@rpgjs/client 4.3.0 → 5.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +316 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +91 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index39.js +20 -0
  79. package/dist/index39.js.map +1 -0
  80. package/dist/index4.js +54 -0
  81. package/dist/index4.js.map +1 -0
  82. package/dist/index5.js +15 -0
  83. package/dist/index5.js.map +1 -0
  84. package/dist/index6.js +17 -0
  85. package/dist/index6.js.map +1 -0
  86. package/dist/index7.js +31 -0
  87. package/dist/index7.js.map +1 -0
  88. package/dist/index8.js +90 -0
  89. package/dist/index8.js.map +1 -0
  90. package/dist/index9.js +76 -0
  91. package/dist/index9.js.map +1 -0
  92. package/dist/module.d.ts +14 -0
  93. package/dist/presets/index.d.ts +22 -0
  94. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  95. package/dist/services/AbstractSocket.d.ts +15 -0
  96. package/dist/services/loadMap.d.ts +14 -0
  97. package/dist/services/mmorpg.d.ts +32 -0
  98. package/dist/services/standalone.d.ts +34 -0
  99. package/package.json +25 -41
  100. package/src/Game/EffectManager.ts +20 -0
  101. package/src/Game/Event.ts +5 -0
  102. package/src/Game/Map.ts +10 -0
  103. package/src/Game/Object.ts +16 -0
  104. package/src/Game/Player.ts +5 -0
  105. package/src/Gui/Gui.ts +80 -533
  106. package/src/RpgClient.ts +9 -5
  107. package/src/RpgClientEngine.ts +135 -818
  108. package/src/components/character.ce +104 -0
  109. package/src/components/effects/animation.ce +19 -0
  110. package/src/components/effects/hit.ce +87 -0
  111. package/src/components/effects/index.ts +7 -0
  112. package/src/components/gui/dialogbox/index.ce +194 -0
  113. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  114. package/src/components/gui/dialogbox/selection.ce +67 -0
  115. package/src/components/gui/index.ts +5 -0
  116. package/src/components/index.ts +3 -0
  117. package/src/components/scenes/canvas.ce +51 -0
  118. package/src/components/scenes/draw-map.ce +56 -0
  119. package/src/components/scenes/element-map.ce +23 -0
  120. package/src/components/scenes/event-layer.ce +20 -0
  121. package/src/core/inject.ts +17 -0
  122. package/src/core/setup.ts +18 -0
  123. package/src/index.ts +13 -29
  124. package/src/module.ts +93 -0
  125. package/src/presets/index.ts +5 -0
  126. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  127. package/src/services/AbstractSocket.ts +14 -0
  128. package/src/services/loadMap.ts +33 -0
  129. package/src/services/mmorpg.ts +64 -0
  130. package/src/services/standalone.ts +101 -0
  131. package/src/types/canvas-engine.d.ts +26 -0
  132. package/tsconfig.json +8 -3
  133. package/vite.config.ts +34 -0
  134. package/CHANGELOG.md +0 -189
  135. package/LICENSE +0 -19
  136. package/browser/React-ece4b906.js +0 -195
  137. package/browser/index-ba657126.js +0 -44229
  138. package/browser/manifest.json +0 -21
  139. package/browser/rpg.client.js +0 -40
  140. package/browser/rpg.client.umd.cjs +0 -44456
  141. package/lib/Components/AbstractComponent.d.ts +0 -32
  142. package/lib/Components/AbstractComponent.js +0 -93
  143. package/lib/Components/AbstractComponent.js.map +0 -1
  144. package/lib/Components/BarComponent.d.ts +0 -21
  145. package/lib/Components/BarComponent.js +0 -169
  146. package/lib/Components/BarComponent.js.map +0 -1
  147. package/lib/Components/Component.d.ts +0 -124
  148. package/lib/Components/Component.js +0 -425
  149. package/lib/Components/Component.js.map +0 -1
  150. package/lib/Components/DebugComponent.d.ts +0 -11
  151. package/lib/Components/DebugComponent.js +0 -32
  152. package/lib/Components/DebugComponent.js.map +0 -1
  153. package/lib/Components/ImageComponent.d.ts +0 -11
  154. package/lib/Components/ImageComponent.js +0 -30
  155. package/lib/Components/ImageComponent.js.map +0 -1
  156. package/lib/Components/ShapeComponent.d.ts +0 -11
  157. package/lib/Components/ShapeComponent.js +0 -57
  158. package/lib/Components/ShapeComponent.js.map +0 -1
  159. package/lib/Components/TextComponent.d.ts +0 -11
  160. package/lib/Components/TextComponent.js +0 -35
  161. package/lib/Components/TextComponent.js.map +0 -1
  162. package/lib/Components/TileComponent.d.ts +0 -10
  163. package/lib/Components/TileComponent.js +0 -40
  164. package/lib/Components/TileComponent.js.map +0 -1
  165. package/lib/Effects/Animation.d.ts +0 -55
  166. package/lib/Effects/Animation.js +0 -233
  167. package/lib/Effects/Animation.js.map +0 -1
  168. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  169. package/lib/Effects/AnimationCharacter.js +0 -9
  170. package/lib/Effects/AnimationCharacter.js.map +0 -1
  171. package/lib/Effects/Spinner.d.ts +0 -7
  172. package/lib/Effects/Spinner.js +0 -18
  173. package/lib/Effects/Spinner.js.map +0 -1
  174. package/lib/Effects/Timeline.d.ts +0 -151
  175. package/lib/Effects/Timeline.js +0 -369
  176. package/lib/Effects/Timeline.js.map +0 -1
  177. package/lib/Effects/TransitionScene.d.ts +0 -18
  178. package/lib/Effects/TransitionScene.js +0 -50
  179. package/lib/Effects/TransitionScene.js.map +0 -1
  180. package/lib/GameEngine.d.ts +0 -68
  181. package/lib/GameEngine.js +0 -254
  182. package/lib/GameEngine.js.map +0 -1
  183. package/lib/Gui/Gui.d.ts +0 -110
  184. package/lib/Gui/Gui.js +0 -489
  185. package/lib/Gui/Gui.js.map +0 -1
  186. package/lib/Gui/React.d.ts +0 -28
  187. package/lib/Gui/React.js +0 -147
  188. package/lib/Gui/React.js.map +0 -1
  189. package/lib/Gui/Vue.d.ts +0 -13
  190. package/lib/Gui/Vue.js +0 -114
  191. package/lib/Gui/Vue.js.map +0 -1
  192. package/lib/Interfaces/Character.d.ts +0 -6
  193. package/lib/Interfaces/Character.js +0 -2
  194. package/lib/Interfaces/Character.js.map +0 -1
  195. package/lib/Interfaces/Scene.d.ts +0 -10
  196. package/lib/Interfaces/Scene.js +0 -2
  197. package/lib/Interfaces/Scene.js.map +0 -1
  198. package/lib/KeyboardControls.d.ts +0 -367
  199. package/lib/KeyboardControls.js +0 -714
  200. package/lib/KeyboardControls.js.map +0 -1
  201. package/lib/Logger.d.ts +0 -1
  202. package/lib/Logger.js +0 -4
  203. package/lib/Logger.js.map +0 -1
  204. package/lib/Presets/AnimationSpritesheet.js +0 -39
  205. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  206. package/lib/Presets/Scene.d.ts +0 -3
  207. package/lib/Presets/Scene.js +0 -5
  208. package/lib/Presets/Scene.js.map +0 -1
  209. package/lib/Renderer.d.ts +0 -62
  210. package/lib/Renderer.js +0 -300
  211. package/lib/Renderer.js.map +0 -1
  212. package/lib/Resources.d.ts +0 -22
  213. package/lib/Resources.js +0 -38
  214. package/lib/Resources.js.map +0 -1
  215. package/lib/RpgClient.js +0 -2
  216. package/lib/RpgClient.js.map +0 -1
  217. package/lib/RpgClientEngine.d.ts +0 -257
  218. package/lib/RpgClientEngine.js +0 -677
  219. package/lib/RpgClientEngine.js.map +0 -1
  220. package/lib/Scene/EventLayer.d.ts +0 -4
  221. package/lib/Scene/EventLayer.js +0 -8
  222. package/lib/Scene/EventLayer.js.map +0 -1
  223. package/lib/Scene/Map.d.ts +0 -109
  224. package/lib/Scene/Map.js +0 -319
  225. package/lib/Scene/Map.js.map +0 -1
  226. package/lib/Scene/Scene.d.ts +0 -184
  227. package/lib/Scene/Scene.js +0 -250
  228. package/lib/Scene/Scene.js.map +0 -1
  229. package/lib/Scene/SceneData.d.ts +0 -4
  230. package/lib/Scene/SceneData.js +0 -8
  231. package/lib/Scene/SceneData.js.map +0 -1
  232. package/lib/Sound/RpgSound.d.ts +0 -11
  233. package/lib/Sound/RpgSound.js +0 -46
  234. package/lib/Sound/RpgSound.js.map +0 -1
  235. package/lib/Sound/Sound.d.ts +0 -78
  236. package/lib/Sound/Sound.js +0 -12
  237. package/lib/Sound/Sound.js.map +0 -1
  238. package/lib/Sound/Sounds.d.ts +0 -2
  239. package/lib/Sound/Sounds.js +0 -6
  240. package/lib/Sound/Sounds.js.map +0 -1
  241. package/lib/Sprite/Character.d.ts +0 -18
  242. package/lib/Sprite/Character.js +0 -131
  243. package/lib/Sprite/Character.js.map +0 -1
  244. package/lib/Sprite/Player.d.ts +0 -3
  245. package/lib/Sprite/Player.js +0 -4
  246. package/lib/Sprite/Player.js.map +0 -1
  247. package/lib/Sprite/Spritesheet.d.ts +0 -365
  248. package/lib/Sprite/Spritesheet.js +0 -13
  249. package/lib/Sprite/Spritesheet.js.map +0 -1
  250. package/lib/Sprite/Spritesheets.d.ts +0 -3
  251. package/lib/Sprite/Spritesheets.js +0 -6
  252. package/lib/Sprite/Spritesheets.js.map +0 -1
  253. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  254. package/lib/Tilemap/CommonLayer.js +0 -17
  255. package/lib/Tilemap/CommonLayer.js.map +0 -1
  256. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  257. package/lib/Tilemap/ImageLayer.js +0 -16
  258. package/lib/Tilemap/ImageLayer.js.map +0 -1
  259. package/lib/Tilemap/Tile.d.ts +0 -21
  260. package/lib/Tilemap/Tile.js +0 -67
  261. package/lib/Tilemap/Tile.js.map +0 -1
  262. package/lib/Tilemap/TileLayer.d.ts +0 -13
  263. package/lib/Tilemap/TileLayer.js +0 -122
  264. package/lib/Tilemap/TileLayer.js.map +0 -1
  265. package/lib/Tilemap/TileSet.d.ts +0 -7
  266. package/lib/Tilemap/TileSet.js +0 -24
  267. package/lib/Tilemap/TileSet.js.map +0 -1
  268. package/lib/Tilemap/index.d.ts +0 -28
  269. package/lib/Tilemap/index.js +0 -151
  270. package/lib/Tilemap/index.js.map +0 -1
  271. package/lib/clientEntryPoint.d.ts +0 -89
  272. package/lib/clientEntryPoint.js +0 -48
  273. package/lib/clientEntryPoint.js.map +0 -1
  274. package/lib/index.d.ts +0 -26
  275. package/lib/index.js +0 -27
  276. package/lib/index.js.map +0 -1
  277. package/lib/inject.d.ts +0 -23
  278. package/lib/inject.js +0 -30
  279. package/lib/inject.js.map +0 -1
  280. package/rpg.toml +0 -14
  281. package/src/Components/AbstractComponent.ts +0 -120
  282. package/src/Components/BarComponent.ts +0 -181
  283. package/src/Components/Component.ts +0 -515
  284. package/src/Components/DebugComponent.ts +0 -36
  285. package/src/Components/ImageComponent.ts +0 -30
  286. package/src/Components/ShapeComponent.ts +0 -64
  287. package/src/Components/TextComponent.ts +0 -33
  288. package/src/Components/TileComponent.ts +0 -43
  289. package/src/Effects/Animation.ts +0 -310
  290. package/src/Effects/AnimationCharacter.ts +0 -7
  291. package/src/Effects/Spinner.ts +0 -19
  292. package/src/Effects/Timeline.ts +0 -378
  293. package/src/Effects/TransitionScene.ts +0 -59
  294. package/src/GameEngine.ts +0 -289
  295. package/src/Gui/React.ts +0 -193
  296. package/src/Gui/Vue.ts +0 -154
  297. package/src/Interfaces/Character.ts +0 -7
  298. package/src/Interfaces/Scene.ts +0 -9
  299. package/src/KeyboardControls.ts +0 -748
  300. package/src/Logger.ts +0 -3
  301. package/src/Presets/Scene.ts +0 -3
  302. package/src/Renderer.ts +0 -334
  303. package/src/Resources.ts +0 -39
  304. package/src/Scene/EventLayer.ts +0 -9
  305. package/src/Scene/Map.ts +0 -402
  306. package/src/Scene/Scene.ts +0 -305
  307. package/src/Scene/SceneData.ts +0 -13
  308. package/src/Sound/RpgSound.ts +0 -50
  309. package/src/Sound/Sound.ts +0 -91
  310. package/src/Sound/Sounds.ts +0 -7
  311. package/src/Sprite/Character.ts +0 -157
  312. package/src/Sprite/Player.ts +0 -3
  313. package/src/Sprite/Spritesheet.ts +0 -392
  314. package/src/Sprite/Spritesheets.ts +0 -8
  315. package/src/Tilemap/CommonLayer.ts +0 -20
  316. package/src/Tilemap/ImageLayer.ts +0 -20
  317. package/src/Tilemap/Tile.ts +0 -80
  318. package/src/Tilemap/TileLayer.ts +0 -142
  319. package/src/Tilemap/TileSet.ts +0 -40
  320. package/src/Tilemap/index.ts +0 -175
  321. package/src/clientEntryPoint.ts +0 -150
  322. package/src/inject.ts +0 -34
  323. package/src/types/howler.d.ts +0 -73
@@ -1,369 +0,0 @@
1
- export const Ease = {
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- linear: (time, _from, to, duration) => {
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- return _from + (to - _from) * time / duration;
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- },
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- easeInQuad: (time, _from, to, duration) => {
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- time /= duration;
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- return (to - _from) * time * time + _from;
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- },
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- easeOutQuad: (time, _from, to, duration) => {
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- time /= duration;
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- return -(to - _from) * time * (time - 2) + _from;
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- },
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- easeInOutQuad: (time, _from, to, duration) => {
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- time /= duration / 2;
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- if (time < 1)
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- return ((to - _from) / 2) * time * time + _from;
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- time--;
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- return -((to - _from) / 2) * (time * (time - 2) - 1) + _from;
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- },
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- easeInCubic: (time, _from, to, duration) => {
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- time /= duration;
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- return (to - _from) * time * time * time + _from;
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- },
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- easeOutCubic: (time, _from, to, duration) => {
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- time /= duration;
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- time--;
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- return (to - _from) * (time * time * time + 1) + _from;
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- },
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- easeInOutCubic: (time, _from, to, duration) => {
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- time /= duration / 2;
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- if (time < 1)
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- return (to - _from) / 2 * time * time * time + _from;
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- time -= 2;
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- return (to - _from) / 2 * (time * time * time + 2) + _from;
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- },
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- easeInQuart: (time, _from, to, duration) => {
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- time /= duration;
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- return (to - _from) * time * time * time * time + _from;
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- },
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- easeOutQuart: (time, _from, to, duration) => {
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- time /= duration;
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- time--;
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- return -(to - _from) * (time * time * time * time - 1) + _from;
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- },
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- easeInOutQuart: (time, _from, to, duration) => {
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- time /= duration / 2;
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- if (time < 1)
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- return (to - _from) / 2 * time * time * time * time + _from;
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- time -= 2;
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- return -(to - _from) / 2 * (time * time * time * time - 2) + _from;
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- },
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- easeInQuint: (time, _from, to, duration) => {
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- time /= duration;
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- return (to - _from) * time * time * time * time * time + _from;
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- },
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- easeOutQuint: (time, _from, to, duration) => {
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- time /= duration;
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- time--;
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- return (to - _from) * (time * time * time * time * time + 1) + _from;
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- },
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- easeInOutQuint: (time, _from, to, duration) => {
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- time /= duration / 2;
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- if (time < 1)
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- return (to - _from) / 2 * time * time * time * time * time + _from;
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- time -= 2;
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- return (to - _from) / 2 * (time * time * time * time * time + 2) + _from;
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- },
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- easeInSine: (time, _from, to, duration) => {
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- return -(to - _from) * Math.cos(time / duration * (Math.PI / 2)) + (to - _from) + _from;
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- },
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- easeOutSine: (time, _from, to, duration) => {
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- return (to - _from) * Math.sin(time / duration * (Math.PI / 2)) + _from;
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- },
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- easeInOutSine: (time, _from, to, duration) => {
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- return -(to - _from) / 2 * (Math.cos(Math.PI * time / duration) - 1) + _from;
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- },
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- easeInExpo: (time, _from, to, duration) => {
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- return time === 0 ? _from : (to - _from) * Math.pow(2, 10 * (time / duration - 1)) + _from;
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- },
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- easeOutExpo: (time, _from, to, duration) => {
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- return time === duration ? to : (to - _from) * (-Math.pow(2, -10 * time / duration) + 1) + _from;
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- },
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- easeInOutExpo: (time, _from, to, duration) => {
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- if (time === 0)
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- return _from;
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- if (time === duration)
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- return to;
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- time /= duration / 2;
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- if (time < 1)
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- return (to - _from) / 2 * Math.pow(2, 10 * (time - 1)) + _from;
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- return (to - _from) / 2 * (-Math.pow(2, -10 * --time) + 2) + _from;
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- },
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- easeInCirc: (time, _from, to, duration) => {
94
- time /= duration;
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- return -(to - _from) * (Math.sqrt(1 - time * time) - 1) + _from;
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- },
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- easeOutCirc: (time, _from, to, duration) => {
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- time /= duration;
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- time--;
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- return (to - _from) * Math.sqrt(1 - time * time) + _from;
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- },
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- easeInOutCirc: (time, _from, to, duration) => {
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- time /= duration / 2;
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- if (time < 1)
105
- return -(to - _from) / 2 * (Math.sqrt(1 - time * time) - 1) + _from;
106
- time -= 2;
107
- return (to - _from) / 2 * (Math.sqrt(1 - time * time) + 1) + _from;
108
- },
109
- easeInElastic: (time, _from, to, duration, amplitude = 0, period = 0) => {
110
- if (time === 0)
111
- return _from;
112
- time /= duration;
113
- if (time === 1)
114
- return to;
115
- if (period === 0)
116
- period = duration * 0.3;
117
- let s;
118
- if (amplitude < Math.abs(to - _from)) {
119
- amplitude = to - _from;
120
- s = period / 4;
121
- }
122
- else {
123
- s = period / (2 * Math.PI) * Math.asin((to - _from) / amplitude);
124
- }
125
- time--;
126
- return -(amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * Math.PI) / period)) + _from;
127
- },
128
- easeOutElastic: (time, _from, to, duration, amplitude = 0, period = 0) => {
129
- if (time === 0)
130
- return _from;
131
- time /= duration;
132
- if (time === 1)
133
- return to;
134
- if (period === 0)
135
- period = duration * 0.3;
136
- let s;
137
- if (amplitude < Math.abs(to - _from)) {
138
- amplitude = to - _from;
139
- s = period / 4;
140
- }
141
- else {
142
- s = period / (2 * Math.PI) * Math.asin((to - _from) / amplitude);
143
- }
144
- return amplitude * Math.pow(2, -10 * time) * Math.sin((time * duration - s) * (2 * Math.PI) / period) + (to - _from) + _from;
145
- },
146
- easeInOutElastic: (time, _from, to, duration, amplitude = 0, period = 0) => {
147
- if (time === 0)
148
- return _from;
149
- time /= duration / 2;
150
- if (time === 2)
151
- return to;
152
- if (period === 0)
153
- period = duration * (0.3 * 1.5);
154
- let s;
155
- if (amplitude < Math.abs(to - _from)) {
156
- amplitude = to - _from;
157
- s = period / 4;
158
- }
159
- else {
160
- s = period / (2 * Math.PI) * Math.asin((to - _from) / amplitude);
161
- }
162
- if (time < 1) {
163
- time--;
164
- return -0.5 * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * Math.PI) / period)) + _from;
165
- }
166
- time--;
167
- return amplitude * Math.pow(2, -10 * time) * Math.sin((time * duration - s) * (2 * Math.PI) / period) * 0.5 + (to - _from) + _from;
168
- },
169
- // ...
170
- easeInBack: (time, _from, to, duration, s = 1.70158) => {
171
- time /= duration;
172
- return (to - _from) * time * time * ((s + 1) * time - s) + _from;
173
- },
174
- easeOutBack: (time, _from, to, duration, s = 1.70158) => {
175
- time = time / duration - 1;
176
- return (to - _from) * (time * time * ((s + 1) * time + s) + 1) + _from;
177
- },
178
- easeInOutBack: (time, _from, to, duration, s = 1.70158) => {
179
- s *= 1.525;
180
- time /= duration / 2;
181
- if (time < 1)
182
- return (to - _from) / 2 * (time * time * ((s + 1) * time - s)) + _from;
183
- time -= 2;
184
- return (to - _from) / 2 * (time * time * ((s + 1) * time + s) + 2) + _from;
185
- },
186
- easeInBounce: (time, _from, to, duration) => {
187
- return (to - _from) - Ease.easeOutBounce(duration - time, 0, to - _from, duration) + _from;
188
- },
189
- easeOutBounce: (time, _from, to, duration) => {
190
- time /= duration;
191
- let multiplier = 7.5625;
192
- if (time < (1 / 2.75)) {
193
- return (to - _from) * (multiplier * time * time) + _from;
194
- }
195
- else if (time < (2 / 2.75)) {
196
- time -= (1.5 / 2.75);
197
- return (to - _from) * (multiplier * time * time + 0.75) + _from;
198
- }
199
- else if (time < (2.5 / 2.75)) {
200
- time -= (2.25 / 2.75);
201
- return (to - _from) * (multiplier * time * time + 0.9375) + _from;
202
- }
203
- else {
204
- time -= (2.625 / 2.75);
205
- return (to - _from) * (multiplier * time * time + 0.984375) + _from;
206
- }
207
- },
208
- easeInOutBounce: (time, _from, to, duration) => {
209
- if (time < duration / 2)
210
- return Ease.easeInBounce(time * 2, 0, to - _from, duration) * 0.5 + _from;
211
- return Ease.easeOutBounce(time * 2 - duration, 0, to - _from, duration) * 0.5 + (to - _from) * 0.5 + _from;
212
- }
213
- };
214
- export class Timeline {
215
- constructor(options) {
216
- this.time = 0;
217
- this.animation = [];
218
- this.keyframes = 10;
219
- if (options) {
220
- if (options.keyframes)
221
- this.keyframes = options.keyframes;
222
- }
223
- }
224
- /**
225
- * Allows you to create complex animations more easily. For example, to display a movement with an Easing function
226
- *
227
- * ```ts
228
- * import { Timeline, Ease } from '@rpgjs/client'
229
- *
230
- * new Timeline()
231
- * .add(30, ({ scale }) => [{
232
- * frameX: 0,
233
- * frameY: 1,
234
- * scale: [scale]
235
- * }], {
236
- * scale: {
237
- * from: 0,
238
- * to: 1,
239
- * easing: Ease.easeOutBounce
240
- * }
241
- * })
242
- * .add(100)
243
- * .create()
244
- * ```
245
- *
246
- * Here we say
247
- *
248
- * - Duration in frames, allowing you to specify the duration of each animation step. If the timeline respects a specific frame rate, e.g. 60 frames per second, 40 frames correspond to an animation duration of 2/3 of a second for each step.
249
- * - A function that will be called every 1 frame with the `scale` property defined in transform
250
- * - An object of transformation. Define the properties of your choice to be passed to the callback function
251
- * - `to`: the starting value
252
- * - `from`: the end value
253
- * - `easing`: An easing function (By default, it is a linear function)
254
- *
255
- * Note that if you just put a duration (`add(100)`), it will only put a pause on the animation
256
- *
257
- * Easing functions available but you can create your own
258
- *
259
- * ```ts
260
- * function myEase(t: number, b: number, c: number, d: number): number { }
261
- * ```
262
- *
263
- * `t`: current time
264
- * `b`: start value
265
- * `c`: end value
266
- * `d`: duration
267
- *
268
- * @title Add Animation in timeline
269
- * @enum {Function}
270
- *
271
- * Ease.linear | linear
272
- * Ease.easeInQuad | easeInQuad
273
- * Ease.easeOutQuad | easeOutQuad
274
- * Ease.easeInOutQuad | easeInOutQuad
275
- * Ease.easeInCubic | easeInCubic
276
- * Ease.easeOutCubic | easeOutCubic
277
- * Ease.easeInOutCubic | easeInOutCubic
278
- * Ease.easeInQuart | easeInQuart
279
- * Ease.easeOutQuart | easeOutQuart
280
- * Ease.easeInOutQuart | easeInOutQuart
281
- * Ease.easeInQuint | easeInQuint
282
- * Ease.easeOutQuint | easeOutQuint
283
- * Ease.easeInOutQuint | easeInOutQuint
284
- * Ease.easeInSine | easeInSine
285
- * Ease.easeOutSine | easeOutSine
286
- * Ease.easeInOutSine | easeInOutSine
287
- * Ease.easeInExpo | easeInExpo
288
- * Ease.easeOutExpo | easeOutExpo
289
- * Ease.easeInOutExpo | easeInOutExpo
290
- * Ease.easeInCirc | easeInCirc
291
- * Ease.easeOutCirc | easeOutCirc
292
- * Ease.easeInOutCirc | easeInOutCirc
293
- * Ease.easeInElastic | easeInElastic
294
- * Ease.easeOutElastic | easeOutElastic
295
- * Ease.easeInOutElastic | easeInOutElastic
296
- * Ease.easeInBack | easeInBack
297
- * Ease.easeOutBack | easeOutBack
298
- * Ease.easeInOutBack | easeInOutBack
299
- * Ease.easeInBounce | easeInBounce
300
- * Ease.easeOutBounce | easeOutBounce
301
- * @method timeline.add(duration,cb?,transform?)
302
- * @param {number} duration
303
- * @param { (obj?: number, time?: number) => TransformOptions[] } [cb]
304
- * @param { [property: string]: { to:number, from: number: easing?: Function } } [transform]
305
- * @returns {Timeline}
306
- * @memberof Timeline
307
- */
308
- add(duration, cb, transform) {
309
- if (!cb) {
310
- this.animation.push([{
311
- time: duration + this.time,
312
- }]);
313
- this.time += duration;
314
- return this;
315
- }
316
- for (let k = 0; k < this.keyframes; k++) {
317
- const i = Math.floor((duration / (this.keyframes - 1)) * k);
318
- let anim;
319
- const obj = {};
320
- for (let prop in transform) {
321
- const param = transform[prop];
322
- const cbEasing = param.easing || Ease.linear;
323
- obj[prop] = cbEasing(i, param.from, param.to, duration);
324
- }
325
- const ret = cb(obj, i);
326
- anim = ret.map(el => {
327
- el.time = i + this.time;
328
- return el;
329
- });
330
- this.animation.push(anim);
331
- }
332
- this.time += duration;
333
- return this;
334
- }
335
- /**
336
- * Allows you to create the animation array to assign to the `animations` property in the Spritesheet
337
- *
338
- * ```ts
339
- * import { Spritesheet, Timeline } from '@rpgjs/server'
340
- *
341
- * @Spritesheet({
342
- * id: 'sprite',
343
- * image: require('./sprite.png'),
344
- * width: 192,
345
- * height: 228,
346
- * framesHeight: 6,
347
- * framesWidth: 6,
348
- * anchor: [0.5],
349
- * textures: {
350
- * myanim: {
351
- * animations: new Timeline()
352
- * .add(SEE THE ADD METHOD)
353
- * .create()
354
- * }
355
- * }
356
- * })
357
- * export class MyAnim {}
358
- * ```
359
- *
360
- * @title Create the animation array
361
- * @method timeline.create()
362
- * @returns {FrameOptions[][]} The animation array
363
- * @memberof Timeline
364
- */
365
- create() {
366
- return this.animation;
367
- }
368
- }
369
- //# sourceMappingURL=Timeline.js.map
@@ -1 +0,0 @@
1
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@@ -1,18 +0,0 @@
1
- import { Container } from "pixi.js";
2
- import { InjectContext } from "@rpgjs/common";
3
- export declare class TransitionScene {
4
- private context;
5
- private container;
6
- private frameIndex;
7
- private animations;
8
- private updateSubscription;
9
- private complete;
10
- private clientEngine;
11
- constructor(context: InjectContext, container: Container);
12
- addFadeIn(): this;
13
- addFadeOut(): this;
14
- private addFading;
15
- onComplete(cb: Function): this;
16
- start(): void;
17
- private update;
18
- }
@@ -1,50 +0,0 @@
1
- import { RpgClientEngine } from "../RpgClientEngine.js";
2
- import { Timeline } from "./Timeline.js";
3
- export class TransitionScene {
4
- constructor(context, container) {
5
- this.context = context;
6
- this.container = container;
7
- this.frameIndex = 0;
8
- this.animations = [];
9
- this.complete = () => { };
10
- this.clientEngine = this.context.inject(RpgClientEngine);
11
- }
12
- addFadeIn() {
13
- return this.addFading(1, 0);
14
- }
15
- addFadeOut() {
16
- return this.addFading(0, 1);
17
- }
18
- addFading(from, to) {
19
- this.animations = new Timeline()
20
- .add(15, ({ opacity }) => [{
21
- opacity
22
- }], {
23
- opacity: {
24
- from,
25
- to
26
- }
27
- })
28
- .create();
29
- return this;
30
- }
31
- onComplete(cb) {
32
- this.complete = cb;
33
- return this;
34
- }
35
- start() {
36
- this.updateSubscription = this.clientEngine.tick.subscribe(() => this.update());
37
- }
38
- update() {
39
- const animationFrame = this.animations[this.frameIndex];
40
- if (!animationFrame) {
41
- this.complete();
42
- this.updateSubscription.unsubscribe();
43
- return;
44
- }
45
- const frame = animationFrame[0];
46
- this.container.alpha = frame.opacity;
47
- this.frameIndex++;
48
- }
49
- }
50
- //# sourceMappingURL=TransitionScene.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"TransitionScene.js","sourceRoot":"","sources":["../../src/Effects/TransitionScene.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAErD,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAItC,MAAM,OAAO,eAAe;IAOxB,YAAoB,OAAsB,EAAU,SAAoB;QAApD,YAAO,GAAP,OAAO,CAAe;QAAU,cAAS,GAAT,SAAS,CAAW;QANhE,eAAU,GAAW,CAAC,CAAA;QACtB,eAAU,GAAqB,EAAE,CAAA;QAEjC,aAAQ,GAAa,GAAG,EAAE,GAAE,CAAC,CAAA;QAC7B,iBAAY,GAAoB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,eAAe,CAAC,CAAA;IAEA,CAAC;IAE7E,SAAS;QACL,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IAC/B,CAAC;IAED,UAAU;QACN,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;IAC/B,CAAC;IAEO,SAAS,CAAC,IAAY,EAAE,EAAU;QACtC,IAAI,CAAC,UAAU,GAAG,IAAI,QAAQ,EAAE;aAC3B,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC,CAAC;gBACvB,OAAO;aACV,CAAC,EAAE;YACA,OAAO,EAAE;gBACL,IAAI;gBACJ,EAAE;aACL;SACJ,CAAC;aACD,MAAM,EAAE,CAAA;QACb,OAAO,IAAI,CAAA;IACf,CAAC;IAED,UAAU,CAAC,EAAY;QACnB,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAA;QAClB,OAAO,IAAI,CAAA;IACf,CAAC;IAED,KAAK;QACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,CAAA;IACnF,CAAC;IAEO,MAAM;QACV,MAAM,cAAc,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;QACvD,IAAI,CAAC,cAAc,EAAE;YACjB,IAAI,CAAC,QAAQ,EAAE,CAAA;YACf,IAAI,CAAC,kBAAkB,CAAC,WAAW,EAAE,CAAA;YACrC,OAAM;SACT;QACD,MAAM,KAAK,GAAG,cAAc,CAAC,CAAC,CAAC,CAAA;QAC/B,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,KAAK,CAAC,OAAiB,CAAA;QAC9C,IAAI,CAAC,UAAU,EAAE,CAAA;IACrB,CAAC;CACJ"}
@@ -1,68 +0,0 @@
1
- import { RpgCommonGame, RpgCommonPlayer, RpgShape } from "@rpgjs/common";
2
- import { Observable } from "rxjs";
3
- import { RpgRenderer } from "./Renderer.js";
4
- import { RpgClientEngine } from "./RpgClientEngine.js";
5
- import { ObjectFixture } from "@rpgjs/types";
6
- export declare class GameEngineClient extends RpgCommonGame {
7
- playerId: string;
8
- standalone: boolean;
9
- clientEngine: RpgClientEngine;
10
- renderer: RpgRenderer;
11
- private _objects;
12
- private _obsObjects;
13
- private _obsObjectsDeleteNotifier$;
14
- private _shapes;
15
- private _objectsChanged;
16
- world: {
17
- getObjects: () => {
18
- [id: string]: ObjectFixture;
19
- };
20
- getObject: (id: string) => RpgCommonPlayer | null;
21
- getShape: (id: string) => RpgShape | null;
22
- getAll: (id: string) => RpgCommonPlayer | RpgShape | null;
23
- removeObject: (id: string) => boolean;
24
- getObjectsOfGroup: () => any;
25
- getShapesOfGroup: () => {
26
- [id: string]: ObjectFixture;
27
- };
28
- };
29
- initialize(): void;
30
- private _get;
31
- get objectsChanged(): Observable<{
32
- [id: string]: ObjectFixture;
33
- }>;
34
- setObjectsChanged(val: {
35
- [playerId: string]: ObjectFixture;
36
- }): void;
37
- listenObject(id: string): Observable<ObjectFixture>;
38
- get objects(): Observable<{
39
- [id: string]: ObjectFixture;
40
- }>;
41
- get shapes(): Observable<{
42
- [id: string]: ObjectFixture;
43
- }>;
44
- get all(): Observable<{
45
- [id: string]: ObjectFixture;
46
- }>;
47
- getShapes(): {
48
- [id: string]: ObjectFixture;
49
- };
50
- getObjects(): {
51
- [id: string]: ObjectFixture;
52
- };
53
- getObject(id: string): ObjectFixture | null;
54
- getShape(id: string): ObjectFixture | null;
55
- getObjectAndShape(id: string): ObjectFixture | null;
56
- resetObjects(): void;
57
- getDeleteNotifier(id: string): Observable<void>;
58
- private _remove;
59
- removeObject(id: string): boolean;
60
- removeShape(id: string): boolean;
61
- removeObjectAndShape(id: string): boolean;
62
- static toArray(obj: any, prop: string): void;
63
- updateObject(obj: any): {
64
- object: any;
65
- paramsChanged: any;
66
- };
67
- setObject(id: string, newObject: any): void;
68
- }