@rtzh/engine 0.0.1 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (115) hide show
  1. package/Source/Scene/GltfLoader.js +2 -2
  2. package/Source/Scene/Model/CustomShader.js +2 -2
  3. package/index.js +504 -504
  4. package/package.json +1 -1
  5. package/Build/ThirdParty/Workers/zip-web-worker.js +0 -640
  6. package/Build/Workers/chunk-245NZYCR.js +0 -124
  7. package/Build/Workers/chunk-25BA4527.js +0 -837
  8. package/Build/Workers/chunk-4HXPSZRC.js +0 -1483
  9. package/Build/Workers/chunk-4Z26IS65.js +0 -3514
  10. package/Build/Workers/chunk-55IROWAX.js +0 -139
  11. package/Build/Workers/chunk-56XTN5NJ.js +0 -1800
  12. package/Build/Workers/chunk-5VZISKJF.js +0 -629
  13. package/Build/Workers/chunk-5WAG5YKS.js +0 -368
  14. package/Build/Workers/chunk-66YGZWBI.js +0 -1317
  15. package/Build/Workers/chunk-6H33B6OL.js +0 -37
  16. package/Build/Workers/chunk-6LZBBEA7.js +0 -439
  17. package/Build/Workers/chunk-6XJO625E.js +0 -497
  18. package/Build/Workers/chunk-75UGCVME.js +0 -102
  19. package/Build/Workers/chunk-7B23DD46.js +0 -1054
  20. package/Build/Workers/chunk-7NCJH26L.js +0 -352
  21. package/Build/Workers/chunk-AIW5F22O.js +0 -352
  22. package/Build/Workers/chunk-AL22JVIA.js +0 -256
  23. package/Build/Workers/chunk-AVSQILVI.js +0 -75
  24. package/Build/Workers/chunk-B2VFNYD7.js +0 -280
  25. package/Build/Workers/chunk-BOV6T7FO.js +0 -44
  26. package/Build/Workers/chunk-DP76S3IQ.js +0 -1067
  27. package/Build/Workers/chunk-EDIUN7V3.js +0 -219
  28. package/Build/Workers/chunk-EKMWNF4U.js +0 -55
  29. package/Build/Workers/chunk-ELXGXAYS.js +0 -682
  30. package/Build/Workers/chunk-FVYRV2T6.js +0 -455
  31. package/Build/Workers/chunk-GDIBU55R.js +0 -778
  32. package/Build/Workers/chunk-HAY6YE7M.js +0 -97
  33. package/Build/Workers/chunk-I76SRIKN.js +0 -138
  34. package/Build/Workers/chunk-IELTSYPZ.js +0 -241
  35. package/Build/Workers/chunk-J4MIJCN5.js +0 -171
  36. package/Build/Workers/chunk-JFO3ELF3.js +0 -642
  37. package/Build/Workers/chunk-K4IMD7KH.js +0 -162
  38. package/Build/Workers/chunk-KFMCOG26.js +0 -692
  39. package/Build/Workers/chunk-KH2OWUUA.js +0 -163
  40. package/Build/Workers/chunk-KQIZ7AFF.js +0 -8366
  41. package/Build/Workers/chunk-KVE5EAPO.js +0 -398
  42. package/Build/Workers/chunk-OAOREOSO.js +0 -940
  43. package/Build/Workers/chunk-OFJRMGNX.js +0 -788
  44. package/Build/Workers/chunk-PLLZB3R4.js +0 -198
  45. package/Build/Workers/chunk-POY6ZE32.js +0 -2058
  46. package/Build/Workers/chunk-PV5B2YNB.js +0 -2719
  47. package/Build/Workers/chunk-Q2DXNFYW.js +0 -414
  48. package/Build/Workers/chunk-QWV2DM66.js +0 -1443
  49. package/Build/Workers/chunk-R73BHGGI.js +0 -305
  50. package/Build/Workers/chunk-S3AE3MZZ.js +0 -511
  51. package/Build/Workers/chunk-SBFTVHRW.js +0 -57
  52. package/Build/Workers/chunk-SOR7PD4V.js +0 -114
  53. package/Build/Workers/chunk-TO7TWUET.js +0 -476
  54. package/Build/Workers/chunk-TSAJNE4K.js +0 -101
  55. package/Build/Workers/chunk-TWF4XRZ6.js +0 -73
  56. package/Build/Workers/chunk-UTWLMOPM.js +0 -387
  57. package/Build/Workers/chunk-UYT2PBMV.js +0 -58
  58. package/Build/Workers/chunk-WAS3IHIQ.js +0 -288
  59. package/Build/Workers/chunk-WO5ZNC7S.js +0 -1045
  60. package/Build/Workers/chunk-X65Y2JSA.js +0 -55
  61. package/Build/Workers/chunk-XOVHLPKW.js +0 -299
  62. package/Build/Workers/chunk-YPGJSFOO.js +0 -1460
  63. package/Build/Workers/combineGeometry.js +0 -66
  64. package/Build/Workers/createBoxGeometry.js +0 -58
  65. package/Build/Workers/createBoxOutlineGeometry.js +0 -231
  66. package/Build/Workers/createCircleGeometry.js +0 -201
  67. package/Build/Workers/createCircleOutlineGeometry.js +0 -147
  68. package/Build/Workers/createCoplanarPolygonGeometry.js +0 -505
  69. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +0 -225
  70. package/Build/Workers/createCorridorGeometry.js +0 -1258
  71. package/Build/Workers/createCorridorOutlineGeometry.js +0 -563
  72. package/Build/Workers/createCylinderGeometry.js +0 -60
  73. package/Build/Workers/createCylinderOutlineGeometry.js +0 -231
  74. package/Build/Workers/createEllipseGeometry.js +0 -72
  75. package/Build/Workers/createEllipseOutlineGeometry.js +0 -65
  76. package/Build/Workers/createEllipsoidGeometry.js +0 -59
  77. package/Build/Workers/createEllipsoidOutlineGeometry.js +0 -61
  78. package/Build/Workers/createFrustumGeometry.js +0 -58
  79. package/Build/Workers/createFrustumOutlineGeometry.js +0 -234
  80. package/Build/Workers/createGeometry.js +0 -173
  81. package/Build/Workers/createGroundPolylineGeometry.js +0 -1602
  82. package/Build/Workers/createPlaneGeometry.js +0 -223
  83. package/Build/Workers/createPlaneOutlineGeometry.js +0 -124
  84. package/Build/Workers/createPolygonGeometry.js +0 -1404
  85. package/Build/Workers/createPolygonOutlineGeometry.js +0 -532
  86. package/Build/Workers/createPolylineGeometry.js +0 -491
  87. package/Build/Workers/createPolylineVolumeGeometry.js +0 -374
  88. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +0 -272
  89. package/Build/Workers/createRectangleGeometry.js +0 -1264
  90. package/Build/Workers/createRectangleOutlineGeometry.js +0 -476
  91. package/Build/Workers/createSimplePolylineGeometry.js +0 -397
  92. package/Build/Workers/createSphereGeometry.js +0 -116
  93. package/Build/Workers/createSphereOutlineGeometry.js +0 -116
  94. package/Build/Workers/createTaskProcessorWorker.js +0 -32
  95. package/Build/Workers/createVectorTileClampedPolylines.js +0 -492
  96. package/Build/Workers/createVectorTileGeometries.js +0 -387
  97. package/Build/Workers/createVectorTilePoints.js +0 -114
  98. package/Build/Workers/createVectorTilePolygons.js +0 -386
  99. package/Build/Workers/createVectorTilePolylines.js +0 -262
  100. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +0 -91
  101. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +0 -565
  102. package/Build/Workers/createVerticesFromHeightmap.js +0 -2254
  103. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +0 -499
  104. package/Build/Workers/createWallGeometry.js +0 -487
  105. package/Build/Workers/createWallOutlineGeometry.js +0 -335
  106. package/Build/Workers/decodeDraco.js +0 -369
  107. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +0 -2680
  108. package/Build/Workers/decodeI3S.js +0 -1339
  109. package/Build/Workers/gaussianSplatSorter.js +0 -62
  110. package/Build/Workers/gaussianSplatTextureGenerator.js +0 -68
  111. package/Build/Workers/incrementallyBuildTerrainPicker.js +0 -121
  112. package/Build/Workers/transcodeKTX2.js +0 -3463
  113. package/Build/Workers/transferTypedArrayTest.js +0 -41
  114. package/Build/Workers/upsampleQuantizedTerrainMesh.js +0 -820
  115. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +0 -95
@@ -1,37 +0,0 @@
1
- /**
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- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
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- *
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- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
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- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
-
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- // packages/engine/Source/Core/GeometryOffsetAttribute.js
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- var GeometryOffsetAttribute = {
29
- NONE: 0,
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- TOP: 1,
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- ALL: 2
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- };
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- var GeometryOffsetAttribute_default = Object.freeze(GeometryOffsetAttribute);
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-
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- export {
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- GeometryOffsetAttribute_default
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- };
@@ -1,439 +0,0 @@
1
- /**
2
- * @license
3
- * Cesium - https://github.com/CesiumGS/cesium
4
- * Version 0.0.1
5
- *
6
- * Copyright 2011-2022 Cesium Contributors
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- *
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- * Licensed under the Apache License, Version 2.0 (the "License");
9
- * you may not use this file except in compliance with the License.
10
- * You may obtain a copy of the License at
11
- *
12
- * http://www.apache.org/licenses/LICENSE-2.0
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- *
14
- * Unless required by applicable law or agreed to in writing, software
15
- * distributed under the License is distributed on an "AS IS" BASIS,
16
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
- * See the License for the specific language governing permissions and
18
- * limitations under the License.
19
- *
20
- * Columbus View (Pat. Pend.)
21
- *
22
- * Portions licensed separately.
23
- * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
- */
25
-
26
- import {
27
- Matrix2_default
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- } from "./chunk-KQIZ7AFF.js";
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- import {
30
- Cartesian4_default,
31
- Matrix4_default
32
- } from "./chunk-POY6ZE32.js";
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- import {
34
- ComponentDatatype_default
35
- } from "./chunk-AL22JVIA.js";
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- import {
37
- Cartesian2_default
38
- } from "./chunk-YPGJSFOO.js";
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- import {
40
- Cartesian3_default,
41
- Matrix3_default
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- } from "./chunk-QWV2DM66.js";
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- import {
44
- Math_default
45
- } from "./chunk-6XJO625E.js";
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- import {
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- Check_default,
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- DeveloperError_default
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- } from "./chunk-KH2OWUUA.js";
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- import {
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- defined_default
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- } from "./chunk-AVSQILVI.js";
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-
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- // packages/engine/Source/Scene/AttributeType.js
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- var AttributeType = {
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- /**
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- * The attribute is a single component.
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- *
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- * @type {string}
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- * @constant
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- */
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- SCALAR: "SCALAR",
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- /**
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- * The attribute is a two-component vector.
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- *
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- * @type {string}
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- * @constant
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- */
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- VEC2: "VEC2",
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- /**
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- * The attribute is a three-component vector.
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- *
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- * @type {string}
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- * @constant
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- */
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- VEC3: "VEC3",
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- /**
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- * The attribute is a four-component vector.
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- *
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- * @type {string}
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- * @constant
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- */
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- VEC4: "VEC4",
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- /**
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- * The attribute is a 2x2 matrix.
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- *
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- * @type {string}
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- * @constant
89
- */
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- MAT2: "MAT2",
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- /**
92
- * The attribute is a 3x3 matrix.
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- *
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- * @type {string}
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- * @constant
96
- */
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- MAT3: "MAT3",
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- /**
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- * The attribute is a 4x4 matrix.
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- *
101
- * @type {string}
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- * @constant
103
- */
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- MAT4: "MAT4"
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- };
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- AttributeType.getMathType = function(attributeType) {
107
- switch (attributeType) {
108
- case AttributeType.SCALAR:
109
- return Number;
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- case AttributeType.VEC2:
111
- return Cartesian2_default;
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- case AttributeType.VEC3:
113
- return Cartesian3_default;
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- case AttributeType.VEC4:
115
- return Cartesian4_default;
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- case AttributeType.MAT2:
117
- return Matrix2_default;
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- case AttributeType.MAT3:
119
- return Matrix3_default;
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- case AttributeType.MAT4:
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- return Matrix4_default;
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- //>>includeStart('debug', pragmas.debug);
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- default:
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- throw new DeveloperError_default("attributeType is not a valid value.");
125
- }
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- };
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- AttributeType.getNumberOfComponents = function(attributeType) {
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- switch (attributeType) {
129
- case AttributeType.SCALAR:
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- return 1;
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- case AttributeType.VEC2:
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- return 2;
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- case AttributeType.VEC3:
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- return 3;
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- case AttributeType.VEC4:
136
- case AttributeType.MAT2:
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- return 4;
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- case AttributeType.MAT3:
139
- return 9;
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- case AttributeType.MAT4:
141
- return 16;
142
- //>>includeStart('debug', pragmas.debug);
143
- default:
144
- throw new DeveloperError_default("attributeType is not a valid value.");
145
- }
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- };
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- AttributeType.getAttributeLocationCount = function(attributeType) {
148
- switch (attributeType) {
149
- case AttributeType.SCALAR:
150
- case AttributeType.VEC2:
151
- case AttributeType.VEC3:
152
- case AttributeType.VEC4:
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- return 1;
154
- case AttributeType.MAT2:
155
- return 2;
156
- case AttributeType.MAT3:
157
- return 3;
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- case AttributeType.MAT4:
159
- return 4;
160
- //>>includeStart('debug', pragmas.debug);
161
- default:
162
- throw new DeveloperError_default("attributeType is not a valid value.");
163
- }
164
- };
165
- AttributeType.getGlslType = function(attributeType) {
166
- Check_default.typeOf.string("attributeType", attributeType);
167
- switch (attributeType) {
168
- case AttributeType.SCALAR:
169
- return "float";
170
- case AttributeType.VEC2:
171
- return "vec2";
172
- case AttributeType.VEC3:
173
- return "vec3";
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- case AttributeType.VEC4:
175
- return "vec4";
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- case AttributeType.MAT2:
177
- return "mat2";
178
- case AttributeType.MAT3:
179
- return "mat3";
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- case AttributeType.MAT4:
181
- return "mat4";
182
- //>>includeStart('debug', pragmas.debug);
183
- default:
184
- throw new DeveloperError_default("attributeType is not a valid value.");
185
- }
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- };
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- var AttributeType_default = Object.freeze(AttributeType);
188
-
189
- // packages/engine/Source/Core/AttributeCompression.js
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- var RIGHT_SHIFT = 1 / 256;
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- var LEFT_SHIFT = 256;
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- var AttributeCompression = {};
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- AttributeCompression.octEncodeInRange = function(vector, rangeMax, result) {
194
- Check_default.defined("vector", vector);
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- Check_default.defined("result", result);
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- const magSquared = Cartesian3_default.magnitudeSquared(vector);
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- if (Math.abs(magSquared - 1) > Math_default.EPSILON6) {
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- throw new DeveloperError_default("vector must be normalized.");
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- }
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- result.x = vector.x / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
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- result.y = vector.y / (Math.abs(vector.x) + Math.abs(vector.y) + Math.abs(vector.z));
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- if (vector.z < 0) {
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- const x = result.x;
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- const y = result.y;
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- result.x = (1 - Math.abs(y)) * Math_default.signNotZero(x);
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- result.y = (1 - Math.abs(x)) * Math_default.signNotZero(y);
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- }
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- result.x = Math_default.toSNorm(result.x, rangeMax);
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- result.y = Math_default.toSNorm(result.y, rangeMax);
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- return result;
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- };
212
- AttributeCompression.octEncode = function(vector, result) {
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- return AttributeCompression.octEncodeInRange(vector, 255, result);
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- };
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- var octEncodeScratch = new Cartesian2_default();
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- var uint8ForceArray = new Uint8Array(1);
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- function forceUint8(value) {
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- uint8ForceArray[0] = value;
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- return uint8ForceArray[0];
220
- }
221
- AttributeCompression.octEncodeToCartesian4 = function(vector, result) {
222
- AttributeCompression.octEncodeInRange(vector, 65535, octEncodeScratch);
223
- result.x = forceUint8(octEncodeScratch.x * RIGHT_SHIFT);
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- result.y = forceUint8(octEncodeScratch.x);
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- result.z = forceUint8(octEncodeScratch.y * RIGHT_SHIFT);
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- result.w = forceUint8(octEncodeScratch.y);
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- return result;
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- };
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- AttributeCompression.octDecodeInRange = function(x, y, rangeMax, result) {
230
- Check_default.defined("result", result);
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- if (x < 0 || x > rangeMax || y < 0 || y > rangeMax) {
232
- throw new DeveloperError_default(
233
- `x and y must be unsigned normalized integers between 0 and ${rangeMax}`
234
- );
235
- }
236
- result.x = Math_default.fromSNorm(x, rangeMax);
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- result.y = Math_default.fromSNorm(y, rangeMax);
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- result.z = 1 - (Math.abs(result.x) + Math.abs(result.y));
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- if (result.z < 0) {
240
- const oldVX = result.x;
241
- result.x = (1 - Math.abs(result.y)) * Math_default.signNotZero(oldVX);
242
- result.y = (1 - Math.abs(oldVX)) * Math_default.signNotZero(result.y);
243
- }
244
- return Cartesian3_default.normalize(result, result);
245
- };
246
- AttributeCompression.octDecode = function(x, y, result) {
247
- return AttributeCompression.octDecodeInRange(x, y, 255, result);
248
- };
249
- AttributeCompression.octDecodeFromCartesian4 = function(encoded, result) {
250
- Check_default.typeOf.object("encoded", encoded);
251
- Check_default.typeOf.object("result", result);
252
- const x = encoded.x;
253
- const y = encoded.y;
254
- const z = encoded.z;
255
- const w = encoded.w;
256
- if (x < 0 || x > 255 || y < 0 || y > 255 || z < 0 || z > 255 || w < 0 || w > 255) {
257
- throw new DeveloperError_default(
258
- "x, y, z, and w must be unsigned normalized integers between 0 and 255"
259
- );
260
- }
261
- const xOct16 = x * LEFT_SHIFT + y;
262
- const yOct16 = z * LEFT_SHIFT + w;
263
- return AttributeCompression.octDecodeInRange(xOct16, yOct16, 65535, result);
264
- };
265
- AttributeCompression.octPackFloat = function(encoded) {
266
- Check_default.defined("encoded", encoded);
267
- return 256 * encoded.x + encoded.y;
268
- };
269
- var scratchEncodeCart2 = new Cartesian2_default();
270
- AttributeCompression.octEncodeFloat = function(vector) {
271
- AttributeCompression.octEncode(vector, scratchEncodeCart2);
272
- return AttributeCompression.octPackFloat(scratchEncodeCart2);
273
- };
274
- AttributeCompression.octDecodeFloat = function(value, result) {
275
- Check_default.defined("value", value);
276
- const temp = value / 256;
277
- const x = Math.floor(temp);
278
- const y = (temp - x) * 256;
279
- return AttributeCompression.octDecode(x, y, result);
280
- };
281
- AttributeCompression.octPack = function(v1, v2, v3, result) {
282
- Check_default.defined("v1", v1);
283
- Check_default.defined("v2", v2);
284
- Check_default.defined("v3", v3);
285
- Check_default.defined("result", result);
286
- const encoded1 = AttributeCompression.octEncodeFloat(v1);
287
- const encoded2 = AttributeCompression.octEncodeFloat(v2);
288
- const encoded3 = AttributeCompression.octEncode(v3, scratchEncodeCart2);
289
- result.x = 65536 * encoded3.x + encoded1;
290
- result.y = 65536 * encoded3.y + encoded2;
291
- return result;
292
- };
293
- AttributeCompression.octUnpack = function(packed, v1, v2, v3) {
294
- Check_default.defined("packed", packed);
295
- Check_default.defined("v1", v1);
296
- Check_default.defined("v2", v2);
297
- Check_default.defined("v3", v3);
298
- let temp = packed.x / 65536;
299
- const x = Math.floor(temp);
300
- const encodedFloat1 = (temp - x) * 65536;
301
- temp = packed.y / 65536;
302
- const y = Math.floor(temp);
303
- const encodedFloat2 = (temp - y) * 65536;
304
- AttributeCompression.octDecodeFloat(encodedFloat1, v1);
305
- AttributeCompression.octDecodeFloat(encodedFloat2, v2);
306
- AttributeCompression.octDecode(x, y, v3);
307
- };
308
- AttributeCompression.compressTextureCoordinates = function(textureCoordinates) {
309
- Check_default.defined("textureCoordinates", textureCoordinates);
310
- const x = textureCoordinates.x * 4095 | 0;
311
- const y = textureCoordinates.y * 4095 | 0;
312
- return 4096 * x + y;
313
- };
314
- AttributeCompression.decompressTextureCoordinates = function(compressed, result) {
315
- Check_default.defined("compressed", compressed);
316
- Check_default.defined("result", result);
317
- const temp = compressed / 4096;
318
- const xZeroTo4095 = Math.floor(temp);
319
- result.x = xZeroTo4095 / 4095;
320
- result.y = (compressed - xZeroTo4095 * 4096) / 4095;
321
- return result;
322
- };
323
- function zigZagDecode(value) {
324
- return value >> 1 ^ -(value & 1);
325
- }
326
- AttributeCompression.zigZagDeltaDecode = function(uBuffer, vBuffer, heightBuffer) {
327
- Check_default.defined("uBuffer", uBuffer);
328
- Check_default.defined("vBuffer", vBuffer);
329
- Check_default.typeOf.number.equals(
330
- "uBuffer.length",
331
- "vBuffer.length",
332
- uBuffer.length,
333
- vBuffer.length
334
- );
335
- if (defined_default(heightBuffer)) {
336
- Check_default.typeOf.number.equals(
337
- "uBuffer.length",
338
- "heightBuffer.length",
339
- uBuffer.length,
340
- heightBuffer.length
341
- );
342
- }
343
- const count = uBuffer.length;
344
- let u = 0;
345
- let v = 0;
346
- let height = 0;
347
- for (let i = 0; i < count; ++i) {
348
- u += zigZagDecode(uBuffer[i]);
349
- v += zigZagDecode(vBuffer[i]);
350
- uBuffer[i] = u;
351
- vBuffer[i] = v;
352
- if (defined_default(heightBuffer)) {
353
- height += zigZagDecode(heightBuffer[i]);
354
- heightBuffer[i] = height;
355
- }
356
- }
357
- };
358
- AttributeCompression.dequantize = function(typedArray, componentDatatype, type, count) {
359
- Check_default.defined("typedArray", typedArray);
360
- Check_default.defined("componentDatatype", componentDatatype);
361
- Check_default.defined("type", type);
362
- Check_default.defined("count", count);
363
- const componentsPerAttribute = AttributeType_default.getNumberOfComponents(type);
364
- let divisor;
365
- switch (componentDatatype) {
366
- case ComponentDatatype_default.BYTE:
367
- divisor = 127;
368
- break;
369
- case ComponentDatatype_default.UNSIGNED_BYTE:
370
- divisor = 255;
371
- break;
372
- case ComponentDatatype_default.SHORT:
373
- divisor = 32767;
374
- break;
375
- case ComponentDatatype_default.UNSIGNED_SHORT:
376
- divisor = 65535;
377
- break;
378
- case ComponentDatatype_default.INT:
379
- divisor = 2147483647;
380
- break;
381
- case ComponentDatatype_default.UNSIGNED_INT:
382
- divisor = 4294967295;
383
- break;
384
- //>>includeStart('debug', pragmas.debug);
385
- default:
386
- throw new DeveloperError_default(
387
- `Cannot dequantize component datatype: ${componentDatatype}`
388
- );
389
- }
390
- const dequantizedTypedArray = new Float32Array(
391
- count * componentsPerAttribute
392
- );
393
- for (let i = 0; i < count; i++) {
394
- for (let j = 0; j < componentsPerAttribute; j++) {
395
- const index = i * componentsPerAttribute + j;
396
- dequantizedTypedArray[index] = Math.max(
397
- typedArray[index] / divisor,
398
- -1
399
- );
400
- }
401
- }
402
- return dequantizedTypedArray;
403
- };
404
- AttributeCompression.decodeRGB565 = function(typedArray, result) {
405
- Check_default.defined("typedArray", typedArray);
406
- const expectedLength = typedArray.length * 3;
407
- if (defined_default(result)) {
408
- Check_default.typeOf.number.equals(
409
- "result.length",
410
- "typedArray.length * 3",
411
- result.length,
412
- expectedLength
413
- );
414
- }
415
- const count = typedArray.length;
416
- if (!defined_default(result)) {
417
- result = new Float32Array(count * 3);
418
- }
419
- const mask5 = (1 << 5) - 1;
420
- const mask6 = (1 << 6) - 1;
421
- const normalize5 = 1 / 31;
422
- const normalize6 = 1 / 63;
423
- for (let i = 0; i < count; i++) {
424
- const value = typedArray[i];
425
- const red = value >> 11;
426
- const green = value >> 5 & mask6;
427
- const blue = value & mask5;
428
- const offset = 3 * i;
429
- result[offset] = red * normalize5;
430
- result[offset + 1] = green * normalize6;
431
- result[offset + 2] = blue * normalize5;
432
- }
433
- return result;
434
- };
435
- var AttributeCompression_default = AttributeCompression;
436
-
437
- export {
438
- AttributeCompression_default
439
- };