAONode.d.ts +11 -10
  43. three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +28 -9
  44. three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -7
  45. three/examples/jsm/tsl/display/Lut3DNode.d.ts +2 -3
  46. three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -2
  47. three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -7
  48. three/examples/jsm/tsl/display/ParallaxBarrierPassNode.d.ts +1 -2
  49. three/examples/jsm/tsl/display/PixelationPassNode.d.ts +1 -2
  50. three/examples/jsm/tsl/display/RGBShiftNode.d.ts +1 -2
  51. three/examples/jsm/tsl/display/SMAANode.d.ts +1 -2
  52. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -2
  53. three/examples/jsm/tsl/display/SSGINode.d.ts +30 -0
  54. three/examples/jsm/tsl/display/SSRNode.d.ts +18 -14
  55. three/examples/jsm/tsl/display/SSSNode.d.ts +18 -0
  56. three/examples/jsm/tsl/display/Sepia.d.ts +1 -2
  57. three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +1 -2
  58. three/examples/jsm/tsl/display/StereoPassNode.d.ts +1 -2
  59. three/examples/jsm/tsl/display/TRAANode.d.ts +1 -2
  60. three/examples/jsm/tsl/display/TransitionNode.d.ts +1 -2
  61. three/examples/jsm/tsl/display/boxBlur.d.ts +10 -0
  62. three/examples/jsm/tsl/display/hashBlur.d.ts +2 -3
  63. three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +3 -4
  64. three/examples/jsm/tsl/math/Bayer.d.ts +1 -2
  65. three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -3
  66. three/package.json +2 -2
  67. three/src/Three.Core.d.ts +2 -1
  68. three/src/Three.TSL.d.ts +36 -5
  69. three/src/Three.WebGPU.Nodes.d.ts +2 -0
  70. three/src/Three.WebGPU.d.ts +2 -0
  71. three/src/animation/AnimationClip.d.ts +5 -0
  72. three/src/animation/AnimationMixer.d.ts +3 -3
  73. three/src/constants.d.ts +3 -1
  74. three/src/lights/DirectionalLight.d.ts +0 -1
  75. three/src/loaders/ObjectLoader.d.ts +3 -3
  76. three/src/loaders/TextureLoader.d.ts +3 -3
  77. three/src/materials/LineBasicMaterial.d.ts +1 -0
  78. three/src/materials/LineDashedMaterial.d.ts +1 -0
  79. three/src/materials/Material.d.ts +2 -2
  80. three/src/materials/MeshBasicMaterial.d.ts +1 -0
  81. three/src/materials/MeshDepthMaterial.d.ts +1 -0
  82. three/src/materials/MeshDistanceMaterial.d.ts +2 -1
  83. three/src/materials/MeshLambertMaterial.d.ts +2 -1
  84. three/src/materials/MeshMatcapMaterial.d.ts +15 -0
  85. three/src/materials/MeshNormalMaterial.d.ts +1 -0
  86. three/src/materials/MeshPhongMaterial.d.ts +2 -1
  87. three/src/materials/MeshPhysicalMaterial.d.ts +1 -1
  88. three/src/materials/MeshStandardMaterial.d.ts +7 -7
  89. three/src/materials/MeshToonMaterial.d.ts +1 -0
  90. three/src/materials/PointsMaterial.d.ts +2 -1
  91. three/src/materials/ShaderMaterial.d.ts +9 -8
  92. three/src/materials/ShadowMaterial.d.ts +1 -0
  93. three/src/materials/SpriteMaterial.d.ts +1 -0
  94. three/src/materials/nodes/Line2NodeMaterial.d.ts +1 -0
  95. three/src/materials/nodes/LineBasicNodeMaterial.d.ts +1 -0
  96. three/src/materials/nodes/LineDashedNodeMaterial.d.ts +1 -0
  97. three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -0
  98. three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +1 -0
  99. three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +1 -0
  100. three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +1 -0
  101. three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +1 -0
  102. three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +1 -0
  103. three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +2 -1
  104. three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +1 -0
  105. three/src/materials/nodes/MeshToonNodeMaterial.d.ts +1 -0
  106. three/src/materials/nodes/NodeMaterial.d.ts +3 -3
  107. three/src/materials/nodes/PointsNodeMaterial.d.ts +17 -0
  108. three/src/materials/nodes/ShadowNodeMaterial.d.ts +1 -0
  109. three/src/materials/nodes/SpriteNodeMaterial.d.ts +1 -0
  110. three/src/materials/nodes/VolumeNodeMaterial.d.ts +2 -2
  111. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +1 -1
  112. three/src/math/ColorManagement.d.ts +1 -1
  113. three/src/math/Vector3.d.ts +2 -2
  114. three/src/nodes/Nodes.d.ts +4 -1
  115. three/src/nodes/TSL.d.ts +4 -1
  116. three/src/nodes/accessors/AccessorsUtils.d.ts +4 -5
  117. three/src/nodes/accessors/Arrays.d.ts +2 -3
  118. three/src/nodes/accessors/BatchNode.d.ts +1 -2
  119. three/src/nodes/accessors/Bitangent.d.ts +4 -5
  120. three/src/nodes/accessors/BufferAttributeNode.d.ts +8 -9
  121. three/src/nodes/accessors/BufferNode.d.ts +2 -2
  122. three/src/nodes/accessors/BuiltinNode.d.ts +1 -2
  123. three/src/nodes/accessors/Camera.d.ts +11 -10
  124. three/src/nodes/accessors/ClippingNode.d.ts +3 -6
  125. three/src/nodes/accessors/CubeTextureNode.d.ts +8 -9
  126. three/src/nodes/accessors/InstanceNode.d.ts +1 -2
  127. three/src/nodes/accessors/InstancedMeshNode.d.ts +1 -2
  128. three/src/nodes/accessors/Lights.d.ts +6 -7
  129. three/src/nodes/accessors/MaterialNode.d.ts +38 -39
  130. three/src/nodes/accessors/MaterialProperties.d.ts +3 -4
  131. three/src/nodes/accessors/MaterialReferenceNode.d.ts +2 -2
  132. three/src/nodes/accessors/ModelNode.d.ts +12 -13
  133. three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
  134. three/src/nodes/accessors/MorphNode.d.ts +1 -2
  135. three/src/nodes/accessors/Normal.d.ts +13 -14
  136. three/src/nodes/accessors/Object3DNode.d.ts +6 -7
  137. three/src/nodes/accessors/PointUVNode.d.ts +1 -2
  138. three/src/nodes/accessors/Position.d.ts +7 -8
  139. three/src/nodes/accessors/ReferenceBaseNode.d.ts +2 -3
  140. three/src/nodes/accessors/ReferenceNode.d.ts +2 -3
  141. three/src/nodes/accessors/ReflectVector.d.ts +4 -5
  142. three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -2
  143. three/src/nodes/accessors/SceneNode.d.ts +3 -4
  144. three/src/nodes/accessors/SkinningNode.d.ts +5 -6
  145. three/src/nodes/accessors/StorageBufferNode.d.ts +5 -5
  146. three/src/nodes/accessors/StorageTextureNode.d.ts +7 -4
  147. three/src/nodes/accessors/Tangent.d.ts +4 -6
  148. three/src/nodes/accessors/TangentUtils.d.ts +2 -3
  149. three/src/nodes/accessors/Texture3DNode.d.ts +3 -4
  150. three/src/nodes/accessors/TextureBicubic.d.ts +2 -3
  151. three/src/nodes/accessors/TextureNode.d.ts +31 -24
  152. three/src/nodes/accessors/TextureSizeNode.d.ts +1 -2
  153. three/src/nodes/accessors/UV.d.ts +1 -2
  154. three/src/nodes/accessors/UniformArrayNode.d.ts +2 -3
  155. three/src/nodes/accessors/UserDataNode.d.ts +1 -2
  156. three/src/nodes/accessors/VelocityNode.d.ts +1 -2
  157. three/src/nodes/accessors/VertexColorNode.d.ts +1 -2
  158. three/src/nodes/code/CodeNode.d.ts +4 -5
  159. three/src/nodes/code/ExpressionNode.d.ts +1 -2
  160. three/src/nodes/code/FunctionCallNode.d.ts +6 -5
  161. three/src/nodes/code/FunctionNode.d.ts +4 -6
  162. three/src/nodes/code/ScriptableNode.d.ts +1 -2
  163. three/src/nodes/code/ScriptableValueNode.d.ts +1 -2
  164. three/src/nodes/core/ArrayNode.d.ts +6 -6
  165. three/src/nodes/core/AssignNode.d.ts +1 -8
  166. three/src/nodes/core/AttributeNode.d.ts +1 -2
  167. three/src/nodes/core/BypassNode.d.ts +5 -5
  168. three/src/nodes/core/ContextNode.d.ts +25 -9
  169. three/src/nodes/core/IndexNode.d.ts +10 -7
  170. three/src/nodes/core/InspectorNode.d.ts +16 -0
  171. three/src/nodes/core/IsolateNode.d.ts +36 -0
  172. three/src/nodes/core/MRTNode.d.ts +3 -4
  173. three/src/nodes/core/Node.d.ts +22 -13
  174. three/src/nodes/core/NodeUtils.d.ts +0 -10
  175. three/src/nodes/core/OutputStructNode.d.ts +1 -2
  176. three/src/nodes/core/ParameterNode.d.ts +1 -2
  177. three/src/nodes/core/PropertyNode.d.ts +30 -31
  178. three/src/nodes/core/StackNode.d.ts +1 -4
  179. three/src/nodes/core/StructNode.d.ts +3 -4
  180. three/src/nodes/core/SubBuildNode.d.ts +1 -2
  181. three/src/nodes/core/UniformNode.d.ts +5 -8
  182. three/src/nodes/core/VarNode.d.ts +11 -21
  183. three/src/nodes/core/VaryingNode.d.ts +12 -10
  184. three/src/nodes/display/BlendModes.d.ts +11 -12
  185. three/src/nodes/display/BumpMapNode.d.ts +1 -2
  186. three/src/nodes/display/ColorAdjustment.d.ts +7 -8
  187. three/src/nodes/display/ColorSpaceFunctions.d.ts +2 -3
  188. three/src/nodes/display/ColorSpaceNode.d.ts +19 -9
  189. three/src/nodes/display/FrontFacingNode.d.ts +3 -4
  190. three/src/nodes/display/NormalMapNode.d.ts +1 -2
  191. three/src/nodes/display/PassNode.d.ts +20 -11
  192. three/src/nodes/display/PosterizeNode.d.ts +1 -2
  193. three/src/nodes/display/RenderOutputNode.d.ts +11 -6
  194. three/src/nodes/display/ScreenNode.d.ts +12 -10
  195. three/src/nodes/display/ToneMappingFunctions.d.ts +6 -7
  196. three/src/nodes/display/ToneMappingNode.d.ts +11 -10
  197. three/src/nodes/display/ToonOutlinePassNode.d.ts +1 -2
  198. three/src/nodes/display/ViewportDepthNode.d.ts +3 -4
  199. three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
  200. three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -2
  201. three/src/nodes/display/ViewportTextureNode.d.ts +6 -3
  202. three/src/nodes/fog/Fog.d.ts +5 -6
  203. three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -5
  204. three/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.d.ts +14 -0
  205. three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -2
  206. three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -2
  207. three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -2
  208. three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -2
  209. three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -2
  210. three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -2
  211. three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +1 -2
  212. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -2
  213. three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -2
  214. three/src/nodes/functions/ShadowMaskModel.d.ts +1 -2
  215. three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +1 -2
  216. three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -2
  217. three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +1 -2
  218. three/src/nodes/functions/material/getRoughness.d.ts +1 -2
  219. three/src/nodes/functions/material/getShIrradianceAt.d.ts +1 -2
  220. three/src/nodes/geometry/RangeNode.d.ts +1 -2
  221. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +10 -11
  222. three/src/nodes/gpgpu/BarrierNode.d.ts +3 -4
  223. three/src/nodes/gpgpu/ComputeBuiltinNode.d.ts +5 -6
  224. three/src/nodes/gpgpu/ComputeNode.d.ts +21 -13
  225. three/src/nodes/gpgpu/SubgroupFunctionNode.d.ts +99 -0
  226. three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +1 -2
  227. three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -2
  228. three/src/nodes/lighting/LightUtils.d.ts +1 -2
  229. three/src/nodes/lighting/LightingContextNode.d.ts +1 -2
  230. three/src/nodes/lighting/LightsNode.d.ts +1 -2
  231. three/src/nodes/lighting/PointLightNode.d.ts +5 -6
  232. three/src/nodes/lighting/PointShadowNode.d.ts +4 -5
  233. three/src/nodes/lighting/ShadowBaseNode.d.ts +1 -2
  234. three/src/nodes/lighting/ShadowFilterNode.d.ts +4 -5
  235. three/src/nodes/lighting/ShadowNode.d.ts +1 -2
  236. three/src/nodes/lighting/SpotLightNode.d.ts +1 -2
  237. three/src/nodes/materialx/MaterialXNodes.d.ts +41 -42
  238. three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -3
  239. three/src/nodes/materialx/lib/mx_noise.d.ts +73 -74
  240. three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -2
  241. three/src/nodes/math/BitcastNode.d.ts +24 -0
  242. three/src/nodes/math/ConditionalNode.d.ts +11 -5
  243. three/src/nodes/math/Hash.d.ts +1 -2
  244. three/src/nodes/math/MathNode.d.ts +223 -80
  245. three/src/nodes/math/OperatorNode.d.ts +203 -59
  246. three/src/nodes/math/TriNoise3D.d.ts +3 -4
  247. three/src/nodes/pmrem/PMREMNode.d.ts +1 -2
  248. three/src/nodes/pmrem/PMREMUtils.d.ts +3 -4
  249. three/src/nodes/procedural/Checker.d.ts +1 -2
  250. three/src/nodes/shapes/Shapes.d.ts +1 -2
  251. three/src/nodes/tsl/TSLBase.d.ts +2 -1
  252. three/src/nodes/tsl/TSLCore.d.ts +235 -128
  253. three/src/nodes/utils/CubeMapNode.d.ts +1 -2
  254. three/src/nodes/utils/DebugNode.d.ts +9 -5
  255. three/src/nodes/utils/Discard.d.ts +6 -6
  256. three/src/nodes/utils/EquirectUV.d.ts +1 -2
  257. three/src/nodes/utils/EventNode.d.ts +8 -3
  258. three/src/nodes/utils/FunctionOverloadingNode.d.ts +1 -2
  259. three/src/nodes/utils/LoopNode.d.ts +7 -6
  260. three/src/nodes/utils/MatcapUV.d.ts +1 -2
  261. three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -2
  262. three/src/nodes/utils/Oscillators.d.ts +4 -5
  263. three/src/nodes/utils/Packing.d.ts +2 -3
  264. three/src/nodes/utils/PostProcessingUtils.d.ts +5 -4
  265. three/src/nodes/utils/RTTNode.d.ts +2 -3
  266. three/src/nodes/utils/ReflectorNode.d.ts +18 -4
  267. three/src/nodes/utils/RemapNode.d.ts +29 -7
  268. three/src/nodes/utils/RotateNode.d.ts +1 -2
  269. three/src/nodes/utils/SampleNode.d.ts +3 -3
  270. three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -2
  271. three/src/nodes/utils/SpriteUtils.d.ts +1 -2
  272. three/src/nodes/utils/StorageArrayElementNode.d.ts +1 -2
  273. three/src/nodes/utils/Timer.d.ts +3 -19
  274. three/src/nodes/utils/TriplanarTextures.d.ts +2 -3
  275. three/src/nodes/utils/UVUtils.d.ts +2 -3
  276. three/src/nodes/utils/ViewportUtils.d.ts +1 -2
  277. three/src/objects/InstancedMesh.d.ts +2 -3
  278. three/src/renderers/WebGLRenderer.d.ts +0 -25
  279. three/src/renderers/common/Animation.d.ts +4 -1
  280. three/src/renderers/common/Attributes.d.ts +1 -1
  281. three/src/renderers/common/Bindings.d.ts +12 -0
  282. three/src/renderers/common/CanvasTarget.d.ts +142 -0
  283. three/src/renderers/common/Geometries.d.ts +1 -0
  284. three/src/renderers/common/InspectorBase.d.ts +105 -0
  285. three/src/renderers/common/PostProcessing.d.ts +3 -0
  286. three/src/renderers/common/QuadMesh.d.ts +3 -0
  287. three/src/renderers/common/RenderContexts.d.ts +3 -1
  288. three/src/renderers/common/Renderer.d.ts +125 -37
  289. three/src/renderers/common/SampledTexture.d.ts +2 -0
  290. three/src/renderers/common/Sampler.d.ts +2 -0
  291. three/src/renderers/common/Textures.d.ts +21 -1
  292. three/src/renderers/common/TimestampQueryPool.d.ts +26 -4
  293. three/src/renderers/common/XRManager.d.ts +10 -0
  294. three/src/renderers/common/extras/PMREMGenerator.d.ts +19 -1
  295. three/src/renderers/common/nodes/NodeLibrary.d.ts +8 -12
  296. three/src/renderers/common/nodes/Nodes.d.ts +13 -14
  297. three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +6 -1
  298. three/src/scenes/Scene.d.ts +2 -2
  299. three/src/textures/CanvasTexture.d.ts +3 -3
  300. three/src/textures/CompressedArrayTexture.d.ts +6 -9
  301. three/src/textures/CompressedCubeTexture.d.ts +3 -3
  302. three/src/textures/CompressedTexture.d.ts +10 -12
  303. three/src/textures/CubeTexture.d.ts +4 -11
  304. three/src/textures/Data3DTexture.d.ts +7 -11
  305. three/src/textures/DataArrayTexture.d.ts +10 -10
  306. three/src/textures/DataTexture.d.ts +6 -12
  307. three/src/textures/DepthTexture.d.ts +7 -8
  308. three/src/textures/ExternalTexture.d.ts +5 -3
  309. three/src/textures/FramebufferTexture.d.ts +6 -1
  310. three/src/textures/Source.d.ts +3 -3
  311. three/src/textures/Texture.d.ts +9 -9
  312. three/src/textures/VideoFrameTexture.d.ts +1 -1
  313. three/src/textures/VideoTexture.d.ts +2 -2
  314. three/src/utils.d.ts +18 -2
  315. three/examples/jsm/loaders/RGBMLoader.d.ts +0 -37
  316. three/src/nodes/core/CacheNode.d.ts +0 -21
@@ -1,8 +1,6 @@
1
1
  import {
2
2
  Camera,
3
3
  Color,
4
- ColorRepresentation,
5
- Material,
6
4
  Mesh,
7
5
  MeshBasicMaterial,
8
6
  MeshNormalMaterial,
@@ -12,7 +10,7 @@ import {
12
10
  WebGLRenderTarget,
13
11
  } from "three";
14
12
  import { ReflectorForSSRPass } from "../objects/ReflectorForSSRPass.js";
15
- import { FullScreenQuad, Pass } from "../postprocessing/Pass.js";
13
+ import { FullScreenQuad, Pass } from "./Pass.js";
16
14
 
17
15
  export interface SSRPassParams {
18
16
  renderer: WebGLRenderer;
@@ -26,7 +24,7 @@ export interface SSRPassParams {
26
24
  groundReflector: ReflectorForSSRPass | null;
27
25
  }
28
26
 
29
- export class SSRPass extends Pass {
27
+ declare class SSRPass extends Pass {
30
28
  width: number;
31
29
  height: number;
32
30
  clear: boolean;
@@ -94,29 +92,8 @@ export class SSRPass extends Pass {
94
92
 
95
93
  constructor(params: SSRPassParams);
96
94
 
97
- dispose: () => void;
98
-
99
- renderPass: (
100
- renderer: WebGLRenderer,
101
- passMaterial: Material,
102
- renderTarget: WebGLRenderTarget,
103
- clearColor: ColorRepresentation,
104
- clearAlpha: ColorRepresentation,
105
- ) => void;
106
-
107
- renderOverride: (
108
- renderer: WebGLRenderer,
109
- passMaterial: Material,
110
- renderTarget: WebGLRenderTarget,
111
- clearColor: ColorRepresentation,
112
- clearAlpha: ColorRepresentation,
113
- ) => void;
114
-
115
- renderMetalness: (
116
- renderer: WebGLRenderer,
117
- passMaterial: Material,
118
- renderTarget: WebGLRenderTarget,
119
- clearColor: ColorRepresentation,
120
- clearAlpha: ColorRepresentation,
121
- ) => void;
95
+ get resolutionScale(): number;
96
+ set resolutionScale(value: number);
122
97
  }
98
+
99
+ export { SSRPass };
@@ -1,23 +1,28 @@
1
1
  import { Camera, Object3D, Scene, Vector2 } from "three";
2
2
 
3
- export class CSS2DObject extends Object3D {
4
- constructor(element: HTMLElement);
3
+ declare class CSS2DObject extends Object3D {
5
4
  element: HTMLElement;
6
5
  center: Vector2;
7
6
 
7
+ constructor(element: HTMLElement);
8
+
8
9
  onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
9
10
  onAfterRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
10
11
  }
11
12
 
12
- export type CSS2DParameters = {
13
- element?: HTMLElement;
14
- };
13
+ export interface CSS2DParameters {
14
+ element?: HTMLElement | undefined;
15
+ }
16
+
17
+ declare class CSS2DRenderer {
18
+ domElement: HTMLElement;
19
+ sortObjects: boolean;
15
20
 
16
- export class CSS2DRenderer {
17
21
  constructor(parameters?: CSS2DParameters);
18
- domElement: HTMLElement;
19
22
 
20
- getSize(): { width: number; height: number };
21
- setSize(width: number, height: number): void;
22
- render(scene: Scene, camera: Camera): void;
23
+ getSize: () => { width: number; height: number };
24
+ render: (scene: Scene, camera: Camera) => void;
25
+ setSize: (width: number, height: number) => void;
23
26
  }
27
+
28
+ export { CSS2DObject, CSS2DRenderer };
@@ -1,16 +1,15 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
- import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
1
+ import { Node, TempNode, TextureNode } from "three/webgpu";
3
2
 
4
3
  export default class AfterImageNode extends TempNode {
5
4
  textureNode: TextureNode;
6
5
  textureNodeOld: Node;
7
- damp: UniformNode<number>;
6
+ damp: Node;
8
7
 
9
- constructor(textureNode: Node, damp?: number);
8
+ constructor(textureNode: Node, damp?: Node);
10
9
 
11
10
  getTextureNode(): TextureNode;
12
11
 
13
12
  setSize(width: number, height: number): void;
14
13
  }
15
14
 
16
- export const afterImage: (node: Node, damp?: number) => ShaderNodeObject<AfterImageNode>;
15
+ export const afterImage: (node: Node, damp?: Node | number) => AfterImageNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, Scene } from "three/webgpu";
3
2
  import StereoCompositePassNode from "./StereoCompositePassNode.js";
4
3
 
@@ -10,4 +9,4 @@ declare class AnaglyphPassNode extends StereoCompositePassNode {
10
9
 
11
10
  export default AnaglyphPassNode;
12
11
 
13
- export const anaglyphPass: (scene: Scene, camera: Camera) => ShaderNodeObject<AnaglyphPassNode>;
12
+ export const anaglyphPass: (scene: Scene, camera: Camera) => AnaglyphPassNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, Vector2 } from "three/webgpu";
3
2
 
4
3
  export default class AnamorphicNode extends TempNode {
@@ -6,13 +5,22 @@ export default class AnamorphicNode extends TempNode {
6
5
  thresholdNode: Node;
7
6
  scaleNode: Node;
8
7
  samples: number;
9
- resolution: Vector2;
8
+ resolutionScale: number;
10
9
 
11
10
  constructor(textureNode: Node, thresholdNode: Node, scaleNode: Node, samples: number);
12
11
 
13
12
  getTextureNode(): Node;
14
13
 
15
14
  setSize(width: number, height: number): void;
15
+
16
+ /**
17
+ * @deprecated The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.
18
+ */
19
+ get resolution(): Vector2;
20
+ /**
21
+ * @deprecated The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.
22
+ */
23
+ set resolution(value: Vector2);
16
24
  }
17
25
 
18
26
  export const anamorphic: (
@@ -20,4 +28,4 @@ export const anamorphic: (
20
28
  threshold?: Node,
21
29
  scale?: Node,
22
30
  samples?: Node | number,
23
- ) => ShaderNodeObject<AnamorphicNode>;
31
+ ) => AnamorphicNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node } from "three/webgpu";
3
2
 
4
- export const bleach: (color: Node, opacity?: number) => ShaderNodeObject<Node>;
3
+ export const bleach: (color: Node, opacity?: number) => Node;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
3
2
 
4
3
  declare class BloomNode extends TempNode {
@@ -11,7 +10,7 @@ declare class BloomNode extends TempNode {
11
10
 
12
11
  constructor(inputNode: Node, strength?: number, radius?: number, threshold?: number);
13
12
 
14
- getTexture(): ShaderNodeObject<TextureNode>;
13
+ getTexture(): TextureNode;
15
14
 
16
15
  setSize(width: number, height: number): void;
17
16
  }
@@ -21,6 +20,6 @@ export const bloom: (
21
20
  strength?: number,
22
21
  radius?: number,
23
22
  threshold?: number,
24
- ) => ShaderNodeObject<BloomNode>;
23
+ ) => BloomNode;
25
24
 
26
25
  export default BloomNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, Vector2 } from "three/webgpu";
3
2
 
4
3
  declare class ChromaticAberrationNode extends TempNode {
@@ -17,4 +16,4 @@ export const chromaticAberration: (
17
16
  strength?: Node,
18
17
  center?: Node | Vector2 | null,
19
18
  scale?: Node,
20
- ) => ShaderNodeObject<ChromaticAberrationNode>;
19
+ ) => ChromaticAberrationNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, Node, TempNode, UniformNode } from "three/webgpu";
3
2
 
4
3
  declare class DenoiseNode extends TempNode {
@@ -24,4 +23,4 @@ export const denoise: (
24
23
  depthNode: Node,
25
24
  normalNode: Node,
26
25
  camera: Camera,
27
- ) => ShaderNodeObject<DenoiseNode>;
26
+ ) => DenoiseNode;
@@ -1,15 +1,20 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
- import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
1
+ import { Node, TempNode, TextureNode } from "three/webgpu";
3
2
 
4
3
  declare class DepthOfFieldNode extends TempNode {
5
4
  textureNode: TextureNode;
6
5
  viewZNode: Node;
7
6
 
8
- focus: UniformNode<number>;
9
- aperture: UniformNode<number>;
10
- maxblur: UniformNode<number>;
7
+ focusDistanceNode: Node;
8
+ focalLengthNode: Node;
9
+ bokehScaleNode: Node;
11
10
 
12
- constructor(textureNode: TextureNode, viewZNode: Node, focusNode: Node, apertureNode: Node, maxblurNode: Node);
11
+ constructor(
12
+ textureNode: TextureNode,
13
+ viewZNode: Node,
14
+ focusDistanceNode: Node,
15
+ focalLengthNode: Node,
16
+ bokehScaleNode: Node,
17
+ );
13
18
  }
14
19
 
15
20
  export default DepthOfFieldNode;
@@ -17,7 +22,7 @@ export default DepthOfFieldNode;
17
22
  export const dof: (
18
23
  node: Node,
19
24
  viewZNode: Node,
20
- focus?: Node,
21
- aperture?: Node,
22
- maxblur?: Node,
23
- ) => ShaderNodeObject<DepthOfFieldNode>;
25
+ focusDistance?: Node | number,
26
+ focalLength?: Node | number,
27
+ bokehScale?: Node | number,
28
+ ) => DepthOfFieldNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, UniformNode, Vector2 } from "three/webgpu";
3
2
 
4
3
  declare class DotScreenNode extends TempNode {
@@ -17,4 +16,4 @@ export const dotScreen: (
17
16
  center?: Vector2,
18
17
  angle?: number,
19
18
  scale?: number,
20
- ) => ShaderNodeObject<DotScreenNode>;
19
+ ) => DotScreenNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, TextureNode } from "three/webgpu";
3
2
 
4
3
  declare class FXAANode extends TempNode {
@@ -9,4 +8,4 @@ declare class FXAANode extends TempNode {
9
8
 
10
9
  export default FXAANode;
11
10
 
12
- export const fxaa: (node: Node) => ShaderNodeObject<FXAANode>;
11
+ export const fxaa: (node: Node) => FXAANode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode } from "three/webgpu";
3
2
 
4
3
  declare class FilmNode extends TempNode {
@@ -15,4 +14,4 @@ export const film: (
15
14
  inputNode: Node,
16
15
  intensityNode?: Node | null,
17
16
  uvNode?: Node | null,
18
- ) => ShaderNodeObject<FilmNode>;
17
+ ) => FilmNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, Node, TempNode, TextureNode, UniformNode, Vector2 } from "three/webgpu";
3
2
 
4
3
  declare class GTAONode extends TempNode {
@@ -7,17 +6,19 @@ declare class GTAONode extends TempNode {
7
6
 
8
7
  resolutionScale: number;
9
8
 
10
- radius: ShaderNodeObject<UniformNode<number>>;
11
- resolution: ShaderNodeObject<UniformNode<Vector2>>;
12
- thickness: ShaderNodeObject<UniformNode<number>>;
13
- distanceExponent: ShaderNodeObject<UniformNode<number>>;
14
- distanceFallOff: ShaderNodeObject<UniformNode<number>>;
15
- scale: ShaderNodeObject<UniformNode<number>>;
16
- samples: ShaderNodeObject<UniformNode<number>>;
9
+ radius: UniformNode<number>;
10
+ resolution: UniformNode<Vector2>;
11
+ thickness: UniformNode<number>;
12
+ distanceExponent: UniformNode<number>;
13
+ distanceFallOff: UniformNode<number>;
14
+ scale: UniformNode<number>;
15
+ samples: UniformNode<number>;
16
+
17
+ useTemporalFiltering: boolean;
17
18
 
18
19
  constructor(depthNode: Node, normalNode: Node, camera: Camera);
19
20
 
20
- getTextureNode(): ShaderNodeObject<TextureNode>;
21
+ getTextureNode(): TextureNode;
21
22
 
22
23
  setSize(width: number, height: number): void;
23
24
  }
@@ -28,4 +29,4 @@ export const ao: (
28
29
  depthNode: Node,
29
30
  normalNode: Node,
30
31
  camera: Camera,
31
- ) => ShaderNodeObject<GTAONode>;
32
+ ) => GTAONode;
@@ -1,24 +1,38 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, TextureNode, Vector2 } from "three/webgpu";
3
2
 
3
+ export interface GaussianBlurNodeOptions {
4
+ premultipliedAlpha?: boolean | undefined;
5
+ resolution?: Vector2 | undefined;
6
+ }
7
+
4
8
  declare class GaussianBlurNode extends TempNode {
5
9
  textureNode: TextureNode;
6
10
  directionNode: Node | null;
7
11
  sigma: number;
8
12
 
9
- resolution: Vector2;
13
+ resolutionScale: number;
10
14
 
11
15
  premultipliedAlpha: boolean;
12
16
 
13
- constructor(textureNode: TextureNode, directionNode?: Node | null, sigma?: number);
14
-
15
- setPremultipliedAlpha(value: boolean): this;
16
-
17
- getPremultipliedAlpha(): boolean;
17
+ constructor(
18
+ textureNode: TextureNode,
19
+ directionNode?: Node | null,
20
+ sigma?: number,
21
+ options?: GaussianBlurNodeOptions,
22
+ );
18
23
 
19
24
  setSize(width: number, height: number): void;
20
25
 
21
26
  getTextureNode(): TextureNode;
27
+
28
+ /**
29
+ * @deprecated The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.
30
+ */
31
+ get resolution(): Vector2;
32
+ /**
33
+ * @deprecated The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.
34
+ */
35
+ set resolution(value: Vector2);
22
36
  }
23
37
 
24
38
  export default GaussianBlurNode;
@@ -27,9 +41,14 @@ export const gaussianBlur: (
27
41
  node: Node,
28
42
  directionNode?: Node | number | null,
29
43
  sigma?: number,
30
- ) => ShaderNodeObject<GaussianBlurNode>;
44
+ options?: GaussianBlurNodeOptions,
45
+ ) => GaussianBlurNode;
46
+
47
+ /**
48
+ * @deprecated "premultipliedGaussianBlur()" is deprecated. Use "gaussianBlur()" with "premultipliedAlpha: true" option instead.
49
+ */
31
50
  export const premultipliedGaussianBlur: (
32
51
  node: Node,
33
52
  directionNode?: Node | number | null,
34
53
  sigma?: number,
35
- ) => ShaderNodeObject<GaussianBlurNode>;
54
+ ) => GaussianBlurNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, TextureNode, UniformNode, Vector3 } from "three/webgpu";
3
2
 
4
3
  interface LensflareNodeParams {
@@ -13,11 +12,11 @@ interface LensflareNodeParams {
13
12
  declare class LensflareNode extends TempNode {
14
13
  textureNode: TextureNode;
15
14
 
16
- ghostTintNode: ShaderNodeObject<UniformNode<Vector3>>;
17
- thresholdNode: ShaderNodeObject<UniformNode<number>>;
18
- ghostSamplesNode: ShaderNodeObject<UniformNode<number>>;
19
- ghostSpacingNode: ShaderNodeObject<UniformNode<number>>;
20
- ghostAttenuationFactorNode: ShaderNodeObject<UniformNode<number>>;
15
+ ghostTintNode: UniformNode<Vector3>;
16
+ thresholdNode: UniformNode<number>;
17
+ ghostSamplesNode: UniformNode<number>;
18
+ ghostSpacingNode: UniformNode<number>;
19
+ ghostAttenuationFactorNode: UniformNode<number>;
21
20
  downSampleRatio: number;
22
21
 
23
22
  constructor(textureNode: TextureNode, params?: LensflareNodeParams);
@@ -32,4 +31,4 @@ export default LensflareNode;
32
31
  export const lensflare: (
33
32
  inputNode: Node,
34
33
  params?: LensflareNodeParams,
35
- ) => ShaderNodeObject<LensflareNode>;
34
+ ) => LensflareNode;
@@ -1,10 +1,9 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Data3DTexture, Node, TempNode, Texture3DNode, UniformNode } from "three/webgpu";
3
2
 
4
3
  declare class Lut3DNode extends TempNode {
5
4
  inputNode: Node;
6
5
  lutNode: Texture3DNode;
7
- size: ShaderNodeObject<UniformNode<number>>;
6
+ size: UniformNode<number>;
8
7
  intensityNode: UniformNode<number>;
9
8
 
10
9
  constructor(inputNode: Node, lutNode: UniformNode<Data3DTexture>, size: number, intensityNode: UniformNode<number>);
@@ -17,4 +16,4 @@ export const lut3D: (
17
16
  lut: Node,
18
17
  size: number,
19
18
  intensity: Node,
20
- ) => ShaderNodeObject<Lut3DNode>;
19
+ ) => Lut3DNode;
@@ -1,8 +1,7 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node } from "three/webgpu";
3
2
 
4
3
  export const motionBlur: (
5
4
  inputNode: Node,
6
5
  velocity: Node,
7
6
  numSamples?: Node,
8
- ) => ShaderNodeObject<Node>;
7
+ ) => Node;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, Node, Object3D, Scene, TempNode, TextureNode, UniformNode } from "three/webgpu";
3
2
 
4
3
  export interface OutlineNodeParams {
@@ -12,21 +11,21 @@ declare class OutlineNode extends TempNode {
12
11
  scene: Scene;
13
12
  camera: Camera;
14
13
  selectedObjects: Object3D[];
15
- edgeThicknessNode: ShaderNodeObject<UniformNode<number>>;
16
- edgeGlowNode: ShaderNodeObject<UniformNode<number>>;
14
+ edgeThicknessNode: UniformNode<number>;
15
+ edgeGlowNode: UniformNode<number>;
17
16
  downSampleRatio: number;
18
17
 
19
18
  constructor(scene: Scene, camera: Camera, params?: OutlineNodeParams);
20
19
 
21
- get visibleEdge(): ShaderNodeObject<Node>;
20
+ get visibleEdge(): Node;
22
21
 
23
- get hiddenEdge(): ShaderNodeObject<Node>;
22
+ get hiddenEdge(): Node;
24
23
 
25
- getTextureNode(): ShaderNodeObject<TextureNode>;
24
+ getTextureNode(): TextureNode;
26
25
 
27
26
  setSize(width: number, height: number): void;
28
27
  }
29
28
 
30
29
  export default OutlineNode;
31
30
 
32
- export const outline: (scene: Scene, camera: Camera, params?: OutlineNodeParams) => ShaderNodeObject<OutlineNode>;
31
+ export const outline: (scene: Scene, camera: Camera, params?: OutlineNodeParams) => OutlineNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, Scene } from "three/webgpu";
3
2
  import StereoCompositePassNode from "./StereoCompositePassNode.js";
4
3
 
@@ -10,4 +9,4 @@ declare class ParallaxBarrierPassNode extends StereoCompositePassNode {
10
9
 
11
10
  export default ParallaxBarrierPassNode;
12
11
 
13
- export const parallaxBarrierPass: (scene: Scene, camera: Camera) => ShaderNodeObject<ParallaxBarrierPassNode>;
12
+ export const parallaxBarrierPass: (scene: Scene, camera: Camera) => ParallaxBarrierPassNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, PassNode, Scene, UniformNode } from "three/webgpu";
3
2
 
4
3
  declare class PixelationPassNode extends PassNode {
@@ -23,6 +22,6 @@ export const pixelationPass: (
23
22
  pixelSize: UniformNode<number>,
24
23
  normalEdgeStrength: UniformNode<number>,
25
24
  depthEdgeStrength: UniformNode<number>,
26
- ) => ShaderNodeObject<PixelationPassNode>;
25
+ ) => PixelationPassNode;
27
26
 
28
27
  export default PixelationPassNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
3
2
 
4
3
  export default class RGBShiftNode extends TempNode {
@@ -13,4 +12,4 @@ export default class RGBShiftNode extends TempNode {
13
12
  setSize(width: number, height: number): void;
14
13
  }
15
14
 
16
- export const rgbShift: (node: Node, amount?: number, angle?: number) => ShaderNodeObject<RGBShiftNode>;
15
+ export const rgbShift: (node: Node, amount?: number, angle?: number) => RGBShiftNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node, TempNode, TextureNode } from "three/webgpu";
3
2
 
4
3
  declare class SMAANode extends TempNode {
@@ -15,4 +14,4 @@ declare class SMAANode extends TempNode {
15
14
  getSearchTexture(): string;
16
15
  }
17
16
 
18
- export const smaa: (node: Node) => ShaderNodeObject<SMAANode>;
17
+ export const smaa: (node: Node) => SMAANode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, Color, PassNode, RenderTarget, Scene, UniformNode } from "three/webgpu";
3
2
 
4
3
  declare class SSAAPassNode extends PassNode {
@@ -18,4 +17,4 @@ declare class SSAAPassNode extends PassNode {
18
17
 
19
18
  export default SSAAPassNode;
20
19
 
21
- export const ssaaPass: (scene: Scene, camera: Camera) => ShaderNodeObject<SSAAPassNode>;
20
+ export const ssaaPass: (scene: Scene, camera: Camera) => SSAAPassNode;
@@ -0,0 +1,30 @@
1
+ import { Node, PerspectiveCamera, TempNode, UniformNode } from "three/webgpu";
2
+
3
+ declare class SSGINode extends TempNode {
4
+ beautyNode: Node;
5
+ depthNode: Node;
6
+ normalNode: Node;
7
+
8
+ sliceCount: UniformNode<number>;
9
+ stepCount: UniformNode<number>;
10
+ aoIntensity: UniformNode<number>;
11
+ giIntensity: UniformNode<number>;
12
+ radius: UniformNode<number>;
13
+ useScreenSpaceSampling: UniformNode<boolean>;
14
+ expFactor: UniformNode<number>;
15
+ thickness: UniformNode<number>;
16
+ useLinearThickness: UniformNode<boolean>;
17
+ backfaceLighting: UniformNode<number>;
18
+ useTemporalFiltering: boolean;
19
+
20
+ constructor(beautyNode: Node, depthNode: Node, normalNode: Node, camera: PerspectiveCamera);
21
+ }
22
+
23
+ export default SSGINode;
24
+
25
+ export const ssgi: (
26
+ beautyNode: Node,
27
+ depthNode: Node,
28
+ normalNode: Node,
29
+ camera: PerspectiveCamera,
30
+ ) => SSGINode;
@@ -1,28 +1,31 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Camera, Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
3
2
 
4
3
  declare class SSRNode extends TempNode {
5
- colorNode: ShaderNodeObject<Node>;
6
- depthNode: ShaderNodeObject<Node>;
7
- normalNode: ShaderNodeObject<Node>;
8
- metalnessNode: ShaderNodeObject<Node>;
9
- camera: Camera;
4
+ colorNode: Node;
5
+ depthNode: Node;
6
+ normalNode: Node;
7
+ metalnessNode: Node;
8
+ roughnessNode: Node | null;
9
+ camera: Camera | null;
10
10
 
11
11
  resolutionScale: number;
12
12
 
13
13
  maxDistance: UniformNode<number>;
14
14
  thickness: UniformNode<number>;
15
15
  opacity: UniformNode<number>;
16
+ quality: UniformNode<number>;
17
+ blurQuality: UniformNode<number>;
16
18
 
17
19
  constructor(
18
- colorNode: ShaderNodeObject<Node>,
19
- depthNode: ShaderNodeObject<Node>,
20
- normalNode: ShaderNodeObject<Node>,
21
- metalnessNode: ShaderNodeObject<Node>,
22
- camera: Camera,
20
+ colorNode: Node,
21
+ depthNode: Node,
22
+ normalNode: Node,
23
+ metalnessNode: Node,
24
+ roughnessNode?: Node | null,
25
+ camera?: Camera | null,
23
26
  );
24
27
 
25
- getTextureNode(): ShaderNodeObject<TextureNode>;
28
+ getTextureNode(): TextureNode;
26
29
 
27
30
  setSize(width: number, height: number): void;
28
31
  }
@@ -34,5 +37,6 @@ export const ssr: (
34
37
  depthNode: Node,
35
38
  normalNode: Node,
36
39
  metalnessNode: Node,
37
- camera: Camera,
38
- ) => ShaderNodeObject<SSRNode>;
40
+ roughnessNode?: Node | null,
41
+ camera?: Camera | null,
42
+ ) => SSRNode;
@@ -0,0 +1,18 @@
1
+ import { Camera, DirectionalLight, TempNode, TextureNode, UniformNode } from "three/webgpu";
2
+
3
+ declare class SSSNode extends TempNode {
4
+ depthNode: TextureNode;
5
+
6
+ maxDistance: UniformNode<number>;
7
+ thickness: UniformNode<number>;
8
+ shadowIntensity: UniformNode<number>;
9
+ quality: UniformNode<number>;
10
+ resolutionScale: number;
11
+ useTemporalFiltering: boolean;
12
+
13
+ constructor(depthNode: TextureNode, camera: Camera, mainLight: DirectionalLight);
14
+ }
15
+
16
+ export default SSSNode;
17
+
18
+ export const sss: (depthNode: TextureNode, camera: Camera, mainLight: DirectionalLight) => SSSNode;
@@ -1,4 +1,3 @@
1
- import { ShaderNodeObject } from "three/tsl";
2
1
  import { Node } from "three/webgpu";
3
2
 
4
- export const sepia: (color: Node) => ShaderNodeObject<Node>;
3
+ export const sepia: (color: Node) => Node;