@things-factory/figure-ui 10.1.65 → 10.1.67

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Files changed (176) hide show
  1. package/client/graphql/index.ts +0 -45
  2. package/client/modeller/figure-history-panel.ts +6 -145
  3. package/client/modeller/figure-v3-capability.ts +2 -2
  4. package/client/modeller/figure-v3-clips.ts +2 -2
  5. package/client/modeller/figure-v3-controls.ts +2 -2
  6. package/client/modeller/figure-v3-first-save.ts +1 -1
  7. package/client/modeller/figure-v3-links.ts +6 -6
  8. package/client/modeller/figure-v3-material.ts +11 -11
  9. package/client/modeller/figure-v3-parts.ts +7 -10
  10. package/client/modeller/figure-v3-preview.ts +3 -3
  11. package/client/modeller/figure-v3-properties.ts +5 -6
  12. package/client/modeller/figure-v3-verdict.ts +9 -10
  13. package/client/modeller/figure-view.ts +2 -3
  14. package/client/modeller/modeller-route.ts +2 -3
  15. package/client/modeller/scene-budget.ts +0 -14
  16. package/client/modeller/side-panel-styles.ts +5 -5
  17. package/client/modeller/v3-align.ts +16 -6
  18. package/client/modeller/v3-canvas.ts +12 -12
  19. package/client/modeller/v3-clips.ts +1 -1
  20. package/client/modeller/v3-controls.ts +1 -1
  21. package/client/modeller/v3-editor.ts +21 -21
  22. package/client/modeller/v3-fields.ts +1 -1
  23. package/client/modeller/v3-figure-facts.ts +1 -1
  24. package/client/modeller/v3-first-save.ts +3 -4
  25. package/client/modeller/v3-gizmo.ts +5 -5
  26. package/client/modeller/v3-help.ts +1 -1
  27. package/client/modeller/v3-joint-fan.ts +4 -5
  28. package/client/modeller/v3-keys.ts +1 -1
  29. package/client/modeller/v3-links.ts +9 -12
  30. package/client/modeller/v3-maturity.ts +22 -26
  31. package/client/modeller/v3-refusals.ts +17 -0
  32. package/client/modeller/v3-renderer.ts +1 -1
  33. package/client/modeller/v3-stage-model.ts +2 -2
  34. package/client/modeller/v3-thumbnail.ts +1 -3
  35. package/client/pages/figure-v3-modeller-page.ts +8 -11
  36. package/client/types.ts +2 -31
  37. package/dist-client/graphql/index.js +0 -45
  38. package/dist-client/graphql/index.js.map +1 -1
  39. package/dist-client/modeller/figure-history-panel.d.ts +4 -37
  40. package/dist-client/modeller/figure-history-panel.js +8 -154
  41. package/dist-client/modeller/figure-history-panel.js.map +1 -1
  42. package/dist-client/modeller/figure-v3-capability.d.ts +1 -1
  43. package/dist-client/modeller/figure-v3-capability.js +1 -1
  44. package/dist-client/modeller/figure-v3-capability.js.map +1 -1
  45. package/dist-client/modeller/figure-v3-clips.d.ts +2 -2
  46. package/dist-client/modeller/figure-v3-clips.js +2 -2
  47. package/dist-client/modeller/figure-v3-clips.js.map +1 -1
  48. package/dist-client/modeller/figure-v3-controls.d.ts +1 -1
  49. package/dist-client/modeller/figure-v3-controls.js +2 -2
  50. package/dist-client/modeller/figure-v3-controls.js.map +1 -1
  51. package/dist-client/modeller/figure-v3-first-save.d.ts +1 -1
  52. package/dist-client/modeller/figure-v3-first-save.js +1 -1
  53. package/dist-client/modeller/figure-v3-first-save.js.map +1 -1
  54. package/dist-client/modeller/figure-v3-links.d.ts +5 -5
  55. package/dist-client/modeller/figure-v3-links.js +6 -6
  56. package/dist-client/modeller/figure-v3-links.js.map +1 -1
  57. package/dist-client/modeller/figure-v3-material.d.ts +6 -6
  58. package/dist-client/modeller/figure-v3-material.js +11 -11
  59. package/dist-client/modeller/figure-v3-material.js.map +1 -1
  60. package/dist-client/modeller/figure-v3-parts.d.ts +6 -8
  61. package/dist-client/modeller/figure-v3-parts.js +1 -1
  62. package/dist-client/modeller/figure-v3-parts.js.map +1 -1
  63. package/dist-client/modeller/figure-v3-preview.js.map +1 -1
  64. package/dist-client/modeller/figure-v3-properties.d.ts +4 -5
  65. package/dist-client/modeller/figure-v3-properties.js +5 -6
  66. package/dist-client/modeller/figure-v3-properties.js.map +1 -1
  67. package/dist-client/modeller/figure-v3-verdict.d.ts +2 -2
  68. package/dist-client/modeller/figure-v3-verdict.js +9 -10
  69. package/dist-client/modeller/figure-v3-verdict.js.map +1 -1
  70. package/dist-client/modeller/figure-view.d.ts +2 -3
  71. package/dist-client/modeller/figure-view.js.map +1 -1
  72. package/dist-client/modeller/modeller-route.d.ts +2 -3
  73. package/dist-client/modeller/modeller-route.js +2 -3
  74. package/dist-client/modeller/modeller-route.js.map +1 -1
  75. package/dist-client/modeller/scene-budget.d.ts +0 -11
  76. package/dist-client/modeller/scene-budget.js +0 -12
  77. package/dist-client/modeller/scene-budget.js.map +1 -1
  78. package/dist-client/modeller/side-panel-styles.d.ts +2 -2
  79. package/dist-client/modeller/side-panel-styles.js +5 -5
  80. package/dist-client/modeller/side-panel-styles.js.map +1 -1
  81. package/dist-client/modeller/v3-align.d.ts +9 -5
  82. package/dist-client/modeller/v3-align.js +13 -3
  83. package/dist-client/modeller/v3-align.js.map +1 -1
  84. package/dist-client/modeller/v3-canvas.d.ts +4 -4
  85. package/dist-client/modeller/v3-canvas.js +9 -9
  86. package/dist-client/modeller/v3-canvas.js.map +1 -1
  87. package/dist-client/modeller/v3-clips.js.map +1 -1
  88. package/dist-client/modeller/v3-controls.js.map +1 -1
  89. package/dist-client/modeller/v3-editor.d.ts +13 -13
  90. package/dist-client/modeller/v3-editor.js +19 -18
  91. package/dist-client/modeller/v3-editor.js.map +1 -1
  92. package/dist-client/modeller/v3-fields.js.map +1 -1
  93. package/dist-client/modeller/v3-figure-facts.d.ts +1 -1
  94. package/dist-client/modeller/v3-figure-facts.js +1 -1
  95. package/dist-client/modeller/v3-figure-facts.js.map +1 -1
  96. package/dist-client/modeller/v3-first-save.js +3 -4
  97. package/dist-client/modeller/v3-first-save.js.map +1 -1
  98. package/dist-client/modeller/v3-gizmo.d.ts +5 -5
  99. package/dist-client/modeller/v3-gizmo.js +1 -1
  100. package/dist-client/modeller/v3-gizmo.js.map +1 -1
  101. package/dist-client/modeller/v3-help.d.ts +1 -1
  102. package/dist-client/modeller/v3-help.js +1 -1
  103. package/dist-client/modeller/v3-help.js.map +1 -1
  104. package/dist-client/modeller/v3-joint-fan.js +4 -5
  105. package/dist-client/modeller/v3-joint-fan.js.map +1 -1
  106. package/dist-client/modeller/v3-keys.js.map +1 -1
  107. package/dist-client/modeller/v3-links.d.ts +5 -7
  108. package/dist-client/modeller/v3-links.js +6 -8
  109. package/dist-client/modeller/v3-links.js.map +1 -1
  110. package/dist-client/modeller/v3-maturity.d.ts +7 -7
  111. package/dist-client/modeller/v3-maturity.js +20 -24
  112. package/dist-client/modeller/v3-maturity.js.map +1 -1
  113. package/dist-client/modeller/v3-refusals.d.ts +6 -0
  114. package/dist-client/modeller/v3-refusals.js +18 -0
  115. package/dist-client/modeller/v3-refusals.js.map +1 -1
  116. package/dist-client/modeller/v3-renderer.js +1 -1
  117. package/dist-client/modeller/v3-renderer.js.map +1 -1
  118. package/dist-client/modeller/v3-stage-model.js.map +1 -1
  119. package/dist-client/modeller/v3-thumbnail.js +1 -3
  120. package/dist-client/modeller/v3-thumbnail.js.map +1 -1
  121. package/dist-client/pages/figure-v3-modeller-page.d.ts +4 -5
  122. package/dist-client/pages/figure-v3-modeller-page.js +8 -11
  123. package/dist-client/pages/figure-v3-modeller-page.js.map +1 -1
  124. package/dist-client/route.d.ts +1 -1
  125. package/dist-client/tsconfig.fui.tsbuildinfo +1 -1
  126. package/dist-client/tsconfig.tsbuildinfo +1 -1
  127. package/dist-client/types.d.ts +2 -29
  128. package/dist-client/types.js +3 -0
  129. package/dist-client/types.js.map +1 -1
  130. package/docs/v3-product-cutover.md +14 -24
  131. package/package.json +5 -5
  132. package/test/browser/modeller-page.js +6 -7
  133. package/test/browser/modeller.check.mjs +9 -16
  134. package/test/fixtures/joint-column.json +1138 -0
  135. package/test/fixtures/joint-roller.json +872 -0
  136. package/test/fixtures/robot-arm-6dof.json +2776 -0
  137. package/test/i18n-prefix-guard.test.ts +0 -31
  138. package/test/modeller-route.test.ts +2 -3
  139. package/test/v3-align.test.ts +9 -4
  140. package/test/v3-clips.test.ts +1 -1
  141. package/test/v3-controls.test.ts +1 -1
  142. package/test/v3-fields.test.ts +4 -4
  143. package/test/v3-first-save.test.ts +1 -1
  144. package/test/v3-gizmo.test.ts +5 -5
  145. package/test/v3-joint-fan.test.ts +12 -42
  146. package/test/v3-keys.test.ts +1 -1
  147. package/test/v3-layout.test.ts +4 -5
  148. package/test/v3-links.test.ts +3 -3
  149. package/test/v3-material.test.ts +3 -3
  150. package/test/v3-maturity.test.ts +8 -9
  151. package/test/v3-parts-wiring.test.ts +3 -3
  152. package/test/v3-preview.test.ts +1 -1
  153. package/test/v3-product-write.test.ts +1 -1
  154. package/test/v3-properties.test.ts +3 -3
  155. package/test/v3-refusals.test.ts +12 -0
  156. package/test/v3-release-panel.test.ts +5 -5
  157. package/test/v3-scene-canvas.test.ts +2 -2
  158. package/test/v3-theme.test.ts +2 -2
  159. package/test/v3-verdict.test.ts +2 -2
  160. package/test/v3-view.test.ts +2 -2
  161. package/translations/en.json +2 -143
  162. package/translations/ja.json +2 -143
  163. package/translations/ko.json +2 -143
  164. package/translations/ms.json +2 -143
  165. package/translations/zh.json +2 -143
  166. package/client/modeller/figure-source.ts +0 -437
  167. package/client/modeller/part-edits.ts +0 -312
  168. package/dist-client/modeller/figure-source.d.ts +0 -238
  169. package/dist-client/modeller/figure-source.js +0 -193
  170. package/dist-client/modeller/figure-source.js.map +0 -1
  171. package/dist-client/modeller/part-edits.d.ts +0 -89
  172. package/dist-client/modeller/part-edits.js +0 -270
  173. package/dist-client/modeller/part-edits.js.map +0 -1
  174. package/test/expect.ts +0 -57
  175. package/test/figure-source.test.ts +0 -511
  176. package/test/part-edits.test.ts +0 -350
@@ -5,7 +5,7 @@ import { i18next, localize } from '@operato/i18n';
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  import { MATERIAL_PRESETS, SEGMENT_PRESETS, v3TrianglesOf } from '@hatiolab/figure-model';
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  import { activePalette } from '@hatiolab/things-scene';
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  import { SidePanelStyles } from './side-panel-styles.js';
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- /** The purpose each palette role is for, by its token — the V2 inspector's words for the same roles. */
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+ /** The purpose each palette role is for, by its token. */
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  const PURPOSE = {
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  'palette.primary': 'primary',
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  'palette.accent': 'accent',
@@ -23,15 +23,15 @@ export const purposeOf = (token) => i18next.t(`figure.label.palette-purpose-${PU
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  const ROUND = new Set(['cylinder', 'ellipticCylinder', 'sphere', 'frustum']);
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  const DEFAULT_SEGMENTS = 12;
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  /**
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- * 재질 — a V3 part's material, drawn as the V2 inspector draws it (V3 parity row ③).
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+ * 재질 — a V3 part's material.
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  *
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- * The V3 editor showed the colour role as a raw token (`palette.dark`) in a select and nothing else. The V3 material
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+ * An earlier editor showed the colour role as a raw token (`palette.dark`) in a select and nothing else. The V3 material
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  * holds the colour role, a preset, transparency and a glow; a round body also has how finely its rim is drawn. This
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- * shows those, with the V2 words: painted colours and lit colours as two groups of swatches, each named for what it
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+ * shows those: painted colours and lit colours as two groups of swatches, each named for what it
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  * is for.
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  *
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- * Not here, because a V3 material has no place for them: flat shading and casting shadows (V2 fields the converter
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- * does not carry). The glow's colour comes from the lit colours, as in V2.
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+ * Not here, because a V3 material has no place for them: flat shading and casting
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+ * shadows. The glow's colour comes from the lit colours.
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  *
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  * Every change leaves as one `v3-part-edit`; the editor runs it through the session, one step of the undo history.
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  */
@@ -76,7 +76,7 @@ let FigureV3Material = class FigureV3Material extends localize(i18next)(LitEleme
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  font: inherit;
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  min-width: 0;
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  }
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- /* V2's segment picker: the four common counts as their silhouettes with their triangle cost, the rest folded. */
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+ /* The segment picker: the four common counts as their silhouettes with their triangle cost, the rest folded. */
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  div[segments] {
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  display: grid;
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  grid-template-columns: repeat(4, 1fr);
@@ -103,7 +103,7 @@ let FigureV3Material = class FigureV3Material extends localize(i18next)(LitEleme
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  background-color: var(--md-sys-color-primary-container);
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  border-color: transparent;
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  }
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- /* Small, and 12 and 16 both read as circles: large enough for the corners to show (V2). */
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+ /* Small, and 12 and 16 both read as circles: large enough for the corners to show. */
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  button[seg] svg {
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  display: block;
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  width: 32px;
@@ -159,7 +159,7 @@ let FigureV3Material = class FigureV3Material extends localize(i18next)(LitEleme
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  return nothing;
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  const material = part.material;
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  /*
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- The roles offered are the app's palette, as in V2, with any the asset carries beyond it. A new asset carries
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+ The roles offered are the app's palette, with any the asset carries beyond it. A new asset carries
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  only its primary colour; a role it lacks is sent with its colour and added in the same edit (`put`).
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  */
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  const entries = Object.entries(this.offered());
@@ -264,7 +264,7 @@ let FigureV3Material = class FigureV3Material extends localize(i18next)(LitEleme
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  offered() {
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  return { ...activePalette(), ...this.palette };
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  }
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- /** Intensity 0 is no glow at all, as in V2; a new glow takes the part's own colour until another is picked. */
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+ /** Intensity 0 is no glow at all; a new glow takes the part's own colour until another is picked. */
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  glow(intensity, live = false) {
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  const material = this.body.material;
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  this.glowing = live ? intensity : undefined;
@@ -311,7 +311,7 @@ FigureV3Material = __decorate([
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  customElement('figure-v3-material')
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  ], FigureV3Material);
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  export { FigureV3Material };
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- /** A regular polygon of this many sides -- how round a body with this rim count looks from its end (V2). */
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+ /** A regular polygon of this many sides -- how round a body with this rim count looks from its end. */
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  function silhouette(segments) {
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  const points = [];
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  for (let i = 0; i < segments; i++) {
@@ -1 +1 @@
1
- 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{ css, html, LitElement, nothing, svg } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { MATERIAL_PRESETS, SEGMENT_PRESETS, v3TrianglesOf } from '@hatiolab/figure-model'\nimport { activePalette } from '@hatiolab/things-scene'\nimport type { V3AssetGeometry, V3Material, V3PartEdit } from '@hatiolab/figure-model'\nimport { SidePanelStyles } from './side-panel-styles.js'\n\n/** The purpose each palette role is for, by its token — the V2 inspector's words for the same roles. */\nconst PURPOSE: Record<string, string> = {\n 'palette.primary': 'primary',\n 'palette.accent': 'accent',\n 'palette.neutral': 'neutral',\n 'palette.dark': 'dark',\n 'palette.light': 'light',\n 'palette.surface': 'surface',\n 'palette.status-danger': 'danger',\n 'palette.status-warning': 'warning',\n 'palette.status-info': 'info',\n 'palette.status-success': 'success'\n}\nexport const purposeOf = (token?: string) => i18next.t(`figure.label.palette-purpose-${PURPOSE[token ?? ''] ?? 'registered'}`)\n\n/** Bodies with a rim — the ones `set-segments` accepts. */\nconst ROUND = new Set(['cylinder', 'ellipticCylinder', 'sphere', 'frustum'])\nconst DEFAULT_SEGMENTS = 12\n\n/**\n * 재질 — a V3 part's material, drawn as the V2 inspector draws it (V3 parity row ③).\n *\n * The V3 editor showed the colour role as a raw token (`palette.dark`) in a select and nothing else. The V3 material\n * holds the colour role, a preset, transparency and a glow; a round body also has how finely its rim is drawn. This\n * shows those, with the V2 words: painted colours and lit colours as two groups of swatches, each named for what it\n * is for.\n *\n * Not here, because a V3 material has no place for them: flat shading and casting shadows (V2 fields the converter\n * does not carry). The glow's colour comes from the lit colours, as in V2.\n *\n * Every change leaves as one `v3-part-edit`; the editor runs it through the session, one step of the undo history.\n */\n@customElement('figure-v3-material')\nexport class FigureV3Material extends localize(i18next)(LitElement) {\n static styles = [SidePanelStyles, css`\n :host {\n display: block;\n }\n div[field] {\n display: grid;\n gap: 4px;\n }\n div[field] > label {\n font-weight: 600;\n }\n div[swatches] {\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n }\n button[swatch] {\n width: 22px;\n height: 22px;\n padding: 0;\n border-radius: 50%;\n border: 1px solid var(--md-sys-color-outline-variant);\n background: var(--swatch);\n cursor: pointer;\n }\n button[swatch][on] {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: 1px;\n }\n select,\n input[type='range'] {\n font: inherit;\n min-width: 0;\n }\n /* V2's segment picker: the four common counts as their silhouettes with their triangle cost, the rest folded. */\n div[segments] {\n display: grid;\n grid-template-columns: repeat(4, 1fr);\n gap: 4px;\n }\n button[seg] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1px;\n padding: 6px 2px 4px;\n font: inherit;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[seg]:hover:not([on]) {\n background-color: var(--md-sys-color-surface-container);\n }\n button[seg][on] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n /* Small, and 12 and 16 both read as circles: large enough for the corners to show (V2). */\n button[seg] svg {\n display: block;\n width: 32px;\n height: 32px;\n }\n button[seg] svg polygon {\n fill: var(--md-sys-color-surface-container-highest);\n stroke: currentColor;\n stroke-width: 1.1;\n stroke-linejoin: miter;\n }\n button[seg][on] svg polygon {\n fill: var(--md-sys-color-surface-container-lowest);\n }\n button[seg] b {\n font-size: 0.8rem;\n }\n button[seg] small {\n margin: 0;\n font-size: 0.6rem;\n }\n details[free] summary {\n margin-top: 4px;\n cursor: pointer;\n font-size: 0.68rem;\n color: var(--md-sys-color-on-surface-variant);\n }\n div[presets] {\n display: flex;\n gap: 4px;\n margin-top: 4px;\n }\n div[presets] button {\n flex: 1;\n padding: 3px 0;\n font: inherit;\n font-size: 0.72rem;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n div[presets] button[on] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n `]\n\n /** The selected body as evaluated — its material, its segments and its shape. */\n @property({ attribute: false }) body?: V3AssetGeometry & { id: string }\n /** The asset's palette, token → colour. */\n @property({ attribute: false }) palette: Record<string, string> = {}\n @property({ type: Boolean }) locked = false\n /** The glow while its slider is dragged: shown beside it and drawn on the canvas, recorded on release. */\n @state() private glowing?: number\n\n render() {\n const part = this.body\n if (!part) return nothing\n const material = part.material\n /*\n The roles offered are the app's palette, as in V2, with any the asset carries beyond it. A new asset carries\n only its primary colour; a role it lacks is sent with its colour and added in the same edit (`put`).\n */\n const entries = Object.entries(this.offered())\n const painted = entries.filter(([token]) => !token.startsWith('palette.status-'))\n const lit = entries.filter(([token]) => token.startsWith('palette.status-'))\n const glow = material.emissive\n return html`<section>\n <h3>${i18next.t('figure.label.part-material')}</h3>\n <div field>\n <label>${i18next.t('figure.label.palette-role')}</label>\n <div swatches>${this.swatches(painted, material.token, token => this.put({ token }))}</div>\n ${lit.length\n ? html`<small>${i18next.t('figure.label.status-colors')}</small>\n <div swatches>${this.swatches(lit, material.token, token => this.put({ token }))}</div>`\n : nothing}\n <small><b>${purposeOf(material.token)}</b> — ${i18next.t('figure.text.palette-purpose-explained')}</small>\n </div>\n <div field>\n <label>${i18next.t('figure.label.preset')}</label>\n <select\n ?disabled=${this.locked}\n @change=${(e: Event) => this.put({ preset: ((e.target as HTMLSelectElement).value || undefined) as V3Material['preset'] })}\n >\n <option value=\"\" ?selected=${!material.preset}>${i18next.t('figure.label.none')}</option>\n ${MATERIAL_PRESETS.map(\n preset => html`<option value=${preset} ?selected=${preset === material.preset}>${i18next.t('figure.label.preset-' + preset)}</option>`\n )}\n </select>\n </div>\n <label toggle>\n <input\n type=\"checkbox\"\n ?disabled=${this.locked}\n .checked=${!!material.transparent}\n @change=${(e: Event) => this.put({ transparent: (e.target as HTMLInputElement).checked || undefined })}\n />\n ${i18next.t('figure.label.transparent')}\n </label>\n <div field>\n <label>${i18next.t('figure.label.emissive')}</label>\n <input\n type=\"range\"\n min=\"0\"\n max=\"1\"\n step=\"0.05\"\n ?disabled=${this.locked}\n .value=${String(glow?.intensity ?? 0)}\n @input=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value), true)}\n @change=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value))}\n />\n <small>${(this.glowing ?? glow?.intensity ?? 0).toFixed(2)}</small>\n </div>\n ${glow\n ? html`<div field>\n <label>${i18next.t('figure.label.emissive-color')}</label>\n <div swatches>${this.swatches(lit.length ? lit : painted, glow.token, token => this.put({ emissive: { ...glow, token } }))}</div>\n </div>`\n : nothing}\n ${this.renderSegments(part)}\n </section>`\n }\n\n private renderSegments(part: V3AssetGeometry & { id: string }) {\n const provider = (part as { shape?: { provider?: string } }).shape?.provider ?? ''\n if (!ROUND.has(provider)) return nothing\n const current = part.segments ?? DEFAULT_SEGMENTS\n return html`\n <div field>\n <label>${i18next.t('figure.label.segments')}</label>\n <div segments>\n ${SEGMENT_PRESETS.slice(0, 4).map(\n preset => html`<button\n seg\n ?on=${preset === current}\n ?disabled=${this.locked}\n @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}\n >\n ${silhouette(preset)}\n <b>${preset}</b>\n <small>${i18next.t('figure.text.n-triangles', { count: v3TrianglesOf({ ...part, segments: preset }) })}</small>\n </button>`\n )}\n </div>\n <details free ?open=${SEGMENT_PRESETS.slice(4).includes(current as never)}>\n <summary>${i18next.t('figure.text.more-segment-options')}</summary>\n <div presets>\n ${SEGMENT_PRESETS.slice(4).map(\n preset => html`<button ?on=${preset === current} ?disabled=${this.locked} @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}>\n ${preset}\n </button>`\n )}\n </div>\n </details>\n </div>\n `\n }\n\n private swatches(entries: [string, string][], chosen: string | undefined, pick: (token: string) => void) {\n return entries.map(\n ([token, colour]) => html`<button\n swatch\n ?on=${token === chosen}\n ?disabled=${this.locked}\n title=${purposeOf(token)}\n aria-label=${purposeOf(token)}\n style=\"--swatch:${colour}\"\n @click=${() => pick(token)}\n ></button>`\n )\n }\n\n private offered(): Record<string, string> {\n return { ...(activePalette() as Record<string, string>), ...this.palette }\n }\n\n /** Intensity 0 is no glow at all, as in V2; a new glow takes the part's own colour until another is picked. */\n private glow(intensity: number, live = false) {\n const material = this.body!.material\n this.glowing = live ? intensity : undefined\n this.put({ emissive: intensity > 0 ? { token: material.emissive?.token ?? material.token, intensity, on: true } : undefined }, live)\n }\n\n /** A material change: recorded, or -- while a slider is dragged -- only drawn (`v3-part-live`). */\n private put(patch: Partial<V3Material>, live = false) {\n const material: V3Material = { ...this.body!.material, ...patch }\n for (const key of Object.keys(material) as (keyof V3Material)[]) if (material[key] === undefined) delete material[key]\n /* The colours this material names that the asset does not carry yet. */\n const offered = this.offered()\n const palette = Object.fromEntries(\n [material.token, material.emissive?.token]\n .filter((token): token is string => !!token && this.palette[token] === undefined && offered[token] !== undefined)\n .map(token => [token, offered[token]!])\n )\n const edit: V3PartEdit = { kind: 'set-material', target: this.body!.id, material, ...(Object.keys(palette).length ? { palette } : {}) }\n if (live) this.dispatchEvent(new CustomEvent('v3-part-live', { detail: { edit }, bubbles: true, composed: true }))\n else this.edit(edit)\n }\n\n private edit(edit: V3PartEdit) {\n this.dispatchEvent(new CustomEvent('v3-part-edit', { detail: { edit }, bubbles: true, composed: true }))\n }\n}\n\n/** A regular polygon of this many sides -- how round a body with this rim count looks from its end (V2). */\nfunction silhouette(segments: number) {\n const points: string[] = []\n for (let i = 0; i < segments; i++) {\n const angle = -Math.PI / 2 + (i * 2 * Math.PI) / segments\n points.push(`${(16 + 13 * Math.cos(angle)).toFixed(2)},${(16 + 13 * Math.sin(angle)).toFixed(2)}`)\n }\n return svg`<svg viewBox=\"0 0 32 32\" aria-hidden=\"true\"><polygon points=${points.join(' ')}></polygon></svg>`\n}\n"]}
1
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?? ''] ?? 'registered'}`)\n\n/** Bodies with a rim — the ones `set-segments` accepts. */\nconst ROUND = new Set(['cylinder', 'ellipticCylinder', 'sphere', 'frustum'])\nconst DEFAULT_SEGMENTS = 12\n\n/**\n * 재질 — a V3 part's material.\n *\n * An earlier editor showed the colour role as a raw token (`palette.dark`) in a select and nothing else. The V3 material\n * holds the colour role, a preset, transparency and a glow; a round body also has how finely its rim is drawn. This\n * shows those: painted colours and lit colours as two groups of swatches, each named for what it\n * is for.\n *\n * Not here, because a V3 material has no place for them: flat shading and casting\n * shadows. The glow's colour comes from the lit colours.\n *\n * Every change leaves as one `v3-part-edit`; the editor runs it through the session, one step of the undo history.\n */\n@customElement('figure-v3-material')\nexport class FigureV3Material extends localize(i18next)(LitElement) {\n static styles = [SidePanelStyles, css`\n :host {\n display: block;\n }\n div[field] {\n display: grid;\n gap: 4px;\n }\n div[field] > label {\n font-weight: 600;\n }\n div[swatches] {\n display: flex;\n flex-wrap: wrap;\n gap: 4px;\n }\n button[swatch] {\n width: 22px;\n height: 22px;\n padding: 0;\n border-radius: 50%;\n border: 1px solid var(--md-sys-color-outline-variant);\n background: var(--swatch);\n cursor: pointer;\n }\n button[swatch][on] {\n outline: 2px solid var(--md-sys-color-primary);\n outline-offset: 1px;\n }\n select,\n input[type='range'] {\n font: inherit;\n min-width: 0;\n }\n /* The segment picker: the four common counts as their silhouettes with their triangle cost, the rest folded. */\n div[segments] {\n display: grid;\n grid-template-columns: repeat(4, 1fr);\n gap: 4px;\n }\n button[seg] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1px;\n padding: 6px 2px 4px;\n font: inherit;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[seg]:hover:not([on]) {\n background-color: var(--md-sys-color-surface-container);\n }\n button[seg][on] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n /* Small, and 12 and 16 both read as circles: large enough for the corners to show. */\n button[seg] svg {\n display: block;\n width: 32px;\n height: 32px;\n }\n button[seg] svg polygon {\n fill: var(--md-sys-color-surface-container-highest);\n stroke: currentColor;\n stroke-width: 1.1;\n stroke-linejoin: miter;\n }\n button[seg][on] svg polygon {\n fill: var(--md-sys-color-surface-container-lowest);\n }\n button[seg] b {\n font-size: 0.8rem;\n }\n button[seg] small {\n margin: 0;\n font-size: 0.6rem;\n }\n details[free] summary {\n margin-top: 4px;\n cursor: pointer;\n font-size: 0.68rem;\n color: var(--md-sys-color-on-surface-variant);\n }\n div[presets] {\n display: flex;\n gap: 4px;\n margin-top: 4px;\n }\n div[presets] button {\n flex: 1;\n padding: 3px 0;\n font: inherit;\n font-size: 0.72rem;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n div[presets] button[on] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n `]\n\n /** The selected body as evaluated — its material, its segments and its shape. */\n @property({ attribute: false }) body?: V3AssetGeometry & { id: string }\n /** The asset's palette, token → colour. */\n @property({ attribute: false }) palette: Record<string, string> = {}\n @property({ type: Boolean }) locked = false\n /** The glow while its slider is dragged: shown beside it and drawn on the canvas, recorded on release. */\n @state() private glowing?: number\n\n render() {\n const part = this.body\n if (!part) return nothing\n const material = part.material\n /*\n The roles offered are the app's palette, with any the asset carries beyond it. A new asset carries\n only its primary colour; a role it lacks is sent with its colour and added in the same edit (`put`).\n */\n const entries = Object.entries(this.offered())\n const painted = entries.filter(([token]) => !token.startsWith('palette.status-'))\n const lit = entries.filter(([token]) => token.startsWith('palette.status-'))\n const glow = material.emissive\n return html`<section>\n <h3>${i18next.t('figure.label.part-material')}</h3>\n <div field>\n <label>${i18next.t('figure.label.palette-role')}</label>\n <div swatches>${this.swatches(painted, material.token, token => this.put({ token }))}</div>\n ${lit.length\n ? html`<small>${i18next.t('figure.label.status-colors')}</small>\n <div swatches>${this.swatches(lit, material.token, token => this.put({ token }))}</div>`\n : nothing}\n <small><b>${purposeOf(material.token)}</b> — ${i18next.t('figure.text.palette-purpose-explained')}</small>\n </div>\n <div field>\n <label>${i18next.t('figure.label.preset')}</label>\n <select\n ?disabled=${this.locked}\n @change=${(e: Event) => this.put({ preset: ((e.target as HTMLSelectElement).value || undefined) as V3Material['preset'] })}\n >\n <option value=\"\" ?selected=${!material.preset}>${i18next.t('figure.label.none')}</option>\n ${MATERIAL_PRESETS.map(\n preset => html`<option value=${preset} ?selected=${preset === material.preset}>${i18next.t('figure.label.preset-' + preset)}</option>`\n )}\n </select>\n </div>\n <label toggle>\n <input\n type=\"checkbox\"\n ?disabled=${this.locked}\n .checked=${!!material.transparent}\n @change=${(e: Event) => this.put({ transparent: (e.target as HTMLInputElement).checked || undefined })}\n />\n ${i18next.t('figure.label.transparent')}\n </label>\n <div field>\n <label>${i18next.t('figure.label.emissive')}</label>\n <input\n type=\"range\"\n min=\"0\"\n max=\"1\"\n step=\"0.05\"\n ?disabled=${this.locked}\n .value=${String(glow?.intensity ?? 0)}\n @input=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value), true)}\n @change=${(e: Event) => this.glow(Number((e.target as HTMLInputElement).value))}\n />\n <small>${(this.glowing ?? glow?.intensity ?? 0).toFixed(2)}</small>\n </div>\n ${glow\n ? html`<div field>\n <label>${i18next.t('figure.label.emissive-color')}</label>\n <div swatches>${this.swatches(lit.length ? lit : painted, glow.token, token => this.put({ emissive: { ...glow, token } }))}</div>\n </div>`\n : nothing}\n ${this.renderSegments(part)}\n </section>`\n }\n\n private renderSegments(part: V3AssetGeometry & { id: string }) {\n const provider = (part as { shape?: { provider?: string } }).shape?.provider ?? ''\n if (!ROUND.has(provider)) return nothing\n const current = part.segments ?? DEFAULT_SEGMENTS\n return html`\n <div field>\n <label>${i18next.t('figure.label.segments')}</label>\n <div segments>\n ${SEGMENT_PRESETS.slice(0, 4).map(\n preset => html`<button\n seg\n ?on=${preset === current}\n ?disabled=${this.locked}\n @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}\n >\n ${silhouette(preset)}\n <b>${preset}</b>\n <small>${i18next.t('figure.text.n-triangles', { count: v3TrianglesOf({ ...part, segments: preset }) })}</small>\n </button>`\n )}\n </div>\n <details free ?open=${SEGMENT_PRESETS.slice(4).includes(current as never)}>\n <summary>${i18next.t('figure.text.more-segment-options')}</summary>\n <div presets>\n ${SEGMENT_PRESETS.slice(4).map(\n preset => html`<button ?on=${preset === current} ?disabled=${this.locked} @click=${() => this.edit({ kind: 'set-segments', target: part.id, segments: preset })}>\n ${preset}\n </button>`\n )}\n </div>\n </details>\n </div>\n `\n }\n\n private swatches(entries: [string, string][], chosen: string | undefined, pick: (token: string) => void) {\n return entries.map(\n ([token, colour]) => html`<button\n swatch\n ?on=${token === chosen}\n ?disabled=${this.locked}\n title=${purposeOf(token)}\n aria-label=${purposeOf(token)}\n style=\"--swatch:${colour}\"\n @click=${() => pick(token)}\n ></button>`\n )\n }\n\n private offered(): Record<string, string> {\n return { ...(activePalette() as Record<string, string>), ...this.palette }\n }\n\n /** Intensity 0 is no glow at all; a new glow takes the part's own colour until another is picked. */\n private glow(intensity: number, live = false) {\n const material = this.body!.material\n this.glowing = live ? intensity : undefined\n this.put({ emissive: intensity > 0 ? { token: material.emissive?.token ?? material.token, intensity, on: true } : undefined }, live)\n }\n\n /** A material change: recorded, or -- while a slider is dragged -- only drawn (`v3-part-live`). */\n private put(patch: Partial<V3Material>, live = false) {\n const material: V3Material = { ...this.body!.material, ...patch }\n for (const key of Object.keys(material) as (keyof V3Material)[]) if (material[key] === undefined) delete material[key]\n /* The colours this material names that the asset does not carry yet. */\n const offered = this.offered()\n const palette = Object.fromEntries(\n [material.token, material.emissive?.token]\n .filter((token): token is string => !!token && this.palette[token] === undefined && offered[token] !== undefined)\n .map(token => [token, offered[token]!])\n )\n const edit: V3PartEdit = { kind: 'set-material', target: this.body!.id, material, ...(Object.keys(palette).length ? { palette } : {}) }\n if (live) this.dispatchEvent(new CustomEvent('v3-part-live', { detail: { edit }, bubbles: true, composed: true }))\n else this.edit(edit)\n }\n\n private edit(edit: V3PartEdit) {\n this.dispatchEvent(new CustomEvent('v3-part-edit', { detail: { edit }, bubbles: true, composed: true }))\n }\n}\n\n/** A regular polygon of this many sides -- how round a body with this rim count looks from its end. */\nfunction silhouette(segments: number) {\n const points: string[] = []\n for (let i = 0; i < segments; i++) {\n const angle = -Math.PI / 2 + (i * 2 * Math.PI) / segments\n points.push(`${(16 + 13 * Math.cos(angle)).toFixed(2)},${(16 + 13 * Math.sin(angle)).toFixed(2)}`)\n }\n return svg`<svg viewBox=\"0 0 32 32\" aria-hidden=\"true\"><polygon points=${points.join(' ')}></polygon></svg>`\n}\n"]}
@@ -5,14 +5,12 @@ import type { V3BudgetLine } from './v3-maturity.js';
5
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  /**
6
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  * 도형 팔레트와 부품 목록 — V3 자산의 것.
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  *
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- * `figure-parts`(V2) 와 **같은 자리, 같은 조작, 같은 낱말**이다. 저작자가 V2 에서 익힌 손이 그대로
9
- * 가야 한다: 팔레트는 목록 위에, 눈 단추는 늘 자리를 차지하고, 조작은 고른 줄에서만 보인다.
8
+ * 팔레트는 목록 위에, 눈 단추는 늘 자리를 차지하고, 조작은 고른 줄에서만 보인다.
10
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  *
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- * 다른 것은 읽는 대상뿐이다. V2 는 부품의 `primitive` 를 읽었고 여기서는 V3 평가가 준 `provider` 를
12
- * 읽는다. 「숨김」은 여기서도 **작업대의 것**이다 — 저장되지 않고, 자산의 `visibility`(상태에 따라
10
+ * 부품의 도형은 V3 평가가 준 `provider` 로 읽는다. 「숨김」은 여기서도 **작업대의 것**이다 — 저장되지 않고, 자산의 `visibility`(상태에 따라
13
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  * 보이고 안 보이는 것)와는 다른 것이다. 그것은 속성 패널의 몫이다.
14
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  *
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- * 이 컴포넌트는 정본을 만지지 않는다. 무엇을 하겠다는 것만 알린다 — V2 와 같은 규칙, 같은 사건 이름.
13
+ * 이 컴포넌트는 정본을 만지지 않는다. 무엇을 하겠다는 것만 알린다.
16
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  */
17
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  /** 한 줄 — V3 평가에서 이 패널이 읽는 것만. */
18
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  export interface V3PartRow {
@@ -37,11 +35,11 @@ export declare class FigureV3Parts extends FigureV3Parts_base {
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  locked: boolean;
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  /**
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  * 이 도형이 치르는 값 — 삼각형 · 묶음 · 한 화면에 몇 대 · 등급. 부품을 더하는 바로 그 자리에서 보여야 로우폴리의
40
- * 기준이 저작을 이끈다(V2 모델러의 정체성). 등급이 D 면 무엇이 넘쳤는지를 적는다. 누르면 성숙도 탭이 열린다.
38
+ * 기준이 저작을 이끈다. 등급이 D 면 무엇이 넘쳤는지를 적는다. 누르면 성숙도 탭이 열린다.
41
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  */
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  budget?: V3BudgetLine;
43
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  /**
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- * 디테일 등급의 부품 한도 — V2 의 S/M/L(사용자 2026-09-24). 부품을 넣기 **전에** 몇 개 남았는지 보이고, 다 차면 팔레트가
42
+ * 디테일 등급(S/M/L)의 부품 한도(사용자 2026-09-24). 부품을 넣기 **전에** 몇 개 남았는지 보이고, 다 차면 팔레트가
45
43
  * 잠긴다. 되풀이는 한 부품으로 센다. 등급을 안 정했으면 한도는 없다.
46
44
  */
47
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  partBudget?: {
@@ -50,7 +48,7 @@ export declare class FigureV3Parts extends FigureV3Parts_base {
50
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  limit: number | null;
51
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  };
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  render(): import("lit-html").TemplateResult<1>;
53
- /** 디테일 등급 — 고르면 한도가 바뀐다. V2 의 자리 그대로, 목록 머리 아래. */
51
+ /** 디테일 등급 — 고르면 한도가 바뀐다. 목록 머리 아래. */
54
52
  private renderLevel;
55
53
  private renderBudget;
56
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  /** 한꺼번에 감추고 한꺼번에 되돌린다 — 하나라도 감춰져 있으면 다 되돌리고, 다 보이면 다 감춘다. */
@@ -363,7 +363,7 @@ let FigureV3Parts = class FigureV3Parts extends localize(i18next)(LitElement) {
363
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  </section>
364
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  `;
365
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  }
366
- /** 디테일 등급 — 고르면 한도가 바뀐다. V2 의 자리 그대로, 목록 머리 아래. */
366
+ /** 디테일 등급 — 고르면 한도가 바뀐다. 목록 머리 아래. */
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  renderLevel() {
368
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  const b = this.partBudget;
369
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  if (!b)
@@ -1 +1 @@
1
- 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'@material/web/icon/icon.js'\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\nimport { PART_LIMIT } from '@hatiolab/figure-model'\nimport type { V3PrimitiveCreation } from '@hatiolab/figure-model'\nimport type { V3BudgetLine } from './v3-maturity.js'\nimport { partLabelOf } from './v3-fields.js'\n\n/**\n * 도형 팔레트와 부품 목록 — V3 자산의 것.\n *\n * `figure-parts`(V2) 와 **같은 자리, 같은 조작, 같은 낱말**이다. 저작자가 V2 에서 익힌 손이 그대로\n * 가야 한다: 팔레트는 목록 위에, 눈 단추는 늘 자리를 차지하고, 조작은 고른 줄에서만 보인다.\n *\n * 다른 것은 읽는 대상뿐이다. V2 는 부품의 `primitive` 를 읽었고 여기서는 V3 평가가 준 `provider` 를\n * 읽는다. 「숨김」은 여기서도 **작업대의 것**이다 — 저장되지 않고, 자산의 `visibility`(상태에 따라\n * 보이고 안 보이는 것)와는 다른 것이다. 그것은 속성 패널의 몫이다.\n *\n * 이 컴포넌트는 정본을 만지지 않는다. 무엇을 하겠다는 것만 알린다 — V2 와 같은 규칙, 같은 사건 이름.\n */\n\n/** 한 줄 — V3 평가에서 이 패널이 읽는 것만. */\nexport interface V3PartRow {\n id: string\n provider: string\n /** 작업대에서 잠깐 가린 것. 저장되지 않는다. */\n hidden?: boolean\n /** 자산이 지금 상태에서 보이지 않는다고 한 것. 저장되는 것이고, 여기서는 표시만 한다. */\n invisible?: boolean\n /** 되풀이한 부품이면 지금 몇 개로 그려지나. 되풀이는 한 부품이다 — 한 줄로 보인다. */\n copies?: number\n}\n\n/** 제공자마다의 아이콘. Material Symbols 이름이다. */\nconst PROVIDER_ICON: Record<string, string> = {\n box: 'deployed_code',\n cylinder: 'database',\n ellipticCylinder: 'database',\n frustum: 'change_history',\n sphere: 'circle',\n roundedBox: 'crop_square',\n roundedBoxXZ: 'crop_square',\n hollowBox: 'check_box_outline_blank',\n hollowBoxXZ: 'check_box_outline_blank',\n polygon: 'pentagon',\n portal: 'door_front'\n}\n\n/** 팔레트 — 저작 API 가 만들 수 있는 것만 보인다. */\n/*\n The palette: V2's shapes. A plate and a wall are boxes of a shape a person reaches for (V2 drew both as boxes), so\n they are starting sizes, not kinds of their own.\n*/\nexport type V3PaletteKind = V3PrimitiveCreation['kind'] | 'plate' | 'wall'\nconst RECIPES: Array<{ kind: V3PaletteKind; icon: string; label: string }> = [\n { kind: 'box', icon: 'deployed_code', label: 'figure.label.primitive-cube' },\n { kind: 'cylinder', icon: 'database', label: 'figure.label.primitive-cylinder' },\n { kind: 'rounded-box', icon: 'crop_square', label: 'figure.label.primitive-rounded-box' },\n { kind: 'sphere', icon: 'circle', label: 'figure.label.primitive-sphere' },\n { kind: 'frustum', icon: 'change_history', label: 'figure.label.primitive-frustum' },\n { kind: 'polygon', icon: 'hexagon', label: 'figure.label.primitive-polygon' },\n { kind: 'plate', icon: 'check_box_outline_blank', label: 'figure.label.primitive-plate' },\n { kind: 'wall', icon: 'crop_portrait', label: 'figure.label.primitive-wall' },\n { kind: 'portal', icon: 'door_front', label: 'figure.label.primitive-portal' }\n]\n\n@customElement('figure-v3-parts')\nexport class FigureV3Parts extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow: hidden;\n background-color: var(--md-sys-color-surface-container-lowest);\n /* The divider beside it is the editor's frame's (ox-three-pane). */\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: 0.76rem;\n /* Folds by its own width: the editor gives this column 140 px when it has two columns (UX, 2026-09-24). */\n container-type: inline-size;\n }\n section {\n padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n section[list] {\n flex: 1;\n min-height: 0;\n overflow-y: auto;\n }\n h3 {\n display: flex;\n align-items: baseline;\n justify-content: space-between;\n gap: 6px;\n margin: 0 0 6px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n /* The cost line: the grade's letter in its colour, then what the figure costs. */\n button[budget] {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n width: 100%;\n margin: 0 0 6px;\n padding: 4px 6px;\n font: inherit;\n font-size: 0.68rem;\n line-height: 1.5;\n text-align: left;\n color: var(--md-sys-color-on-surface-variant);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[budget]:hover {\n background: var(--md-sys-color-surface-container);\n }\n button[budget] b {\n flex: none;\n min-width: 16px;\n text-align: center;\n border-radius: 4px;\n color: var(--md-sys-color-on-primary-container);\n background: var(--md-sys-color-primary-container);\n }\n button[budget][grade='C'] b {\n color: var(--md-sys-color-on-tertiary-container);\n background: var(--md-sys-color-tertiary-container);\n }\n button[budget][grade='D'] {\n border-color: var(--md-sys-color-error);\n }\n button[budget][grade='D'] b {\n color: var(--md-sys-color-on-error);\n background: var(--md-sys-color-error);\n }\n button[budget] em {\n display: block;\n font-style: normal;\n color: var(--md-sys-color-error);\n }\n span[room][full] {\n color: var(--md-sys-color-error);\n font-weight: 600;\n }\n p[full] {\n margin: 4px 0 0;\n font-size: 0.68rem;\n color: var(--md-sys-color-error);\n }\n div[level] {\n display: grid;\n grid-template-columns: auto minmax(0, 1fr);\n align-items: center;\n gap: 6px;\n margin: 0 0 6px;\n font-size: 0.68rem;\n color: var(--md-sys-color-on-surface-variant);\n }\n div[level] select {\n min-width: 0;\n padding: 2px 4px;\n font: inherit;\n font-size: 0.7rem;\n color: var(--md-sys-color-on-surface);\n background: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n }\n small[copies] {\n color: var(--md-sys-color-on-surface-variant);\n }\n span[room] {\n font-size: 0.7rem;\n font-weight: 400;\n letter-spacing: 0;\n text-transform: none;\n }\n /* Three to a row, small (user, 2026-09-24): the palette is reached for, not read -- the list below is what grows. */\n div[palette] {\n display: grid;\n grid-template-columns: repeat(3, minmax(0, 1fr));\n gap: 3px;\n }\n button[shape] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1px;\n min-width: 0;\n padding: 5px 1px 4px;\n font: var(--label-font, inherit);\n font-size: 0.6rem;\n line-height: 1.2;\n text-align: center;\n overflow-wrap: anywhere;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[shape]:hover:not([disabled]) {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n button[shape][disabled] {\n opacity: 0.35;\n cursor: default;\n }\n button[shape] md-icon {\n --md-icon-size: 18px;\n }\n ol {\n margin: 0;\n padding: 0;\n list-style: none;\n display: flex;\n flex-direction: column;\n gap: 2px;\n }\n li {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 4px 6px;\n border-radius: 6px;\n cursor: pointer;\n }\n li:hover {\n background-color: var(--md-sys-color-surface-container);\n }\n li[selected] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n }\n li md-icon {\n --md-icon-size: 16px;\n flex: none;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n button[eye][all] {\n margin-left: auto;\n opacity: 0.75;\n }\n button[eye][all]:hover {\n opacity: 1;\n }\n button[eye] {\n display: flex;\n flex: none;\n padding: 1px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0;\n }\n li:hover button[eye],\n li[selected] button[eye],\n button[eye][off] {\n opacity: 1;\n }\n button[eye][off] {\n color: var(--md-sys-color-tertiary);\n }\n button[eye] md-icon {\n --md-icon-size: 15px;\n color: inherit;\n }\n li[off] span[label],\n li[off] > md-icon,\n li[invisible] span[label],\n li[invisible] > md-icon {\n opacity: 0.45;\n }\n li[selected] md-icon {\n color: inherit;\n }\n span[label] {\n flex: 1;\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n font-size: 0.78rem;\n }\n span[label] small {\n margin-left: 4px;\n font-size: 0.66rem;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n div[ops] {\n display: none;\n gap: 1px;\n }\n li[selected] div[ops] {\n display: flex;\n }\n div[ops] button {\n display: flex;\n padding: 2px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n }\n div[ops] button:hover:not([disabled]) {\n background-color: var(--md-sys-color-surface-container-lowest);\n }\n div[ops] button[disabled] {\n opacity: 0.3;\n cursor: default;\n }\n div[ops] md-icon {\n --md-icon-size: 15px;\n color: inherit;\n }\n /*\n Under 200 px the selected row's four buttons pushed its name out and the last one past the edge (seen at 140,\n 2026-09-24). They go to a line of their own under the name.\n */\n @container (max-width: 199px) {\n li[selected] {\n flex-wrap: wrap;\n }\n li[selected] div[ops] {\n flex-basis: 100%;\n justify-content: flex-end;\n }\n }\n p[quiet] {\n margin: 0;\n font-size: 0.76rem;\n line-height: 1.6;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n `\n ]\n\n @property({ type: Array }) parts: V3PartRow[] = []\n /** 고른 부품의 id. 자리(index)가 아니다 — V3 부품은 id 로 안정하게 가리킨다. */\n @property({ type: String }) selected = ''\n /** 편집할 수 없을 때(불러오는 중 · 저장 중) 팔레트와 조작을 잠근다. */\n @property({ type: Boolean }) locked = false\n /**\n * 이 도형이 치르는 값 — 삼각형 · 묶음 · 한 화면에 몇 대 · 등급. 부품을 더하는 바로 그 자리에서 보여야 로우폴리의\n * 기준이 저작을 이끈다(V2 모델러의 정체성). 등급이 D 면 무엇이 넘쳤는지를 적는다. 누르면 성숙도 탭이 열린다.\n */\n @property({ attribute: false }) budget?: V3BudgetLine\n /**\n * 디테일 등급의 부품 한도 — V2 의 S/M/L(사용자 2026-09-24). 부품을 넣기 **전에** 몇 개 남았는지 보이고, 다 차면 팔레트가\n * 잠긴다. 되풀이는 한 부품으로 센다. 등급을 안 정했으면 한도는 없다.\n */\n @property({ attribute: false }) partBudget?: { level: 'S' | 'M' | 'L' | null; used: number; limit: number | null }\n\n render() {\n const b = this.partBudget\n const full = !!b && b.limit !== null && b.used >= b.limit\n return html`\n <section>\n <h3>${i18next.t('figure.label.shapes')}</h3>\n <div palette>\n ${RECIPES.map(\n recipe => html`\n <button\n shape\n ?disabled=${this.locked || full}\n title=${full ? i18next.t('figure.text.part-limit-reached') : i18next.t(recipe.label)}\n @click=${() => this.ask('add-part', { kind: recipe.kind })}\n >\n <md-icon>${recipe.icon}</md-icon>\n <span>${i18next.t(recipe.label)}</span>\n </button>\n `\n )}\n </div>\n ${full ? html`<p full>${i18next.t('figure.text.part-limit-reached-short', { level: b!.level, limit: b!.limit })}</p>` : nothing}\n </section>\n\n <section list>\n <h3>\n <span>${i18next.t('figure.label.parts')}</span>\n <span room ?full=${full} title=${i18next.t('figure.text.limit-comes-from-level')}\n >${b && b.limit !== null ? i18next.t('figure.text.n-of-limit', { used: b.used, limit: b.limit }) : (b?.used ?? this.parts.length)}</span\n >\n ${this.renderShowAll()}\n </h3>\n ${this.renderLevel()}\n ${this.renderBudget()}\n ${this.parts.length === 0\n ? html`<p quiet>${i18next.t('figure.text.no-parts-yet')}</p>`\n : html`<ol>\n ${this.parts.map((part, index) => this.renderRow(part, index))}\n </ol>`}\n </section>\n `\n }\n\n /** 디테일 등급 — 고르면 한도가 바뀐다. V2 의 자리 그대로, 목록 머리 아래. */\n private renderLevel() {\n const b = this.partBudget\n if (!b) return nothing\n return html`<div level>\n <label for=\"detail-level\">${i18next.t('figure.label.detail-level')}</label>\n <select\n id=\"detail-level\"\n title=${i18next.t('figure.text.detail-level-explained')}\n .value=${b.level ?? ''}\n ?disabled=${this.locked}\n @change=${(e: Event) => {\n const value = (e.target as HTMLSelectElement).value\n this.dispatchEvent(new CustomEvent('set-detail-level', { detail: { level: value || null }, bubbles: true, composed: true }))\n }}\n >\n <option value=\"\" ?selected=${!b.level}>${i18next.t('figure.label.detail-none')}</option>\n ${(['S', 'M', 'L'] as const).map(\n one => html`<option value=${one} ?selected=${one === b.level}>\n ${one} ${i18next.t('figure.label.detail-' + one)} · ${i18next.t('figure.text.n-parts-at-most', { limit: PART_LIMIT[one] })}\n </option>`\n )}\n </select>\n </div>`\n }\n\n private renderBudget() {\n const b = this.budget\n if (!b || !this.parts.length) return nothing\n const over = b.grade === 'D'\n return html`<button\n budget\n grade=${b.grade}\n title=${i18next.t('figure.text.parts-budget-open')}\n @click=${() => this.dispatchEvent(new CustomEvent('show-maturity', { bubbles: true, composed: true }))}\n >\n <b>${b.grade}</b>\n <span>\n ${i18next.t('figure.text.parts-budget', {\n triangles: b.triangles.toLocaleString(),\n groups: b.groups.toLocaleString(),\n instances: b.instances.toLocaleString()\n })}\n ${over\n ? html`<em\n >${i18next.t('figure.text.parts-budget-over', {\n budget: i18next.t('figure.label.budget-' + b.tightest.key),\n used: b.tightest.used.toLocaleString(),\n limit: b.tightest.limit.toLocaleString()\n })}</em\n >`\n : nothing}\n </span>\n </button>`\n }\n\n /** 한꺼번에 감추고 한꺼번에 되돌린다 — 하나라도 감춰져 있으면 다 되돌리고, 다 보이면 다 감춘다. */\n private renderShowAll() {\n if (this.parts.length === 0) return nothing\n const anyHidden = this.parts.some(part => part.hidden)\n return html`\n <button\n eye\n all\n ?off=${!anyHidden}\n title=${i18next.t(anyHidden ? 'figure.text.show-all-parts' : 'figure.text.hide-all-parts')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('set-all-parts-hidden', { hidden: !anyHidden })\n }}\n >\n <md-icon>${anyHidden ? 'visibility' : 'visibility_off'}</md-icon>\n </button>\n `\n }\n\n private renderRow(part: V3PartRow, index: number) {\n const selected = part.id === this.selected\n const off = !!part.hidden\n return html`\n <li\n ?selected=${selected}\n ?off=${off}\n ?invisible=${!!part.invisible}\n @click=${() => this.ask('select-part', { id: part.id })}\n >\n <button\n eye\n ?off=${off}\n title=${i18next.t(off ? 'figure.text.show-this-part' : 'figure.text.hide-this-part')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('toggle-part-hidden', { id: part.id })\n }}\n >\n <md-icon>${off ? 'visibility_off' : 'visibility'}</md-icon>\n </button>\n <md-icon>${PROVIDER_ICON[part.provider] ?? 'deployed_code'}</md-icon>\n <span label title=${part.id}\n >${partLabelOf(part.id)}${part.copies ? html` <small copies>× ${part.copies}</small>` : nothing}${part.invisible ? html`<small>${i18next.t('figure.label.state-hidden')}</small>` : nothing}</span\n >\n ${selected ? this.renderOps(part.id, index) : nothing}\n </li>\n `\n }\n\n /** 고른 줄의 조작. 못 하는 것은 빼지 않고 흐리게 둔다 — 자리가 밀리면 연달아 지우다 엉뚱한 것을 누른다. */\n private renderOps(id: string, index: number) {\n const count = this.parts.length\n const op = (name: string, icon: string, detail: object, enabled = true) => html`\n <button\n op=${name}\n ?disabled=${!enabled || this.locked}\n title=${i18next.t('figure.button.' + name)}\n @click=${(e: Event) => {\n e.stopPropagation()\n if (enabled && !this.locked) this.ask(name, detail)\n }}\n >\n <md-icon>${icon}</md-icon>\n </button>\n `\n return html`\n <div ops>\n ${op('move-part-up', 'arrow_upward', { id, to: index - 1 }, index > 0)}\n ${op('move-part-down', 'arrow_downward', { id, to: index + 1 }, index < count - 1)}\n ${op('duplicate-part', 'content_copy', { id })} ${op('remove-part', 'delete', { id })}\n </div>\n `\n }\n\n /** 정본을 고치지 않는다 — 무엇을 하겠다는 것만 알린다. */\n private ask(what: string, detail: object) {\n this.dispatchEvent(new CustomEvent(what, { detail, bubbles: true, composed: true }))\n }\n}\n"]}
1
+ 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'@material/web/icon/icon.js'\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property } from 'lit/decorators.js'\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\nimport { PART_LIMIT } from '@hatiolab/figure-model'\nimport type { V3PrimitiveCreation } from '@hatiolab/figure-model'\nimport type { V3BudgetLine } from './v3-maturity.js'\nimport { partLabelOf } from './v3-fields.js'\n\n/**\n * 도형 팔레트와 부품 목록 — V3 자산의 것.\n *\n * 팔레트는 목록 위에, 눈 단추는 늘 자리를 차지하고, 조작은 고른 줄에서만 보인다.\n *\n * 부품의 도형은 V3 평가가 준 `provider` 로 읽는다. 「숨김」은 여기서도 **작업대의 것**이다 — 저장되지 않고, 자산의 `visibility`(상태에 따라\n * 보이고 안 보이는 것)와는 다른 것이다. 그것은 속성 패널의 몫이다.\n *\n * 이 컴포넌트는 정본을 만지지 않는다. 무엇을 하겠다는 것만 알린다.\n */\n\n/** 한 줄 — V3 평가에서 이 패널이 읽는 것만. */\nexport interface V3PartRow {\n id: string\n provider: string\n /** 작업대에서 잠깐 가린 것. 저장되지 않는다. */\n hidden?: boolean\n /** 자산이 지금 상태에서 보이지 않는다고 한 것. 저장되는 것이고, 여기서는 표시만 한다. */\n invisible?: boolean\n /** 되풀이한 부품이면 지금 몇 개로 그려지나. 되풀이는 한 부품이다 — 한 줄로 보인다. */\n copies?: number\n}\n\n/** 제공자마다의 아이콘. Material Symbols 이름이다. */\nconst PROVIDER_ICON: Record<string, string> = {\n box: 'deployed_code',\n cylinder: 'database',\n ellipticCylinder: 'database',\n frustum: 'change_history',\n sphere: 'circle',\n roundedBox: 'crop_square',\n roundedBoxXZ: 'crop_square',\n hollowBox: 'check_box_outline_blank',\n hollowBoxXZ: 'check_box_outline_blank',\n polygon: 'pentagon',\n portal: 'door_front'\n}\n\n/** 팔레트 — 저작 API 가 만들 수 있는 것만 보인다. */\n/*\n The palette. A plate and a wall are boxes of a shape a person reaches for, so they are starting sizes, not kinds of their own.\n*/\nexport type V3PaletteKind = V3PrimitiveCreation['kind'] | 'plate' | 'wall'\nconst RECIPES: Array<{ kind: V3PaletteKind; icon: string; label: string }> = [\n { kind: 'box', icon: 'deployed_code', label: 'figure.label.primitive-cube' },\n { kind: 'cylinder', icon: 'database', label: 'figure.label.primitive-cylinder' },\n { kind: 'rounded-box', icon: 'crop_square', label: 'figure.label.primitive-rounded-box' },\n { kind: 'sphere', icon: 'circle', label: 'figure.label.primitive-sphere' },\n { kind: 'frustum', icon: 'change_history', label: 'figure.label.primitive-frustum' },\n { kind: 'polygon', icon: 'hexagon', label: 'figure.label.primitive-polygon' },\n { kind: 'plate', icon: 'check_box_outline_blank', label: 'figure.label.primitive-plate' },\n { kind: 'wall', icon: 'crop_portrait', label: 'figure.label.primitive-wall' },\n { kind: 'portal', icon: 'door_front', label: 'figure.label.primitive-portal' }\n]\n\n@customElement('figure-v3-parts')\nexport class FigureV3Parts extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow: hidden;\n background-color: var(--md-sys-color-surface-container-lowest);\n /* The divider beside it is the editor's frame's (ox-three-pane). */\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: 0.76rem;\n /* Folds by its own width: the editor gives this column 140 px when it has two columns (UX, 2026-09-24). */\n container-type: inline-size;\n }\n section {\n padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n section[list] {\n flex: 1;\n min-height: 0;\n overflow-y: auto;\n }\n h3 {\n display: flex;\n align-items: baseline;\n justify-content: space-between;\n gap: 6px;\n margin: 0 0 6px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n /* The cost line: the grade's letter in its colour, then what the figure costs. */\n button[budget] {\n display: flex;\n align-items: flex-start;\n gap: 6px;\n width: 100%;\n margin: 0 0 6px;\n padding: 4px 6px;\n font: inherit;\n font-size: 0.68rem;\n line-height: 1.5;\n text-align: left;\n color: var(--md-sys-color-on-surface-variant);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[budget]:hover {\n background: var(--md-sys-color-surface-container);\n }\n button[budget] b {\n flex: none;\n min-width: 16px;\n text-align: center;\n border-radius: 4px;\n color: var(--md-sys-color-on-primary-container);\n background: var(--md-sys-color-primary-container);\n }\n button[budget][grade='C'] b {\n color: var(--md-sys-color-on-tertiary-container);\n background: var(--md-sys-color-tertiary-container);\n }\n button[budget][grade='D'] {\n border-color: var(--md-sys-color-error);\n }\n button[budget][grade='D'] b {\n color: var(--md-sys-color-on-error);\n background: var(--md-sys-color-error);\n }\n button[budget] em {\n display: block;\n font-style: normal;\n color: var(--md-sys-color-error);\n }\n span[room][full] {\n color: var(--md-sys-color-error);\n font-weight: 600;\n }\n p[full] {\n margin: 4px 0 0;\n font-size: 0.68rem;\n color: var(--md-sys-color-error);\n }\n div[level] {\n display: grid;\n grid-template-columns: auto minmax(0, 1fr);\n align-items: center;\n gap: 6px;\n margin: 0 0 6px;\n font-size: 0.68rem;\n color: var(--md-sys-color-on-surface-variant);\n }\n div[level] select {\n min-width: 0;\n padding: 2px 4px;\n font: inherit;\n font-size: 0.7rem;\n color: var(--md-sys-color-on-surface);\n background: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n }\n small[copies] {\n color: var(--md-sys-color-on-surface-variant);\n }\n span[room] {\n font-size: 0.7rem;\n font-weight: 400;\n letter-spacing: 0;\n text-transform: none;\n }\n /* Three to a row, small (user, 2026-09-24): the palette is reached for, not read -- the list below is what grows. */\n div[palette] {\n display: grid;\n grid-template-columns: repeat(3, minmax(0, 1fr));\n gap: 3px;\n }\n button[shape] {\n display: flex;\n flex-direction: column;\n align-items: center;\n gap: 1px;\n min-width: 0;\n padding: 5px 1px 4px;\n font: var(--label-font, inherit);\n font-size: 0.6rem;\n line-height: 1.2;\n text-align: center;\n overflow-wrap: anywhere;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n button[shape]:hover:not([disabled]) {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n button[shape][disabled] {\n opacity: 0.35;\n cursor: default;\n }\n button[shape] md-icon {\n --md-icon-size: 18px;\n }\n ol {\n margin: 0;\n padding: 0;\n list-style: none;\n display: flex;\n flex-direction: column;\n gap: 2px;\n }\n li {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 4px 6px;\n border-radius: 6px;\n cursor: pointer;\n }\n li:hover {\n background-color: var(--md-sys-color-surface-container);\n }\n li[selected] {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n }\n li md-icon {\n --md-icon-size: 16px;\n flex: none;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n button[eye][all] {\n margin-left: auto;\n opacity: 0.75;\n }\n button[eye][all]:hover {\n opacity: 1;\n }\n button[eye] {\n display: flex;\n flex: none;\n padding: 1px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n opacity: 0;\n }\n li:hover button[eye],\n li[selected] button[eye],\n button[eye][off] {\n opacity: 1;\n }\n button[eye][off] {\n color: var(--md-sys-color-tertiary);\n }\n button[eye] md-icon {\n --md-icon-size: 15px;\n color: inherit;\n }\n li[off] span[label],\n li[off] > md-icon,\n li[invisible] span[label],\n li[invisible] > md-icon {\n opacity: 0.45;\n }\n li[selected] md-icon {\n color: inherit;\n }\n span[label] {\n flex: 1;\n min-width: 0;\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n font-size: 0.78rem;\n }\n span[label] small {\n margin-left: 4px;\n font-size: 0.66rem;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n div[ops] {\n display: none;\n gap: 1px;\n }\n li[selected] div[ops] {\n display: flex;\n }\n div[ops] button {\n display: flex;\n padding: 2px;\n color: inherit;\n background: none;\n border: none;\n border-radius: 4px;\n cursor: pointer;\n }\n div[ops] button:hover:not([disabled]) {\n background-color: var(--md-sys-color-surface-container-lowest);\n }\n div[ops] button[disabled] {\n opacity: 0.3;\n cursor: default;\n }\n div[ops] md-icon {\n --md-icon-size: 15px;\n color: inherit;\n }\n /*\n Under 200 px the selected row's four buttons pushed its name out and the last one past the edge (seen at 140,\n 2026-09-24). They go to a line of their own under the name.\n */\n @container (max-width: 199px) {\n li[selected] {\n flex-wrap: wrap;\n }\n li[selected] div[ops] {\n flex-basis: 100%;\n justify-content: flex-end;\n }\n }\n p[quiet] {\n margin: 0;\n font-size: 0.76rem;\n line-height: 1.6;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n `\n ]\n\n @property({ type: Array }) parts: V3PartRow[] = []\n /** 고른 부품의 id. 자리(index)가 아니다 — V3 부품은 id 로 안정하게 가리킨다. */\n @property({ type: String }) selected = ''\n /** 편집할 수 없을 때(불러오는 중 · 저장 중) 팔레트와 조작을 잠근다. */\n @property({ type: Boolean }) locked = false\n /**\n * 이 도형이 치르는 값 — 삼각형 · 묶음 · 한 화면에 몇 대 · 등급. 부품을 더하는 바로 그 자리에서 보여야 로우폴리의\n * 기준이 저작을 이끈다. 등급이 D 면 무엇이 넘쳤는지를 적는다. 누르면 성숙도 탭이 열린다.\n */\n @property({ attribute: false }) budget?: V3BudgetLine\n /**\n * 디테일 등급(S/M/L)의 부품 한도(사용자 2026-09-24). 부품을 넣기 **전에** 몇 개 남았는지 보이고, 다 차면 팔레트가\n * 잠긴다. 되풀이는 한 부품으로 센다. 등급을 안 정했으면 한도는 없다.\n */\n @property({ attribute: false }) partBudget?: { level: 'S' | 'M' | 'L' | null; used: number; limit: number | null }\n\n render() {\n const b = this.partBudget\n const full = !!b && b.limit !== null && b.used >= b.limit\n return html`\n <section>\n <h3>${i18next.t('figure.label.shapes')}</h3>\n <div palette>\n ${RECIPES.map(\n recipe => html`\n <button\n shape\n ?disabled=${this.locked || full}\n title=${full ? i18next.t('figure.text.part-limit-reached') : i18next.t(recipe.label)}\n @click=${() => this.ask('add-part', { kind: recipe.kind })}\n >\n <md-icon>${recipe.icon}</md-icon>\n <span>${i18next.t(recipe.label)}</span>\n </button>\n `\n )}\n </div>\n ${full ? html`<p full>${i18next.t('figure.text.part-limit-reached-short', { level: b!.level, limit: b!.limit })}</p>` : nothing}\n </section>\n\n <section list>\n <h3>\n <span>${i18next.t('figure.label.parts')}</span>\n <span room ?full=${full} title=${i18next.t('figure.text.limit-comes-from-level')}\n >${b && b.limit !== null ? i18next.t('figure.text.n-of-limit', { used: b.used, limit: b.limit }) : (b?.used ?? this.parts.length)}</span\n >\n ${this.renderShowAll()}\n </h3>\n ${this.renderLevel()}\n ${this.renderBudget()}\n ${this.parts.length === 0\n ? html`<p quiet>${i18next.t('figure.text.no-parts-yet')}</p>`\n : html`<ol>\n ${this.parts.map((part, index) => this.renderRow(part, index))}\n </ol>`}\n </section>\n `\n }\n\n /** 디테일 등급 — 고르면 한도가 바뀐다. 목록 머리 아래. */\n private renderLevel() {\n const b = this.partBudget\n if (!b) return nothing\n return html`<div level>\n <label for=\"detail-level\">${i18next.t('figure.label.detail-level')}</label>\n <select\n id=\"detail-level\"\n title=${i18next.t('figure.text.detail-level-explained')}\n .value=${b.level ?? ''}\n ?disabled=${this.locked}\n @change=${(e: Event) => {\n const value = (e.target as HTMLSelectElement).value\n this.dispatchEvent(new CustomEvent('set-detail-level', { detail: { level: value || null }, bubbles: true, composed: true }))\n }}\n >\n <option value=\"\" ?selected=${!b.level}>${i18next.t('figure.label.detail-none')}</option>\n ${(['S', 'M', 'L'] as const).map(\n one => html`<option value=${one} ?selected=${one === b.level}>\n ${one} ${i18next.t('figure.label.detail-' + one)} · ${i18next.t('figure.text.n-parts-at-most', { limit: PART_LIMIT[one] })}\n </option>`\n )}\n </select>\n </div>`\n }\n\n private renderBudget() {\n const b = this.budget\n if (!b || !this.parts.length) return nothing\n const over = b.grade === 'D'\n return html`<button\n budget\n grade=${b.grade}\n title=${i18next.t('figure.text.parts-budget-open')}\n @click=${() => this.dispatchEvent(new CustomEvent('show-maturity', { bubbles: true, composed: true }))}\n >\n <b>${b.grade}</b>\n <span>\n ${i18next.t('figure.text.parts-budget', {\n triangles: b.triangles.toLocaleString(),\n groups: b.groups.toLocaleString(),\n instances: b.instances.toLocaleString()\n })}\n ${over\n ? html`<em\n >${i18next.t('figure.text.parts-budget-over', {\n budget: i18next.t('figure.label.budget-' + b.tightest.key),\n used: b.tightest.used.toLocaleString(),\n limit: b.tightest.limit.toLocaleString()\n })}</em\n >`\n : nothing}\n </span>\n </button>`\n }\n\n /** 한꺼번에 감추고 한꺼번에 되돌린다 — 하나라도 감춰져 있으면 다 되돌리고, 다 보이면 다 감춘다. */\n private renderShowAll() {\n if (this.parts.length === 0) return nothing\n const anyHidden = this.parts.some(part => part.hidden)\n return html`\n <button\n eye\n all\n ?off=${!anyHidden}\n title=${i18next.t(anyHidden ? 'figure.text.show-all-parts' : 'figure.text.hide-all-parts')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('set-all-parts-hidden', { hidden: !anyHidden })\n }}\n >\n <md-icon>${anyHidden ? 'visibility' : 'visibility_off'}</md-icon>\n </button>\n `\n }\n\n private renderRow(part: V3PartRow, index: number) {\n const selected = part.id === this.selected\n const off = !!part.hidden\n return html`\n <li\n ?selected=${selected}\n ?off=${off}\n ?invisible=${!!part.invisible}\n @click=${() => this.ask('select-part', { id: part.id })}\n >\n <button\n eye\n ?off=${off}\n title=${i18next.t(off ? 'figure.text.show-this-part' : 'figure.text.hide-this-part')}\n @click=${(e: Event) => {\n e.stopPropagation()\n this.ask('toggle-part-hidden', { id: part.id })\n }}\n >\n <md-icon>${off ? 'visibility_off' : 'visibility'}</md-icon>\n </button>\n <md-icon>${PROVIDER_ICON[part.provider] ?? 'deployed_code'}</md-icon>\n <span label title=${part.id}\n >${partLabelOf(part.id)}${part.copies ? html` <small copies>× ${part.copies}</small>` : nothing}${part.invisible ? html`<small>${i18next.t('figure.label.state-hidden')}</small>` : nothing}</span\n >\n ${selected ? this.renderOps(part.id, index) : nothing}\n </li>\n `\n }\n\n /** 고른 줄의 조작. 못 하는 것은 빼지 않고 흐리게 둔다 — 자리가 밀리면 연달아 지우다 엉뚱한 것을 누른다. */\n private renderOps(id: string, index: number) {\n const count = this.parts.length\n const op = (name: string, icon: string, detail: object, enabled = true) => html`\n <button\n op=${name}\n ?disabled=${!enabled || this.locked}\n title=${i18next.t('figure.button.' + name)}\n @click=${(e: Event) => {\n e.stopPropagation()\n if (enabled && !this.locked) this.ask(name, detail)\n }}\n >\n <md-icon>${icon}</md-icon>\n </button>\n `\n return html`\n <div ops>\n ${op('move-part-up', 'arrow_upward', { id, to: index - 1 }, index > 0)}\n ${op('move-part-down', 'arrow_downward', { id, to: index + 1 }, index < count - 1)}\n ${op('duplicate-part', 'content_copy', { id })} ${op('remove-part', 'delete', { id })}\n </div>\n `\n }\n\n /** 정본을 고치지 않는다 — 무엇을 하겠다는 것만 알린다. */\n private ask(what: string, detail: object) {\n this.dispatchEvent(new CustomEvent(what, { detail, bubbles: true, composed: true }))\n }\n}\n"]}
@@ -1 +1 @@
1
- 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{ css, html, LitElement, nothing, unsafeCSS } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { compileV3Asset } from '@hatiolab/figure-model'\nimport type { V3Asset } from '@hatiolab/figure-model'\nimport { create, registerFigureV3, unregisterFigureV3 } from '@hatiolab/things-scene'\n\nimport { DEFAULT_VIEW, previewBoardDepth, sceneLook, WORKBENCH, type ViewSettings } from './figure-view.js'\nimport { dialShape } from './angle-dial.js'\nimport { authoredSizeOf, PREVIEW_FACTOR, PREVIEW_WAYS, previewClampsOf, previewInstances } from './v3-preview-model.js'\n\n/**\n * The figure placed on a board -- V2's preview, for a V3 figure.\n *\n * The editing canvas shows the figure at the size it was made. Half of what a figure is lies in how it answers a\n * different size, so here the figure being authored is registered as a board registers it and placed as\n * `FigureInstance`s: the size it was made, and each of the seven ways of growing one, two or three axes twice as\n * large, side by side at one scale, four to a row (V2's eight). The board draws them as it will on a real board --\n * placement, lights, environment, the same V3 renderer.\n *\n * The controls are V2's too: each value that poses the figure with a slider (and a dial for an angle), each clip's\n * speed, and 「이 자세를 기본으로」 to keep the pose as the one it stands in. Nothing here is edited; the canvas edits.\n */\n\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n root?: {\n set?: (patch: Record<string, unknown>) => void\n fitCameraToModel?: () => void\n components?: { set?: (property: string, value: unknown) => void }[]\n }\n}\n\n@customElement('figure-v3-preview')\nexport class FigureV3Preview extends localize(i18next)(LitElement) {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-width: 0;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n font-size: 0.76rem;\n }\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n /* Which is which: side by side means nothing without a legend. */\n div[legend] {\n position: absolute;\n top: 8px;\n left: 8px;\n display: flex;\n gap: 6px;\n padding: 4px 8px;\n color: rgba(255, 255, 255, 0.9);\n background-color: rgba(28, 28, 30, 0.6);\n border-radius: 6px;\n font-size: 0.72rem;\n flex-wrap: wrap;\n max-width: calc(100% - 16px);\n }\n /* A variant drawn at another size than it asks: the figure does not declare that size. */\n div[legend] small[clamp] {\n margin-left: 4px;\n color: #ffcc80;\n }\n div[clips] {\n position: absolute;\n right: 8px;\n bottom: 8px;\n display: flex;\n flex-direction: column;\n gap: 6px;\n padding: 8px 10px;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: 0.72rem;\n }\n div[clips] label {\n display: grid;\n grid-template-columns: auto 20px 96px 34px;\n align-items: center;\n gap: 8px;\n }\n div[clips] svg[dial] {\n width: 20px;\n height: 20px;\n }\n div[clips] svg[dial] path {\n fill: rgba(255, 255, 255, 0.22);\n }\n div[clips] svg[dial] line {\n stroke: var(--md-sys-color-primary, #7cc6ff);\n stroke-width: 2;\n stroke-linecap: round;\n }\n div[clips] svg[dial] circle {\n fill: none;\n stroke: rgba(255, 255, 255, 0.35);\n }\n div[clips] button[pose] {\n align-self: stretch;\n padding: 4px 8px;\n font: inherit;\n font-size: 0.7rem;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n cursor: pointer;\n }\n div[clips] button[pose]:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[clips] span[drive] {\n opacity: 0.6;\n font-size: 0.66rem;\n }\n div[clips] input {\n width: 96px;\n accent-color: var(--md-sys-color-primary);\n }\n div[clips] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n opacity: 0.85;\n }\n div[cannot] {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n padding: 12px;\n text-align: center;\n line-height: 1.6;\n color: #f4f4f4;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n `\n\n /** The figure being authored, as the editor holds it now. */\n @property({ attribute: false }) asset?: V3Asset\n /** Which figure: the type it is registered under here is this one's own, never a real type a board uses. */\n @property() context = ''\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n\n @query('div[stage]') private stage!: HTMLDivElement\n @state() private cannot = ''\n /** Clip speeds and control values given here -- the preview's, not the figure's. */\n @state() private driving: Record<string, number> = {}\n @state() private giving: Record<string, number> = {}\n\n private scene?: SceneHandle\n private standing?: string\n private registered?: string\n private watcher?: ResizeObserver\n\n render() {\n const asset = this.asset\n const controls = asset ? asset.document.model.inputs.filter(i => i.role === 'state') : []\n const clips = asset ? [...new Set((asset.drivers ?? []).map(d => d.clip))] : []\n let clampsByWay: ReturnType<typeof previewClampsOf> = {}\n try {\n clampsByWay = asset ? previewClampsOf(asset, authoredSizeOf(asset)) : {}\n } catch {\n clampsByWay = {}\n }\n return html`<div stage></div>\n ${this.cannot\n ? html`<div cannot>${this.cannot}</div>`\n : html`<div legend>\n ${PREVIEW_WAYS.map(way => {\n const clamps = clampsByWay[way.name] ?? []\n return html`<span>\n ${way.axes.length ? way.name : i18next.t('figure.label.preview-base')}\n ${clamps.length\n ? html`<small clamp>${clamps.map(c => i18next.t('figure.text.preview-clamped', { axis: c.axis.toUpperCase(), asked: c.asked.toLocaleString(), used: c.used.toLocaleString() })).join(' · ')}</small>`\n : nothing}\n </span>`\n })}\n </div>\n ${controls.length + clips.length ? this.renderDrivers(asset!, controls, clips) : nothing}`}`\n }\n\n private renderDrivers(asset: V3Asset, controls: V3Asset['document']['model']['inputs'], clips: string[]) {\n const changed = controls.filter(c => this.giving[c.id] !== undefined && this.giving[c.id] !== asset.stateDefaults[c.id])\n return html`<div clips>\n ${changed.length\n ? html`<button pose title=${i18next.t('figure.text.pose-as-default-explained')} @click=${() => this.poseAsDefault()}>\n ${i18next.t('figure.button.pose-as-default')}\n </button>`\n : nothing}\n ${controls.map(control => {\n const value = this.giving[control.id] ?? asset.stateDefaults[control.id] ?? control.min\n const step = Math.max((control.max - control.min) / 100, 0.01)\n const label = asset.stateInputs?.[control.id]?.label ?? control.id\n return html`<label>\n <span>${label} <span drive>${control.unit}</span></span>\n ${this.renderDial(control, value)}\n <input\n type=\"range\"\n min=${control.min}\n max=${control.max}\n step=${step}\n .value=${String(value)}\n @input=${(e: Event) => this.give(control.id, Number((e.target as HTMLInputElement).value))}\n />\n <output>${Math.round(value)}</output>\n </label>`\n })}\n ${clips.map(clip => {\n const value = this.driving[clip] ?? 1\n return html`<label>\n <span>${clip} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(value)} @input=${(e: Event) => this.drive(clip, Number((e.target as HTMLInputElement).value))} />\n <output>${value.toFixed(2)}</output>\n </label>`\n })}\n </div>`\n }\n\n private renderDial(control: { unit: string; min: number; max: number }, value: number) {\n if (control.unit !== 'deg') return html`<span></span>`\n const dial = dialShape(control.min, control.max, value)\n const span = dial.radius * 2 + 2\n return html`<svg dial viewBox=\"0 0 ${span} ${span}\" aria-hidden=\"true\">\n <path d=${dial.sector}></path>\n <circle cx=${dial.centre.x} cy=${dial.centre.y} r=${dial.radius}></circle>\n <line x1=${dial.centre.x} y1=${dial.centre.y} x2=${dial.needle.x} y2=${dial.needle.y}></line>\n </svg>`\n }\n\n private drive(clip: string, value: number) {\n this.driving = { ...this.driving, [clip]: value }\n this.tellInstances('clips', this.driving)\n }\n\n private give(id: string, value: number) {\n this.giving = { ...this.giving, [id]: value }\n this.tellInstances('parameters', this.giving)\n }\n\n private poseAsDefault() {\n this.dispatchEvent(new CustomEvent('v3-part-edit', { detail: { edit: { kind: 'set-state-defaults', values: { ...this.giving } } }, bubbles: true, composed: true }))\n this.giving = {}\n }\n\n private tellInstances(key: 'clips' | 'parameters', values: Record<string, number>) {\n for (const component of this.scene?.root?.components ?? []) component.set?.(key, { ...values })\n }\n\n willUpdate(changed: Map<string, unknown>) {\n if (!this.hasUpdated) return\n if (changed.has('asset') || changed.has('context')) {\n this.standUp()\n return\n }\n if (!changed.has('view')) return\n const before = changed.get('view') as ViewSettings | undefined\n const now = this.view ?? DEFAULT_VIEW\n if (before?.placement !== now.placement || before?.ceilingHeight !== now.ceilingHeight) this.standUp()\n else this.scene?.root?.set?.(sceneLook(now))\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => this.scene?.resize?.())\n this.watcher.observe(this)\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n private standUp() {\n const asset = this.asset\n const view = this.view ?? DEFAULT_VIEW\n if (!asset || !asset.appearance.length) {\n this.cannot = i18next.t('figure.text.preview-needs-a-part')\n this.teardown()\n return\n }\n const signature = JSON.stringify([asset, view.placement, view.ceilingHeight])\n if (this.scene && this.standing === signature) return\n try {\n compileV3Asset(asset)\n } catch {\n this.cannot = i18next.t('figure.text.preview-blocked-by-errors')\n this.teardown()\n return\n }\n this.teardown()\n this.driving = {}\n try {\n /* Registered as a board registers it, under a type of this preview's own: a real type's drawings stay as they are. */\n const type = `figure-v3-preview-${this.context || 'new'}`\n registerFigureV3(type, asset)\n this.registered = type\n const size = authoredSizeOf(asset)\n const { components, board } = previewInstances(type, size)\n this.scene = create({\n target: this.stage,\n model: {\n type: 'model-layer',\n width: board.width,\n height: board.height,\n depth: previewBoardDepth({ placement: asset.occupancy?.placement, base: { y: size.y } }, view.ceilingHeight, PREVIEW_FACTOR),\n threed: true,\n sky: 'color',\n ...sceneLook(view),\n placement: view.placement,\n heights: { floor: 0, ceiling: view.ceilingHeight },\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n components\n },\n mode: 0\n }) as SceneHandle\n this.standing = signature\n this.scene.resize?.()\n this.scene.fit?.('ratio')\n this.scene.root?.fitCameraToModel?.()\n this.cannot = ''\n } catch (error) {\n this.cannot = (error as Error).message\n }\n }\n\n private teardown() {\n this.scene?.dispose?.()\n this.scene = undefined\n this.standing = undefined\n if (this.registered) unregisterFigureV3(this.registered)\n this.registered = undefined\n }\n}\n"]}
1
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{ css, html, LitElement, nothing, unsafeCSS } from 'lit'\nimport { customElement, property, query, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { compileV3Asset } from '@hatiolab/figure-model'\nimport type { V3Asset } from '@hatiolab/figure-model'\nimport { create, registerFigureV3, unregisterFigureV3 } from '@hatiolab/things-scene'\n\nimport { DEFAULT_VIEW, previewBoardDepth, sceneLook, WORKBENCH, type ViewSettings } from './figure-view.js'\nimport { dialShape } from './angle-dial.js'\nimport { authoredSizeOf, PREVIEW_FACTOR, PREVIEW_WAYS, previewClampsOf, previewInstances } from './v3-preview-model.js'\n\n/**\n * The figure placed on a board.\n *\n * The editing canvas shows the figure at the size it was made. Half of what a figure is lies in how it answers a\n * different size, so here the figure being authored is registered as a board registers it and placed as\n * `FigureInstance`s: the size it was made, and each of the seven ways of growing one, two or three axes twice as\n * large, side by side at one scale, four to a row. The board draws them as it will on a real board --\n * placement, lights, environment, the same V3 renderer.\n *\n * The controls: each value that poses the figure with a slider (and a dial for an angle), each clip's\n * speed, and 「이 자세를 기본으로」 to keep the pose as the one it stands in. Nothing here is edited; the canvas edits.\n */\n\ninterface SceneHandle {\n dispose?: () => void\n resize?: () => void\n fit?: (type?: string) => void\n root?: {\n set?: (patch: Record<string, unknown>) => void\n fitCameraToModel?: () => void\n components?: { set?: (property: string, value: unknown) => void }[]\n }\n}\n\n@customElement('figure-v3-preview')\nexport class FigureV3Preview extends localize(i18next)(LitElement) {\n static styles = css`\n :host {\n position: relative;\n display: flex;\n min-width: 0;\n min-height: 0;\n overflow: hidden;\n background-color: ${unsafeCSS(WORKBENCH)};\n font-size: 0.76rem;\n }\n div[stage] {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n }\n /* Which is which: side by side means nothing without a legend. */\n div[legend] {\n position: absolute;\n top: 8px;\n left: 8px;\n display: flex;\n gap: 6px;\n padding: 4px 8px;\n color: rgba(255, 255, 255, 0.9);\n background-color: rgba(28, 28, 30, 0.6);\n border-radius: 6px;\n font-size: 0.72rem;\n flex-wrap: wrap;\n max-width: calc(100% - 16px);\n }\n /* A variant drawn at another size than it asks: the figure does not declare that size. */\n div[legend] small[clamp] {\n margin-left: 4px;\n color: #ffcc80;\n }\n div[clips] {\n position: absolute;\n right: 8px;\n bottom: 8px;\n display: flex;\n flex-direction: column;\n gap: 6px;\n padding: 8px 10px;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(28, 28, 30, 0.72);\n border-radius: 8px;\n font-size: 0.72rem;\n }\n div[clips] label {\n display: grid;\n grid-template-columns: auto 20px 96px 34px;\n align-items: center;\n gap: 8px;\n }\n div[clips] svg[dial] {\n width: 20px;\n height: 20px;\n }\n div[clips] svg[dial] path {\n fill: rgba(255, 255, 255, 0.22);\n }\n div[clips] svg[dial] line {\n stroke: var(--md-sys-color-primary, #7cc6ff);\n stroke-width: 2;\n stroke-linecap: round;\n }\n div[clips] svg[dial] circle {\n fill: none;\n stroke: rgba(255, 255, 255, 0.35);\n }\n div[clips] button[pose] {\n align-self: stretch;\n padding: 4px 8px;\n font: inherit;\n font-size: 0.7rem;\n color: rgba(255, 255, 255, 0.92);\n background-color: rgba(255, 255, 255, 0.14);\n border: 1px solid rgba(255, 255, 255, 0.22);\n border-radius: 5px;\n cursor: pointer;\n }\n div[clips] button[pose]:hover {\n background-color: rgba(255, 255, 255, 0.24);\n }\n div[clips] span[drive] {\n opacity: 0.6;\n font-size: 0.66rem;\n }\n div[clips] input {\n width: 96px;\n accent-color: var(--md-sys-color-primary);\n }\n div[clips] output {\n font-variant-numeric: tabular-nums;\n text-align: right;\n opacity: 0.85;\n }\n div[cannot] {\n position: absolute;\n inset: 0;\n display: flex;\n align-items: center;\n justify-content: center;\n padding: 12px;\n text-align: center;\n line-height: 1.6;\n color: #f4f4f4;\n background-color: ${unsafeCSS(WORKBENCH)};\n }\n `\n\n /** The figure being authored, as the editor holds it now. */\n @property({ attribute: false }) asset?: V3Asset\n /** Which figure: the type it is registered under here is this one's own, never a real type a board uses. */\n @property() context = ''\n @property({ attribute: false }) view: ViewSettings = DEFAULT_VIEW\n\n @query('div[stage]') private stage!: HTMLDivElement\n @state() private cannot = ''\n /** Clip speeds and control values given here -- the preview's, not the figure's. */\n @state() private driving: Record<string, number> = {}\n @state() private giving: Record<string, number> = {}\n\n private scene?: SceneHandle\n private standing?: string\n private registered?: string\n private watcher?: ResizeObserver\n\n render() {\n const asset = this.asset\n const controls = asset ? asset.document.model.inputs.filter(i => i.role === 'state') : []\n const clips = asset ? [...new Set((asset.drivers ?? []).map(d => d.clip))] : []\n let clampsByWay: ReturnType<typeof previewClampsOf> = {}\n try {\n clampsByWay = asset ? previewClampsOf(asset, authoredSizeOf(asset)) : {}\n } catch {\n clampsByWay = {}\n }\n return html`<div stage></div>\n ${this.cannot\n ? html`<div cannot>${this.cannot}</div>`\n : html`<div legend>\n ${PREVIEW_WAYS.map(way => {\n const clamps = clampsByWay[way.name] ?? []\n return html`<span>\n ${way.axes.length ? way.name : i18next.t('figure.label.preview-base')}\n ${clamps.length\n ? html`<small clamp>${clamps.map(c => i18next.t('figure.text.preview-clamped', { axis: c.axis.toUpperCase(), asked: c.asked.toLocaleString(), used: c.used.toLocaleString() })).join(' · ')}</small>`\n : nothing}\n </span>`\n })}\n </div>\n ${controls.length + clips.length ? this.renderDrivers(asset!, controls, clips) : nothing}`}`\n }\n\n private renderDrivers(asset: V3Asset, controls: V3Asset['document']['model']['inputs'], clips: string[]) {\n const changed = controls.filter(c => this.giving[c.id] !== undefined && this.giving[c.id] !== asset.stateDefaults[c.id])\n return html`<div clips>\n ${changed.length\n ? html`<button pose title=${i18next.t('figure.text.pose-as-default-explained')} @click=${() => this.poseAsDefault()}>\n ${i18next.t('figure.button.pose-as-default')}\n </button>`\n : nothing}\n ${controls.map(control => {\n const value = this.giving[control.id] ?? asset.stateDefaults[control.id] ?? control.min\n const step = Math.max((control.max - control.min) / 100, 0.01)\n const label = asset.stateInputs?.[control.id]?.label ?? control.id\n return html`<label>\n <span>${label} <span drive>${control.unit}</span></span>\n ${this.renderDial(control, value)}\n <input\n type=\"range\"\n min=${control.min}\n max=${control.max}\n step=${step}\n .value=${String(value)}\n @input=${(e: Event) => this.give(control.id, Number((e.target as HTMLInputElement).value))}\n />\n <output>${Math.round(value)}</output>\n </label>`\n })}\n ${clips.map(clip => {\n const value = this.driving[clip] ?? 1\n return html`<label>\n <span>${clip} <span drive>${i18next.t('figure.label.playback-speed')}</span></span>\n <span></span>\n <input type=\"range\" min=\"0\" max=\"3\" step=\"0.05\" .value=${String(value)} @input=${(e: Event) => this.drive(clip, Number((e.target as HTMLInputElement).value))} />\n <output>${value.toFixed(2)}</output>\n </label>`\n })}\n </div>`\n }\n\n private renderDial(control: { unit: string; min: number; max: number }, value: number) {\n if (control.unit !== 'deg') return html`<span></span>`\n const dial = dialShape(control.min, control.max, value)\n const span = dial.radius * 2 + 2\n return html`<svg dial viewBox=\"0 0 ${span} ${span}\" aria-hidden=\"true\">\n <path d=${dial.sector}></path>\n <circle cx=${dial.centre.x} cy=${dial.centre.y} r=${dial.radius}></circle>\n <line x1=${dial.centre.x} y1=${dial.centre.y} x2=${dial.needle.x} y2=${dial.needle.y}></line>\n </svg>`\n }\n\n private drive(clip: string, value: number) {\n this.driving = { ...this.driving, [clip]: value }\n this.tellInstances('clips', this.driving)\n }\n\n private give(id: string, value: number) {\n this.giving = { ...this.giving, [id]: value }\n this.tellInstances('parameters', this.giving)\n }\n\n private poseAsDefault() {\n this.dispatchEvent(new CustomEvent('v3-part-edit', { detail: { edit: { kind: 'set-state-defaults', values: { ...this.giving } } }, bubbles: true, composed: true }))\n this.giving = {}\n }\n\n private tellInstances(key: 'clips' | 'parameters', values: Record<string, number>) {\n for (const component of this.scene?.root?.components ?? []) component.set?.(key, { ...values })\n }\n\n willUpdate(changed: Map<string, unknown>) {\n if (!this.hasUpdated) return\n if (changed.has('asset') || changed.has('context')) {\n this.standUp()\n return\n }\n if (!changed.has('view')) return\n const before = changed.get('view') as ViewSettings | undefined\n const now = this.view ?? DEFAULT_VIEW\n if (before?.placement !== now.placement || before?.ceilingHeight !== now.ceilingHeight) this.standUp()\n else this.scene?.root?.set?.(sceneLook(now))\n }\n\n firstUpdated() {\n this.standUp()\n this.watcher = new ResizeObserver(() => this.scene?.resize?.())\n this.watcher.observe(this)\n }\n\n disconnectedCallback() {\n super.disconnectedCallback()\n this.watcher?.disconnect()\n this.watcher = undefined\n this.teardown()\n }\n\n private standUp() {\n const asset = this.asset\n const view = this.view ?? DEFAULT_VIEW\n if (!asset || !asset.appearance.length) {\n this.cannot = i18next.t('figure.text.preview-needs-a-part')\n this.teardown()\n return\n }\n const signature = JSON.stringify([asset, view.placement, view.ceilingHeight])\n if (this.scene && this.standing === signature) return\n try {\n compileV3Asset(asset)\n } catch {\n this.cannot = i18next.t('figure.text.preview-blocked-by-errors')\n this.teardown()\n return\n }\n this.teardown()\n this.driving = {}\n try {\n /* Registered as a board registers it, under a type of this preview's own: a real type's drawings stay as they are. */\n const type = `figure-v3-preview-${this.context || 'new'}`\n registerFigureV3(type, asset)\n this.registered = type\n const size = authoredSizeOf(asset)\n const { components, board } = previewInstances(type, size)\n this.scene = create({\n target: this.stage,\n model: {\n type: 'model-layer',\n width: board.width,\n height: board.height,\n depth: previewBoardDepth({ placement: asset.occupancy?.placement, base: { y: size.y } }, view.ceilingHeight, PREVIEW_FACTOR),\n threed: true,\n sky: 'color',\n ...sceneLook(view),\n placement: view.placement,\n heights: { floor: 0, ceiling: view.ceilingHeight },\n pixelRatio: Math.min(3, (window.devicePixelRatio || 1) * 2),\n components\n },\n mode: 0\n }) as SceneHandle\n this.standing = signature\n this.scene.resize?.()\n this.scene.fit?.('ratio')\n this.scene.root?.fitCameraToModel?.()\n this.cannot = ''\n } catch (error) {\n this.cannot = (error as Error).message\n }\n }\n\n private teardown() {\n this.scene?.dispose?.()\n this.scene = undefined\n this.standing = undefined\n if (this.registered) unregisterFigureV3(this.registered)\n this.registered = undefined\n }\n}\n"]}
@@ -2,11 +2,10 @@ import '@material/web/icon/icon.js';
2
2
  import { LitElement, nothing } from 'lit';
3
3
  declare const FigureV3Properties_base: (new (...args: any[]) => LitElement) & typeof LitElement;
4
4
  /**
5
- * 속성 — the V3 modeller's figure properties (parity row ②).
5
+ * 속성 — the modeller's figure properties.
6
6
  *
7
- * The V2 inspector opens with what the figure is: its name, the face it is placed by, the room it takes up, where
8
- * the catalogue files it. The V3 page had only the type. The same rows, in the same order, drawn the way the V2
9
- * inspector draws them.
7
+ * The tab opens with what the figure is: its name, the face it is placed by, the room it takes up, where the
8
+ * catalogue files it.
10
9
  *
11
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  * Two kinds of change leave this tab, and it does neither itself:
12
11
  * - `v3-command` carries an authoring command (rename, declare the room, the mounting face). The page runs it
@@ -15,7 +14,7 @@ declare const FigureV3Properties_base: (new (...args: any[]) => LitElement) & ty
15
14
  * to the saved row at once, so they need a saved figure.
16
15
  *
17
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  * Not here yet, because V3 has no place for them: editing the declared room by hand (V3 declares it from the
18
- * parts, as graph expressions), and the detail level (the converter records it as lost). Both wait on a V3 ruling.
17
+ * parts, as graph expressions), and the detail level. Both wait on a V3 ruling.
19
18
  */
20
19
  export declare class FigureV3Properties extends FigureV3Properties_base {
21
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  static styles: import("lit").CSSResult[];
@@ -12,11 +12,10 @@ import { ScrollbarStyles } from '@operato/styles';
12
12
  const PLACEMENTS = ['floor', 'ceiling', 'center', 'wall'];
13
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  const FACES = Object.keys(V3_FACES);
14
14
  /**
15
- * 속성 — the V3 modeller's figure properties (parity row ②).
15
+ * 속성 — the modeller's figure properties.
16
16
  *
17
- * The V2 inspector opens with what the figure is: its name, the face it is placed by, the room it takes up, where
18
- * the catalogue files it. The V3 page had only the type. The same rows, in the same order, drawn the way the V2
19
- * inspector draws them.
17
+ * The tab opens with what the figure is: its name, the face it is placed by, the room it takes up, where the
18
+ * catalogue files it.
20
19
  *
21
20
  * Two kinds of change leave this tab, and it does neither itself:
22
21
  * - `v3-command` carries an authoring command (rename, declare the room, the mounting face). The page runs it
@@ -25,7 +24,7 @@ const FACES = Object.keys(V3_FACES);
25
24
  * to the saved row at once, so they need a saved figure.
26
25
  *
27
26
  * Not here yet, because V3 has no place for them: editing the declared room by hand (V3 declares it from the
28
- * parts, as graph expressions), and the detail level (the converter records it as lost). Both wait on a V3 ruling.
27
+ * parts, as graph expressions), and the detail level. Both wait on a V3 ruling.
29
28
  */
30
29
  let FigureV3Properties = class FigureV3Properties extends localize(i18next)(LitElement) {
31
30
  static { this.styles = [ScrollbarStyles, SidePanelStyles, css `
@@ -65,7 +64,7 @@ let FigureV3Properties = class FigureV3Properties extends localize(i18next)(LitE
65
64
  const facts = this.facts();
66
65
  if (!facts)
67
66
  return nothing;
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- /* The figure's type is the page's (it lives on the row); it is slotted into the first section, as V2 had it. */
67
+ /* The figure's type is the page's (it lives on the row); it is slotted into the first section. */
69
68
  return html `<section>
70
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  <h3>${i18next.t('figure.label.group-figure')}</h3>
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  <slot name="type"></slot>