@tushar-br/editing-pack 1.0.188 → 1.0.190

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1216) hide show
  1. package/package.json +1 -1
  2. package/staging_area/Blender/blender.pdb.ts_part_0 +0 -0
  3. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__init__.py +0 -173
  4. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/__init__.cpython-311.pyc +0 -0
  5. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/camera.cpython-311.pyc +0 -0
  6. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/engine.cpython-311.pyc +0 -0
  7. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/operators.cpython-311.pyc +0 -0
  8. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/presets.cpython-311.pyc +0 -0
  9. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/properties.cpython-311.pyc +0 -0
  10. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/ui.cpython-311.pyc +0 -0
  11. package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/version_update.cpython-311.pyc +0 -0
  12. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/geom/shader_data.h +0 -452
  13. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/geom/triangle.h +0 -278
  14. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/geom/triangle_intersect.h +0 -166
  15. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/geom/volume.h +0 -104
  16. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/globals.h +0 -13
  17. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/image.h +0 -12
  18. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/displacement_shader.h +0 -43
  19. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/guiding.h +0 -641
  20. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/init_from_bake.h +0 -344
  21. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/init_from_camera.h +0 -110
  22. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_closest.h +0 -443
  23. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_dedicated_light.h +0 -232
  24. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_shadow.h +0 -183
  25. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_subsurface.h +0 -24
  26. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_volume_stack.h +0 -250
  27. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/megakernel.h +0 -114
  28. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/mnee.h +0 -1123
  29. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/path_state.h +0 -425
  30. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_background.h +0 -210
  31. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_dedicated_light.h +0 -243
  32. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_light.h +0 -95
  33. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_shadow.h +0 -192
  34. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_surface.h +0 -885
  35. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_volume.h +0 -2947
  36. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shadow_catcher.h +0 -79
  37. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shadow_linking.h +0 -69
  38. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shadow_state_template.h +0 -99
  39. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/state.h +0 -276
  40. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/state_flow.h +0 -255
  41. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/state_template.h +0 -152
  42. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/state_util.h +0 -602
  43. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/subsurface.h +0 -251
  44. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/subsurface_disk.h +0 -220
  45. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/subsurface_random_walk.h +0 -462
  46. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/surface_shader.h +0 -1198
  47. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/volume_shader.h +0 -539
  48. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/volume_stack.h +0 -258
  49. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/area.h +0 -537
  50. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/background.h +0 -500
  51. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/common.h +0 -86
  52. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/distant.h +0 -167
  53. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/distribution.h +0 -60
  54. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/light.h +0 -499
  55. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/point.h +0 -240
  56. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/sample.h +0 -545
  57. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/spot.h +0 -347
  58. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/tree.h +0 -951
  59. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/triangle.h +0 -339
  60. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/camera.h +0 -81
  61. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/closures_setup.h +0 -1259
  62. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/closures_template.h +0 -277
  63. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/osl.h +0 -287
  64. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/services_gpu.h +0 -1327
  65. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/types.h +0 -157
  66. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/lcg.h +0 -53
  67. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/mapping.h +0 -251
  68. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/mis.h +0 -41
  69. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/pattern.h +0 -188
  70. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/sobol_burley.h +0 -203
  71. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/tabulated_sobol.h +0 -178
  72. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/util.h +0 -79
  73. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/ao.h +0 -148
  74. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/aov.h +0 -49
  75. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/attribute.h +0 -326
  76. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/bevel.h +0 -334
  77. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/blackbody.h +0 -35
  78. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/brick.h +0 -147
  79. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/brightness.h +0 -32
  80. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/bump.h +0 -72
  81. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/camera.h +0 -42
  82. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/checker.h +0 -54
  83. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/clamp.h +0 -40
  84. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/closure.h +0 -1559
  85. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/color_util.h +0 -409
  86. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/convert.h +0 -66
  87. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/displace.h +0 -240
  88. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/fractal_noise.h +0 -550
  89. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/fresnel.h +0 -80
  90. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/gabor.h +0 -392
  91. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/gamma.h +0 -27
  92. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/geometry.h +0 -280
  93. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/gradient.h +0 -80
  94. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/hsv.h +0 -54
  95. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/ies.h +0 -38
  96. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/image.h +0 -273
  97. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/invert.h +0 -33
  98. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/light_path.h +0 -150
  99. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/magic.h +0 -132
  100. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/map_range.h +0 -164
  101. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/mapping.h +0 -74
  102. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/mapping_util.h +0 -37
  103. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/math.h +0 -73
  104. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/math_util.h +0 -278
  105. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/mix.h +0 -125
  106. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/node_types_template.h +0 -115
  107. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/noise.h +0 -761
  108. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/noisetex.h +0 -370
  109. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/normal.h +0 -38
  110. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/radial_tiling.h +0 -81
  111. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/radial_tiling_shared.h +0 -1179
  112. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/ramp.h +0 -185
  113. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/ramp_util.h +0 -80
  114. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/sepcomb_color.h +0 -62
  115. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/sepcomb_vector.h +0 -45
  116. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/sky.h +0 -309
  117. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/svm.h +0 -492
  118. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/tex_coord.h +0 -506
  119. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/types.h +0 -530
  120. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/util.h +0 -160
  121. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/value.h +0 -34
  122. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/vector_rotate.h +0 -79
  123. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/vector_transform.h +0 -130
  124. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/vertex_color.h +0 -107
  125. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/voronoi.h +0 -1248
  126. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/wave.h +0 -137
  127. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/wavelength.h +0 -36
  128. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/white_noise.h +0 -74
  129. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/wireframe.h +0 -116
  130. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/tables.h +0 -124
  131. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/types.h +0 -1923
  132. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/colorspace.h +0 -54
  133. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/differential.h +0 -169
  134. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/ies.h +0 -145
  135. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/lookup_table.h +0 -74
  136. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/nanovdb.h +0 -436
  137. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/profiler.h +0 -28
  138. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/texture_3d.h +0 -232
  139. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/atomic.h +0 -315
  140. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/color.h +0 -439
  141. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/defines.h +0 -131
  142. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/guiding.h +0 -40
  143. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/half.h +0 -178
  144. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/hash.h +0 -650
  145. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math.h +0 -24
  146. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_base.h +0 -953
  147. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_dual.h +0 -59
  148. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_fast.h +0 -650
  149. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_float2.h +0 -274
  150. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_float3.h +0 -847
  151. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_float4.h +0 -666
  152. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_float8.h +0 -471
  153. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_int2.h +0 -59
  154. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_int3.h +0 -117
  155. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_int4.h +0 -296
  156. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_int8.h +0 -353
  157. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_intersect.h +0 -452
  158. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/projection.h +0 -308
  159. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/projection_inverse.h +0 -95
  160. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/rect.h +0 -61
  161. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/static_assert.h +0 -21
  162. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/texture.h +0 -100
  163. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/transform.h +0 -650
  164. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types.h +0 -32
  165. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_base.h +0 -94
  166. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_dual.h +0 -134
  167. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_float2.h +0 -71
  168. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_float3.h +0 -200
  169. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_float4.h +0 -134
  170. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_float8.h +0 -134
  171. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_int2.h +0 -44
  172. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_int3.h +0 -158
  173. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_int4.h +0 -91
  174. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_int8.h +0 -94
  175. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_rgbe.h +0 -109
  176. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_spectrum.h +0 -28
  177. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uchar2.h +0 -39
  178. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uchar3.h +0 -39
  179. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uchar4.h +0 -45
  180. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uint2.h +0 -37
  181. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uint3.h +0 -91
  182. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uint4.h +0 -37
  183. package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_ushort4.h +0 -19
  184. package/staging_area/Blender/5.0/scripts/addons_core/cycles/ui.py +0 -2645
  185. package/staging_area/Blender/5.0/scripts/addons_core/cycles/version_update.py +0 -330
  186. package/staging_area/Blender/5.0/scripts/addons_core/hydra_storm/__init__.py +0 -33
  187. package/staging_area/Blender/5.0/scripts/addons_core/hydra_storm/engine.py +0 -47
  188. package/staging_area/Blender/5.0/scripts/addons_core/hydra_storm/properties.py +0 -62
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@@ -1,1923 +0,0 @@
1
- /* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2
- *
3
- * SPDX-License-Identifier: Apache-2.0 */
4
-
5
- #pragma once
6
-
7
- #ifndef __KERNEL_GPU__
8
- # include "kernel/device/cpu/compat.h"
9
- #endif
10
-
11
- #if (!defined(__KERNEL_GPU__) || (defined(__KERNEL_ONEAPI__) && defined(WITH_EMBREE_GPU))) && \
12
- defined(WITH_EMBREE)
13
- # include <embree4/rtcore.h>
14
- # include <embree4/rtcore_scene.h>
15
- # define __EMBREE__
16
- #endif
17
-
18
- #ifdef __APPLE__
19
- # include <TargetConditionals.h>
20
- #endif
21
-
22
- #include "util/projection.h"
23
- #include "util/static_assert.h"
24
-
25
- #include "kernel/svm/types.h"
26
-
27
- CCL_NAMESPACE_BEGIN
28
-
29
- // NOLINTBEGIN
30
-
31
- /* Constants */
32
- #define OBJECT_MOTION_PASS_SIZE 2
33
- #define FILTER_TABLE_SIZE 1024
34
- #define RAMP_TABLE_SIZE 256
35
- #define SHUTTER_TABLE_SIZE 256
36
- #define THIN_FILM_TABLE_SIZE 512
37
-
38
- #define BSSRDF_MIN_RADIUS 1e-8f
39
- #define BSSRDF_MAX_HITS 4
40
- #define BSSRDF_MAX_BOUNCES 256
41
- #define LOCAL_MAX_HITS 4
42
-
43
- #define VOLUME_BOUNDS_MAX 1024
44
-
45
- #define SHADER_NONE (~0)
46
- #define OBJECT_NONE (~0)
47
- #define PRIM_NONE (~0)
48
- #define LAMP_NONE (~0)
49
- #define EMITTER_NONE (~0)
50
- #define ID_NONE (0.0f)
51
- #define PASS_UNUSED (~0)
52
- #define LIGHTGROUP_NONE (~0)
53
-
54
- #define LIGHT_LINK_SET_MAX 64
55
- #define LIGHT_LINK_MASK_ALL (~uint64_t(0))
56
-
57
- #define INTEGRATOR_SHADOW_ISECT_SIZE_CPU 1024U
58
- #define INTEGRATOR_SHADOW_ISECT_SIZE_GPU 4U
59
-
60
- #ifdef __KERNEL_GPU__
61
- # define INTEGRATOR_SHADOW_ISECT_SIZE INTEGRATOR_SHADOW_ISECT_SIZE_GPU
62
- #else
63
- # define INTEGRATOR_SHADOW_ISECT_SIZE INTEGRATOR_SHADOW_ISECT_SIZE_CPU
64
- #endif
65
-
66
- // NOLINTEND
67
-
68
- /* Kernel Features */
69
- /* NOTE: Keep kernel features as defines as they are used by the preprocessor to do compile time
70
- * optimization while using adaptive kernel compilation. */
71
-
72
- /* Shader nodes. */
73
- #define KERNEL_FEATURE_NODE_BSDF (1U << 0U)
74
- #define KERNEL_FEATURE_NODE_EMISSION (1U << 1U)
75
- #define KERNEL_FEATURE_NODE_VOLUME (1U << 2U)
76
- #define KERNEL_FEATURE_NODE_BUMP (1U << 3U)
77
- #define KERNEL_FEATURE_NODE_BUMP_STATE (1U << 4U)
78
- #define KERNEL_FEATURE_NODE_VORONOI_EXTRA (1U << 5U)
79
- #define KERNEL_FEATURE_NODE_RAYTRACE (1U << 6U)
80
- #define KERNEL_FEATURE_NODE_AOV (1U << 7U)
81
- #define KERNEL_FEATURE_NODE_LIGHT_PATH (1U << 8U)
82
- #define KERNEL_FEATURE_NODE_PRINCIPLED_HAIR (1U << 9U)
83
- #define KERNEL_FEATURE_NODE_PORTAL (1U << 10U)
84
-
85
- /* Use path tracing kernels. */
86
- #define KERNEL_FEATURE_PATH_TRACING (1U << 11U)
87
-
88
- /* BVH/sampling kernel features. */
89
- #define KERNEL_FEATURE_POINTCLOUD (1U << 12U)
90
- #define KERNEL_FEATURE_HAIR_RIBBON (1U << 13U)
91
- #define KERNEL_FEATURE_HAIR_THICK (1U << 14U)
92
- #define KERNEL_FEATURE_HAIR (KERNEL_FEATURE_HAIR_RIBBON | KERNEL_FEATURE_HAIR_THICK)
93
- #define KERNEL_FEATURE_OBJECT_MOTION (1U << 15U)
94
-
95
- /* Denotes whether baking functionality is needed. */
96
- #define KERNEL_FEATURE_BAKING (1U << 16U)
97
-
98
- /* Use subsurface scattering materials. */
99
- #define KERNEL_FEATURE_SUBSURFACE (1U << 17U)
100
-
101
- /* Use volume materials. */
102
- #define KERNEL_FEATURE_VOLUME (1U << 18U)
103
-
104
- /* Use Transparent shadows */
105
- #define KERNEL_FEATURE_TRANSPARENT (1U << 19U)
106
-
107
- /* Use shadow catcher. */
108
- #define KERNEL_FEATURE_SHADOW_CATCHER (1U << 20U)
109
-
110
- /* Light render passes. */
111
- #define KERNEL_FEATURE_LIGHT_PASSES (1U << 21U)
112
-
113
- /* AO. */
114
- #define KERNEL_FEATURE_AO_PASS (1U << 22U)
115
- #define KERNEL_FEATURE_AO_ADDITIVE (1U << 23U)
116
- #define KERNEL_FEATURE_AO (KERNEL_FEATURE_AO_PASS | KERNEL_FEATURE_AO_ADDITIVE)
117
-
118
- /* MNEE. */
119
- #define KERNEL_FEATURE_MNEE (1U << 24U)
120
-
121
- /* Path guiding. */
122
- #define KERNEL_FEATURE_PATH_GUIDING (1U << 25U)
123
-
124
- /* OSL. */
125
- #define KERNEL_FEATURE_OSL_SHADING (1U << 26U)
126
- #define KERNEL_FEATURE_OSL_CAMERA (1U << 27U)
127
-
128
- /* Light and shadow linking. */
129
- #define KERNEL_FEATURE_LIGHT_LINKING (1U << 28U)
130
- #define KERNEL_FEATURE_SHADOW_LINKING (1U << 29U)
131
-
132
- /* Use denoising kernels and output denoising passes. */
133
- #define KERNEL_FEATURE_DENOISING (1U << 30U)
134
-
135
- /* Light tree. */
136
- #define KERNEL_FEATURE_LIGHT_TREE (1U << 31U)
137
-
138
- /* Shader node feature mask, to specialize shader evaluation for kernels. */
139
-
140
- #define KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT \
141
- (KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_VORONOI_EXTRA | \
142
- KERNEL_FEATURE_NODE_LIGHT_PATH | KERNEL_FEATURE_NODE_PORTAL)
143
- #define KERNEL_FEATURE_NODE_MASK_SURFACE_BACKGROUND \
144
- (KERNEL_FEATURE_NODE_MASK_SURFACE_LIGHT | KERNEL_FEATURE_NODE_AOV)
145
- #define KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW \
146
- (KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_BUMP | \
147
- KERNEL_FEATURE_NODE_BUMP_STATE | KERNEL_FEATURE_NODE_VORONOI_EXTRA | \
148
- KERNEL_FEATURE_NODE_LIGHT_PATH | KERNEL_FEATURE_NODE_PRINCIPLED_HAIR | \
149
- KERNEL_FEATURE_NODE_PORTAL)
150
- #define KERNEL_FEATURE_NODE_MASK_SURFACE \
151
- (KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW | KERNEL_FEATURE_NODE_RAYTRACE | \
152
- KERNEL_FEATURE_NODE_AOV | KERNEL_FEATURE_NODE_LIGHT_PATH)
153
- #define KERNEL_FEATURE_NODE_MASK_VOLUME \
154
- (KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_VOLUME | \
155
- KERNEL_FEATURE_NODE_VORONOI_EXTRA | KERNEL_FEATURE_NODE_LIGHT_PATH | \
156
- KERNEL_FEATURE_NODE_PORTAL)
157
- #define KERNEL_FEATURE_NODE_MASK_DISPLACEMENT \
158
- (KERNEL_FEATURE_NODE_VORONOI_EXTRA | KERNEL_FEATURE_NODE_BUMP | \
159
- KERNEL_FEATURE_NODE_BUMP_STATE | KERNEL_FEATURE_NODE_PORTAL)
160
- #define KERNEL_FEATURE_NODE_MASK_BUMP KERNEL_FEATURE_NODE_MASK_DISPLACEMENT
161
-
162
- #define IF_KERNEL_FEATURE(feature) \
163
- if constexpr ((node_feature_mask & (KERNEL_FEATURE_##feature)) != 0U)
164
- #define IF_KERNEL_NODES_FEATURE(feature) \
165
- if constexpr ((node_feature_mask & (KERNEL_FEATURE_NODE_##feature)) != 0U)
166
-
167
- /* Kernel features */
168
- #define __AO__
169
- #define __CAUSTICS_TRICKS__
170
- #define __CLAMP_SAMPLE__
171
- #define __DENOISING_FEATURES__
172
- #define __DPDU__
173
- #define __HAIR__
174
- #define __LIGHT_LINKING__
175
- #define __SHADOW_LINKING__
176
- #define __LIGHT_TREE__
177
- #define __OBJECT_MOTION__
178
- #define __MNEE__
179
- #define __PASSES__
180
- #define __POINTCLOUD__
181
- #define __PRINCIPLED_HAIR__
182
- #define __RAY_DIFFERENTIALS__
183
- #define __SHADER_RAYTRACE__
184
- #define __SHADOW_CATCHER__
185
- #define __SHADOW_RECORD_ALL__
186
- #define __SUBSURFACE__
187
- #define __SVM__
188
- #define __TRANSPARENT_SHADOWS__
189
- #define __VISIBILITY_FLAG__
190
- #define __VOLUME__
191
-
192
- /* Device specific features */
193
- #ifdef WITH_OSL
194
- # define __OSL__
195
- # ifdef __KERNEL_OPTIX__
196
- /* Kernels with OSL support are built separately in OptiX and don't need SVM. */
197
- # undef __SVM__
198
- # endif
199
- #endif
200
- #ifndef __KERNEL_GPU__
201
- # if defined(WITH_PATH_GUIDING)
202
- # define __PATH_GUIDING__
203
- # endif
204
- # define __VOLUME_RECORD_ALL__
205
- #endif /* !__KERNEL_GPU__ */
206
-
207
- /* MNEE caused "Compute function exceeds available temporary registers" in macOS < 13 due to a bug
208
- * in spill buffer allocation sizing. */
209
- #if defined(__KERNEL_METAL__) && (__KERNEL_METAL_MACOS__ < 13)
210
- # undef __MNEE__
211
- #endif
212
-
213
- /* Scene-based selective features compilation. */
214
- #ifdef __KERNEL_FEATURES__
215
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_OBJECT_MOTION)
216
- # undef __OBJECT_MOTION__
217
- # endif
218
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_HAIR)
219
- # undef __HAIR__
220
- # endif
221
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_POINTCLOUD)
222
- # undef __POINTCLOUD__
223
- # endif
224
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_VOLUME)
225
- # undef __VOLUME__
226
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_TRANSPARENT)
227
- # undef __TRANSPARENT_SHADOWS__
228
- # undef __SHADOW_RECORD_ALL__
229
- # endif
230
- # endif
231
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_SUBSURFACE)
232
- # undef __SUBSURFACE__
233
- # endif
234
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_SHADOW_CATCHER)
235
- # undef __SHADOW_CATCHER__
236
- # endif
237
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_DENOISING)
238
- # undef __DENOISING_FEATURES__
239
- # endif
240
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_AO)
241
- # undef __AO__
242
- # endif
243
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_MNEE)
244
- # undef __MNEE__
245
- # endif
246
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_PATH_GUIDING)
247
- # undef __PATH_GUIDING__
248
- # endif
249
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_NODE_PRINCIPLED_HAIR)
250
- # undef __PRINCIPLED_HAIR__
251
- # endif
252
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_LIGHT_LINKING)
253
- # undef __LIGHT_LINKING__
254
- # endif
255
- # if !(__KERNEL_FEATURES__ & KERNEL_FEATURE_SHADOW_LINKING)
256
- # undef __SHADOW_LINKING__
257
- # endif
258
- #endif
259
-
260
- #ifdef WITH_CYCLES_DEBUG_NAN
261
- # define __KERNEL_DEBUG_NAN__
262
- #endif
263
-
264
- /* Features that enable others */
265
-
266
- #if defined(__SUBSURFACE__) || defined(__SHADER_RAYTRACE__)
267
- # define __BVH_LOCAL__
268
- #endif
269
-
270
- /* Sampling Patterns */
271
-
272
- /* Unique numbers for sampling patterns in each bounce. */
273
- enum PathTraceDimension {
274
- /* Init bounce */
275
- PRNG_FILTER = 0,
276
- PRNG_LENS_TIME = 1,
277
-
278
- /* Shade bounce */
279
- PRNG_TERMINATE = 0,
280
- PRNG_LIGHT = 1,
281
- PRNG_LIGHT_TERMINATE = 2,
282
- /* Surface */
283
- PRNG_SURFACE_BSDF = 3,
284
- PRNG_SURFACE_AO = 4,
285
- PRNG_SURFACE_BEVEL = 5,
286
- PRNG_SURFACE_BSDF_GUIDING = 6,
287
-
288
- /* Guiding RIS */
289
- PRNG_SURFACE_RIS_GUIDING_0 = 10,
290
- PRNG_SURFACE_RIS_GUIDING_1 = 11,
291
-
292
- /* Volume */
293
- PRNG_VOLUME_PHASE = 3,
294
- PRNG_VOLUME_RESERVOIR = 4,
295
- PRNG_VOLUME_SCATTER_DISTANCE = 5,
296
- PRNG_VOLUME_EXPANSION_ORDER = 6,
297
- PRNG_VOLUME_SHADE_OFFSET = 7,
298
- PRNG_VOLUME_PHASE_GUIDING_DISTANCE = 8,
299
- PRNG_VOLUME_PHASE_GUIDING_EQUIANGULAR = 9,
300
- PRNG_VOLUME_COLOR_CHANNEL = 4,
301
- PRNG_VOLUME_OFFSET = 6,
302
-
303
- /* Subsurface random walk bounces */
304
- PRNG_SUBSURFACE_BSDF = 0,
305
- PRNG_SUBSURFACE_COLOR_CHANNEL = 1,
306
- PRNG_SUBSURFACE_SCATTER_DISTANCE = 2,
307
- PRNG_SUBSURFACE_GUIDE_STRATEGY = 3,
308
- PRNG_SUBSURFACE_GUIDE_DIRECTION = 4,
309
-
310
- /* Subsurface disk bounce */
311
- PRNG_SUBSURFACE_DISK = 0,
312
- PRNG_SUBSURFACE_DISK_RESAMPLE = 1,
313
-
314
- /* Volume density baking. */
315
- PRNG_BAKE_VOLUME_DENSITY_EVAL = 0,
316
-
317
- /* High enough number so we don't need to change it when adding new dimensions,
318
- * low enough so there is no uint16_t overflow with many bounces. */
319
- PRNG_BOUNCE_NUM = 16,
320
- };
321
-
322
- enum SamplingPattern {
323
- SAMPLING_PATTERN_SOBOL_BURLEY = 0,
324
- SAMPLING_PATTERN_TABULATED_SOBOL = 1,
325
- SAMPLING_PATTERN_BLUE_NOISE_PURE = 2,
326
- SAMPLING_PATTERN_BLUE_NOISE_FIRST = 3,
327
- SAMPLING_PATTERN_BLUE_NOISE_ROUND = 4,
328
- /* Never used in kernel. */
329
- SAMPLING_PATTERN_AUTOMATIC = 5,
330
-
331
- SAMPLING_NUM_PATTERNS,
332
- };
333
-
334
- /* These flags values correspond to `raytypes` in `osl.cpp`, so keep them in sync! */
335
-
336
- enum PathRayFlag : uint32_t {
337
- /* --------------------------------------------------------------------
338
- * Ray visibility.
339
- *
340
- * NOTE: Recalculated after a surface bounce.
341
- */
342
-
343
- PATH_RAY_CAMERA = (1U << 0U),
344
- PATH_RAY_REFLECT = (1U << 1U),
345
- PATH_RAY_TRANSMIT = (1U << 2U),
346
- PATH_RAY_DIFFUSE = (1U << 3U),
347
- PATH_RAY_GLOSSY = (1U << 4U),
348
- PATH_RAY_SINGULAR = (1U << 5U),
349
- PATH_RAY_TRANSPARENT = (1U << 6U),
350
- PATH_RAY_VOLUME_SCATTER = (1U << 7U),
351
- PATH_RAY_IMPORTANCE_BAKE = (1U << 8U),
352
-
353
- /* Shadow ray visibility. */
354
- PATH_RAY_SHADOW_OPAQUE = (1U << 9U),
355
- PATH_RAY_SHADOW_TRANSPARENT = (1U << 10U),
356
- PATH_RAY_SHADOW = (PATH_RAY_SHADOW_OPAQUE | PATH_RAY_SHADOW_TRANSPARENT),
357
-
358
- /* Subset of flags used for ray visibility for intersection.
359
- *
360
- * NOTE: SHADOW_CATCHER macros below assume there are no more than
361
- * 16 visibility bits. */
362
- PATH_RAY_ALL_VISIBILITY = ((1U << 11U) - 1U),
363
-
364
- /* Special flag to tag unaligned BVH nodes.
365
- * Only set and used in BVH nodes to distinguish how to interpret bounding box information stored
366
- * in the node (either it should be intersected as AABB or as OBBU).
367
- * So this can overlap with path flags. */
368
- PATH_RAY_NODE_UNALIGNED = (1U << 11U),
369
-
370
- /* --------------------------------------------------------------------
371
- * Path flags.
372
- */
373
-
374
- /* Surface had transmission component at previous bounce. Used for light tree
375
- * traversal and culling to be consistent with MIS PDF at the next bounce. */
376
- PATH_RAY_MIS_HAD_TRANSMISSION = (1U << 11U),
377
-
378
- /* Don't apply multiple importance sampling weights to emission from
379
- * lamp or surface hits, because they were not direct light sampled. */
380
- PATH_RAY_MIS_SKIP = (1U << 12U),
381
-
382
- /* Diffuse bounce earlier in the path, skip SSS to improve performance
383
- * and avoid branching twice with disk sampling SSS. */
384
- PATH_RAY_DIFFUSE_ANCESTOR = (1U << 13U),
385
-
386
- /* Single pass has been written. */
387
- PATH_RAY_SINGLE_PASS_DONE = (1U << 14U),
388
-
389
- /* Zero background alpha, for camera or transparent glass rays. */
390
- PATH_RAY_TRANSPARENT_BACKGROUND = (1U << 15U),
391
-
392
- /* Terminate ray immediately at next bounce. */
393
- PATH_RAY_TERMINATE_ON_NEXT_SURFACE = (1U << 16U),
394
- PATH_RAY_TERMINATE_IN_NEXT_VOLUME = (1U << 17U),
395
-
396
- /* Ray is to be terminated, but continue with transparent bounces and
397
- * emission as long as we encounter them. This is required to make the
398
- * MIS between direct and indirect light rays match, as shadow rays go
399
- * through transparent surfaces to reach emission too. */
400
- PATH_RAY_TERMINATE_AFTER_TRANSPARENT = (1U << 18U),
401
-
402
- /* Terminate ray immediately after volume shading. */
403
- PATH_RAY_TERMINATE_AFTER_VOLUME = (1U << 19U),
404
-
405
- /* Ray is to be terminated. */
406
- PATH_RAY_TERMINATE = (PATH_RAY_TERMINATE_ON_NEXT_SURFACE | PATH_RAY_TERMINATE_IN_NEXT_VOLUME |
407
- PATH_RAY_TERMINATE_AFTER_TRANSPARENT | PATH_RAY_TERMINATE_AFTER_VOLUME),
408
-
409
- /* Path and shader is being evaluated for direct lighting emission. */
410
- PATH_RAY_EMISSION = (1U << 20U),
411
-
412
- /* Perform subsurface scattering. */
413
- PATH_RAY_SUBSURFACE_RANDOM_WALK = (1U << 21U),
414
- PATH_RAY_SUBSURFACE_DISK = (1U << 22U),
415
- PATH_RAY_SUBSURFACE_BACKFACING = (1U << 24U),
416
- PATH_RAY_SUBSURFACE = (PATH_RAY_SUBSURFACE_RANDOM_WALK | PATH_RAY_SUBSURFACE_DISK |
417
- PATH_RAY_SUBSURFACE_BACKFACING),
418
-
419
- /* Contribute to denoising features. */
420
- PATH_RAY_DENOISING_FEATURES = (1U << 25U),
421
-
422
- /* Render pass categories. */
423
- PATH_RAY_SURFACE_PASS = (1U << 26U),
424
- PATH_RAY_VOLUME_PASS = (1U << 27U),
425
- PATH_RAY_ANY_PASS = (PATH_RAY_SURFACE_PASS | PATH_RAY_VOLUME_PASS),
426
-
427
- /* Shadow ray is for AO. */
428
- PATH_RAY_SHADOW_FOR_AO = (1U << 28U),
429
-
430
- /* A shadow catcher object was hit and the path was split into two. */
431
- PATH_RAY_SHADOW_CATCHER_HIT = (1U << 29U),
432
-
433
- /* A shadow catcher object was hit and this path traces only shadow catchers, writing them into
434
- * their dedicated pass for later division.
435
- *
436
- * NOTE: Is not covered with `PATH_RAY_ANY_PASS` because shadow catcher does special handling
437
- * which is separate from the light passes. */
438
- PATH_RAY_SHADOW_CATCHER_PASS = (1U << 30U),
439
-
440
- /* Path is evaluating background for an approximate shadow catcher with non-transparent film. */
441
- PATH_RAY_SHADOW_CATCHER_BACKGROUND = (1U << 31U),
442
-
443
- /* TODO(weizhen): should add another flag to record only the primary scatter, but then we need to
444
- change the flag to 64 bits or split path_flags in two. Right now we also write volume scatter
445
- if the primary hit is surface, but that seems fine. */
446
- /* Volume scattering probability guiding. This flag is added to path where the primary ray passed
447
- through the volume without scattering. */
448
- PATH_RAY_VOLUME_PRIMARY_TRANSMIT = (1U << 23U),
449
- };
450
-
451
- // 8bit enum, just in case we need to move more variables in it
452
- enum PathRayMNEE {
453
- PATH_MNEE_NONE = 0,
454
-
455
- PATH_MNEE_VALID = (1U << 0U),
456
- PATH_MNEE_RECEIVER_ANCESTOR = (1U << 1U),
457
- PATH_MNEE_CULL_LIGHT_CONNECTION = (1U << 2U),
458
- };
459
-
460
- /* Configure ray visibility bits for rays and objects respectively,
461
- * to make shadow catchers work.
462
- *
463
- * On shadow catcher paths we want to ignore any intersections with non-catchers,
464
- * whereas on regular paths we want to intersect all objects. */
465
-
466
- #define SHADOW_CATCHER_VISIBILITY_SHIFT(visibility) ((visibility) << 16)
467
-
468
- #define SHADOW_CATCHER_PATH_VISIBILITY(path_flag, visibility) \
469
- (((path_flag) & PATH_RAY_SHADOW_CATCHER_PASS) ? SHADOW_CATCHER_VISIBILITY_SHIFT(visibility) : \
470
- (visibility))
471
-
472
- #define SHADOW_CATCHER_OBJECT_VISIBILITY(is_shadow_catcher, visibility) \
473
- (((is_shadow_catcher) ? SHADOW_CATCHER_VISIBILITY_SHIFT(visibility) : 0) | (visibility))
474
-
475
- /* Closure Label */
476
-
477
- enum ClosureLabel {
478
- LABEL_NONE = 0,
479
- LABEL_TRANSMIT = 1,
480
- LABEL_REFLECT = 2,
481
- LABEL_DIFFUSE = 4,
482
- LABEL_GLOSSY = 8,
483
- LABEL_SINGULAR = 16,
484
- LABEL_TRANSPARENT = 32,
485
- LABEL_VOLUME_SCATTER = 64,
486
- LABEL_TRANSMIT_TRANSPARENT = 128,
487
- LABEL_SUBSURFACE_SCATTER = 256,
488
- LABEL_RAY_PORTAL = 512,
489
- };
490
-
491
- /* Render Passes */
492
-
493
- #define PASS_NAME_JOIN(a, b) a##_##b
494
- #define PASSMASK(pass) (1 << ((PASS_NAME_JOIN(PASS, pass)) % 32))
495
-
496
- // NOTE: Keep in sync with `Pass::get_type_enum()`.
497
- enum PassType {
498
- PASS_NONE = 0,
499
-
500
- /* Light Passes */
501
- PASS_COMBINED = 1,
502
- PASS_EMISSION,
503
- PASS_BACKGROUND,
504
- PASS_AO,
505
- PASS_DIFFUSE,
506
- PASS_DIFFUSE_DIRECT,
507
- PASS_DIFFUSE_INDIRECT,
508
- PASS_GLOSSY,
509
- PASS_GLOSSY_DIRECT,
510
- PASS_GLOSSY_INDIRECT,
511
- PASS_TRANSMISSION,
512
- PASS_TRANSMISSION_DIRECT,
513
- PASS_TRANSMISSION_INDIRECT,
514
- PASS_VOLUME,
515
- PASS_VOLUME_DIRECT,
516
- PASS_VOLUME_INDIRECT,
517
- PASS_VOLUME_SCATTER,
518
- PASS_VOLUME_TRANSMIT,
519
- PASS_CATEGORY_LIGHT_END = 31,
520
-
521
- /* Data passes */
522
- PASS_DEPTH = 32,
523
- PASS_POSITION,
524
- PASS_NORMAL,
525
- PASS_ROUGHNESS,
526
- PASS_UV,
527
- PASS_OBJECT_ID,
528
- PASS_MATERIAL_ID,
529
- PASS_MOTION,
530
- PASS_MOTION_WEIGHT,
531
- PASS_CRYPTOMATTE,
532
- PASS_AOV_COLOR,
533
- PASS_AOV_VALUE,
534
- PASS_ADAPTIVE_AUX_BUFFER,
535
- PASS_SAMPLE_COUNT,
536
- PASS_DIFFUSE_COLOR,
537
- PASS_GLOSSY_COLOR,
538
- PASS_TRANSMISSION_COLOR,
539
- /* No Scatter color since it's tricky to define what it would even mean. */
540
- PASS_MIST,
541
- PASS_DENOISING_NORMAL,
542
- PASS_DENOISING_ALBEDO,
543
- PASS_DENOISING_DEPTH,
544
- PASS_DENOISING_PREVIOUS,
545
- PASS_RENDER_TIME,
546
-
547
- /* PASS_SHADOW_CATCHER accumulates contribution of shadow catcher object which is not affected by
548
- * any other object. The pass accessor will divide the combined pass by the shadow catcher. The
549
- * result of this division is then to be multiplied with the backdrop. The alpha channel of this
550
- * pass contains number of samples which contributed to the color components of the pass.
551
- *
552
- * PASS_SHADOW_CATCHER_SAMPLE_COUNT contains number of samples for which the path split
553
- * happened.
554
- *
555
- * PASS_SHADOW_CATCHER_MATTE contains pass which contains non-catcher objects. This pass is to be
556
- * alpha-overed onto the backdrop (after multiplication). */
557
- PASS_SHADOW_CATCHER,
558
- PASS_SHADOW_CATCHER_SAMPLE_COUNT,
559
- PASS_SHADOW_CATCHER_MATTE,
560
-
561
- /* Guiding related debug rendering passes */
562
- /* The estimated sample color from the PathSegmentStorage. If everything is integrated correctly
563
- * the output should be similar to PASS_COMBINED. */
564
- PASS_GUIDING_COLOR,
565
- /* The guiding probability at the first bounce. */
566
- PASS_GUIDING_PROBABILITY,
567
- /* The avg. roughness at the first bounce. */
568
- PASS_GUIDING_AVG_ROUGHNESS,
569
- /* The majorant optical depth along the ray, for volume scattering probability guiding.
570
- * When reading this pass, it is converted to majorant transmittance */
571
- PASS_VOLUME_MAJORANT,
572
- PASS_VOLUME_MAJORANT_SAMPLE_COUNT,
573
- PASS_CATEGORY_DATA_END = 63,
574
-
575
- PASS_BAKE_PRIMITIVE,
576
- PASS_BAKE_SEED,
577
- PASS_BAKE_DIFFERENTIAL,
578
- PASS_CATEGORY_BAKE_END = 95,
579
-
580
- PASS_NUM,
581
- };
582
-
583
- #define PASS_ANY (~0) // NOLINT
584
-
585
- enum CryptomatteType {
586
- CRYPT_NONE = 0,
587
- CRYPT_OBJECT = (1 << 0),
588
- CRYPT_MATERIAL = (1 << 1),
589
- CRYPT_ASSET = (1 << 2),
590
- CRYPT_ACCURATE = (1 << 3),
591
- };
592
-
593
- struct BsdfEval {
594
- Spectrum diffuse;
595
- Spectrum glossy;
596
- Spectrum sum;
597
- };
598
-
599
- /* Closure Filter */
600
-
601
- enum FilterClosures {
602
- FILTER_CLOSURE_EMISSION = (1 << 0),
603
- FILTER_CLOSURE_DIFFUSE = (1 << 1),
604
- FILTER_CLOSURE_GLOSSY = (1 << 2),
605
- FILTER_CLOSURE_TRANSMISSION = (1 << 3),
606
- FILTER_CLOSURE_TRANSPARENT = (1 << 4),
607
- FILTER_CLOSURE_DIRECT_LIGHT = (1 << 5),
608
- };
609
-
610
- /* Shader Flag */
611
-
612
- enum ShaderFlag {
613
- SHADER_SMOOTH_NORMAL = (1 << 31),
614
- SHADER_CAST_SHADOW = (1 << 30),
615
- SHADER_AREA_LIGHT = (1 << 29),
616
- SHADER_USE_MIS = (1 << 28),
617
- SHADER_EXCLUDE_DIFFUSE = (1 << 27),
618
- SHADER_EXCLUDE_GLOSSY = (1 << 26),
619
- SHADER_EXCLUDE_TRANSMIT = (1 << 25),
620
- SHADER_EXCLUDE_CAMERA = (1 << 24),
621
- SHADER_EXCLUDE_SCATTER = (1 << 23),
622
- SHADER_EXCLUDE_SHADOW_CATCHER = (1 << 22),
623
- SHADER_EXCLUDE_ANY = (SHADER_EXCLUDE_DIFFUSE | SHADER_EXCLUDE_GLOSSY | SHADER_EXCLUDE_TRANSMIT |
624
- SHADER_EXCLUDE_CAMERA | SHADER_EXCLUDE_SCATTER |
625
- SHADER_EXCLUDE_SHADOW_CATCHER),
626
-
627
- SHADER_MASK = ~(SHADER_SMOOTH_NORMAL | SHADER_CAST_SHADOW | SHADER_AREA_LIGHT | SHADER_USE_MIS |
628
- SHADER_EXCLUDE_ANY)
629
- };
630
-
631
- enum EmissionSampling {
632
- EMISSION_SAMPLING_NONE = 0,
633
- EMISSION_SAMPLING_AUTO = 1,
634
- EMISSION_SAMPLING_FRONT = 2,
635
- EMISSION_SAMPLING_BACK = 3,
636
- EMISSION_SAMPLING_FRONT_BACK = 4,
637
-
638
- EMISSION_SAMPLING_NUM
639
- };
640
-
641
- /* Light Type */
642
-
643
- enum LightType {
644
- LIGHT_POINT,
645
- LIGHT_DISTANT,
646
- LIGHT_BACKGROUND,
647
- LIGHT_AREA,
648
- LIGHT_SPOT,
649
- LIGHT_TRIANGLE
650
- };
651
-
652
- /* Guiding Distribution Type */
653
-
654
- enum GuidingDistributionType {
655
- GUIDING_TYPE_PARALLAX_AWARE_VMM = 0,
656
- GUIDING_TYPE_DIRECTIONAL_QUAD_TREE = 1,
657
- GUIDING_TYPE_VMM = 2,
658
-
659
- GUIDING_NUM_TYPES,
660
- };
661
-
662
- /* Guiding Directional Sampling Type */
663
-
664
- enum GuidingDirectionalSamplingType {
665
- GUIDING_DIRECTIONAL_SAMPLING_TYPE_PRODUCT_MIS = 0,
666
- GUIDING_DIRECTIONAL_SAMPLING_TYPE_RIS = 1,
667
- GUIDING_DIRECTIONAL_SAMPLING_TYPE_ROUGHNESS = 2,
668
-
669
- GUIDING_DIRECTIONAL_SAMPLING_NUM_TYPES,
670
- };
671
-
672
- /* Camera Type */
673
-
674
- enum CameraType { CAMERA_PERSPECTIVE, CAMERA_ORTHOGRAPHIC, CAMERA_PANORAMA, CAMERA_CUSTOM };
675
-
676
- /* Panorama Type */
677
-
678
- enum PanoramaType {
679
- PANORAMA_EQUIRECTANGULAR = 0,
680
- PANORAMA_FISHEYE_EQUIDISTANT = 1,
681
- PANORAMA_FISHEYE_EQUISOLID = 2,
682
- PANORAMA_MIRRORBALL = 3,
683
- PANORAMA_FISHEYE_LENS_POLYNOMIAL = 4,
684
- PANORAMA_EQUIANGULAR_CUBEMAP_FACE = 5,
685
- PANORAMA_CENTRAL_CYLINDRICAL = 6,
686
- PANORAMA_NUM_TYPES,
687
- };
688
-
689
- /* Specifies an offset for the shutter's time interval. */
690
- enum MotionPosition {
691
- /* Shutter opens at the current frame. */
692
- MOTION_POSITION_START = 0,
693
- /* Shutter is fully open at the current frame. */
694
- MOTION_POSITION_CENTER = 1,
695
- /* Shutter closes at the current frame. */
696
- MOTION_POSITION_END = 2,
697
-
698
- MOTION_NUM_POSITIONS,
699
- };
700
-
701
- /* Direct Light Sampling */
702
-
703
- enum DirectLightSamplingType {
704
- DIRECT_LIGHT_SAMPLING_MIS = 0,
705
- DIRECT_LIGHT_SAMPLING_FORWARD = 1,
706
- DIRECT_LIGHT_SAMPLING_NEE = 2,
707
-
708
- DIRECT_LIGHT_SAMPLING_NUM,
709
- };
710
-
711
- /* Differential */
712
-
713
- struct differential3 {
714
- float3 dx;
715
- float3 dy;
716
- };
717
-
718
- struct differential {
719
- float dx;
720
- float dy;
721
- };
722
-
723
- /* Ray */
724
-
725
- struct RaySelfPrimitives {
726
- int prim; /* Primitive the ray is starting from */
727
- int object; /* Instance prim is a part of */
728
- int light_prim; /* Light primitive */
729
- int light_object; /* Light object */
730
- };
731
-
732
- struct Ray {
733
- float3 P; /* origin */
734
- float3 D; /* direction */
735
- float tmin; /* start distance */
736
- float tmax; /* end distance */
737
- float time; /* time (for motion blur) */
738
-
739
- #ifdef __RAY_DIFFERENTIALS__
740
- float dP;
741
- float dD;
742
- #endif
743
-
744
- RaySelfPrimitives self;
745
- };
746
-
747
- /* Intersection */
748
-
749
- struct Intersection {
750
- float t, u, v;
751
- int prim;
752
- int object;
753
- int type;
754
- };
755
-
756
- /* On certain GPUs (Apple Silicon), splitting every integrator state field into its own separate
757
- * array can be detrimental for cache utilization. By enabling __INTEGRATOR_GPU_PACKED_STATE__, we
758
- * specify that certain fields should be packed together. This improves cache hit ratios in cases
759
- * where fields are often accessed together (e.g. "ray" and "isect").
760
- */
761
- #if (defined(__APPLE__) && TARGET_CPU_ARM64) || \
762
- (defined(__KERNEL_METAL_APPLE__) && defined(__KERNEL_METAL_TARGET_CPU_ARM64__))
763
- # define __INTEGRATOR_GPU_PACKED_STATE__
764
-
765
- /* Generate packed layouts for structs declared with KERNEL_STRUCT_BEGIN_PACKED. For example the
766
- * following template...
767
- *
768
- * KERNEL_STRUCT_BEGIN_PACKED(shadow_ray, KERNEL_FEATURE_PATH_TRACING)
769
- * KERNEL_STRUCT_MEMBER_PACKED(shadow_ray, packed_float3, P, KERNEL_FEATURE_PATH_TRACING)
770
- * KERNEL_STRUCT_MEMBER_PACKED(shadow_ray, packed_float3, D, KERNEL_FEATURE_PATH_TRACING)
771
- * KERNEL_STRUCT_MEMBER_PACKED(shadow_ray, float, tmin, KERNEL_FEATURE_PATH_TRACING)
772
- * KERNEL_STRUCT_MEMBER_PACKED(shadow_ray, float, tmax, KERNEL_FEATURE_PATH_TRACING)
773
- * KERNEL_STRUCT_MEMBER_PACKED(shadow_ray, float, time, KERNEL_FEATURE_PATH_TRACING)
774
- * KERNEL_STRUCT_MEMBER_PACKED(shadow_ray, float, dP, KERNEL_FEATURE_PATH_TRACING)
775
- * KERNEL_STRUCT_MEMBER_PACKED(shadow_ray, int, self_light, KERNEL_FEATURE_SHADOW_LINKING)
776
- * KERNEL_STRUCT_END(shadow_ray)
777
- *
778
- * ...will produce the following packed struct:
779
- *
780
- * struct packed_shadow_ray {
781
- * packed_float3 P;
782
- * packed_float3 D;
783
- * float tmin;
784
- * float tmax;
785
- * float time;
786
- * float dP;
787
- * int self_light;
788
- * };
789
- */
790
-
791
- # define KERNEL_STRUCT_BEGIN(name) struct dummy_##name {
792
- # define KERNEL_STRUCT_BEGIN_PACKED(parent_struct, feature) struct packed_##parent_struct {
793
- # define KERNEL_STRUCT_MEMBER(parent_struct, type, name, feature)
794
- # define KERNEL_STRUCT_MEMBER_PACKED(parent_struct, type, name, feature) type name;
795
- # define KERNEL_STRUCT_ARRAY_MEMBER(parent_struct, type, name, feature) type name;
796
- # define KERNEL_STRUCT_END(name) \
797
- } \
798
- ;
799
- # define KERNEL_STRUCT_END_ARRAY(name, cpu_size, gpu_size) \
800
- } \
801
- ;
802
- # define KERNEL_STRUCT_VOLUME_STACK_SIZE MAX_VOLUME_STACK_SIZE
803
-
804
- # include "kernel/integrator/shadow_state_template.h"
805
- # include "kernel/integrator/state_template.h"
806
-
807
- # undef KERNEL_STRUCT_BEGIN
808
- # undef KERNEL_STRUCT_BEGIN_PACKED
809
- # undef KERNEL_STRUCT_MEMBER
810
- # undef KERNEL_STRUCT_MEMBER_PACKED
811
- # undef KERNEL_STRUCT_ARRAY_MEMBER
812
- # undef KERNEL_STRUCT_END
813
- # undef KERNEL_STRUCT_END_ARRAY
814
- # undef KERNEL_STRUCT_VOLUME_STACK_SIZE
815
-
816
- #endif
817
-
818
- /* Primitives */
819
-
820
- enum PrimitiveType {
821
- PRIMITIVE_NONE = 0,
822
- PRIMITIVE_TRIANGLE = (1 << 0),
823
- PRIMITIVE_CURVE_THICK = (1 << 1),
824
- PRIMITIVE_CURVE_RIBBON = (1 << 2),
825
- PRIMITIVE_CURVE_THICK_LINEAR = PRIMITIVE_CURVE_THICK | PRIMITIVE_CURVE_RIBBON,
826
- PRIMITIVE_POINT = (1 << 3),
827
- PRIMITIVE_VOLUME = (1 << 4),
828
- PRIMITIVE_LAMP = (1 << 5),
829
-
830
- PRIMITIVE_MOTION = (1 << 6),
831
- PRIMITIVE_MOTION_TRIANGLE = (PRIMITIVE_TRIANGLE | PRIMITIVE_MOTION),
832
- PRIMITIVE_MOTION_CURVE_THICK = (PRIMITIVE_CURVE_THICK | PRIMITIVE_MOTION),
833
- PRIMITIVE_MOTION_CURVE_RIBBON = (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION),
834
- PRIMITIVE_MOTION_CURVE_THICK_LINEAR = (PRIMITIVE_CURVE_THICK_LINEAR | PRIMITIVE_MOTION),
835
- PRIMITIVE_MOTION_POINT = (PRIMITIVE_POINT | PRIMITIVE_MOTION),
836
-
837
- PRIMITIVE_CURVE = (PRIMITIVE_CURVE_THICK | PRIMITIVE_CURVE_RIBBON),
838
-
839
- PRIMITIVE_ALL = (PRIMITIVE_TRIANGLE | PRIMITIVE_CURVE | PRIMITIVE_POINT | PRIMITIVE_VOLUME |
840
- PRIMITIVE_LAMP | PRIMITIVE_MOTION),
841
-
842
- PRIMITIVE_NUM_SHAPES = 6,
843
- PRIMITIVE_NUM_BITS = PRIMITIVE_NUM_SHAPES + 1, /* All shapes + motion bit. */
844
- PRIMITIVE_NUM = PRIMITIVE_NUM_SHAPES * 2, /* With and without motion. */
845
- };
846
-
847
- /* Convert type to index in range 0..PRIMITIVE_NUM-1. */
848
- #define PRIMITIVE_INDEX(type) \
849
- (bitscan((uint32_t)(type)) * 2 + (((type) & PRIMITIVE_MOTION) ? 1 : 0))
850
-
851
- /* Pack segment into type value to save space. */
852
- #define PRIMITIVE_PACK_SEGMENT(type, segment) ((segment << PRIMITIVE_NUM_BITS) | (type))
853
- #define PRIMITIVE_UNPACK_SEGMENT(type) (type >> PRIMITIVE_NUM_BITS)
854
-
855
- enum CurveShapeType {
856
- CURVE_RIBBON = 0,
857
- CURVE_THICK = 1,
858
- CURVE_THICK_LINEAR = 2,
859
-
860
- CURVE_NUM_SHAPE_TYPES,
861
- };
862
-
863
- /* Attributes */
864
-
865
- enum AttributePrimitive {
866
- ATTR_PRIM_GEOMETRY = 0,
867
- ATTR_PRIM_SUBD,
868
-
869
- ATTR_PRIM_TYPES
870
- };
871
-
872
- enum AttributeElement {
873
- ATTR_ELEMENT_NONE = 0,
874
- ATTR_ELEMENT_OBJECT = (1 << 0),
875
- ATTR_ELEMENT_MESH = (1 << 1),
876
- ATTR_ELEMENT_FACE = (1 << 2),
877
- ATTR_ELEMENT_VERTEX = (1 << 3),
878
- ATTR_ELEMENT_VERTEX_MOTION = (1 << 4),
879
- ATTR_ELEMENT_CORNER = (1 << 5),
880
- ATTR_ELEMENT_CORNER_BYTE = (1 << 6),
881
- ATTR_ELEMENT_CURVE = (1 << 7),
882
- ATTR_ELEMENT_CURVE_KEY = (1 << 8),
883
- ATTR_ELEMENT_CURVE_KEY_MOTION = (1 << 9),
884
- ATTR_ELEMENT_VOXEL = (1 << 10)
885
- };
886
-
887
- enum AttributeStandard {
888
- ATTR_STD_NONE = 0,
889
- ATTR_STD_VERTEX_NORMAL,
890
- ATTR_STD_UV,
891
- ATTR_STD_UV_TANGENT,
892
- ATTR_STD_UV_TANGENT_SIGN,
893
- ATTR_STD_UV_TANGENT_UNDISPLACED,
894
- ATTR_STD_UV_TANGENT_SIGN_UNDISPLACED,
895
- ATTR_STD_VERTEX_COLOR,
896
- ATTR_STD_GENERATED,
897
- ATTR_STD_GENERATED_TRANSFORM,
898
- ATTR_STD_POSITION_UNDEFORMED,
899
- ATTR_STD_POSITION_UNDISPLACED,
900
- ATTR_STD_NORMAL_UNDISPLACED,
901
- ATTR_STD_MOTION_VERTEX_POSITION,
902
- ATTR_STD_MOTION_VERTEX_NORMAL,
903
- ATTR_STD_PARTICLE,
904
- ATTR_STD_CURVE_INTERCEPT,
905
- ATTR_STD_CURVE_LENGTH,
906
- ATTR_STD_CURVE_RANDOM,
907
- ATTR_STD_POINT_RANDOM,
908
- ATTR_STD_PTEX_FACE_ID,
909
- ATTR_STD_PTEX_UV,
910
- ATTR_STD_VOLUME_DENSITY,
911
- ATTR_STD_VOLUME_COLOR,
912
- ATTR_STD_VOLUME_FLAME,
913
- ATTR_STD_VOLUME_HEAT,
914
- ATTR_STD_VOLUME_TEMPERATURE,
915
- ATTR_STD_VOLUME_VELOCITY,
916
- ATTR_STD_VOLUME_VELOCITY_X,
917
- ATTR_STD_VOLUME_VELOCITY_Y,
918
- ATTR_STD_VOLUME_VELOCITY_Z,
919
- ATTR_STD_POINTINESS,
920
- ATTR_STD_RANDOM_PER_ISLAND,
921
- ATTR_STD_SHADOW_TRANSPARENCY,
922
- ATTR_STD_NUM,
923
-
924
- ATTR_STD_NOT_FOUND = ~0
925
- };
926
-
927
- enum AttributeFlag {
928
- ATTR_SUBDIVIDE_SMOOTH_FVAR = (1 << 0), /* This attribute is face-varying and requires smooth
929
- * subdivision (typically UV map). */
930
- };
931
-
932
- struct AttributeDescriptor {
933
- AttributeElement element;
934
- NodeAttributeType type;
935
- int offset;
936
- };
937
-
938
- /* For looking up attributes on objects and geometry. */
939
- struct AttributeMap {
940
- uint64_t id; /* Global unique identifier. */
941
- int offset; /* Offset into __attributes global arrays. */
942
- uint16_t element; /* AttributeElement. */
943
- uint8_t type; /* NodeAttributeType. */
944
- uint8_t pad;
945
- };
946
-
947
- /* Closure data */
948
-
949
- #ifndef __MAX_CLOSURE__
950
- # define MAX_CLOSURE 64
951
- #else
952
- # define MAX_CLOSURE __MAX_CLOSURE__
953
- #endif
954
-
955
- /* For manifold next event estimation, we need space to store and evaluate
956
- * 2 closures (with extra data) on the refractive interfaces, in addition
957
- * to keeping the full sd at the current shading point. We need 4 because a
958
- * refractive BSDF is instanced with a companion reflection BSDF, even though
959
- * we only need the refractive one, and each of them requires 2 slots. */
960
- #ifndef __CAUSTICS_MAX_CLOSURE__
961
- # define CAUSTICS_MAX_CLOSURE 4
962
- #else
963
- # define CAUSTICS_MAX_CLOSURE __CAUSTICS_MAX_CLOSURE__
964
- #endif
965
-
966
- #ifndef __MAX_VOLUME_STACK_SIZE__
967
- # define MAX_VOLUME_STACK_SIZE 32
968
- #else
969
- # define MAX_VOLUME_STACK_SIZE __MAX_VOLUME_STACK_SIZE__
970
- #endif
971
-
972
- #define MAX_VOLUME_CLOSURE 8 // NOLINT
973
- /* Set the maximal resolution to be 128 (2^7) to limit traversing overhead. */
974
- #define VOLUME_OCTREE_MAX_DEPTH 7
975
-
976
- /* This struct is the base class for all closures. The common members are
977
- * duplicated in all derived classes since we don't have C++ in the kernel
978
- * yet, and because it lets us lay out the members to minimize padding. The
979
- * weight member is located at the beginning of the struct for this reason.
980
- *
981
- * ShaderClosure has a fixed size, and any extra space must be allocated
982
- * with closure_alloc_extra().
983
- *
984
- * We pad the struct to align to 16 bytes. All shader closures are assumed
985
- * to fit in this struct size. CPU sizes are a bit larger because float3 is
986
- * padded to be 16 bytes, while it's only 12 bytes on the GPU. */
987
-
988
- #define SHADER_CLOSURE_BASE \
989
- Spectrum weight; \
990
- ClosureType type; \
991
- float sample_weight; \
992
- float3 N
993
-
994
- /* To save some space, volume closures (phase functions) don't store a normal.
995
- * They are still allocated as ShaderClosures first, but get assigned to
996
- * slots of type ShaderVolumeClosure later, so make sure to keep the layout
997
- * in sync. */
998
- #define SHADER_CLOSURE_VOLUME_BASE \
999
- Spectrum weight; \
1000
- ClosureType type; \
1001
- float sample_weight
1002
-
1003
- struct ccl_align(16) ShaderClosure {
1004
- SHADER_CLOSURE_BASE;
1005
-
1006
- /* Extra space for closures to store data, somewhat arbitrary but closures
1007
- * assert that their size fits. */
1008
- char pad[sizeof(Spectrum) * 2 + sizeof(float) * 4];
1009
- };
1010
-
1011
- /* Shader Data
1012
- *
1013
- * Main shader state at a point on the surface or in a volume. All coordinates
1014
- * are in world space.
1015
- */
1016
-
1017
- enum ShaderDataFlag {
1018
- /* Runtime flags. */
1019
-
1020
- /* Set when ray hits backside of surface. */
1021
- SD_BACKFACING = (1 << 0),
1022
- /* Shader has non-zero emission. */
1023
- SD_EMISSION = (1 << 1),
1024
- /* Shader has BSDF closure. */
1025
- SD_BSDF = (1 << 2),
1026
- /* Shader has non-singular BSDF closure. */
1027
- SD_BSDF_HAS_EVAL = (1 << 3),
1028
- /* Shader has BSSRDF closure. */
1029
- SD_BSSRDF = (1 << 4),
1030
- /* Shader has holdout closure. */
1031
- SD_HOLDOUT = (1 << 5),
1032
- /* Shader has non-zero volume extinction. */
1033
- SD_EXTINCTION = (1 << 6),
1034
- /* Shader has a volume phase (scatter) closure. */
1035
- SD_SCATTER = (1 << 7),
1036
- /* Shader is being evaluated in a volume. */
1037
- SD_IS_VOLUME_SHADER_EVAL = (1 << 8),
1038
- /* Shader has transparent closure. */
1039
- SD_TRANSPARENT = (1 << 9),
1040
- /* BSDF requires LCG for evaluation. */
1041
- SD_BSDF_NEEDS_LCG = (1 << 10),
1042
- /* BSDF has a transmissive component. */
1043
- SD_BSDF_HAS_TRANSMISSION = (1 << 11),
1044
- /* Shader has ray portal closure. */
1045
- SD_RAY_PORTAL = (1 << 12),
1046
-
1047
- SD_CLOSURE_FLAGS = (SD_EMISSION | SD_BSDF | SD_BSDF_HAS_EVAL | SD_BSSRDF | SD_HOLDOUT |
1048
- SD_EXTINCTION | SD_SCATTER | SD_IS_VOLUME_SHADER_EVAL | SD_BSDF_NEEDS_LCG |
1049
- SD_BSDF_HAS_TRANSMISSION | SD_RAY_PORTAL),
1050
-
1051
- /* Shader flags. */
1052
-
1053
- /* If Light Path Node is present in the shader graph. */
1054
- SD_HAS_LIGHT_PATH_NODE = (1 << 13),
1055
- /* Has bump mapping from BSDF connected to surface socket. */
1056
- SD_HAS_BUMP_FROM_SURFACE = (1 << 14),
1057
- /* Apply a correction term to smooth illumination on grazing angles when using bump mapping. */
1058
- SD_USE_BUMP_MAP_CORRECTION = (1 << 15),
1059
- /* Use front side for direct light sampling. */
1060
- SD_MIS_FRONT = (1 << 16),
1061
- /* Has transparent shadow. */
1062
- SD_HAS_TRANSPARENT_SHADOW = (1 << 17),
1063
- /* Has volume shader. */
1064
- SD_HAS_VOLUME = (1 << 18),
1065
- /* Has only volume shader, no surface. */
1066
- SD_HAS_ONLY_VOLUME = (1 << 19),
1067
- /* Has heterogeneous volume. */
1068
- SD_HETEROGENEOUS_VOLUME = (1 << 20),
1069
- /* BSSRDF normal uses bump. */
1070
- SD_HAS_BSSRDF_BUMP = (1 << 21),
1071
- /* Use equiangular volume sampling */
1072
- SD_VOLUME_EQUIANGULAR = (1 << 22),
1073
- /* Use multiple importance volume sampling. */
1074
- SD_VOLUME_MIS = (1 << 23),
1075
- /* Use cubic interpolation for voxels. */
1076
- SD_VOLUME_CUBIC = (1 << 24),
1077
- /* Has bump mapping from the displacement socket. */
1078
- SD_HAS_BUMP_FROM_DISPLACEMENT = (1 << 25),
1079
- SD_HAS_BUMP = (SD_HAS_BUMP_FROM_DISPLACEMENT | SD_HAS_BUMP_FROM_SURFACE),
1080
- /* Has true displacement. */
1081
- SD_HAS_DISPLACEMENT = (1 << 26),
1082
- /* Has constant emission (value stored in __shaders) */
1083
- SD_HAS_CONSTANT_EMISSION = (1 << 27),
1084
- /* Needs to access attributes for volume rendering */
1085
- SD_NEED_VOLUME_ATTRIBUTES = (1 << 28),
1086
- /* Shader has emission */
1087
- SD_HAS_EMISSION = (1 << 29),
1088
- /* Shader has ray-tracing. */
1089
- SD_HAS_RAYTRACE = (1 << 30),
1090
- /* Use back side for direct light sampling. */
1091
- SD_MIS_BACK = (1 << 31),
1092
-
1093
- SD_SHADER_FLAGS = (SD_MIS_FRONT | SD_HAS_TRANSPARENT_SHADOW | SD_HAS_VOLUME |
1094
- SD_HAS_ONLY_VOLUME | SD_HETEROGENEOUS_VOLUME | SD_HAS_BSSRDF_BUMP |
1095
- SD_VOLUME_EQUIANGULAR | SD_VOLUME_MIS | SD_VOLUME_CUBIC | SD_HAS_BUMP |
1096
- SD_HAS_DISPLACEMENT | SD_HAS_CONSTANT_EMISSION | SD_NEED_VOLUME_ATTRIBUTES |
1097
- SD_HAS_EMISSION | SD_HAS_RAYTRACE | SD_MIS_BACK)
1098
- };
1099
-
1100
- /* Object flags. */
1101
- enum ShaderDataObjectFlag {
1102
- /* Holdout for camera rays. */
1103
- SD_OBJECT_HOLDOUT_MASK = (1 << 0),
1104
- /* Has object motion blur. */
1105
- SD_OBJECT_MOTION = (1 << 1),
1106
- /* Vertices have transform applied. */
1107
- SD_OBJECT_TRANSFORM_APPLIED = (1 << 2),
1108
- /* The object's transform applies a negative scale. */
1109
- SD_OBJECT_NEGATIVE_SCALE = (1 << 3),
1110
- /* Object has a volume shader. */
1111
- SD_OBJECT_HAS_VOLUME = (1 << 4),
1112
- /* Object intersects AABB of an object with volume shader. */
1113
- SD_OBJECT_INTERSECTS_VOLUME = (1 << 5),
1114
- /* Has position for motion vertices. */
1115
- SD_OBJECT_HAS_VERTEX_MOTION = (1 << 6),
1116
- /* object is used to catch shadows */
1117
- SD_OBJECT_SHADOW_CATCHER = (1 << 7),
1118
- /* object has volume attributes */
1119
- SD_OBJECT_HAS_VOLUME_ATTRIBUTES = (1 << 8),
1120
- /* object is caustics caster */
1121
- SD_OBJECT_CAUSTICS_CASTER = (1 << 9),
1122
- /* object is caustics receiver */
1123
- SD_OBJECT_CAUSTICS_RECEIVER = (1 << 10),
1124
- /* object has attribute for volume motion */
1125
- SD_OBJECT_HAS_VOLUME_MOTION = (1 << 11),
1126
-
1127
- /* object is using caustics */
1128
- SD_OBJECT_CAUSTICS = (SD_OBJECT_CAUSTICS_CASTER | SD_OBJECT_CAUSTICS_RECEIVER),
1129
-
1130
- SD_OBJECT_FLAGS = (SD_OBJECT_HOLDOUT_MASK | SD_OBJECT_MOTION | SD_OBJECT_TRANSFORM_APPLIED |
1131
- SD_OBJECT_NEGATIVE_SCALE | SD_OBJECT_HAS_VOLUME |
1132
- SD_OBJECT_INTERSECTS_VOLUME | SD_OBJECT_SHADOW_CATCHER |
1133
- SD_OBJECT_HAS_VOLUME_ATTRIBUTES | SD_OBJECT_CAUSTICS |
1134
- SD_OBJECT_HAS_VOLUME_MOTION)
1135
- };
1136
-
1137
- struct ccl_align(16) ShaderData {
1138
- /* position */
1139
- float3 P;
1140
- /* smooth normal for shading */
1141
- float3 N;
1142
- /* true geometric normal */
1143
- float3 Ng;
1144
- /* view/incoming direction */
1145
- float3 wi;
1146
-
1147
- /* combined type and curve segment for hair */
1148
- int type;
1149
-
1150
- /* shader id */
1151
- int shader;
1152
- /* booleans describing shader, see ShaderDataFlag */
1153
- int flag;
1154
- /* booleans describing object of the shader, see ShaderDataObjectFlag */
1155
- int object_flag;
1156
-
1157
- /* Closure data, we store a fixed array of closures */
1158
- int num_closure;
1159
- int num_closure_left;
1160
-
1161
- /* primitive id if there is one, ~0 otherwise */
1162
- int prim;
1163
-
1164
- /* parametric coordinates
1165
- * - barycentric weights for triangles */
1166
- float u;
1167
- float v;
1168
- /* object id if there is one, ~0 otherwise */
1169
- int object;
1170
-
1171
- /* motion blur sample time */
1172
- float time;
1173
-
1174
- /* length of the ray being shaded */
1175
- float ray_length;
1176
-
1177
- #ifdef __RAY_DIFFERENTIALS__
1178
- /* Radius of differential of P. */
1179
- float dP;
1180
- /* Radius of differential of wi. */
1181
- float dI;
1182
- /* differential of u, v */
1183
- differential du;
1184
- differential dv;
1185
- #endif
1186
- #ifdef __DPDU__
1187
- /* differential of P w.r.t. parametric coordinates. note that dPdu is
1188
- * not readily suitable as a tangent for shading on triangles. */
1189
- float3 dPdu;
1190
- float3 dPdv;
1191
- #endif
1192
-
1193
- #ifdef __OBJECT_MOTION__
1194
- /* Object <-> world space transformations for motion blur, cached to avoid
1195
- * re-interpolating them constantly for shading. */
1196
- Transform ob_tfm_motion;
1197
- Transform ob_itfm_motion;
1198
- #endif
1199
-
1200
- /* ray start position, only set for backgrounds */
1201
- float3 ray_P;
1202
- float ray_dP;
1203
-
1204
- /* LCG state for closures that require additional random numbers. */
1205
- uint lcg_state;
1206
-
1207
- /* Closure weights summed directly, so we can evaluate
1208
- * emission and shadow transparency with MAX_CLOSURE 0. */
1209
- Spectrum closure_emission_background;
1210
- Spectrum closure_transparent_extinction;
1211
-
1212
- /* At the end so we can adjust size in ShaderDataTinyStorage. */
1213
- struct ShaderClosure closure[MAX_CLOSURE];
1214
- };
1215
-
1216
- #ifdef __KERNEL_GPU__
1217
- /* ShaderDataTinyStorage needs the same alignment as ShaderData, or else
1218
- * the pointer cast in AS_SHADER_DATA invokes undefined behavior. */
1219
- struct ccl_align(16) ShaderDataTinyStorage {
1220
- char pad[sizeof(ShaderData) - sizeof(ShaderClosure) * MAX_CLOSURE];
1221
- };
1222
-
1223
- /* ShaderDataCausticsStorage needs the same alignment as ShaderData, or else
1224
- * the pointer cast in AS_SHADER_DATA invokes undefined behavior. */
1225
- struct ccl_align(16) ShaderDataCausticsStorage {
1226
- char pad[sizeof(ShaderData) - sizeof(ShaderClosure) * (MAX_CLOSURE - CAUSTICS_MAX_CLOSURE)];
1227
- };
1228
- #else
1229
- /* On the CPU use full size, to avoid compiler and ASAN warnings. */
1230
- using ShaderDataTinyStorage = ShaderData;
1231
- using ShaderDataCausticsStorage = ShaderData;
1232
- #endif
1233
-
1234
- #define AS_SHADER_DATA(shader_data_tiny_storage) \
1235
- ((ccl_private ShaderData *)shader_data_tiny_storage)
1236
-
1237
- /* Compact volume closures storage.
1238
- *
1239
- * Used for decoupled direct/indirect light closure storage.
1240
- *
1241
- * This shares its basic layout with SHADER_CLOSURE_VOLUME_BASE and ShaderClosure,
1242
- * just without the normal and with less space for closure-specific parameters.
1243
- * That way, we can just cast ShaderClosure* to ShaderVolumeClosure* and assign it.
1244
- */
1245
- struct ShaderVolumeClosure {
1246
- Spectrum weight;
1247
- ClosureType type;
1248
- float sample_weight;
1249
- /* Space for closure-specific parameters. */
1250
- float param[3];
1251
- };
1252
-
1253
- struct ShaderVolumePhases {
1254
- ShaderVolumeClosure closure[MAX_VOLUME_CLOSURE];
1255
- int num_closure;
1256
- };
1257
-
1258
- /* Volume Stack */
1259
-
1260
- #ifdef __VOLUME__
1261
- struct VolumeStack {
1262
- int object;
1263
- int shader;
1264
- };
1265
- #endif
1266
-
1267
- /* Struct to gather multiple nearby intersections. */
1268
- struct LocalIntersection {
1269
- int num_hits;
1270
- struct Intersection hits[LOCAL_MAX_HITS];
1271
- float3 Ng[LOCAL_MAX_HITS];
1272
- };
1273
-
1274
- /* Constant Kernel Data
1275
- *
1276
- * These structs are passed from CPU to various devices, and the struct layout
1277
- * must match exactly. Structs are padded to ensure 16 byte alignment, and we
1278
- * do not use float3 because its size may not be the same on all devices. */
1279
-
1280
- struct KernelCamera {
1281
- /* type */
1282
- int type;
1283
- int use_dof_or_motion_blur;
1284
-
1285
- /* depth of field */
1286
- float aperturesize;
1287
- float blades;
1288
- float bladesrotation;
1289
- float focaldistance;
1290
-
1291
- /* motion blur */
1292
- float shuttertime;
1293
- int num_motion_steps, have_perspective_motion;
1294
-
1295
- int pad1;
1296
- int pad2;
1297
- int pad3;
1298
-
1299
- /* panorama */
1300
- int panorama_type;
1301
- float fisheye_fov;
1302
- float fisheye_lens;
1303
- float fisheye_lens_polynomial_bias;
1304
- float4 equirectangular_range;
1305
- float4 fisheye_lens_polynomial_coefficients;
1306
- float4 central_cylindrical_range;
1307
-
1308
- /* stereo */
1309
- float interocular_offset;
1310
- float convergence_distance;
1311
- float pole_merge_angle_from;
1312
- float pole_merge_angle_to;
1313
-
1314
- /* matrices */
1315
- Transform cameratoworld;
1316
- ProjectionTransform rastertocamera;
1317
-
1318
- /* differentials */
1319
- float4 dx;
1320
- float4 dy;
1321
-
1322
- /* clipping */
1323
- float nearclip;
1324
- float cliplength;
1325
-
1326
- /* sensor size */
1327
- float sensorwidth;
1328
- float sensorheight;
1329
-
1330
- /* render size */
1331
- float width, height;
1332
-
1333
- /* anamorphic lens bokeh */
1334
- float inv_aperture_ratio;
1335
-
1336
- int is_inside_volume;
1337
-
1338
- /* more matrices */
1339
- ProjectionTransform screentoworld;
1340
- ProjectionTransform rastertoworld;
1341
- ProjectionTransform ndctoworld;
1342
- ProjectionTransform worldtoscreen;
1343
- ProjectionTransform worldtoraster;
1344
- ProjectionTransform worldtondc;
1345
- Transform worldtocamera;
1346
-
1347
- /* Stores changes in the projection matrix. Use for camera zoom motion
1348
- * blur and motion pass output for perspective camera. */
1349
- ProjectionTransform perspective_pre;
1350
- ProjectionTransform perspective_post;
1351
-
1352
- /* Transforms for motion pass. */
1353
- Transform motion_pass_pre;
1354
- Transform motion_pass_post;
1355
-
1356
- int shutter_table_offset;
1357
-
1358
- /* Rolling shutter */
1359
- int rolling_shutter_type;
1360
- float rolling_shutter_duration;
1361
-
1362
- int motion_position;
1363
- };
1364
- static_assert_align(KernelCamera, 16);
1365
-
1366
- struct KernelFilmConvert {
1367
- int pass_offset;
1368
- int pass_stride;
1369
-
1370
- int pass_use_exposure;
1371
- int pass_use_filter;
1372
-
1373
- int pass_divide;
1374
- int pass_indirect;
1375
-
1376
- int pass_combined;
1377
- int pass_sample_count;
1378
- int pass_adaptive_aux_buffer;
1379
- int pass_motion_weight;
1380
- int pass_shadow_catcher;
1381
- int pass_shadow_catcher_sample_count;
1382
- int pass_shadow_catcher_matte;
1383
- int pass_background;
1384
-
1385
- float scale;
1386
- float exposure;
1387
- float scale_exposure;
1388
-
1389
- int use_approximate_shadow_catcher;
1390
- int use_approximate_shadow_catcher_background;
1391
- int show_active_pixels;
1392
-
1393
- /* Number of components to write to. */
1394
- int num_components;
1395
-
1396
- /* Number of floats per pixel. When zero is the same as `num_components`.
1397
- * NOTE: Is ignored for half4 destination. */
1398
- int pixel_stride;
1399
-
1400
- int is_denoised;
1401
-
1402
- /* Padding. */
1403
- int pad1;
1404
- };
1405
- static_assert_align(KernelFilmConvert, 16);
1406
-
1407
- enum KernelBVHLayout {
1408
- BVH_LAYOUT_NONE = 0,
1409
-
1410
- BVH_LAYOUT_BVH2 = (1 << 0),
1411
- BVH_LAYOUT_EMBREE = (1 << 1),
1412
- BVH_LAYOUT_OPTIX = (1 << 2),
1413
- BVH_LAYOUT_MULTI_OPTIX = (1 << 3),
1414
- BVH_LAYOUT_MULTI_OPTIX_EMBREE = (1 << 4),
1415
- BVH_LAYOUT_METAL = (1 << 5),
1416
- BVH_LAYOUT_MULTI_METAL = (1 << 6),
1417
- BVH_LAYOUT_MULTI_METAL_EMBREE = (1 << 7),
1418
- BVH_LAYOUT_HIPRT = (1 << 8),
1419
- BVH_LAYOUT_MULTI_HIPRT = (1 << 9),
1420
- BVH_LAYOUT_MULTI_HIPRT_EMBREE = (1 << 10),
1421
- BVH_LAYOUT_EMBREEGPU = (1 << 11),
1422
- BVH_LAYOUT_MULTI_EMBREEGPU = (1 << 12),
1423
- BVH_LAYOUT_MULTI_EMBREEGPU_EMBREE = (1 << 13),
1424
-
1425
- /* Default BVH layout to use for CPU. */
1426
- BVH_LAYOUT_AUTO = BVH_LAYOUT_EMBREE,
1427
- BVH_LAYOUT_ALL = BVH_LAYOUT_BVH2 | BVH_LAYOUT_EMBREE | BVH_LAYOUT_OPTIX | BVH_LAYOUT_METAL |
1428
- BVH_LAYOUT_HIPRT | BVH_LAYOUT_MULTI_HIPRT | BVH_LAYOUT_MULTI_HIPRT_EMBREE |
1429
- BVH_LAYOUT_EMBREEGPU | BVH_LAYOUT_MULTI_EMBREEGPU |
1430
- BVH_LAYOUT_MULTI_EMBREEGPU_EMBREE,
1431
- };
1432
-
1433
- /* Specialized struct that can become constants in dynamic compilation. */
1434
- #define KERNEL_STRUCT_BEGIN(name, parent) struct ccl_align(16) name {
1435
- #define KERNEL_STRUCT_END(name) \
1436
- } \
1437
- ; \
1438
- static_assert_align(name, 16);
1439
-
1440
- #ifdef __KERNEL_USE_DATA_CONSTANTS__
1441
- # define KERNEL_STRUCT_MEMBER(parent, type, name) type __unused_##name;
1442
- #else
1443
- # define KERNEL_STRUCT_MEMBER(parent, type, name) type name;
1444
- #endif
1445
-
1446
- #include "kernel/data_template.h"
1447
-
1448
- struct KernelTables {
1449
- int filter_table_offset;
1450
- int ggx_E;
1451
- int ggx_Eavg;
1452
- int ggx_glass_E;
1453
- int ggx_glass_Eavg;
1454
- int ggx_glass_inv_E;
1455
- int ggx_glass_inv_Eavg;
1456
- int sheen_ltc;
1457
- int ggx_gen_schlick_ior_s;
1458
- int ggx_gen_schlick_s;
1459
- int thin_film_table;
1460
- int pad2;
1461
- };
1462
- static_assert_align(KernelTables, 16);
1463
-
1464
- struct KernelBake {
1465
- int use;
1466
- int object_index;
1467
- int tri_offset;
1468
- int use_camera;
1469
- };
1470
- static_assert_align(KernelBake, 16);
1471
-
1472
- struct KernelLightLinkSet {
1473
- uint light_tree_root;
1474
- };
1475
-
1476
- struct ccl_align(16) KernelData {
1477
- /* Features and limits. */
1478
- uint kernel_features;
1479
- uint max_closures;
1480
- uint max_shaders;
1481
- uint volume_stack_size;
1482
-
1483
- /* Always dynamic data members. */
1484
- KernelCamera cam;
1485
- KernelBake bake;
1486
- KernelTables tables;
1487
- KernelLightLinkSet light_link_sets[LIGHT_LINK_SET_MAX];
1488
-
1489
- /* Potentially specialized data members. */
1490
- #define KERNEL_STRUCT_BEGIN(name, parent) name parent;
1491
- #include "kernel/data_template.h"
1492
-
1493
- /* Device specific BVH. */
1494
- #ifdef __KERNEL_OPTIX__
1495
- OptixTraversableHandle device_bvh;
1496
- #elif defined __METALRT__
1497
- metalrt_as_type device_bvh;
1498
- #elif defined(__HIPRT__)
1499
- void *device_bvh;
1500
- #else
1501
- # ifdef __EMBREE__
1502
- # if RTC_VERSION >= 40400
1503
- RTCTraversable device_bvh;
1504
- # else
1505
- RTCScene device_bvh;
1506
- # endif
1507
- # ifndef __KERNEL_64_BIT__
1508
- int pad1;
1509
- # endif
1510
- # else
1511
- int device_bvh, pad1;
1512
- # endif
1513
- #endif
1514
- int pad2, pad3;
1515
- };
1516
- static_assert_align(KernelData, 16);
1517
-
1518
- /* Kernel data structures. */
1519
-
1520
- struct KernelObject {
1521
- Transform tfm;
1522
- Transform itfm;
1523
-
1524
- float volume_density;
1525
- float pass_id;
1526
- float random_number;
1527
- float color[3];
1528
- float alpha;
1529
- int particle_index;
1530
-
1531
- float dupli_generated[3];
1532
- float dupli_uv[2];
1533
-
1534
- int numkeys;
1535
- int num_geom_steps;
1536
- int num_tfm_steps;
1537
- int numverts;
1538
-
1539
- uint attribute_map_offset;
1540
- uint motion_offset;
1541
-
1542
- float cryptomatte_object;
1543
- float cryptomatte_asset;
1544
-
1545
- float shadow_terminator_shading_offset;
1546
- float shadow_terminator_geometry_offset;
1547
-
1548
- float ao_distance;
1549
-
1550
- int lightgroup;
1551
-
1552
- uint visibility;
1553
- int primitive_type;
1554
-
1555
- /* Volume velocity scale. */
1556
- float velocity_scale;
1557
-
1558
- /* TODO: separate array to avoid memory overhead when not used. */
1559
- uint64_t light_set_membership;
1560
- uint receiver_light_set;
1561
- uint64_t shadow_set_membership;
1562
- uint blocker_shadow_set;
1563
- };
1564
- static_assert_align(KernelObject, 16);
1565
-
1566
- struct KernelCurve {
1567
- int shader_id;
1568
- int first_key;
1569
- int num_keys;
1570
- int type;
1571
- };
1572
- static_assert_align(KernelCurve, 16);
1573
-
1574
- struct KernelCurveSegment {
1575
- int prim;
1576
- int type;
1577
- };
1578
- static_assert_align(KernelCurveSegment, 8);
1579
-
1580
- struct KernelSpotLight {
1581
- packed_float3 dir;
1582
- float radius;
1583
- float eval_fac;
1584
- float cos_half_spot_angle;
1585
- float half_cot_half_spot_angle;
1586
- float spot_smooth;
1587
- int is_sphere;
1588
- /* For non-uniform object scaling, the actual spread might be different. */
1589
- float cos_half_larger_spread;
1590
- /* Distance from the apex of the smallest enclosing cone of the light spread to light center. */
1591
- float ray_segment_dp;
1592
- };
1593
-
1594
- /* PointLight is SpotLight with only radius and invarea being used. */
1595
-
1596
- struct KernelAreaLight {
1597
- packed_float3 axis_u;
1598
- float len_u;
1599
- packed_float3 axis_v;
1600
- float len_v;
1601
- packed_float3 dir;
1602
- float invarea;
1603
- float tan_half_spread;
1604
- float normalize_spread;
1605
- float pad[2];
1606
- };
1607
-
1608
- struct KernelDistantLight {
1609
- float angle;
1610
- float one_minus_cosangle;
1611
- float half_inv_sin_half_angle;
1612
- float pdf;
1613
- float eval_fac;
1614
- float pad[3];
1615
- };
1616
-
1617
- struct KernelLight {
1618
- int type;
1619
- packed_float3 co;
1620
- int shader_id;
1621
- int object_id;
1622
- float max_bounces;
1623
- float strength[3];
1624
- int use_caustics;
1625
- int pad;
1626
- union {
1627
- KernelSpotLight spot;
1628
- KernelAreaLight area;
1629
- KernelDistantLight distant;
1630
- };
1631
- };
1632
- static_assert_align(KernelLight, 16);
1633
-
1634
- struct KernelLightDistribution {
1635
- float totarea;
1636
- int prim;
1637
- int shader_flag;
1638
- int object_id;
1639
- };
1640
- static_assert_align(KernelLightDistribution, 16);
1641
-
1642
- /* Bounding box. */
1643
- struct KernelBoundingBox {
1644
- packed_float3 min;
1645
- packed_float3 max;
1646
- };
1647
-
1648
- struct KernelBoundingCone {
1649
- packed_float3 axis;
1650
- float theta_o;
1651
- float theta_e;
1652
- };
1653
-
1654
- enum LightTreeNodeType : uint8_t {
1655
- LIGHT_TREE_INSTANCE = (1 << 0),
1656
- LIGHT_TREE_INNER = (1 << 1),
1657
- LIGHT_TREE_LEAF = (1 << 2),
1658
- LIGHT_TREE_DISTANT = (1 << 3),
1659
- };
1660
-
1661
- struct KernelLightTreeNode {
1662
- /* Bounding box. */
1663
- KernelBoundingBox bbox;
1664
-
1665
- /* Bounding cone. */
1666
- KernelBoundingCone bcone;
1667
-
1668
- /* Energy. */
1669
- float energy;
1670
-
1671
- LightTreeNodeType type;
1672
-
1673
- /* Leaf nodes need to know the number of emitters stored. */
1674
- int num_emitters;
1675
-
1676
- union {
1677
- struct {
1678
- int first_emitter; /* The index of the first emitter. */
1679
- } leaf;
1680
- struct {
1681
- /* Indices of the children. */
1682
- int left_child;
1683
- int right_child;
1684
- } inner;
1685
- struct {
1686
- int reference; /* A reference to the node with the subtree. */
1687
- } instance;
1688
- };
1689
-
1690
- /* Bit trail. */
1691
- uint bit_trail;
1692
-
1693
- /* Bits to skip in the bit trail, to skip nodes in for specialized trees. */
1694
- uint8_t bit_skip;
1695
-
1696
- /* Padding. */
1697
- uint8_t pad[11];
1698
- };
1699
- static_assert_align(KernelLightTreeNode, 16);
1700
-
1701
- struct KernelOctreeRoot {
1702
- packed_float3 scale;
1703
- int id;
1704
- packed_float3 translation;
1705
- int shader;
1706
- };
1707
-
1708
- struct KernelOctreeNode {
1709
- /* Index of the parent node in device vector `volume_tree_nodes`. */
1710
- int parent;
1711
-
1712
- /* Index of the first child node in device vector `volume_tree_nodes`. All children of the same
1713
- * node are stored in contiguous memory. */
1714
- int first_child;
1715
-
1716
- /* Minimal and maximal volume density inside the node. */
1717
- /* TODO(weizhen): we can make sigma Spectral for better accuracy. Since only root and leaf nodes
1718
- * need sigma, we can introduce `KernelOctreeInnerNode` to reduce the size of the struct. */
1719
- Extrema<float> sigma;
1720
- };
1721
-
1722
- struct KernelLightTreeEmitter {
1723
- /* Bounding cone. */
1724
- float theta_o;
1725
- float theta_e;
1726
-
1727
- /* Energy. */
1728
- float energy;
1729
-
1730
- union {
1731
- struct {
1732
- int id; /* The location in the triangles array. */
1733
- EmissionSampling emission_sampling;
1734
- } triangle;
1735
-
1736
- struct {
1737
- int id; /* The location in the lights array. */
1738
- } light;
1739
-
1740
- struct {
1741
- int object_id;
1742
- int node_id;
1743
- } mesh;
1744
- };
1745
-
1746
- /* Object and shader. */
1747
- int object_id;
1748
- int shader_flag;
1749
-
1750
- /* Bit trail from root node to leaf node containing emitter. */
1751
- int bit_trail;
1752
- };
1753
- static_assert_align(KernelLightTreeEmitter, 16);
1754
-
1755
- struct KernelParticle {
1756
- int index;
1757
- float age;
1758
- float lifetime;
1759
- float size;
1760
- float4 rotation;
1761
- /* Only XYZ are used of the following. float4 instead of float3 are used
1762
- * to ensure consistent padding/alignment across devices. */
1763
- float4 location;
1764
- float4 velocity;
1765
- float4 angular_velocity;
1766
- };
1767
- static_assert_align(KernelParticle, 16);
1768
-
1769
- struct KernelShader {
1770
- float constant_emission[3];
1771
- float cryptomatte_id;
1772
- int flags;
1773
- int pass_id;
1774
- int pad2, pad3;
1775
- };
1776
- static_assert_align(KernelShader, 16);
1777
-
1778
- /* Patches */
1779
-
1780
- // NOLINTBEGIN
1781
- #define PATCH_MAX_CONTROL_VERTS 16
1782
-
1783
- /* Patch map node flags */
1784
-
1785
- #define PATCH_MAP_NODE_IS_SET (1 << 30)
1786
- #define PATCH_MAP_NODE_IS_LEAF (1u << 31)
1787
- #define PATCH_MAP_NODE_INDEX_MASK (~(PATCH_MAP_NODE_IS_SET | PATCH_MAP_NODE_IS_LEAF))
1788
- // NOLINTEND
1789
-
1790
- /* Work Tiles */
1791
-
1792
- struct KernelWorkTile {
1793
- uint x, y, w, h;
1794
-
1795
- uint start_sample;
1796
- uint num_samples;
1797
- uint sample_offset;
1798
-
1799
- int offset;
1800
- uint stride;
1801
-
1802
- /* Precalculated parameters used by init_from_camera kernel on GPU. */
1803
- int path_index_offset;
1804
- int work_size;
1805
- };
1806
-
1807
- /* Shader Evaluation.
1808
- *
1809
- * Position on a primitive on an object at which we want to evaluate the
1810
- * shader for example mesh displacement or light importance map. */
1811
-
1812
- struct KernelShaderEvalInput {
1813
- int object;
1814
- int prim;
1815
- float u, v;
1816
- };
1817
- static_assert_align(KernelShaderEvalInput, 16);
1818
-
1819
- /* Pre-computed sample table sizes for the tabulated Sobol sampler.
1820
- *
1821
- * NOTE: min and max samples *must* be a power of two, and patterns
1822
- * ideally should be as well.
1823
- */
1824
- // NOLINTBEGIN
1825
- #define MIN_TAB_SOBOL_SAMPLES 256
1826
- #define MAX_TAB_SOBOL_SAMPLES 8192
1827
- #define NUM_TAB_SOBOL_DIMENSIONS 4
1828
- #define NUM_TAB_SOBOL_PATTERNS 256
1829
- // NOLINTEND
1830
-
1831
- /* Device kernels.
1832
- *
1833
- * Identifier for kernels that can be executed in device queues.
1834
- *
1835
- * Some implementation details.
1836
- *
1837
- * If the kernel uses shared CUDA memory, `CUDADeviceQueue::enqueue` is to be modified.
1838
- * The path iteration kernels are handled in `PathTraceWorkGPU::enqueue_path_iteration`. */
1839
-
1840
- enum DeviceKernel : int {
1841
- DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA = 0,
1842
- DEVICE_KERNEL_INTEGRATOR_INIT_FROM_BAKE,
1843
- DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST,
1844
- DEVICE_KERNEL_INTEGRATOR_INTERSECT_SHADOW,
1845
- DEVICE_KERNEL_INTEGRATOR_INTERSECT_SUBSURFACE,
1846
- DEVICE_KERNEL_INTEGRATOR_INTERSECT_VOLUME_STACK,
1847
- DEVICE_KERNEL_INTEGRATOR_INTERSECT_DEDICATED_LIGHT,
1848
- DEVICE_KERNEL_INTEGRATOR_SHADE_BACKGROUND,
1849
- DEVICE_KERNEL_INTEGRATOR_SHADE_LIGHT,
1850
- DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE,
1851
- DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE,
1852
- DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE,
1853
- DEVICE_KERNEL_INTEGRATOR_SHADE_VOLUME,
1854
- DEVICE_KERNEL_INTEGRATOR_SHADE_VOLUME_RAY_MARCHING,
1855
- DEVICE_KERNEL_INTEGRATOR_SHADE_SHADOW,
1856
- DEVICE_KERNEL_INTEGRATOR_SHADE_DEDICATED_LIGHT,
1857
- DEVICE_KERNEL_INTEGRATOR_MEGAKERNEL,
1858
-
1859
- DEVICE_KERNEL_INTEGRATOR_QUEUED_PATHS_ARRAY,
1860
- DEVICE_KERNEL_INTEGRATOR_QUEUED_SHADOW_PATHS_ARRAY,
1861
- DEVICE_KERNEL_INTEGRATOR_ACTIVE_PATHS_ARRAY,
1862
- DEVICE_KERNEL_INTEGRATOR_TERMINATED_PATHS_ARRAY,
1863
- DEVICE_KERNEL_INTEGRATOR_SORTED_PATHS_ARRAY,
1864
- DEVICE_KERNEL_INTEGRATOR_SORT_BUCKET_PASS,
1865
- DEVICE_KERNEL_INTEGRATOR_SORT_WRITE_PASS,
1866
- DEVICE_KERNEL_INTEGRATOR_COMPACT_PATHS_ARRAY,
1867
- DEVICE_KERNEL_INTEGRATOR_COMPACT_STATES,
1868
- DEVICE_KERNEL_INTEGRATOR_TERMINATED_SHADOW_PATHS_ARRAY,
1869
- DEVICE_KERNEL_INTEGRATOR_COMPACT_SHADOW_PATHS_ARRAY,
1870
- DEVICE_KERNEL_INTEGRATOR_COMPACT_SHADOW_STATES,
1871
- DEVICE_KERNEL_INTEGRATOR_RESET,
1872
- DEVICE_KERNEL_INTEGRATOR_SHADOW_CATCHER_COUNT_POSSIBLE_SPLITS,
1873
-
1874
- DEVICE_KERNEL_SHADER_EVAL_DISPLACE,
1875
- DEVICE_KERNEL_SHADER_EVAL_BACKGROUND,
1876
- DEVICE_KERNEL_SHADER_EVAL_CURVE_SHADOW_TRANSPARENCY,
1877
- DEVICE_KERNEL_SHADER_EVAL_VOLUME_DENSITY,
1878
-
1879
- #define DECLARE_FILM_CONVERT_KERNEL(variant) \
1880
- DEVICE_KERNEL_FILM_CONVERT_##variant, DEVICE_KERNEL_FILM_CONVERT_##variant##_HALF_RGBA
1881
-
1882
- DECLARE_FILM_CONVERT_KERNEL(DEPTH),
1883
- DECLARE_FILM_CONVERT_KERNEL(MIST),
1884
- DECLARE_FILM_CONVERT_KERNEL(VOLUME_MAJORANT),
1885
- DECLARE_FILM_CONVERT_KERNEL(SAMPLE_COUNT),
1886
- DECLARE_FILM_CONVERT_KERNEL(FLOAT),
1887
- DECLARE_FILM_CONVERT_KERNEL(LIGHT_PATH),
1888
- DECLARE_FILM_CONVERT_KERNEL(RGBE),
1889
- DECLARE_FILM_CONVERT_KERNEL(FLOAT3),
1890
- DECLARE_FILM_CONVERT_KERNEL(MOTION),
1891
- DECLARE_FILM_CONVERT_KERNEL(CRYPTOMATTE),
1892
- DECLARE_FILM_CONVERT_KERNEL(SHADOW_CATCHER),
1893
- DECLARE_FILM_CONVERT_KERNEL(SHADOW_CATCHER_MATTE_WITH_SHADOW),
1894
- DECLARE_FILM_CONVERT_KERNEL(COMBINED),
1895
- DECLARE_FILM_CONVERT_KERNEL(FLOAT4),
1896
-
1897
- #undef DECLARE_FILM_CONVERT_KERNEL
1898
-
1899
- DEVICE_KERNEL_ADAPTIVE_SAMPLING_CONVERGENCE_CHECK,
1900
- DEVICE_KERNEL_ADAPTIVE_SAMPLING_CONVERGENCE_FILTER_X,
1901
- DEVICE_KERNEL_ADAPTIVE_SAMPLING_CONVERGENCE_FILTER_Y,
1902
-
1903
- DEVICE_KERNEL_FILTER_GUIDING_PREPROCESS,
1904
- DEVICE_KERNEL_FILTER_GUIDING_SET_FAKE_ALBEDO,
1905
- DEVICE_KERNEL_FILTER_COLOR_PREPROCESS,
1906
- DEVICE_KERNEL_FILTER_COLOR_POSTPROCESS,
1907
- DEVICE_KERNEL_FILTER_COLOR_FLIP_Y,
1908
-
1909
- DEVICE_KERNEL_VOLUME_GUIDING_FILTER_X,
1910
- DEVICE_KERNEL_VOLUME_GUIDING_FILTER_Y,
1911
-
1912
- DEVICE_KERNEL_CRYPTOMATTE_POSTPROCESS,
1913
-
1914
- DEVICE_KERNEL_PREFIX_SUM,
1915
-
1916
- DEVICE_KERNEL_NUM,
1917
- };
1918
-
1919
- enum {
1920
- DEVICE_KERNEL_INTEGRATOR_NUM = DEVICE_KERNEL_INTEGRATOR_MEGAKERNEL + 1,
1921
- };
1922
-
1923
- CCL_NAMESPACE_END