@types/three 0.161.2 → 0.163.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (382) hide show
  1. three/README.md +2 -2
  2. three/build/three.d.cts +0 -1
  3. three/build/three.module.d.ts +0 -1
  4. three/build/three.module.min.d.ts +0 -1
  5. three/examples/jsm/animation/AnimationClipCreator.d.ts +1 -1
  6. three/examples/jsm/animation/CCDIKSolver.d.ts +1 -1
  7. three/examples/jsm/animation/MMDAnimationHelper.d.ts +1 -11
  8. three/examples/jsm/animation/MMDPhysics.d.ts +1 -1
  9. three/examples/jsm/cameras/CinematicCamera.d.ts +1 -8
  10. three/examples/jsm/controls/ArcballControls.d.ts +1 -1
  11. three/examples/jsm/controls/DragControls.d.ts +80 -10
  12. three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
  13. three/examples/jsm/controls/FlyControls.d.ts +1 -1
  14. three/examples/jsm/controls/MapControls.d.ts +1 -1
  15. three/examples/jsm/controls/OrbitControls.d.ts +2 -2
  16. three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
  17. three/examples/jsm/controls/TrackballControls.d.ts +1 -1
  18. three/examples/jsm/controls/TransformControls.d.ts +6 -1
  19. three/examples/jsm/csm/CSM.d.ts +1 -1
  20. three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
  21. three/examples/jsm/csm/CSMHelper.d.ts +1 -1
  22. three/examples/jsm/curves/CurveExtras.d.ts +1 -1
  23. three/examples/jsm/curves/NURBSCurve.d.ts +1 -1
  24. three/examples/jsm/curves/NURBSSurface.d.ts +1 -1
  25. three/examples/jsm/curves/NURBSUtils.d.ts +1 -1
  26. three/examples/jsm/curves/NURBSVolume.d.ts +1 -1
  27. three/examples/jsm/deprecated/Geometry.d.ts +1 -1
  28. three/examples/jsm/effects/AnaglyphEffect.d.ts +1 -1
  29. three/examples/jsm/effects/AsciiEffect.d.ts +1 -1
  30. three/examples/jsm/effects/OutlineEffect.d.ts +1 -9
  31. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +1 -1
  32. three/examples/jsm/effects/PeppersGhostEffect.d.ts +1 -1
  33. three/examples/jsm/effects/StereoEffect.d.ts +1 -1
  34. three/examples/jsm/environments/DebugEnvironment.d.ts +1 -1
  35. three/examples/jsm/environments/RoomEnvironment.d.ts +1 -1
  36. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  37. three/examples/jsm/exporters/EXRExporter.d.ts +1 -1
  38. three/examples/jsm/exporters/GLTFExporter.d.ts +1 -1
  39. three/examples/jsm/exporters/KTX2Exporter.d.ts +1 -1
  40. three/examples/jsm/exporters/MMDExporter.d.ts +1 -1
  41. three/examples/jsm/exporters/OBJExporter.d.ts +1 -1
  42. three/examples/jsm/exporters/PLYExporter.d.ts +1 -1
  43. three/examples/jsm/exporters/STLExporter.d.ts +1 -1
  44. three/examples/jsm/exporters/USDZExporter.d.ts +1 -1
  45. three/examples/jsm/geometries/BoxLineGeometry.d.ts +1 -1
  46. three/examples/jsm/geometries/ConvexGeometry.d.ts +1 -1
  47. three/examples/jsm/geometries/DecalGeometry.d.ts +1 -1
  48. three/examples/jsm/geometries/ParametricGeometries.d.ts +1 -1
  49. three/examples/jsm/geometries/ParametricGeometry.d.ts +1 -1
  50. three/examples/jsm/geometries/RoundedBoxGeometry.d.ts +1 -1
  51. three/examples/jsm/geometries/SDFGeometryGenerator.d.ts +1 -1
  52. three/examples/jsm/geometries/TeapotGeometry.d.ts +1 -1
  53. three/examples/jsm/geometries/TextGeometry.d.ts +9 -1
  54. three/examples/jsm/helpers/LightProbeHelper.d.ts +1 -1
  55. three/examples/jsm/helpers/OctreeHelper.d.ts +1 -1
  56. three/examples/jsm/helpers/PositionalAudioHelper.d.ts +1 -1
  57. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +1 -1
  58. three/examples/jsm/helpers/TextureHelper.d.ts +1 -1
  59. three/examples/jsm/helpers/VertexNormalsHelper.d.ts +1 -1
  60. three/examples/jsm/helpers/VertexTangentsHelper.d.ts +1 -1
  61. three/examples/jsm/helpers/ViewHelper.d.ts +1 -1
  62. three/examples/jsm/interactive/InteractiveGroup.d.ts +4 -2
  63. three/examples/jsm/interactive/SelectionBox.d.ts +1 -1
  64. three/examples/jsm/interactive/SelectionHelper.d.ts +1 -1
  65. three/examples/jsm/libs/tween.module.d.ts +2 -219
  66. three/examples/jsm/lights/LightProbeGenerator.d.ts +1 -1
  67. three/examples/jsm/lines/LineGeometry.d.ts +1 -1
  68. three/examples/jsm/lines/LineMaterial.d.ts +1 -1
  69. three/examples/jsm/lines/LineSegments2.d.ts +1 -1
  70. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +1 -8
  71. three/examples/jsm/lines/Wireframe.d.ts +1 -1
  72. three/examples/jsm/lines/WireframeGeometry2.d.ts +1 -1
  73. three/examples/jsm/loaders/3DMLoader.d.ts +1 -1
  74. three/examples/jsm/loaders/3MFLoader.d.ts +1 -1
  75. three/examples/jsm/loaders/AMFLoader.d.ts +1 -1
  76. three/examples/jsm/loaders/BVHLoader.d.ts +1 -1
  77. three/examples/jsm/loaders/ColladaLoader.d.ts +1 -1
  78. three/examples/jsm/loaders/DDSLoader.d.ts +1 -1
  79. three/examples/jsm/loaders/DRACOLoader.d.ts +1 -1
  80. three/examples/jsm/loaders/EXRLoader.d.ts +2 -8
  81. three/examples/jsm/loaders/FBXLoader.d.ts +1 -1
  82. three/examples/jsm/loaders/FontLoader.d.ts +19 -5
  83. three/examples/jsm/loaders/GCodeLoader.d.ts +1 -1
  84. three/examples/jsm/loaders/GLTFLoader.d.ts +1 -1
  85. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +1 -1
  86. three/examples/jsm/loaders/KMZLoader.d.ts +1 -1
  87. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
  88. three/examples/jsm/loaders/KTXLoader.d.ts +1 -1
  89. three/examples/jsm/loaders/LDrawLoader.d.ts +1 -1
  90. three/examples/jsm/loaders/LUT3dlLoader.d.ts +1 -2
  91. three/examples/jsm/loaders/LUTCubeLoader.d.ts +1 -10
  92. three/examples/jsm/loaders/LWOLoader.d.ts +1 -1
  93. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  94. three/examples/jsm/loaders/LottieLoader.d.ts +1 -1
  95. three/examples/jsm/loaders/MD2Loader.d.ts +1 -1
  96. three/examples/jsm/loaders/MDDLoader.d.ts +1 -1
  97. three/examples/jsm/loaders/MMDLoader.d.ts +1 -1
  98. three/examples/jsm/loaders/MTLLoader.d.ts +1 -11
  99. three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -1
  100. three/examples/jsm/loaders/NRRDLoader.d.ts +1 -1
  101. three/examples/jsm/loaders/OBJLoader.d.ts +1 -1
  102. three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
  103. three/examples/jsm/loaders/PDBLoader.d.ts +1 -1
  104. three/examples/jsm/loaders/PLYLoader.d.ts +1 -1
  105. three/examples/jsm/loaders/PVRLoader.d.ts +1 -1
  106. three/examples/jsm/loaders/RGBELoader.d.ts +1 -1
  107. three/examples/jsm/loaders/RGBMLoader.d.ts +6 -1
  108. three/examples/jsm/loaders/STLLoader.d.ts +1 -1
  109. three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
  110. three/examples/jsm/loaders/TDSLoader.d.ts +1 -1
  111. three/examples/jsm/loaders/TGALoader.d.ts +1 -1
  112. three/examples/jsm/loaders/TTFLoader.d.ts +6 -4
  113. three/examples/jsm/loaders/TiltLoader.d.ts +1 -1
  114. three/examples/jsm/loaders/USDZLoader.d.ts +2 -2
  115. three/examples/jsm/loaders/VOXLoader.d.ts +1 -1
  116. three/examples/jsm/loaders/VRMLLoader.d.ts +1 -1
  117. three/examples/jsm/loaders/VTKLoader.d.ts +1 -1
  118. three/examples/jsm/loaders/XYZLoader.d.ts +1 -1
  119. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +1 -1
  120. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +1 -1
  121. three/examples/jsm/math/Capsule.d.ts +1 -1
  122. three/examples/jsm/math/ColorConverter.d.ts +1 -1
  123. three/examples/jsm/math/ConvexHull.d.ts +1 -1
  124. three/examples/jsm/math/Lut.d.ts +1 -1
  125. three/examples/jsm/math/MeshSurfaceSampler.d.ts +1 -1
  126. three/examples/jsm/math/OBB.d.ts +1 -1
  127. three/examples/jsm/math/Octree.d.ts +1 -1
  128. three/examples/jsm/misc/ConvexObjectBreaker.d.ts +1 -1
  129. three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -1
  130. three/examples/jsm/misc/Gyroscope.d.ts +1 -1
  131. three/examples/jsm/misc/MD2Character.d.ts +1 -1
  132. three/examples/jsm/misc/MD2CharacterComplex.d.ts +1 -1
  133. three/examples/jsm/misc/MorphAnimMesh.d.ts +1 -1
  134. three/examples/jsm/misc/MorphBlendMesh.d.ts +1 -1
  135. three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -1
  136. three/examples/jsm/misc/RollerCoaster.d.ts +1 -1
  137. three/examples/jsm/misc/Timer.d.ts +28 -28
  138. three/examples/jsm/misc/TubePainter.d.ts +1 -1
  139. three/examples/jsm/misc/Volume.d.ts +1 -1
  140. three/examples/jsm/misc/VolumeSlice.d.ts +1 -1
  141. three/examples/jsm/modifiers/CurveModifier.d.ts +1 -10
  142. three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +1 -1
  143. three/examples/jsm/modifiers/SimplifyModifier.d.ts +1 -1
  144. three/examples/jsm/modifiers/TessellateModifier.d.ts +1 -1
  145. three/examples/jsm/nodes/Nodes.d.ts +25 -7
  146. three/examples/jsm/nodes/accessors/AccessorsUtils.d.ts +7 -0
  147. three/examples/jsm/nodes/accessors/BatchNode.d.ts +14 -0
  148. three/examples/jsm/nodes/accessors/BufferNode.d.ts +7 -3
  149. three/examples/jsm/nodes/accessors/CameraNode.d.ts +1 -9
  150. three/examples/jsm/nodes/accessors/ClippingNode.d.ts +16 -0
  151. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +1 -1
  152. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +3 -2
  153. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  154. three/examples/jsm/nodes/accessors/ModelNode.d.ts +2 -2
  155. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +10 -10
  156. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +16 -4
  157. three/examples/jsm/nodes/accessors/RendererReferenceNode.d.ts +16 -0
  158. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +7 -3
  159. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +14 -1
  160. three/examples/jsm/nodes/accessors/TextureNode.d.ts +9 -2
  161. three/examples/jsm/nodes/accessors/UniformsNode.d.ts +25 -0
  162. three/examples/jsm/nodes/core/AssignNode.d.ts +2 -1
  163. three/examples/jsm/nodes/core/Node.d.ts +9 -3
  164. three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -10
  165. three/examples/jsm/nodes/core/NodeFrame.d.ts +1 -1
  166. three/examples/jsm/nodes/core/NodeUtils.d.ts +2 -2
  167. three/examples/jsm/nodes/core/TempNode.d.ts +1 -1
  168. three/examples/jsm/nodes/display/AnamorphicNode.d.ts +5 -6
  169. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +1 -1
  170. three/examples/jsm/nodes/display/GaussianBlurNode.d.ts +1 -1
  171. three/examples/jsm/nodes/display/NormalMapNode.d.ts +1 -3
  172. three/examples/jsm/nodes/display/PassNode.d.ts +3 -1
  173. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +13 -1
  174. three/examples/jsm/nodes/display/ViewportDepthTextureNode.d.ts +12 -0
  175. three/examples/jsm/nodes/display/ViewportTextureNode.d.ts +1 -1
  176. three/examples/jsm/nodes/fog/FogNode.d.ts +10 -5
  177. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +9 -5
  178. three/examples/jsm/nodes/geometry/RangeNode.d.ts +1 -1
  179. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  180. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +1 -1
  181. three/examples/jsm/nodes/lighting/LightsNode.d.ts +1 -1
  182. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +1 -1
  183. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +1 -1
  184. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +1 -1
  185. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
  186. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +1 -1
  187. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +13 -3
  188. three/examples/jsm/nodes/materials/Materials.d.ts +1 -0
  189. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +23 -3
  190. three/examples/jsm/nodes/materials/MeshNormalNodeMaterial.d.ts +23 -0
  191. three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +41 -5
  192. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +58 -18
  193. three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +9 -9
  194. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +40 -6
  195. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +48 -15
  196. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +14 -4
  197. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +17 -6
  198. three/examples/jsm/nodes/math/MathNode.d.ts +11 -0
  199. three/examples/jsm/nodes/pmrem/PMREMNode.d.ts +20 -0
  200. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  201. three/examples/jsm/nodes/utils/ReflectorNode.d.ts +1 -1
  202. three/examples/jsm/nodes/utils/StoargeArrayElementNode.d.ts +25 -0
  203. three/examples/jsm/objects/GroundedSkybox.d.ts +1 -1
  204. three/examples/jsm/objects/Lensflare.d.ts +1 -1
  205. three/examples/jsm/objects/MarchingCubes.d.ts +1 -1
  206. three/examples/jsm/objects/QuadMesh.d.ts +5 -8
  207. three/examples/jsm/objects/Reflector.d.ts +7 -15
  208. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -1
  209. three/examples/jsm/objects/Refractor.d.ts +7 -16
  210. three/examples/jsm/objects/ShadowMesh.d.ts +1 -1
  211. three/examples/jsm/objects/Sky.d.ts +1 -1
  212. three/examples/jsm/objects/Water.d.ts +1 -9
  213. three/examples/jsm/objects/Water2.d.ts +13 -22
  214. three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
  215. three/examples/jsm/physics/RapierPhysics.d.ts +1 -1
  216. three/examples/jsm/postprocessing/AfterimagePass.d.ts +1 -1
  217. three/examples/jsm/postprocessing/BloomPass.d.ts +1 -1
  218. three/examples/jsm/postprocessing/BokehPass.d.ts +1 -1
  219. three/examples/jsm/postprocessing/ClearPass.d.ts +1 -1
  220. three/examples/jsm/postprocessing/CubeTexturePass.d.ts +1 -1
  221. three/examples/jsm/postprocessing/DotScreenPass.d.ts +1 -1
  222. three/examples/jsm/postprocessing/EffectComposer.d.ts +1 -1
  223. three/examples/jsm/postprocessing/FilmPass.d.ts +1 -1
  224. three/examples/jsm/postprocessing/GTAOPass.d.ts +1 -1
  225. three/examples/jsm/postprocessing/GlitchPass.d.ts +1 -1
  226. three/examples/jsm/postprocessing/HalftonePass.d.ts +1 -1
  227. three/examples/jsm/postprocessing/LUTPass.d.ts +1 -1
  228. three/examples/jsm/postprocessing/MaskPass.d.ts +1 -1
  229. three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
  230. three/examples/jsm/postprocessing/OutputPass.d.ts +1 -1
  231. three/examples/jsm/postprocessing/Pass.d.ts +1 -1
  232. three/examples/jsm/postprocessing/RenderPass.d.ts +1 -1
  233. three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +1 -1
  234. three/examples/jsm/postprocessing/SAOPass.d.ts +1 -1
  235. three/examples/jsm/postprocessing/SMAAPass.d.ts +1 -1
  236. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +1 -1
  237. three/examples/jsm/postprocessing/SSAOPass.d.ts +1 -1
  238. three/examples/jsm/postprocessing/SSRPass.d.ts +1 -1
  239. three/examples/jsm/postprocessing/SavePass.d.ts +1 -1
  240. three/examples/jsm/postprocessing/ShaderPass.d.ts +1 -1
  241. three/examples/jsm/postprocessing/TAARenderPass.d.ts +1 -1
  242. three/examples/jsm/postprocessing/TexturePass.d.ts +1 -1
  243. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +1 -1
  244. three/examples/jsm/renderers/CSS2DRenderer.d.ts +1 -1
  245. three/examples/jsm/renderers/CSS3DRenderer.d.ts +1 -1
  246. three/examples/jsm/renderers/Projector.d.ts +1 -1
  247. three/examples/jsm/renderers/SVGRenderer.d.ts +1 -1
  248. three/examples/jsm/renderers/common/Backend.d.ts +1 -1
  249. three/examples/jsm/renderers/common/Color4.d.ts +1 -1
  250. three/examples/jsm/renderers/common/Info.d.ts +4 -8
  251. three/examples/jsm/renderers/common/PostProcessing.d.ts +3 -1
  252. three/examples/jsm/renderers/common/Renderer.d.ts +30 -16
  253. three/examples/jsm/renderers/common/StorageTexture.d.ts +1 -1
  254. three/examples/jsm/renderers/common/extras/PMREMGenerator.d.ts +8 -0
  255. three/examples/jsm/renderers/webgl/WebGLBackend.d.ts +5 -1
  256. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +1 -1
  257. three/examples/jsm/renderers/webgpu/WebGPUBackend.d.ts +1 -1
  258. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  259. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -1
  260. three/examples/jsm/shaders/BleachBypassShader.d.ts +1 -1
  261. three/examples/jsm/shaders/BlendShader.d.ts +1 -1
  262. three/examples/jsm/shaders/BokehShader.d.ts +1 -1
  263. three/examples/jsm/shaders/BokehShader2.d.ts +1 -1
  264. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -1
  265. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -1
  266. three/examples/jsm/shaders/ColorifyShader.d.ts +1 -1
  267. three/examples/jsm/shaders/ConvolutionShader.d.ts +1 -1
  268. three/examples/jsm/shaders/CopyShader.d.ts +1 -1
  269. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -1
  270. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -1
  271. three/examples/jsm/shaders/DigitalGlitch.d.ts +1 -1
  272. three/examples/jsm/shaders/DotScreenShader.d.ts +1 -1
  273. three/examples/jsm/shaders/ExposureShader.d.ts +1 -1
  274. three/examples/jsm/shaders/FXAAShader.d.ts +1 -1
  275. three/examples/jsm/shaders/FilmShader.d.ts +1 -1
  276. three/examples/jsm/shaders/FocusShader.d.ts +1 -1
  277. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -1
  278. three/examples/jsm/shaders/GTAOShader.d.ts +1 -1
  279. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +1 -1
  280. three/examples/jsm/shaders/GodRaysShader.d.ts +1 -1
  281. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -1
  282. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +1 -1
  283. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  284. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -1
  285. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -1
  286. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -1
  287. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -1
  288. three/examples/jsm/shaders/MMDToonShader.d.ts +1 -1
  289. three/examples/jsm/shaders/MirrorShader.d.ts +1 -1
  290. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -1
  291. three/examples/jsm/shaders/OutputShader.d.ts +1 -1
  292. three/examples/jsm/shaders/PoissonDenoiseShader.d.ts +1 -1
  293. three/examples/jsm/shaders/RGBShiftShader.d.ts +1 -1
  294. three/examples/jsm/shaders/SAOShader.d.ts +1 -1
  295. three/examples/jsm/shaders/SMAAShader.d.ts +1 -1
  296. three/examples/jsm/shaders/SSAOShader.d.ts +1 -1
  297. three/examples/jsm/shaders/SSRShader.d.ts +1 -1
  298. three/examples/jsm/shaders/SepiaShader.d.ts +1 -1
  299. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -1
  300. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  301. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -1
  302. three/examples/jsm/shaders/ToonShader.d.ts +1 -1
  303. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -1
  304. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  305. three/examples/jsm/shaders/VelocityShader.d.ts +1 -1
  306. three/examples/jsm/shaders/VerticalBlurShader.d.ts +1 -1
  307. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -1
  308. three/examples/jsm/shaders/VignetteShader.d.ts +1 -1
  309. three/examples/jsm/shaders/VolumeShader.d.ts +1 -1
  310. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -1
  311. three/examples/jsm/utils/BufferGeometryUtils.d.ts +1 -1
  312. three/examples/jsm/utils/CameraUtils.d.ts +1 -1
  313. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +1 -1
  314. three/examples/jsm/utils/GeometryUtils.d.ts +1 -1
  315. three/examples/jsm/utils/LDrawUtils.d.ts +1 -1
  316. three/examples/jsm/utils/PackedPhongMaterial.d.ts +1 -1
  317. three/examples/jsm/utils/SceneUtils.d.ts +1 -1
  318. three/examples/jsm/utils/ShadowMapViewer.d.ts +1 -1
  319. three/examples/jsm/utils/SkeletonUtils.d.ts +1 -1
  320. three/examples/jsm/utils/UVsDebug.d.ts +1 -1
  321. three/examples/jsm/webxr/ARButton.d.ts +1 -1
  322. three/examples/jsm/webxr/OculusHandModel.d.ts +1 -1
  323. three/examples/jsm/webxr/OculusHandPointerModel.d.ts +1 -1
  324. three/examples/jsm/webxr/Text2D.d.ts +1 -1
  325. three/examples/jsm/webxr/VRButton.d.ts +3 -3
  326. three/examples/jsm/webxr/XRButton.d.ts +1 -2
  327. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +6 -5
  328. three/examples/jsm/webxr/XREstimatedLight.d.ts +1 -1
  329. three/examples/jsm/webxr/XRHandMeshModel.d.ts +1 -1
  330. three/examples/jsm/webxr/XRHandModelFactory.d.ts +6 -5
  331. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +1 -1
  332. three/examples/jsm/webxr/XRPlanes.d.ts +2 -2
  333. three/index.d.ts +1 -3
  334. three/package.json +5 -4
  335. three/src/Three.Legacy.d.ts +20 -1
  336. three/src/Three.d.ts +0 -2
  337. three/src/cameras/Camera.d.ts +3 -0
  338. three/src/constants.d.ts +13 -55
  339. three/src/core/BufferAttribute.d.ts +0 -32
  340. three/src/core/BufferGeometry.d.ts +6 -4
  341. three/src/core/InstancedBufferAttribute.d.ts +7 -0
  342. three/src/core/Object3D.d.ts +17 -0
  343. three/src/core/Raycaster.d.ts +7 -0
  344. three/src/core/RenderTarget.d.ts +8 -7
  345. three/src/extras/PMREMGenerator.d.ts +5 -4
  346. three/src/helpers/SkeletonHelper.d.ts +1 -1
  347. three/src/lights/LightShadow.d.ts +2 -2
  348. three/src/materials/Material.d.ts +46 -23
  349. three/src/materials/MeshBasicMaterial.d.ts +8 -0
  350. three/src/materials/MeshLambertMaterial.d.ts +8 -1
  351. three/src/materials/MeshPhongMaterial.d.ts +7 -0
  352. three/src/materials/MeshStandardMaterial.d.ts +7 -0
  353. three/src/materials/ShaderMaterial.d.ts +2 -17
  354. three/src/objects/BatchedMesh.d.ts +0 -3
  355. three/src/objects/InstancedMesh.d.ts +29 -5
  356. three/src/objects/SkinnedMesh.d.ts +6 -11
  357. three/src/renderers/WebGL3DRenderTarget.d.ts +6 -7
  358. three/src/renderers/WebGLArrayRenderTarget.d.ts +6 -7
  359. three/src/renderers/WebGLCubeRenderTarget.d.ts +7 -3
  360. three/src/renderers/WebGLRenderTarget.d.ts +1 -4
  361. three/src/renderers/WebGLRenderer.d.ts +5 -20
  362. three/src/renderers/shaders/UniformsLib.d.ts +1 -0
  363. three/src/renderers/webgl/WebGLAttributes.d.ts +1 -2
  364. three/src/renderers/webgl/WebGLBindingStates.d.ts +1 -8
  365. three/src/renderers/webgl/WebGLBufferRenderer.d.ts +0 -3
  366. three/src/renderers/webgl/WebGLCapabilities.d.ts +8 -6
  367. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +2 -1
  368. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -3
  369. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +1 -1
  370. three/src/renderers/webgl/WebGLLights.d.ts +1 -2
  371. three/src/renderers/webgl/WebGLPrograms.d.ts +1 -9
  372. three/src/renderers/webgl/WebGLState.d.ts +1 -3
  373. three/src/renderers/webgl/WebGLUtils.d.ts +7 -3
  374. three/src/scenes/Scene.d.ts +20 -1
  375. three/src/textures/Data3DTexture.d.ts +0 -1
  376. three/src/textures/DataArrayTexture.d.ts +0 -1
  377. three/src/textures/DepthTexture.d.ts +0 -3
  378. three/src/textures/Texture.d.ts +13 -22
  379. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +0 -8
  380. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -12
  381. three/src/renderers/WebGL1Renderer.d.ts +0 -6
  382. three/src/renderers/WebGLMultipleRenderTargets.d.ts +0 -15
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Loader, LoadingManager, Shape, ShapePath, Vector2, Vector3 } from "../../../src/Three.js";
1
+ import { BufferGeometry, Loader, LoadingManager, Shape, ShapePath, Vector2, Vector3 } from "three";
2
2
 
3
3
  export interface SVGResultPaths extends ShapePath {
4
4
  userData?: Record<string, any> | undefined;
@@ -1,4 +1,4 @@
1
- import { Color, Group, Loader, LoadingManager, Material, Mesh, Texture } from "../../../src/Three.js";
1
+ import { Color, Group, Loader, LoadingManager, Material, Mesh, Texture } from "three";
2
2
 
3
3
  export class TDSLoader extends Loader<Group> {
4
4
  constructor(manager?: LoadingManager);
@@ -1,4 +1,4 @@
1
- import { DataTexture, DataTextureLoader, LoadingManager } from "../../../src/Three.js";
1
+ import { DataTexture, DataTextureLoader, LoadingManager } from "three";
2
2
 
3
3
  export class TGALoader extends DataTextureLoader {
4
4
  constructor(manager?: LoadingManager);
@@ -1,8 +1,10 @@
1
- import { Loader, LoadingManager } from "../../../src/Three.js";
1
+ import { Loader, LoadingManager } from "three";
2
+ import { FontData } from "./FontLoader.js";
2
3
 
3
- export class TTFLoader extends Loader<object> {
4
- constructor(manager?: LoadingManager);
4
+ export class TTFLoader extends Loader<FontData> {
5
5
  reversed: boolean;
6
6
 
7
- parse(arraybuffer: ArrayBuffer): object;
7
+ constructor(manager?: LoadingManager);
8
+
9
+ parse(arraybuffer: ArrayBuffer): FontData;
8
10
  }
@@ -1,4 +1,4 @@
1
- import { Group, Loader, LoadingManager } from "../../../src/Three.js";
1
+ import { Group, Loader, LoadingManager } from "three";
2
2
 
3
3
  export class TiltLoader extends Loader<Group> {
4
4
  constructor(manager?: LoadingManager);
@@ -1,4 +1,4 @@
1
- import { Loader, LoadingManager, Mesh } from "../../../src/Three.js";
1
+ import { Group, Loader, LoadingManager, Mesh } from "three";
2
2
 
3
3
  export class USDAParser {
4
4
  parse(text: string): object;
@@ -7,5 +7,5 @@ export class USDAParser {
7
7
  export class USDZLoader extends Loader<Mesh> {
8
8
  constructor(manager?: LoadingManager);
9
9
 
10
- parse(buffer: ArrayBuffer | string): THREE.Group;
10
+ parse(buffer: ArrayBuffer | string): Group;
11
11
  }
@@ -1,4 +1,4 @@
1
- import { Data3DTexture, Loader, LoadingManager, Mesh } from "../../../src/Three.js";
1
+ import { Data3DTexture, Loader, LoadingManager, Mesh } from "three";
2
2
 
3
3
  export interface Chunk {
4
4
  palette: number[];
@@ -1,4 +1,4 @@
1
- import { Loader, LoadingManager, Scene } from "../../../src/Three.js";
1
+ import { Loader, LoadingManager, Scene } from "three";
2
2
 
3
3
  export class VRMLLoader extends Loader<Scene> {
4
4
  constructor(manager?: LoadingManager);
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Loader, LoadingManager } from "../../../src/Three.js";
1
+ import { BufferGeometry, Loader, LoadingManager } from "three";
2
2
 
3
3
  export class VTKLoader extends Loader<BufferGeometry> {
4
4
  constructor(manager?: LoadingManager);
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Loader, LoadingManager } from "../../../src/Three.js";
1
+ import { BufferGeometry, Loader, LoadingManager } from "three";
2
2
 
3
3
  export class XYZLoader extends Loader<BufferGeometry> {
4
4
  constructor(manager?: LoadingManager);
@@ -4,7 +4,7 @@
4
4
  * Lambert illumination model with Gouraud (per-vertex) shading
5
5
  */
6
6
 
7
- import { ShaderMaterial, ShaderMaterialParameters } from "../../../src/Three.js";
7
+ import { ShaderMaterial, ShaderMaterialParameters } from "three";
8
8
 
9
9
  export class MeshGouraudMaterial extends ShaderMaterial {
10
10
  isMeshGouraudMaterial: true;
@@ -1,4 +1,4 @@
1
- import { MeshPhysicalMaterial, MeshPhysicalMaterialParameters, Texture } from "../../../src/Three.js";
1
+ import { MeshPhysicalMaterial, MeshPhysicalMaterialParameters, Texture } from "three";
2
2
 
3
3
  export interface MeshPostProcessingMaterialParameters extends MeshPhysicalMaterialParameters {
4
4
  aoPassMap?: Texture | null | undefined;
@@ -1,4 +1,4 @@
1
- import { Box3, Line3, Vector3 } from "../../../src/Three.js";
1
+ import { Box3, Line3, Vector3 } from "three";
2
2
 
3
3
  export class Capsule {
4
4
  constructor(start?: Vector3, end?: Vector3, radius?: number);
@@ -1,4 +1,4 @@
1
- import { Color } from "../../../src/Three.js";
1
+ import { Color } from "three";
2
2
 
3
3
  export interface HSL {
4
4
  h: number;
@@ -1,4 +1,4 @@
1
- import { Object3D, Ray, Vector3 } from "../../../src/Three.js";
1
+ import { Object3D, Ray, Vector3 } from "three";
2
2
 
3
3
  export class Face {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { Color } from "../../../src/Three.js";
1
+ import { Color } from "three";
2
2
 
3
3
  export class Lut {
4
4
  constructor(colormap?: string, numberofcolors?: number);
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Color, Mesh, Vector2, Vector3 } from "../../../src/Three.js";
1
+ import { BufferGeometry, Color, Mesh, Vector2, Vector3 } from "three";
2
2
 
3
3
  export class MeshSurfaceSampler {
4
4
  distribution: Float32Array | null;
@@ -1,4 +1,4 @@
1
- import { Box3, Matrix3, Matrix4, Plane, Ray, Sphere, Vector3 } from "../../../src/Three.js";
1
+ import { Box3, Matrix3, Matrix4, Plane, Ray, Sphere, Vector3 } from "three";
2
2
 
3
3
  export class OBB {
4
4
  center: Vector3;
@@ -1,4 +1,4 @@
1
- import { Box3, Object3D, Ray, Sphere, Triangle } from "../../../src/Three.js";
1
+ import { Box3, Object3D, Ray, Sphere, Triangle } from "three";
2
2
 
3
3
  import { Capsule } from "./Capsule.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Object3D, Plane, Vector3 } from "../../../src/Three.js";
1
+ import { Object3D, Plane, Vector3 } from "three";
2
2
 
3
3
  export interface CutByPlaneOutput {
4
4
  object1: Object3D;
@@ -11,7 +11,7 @@ import {
11
11
  WebGLRenderer,
12
12
  WebGLRenderTarget,
13
13
  Wrapping,
14
- } from "../../../src/Three.js";
14
+ } from "three";
15
15
 
16
16
  export interface Variable {
17
17
  name: string;
@@ -1,4 +1,4 @@
1
- import { Object3D } from "../../../src/Three.js";
1
+ import { Object3D } from "three";
2
2
 
3
3
  export class Gyroscope extends Object3D {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { AnimationMixer, Mesh, Object3D, Texture } from "../../../src/Three.js";
1
+ import { AnimationMixer, Mesh, Object3D, Texture } from "three";
2
2
 
3
3
  export interface MD2PartsConfig {
4
4
  baseUrl: string;
@@ -1,4 +1,4 @@
1
- import { Mesh, Object3D, Texture } from "../../../src/Three.js";
1
+ import { Mesh, Object3D, Texture } from "three";
2
2
 
3
3
  export class MD2CharacterComplex {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from "../../../src/Three.js";
1
+ import { AnimationAction, AnimationMixer, BufferGeometry, Material, Mesh } from "three";
2
2
 
3
3
  export class MorphAnimMesh extends Mesh {
4
4
  constructor(geometry: BufferGeometry, material: Material);
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Material, Mesh } from "../../../src/Three.js";
1
+ import { BufferGeometry, Material, Mesh } from "three";
2
2
 
3
3
  export class MorphBlendMesh extends Mesh {
4
4
  constructor(geometry: BufferGeometry, material: Material);
@@ -11,7 +11,7 @@ import {
11
11
  Vector3,
12
12
  WebGLRenderer,
13
13
  WebGLRenderTarget,
14
- } from "../../../src/Three.js";
14
+ } from "three";
15
15
 
16
16
  export interface UVBoxes {
17
17
  w: number;
@@ -1,4 +1,4 @@
1
- import { BufferGeometry, Mesh, Vector3 } from "../../../src/Three.js";
1
+ import { BufferGeometry, Mesh, Vector3 } from "three";
2
2
 
3
3
  interface Curve {
4
4
  getPointAt(u: number): Vector3;
@@ -6,14 +6,14 @@
6
6
  * {@link .getDelta()} and {@link .getElapsed()} multiple times per simulation step without getting different values.
7
7
  * - The class uses the Page Visibility API to avoid large time delta values when the app is inactive (e.g. tab switched
8
8
  * or browser hidden).
9
- * - It's possible to configure a fixed time delta and a time scale value (similar to Unity's Time interface).
10
9
  *
11
10
  * @example
12
11
  * const timer = new Timer();
13
12
  *
14
- * function animate() {
13
+ * function animate(timestamp) {
15
14
  * requestAnimationFrame(animate);
16
- * timer.update();
15
+ * // timestamp is optional
16
+ * timer.update(timestamp);
17
17
  * const delta = timer.getDelta();
18
18
  * // do something with delta
19
19
  * renderer.render(scene, camera);
@@ -24,21 +24,6 @@
24
24
  export class Timer {
25
25
  constructor();
26
26
 
27
- /**
28
- * Disables the usage of a fixed delta time.
29
- */
30
- disableFixedDelta(): this;
31
-
32
- /**
33
- * Can be used to free all internal resources. Usually called when the timer instance isn't required anymore.
34
- */
35
- dispose(): this;
36
-
37
- /**
38
- * Enables the usage of a fixed delta time.
39
- */
40
- enableFixedDelta(): this;
41
-
42
27
  /**
43
28
  * Returns the time delta in seconds.
44
29
  */
@@ -50,31 +35,46 @@ export class Timer {
50
35
  getElapsed(): number;
51
36
 
52
37
  /**
53
- * Returns the fixed time delta that has been previously configured via {@link .setFixedDelta()}.
38
+ * Returns the time scale.
54
39
  */
55
- getFixedDelta(): number;
56
-
57
40
  getTimescale(): number;
58
41
 
42
+ /**
43
+ * Sets a time scale that scales the time delta in {@link .update()}.
44
+ */
45
+ setTimescale(timescale: number): this;
46
+
59
47
  /**
60
48
  * Resets the time computation for the current simulation step.
61
49
  */
62
50
  reset(): this;
63
51
 
64
52
  /**
65
- * Defines a fixed time delta value which is used to update the timer per simulation step.
53
+ * Can be used to free all internal resources. Usually called when the timer instance isn't required anymore.
66
54
  */
67
- setFixedDelta(fixedDelta: number): this;
55
+ dispose(): this;
68
56
 
69
57
  /**
70
- * Sets a time scale that scales the time delta in {@link .update()}.
71
- * @param timescale
58
+ * Updates the internal state of the timer. This method should be called once per simulation step and before you
59
+ * perform queries against the timer (e.g. via {@link getDelta()}).
60
+ *
61
+ * @param timescale (optional) The current time in milliseconds. Can be obtained from the {@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame | requestAnimationFrame} callback argument. If not provided, the current time will be determined with {@link https://developer.mozilla.org/en-US/docs/Web/API/Performance/now | performance.now}.
72
62
  */
73
- setTimescale(timescale: number): this;
63
+ update(timestamp?: number): this;
64
+ }
65
+
66
+ /**
67
+ * A timer that uses a fixed delta.
68
+ */
69
+ export class FixedTimer extends Timer {
70
+ /**
71
+ * @param fps The desired fixed delta expressed in frames per second.
72
+ */
73
+ constructor(fps?: number);
74
74
 
75
75
  /**
76
76
  * Updates the internal state of the timer. This method should be called once per simulation step and before you
77
- * perform queries against the timer (e.g. via {@link .getDelta()}).
77
+ * perform queries against the timer (e.g. via {@link getDelta()}).
78
78
  */
79
- update(): this;
79
+ override update(): this;
80
80
  }
@@ -1,4 +1,4 @@
1
- import { Matrix4, Mesh, Vector3 } from "../../../src/Three.js";
1
+ import { Matrix4, Mesh, Vector3 } from "three";
2
2
 
3
3
  export class TubePainter {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { Matrix3, TypedArray } from "../../../src/Three.js";
1
+ import { Matrix3, TypedArray } from "three";
2
2
 
3
3
  import { VolumeSlice } from "./VolumeSlice.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Matrix3, Mesh } from "../../../src/Three.js";
1
+ import { Matrix3, Mesh } from "three";
2
2
 
3
3
  import { Volume } from "./Volume.js";
4
4
 
@@ -1,13 +1,4 @@
1
- import {
2
- BufferGeometry,
3
- Curve,
4
- DataTexture,
5
- InstancedMesh,
6
- IUniform,
7
- Material,
8
- Mesh,
9
- Vector3,
10
- } from "../../../src/Three.js";
1
+ import { BufferGeometry, Curve, DataTexture, InstancedMesh, IUniform, Material, Mesh, Vector3 } from "three";
11
2
 
12
3
  export interface SplineUniform {
13
4
  spineTexture: IUniform;
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from "../../../src/Three.js";
1
+ import { BufferGeometry } from "three";
2
2
 
3
3
  export class EdgeSplitModifier {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from "../../../src/Three.js";
1
+ import { BufferGeometry } from "three";
2
2
 
3
3
  export class SimplifyModifier {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { BufferGeometry } from "../../../src/Three.js";
1
+ import { BufferGeometry } from "three";
2
2
 
3
3
  export class TessellateModifier {
4
4
  constructor(maxEdgeLength?: number, maxIterations?: number);
@@ -2,7 +2,6 @@
2
2
  export * from "./core/constants.js";
3
3
 
4
4
  // core
5
- export { default as ArrayUniformNode } from "./core/ArrayUniformNode.js";
6
5
  export { assign, default as AssignNode } from "./core/AssignNode.js";
7
6
  export { attribute, default as AttributeNode } from "./core/AttributeNode.js";
8
7
  export { bypass, default as BypassNode } from "./core/BypassNode.js";
@@ -61,6 +60,8 @@ export { NodeUtils };
61
60
  export {
62
61
  abs,
63
62
  acos,
63
+ all,
64
+ any,
64
65
  asin,
65
66
  atan,
66
67
  atan2,
@@ -78,6 +79,7 @@ export {
78
79
  distance,
79
80
  dot,
80
81
  EPSILON,
82
+ equals,
81
83
  exp,
82
84
  exp2,
83
85
  faceForward,
@@ -167,9 +169,9 @@ export { default as ReflectorNode, reflector, ReflectorNodeParameters } from "./
167
169
  export { default as RemapNode, remap, remapClamp } from "./utils/RemapNode.js";
168
170
  export { default as RotateNode, rotate } from "./utils/RotateNode.js";
169
171
  export { default as RotateUVNode, rotateUV } from "./utils/RotateUVNode.js";
170
- export { default as SpecularMIPLevelNode, specularMIPLevel } from "./utils/SpecularMIPLevelNode.js";
171
172
  export { default as SplitNode } from "./utils/SplitNode.js";
172
173
  export { default as SpriteSheetUVNode, spritesheetUV } from "./utils/SpriteSheetUVNode.js";
174
+ export { default as StorageArrayElementNode } from "./utils/SpriteSheetUVNode.js";
173
175
  export {
174
176
  default as TimerNode,
175
177
  frameId,
@@ -188,6 +190,8 @@ export {
188
190
  export * from "./shadernode/ShaderNode.js";
189
191
 
190
192
  // accessors
193
+ export { parallaxDirection, parallaxUV, TBNViewMatrix } from "./accessors/AccessorsUtils.js";
194
+ export { batch, default as BatchNode } from "./accessors/BatchNode.js";
191
195
  export {
192
196
  bitangentGeometry,
193
197
  bitangentLocal,
@@ -203,7 +207,6 @@ export {
203
207
  cameraFar,
204
208
  cameraLogDepth,
205
209
  cameraNear,
206
- CameraNodeScope,
207
210
  cameraNormalMatrix,
208
211
  cameraPosition,
209
212
  cameraProjectionMatrix,
@@ -249,7 +252,16 @@ export {
249
252
  normalWorld,
250
253
  transformedNormalView,
251
254
  } from "./accessors/NormalNode.js";
252
- export { default as Object3DNode, Object3DNodeScope as OObject3DNodeScope } from "./accessors/Object3DNode.js";
255
+ export {
256
+ default as Object3DNode,
257
+ objectDirection,
258
+ objectNormalMatrix,
259
+ objectPosition,
260
+ objectScale,
261
+ objectViewMatrix,
262
+ objectViewPosition,
263
+ objectWorldMatrix,
264
+ } from "./accessors/Object3DNode.js";
253
265
  export { default as PointUVNode, pointUV } from "./accessors/PointUVNode.js";
254
266
  export {
255
267
  default as PositionNode,
@@ -261,10 +273,11 @@ export {
261
273
  positionWorld,
262
274
  positionWorldDirection,
263
275
  } from "./accessors/PositionNode.js";
264
- export { default as ReferenceNode, reference } from "./accessors/ReferenceNode.js";
276
+ export { default as ReferenceNode, reference, referenceBuffer } from "./accessors/ReferenceNode.js";
265
277
  export { default as ReflectVectorNode, reflectVector } from "./accessors/ReflectVectorNode.js";
278
+ export { default as RendererReferenceNode, rendererReference } from "./accessors/RendererReferenceNode.js";
266
279
  export { default as SkinningNode, skinning } from "./accessors/SkinningNode.js";
267
- export { default as StorageBufferNode, storage } from "./accessors/StorageBufferNode.js";
280
+ export { default as StorageBufferNode, storage, storageObject } from "./accessors/StorageBufferNode.js";
268
281
  export {
269
282
  default as TangentNode,
270
283
  tangentGeometry,
@@ -277,6 +290,7 @@ export {
277
290
  } from "./accessors/TangentNode.js";
278
291
  export { default as TextureBicubicNode, textureBicubic } from "./accessors/TextureBicubicNode.js";
279
292
  export { default as TextureNode, sampler, texture } from "./accessors/TextureNode.js";
293
+ export { default as UniformsNode, uniforms } from "./accessors/UniformsNode.js";
280
294
  export { default as UserDataNode, userData } from "./accessors/UserDataNode.js";
281
295
  export { default as UVNode, uv } from "./accessors/UVNode.js";
282
296
  export { default as VertexColorNode, vertexColor } from "./accessors/VertexColorNode.js";
@@ -305,7 +319,7 @@ export {
305
319
  } from "./display/ColorSpaceNode.js";
306
320
  export { default as FrontFacingNode, faceDirection, frontFacing } from "./display/FrontFacingNode.js";
307
321
  export { default as GaussianBlurNode, gaussianBlur } from "./display/GaussianBlurNode.js";
308
- export { default as NormalMapNode, normalMap, TBNViewMatrix } from "./display/NormalMapNode.js";
322
+ export { default as NormalMapNode, normalMap } from "./display/NormalMapNode.js";
309
323
  export { default as PosterizeNode, posterize } from "./display/PosterizeNode.js";
310
324
  export { default as ToneMappingNode, toneMapping } from "./display/ToneMappingNode.js";
311
325
  export {
@@ -319,6 +333,7 @@ export {
319
333
  viewZToOrthographicDepth,
320
334
  viewZToPerspectiveDepth,
321
335
  } from "./display/ViewportDepthNode.js";
336
+ export { default as ViewportDepthTextureNode, viewportDepthTexture } from "./display/ViewportDepthTextureNode.js";
322
337
  export {
323
338
  default as ViewportNode,
324
339
  viewportBottomLeft,
@@ -361,6 +376,9 @@ export { default as LightsNode, lights } from "./lighting/LightsNode.js";
361
376
  export { default as PointLightNode } from "./lighting/PointLightNode.js";
362
377
  export { default as SpotLightNode } from "./lighting/SpotLightNode.js";
363
378
 
379
+ // pmrem
380
+ export { default as PMREMNode, pmremTexture } from "./pmrem/PMREMNode.js";
381
+
364
382
  // procedural
365
383
  export { checker, default as CheckerNode } from "./procedural/CheckerNode.js";
366
384
 
@@ -0,0 +1,7 @@
1
+ import Node from "../core/Node.js";
2
+ import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+
4
+ export const TBNViewMatrix: ShaderNodeObject<Node>;
5
+
6
+ export const parallaxDirection: ShaderNodeObject<Node>;
7
+ export const parallaxUV: (uv: ShaderNodeObject<Node>, scale: NodeRepresentation) => ShaderNodeObject<Node>;
@@ -0,0 +1,14 @@
1
+ import { BatchedMesh } from "three";
2
+ import Node from "../core/Node.js";
3
+ import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
+
5
+ export default class BatchNode extends Node {
6
+ batchMesh: BatchedMesh;
7
+
8
+ instanceColorNode: Node | null;
9
+ batchingIdNode: Node | null;
10
+
11
+ constructor(batchMesh: BatchedMesh);
12
+ }
13
+
14
+ export const batch: (batchMesh: BatchedMesh) => ShaderNodeObject<BatchNode>;
@@ -2,13 +2,17 @@ import { NodeTypeOption } from "../core/constants.js";
2
2
  import UniformNode from "../core/UniformNode.js";
3
3
  import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
5
- export default class BufferNode extends UniformNode<ArrayLike<number>> {
5
+ export default class BufferNode extends UniformNode<ArrayLike<number> | null> {
6
6
  isBufferNode: true;
7
7
 
8
8
  bufferType: string;
9
9
  bufferCount: number;
10
10
 
11
- constructor(value: ArrayLike<number>, bufferType: NodeTypeOption, bufferCount?: number);
11
+ constructor(value: ArrayLike<number> | null, bufferType: NodeTypeOption, bufferCount?: number);
12
12
  }
13
13
 
14
- export const buffer: (value: ArrayLike<number>, nodeOrType: NodeOrType, count: number) => ShaderNodeObject<BufferNode>;
14
+ export const buffer: (
15
+ value: ArrayLike<number> | null,
16
+ nodeOrType: NodeOrType,
17
+ count: number,
18
+ ) => ShaderNodeObject<BufferNode>;
@@ -1,13 +1,5 @@
1
1
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
- import Object3DNode, { Object3DNodeScope } from "./Object3DNode.js";
3
-
4
- export type CameraNodeScope =
5
- | Object3DNodeScope
6
- | typeof CameraNode.PROJECTION_MATRIX
7
- | typeof CameraNode.PROJECTION_MATRIX_INVERSE
8
- | typeof CameraNode.NEAR
9
- | typeof CameraNode.FAR
10
- | typeof CameraNode.LOG_DEPTH;
2
+ import Object3DNode from "./Object3DNode.js";
11
3
 
12
4
  export default class CameraNode extends Object3DNode {
13
5
  constructor(scope?: string);
@@ -0,0 +1,16 @@
1
+ import Node from "../core/Node.js";
2
+ import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
+
4
+ export type ClippingNodeScope = typeof ClippingNode.ALPHA_TO_COVERAGE | typeof ClippingNode.DEFAULT;
5
+
6
+ export default class ClippingNode extends Node {
7
+ scope: ClippingNodeScope;
8
+
9
+ constructor(scope?: ClippingNodeScope);
10
+
11
+ static ALPHA_TO_COVERAGE: "alphaToCoverage";
12
+ static DEFAULT: "default";
13
+ }
14
+
15
+ export const clipping: () => ShaderNodeObject<ClippingNode>;
16
+ export const clippingAlpha: () => ShaderNodeObject<ClippingNode>;
@@ -1,4 +1,4 @@
1
- import { CubeTexture } from "../../../../src/Three.js";
1
+ import { CubeTexture } from "three";
2
2
  import Node from "../core/Node.js";
3
3
  import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
  import TextureNode from "./TextureNode.js";
@@ -1,10 +1,11 @@
1
- import { InstancedMesh } from "../../../../src/Three.js";
1
+ import { InstancedMesh } from "three";
2
2
  import Node from "../core/Node.js";
3
3
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
4
4
 
5
5
  export default class InstanceNode extends Node {
6
6
  instanceMesh: InstancedMesh;
7
- instanceMatrixNode: Node;
7
+ instanceMatrixNode: Node | null;
8
+ instanceColorNode: Node | null;
8
9
 
9
10
  constructor(instanceMesh: InstancedMesh);
10
11
  }
@@ -1,4 +1,4 @@
1
- import { Material } from "../../../../src/Three.js";
1
+ import { Material } from "three";
2
2
  import { NodeOrType, ShaderNodeObject } from "../shadernode/ShaderNode.js";
3
3
  import ReferenceNode from "./ReferenceNode.js";
4
4
 
@@ -1,11 +1,11 @@
1
1
  import { ShaderNodeObject } from "../shadernode/ShaderNode.js";
2
- import Object3DNode, { Object3DNodeScope } from "./Object3DNode.js";
2
+ import Object3DNode from "./Object3DNode.js";
3
3
 
4
4
  /**
5
5
  * Similar to {@link Object3DNode} but the object comes from {@link NodeFrame}
6
6
  */
7
7
  export default class ModelNode extends Object3DNode {
8
- constructor(scope?: Object3DNodeScope);
8
+ constructor(scope?: string);
9
9
  }
10
10
 
11
11
  export const modelDirection: ShaderNodeObject<ModelNode>;