@types/three 0.161.2 → 0.163.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (382) hide show
  1. three/README.md +2 -2
  2. three/build/three.d.cts +0 -1
  3. three/build/three.module.d.ts +0 -1
  4. three/build/three.module.min.d.ts +0 -1
  5. three/examples/jsm/animation/AnimationClipCreator.d.ts +1 -1
  6. three/examples/jsm/animation/CCDIKSolver.d.ts +1 -1
  7. three/examples/jsm/animation/MMDAnimationHelper.d.ts +1 -11
  8. three/examples/jsm/animation/MMDPhysics.d.ts +1 -1
  9. three/examples/jsm/cameras/CinematicCamera.d.ts +1 -8
  10. three/examples/jsm/controls/ArcballControls.d.ts +1 -1
  11. three/examples/jsm/controls/DragControls.d.ts +80 -10
  12. three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
  13. three/examples/jsm/controls/FlyControls.d.ts +1 -1
  14. three/examples/jsm/controls/MapControls.d.ts +1 -1
  15. three/examples/jsm/controls/OrbitControls.d.ts +2 -2
  16. three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
  17. three/examples/jsm/controls/TrackballControls.d.ts +1 -1
  18. three/examples/jsm/controls/TransformControls.d.ts +6 -1
  19. three/examples/jsm/csm/CSM.d.ts +1 -1
  20. three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
  21. three/examples/jsm/csm/CSMHelper.d.ts +1 -1
  22. three/examples/jsm/curves/CurveExtras.d.ts +1 -1
  23. three/examples/jsm/curves/NURBSCurve.d.ts +1 -1
  24. three/examples/jsm/curves/NURBSSurface.d.ts +1 -1
  25. three/examples/jsm/curves/NURBSUtils.d.ts +1 -1
  26. three/examples/jsm/curves/NURBSVolume.d.ts +1 -1
  27. three/examples/jsm/deprecated/Geometry.d.ts +1 -1
  28. three/examples/jsm/effects/AnaglyphEffect.d.ts +1 -1
  29. three/examples/jsm/effects/AsciiEffect.d.ts +1 -1
  30. three/examples/jsm/effects/OutlineEffect.d.ts +1 -9
  31. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +1 -1
  32. three/examples/jsm/effects/PeppersGhostEffect.d.ts +1 -1
  33. three/examples/jsm/effects/StereoEffect.d.ts +1 -1
  34. three/examples/jsm/environments/DebugEnvironment.d.ts +1 -1
  35. three/examples/jsm/environments/RoomEnvironment.d.ts +1 -1
  36. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  37. three/examples/jsm/exporters/EXRExporter.d.ts +1 -1
  38. three/examples/jsm/exporters/GLTFExporter.d.ts +1 -1
  39. three/examples/jsm/exporters/KTX2Exporter.d.ts +1 -1
  40. three/examples/jsm/exporters/MMDExporter.d.ts +1 -1
  41. three/examples/jsm/exporters/OBJExporter.d.ts +1 -1
  42. three/examples/jsm/exporters/PLYExporter.d.ts +1 -1
  43. three/examples/jsm/exporters/STLExporter.d.ts +1 -1
  44. three/examples/jsm/exporters/USDZExporter.d.ts +1 -1
  45. three/examples/jsm/geometries/BoxLineGeometry.d.ts +1 -1
  46. three/examples/jsm/geometries/ConvexGeometry.d.ts +1 -1
  47. three/examples/jsm/geometries/DecalGeometry.d.ts +1 -1
  48. three/examples/jsm/geometries/ParametricGeometries.d.ts +1 -1
  49. three/examples/jsm/geometries/ParametricGeometry.d.ts +1 -1
  50. three/examples/jsm/geometries/RoundedBoxGeometry.d.ts +1 -1
  51. three/examples/jsm/geometries/SDFGeometryGenerator.d.ts +1 -1
  52. three/examples/jsm/geometries/TeapotGeometry.d.ts +1 -1
  53. three/examples/jsm/geometries/TextGeometry.d.ts +9 -1
  54. three/examples/jsm/helpers/LightProbeHelper.d.ts +1 -1
  55. three/examples/jsm/helpers/OctreeHelper.d.ts +1 -1
  56. three/examples/jsm/helpers/PositionalAudioHelper.d.ts +1 -1
  57. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +1 -1
  58. three/examples/jsm/helpers/TextureHelper.d.ts +1 -1
  59. three/examples/jsm/helpers/VertexNormalsHelper.d.ts +1 -1
  60. three/examples/jsm/helpers/VertexTangentsHelper.d.ts +1 -1
  61. three/examples/jsm/helpers/ViewHelper.d.ts +1 -1
  62. three/examples/jsm/interactive/InteractiveGroup.d.ts +4 -2
  63. three/examples/jsm/interactive/SelectionBox.d.ts +1 -1
  64. three/examples/jsm/interactive/SelectionHelper.d.ts +1 -1
  65. three/examples/jsm/libs/tween.module.d.ts +2 -219
  66. three/examples/jsm/lights/LightProbeGenerator.d.ts +1 -1
  67. three/examples/jsm/lines/LineGeometry.d.ts +1 -1
  68. three/examples/jsm/lines/LineMaterial.d.ts +1 -1
  69. three/examples/jsm/lines/LineSegments2.d.ts +1 -1
  70. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +1 -8
  71. three/examples/jsm/lines/Wireframe.d.ts +1 -1
  72. three/examples/jsm/lines/WireframeGeometry2.d.ts +1 -1
  73. three/examples/jsm/loaders/3DMLoader.d.ts +1 -1
  74. three/examples/jsm/loaders/3MFLoader.d.ts +1 -1
  75. three/examples/jsm/loaders/AMFLoader.d.ts +1 -1
  76. three/examples/jsm/loaders/BVHLoader.d.ts +1 -1
  77. three/examples/jsm/loaders/ColladaLoader.d.ts +1 -1
  78. three/examples/jsm/loaders/DDSLoader.d.ts +1 -1
  79. three/examples/jsm/loaders/DRACOLoader.d.ts +1 -1
  80. three/examples/jsm/loaders/EXRLoader.d.ts +2 -8
  81. three/examples/jsm/loaders/FBXLoader.d.ts +1 -1
  82. three/examples/jsm/loaders/FontLoader.d.ts +19 -5
  83. three/examples/jsm/loaders/GCodeLoader.d.ts +1 -1
  84. three/examples/jsm/loaders/GLTFLoader.d.ts +1 -1
  85. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +1 -1
  86. three/examples/jsm/loaders/KMZLoader.d.ts +1 -1
  87. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
  88. three/examples/jsm/loaders/KTXLoader.d.ts +1 -1
  89. three/examples/jsm/loaders/LDrawLoader.d.ts +1 -1
  90. three/examples/jsm/loaders/LUT3dlLoader.d.ts +1 -2
  91. three/examples/jsm/loaders/LUTCubeLoader.d.ts +1 -10
  92. three/examples/jsm/loaders/LWOLoader.d.ts +1 -1
  93. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  94. three/examples/jsm/loaders/LottieLoader.d.ts +1 -1
  95. three/examples/jsm/loaders/MD2Loader.d.ts +1 -1
  96. three/examples/jsm/loaders/MDDLoader.d.ts +1 -1
  97. three/examples/jsm/loaders/MMDLoader.d.ts +1 -1
  98. three/examples/jsm/loaders/MTLLoader.d.ts +1 -11
  99. three/examples/jsm/loaders/MaterialXLoader.d.ts +1 -1
  100. three/examples/jsm/loaders/NRRDLoader.d.ts +1 -1
  101. three/examples/jsm/loaders/OBJLoader.d.ts +1 -1
  102. three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
  103. three/examples/jsm/loaders/PDBLoader.d.ts +1 -1
  104. three/examples/jsm/loaders/PLYLoader.d.ts +1 -1
  105. three/examples/jsm/loaders/PVRLoader.d.ts +1 -1
  106. three/examples/jsm/loaders/RGBELoader.d.ts +1 -1
  107. three/examples/jsm/loaders/RGBMLoader.d.ts +6 -1
  108. three/examples/jsm/loaders/STLLoader.d.ts +1 -1
  109. three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
  110. three/examples/jsm/loaders/TDSLoader.d.ts +1 -1
  111. three/examples/jsm/loaders/TGALoader.d.ts +1 -1
  112. three/examples/jsm/loaders/TTFLoader.d.ts +6 -4
  113. three/examples/jsm/loaders/TiltLoader.d.ts +1 -1
  114. three/examples/jsm/loaders/USDZLoader.d.ts +2 -2
  115. three/examples/jsm/loaders/VOXLoader.d.ts +1 -1
  116. three/examples/jsm/loaders/VRMLLoader.d.ts +1 -1
  117. three/examples/jsm/loaders/VTKLoader.d.ts +1 -1
  118. three/examples/jsm/loaders/XYZLoader.d.ts +1 -1
  119. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +1 -1
  120. three/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +1 -1
  121. three/examples/jsm/math/Capsule.d.ts +1 -1
  122. three/examples/jsm/math/ColorConverter.d.ts +1 -1
  123. three/examples/jsm/math/ConvexHull.d.ts +1 -1
  124. three/examples/jsm/math/Lut.d.ts +1 -1
  125. three/examples/jsm/math/MeshSurfaceSampler.d.ts +1 -1
  126. three/examples/jsm/math/OBB.d.ts +1 -1
  127. three/examples/jsm/math/Octree.d.ts +1 -1
  128. three/examples/jsm/misc/ConvexObjectBreaker.d.ts +1 -1
  129. three/examples/jsm/misc/GPUComputationRenderer.d.ts +1 -1
  130. three/examples/jsm/misc/Gyroscope.d.ts +1 -1
  131. three/examples/jsm/misc/MD2Character.d.ts +1 -1
  132. three/examples/jsm/misc/MD2CharacterComplex.d.ts +1 -1
  133. three/examples/jsm/misc/MorphAnimMesh.d.ts +1 -1
  134. three/examples/jsm/misc/MorphBlendMesh.d.ts +1 -1
  135. three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -1
  136. three/examples/jsm/misc/RollerCoaster.d.ts +1 -1
  137. three/examples/jsm/misc/Timer.d.ts +28 -28
  138. three/examples/jsm/misc/TubePainter.d.ts +1 -1
  139. three/examples/jsm/misc/Volume.d.ts +1 -1
  140. three/examples/jsm/misc/VolumeSlice.d.ts +1 -1
  141. three/examples/jsm/modifiers/CurveModifier.d.ts +1 -10
  142. three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +1 -1
  143. three/examples/jsm/modifiers/SimplifyModifier.d.ts +1 -1
  144. three/examples/jsm/modifiers/TessellateModifier.d.ts +1 -1
  145. three/examples/jsm/nodes/Nodes.d.ts +25 -7
  146. three/examples/jsm/nodes/accessors/AccessorsUtils.d.ts +7 -0
  147. three/examples/jsm/nodes/accessors/BatchNode.d.ts +14 -0
  148. three/examples/jsm/nodes/accessors/BufferNode.d.ts +7 -3
  149. three/examples/jsm/nodes/accessors/CameraNode.d.ts +1 -9
  150. three/examples/jsm/nodes/accessors/ClippingNode.d.ts +16 -0
  151. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +1 -1
  152. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +3 -2
  153. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +1 -1
  154. three/examples/jsm/nodes/accessors/ModelNode.d.ts +2 -2
  155. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +10 -10
  156. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +16 -4
  157. three/examples/jsm/nodes/accessors/RendererReferenceNode.d.ts +16 -0
  158. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +7 -3
  159. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +14 -1
  160. three/examples/jsm/nodes/accessors/TextureNode.d.ts +9 -2
  161. three/examples/jsm/nodes/accessors/UniformsNode.d.ts +25 -0
  162. three/examples/jsm/nodes/core/AssignNode.d.ts +2 -1
  163. three/examples/jsm/nodes/core/Node.d.ts +9 -3
  164. three/examples/jsm/nodes/core/NodeBuilder.d.ts +1 -10
  165. three/examples/jsm/nodes/core/NodeFrame.d.ts +1 -1
  166. three/examples/jsm/nodes/core/NodeUtils.d.ts +2 -2
  167. three/examples/jsm/nodes/core/TempNode.d.ts +1 -1
  168. three/examples/jsm/nodes/display/AnamorphicNode.d.ts +5 -6
  169. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +1 -1
  170. three/examples/jsm/nodes/display/GaussianBlurNode.d.ts +1 -1
  171. three/examples/jsm/nodes/display/NormalMapNode.d.ts +1 -3
  172. three/examples/jsm/nodes/display/PassNode.d.ts +3 -1
  173. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +13 -1
  174. three/examples/jsm/nodes/display/ViewportDepthTextureNode.d.ts +12 -0
  175. three/examples/jsm/nodes/display/ViewportTextureNode.d.ts +1 -1
  176. three/examples/jsm/nodes/fog/FogNode.d.ts +10 -5
  177. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +9 -5
  178. three/examples/jsm/nodes/geometry/RangeNode.d.ts +1 -1
  179. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +1 -1
  180. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +1 -1
  181. three/examples/jsm/nodes/lighting/LightsNode.d.ts +1 -1
  182. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +1 -1
  183. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +1 -1
  184. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +1 -1
  185. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +1 -1
  186. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +1 -1
  187. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +13 -3
  188. three/examples/jsm/nodes/materials/Materials.d.ts +1 -0
  189. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +23 -3
  190. three/examples/jsm/nodes/materials/MeshNormalNodeMaterial.d.ts +23 -0
  191. three/examples/jsm/nodes/materials/MeshPhongNodeMaterial.d.ts +41 -5
  192. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +58 -18
  193. three/examples/jsm/nodes/materials/MeshSSSNodeMaterial.d.ts +9 -9
  194. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +40 -6
  195. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +48 -15
  196. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +14 -4
  197. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +17 -6
  198. three/examples/jsm/nodes/math/MathNode.d.ts +11 -0
  199. three/examples/jsm/nodes/pmrem/PMREMNode.d.ts +20 -0
  200. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +1 -1
  201. three/examples/jsm/nodes/utils/ReflectorNode.d.ts +1 -1
  202. three/examples/jsm/nodes/utils/StoargeArrayElementNode.d.ts +25 -0
  203. three/examples/jsm/objects/GroundedSkybox.d.ts +1 -1
  204. three/examples/jsm/objects/Lensflare.d.ts +1 -1
  205. three/examples/jsm/objects/MarchingCubes.d.ts +1 -1
  206. three/examples/jsm/objects/QuadMesh.d.ts +5 -8
  207. three/examples/jsm/objects/Reflector.d.ts +7 -15
  208. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -1
  209. three/examples/jsm/objects/Refractor.d.ts +7 -16
  210. three/examples/jsm/objects/ShadowMesh.d.ts +1 -1
  211. three/examples/jsm/objects/Sky.d.ts +1 -1
  212. three/examples/jsm/objects/Water.d.ts +1 -9
  213. three/examples/jsm/objects/Water2.d.ts +13 -22
  214. three/examples/jsm/physics/AmmoPhysics.d.ts +1 -1
  215. three/examples/jsm/physics/RapierPhysics.d.ts +1 -1
  216. three/examples/jsm/postprocessing/AfterimagePass.d.ts +1 -1
  217. three/examples/jsm/postprocessing/BloomPass.d.ts +1 -1
  218. three/examples/jsm/postprocessing/BokehPass.d.ts +1 -1
  219. three/examples/jsm/postprocessing/ClearPass.d.ts +1 -1
  220. three/examples/jsm/postprocessing/CubeTexturePass.d.ts +1 -1
  221. three/examples/jsm/postprocessing/DotScreenPass.d.ts +1 -1
  222. three/examples/jsm/postprocessing/EffectComposer.d.ts +1 -1
  223. three/examples/jsm/postprocessing/FilmPass.d.ts +1 -1
  224. three/examples/jsm/postprocessing/GTAOPass.d.ts +1 -1
  225. three/examples/jsm/postprocessing/GlitchPass.d.ts +1 -1
  226. three/examples/jsm/postprocessing/HalftonePass.d.ts +1 -1
  227. three/examples/jsm/postprocessing/LUTPass.d.ts +1 -1
  228. three/examples/jsm/postprocessing/MaskPass.d.ts +1 -1
  229. three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
  230. three/examples/jsm/postprocessing/OutputPass.d.ts +1 -1
  231. three/examples/jsm/postprocessing/Pass.d.ts +1 -1
  232. three/examples/jsm/postprocessing/RenderPass.d.ts +1 -1
  233. three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +1 -1
  234. three/examples/jsm/postprocessing/SAOPass.d.ts +1 -1
  235. three/examples/jsm/postprocessing/SMAAPass.d.ts +1 -1
  236. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +1 -1
  237. three/examples/jsm/postprocessing/SSAOPass.d.ts +1 -1
  238. three/examples/jsm/postprocessing/SSRPass.d.ts +1 -1
  239. three/examples/jsm/postprocessing/SavePass.d.ts +1 -1
  240. three/examples/jsm/postprocessing/ShaderPass.d.ts +1 -1
  241. three/examples/jsm/postprocessing/TAARenderPass.d.ts +1 -1
  242. three/examples/jsm/postprocessing/TexturePass.d.ts +1 -1
  243. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +1 -1
  244. three/examples/jsm/renderers/CSS2DRenderer.d.ts +1 -1
  245. three/examples/jsm/renderers/CSS3DRenderer.d.ts +1 -1
  246. three/examples/jsm/renderers/Projector.d.ts +1 -1
  247. three/examples/jsm/renderers/SVGRenderer.d.ts +1 -1
  248. three/examples/jsm/renderers/common/Backend.d.ts +1 -1
  249. three/examples/jsm/renderers/common/Color4.d.ts +1 -1
  250. three/examples/jsm/renderers/common/Info.d.ts +4 -8
  251. three/examples/jsm/renderers/common/PostProcessing.d.ts +3 -1
  252. three/examples/jsm/renderers/common/Renderer.d.ts +30 -16
  253. three/examples/jsm/renderers/common/StorageTexture.d.ts +1 -1
  254. three/examples/jsm/renderers/common/extras/PMREMGenerator.d.ts +8 -0
  255. three/examples/jsm/renderers/webgl/WebGLBackend.d.ts +5 -1
  256. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +1 -1
  257. three/examples/jsm/renderers/webgpu/WebGPUBackend.d.ts +1 -1
  258. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  259. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -1
  260. three/examples/jsm/shaders/BleachBypassShader.d.ts +1 -1
  261. three/examples/jsm/shaders/BlendShader.d.ts +1 -1
  262. three/examples/jsm/shaders/BokehShader.d.ts +1 -1
  263. three/examples/jsm/shaders/BokehShader2.d.ts +1 -1
  264. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -1
  265. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -1
  266. three/examples/jsm/shaders/ColorifyShader.d.ts +1 -1
  267. three/examples/jsm/shaders/ConvolutionShader.d.ts +1 -1
  268. three/examples/jsm/shaders/CopyShader.d.ts +1 -1
  269. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -1
  270. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -1
  271. three/examples/jsm/shaders/DigitalGlitch.d.ts +1 -1
  272. three/examples/jsm/shaders/DotScreenShader.d.ts +1 -1
  273. three/examples/jsm/shaders/ExposureShader.d.ts +1 -1
  274. three/examples/jsm/shaders/FXAAShader.d.ts +1 -1
  275. three/examples/jsm/shaders/FilmShader.d.ts +1 -1
  276. three/examples/jsm/shaders/FocusShader.d.ts +1 -1
  277. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -1
  278. three/examples/jsm/shaders/GTAOShader.d.ts +1 -1
  279. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +1 -1
  280. three/examples/jsm/shaders/GodRaysShader.d.ts +1 -1
  281. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -1
  282. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +1 -1
  283. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  284. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -1
  285. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -1
  286. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -1
  287. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -1
  288. three/examples/jsm/shaders/MMDToonShader.d.ts +1 -1
  289. three/examples/jsm/shaders/MirrorShader.d.ts +1 -1
  290. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -1
  291. three/examples/jsm/shaders/OutputShader.d.ts +1 -1
  292. three/examples/jsm/shaders/PoissonDenoiseShader.d.ts +1 -1
  293. three/examples/jsm/shaders/RGBShiftShader.d.ts +1 -1
  294. three/examples/jsm/shaders/SAOShader.d.ts +1 -1
  295. three/examples/jsm/shaders/SMAAShader.d.ts +1 -1
  296. three/examples/jsm/shaders/SSAOShader.d.ts +1 -1
  297. three/examples/jsm/shaders/SSRShader.d.ts +1 -1
  298. three/examples/jsm/shaders/SepiaShader.d.ts +1 -1
  299. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -1
  300. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  301. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -1
  302. three/examples/jsm/shaders/ToonShader.d.ts +1 -1
  303. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -1
  304. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  305. three/examples/jsm/shaders/VelocityShader.d.ts +1 -1
  306. three/examples/jsm/shaders/VerticalBlurShader.d.ts +1 -1
  307. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -1
  308. three/examples/jsm/shaders/VignetteShader.d.ts +1 -1
  309. three/examples/jsm/shaders/VolumeShader.d.ts +1 -1
  310. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -1
  311. three/examples/jsm/utils/BufferGeometryUtils.d.ts +1 -1
  312. three/examples/jsm/utils/CameraUtils.d.ts +1 -1
  313. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +1 -1
  314. three/examples/jsm/utils/GeometryUtils.d.ts +1 -1
  315. three/examples/jsm/utils/LDrawUtils.d.ts +1 -1
  316. three/examples/jsm/utils/PackedPhongMaterial.d.ts +1 -1
  317. three/examples/jsm/utils/SceneUtils.d.ts +1 -1
  318. three/examples/jsm/utils/ShadowMapViewer.d.ts +1 -1
  319. three/examples/jsm/utils/SkeletonUtils.d.ts +1 -1
  320. three/examples/jsm/utils/UVsDebug.d.ts +1 -1
  321. three/examples/jsm/webxr/ARButton.d.ts +1 -1
  322. three/examples/jsm/webxr/OculusHandModel.d.ts +1 -1
  323. three/examples/jsm/webxr/OculusHandPointerModel.d.ts +1 -1
  324. three/examples/jsm/webxr/Text2D.d.ts +1 -1
  325. three/examples/jsm/webxr/VRButton.d.ts +3 -3
  326. three/examples/jsm/webxr/XRButton.d.ts +1 -2
  327. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +6 -5
  328. three/examples/jsm/webxr/XREstimatedLight.d.ts +1 -1
  329. three/examples/jsm/webxr/XRHandMeshModel.d.ts +1 -1
  330. three/examples/jsm/webxr/XRHandModelFactory.d.ts +6 -5
  331. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +1 -1
  332. three/examples/jsm/webxr/XRPlanes.d.ts +2 -2
  333. three/index.d.ts +1 -3
  334. three/package.json +5 -4
  335. three/src/Three.Legacy.d.ts +20 -1
  336. three/src/Three.d.ts +0 -2
  337. three/src/cameras/Camera.d.ts +3 -0
  338. three/src/constants.d.ts +13 -55
  339. three/src/core/BufferAttribute.d.ts +0 -32
  340. three/src/core/BufferGeometry.d.ts +6 -4
  341. three/src/core/InstancedBufferAttribute.d.ts +7 -0
  342. three/src/core/Object3D.d.ts +17 -0
  343. three/src/core/Raycaster.d.ts +7 -0
  344. three/src/core/RenderTarget.d.ts +8 -7
  345. three/src/extras/PMREMGenerator.d.ts +5 -4
  346. three/src/helpers/SkeletonHelper.d.ts +1 -1
  347. three/src/lights/LightShadow.d.ts +2 -2
  348. three/src/materials/Material.d.ts +46 -23
  349. three/src/materials/MeshBasicMaterial.d.ts +8 -0
  350. three/src/materials/MeshLambertMaterial.d.ts +8 -1
  351. three/src/materials/MeshPhongMaterial.d.ts +7 -0
  352. three/src/materials/MeshStandardMaterial.d.ts +7 -0
  353. three/src/materials/ShaderMaterial.d.ts +2 -17
  354. three/src/objects/BatchedMesh.d.ts +0 -3
  355. three/src/objects/InstancedMesh.d.ts +29 -5
  356. three/src/objects/SkinnedMesh.d.ts +6 -11
  357. three/src/renderers/WebGL3DRenderTarget.d.ts +6 -7
  358. three/src/renderers/WebGLArrayRenderTarget.d.ts +6 -7
  359. three/src/renderers/WebGLCubeRenderTarget.d.ts +7 -3
  360. three/src/renderers/WebGLRenderTarget.d.ts +1 -4
  361. three/src/renderers/WebGLRenderer.d.ts +5 -20
  362. three/src/renderers/shaders/UniformsLib.d.ts +1 -0
  363. three/src/renderers/webgl/WebGLAttributes.d.ts +1 -2
  364. three/src/renderers/webgl/WebGLBindingStates.d.ts +1 -8
  365. three/src/renderers/webgl/WebGLBufferRenderer.d.ts +0 -3
  366. three/src/renderers/webgl/WebGLCapabilities.d.ts +8 -6
  367. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +2 -1
  368. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -3
  369. three/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +1 -1
  370. three/src/renderers/webgl/WebGLLights.d.ts +1 -2
  371. three/src/renderers/webgl/WebGLPrograms.d.ts +1 -9
  372. three/src/renderers/webgl/WebGLState.d.ts +1 -3
  373. three/src/renderers/webgl/WebGLUtils.d.ts +7 -3
  374. three/src/scenes/Scene.d.ts +20 -1
  375. three/src/textures/Data3DTexture.d.ts +0 -1
  376. three/src/textures/DataArrayTexture.d.ts +0 -1
  377. three/src/textures/DepthTexture.d.ts +0 -3
  378. three/src/textures/Texture.d.ts +13 -22
  379. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +0 -8
  380. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -12
  381. three/src/renderers/WebGL1Renderer.d.ts +0 -6
  382. three/src/renderers/WebGLMultipleRenderTargets.d.ts +0 -15
@@ -1,27 +1,18 @@
1
- import {
2
- BufferGeometry,
3
- ColorRepresentation,
4
- Mesh,
5
- ShaderMaterial,
6
- Texture,
7
- TextureEncoding,
8
- Vector2,
9
- } from "../../../src/Three.js";
1
+ import { BufferGeometry, ColorRepresentation, Mesh, ShaderMaterial, Texture, Vector2 } from "three";
10
2
 
11
3
  export interface Water2Options {
12
- color?: ColorRepresentation;
13
- textureWidth?: number;
14
- textureHeight?: number;
15
- clipBias?: number;
16
- flowDirection?: Vector2;
17
- flowSpeed?: number;
18
- reflectivity?: number;
19
- scale?: number;
20
- shader?: object;
21
- flowMap?: Texture;
22
- normalMap0?: Texture;
23
- normalMap1?: Texture;
24
- encoding?: TextureEncoding;
4
+ color?: ColorRepresentation | undefined;
5
+ textureWidth?: number | undefined;
6
+ textureHeight?: number | undefined;
7
+ clipBias?: number | undefined;
8
+ flowDirection?: Vector2 | undefined;
9
+ flowSpeed?: number | undefined;
10
+ reflectivity?: number | undefined;
11
+ scale?: number | undefined;
12
+ shader?: object | undefined;
13
+ flowMap?: Texture | undefined;
14
+ normalMap0?: Texture | undefined;
15
+ normalMap1?: Texture | undefined;
25
16
  }
26
17
 
27
18
  export class Water extends Mesh {
@@ -1,4 +1,4 @@
1
- import { Mesh, Object3D, Vector3 } from "../../../src/Three.js";
1
+ import { Mesh, Object3D, Vector3 } from "three";
2
2
 
3
3
  export interface AmmoPhysicsObject {
4
4
  addScene: (scene: Object3D) => void;
@@ -1,4 +1,4 @@
1
- import { Mesh, Object3D } from "../../../src/Three.js";
1
+ import { Mesh, Object3D } from "three";
2
2
 
3
3
  type Vector = { x: number; y: number; z: number };
4
4
 
@@ -1,4 +1,4 @@
1
- import { IUniform, ShaderMaterial, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { IUniform, ShaderMaterial, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { ShaderMaterial, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { ShaderMaterial, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Camera, Color, MeshDepthMaterial, Scene, ShaderMaterial, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { Camera, Color, MeshDepthMaterial, Scene, ShaderMaterial, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { ColorRepresentation } from "../../../src/Three.js";
1
+ import { ColorRepresentation } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { CubeTexture, Mesh, PerspectiveCamera, Scene } from "../../../src/Three.js";
1
+ import { CubeTexture, Mesh, PerspectiveCamera, Scene } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { ShaderMaterial, Vector2 } from "../../../src/Three.js";
1
+ import { ShaderMaterial, Vector2 } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Clock, WebGLRenderer, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { Clock, WebGLRenderer, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
  import { ShaderPass } from "./ShaderPass.js";
@@ -1,4 +1,4 @@
1
- import { ShaderMaterial } from "../../../src/Three.js";
1
+ import { ShaderMaterial } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -11,7 +11,7 @@ import {
11
11
  Texture,
12
12
  WebGLRenderer,
13
13
  WebGLRenderTarget,
14
- } from "../../../src/Three.js";
14
+ } from "three";
15
15
 
16
16
  import { FullScreenQuad, Pass } from "./Pass.js";
17
17
 
@@ -1,4 +1,4 @@
1
- import { DataTexture, ShaderMaterial } from "../../../src/Three.js";
1
+ import { DataTexture, ShaderMaterial } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { IUniform, ShaderMaterial } from "../../../src/Three.js";
1
+ import { IUniform, ShaderMaterial } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Data3DTexture, DataTexture } from "../../../src/Three.js";
1
+ import { Data3DTexture, DataTexture } from "three";
2
2
  import { ShaderPass } from "./ShaderPass.js";
3
3
 
4
4
  export interface LUTPassParameters {
@@ -1,4 +1,4 @@
1
- import { Camera, Scene } from "../../../src/Three.js";
1
+ import { Camera, Scene } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -10,7 +10,7 @@ import {
10
10
  Texture,
11
11
  Vector2,
12
12
  WebGLRenderTarget,
13
- } from "../../../src/Three.js";
13
+ } from "three";
14
14
 
15
15
  import { FullScreenQuad, Pass } from "./Pass.js";
16
16
 
@@ -1,4 +1,4 @@
1
- import { ShaderMaterial } from "../../../src/Three.js";
1
+ import { ShaderMaterial } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Material, WebGLRenderer, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { Material, WebGLRenderer, WebGLRenderTarget } from "three";
2
2
 
3
3
  export class Pass {
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { Camera, Color, Material, Scene } from "../../../src/Three.js";
1
+ import { Camera, Color, Material, Scene } from "three";
2
2
 
3
3
  import { Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Camera, MeshNormalMaterial, Scene, ShaderMaterial, Vector2, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { Camera, MeshNormalMaterial, Scene, ShaderMaterial, Vector2, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -9,7 +9,7 @@ import {
9
9
  Vector2,
10
10
  WebGLRenderer,
11
11
  WebGLRenderTarget,
12
- } from "../../../src/Three.js";
12
+ } from "three";
13
13
 
14
14
  import { FullScreenQuad, Pass } from "./Pass.js";
15
15
 
@@ -1,4 +1,4 @@
1
- import { ShaderMaterial, Texture, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { ShaderMaterial, Texture, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Camera, ColorRepresentation, Scene, ShaderMaterial, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { Camera, ColorRepresentation, Scene, ShaderMaterial, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -10,7 +10,7 @@ import {
10
10
  Vector3,
11
11
  WebGLRenderer,
12
12
  WebGLRenderTarget,
13
- } from "../../../src/Three.js";
13
+ } from "three";
14
14
 
15
15
  import { FullScreenQuad, Pass } from "./Pass.js";
16
16
 
@@ -10,7 +10,7 @@ import {
10
10
  ShaderMaterial,
11
11
  WebGLRenderer,
12
12
  WebGLRenderTarget,
13
- } from "../../../src/Three.js";
13
+ } from "three";
14
14
  import { ReflectorForSSRPass } from "../objects/ReflectorForSSRPass.js";
15
15
  import { FullScreenQuad, Pass } from "../postprocessing/Pass.js";
16
16
 
@@ -1,4 +1,4 @@
1
- import { ShaderMaterial, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { ShaderMaterial, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { ShaderMaterial } from "../../../src/Three.js";
1
+ import { ShaderMaterial } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Camera, ColorRepresentation, Scene } from "../../../src/Three.js";
1
+ import { Camera, ColorRepresentation, Scene } from "three";
2
2
 
3
3
  import { SSAARenderPass } from "./SSAARenderPass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { IUniform, ShaderMaterial, Texture } from "../../../src/Three.js";
1
+ import { IUniform, ShaderMaterial, Texture } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from "../../../src/Three.js";
1
+ import { Color, MeshBasicMaterial, ShaderMaterial, Vector2, Vector3, WebGLRenderTarget } from "three";
2
2
 
3
3
  import { FullScreenQuad, Pass } from "./Pass.js";
4
4
 
@@ -1,4 +1,4 @@
1
- import { Camera, Object3D, Scene, Vector2 } from "../../../src/Three.js";
1
+ import { Camera, Object3D, Scene, Vector2 } from "three";
2
2
 
3
3
  export class CSS2DObject extends Object3D {
4
4
  constructor(element: HTMLElement);
@@ -1,4 +1,4 @@
1
- import { Camera, Object3D, Scene } from "../../../src/Three.js";
1
+ import { Camera, Object3D, Scene } from "three";
2
2
 
3
3
  export class CSS3DObject extends Object3D {
4
4
  constructor(element: HTMLElement);
@@ -1,4 +1,4 @@
1
- import { Camera, Color, Material, Object3D, Scene, Vector2, Vector3, Vector4 } from "../../../src/Three.js";
1
+ import { Camera, Color, Material, Object3D, Scene, Vector2, Vector3, Vector4 } from "three";
2
2
 
3
3
  export class RenderableObject {
4
4
  id: number;
@@ -1,4 +1,4 @@
1
- import { Camera, Color, ColorSpace, Object3D, Scene } from "../../../src/Three.js";
1
+ import { Camera, Color, ColorSpace, Object3D, Scene } from "three";
2
2
 
3
3
  export class SVGObject extends Object3D {
4
4
  constructor(node: SVGElement);
@@ -1,4 +1,4 @@
1
- import { CoordinateSystem } from "../../../../src/Three.js";
1
+ import { CoordinateSystem } from "three";
2
2
  import Renderer from "./Renderer.js";
3
3
 
4
4
  export interface BackendParameters {
@@ -1,4 +1,4 @@
1
- import { Color, ColorRepresentation } from "../../../../src/math/Color.ts";
1
+ import { Color, ColorRepresentation } from "../../../../src/math/Color.js";
2
2
 
3
3
  export default class Color4 extends Color {
4
4
  constructor(r: number, g: number, b: number, a?: number);
@@ -1,4 +1,4 @@
1
- import { Object3D } from "../../../../src/Three.js";
1
+ import { Object3D } from "three";
2
2
 
3
3
  export default class Info {
4
4
  autoReset: boolean;
@@ -6,19 +6,15 @@ export default class Info {
6
6
  frame: number;
7
7
  calls: number;
8
8
 
9
- render: { calls: number; drawCalls: number; triangles: number; points: number; lines: number };
9
+ render: { calls: number; drawCalls: number; triangles: number; points: number; lines: number; timestamp: number };
10
10
 
11
- compute: { calls: number; computeCalls: number };
11
+ compute: { calls: number; computeCalls: number; timestamp: number };
12
12
 
13
13
  memory: { geometries: number; textures: number };
14
14
 
15
- timestamp: { compute: number; render: number };
16
-
17
15
  update(object: Object3D, count: number, instanceCount: number): void;
18
16
 
19
- updateTimestamp(type: keyof typeof this.timestamp, time: number): void;
20
-
21
- resetCompute(): void;
17
+ updateTimestamp(type: "render" | "compute", time: number): void;
22
18
 
23
19
  reset(): void;
24
20
 
@@ -7,5 +7,7 @@ export default class PostProcessing {
7
7
 
8
8
  constructor(renderer: Renderer, outputNode?: Node);
9
9
 
10
- render(): Promise<void>;
10
+ render(): void;
11
+
12
+ renderAsync(): Promise<void>;
11
13
  }
@@ -8,12 +8,16 @@ import {
8
8
  Group,
9
9
  Material,
10
10
  Object3D,
11
+ Plane,
11
12
  RenderTarget,
12
13
  Scene,
14
+ ShadowMapType,
15
+ Texture,
13
16
  ToneMapping,
14
17
  Vector2,
15
18
  Vector4,
16
- } from "../../../../src/Three.js";
19
+ } from "three";
20
+ import Node from "../../nodes/core/Node.js";
17
21
  import ComputeNode from "../../nodes/gpgpu/ComputeNode.js";
18
22
  import LightsNode from "../../nodes/lighting/LightsNode.js";
19
23
  import Color4 from "./../common/Color4.js";
@@ -87,12 +91,22 @@ export default class Renderer {
87
91
  depth: boolean;
88
92
 
89
93
  /**
90
- * @default true
94
+ * @default false
91
95
  */
92
96
  stencil: boolean;
93
97
 
98
+ clippingPlanes: readonly Plane[];
99
+
94
100
  info: Info;
95
101
 
102
+ shadowMap: { enabled: boolean; type: ShadowMapType };
103
+
104
+ xr: { enabled: boolean };
105
+
106
+ toneMappingNode?: Node;
107
+
108
+ localClippingEnabled?: boolean;
109
+
96
110
  constructor(backend: Backend, parameters?: RendererParameters);
97
111
 
98
112
  init(): Promise<void>;
@@ -103,6 +117,8 @@ export default class Renderer {
103
117
 
104
118
  renderAsync(scene: Scene, camera: Camera): Promise<void>;
105
119
 
120
+ render(scene: Scene, camera: Camera): void;
121
+
106
122
  getMaxAnisotropy(): number;
107
123
 
108
124
  getActiveCubeFace(): number;
@@ -209,22 +225,28 @@ export default class Renderer {
209
225
  * Tells the renderer to clear its color, depth or stencil drawing buffer(s).
210
226
  * Arguments default to true
211
227
  */
212
- clearAsync(color?: boolean, depth?: boolean, stencil?: boolean): Promise<void>;
228
+ clear(color?: boolean, depth?: boolean, stencil?: boolean): void;
213
229
 
214
230
  /**
215
231
  * Clear the color buffer. Equivalent to calling .clear( true, false, false ).
216
232
  */
217
- clearColorAsync(): Promise<void>;
233
+ clearColor(): void;
218
234
 
219
235
  /**
220
236
  * Clear the depth buffer. Equivalent to calling .clear( false, true, false ).
221
237
  */
222
- clearDepthAsync(): Promise<void>;
238
+ clearDepth(): void;
223
239
 
224
240
  /**
225
241
  * Clear the stencil buffer. Equivalent to calling .clear( false, false, true ).
226
242
  */
227
- clearStencilAsync(): Promise<void>;
243
+ clearStencil(): void;
244
+
245
+ /**
246
+ * Tells the renderer to clear its color, depth or stencil drawing buffer(s).
247
+ * Arguments default to true
248
+ */
249
+ clearAsync(color?: boolean, depth?: boolean, stencil?: boolean): Promise<void>;
228
250
 
229
251
  get currentColorSpace(): ColorSpace;
230
252
 
@@ -247,6 +269,8 @@ export default class Renderer {
247
269
 
248
270
  copyFramebufferToTexture(framebufferTexture: FramebufferTexture): void;
249
271
 
272
+ copyTextureToTexture(position: Vector2, srcTexture: Texture, dstTexture: Texture, level?: number): void;
273
+
250
274
  readRenderTargetPixelsAsync(
251
275
  renderTarget: RenderTarget,
252
276
  x: number,
@@ -268,14 +292,4 @@ export default class Renderer {
268
292
  get compute(): (computeNodes: ComputeNode | ComputeNode[]) => Promise<void>;
269
293
 
270
294
  get compile(): (scene: Scene, camera: Camera, targetScene?: Scene | null) => Promise<void>;
271
-
272
- get render(): (scene: Scene, camera: Camera) => Promise<void>;
273
-
274
- get clear(): (color?: boolean, depth?: boolean, stencil?: boolean) => Promise<void>;
275
-
276
- get clearColor(): () => Promise<void>;
277
-
278
- get clearDepth(): () => Promise<void>;
279
-
280
- get clearStencil(): () => Promise<void>;
281
295
  }
@@ -1,4 +1,4 @@
1
- import { Texture } from "../../../../src/Three.js";
1
+ import { Texture } from "three";
2
2
 
3
3
  export default class StorageTexture extends Texture {
4
4
  constructor(width?: number, height?: number);
@@ -0,0 +1,8 @@
1
+ import { RenderTarget, Scene } from "three";
2
+ import Renderer from "../Renderer.js";
3
+
4
+ export default class PMREMGenerator {
5
+ constructor(renderer: Renderer);
6
+
7
+ fromScene(scene: Scene, sigma?: number, near?: number, far?: number): RenderTarget;
8
+ }
@@ -1,6 +1,10 @@
1
- import { CoordinateSystem } from "../../../../src/Three.js";
1
+ import { CoordinateSystem } from "three";
2
2
  import Backend, { BackendParameters } from "../common/Backend.js";
3
3
 
4
+ export interface WebGLBackendParameters extends BackendParameters {
5
+ trackTimestamp?: boolean | undefined;
6
+ }
7
+
4
8
  export default class WebGLBackend extends Backend {
5
9
  constructor(parameters?: BackendParameters);
6
10
 
@@ -1,4 +1,4 @@
1
- import { Object3D, Renderer } from "../../../../../src/Three.js";
1
+ import { Object3D, Renderer } from "three";
2
2
  import { NodeShaderStage } from "../../../nodes/core/constants.js";
3
3
  import Node from "../../../nodes/core/Node.js";
4
4
  import NodeBuilder from "../../../nodes/core/NodeBuilder.js";
@@ -1,4 +1,4 @@
1
- import { CoordinateSystem } from "../../../../src/Three.js";
1
+ import { CoordinateSystem } from "three";
2
2
  import Backend, { BackendParameters } from "../common/Backend.js";
3
3
 
4
4
  export interface WebGPUBackendParameters extends BackendParameters {
@@ -1,4 +1,4 @@
1
- import { IUniform, Texture } from "../../../src/Three.js";
1
+ import { IUniform, Texture } from "three";
2
2
 
3
3
  export const ACESFilmicToneMappingShader: {
4
4
  name: string;
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const AfterimageShader: {
4
4
  name: string;
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const BleachBypassShader: {
4
4
  uniforms: {
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const BlendShader: {
4
4
  name: string;
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const BokehShader: {
4
4
  name: string;
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export interface BokehShaderUniforms {
4
4
  textureWidth: IUniform;
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const BrightnessContrastShader: {
4
4
  name: string;
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const ColorCorrectionShader: {
4
4
  name: string;
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const ColorifyShader: {
4
4
  uniforms: {
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const ConvolutionShader: {
4
4
  defines: {
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const CopyShader: {
4
4
  uniforms: {
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const DOFMipMapShader: {
4
4
  name: string;
@@ -1,4 +1,4 @@
1
- import { IUniform, Material, Vector2 } from "../../../src/Three.js";
1
+ import { IUniform, Material, Vector2 } from "three";
2
2
 
3
3
  export const DepthLimitedBlurShader: {
4
4
  name: string;
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const DigitalGlitch: {
4
4
  uniforms: {
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const DotScreenShader: {
4
4
  uniforms: {
@@ -1,4 +1,4 @@
1
- import { IUniform, Texture } from "../../../src/Three.js";
1
+ import { IUniform, Texture } from "three";
2
2
 
3
3
  export const ExposureShader: {
4
4
  name: "ExposureShader";
@@ -1,4 +1,4 @@
1
- import { IUniform } from "../../../src/Three.js";
1
+ import { IUniform } from "three";
2
2
 
3
3
  export const FXAAShader: {
4
4
  name: string;