@rpgjs/client 4.3.0 → 5.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +316 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +91 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index39.js +20 -0
  79. package/dist/index39.js.map +1 -0
  80. package/dist/index4.js +54 -0
  81. package/dist/index4.js.map +1 -0
  82. package/dist/index5.js +15 -0
  83. package/dist/index5.js.map +1 -0
  84. package/dist/index6.js +17 -0
  85. package/dist/index6.js.map +1 -0
  86. package/dist/index7.js +31 -0
  87. package/dist/index7.js.map +1 -0
  88. package/dist/index8.js +90 -0
  89. package/dist/index8.js.map +1 -0
  90. package/dist/index9.js +76 -0
  91. package/dist/index9.js.map +1 -0
  92. package/dist/module.d.ts +14 -0
  93. package/dist/presets/index.d.ts +22 -0
  94. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  95. package/dist/services/AbstractSocket.d.ts +15 -0
  96. package/dist/services/loadMap.d.ts +14 -0
  97. package/dist/services/mmorpg.d.ts +32 -0
  98. package/dist/services/standalone.d.ts +34 -0
  99. package/package.json +25 -41
  100. package/src/Game/EffectManager.ts +20 -0
  101. package/src/Game/Event.ts +5 -0
  102. package/src/Game/Map.ts +10 -0
  103. package/src/Game/Object.ts +16 -0
  104. package/src/Game/Player.ts +5 -0
  105. package/src/Gui/Gui.ts +80 -533
  106. package/src/RpgClient.ts +9 -5
  107. package/src/RpgClientEngine.ts +135 -818
  108. package/src/components/character.ce +104 -0
  109. package/src/components/effects/animation.ce +19 -0
  110. package/src/components/effects/hit.ce +87 -0
  111. package/src/components/effects/index.ts +7 -0
  112. package/src/components/gui/dialogbox/index.ce +194 -0
  113. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  114. package/src/components/gui/dialogbox/selection.ce +67 -0
  115. package/src/components/gui/index.ts +5 -0
  116. package/src/components/index.ts +3 -0
  117. package/src/components/scenes/canvas.ce +51 -0
  118. package/src/components/scenes/draw-map.ce +56 -0
  119. package/src/components/scenes/element-map.ce +23 -0
  120. package/src/components/scenes/event-layer.ce +20 -0
  121. package/src/core/inject.ts +17 -0
  122. package/src/core/setup.ts +18 -0
  123. package/src/index.ts +13 -29
  124. package/src/module.ts +93 -0
  125. package/src/presets/index.ts +5 -0
  126. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  127. package/src/services/AbstractSocket.ts +14 -0
  128. package/src/services/loadMap.ts +33 -0
  129. package/src/services/mmorpg.ts +64 -0
  130. package/src/services/standalone.ts +101 -0
  131. package/src/types/canvas-engine.d.ts +26 -0
  132. package/tsconfig.json +8 -3
  133. package/vite.config.ts +34 -0
  134. package/CHANGELOG.md +0 -189
  135. package/LICENSE +0 -19
  136. package/browser/React-ece4b906.js +0 -195
  137. package/browser/index-ba657126.js +0 -44229
  138. package/browser/manifest.json +0 -21
  139. package/browser/rpg.client.js +0 -40
  140. package/browser/rpg.client.umd.cjs +0 -44456
  141. package/lib/Components/AbstractComponent.d.ts +0 -32
  142. package/lib/Components/AbstractComponent.js +0 -93
  143. package/lib/Components/AbstractComponent.js.map +0 -1
  144. package/lib/Components/BarComponent.d.ts +0 -21
  145. package/lib/Components/BarComponent.js +0 -169
  146. package/lib/Components/BarComponent.js.map +0 -1
  147. package/lib/Components/Component.d.ts +0 -124
  148. package/lib/Components/Component.js +0 -425
  149. package/lib/Components/Component.js.map +0 -1
  150. package/lib/Components/DebugComponent.d.ts +0 -11
  151. package/lib/Components/DebugComponent.js +0 -32
  152. package/lib/Components/DebugComponent.js.map +0 -1
  153. package/lib/Components/ImageComponent.d.ts +0 -11
  154. package/lib/Components/ImageComponent.js +0 -30
  155. package/lib/Components/ImageComponent.js.map +0 -1
  156. package/lib/Components/ShapeComponent.d.ts +0 -11
  157. package/lib/Components/ShapeComponent.js +0 -57
  158. package/lib/Components/ShapeComponent.js.map +0 -1
  159. package/lib/Components/TextComponent.d.ts +0 -11
  160. package/lib/Components/TextComponent.js +0 -35
  161. package/lib/Components/TextComponent.js.map +0 -1
  162. package/lib/Components/TileComponent.d.ts +0 -10
  163. package/lib/Components/TileComponent.js +0 -40
  164. package/lib/Components/TileComponent.js.map +0 -1
  165. package/lib/Effects/Animation.d.ts +0 -55
  166. package/lib/Effects/Animation.js +0 -233
  167. package/lib/Effects/Animation.js.map +0 -1
  168. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  169. package/lib/Effects/AnimationCharacter.js +0 -9
  170. package/lib/Effects/AnimationCharacter.js.map +0 -1
  171. package/lib/Effects/Spinner.d.ts +0 -7
  172. package/lib/Effects/Spinner.js +0 -18
  173. package/lib/Effects/Spinner.js.map +0 -1
  174. package/lib/Effects/Timeline.d.ts +0 -151
  175. package/lib/Effects/Timeline.js +0 -369
  176. package/lib/Effects/Timeline.js.map +0 -1
  177. package/lib/Effects/TransitionScene.d.ts +0 -18
  178. package/lib/Effects/TransitionScene.js +0 -50
  179. package/lib/Effects/TransitionScene.js.map +0 -1
  180. package/lib/GameEngine.d.ts +0 -68
  181. package/lib/GameEngine.js +0 -254
  182. package/lib/GameEngine.js.map +0 -1
  183. package/lib/Gui/Gui.d.ts +0 -110
  184. package/lib/Gui/Gui.js +0 -489
  185. package/lib/Gui/Gui.js.map +0 -1
  186. package/lib/Gui/React.d.ts +0 -28
  187. package/lib/Gui/React.js +0 -147
  188. package/lib/Gui/React.js.map +0 -1
  189. package/lib/Gui/Vue.d.ts +0 -13
  190. package/lib/Gui/Vue.js +0 -114
  191. package/lib/Gui/Vue.js.map +0 -1
  192. package/lib/Interfaces/Character.d.ts +0 -6
  193. package/lib/Interfaces/Character.js +0 -2
  194. package/lib/Interfaces/Character.js.map +0 -1
  195. package/lib/Interfaces/Scene.d.ts +0 -10
  196. package/lib/Interfaces/Scene.js +0 -2
  197. package/lib/Interfaces/Scene.js.map +0 -1
  198. package/lib/KeyboardControls.d.ts +0 -367
  199. package/lib/KeyboardControls.js +0 -714
  200. package/lib/KeyboardControls.js.map +0 -1
  201. package/lib/Logger.d.ts +0 -1
  202. package/lib/Logger.js +0 -4
  203. package/lib/Logger.js.map +0 -1
  204. package/lib/Presets/AnimationSpritesheet.js +0 -39
  205. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  206. package/lib/Presets/Scene.d.ts +0 -3
  207. package/lib/Presets/Scene.js +0 -5
  208. package/lib/Presets/Scene.js.map +0 -1
  209. package/lib/Renderer.d.ts +0 -62
  210. package/lib/Renderer.js +0 -300
  211. package/lib/Renderer.js.map +0 -1
  212. package/lib/Resources.d.ts +0 -22
  213. package/lib/Resources.js +0 -38
  214. package/lib/Resources.js.map +0 -1
  215. package/lib/RpgClient.js +0 -2
  216. package/lib/RpgClient.js.map +0 -1
  217. package/lib/RpgClientEngine.d.ts +0 -257
  218. package/lib/RpgClientEngine.js +0 -677
  219. package/lib/RpgClientEngine.js.map +0 -1
  220. package/lib/Scene/EventLayer.d.ts +0 -4
  221. package/lib/Scene/EventLayer.js +0 -8
  222. package/lib/Scene/EventLayer.js.map +0 -1
  223. package/lib/Scene/Map.d.ts +0 -109
  224. package/lib/Scene/Map.js +0 -319
  225. package/lib/Scene/Map.js.map +0 -1
  226. package/lib/Scene/Scene.d.ts +0 -184
  227. package/lib/Scene/Scene.js +0 -250
  228. package/lib/Scene/Scene.js.map +0 -1
  229. package/lib/Scene/SceneData.d.ts +0 -4
  230. package/lib/Scene/SceneData.js +0 -8
  231. package/lib/Scene/SceneData.js.map +0 -1
  232. package/lib/Sound/RpgSound.d.ts +0 -11
  233. package/lib/Sound/RpgSound.js +0 -46
  234. package/lib/Sound/RpgSound.js.map +0 -1
  235. package/lib/Sound/Sound.d.ts +0 -78
  236. package/lib/Sound/Sound.js +0 -12
  237. package/lib/Sound/Sound.js.map +0 -1
  238. package/lib/Sound/Sounds.d.ts +0 -2
  239. package/lib/Sound/Sounds.js +0 -6
  240. package/lib/Sound/Sounds.js.map +0 -1
  241. package/lib/Sprite/Character.d.ts +0 -18
  242. package/lib/Sprite/Character.js +0 -131
  243. package/lib/Sprite/Character.js.map +0 -1
  244. package/lib/Sprite/Player.d.ts +0 -3
  245. package/lib/Sprite/Player.js +0 -4
  246. package/lib/Sprite/Player.js.map +0 -1
  247. package/lib/Sprite/Spritesheet.d.ts +0 -365
  248. package/lib/Sprite/Spritesheet.js +0 -13
  249. package/lib/Sprite/Spritesheet.js.map +0 -1
  250. package/lib/Sprite/Spritesheets.d.ts +0 -3
  251. package/lib/Sprite/Spritesheets.js +0 -6
  252. package/lib/Sprite/Spritesheets.js.map +0 -1
  253. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  254. package/lib/Tilemap/CommonLayer.js +0 -17
  255. package/lib/Tilemap/CommonLayer.js.map +0 -1
  256. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  257. package/lib/Tilemap/ImageLayer.js +0 -16
  258. package/lib/Tilemap/ImageLayer.js.map +0 -1
  259. package/lib/Tilemap/Tile.d.ts +0 -21
  260. package/lib/Tilemap/Tile.js +0 -67
  261. package/lib/Tilemap/Tile.js.map +0 -1
  262. package/lib/Tilemap/TileLayer.d.ts +0 -13
  263. package/lib/Tilemap/TileLayer.js +0 -122
  264. package/lib/Tilemap/TileLayer.js.map +0 -1
  265. package/lib/Tilemap/TileSet.d.ts +0 -7
  266. package/lib/Tilemap/TileSet.js +0 -24
  267. package/lib/Tilemap/TileSet.js.map +0 -1
  268. package/lib/Tilemap/index.d.ts +0 -28
  269. package/lib/Tilemap/index.js +0 -151
  270. package/lib/Tilemap/index.js.map +0 -1
  271. package/lib/clientEntryPoint.d.ts +0 -89
  272. package/lib/clientEntryPoint.js +0 -48
  273. package/lib/clientEntryPoint.js.map +0 -1
  274. package/lib/index.d.ts +0 -26
  275. package/lib/index.js +0 -27
  276. package/lib/index.js.map +0 -1
  277. package/lib/inject.d.ts +0 -23
  278. package/lib/inject.js +0 -30
  279. package/lib/inject.js.map +0 -1
  280. package/rpg.toml +0 -14
  281. package/src/Components/AbstractComponent.ts +0 -120
  282. package/src/Components/BarComponent.ts +0 -181
  283. package/src/Components/Component.ts +0 -515
  284. package/src/Components/DebugComponent.ts +0 -36
  285. package/src/Components/ImageComponent.ts +0 -30
  286. package/src/Components/ShapeComponent.ts +0 -64
  287. package/src/Components/TextComponent.ts +0 -33
  288. package/src/Components/TileComponent.ts +0 -43
  289. package/src/Effects/Animation.ts +0 -310
  290. package/src/Effects/AnimationCharacter.ts +0 -7
  291. package/src/Effects/Spinner.ts +0 -19
  292. package/src/Effects/Timeline.ts +0 -378
  293. package/src/Effects/TransitionScene.ts +0 -59
  294. package/src/GameEngine.ts +0 -289
  295. package/src/Gui/React.ts +0 -193
  296. package/src/Gui/Vue.ts +0 -154
  297. package/src/Interfaces/Character.ts +0 -7
  298. package/src/Interfaces/Scene.ts +0 -9
  299. package/src/KeyboardControls.ts +0 -748
  300. package/src/Logger.ts +0 -3
  301. package/src/Presets/Scene.ts +0 -3
  302. package/src/Renderer.ts +0 -334
  303. package/src/Resources.ts +0 -39
  304. package/src/Scene/EventLayer.ts +0 -9
  305. package/src/Scene/Map.ts +0 -402
  306. package/src/Scene/Scene.ts +0 -305
  307. package/src/Scene/SceneData.ts +0 -13
  308. package/src/Sound/RpgSound.ts +0 -50
  309. package/src/Sound/Sound.ts +0 -91
  310. package/src/Sound/Sounds.ts +0 -7
  311. package/src/Sprite/Character.ts +0 -157
  312. package/src/Sprite/Player.ts +0 -3
  313. package/src/Sprite/Spritesheet.ts +0 -392
  314. package/src/Sprite/Spritesheets.ts +0 -8
  315. package/src/Tilemap/CommonLayer.ts +0 -20
  316. package/src/Tilemap/ImageLayer.ts +0 -20
  317. package/src/Tilemap/Tile.ts +0 -80
  318. package/src/Tilemap/TileLayer.ts +0 -142
  319. package/src/Tilemap/TileSet.ts +0 -40
  320. package/src/Tilemap/index.ts +0 -175
  321. package/src/clientEntryPoint.ts +0 -150
  322. package/src/inject.ts +0 -34
  323. package/src/types/howler.d.ts +0 -73
@@ -1,35 +0,0 @@
1
- import { Text } from "pixi.js";
2
- import { AbstractComponent } from "./AbstractComponent.js";
3
- class TextComponent extends AbstractComponent {
4
- constructor() {
5
- super(...arguments);
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- this.cacheParams = [];
7
- this.container = new Text('');
8
- this.originValue = '';
9
- }
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- onInit(cell) {
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- if (typeof this.value == 'string') {
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- this.container.text = this.value;
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- }
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- else if (this.value.style) {
15
- this.container.style = this.value.style;
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- this.container.text = this.value.text;
17
- }
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- this.container.style = {
19
- ...this.container.style,
20
- wordWrapWidth: cell.width
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- };
22
- this.parseTextAndCache(this.container.text);
23
- this.originValue = this.container.text;
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- // first render for replace variable and remove {}
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- this.updateRender(this.component.logic);
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- this.addChild(this.container);
27
- super.onInit(cell);
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- }
29
- updateRender(object) {
30
- this.container.text = this.replaceText(object, this.originValue);
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- }
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- }
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- TextComponent.id = 'text';
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- export { TextComponent };
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- //# sourceMappingURL=TextComponent.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"TextComponent.js","sourceRoot":"","sources":["../../src/Components/TextComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAY,IAAI,EAAE,MAAM,SAAS,CAAA;AACxC,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAA;AAEvD,MAAa,aAAc,SAAQ,iBAA4C;IAA/E;;QAEI,gBAAW,GAAa,EAAE,CAAA;QAClB,cAAS,GAAS,IAAI,IAAI,CAAC,EAAE,CAAC,CAAA;QAC9B,gBAAW,GAAW,EAAE,CAAA;IAwBpC,CAAC;IAtBG,MAAM,CAAC,IAAc;QACjB,IAAI,OAAO,IAAI,CAAC,KAAK,IAAI,QAAQ,EAAE;YAC/B,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAA;SACnC;aAAM,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE;YACzB,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAA;YACvC,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAA;SACxC;QACD,IAAI,CAAC,SAAS,CAAC,KAAK,GAAG;YACnB,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK;YACvB,aAAa,EAAE,IAAI,CAAC,KAAK;SAC5B,CAAA;QACD,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAA;QAC3C,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAA;QACtC,kDAAkD;QAClD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAA;QACvC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;QAC7B,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;IACtB,CAAC;IAED,YAAY,CAAC,MAAW;QACpB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,CAAC,CAAA;IACpE,CAAC;;AA1Be,gBAAE,GAAW,MAAM,AAAjB,CAAiB;SAD1B,aAAa"}
@@ -1,10 +0,0 @@
1
- import { TileComponentObject } from "@rpgjs/types";
2
- import { AbstractComponent, CellInfo } from "./AbstractComponent.js";
3
- import { Container } from "pixi.js";
4
- export declare class TileComponent extends AbstractComponent<TileComponentObject, Container> {
5
- static readonly id: string;
6
- cacheParams: string[];
7
- gid: number;
8
- onInit(cell: CellInfo): void;
9
- updateRender(object: any): void;
10
- }
@@ -1,40 +0,0 @@
1
- import Tile from "../Tilemap/Tile.js";
2
- import TileLayer from "../Tilemap/TileLayer.js";
3
- import { AbstractComponent } from "./AbstractComponent.js";
4
- class TileComponent extends AbstractComponent {
5
- constructor() {
6
- super(...arguments);
7
- this.cacheParams = [];
8
- this.gid = 0;
9
- }
10
- onInit(cell) {
11
- this.cell = cell;
12
- if (typeof this.value == 'number') {
13
- this.gid = this.value;
14
- }
15
- else {
16
- this.gid = this.value.gid;
17
- }
18
- this.updateRender({});
19
- super.onInit(cell);
20
- }
21
- updateRender(object) {
22
- this.removeChildren();
23
- const height = typeof this.value != 'number' ? this.getValue(object, this.value.height) : null ?? this.cell?.height ?? 0;
24
- const width = typeof this.value != 'number' ? this.getValue(object, this.value.width) : null ?? this.cell?.width ?? 0;
25
- const scene = this.component.getScene();
26
- const tilemap = scene.tilemap;
27
- const tileset = TileLayer.findTileSet(this.gid, tilemap.tilesets);
28
- if (tileset) {
29
- const tile = new Tile({
30
- gid: this.gid
31
- }, tileset);
32
- tile.width = width ?? 0;
33
- tile.height = height ?? 0;
34
- this.addChild(tile);
35
- }
36
- }
37
- }
38
- TileComponent.id = 'tile';
39
- export { TileComponent };
40
- //# sourceMappingURL=TileComponent.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"TileComponent.js","sourceRoot":"","sources":["../../src/Components/TileComponent.ts"],"names":[],"mappings":"AAEA,OAAO,IAAI,MAAM,iBAAiB,CAAA;AAClC,OAAO,SAAS,MAAM,sBAAsB,CAAA;AAC5C,OAAO,EAAE,iBAAiB,EAAY,MAAM,qBAAqB,CAAA;AAGjE,MAAa,aAAc,SAAQ,iBAAiD;IAApF;;QAEI,gBAAW,GAAa,EAAE,CAAA;QAC1B,QAAG,GAAW,CAAC,CAAA;IAgCnB,CAAC;IA9BG,MAAM,CAAC,IAAc;QACjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAA;QAChB,IAAI,OAAO,IAAI,CAAC,KAAK,IAAI,QAAQ,EAAE;YAC/B,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAA;SACxB;aAAM;YACH,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAA;SAC5B;QACD,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAA;QACrB,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAA;IACtB,CAAC;IAED,YAAY,CAAC,MAAW;QACpB,IAAI,CAAC,cAAc,EAAE,CAAA;QACrB,MAAM,MAAM,GAAG,OAAO,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,IAAI,CAAC,CAAA;QACxH,MAAM,KAAK,GAAI,OAAO,IAAI,CAAC,KAAK,IAAI,QAAQ,CAAC,CAAC,CAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,IAAI,CAAC,CAAA;QACvH,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,EAAY,CAAA;QACjD,MAAM,OAAO,GAAG,KAAK,CAAC,OAAO,CAAA;QAC7B,MAAM,OAAO,GAAG,SAAS,CAAC,WAAW,CACjC,IAAI,CAAC,GAAG,EACR,OAAO,CAAC,QAAQ,CACnB,CAAA;QACD,IAAI,OAAO,EAAE;YACT,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC;gBAClB,GAAG,EAAE,IAAI,CAAC,GAAG;aACT,EAAE,OAAO,CAAC,CAAA;YAClB,IAAI,CAAC,KAAK,GAAG,KAAK,IAAI,CAAC,CAAA;YACvB,IAAI,CAAC,MAAM,GAAG,MAAM,IAAI,CAAC,CAAA;YACzB,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAA;SACtB;IACL,CAAC;;AAjCe,gBAAE,GAAW,MAAM,AAAjB,CAAiB;SAD1B,aAAa"}
@@ -1,55 +0,0 @@
1
- import { SpritesheetOptions, TextureOptions, AnimationFrames, FrameOptions, TransformOptions } from '../Sprite/Spritesheet.js';
2
- import { RpgComponent } from '../Components/Component.js';
3
- import { Sprite, Container, Texture } from 'pixi.js';
4
- import { Observable } from 'rxjs';
5
- type Image = {
6
- image: string;
7
- };
8
- type TextureOptionsMerging = TextureOptions & {
9
- spriteWidth: number;
10
- spriteHeight: number;
11
- sound?: string;
12
- } & Image & TransformOptions;
13
- type FrameOptionsMerging = TextureOptionsMerging & FrameOptions;
14
- type SpritesheetOptionsMerging = TextureOptionsMerging & SpritesheetOptions;
15
- type AnimationDataFrames = {
16
- container: Container;
17
- sprites: FrameOptionsMerging[];
18
- frames: Texture[][];
19
- name: string;
20
- animations: AnimationFrames;
21
- params: any[];
22
- data: TextureOptionsMerging;
23
- };
24
- export declare class Animation extends Sprite {
25
- id: string;
26
- private _attachTo;
27
- hitbox: {
28
- w: number;
29
- h: number;
30
- };
31
- applyTransform: (frame: FrameOptionsMerging, data: TextureOptionsMerging, spritesheet: SpritesheetOptionsMerging) => Partial<FrameOptionsMerging>;
32
- private spritesheet;
33
- private currentAnimation;
34
- private time;
35
- private frameIndex;
36
- private animations;
37
- private _animation$;
38
- readonly animation$: Observable<Sprite | null>;
39
- onFinish: () => void;
40
- get attachTo(): RpgComponent | undefined;
41
- set attachTo(component: RpgComponent | undefined);
42
- constructor(id: string);
43
- private createTextures;
44
- private createAnimations;
45
- private getSpriteSize;
46
- getSpriteHeight(): number;
47
- getSpriteWidth(): number;
48
- has(name: string): boolean;
49
- get(name: string): AnimationDataFrames;
50
- isPlaying(name?: string): boolean;
51
- stop(): void;
52
- play(name: string, params?: any[]): void;
53
- update(deltaRatio: number): void;
54
- }
55
- export {};
@@ -1,233 +0,0 @@
1
- import { Utils } from '@rpgjs/common';
2
- import { spritesheets } from '../Sprite/Spritesheets.js';
3
- import { log } from '../Logger.js';
4
- import { RpgSound } from '../Sound/RpgSound.js';
5
- import { Sprite, Container, Texture, Rectangle } from 'pixi.js';
6
- import { Animation as AnimationEnum } from './AnimationCharacter.js';
7
- import { BehaviorSubject } from 'rxjs';
8
- const { isFunction, arrayEquals } = Utils;
9
- export class Animation extends Sprite {
10
- get attachTo() {
11
- return this._attachTo;
12
- }
13
- set attachTo(component) {
14
- if (!component)
15
- return;
16
- component.animationIsPlaying = true;
17
- this._attachTo = component;
18
- }
19
- constructor(id) {
20
- super();
21
- this.id = id;
22
- this.currentAnimation = null;
23
- this.time = 0;
24
- this.frameIndex = 0;
25
- this.animations = new Map();
26
- this._animation$ = new BehaviorSubject(null);
27
- this.animation$ = this._animation$.asObservable();
28
- this.spritesheet = spritesheets.get(this.id);
29
- if (!this.spritesheet) {
30
- throw log(`Impossible to find the ${this.id} spritesheet. Did you put the right name or create the spritesheet?`);
31
- }
32
- this.createAnimations();
33
- }
34
- createTextures(options) {
35
- const { width, height, framesHeight, framesWidth, image, offset } = options;
36
- const { baseTexture } = Texture.from(image);
37
- const spriteWidth = options.spriteWidth;
38
- const spriteHeight = options.spriteHeight;
39
- const frames = [];
40
- const offsetX = (offset && offset.x) || 0;
41
- const offsetY = (offset && offset.y) || 0;
42
- for (let i = 0; i < framesHeight; i++) {
43
- frames[i] = [];
44
- for (let j = 0; j < framesWidth; j++) {
45
- const rectX = j * spriteWidth + offsetX;
46
- const rectY = i * spriteHeight + offsetY;
47
- if (rectY > height) {
48
- throw log(`Warning, there is a problem with the height of the "${this.id}" spritesheet. When cutting into frames, the frame exceeds the height of the image.`);
49
- }
50
- if (rectX > width) {
51
- throw log(`Warning, there is a problem with the width of the "${this.id}" spritesheet. When cutting into frames, the frame exceeds the width of the image.`);
52
- }
53
- frames[i].push(new Texture(baseTexture, new Rectangle(rectX, rectY, spriteWidth, spriteHeight)));
54
- }
55
- }
56
- return frames;
57
- }
58
- createAnimations() {
59
- const { textures } = this.spritesheet;
60
- if (!textures) {
61
- return;
62
- }
63
- for (let animationName in textures) {
64
- const props = ['width', 'height', 'framesHeight', 'framesWidth', 'rectWidth', 'rectHeight', 'offset', 'image', 'sound'];
65
- const parentObj = props
66
- .reduce((prev, val) => ({ ...prev, [val]: this.spritesheet[val] }), {});
67
- const optionsTextures = {
68
- ...parentObj,
69
- ...textures[animationName]
70
- };
71
- const { rectWidth, width = 0, framesWidth = 1, rectHeight, height = 0, framesHeight = 1 } = optionsTextures;
72
- optionsTextures.spriteWidth = rectWidth ? rectWidth : width / framesWidth;
73
- optionsTextures.spriteHeight = rectHeight ? rectHeight : height / framesHeight;
74
- this.animations.set(animationName, {
75
- container: new Sprite(),
76
- frames: this.createTextures(optionsTextures),
77
- name: animationName,
78
- animations: textures[animationName].animations,
79
- params: [],
80
- data: optionsTextures,
81
- sprites: []
82
- });
83
- }
84
- }
85
- getSpriteSize(name) {
86
- return this.animations.get(this.currentAnimation?.name || AnimationEnum.Stand)?.data[name] || 0;
87
- }
88
- getSpriteHeight() {
89
- return this.getSpriteSize('spriteHeight');
90
- }
91
- getSpriteWidth() {
92
- return this.getSpriteSize('spriteWidth');
93
- }
94
- has(name) {
95
- return this.animations.has(name);
96
- }
97
- get(name) {
98
- return this.animations.get(name);
99
- }
100
- isPlaying(name) {
101
- if (!name)
102
- return !!this.currentAnimation;
103
- if (this.currentAnimation == null)
104
- return false;
105
- return this.currentAnimation.name == name;
106
- }
107
- stop() {
108
- this.currentAnimation = null;
109
- this.parent?.removeChild(this);
110
- }
111
- play(name, params = []) {
112
- const animParams = this.currentAnimation?.params;
113
- if (this.isPlaying(name) && arrayEquals(params, animParams || []))
114
- return;
115
- const animation = this.get(name);
116
- if (!animation) {
117
- throw new Error(`Impossible to play the ${name} animation because it doesn't exist on the ${this.id} spritesheet`);
118
- }
119
- this.removeChildren();
120
- animation.sprites = [];
121
- this.currentAnimation = animation;
122
- this.currentAnimation.params = params;
123
- this.time = 0;
124
- this.frameIndex = 0;
125
- let animations = animation.animations;
126
- animations = isFunction(animations) ? animations(...params) : animations;
127
- this.currentAnimation.container = new Container();
128
- for (let container of animations) {
129
- const sprite = new Sprite();
130
- for (let frame of container) {
131
- this.currentAnimation.sprites.push(frame);
132
- }
133
- this.currentAnimation.container.addChild(sprite);
134
- }
135
- const sound = this.currentAnimation.data.sound;
136
- if (sound) {
137
- RpgSound.get(sound).play();
138
- }
139
- this.addChild(this.currentAnimation.container);
140
- // Updates immediately to avoid flickering
141
- this.update(1);
142
- }
143
- update(deltaRatio) {
144
- if (!this.isPlaying() || !this.currentAnimation)
145
- return;
146
- const { frames, container, sprites, data } = this.currentAnimation;
147
- let frame = sprites[this.frameIndex];
148
- const nextFrame = sprites[this.frameIndex + 1];
149
- if (this.attachTo) {
150
- const sprite = this.attachTo;
151
- const pos = sprite?.getPositionsOfGraphic('middle');
152
- if (pos) {
153
- container.x = pos.x;
154
- container.y = pos.y;
155
- }
156
- }
157
- for (let _sprite of container.children) {
158
- const sprite = _sprite;
159
- if (!frame || frame.frameY == undefined || frame.frameX == undefined) {
160
- continue;
161
- }
162
- sprite.texture = frames[frame.frameY][frame.frameX];
163
- const getVal = (prop) => frame[prop] || data[prop] || this.spritesheet[prop];
164
- const applyTransform = (prop) => {
165
- const val = getVal(prop);
166
- if (val) {
167
- sprite[prop].set(...val);
168
- }
169
- };
170
- function applyTransformValue(prop, alias) {
171
- const optionProp = alias || prop;
172
- const val = getVal(optionProp);
173
- if (val !== undefined) {
174
- sprite[prop] = val;
175
- }
176
- }
177
- if (this.applyTransform) {
178
- frame = {
179
- ...frame,
180
- ...this.applyTransform(frame, data, this.spritesheet)
181
- };
182
- }
183
- const realSize = getVal('spriteRealSize');
184
- const heightOfSprite = typeof realSize == 'number' ? realSize : realSize?.height;
185
- const widthOfSprite = typeof realSize == 'number' ? realSize : realSize?.width;
186
- const applyAnchorBySize = () => {
187
- if (heightOfSprite && this.hitbox) {
188
- const { spriteWidth, spriteHeight } = data;
189
- const w = ((spriteWidth - this.hitbox.w) / 2) / spriteWidth;
190
- const gap = (spriteHeight - heightOfSprite) / 2;
191
- const h = (spriteHeight - this.hitbox.h - gap) / spriteHeight;
192
- sprite.anchor.set(w, h);
193
- }
194
- };
195
- if (frame.sound) {
196
- RpgSound.get(frame.sound).play();
197
- }
198
- applyAnchorBySize();
199
- applyTransform('anchor');
200
- applyTransform('scale');
201
- applyTransform('skew');
202
- applyTransform('pivot');
203
- applyTransformValue('alpha', 'opacity');
204
- applyTransformValue('x');
205
- applyTransformValue('y');
206
- applyTransformValue('angle');
207
- applyTransformValue('rotation');
208
- applyTransformValue('visible');
209
- this._animation$.next({
210
- spriteWidth: widthOfSprite || sprite.width,
211
- spriteHeight: heightOfSprite || sprite.height,
212
- anchor: sprite.anchor,
213
- width: getVal('spriteWidth'),
214
- height: getVal('spriteHeight')
215
- });
216
- }
217
- if (!nextFrame) {
218
- this.time = 0;
219
- this.frameIndex = 0;
220
- if (this.attachTo) {
221
- this.attachTo.animationIsPlaying = false;
222
- }
223
- if (this.onFinish)
224
- this.onFinish();
225
- return;
226
- }
227
- this.time += deltaRatio;
228
- if (this.time >= nextFrame.time) {
229
- this.frameIndex++;
230
- }
231
- }
232
- }
233
- //# sourceMappingURL=Animation.js.map
@@ -1 +0,0 @@
1
- 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@@ -1,7 +0,0 @@
1
- export declare enum Animation {
2
- Stand = "stand",
3
- Walk = "walk",
4
- Attack = "attack",
5
- Defense = "defense",
6
- Skill = "skill"
7
- }
@@ -1,9 +0,0 @@
1
- export var Animation;
2
- (function (Animation) {
3
- Animation["Stand"] = "stand";
4
- Animation["Walk"] = "walk";
5
- Animation["Attack"] = "attack";
6
- Animation["Defense"] = "defense";
7
- Animation["Skill"] = "skill";
8
- })(Animation || (Animation = {}));
9
- //# sourceMappingURL=AnimationCharacter.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"AnimationCharacter.js","sourceRoot":"","sources":["../../src/Effects/AnimationCharacter.ts"],"names":[],"mappings":"AAAA,MAAM,CAAN,IAAY,SAMX;AAND,WAAY,SAAS;IACjB,4BAAe,CAAA;IACf,0BAAa,CAAA;IACb,8BAAiB,CAAA;IACjB,gCAAmB,CAAA;IACnB,4BAAe,CAAA;AACnB,CAAC,EANW,SAAS,KAAT,SAAS,QAMpB"}
@@ -1,7 +0,0 @@
1
- import { RpgClientEngine } from "../RpgClientEngine.js";
2
- import { Graphics, Renderer } from "pixi.js";
3
- export declare class SpinnerGraphic extends Graphics {
4
- private clientEngine;
5
- constructor(clientEngine: RpgClientEngine);
6
- render(renderer: Renderer): void;
7
- }
@@ -1,18 +0,0 @@
1
- import { Graphics } from "pixi.js";
2
- export class SpinnerGraphic extends Graphics {
3
- constructor(clientEngine) {
4
- super();
5
- this.clientEngine = clientEngine;
6
- }
7
- render(renderer) {
8
- super.render(renderer);
9
- this.rotation += 0.12;
10
- const percent = Math.abs(Math.sin(Date.now() / 1000));
11
- this
12
- .clear()
13
- .lineStyle(4, 0xffffff, 1)
14
- .moveTo(40, 0)
15
- .arc(0, 0, 40, 0, Math.PI * 2 * percent, false);
16
- }
17
- }
18
- //# sourceMappingURL=Spinner.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Spinner.js","sourceRoot":"","sources":["../../src/Effects/Spinner.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAY,MAAM,SAAS,CAAC;AAE7C,MAAM,OAAO,cAAe,SAAQ,QAAQ;IACxC,YAAoB,YAA6B;QAC7C,KAAK,EAAE,CAAA;QADS,iBAAY,GAAZ,YAAY,CAAiB;IAEjD,CAAC;IAED,MAAM,CAAC,QAAkB;QACrB,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAA;QACtB,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC;QACtB,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC,CAAA;QACrD,IAAI;aACC,KAAK,EAAE;aACP,SAAS,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC;aACzB,MAAM,CAAC,EAAE,EAAE,CAAC,CAAC;aACb,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,OAAO,EAAE,KAAK,CAAC,CAAA;IACvD,CAAC;CACJ"}
@@ -1,151 +0,0 @@
1
- import { TransformOptions, FrameOptions } from '../Sprite/Spritesheet.js';
2
- type EasingFunction = (time: number, _from: number, to: number, duration: number) => number;
3
- export declare const Ease: Record<string, EasingFunction>;
4
- type EaseType = (t: number, b: number, c: number, d: number) => number;
5
- /**
6
- * Creates a new instance of the Timeline class, which allows for complex animations and control over keyframes.
7
- *
8
- * @constructor
9
- * @title new Timeline(options?)
10
- * @param {object} [options] - Optional configuration object for the Timeline.
11
- * @param {number} [options.keyframes=10] - Specifies the number of keyframes for the animation. Defaults to 10. The larger the keyframes, the smoother the animation, but the more resource-intensive it is, as the loop to browse the array will take longer.
12
- * @memberof Timeline
13
- * @since 4.0.0
14
- * @example
15
- *
16
- * ```ts
17
- * const timeline = new Timeline({ keyframes: 20 });
18
- * ```
19
- */
20
- interface TimelineOptions {
21
- keyframes?: number;
22
- }
23
- export declare class Timeline {
24
- private time;
25
- private animation;
26
- private keyframes;
27
- constructor(options?: TimelineOptions);
28
- /**
29
- * Allows you to create complex animations more easily. For example, to display a movement with an Easing function
30
- *
31
- * ```ts
32
- * import { Timeline, Ease } from '@rpgjs/client'
33
- *
34
- * new Timeline()
35
- * .add(30, ({ scale }) => [{
36
- * frameX: 0,
37
- * frameY: 1,
38
- * scale: [scale]
39
- * }], {
40
- * scale: {
41
- * from: 0,
42
- * to: 1,
43
- * easing: Ease.easeOutBounce
44
- * }
45
- * })
46
- * .add(100)
47
- * .create()
48
- * ```
49
- *
50
- * Here we say
51
- *
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- * - Duration in frames, allowing you to specify the duration of each animation step. If the timeline respects a specific frame rate, e.g. 60 frames per second, 40 frames correspond to an animation duration of 2/3 of a second for each step.
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- * - A function that will be called every 1 frame with the `scale` property defined in transform
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- * - An object of transformation. Define the properties of your choice to be passed to the callback function
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- * - `to`: the starting value
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- * - `from`: the end value
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- * - `easing`: An easing function (By default, it is a linear function)
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- *
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- * Note that if you just put a duration (`add(100)`), it will only put a pause on the animation
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- *
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- * Easing functions available but you can create your own
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- *
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- * ```ts
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- * function myEase(t: number, b: number, c: number, d: number): number { }
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- * ```
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- *
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- * `t`: current time
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- * `b`: start value
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- * `c`: end value
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- * `d`: duration
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- *
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- * @title Add Animation in timeline
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- * @enum {Function}
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- *
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- * Ease.linear | linear
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- * Ease.easeInQuad | easeInQuad
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- * Ease.easeOutQuad | easeOutQuad
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- * Ease.easeInOutQuad | easeInOutQuad
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- * Ease.easeInCubic | easeInCubic
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- * Ease.easeOutCubic | easeOutCubic
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- * Ease.easeInOutCubic | easeInOutCubic
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- * Ease.easeInQuart | easeInQuart
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- * Ease.easeOutQuart | easeOutQuart
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- * Ease.easeInOutQuart | easeInOutQuart
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- * Ease.easeInQuint | easeInQuint
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- * Ease.easeOutQuint | easeOutQuint
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- * Ease.easeInOutQuint | easeInOutQuint
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- * Ease.easeInSine | easeInSine
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- * Ease.easeOutSine | easeOutSine
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- * Ease.easeInOutSine | easeInOutSine
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- * Ease.easeInExpo | easeInExpo
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- * Ease.easeOutExpo | easeOutExpo
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- * Ease.easeInOutExpo | easeInOutExpo
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- * Ease.easeInCirc | easeInCirc
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- * Ease.easeOutCirc | easeOutCirc
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- * Ease.easeInOutCirc | easeInOutCirc
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- * Ease.easeInElastic | easeInElastic
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- * Ease.easeOutElastic | easeOutElastic
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- * Ease.easeInOutElastic | easeInOutElastic
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- * Ease.easeInBack | easeInBack
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- * Ease.easeOutBack | easeOutBack
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- * Ease.easeInOutBack | easeInOutBack
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- * Ease.easeInBounce | easeInBounce
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- * Ease.easeOutBounce | easeOutBounce
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- * @method timeline.add(duration,cb?,transform?)
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- * @param {number} duration
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- * @param { (obj?: number, time?: number) => TransformOptions[] } [cb]
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- * @param { [property: string]: { to:number, from: number: easing?: Function } } [transform]
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- * @returns {Timeline}
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- * @memberof Timeline
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- */
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- add(duration: number, cb?: (obj?: any, time?: number) => TransformOptions[], transform?: {
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- [property: string]: {
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- to: number;
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- from: number;
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- easing?: EaseType;
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- };
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- }): Timeline;
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- /**
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- * Allows you to create the animation array to assign to the `animations` property in the Spritesheet
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- *
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- * ```ts
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- * import { Spritesheet, Timeline } from '@rpgjs/server'
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- *
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- * @Spritesheet({
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- * id: 'sprite',
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- * image: require('./sprite.png'),
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- * width: 192,
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- * height: 228,
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- * framesHeight: 6,
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- * framesWidth: 6,
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- * anchor: [0.5],
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- * textures: {
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- * myanim: {
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- * animations: new Timeline()
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- * .add(SEE THE ADD METHOD)
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- * .create()
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- * }
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- * }
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- * })
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- * export class MyAnim {}
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- * ```
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- *
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- * @title Create the animation array
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- * @method timeline.create()
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- * @returns {FrameOptions[][]} The animation array
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- * @memberof Timeline
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- */
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- create(): FrameOptions[][];
150
- }
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- export {};