@types/three 0.161.2 → 0.163.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (382) hide show
  1. three/README.md +2 -2
  2. three/build/three.d.cts +0 -1
  3. three/build/three.module.d.ts +0 -1
  4. three/build/three.module.min.d.ts +0 -1
  5. three/examples/jsm/animation/AnimationClipCreator.d.ts +1 -1
  6. three/examples/jsm/animation/CCDIKSolver.d.ts +1 -1
  7. three/examples/jsm/animation/MMDAnimationHelper.d.ts +1 -11
  8. three/examples/jsm/animation/MMDPhysics.d.ts +1 -1
  9. three/examples/jsm/cameras/CinematicCamera.d.ts +1 -8
  10. three/examples/jsm/controls/ArcballControls.d.ts +1 -1
  11. three/examples/jsm/controls/DragControls.d.ts +80 -10
  12. three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
  13. three/examples/jsm/controls/FlyControls.d.ts +1 -1
  14. three/examples/jsm/controls/MapControls.d.ts +1 -1
  15. three/examples/jsm/controls/OrbitControls.d.ts +2 -2
  16. three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
  17. three/examples/jsm/controls/TrackballControls.d.ts +1 -1
  18. three/examples/jsm/controls/TransformControls.d.ts +6 -1
  19. three/examples/jsm/csm/CSM.d.ts +1 -1
  20. three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
  21. three/examples/jsm/csm/CSMHelper.d.ts +1 -1
  22. three/examples/jsm/curves/CurveExtras.d.ts +1 -1
  23. three/examples/jsm/curves/NURBSCurve.d.ts +1 -1
  24. three/examples/jsm/curves/NURBSSurface.d.ts +1 -1
  25. three/examples/jsm/curves/NURBSUtils.d.ts +1 -1
  26. three/examples/jsm/curves/NURBSVolume.d.ts +1 -1
  27. three/examples/jsm/deprecated/Geometry.d.ts +1 -1
  28. three/examples/jsm/effects/AnaglyphEffect.d.ts +1 -1
  29. three/examples/jsm/effects/AsciiEffect.d.ts +1 -1
  30. three/examples/jsm/effects/OutlineEffect.d.ts +1 -9
  31. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +1 -1
  32. three/examples/jsm/effects/PeppersGhostEffect.d.ts +1 -1
  33. three/examples/jsm/effects/StereoEffect.d.ts +1 -1
  34. three/examples/jsm/environments/DebugEnvironment.d.ts +1 -1
  35. three/examples/jsm/environments/RoomEnvironment.d.ts +1 -1
  36. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  37. three/examples/jsm/exporters/EXRExporter.d.ts +1 -1
  38. three/examples/jsm/exporters/GLTFExporter.d.ts +1 -1
  39. three/examples/jsm/exporters/KTX2Exporter.d.ts +1 -1
  40. three/examples/jsm/exporters/MMDExporter.d.ts +1 -1
  41. three/examples/jsm/exporters/OBJExporter.d.ts +1 -1
  42. three/examples/jsm/exporters/PLYExporter.d.ts +1 -1
  43. three/examples/jsm/exporters/STLExporter.d.ts +1 -1
  44. three/examples/jsm/exporters/USDZExporter.d.ts +1 -1
  45. three/examples/jsm/geometries/BoxLineGeometry.d.ts +1 -1
  46. three/examples/jsm/geometries/ConvexGeometry.d.ts +1 -1
  47. three/examples/jsm/geometries/DecalGeometry.d.ts +1 -1
  48. three/examples/jsm/geometries/ParametricGeometries.d.ts +1 -1
  49. three/examples/jsm/geometries/ParametricGeometry.d.ts +1 -1
  50. three/examples/jsm/geometries/RoundedBoxGeometry.d.ts +1 -1
  51. three/examples/jsm/geometries/SDFGeometryGenerator.d.ts +1 -1
  52. three/examples/jsm/geometries/TeapotGeometry.d.ts +1 -1
  53. three/examples/jsm/geometries/TextGeometry.d.ts +9 -1
  54. three/examples/jsm/helpers/LightProbeHelper.d.ts +1 -1
  55. three/examples/jsm/helpers/OctreeHelper.d.ts +1 -1
  56. three/examples/jsm/helpers/PositionalAudioHelper.d.ts +1 -1
  57. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +1 -1
  58. three/examples/jsm/helpers/TextureHelper.d.ts +1 -1
  59. three/examples/jsm/helpers/VertexNormalsHelper.d.ts +1 -1
  60. three/examples/jsm/helpers/VertexTangentsHelper.d.ts +1 -1
  61. three/examples/jsm/helpers/ViewHelper.d.ts +1 -1
  62. three/examples/jsm/interactive/InteractiveGroup.d.ts +4 -2
  63. three/examples/jsm/interactive/SelectionBox.d.ts +1 -1
  64. three/examples/jsm/interactive/SelectionHelper.d.ts +1 -1
  65. three/examples/jsm/libs/tween.module.d.ts +2 -219
  66. three/examples/jsm/lights/LightProbeGenerator.d.ts +1 -1
  67. three/examples/jsm/lines/LineGeometry.d.ts +1 -1
  68. three/examples/jsm/lines/LineMaterial.d.ts +1 -1
  69. three/examples/jsm/lines/LineSegments2.d.ts +1 -1
  70. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +1 -8
  71. three/examples/jsm/lines/Wireframe.d.ts +1 -1
  72. three/examples/jsm/lines/WireframeGeometry2.d.ts +1 -1
  73. three/examples/jsm/loaders/3DMLoader.d.ts +1 -1
  74. three/examples/jsm/loaders/3MFLoader.d.ts +1 -1
  75. three/examples/jsm/loaders/AMFLoader.d.ts +1 -1
  76. three/examples/jsm/loaders/BVHLoader.d.ts +1 -1
  77. three/examples/jsm/loaders/ColladaLoader.d.ts +1 -1
  78. three/examples/jsm/loaders/DDSLoader.d.ts +1 -1
  79. three/examples/jsm/loaders/DRACOLoader.d.ts +1 -1
  80. three/examples/jsm/loaders/EXRLoader.d.ts +2 -8
  81. three/examples/jsm/loaders/FBXLoader.d.ts +1 -1
  82. three/examples/jsm/loaders/FontLoader.d.ts +19 -5
  83. three/examples/jsm/loaders/GCodeLoader.d.ts +1 -1
  84. three/examples/jsm/loaders/GLTFLoader.d.ts +1 -1
  85. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +1 -1
  86. three/examples/jsm/loaders/KMZLoader.d.ts +1 -1
  87. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
  88. three/examples/jsm/loaders/KTXLoader.d.ts +1 -1
  89. three/examples/jsm/loaders/LDrawLoader.d.ts +1 -1
  90. three/examples/jsm/loaders/LUT3dlLoader.d.ts +1 -2
  91. three/examples/jsm/loaders/LUTCubeLoader.d.ts +1 -10
  92. three/examples/jsm/loaders/LWOLoader.d.ts +1 -1
  93. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  94. three/examples/jsm/loaders/LottieLoader.d.ts +1 -1
  95. three/examples/jsm/loaders/MD2Loader.d.ts +1 -1
  96. three/examples/jsm/loaders/MDDLoader.d.ts +1 -1
  97. three/examples/jsm/loaders/MMDLoader.d.ts +1 -1
  98. three/examples/jsm/loaders/MTLLoader.d.ts +1 -11
  99. three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -1
  100. three/examples/jsm/loaders/NRRDLoader.d.ts +1 -1
  101. three/examples/jsm/loaders/OBJLoader.d.ts +1 -1
  102. three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
  103. three/examples/jsm/loaders/PDBLoader.d.ts +1 -1
  104. three/examples/jsm/loaders/PLYLoader.d.ts +1 -1
  105. three/examples/jsm/loaders/PVRLoader.d.ts +1 -1
  106. three/examples/jsm/loaders/RGBELoader.d.ts +1 -1
  107. three/examples/jsm/loaders/RGBMLoader.d.ts +6 -1
  108. three/examples/jsm/loaders/STLLoader.d.ts +1 -1
  109. three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
  110. three/examples/jsm/loaders/TDSLoader.d.ts +1 -1
  111. three/examples/jsm/loaders/TGALoader.d.ts +1 -1
  112. three/examples/jsm/loaders/TTFLoader.d.ts +6 -4
  113. three/examples/jsm/loaders/TiltLoader.d.ts +1 -1
  114. three/examples/jsm/loaders/USDZLoader.d.ts +2 -2
  115. three/examples/jsm/loaders/VOXLoader.d.ts +1 -1
  116. three/examples/jsm/loaders/VRMLLoader.d.ts +1 -1
  117. three/examples/jsm/loaders/VTKLoader.d.ts +1 -1
  118. three/examples/jsm/loaders/XYZLoader.d.ts +1 -1
  119. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +1 -1
  120. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +1 -1
  121. three/examples/jsm/math/Capsule.d.ts +1 -1
  122. three/examples/jsm/math/ColorConverter.d.ts +1 -1
  123. three/examples/jsm/math/ConvexHull.d.ts +1 -1
  124. three/examples/jsm/math/Lut.d.ts +1 -1
  125. three/examples/jsm/math/MeshSurfaceSampler.d.ts +1 -1
  126. three/examples/jsm/math/OBB.d.ts +1 -1
  127. three/examples/jsm/math/Octree.d.ts +1 -1
  128. three/examples/jsm/misc/ConvexObjectBreaker.d.ts +1 -1
  129. three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -1
  130. three/examples/jsm/misc/Gyroscope.d.ts +1 -1
  131. three/examples/jsm/misc/MD2Character.d.ts +1 -1
  132. three/examples/jsm/misc/MD2CharacterComplex.d.ts +1 -1
  133. three/examples/jsm/misc/MorphAnimMesh.d.ts +1 -1
  134. three/examples/jsm/misc/MorphBlendMesh.d.ts +1 -1
  135. three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -1
  136. three/examples/jsm/misc/RollerCoaster.d.ts +1 -1
  137. three/examples/jsm/misc/Timer.d.ts +28 -28
  138. three/examples/jsm/misc/TubePainter.d.ts +1 -1
  139. three/examples/jsm/misc/Volume.d.ts +1 -1
  140. three/examples/jsm/misc/VolumeSlice.d.ts +1 -1
  141. three/examples/jsm/modifiers/CurveModifier.d.ts +1 -10
  142. three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +1 -1
  143. three/examples/jsm/modifiers/SimplifyModifier.d.ts +1 -1
  144. three/examples/jsm/modifiers/TessellateModifier.d.ts +1 -1
  145. three/examples/jsm/nodes/Nodes.d.ts +25 -7
  146. three/examples/jsm/nodes/accessors/AccessorsUtils.d.ts +7 -0
  147. three/examples/jsm/nodes/accessors/BatchNode.d.ts +14 -0
  148. three/examples/jsm/nodes/accessors/BufferNode.d.ts +7 -3
  149. three/examples/jsm/nodes/accessors/CameraNode.d.ts +1 -9
  150. three/examples/jsm/nodes/accessors/ClippingNode.d.ts +16 -0
  151. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +1 -1
  152. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +3 -2
  153. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  154. three/examples/jsm/nodes/accessors/ModelNode.d.ts +2 -2
  155. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +10 -10
  156. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +16 -4
  157. three/examples/jsm/nodes/accessors/RendererReferenceNode.d.ts +16 -0
  158. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +7 -3
  159. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +14 -1
  160. three/examples/jsm/nodes/accessors/TextureNode.d.ts +9 -2
  161. three/examples/jsm/nodes/accessors/UniformsNode.d.ts +25 -0
  162. three/examples/jsm/nodes/core/AssignNode.d.ts +2 -1
  163. three/examples/jsm/nodes/core/Node.d.ts +9 -3
  164. three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -10
  165. three/examples/jsm/nodes/core/NodeFrame.d.ts +1 -1
  166. three/examples/jsm/nodes/core/NodeUtils.d.ts +2 -2
  167. three/examples/jsm/nodes/core/TempNode.d.ts +1 -1
  168. three/examples/jsm/nodes/display/AnamorphicNode.d.ts +5 -6
  169. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +1 -1
  170. three/examples/jsm/nodes/display/GaussianBlurNode.d.ts +1 -1
  171. three/examples/jsm/nodes/display/NormalMapNode.d.ts +1 -3
  172. three/examples/jsm/nodes/display/PassNode.d.ts +3 -1
  173. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +13 -1
  174. three/examples/jsm/nodes/display/ViewportDepthTextureNode.d.ts +12 -0
  175. three/examples/jsm/nodes/display/ViewportTextureNode.d.ts +1 -1
  176. three/examples/jsm/nodes/fog/FogNode.d.ts +10 -5
  177. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +9 -5
  178. three/examples/jsm/nodes/geometry/RangeNode.d.ts +1 -1
  179. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  180. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +1 -1
  181. three/examples/jsm/nodes/lighting/LightsNode.d.ts +1 -1
  182. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +1 -1
  183. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +1 -1
  184. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +1 -1
  185. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
  186. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +1 -1
  187. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +13 -3
  188. three/examples/jsm/nodes/materials/Materials.d.ts +1 -0
  189. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +23 -3
  190. three/examples/jsm/nodes/materials/MeshNormalNodeMaterial.d.ts +23 -0
  191. three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +41 -5
  192. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +58 -18
  193. three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +9 -9
  194. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +40 -6
  195. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +48 -15
  196. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +14 -4
  197. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +17 -6
  198. three/examples/jsm/nodes/math/MathNode.d.ts +11 -0
  199. three/examples/jsm/nodes/pmrem/PMREMNode.d.ts +20 -0
  200. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  201. three/examples/jsm/nodes/utils/ReflectorNode.d.ts +1 -1
  202. three/examples/jsm/nodes/utils/StoargeArrayElementNode.d.ts +25 -0
  203. three/examples/jsm/objects/GroundedSkybox.d.ts +1 -1
  204. three/examples/jsm/objects/Lensflare.d.ts +1 -1
  205. three/examples/jsm/objects/MarchingCubes.d.ts +1 -1
  206. three/examples/jsm/objects/QuadMesh.d.ts +5 -8
  207. three/examples/jsm/objects/Reflector.d.ts +7 -15
  208. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -1
  209. three/examples/jsm/objects/Refractor.d.ts +7 -16
  210. three/examples/jsm/objects/ShadowMesh.d.ts +1 -1
  211. three/examples/jsm/objects/Sky.d.ts +1 -1
  212. three/examples/jsm/objects/Water.d.ts +1 -9
  213. three/examples/jsm/objects/Water2.d.ts +13 -22
  214. three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
  215. three/examples/jsm/physics/RapierPhysics.d.ts +1 -1
  216. three/examples/jsm/postprocessing/AfterimagePass.d.ts +1 -1
  217. three/examples/jsm/postprocessing/BloomPass.d.ts +1 -1
  218. three/examples/jsm/postprocessing/BokehPass.d.ts +1 -1
  219. three/examples/jsm/postprocessing/ClearPass.d.ts +1 -1
  220. three/examples/jsm/postprocessing/CubeTexturePass.d.ts +1 -1
  221. three/examples/jsm/postprocessing/DotScreenPass.d.ts +1 -1
  222. three/examples/jsm/postprocessing/EffectComposer.d.ts +1 -1
  223. three/examples/jsm/postprocessing/FilmPass.d.ts +1 -1
  224. three/examples/jsm/postprocessing/GTAOPass.d.ts +1 -1
  225. three/examples/jsm/postprocessing/GlitchPass.d.ts +1 -1
  226. three/examples/jsm/postprocessing/HalftonePass.d.ts +1 -1
  227. three/examples/jsm/postprocessing/LUTPass.d.ts +1 -1
  228. three/examples/jsm/postprocessing/MaskPass.d.ts +1 -1
  229. three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
  230. three/examples/jsm/postprocessing/OutputPass.d.ts +1 -1
  231. three/examples/jsm/postprocessing/Pass.d.ts +1 -1
  232. three/examples/jsm/postprocessing/RenderPass.d.ts +1 -1
  233. three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +1 -1
  234. three/examples/jsm/postprocessing/SAOPass.d.ts +1 -1
  235. three/examples/jsm/postprocessing/SMAAPass.d.ts +1 -1
  236. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +1 -1
  237. three/examples/jsm/postprocessing/SSAOPass.d.ts +1 -1
  238. three/examples/jsm/postprocessing/SSRPass.d.ts +1 -1
  239. three/examples/jsm/postprocessing/SavePass.d.ts +1 -1
  240. three/examples/jsm/postprocessing/ShaderPass.d.ts +1 -1
  241. three/examples/jsm/postprocessing/TAARenderPass.d.ts +1 -1
  242. three/examples/jsm/postprocessing/TexturePass.d.ts +1 -1
  243. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +1 -1
  244. three/examples/jsm/renderers/CSS2DRenderer.d.ts +1 -1
  245. three/examples/jsm/renderers/CSS3DRenderer.d.ts +1 -1
  246. three/examples/jsm/renderers/Projector.d.ts +1 -1
  247. three/examples/jsm/renderers/SVGRenderer.d.ts +1 -1
  248. three/examples/jsm/renderers/common/Backend.d.ts +1 -1
  249. three/examples/jsm/renderers/common/Color4.d.ts +1 -1
  250. three/examples/jsm/renderers/common/Info.d.ts +4 -8
  251. three/examples/jsm/renderers/common/PostProcessing.d.ts +3 -1
  252. three/examples/jsm/renderers/common/Renderer.d.ts +30 -16
  253. three/examples/jsm/renderers/common/StorageTexture.d.ts +1 -1
  254. three/examples/jsm/renderers/common/extras/PMREMGenerator.d.ts +8 -0
  255. three/examples/jsm/renderers/webgl/WebGLBackend.d.ts +5 -1
  256. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +1 -1
  257. three/examples/jsm/renderers/webgpu/WebGPUBackend.d.ts +1 -1
  258. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  259. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -1
  260. three/examples/jsm/shaders/BleachBypassShader.d.ts +1 -1
  261. three/examples/jsm/shaders/BlendShader.d.ts +1 -1
  262. three/examples/jsm/shaders/BokehShader.d.ts +1 -1
  263. three/examples/jsm/shaders/BokehShader2.d.ts +1 -1
  264. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -1
  265. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -1
  266. three/examples/jsm/shaders/ColorifyShader.d.ts +1 -1
  267. three/examples/jsm/shaders/ConvolutionShader.d.ts +1 -1
  268. three/examples/jsm/shaders/CopyShader.d.ts +1 -1
  269. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -1
  270. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -1
  271. three/examples/jsm/shaders/DigitalGlitch.d.ts +1 -1
  272. three/examples/jsm/shaders/DotScreenShader.d.ts +1 -1
  273. three/examples/jsm/shaders/ExposureShader.d.ts +1 -1
  274. three/examples/jsm/shaders/FXAAShader.d.ts +1 -1
  275. three/examples/jsm/shaders/FilmShader.d.ts +1 -1
  276. three/examples/jsm/shaders/FocusShader.d.ts +1 -1
  277. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -1
  278. three/examples/jsm/shaders/GTAOShader.d.ts +1 -1
  279. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +1 -1
  280. three/examples/jsm/shaders/GodRaysShader.d.ts +1 -1
  281. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -1
  282. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +1 -1
  283. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  284. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -1
  285. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -1
  286. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -1
  287. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -1
  288. three/examples/jsm/shaders/MMDToonShader.d.ts +1 -1
  289. three/examples/jsm/shaders/MirrorShader.d.ts +1 -1
  290. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -1
  291. three/examples/jsm/shaders/OutputShader.d.ts +1 -1
  292. three/examples/jsm/shaders/PoissonDenoiseShader.d.ts +1 -1
  293. three/examples/jsm/shaders/RGBShiftShader.d.ts +1 -1
  294. three/examples/jsm/shaders/SAOShader.d.ts +1 -1
  295. three/examples/jsm/shaders/SMAAShader.d.ts +1 -1
  296. three/examples/jsm/shaders/SSAOShader.d.ts +1 -1
  297. three/examples/jsm/shaders/SSRShader.d.ts +1 -1
  298. three/examples/jsm/shaders/SepiaShader.d.ts +1 -1
  299. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -1
  300. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  301. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -1
  302. three/examples/jsm/shaders/ToonShader.d.ts +1 -1
  303. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -1
  304. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  305. three/examples/jsm/shaders/VelocityShader.d.ts +1 -1
  306. three/examples/jsm/shaders/VerticalBlurShader.d.ts +1 -1
  307. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -1
  308. three/examples/jsm/shaders/VignetteShader.d.ts +1 -1
  309. three/examples/jsm/shaders/VolumeShader.d.ts +1 -1
  310. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -1
  311. three/examples/jsm/utils/BufferGeometryUtils.d.ts +1 -1
  312. three/examples/jsm/utils/CameraUtils.d.ts +1 -1
  313. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +1 -1
  314. three/examples/jsm/utils/GeometryUtils.d.ts +1 -1
  315. three/examples/jsm/utils/LDrawUtils.d.ts +1 -1
  316. three/examples/jsm/utils/PackedPhongMaterial.d.ts +1 -1
  317. three/examples/jsm/utils/SceneUtils.d.ts +1 -1
  318. three/examples/jsm/utils/ShadowMapViewer.d.ts +1 -1
  319. three/examples/jsm/utils/SkeletonUtils.d.ts +1 -1
  320. three/examples/jsm/utils/UVsDebug.d.ts +1 -1
  321. three/examples/jsm/webxr/ARButton.d.ts +1 -1
  322. three/examples/jsm/webxr/OculusHandModel.d.ts +1 -1
  323. three/examples/jsm/webxr/OculusHandPointerModel.d.ts +1 -1
  324. three/examples/jsm/webxr/Text2D.d.ts +1 -1
  325. three/examples/jsm/webxr/VRButton.d.ts +3 -3
  326. three/examples/jsm/webxr/XRButton.d.ts +1 -2
  327. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +6 -5
  328. three/examples/jsm/webxr/XREstimatedLight.d.ts +1 -1
  329. three/examples/jsm/webxr/XRHandMeshModel.d.ts +1 -1
  330. three/examples/jsm/webxr/XRHandModelFactory.d.ts +6 -5
  331. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +1 -1
  332. three/examples/jsm/webxr/XRPlanes.d.ts +2 -2
  333. three/index.d.ts +1 -3
  334. three/package.json +5 -4
  335. three/src/Three.Legacy.d.ts +20 -1
  336. three/src/Three.d.ts +0 -2
  337. three/src/cameras/Camera.d.ts +3 -0
  338. three/src/constants.d.ts +13 -55
  339. three/src/core/BufferAttribute.d.ts +0 -32
  340. three/src/core/BufferGeometry.d.ts +6 -4
  341. three/src/core/InstancedBufferAttribute.d.ts +7 -0
  342. three/src/core/Object3D.d.ts +17 -0
  343. three/src/core/Raycaster.d.ts +7 -0
  344. three/src/core/RenderTarget.d.ts +8 -7
  345. three/src/extras/PMREMGenerator.d.ts +5 -4
  346. three/src/helpers/SkeletonHelper.d.ts +1 -1
  347. three/src/lights/LightShadow.d.ts +2 -2
  348. three/src/materials/Material.d.ts +46 -23
  349. three/src/materials/MeshBasicMaterial.d.ts +8 -0
  350. three/src/materials/MeshLambertMaterial.d.ts +8 -1
  351. three/src/materials/MeshPhongMaterial.d.ts +7 -0
  352. three/src/materials/MeshStandardMaterial.d.ts +7 -0
  353. three/src/materials/ShaderMaterial.d.ts +2 -17
  354. three/src/objects/BatchedMesh.d.ts +0 -3
  355. three/src/objects/InstancedMesh.d.ts +29 -5
  356. three/src/objects/SkinnedMesh.d.ts +6 -11
  357. three/src/renderers/WebGL3DRenderTarget.d.ts +6 -7
  358. three/src/renderers/WebGLArrayRenderTarget.d.ts +6 -7
  359. three/src/renderers/WebGLCubeRenderTarget.d.ts +7 -3
  360. three/src/renderers/WebGLRenderTarget.d.ts +1 -4
  361. three/src/renderers/WebGLRenderer.d.ts +5 -20
  362. three/src/renderers/shaders/UniformsLib.d.ts +1 -0
  363. three/src/renderers/webgl/WebGLAttributes.d.ts +1 -2
  364. three/src/renderers/webgl/WebGLBindingStates.d.ts +1 -8
  365. three/src/renderers/webgl/WebGLBufferRenderer.d.ts +0 -3
  366. three/src/renderers/webgl/WebGLCapabilities.d.ts +8 -6
  367. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +2 -1
  368. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -3
  369. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +1 -1
  370. three/src/renderers/webgl/WebGLLights.d.ts +1 -2
  371. three/src/renderers/webgl/WebGLPrograms.d.ts +1 -9
  372. three/src/renderers/webgl/WebGLState.d.ts +1 -3
  373. three/src/renderers/webgl/WebGLUtils.d.ts +7 -3
  374. three/src/scenes/Scene.d.ts +20 -1
  375. three/src/textures/Data3DTexture.d.ts +0 -1
  376. three/src/textures/DataArrayTexture.d.ts +0 -1
  377. three/src/textures/DepthTexture.d.ts +0 -3
  378. three/src/textures/Texture.d.ts +13 -22
  379. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +0 -8
  380. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -12
  381. three/src/renderers/WebGL1Renderer.d.ts +0 -6
  382. three/src/renderers/WebGLMultipleRenderTargets.d.ts +0 -15
three/src/constants.d.ts CHANGED
@@ -140,6 +140,7 @@ export const CineonToneMapping: 3;
140
140
  export const ACESFilmicToneMapping: 4;
141
141
  export const CustomToneMapping: 5;
142
142
  export const AgXToneMapping: 6;
143
+ export const NeutralToneMapping: 7;
143
144
  export type ToneMapping =
144
145
  | typeof NoToneMapping
145
146
  | typeof LinearToneMapping
@@ -147,7 +148,8 @@ export type ToneMapping =
147
148
  | typeof CineonToneMapping
148
149
  | typeof ACESFilmicToneMapping
149
150
  | typeof CustomToneMapping
150
- | typeof AgXToneMapping;
151
+ | typeof AgXToneMapping
152
+ | typeof NeutralToneMapping;
151
153
 
152
154
  // Bind modes
153
155
  export const AttachedBindMode: "attached";
@@ -334,6 +336,7 @@ export const HalfFloatType: 1016;
334
336
  export const UnsignedShort4444Type: 1017;
335
337
  export const UnsignedShort5551Type: 1018;
336
338
  export const UnsignedInt248Type: 1020;
339
+ export const UnsignedInt5999Type: 35902;
337
340
 
338
341
  export type AttributeGPUType = typeof FloatType | typeof IntType;
339
342
 
@@ -354,7 +357,8 @@ export type TextureDataType =
354
357
  | typeof HalfFloatType
355
358
  | typeof UnsignedShort4444Type
356
359
  | typeof UnsignedShort5551Type
357
- | typeof UnsignedInt248Type;
360
+ | typeof UnsignedInt248Type
361
+ | typeof UnsignedInt5999Type;
358
362
 
359
363
  ///////////////////////////////////////////////////////////////////////////////
360
364
  // Pixel formats
@@ -362,7 +366,9 @@ export type TextureDataType =
362
366
  /** {@link AlphaFormat} discards the red, green and blue components and reads just the alpha component. */
363
367
  export const AlphaFormat: 1021;
364
368
 
365
- /** {@link RGBAFormat} discards the green and blue components and reads just the red component. (Can only be used with a WebGL 2 rendering context). */
369
+ export const RGBFormat: 1022;
370
+
371
+ /** {@link RGBAFormat} is the default and reads the red, green, blue and alpha components. */
366
372
  export const RGBAFormat: 1023;
367
373
 
368
374
  /**
@@ -393,27 +399,23 @@ export const DepthStencilFormat: 1027;
393
399
 
394
400
  /**
395
401
  * {@link RedFormat} discards the green and blue components and reads just the red component.
396
- * @remarks Can only be used with a WebGL 2 rendering context.
397
402
  */
398
403
  export const RedFormat: 1028;
399
404
 
400
405
  /**
401
406
  * {@link RedIntegerFormat} discards the green and blue components and reads just the red component.
402
407
  * The texels are read as integers instead of floating point.
403
- * @remarks Can only be used with a WebGL 2 rendering context.
404
408
  */
405
409
  export const RedIntegerFormat: 1029;
406
410
 
407
411
  /**
408
412
  * {@link RGFormat} discards the alpha, and blue components and reads the red, and green components.
409
- * @remarks Can only be used with a WebGL 2 rendering context.
410
413
  */
411
414
  export const RGFormat: 1030;
412
415
 
413
416
  /**
414
417
  * {@link RGIntegerFormat} discards the alpha, and blue components and reads the red, and green components.
415
418
  * The texels are read as integers instead of floating point.
416
- * @remarks Can only be used with a WebGL 2 rendering context.
417
419
  */
418
420
  export const RGIntegerFormat: 1031;
419
421
 
@@ -423,35 +425,15 @@ export const RGIntegerFormat: 1031;
423
425
  */
424
426
  export const RGBAIntegerFormat: 1033;
425
427
 
426
- export const _SRGBAFormat: 1035; // fallback for WebGL 1
427
-
428
- /**
429
- * Texture Pixel Formats Modes. Compatible only with {@link WebGLRenderingContext | WebGL 1 Rendering Context}.
430
- * @remarks Note that the texture must have the correct {@link THREE.Texture.type} set, as described in {@link TextureDataType}.
431
- * @see {@link WebGLRenderingContext.texImage2D} for details.
432
- * @see {@link WebGL2PixelFormat} and {@link PixelFormat}
433
- * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
434
- */
435
- export type WebGL1PixelFormat =
436
- | typeof AlphaFormat
437
- | typeof LuminanceFormat
438
- | typeof LuminanceAlphaFormat
439
- | typeof DepthFormat
440
- | typeof DepthStencilFormat
441
- | typeof RedFormat
442
- | typeof RedIntegerFormat
443
- | typeof RGFormat
444
- | typeof _SRGBAFormat;
445
-
446
428
  /**
447
- * Texture Pixel Formats Modes. Compatible only with {@link WebGL2RenderingContext | WebGL 2 Rendering Context}.
429
+ * All Texture Pixel Formats Modes.
448
430
  * @remarks Note that the texture must have the correct {@link THREE.Texture.type} set, as described in {@link TextureDataType}.
449
431
  * @see {@link WebGLRenderingContext.texImage2D} for details.
450
- * @see {@link WebGL2PixelFormat} and {@link PixelFormat}
451
432
  * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
452
433
  */
453
- export type WebGL2PixelFormat =
434
+ export type PixelFormat =
454
435
  | typeof AlphaFormat
436
+ | typeof RGBFormat
455
437
  | typeof RGBAFormat
456
438
  | typeof LuminanceFormat
457
439
  | typeof LuminanceAlphaFormat
@@ -461,17 +443,7 @@ export type WebGL2PixelFormat =
461
443
  | typeof RedIntegerFormat
462
444
  | typeof RGFormat
463
445
  | typeof RGIntegerFormat
464
- | typeof RGBAIntegerFormat
465
- | typeof _SRGBAFormat;
466
-
467
- /**
468
- * All Texture Pixel Formats Modes.
469
- * @remarks Note that the texture must have the correct {@link THREE.Texture.type} set, as described in {@link TextureDataType}.
470
- * @see {@link WebGLRenderingContext.texImage2D} for details.
471
- * @see {@link WebGL1PixelFormat} and {@link WebGL2PixelFormat}
472
- * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
473
- */
474
- export type PixelFormat = WebGL1PixelFormat | WebGL2PixelFormat;
446
+ | typeof RGBAIntegerFormat;
475
447
 
476
448
  /**
477
449
  * All Texture Pixel Formats Modes for {@link THREE.DepthTexture}.
@@ -696,20 +668,6 @@ export const TriangleStripDrawMode: 1;
696
668
  export const TriangleFanDrawMode: 2;
697
669
  export type TrianglesDrawModes = typeof TrianglesDrawMode | typeof TriangleStripDrawMode | typeof TriangleFanDrawMode;
698
670
 
699
- ///////////////////////////////////////////////////////////////////////////////
700
- // Texture Encodings
701
-
702
- /** @deprecated Use {@link LinearSRGBColorSpace} or {@link NoColorSpace} in three.js r152+. */
703
- export const LinearEncoding: 3000;
704
- /** @deprecated Use {@link SRGBColorSpace} in three.js r152+. */
705
- export const sRGBEncoding: 3001;
706
- /**
707
- * Texture Encodings.
708
- * @see {@link https://threejs.org/docs/index.html#api/en/constants/Textures | Texture Constants}
709
- * @deprecated Use {@link ColorSpace} in three.js r152+.
710
- */
711
- export type TextureEncoding = typeof LinearEncoding | typeof sRGBEncoding;
712
-
713
671
  ///////////////////////////////////////////////////////////////////////////////
714
672
  // Depth packing strategies
715
673
 
@@ -630,35 +630,3 @@ export class Float32BufferAttribute extends BufferAttribute {
630
630
  normalized?: boolean,
631
631
  );
632
632
  }
633
-
634
- /**
635
- * A {@link THREE.BufferAttribute | BufferAttribute} for {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Float64Array: Float64Array}
636
- * {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray#typedarray_objects | TypedArray}
637
- * @see {@link THREE.BufferAttribute | BufferAttribute} for details and for inherited methods and properties.
638
- * @see {@link https://threejs.org/docs/index.html#api/en/core/bufferAttributeTypes/BufferAttributeTypes | Official Documentation}
639
- * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/BufferAttribute.js | Source}
640
- */
641
- export class Float64BufferAttribute extends BufferAttribute {
642
- /**
643
- * This creates a new {@link THREE.Float64BufferAttribute | Float64BufferAttribute} object.
644
- * @param array This can be a typed or untyped (normal) array or an integer length. An array value will be converted to `Float64Array`.
645
- * If a length is given a new `TypedArray` will created, initialized with all elements set to zero.
646
- * @param itemSize the number of values of the {@link array} that should be associated with a particular vertex.
647
- * For instance, if this attribute is storing a 3-component vector (such as a _position_, _normal_, or _color_),
648
- * then itemSize should be `3`.
649
- * @param normalized Applies to integer data only.
650
- * Indicates how the underlying data in the buffer maps to the values in the GLSL code.
651
- * For instance, if {@link array} is an instance of `UInt16Array`, and {@link normalized} is true,
652
- * the values `0` - `+65535` in the array data will be mapped to `0.0f` - `+1.0f` in the GLSL attribute.
653
- * An `Int16Array` (signed) would map from `-32768` - `+32767` to `-1.0f` - `+1.0f`.
654
- * If normalized is false, the values will be converted to floats unmodified,
655
- * i.e. `32767` becomes `32767.0f`.
656
- * Default `false`.
657
- * @see {@link THREE.BufferAttribute | BufferAttribute}
658
- */
659
- constructor(
660
- array: Iterable<number> | ArrayLike<number> | ArrayBuffer | number,
661
- itemSize: number,
662
- normalized?: boolean,
663
- );
664
- }
@@ -333,14 +333,16 @@ export class BufferGeometry<
333
333
  setFromPoints(points: Vector3[] | Vector2[]): this;
334
334
 
335
335
  /**
336
- * Computes bounding box of the geometry, updating {@link boundingBox | .boundingBox} attribute.
337
- * @remarks Bounding boxes aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
336
+ * Computes the bounding box of the geometry, and updates the {@link .boundingBox} attribute. The bounding box is
337
+ * not computed by the engine; it must be computed by your app. You may need to recompute the bounding box if the
338
+ * geometry vertices are modified.
338
339
  */
339
340
  computeBoundingBox(): void;
340
341
 
341
342
  /**
342
- * Computes bounding sphere of the geometry, updating {@link boundingSphere | .boundingSphere} attribute.
343
- * @remarks bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are `null`.
343
+ * Computes the bounding sphere of the geometry, and updates the {@link .boundingSphere} attribute. The engine
344
+ * automatically computes the bounding sphere when it is needed, e.g., for ray casting or view frustum culling. You
345
+ * may need to recompute the bounding sphere if the geometry vertices are modified.
344
346
  */
345
347
  computeBoundingSphere(): void;
346
348
 
@@ -22,4 +22,11 @@ export class InstancedBufferAttribute extends BufferAttribute {
22
22
  * @defaultValue `1`
23
23
  */
24
24
  meshPerAttribute: number;
25
+
26
+ /**
27
+ * Read-only flag to check if a given object is of type {@link InstancedBufferAttribute}.
28
+ * @remarks This is a _constant_ value
29
+ * @defaultValue `true`
30
+ */
31
+ readonly isInstancedBufferAttribute: true;
25
32
  }
@@ -15,8 +15,25 @@ import { Layers } from "./Layers.js";
15
15
  import { Intersection, Raycaster } from "./Raycaster.js";
16
16
 
17
17
  export interface Object3DEventMap {
18
+ /**
19
+ * Fires when the object has been added to its parent object.
20
+ */
18
21
  added: {};
22
+
23
+ /**
24
+ * Fires when the object has been removed from its parent object.
25
+ */
19
26
  removed: {};
27
+
28
+ /**
29
+ * Fires when a new child object has been added.
30
+ */
31
+ childadded: { child: Object3D };
32
+
33
+ /**
34
+ * Fires when a new child object has been removed.
35
+ */
36
+ childremoved: { child: Object3D };
20
37
  }
21
38
 
22
39
  /**
@@ -2,6 +2,7 @@ import { Camera } from "../cameras/Camera.js";
2
2
  import { Ray } from "../math/Ray.js";
3
3
  import { Vector2 } from "../math/Vector2.js";
4
4
  import { Vector3 } from "../math/Vector3.js";
5
+ import { XRTargetRaySpace } from "../renderers/webxr/WebXRController.js";
5
6
  import { Layers } from "./Layers.js";
6
7
  import { Object3D } from "./Object3D.js";
7
8
 
@@ -155,6 +156,12 @@ export class Raycaster {
155
156
  */
156
157
  setFromCamera(coords: Vector2, camera: Camera): void;
157
158
 
159
+ /**
160
+ * Updates the ray with a new origin and direction.
161
+ * @param controller The controller to copy the position and direction from.
162
+ */
163
+ setFromXRController(controller: XRTargetRaySpace): this;
164
+
158
165
  /**
159
166
  * Checks all intersection between the ray and the object with or without the descendants
160
167
  * @remarks Intersections are returned sorted by distance, closest first
@@ -4,7 +4,6 @@ import {
4
4
  MinificationTextureFilter,
5
5
  PixelFormatGPU,
6
6
  TextureDataType,
7
- TextureEncoding,
8
7
  Wrapping,
9
8
  } from "../constants.js";
10
9
  import { Vector4 } from "../math/Vector4.js";
@@ -30,14 +29,11 @@ export interface RenderTargetOptions {
30
29
  * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
31
30
  * @default 0
32
31
  */
33
- samples?: number;
34
- /** @deprecated Use 'colorSpace' in three.js r152+. */
35
- encoding?: TextureEncoding | undefined;
32
+ samples?: number | undefined;
33
+ count?: number | undefined;
36
34
  }
37
35
 
38
36
  export class RenderTarget<TTexture extends Texture | Texture[] = Texture> extends EventDispatcher<{ dispose: {} }> {
39
- constructor(width?: number, height?: number, options?: RenderTargetOptions);
40
-
41
37
  readonly isRenderTarget: true;
42
38
 
43
39
  width: number;
@@ -50,7 +46,7 @@ export class RenderTarget<TTexture extends Texture | Texture[] = Texture> extend
50
46
  */
51
47
  scissorTest: boolean;
52
48
  viewport: Vector4;
53
- texture: TTexture;
49
+ textures: TTexture[];
54
50
 
55
51
  /**
56
52
  * @default true
@@ -73,6 +69,11 @@ export class RenderTarget<TTexture extends Texture | Texture[] = Texture> extend
73
69
  */
74
70
  samples: number;
75
71
 
72
+ constructor(width?: number, height?: number, options?: RenderTargetOptions);
73
+
74
+ get texture(): TTexture;
75
+ set texture(value: TTexture);
76
+
76
77
  setSize(width: number, height: number, depth?: number): void;
77
78
  clone(): this;
78
79
  copy(source: RenderTarget): this;
@@ -47,14 +47,15 @@ export class PMREMGenerator {
47
47
  fromScene(scene: Scene, sigma?: number, near?: number, far?: number): WebGLRenderTarget;
48
48
 
49
49
  /**
50
- * Generates a PMREM from an equirectangular texture.
51
- * @param equirectangular The equirectangular texture.
50
+ * Generates a PMREM from an equirectangular texture, which can be either LDR or HDR. The ideal input image size is
51
+ * 1k (1024 x 512), as this matches best with the 256 x 256 cubemap output. The smallest supported equirectangular
52
+ * image size is 64 x 32.
52
53
  */
53
54
  fromEquirectangular(equirectangular: Texture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget;
54
55
 
55
56
  /**
56
- * Generates a PMREM from an cubemap texture.
57
- * @param cubemap The cubemap texture.
57
+ * Generates a PMREM from an cubemap texture, which can be either LDR or HDR. The ideal input cube size is
58
+ * 256 x 256, as this matches best with the 256 x 256 cubemap output. The smallest supported cube size is 16 x 16.
58
59
  */
59
60
  fromCubemap(cubemap: CubeTexture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget;
60
61
 
@@ -2,7 +2,7 @@ import { Object3D } from "../core/Object3D.js";
2
2
  import { Matrix4 } from "../math/Matrix4.js";
3
3
  import { Bone } from "../objects/Bone.js";
4
4
  import { LineSegments } from "../objects/LineSegments.js";
5
- import { SkinnedMesh } from "../Three.js";
5
+ import { SkinnedMesh } from "../objects/SkinnedMesh.js";
6
6
 
7
7
  /**
8
8
  * A helper object to assist with visualizing a {@link Skeleton | Skeleton}
@@ -1,10 +1,10 @@
1
1
  import { Camera } from "../cameras/Camera.js";
2
- import { Light } from "../lights/Light.js";
2
+ import { Frustum } from "../math/Frustum.js";
3
3
  import { Matrix4 } from "../math/Matrix4.js";
4
4
  import { Vector2 } from "../math/Vector2.js";
5
5
  import { Vector4 } from "../math/Vector4.js";
6
6
  import { WebGLRenderTarget } from "../renderers/WebGLRenderTarget.js";
7
- import { Frustum } from "../Three.js";
7
+ import { Light } from "./Light.js";
8
8
 
9
9
  /**
10
10
  * Serves as a base class for the other shadow classes.
@@ -1,3 +1,4 @@
1
+ import { Camera } from "../cameras/Camera.js";
1
2
  import {
2
3
  Blending,
3
4
  BlendingDstFactor,
@@ -9,11 +10,15 @@ import {
9
10
  StencilFunc,
10
11
  StencilOp,
11
12
  } from "../constants.js";
13
+ import { BufferGeometry } from "../core/BufferGeometry.js";
12
14
  import { EventDispatcher } from "../core/EventDispatcher.js";
15
+ import { Object3D } from "../core/Object3D.js";
13
16
  import { Color, ColorRepresentation } from "../math/Color.js";
14
17
  import { Plane } from "../math/Plane.js";
18
+ import { Group } from "../objects/Group.js";
15
19
  import { WebGLProgramParametersWithUniforms } from "../renderers/webgl/WebGLPrograms.js";
16
20
  import { WebGLRenderer } from "../renderers/WebGLRenderer.js";
21
+ import { Scene } from "../scenes/Scene.js";
17
22
 
18
23
  export interface MaterialParameters {
19
24
  alphaHash?: boolean | undefined;
@@ -84,12 +89,6 @@ export class Material extends EventDispatcher<{ dispose: {} }> {
84
89
  */
85
90
  alphaHash: boolean;
86
91
 
87
- /**
88
- * Sets the alpha value to be used when running an alpha test. Default is 0.
89
- * @default 0
90
- */
91
- alphaTest: number;
92
-
93
92
  /**
94
93
  * Enables alpha to coverage. Can only be used with MSAA-enabled rendering contexts (meaning when the renderer was
95
94
  * created with *antialias* parameter set to `true`). Enabling this will smooth aliasing on clip plane edges and
@@ -271,13 +270,6 @@ export class Material extends EventDispatcher<{ dispose: {} }> {
271
270
  */
272
271
  name: string;
273
272
 
274
- /**
275
- * Specifies that the material needs to be updated, WebGL wise. Set it to true if you made changes that need to be reflected in WebGL.
276
- * This property is automatically set to true when instancing a new material.
277
- * @default false
278
- */
279
- needsUpdate: boolean;
280
-
281
273
  /**
282
274
  * Opacity. Default is 1.
283
275
  * @default 1
@@ -342,7 +334,8 @@ export class Material extends EventDispatcher<{ dispose: {} }> {
342
334
 
343
335
  /**
344
336
  * Defines whether this material is tone mapped according to the renderer's
345
- * {@link WebGLRenderer.toneMapping toneMapping} setting. It is ignored when rendering to a render target.
337
+ * {@link WebGLRenderer.toneMapping toneMapping} setting. It is ignored when rendering to a render target or using
338
+ * post processing.
346
339
  * @default true
347
340
  */
348
341
  toneMapped: boolean;
@@ -390,20 +383,27 @@ export class Material extends EventDispatcher<{ dispose: {} }> {
390
383
  version: number;
391
384
 
392
385
  /**
393
- * Return a new material with the same parameters as this material.
386
+ * Gets the alpha value to be used when running an alpha test. Default is 0.
387
+ * @default 0
394
388
  */
395
- clone(): this;
389
+ get alphaTest(): number;
396
390
 
397
391
  /**
398
- * Copy the parameters from the passed material into this material.
399
- * @param material
392
+ * Sets the alpha value to be used when running an alpha test. Default is 0.
393
+ * @default 0
400
394
  */
401
- copy(material: Material): this;
395
+ set alphaTest(value: number);
402
396
 
403
- /**
404
- * This disposes the material. Textures of a material don't get disposed. These needs to be disposed by {@link Texture}.
405
- */
406
- dispose(): void;
397
+ onBuild(object: Object3D, parameters: WebGLProgramParametersWithUniforms, renderer: WebGLRenderer): void;
398
+
399
+ onBeforeRender(
400
+ renderer: WebGLRenderer,
401
+ scene: Scene,
402
+ camera: Camera,
403
+ geometry: BufferGeometry,
404
+ object: Object3D,
405
+ group: Group,
406
+ ): void;
407
407
 
408
408
  /**
409
409
  * An optional callback that is executed immediately before the shader program is compiled.
@@ -430,4 +430,27 @@ export class Material extends EventDispatcher<{ dispose: {} }> {
430
430
  * @param meta Object containing metadata such as textures or images for the material.
431
431
  */
432
432
  toJSON(meta?: any): any;
433
+
434
+ /**
435
+ * Return a new material with the same parameters as this material.
436
+ */
437
+ clone(): this;
438
+
439
+ /**
440
+ * Copy the parameters from the passed material into this material.
441
+ * @param material
442
+ */
443
+ copy(material: Material): this;
444
+
445
+ /**
446
+ * This disposes the material. Textures of a material don't get disposed. These needs to be disposed by {@link Texture}.
447
+ */
448
+ dispose(): void;
449
+
450
+ /**
451
+ * Specifies that the material needs to be updated, WebGL wise. Set it to true if you made changes that need to be reflected in WebGL.
452
+ * This property is automatically set to true when instancing a new material.
453
+ * @default false
454
+ */
455
+ set needsUpdate(value: boolean);
433
456
  }
@@ -1,7 +1,9 @@
1
1
  import { Combine } from "../constants.js";
2
2
  import { Color, ColorRepresentation } from "../math/Color.js";
3
+ import { Euler } from "../math/Euler.js";
3
4
  import { Texture } from "../textures/Texture.js";
4
5
  import { Material, MaterialParameters } from "./Material.js";
6
+
5
7
  /**
6
8
  * parameters is an object with one or more properties defining the material's appearance.
7
9
  */
@@ -17,6 +19,7 @@ export interface MeshBasicMaterialParameters extends MaterialParameters {
17
19
  alphaMap?: Texture | null | undefined;
18
20
  fog?: boolean | undefined;
19
21
  envMap?: Texture | null | undefined;
22
+ envMapRotation?: Euler | undefined;
20
23
  combine?: Combine | undefined;
21
24
  reflectivity?: number | undefined;
22
25
  refractionRatio?: number | undefined;
@@ -86,6 +89,11 @@ export class MeshBasicMaterial extends Material {
86
89
  */
87
90
  envMap: Texture | null;
88
91
 
92
+ /**
93
+ * The rotation of the environment map in radians. Default is `(0,0,0)`.
94
+ */
95
+ envMapRotation: Euler;
96
+
89
97
  /**
90
98
  * @default THREE.MultiplyOperation
91
99
  */
@@ -1,7 +1,8 @@
1
1
  import { Combine, NormalMapTypes } from "../constants.js";
2
2
  import { Color, ColorRepresentation } from "../math/Color.js";
3
+ import { Euler } from "../math/Euler.js";
4
+ import { Vector2 } from "../math/Vector2.js";
3
5
  import { Texture } from "../textures/Texture.js";
4
- import { Vector2 } from "../Three.js";
5
6
  import { Material, MaterialParameters } from "./Material.js";
6
7
 
7
8
  export interface MeshLambertMaterialParameters extends MaterialParameters {
@@ -25,6 +26,7 @@ export interface MeshLambertMaterialParameters extends MaterialParameters {
25
26
  specularMap?: Texture | null | undefined;
26
27
  alphaMap?: Texture | null | undefined;
27
28
  envMap?: Texture | null | undefined;
29
+ envMapRotation?: Euler | undefined;
28
30
  combine?: Combine | undefined;
29
31
  reflectivity?: number | undefined;
30
32
  refractionRatio?: number | undefined;
@@ -152,6 +154,11 @@ export class MeshLambertMaterial extends Material {
152
154
  */
153
155
  envMap: Texture | null;
154
156
 
157
+ /**
158
+ * The rotation of the environment map in radians. Default is `(0,0,0)`.
159
+ */
160
+ envMapRotation: Euler;
161
+
155
162
  /**
156
163
  * @default THREE.MultiplyOperation
157
164
  */
@@ -1,5 +1,6 @@
1
1
  import { Combine, NormalMapTypes } from "../constants.js";
2
2
  import { Color, ColorRepresentation } from "../math/Color.js";
3
+ import { Euler } from "../math/Euler.js";
3
4
  import { Vector2 } from "../math/Vector2.js";
4
5
  import { Texture } from "../textures/Texture.js";
5
6
  import { Material, MaterialParameters } from "./Material.js";
@@ -29,6 +30,7 @@ export interface MeshPhongMaterialParameters extends MaterialParameters {
29
30
  specularMap?: Texture | null | undefined;
30
31
  alphaMap?: Texture | null | undefined;
31
32
  envMap?: Texture | null | undefined;
33
+ envMapRotation?: Euler | undefined;
32
34
  combine?: Combine | undefined;
33
35
  reflectivity?: number | undefined;
34
36
  refractionRatio?: number | undefined;
@@ -165,6 +167,11 @@ export class MeshPhongMaterial extends Material {
165
167
  */
166
168
  envMap: Texture | null;
167
169
 
170
+ /**
171
+ * The rotation of the environment map in radians. Default is `(0,0,0)`.
172
+ */
173
+ envMapRotation: Euler;
174
+
168
175
  /**
169
176
  * @default THREE.MultiplyOperation
170
177
  */
@@ -1,5 +1,6 @@
1
1
  import { NormalMapTypes } from "../constants.js";
2
2
  import { Color, ColorRepresentation } from "../math/Color.js";
3
+ import { Euler } from "../math/Euler.js";
3
4
  import { Vector2 } from "../math/Vector2.js";
4
5
  import { Texture } from "../textures/Texture.js";
5
6
  import { Material, MaterialParameters } from "./Material.js";
@@ -28,6 +29,7 @@ export interface MeshStandardMaterialParameters extends MaterialParameters {
28
29
  metalnessMap?: Texture | null | undefined;
29
30
  alphaMap?: Texture | null | undefined;
30
31
  envMap?: Texture | null | undefined;
32
+ envMapRotation?: Euler | undefined;
31
33
  envMapIntensity?: number | undefined;
32
34
  wireframe?: boolean | undefined;
33
35
  wireframeLinewidth?: number | undefined;
@@ -170,6 +172,11 @@ export class MeshStandardMaterial extends Material {
170
172
  */
171
173
  envMap: Texture | null;
172
174
 
175
+ /**
176
+ * The rotation of the environment map in radians. Default is `(0,0,0)`.
177
+ */
178
+ envMapRotation: Euler;
179
+
173
180
  /**
174
181
  * @default 1
175
182
  */
@@ -16,10 +16,8 @@ export interface ShaderMaterialParameters extends MaterialParameters {
16
16
  fog?: boolean | undefined;
17
17
  extensions?:
18
18
  | {
19
- derivatives?: boolean | undefined;
20
- fragDepth?: boolean | undefined;
21
- drawBuffers?: boolean | undefined;
22
- shaderTextureLOD?: boolean | undefined;
19
+ clipCullDistance?: boolean | undefined;
20
+ multiDraw?: boolean | undefined;
23
21
  }
24
22
  | undefined;
25
23
  glslVersion?: GLSLVersion | undefined;
@@ -86,26 +84,13 @@ export class ShaderMaterial extends Material {
86
84
  */
87
85
  clipping: boolean;
88
86
 
89
- /**
90
- * @deprecated Use {@link ShaderMaterial#extensions.derivatives extensions.derivatives} instead.
91
- */
92
- derivatives: any;
93
-
94
87
  /**
95
88
  * @default {
96
- * derivatives: false,
97
- * fragDepth: false,
98
- * drawBuffers: false,
99
- * shaderTextureLOD: false,
100
89
  * clipCullDistance: false,
101
90
  * multiDraw: false
102
91
  * }
103
92
  */
104
93
  extensions: {
105
- derivatives: boolean;
106
- fragDepth: boolean;
107
- drawBuffers: boolean;
108
- shaderTextureLOD: boolean;
109
94
  clipCullDistance: boolean;
110
95
  multiDraw: boolean;
111
96
  };
@@ -156,9 +156,6 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
156
156
  */
157
157
  setGeometryAt(index: number, geometry: BufferGeometry): number;
158
158
 
159
- /**
160
- * Marks the geometry at the given index as deleted and to not be rendered anymore.
161
- */
162
159
  deleteGeometry(index: number): this;
163
160
 
164
161
  getBoundingBoxAt(index: number, target: Box3): Box3 | null;