@rtzh/engine 0.0.1 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/Source/Scene/GltfLoader.js +2 -2
  2. package/Source/Scene/Model/CustomShader.js +2 -2
  3. package/index.js +504 -504
  4. package/package.json +1 -1
  5. package/Build/ThirdParty/Workers/zip-web-worker.js +0 -640
  6. package/Build/Workers/chunk-245NZYCR.js +0 -124
  7. package/Build/Workers/chunk-25BA4527.js +0 -837
  8. package/Build/Workers/chunk-4HXPSZRC.js +0 -1483
  9. package/Build/Workers/chunk-4Z26IS65.js +0 -3514
  10. package/Build/Workers/chunk-55IROWAX.js +0 -139
  11. package/Build/Workers/chunk-56XTN5NJ.js +0 -1800
  12. package/Build/Workers/chunk-5VZISKJF.js +0 -629
  13. package/Build/Workers/chunk-5WAG5YKS.js +0 -368
  14. package/Build/Workers/chunk-66YGZWBI.js +0 -1317
  15. package/Build/Workers/chunk-6H33B6OL.js +0 -37
  16. package/Build/Workers/chunk-6LZBBEA7.js +0 -439
  17. package/Build/Workers/chunk-6XJO625E.js +0 -497
  18. package/Build/Workers/chunk-75UGCVME.js +0 -102
  19. package/Build/Workers/chunk-7B23DD46.js +0 -1054
  20. package/Build/Workers/chunk-7NCJH26L.js +0 -352
  21. package/Build/Workers/chunk-AIW5F22O.js +0 -352
  22. package/Build/Workers/chunk-AL22JVIA.js +0 -256
  23. package/Build/Workers/chunk-AVSQILVI.js +0 -75
  24. package/Build/Workers/chunk-B2VFNYD7.js +0 -280
  25. package/Build/Workers/chunk-BOV6T7FO.js +0 -44
  26. package/Build/Workers/chunk-DP76S3IQ.js +0 -1067
  27. package/Build/Workers/chunk-EDIUN7V3.js +0 -219
  28. package/Build/Workers/chunk-EKMWNF4U.js +0 -55
  29. package/Build/Workers/chunk-ELXGXAYS.js +0 -682
  30. package/Build/Workers/chunk-FVYRV2T6.js +0 -455
  31. package/Build/Workers/chunk-GDIBU55R.js +0 -778
  32. package/Build/Workers/chunk-HAY6YE7M.js +0 -97
  33. package/Build/Workers/chunk-I76SRIKN.js +0 -138
  34. package/Build/Workers/chunk-IELTSYPZ.js +0 -241
  35. package/Build/Workers/chunk-J4MIJCN5.js +0 -171
  36. package/Build/Workers/chunk-JFO3ELF3.js +0 -642
  37. package/Build/Workers/chunk-K4IMD7KH.js +0 -162
  38. package/Build/Workers/chunk-KFMCOG26.js +0 -692
  39. package/Build/Workers/chunk-KH2OWUUA.js +0 -163
  40. package/Build/Workers/chunk-KQIZ7AFF.js +0 -8366
  41. package/Build/Workers/chunk-KVE5EAPO.js +0 -398
  42. package/Build/Workers/chunk-OAOREOSO.js +0 -940
  43. package/Build/Workers/chunk-OFJRMGNX.js +0 -788
  44. package/Build/Workers/chunk-PLLZB3R4.js +0 -198
  45. package/Build/Workers/chunk-POY6ZE32.js +0 -2058
  46. package/Build/Workers/chunk-PV5B2YNB.js +0 -2719
  47. package/Build/Workers/chunk-Q2DXNFYW.js +0 -414
  48. package/Build/Workers/chunk-QWV2DM66.js +0 -1443
  49. package/Build/Workers/chunk-R73BHGGI.js +0 -305
  50. package/Build/Workers/chunk-S3AE3MZZ.js +0 -511
  51. package/Build/Workers/chunk-SBFTVHRW.js +0 -57
  52. package/Build/Workers/chunk-SOR7PD4V.js +0 -114
  53. package/Build/Workers/chunk-TO7TWUET.js +0 -476
  54. package/Build/Workers/chunk-TSAJNE4K.js +0 -101
  55. package/Build/Workers/chunk-TWF4XRZ6.js +0 -73
  56. package/Build/Workers/chunk-UTWLMOPM.js +0 -387
  57. package/Build/Workers/chunk-UYT2PBMV.js +0 -58
  58. package/Build/Workers/chunk-WAS3IHIQ.js +0 -288
  59. package/Build/Workers/chunk-WO5ZNC7S.js +0 -1045
  60. package/Build/Workers/chunk-X65Y2JSA.js +0 -55
  61. package/Build/Workers/chunk-XOVHLPKW.js +0 -299
  62. package/Build/Workers/chunk-YPGJSFOO.js +0 -1460
  63. package/Build/Workers/combineGeometry.js +0 -66
  64. package/Build/Workers/createBoxGeometry.js +0 -58
  65. package/Build/Workers/createBoxOutlineGeometry.js +0 -231
  66. package/Build/Workers/createCircleGeometry.js +0 -201
  67. package/Build/Workers/createCircleOutlineGeometry.js +0 -147
  68. package/Build/Workers/createCoplanarPolygonGeometry.js +0 -505
  69. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +0 -225
  70. package/Build/Workers/createCorridorGeometry.js +0 -1258
  71. package/Build/Workers/createCorridorOutlineGeometry.js +0 -563
  72. package/Build/Workers/createCylinderGeometry.js +0 -60
  73. package/Build/Workers/createCylinderOutlineGeometry.js +0 -231
  74. package/Build/Workers/createEllipseGeometry.js +0 -72
  75. package/Build/Workers/createEllipseOutlineGeometry.js +0 -65
  76. package/Build/Workers/createEllipsoidGeometry.js +0 -59
  77. package/Build/Workers/createEllipsoidOutlineGeometry.js +0 -61
  78. package/Build/Workers/createFrustumGeometry.js +0 -58
  79. package/Build/Workers/createFrustumOutlineGeometry.js +0 -234
  80. package/Build/Workers/createGeometry.js +0 -173
  81. package/Build/Workers/createGroundPolylineGeometry.js +0 -1602
  82. package/Build/Workers/createPlaneGeometry.js +0 -223
  83. package/Build/Workers/createPlaneOutlineGeometry.js +0 -124
  84. package/Build/Workers/createPolygonGeometry.js +0 -1404
  85. package/Build/Workers/createPolygonOutlineGeometry.js +0 -532
  86. package/Build/Workers/createPolylineGeometry.js +0 -491
  87. package/Build/Workers/createPolylineVolumeGeometry.js +0 -374
  88. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +0 -272
  89. package/Build/Workers/createRectangleGeometry.js +0 -1264
  90. package/Build/Workers/createRectangleOutlineGeometry.js +0 -476
  91. package/Build/Workers/createSimplePolylineGeometry.js +0 -397
  92. package/Build/Workers/createSphereGeometry.js +0 -116
  93. package/Build/Workers/createSphereOutlineGeometry.js +0 -116
  94. package/Build/Workers/createTaskProcessorWorker.js +0 -32
  95. package/Build/Workers/createVectorTileClampedPolylines.js +0 -492
  96. package/Build/Workers/createVectorTileGeometries.js +0 -387
  97. package/Build/Workers/createVectorTilePoints.js +0 -114
  98. package/Build/Workers/createVectorTilePolygons.js +0 -386
  99. package/Build/Workers/createVectorTilePolylines.js +0 -262
  100. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +0 -91
  101. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +0 -565
  102. package/Build/Workers/createVerticesFromHeightmap.js +0 -2254
  103. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +0 -499
  104. package/Build/Workers/createWallGeometry.js +0 -487
  105. package/Build/Workers/createWallOutlineGeometry.js +0 -335
  106. package/Build/Workers/decodeDraco.js +0 -369
  107. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +0 -2680
  108. package/Build/Workers/decodeI3S.js +0 -1339
  109. package/Build/Workers/gaussianSplatSorter.js +0 -62
  110. package/Build/Workers/gaussianSplatTextureGenerator.js +0 -68
  111. package/Build/Workers/incrementallyBuildTerrainPicker.js +0 -121
  112. package/Build/Workers/transcodeKTX2.js +0 -3463
  113. package/Build/Workers/transferTypedArrayTest.js +0 -41
  114. package/Build/Workers/upsampleQuantizedTerrainMesh.js +0 -820
  115. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +0 -95
@@ -1,476 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
7
- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
- import {
27
- CornerType_default,
28
- PolylineVolumeGeometryLibrary_default
29
- } from "./chunk-KFMCOG26.js";
30
- import {
31
- PolylinePipeline_default
32
- } from "./chunk-Q2DXNFYW.js";
33
- import {
34
- Quaternion_default
35
- } from "./chunk-KQIZ7AFF.js";
36
- import {
37
- Cartesian3_default,
38
- Matrix3_default
39
- } from "./chunk-QWV2DM66.js";
40
- import {
41
- Math_default
42
- } from "./chunk-6XJO625E.js";
43
- import {
44
- defined_default
45
- } from "./chunk-AVSQILVI.js";
46
-
47
- // packages/engine/Source/Core/CorridorGeometryLibrary.js
48
- var CorridorGeometryLibrary = {};
49
- var scratch1 = new Cartesian3_default();
50
- var scratch2 = new Cartesian3_default();
51
- var scratch3 = new Cartesian3_default();
52
- var scratch4 = new Cartesian3_default();
53
- var scaleArray2 = [new Cartesian3_default(), new Cartesian3_default()];
54
- var cartesian1 = new Cartesian3_default();
55
- var cartesian2 = new Cartesian3_default();
56
- var cartesian3 = new Cartesian3_default();
57
- var cartesian4 = new Cartesian3_default();
58
- var cartesian5 = new Cartesian3_default();
59
- var cartesian6 = new Cartesian3_default();
60
- var cartesian7 = new Cartesian3_default();
61
- var cartesian8 = new Cartesian3_default();
62
- var cartesian9 = new Cartesian3_default();
63
- var cartesian10 = new Cartesian3_default();
64
- var quaterion = new Quaternion_default();
65
- var rotMatrix = new Matrix3_default();
66
- function computeRoundCorner(cornerPoint, startPoint, endPoint, cornerType, leftIsOutside) {
67
- const angle = Cartesian3_default.angleBetween(
68
- Cartesian3_default.subtract(startPoint, cornerPoint, scratch1),
69
- Cartesian3_default.subtract(endPoint, cornerPoint, scratch2)
70
- );
71
- const granularity = cornerType === CornerType_default.BEVELED ? 1 : Math.ceil(angle / Math_default.toRadians(5)) + 1;
72
- const size = granularity * 3;
73
- const array = new Array(size);
74
- array[size - 3] = endPoint.x;
75
- array[size - 2] = endPoint.y;
76
- array[size - 1] = endPoint.z;
77
- let m;
78
- if (leftIsOutside) {
79
- m = Matrix3_default.fromQuaternion(
80
- Quaternion_default.fromAxisAngle(
81
- Cartesian3_default.negate(cornerPoint, scratch1),
82
- angle / granularity,
83
- quaterion
84
- ),
85
- rotMatrix
86
- );
87
- } else {
88
- m = Matrix3_default.fromQuaternion(
89
- Quaternion_default.fromAxisAngle(cornerPoint, angle / granularity, quaterion),
90
- rotMatrix
91
- );
92
- }
93
- let index = 0;
94
- startPoint = Cartesian3_default.clone(startPoint, scratch1);
95
- for (let i = 0; i < granularity; i++) {
96
- startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
97
- array[index++] = startPoint.x;
98
- array[index++] = startPoint.y;
99
- array[index++] = startPoint.z;
100
- }
101
- return array;
102
- }
103
- function addEndCaps(calculatedPositions) {
104
- let cornerPoint = cartesian1;
105
- let startPoint = cartesian2;
106
- let endPoint = cartesian3;
107
- let leftEdge = calculatedPositions[1];
108
- startPoint = Cartesian3_default.fromArray(
109
- calculatedPositions[1],
110
- leftEdge.length - 3,
111
- startPoint
112
- );
113
- endPoint = Cartesian3_default.fromArray(calculatedPositions[0], 0, endPoint);
114
- cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
115
- const firstEndCap = computeRoundCorner(
116
- cornerPoint,
117
- startPoint,
118
- endPoint,
119
- CornerType_default.ROUNDED,
120
- false
121
- );
122
- const length = calculatedPositions.length - 1;
123
- const rightEdge = calculatedPositions[length - 1];
124
- leftEdge = calculatedPositions[length];
125
- startPoint = Cartesian3_default.fromArray(
126
- rightEdge,
127
- rightEdge.length - 3,
128
- startPoint
129
- );
130
- endPoint = Cartesian3_default.fromArray(leftEdge, 0, endPoint);
131
- cornerPoint = Cartesian3_default.midpoint(startPoint, endPoint, cornerPoint);
132
- const lastEndCap = computeRoundCorner(
133
- cornerPoint,
134
- startPoint,
135
- endPoint,
136
- CornerType_default.ROUNDED,
137
- false
138
- );
139
- return [firstEndCap, lastEndCap];
140
- }
141
- function computeMiteredCorner(position, leftCornerDirection, lastPoint, leftIsOutside) {
142
- let cornerPoint = scratch1;
143
- if (leftIsOutside) {
144
- cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
145
- } else {
146
- leftCornerDirection = Cartesian3_default.negate(
147
- leftCornerDirection,
148
- leftCornerDirection
149
- );
150
- cornerPoint = Cartesian3_default.add(position, leftCornerDirection, cornerPoint);
151
- }
152
- return [
153
- cornerPoint.x,
154
- cornerPoint.y,
155
- cornerPoint.z,
156
- lastPoint.x,
157
- lastPoint.y,
158
- lastPoint.z
159
- ];
160
- }
161
- function addShiftedPositions(positions, left, scalar, calculatedPositions) {
162
- const rightPositions = new Array(positions.length);
163
- const leftPositions = new Array(positions.length);
164
- const scaledLeft = Cartesian3_default.multiplyByScalar(left, scalar, scratch1);
165
- const scaledRight = Cartesian3_default.negate(scaledLeft, scratch2);
166
- let rightIndex = 0;
167
- let leftIndex = positions.length - 1;
168
- for (let i = 0; i < positions.length; i += 3) {
169
- const pos = Cartesian3_default.fromArray(positions, i, scratch3);
170
- const rightPos = Cartesian3_default.add(pos, scaledRight, scratch4);
171
- rightPositions[rightIndex++] = rightPos.x;
172
- rightPositions[rightIndex++] = rightPos.y;
173
- rightPositions[rightIndex++] = rightPos.z;
174
- const leftPos = Cartesian3_default.add(pos, scaledLeft, scratch4);
175
- leftPositions[leftIndex--] = leftPos.z;
176
- leftPositions[leftIndex--] = leftPos.y;
177
- leftPositions[leftIndex--] = leftPos.x;
178
- }
179
- calculatedPositions.push(rightPositions, leftPositions);
180
- return calculatedPositions;
181
- }
182
- CorridorGeometryLibrary.addAttribute = function(attribute, value, front, back) {
183
- const x = value.x;
184
- const y = value.y;
185
- const z = value.z;
186
- if (defined_default(front)) {
187
- attribute[front] = x;
188
- attribute[front + 1] = y;
189
- attribute[front + 2] = z;
190
- }
191
- if (defined_default(back)) {
192
- attribute[back] = z;
193
- attribute[back - 1] = y;
194
- attribute[back - 2] = x;
195
- }
196
- };
197
- var scratchForwardProjection = new Cartesian3_default();
198
- var scratchBackwardProjection = new Cartesian3_default();
199
- CorridorGeometryLibrary.computePositions = function(params) {
200
- const granularity = params.granularity;
201
- const positions = params.positions;
202
- const ellipsoid = params.ellipsoid;
203
- const width = params.width / 2;
204
- const cornerType = params.cornerType;
205
- const saveAttributes = params.saveAttributes;
206
- let normal = cartesian1;
207
- let forward = cartesian2;
208
- let backward = cartesian3;
209
- let left = cartesian4;
210
- let cornerDirection = cartesian5;
211
- let startPoint = cartesian6;
212
- let previousPos = cartesian7;
213
- let rightPos = cartesian8;
214
- let leftPos = cartesian9;
215
- let center = cartesian10;
216
- let calculatedPositions = [];
217
- const calculatedLefts = saveAttributes ? [] : void 0;
218
- const calculatedNormals = saveAttributes ? [] : void 0;
219
- let position = positions[0];
220
- let nextPosition = positions[1];
221
- forward = Cartesian3_default.normalize(
222
- Cartesian3_default.subtract(nextPosition, position, forward),
223
- forward
224
- );
225
- normal = ellipsoid.geodeticSurfaceNormal(position, normal);
226
- left = Cartesian3_default.normalize(Cartesian3_default.cross(normal, forward, left), left);
227
- if (saveAttributes) {
228
- calculatedLefts.push(left.x, left.y, left.z);
229
- calculatedNormals.push(normal.x, normal.y, normal.z);
230
- }
231
- previousPos = Cartesian3_default.clone(position, previousPos);
232
- position = nextPosition;
233
- backward = Cartesian3_default.negate(forward, backward);
234
- let subdividedPositions;
235
- const corners = [];
236
- let i;
237
- const length = positions.length;
238
- for (i = 1; i < length - 1; i++) {
239
- normal = ellipsoid.geodeticSurfaceNormal(position, normal);
240
- nextPosition = positions[i + 1];
241
- forward = Cartesian3_default.normalize(
242
- Cartesian3_default.subtract(nextPosition, position, forward),
243
- forward
244
- );
245
- const forwardProjection = Cartesian3_default.multiplyByScalar(
246
- normal,
247
- Cartesian3_default.dot(forward, normal),
248
- scratchForwardProjection
249
- );
250
- Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
251
- Cartesian3_default.normalize(forwardProjection, forwardProjection);
252
- const backwardProjection = Cartesian3_default.multiplyByScalar(
253
- normal,
254
- Cartesian3_default.dot(backward, normal),
255
- scratchBackwardProjection
256
- );
257
- Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
258
- Cartesian3_default.normalize(backwardProjection, backwardProjection);
259
- const doCorner = !Math_default.equalsEpsilon(
260
- Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
261
- 1,
262
- Math_default.EPSILON7
263
- );
264
- if (doCorner) {
265
- cornerDirection = Cartesian3_default.normalize(
266
- Cartesian3_default.add(forward, backward, cornerDirection),
267
- cornerDirection
268
- );
269
- cornerDirection = Cartesian3_default.cross(
270
- cornerDirection,
271
- normal,
272
- cornerDirection
273
- );
274
- cornerDirection = Cartesian3_default.cross(
275
- normal,
276
- cornerDirection,
277
- cornerDirection
278
- );
279
- cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
280
- const scalar = width / Math.max(
281
- 0.25,
282
- Cartesian3_default.magnitude(
283
- Cartesian3_default.cross(cornerDirection, backward, scratch1)
284
- )
285
- );
286
- const leftIsOutside = PolylineVolumeGeometryLibrary_default.angleIsGreaterThanPi(
287
- forward,
288
- backward,
289
- position,
290
- ellipsoid
291
- );
292
- cornerDirection = Cartesian3_default.multiplyByScalar(
293
- cornerDirection,
294
- scalar,
295
- cornerDirection
296
- );
297
- if (leftIsOutside) {
298
- rightPos = Cartesian3_default.add(position, cornerDirection, rightPos);
299
- center = Cartesian3_default.add(
300
- rightPos,
301
- Cartesian3_default.multiplyByScalar(left, width, center),
302
- center
303
- );
304
- leftPos = Cartesian3_default.add(
305
- rightPos,
306
- Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
307
- leftPos
308
- );
309
- scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
310
- scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
311
- subdividedPositions = PolylinePipeline_default.generateArc({
312
- positions: scaleArray2,
313
- granularity,
314
- ellipsoid
315
- });
316
- calculatedPositions = addShiftedPositions(
317
- subdividedPositions,
318
- left,
319
- width,
320
- calculatedPositions
321
- );
322
- if (saveAttributes) {
323
- calculatedLefts.push(left.x, left.y, left.z);
324
- calculatedNormals.push(normal.x, normal.y, normal.z);
325
- }
326
- startPoint = Cartesian3_default.clone(leftPos, startPoint);
327
- left = Cartesian3_default.normalize(
328
- Cartesian3_default.cross(normal, forward, left),
329
- left
330
- );
331
- leftPos = Cartesian3_default.add(
332
- rightPos,
333
- Cartesian3_default.multiplyByScalar(left, width * 2, leftPos),
334
- leftPos
335
- );
336
- previousPos = Cartesian3_default.add(
337
- rightPos,
338
- Cartesian3_default.multiplyByScalar(left, width, previousPos),
339
- previousPos
340
- );
341
- if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
342
- corners.push({
343
- leftPositions: computeRoundCorner(
344
- rightPos,
345
- startPoint,
346
- leftPos,
347
- cornerType,
348
- leftIsOutside
349
- )
350
- });
351
- } else {
352
- corners.push({
353
- leftPositions: computeMiteredCorner(
354
- position,
355
- Cartesian3_default.negate(cornerDirection, cornerDirection),
356
- leftPos,
357
- leftIsOutside
358
- )
359
- });
360
- }
361
- } else {
362
- leftPos = Cartesian3_default.add(position, cornerDirection, leftPos);
363
- center = Cartesian3_default.add(
364
- leftPos,
365
- Cartesian3_default.negate(
366
- Cartesian3_default.multiplyByScalar(left, width, center),
367
- center
368
- ),
369
- center
370
- );
371
- rightPos = Cartesian3_default.add(
372
- leftPos,
373
- Cartesian3_default.negate(
374
- Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
375
- rightPos
376
- ),
377
- rightPos
378
- );
379
- scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
380
- scaleArray2[1] = Cartesian3_default.clone(center, scaleArray2[1]);
381
- subdividedPositions = PolylinePipeline_default.generateArc({
382
- positions: scaleArray2,
383
- granularity,
384
- ellipsoid
385
- });
386
- calculatedPositions = addShiftedPositions(
387
- subdividedPositions,
388
- left,
389
- width,
390
- calculatedPositions
391
- );
392
- if (saveAttributes) {
393
- calculatedLefts.push(left.x, left.y, left.z);
394
- calculatedNormals.push(normal.x, normal.y, normal.z);
395
- }
396
- startPoint = Cartesian3_default.clone(rightPos, startPoint);
397
- left = Cartesian3_default.normalize(
398
- Cartesian3_default.cross(normal, forward, left),
399
- left
400
- );
401
- rightPos = Cartesian3_default.add(
402
- leftPos,
403
- Cartesian3_default.negate(
404
- Cartesian3_default.multiplyByScalar(left, width * 2, rightPos),
405
- rightPos
406
- ),
407
- rightPos
408
- );
409
- previousPos = Cartesian3_default.add(
410
- leftPos,
411
- Cartesian3_default.negate(
412
- Cartesian3_default.multiplyByScalar(left, width, previousPos),
413
- previousPos
414
- ),
415
- previousPos
416
- );
417
- if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
418
- corners.push({
419
- rightPositions: computeRoundCorner(
420
- leftPos,
421
- startPoint,
422
- rightPos,
423
- cornerType,
424
- leftIsOutside
425
- )
426
- });
427
- } else {
428
- corners.push({
429
- rightPositions: computeMiteredCorner(
430
- position,
431
- cornerDirection,
432
- rightPos,
433
- leftIsOutside
434
- )
435
- });
436
- }
437
- }
438
- backward = Cartesian3_default.negate(forward, backward);
439
- }
440
- position = nextPosition;
441
- }
442
- normal = ellipsoid.geodeticSurfaceNormal(position, normal);
443
- scaleArray2[0] = Cartesian3_default.clone(previousPos, scaleArray2[0]);
444
- scaleArray2[1] = Cartesian3_default.clone(position, scaleArray2[1]);
445
- subdividedPositions = PolylinePipeline_default.generateArc({
446
- positions: scaleArray2,
447
- granularity,
448
- ellipsoid
449
- });
450
- calculatedPositions = addShiftedPositions(
451
- subdividedPositions,
452
- left,
453
- width,
454
- calculatedPositions
455
- );
456
- if (saveAttributes) {
457
- calculatedLefts.push(left.x, left.y, left.z);
458
- calculatedNormals.push(normal.x, normal.y, normal.z);
459
- }
460
- let endPositions;
461
- if (cornerType === CornerType_default.ROUNDED) {
462
- endPositions = addEndCaps(calculatedPositions);
463
- }
464
- return {
465
- positions: calculatedPositions,
466
- corners,
467
- lefts: calculatedLefts,
468
- normals: calculatedNormals,
469
- endPositions
470
- };
471
- };
472
- var CorridorGeometryLibrary_default = CorridorGeometryLibrary;
473
-
474
- export {
475
- CorridorGeometryLibrary_default
476
- };
@@ -1,101 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
7
- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
- import {
27
- defined_default
28
- } from "./chunk-AVSQILVI.js";
29
-
30
- // packages/engine/Source/Core/formatError.js
31
- function formatError(object) {
32
- let result;
33
- const name = object.name;
34
- const message = object.message;
35
- if (defined_default(name) && defined_default(message)) {
36
- result = `${name}: ${message}`;
37
- } else {
38
- result = object.toString();
39
- }
40
- const stack = object.stack;
41
- if (defined_default(stack)) {
42
- result += `
43
- ${stack}`;
44
- }
45
- return result;
46
- }
47
- var formatError_default = formatError;
48
-
49
- // packages/engine/Source/Workers/createTaskProcessorWorker.js
50
- function createTaskProcessorWorker(workerFunction) {
51
- async function onMessageHandler({ data }) {
52
- const transferableObjects = [];
53
- const responseMessage = {
54
- id: data.id,
55
- result: void 0,
56
- error: void 0
57
- };
58
- self.CESIUM_BASE_URL = data.baseUrl;
59
- try {
60
- const result = await workerFunction(data.parameters, transferableObjects);
61
- responseMessage.result = result;
62
- } catch (error) {
63
- if (error instanceof Error) {
64
- responseMessage.error = {
65
- name: error.name,
66
- message: error.message,
67
- stack: error.stack
68
- };
69
- } else {
70
- responseMessage.error = error;
71
- }
72
- }
73
- if (!data.canTransferArrayBuffer) {
74
- transferableObjects.length = 0;
75
- }
76
- try {
77
- postMessage(responseMessage, transferableObjects);
78
- } catch (error) {
79
- responseMessage.result = void 0;
80
- responseMessage.error = `postMessage failed with error: ${formatError_default(
81
- error
82
- )}
83
- with responseMessage: ${JSON.stringify(responseMessage)}`;
84
- postMessage(responseMessage);
85
- }
86
- }
87
- function onMessageErrorHandler(event) {
88
- postMessage({
89
- id: event.data?.id,
90
- error: `postMessage failed with error: ${JSON.stringify(event)}`
91
- });
92
- }
93
- self.onmessage = onMessageHandler;
94
- self.onmessageerror = onMessageErrorHandler;
95
- return self;
96
- }
97
- var createTaskProcessorWorker_default = createTaskProcessorWorker;
98
-
99
- export {
100
- createTaskProcessorWorker_default
101
- };
@@ -1,73 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
7
- *
8
- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
13
- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
- import {
27
- Math_default
28
- } from "./chunk-6XJO625E.js";
29
-
30
- // packages/engine/Source/Core/CylinderGeometryLibrary.js
31
- var CylinderGeometryLibrary = {};
32
- CylinderGeometryLibrary.computePositions = function(length, topRadius, bottomRadius, slices, fill) {
33
- const topZ = length * 0.5;
34
- const bottomZ = -topZ;
35
- const twoSlice = slices + slices;
36
- const size = fill ? 2 * twoSlice : twoSlice;
37
- const positions = new Float64Array(size * 3);
38
- let i;
39
- let index = 0;
40
- let tbIndex = 0;
41
- const bottomOffset = fill ? twoSlice * 3 : 0;
42
- const topOffset = fill ? (twoSlice + slices) * 3 : slices * 3;
43
- for (i = 0; i < slices; i++) {
44
- const angle = i / slices * Math_default.TWO_PI;
45
- const x = Math.cos(angle);
46
- const y = Math.sin(angle);
47
- const bottomX = x * bottomRadius;
48
- const bottomY = y * bottomRadius;
49
- const topX = x * topRadius;
50
- const topY = y * topRadius;
51
- positions[tbIndex + bottomOffset] = bottomX;
52
- positions[tbIndex + bottomOffset + 1] = bottomY;
53
- positions[tbIndex + bottomOffset + 2] = bottomZ;
54
- positions[tbIndex + topOffset] = topX;
55
- positions[tbIndex + topOffset + 1] = topY;
56
- positions[tbIndex + topOffset + 2] = topZ;
57
- tbIndex += 3;
58
- if (fill) {
59
- positions[index++] = bottomX;
60
- positions[index++] = bottomY;
61
- positions[index++] = bottomZ;
62
- positions[index++] = topX;
63
- positions[index++] = topY;
64
- positions[index++] = topZ;
65
- }
66
- }
67
- return positions;
68
- };
69
- var CylinderGeometryLibrary_default = CylinderGeometryLibrary;
70
-
71
- export {
72
- CylinderGeometryLibrary_default
73
- };