@tushar-br/editing-pack 1.0.188 → 1.0.190
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/staging_area/Blender/blender.pdb.ts_part_0 +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__init__.py +0 -173
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/__init__.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/camera.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/engine.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/operators.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/presets.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/properties.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/ui.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/__pycache__/version_update.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/geom/shader_data.h +0 -452
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/geom/triangle.h +0 -278
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/geom/triangle_intersect.h +0 -166
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/geom/volume.h +0 -104
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/globals.h +0 -13
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/image.h +0 -12
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/displacement_shader.h +0 -43
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/guiding.h +0 -641
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/init_from_bake.h +0 -344
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/init_from_camera.h +0 -110
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_closest.h +0 -443
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_dedicated_light.h +0 -232
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_shadow.h +0 -183
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_subsurface.h +0 -24
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/intersect_volume_stack.h +0 -250
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/megakernel.h +0 -114
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/mnee.h +0 -1123
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/path_state.h +0 -425
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_background.h +0 -210
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_dedicated_light.h +0 -243
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_light.h +0 -95
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_shadow.h +0 -192
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_surface.h +0 -885
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shade_volume.h +0 -2947
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shadow_catcher.h +0 -79
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shadow_linking.h +0 -69
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/shadow_state_template.h +0 -99
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/state.h +0 -276
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/state_flow.h +0 -255
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/state_template.h +0 -152
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/state_util.h +0 -602
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/subsurface.h +0 -251
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/subsurface_disk.h +0 -220
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/subsurface_random_walk.h +0 -462
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/surface_shader.h +0 -1198
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/volume_shader.h +0 -539
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/integrator/volume_stack.h +0 -258
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/area.h +0 -537
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/background.h +0 -500
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/common.h +0 -86
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/distant.h +0 -167
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/distribution.h +0 -60
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/light.h +0 -499
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/point.h +0 -240
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/sample.h +0 -545
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/spot.h +0 -347
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/tree.h +0 -951
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/light/triangle.h +0 -339
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/camera.h +0 -81
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/closures_setup.h +0 -1259
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/closures_template.h +0 -277
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/osl.h +0 -287
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/services_gpu.h +0 -1327
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/osl/types.h +0 -157
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/lcg.h +0 -53
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/mapping.h +0 -251
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/mis.h +0 -41
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/pattern.h +0 -188
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/sobol_burley.h +0 -203
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/tabulated_sobol.h +0 -178
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/sample/util.h +0 -79
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/ao.h +0 -148
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/aov.h +0 -49
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/attribute.h +0 -326
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/bevel.h +0 -334
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/blackbody.h +0 -35
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/brick.h +0 -147
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/brightness.h +0 -32
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/bump.h +0 -72
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/camera.h +0 -42
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/checker.h +0 -54
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/clamp.h +0 -40
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/closure.h +0 -1559
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/color_util.h +0 -409
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/convert.h +0 -66
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/displace.h +0 -240
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/fractal_noise.h +0 -550
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/fresnel.h +0 -80
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/gabor.h +0 -392
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/gamma.h +0 -27
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/geometry.h +0 -280
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/gradient.h +0 -80
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/hsv.h +0 -54
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/ies.h +0 -38
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/image.h +0 -273
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/invert.h +0 -33
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/light_path.h +0 -150
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/magic.h +0 -132
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/map_range.h +0 -164
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/mapping.h +0 -74
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/mapping_util.h +0 -37
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/math.h +0 -73
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/math_util.h +0 -278
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/mix.h +0 -125
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/node_types_template.h +0 -115
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/noise.h +0 -761
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/noisetex.h +0 -370
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/normal.h +0 -38
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/radial_tiling.h +0 -81
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/radial_tiling_shared.h +0 -1179
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/ramp.h +0 -185
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/ramp_util.h +0 -80
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/sepcomb_color.h +0 -62
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/sepcomb_vector.h +0 -45
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/sky.h +0 -309
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/svm.h +0 -492
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/tex_coord.h +0 -506
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/types.h +0 -530
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/util.h +0 -160
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/value.h +0 -34
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/vector_rotate.h +0 -79
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/vector_transform.h +0 -130
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/vertex_color.h +0 -107
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/voronoi.h +0 -1248
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/wave.h +0 -137
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/wavelength.h +0 -36
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/white_noise.h +0 -74
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/svm/wireframe.h +0 -116
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/tables.h +0 -124
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/types.h +0 -1923
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/colorspace.h +0 -54
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/differential.h +0 -169
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/ies.h +0 -145
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/lookup_table.h +0 -74
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/nanovdb.h +0 -436
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/profiler.h +0 -28
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/kernel/util/texture_3d.h +0 -232
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/atomic.h +0 -315
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/color.h +0 -439
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/defines.h +0 -131
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/guiding.h +0 -40
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/half.h +0 -178
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/hash.h +0 -650
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math.h +0 -24
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_base.h +0 -953
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_dual.h +0 -59
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_fast.h +0 -650
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_float2.h +0 -274
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_float3.h +0 -847
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_float4.h +0 -666
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_float8.h +0 -471
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_int2.h +0 -59
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_int3.h +0 -117
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_int4.h +0 -296
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_int8.h +0 -353
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/math_intersect.h +0 -452
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/projection.h +0 -308
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/projection_inverse.h +0 -95
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/rect.h +0 -61
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/static_assert.h +0 -21
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/texture.h +0 -100
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/transform.h +0 -650
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types.h +0 -32
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_base.h +0 -94
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_dual.h +0 -134
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_float2.h +0 -71
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_float3.h +0 -200
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_float4.h +0 -134
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_float8.h +0 -134
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_int2.h +0 -44
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_int3.h +0 -158
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_int4.h +0 -91
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_int8.h +0 -94
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_rgbe.h +0 -109
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_spectrum.h +0 -28
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uchar2.h +0 -39
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uchar3.h +0 -39
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uchar4.h +0 -45
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uint2.h +0 -37
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uint3.h +0 -91
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_uint4.h +0 -37
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/source/util/types_ushort4.h +0 -19
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/ui.py +0 -2645
- package/staging_area/Blender/5.0/scripts/addons_core/cycles/version_update.py +0 -330
- package/staging_area/Blender/5.0/scripts/addons_core/hydra_storm/__init__.py +0 -33
- package/staging_area/Blender/5.0/scripts/addons_core/hydra_storm/engine.py +0 -47
- package/staging_area/Blender/5.0/scripts/addons_core/hydra_storm/properties.py +0 -62
- package/staging_area/Blender/5.0/scripts/addons_core/hydra_storm/ui.py +0 -280
- package/staging_area/Blender/5.0/scripts/addons_core/io_anim_bvh/__init__.py +0 -397
- package/staging_area/Blender/5.0/scripts/addons_core/io_anim_bvh/__pycache__/__init__.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/io_anim_bvh/export_bvh.py +0 -294
- package/staging_area/Blender/5.0/scripts/addons_core/io_anim_bvh/import_bvh.py +0 -795
- package/staging_area/Blender/5.0/scripts/addons_core/io_curve_svg/__init__.py +0 -115
- package/staging_area/Blender/5.0/scripts/addons_core/io_curve_svg/__pycache__/__init__.cpython-311.pyc +0 -0
- package/staging_area/Blender/5.0/scripts/addons_core/io_curve_svg/import_svg.py +0 -1911
- package/staging_area/Blender/5.0/scripts/addons_core/io_curve_svg/svg_colors.py +0 -153
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# SPDX-FileCopyrightText: 2018-2021 The glTF-Blender-IO authors
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#
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# SPDX-License-Identifier: Apache-2.0
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import bpy
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from itertools import chain
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from mathutils import Vector, Quaternion, Matrix
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from ...io.imp.gltf2_io_binary import BinaryData
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from ..com.gltf2_blender_math import scale_rot_swap_matrix, nearby_signed_perm_matrix
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def compute_vnodes(gltf):
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"""Computes the tree of virtual nodes.
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Copies the glTF nodes into a tree of VNodes, then performs a series of
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passes to transform it into a form that we can import into Blender.
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"""
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init_vnodes(gltf)
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mark_bones_and_armas(gltf)
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move_skinned_meshes(gltf)
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fixup_multitype_nodes(gltf)
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correct_cameras_and_lights(gltf)
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pick_bind_pose(gltf)
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prettify_bones(gltf)
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calc_bone_matrices(gltf)
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class VNode:
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"""A "virtual" node.
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These are what eventually get turned into nodes
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in the Blender scene.
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"""
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# Types
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Object = 0
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Bone = 1
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DummyRoot = 2
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Inst = 3
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def __init__(self):
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self.name = None
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self.default_name = 'Node' # fallback when no name
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self.children = []
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self.parent = None
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self.type = VNode.Object
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self.is_arma = False
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self.base_trs = (
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Vector((0, 0, 0)),
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Quaternion((1, 0, 0, 0)),
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Vector((1, 1, 1)),
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)
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# Additional rotations before/after the base TRS.
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# Allows per-vnode axis adjustment. See local_rotation.
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self.rotation_after = Quaternion((1, 0, 0, 0))
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self.rotation_before = Quaternion((1, 0, 0, 0))
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# Indices of the glTF node where the mesh, etc. came from.
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# (They can get moved around.)
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self.mesh_node_idx = None
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self.camera_node_idx = None
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self.light_node_idx = None
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# Store in which glTF scene(s) this node is used.
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self.scenes = []
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def trs(self):
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# (final TRS) = (rotation after) (base TRS) (rotation before)
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t, r, s = self.base_trs
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m = scale_rot_swap_matrix(self.rotation_before)
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return (
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self.rotation_after @ t,
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self.rotation_after @ r @ self.rotation_before,
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m @ s,
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)
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def base_locs_to_final_locs(self, base_locs):
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ra = self.rotation_after
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return [ra @ loc for loc in base_locs]
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def base_rots_to_final_rots(self, base_rots):
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ra, rb = self.rotation_after, self.rotation_before
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return [ra @ rot @ rb for rot in base_rots]
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def base_scales_to_final_scales(self, base_scales):
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m = scale_rot_swap_matrix(self.rotation_before)
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return [m @ scale for scale in base_scales]
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def local_rotation(gltf, vnode_id, rot):
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"""Appends a local rotation to vnode's world transform:
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(new world transform) = (old world transform) @ (rot)
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without changing the world transform of vnode's children.
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For correctness, rot must be a signed permutation of the axes
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(eg. (X Y Z)->(X -Z Y)) OR vnode's scale must always be uniform.
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"""
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gltf.vnodes[vnode_id].rotation_before @= rot
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# Append the inverse rotation after children's TRS to cancel it out.
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rot_inv = rot.conjugated()
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for child in gltf.vnodes[vnode_id].children:
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gltf.vnodes[child].rotation_after = \
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rot_inv @ gltf.vnodes[child].rotation_after
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def init_vnodes(gltf):
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# Map of all VNodes. The keys are arbitrary IDs.
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# Nodes coming from glTF use the index into gltf.data.nodes for an ID.
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gltf.vnodes = {}
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for i, pynode in enumerate(gltf.data.nodes or []):
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vnode = VNode()
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gltf.vnodes[i] = vnode
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vnode.name = pynode.name
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vnode.default_name = 'Node_%d' % i
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vnode.children = list(pynode.children or [])
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vnode.base_trs = get_node_trs(gltf, pynode)
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if pynode.mesh is not None:
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# Check if there is gpu_instancing extension
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if pynode.extensions and "EXT_mesh_gpu_instancing" in pynode.extensions.keys():
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manage_gpu_instancing(gltf, vnode, i, pynode.extensions['EXT_mesh_gpu_instancing'], pynode.mesh)
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else:
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vnode.mesh_node_idx = i
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if pynode.camera is not None:
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vnode.camera_node_idx = i
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if 'KHR_lights_punctual' in (pynode.extensions or {}):
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vnode.light_node_idx = i
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for id in gltf.vnodes:
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for child in gltf.vnodes[id].children:
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assert gltf.vnodes[child].parent is None
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gltf.vnodes[child].parent = id
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# Map the node/scene
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# Create a recursive function to find all the nodes in a scene
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# add assign the nodes to the scene(s)
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def add_nodes_to_scene(idx_scene, node):
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gltf.vnodes[node].scenes.append(idx_scene)
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for child in gltf.vnodes[node].children:
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add_nodes_to_scene(idx_scene, child)
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for idx_scene, scene in enumerate(gltf.data.scenes or []):
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for node in scene.nodes or []:
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add_nodes_to_scene(idx_scene, node)
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# Create a map of all scene / blender collections
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gltf.blender_collections = {}
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gltf.active_collection = bpy.context.collection
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gltf.blender_scenes = {}
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# Create needed scenes
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for idx_scene, scene in enumerate(gltf.data.scenes or []):
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# Create a new scene for all not default scenes
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if idx_scene != (gltf.data.scene or 0):
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new_scene = bpy.data.scenes.new(name=scene.name or "Scene %d" % idx_scene)
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gltf.blender_scenes[idx_scene] = new_scene
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else:
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gltf.blender_scenes[idx_scene] = bpy.context.scene
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# If we have only 1 scene, we can use the active collection
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# If we have multiple scenes, we create a collection for each scene (as child of active collection)
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# And if some nodes are orphan, we create a collection for them too
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if len(gltf.data.scenes or []) == 1:
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gltf.blender_collections[gltf.data.scene or 0] = bpy.context.collection
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elif len(gltf.data.scenes or []) > 1:
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for idx_scene, scene in enumerate(gltf.data.scenes or []):
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if gltf.import_settings['import_scene_as_collection'] is True:
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# Create a new collection for the scene
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collection = bpy.data.collections.new(gltf.data.scenes[idx_scene].name or "Scene %d" % idx_scene)
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# Link the collection to the active collection or the collection of the scene
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# Collection on current scene
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gltf.active_collection.children.link(collection)
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# Add the collection to the map
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gltf.blender_collections[idx_scene] = collection
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else:
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if idx_scene == gltf.data.scene:
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gltf.blender_collections[idx_scene] = gltf.active_collection
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# No collection creation, so no linking
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# Link between glTF scene and blender scene is already done
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# Check if we have orphan nodes
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orphan_nodes = [node for node in gltf.vnodes if len(gltf.vnodes[node].scenes) == 0]
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if len(orphan_nodes) > 0:
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# Create a new collection for the orphan nodes
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orphan_collection = bpy.data.collections.new("Orphan Nodes")
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# Link the collection to the active collection
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gltf.active_collection.children.link(orphan_collection)
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# Add the collection to the map
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gltf.blender_collections[None] = orphan_collection
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# Inserting a root node will simplify things.
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roots = [id for id in gltf.vnodes if gltf.vnodes[id].parent is None]
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gltf.vnodes['root'] = VNode()
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gltf.vnodes['root'].type = VNode.DummyRoot
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gltf.vnodes['root'].default_name = 'Root'
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gltf.vnodes['root'].children = roots
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for root in roots:
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gltf.vnodes[root].parent = 'root'
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def manage_gpu_instancing(gltf, vnode, i, ext, mesh_id):
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trans_list = BinaryData.get_data_from_accessor(gltf, ext['attributes'].get('TRANSLATION', None)) \
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if ext['attributes'].get('TRANSLATION', None) is not None else None
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rot_list = BinaryData.get_data_from_accessor(gltf, ext['attributes'].get('ROTATION', None)) \
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if ext['attributes'].get('ROTATION', None) is not None else None
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scale_list = BinaryData.get_data_from_accessor(gltf, ext['attributes'].get('SCALE', None)) \
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if ext['attributes'].get('SCALE', None) is not None else None
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# Retrieve the first available attribute to get the number of children
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val = next((elem for elem in [
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trans_list,
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rot_list,
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scale_list,
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] if elem is not None), None)
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# Wwe can't have only custom properties
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if not val:
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return
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length = len(val)
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if trans_list is None:
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trans_list = [None] * length
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if rot_list is None:
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rot_list = [None] * length
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if scale_list is None:
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scale_list = [None] * length
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assert len(trans_list) == len(rot_list) == len(scale_list)
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for inst in range(length):
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inst_id = '%d' % i + "." + '%d' % inst
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inst_vnode = VNode()
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inst_vnode.type = VNode.Inst
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240
|
-
gltf.vnodes[inst_id] = inst_vnode
|
|
241
|
-
inst_vnode.name = None
|
|
242
|
-
inst_vnode.default_name = 'Node_' + inst_id
|
|
243
|
-
inst_vnode.children = []
|
|
244
|
-
inst_vnode.base_trs = get_inst_trs(gltf, trans_list[inst], rot_list[inst], scale_list[inst])
|
|
245
|
-
inst_vnode.mesh_idx = mesh_id
|
|
246
|
-
# Do not set scenes here, this will be handle later by recursive add_nodes_to_scene
|
|
247
|
-
|
|
248
|
-
vnode.children.append(inst_id)
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
def get_inst_trs(gltf, trans, rot, scale):
|
|
252
|
-
t = gltf.loc_gltf_to_blender(trans or [0, 0, 0])
|
|
253
|
-
r = gltf.quaternion_gltf_to_blender(rot or [0, 0, 0, 1])
|
|
254
|
-
s = gltf.scale_gltf_to_blender(scale or [1, 1, 1])
|
|
255
|
-
return t, r, s
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
def get_node_trs(gltf, pynode):
|
|
259
|
-
if pynode.matrix is not None:
|
|
260
|
-
m = gltf.matrix_gltf_to_blender(pynode.matrix)
|
|
261
|
-
return m.decompose()
|
|
262
|
-
|
|
263
|
-
t = gltf.loc_gltf_to_blender(pynode.translation or [0, 0, 0])
|
|
264
|
-
r = gltf.quaternion_gltf_to_blender(pynode.rotation or [0, 0, 0, 1])
|
|
265
|
-
s = gltf.scale_gltf_to_blender(pynode.scale or [1, 1, 1])
|
|
266
|
-
return t, r, s
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
def mark_bones_and_armas(gltf):
|
|
270
|
-
"""
|
|
271
|
-
Mark nodes as armatures so that every node that is used as joint is a
|
|
272
|
-
descendant of an armature. Mark everything between an armature and a
|
|
273
|
-
joint as a bone.
|
|
274
|
-
"""
|
|
275
|
-
for skin in gltf.data.skins or []:
|
|
276
|
-
descendants = list(skin.joints)
|
|
277
|
-
if skin.skeleton is not None:
|
|
278
|
-
descendants.append(skin.skeleton)
|
|
279
|
-
arma_id = deepest_common_ancestor(gltf, descendants)
|
|
280
|
-
|
|
281
|
-
if arma_id in skin.joints:
|
|
282
|
-
arma_id = gltf.vnodes[arma_id].parent
|
|
283
|
-
|
|
284
|
-
if gltf.vnodes[arma_id].type != VNode.Bone:
|
|
285
|
-
gltf.vnodes[arma_id].type = VNode.Object
|
|
286
|
-
gltf.vnodes[arma_id].is_arma = True
|
|
287
|
-
gltf.vnodes[arma_id].arma_name = skin.name or 'Armature'
|
|
288
|
-
# Because the dummy root node is no more an dummy node, but a real armature object,
|
|
289
|
-
# We need to set the scenes on the vnode
|
|
290
|
-
gltf.vnodes[arma_id].scenes = list(
|
|
291
|
-
set(chain.from_iterable(
|
|
292
|
-
gltf.vnodes[joint].scenes for joint in skin.joints
|
|
293
|
-
))
|
|
294
|
-
)
|
|
295
|
-
|
|
296
|
-
for joint in skin.joints:
|
|
297
|
-
while joint != arma_id:
|
|
298
|
-
gltf.vnodes[joint].type = VNode.Bone
|
|
299
|
-
gltf.vnodes[joint].is_arma = False
|
|
300
|
-
joint = gltf.vnodes[joint].parent
|
|
301
|
-
|
|
302
|
-
# Mark the armature each bone is a descendant of.
|
|
303
|
-
|
|
304
|
-
def visit(vnode_id, cur_arma): # Depth-first walk
|
|
305
|
-
vnode = gltf.vnodes[vnode_id]
|
|
306
|
-
|
|
307
|
-
if vnode.is_arma:
|
|
308
|
-
cur_arma = vnode_id
|
|
309
|
-
elif vnode.type == VNode.Bone:
|
|
310
|
-
vnode.bone_arma = cur_arma
|
|
311
|
-
else:
|
|
312
|
-
cur_arma = None
|
|
313
|
-
|
|
314
|
-
for child in vnode.children:
|
|
315
|
-
visit(child, cur_arma)
|
|
316
|
-
|
|
317
|
-
visit('root', cur_arma=None)
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
def deepest_common_ancestor(gltf, vnode_ids):
|
|
321
|
-
"""Find the deepest (improper) ancestor of a set of vnodes."""
|
|
322
|
-
path_to_ancestor = [] # path to deepest ancestor so far
|
|
323
|
-
for vnode_id in vnode_ids:
|
|
324
|
-
path = path_from_root(gltf, vnode_id)
|
|
325
|
-
if not path_to_ancestor:
|
|
326
|
-
path_to_ancestor = path
|
|
327
|
-
else:
|
|
328
|
-
path_to_ancestor = longest_common_prefix(path, path_to_ancestor)
|
|
329
|
-
return path_to_ancestor[-1]
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
def path_from_root(gltf, vnode_id):
|
|
333
|
-
"""Returns the ids of all vnodes from the root to vnode_id."""
|
|
334
|
-
path = []
|
|
335
|
-
while vnode_id is not None:
|
|
336
|
-
path.append(vnode_id)
|
|
337
|
-
vnode_id = gltf.vnodes[vnode_id].parent
|
|
338
|
-
path.reverse()
|
|
339
|
-
return path
|
|
340
|
-
|
|
341
|
-
|
|
342
|
-
def longest_common_prefix(list1, list2):
|
|
343
|
-
i = 0
|
|
344
|
-
while i != min(len(list1), len(list2)):
|
|
345
|
-
if list1[i] != list2[i]:
|
|
346
|
-
break
|
|
347
|
-
i += 1
|
|
348
|
-
return list1[:i]
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
def move_skinned_meshes(gltf):
|
|
352
|
-
"""
|
|
353
|
-
In glTF, where in the node hierarchy a skinned mesh is instantiated has
|
|
354
|
-
no effect on its world space position: only the world transforms of the
|
|
355
|
-
joints in its skin affect it.
|
|
356
|
-
|
|
357
|
-
To do this in Blender:
|
|
358
|
-
* Move a skinned mesh to become a child of the armature that skins it.
|
|
359
|
-
Have to ensure the mesh and arma have the same world transform.
|
|
360
|
-
* When we do mesh creation, we will also need to put all the verts in
|
|
361
|
-
the bind pose in arma space.
|
|
362
|
-
"""
|
|
363
|
-
ids = list(gltf.vnodes.keys())
|
|
364
|
-
for id in ids:
|
|
365
|
-
vnode = gltf.vnodes[id]
|
|
366
|
-
|
|
367
|
-
if vnode.mesh_node_idx is None:
|
|
368
|
-
continue
|
|
369
|
-
|
|
370
|
-
skin = gltf.data.nodes[vnode.mesh_node_idx].skin
|
|
371
|
-
if skin is None:
|
|
372
|
-
continue
|
|
373
|
-
|
|
374
|
-
pyskin = gltf.data.skins[skin]
|
|
375
|
-
arma = gltf.vnodes[pyskin.joints[0]].bone_arma
|
|
376
|
-
|
|
377
|
-
# First try moving the whole node if we can do it without
|
|
378
|
-
# messing anything up.
|
|
379
|
-
is_animated = (
|
|
380
|
-
gltf.data.animations and
|
|
381
|
-
isinstance(id, int) and
|
|
382
|
-
gltf.data.nodes[id].animations
|
|
383
|
-
)
|
|
384
|
-
ok_to_move = (
|
|
385
|
-
not is_animated and
|
|
386
|
-
vnode.type == VNode.Object and
|
|
387
|
-
not vnode.is_arma and
|
|
388
|
-
not vnode.children and
|
|
389
|
-
vnode.camera_node_idx is None and
|
|
390
|
-
vnode.light_node_idx is None
|
|
391
|
-
)
|
|
392
|
-
if ok_to_move:
|
|
393
|
-
reparent(gltf, id, new_parent=arma)
|
|
394
|
-
vnode.base_trs = (
|
|
395
|
-
Vector((0, 0, 0)),
|
|
396
|
-
Quaternion((1, 0, 0, 0)),
|
|
397
|
-
Vector((1, 1, 1)),
|
|
398
|
-
)
|
|
399
|
-
continue
|
|
400
|
-
|
|
401
|
-
# Otherwise, create a new child of the arma and move
|
|
402
|
-
# the mesh instance there, leaving the node behind.
|
|
403
|
-
new_id = str(id) + '.skinned'
|
|
404
|
-
gltf.vnodes[new_id] = VNode()
|
|
405
|
-
gltf.vnodes[new_id].parent = arma
|
|
406
|
-
gltf.vnodes[arma].children.append(new_id)
|
|
407
|
-
gltf.vnodes[new_id].mesh_node_idx = vnode.mesh_node_idx
|
|
408
|
-
gltf.vnodes[new_id].scenes = vnode.scenes
|
|
409
|
-
vnode.mesh_node_idx = None
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
def reparent(gltf, vnode_id, new_parent):
|
|
413
|
-
"""Moves a VNode to a new parent."""
|
|
414
|
-
vnode = gltf.vnodes[vnode_id]
|
|
415
|
-
if vnode.parent == new_parent:
|
|
416
|
-
return
|
|
417
|
-
if vnode.parent is not None:
|
|
418
|
-
parent_vnode = gltf.vnodes[vnode.parent]
|
|
419
|
-
index = parent_vnode.children.index(vnode_id)
|
|
420
|
-
del parent_vnode.children[index]
|
|
421
|
-
vnode.parent = new_parent
|
|
422
|
-
gltf.vnodes[new_parent].children.append(vnode_id)
|
|
423
|
-
|
|
424
|
-
|
|
425
|
-
def fixup_multitype_nodes(gltf):
|
|
426
|
-
"""
|
|
427
|
-
Blender only lets each object have one of: an armature, a mesh, a
|
|
428
|
-
camera, a light. Also bones cannot have any of these either. Find any
|
|
429
|
-
nodes like this and move the mesh/camera/light onto new children.
|
|
430
|
-
"""
|
|
431
|
-
ids = list(gltf.vnodes.keys())
|
|
432
|
-
for id in ids:
|
|
433
|
-
vnode = gltf.vnodes[id]
|
|
434
|
-
|
|
435
|
-
needs_move = False
|
|
436
|
-
|
|
437
|
-
if vnode.is_arma or vnode.type == VNode.Bone:
|
|
438
|
-
needs_move = True
|
|
439
|
-
|
|
440
|
-
if vnode.mesh_node_idx is not None:
|
|
441
|
-
if needs_move:
|
|
442
|
-
new_id = str(id) + '.mesh'
|
|
443
|
-
gltf.vnodes[new_id] = VNode()
|
|
444
|
-
gltf.vnodes[new_id].mesh_node_idx = vnode.mesh_node_idx
|
|
445
|
-
gltf.vnodes[new_id].parent = id
|
|
446
|
-
gltf.vnodes[new_id].scenes = vnode.scenes
|
|
447
|
-
vnode.children.append(new_id)
|
|
448
|
-
vnode.mesh_node_idx = None
|
|
449
|
-
needs_move = True
|
|
450
|
-
|
|
451
|
-
if vnode.camera_node_idx is not None:
|
|
452
|
-
if needs_move:
|
|
453
|
-
new_id = str(id) + '.camera'
|
|
454
|
-
gltf.vnodes[new_id] = VNode()
|
|
455
|
-
gltf.vnodes[new_id].camera_node_idx = vnode.camera_node_idx
|
|
456
|
-
gltf.vnodes[new_id].parent = id
|
|
457
|
-
gltf.vnodes[new_id].scenes = vnode.scenes
|
|
458
|
-
vnode.children.append(new_id)
|
|
459
|
-
vnode.camera_node_idx = None
|
|
460
|
-
needs_move = True
|
|
461
|
-
|
|
462
|
-
if vnode.light_node_idx is not None:
|
|
463
|
-
if needs_move:
|
|
464
|
-
new_id = str(id) + '.light'
|
|
465
|
-
gltf.vnodes[new_id] = VNode()
|
|
466
|
-
gltf.vnodes[new_id].light_node_idx = vnode.light_node_idx
|
|
467
|
-
gltf.vnodes[new_id].parent = id
|
|
468
|
-
gltf.vnodes[new_id].scenes = vnode.scenes
|
|
469
|
-
vnode.children.append(new_id)
|
|
470
|
-
vnode.light_node_idx = None
|
|
471
|
-
needs_move = True
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
def correct_cameras_and_lights(gltf):
|
|
475
|
-
"""
|
|
476
|
-
Depending on the coordinate change, lights and cameras might need to be
|
|
477
|
-
rotated to match Blender conventions for which axes they point along.
|
|
478
|
-
"""
|
|
479
|
-
if gltf.camera_correction is None:
|
|
480
|
-
return
|
|
481
|
-
|
|
482
|
-
for id, vnode in gltf.vnodes.items():
|
|
483
|
-
needs_correction = \
|
|
484
|
-
vnode.camera_node_idx is not None or \
|
|
485
|
-
vnode.light_node_idx is not None
|
|
486
|
-
|
|
487
|
-
if needs_correction:
|
|
488
|
-
local_rotation(gltf, id, gltf.camera_correction)
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
def pick_bind_pose(gltf):
|
|
492
|
-
"""
|
|
493
|
-
Pick the bind pose for all bones. Skinned meshes will be retargeted onto
|
|
494
|
-
this bind pose during mesh creation.
|
|
495
|
-
"""
|
|
496
|
-
if gltf.import_settings['guess_original_bind_pose']:
|
|
497
|
-
# Record inverse bind matrices. We're going to milk them for information
|
|
498
|
-
# about the original bind pose.
|
|
499
|
-
inv_binds = {'root': Matrix.Identity(4)}
|
|
500
|
-
for skin in gltf.data.skins or []:
|
|
501
|
-
if skin.inverse_bind_matrices is None:
|
|
502
|
-
continue
|
|
503
|
-
|
|
504
|
-
# Assume inverse bind matrices are calculated relative to the skeleton
|
|
505
|
-
skel = skin.skeleton
|
|
506
|
-
if skel is not None:
|
|
507
|
-
if skel in skin.joints:
|
|
508
|
-
skel = gltf.vnodes[skel].parent
|
|
509
|
-
if skel not in inv_binds:
|
|
510
|
-
inv_binds[skel] = Matrix.Identity(4)
|
|
511
|
-
|
|
512
|
-
skin_inv_binds = BinaryData.get_data_from_accessor(gltf, skin.inverse_bind_matrices)
|
|
513
|
-
skin_inv_binds = [gltf.matrix_gltf_to_blender(m) for m in skin_inv_binds]
|
|
514
|
-
for i, joint in enumerate(skin.joints):
|
|
515
|
-
inv_binds[joint] = skin_inv_binds[i]
|
|
516
|
-
|
|
517
|
-
for vnode_id in gltf.vnodes:
|
|
518
|
-
vnode = gltf.vnodes[vnode_id]
|
|
519
|
-
if vnode.type == VNode.Bone:
|
|
520
|
-
# Initialize bind pose to default pose (from gltf.data.nodes)
|
|
521
|
-
vnode.bind_trans = Vector(vnode.base_trs[0])
|
|
522
|
-
vnode.bind_rot = Quaternion(vnode.base_trs[1])
|
|
523
|
-
|
|
524
|
-
if gltf.import_settings['guess_original_bind_pose']:
|
|
525
|
-
# Try to guess bind pose from inverse bind matrices
|
|
526
|
-
if vnode_id in inv_binds and vnode.parent in inv_binds:
|
|
527
|
-
# (bind matrix) = (parent bind matrix) (bind local). Solve for bind local...
|
|
528
|
-
bind_local = inv_binds[vnode.parent] @ inv_binds[vnode_id].inverted_safe()
|
|
529
|
-
t, r, _s = bind_local.decompose()
|
|
530
|
-
vnode.bind_trans = t
|
|
531
|
-
vnode.bind_rot = r
|
|
532
|
-
|
|
533
|
-
# Initialize editbones to match bind pose
|
|
534
|
-
vnode.editbone_trans = Vector(vnode.bind_trans)
|
|
535
|
-
vnode.editbone_rot = Quaternion(vnode.bind_rot)
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
def prettify_bones(gltf):
|
|
539
|
-
"""
|
|
540
|
-
Prettify bone lengths/directions.
|
|
541
|
-
"""
|
|
542
|
-
def visit(vnode_id, parent_rot=None): # Depth-first walk
|
|
543
|
-
vnode = gltf.vnodes[vnode_id]
|
|
544
|
-
rot = None
|
|
545
|
-
|
|
546
|
-
if vnode.type == VNode.Bone:
|
|
547
|
-
vnode.bone_length = pick_bone_length(gltf, vnode_id)
|
|
548
|
-
rot = pick_bone_rotation(gltf, vnode_id, parent_rot)
|
|
549
|
-
if rot is not None:
|
|
550
|
-
rotate_edit_bone(gltf, vnode_id, rot)
|
|
551
|
-
|
|
552
|
-
for child in vnode.children:
|
|
553
|
-
visit(child, parent_rot=rot)
|
|
554
|
-
|
|
555
|
-
visit('root')
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
MIN_BONE_LENGTH = 0.004 # too small and bones get deleted
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
def pick_bone_length(gltf, bone_id):
|
|
562
|
-
"""Heuristic for bone length."""
|
|
563
|
-
vnode = gltf.vnodes[bone_id]
|
|
564
|
-
|
|
565
|
-
child_locs = [
|
|
566
|
-
gltf.vnodes[child].editbone_trans
|
|
567
|
-
for child in vnode.children
|
|
568
|
-
if gltf.vnodes[child].type == VNode.Bone
|
|
569
|
-
]
|
|
570
|
-
child_locs = [loc for loc in child_locs if loc.length > MIN_BONE_LENGTH]
|
|
571
|
-
if child_locs:
|
|
572
|
-
return min(loc.length for loc in child_locs)
|
|
573
|
-
|
|
574
|
-
if gltf.vnodes[vnode.parent].type == VNode.Bone:
|
|
575
|
-
return gltf.vnodes[vnode.parent].bone_length
|
|
576
|
-
|
|
577
|
-
if vnode.editbone_trans.length > MIN_BONE_LENGTH:
|
|
578
|
-
return vnode.editbone_trans.length
|
|
579
|
-
|
|
580
|
-
return 1
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
def pick_bone_rotation(gltf, bone_id, parent_rot):
|
|
584
|
-
"""Heuristic for bone rotation.
|
|
585
|
-
A bone's tip lies on its local +Y axis so rotating a bone let's us
|
|
586
|
-
adjust the bone direction.
|
|
587
|
-
"""
|
|
588
|
-
if bpy.app.debug_value == 100:
|
|
589
|
-
return None
|
|
590
|
-
|
|
591
|
-
if gltf.import_settings['bone_heuristic'] == 'BLENDER':
|
|
592
|
-
return Quaternion((2**0.5 / 2, 2**0.5 / 2, 0, 0))
|
|
593
|
-
elif gltf.import_settings['bone_heuristic'] in ['TEMPERANCE', 'FORTUNE']:
|
|
594
|
-
return temperance(gltf, bone_id, parent_rot)
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
def temperance(gltf, bone_id, parent_rot):
|
|
598
|
-
vnode = gltf.vnodes[bone_id]
|
|
599
|
-
|
|
600
|
-
# Try to put our tip at the centroid of our children
|
|
601
|
-
child_locs = [
|
|
602
|
-
gltf.vnodes[child].editbone_trans
|
|
603
|
-
for child in vnode.children
|
|
604
|
-
if gltf.vnodes[child].type == VNode.Bone
|
|
605
|
-
]
|
|
606
|
-
child_locs = [loc for loc in child_locs if loc.length > MIN_BONE_LENGTH]
|
|
607
|
-
if child_locs:
|
|
608
|
-
centroid = sum(child_locs, Vector((0, 0, 0)))
|
|
609
|
-
rot = Vector((0, 1, 0)).rotation_difference(centroid)
|
|
610
|
-
if gltf.import_settings['bone_heuristic'] == 'TEMPERANCE':
|
|
611
|
-
# Snap to the local axes; required for local_rotation to be
|
|
612
|
-
# accurate when vnode has a non-uniform scaling.
|
|
613
|
-
# FORTUNE skips this, so it may look better, but may have errors.
|
|
614
|
-
rot = nearby_signed_perm_matrix(rot).to_quaternion()
|
|
615
|
-
return rot
|
|
616
|
-
|
|
617
|
-
return parent_rot
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
def rotate_edit_bone(gltf, bone_id, rot):
|
|
621
|
-
"""Rotate one edit bone without affecting anything else."""
|
|
622
|
-
gltf.vnodes[bone_id].editbone_rot @= rot
|
|
623
|
-
# Cancel out the rotation so children aren't affected.
|
|
624
|
-
rot_inv = rot.conjugated()
|
|
625
|
-
for child_id in gltf.vnodes[bone_id].children:
|
|
626
|
-
child = gltf.vnodes[child_id]
|
|
627
|
-
if child.type == VNode.Bone:
|
|
628
|
-
child.editbone_trans = rot_inv @ child.editbone_trans
|
|
629
|
-
child.editbone_rot = rot_inv @ child.editbone_rot
|
|
630
|
-
# Need to rotate the bone's final TRS by the same amount so skinning
|
|
631
|
-
# isn't affected.
|
|
632
|
-
local_rotation(gltf, bone_id, rot)
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
def calc_bone_matrices(gltf):
|
|
636
|
-
"""
|
|
637
|
-
Calculate the transformations from bone space to arma space in the bind
|
|
638
|
-
pose and in the edit bone pose.
|
|
639
|
-
"""
|
|
640
|
-
def visit(vnode_id): # Depth-first walk
|
|
641
|
-
vnode = gltf.vnodes[vnode_id]
|
|
642
|
-
if vnode.type == VNode.Bone:
|
|
643
|
-
if gltf.vnodes[vnode.parent].type == VNode.Bone:
|
|
644
|
-
parent_bind_mat = gltf.vnodes[vnode.parent].bind_arma_mat
|
|
645
|
-
parent_editbone_mat = gltf.vnodes[vnode.parent].editbone_arma_mat
|
|
646
|
-
else:
|
|
647
|
-
parent_bind_mat = Matrix.Identity(4)
|
|
648
|
-
parent_editbone_mat = Matrix.Identity(4)
|
|
649
|
-
|
|
650
|
-
t, r = vnode.bind_trans, vnode.bind_rot
|
|
651
|
-
local_to_parent = Matrix.Translation(t) @ Quaternion(r).to_matrix().to_4x4()
|
|
652
|
-
vnode.bind_arma_mat = parent_bind_mat @ local_to_parent
|
|
653
|
-
|
|
654
|
-
t, r = vnode.editbone_trans, vnode.editbone_rot
|
|
655
|
-
local_to_parent = Matrix.Translation(t) @ Quaternion(r).to_matrix().to_4x4()
|
|
656
|
-
vnode.editbone_arma_mat = parent_editbone_mat @ local_to_parent
|
|
657
|
-
|
|
658
|
-
for child in vnode.children:
|
|
659
|
-
visit(child)
|
|
660
|
-
|
|
661
|
-
visit('root')
|
|
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|
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