@rpgjs/client 4.3.0 → 5.0.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Game/EffectManager.d.ts +5 -0
- package/dist/Game/Event.d.ts +4 -0
- package/dist/Game/Map.d.ts +7 -0
- package/dist/Game/Player.d.ts +4 -0
- package/dist/Gui/Gui.d.ts +23 -0
- package/{lib → dist}/RpgClient.d.ts +9 -6
- package/dist/RpgClientEngine.d.ts +43 -0
- package/dist/components/effects/index.d.ts +4 -0
- package/dist/components/gui/index.d.ts +3 -0
- package/dist/components/index.d.ts +2 -0
- package/dist/core/inject.d.ts +5 -0
- package/dist/core/setup.d.ts +6 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.js +13 -0
- package/dist/index.js.map +1 -0
- package/dist/index10.js +8 -0
- package/dist/index10.js.map +1 -0
- package/dist/index11.js +10 -0
- package/dist/index11.js.map +1 -0
- package/dist/index12.js +8 -0
- package/dist/index12.js.map +1 -0
- package/dist/index13.js +17 -0
- package/dist/index13.js.map +1 -0
- package/dist/index14.js +50 -0
- package/dist/index14.js.map +1 -0
- package/dist/index15.js +191 -0
- package/dist/index15.js.map +1 -0
- package/dist/index16.js +9 -0
- package/dist/index16.js.map +1 -0
- package/dist/index17.js +387 -0
- package/dist/index17.js.map +1 -0
- package/dist/index18.js +31 -0
- package/dist/index18.js.map +1 -0
- package/dist/index19.js +24 -0
- package/dist/index19.js.map +1 -0
- package/dist/index2.js +112 -0
- package/dist/index2.js.map +1 -0
- package/dist/index20.js +2421 -0
- package/dist/index20.js.map +1 -0
- package/dist/index21.js +114 -0
- package/dist/index21.js.map +1 -0
- package/dist/index22.js +109 -0
- package/dist/index22.js.map +1 -0
- package/dist/index23.js +71 -0
- package/dist/index23.js.map +1 -0
- package/dist/index24.js +21 -0
- package/dist/index24.js.map +1 -0
- package/dist/index25.js +41 -0
- package/dist/index25.js.map +1 -0
- package/dist/index26.js +5 -0
- package/dist/index26.js.map +1 -0
- package/dist/index27.js +322 -0
- package/dist/index27.js.map +1 -0
- package/dist/index28.js +25 -0
- package/dist/index28.js.map +1 -0
- package/dist/index29.js +11 -0
- package/dist/index29.js.map +1 -0
- package/dist/index3.js +87 -0
- package/dist/index3.js.map +1 -0
- package/dist/index30.js +11 -0
- package/dist/index30.js.map +1 -0
- package/dist/index31.js +174 -0
- package/dist/index31.js.map +1 -0
- package/dist/index32.js +501 -0
- package/dist/index32.js.map +1 -0
- package/dist/index33.js +12 -0
- package/dist/index33.js.map +1 -0
- package/dist/index34.js +4403 -0
- package/dist/index34.js.map +1 -0
- package/dist/index35.js +316 -0
- package/dist/index35.js.map +1 -0
- package/dist/index36.js +61 -0
- package/dist/index36.js.map +1 -0
- package/dist/index37.js +91 -0
- package/dist/index37.js.map +1 -0
- package/dist/index38.js +20 -0
- package/dist/index38.js.map +1 -0
- package/dist/index39.js +20 -0
- package/dist/index39.js.map +1 -0
- package/dist/index4.js +54 -0
- package/dist/index4.js.map +1 -0
- package/dist/index5.js +15 -0
- package/dist/index5.js.map +1 -0
- package/dist/index6.js +17 -0
- package/dist/index6.js.map +1 -0
- package/dist/index7.js +31 -0
- package/dist/index7.js.map +1 -0
- package/dist/index8.js +90 -0
- package/dist/index8.js.map +1 -0
- package/dist/index9.js +76 -0
- package/dist/index9.js.map +1 -0
- package/dist/module.d.ts +14 -0
- package/dist/presets/index.d.ts +22 -0
- package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
- package/dist/services/AbstractSocket.d.ts +15 -0
- package/dist/services/loadMap.d.ts +14 -0
- package/dist/services/mmorpg.d.ts +32 -0
- package/dist/services/standalone.d.ts +34 -0
- package/package.json +25 -41
- package/src/Game/EffectManager.ts +20 -0
- package/src/Game/Event.ts +5 -0
- package/src/Game/Map.ts +10 -0
- package/src/Game/Object.ts +16 -0
- package/src/Game/Player.ts +5 -0
- package/src/Gui/Gui.ts +80 -533
- package/src/RpgClient.ts +9 -5
- package/src/RpgClientEngine.ts +135 -818
- package/src/components/character.ce +104 -0
- package/src/components/effects/animation.ce +19 -0
- package/src/components/effects/hit.ce +87 -0
- package/src/components/effects/index.ts +7 -0
- package/src/components/gui/dialogbox/index.ce +194 -0
- package/src/components/gui/dialogbox/itemMenu.ce +23 -0
- package/src/components/gui/dialogbox/selection.ce +67 -0
- package/src/components/gui/index.ts +5 -0
- package/src/components/index.ts +3 -0
- package/src/components/scenes/canvas.ce +51 -0
- package/src/components/scenes/draw-map.ce +56 -0
- package/src/components/scenes/element-map.ce +23 -0
- package/src/components/scenes/event-layer.ce +20 -0
- package/src/core/inject.ts +17 -0
- package/src/core/setup.ts +18 -0
- package/src/index.ts +13 -29
- package/src/module.ts +93 -0
- package/src/presets/index.ts +5 -0
- package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
- package/src/services/AbstractSocket.ts +14 -0
- package/src/services/loadMap.ts +33 -0
- package/src/services/mmorpg.ts +64 -0
- package/src/services/standalone.ts +101 -0
- package/src/types/canvas-engine.d.ts +26 -0
- package/tsconfig.json +8 -3
- package/vite.config.ts +34 -0
- package/CHANGELOG.md +0 -189
- package/LICENSE +0 -19
- package/browser/React-ece4b906.js +0 -195
- package/browser/index-ba657126.js +0 -44229
- package/browser/manifest.json +0 -21
- package/browser/rpg.client.js +0 -40
- package/browser/rpg.client.umd.cjs +0 -44456
- package/lib/Components/AbstractComponent.d.ts +0 -32
- package/lib/Components/AbstractComponent.js +0 -93
- package/lib/Components/AbstractComponent.js.map +0 -1
- package/lib/Components/BarComponent.d.ts +0 -21
- package/lib/Components/BarComponent.js +0 -169
- package/lib/Components/BarComponent.js.map +0 -1
- package/lib/Components/Component.d.ts +0 -124
- package/lib/Components/Component.js +0 -425
- package/lib/Components/Component.js.map +0 -1
- package/lib/Components/DebugComponent.d.ts +0 -11
- package/lib/Components/DebugComponent.js +0 -32
- package/lib/Components/DebugComponent.js.map +0 -1
- package/lib/Components/ImageComponent.d.ts +0 -11
- package/lib/Components/ImageComponent.js +0 -30
- package/lib/Components/ImageComponent.js.map +0 -1
- package/lib/Components/ShapeComponent.d.ts +0 -11
- package/lib/Components/ShapeComponent.js +0 -57
- package/lib/Components/ShapeComponent.js.map +0 -1
- package/lib/Components/TextComponent.d.ts +0 -11
- package/lib/Components/TextComponent.js +0 -35
- package/lib/Components/TextComponent.js.map +0 -1
- package/lib/Components/TileComponent.d.ts +0 -10
- package/lib/Components/TileComponent.js +0 -40
- package/lib/Components/TileComponent.js.map +0 -1
- package/lib/Effects/Animation.d.ts +0 -55
- package/lib/Effects/Animation.js +0 -233
- package/lib/Effects/Animation.js.map +0 -1
- package/lib/Effects/AnimationCharacter.d.ts +0 -7
- package/lib/Effects/AnimationCharacter.js +0 -9
- package/lib/Effects/AnimationCharacter.js.map +0 -1
- package/lib/Effects/Spinner.d.ts +0 -7
- package/lib/Effects/Spinner.js +0 -18
- package/lib/Effects/Spinner.js.map +0 -1
- package/lib/Effects/Timeline.d.ts +0 -151
- package/lib/Effects/Timeline.js +0 -369
- package/lib/Effects/Timeline.js.map +0 -1
- package/lib/Effects/TransitionScene.d.ts +0 -18
- package/lib/Effects/TransitionScene.js +0 -50
- package/lib/Effects/TransitionScene.js.map +0 -1
- package/lib/GameEngine.d.ts +0 -68
- package/lib/GameEngine.js +0 -254
- package/lib/GameEngine.js.map +0 -1
- package/lib/Gui/Gui.d.ts +0 -110
- package/lib/Gui/Gui.js +0 -489
- package/lib/Gui/Gui.js.map +0 -1
- package/lib/Gui/React.d.ts +0 -28
- package/lib/Gui/React.js +0 -147
- package/lib/Gui/React.js.map +0 -1
- package/lib/Gui/Vue.d.ts +0 -13
- package/lib/Gui/Vue.js +0 -114
- package/lib/Gui/Vue.js.map +0 -1
- package/lib/Interfaces/Character.d.ts +0 -6
- package/lib/Interfaces/Character.js +0 -2
- package/lib/Interfaces/Character.js.map +0 -1
- package/lib/Interfaces/Scene.d.ts +0 -10
- package/lib/Interfaces/Scene.js +0 -2
- package/lib/Interfaces/Scene.js.map +0 -1
- package/lib/KeyboardControls.d.ts +0 -367
- package/lib/KeyboardControls.js +0 -714
- package/lib/KeyboardControls.js.map +0 -1
- package/lib/Logger.d.ts +0 -1
- package/lib/Logger.js +0 -4
- package/lib/Logger.js.map +0 -1
- package/lib/Presets/AnimationSpritesheet.js +0 -39
- package/lib/Presets/AnimationSpritesheet.js.map +0 -1
- package/lib/Presets/Scene.d.ts +0 -3
- package/lib/Presets/Scene.js +0 -5
- package/lib/Presets/Scene.js.map +0 -1
- package/lib/Renderer.d.ts +0 -62
- package/lib/Renderer.js +0 -300
- package/lib/Renderer.js.map +0 -1
- package/lib/Resources.d.ts +0 -22
- package/lib/Resources.js +0 -38
- package/lib/Resources.js.map +0 -1
- package/lib/RpgClient.js +0 -2
- package/lib/RpgClient.js.map +0 -1
- package/lib/RpgClientEngine.d.ts +0 -257
- package/lib/RpgClientEngine.js +0 -677
- package/lib/RpgClientEngine.js.map +0 -1
- package/lib/Scene/EventLayer.d.ts +0 -4
- package/lib/Scene/EventLayer.js +0 -8
- package/lib/Scene/EventLayer.js.map +0 -1
- package/lib/Scene/Map.d.ts +0 -109
- package/lib/Scene/Map.js +0 -319
- package/lib/Scene/Map.js.map +0 -1
- package/lib/Scene/Scene.d.ts +0 -184
- package/lib/Scene/Scene.js +0 -250
- package/lib/Scene/Scene.js.map +0 -1
- package/lib/Scene/SceneData.d.ts +0 -4
- package/lib/Scene/SceneData.js +0 -8
- package/lib/Scene/SceneData.js.map +0 -1
- package/lib/Sound/RpgSound.d.ts +0 -11
- package/lib/Sound/RpgSound.js +0 -46
- package/lib/Sound/RpgSound.js.map +0 -1
- package/lib/Sound/Sound.d.ts +0 -78
- package/lib/Sound/Sound.js +0 -12
- package/lib/Sound/Sound.js.map +0 -1
- package/lib/Sound/Sounds.d.ts +0 -2
- package/lib/Sound/Sounds.js +0 -6
- package/lib/Sound/Sounds.js.map +0 -1
- package/lib/Sprite/Character.d.ts +0 -18
- package/lib/Sprite/Character.js +0 -131
- package/lib/Sprite/Character.js.map +0 -1
- package/lib/Sprite/Player.d.ts +0 -3
- package/lib/Sprite/Player.js +0 -4
- package/lib/Sprite/Player.js.map +0 -1
- package/lib/Sprite/Spritesheet.d.ts +0 -365
- package/lib/Sprite/Spritesheet.js +0 -13
- package/lib/Sprite/Spritesheet.js.map +0 -1
- package/lib/Sprite/Spritesheets.d.ts +0 -3
- package/lib/Sprite/Spritesheets.js +0 -6
- package/lib/Sprite/Spritesheets.js.map +0 -1
- package/lib/Tilemap/CommonLayer.d.ts +0 -10
- package/lib/Tilemap/CommonLayer.js +0 -17
- package/lib/Tilemap/CommonLayer.js.map +0 -1
- package/lib/Tilemap/ImageLayer.d.ts +0 -4
- package/lib/Tilemap/ImageLayer.js +0 -16
- package/lib/Tilemap/ImageLayer.js.map +0 -1
- package/lib/Tilemap/Tile.d.ts +0 -21
- package/lib/Tilemap/Tile.js +0 -67
- package/lib/Tilemap/Tile.js.map +0 -1
- package/lib/Tilemap/TileLayer.d.ts +0 -13
- package/lib/Tilemap/TileLayer.js +0 -122
- package/lib/Tilemap/TileLayer.js.map +0 -1
- package/lib/Tilemap/TileSet.d.ts +0 -7
- package/lib/Tilemap/TileSet.js +0 -24
- package/lib/Tilemap/TileSet.js.map +0 -1
- package/lib/Tilemap/index.d.ts +0 -28
- package/lib/Tilemap/index.js +0 -151
- package/lib/Tilemap/index.js.map +0 -1
- package/lib/clientEntryPoint.d.ts +0 -89
- package/lib/clientEntryPoint.js +0 -48
- package/lib/clientEntryPoint.js.map +0 -1
- package/lib/index.d.ts +0 -26
- package/lib/index.js +0 -27
- package/lib/index.js.map +0 -1
- package/lib/inject.d.ts +0 -23
- package/lib/inject.js +0 -30
- package/lib/inject.js.map +0 -1
- package/rpg.toml +0 -14
- package/src/Components/AbstractComponent.ts +0 -120
- package/src/Components/BarComponent.ts +0 -181
- package/src/Components/Component.ts +0 -515
- package/src/Components/DebugComponent.ts +0 -36
- package/src/Components/ImageComponent.ts +0 -30
- package/src/Components/ShapeComponent.ts +0 -64
- package/src/Components/TextComponent.ts +0 -33
- package/src/Components/TileComponent.ts +0 -43
- package/src/Effects/Animation.ts +0 -310
- package/src/Effects/AnimationCharacter.ts +0 -7
- package/src/Effects/Spinner.ts +0 -19
- package/src/Effects/Timeline.ts +0 -378
- package/src/Effects/TransitionScene.ts +0 -59
- package/src/GameEngine.ts +0 -289
- package/src/Gui/React.ts +0 -193
- package/src/Gui/Vue.ts +0 -154
- package/src/Interfaces/Character.ts +0 -7
- package/src/Interfaces/Scene.ts +0 -9
- package/src/KeyboardControls.ts +0 -748
- package/src/Logger.ts +0 -3
- package/src/Presets/Scene.ts +0 -3
- package/src/Renderer.ts +0 -334
- package/src/Resources.ts +0 -39
- package/src/Scene/EventLayer.ts +0 -9
- package/src/Scene/Map.ts +0 -402
- package/src/Scene/Scene.ts +0 -305
- package/src/Scene/SceneData.ts +0 -13
- package/src/Sound/RpgSound.ts +0 -50
- package/src/Sound/Sound.ts +0 -91
- package/src/Sound/Sounds.ts +0 -7
- package/src/Sprite/Character.ts +0 -157
- package/src/Sprite/Player.ts +0 -3
- package/src/Sprite/Spritesheet.ts +0 -392
- package/src/Sprite/Spritesheets.ts +0 -8
- package/src/Tilemap/CommonLayer.ts +0 -20
- package/src/Tilemap/ImageLayer.ts +0 -20
- package/src/Tilemap/Tile.ts +0 -80
- package/src/Tilemap/TileLayer.ts +0 -142
- package/src/Tilemap/TileSet.ts +0 -40
- package/src/Tilemap/index.ts +0 -175
- package/src/clientEntryPoint.ts +0 -150
- package/src/inject.ts +0 -34
- package/src/types/howler.d.ts +0 -73
package/src/Effects/Timeline.ts
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easeOutExpo: (time: number, _from: number, to: number, duration: number): number => {
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return time === duration ? to : (to - _from) * (-Math.pow(2, -10 * time / duration) + 1) + _from;
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},
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easeInOutExpo: (time: number, _from: number, to: number, duration: number): number => {
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if (time === 0) return _from;
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if (time === duration) return to;
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time /= duration / 2;
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if (time < 1) return (to - _from) / 2 * Math.pow(2, 10 * (time - 1)) + _from;
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return (to - _from) / 2 * (-Math.pow(2, -10 * --time) + 2) + _from;
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},
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easeInCirc: (time: number, _from: number, to: number, duration: number): number => {
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time /= duration;
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return -(to - _from) * (Math.sqrt(1 - time * time) - 1) + _from;
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},
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easeOutCirc: (time: number, _from: number, to: number, duration: number): number => {
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time /= duration;
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time--;
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return (to - _from) * Math.sqrt(1 - time * time) + _from;
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},
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easeInOutCirc: (time: number, _from: number, to: number, duration: number): number => {
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time /= duration / 2;
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if (time < 1) return -(to - _from) / 2 * (Math.sqrt(1 - time * time) - 1) + _from;
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time -= 2;
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return (to - _from) / 2 * (Math.sqrt(1 - time * time) + 1) + _from;
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},
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easeInElastic: (time: number, _from: number, to: number, duration: number, amplitude = 0, period = 0): number => {
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if (time === 0) return _from;
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time /= duration;
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if (time === 1) return to;
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if (period === 0) period = duration * 0.3;
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let s: number;
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if (amplitude < Math.abs(to - _from)) {
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amplitude = to - _from;
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s = period / 4;
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} else {
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s = period / (2 * Math.PI) * Math.asin((to - _from) / amplitude);
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}
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time--;
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return -(amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * Math.PI) / period)) + _from;
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},
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easeOutElastic: (time: number, _from: number, to: number, duration: number, amplitude = 0, period = 0): number => {
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if (time === 0) return _from;
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time /= duration;
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if (time === 1) return to;
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if (period === 0) period = duration * 0.3;
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let s: number;
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if (amplitude < Math.abs(to - _from)) {
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amplitude = to - _from;
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s = period / 4;
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} else {
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s = period / (2 * Math.PI) * Math.asin((to - _from) / amplitude);
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}
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return amplitude * Math.pow(2, -10 * time) * Math.sin((time * duration - s) * (2 * Math.PI) / period) + (to - _from) + _from;
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},
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easeInOutElastic: (time: number, _from: number, to: number, duration: number, amplitude = 0, period = 0): number => {
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if (time === 0) return _from;
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time /= duration / 2;
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if (time === 2) return to;
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if (period === 0) period = duration * (0.3 * 1.5);
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let s: number;
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if (amplitude < Math.abs(to - _from)) {
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amplitude = to - _from;
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s = period / 4;
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} else {
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s = period / (2 * Math.PI) * Math.asin((to - _from) / amplitude);
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|
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}
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|
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if (time < 1) {
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time--;
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|
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return -0.5 * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * Math.PI) / period)) + _from;
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}
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time--;
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|
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return amplitude * Math.pow(2, -10 * time) * Math.sin((time * duration - s) * (2 * Math.PI) / period) * 0.5 + (to - _from) + _from;
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},
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// ...
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easeInBack: (time: number, _from: number, to: number, duration: number, s = 1.70158): number => {
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time /= duration;
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return (to - _from) * time * time * ((s + 1) * time - s) + _from;
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},
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|
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easeOutBack: (time: number, _from: number, to: number, duration: number, s = 1.70158): number => {
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time = time / duration - 1;
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return (to - _from) * (time * time * ((s + 1) * time + s) + 1) + _from;
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},
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|
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easeInOutBack: (time: number, _from: number, to: number, duration: number, s = 1.70158): number => {
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|
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s *= 1.525;
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time /= duration / 2;
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|
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if (time < 1) return (to - _from) / 2 * (time * time * ((s + 1) * time - s)) + _from;
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|
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time -= 2;
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|
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return (to - _from) / 2 * (time * time * ((s + 1) * time + s) + 2) + _from;
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|
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},
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|
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easeInBounce: (time: number, _from: number, to: number, duration: number): number => {
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|
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return (to - _from) - Ease.easeOutBounce(duration - time, 0, to - _from, duration) + _from;
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},
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|
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easeOutBounce: (time: number, _from: number, to: number, duration: number): number => {
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|
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time /= duration;
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|
-
let multiplier = 7.5625;
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|
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if (time < (1 / 2.75)) {
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|
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return (to - _from) * (multiplier * time * time) + _from;
|
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|
-
} else if (time < (2 / 2.75)) {
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|
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time -= (1.5 / 2.75);
|
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|
-
return (to - _from) * (multiplier * time * time + 0.75) + _from;
|
|
181
|
-
} else if (time < (2.5 / 2.75)) {
|
|
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|
-
time -= (2.25 / 2.75);
|
|
183
|
-
return (to - _from) * (multiplier * time * time + 0.9375) + _from;
|
|
184
|
-
} else {
|
|
185
|
-
time -= (2.625 / 2.75);
|
|
186
|
-
return (to - _from) * (multiplier * time * time + 0.984375) + _from;
|
|
187
|
-
}
|
|
188
|
-
},
|
|
189
|
-
easeInOutBounce: (time: number, _from: number, to: number, duration: number): number => {
|
|
190
|
-
if (time < duration / 2) return Ease.easeInBounce(time * 2, 0, to - _from, duration) * 0.5 + _from;
|
|
191
|
-
return Ease.easeOutBounce(time * 2 - duration, 0, to - _from, duration) * 0.5 + (to - _from) * 0.5 + _from;
|
|
192
|
-
}
|
|
193
|
-
}
|
|
194
|
-
|
|
195
|
-
type EaseType = (t: number, b: number, c: number, d: number) => number
|
|
196
|
-
|
|
197
|
-
/**
|
|
198
|
-
* Creates a new instance of the Timeline class, which allows for complex animations and control over keyframes.
|
|
199
|
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*
|
|
200
|
-
* @constructor
|
|
201
|
-
* @title new Timeline(options?)
|
|
202
|
-
* @param {object} [options] - Optional configuration object for the Timeline.
|
|
203
|
-
* @param {number} [options.keyframes=10] - Specifies the number of keyframes for the animation. Defaults to 10. The larger the keyframes, the smoother the animation, but the more resource-intensive it is, as the loop to browse the array will take longer.
|
|
204
|
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* @memberof Timeline
|
|
205
|
-
* @since 4.0.0
|
|
206
|
-
* @example
|
|
207
|
-
*
|
|
208
|
-
* ```ts
|
|
209
|
-
* const timeline = new Timeline({ keyframes: 20 });
|
|
210
|
-
* ```
|
|
211
|
-
*/
|
|
212
|
-
interface TimelineOptions {
|
|
213
|
-
keyframes?: number
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
export class Timeline {
|
|
217
|
-
private time: number = 0
|
|
218
|
-
private animation: FrameOptions[][] = []
|
|
219
|
-
private keyframes: number = 10
|
|
220
|
-
|
|
221
|
-
constructor(options?: TimelineOptions) {
|
|
222
|
-
if (options) {
|
|
223
|
-
if (options.keyframes) this.keyframes = options.keyframes
|
|
224
|
-
}
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
/**
|
|
228
|
-
* Allows you to create complex animations more easily. For example, to display a movement with an Easing function
|
|
229
|
-
*
|
|
230
|
-
* ```ts
|
|
231
|
-
* import { Timeline, Ease } from '@rpgjs/client'
|
|
232
|
-
*
|
|
233
|
-
* new Timeline()
|
|
234
|
-
* .add(30, ({ scale }) => [{
|
|
235
|
-
* frameX: 0,
|
|
236
|
-
* frameY: 1,
|
|
237
|
-
* scale: [scale]
|
|
238
|
-
* }], {
|
|
239
|
-
* scale: {
|
|
240
|
-
* from: 0,
|
|
241
|
-
* to: 1,
|
|
242
|
-
* easing: Ease.easeOutBounce
|
|
243
|
-
* }
|
|
244
|
-
* })
|
|
245
|
-
* .add(100)
|
|
246
|
-
* .create()
|
|
247
|
-
* ```
|
|
248
|
-
*
|
|
249
|
-
* Here we say
|
|
250
|
-
*
|
|
251
|
-
* - Duration in frames, allowing you to specify the duration of each animation step. If the timeline respects a specific frame rate, e.g. 60 frames per second, 40 frames correspond to an animation duration of 2/3 of a second for each step.
|
|
252
|
-
* - A function that will be called every 1 frame with the `scale` property defined in transform
|
|
253
|
-
* - An object of transformation. Define the properties of your choice to be passed to the callback function
|
|
254
|
-
* - `to`: the starting value
|
|
255
|
-
* - `from`: the end value
|
|
256
|
-
* - `easing`: An easing function (By default, it is a linear function)
|
|
257
|
-
*
|
|
258
|
-
* Note that if you just put a duration (`add(100)`), it will only put a pause on the animation
|
|
259
|
-
*
|
|
260
|
-
* Easing functions available but you can create your own
|
|
261
|
-
*
|
|
262
|
-
* ```ts
|
|
263
|
-
* function myEase(t: number, b: number, c: number, d: number): number { }
|
|
264
|
-
* ```
|
|
265
|
-
*
|
|
266
|
-
* `t`: current time
|
|
267
|
-
* `b`: start value
|
|
268
|
-
* `c`: end value
|
|
269
|
-
* `d`: duration
|
|
270
|
-
*
|
|
271
|
-
* @title Add Animation in timeline
|
|
272
|
-
* @enum {Function}
|
|
273
|
-
*
|
|
274
|
-
* Ease.linear | linear
|
|
275
|
-
* Ease.easeInQuad | easeInQuad
|
|
276
|
-
* Ease.easeOutQuad | easeOutQuad
|
|
277
|
-
* Ease.easeInOutQuad | easeInOutQuad
|
|
278
|
-
* Ease.easeInCubic | easeInCubic
|
|
279
|
-
* Ease.easeOutCubic | easeOutCubic
|
|
280
|
-
* Ease.easeInOutCubic | easeInOutCubic
|
|
281
|
-
* Ease.easeInQuart | easeInQuart
|
|
282
|
-
* Ease.easeOutQuart | easeOutQuart
|
|
283
|
-
* Ease.easeInOutQuart | easeInOutQuart
|
|
284
|
-
* Ease.easeInQuint | easeInQuint
|
|
285
|
-
* Ease.easeOutQuint | easeOutQuint
|
|
286
|
-
* Ease.easeInOutQuint | easeInOutQuint
|
|
287
|
-
* Ease.easeInSine | easeInSine
|
|
288
|
-
* Ease.easeOutSine | easeOutSine
|
|
289
|
-
* Ease.easeInOutSine | easeInOutSine
|
|
290
|
-
* Ease.easeInExpo | easeInExpo
|
|
291
|
-
* Ease.easeOutExpo | easeOutExpo
|
|
292
|
-
* Ease.easeInOutExpo | easeInOutExpo
|
|
293
|
-
* Ease.easeInCirc | easeInCirc
|
|
294
|
-
* Ease.easeOutCirc | easeOutCirc
|
|
295
|
-
* Ease.easeInOutCirc | easeInOutCirc
|
|
296
|
-
* Ease.easeInElastic | easeInElastic
|
|
297
|
-
* Ease.easeOutElastic | easeOutElastic
|
|
298
|
-
* Ease.easeInOutElastic | easeInOutElastic
|
|
299
|
-
* Ease.easeInBack | easeInBack
|
|
300
|
-
* Ease.easeOutBack | easeOutBack
|
|
301
|
-
* Ease.easeInOutBack | easeInOutBack
|
|
302
|
-
* Ease.easeInBounce | easeInBounce
|
|
303
|
-
* Ease.easeOutBounce | easeOutBounce
|
|
304
|
-
* @method timeline.add(duration,cb?,transform?)
|
|
305
|
-
* @param {number} duration
|
|
306
|
-
* @param { (obj?: number, time?: number) => TransformOptions[] } [cb]
|
|
307
|
-
* @param { [property: string]: { to:number, from: number: easing?: Function } } [transform]
|
|
308
|
-
* @returns {Timeline}
|
|
309
|
-
* @memberof Timeline
|
|
310
|
-
*/
|
|
311
|
-
add(duration: number, cb?: (obj?: any, time?: number) => TransformOptions[], transform?: {
|
|
312
|
-
[property: string]: {
|
|
313
|
-
to: number,
|
|
314
|
-
from: number,
|
|
315
|
-
easing?: EaseType
|
|
316
|
-
}
|
|
317
|
-
}): Timeline {
|
|
318
|
-
if (!cb) {
|
|
319
|
-
this.animation.push([{
|
|
320
|
-
time: duration + this.time,
|
|
321
|
-
}])
|
|
322
|
-
this.time += duration
|
|
323
|
-
return this
|
|
324
|
-
}
|
|
325
|
-
for (let k = 0; k < this.keyframes; k++) {
|
|
326
|
-
const i = Math.floor((duration / (this.keyframes - 1)) * k)
|
|
327
|
-
let anim
|
|
328
|
-
const obj = {}
|
|
329
|
-
for (let prop in transform) {
|
|
330
|
-
const param = transform[prop]
|
|
331
|
-
const cbEasing = param.easing || Ease.linear
|
|
332
|
-
obj[prop] = cbEasing(i, param.from, param.to, duration)
|
|
333
|
-
}
|
|
334
|
-
const ret = cb(obj, i)
|
|
335
|
-
anim = ret.map(el => {
|
|
336
|
-
(el as any).time = i + this.time
|
|
337
|
-
return el
|
|
338
|
-
})
|
|
339
|
-
this.animation.push(anim)
|
|
340
|
-
}
|
|
341
|
-
this.time += duration
|
|
342
|
-
return this
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
/**
|
|
346
|
-
* Allows you to create the animation array to assign to the `animations` property in the Spritesheet
|
|
347
|
-
*
|
|
348
|
-
* ```ts
|
|
349
|
-
* import { Spritesheet, Timeline } from '@rpgjs/server'
|
|
350
|
-
*
|
|
351
|
-
* @Spritesheet({
|
|
352
|
-
* id: 'sprite',
|
|
353
|
-
* image: require('./sprite.png'),
|
|
354
|
-
* width: 192,
|
|
355
|
-
* height: 228,
|
|
356
|
-
* framesHeight: 6,
|
|
357
|
-
* framesWidth: 6,
|
|
358
|
-
* anchor: [0.5],
|
|
359
|
-
* textures: {
|
|
360
|
-
* myanim: {
|
|
361
|
-
* animations: new Timeline()
|
|
362
|
-
* .add(SEE THE ADD METHOD)
|
|
363
|
-
* .create()
|
|
364
|
-
* }
|
|
365
|
-
* }
|
|
366
|
-
* })
|
|
367
|
-
* export class MyAnim {}
|
|
368
|
-
* ```
|
|
369
|
-
*
|
|
370
|
-
* @title Create the animation array
|
|
371
|
-
* @method timeline.create()
|
|
372
|
-
* @returns {FrameOptions[][]} The animation array
|
|
373
|
-
* @memberof Timeline
|
|
374
|
-
*/
|
|
375
|
-
create(): FrameOptions[][] {
|
|
376
|
-
return this.animation
|
|
377
|
-
}
|
|
378
|
-
}
|
|
@@ -1,59 +0,0 @@
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|
|
1
|
-
import { Subscription } from "rxjs";
|
|
2
|
-
import { RpgClientEngine } from "../RpgClientEngine";
|
|
3
|
-
import { FrameOptions } from "../Sprite/Spritesheet";
|
|
4
|
-
import { Timeline } from "./Timeline";
|
|
5
|
-
import { Container } from "pixi.js"
|
|
6
|
-
import { InjectContext } from "@rpgjs/common";
|
|
7
|
-
|
|
8
|
-
export class TransitionScene {
|
|
9
|
-
private frameIndex: number = 0
|
|
10
|
-
private animations: FrameOptions[][] = []
|
|
11
|
-
private updateSubscription: Subscription
|
|
12
|
-
private complete: Function = () => {}
|
|
13
|
-
private clientEngine: RpgClientEngine = this.context.inject(RpgClientEngine)
|
|
14
|
-
|
|
15
|
-
constructor(private context: InjectContext, private container: Container) { }
|
|
16
|
-
|
|
17
|
-
addFadeIn() {
|
|
18
|
-
return this.addFading(1, 0)
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
addFadeOut() {
|
|
22
|
-
return this.addFading(0, 1)
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
private addFading(from: number, to: number) {
|
|
26
|
-
this.animations = new Timeline()
|
|
27
|
-
.add(15, ({ opacity }) => [{
|
|
28
|
-
opacity
|
|
29
|
-
}], {
|
|
30
|
-
opacity: {
|
|
31
|
-
from,
|
|
32
|
-
to
|
|
33
|
-
}
|
|
34
|
-
})
|
|
35
|
-
.create()
|
|
36
|
-
return this
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
onComplete(cb: Function) {
|
|
40
|
-
this.complete = cb
|
|
41
|
-
return this
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
start() {
|
|
45
|
-
this.updateSubscription = this.clientEngine.tick.subscribe(() => this.update())
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
private update() {
|
|
49
|
-
const animationFrame = this.animations[this.frameIndex]
|
|
50
|
-
if (!animationFrame) {
|
|
51
|
-
this.complete()
|
|
52
|
-
this.updateSubscription.unsubscribe()
|
|
53
|
-
return
|
|
54
|
-
}
|
|
55
|
-
const frame = animationFrame[0]
|
|
56
|
-
this.container.alpha = frame.opacity as number
|
|
57
|
-
this.frameIndex++
|
|
58
|
-
}
|
|
59
|
-
}
|