@types/three 0.179.0 → 0.181.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +1 -1
- three/examples/jsm/controls/DragControls.d.ts +0 -30
- three/examples/jsm/controls/PointerLockControls.d.ts +0 -5
- three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
- three/examples/jsm/exporters/EXRExporter.d.ts +2 -2
- three/examples/jsm/exporters/KTX2Exporter.d.ts +2 -2
- three/examples/jsm/exporters/STLExporter.d.ts +2 -2
- three/examples/jsm/exporters/USDZExporter.d.ts +2 -2
- three/examples/jsm/geometries/TextGeometry.d.ts +2 -0
- three/examples/jsm/gpgpu/BitonicSort.d.ts +21 -0
- three/examples/jsm/inspector/Inspector.d.ts +10 -0
- three/examples/jsm/inspector/RendererInspector.d.ts +4 -0
- three/examples/jsm/inspector/tabs/Parameters.d.ts +95 -0
- three/examples/jsm/inspector/ui/Tab.d.ts +3 -0
- three/examples/jsm/inspector/ui/Values.d.ts +80 -0
- three/examples/jsm/interactive/SelectionBox.d.ts +9 -9
- three/examples/jsm/lighting/TiledLighting.d.ts +1 -2
- three/examples/jsm/loaders/FontLoader.d.ts +1 -1
- three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +2 -2
- three/examples/jsm/loaders/HDRLoader.d.ts +22 -0
- three/examples/jsm/loaders/KTX2Loader.d.ts +3 -0
- three/examples/jsm/loaders/LDrawLoader.d.ts +5 -1
- three/examples/jsm/loaders/RGBELoader.d.ts +9 -15
- three/examples/jsm/materials/WoodNodeMaterial.d.ts +75 -0
- three/examples/jsm/math/ColorSpaces.d.ts +4 -0
- three/examples/jsm/objects/SkyMesh.d.ts +6 -7
- three/examples/jsm/objects/WaterMesh.d.ts +2 -2
- three/examples/jsm/postprocessing/SSRPass.d.ts +6 -29
- three/examples/jsm/renderers/CSS2DRenderer.d.ts +15 -10
- three/examples/jsm/tsl/display/AfterImageNode.d.ts +4 -5
- three/examples/jsm/tsl/display/AnaglyphPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/AnamorphicNode.d.ts +11 -3
- three/examples/jsm/tsl/display/BleachBypass.d.ts +1 -2
- three/examples/jsm/tsl/display/BloomNode.d.ts +2 -3
- three/examples/jsm/tsl/display/ChromaticAberrationNode.d.ts +1 -2
- three/examples/jsm/tsl/display/DenoiseNode.d.ts +1 -2
- three/examples/jsm/tsl/display/DepthOfFieldNode.d.ts +15 -10
- three/examples/jsm/tsl/display/DotScreenNode.d.ts +1 -2
- three/examples/jsm/tsl/display/FXAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/FilmNode.d.ts +1 -2
- three/examples/jsm/tsl/display/GTAONode.d.ts +11 -10
- three/examples/jsm/tsl/display/GaussianBlurNode.d.ts +28 -9
- three/examples/jsm/tsl/display/LensflareNode.d.ts +6 -7
- three/examples/jsm/tsl/display/Lut3DNode.d.ts +2 -3
- three/examples/jsm/tsl/display/MotionBlur.d.ts +1 -2
- three/examples/jsm/tsl/display/OutlineNode.d.ts +6 -7
- three/examples/jsm/tsl/display/ParallaxBarrierPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/PixelationPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/RGBShiftNode.d.ts +1 -2
- three/examples/jsm/tsl/display/SMAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/SSAAPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/SSGINode.d.ts +30 -0
- three/examples/jsm/tsl/display/SSRNode.d.ts +18 -14
- three/examples/jsm/tsl/display/SSSNode.d.ts +18 -0
- three/examples/jsm/tsl/display/Sepia.d.ts +1 -2
- three/examples/jsm/tsl/display/SobelOperatorNode.d.ts +1 -2
- three/examples/jsm/tsl/display/StereoPassNode.d.ts +1 -2
- three/examples/jsm/tsl/display/TRAANode.d.ts +1 -2
- three/examples/jsm/tsl/display/TransitionNode.d.ts +1 -2
- three/examples/jsm/tsl/display/boxBlur.d.ts +10 -0
- three/examples/jsm/tsl/display/hashBlur.d.ts +2 -3
- three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +3 -4
- three/examples/jsm/tsl/math/Bayer.d.ts +1 -2
- three/examples/jsm/tsl/utils/Raymarching.d.ts +2 -3
- three/package.json +2 -2
- three/src/Three.Core.d.ts +2 -1
- three/src/Three.TSL.d.ts +36 -5
- three/src/Three.WebGPU.Nodes.d.ts +2 -0
- three/src/Three.WebGPU.d.ts +2 -0
- three/src/animation/AnimationClip.d.ts +5 -0
- three/src/animation/AnimationMixer.d.ts +3 -3
- three/src/constants.d.ts +3 -1
- three/src/lights/DirectionalLight.d.ts +0 -1
- three/src/loaders/ObjectLoader.d.ts +3 -3
- three/src/loaders/TextureLoader.d.ts +3 -3
- three/src/materials/LineBasicMaterial.d.ts +1 -0
- three/src/materials/LineDashedMaterial.d.ts +1 -0
- three/src/materials/Material.d.ts +2 -2
- three/src/materials/MeshBasicMaterial.d.ts +1 -0
- three/src/materials/MeshDepthMaterial.d.ts +1 -0
- three/src/materials/MeshDistanceMaterial.d.ts +2 -1
- three/src/materials/MeshLambertMaterial.d.ts +2 -1
- three/src/materials/MeshMatcapMaterial.d.ts +15 -0
- three/src/materials/MeshNormalMaterial.d.ts +1 -0
- three/src/materials/MeshPhongMaterial.d.ts +2 -1
- three/src/materials/MeshPhysicalMaterial.d.ts +1 -1
- three/src/materials/MeshStandardMaterial.d.ts +7 -7
- three/src/materials/MeshToonMaterial.d.ts +1 -0
- three/src/materials/PointsMaterial.d.ts +2 -1
- three/src/materials/ShaderMaterial.d.ts +9 -8
- three/src/materials/ShadowMaterial.d.ts +1 -0
- three/src/materials/SpriteMaterial.d.ts +1 -0
- three/src/materials/nodes/Line2NodeMaterial.d.ts +1 -0
- three/src/materials/nodes/LineBasicNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/LineDashedNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshBasicNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshLambertNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshMatcapNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshNormalNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshPhongNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshPhysicalNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +2 -1
- three/src/materials/nodes/MeshStandardNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshToonNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/NodeMaterial.d.ts +3 -3
- three/src/materials/nodes/PointsNodeMaterial.d.ts +17 -0
- three/src/materials/nodes/ShadowNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/SpriteNodeMaterial.d.ts +1 -0
- three/src/materials/nodes/VolumeNodeMaterial.d.ts +2 -2
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +1 -1
- three/src/math/ColorManagement.d.ts +1 -1
- three/src/math/Vector3.d.ts +2 -2
- three/src/nodes/Nodes.d.ts +4 -1
- three/src/nodes/TSL.d.ts +4 -1
- three/src/nodes/accessors/AccessorsUtils.d.ts +4 -5
- three/src/nodes/accessors/Arrays.d.ts +2 -3
- three/src/nodes/accessors/BatchNode.d.ts +1 -2
- three/src/nodes/accessors/Bitangent.d.ts +4 -5
- three/src/nodes/accessors/BufferAttributeNode.d.ts +8 -9
- three/src/nodes/accessors/BufferNode.d.ts +2 -2
- three/src/nodes/accessors/BuiltinNode.d.ts +1 -2
- three/src/nodes/accessors/Camera.d.ts +11 -10
- three/src/nodes/accessors/ClippingNode.d.ts +3 -6
- three/src/nodes/accessors/CubeTextureNode.d.ts +8 -9
- three/src/nodes/accessors/InstanceNode.d.ts +1 -2
- three/src/nodes/accessors/InstancedMeshNode.d.ts +1 -2
- three/src/nodes/accessors/Lights.d.ts +6 -7
- three/src/nodes/accessors/MaterialNode.d.ts +38 -39
- three/src/nodes/accessors/MaterialProperties.d.ts +3 -4
- three/src/nodes/accessors/MaterialReferenceNode.d.ts +2 -2
- three/src/nodes/accessors/ModelNode.d.ts +12 -13
- three/src/nodes/accessors/ModelViewProjectionNode.d.ts +1 -2
- three/src/nodes/accessors/MorphNode.d.ts +1 -2
- three/src/nodes/accessors/Normal.d.ts +13 -14
- three/src/nodes/accessors/Object3DNode.d.ts +6 -7
- three/src/nodes/accessors/PointUVNode.d.ts +1 -2
- three/src/nodes/accessors/Position.d.ts +7 -8
- three/src/nodes/accessors/ReferenceBaseNode.d.ts +2 -3
- three/src/nodes/accessors/ReferenceNode.d.ts +2 -3
- three/src/nodes/accessors/ReflectVector.d.ts +4 -5
- three/src/nodes/accessors/RendererReferenceNode.d.ts +1 -2
- three/src/nodes/accessors/SceneNode.d.ts +3 -4
- three/src/nodes/accessors/SkinningNode.d.ts +5 -6
- three/src/nodes/accessors/StorageBufferNode.d.ts +5 -5
- three/src/nodes/accessors/StorageTextureNode.d.ts +7 -4
- three/src/nodes/accessors/Tangent.d.ts +4 -6
- three/src/nodes/accessors/TangentUtils.d.ts +2 -3
- three/src/nodes/accessors/Texture3DNode.d.ts +3 -4
- three/src/nodes/accessors/TextureBicubic.d.ts +2 -3
- three/src/nodes/accessors/TextureNode.d.ts +31 -24
- three/src/nodes/accessors/TextureSizeNode.d.ts +1 -2
- three/src/nodes/accessors/UV.d.ts +1 -2
- three/src/nodes/accessors/UniformArrayNode.d.ts +2 -3
- three/src/nodes/accessors/UserDataNode.d.ts +1 -2
- three/src/nodes/accessors/VelocityNode.d.ts +1 -2
- three/src/nodes/accessors/VertexColorNode.d.ts +1 -2
- three/src/nodes/code/CodeNode.d.ts +4 -5
- three/src/nodes/code/ExpressionNode.d.ts +1 -2
- three/src/nodes/code/FunctionCallNode.d.ts +6 -5
- three/src/nodes/code/FunctionNode.d.ts +4 -6
- three/src/nodes/code/ScriptableNode.d.ts +1 -2
- three/src/nodes/code/ScriptableValueNode.d.ts +1 -2
- three/src/nodes/core/ArrayNode.d.ts +6 -6
- three/src/nodes/core/AssignNode.d.ts +1 -8
- three/src/nodes/core/AttributeNode.d.ts +1 -2
- three/src/nodes/core/BypassNode.d.ts +5 -5
- three/src/nodes/core/ContextNode.d.ts +25 -9
- three/src/nodes/core/IndexNode.d.ts +10 -7
- three/src/nodes/core/InspectorNode.d.ts +16 -0
- three/src/nodes/core/IsolateNode.d.ts +36 -0
- three/src/nodes/core/MRTNode.d.ts +3 -4
- three/src/nodes/core/Node.d.ts +22 -13
- three/src/nodes/core/NodeUtils.d.ts +0 -10
- three/src/nodes/core/OutputStructNode.d.ts +1 -2
- three/src/nodes/core/ParameterNode.d.ts +1 -2
- three/src/nodes/core/PropertyNode.d.ts +30 -31
- three/src/nodes/core/StackNode.d.ts +1 -4
- three/src/nodes/core/StructNode.d.ts +3 -4
- three/src/nodes/core/SubBuildNode.d.ts +1 -2
- three/src/nodes/core/UniformNode.d.ts +5 -8
- three/src/nodes/core/VarNode.d.ts +11 -21
- three/src/nodes/core/VaryingNode.d.ts +12 -10
- three/src/nodes/display/BlendModes.d.ts +11 -12
- three/src/nodes/display/BumpMapNode.d.ts +1 -2
- three/src/nodes/display/ColorAdjustment.d.ts +7 -8
- three/src/nodes/display/ColorSpaceFunctions.d.ts +2 -3
- three/src/nodes/display/ColorSpaceNode.d.ts +19 -9
- three/src/nodes/display/FrontFacingNode.d.ts +3 -4
- three/src/nodes/display/NormalMapNode.d.ts +1 -2
- three/src/nodes/display/PassNode.d.ts +20 -11
- three/src/nodes/display/PosterizeNode.d.ts +1 -2
- three/src/nodes/display/RenderOutputNode.d.ts +11 -6
- three/src/nodes/display/ScreenNode.d.ts +12 -10
- three/src/nodes/display/ToneMappingFunctions.d.ts +6 -7
- three/src/nodes/display/ToneMappingNode.d.ts +11 -10
- three/src/nodes/display/ToonOutlinePassNode.d.ts +1 -2
- three/src/nodes/display/ViewportDepthNode.d.ts +3 -4
- three/src/nodes/display/ViewportDepthTextureNode.d.ts +4 -2
- three/src/nodes/display/ViewportSharedTextureNode.d.ts +4 -2
- three/src/nodes/display/ViewportTextureNode.d.ts +6 -3
- three/src/nodes/fog/Fog.d.ts +5 -6
- three/src/nodes/functions/BSDF/BRDF_GGX.d.ts +4 -5
- three/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.d.ts +14 -0
- three/src/nodes/functions/BSDF/BRDF_Lambert.d.ts +1 -2
- three/src/nodes/functions/BSDF/BRDF_Sheen.d.ts +1 -2
- three/src/nodes/functions/BSDF/DFGApprox.d.ts +1 -2
- three/src/nodes/functions/BSDF/D_GGX.d.ts +1 -2
- three/src/nodes/functions/BSDF/D_GGX_Anisotropic.d.ts +1 -2
- three/src/nodes/functions/BSDF/F_Schlick.d.ts +1 -2
- three/src/nodes/functions/BSDF/Schlick_to_F0.d.ts +1 -2
- three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +1 -2
- three/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.d.ts +1 -2
- three/src/nodes/functions/ShadowMaskModel.d.ts +1 -2
- three/src/nodes/functions/material/getAlphaHashThreshold.d.ts +1 -2
- three/src/nodes/functions/material/getGeometryRoughness.d.ts +1 -2
- three/src/nodes/functions/material/getParallaxCorrectNormal.d.ts +1 -2
- three/src/nodes/functions/material/getRoughness.d.ts +1 -2
- three/src/nodes/functions/material/getShIrradianceAt.d.ts +1 -2
- three/src/nodes/geometry/RangeNode.d.ts +1 -2
- three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +10 -11
- three/src/nodes/gpgpu/BarrierNode.d.ts +3 -4
- three/src/nodes/gpgpu/ComputeBuiltinNode.d.ts +5 -6
- three/src/nodes/gpgpu/ComputeNode.d.ts +21 -13
- three/src/nodes/gpgpu/SubgroupFunctionNode.d.ts +99 -0
- three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +1 -2
- three/src/nodes/lighting/AnalyticLightNode.d.ts +1 -2
- three/src/nodes/lighting/LightUtils.d.ts +1 -2
- three/src/nodes/lighting/LightingContextNode.d.ts +1 -2
- three/src/nodes/lighting/LightsNode.d.ts +1 -2
- three/src/nodes/lighting/PointLightNode.d.ts +5 -6
- three/src/nodes/lighting/PointShadowNode.d.ts +4 -5
- three/src/nodes/lighting/ShadowBaseNode.d.ts +1 -2
- three/src/nodes/lighting/ShadowFilterNode.d.ts +4 -5
- three/src/nodes/lighting/ShadowNode.d.ts +1 -2
- three/src/nodes/lighting/SpotLightNode.d.ts +1 -2
- three/src/nodes/materialx/MaterialXNodes.d.ts +41 -42
- three/src/nodes/materialx/lib/mx_hsv.d.ts +2 -3
- three/src/nodes/materialx/lib/mx_noise.d.ts +73 -74
- three/src/nodes/materialx/lib/mx_transform_color.d.ts +1 -2
- three/src/nodes/math/BitcastNode.d.ts +24 -0
- three/src/nodes/math/ConditionalNode.d.ts +11 -5
- three/src/nodes/math/Hash.d.ts +1 -2
- three/src/nodes/math/MathNode.d.ts +223 -80
- three/src/nodes/math/OperatorNode.d.ts +203 -59
- three/src/nodes/math/TriNoise3D.d.ts +3 -4
- three/src/nodes/pmrem/PMREMNode.d.ts +1 -2
- three/src/nodes/pmrem/PMREMUtils.d.ts +3 -4
- three/src/nodes/procedural/Checker.d.ts +1 -2
- three/src/nodes/shapes/Shapes.d.ts +1 -2
- three/src/nodes/tsl/TSLBase.d.ts +2 -1
- three/src/nodes/tsl/TSLCore.d.ts +235 -128
- three/src/nodes/utils/CubeMapNode.d.ts +1 -2
- three/src/nodes/utils/DebugNode.d.ts +9 -5
- three/src/nodes/utils/Discard.d.ts +6 -6
- three/src/nodes/utils/EquirectUV.d.ts +1 -2
- three/src/nodes/utils/EventNode.d.ts +8 -3
- three/src/nodes/utils/FunctionOverloadingNode.d.ts +1 -2
- three/src/nodes/utils/LoopNode.d.ts +7 -6
- three/src/nodes/utils/MatcapUV.d.ts +1 -2
- three/src/nodes/utils/MaxMipLevelNode.d.ts +1 -2
- three/src/nodes/utils/Oscillators.d.ts +4 -5
- three/src/nodes/utils/Packing.d.ts +2 -3
- three/src/nodes/utils/PostProcessingUtils.d.ts +5 -4
- three/src/nodes/utils/RTTNode.d.ts +2 -3
- three/src/nodes/utils/ReflectorNode.d.ts +18 -4
- three/src/nodes/utils/RemapNode.d.ts +29 -7
- three/src/nodes/utils/RotateNode.d.ts +1 -2
- three/src/nodes/utils/SampleNode.d.ts +3 -3
- three/src/nodes/utils/SpriteSheetUVNode.d.ts +1 -2
- three/src/nodes/utils/SpriteUtils.d.ts +1 -2
- three/src/nodes/utils/StorageArrayElementNode.d.ts +1 -2
- three/src/nodes/utils/Timer.d.ts +3 -19
- three/src/nodes/utils/TriplanarTextures.d.ts +2 -3
- three/src/nodes/utils/UVUtils.d.ts +2 -3
- three/src/nodes/utils/ViewportUtils.d.ts +1 -2
- three/src/objects/InstancedMesh.d.ts +2 -3
- three/src/renderers/WebGLRenderer.d.ts +0 -25
- three/src/renderers/common/Animation.d.ts +4 -1
- three/src/renderers/common/Attributes.d.ts +1 -1
- three/src/renderers/common/Bindings.d.ts +12 -0
- three/src/renderers/common/CanvasTarget.d.ts +142 -0
- three/src/renderers/common/Geometries.d.ts +1 -0
- three/src/renderers/common/InspectorBase.d.ts +105 -0
- three/src/renderers/common/PostProcessing.d.ts +3 -0
- three/src/renderers/common/QuadMesh.d.ts +3 -0
- three/src/renderers/common/RenderContexts.d.ts +3 -1
- three/src/renderers/common/Renderer.d.ts +125 -37
- three/src/renderers/common/SampledTexture.d.ts +2 -0
- three/src/renderers/common/Sampler.d.ts +2 -0
- three/src/renderers/common/Textures.d.ts +21 -1
- three/src/renderers/common/TimestampQueryPool.d.ts +26 -4
- three/src/renderers/common/XRManager.d.ts +10 -0
- three/src/renderers/common/extras/PMREMGenerator.d.ts +19 -1
- three/src/renderers/common/nodes/NodeLibrary.d.ts +8 -12
- three/src/renderers/common/nodes/Nodes.d.ts +13 -14
- three/src/renderers/webgpu/utils/WebGPUConstants.d.ts +6 -1
- three/src/scenes/Scene.d.ts +2 -2
- three/src/textures/CanvasTexture.d.ts +3 -3
- three/src/textures/CompressedArrayTexture.d.ts +6 -9
- three/src/textures/CompressedCubeTexture.d.ts +3 -3
- three/src/textures/CompressedTexture.d.ts +10 -12
- three/src/textures/CubeTexture.d.ts +4 -11
- three/src/textures/Data3DTexture.d.ts +7 -11
- three/src/textures/DataArrayTexture.d.ts +10 -10
- three/src/textures/DataTexture.d.ts +6 -12
- three/src/textures/DepthTexture.d.ts +7 -8
- three/src/textures/ExternalTexture.d.ts +5 -3
- three/src/textures/FramebufferTexture.d.ts +6 -1
- three/src/textures/Source.d.ts +3 -3
- three/src/textures/Texture.d.ts +9 -9
- three/src/textures/VideoFrameTexture.d.ts +1 -1
- three/src/textures/VideoTexture.d.ts +2 -2
- three/src/utils.d.ts +18 -2
- three/examples/jsm/loaders/RGBMLoader.d.ts +0 -37
- three/src/nodes/core/CacheNode.d.ts +0 -21
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get resolutionScale(): number;
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set resolutionScale(value: number);
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export { SSRPass };
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import { Camera, Object3D, Scene, Vector2 } from "three";
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constructor(element: HTMLElement);
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declare class CSS2DObject extends Object3D {
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center: Vector2;
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constructor(element: HTMLElement);
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onBeforeRender: (renderer: unknown, scene: Scene, camera: Camera) => void;
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}
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export
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}
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export interface CSS2DParameters {
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element?: HTMLElement | undefined;
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}
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declare class CSS2DRenderer {
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domElement: HTMLElement;
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sortObjects: boolean;
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export class CSS2DRenderer {
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constructor(parameters?: CSS2DParameters);
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domElement: HTMLElement;
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getSize()
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getSize: () => { width: number; height: number };
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render: (scene: Scene, camera: Camera) => void;
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}
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export { CSS2DObject, CSS2DRenderer };
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import {
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import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
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import { Node, TempNode, TextureNode } from "three/webgpu";
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export default class AfterImageNode extends TempNode {
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textureNode: TextureNode;
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textureNodeOld: Node;
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damp:
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damp: Node;
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constructor(textureNode: Node, damp?:
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constructor(textureNode: Node, damp?: Node);
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getTextureNode(): TextureNode;
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setSize(width: number, height: number): void;
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}
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export const afterImage: (node: Node, damp?: number) =>
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export const afterImage: (node: Node, damp?: Node | number) => AfterImageNode;
|
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@@ -1,4 +1,3 @@
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-
import { ShaderNodeObject } from "three/tsl";
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import { Camera, Scene } from "three/webgpu";
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import StereoCompositePassNode from "./StereoCompositePassNode.js";
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@@ -10,4 +9,4 @@ declare class AnaglyphPassNode extends StereoCompositePassNode {
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export default AnaglyphPassNode;
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export const anaglyphPass: (scene: Scene, camera: Camera) =>
|
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export const anaglyphPass: (scene: Scene, camera: Camera) => AnaglyphPassNode;
|
|
@@ -1,4 +1,3 @@
|
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-
import { ShaderNodeObject } from "three/tsl";
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import { Node, TempNode, Vector2 } from "three/webgpu";
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export default class AnamorphicNode extends TempNode {
|
|
@@ -6,13 +5,22 @@ export default class AnamorphicNode extends TempNode {
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thresholdNode: Node;
|
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scaleNode: Node;
|
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|
samples: number;
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-
|
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+
resolutionScale: number;
|
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9
|
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constructor(textureNode: Node, thresholdNode: Node, scaleNode: Node, samples: number);
|
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getTextureNode(): Node;
|
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setSize(width: number, height: number): void;
|
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+
|
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/**
|
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* @deprecated The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.
|
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+
*/
|
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get resolution(): Vector2;
|
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/**
|
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|
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* @deprecated The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.
|
|
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|
+
*/
|
|
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|
+
set resolution(value: Vector2);
|
|
16
24
|
}
|
|
17
25
|
|
|
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|
export const anamorphic: (
|
|
@@ -20,4 +28,4 @@ export const anamorphic: (
|
|
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28
|
threshold?: Node,
|
|
21
29
|
scale?: Node,
|
|
22
30
|
samples?: Node | number,
|
|
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|
-
) =>
|
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+
) => AnamorphicNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class BloomNode extends TempNode {
|
|
@@ -11,7 +10,7 @@ declare class BloomNode extends TempNode {
|
|
|
11
10
|
|
|
12
11
|
constructor(inputNode: Node, strength?: number, radius?: number, threshold?: number);
|
|
13
12
|
|
|
14
|
-
getTexture():
|
|
13
|
+
getTexture(): TextureNode;
|
|
15
14
|
|
|
16
15
|
setSize(width: number, height: number): void;
|
|
17
16
|
}
|
|
@@ -21,6 +20,6 @@ export const bloom: (
|
|
|
21
20
|
strength?: number,
|
|
22
21
|
radius?: number,
|
|
23
22
|
threshold?: number,
|
|
24
|
-
) =>
|
|
23
|
+
) => BloomNode;
|
|
25
24
|
|
|
26
25
|
export default BloomNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode, Vector2 } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class ChromaticAberrationNode extends TempNode {
|
|
@@ -17,4 +16,4 @@ export const chromaticAberration: (
|
|
|
17
16
|
strength?: Node,
|
|
18
17
|
center?: Node | Vector2 | null,
|
|
19
18
|
scale?: Node,
|
|
20
|
-
) =>
|
|
19
|
+
) => ChromaticAberrationNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Camera, Node, TempNode, UniformNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class DenoiseNode extends TempNode {
|
|
@@ -24,4 +23,4 @@ export const denoise: (
|
|
|
24
23
|
depthNode: Node,
|
|
25
24
|
normalNode: Node,
|
|
26
25
|
camera: Camera,
|
|
27
|
-
) =>
|
|
26
|
+
) => DenoiseNode;
|
|
@@ -1,15 +1,20 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
1
|
+
import { Node, TempNode, TextureNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class DepthOfFieldNode extends TempNode {
|
|
5
4
|
textureNode: TextureNode;
|
|
6
5
|
viewZNode: Node;
|
|
7
6
|
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
7
|
+
focusDistanceNode: Node;
|
|
8
|
+
focalLengthNode: Node;
|
|
9
|
+
bokehScaleNode: Node;
|
|
11
10
|
|
|
12
|
-
constructor(
|
|
11
|
+
constructor(
|
|
12
|
+
textureNode: TextureNode,
|
|
13
|
+
viewZNode: Node,
|
|
14
|
+
focusDistanceNode: Node,
|
|
15
|
+
focalLengthNode: Node,
|
|
16
|
+
bokehScaleNode: Node,
|
|
17
|
+
);
|
|
13
18
|
}
|
|
14
19
|
|
|
15
20
|
export default DepthOfFieldNode;
|
|
@@ -17,7 +22,7 @@ export default DepthOfFieldNode;
|
|
|
17
22
|
export const dof: (
|
|
18
23
|
node: Node,
|
|
19
24
|
viewZNode: Node,
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
) =>
|
|
25
|
+
focusDistance?: Node | number,
|
|
26
|
+
focalLength?: Node | number,
|
|
27
|
+
bokehScale?: Node | number,
|
|
28
|
+
) => DepthOfFieldNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode, UniformNode, Vector2 } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class DotScreenNode extends TempNode {
|
|
@@ -17,4 +16,4 @@ export const dotScreen: (
|
|
|
17
16
|
center?: Vector2,
|
|
18
17
|
angle?: number,
|
|
19
18
|
scale?: number,
|
|
20
|
-
) =>
|
|
19
|
+
) => DotScreenNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode, TextureNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class FXAANode extends TempNode {
|
|
@@ -9,4 +8,4 @@ declare class FXAANode extends TempNode {
|
|
|
9
8
|
|
|
10
9
|
export default FXAANode;
|
|
11
10
|
|
|
12
|
-
export const fxaa: (node: Node) =>
|
|
11
|
+
export const fxaa: (node: Node) => FXAANode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class FilmNode extends TempNode {
|
|
@@ -15,4 +14,4 @@ export const film: (
|
|
|
15
14
|
inputNode: Node,
|
|
16
15
|
intensityNode?: Node | null,
|
|
17
16
|
uvNode?: Node | null,
|
|
18
|
-
) =>
|
|
17
|
+
) => FilmNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Camera, Node, TempNode, TextureNode, UniformNode, Vector2 } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class GTAONode extends TempNode {
|
|
@@ -7,17 +6,19 @@ declare class GTAONode extends TempNode {
|
|
|
7
6
|
|
|
8
7
|
resolutionScale: number;
|
|
9
8
|
|
|
10
|
-
radius:
|
|
11
|
-
resolution:
|
|
12
|
-
thickness:
|
|
13
|
-
distanceExponent:
|
|
14
|
-
distanceFallOff:
|
|
15
|
-
scale:
|
|
16
|
-
samples:
|
|
9
|
+
radius: UniformNode<number>;
|
|
10
|
+
resolution: UniformNode<Vector2>;
|
|
11
|
+
thickness: UniformNode<number>;
|
|
12
|
+
distanceExponent: UniformNode<number>;
|
|
13
|
+
distanceFallOff: UniformNode<number>;
|
|
14
|
+
scale: UniformNode<number>;
|
|
15
|
+
samples: UniformNode<number>;
|
|
16
|
+
|
|
17
|
+
useTemporalFiltering: boolean;
|
|
17
18
|
|
|
18
19
|
constructor(depthNode: Node, normalNode: Node, camera: Camera);
|
|
19
20
|
|
|
20
|
-
getTextureNode():
|
|
21
|
+
getTextureNode(): TextureNode;
|
|
21
22
|
|
|
22
23
|
setSize(width: number, height: number): void;
|
|
23
24
|
}
|
|
@@ -28,4 +29,4 @@ export const ao: (
|
|
|
28
29
|
depthNode: Node,
|
|
29
30
|
normalNode: Node,
|
|
30
31
|
camera: Camera,
|
|
31
|
-
) =>
|
|
32
|
+
) => GTAONode;
|
|
@@ -1,24 +1,38 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode, TextureNode, Vector2 } from "three/webgpu";
|
|
3
2
|
|
|
3
|
+
export interface GaussianBlurNodeOptions {
|
|
4
|
+
premultipliedAlpha?: boolean | undefined;
|
|
5
|
+
resolution?: Vector2 | undefined;
|
|
6
|
+
}
|
|
7
|
+
|
|
4
8
|
declare class GaussianBlurNode extends TempNode {
|
|
5
9
|
textureNode: TextureNode;
|
|
6
10
|
directionNode: Node | null;
|
|
7
11
|
sigma: number;
|
|
8
12
|
|
|
9
|
-
|
|
13
|
+
resolutionScale: number;
|
|
10
14
|
|
|
11
15
|
premultipliedAlpha: boolean;
|
|
12
16
|
|
|
13
|
-
constructor(
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
17
|
+
constructor(
|
|
18
|
+
textureNode: TextureNode,
|
|
19
|
+
directionNode?: Node | null,
|
|
20
|
+
sigma?: number,
|
|
21
|
+
options?: GaussianBlurNodeOptions,
|
|
22
|
+
);
|
|
18
23
|
|
|
19
24
|
setSize(width: number, height: number): void;
|
|
20
25
|
|
|
21
26
|
getTextureNode(): TextureNode;
|
|
27
|
+
|
|
28
|
+
/**
|
|
29
|
+
* @deprecated The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.
|
|
30
|
+
*/
|
|
31
|
+
get resolution(): Vector2;
|
|
32
|
+
/**
|
|
33
|
+
* @deprecated The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.
|
|
34
|
+
*/
|
|
35
|
+
set resolution(value: Vector2);
|
|
22
36
|
}
|
|
23
37
|
|
|
24
38
|
export default GaussianBlurNode;
|
|
@@ -27,9 +41,14 @@ export const gaussianBlur: (
|
|
|
27
41
|
node: Node,
|
|
28
42
|
directionNode?: Node | number | null,
|
|
29
43
|
sigma?: number,
|
|
30
|
-
|
|
44
|
+
options?: GaussianBlurNodeOptions,
|
|
45
|
+
) => GaussianBlurNode;
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* @deprecated "premultipliedGaussianBlur()" is deprecated. Use "gaussianBlur()" with "premultipliedAlpha: true" option instead.
|
|
49
|
+
*/
|
|
31
50
|
export const premultipliedGaussianBlur: (
|
|
32
51
|
node: Node,
|
|
33
52
|
directionNode?: Node | number | null,
|
|
34
53
|
sigma?: number,
|
|
35
|
-
) =>
|
|
54
|
+
) => GaussianBlurNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode, TextureNode, UniformNode, Vector3 } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
interface LensflareNodeParams {
|
|
@@ -13,11 +12,11 @@ interface LensflareNodeParams {
|
|
|
13
12
|
declare class LensflareNode extends TempNode {
|
|
14
13
|
textureNode: TextureNode;
|
|
15
14
|
|
|
16
|
-
ghostTintNode:
|
|
17
|
-
thresholdNode:
|
|
18
|
-
ghostSamplesNode:
|
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19
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-
ghostSpacingNode:
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-
ghostAttenuationFactorNode:
|
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15
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+
ghostTintNode: UniformNode<Vector3>;
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16
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+
thresholdNode: UniformNode<number>;
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+
ghostSamplesNode: UniformNode<number>;
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+
ghostSpacingNode: UniformNode<number>;
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+
ghostAttenuationFactorNode: UniformNode<number>;
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downSampleRatio: number;
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21
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22
|
constructor(textureNode: TextureNode, params?: LensflareNodeParams);
|
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@@ -32,4 +31,4 @@ export default LensflareNode;
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32
31
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export const lensflare: (
|
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33
32
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inputNode: Node,
|
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34
33
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params?: LensflareNodeParams,
|
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-
) =>
|
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34
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+
) => LensflareNode;
|
|
@@ -1,10 +1,9 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
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2
1
|
import { Data3DTexture, Node, TempNode, Texture3DNode, UniformNode } from "three/webgpu";
|
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3
2
|
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4
3
|
declare class Lut3DNode extends TempNode {
|
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5
4
|
inputNode: Node;
|
|
6
5
|
lutNode: Texture3DNode;
|
|
7
|
-
size:
|
|
6
|
+
size: UniformNode<number>;
|
|
8
7
|
intensityNode: UniformNode<number>;
|
|
9
8
|
|
|
10
9
|
constructor(inputNode: Node, lutNode: UniformNode<Data3DTexture>, size: number, intensityNode: UniformNode<number>);
|
|
@@ -17,4 +16,4 @@ export const lut3D: (
|
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17
16
|
lut: Node,
|
|
18
17
|
size: number,
|
|
19
18
|
intensity: Node,
|
|
20
|
-
) =>
|
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19
|
+
) => Lut3DNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Camera, Node, Object3D, Scene, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
export interface OutlineNodeParams {
|
|
@@ -12,21 +11,21 @@ declare class OutlineNode extends TempNode {
|
|
|
12
11
|
scene: Scene;
|
|
13
12
|
camera: Camera;
|
|
14
13
|
selectedObjects: Object3D[];
|
|
15
|
-
edgeThicknessNode:
|
|
16
|
-
edgeGlowNode:
|
|
14
|
+
edgeThicknessNode: UniformNode<number>;
|
|
15
|
+
edgeGlowNode: UniformNode<number>;
|
|
17
16
|
downSampleRatio: number;
|
|
18
17
|
|
|
19
18
|
constructor(scene: Scene, camera: Camera, params?: OutlineNodeParams);
|
|
20
19
|
|
|
21
|
-
get visibleEdge():
|
|
20
|
+
get visibleEdge(): Node;
|
|
22
21
|
|
|
23
|
-
get hiddenEdge():
|
|
22
|
+
get hiddenEdge(): Node;
|
|
24
23
|
|
|
25
|
-
getTextureNode():
|
|
24
|
+
getTextureNode(): TextureNode;
|
|
26
25
|
|
|
27
26
|
setSize(width: number, height: number): void;
|
|
28
27
|
}
|
|
29
28
|
|
|
30
29
|
export default OutlineNode;
|
|
31
30
|
|
|
32
|
-
export const outline: (scene: Scene, camera: Camera, params?: OutlineNodeParams) =>
|
|
31
|
+
export const outline: (scene: Scene, camera: Camera, params?: OutlineNodeParams) => OutlineNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Camera, Scene } from "three/webgpu";
|
|
3
2
|
import StereoCompositePassNode from "./StereoCompositePassNode.js";
|
|
4
3
|
|
|
@@ -10,4 +9,4 @@ declare class ParallaxBarrierPassNode extends StereoCompositePassNode {
|
|
|
10
9
|
|
|
11
10
|
export default ParallaxBarrierPassNode;
|
|
12
11
|
|
|
13
|
-
export const parallaxBarrierPass: (scene: Scene, camera: Camera) =>
|
|
12
|
+
export const parallaxBarrierPass: (scene: Scene, camera: Camera) => ParallaxBarrierPassNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Camera, PassNode, Scene, UniformNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class PixelationPassNode extends PassNode {
|
|
@@ -23,6 +22,6 @@ export const pixelationPass: (
|
|
|
23
22
|
pixelSize: UniformNode<number>,
|
|
24
23
|
normalEdgeStrength: UniformNode<number>,
|
|
25
24
|
depthEdgeStrength: UniformNode<number>,
|
|
26
|
-
) =>
|
|
25
|
+
) => PixelationPassNode;
|
|
27
26
|
|
|
28
27
|
export default PixelationPassNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
export default class RGBShiftNode extends TempNode {
|
|
@@ -13,4 +12,4 @@ export default class RGBShiftNode extends TempNode {
|
|
|
13
12
|
setSize(width: number, height: number): void;
|
|
14
13
|
}
|
|
15
14
|
|
|
16
|
-
export const rgbShift: (node: Node, amount?: number, angle?: number) =>
|
|
15
|
+
export const rgbShift: (node: Node, amount?: number, angle?: number) => RGBShiftNode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Node, TempNode, TextureNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class SMAANode extends TempNode {
|
|
@@ -15,4 +14,4 @@ declare class SMAANode extends TempNode {
|
|
|
15
14
|
getSearchTexture(): string;
|
|
16
15
|
}
|
|
17
16
|
|
|
18
|
-
export const smaa: (node: Node) =>
|
|
17
|
+
export const smaa: (node: Node) => SMAANode;
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Camera, Color, PassNode, RenderTarget, Scene, UniformNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class SSAAPassNode extends PassNode {
|
|
@@ -18,4 +17,4 @@ declare class SSAAPassNode extends PassNode {
|
|
|
18
17
|
|
|
19
18
|
export default SSAAPassNode;
|
|
20
19
|
|
|
21
|
-
export const ssaaPass: (scene: Scene, camera: Camera) =>
|
|
20
|
+
export const ssaaPass: (scene: Scene, camera: Camera) => SSAAPassNode;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { Node, PerspectiveCamera, TempNode, UniformNode } from "three/webgpu";
|
|
2
|
+
|
|
3
|
+
declare class SSGINode extends TempNode {
|
|
4
|
+
beautyNode: Node;
|
|
5
|
+
depthNode: Node;
|
|
6
|
+
normalNode: Node;
|
|
7
|
+
|
|
8
|
+
sliceCount: UniformNode<number>;
|
|
9
|
+
stepCount: UniformNode<number>;
|
|
10
|
+
aoIntensity: UniformNode<number>;
|
|
11
|
+
giIntensity: UniformNode<number>;
|
|
12
|
+
radius: UniformNode<number>;
|
|
13
|
+
useScreenSpaceSampling: UniformNode<boolean>;
|
|
14
|
+
expFactor: UniformNode<number>;
|
|
15
|
+
thickness: UniformNode<number>;
|
|
16
|
+
useLinearThickness: UniformNode<boolean>;
|
|
17
|
+
backfaceLighting: UniformNode<number>;
|
|
18
|
+
useTemporalFiltering: boolean;
|
|
19
|
+
|
|
20
|
+
constructor(beautyNode: Node, depthNode: Node, normalNode: Node, camera: PerspectiveCamera);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
export default SSGINode;
|
|
24
|
+
|
|
25
|
+
export const ssgi: (
|
|
26
|
+
beautyNode: Node,
|
|
27
|
+
depthNode: Node,
|
|
28
|
+
normalNode: Node,
|
|
29
|
+
camera: PerspectiveCamera,
|
|
30
|
+
) => SSGINode;
|
|
@@ -1,28 +1,31 @@
|
|
|
1
|
-
import { ShaderNodeObject } from "three/tsl";
|
|
2
1
|
import { Camera, Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
3
2
|
|
|
4
3
|
declare class SSRNode extends TempNode {
|
|
5
|
-
colorNode:
|
|
6
|
-
depthNode:
|
|
7
|
-
normalNode:
|
|
8
|
-
metalnessNode:
|
|
9
|
-
|
|
4
|
+
colorNode: Node;
|
|
5
|
+
depthNode: Node;
|
|
6
|
+
normalNode: Node;
|
|
7
|
+
metalnessNode: Node;
|
|
8
|
+
roughnessNode: Node | null;
|
|
9
|
+
camera: Camera | null;
|
|
10
10
|
|
|
11
11
|
resolutionScale: number;
|
|
12
12
|
|
|
13
13
|
maxDistance: UniformNode<number>;
|
|
14
14
|
thickness: UniformNode<number>;
|
|
15
15
|
opacity: UniformNode<number>;
|
|
16
|
+
quality: UniformNode<number>;
|
|
17
|
+
blurQuality: UniformNode<number>;
|
|
16
18
|
|
|
17
19
|
constructor(
|
|
18
|
-
colorNode:
|
|
19
|
-
depthNode:
|
|
20
|
-
normalNode:
|
|
21
|
-
metalnessNode:
|
|
22
|
-
|
|
20
|
+
colorNode: Node,
|
|
21
|
+
depthNode: Node,
|
|
22
|
+
normalNode: Node,
|
|
23
|
+
metalnessNode: Node,
|
|
24
|
+
roughnessNode?: Node | null,
|
|
25
|
+
camera?: Camera | null,
|
|
23
26
|
);
|
|
24
27
|
|
|
25
|
-
getTextureNode():
|
|
28
|
+
getTextureNode(): TextureNode;
|
|
26
29
|
|
|
27
30
|
setSize(width: number, height: number): void;
|
|
28
31
|
}
|
|
@@ -34,5 +37,6 @@ export const ssr: (
|
|
|
34
37
|
depthNode: Node,
|
|
35
38
|
normalNode: Node,
|
|
36
39
|
metalnessNode: Node,
|
|
37
|
-
|
|
38
|
-
|
|
40
|
+
roughnessNode?: Node | null,
|
|
41
|
+
camera?: Camera | null,
|
|
42
|
+
) => SSRNode;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { Camera, DirectionalLight, TempNode, TextureNode, UniformNode } from "three/webgpu";
|
|
2
|
+
|
|
3
|
+
declare class SSSNode extends TempNode {
|
|
4
|
+
depthNode: TextureNode;
|
|
5
|
+
|
|
6
|
+
maxDistance: UniformNode<number>;
|
|
7
|
+
thickness: UniformNode<number>;
|
|
8
|
+
shadowIntensity: UniformNode<number>;
|
|
9
|
+
quality: UniformNode<number>;
|
|
10
|
+
resolutionScale: number;
|
|
11
|
+
useTemporalFiltering: boolean;
|
|
12
|
+
|
|
13
|
+
constructor(depthNode: TextureNode, camera: Camera, mainLight: DirectionalLight);
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export default SSSNode;
|
|
17
|
+
|
|
18
|
+
export const sss: (depthNode: TextureNode, camera: Camera, mainLight: DirectionalLight) => SSSNode;
|