@rpgjs/client 4.3.0 → 5.0.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/dist/Game/EffectManager.d.ts +5 -0
  2. package/dist/Game/Event.d.ts +4 -0
  3. package/dist/Game/Map.d.ts +7 -0
  4. package/dist/Game/Player.d.ts +4 -0
  5. package/dist/Gui/Gui.d.ts +23 -0
  6. package/{lib → dist}/RpgClient.d.ts +9 -6
  7. package/dist/RpgClientEngine.d.ts +43 -0
  8. package/dist/components/effects/index.d.ts +4 -0
  9. package/dist/components/gui/index.d.ts +3 -0
  10. package/dist/components/index.d.ts +2 -0
  11. package/dist/core/inject.d.ts +5 -0
  12. package/dist/core/setup.d.ts +6 -0
  13. package/dist/index.d.ts +13 -0
  14. package/dist/index.js +13 -0
  15. package/dist/index.js.map +1 -0
  16. package/dist/index10.js +8 -0
  17. package/dist/index10.js.map +1 -0
  18. package/dist/index11.js +10 -0
  19. package/dist/index11.js.map +1 -0
  20. package/dist/index12.js +8 -0
  21. package/dist/index12.js.map +1 -0
  22. package/dist/index13.js +17 -0
  23. package/dist/index13.js.map +1 -0
  24. package/dist/index14.js +50 -0
  25. package/dist/index14.js.map +1 -0
  26. package/dist/index15.js +191 -0
  27. package/dist/index15.js.map +1 -0
  28. package/dist/index16.js +9 -0
  29. package/dist/index16.js.map +1 -0
  30. package/dist/index17.js +387 -0
  31. package/dist/index17.js.map +1 -0
  32. package/dist/index18.js +31 -0
  33. package/dist/index18.js.map +1 -0
  34. package/dist/index19.js +24 -0
  35. package/dist/index19.js.map +1 -0
  36. package/dist/index2.js +112 -0
  37. package/dist/index2.js.map +1 -0
  38. package/dist/index20.js +2421 -0
  39. package/dist/index20.js.map +1 -0
  40. package/dist/index21.js +114 -0
  41. package/dist/index21.js.map +1 -0
  42. package/dist/index22.js +109 -0
  43. package/dist/index22.js.map +1 -0
  44. package/dist/index23.js +71 -0
  45. package/dist/index23.js.map +1 -0
  46. package/dist/index24.js +21 -0
  47. package/dist/index24.js.map +1 -0
  48. package/dist/index25.js +41 -0
  49. package/dist/index25.js.map +1 -0
  50. package/dist/index26.js +5 -0
  51. package/dist/index26.js.map +1 -0
  52. package/dist/index27.js +322 -0
  53. package/dist/index27.js.map +1 -0
  54. package/dist/index28.js +25 -0
  55. package/dist/index28.js.map +1 -0
  56. package/dist/index29.js +11 -0
  57. package/dist/index29.js.map +1 -0
  58. package/dist/index3.js +87 -0
  59. package/dist/index3.js.map +1 -0
  60. package/dist/index30.js +11 -0
  61. package/dist/index30.js.map +1 -0
  62. package/dist/index31.js +174 -0
  63. package/dist/index31.js.map +1 -0
  64. package/dist/index32.js +501 -0
  65. package/dist/index32.js.map +1 -0
  66. package/dist/index33.js +12 -0
  67. package/dist/index33.js.map +1 -0
  68. package/dist/index34.js +4403 -0
  69. package/dist/index34.js.map +1 -0
  70. package/dist/index35.js +316 -0
  71. package/dist/index35.js.map +1 -0
  72. package/dist/index36.js +61 -0
  73. package/dist/index36.js.map +1 -0
  74. package/dist/index37.js +91 -0
  75. package/dist/index37.js.map +1 -0
  76. package/dist/index38.js +20 -0
  77. package/dist/index38.js.map +1 -0
  78. package/dist/index39.js +20 -0
  79. package/dist/index39.js.map +1 -0
  80. package/dist/index4.js +54 -0
  81. package/dist/index4.js.map +1 -0
  82. package/dist/index5.js +15 -0
  83. package/dist/index5.js.map +1 -0
  84. package/dist/index6.js +17 -0
  85. package/dist/index6.js.map +1 -0
  86. package/dist/index7.js +31 -0
  87. package/dist/index7.js.map +1 -0
  88. package/dist/index8.js +90 -0
  89. package/dist/index8.js.map +1 -0
  90. package/dist/index9.js +76 -0
  91. package/dist/index9.js.map +1 -0
  92. package/dist/module.d.ts +14 -0
  93. package/dist/presets/index.d.ts +22 -0
  94. package/{lib/Presets/AnimationSpritesheet.d.ts → dist/presets/rmspritesheet.d.ts} +6 -2
  95. package/dist/services/AbstractSocket.d.ts +15 -0
  96. package/dist/services/loadMap.d.ts +14 -0
  97. package/dist/services/mmorpg.d.ts +32 -0
  98. package/dist/services/standalone.d.ts +34 -0
  99. package/package.json +25 -41
  100. package/src/Game/EffectManager.ts +20 -0
  101. package/src/Game/Event.ts +5 -0
  102. package/src/Game/Map.ts +10 -0
  103. package/src/Game/Object.ts +16 -0
  104. package/src/Game/Player.ts +5 -0
  105. package/src/Gui/Gui.ts +80 -533
  106. package/src/RpgClient.ts +9 -5
  107. package/src/RpgClientEngine.ts +135 -818
  108. package/src/components/character.ce +104 -0
  109. package/src/components/effects/animation.ce +19 -0
  110. package/src/components/effects/hit.ce +87 -0
  111. package/src/components/effects/index.ts +7 -0
  112. package/src/components/gui/dialogbox/index.ce +194 -0
  113. package/src/components/gui/dialogbox/itemMenu.ce +23 -0
  114. package/src/components/gui/dialogbox/selection.ce +67 -0
  115. package/src/components/gui/index.ts +5 -0
  116. package/src/components/index.ts +3 -0
  117. package/src/components/scenes/canvas.ce +51 -0
  118. package/src/components/scenes/draw-map.ce +56 -0
  119. package/src/components/scenes/element-map.ce +23 -0
  120. package/src/components/scenes/event-layer.ce +20 -0
  121. package/src/core/inject.ts +17 -0
  122. package/src/core/setup.ts +18 -0
  123. package/src/index.ts +13 -29
  124. package/src/module.ts +93 -0
  125. package/src/presets/index.ts +5 -0
  126. package/src/{Presets/AnimationSpritesheet.ts → presets/rmspritesheet.ts} +4 -5
  127. package/src/services/AbstractSocket.ts +14 -0
  128. package/src/services/loadMap.ts +33 -0
  129. package/src/services/mmorpg.ts +64 -0
  130. package/src/services/standalone.ts +101 -0
  131. package/src/types/canvas-engine.d.ts +26 -0
  132. package/tsconfig.json +8 -3
  133. package/vite.config.ts +34 -0
  134. package/CHANGELOG.md +0 -189
  135. package/LICENSE +0 -19
  136. package/browser/React-ece4b906.js +0 -195
  137. package/browser/index-ba657126.js +0 -44229
  138. package/browser/manifest.json +0 -21
  139. package/browser/rpg.client.js +0 -40
  140. package/browser/rpg.client.umd.cjs +0 -44456
  141. package/lib/Components/AbstractComponent.d.ts +0 -32
  142. package/lib/Components/AbstractComponent.js +0 -93
  143. package/lib/Components/AbstractComponent.js.map +0 -1
  144. package/lib/Components/BarComponent.d.ts +0 -21
  145. package/lib/Components/BarComponent.js +0 -169
  146. package/lib/Components/BarComponent.js.map +0 -1
  147. package/lib/Components/Component.d.ts +0 -124
  148. package/lib/Components/Component.js +0 -425
  149. package/lib/Components/Component.js.map +0 -1
  150. package/lib/Components/DebugComponent.d.ts +0 -11
  151. package/lib/Components/DebugComponent.js +0 -32
  152. package/lib/Components/DebugComponent.js.map +0 -1
  153. package/lib/Components/ImageComponent.d.ts +0 -11
  154. package/lib/Components/ImageComponent.js +0 -30
  155. package/lib/Components/ImageComponent.js.map +0 -1
  156. package/lib/Components/ShapeComponent.d.ts +0 -11
  157. package/lib/Components/ShapeComponent.js +0 -57
  158. package/lib/Components/ShapeComponent.js.map +0 -1
  159. package/lib/Components/TextComponent.d.ts +0 -11
  160. package/lib/Components/TextComponent.js +0 -35
  161. package/lib/Components/TextComponent.js.map +0 -1
  162. package/lib/Components/TileComponent.d.ts +0 -10
  163. package/lib/Components/TileComponent.js +0 -40
  164. package/lib/Components/TileComponent.js.map +0 -1
  165. package/lib/Effects/Animation.d.ts +0 -55
  166. package/lib/Effects/Animation.js +0 -233
  167. package/lib/Effects/Animation.js.map +0 -1
  168. package/lib/Effects/AnimationCharacter.d.ts +0 -7
  169. package/lib/Effects/AnimationCharacter.js +0 -9
  170. package/lib/Effects/AnimationCharacter.js.map +0 -1
  171. package/lib/Effects/Spinner.d.ts +0 -7
  172. package/lib/Effects/Spinner.js +0 -18
  173. package/lib/Effects/Spinner.js.map +0 -1
  174. package/lib/Effects/Timeline.d.ts +0 -151
  175. package/lib/Effects/Timeline.js +0 -369
  176. package/lib/Effects/Timeline.js.map +0 -1
  177. package/lib/Effects/TransitionScene.d.ts +0 -18
  178. package/lib/Effects/TransitionScene.js +0 -50
  179. package/lib/Effects/TransitionScene.js.map +0 -1
  180. package/lib/GameEngine.d.ts +0 -68
  181. package/lib/GameEngine.js +0 -254
  182. package/lib/GameEngine.js.map +0 -1
  183. package/lib/Gui/Gui.d.ts +0 -110
  184. package/lib/Gui/Gui.js +0 -489
  185. package/lib/Gui/Gui.js.map +0 -1
  186. package/lib/Gui/React.d.ts +0 -28
  187. package/lib/Gui/React.js +0 -147
  188. package/lib/Gui/React.js.map +0 -1
  189. package/lib/Gui/Vue.d.ts +0 -13
  190. package/lib/Gui/Vue.js +0 -114
  191. package/lib/Gui/Vue.js.map +0 -1
  192. package/lib/Interfaces/Character.d.ts +0 -6
  193. package/lib/Interfaces/Character.js +0 -2
  194. package/lib/Interfaces/Character.js.map +0 -1
  195. package/lib/Interfaces/Scene.d.ts +0 -10
  196. package/lib/Interfaces/Scene.js +0 -2
  197. package/lib/Interfaces/Scene.js.map +0 -1
  198. package/lib/KeyboardControls.d.ts +0 -367
  199. package/lib/KeyboardControls.js +0 -714
  200. package/lib/KeyboardControls.js.map +0 -1
  201. package/lib/Logger.d.ts +0 -1
  202. package/lib/Logger.js +0 -4
  203. package/lib/Logger.js.map +0 -1
  204. package/lib/Presets/AnimationSpritesheet.js +0 -39
  205. package/lib/Presets/AnimationSpritesheet.js.map +0 -1
  206. package/lib/Presets/Scene.d.ts +0 -3
  207. package/lib/Presets/Scene.js +0 -5
  208. package/lib/Presets/Scene.js.map +0 -1
  209. package/lib/Renderer.d.ts +0 -62
  210. package/lib/Renderer.js +0 -300
  211. package/lib/Renderer.js.map +0 -1
  212. package/lib/Resources.d.ts +0 -22
  213. package/lib/Resources.js +0 -38
  214. package/lib/Resources.js.map +0 -1
  215. package/lib/RpgClient.js +0 -2
  216. package/lib/RpgClient.js.map +0 -1
  217. package/lib/RpgClientEngine.d.ts +0 -257
  218. package/lib/RpgClientEngine.js +0 -677
  219. package/lib/RpgClientEngine.js.map +0 -1
  220. package/lib/Scene/EventLayer.d.ts +0 -4
  221. package/lib/Scene/EventLayer.js +0 -8
  222. package/lib/Scene/EventLayer.js.map +0 -1
  223. package/lib/Scene/Map.d.ts +0 -109
  224. package/lib/Scene/Map.js +0 -319
  225. package/lib/Scene/Map.js.map +0 -1
  226. package/lib/Scene/Scene.d.ts +0 -184
  227. package/lib/Scene/Scene.js +0 -250
  228. package/lib/Scene/Scene.js.map +0 -1
  229. package/lib/Scene/SceneData.d.ts +0 -4
  230. package/lib/Scene/SceneData.js +0 -8
  231. package/lib/Scene/SceneData.js.map +0 -1
  232. package/lib/Sound/RpgSound.d.ts +0 -11
  233. package/lib/Sound/RpgSound.js +0 -46
  234. package/lib/Sound/RpgSound.js.map +0 -1
  235. package/lib/Sound/Sound.d.ts +0 -78
  236. package/lib/Sound/Sound.js +0 -12
  237. package/lib/Sound/Sound.js.map +0 -1
  238. package/lib/Sound/Sounds.d.ts +0 -2
  239. package/lib/Sound/Sounds.js +0 -6
  240. package/lib/Sound/Sounds.js.map +0 -1
  241. package/lib/Sprite/Character.d.ts +0 -18
  242. package/lib/Sprite/Character.js +0 -131
  243. package/lib/Sprite/Character.js.map +0 -1
  244. package/lib/Sprite/Player.d.ts +0 -3
  245. package/lib/Sprite/Player.js +0 -4
  246. package/lib/Sprite/Player.js.map +0 -1
  247. package/lib/Sprite/Spritesheet.d.ts +0 -365
  248. package/lib/Sprite/Spritesheet.js +0 -13
  249. package/lib/Sprite/Spritesheet.js.map +0 -1
  250. package/lib/Sprite/Spritesheets.d.ts +0 -3
  251. package/lib/Sprite/Spritesheets.js +0 -6
  252. package/lib/Sprite/Spritesheets.js.map +0 -1
  253. package/lib/Tilemap/CommonLayer.d.ts +0 -10
  254. package/lib/Tilemap/CommonLayer.js +0 -17
  255. package/lib/Tilemap/CommonLayer.js.map +0 -1
  256. package/lib/Tilemap/ImageLayer.d.ts +0 -4
  257. package/lib/Tilemap/ImageLayer.js +0 -16
  258. package/lib/Tilemap/ImageLayer.js.map +0 -1
  259. package/lib/Tilemap/Tile.d.ts +0 -21
  260. package/lib/Tilemap/Tile.js +0 -67
  261. package/lib/Tilemap/Tile.js.map +0 -1
  262. package/lib/Tilemap/TileLayer.d.ts +0 -13
  263. package/lib/Tilemap/TileLayer.js +0 -122
  264. package/lib/Tilemap/TileLayer.js.map +0 -1
  265. package/lib/Tilemap/TileSet.d.ts +0 -7
  266. package/lib/Tilemap/TileSet.js +0 -24
  267. package/lib/Tilemap/TileSet.js.map +0 -1
  268. package/lib/Tilemap/index.d.ts +0 -28
  269. package/lib/Tilemap/index.js +0 -151
  270. package/lib/Tilemap/index.js.map +0 -1
  271. package/lib/clientEntryPoint.d.ts +0 -89
  272. package/lib/clientEntryPoint.js +0 -48
  273. package/lib/clientEntryPoint.js.map +0 -1
  274. package/lib/index.d.ts +0 -26
  275. package/lib/index.js +0 -27
  276. package/lib/index.js.map +0 -1
  277. package/lib/inject.d.ts +0 -23
  278. package/lib/inject.js +0 -30
  279. package/lib/inject.js.map +0 -1
  280. package/rpg.toml +0 -14
  281. package/src/Components/AbstractComponent.ts +0 -120
  282. package/src/Components/BarComponent.ts +0 -181
  283. package/src/Components/Component.ts +0 -515
  284. package/src/Components/DebugComponent.ts +0 -36
  285. package/src/Components/ImageComponent.ts +0 -30
  286. package/src/Components/ShapeComponent.ts +0 -64
  287. package/src/Components/TextComponent.ts +0 -33
  288. package/src/Components/TileComponent.ts +0 -43
  289. package/src/Effects/Animation.ts +0 -310
  290. package/src/Effects/AnimationCharacter.ts +0 -7
  291. package/src/Effects/Spinner.ts +0 -19
  292. package/src/Effects/Timeline.ts +0 -378
  293. package/src/Effects/TransitionScene.ts +0 -59
  294. package/src/GameEngine.ts +0 -289
  295. package/src/Gui/React.ts +0 -193
  296. package/src/Gui/Vue.ts +0 -154
  297. package/src/Interfaces/Character.ts +0 -7
  298. package/src/Interfaces/Scene.ts +0 -9
  299. package/src/KeyboardControls.ts +0 -748
  300. package/src/Logger.ts +0 -3
  301. package/src/Presets/Scene.ts +0 -3
  302. package/src/Renderer.ts +0 -334
  303. package/src/Resources.ts +0 -39
  304. package/src/Scene/EventLayer.ts +0 -9
  305. package/src/Scene/Map.ts +0 -402
  306. package/src/Scene/Scene.ts +0 -305
  307. package/src/Scene/SceneData.ts +0 -13
  308. package/src/Sound/RpgSound.ts +0 -50
  309. package/src/Sound/Sound.ts +0 -91
  310. package/src/Sound/Sounds.ts +0 -7
  311. package/src/Sprite/Character.ts +0 -157
  312. package/src/Sprite/Player.ts +0 -3
  313. package/src/Sprite/Spritesheet.ts +0 -392
  314. package/src/Sprite/Spritesheets.ts +0 -8
  315. package/src/Tilemap/CommonLayer.ts +0 -20
  316. package/src/Tilemap/ImageLayer.ts +0 -20
  317. package/src/Tilemap/Tile.ts +0 -80
  318. package/src/Tilemap/TileLayer.ts +0 -142
  319. package/src/Tilemap/TileSet.ts +0 -40
  320. package/src/Tilemap/index.ts +0 -175
  321. package/src/clientEntryPoint.ts +0 -150
  322. package/src/inject.ts +0 -34
  323. package/src/types/howler.d.ts +0 -73
@@ -0,0 +1,5 @@
1
+ import { RpgCommonPlayer } from '@rpgjs/common';
2
+ export declare class EffectManager {
3
+ current: import('canvasengine').WritableArraySignal<any[]>;
4
+ displayEffect(params: any, player: RpgCommonPlayer): void;
5
+ }
@@ -0,0 +1,4 @@
1
+ import { RpgClientObject } from './Object';
2
+ export declare class RpgClientEvent extends RpgClientObject {
3
+ type: string;
4
+ }
@@ -0,0 +1,7 @@
1
+ import { RpgCommonMap } from '@rpgjs/common';
2
+ import { RpgClientPlayer } from './Player';
3
+ import { RpgClientEvent } from './Event';
4
+ export declare class RpgClientMap extends RpgCommonMap<RpgClientPlayer> {
5
+ players: import('canvasengine').WritableObjectSignal<Record<string, RpgClientPlayer>>;
6
+ events: import('canvasengine').WritableObjectSignal<Record<string, RpgClientEvent>>;
7
+ }
@@ -0,0 +1,4 @@
1
+ import { RpgClientObject } from './Object';
2
+ export declare class RpgClientPlayer extends RpgClientObject {
3
+ type: string;
4
+ }
@@ -0,0 +1,23 @@
1
+ import { Context } from '@signe/di';
2
+ interface GuiOptions {
3
+ name: string;
4
+ component: any;
5
+ display?: boolean;
6
+ data?: any;
7
+ }
8
+ export declare class RpgGui {
9
+ private context;
10
+ private webSocket;
11
+ gui: import('canvasengine').WritableArraySignal<any>;
12
+ constructor(context: Context);
13
+ _initialize(): Promise<void>;
14
+ guiInteraction(guiId: string, name: string, data: any): void;
15
+ guiClose(guiId: string, data?: any): void;
16
+ add(gui: GuiOptions): void;
17
+ get(id: string | GuiOptions): any;
18
+ exists(id: string): boolean;
19
+ getAll(): any;
20
+ display(id: string, data?: {}): void;
21
+ hide(id: string): void;
22
+ }
23
+ export {};
@@ -1,9 +1,8 @@
1
- import { ModuleType } from '@rpgjs/common';
2
- import { SceneMap } from './Scene/Map.js';
3
- import { RpgClientEngine } from './RpgClientEngine.js';
4
- import { RpgComponent } from './Components/Component.js';
1
+ import { RpgClientEngine } from './RpgClientEngine';
5
2
  import { Loader } from 'pixi.js';
6
3
  type RpgClass<T = any> = new (...args: any[]) => T;
4
+ type RpgComponent = any;
5
+ type SceneMap = any;
7
6
  export interface RpgClientEngineHooks {
8
7
  /**
9
8
  * When the engine is started. If you send false, you prevent the client from connecting to the server
@@ -203,7 +202,7 @@ export interface RpgClient {
203
202
  * @prop { { client: null | Function, server: null | Function }[]} [imports]
204
203
  * @memberof RpgClient
205
204
  */
206
- imports?: ModuleType[];
205
+ imports?: any;
207
206
  /**
208
207
  * Object containing the hooks concerning the engine
209
208
  *
@@ -253,7 +252,7 @@ export interface RpgClient {
253
252
  * @prop {Array<Class>} [spritesheets]
254
253
  * @memberof RpgClient
255
254
  * */
256
- spritesheets?: RpgClass[];
255
+ spritesheets?: any[];
257
256
  /**
258
257
  * Array containing the list of VueJS components
259
258
  *
@@ -352,5 +351,9 @@ export interface RpgClient {
352
351
  scenes?: {
353
352
  map: RpgSceneMapHooks;
354
353
  };
354
+ effects?: {
355
+ id: string;
356
+ component: any;
357
+ }[];
355
358
  }
356
359
  export {};
@@ -0,0 +1,43 @@
1
+ import { Context } from '@signe/di';
2
+ import { EffectManager } from './Game/EffectManager';
3
+ export declare class RpgClientEngine<T = any> {
4
+ context: Context;
5
+ private guiService;
6
+ private webSocket;
7
+ private loadMapService;
8
+ private hooks;
9
+ private sceneMap;
10
+ private selector;
11
+ globalConfig: T;
12
+ sceneComponent: any;
13
+ stopProcessingInput: boolean;
14
+ width: import('canvasengine').WritableSignal<string>;
15
+ height: import('canvasengine').WritableSignal<string>;
16
+ spritesheets: Map<string, any>;
17
+ sounds: Map<string, any>;
18
+ effects: any[];
19
+ particleSettings: {
20
+ emitters: any[];
21
+ };
22
+ constructor(context: Context);
23
+ start(): Promise<void>;
24
+ private initListeners;
25
+ private loadScene;
26
+ addSpriteSheet<T = any>(spritesheetClass: any, id?: string): any;
27
+ addSound(sound: any, id?: string): any;
28
+ addParticle(particle: any): any;
29
+ addEffect(effect: {
30
+ component: any;
31
+ id: string;
32
+ }): {
33
+ component: any;
34
+ id: string;
35
+ };
36
+ getEffect(id: string): EffectManager;
37
+ processInput({ input }: {
38
+ input: number;
39
+ }): void;
40
+ processAction({ action }: {
41
+ action: number;
42
+ }): void;
43
+ }
@@ -0,0 +1,4 @@
1
+ export declare const PrebuiltEffects: {
2
+ Hit: any;
3
+ Animation: any;
4
+ };
@@ -0,0 +1,3 @@
1
+ export declare const PrebuiltGui: {
2
+ Dialogbox: any;
3
+ };
@@ -0,0 +1,2 @@
1
+ import { default as EventLayerComponent } from './scenes/event-layer.ce';
2
+ export { EventLayerComponent };
@@ -0,0 +1,5 @@
1
+ import { Context } from '@signe/di';
2
+ export declare let context: Context | null;
3
+ export declare function inject<T>(service: (new (...args: any[]) => T) | string, _context?: Context): T;
4
+ export declare function setInject(_context: Context): void;
5
+ export declare function clearInject(): void;
@@ -0,0 +1,6 @@
1
+ import { Context, Providers } from '@signe/di';
2
+ interface SetupOptions {
3
+ providers: Providers;
4
+ }
5
+ export declare function startGame(options: SetupOptions): Promise<Context<any, any, Record<string, any>>>;
6
+ export {};
@@ -0,0 +1,13 @@
1
+ export * from './RpgClientEngine';
2
+ export type * from './RpgClient';
3
+ export * from './services/standalone';
4
+ export * from './services/mmorpg';
5
+ export * from './core/setup';
6
+ export * from './core/inject';
7
+ export * from './services/loadMap';
8
+ export * from './module';
9
+ export * from './Gui/Gui';
10
+ export * from './components/gui';
11
+ export * from './components/effects';
12
+ export * from './presets';
13
+ export * from './components';
package/dist/index.js ADDED
@@ -0,0 +1,13 @@
1
+ export { RpgClientEngine } from './index2.js';
2
+ export { provideRpg } from './index3.js';
3
+ export { provideMmorpg } from './index4.js';
4
+ export { startGame } from './index5.js';
5
+ export { clearInject, context, inject, setInject } from './index6.js';
6
+ export { LoadMapService, LoadMapToken, provideLoadMap } from './index7.js';
7
+ export { GlobalConfigToken, provideClientGlobalConfig, provideClientModules, provideGlobalConfig } from './index8.js';
8
+ export { RpgGui } from './index9.js';
9
+ export { PrebuiltGui } from './index10.js';
10
+ export { PrebuiltEffects } from './index11.js';
11
+ export { Presets } from './index12.js';
12
+ export { default as EventLayerComponent } from './index13.js';
13
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;"}
@@ -0,0 +1,8 @@
1
+ import component from './index22.js';
2
+
3
+ const PrebuiltGui = {
4
+ Dialogbox: component
5
+ };
6
+
7
+ export { PrebuiltGui };
8
+ //# sourceMappingURL=index10.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index10.js","sources":["../src/components/gui/index.ts"],"sourcesContent":["import Dialogbox from \"./dialogbox/index.ce\";\n\nexport const PrebuiltGui = {\n Dialogbox\n}"],"names":["Dialogbox"],"mappings":";;AAEO,MAAM,WAAc,GAAA;AAAA,aACvBA;AACJ;;;;"}
@@ -0,0 +1,10 @@
1
+ import component$1 from './index23.js';
2
+ import component from './index24.js';
3
+
4
+ const PrebuiltEffects = {
5
+ Hit: component$1,
6
+ Animation: component
7
+ };
8
+
9
+ export { PrebuiltEffects };
10
+ //# sourceMappingURL=index11.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index11.js","sources":["../src/components/effects/index.ts"],"sourcesContent":["import Hit from \"./hit.ce\";\nimport Animation from \"./animation.ce\";\n\nexport const PrebuiltEffects = {\n Hit,\n Animation\n}"],"names":["Hit","Animation"],"mappings":";;;AAGO,MAAM,eAAkB,GAAA;AAAA,OAC3BA,WAAA;AAAA,aACAC;AACJ;;;;"}
@@ -0,0 +1,8 @@
1
+ import { RMSpritesheet } from './index25.js';
2
+
3
+ const Presets = {
4
+ RMSpritesheet
5
+ };
6
+
7
+ export { Presets };
8
+ //# sourceMappingURL=index12.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index12.js","sources":["../src/presets/index.ts"],"sourcesContent":["import { RMSpritesheet } from \"./rmspritesheet\";\n\nexport const Presets = {\n RMSpritesheet\n}"],"names":[],"mappings":";;AAEO,MAAM,OAAU,GAAA;AAAA,EACnB;AACJ;;;;"}
@@ -0,0 +1,17 @@
1
+ import { useProps, useDefineProps, h, Container, loop } from 'canvasengine';
2
+ import { inject } from './index6.js';
3
+ import { RpgClientEngine } from './index2.js';
4
+ import component$1 from './index37.js';
5
+
6
+ function component($$props) {
7
+ useProps($$props);
8
+ useDefineProps($$props);
9
+ var engine = inject(RpgClientEngine);
10
+ var players = engine.sceneMap.players;
11
+ var events = engine.sceneMap.events;
12
+ let $this = h(Container, { sortableChildren: true }, [loop(events, (event, id) => h(component$1, { id: id, object: event, isMe: false })), loop(players, (player, id) => h(component$1, { id: id, object: player, isMe: true }))]);
13
+ return $this
14
+ }
15
+
16
+ export { component as default };
17
+ //# sourceMappingURL=index13.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index13.js","sources":["../src/components/scenes/event-layer.ce"],"sourcesContent":["<Container sortableChildren={true}>\n @for ((event,id) of events) {\n <Character id={id} object={event} isMe={false} />\n }\n\n @for ((player,id) of players) {\n <Character id={id} object={player} isMe={true} />\n }\n</Container>\n\n<script>\n import { effect, signal, computed, mount } from 'canvasengine'\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import Character from \"../character.ce\";\n \n const engine = inject(RpgClientEngine);\n const players = engine.sceneMap.players\n const events = engine.sceneMap.events\n</script>"],"names":["Character"],"mappings":";;;;;AAQqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AAC5C,IAAI,OAAO,GAAG,MAAM,CAAC,QAAQ,CAAC,OAAO;AACrC,IAAI,MAAM,GAAG,MAAM,CAAC,QAAQ,CAAC;AAC7B,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,SAAS,EAAE,EAAE,gBAAgB,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,KAAK,CAAC,CAACA,WAAS,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;AACrO,QAAQ,OAAO;AACf;;;;"}
@@ -0,0 +1,50 @@
1
+ import { useProps, useDefineProps, computed, effect, h, Canvas, loop, Viewport, cond, Container } from 'canvasengine';
2
+ import { inject } from './index6.js';
3
+ import { RpgClientEngine } from './index2.js';
4
+ import component$1 from './index28.js';
5
+ import { RpgGui } from './index9.js';
6
+
7
+ function component($$props) {
8
+ useProps($$props);
9
+ useDefineProps($$props);
10
+ var __assign = (this && this.__assign) || function () {
11
+ __assign = Object.assign || function(t) {
12
+ for (var s, i = 1, n = arguments.length; i < n; i++) {
13
+ s = arguments[i];
14
+ for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
15
+ t[p] = s[p];
16
+ }
17
+ return t;
18
+ };
19
+ return __assign.apply(this, arguments);
20
+ };
21
+ var engine = inject(RpgClientEngine);
22
+ var guiService = inject(RpgGui);
23
+ var sceneData = engine.sceneMap.data;
24
+ var gui = guiService.gui;
25
+ var worldWidth = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.width; });
26
+ var worldHeight = computed(function () { var _a; return (_a = sceneData()) === null || _a === void 0 ? void 0 : _a.height; });
27
+ effect(function () {
28
+ if (sceneData() && !sceneData().component) {
29
+ throw new Error("Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.");
30
+ }
31
+ });
32
+ var onGuiFinish = function (gui, data) {
33
+ guiService.guiClose(gui.name, data);
34
+ };
35
+ var onGuiInteraction = function (gui, name, data) {
36
+ guiService.guiInteraction(gui.name, name, data);
37
+ };
38
+ var clamp = {
39
+ direction: "all"
40
+ };
41
+ let $this = h(Canvas, { width: computed(() => engine.width()), height: computed(() => engine.height()) }, [h(Viewport, { worldWidth, worldHeight, clamp }, cond(sceneData, () => h(component$1))), loop(gui, gui => h(Container, { display: 'flex' }, cond(gui.display, () => h(gui.component, { ...gui.data(), onFinish: (data) => {
42
+ onGuiFinish(gui, data);
43
+ }, onInteraction: (name, data) => {
44
+ onGuiInteraction(gui, name, data);
45
+ } }))))]);
46
+ return $this
47
+ }
48
+
49
+ export { component as default };
50
+ //# sourceMappingURL=index14.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index14.js","sources":["../src/components/scenes/canvas.ce"],"sourcesContent":["<Canvas width={@engine.width} height={@engine.height}>\n <Viewport worldWidth worldHeight clamp>\n @if (sceneData) {\n <SceneMap />\n }\n </Viewport>\n @for (gui of gui) {\n <Container display=\"flex\">\n @if (gui.display) {\n <gui.component ...gui.data() onFinish={(data) => {\n onGuiFinish(gui, data)\n }} onInteraction={(name, data) => {\n onGuiInteraction(gui, name, data)\n }} /> \n }\n </Container>\n } \n</Canvas>\n\n<script>\n import { signal, computed, effect } from \"canvasengine\";\n import { inject } from \"../../core/inject\";\n import { RpgClientEngine } from \"../../RpgClientEngine\";\n import SceneMap from './draw-map.ce'\n import { RpgGui } from \"../../Gui/Gui\";\n\n const engine = inject(RpgClientEngine);\n const guiService = inject(RpgGui);\n const sceneData = engine.sceneMap.data\n const gui = guiService.gui\n const worldWidth = computed(() => sceneData()?.width)\n const worldHeight = computed(() => sceneData()?.height)\n\n effect(() => {\n if (sceneData() && !sceneData().component) {\n throw new Error(\"Warning ! You need to define a component for the scene. Use provideLoadMap() to define a component for the scene.\")\n }\n })\n\n const onGuiFinish = (gui, data) => {\n guiService.guiClose(gui.name, data)\n }\n\n const onGuiInteraction = (gui, name, data) => {\n guiService.guiInteraction(gui.name, name, data)\n }\n \n const clamp = {\n direction: \"all\"\n }\n</script>\n"],"names":["SceneMap"],"mappings":";;;;;;AAYqB,SAAS,SAAS,CAAC,OAAO,EAAE;AACjD,QAAuB,QAAQ,CAAC,OAAO;AACvC,QAA4B,cAAc,CAAC,OAAO;AAClD,QAAQ,IAAI,QAAQ,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,KAAK,YAAY;AAC9D,IAAI,QAAQ,GAAG,MAAM,CAAC,MAAM,IAAI,SAAS,CAAC,EAAE;AAC5C,QAAQ,KAAK,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AAC7D,YAAY,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC;AAC5B,YAAY,KAAK,IAAI,CAAC,IAAI,CAAC,EAAE,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC;AAC3E,gBAAgB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAC3B;AACA,QAAQ,OAAO,CAAC;AAChB,KAAK;AACL,IAAI,OAAO,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,SAAS,CAAC;AAC1C,CAAC;AACD,IAAI,MAAM,GAAG,MAAM,CAAC,eAAe,CAAC;AACpC,IAAI,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC;AAC/B,IAAI,SAAS,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI;AACpC,IAAI,GAAG,GAAG,UAAU,CAAC,GAAG;AACxB,IAAI,UAAU,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC;AAC3H,IAAI,WAAW,GAAG,QAAQ,CAAC,YAAY,EAAE,IAAI,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,SAAS,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,MAAM,GAAG,MAAM,GAAG,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC;AAC7H,MAAM,CAAC,YAAY;AACnB,IAAI,IAAI,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,SAAS,EAAE;AAC/C,QAAQ,MAAM,IAAI,KAAK,CAAC,mHAAmH,CAAC;AAC5I;AACA,CAAC,CAAC;AACF,IAAI,WAAW,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE;AACvC,IAAI,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC;AACvC,CAAC;AACD,IAAI,gBAAgB,GAAG,UAAU,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE;AAClD,IAAI,UAAU,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;AACnD,CAAC;AACD,IAAI,KAAK,GAAG;AACZ,IAAI,SAAS,EAAE;AACf;AACA,QAAQ,IAAI,KAAK,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,KAAK,EAAE,QAAQ,CAAC,MAAM,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,MAAM,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,EAAE,UAAU,EAAE,WAAW,EAAE,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,EAAE,MAAM,CAAC,CAACA,WAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,EAAE,GAAG,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,SAAS,EAAE,EAAE,GAAG,GAAG,CAAC,IAAI,EAAE,EAAE,QAAQ,EAAE,CAAC,IAAI,KAAK;AACzU,UAAU,WAAW,CAAC,GAAG,EAAE,IAAI;AAC/B,SAAS,EAAE,aAAa,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK;AAC1C,UAAU,gBAAgB,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI;AAC1C,SAAS,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;AAChB,QAAQ,OAAO;AACf;;;;"}
@@ -0,0 +1,191 @@
1
+ var __defProp = Object.defineProperty;
2
+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
+
4
+ // src/inject.ts
5
+ function provide(context, name, value) {
6
+ context.set("inject:" + name, value);
7
+ return value;
8
+ }
9
+ __name(provide, "provide");
10
+ function isInjected(context, name) {
11
+ return context.get("injected:" + name) === true;
12
+ }
13
+ __name(isInjected, "isInjected");
14
+ function isProvided(context, name) {
15
+ return context.get("inject:" + name) !== void 0;
16
+ }
17
+ __name(isProvided, "isProvided");
18
+ function inject(context, service, args = []) {
19
+ const isClass = typeof service === "function";
20
+ const name = isClass ? service.name : service;
21
+ const value = context.get("inject:" + name);
22
+ if (value) {
23
+ context.set("injected:" + name, true);
24
+ return value;
25
+ }
26
+ throw new Error(`Injection provider ${name} not found`);
27
+ }
28
+ __name(inject, "inject");
29
+ function override(providers, newProvider, options) {
30
+ let { upsert = false, key } = options ?? {};
31
+ if (!key) {
32
+ key = typeof newProvider === "function" ? newProvider.name : newProvider.provide;
33
+ }
34
+ const flatProviders = providers.flat();
35
+ const exists = flatProviders.some((provider) => {
36
+ if (typeof provider === "function") {
37
+ return provider.name === key;
38
+ } else if (typeof provider === "object") {
39
+ return provider.provide === key;
40
+ }
41
+ return false;
42
+ });
43
+ const mappedProviders = flatProviders.map((provider) => {
44
+ if (typeof provider === "function" && provider.name === key) {
45
+ return newProvider;
46
+ } else if (typeof provider === "object" && provider.provide === key) {
47
+ return newProvider;
48
+ }
49
+ return provider;
50
+ });
51
+ if (upsert && !exists) {
52
+ mappedProviders.push(newProvider);
53
+ }
54
+ return mappedProviders;
55
+ }
56
+ __name(override, "override");
57
+ function findProviders(providers, name) {
58
+ const results = [];
59
+ for (const provider of providers) {
60
+ if (Array.isArray(provider)) {
61
+ results.push(...findProviders(provider, name));
62
+ } else if (findProvider(provider, name)) {
63
+ results.push(provider);
64
+ }
65
+ }
66
+ return results;
67
+ }
68
+ __name(findProviders, "findProviders");
69
+ function findProvider(providers, name) {
70
+ if (!Array.isArray(providers)) {
71
+ if (typeof providers === "object" && "provide" in providers) {
72
+ const provider = providers;
73
+ const providerName = typeof provider.provide === "function" ? provider.provide.name : provider.provide;
74
+ if (name instanceof RegExp) {
75
+ if (name.test(providerName)) return providers;
76
+ } else {
77
+ if (providerName === name) return providers;
78
+ }
79
+ }
80
+ return null;
81
+ }
82
+ for (const provider of providers) {
83
+ if (Array.isArray(provider)) {
84
+ const found = findProvider(provider, name);
85
+ if (found) return found;
86
+ continue;
87
+ }
88
+ if (typeof provider === "object" && "provide" in provider) {
89
+ const providerName = typeof provider.provide === "function" ? provider.provide.name : provider.provide;
90
+ if (name instanceof RegExp) {
91
+ if (name.test(providerName)) return provider;
92
+ } else {
93
+ if (providerName === name) return provider;
94
+ }
95
+ }
96
+ }
97
+ return null;
98
+ }
99
+ __name(findProvider, "findProvider");
100
+
101
+ // src/merge-config.ts
102
+ function processProvider(mergedConfig, baseConfig, provider) {
103
+ if (Array.isArray(provider)) {
104
+ for (const nestedProvider of provider) {
105
+ processProvider(mergedConfig, baseConfig, nestedProvider);
106
+ }
107
+ return;
108
+ }
109
+ const existingProvider = findProvider(baseConfig.providers, provider.provide);
110
+ if (existingProvider) {
111
+ mergedConfig.providers = override(mergedConfig.providers, provider);
112
+ } else {
113
+ mergedConfig.providers.push(provider);
114
+ }
115
+ }
116
+ __name(processProvider, "processProvider");
117
+ function mergeConfig(baseConfig, config) {
118
+ const mergedConfig = {
119
+ ...baseConfig,
120
+ ...config,
121
+ providers: [
122
+ ...baseConfig.providers
123
+ ]
124
+ // Start with a copy of base providers
125
+ };
126
+ for (const provider of config.providers) {
127
+ processProvider(mergedConfig, baseConfig, provider);
128
+ }
129
+ return mergedConfig;
130
+ }
131
+ __name(mergeConfig, "mergeConfig");
132
+
133
+ // src/provider.ts
134
+ async function injector(context, providers) {
135
+ providers = providers.flat();
136
+ for (const provider of providers) {
137
+ let token;
138
+ let instance;
139
+ if (typeof provider === "function") {
140
+ token = provider;
141
+ instance = new provider(context);
142
+ } else {
143
+ token = provider.provide;
144
+ const provideUserClass = provider.useClass;
145
+ const isClass = typeof provideUserClass === "function";
146
+ if (isClass) {
147
+ instance = new provideUserClass(context);
148
+ } else if ("useValue" in provider) {
149
+ instance = provider.useValue;
150
+ } else if ("useFactory" in provider) {
151
+ instance = provider.useFactory?.(context);
152
+ if (instance instanceof Promise) {
153
+ instance = await instance;
154
+ }
155
+ } else if ("useExisting" in provider) {
156
+ instance = inject(context, provider.useExisting);
157
+ }
158
+ }
159
+ const name = typeof token === "function" ? token.name : token;
160
+ provide(context, name, instance);
161
+ }
162
+ }
163
+ __name(injector, "injector");
164
+
165
+ // src/context.ts
166
+ var Context = class {
167
+ static {
168
+ __name(this, "Context");
169
+ }
170
+ /** Internal storage for injected values */
171
+ values = {};
172
+ /**
173
+ * Sets a value in the context
174
+ * @param key - Unique identifier for the value
175
+ * @param value - Value to store
176
+ */
177
+ set(key, value) {
178
+ this.values[key] = value;
179
+ }
180
+ /**
181
+ * Retrieves a value from the context
182
+ * @param key - Unique identifier for the value
183
+ * @returns The stored value or undefined if not found
184
+ */
185
+ get(key) {
186
+ return this.values[key];
187
+ }
188
+ };
189
+
190
+ export { Context, findProvider, findProviders, inject, injector, isInjected, isProvided, mergeConfig, override, provide };
191
+ //# sourceMappingURL=index15.js.map
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@@ -0,0 +1,9 @@
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+ const WebSocketToken = "websocket";
2
+ class AbstractWebsocket {
3
+ constructor(context) {
4
+ this.context = context;
5
+ }
6
+ }
7
+
8
+ export { AbstractWebsocket, WebSocketToken };
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+ //# sourceMappingURL=index16.js.map
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+ {"version":3,"file":"index16.js","sources":["../src/services/AbstractSocket.ts"],"sourcesContent":["import { Context } from \"@signe/di\";\n\nexport const WebSocketToken = \"websocket\";\n\nexport abstract class AbstractWebsocket {\n constructor(protected context: Context) {}\n\n abstract connection(listeners?: (data: any) => void): Promise<void>;\n abstract emit(event: string, data: any): void;\n abstract on(event: string, callback: (data: any) => void): void;\n abstract off(event: string, callback: (data: any) => void): void;\n abstract updateProperties(params: { room: string, host?: string }): void;\n abstract reconnect(listeners?: (data: any) => void): void;\n}\n"],"names":[],"mappings":"AAEO,MAAM,cAAiB,GAAA;AAEvB,MAAe,iBAAkB,CAAA;AAAA,EACtC,YAAsB,OAAkB,EAAA;AAAlB,IAAA,IAAA,CAAA,OAAA,GAAA,OAAA;AAAA;AAQxB;;;;"}